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LEGO Batman II Ds Guide
LEGO Batman II Ds Guide
Intro
At first you can only play Story Mode. Each mission completed in Story Mode
unlocks Free Play Mode for that mission. You can choose to continue with
the Story or Exit to Batcave, which is where you go to access Extras and
complete the process of unlocking playable characters when you find the
Minikits. This may be confusing, as one of the Story Missions is also
called "The Batcave" but this non-story Batcave is more like a Main Menu
sort of HQ/hub or something? The Batcomputer in the center displays the
percentage completion of the game, and allows purchasing of hints and
other unlockable extras with studs (the currency in this game, looks like
coins) Collecting different colored studs gives different amounts of studs.
Silver = 10 studs, Gold = 100 studs, Blue = 1,000 studs. There are literally
thousands of studs scattered around the Batcave, so getting the last few
needed to unlock something you are close to shouldn't be too bothersome.
The Batmobile on the island to the right is where you select the Story or
Free Play missions to play next, and continue your game. The island on the
left has a character customizer where you can save up to 3 custom-built
characters of your own making. Be sure to assign an ability pack (or use
the Import option to copy the abilites of an unlocked character) and save
your changes before exiting the character customizer if you want to use
your custom characters in Free Play Mode. When selecting a character for
Free Play Mode, pressing L/R will scroll back/forwards through the list of
characters in sets of 5 at a time. Between the first set of 5 and the
last set of 5, there will be a set of 3 that always have ? instead of a
portrait. These are the saved custom characters, and one can be chosen to
be the player character. However the game appears to choose the other 7
party members automatically, so it's not possible to use all 3 custom
characters at once. Up top is the Batcopter Platform, where you can access
Justice League Mode missions. When all 14 missions are completed in Story
Mode, Justice League Mode will be unlocked.
Basic Controls
At the top left corner of the upper screen, there are icons showing the
character currently being controlled by the player, the number of studs
collected, and HP (hearts) which has a maximum of 4. On the touch screen
is a circle with 8 spots for party members (usually only used in Free
Play Mode, as most Story Mode missions are Batman and Robin only) In Free
Play Mode, both the player character and partner character can be the same
character. In the few Story Mode missions that have more than 2 characters
in the party, only 2 can be active and they cannot be the same character.
When an icon shaped like the letter S appears in the circle in the upper
right corner of the touch screen, tapping it will allow changing the
player character to any unlocked playable character that is not currently
in the party. When a ! appears in the circle in the upper left corner of
the touch screen, tapping it will re-display the tutorial-type hints
regarding nearby objects. When collecting studs in Story and Free Play
Modes, there sometimes appears a bar like a row of studs stacked together.
This changes color from silver to gold based on the number of studs
collected in the current mission. When the bar is fully gold, you get the
True Hero achievement for that mission. True Hero in every mission on both
Story and Free Play Mode is required for 100% completion, but doesn't seem
to confer any other benefits. It's very easy to get True Hero once you have
unlocked one or more of the Stud Multiplier Extras and turned them on under
the Start button menu. Stud Magnet helps too, plus I found a way to abuse
them to get studs even faster. Turn on Stud Magnet and as many Stud
Multiplier types as you have, the more the better since they stack with
each other. With all of the multipliers active at once, you would be
getting (2x4x6x8x10=3840) times the number of studs you pick up. Then
repeatedly suicide someplace where you can easily pick up the studs
dropped upon KO. With the Multipliers active, you get back more than you
lose each time, and the game does allow you to continue an unlimited
number of times. The situation it is detrimental to be KOed a lot is
mainly in Justice League Mode. Once you get to the point where you are
dropping over a thousand studs per KO, you would basically be gaining over
3 million studs each time you pick back up what you dropped.
Collectables:
Penguin
Riddler
Harley Quinn
Bruce Wayne
Riddler Goon
x4 Stud Multiplier
Sound Bite #1
=Story Mode=
After watching the opening movie, defeat 15 of Joker's Goons around
the theatre. The furniture can also be destroyed for studs. Some of the
tables are silver underneath, and require explosives or charged attacks
to destroy. You can either leave them for Free Play Mode or try to lure
Harley Quinn into breaking them for you when she appears. Destroying all
of the tables will reveal x4 Stud Multiplier inside the vehicle crashed
by the middle in front of the stage. Break the harp in the upper left
corner of the room for Sound Bite #1. Break the piano in the upper right
corner for parts to build stairs leading up onto the stage. After defeating
the 15 goons, Harley Quinn will appear and start attacking. Throw Batarangs
at her when she starts spinning to stun and damage her. When she jumps up
onto the pillars on the stage, throw Batarangs at the circuit boxes near
the pillars when they open to shock her with electricity. After defeating
her, jump down the trapdoor that opens in the middle of the stage.
=Story Mode=
Hold down the Y button and select all 3 red bullseye targets on the wall
to throw a Batarang at. Play the instruments in the order of the colors
revealed on the wall. (This is random and changes each time.) Purple = Piano,
Yellow = Tuba/Horn, Red = Cello/Bass/Guitar?, Blue = Gong. Switch to Robin
and go through the Acrobat Chute. Break the crate for parts to build a
ladder. If Batman doesn't automatically come down the ladder, press X and
bring him down so both Batman and Robin can pull the 2 levers on the right
at the same time. Go back up the ladder and out the right to the next room.
=Story Mode=
Defeat the goons for a stick/handle and place it into the spot the arrow
points at to create a handle you can turn. Turn the handle to open the
gate. Pull the upper crate behind the gate with the grapple hook, breaking
it for parts. Build a lever using the parts and pull it down to draw back
the curtains, revealing Acrobat Walls. Switch to Robin and climb up the
Acrobat Walls. Break the crate at the top of the catwalk for parts to
build something for Batman's grapple to hook onto. Swing to the right
across the Acrobat Poles to the other side of the gap and pull the lever
to extend a plank back for Batman to cross. Switch to Batman and go past
the lever Robin just pulled to find a Suit Signal. Change into the Sensor
Suit. (In Free Play Mode you can switch to the Sensor Suit directly using
the touch screen and bypass all the Acrobat stuff) Stealth past the
security camera and pull the lever in the room behind it to deactivate it
so Robin can also pass by it. Batman and Robin must then both jump up and
grab the hanging bars, pulling them down at the same time to open the door
to the next area.
=Story Mode=
When the Riddler hides, use the Sensor Suit's X-ray vision to find him.
Pick one of the crates with ? on it, stand in front and press A to use
X-ray vision. If the crate is empty, press A again to cancel and try
a different one. Repeat until you find the Riddler. The crate will break
open, and Riddler's goons will jump out to attack. Defeat the goons, and
go back to checking the remaining crates with X-ray vision until there are
none left for the Riddler to hide inside. Then attack the Riddler however
you like. After the Riddler is defeated, pick up the keycard he drops and
place it in the switch device by the lift to turn off the electricity so
you can go inside. Once on the lift, pull the lever down to take the
elevator up to the next room.
=Story Mode=
Have Batman and Robin both pull the statue on the left side of the room
with their grapple hooks. Break the statue's hat for parts and build a
lever. Pull the lever down to turn on the fan, then jump onto it and let
the wind carry you up to the balcony. Throw a Batarang at the red bullseye
target to make two bars descend from the ceiling. Have Batman and Robin
jump up, grab the bars, and pull them down at the same time to open the door
to the next room.
=Story Mode=
When Penguin Bombs appear, stun them with a Batarang, then pick up and
throw them at the silver pillars to blow them up. (In Free Play Mode, you
can simply switch to a character with explosive or charged attack and blow
up the pillars directly, ignoring the penguin bombs) The Penguin will
be defeated when all 3 pillars are destroyed. Build using the parts dropped
by the Penguin and then grapple upwards and go upstairs to the next room.
=Story Mode=
Break the blue machine at the far right end of the room for parts to build
a generator. Switch to Batman, and use the Sensor Suit's X-ray vision on
the wall next to the generator. Switch to Robin and turn the wheels on
either side of the X-ray wall to make the wires connect to the generator
so that the curtain in the center of the room opens, revealing the Joker.
Dodge the missles the Joker fires and throw Batarangs at him. You can't
get close enough to melee attack because the Joker will knock you back.
After defeating the Joker, jump through the hole he made in the back wall
and watch the cutscene. Batman's Sensor Suit will be available at any time
in Free Play Mode from now on.
Collectables:
Tim Drake
Killer Moth
Bane
Robin (Classic Suit)
Joker Goon
Stud Magnet
Sound Bite #2
=Story Mode=
Head left and break the fire hydrant, then stand where it used to be and
use the grapple hook to pull down the poster on the wall. Build a Suit
Signal using the parts that fell, and change Batman into the Power Suit.
Head right and blow up all the silver objects with Batman's bombs. One
has parts for a Suit Signal; after building that, switch to Robin and
change him into the Magnet Suit. Walk up the Magnetic Wall and break the
2 gargoyles you find up there. Stand in the spot the first gargoyle used
to be at and use the grapple hook to pull down parts to complete the next
section of Magnetic Wall. Walk up the next section of Magnetic Wall, then
head right. Break the gargoyle and throw a Batarang at the red bullseye
target to make a hanging bar descend. Pull down the hanging bar to pull up
the curtain blocking the gap to the left so you can swing across with
grapple. Break both gargoyles before turning the wheel built from parts
underneath the closer gargoyle, as the farther one will become very hard
to reach once you have turned the wheel, locking the Magnetic Wall into
vertical position. Walk up the Magnetic Wall once it is vertical, and jump
off it onto the next higher part of the building. Head to the right,
breaking the gargoyle along the way and shimmy along the climb bars. Once
on the other side of the climb bars, break the next 2 gargoyles and build
a switch using the parts lying around near the corner. (At this point
you should have broken all 9 gargoyles, gaining access to Stud Magnet
under Extras. It still requires purchasing at the Batcave before you can
turn it on though.) Walk up the next section of Magnetic Wall and pick up
the toolbox, then carry it down to ground level. Be careful not to fall too
far all at once when jumping down, or you'll splat. Once back on the
ground, bring the toolbox to the green circles near the damaged helicopter
and place it on the circle the arrow is pointing at for some parts to
repair the helicopter with. Goons will also attack, so be ready to fight
them off. Switch to Batman and take the elevator up to the spot where the
first toolbox was at. Blow up all the silver objects and pull off the
orange-handled cover, then climb up the ladder and blow up the silver pipes
to make the second toolbox come within reach. Pick up the toolbox and carry
it down to the green circles just like before. Switch to Robin and go back
up to the spot the first toolbox was at, then walk up the newly opened
section of Magnetic Wall to the other side of the building for the third
and last toolbox.
This section will end automatically with a cutscene once you have fully
repaired the helicopter, so make sure you have collected everything you
want before using the last set of parts from the toolboxes.
=Story Mode=
Break the two popcorn carts for parts to build suit signals and change
back into Robin's Magnet Suit and Batman's Power Suit. Switch to Batman,
and blow up the two cars with batbombs. Using the parts from the car on
the left, build a cannon and a switch. Rotate the cannon by pushing the
switch clockwise until the cannon is pointed at Joker's boat, then fire
the cannon to damage him. Using parts from the car on the right, build
a strength-testing carnival game. Ring the bell on it with the hammer to
damage the Joker and knock down the nearby wooden fence, revealing a
Magnetic Wall and some goons that were hiding behind it. Walk up the
magnetic wall as Robin to the top of the building and turn the wheel to
damage the Joker. Two flying goons will also attack. Throw Batarangs at
them to pop their balloons, bringing them down within range of melee
attacks. This section will end automatically once the Joker has been
damaged 3 times, so you may want to finish breaking all 5 sets of
clown balloons around the map for a Minikit (Tim Drake) before turning
the wheel to defeat the Joker, or leave the cannon for last if you prefer
less backtracking. Batman's Power Suit and Robin's Magnet Suit will be
available at any time in Free Play Mode from now on.
Collectables:
Poison Ivy
Catwoman
Two-Face Goon
Killer Frost
Asylum Inmate
Fast Build
Sound Bite #3
=Story Mode=
Break the barrel just outside the first small room in the maze that you
start in, and use the parts to build a sprayer. Head downwards and turn
the wheel attached to a silver tank to make the sprayer spray weed killer
on the nearby vines, clearing a path. (If you are in Free Play Mode, blow
up the tank with a bomb after turning the wheel. For Story Mode,
backtracking will be required once Batman has changed into his Power Suit
at a Suit Signal later on.)
=Story Mode=
Go past where the vines used to be, and defeat Poison Ivy goons whenever
they pop up as you progress through the maze. At the intersection, head
right, and walk past the silver gate, then head downwards and to the
right. Switch to Robin and hop in the Acrobat Chute to reach the Suit
Signal and change into Robin's Hazard Suit, which will protect him from
the poisonous toxic puddles on the floor. Backtrack past the silver gate
to the intersection, then head downwards and left, passing a tank with
wheel. Cross the 3 toxic puddles, break the barrel for parts to build
another sprayer, and jump in the water on the left to fill the Hazard
Suit's water tank. Once you have a good supply of water, hold down the
A button and aim at the center of each toxic puddle to wash it away. If
you run out of water before all the poison is washed away, go back and
jump in the water again for a refill. Go back to the second silver tank
and turn the wheel to activate the newly-built weed-killer sprayer. Go
down the new path that opens when the vines are gone, and turn the wheel
on the third silver tank to activate the third weed-killer sprayer. Head
up past the third sprayer to the Suit Signal and change Batman into the
Power Suit. Optional: Once you have the Power Suit, you can pull down the
walls with orange handles for shortcuts, and backtrack to blow up the
silver tanks. If you have blown up all 3 silver tanks, a Minikit will
appear in a dead end in the maze. Collect it to be able to unlock Poison
Ivy using the Batcomputer in the Batcave.
=Story Mode=
Head back to the silver gate near the upper right part of the maze and
blow it up with batbombs. Break the purple motorcycle for a Minikit
(Catwoman) and head up through the door to the next area.
=Story Mode=
You cannot attack Poison Ivy while she is protected by her plant shield.
Switch to Robin and jump in the fountain at the upper left of the room to
refill the Hazard Suit's tank with water so you can wash away the poison
on the floor. Defeat Poison Ivy's goons to make 2 poison-spitting flowers
appear. Throw batarangs at the center of the flowers when their petals
open to defeat them. Using the parts from the flowers, build a sprayer
and attach orange handles to the door on the small shack in the upper right
corner of the room. After getting rid of the poison in front of the shack,
switch to Batman and pull the door off the shack, then build a lawnmower
using the parts that were inside. Turn the wheel that appears after the
lawnmower has mowed down the vines entangling it to spray weed-killer on
Poison Ivy, defeating her. Build a Suit Signal using the parts left behind
by Poison Ivy and change Batman into his Sensor Suit. Catwoman will appear
and use stealth to try to sneak up on you. A circular yellowish visual
effect will indicate when Catwoman is near Batman even though she cannot
be seen while stealthed. You can have Batman stealth too and give Catwoman
a taste of her own medicine, or you can just run to avoid her attacks when
she is nearby. When Catwoman is defeated, she drops a key that can be used
to open the door to the next area.
