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© Microsoft Corporation, 2001. All rights reserved.
Microsoft Age of Empires II: Gold Edition Version 2.0 contains both Age of Empires II: The Age of
Kings and Age of Empires II: The Conquerors Expansion—as well as the new features explained
in this document.
If you play a regicide game using the custom map ES@Pilgrims_v2, you do not start the game
with a Castle. If you play a regicide game using the custom map ES@Metropolis_v2, you start the
game with three Kings and three Castles. Also, if you play ES@Pilgrims_v2 with 7 to 8 players,
some players may instantly resign.
To play using a custom map, click Single Player on the main menu, click Standard Game, set
the Map Style to Custom, and then select one of the following maps as the Location.
ES@Pilgrims_v2.rms -- Your starting island may be small, but there is a whole new
world to discover! Hop in your Transport and race your enemies to the new world!
ES@Prairie_V2.rms -- Food is often scarce and there aren't a lot of natural defenses,
but your two Scouts can cover a lot of ground.
ES@Team_Glaciers_V2.rms -- In the frozen north, each team must defend its own hunk
of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare,
though strangely, this has led to a bumper crop of deer.
To play a blind random map, click Multiplayer on the main menu, and then set the Map Style to
Blind Random.
Advanced Tutorials
Take the next step beyond the William Wallace learning campaign. Watch these recorded games
played by expert players and learn the strategy behind a great game.
To play the advanced tutorials, click Single Player on the main menu, click Saved and
Recorded Games, and then select a recorded game to play.
A Narrated Battle
Recommended settings: Fog of War ON and View Lock ON so you see exactly what
Maimin_Matty sees as he explains his moves.
Maimin_Matty narrates his strategy as he builds a strong economy and advances to the Imperial
Age to defeat his two opponents. In the Dark Age, he explores for resources, creates villagers to
build a strong economy, gathers food (to build more villagers and advance to the Feudal Age),
and gathers wood to build Houses to support the growing population. In the Feudal Age, his goal
is to gather enough food and gold to advance to the Castle Age and enough stone so he can
build Town Centers. In the Castle Age, he immediately begins building Town Centers to protect
his gold and stone mines and creates lots of villagers. He also researches all technologies that
improve villager gathering capacity and the amount of food Farms produce. Then he cranks out
the Farms and villagers and gathers enough food to advance to the Imperial Age. In the Imperial
Age, he researches technologies to improve the attack strength and armor of his infantry units
and then concentrates on upgrading to Champions. Then he moves his campaign forward onto
enemy ground to defeat his opponents.
Recommended settings: Fog of War OFF and View Lock OFF so you can watch both players.
A battle between two ancient foes. Maimin_Matty’s Feudal Age rush falls short as The Sheriff
speeds to the Castle Age. The Sheriff’s economy is weakened, but as his advanced empire
expands, Maimin_Matty is forced to advance to the Castle Age or die at the hands of The Sheriff’s
superior army. After reaching the Castle Age, Maimin_Matty uses his forward villagers to build a
Town Center and Castle and establish a forward base in The Sheriff’s land. The Sheriff invests a
lot of resources into Cavalry Archers, but loses his main base in a devastating battle. As the
Japanese foot soldiers begin to flood the map, the game quickly comes to an end.
Feudal Age Rush
Recommended settings: Fog of War OFF and View Lock OFF so you can watch both players.
Maimin_Matty and The Sheriff both use an early-rush strategy that leads to a prolonged Feudal
Age fight that draws the lines of battle for the game (The Sheriff is on the defensive). In the
Feudal Age, it’s infantry vs. archers. In the Castle Age, siege weapons and knights come into play
as the players struggle back and forth. Which unique unit or civilization attribute will turn the tide
in the Imperial Age? In the end, Maimin_Matty triumphs with Huskarls.