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Final
Final
HUMSS 12
Performance in McNHS
Research Adviser:
Date of Submission:
This thesis entitled “Addiction of Electronic Gadgets and its Effect to the
Shaiden Reigne Wagwag, Ana Jane B. Duhilag, Jane Grace O. Torregoza and
Humanities and Social Sciences Subject (HUMSS) has been examined and
MELVIN PI. VILLAGORDA JR, LPT LOIDA B. ALONDRES, RN, MAN, LPT
Adviser Member
_________________________________________________________________________________________________
PANEL OF EXAMINERS
MELVIN PI. VILLAGORDA JR, LPT LOIDA B. ALONDRES, RN, MAN LPT
Adviser Member
PERFORMANCE
The researchers would like to express their thanks and appreciation for the
generosity of the following people who graciously extended their cooperation and
Mr. Melvin P. Villagorda Jr., Grade 12 Research Adviser, for his continued
Mrs. Lenie S. Pasigna, for sparing her time to help us to complete the data
needed;
Mrs. Jennife Pino, for sharing her helpful ideas and professional expertise;
Most of all, our Almighty God whose blessings and guidance gave the
researchers courage, determination, strength and wisdom in going through the ups
The Researchers
DEDICATION
We graciously dedicate this research paper to our Almighty God who gives
me the kind of persistence and strength that neither anyone nor anything in this
world could offer. This is a testimony that my weaknesses are made perfect through
His grace.
We also dedicate this study to our beloved family members who are always
there to comfort us when times get rough. They are the ones who always show us
research-oriented people.
Muchas gracias!
The Researchers
TABLE OF CONTENTS
Page
TITLE PAGE i
APPROVAL SHEET ii
ABSTRACT iii
ACKNOWLEDGEMENT iv
DEDICATION v
TABLE OF CONTENTS vii
LIST OF TABLES viii
LIST OF FIGURES x
Chapter 1 Page
Null Hypothesis 18
Design
Environment
Respondents
Instruments
Data-gathering Procedure
Treatment of Data
DEFINITION OF TERMS
Chapter 2
students
Chapter 3
REFERENCES 38-40
APPENDIX 41-42
Page
Internet Accessibility
Frequency of Usage
6. Hours Spent 33
Figure Page
3 Environment 24
Chapter 1
was coined during a 2010 study by the UK Post Office. The Post Office commissioned
users. The study found that nearly 53 percent of mobile phone users in Britain tend
to be anxious when they “lose their mobile phone, run out of battery or credit, or
have no network coverage.” The study found that about 58 percent of men and 47
percent of women suffer from the phobia, and an additional 9 percent feel stressed
when their mobile phones are off. The study sampled 2,163 people. Fifty-five
percent of those surveyed cited keeping in touch with friends or family as the main
reason that they got anxious when they could not use their mobile phones. The
par with those of “wedding day jitters” and trips to the dentist [Elimore, 2014].
showed that more than half of the student volunteers were unable to last 24 hours
reported mental and physical symptoms 0f distress when asked to unplug for an
entire day. “Students talked about how scary it was, how addicted they were. They
expected frustrations. But they didn't expect the psychological effects, to be lonely,
Technology has expanded and evolved so much since. It’s a new phenomenon
that many adults today weren’t taught how to manage as children, because it didn’t
exist in those times. And even the kids that are growing up with modern technology
are not all able to keep up with the recent pace of advancement. Parents are
technology in their own lives, let alone in the lives of their children. They know, for
instance, that cyberspace is a precarious place for the kids, and yet they don’t know
for sure how to protect the young ones. The future looks rather scary for the older
forthcoming from much younger minds. Bill Gates, Steve Jobs and others who
helped create major technological advances are products of a generation that did
not grow up in an electronics age; they belong to a time that observed more
With the present necessity and the existence of the problem, this study
information in order to find solutions on how to lessen the problem and encourage
Analysis of Results
Proposed Activity
John B. Watson which stated the electronic gadget addiction is a learned behavior
when students surround themselves with gadget. The contributed Cognition Theory
by Edwin Hutchins which stated that individual interact with the minds around and
other elements of environment that gives knowledge to each person. The study aims
academic performance of Senior High School students. This study also anchored on
interact with the minds around surroundings to gain information across the various
sites and gaming software. This study shows that the environment, peers,
networking sites and other factors have negative impact on the academic
performance of Senior High School students of Mactan National High School. The
data gathered were the analyzed properly in order to compare results and correlate
the two components which are needed to answer the problems of the study.
Conclusions were drawn and possible recommendation were not only to achieve
better social interaction away the process of teaching and learning but also to
transformation changes the way of education both inside and outside the classroom.
The use of learning media and devices such as e-learning and MOOC (Massive
Open Online Course) have been integrated in smart phone and utilized by learners
(Yuan, Powell, 2013). Another research shows that the use of information
performances (Lei and Zhao, 2007). However, the use of smart phone also has
negative issues and might lead to several conditions such as internet addiction
disorder Starcevic, 2013; Wallace, 2014), accidents for pedestrians (Nasar &
Bruce and Lewin (1997) cited in Centre for Children and Technology look at
Teenagers frequently use the computer and internet for school work: it completes
engage the learners when students have a choice in their assignments, see the
academic areas. Of all the positive evolution of modern technology, electronic gadget
that affects the study. The number of hours spending on gadget is increasingly
rapidly specifically the hours spending in social websites. Although teen users
experience delight and enjoyment when interacting with others on social networks,
they may lose control over tasks they expected to perform (Roois, Limayem amd
Salehi-Sangari, 2011).
social Medias like face book, Twitter, Linked In etc. The addiction causes intra-
psychic conflicts such as intolerance and relapse among the youth (Cabral, 2011).
Furthermore, some of the popular social networking sites used currently are
such as: Facebook, Google+, Orkut, Twitter and so on (Carlson, 2010). Recently,
every other day, information technology (IT) invents lucrative gadgets that are
attravting the largest consumer of such devises and services that causes addiction.
which leads to such behaviors. (American society for Addiction Medicine, 2012).
Excessive technology use may affect academic performance, relationships, as
well as overall development among youth. Such baffling technology use has been
identified as technology addiction and has many negative impacts on health and
Electronic device and its voracious use of tech services leads to a big impact
on the youth. It wants them to do things faster, easier and cheaply. Everybody wants
to do things according to their own schedule and pace, failing in which they become
anxious. Face to face communication is avoided by the young mass, which is not
Electronic gadget is a double edge sword. From the above review, it is clear
that the youth of today are the principal consumer of technology. This mixed set of
research finding led to think how youth is using gadget to bring about positive
Many Researchers found out that electronic gadget is still sketchy and
ambiguous. Some initial indicates of positive and negative effects are begging to
engage. They discover that there's no significant correlation between the students
who are in electronic devices and the academic learners (Sabrahamanyam, Icraut,
A probe examine that tasks are maximized with the use of modern gadgets. It
is easier to accomplish daily tasks and people are also able to do work with
efficiency. One cannot even dare to imagine life without smart phones, cell phones,
Researchers asserted that most students agreed that “electronic gadgets are
gadgets even for one day.” The majority of the students were uncertain when asked
whether they were “unaware about (your) surroundings while busy with gadgets”
and “electronic gadgets cause generation gap between children and their parents.”
Among the excessive users of mobile phones and tablets, 90.6% and 87% students,
respectively, stated they would react (be sad, angry, or anxious) if their mobile
device was taken away from them (Master, Kaur, Narasimhan, Nadeem, Ali and
Shaik, 2016).
gadget and internet to find information for their schoolwork; they use them to
complete school assignments. Students can learn from technology to become
independent learners.
In line with this finding, Marshal (2002) cited in Honey, Culp and Spielvogel
(2005), found strong evidence that modern technology complements what a great
teacher does naturally, extending their reach and broadening their students’
experiences beyond the classroom. That is why, the modern technology serves as
the best rescuer. Honey et al (2005) go further to say, young people are taking
advantage of the new powerful electronic gadget. Three quarters of online teens use
say they use instant messaging to talk about homework, tests or schoolwork.
spend more time using electronic gadget for other purposes apart from educational
use, thus affecting their academic performance. In another study Nalwa and Anand,
(2003), shows that students like to use internet for their own responsibilities and
networking sites used currently is such as Face book, Google+, Orkut, Twitter etc.
Face book was founded by Mark Zuckerberg in February 2004 (Carlson, 2010).
Recently, every other day information technology or IT invents lucrative gadgets are
attracting the attention of the present generation. As a vulnerable group, the youth
On the other hand, “Too much of anything is good for nothing” as what
educational achievement (Dehmler, 2009). Electronic gadgets provide with you the
Everything is ready just person has to click on enter for their search. All these
electronic gadgets directly and indirectly used by each and every age group of the
people and they are also used to it. The number of hours as noted by the study,
hours surfing social websites. They engage in constant interaction and socialization.
greater concentration. Although teen users experience delight and enjoyment when
interacting with others on social networks, they may lose control over other tasks
they are expected to perform. (Roois, Limayem & Salehi – Sangari, 2011).According
to Sari and Mitsalia (2016), the use of gadgets is categorized as high intensity when
using a gadget with a duration of more than 120 minutes/day and in one use is > 75
minutes. Also, a day can be many times (more than 3 times usage) the use of gadgets
with a duration of 30-75 minutes will cause addiction in the use of gadgets.
Furthermore, the use of medium intensity gadgets if using a gadget with a duration
of more than 40-60 minutes/day and intensity of use in one use 2-3 times/day for
each use. Based on the research, it was found that the emotional mentality of
According to Sundus M (2015) about the effect of using gadget. Based on the
abnormal category was 28.2%. According to Sundus M (2015) about the effect of
using gadgets on children that using too many gadgets causes depression in children
at certain ages. This also causes mental health problems in children in childhood
and adolescence. They may act depressed, or we can see the worst of these
al.,(2015) say that children who use gadgets for more than 2 hours per day have an
increased risk of screen time. Maywa (2013) research that the adolescents that are
electronic gadget, detracts from the quality of sleep which student experience and
Strasburger, Jordan and Donnerstein (2010) found out also that, another
memory.
Magwa (2013) findings strongly suggest that: (a) electronic gadget has both
positive and negative effects in the is of education. (b) as time flies while absorbing
the joy and curiosity produced by the websites, no time is left to conduct school
overused. (d) absorption distracts from the main task of studying or homework
preparation and impedes students' concentration. In addition, improper balancing
of time also bounces back the doings that will lead to a bad one.
access to the internet. The country is slightly above the global internet penetration
average of 50%, and higher than the rate in countries such as China (53%), Vietnam
(53%) and India (35%). The United States tops the list at 99%. Globally, there are
now 2.789 billion social media users 37% of the world's population across all
platform. The leading platforms are Facebook, which is home to 1.871 billion users.
WhatsApp and Facebook Messenger are in a tie for second with a billion users each
(Rappler, 2017).
In sum, facebook has its younger audience with over 3 million fewer 13 to
17-year olds since July 2018. Twitter appears to be popular among Filipinos too as it
ranks 13th among countries that have the largest ad audience with an estimated 4.9
social media platforms previously mentioned since the Philippines did not make the
adolescents. It brings the good and the bad to adolescents. At its best as conclusively
result.
Based on the theories, related literature and studies which have bearings on
the present study, the conceptual framework of the study was formulated and is
School's SHS students for school year 2019-2020. Specifically, this study shall seek
1.What is the level of usage of electronic gadget of SHS student in Mactan National
School?
questions.
¤ Twice a day ¤ Six or more time a day ¤ Three to five times a day
4.) How many hours you spend your time using those gadgets?
Adapted by:
Ho1: There is no significant difference in the level of the usage of electronic gadget
Ho2: There is no correlation between the frequency use of electronic gadget and the
The researchers believed that the findings accumulated by the study will
student's academic performance and could help to lessen the addiction using other
students who were addicted to electronic gadgets especially the students whose
teachers would help to examine whether the use of electronic gadget has
performance on exam and study habits. Thus, they would impose discipline in the
would make constant follow-up on their children’s study time. They would spend
much time in reminding their children on the bad effects always staring into mobile
phones or smartphones;
gadget because many academics and researchers believe that excessive use of the
internet and other sophisticated gadgets have the potential to become an addiction;
researchers would be provided with spring board to pursue an investigation
parallel to study.
usage and the students’ academic performance. This is just intended to evaluate
how the number of hours spent using electronic gadget affects the academic
2019-2020.
RESEARCH METHODOLOGY
This part discusses the method used, the sources of data, and the data-
Design
This study shows the relationship between the level of usage of electronic
gadget and academic performance of the Senior High School students in Mactan
National High School. The study utilizes the correlational research design because
variables have with one another. To furthermore understand the study, the
Figure 2 presents the flow of the study which covers the entire research
activities. The input of this study involves the addiction of electronic gadgets and
how it affects the academic performance of students which were process through
statistical treatment and analysis and interpretation of data gathered. The output of
this study will determine the level of usage and significant relationship between
Environment
active school that have not enough classroom for the students. The school is located
in Puso Center, Lapu-Lapu City, 6015 Cebu. The school has the total population of
4,500 students excluding teachers. With the help of local Government, the school
became more useful for it has 5 buildings with 6 classrooms every floor and still
enhance the skills and talents of the students in order to produce a productive
Level of usage of
electronic gadget of
SHS students in
Mactan National High
School in terms of:
Types of
Gadget
Internet Analysis and Seminar for usage
Accessibility
Number of Interpretation of Data of electronic gadget
Hours
Frequency of
Usage
There were 30 participants passed the inclusive criteria and they were
surveyed in this study. Data saturation was reached with this number of
participants. The subjects of the study were the Senior High School Students of
Mactan National High School. Purposive sampling design was used by the
researcher in choosing the participants of the study wherein its main purpose is to
Instrument
research questionnaire is use to gather a data and information about the impact of
Data-gathering Procedure
a must to allow the collections of data needed. A letter of request is sent to the
principal.
usage. The survey will happen inside the school campus, in Senior High Department
of Mactan National High School. Through this research, the significant relationship
between the level of usage of electronic gadget and the academic performance of
Senior High School students will figure out. After the collection of data, tallying,
Treatment of Data
The study used quantitative tools to assist the analysis and interpretation of
3. Z-test is any statistical test for which the distribution of the test statistic
Electronic Gadgets. The term used in the study are mobile phone, tablets and
computer which are tools used to make our life easier and faster but can cause
Internet Accessibility. The term used in the study refers to a key usage to each
student's electronic gadget users, the scope of the paper goes further to consider a
General Point Average (GPA). The term used in the study refers to the general
technology
Chapter 2
This chapter presents the gathered data which have been tabulated,
analyzed, and interpreted in order to generate findings which address the questions
in this research.
This presents the level of usage of electronic gadget in terms of: types of
Types of Gadget
Table 1
Table 1 The table 1 illustrates the top 5 most common used type of gadget
that satisfied the senior high students of Mactan National High school.
As a result, Mobile phone was the most used type of Gadget with a frequency
of 25 or 83.33%, second was the computer that earned a frequency of 4 or 13%, the
third was laptop which attained a frequency of 1 or 3.33% and fourth was tablet and
Mactan National High school were fond of using different types of Gadget such as
mobile phone since mobile phone was the most used Gadget among on the familiar
Internet Accessibility
Table 2
internet accessibility. As shown in the table below, the 3 most used internet
Wi-fi 8 26.67% 2
Data 20 66.67% 1
Hotspot 2 6.67% 3
mean=10
During the survey, the result ascertained that data was the number
one most used internet accessibility with a total of 66.67%, the second was wi-fi
with a total of 26.679% and the last one was the hotspot with a total of 6.67%.
used in any places and less hassle in terms of connecting in any type of gadget.
Frequency of Usage
Table 3
frequency of usage.
During the actual survey held in different classrooms, students who are
questions. Researchers found out that senior high students of Mactan National High
school frequently use their electronic devices such as mobile phone, computer,
gadgets from 3-5 times a day, followed by 8 persons (26.67%) who uses gadgets
twice a day and 7 users (23.33%) who operate their electronic gadgets from 6 or
Table 4
Table 4 presents the level of usage of electronic gadget in terms of number of hours.
It illustrates the common hours spent that satisfied the students in using gadget
mean=7.5
The outcomes of tabulation reveal that most of the hour spent by the learners
was more than 9 hours with a total of 30% while the rest of the hours that
commonly used were 1 to 3, 4 to 6 and 7 to 9 which got the same result of 23.33%.
As a result, learners spent their time using gadgets for more than 9 hours. It
concludes that they spent more time in using electronic devices than studying.
Table 5
This data presents the academic performance of SHS Grade 12 students in first
quarter. Represents the General average of the senior high school students of
Mactan National High school who were randomly picked to be the respondents of
this study.
75-80% 4 13.33% 3
81-85% 15 50% 1
86-90% 8 26.67% 2
91-95% 3 10% 4
mean=7.5
High School rely mostly on 81-85% General Point Average (GPA) with a total of 15
between 86-90% which is equivalent to 8 students or 26.67%, the third one is 75-
80% with 4 respondents or 13.33%. Lastly, the least number of students fall on GPA
STUDENTS
This section presents the significant relationship between the level of usage
of electronic gadget and the academic performance of the students in terms of: the
number of hours used by the subjects. The chosen category of the level of usage of
electronic gadget that the respondents have identified are ways to determine if
Table 6 and 7: The significant relationship between the number of hours spent
X X-mean (X-mean) ²
7 -0.5 .25
7 -0.5 .25
7 -0.5 .25
9 2 4
S= √ Σ(X-mean) ² Z= mean- μ
σ/√n
n-1
=7.5-1100
9.6/√4
= √ 2.75
4-1
=-1092.5
9.6/2
=√2.75
3
=-1092.5
.48
=√.92
= -2,276.04
= .96
X X-mean (X-mean) ²
4 -3.5 12.25
15 7.5 56.25
8 .5 .25
3 -4.5 20.25
n-1 σ/√n
=7.5-1100
= √ 89
5.54/√4
4-1
=-1092.5
=√2.75
5.54/2
3
=-1092.5
=√29.67
2.77
= 5.45
= -394.4
Ho: μ ≥ 1100
Ho: μ <1000
Chapter 3
This chapter summarizes the findings of this study, formulates the conclusion
out from the tabulated, analyzed, and interpreted data, and offers recommendations.
SUMMARY OF FINDINGS
After the data has been tabulated, the level of usage of electronic gadget in
terms of: type of gadget is that the most frequently gadget used by the students is
accessibility, the most commonly used by the students is data which has the most
electronic gadgets, among 30 students, 3-5 times a day appear to be the most
frequent usage of gadgets. On the other hand, the number of hours which has a huge
gadget for more than is more than 9 hours. Majority of the respondents got an
Conclusion
Based on the findings of the study various conclusions were drawn. The
expectations of the researchers that too much usage of electronic gadgets affect the
gadget and the number of hours towards students’ academic performance because
null hypothesis that we proposed has been rejected. Based on the result of the data,
the frequency of usage and numbers of hours have a big impact to the student
academic performance specifically to their general point average. The level of usage
of electronic gadget affects the academic performance of the Senior High School
student of McNHS.
Recommendations
Based on the findings of the study and its conclusion, the following
1.) Immerse the students into a different kind of activities that involve a discipline
on how to manage a gadget and can give them information about the topic.
2.) Formulate a seminar about the level of usage of electronic gadget that are
number of hours.
3.) Conduct a prevention day on how to control the addiction of electronic gadget by
giving them an information, an information that can enlightened each learner who
Young, S. & Nabuco de Abreu, C. Internet Addiction, Hamilton, Castleton, New York,
2010
Journals
Li, Y., Powell, S. Center for educational technology and interoperability standard, U.K
University, 2013
Roois, et. al. Mobile Phone: Calling and Texting Patterns of College Students
in.Pakistan, Creative Common Attribution, 2010.
Articles
Lei, J., Zhao, Y. Technology Used and Student Achievement: A Longitudinal Study,
Klueer Academic Publisher, 2007.
Sabrahamanyam, et. al. Impact of home computer use on children's activities and
development, PsyclNFO, 2002.
Ahmed, I., Fiaz, T. A look out for academic impacts of social networking sites, Hailey
College of Commerce, University of the Punjab, 2010.
Nahwa, A., Anand, A. Internet addiction in students: a cause of concern, Cyber Psychol
Behav, 2003.
Aloisaime et.al. Smartphone addiction among students in Riyadh, Saudi Arabia, Saudi
Med J, Vol. 37, 2016.
Jumoke et. al. Analysis of Mobile Phone Impact on Students Academic Performance in
Tertiary Institution, Department of Computer Science, 2015.
Moure and Ali. Social Networking in Bangladesh: boon or cause for academic
engagement, University of Chittagong, 2016.
Junco, R et. al. Effect of twitter on College Student Engagement and Grades, Blackwell
Publishing Ltd, Pennsylvania State University, 2011.
Bian, M., Leving, L., Linking Shyness, Smart Phone Addiction Symptoms and Patterns of
Smartphone Use to Social Capital, Sage Publication, 2014.
Setiawate, E. et. al. Effects of Gadget on Children's Social Capability, POD Publishing
Ltd, 2019.
Electronic Source
September 2, 2019
School Principal
School Division Superintendent
Division of Lapu-Lapu City
Mactan Lapu-Lapu City
Mr, Velos:
Good day!
Students' Academic Performance for the year 2019-2020 of Mactan Natinal High
School. The output of our study will be a big help for the refinement of the students'
In order to accomplish this study, the researchers also ask for your
permission to get the hold of the grades of SHS students to have thorough evaluation
of their academic performances. The researchers assure you that all information will
be used in academic and research purposes only and uphold confidentiality on the
documents responsibly.
We hope for your kind and favorable response on this matter and the approval will
be highly appreciated.
Thank you and God bless
Respectfully yours,
Abergas, Thrishia
Absin, Maryell
Augusto, Jane Leslie
Diocampo, Faith
Duhilag, Anajane.
Fuentes, Jelyn
Luceno, Janna Mae
Macalipay, Arcelli
Pinote, Ronalyn
Toregoza, Jane Grace
Torres, Marielyn
Wagwag, Shaiden Reigne
Researchers
Noted by:
Research Teacher
Approved by:
Garvin Q. Velos
Principal II