=Story Mode=
Head to the right, defeating goons and breaking objects for parts as you
go. Once you have built a Suit Signal, use it to change Batman into his
Power Suit. Using the orange handles built from the detonator boxes' parts,
push the vertical pillar farthest on the right towards the back wall until
it cannot be moved any further. Optional: you can attack the pillar with
springs repeatedly for more studs. Backtrack to the entrance, pushing the
orange handled switch counter-clockwise to rotate another pillar along the
way. Toss batbombs at the silver grate blocking the climbable wall, then
switch to Robin and climb up it to the Suit Signal and change out of the
Hazard Suit back to Robin's default outfit so that he can double-jump
again. Head back to the right, and jump onto the circular disk near the
center of the area. Double-jump from pillar to pillar, following the trail
of studs until you reach a spot where you can grapple up. If you then swing
across the acrobat poles to the right, you will find a Minikit
(Two-Face Goon). Head left across the Climb Bars to defeat a couple of
goons and knock down the third and last detonator. It will fall to the
ground, breaking into parts on impact. Build orange handles from those
parts, and have Batman use them to knock over the stone tablet they are
attached to, which will wreck Two-Face's car, unblocking the path to the
next area.
=Story Mode=
Head right and pull the orange handles for parts to build a suit signal
so that Batman can change out of the Power Suit back to his default outfit
which will allow gliding across the gap ahead. Jump and hold down B to slow
down the rate of falling. Turn the wheel in the lowered section on the other
side of the gap to extend Acrobat Poles across the gap. Switch to Robin and
swing across the Acrobat Poles if he hasn't already done so automatically.
As you head to the right, Two-Face will throw something, cracking the dam.
Climb up the Acrobat Walls, head left, and repair the dam with the parts
lying near the cracked spot. Then head back to the right towards Two-Face
again. When his goons attack, defeat them and pick up the dynamite they
drop, then attach the dynamite to the silver pillars. Two-Face will be
defeated when the dynamite explodes, ending this section with a cutscene.
Robin's Hazard Suit will be available in Free Play Mode at any time from
now on.
Collectables:
Mad Hatter
Asylum Patient
Scarecrow
Mr. Zsasz
Mr. Freeze
x6 Stud Multiplier
Sound Bite #4
=Story Mode=
Throw Batarang at the red bullseye target on the pipes. Switch to Robin and
jump onto the suit signal to change into the Hazard Suit, then jump in the
water in the middle of the room. Hold down the A button and aim at the fires
to put them out. If you run out of water before all the fire is out, refill
by jumping back into the water in the middle of the room. Head right and
down into the water, build a lever from the parts underwater and pull it
to send Batman's suit signal up to him.
=Story Mode=
Switch to Batman and change into the Electric Suit at the Suit Signal. Head
to the right, crossing the pipes that are crackling with electricty. Remove
the electrical charge from the switch terminal.
=Story Mode=
Switch back to Robin, and head to the right underwater, past the fan blade
that has stopped spinning. Build rafts from the underwater parts as you
continue to head to the right and pull the lever near the door to Killer
Croc's room. Switch to Batman and jump across the rafts, then over the pipes,
continuing to head to the right. Place the electric charge from the earlier
switch terminal into the one you find here to lure Killer Croc out of his
room with food.
=Story Mode=
Switch to Robin and head to the right into the room vacated by Killer Croc.
Break things for parts, build a lever, and pull it down to drain the water
out of the room. If Batman doesn't automatically join Robin in the room,
switch to him, head right, and jump down the hole to land in the room with
Robin. Have Batman and Robin both turn the 2 wheels at the same time to open
the path to the next area.
=Story Mode=
Head to the right and remove the electrical charge from the switch terminal
using Batman's Electric Suit. Switch to Robin, break things for parts, build
a suit signal and change out of the Hazard Suit back to Robin's default
outfit. Then climb up the Acrobat Walls, head left, and repair the pipes
with the parts lying on the floor. This will activate the lever near the
entrance. Pull it down to freeze the waterfall. Switch to Batman, climb up
the now-frozen waterfall, and place the electrical charge from the lower
switch terminal into the upper one, melting the ice on the ladder. (In Free
Play Mode, you can take a shortcut by switching to a character with a
Freezing Attack to freeze the waterfall and using Joker's Joy Buzzer on
the upper switch terminal to charge it with electricity, bypassing the
lower one. Or just use Heat Vision to melt the ice on the ladder directly.)
Climb up the ladder to the next area.
=Story Mode=
Red targeting crosshairs on the floor will show where Mr. Freeze is aiming
his attacks, so avoid those spots while defeating his goons. Head to the
left and remove the electrical charge from the switch terminal in the lower
left corner, then place it into the switch terminal near the frozen wheel
to defrost it. (In Free Play Mode you can switch to Joker and use his Joy
Buzzer or just use Heat Vision to melt the ice so that you can turn the
wheels.) Head to the right and turn the wheel near the suit signal as well.
This will knock Mr. Freeze down into the room where you can reach him.
Defeat him, pick up the keycard he drops and use it to access the suit
signal in the corner. Change Robin into his Ice Suit, then freeze the
waterfall and climb up it. Head left and pull the lever down to make water
spouts appear.
=Story Mode=
Freeze the two water spouts into ice pillars, then climb back up the frozen
waterfall and jump across the top of the ice pillars following the trail of
studs. Pull the lever to melt the ice blocking the path to the next area and
proceed onward.
