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The Effect of Using English-Indonesian Translation Card Game in Increasing

Vocabulary of First Year of Junior High School Students


Procedure:
English-Indonesian Translation Card Game (EITCG) was created starting from being
inspired by flash cards, dictionaries and uno cards. Based on Derakhshan, A and Khatir,
E. D, 2015 stated, “Games are advantageous and effective in learning vocabulary. They
are motivating because they usually involve friendly competition and create
cooperative learning environment, so students have an opportunity to work together”.
a. The minimum player is one and the maximum is four. This game will be
supervised by the teacher. When the player has gathered or has met the standard
number of players, the card will be shuffled by one of the players.
b. After the card is shuffled, the card is distributed to each player with a total of 7
cards for each player.
c. When each player has got 7 cards, the rest of the cards will be placed at the
corner or edge of the table where the player plays cards.
d. To start the game, a card shaker will take one of the top cards from the rest of
the card and place it in the middle of the player.
e. Then continued by the player with the left side of the card shaker to put the card
that has the same meaning on the card in the middle
f. If one participant does not have “meaning card” in the middle, then the player
will be skipped by the next player who has the “meaning card”. But, if all
players do not have “meaning card”, the first player who does not have
“meaning card” will take one “meaning card” remaining in the corner or at the
edge of the table and that is done alternately by each player to get a meaning
card until it finds it.
g. The player who spends the card on him first is the winner of the game.

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