The Effect of Using English-Indonesian Translation Card Game in Increasing
Vocabulary of First Year of Junior High School Students
Procedure: English-Indonesian Translation Card Game (EITCG) was created starting from being inspired by flash cards, dictionaries and uno cards. Based on Derakhshan, A and Khatir, E. D, 2015 stated, “Games are advantageous and effective in learning vocabulary. They are motivating because they usually involve friendly competition and create cooperative learning environment, so students have an opportunity to work together”. a. The minimum player is one and the maximum is four. This game will be supervised by the teacher. When the player has gathered or has met the standard number of players, the card will be shuffled by one of the players. b. After the card is shuffled, the card is distributed to each player with a total of 7 cards for each player. c. When each player has got 7 cards, the rest of the cards will be placed at the corner or edge of the table where the player plays cards. d. To start the game, a card shaker will take one of the top cards from the rest of the card and place it in the middle of the player. e. Then continued by the player with the left side of the card shaker to put the card that has the same meaning on the card in the middle f. If one participant does not have “meaning card” in the middle, then the player will be skipped by the next player who has the “meaning card”. But, if all players do not have “meaning card”, the first player who does not have “meaning card” will take one “meaning card” remaining in the corner or at the edge of the table and that is done alternately by each player to get a meaning card until it finds it. g. The player who spends the card on him first is the winner of the game.