=Story Mode=
Head to the left and defeat the Mad Hatter's goons. You will not be able to
reach the Mad Hatter himself, due to the Sonic Attack emitted by the
grandfather clock pushing you back whenever you get near. Once all the
goons have been defeated, parts for a suit signal will appear in the center
of the room, and parts for a turn-wheel will appear in the far left corner.
Build them, change Batman into his Sensor Suit, and use X-Ray Vision on the
wall in the far left corner. Switch to Robin and turn the wheel to align the
colored wires behind the wall, electrocuting the Mad Hatter.
=Story Mode=
Head back to the right, following the trail of studs up the stairs. Stealth
past the security cameras. Do not waste time stopping to pick up studs if
you miss any; just keep heading to the left as quickly as possible to avoid
detection. Once you reach the computer terminal, hack into it and repeat the
symbols it displays in the correct order to deactivate the security cameras.
Head back to the door between the security cameras and have Batman and Robin
pull both levers at the same time to open the door to the next area.
=Story Mode=
Head to the right, stealthing past the security camera. Go into the room with
a tic-tac-toe game drawn on the back wall, and pull down the left wall of
that room with grapple hook. Switch to Robin, join Batman in the tic-tac-toe
room, break stuff for parts to build a suit signal and change into the Magnet
Suit. Walk up the Magnetic Wall and pull the lever to deactivate the laser
barrier. Switch to Batman, stealth past the next security camera as you head
to the right, and hit the red bullseye targets with a Batarang, holding down
Y to select both targets with the targeting cursor before releasing the
button. Go into the room that opens, pick up the toolbox and carry it out
to the green circle on the floor. Assemble a lever from the parts that appear
and pull it down to open another door. Switch to Robin, go into the room with
the wooden crate, and press A to climb inside it. While hidden inside the
crate, head to the right past the security camera. Press A to discard the
crate after you are safely past the security camera, walk up the Magnetic
Wall and pull the lever to deactivate the laser barrier. Defeat the Asylum
Inmates and hack into the computer to deactivate all the security cameras so
you can head back to the left safely.
=Story Mode=
Head back to the left all the way to the far end where you first came in.
Mr. Zsasz will walk into the room accompanied by 2 Asylum Inmates. Defeat
them all (use same strategy as for Catwoman when Mr. Zsasz stealths) pick
up the keycard, and use it to open the door to the next area.
=Story Mode=
Defeat the Scarecrow's goons as they appear. You can also break the pumpkins
in the room for studs and/or hearts. When the Scarecrow makes the two giant
needle traps start moving, red targeting crosshairs on the floor will show
where the needles will strike. Avoid those spots, and attack the needles
when their tips are stuck in the floor tiles. When both needles are defeated,
the Scarecrow will make more goons appear and activate a chandelier trap.
You can let the chandelier trap take out the goons if you want, continuing
to avoid the red targeting crosshairs yourself. Hit the chandelier trap after
it has closed but before it rises back up to the ceiling, to damage it. When
the Scarecrow appears in the middle of the room, run over and hit him as many
times as you can before he poofs again. The pumpkins, goons, and needle traps
will return; defeat them the same way as before. Scarecrow will also spawn
some spiders partway through and the chandelier trap returns as well. You
can either let the traps take out the spiders while you focus on hitting the
traps or just attack everything yourself. When the scarecrow appears by the
door, run over and finish him off. After the cutscene, Batman's Electric Suit
and Robin's Ice Suit will be available at any time in Free Play Mode from now
on.
Collectables:
Freeze Goon
Black Mask
Captain Cold
Clark Kent
Vicki Vale
x2 Stud Multiplier
Sound Bite #5
=Story Mode=
Head to the right and break everything you can for Sound Bite #5, and parts
to build a computer terminal. Hack into the terminal, then change Robin into
his Hazard Suit at the suit signal. Go up the stairs and use the grapple hook
to pull out the... whatever that thing is. ._.; Jump in the water and pull the
lever down to raise up a tank full of green liquid. Turn the wheel on the tank
to empty it and cause some goons to attack. Defeat them and use the keycard
they drop to open the door to the next area.
=Story Mode=
Go down the stairs and turn the wheel to empty the tank full of green liquid.
As Robin, jump into each pool of different colored liquid chemicals and spray
them into the matching holes in the wall with the A button to fill the 3 tanks
on the upper level. Break everything in the room for parts to build a suit
signal and change Batman into his Electric Suit. Cross the water and remove
the electricity from the pipe so Robin can cross as well. Robin's Hazard suit
protects him so he can reach the Minikit (Freeze Goon) in the far right corner
surrounded by poison. Break the boxes and pull out the barrels with grapple
hook. Press X to switch to partner and jump up on top of the barrels, using
them as stairs. Turn the wheel to empty the tank of green liquid. Defeat all
the goons that attack to open the door to the next area.
=Story Mode=
Head to the right and place the electrical charge from the previous area into
the switch terminal here to extend some Acrobat Poles. Switch to Robin, jump
into the pool of water and use it to put out the fires and wash away the
toxic puddles for access to a Minikit (Black Mask). The puddles must be
sprayed before changing out of the Hazard Suit at the suit signal built
from parts behind the fire, or else left for Free Play Mode once Robin
loses the Hazard Suit. Swing across the Acrobat Poles to the other side,
rebuild the broken computer terminal and hack into it to extend a bridge
for Batman to cross. Build a second turn-wheel using the parts lying in
the far right corner of the room, and have Batman and Robin turn both
wheels at the same time to get parts for a suit signal. Change Batman
into his Power Suit and blow up the silver wall with batbombs, then open
the door with super strength to reach the next area.
=Story Mode=
Head to the right. If you fall down the hole in the floor, break the barrel
for parts to grapple back up. Pull open the Acrobat Walls with super
strength, then switch to Robin and climb up to the top. Use the parts up
there to build something for Batman to grapple up. Throw batbombs at the
silver base of the pillar, knocking it over so you can walk across it.
Continue onwards to the right and up the stairs to a pool of water. Break
everything around the pool for parts to build a lever and suit signal.
Pull the lever to lower a ladder. Change Robin into the Hazard Suit, jump
into the water and use it to put out the fire blocking the ladder. Climb up
the ladder, and head to the right. Robin's Hazard Suit will protect him from
the poison gas. Build a large red button using the parts on the floor and
step on it to shut off the gas, then have Batman and Robin both pull the
levers at the same time to make a crate appear. Jump onto the crate to
trigger a cutscene where Superman joins the party and move on to the next
area.
=Story Mode=
Head to the right and blow up the grate blocking a lever with batbombs.
Pull the lever to open a door, revealing some orange handles on a pipe.
Switch to Superman and fly up there to pull the pipe open so that water
pours out. Freeze the water with Superman's Freeze Breath so that Batman
can climb up it. Head to the right and use X-Ray vision on the wall there.
Press X to switch to Batman and have him turn the wheels on both sides to
connect the wires behind the wall, opening the door below. Jump down and
have Batman and Superman turn both of the lower wheels at the same time
to open the door to the next area.
=Story Mode=
Head to the right. Blow up the silver crate with batbombs for parts to build
a lever. Pull the lever to reveal a red wall up above. Have Superman fly up
and cut a hole in the red wall with his Heat Vision then break the pipe
behind to make water pour out. Freeze the water with Freeze Breath so Batman
can climb up it. Blow up the silver crate with batbombs for a keycard, and
place it in the terminal down below to raise a bridge to the right. Cross
the bridge and have Superman and Batman both pull the levers at the same
time to make a waterfall. Freeze it, climb up, and continue heading all the
way to the right. Blow up the door to the elevator with batbombs and go
inside for x2 Stud Multiplier. Superman and Batman must both step on the
red buttons at the same time to activate the elevator, which takes them up
to the next area.
=Story Mode=
Defeat all the goons who attack to make the Ace sign fall down, forming an
electrified bridge over the fire to the right. Break things for parts to
build a suit signal and lever. Pull the lever to raise up a silver crate.
Blow up the crate with Batbombs for a Minikit (Captain Cold) This should be
done before changing Batman into the Electric Suit to avoid the need for
backtracking later or left for Free Play Mode. Change Batman into the
Electric Suit at the suit signal and cross the electrified bridge. Break
things for parts to build a switch terminal and red button. Remove the
electrical charge from the switch terminal so that Superman can cross the
bridge without getting electrocuted. Have Batman and Superman both step on
the red buttons at the same time to get parts for a suit Signal. Change
Batman back into the Power Suit and throw batbombs at the silver water tower
to trigger a cutscene and end this section of the game. Superman will now be
available in Free Play Mode.
Collectables:
Heavy Joker Goon
LexBot
Black Canary
Two-Face
Katana
Regenerate Hearts
Sound Bite #6
=Story Mode=
Fire an explosive at the silver block around the middle of the truck that
the Batmobile is chasing. Switch to Robin's motorcycle and pull the cover
off with grapple hook. Switch back to Batmobile and shoot the 2 LexBots
inside the truck, while dodging the explosives and gunfire from the truck's
weapons. Switch back to Robin and pull the 2 panels shielding the LexBots
with grapple hook to leave them undefended again. Switch back to Batmobile
and shoot the LexBots again. A Minikit (Heavy Joker Goon) will fall out of
the truck; catch it before moving on to the next area.
=Story Mode=
Now that you are inside the truck, defeat all the LexBots to get parts for
a suit signal. Change Robin into his Magnet Suit and walk up the Magnetic
Wall. Avoid the security camera for now.
=Story Mode=
Turn the wheel so Batman can grapple up. Head right and defeat the LexBot
in the next room, then hack the computer for parts to build another suit
signal. Change Batman into his Sensor Suit, Stealth by the security camera
and pull the lever to deactivate it. Climb up the ladder to the next area.
=Free Play Mode=
Switch to Flash and hop on the treadmill. Hold down A and run to the left
at super speed until all the lights on the treadmill light up. Head left
and jump down the hole into a small room. Break the barrels for Sound Bite #6.
=Story Mode=
Head to the right. Stealth by the security camera and grapple the switch to
deactivate it. Switch to Robin and walk up the Magnetic Wall to avoid the
air currents. Step on the red button to close the air vents.
=Story Mode=
Throw Batarangs at the 3 red bullseye targets until all 3 of them turn
green. Continue heading to the right until you find another red bullseye
target. Hit it with a Batarang for parts to build two red buttons. Step
on both buttons to open exhaust vents and activate a lever. Pull the lever
to extend a bridge. Grapple up and cross the bridge to the right. Jump down
to the the Climb Bars on the front bumper of the truck for a Minikit (LexBot)
Backtrack a little and down a bit near the tires on the side of the truck.
Throw a Batarang at the red bullseye target over the green plate to make it
fall open, creating a horizontal platform you can stand on. Use the Sensor
Suit's X-Ray Vision, then have Robin turn the wheel until the door opens so
you can go inside to the next area.
=Story Mode=
Break the barrel for parts to build a lever. Pull the lever to open the door
so you can head to the left into the next area.
=Story Mode=
Defeat all the LexBots to deactivate one of the 3 lasers guarding the
Kryptonite. Defeat the spider to reveal a red button on the floor. Step
on the button to reveal a Minikit (Black Canary) Pull the lever next to
the Minikit to turn off the electricity so you can collect it. Walk up
the magnetic wall and break the crystal on the platform to deactivate
another laser. Stealth under the security camera to reach the parts
beneath it, build a lever and pull it to deactivate the camera. Grapple
up to the platform above the security camera and break the crystal there
to deactivate another laser. Once all 3 lasers have been deactivated,
this section of the game will end with a cutscene.
Collectables:
Batgirl
Nightwing
Alfred Pennyworth
Batman (Classic Suit)
Poison Ivy Goon
Minikit Detector
Sound Bite #7
=Story Mode=
Head upwards and break the barrel for parts to build a lever. Pull the lever
to extend Acrobat Poles, and swing across them as Robin. Break everything on
the Batcopter Platform for parts to build a suit signal and a lever. Pull the
lever so Batman can grapple up and change into his Electric Suit. Jump back
down to the starting point and cross the bridge to the right. Remove the
electrical charge from the switch terminal so Robin can cross and hack
into the computer to extend another bridge. Switch back to Batman, cross
the bridge to the right, build a lever from the parts on that island and
pull it to turn off the electricity. Head right past the fire and break
the crate for parts to build a suit signal. Change Robin into his Ice Suit
and put out the fires. Break the barrel on the right for a Minikit (Batgirl)
then head back left to build another suit signal. Change Batman into his
Power Suit and clear away the pile of debris with explosives. Approach Lex
Luthor to trigger a cutscene and proceed to the next area.
=Story Mode=
Now that Superman has joined the party, you can actually use the L/R buttons
since there are 3 party members instead of just 2. Head to the right, clear
away the debris with explosives, and a cut a hole in the red wall with Heat
Vision. Grapple/Fly up twice, clear more debris with explosives, build a
suit signal from the parts lying there, and change Robin out of the Ice
Suit back to his default outfit. Head left, using Superman's Freeze Breath
to put out fires, and have Robin hop in the Acrobat Chute. Swing across the
Acrobat Poles and head all the way to the far right. Break the barrel for
parts and build something for Batman's grapple to latch on to. For whatever
reason, Superman also needs this thing in order to fly up there, even though
it doesn't really make sense. Melt the golden obstacle with Heat Vision, and
climb up the wall, then head left, clearing more debris off the walls with
explosives. Put out the fires with Freeze Breath, then grapple/fly up to the
next level. Melt the golden debris on the wall with Heat Vision, grapple/fly
across the gap, break the barrel, grapple/fly up again, and clear the silver
debris with explosives. If you have cleared all 3 of the silver debris,
you'll get Minikit (Nightwing)
=Story Mode=
Head left and swing up the Acrobat Poles as Robin. Head to the right,
breaking the barrel for parts to build another grapple-spot. Pull the
orange handles out to make a waterfall, freeze it and climb up it.
= Story Mode= Blow up the 2 silver pipes for parts, build 2 wheels and turn
them both at the same time to open the door leading outside. Go out to end
with a cutscene.
Collectables:
Vixen
Talia
Captain Boomerang
Shazam
Commissioner Gordon
Invincibility
Sound Bite #8
=Story Mode=
Pull off the 2 hatches with Grapple hook, then melt the golden things that
were revealed with Heat Vision. Hit both red bullseye targets with a Batarang,
then cut a hole in the red door with Heat Vision. Go through to the next
area.
=Story Mode=
Break things and defeat the LexBots that pop out for a suit signal. Change
Batman into his Electric Suit. Melt the golden lock on the round door in the
back left of the room with Heat Vision. Go through and remove the electrical
charge from inside there, then place it in the switch terminal near the other
door. Go up the now-moving lift and break things for parts. Turn both wheels
at the same time to open the door to the next area.
=Story Mode=
Defeat enemies until a door opens on the left side of the room. Go in there
and remove the electrical charge to close the containers of Kryptonite so
Superman can get his powers back.
Cut the wires with Heat Vision to open the door, go through and place the
electrical charge here to open another door. (In Free Play Mode you can
ignore the enemies if you have a non-Kryptonian with Heat Vision, and the
Joker's Joy Buzzer) Climb the ladder to the next area.
=Story Mode=
Defeat enemies and break things for parts to build a suit signal. Change
Batman into his Power Suit and blow up the silver crates for parts to build
switches. Turn both switches to raise a rocket in the middle of the room. Be
careful not to fall into the opening in the floor that it comes out of. Use
Heat Vision to launch the rocket at the door, then put out the resulting
fires with Freeze Breath. Pull out both sets of orange handles at once to
open the door to the next area.
