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Activity Guide and Evaluation Rubric - Phase 8 - Final Project
Activity Guide and Evaluation Rubric - Phase 8 - Final Project
The student uses the results that are achieved with the use of Markov chains and their
probabilities in the decision making that guarantees the development and continuity of a
decision process.
Topics to develop:
The student must individually develop each of the exercises outlined as follows:
Step 1. In Exercise 1, the student must solve the proposed questions by decision trees,
find the expected values of the perfect and sample information are key to determine the
final efficiency in the decision making process. Take into account the probabilities and
values of the demand to go step by arming the decision trees and calculate the values
that will help you solve each of the questions in the guide.
Step 2. In Exercises 2, the student must solve by the criteria Laplace, Wald or pessimist,
optimist, Hurwicz and Savage (Cost matrix the proposed questions.) These concepts take
into account probabilities and states that are influenced by learning environments.
uncertainty, so it is recommended that you identify these variables very well because
daily life is full of them for decision making.
Step 3. In Exercises 3 and 4, the student must solve the questions raised by game theory,
remember that the goal of game theory is to present decision alternatives where it
assumes that in a fair game what a player wins his opponent must lose exactly and vice
versa, hence it is important to generate solutions that satisfy this condition of justice in
the game, to call it in some way.
Step 4. In Exercises 5 and 6, the student must solve according to the use of Markov
Chains, stable states the questions posed in such a way that the probabilities that are
generated from the succession of events of each Exercise are determined.
Note: Collaborative activities must be developed individually to meet all the Exercises
solved, the team discusses, corrects, consolidates and presents the contributions of all
the participants in the activity. To divide among the members of the collaborative groups
the proposed Exercises is not a methodology of the course, as the qualification will be
done according to the contributions presented individually.
Step 5. Enter the Practical Environment, in this space videos are presented for the use of
the Excel Solver Plug-in and practical tutorials to develop the proposed activities,
remember to attach screenshots to your final collaborative work, the income and results
table for the Exercises raised. In this same space you can carefully review the Guide for
the use of educational resources.
Activities to develop
Sanderson, C. (2006). Analytical Models for Decision Making. New York, USA: McGraw-
Hill Education Editorial. Available in the knowledge environment of the course.
a. Use EVPI to determine if the company should try to get a better estimate of the
demand.
Joyce, J. (1999). The Foundations of Causal Decision Theory. Camdridge, UK: Cambridge
University Press Editorial. Available in the knowledge environment of the course.
The company is thinking of acquiring machinery with new technology to carry out its
workshop work. The purchase will be decided according to several alternatives presented
by the seller (adaptability), this to facilitate the implementation in the workshop. The
decision variables presented below represent the cost of adaptation that will arise after
acquiring the machinery and training the workers in their use. Table 11 shows the costs
in millions of currency units per technology.
Event
Does not Fits Fits
Alternative Fits well
fit acceptably successfully
Technology 1 780 810 818 860
Technology 2 880 820 855 820
Technology 3 830 875 878 900
Technology 4 630 872 812 910
Determine the optimal size of the premises to be purchased, using the methods of
LAPLACE, WALD, HURWICZ AND SAVAGE. Hurwicz Alpha 0,70.
Problem 3. Decision in uncertainty:
PLAYER B
81 83 93 78 84
PLAYER A
81 78 85 85 85
83 91 80 86 81
89 83 85 93 83
85 89 88 78 83
Find the saddle point of the data given below in table 12 for players A and B.
In order to determine the decision conditions in the market, the Game Theory will be
used, using the graphical solution of the type (2 x N) to estimate the strategy and value
of the game for the following data:
PLAYER 2
ESTRATEGY
A B
I 85 91
PLAYER 1
II 78 82
III 67 72
Ibe, O. (2013). Markov Processes for Stochastic Modeling: Massachusetts, USA: University
of Massachusetts Editorial. Available in the knowledge environment of the course.
An insurance company charges its customers according to their accident history. If you
have not had accidents the last two years are charged US $ 6000 (State 1); If you have
had an accident in each of the last two years you will be charged $ 6300 (State 2). If you
had accidents the first of the last two years US $ 5800 (State 3). The probabilities of the
state according to historical data of three years are:
STATES E1 E2 E3
E1 0,25 0,35 0,40
E2 0,28 0,42 0,30
E3 0,20 0,15 0,65
Determine what the average payment that the company will receive according to the data
in the table.
Ibe, O. (2013). Markov Processes for Stochastic Modeling: Massachusetts, USA: University
of Massachusetts Editorial. Available in the knowledge environment of the course.
Suppose you get 6 types of Jeans brands in the Colombian market: Brand 1, Brand 2,
Brand 3, Brand 4, Brand 5 and Brand 6. The following table shows the odds that you
continue to use the same brand or change it.
At present, brand, have the following percentages in market share respectively (20%,
25%, 15%, 15%, 20% y 5%) during week 4.
Enter the Practical Environment, in this space videos are presented for the use of the
Excel Solver Plug-in and practical tutorials to develop the proposed activities, remember
to attach screenshots to your final collaborative work, the income and results table for
the Exercises raised. In this same space you can carefully review the Guide for the use of
educational resources.
The group leader must upload to the Evaluation and Monitoring Environment a single file
in PDF format consolidating the contributions of all the participants in the space named
Phase 6. Unit 3.
Environment
Collaborative learning environment - Evaluation and monitoring
for the
environment
development
Individual: The student must leave evidence in the forum of the
activity, the development and solution of each of the proposed
exercises.
Collaborative: