You are on page 1of 1

TODO

- GuiIngame - renderAttackIndicator(Forge),
- ChunkProviderClient - loadChunk (simplify ChunkOF, ChunkDataOF)
- WorldClient
- setSpawnPoint after registerWorld (????),
- refreshVisiblechunks
- playMoodSoundAndCheckLight
- ParticleManager - Reuse barrier particles
- RenderManager - Forge getBedDirection
- FaceBakery - Forge patches
- ItemOverrideList - Forge hooks
- ModelBakery - all
- EntityLiving - Forge hooks
- PlayerChunkMap - maybe something can be ported to ChunkManager ???
- CEM for parrot on shoulder

Conflicts
- ClassInheritanceMultimap

Temporary (?)
- TextureUtil - dummy field to create obfuscated version
- AsyncReloaderImpl - fixed patch

1.14.2
- BlockModelRenderer - updateVertexBrightness
- ChunkRenderDispatcher - constructor (number of builder threads)
- Config - move to package net.optifine

Backport
- wolf/cat collar colors - RandomEntities

You might also like