=Story Mode=
Defeat all the enemies (some have Kryptonite) for a keycard the reveals
2 prisms. Aim at the prisms to refract Heat Vision and reveal something to
grapple up. Blow up the silver crates and jump down the hole for a cutscene.
Collectables:
Superboy
Lois Lane
Huntress
Lex Luthor
LexCorp Security
Red Brick Detector
Sound Bite #9
=Story Mode=
Dodge the Receptionist robot's shots, then throw a Batarang at the red
bullseye target when it appears. Have Superman pull the robot's arm off.
Dodge the robot's shots again, then throw another Batarang, and pull off
the robot's other arm. Pull off the robot's back hatch with grapple hook,
then melt its insides with Heat Vision. Build using the parts left behind
by the robot, change Batman into his Power Suit and blow up the back wall
with the L on it. Have Superman use X-Ray vision while Batman turns the
wheels on either side, then pull the lever down when it is activated.
=Story Mode=
Go up the stairs on the right side of the room, and blow up the silver box,
revealing some wires. Cut the wires with Heat Vision to turn off the security
cameras. Blow up the silver H-shaped obstacle and melt the golden H with Heat
Vision, then pull out both sets of orange handles at once. Take the elevator
up to the next area.
=Story Mode=
Superman can't get past the Kryptonite barrier so have Batman walk through
it and break the box on the wall next to it to turn it off. Melt the golden
pillar with Heat Vision for parts to build a suit signal. Change Batman into
his Electric Suit and remove the electrical charge to the right.
=Story Mode=
Have Superman melt the grate between the hot air vents with Heat Vision and
pull out the orange handle so Batman can pass too. Place the electrical charge
from earlier into the switch terminal to the right. Use Heat Vision on the
yellow circle attached to the blue box, and Freeze Breath on the blue circle
attached to the red box. Take back the electrical charge you just placed a
short while ago, build using the parts on the floor, and grapple/fly up
through the broken window. Place the electrical charge in here to open a
container of Kryptonite, activating the big Deconstructor Cannon back to
the left. Fire it by pulling the lever on the side of it, then go through
the hole it made.
=Story Mode=
Melt the golden case on the right side of the room with Heat Vision. Take
the electrical charge from the left side of the room and place it on the
right to reveal a suit signal. Change Batman into his Sensor Suit. Have
Batman use the Sensor Suit's X-Ray Vision on the wall to the right of
the stairs while Superman pulls out the orange handles. Have Superman use
X-Ray vision on the wall to the left of the stairs while Batman hacks the
computer. Go up the stairs and through the door to the next area.
=Story Mode=
Defeat all the enemies in the room. When flying LexBots appear, knock them
down with Batarangs to bring them within reach of melee attacks. If you
also destroy all 4 of the breakable model buildings, you get a Minikit
(Superboy) Take the elevator up for a cutscene.
Robot Sky Battle [SFP10]
Collectables:
Lady Shiva
LexCorp Heavy
Ra's al Ghul
Supergirl
Hawkgirl
Big Heads
Sound Bite #10
=Story Mode=
Defeat all the enemies that come out of the hatch to get a helicopter
to appear. Melt the helicopter's golden windshield with Heat Vision to
make it crash into the robot's left leg, which you are standing on top
of as it flies. Melt the golden crate with Heat Vision for a Minikit
(Lady Shiva) Head to the right and melt the round golden cover between
the robot's legs (....) for Big Heads, Sound Bite #10, and parts to build
a suit signal. Change Batman into his Power Suit. Jump over to the robot's
right leg and blow up the silver thing that would electrocute you otherwise.
When a helicopter appears, blow up its silver windshield. Step on both
buttons at the same time for a Minikit (LexCorp Heavy) and parts to build
another suit signal. Change Batman into his Electric Suit, go up the robot's
electrified backside and remove the electrical charge from it. Defeat the
LexBot for a Minikit (Ra's al Ghul) Melt the golden double doors for two
more Minikits (Supergirl and Hawgirl) Pull both levers at the same time
for a cutscene.
Collectables:
Killer Croc
Azrael
Man-Bat
Clayface
Scarecrow Goon
x8 Stud Multiplier
Sound Bite #11
=Story Mode=
Break the furniture for parts. Use X-Ray vision on the back wall and turn the
wheels on either side of it. Grapple behind the sign that just fell off to
the right, then break the brick wall that is revealed. Go up the stairs to
the next area.
=Story Mode=
Head all the way to the far right, until the giant robot's foot appears.
Defeat the enemies that come out. When a golden pipe appears on the wall to
the left, melt it with Heat Vision. When a barrel/crate falls out of the
robot, break it for parts and build, then pull the orange handle and the
lever behind it. After the robot foot leaves, go down the tunnel it was
blocking, picking up a Minikit (Killer Croc) along the way. Go inside the
train.
=Story Mode=
Head to the right, defeating enemies as you go. Break the trash can, and
pull down the pipe with grapple hook. Freeze the water and climb up it.
Grapple across to the right and pull down the sign over the train. Jump
down and build a ladder using the parts. Climb up the ladder and melt the
round golden cover with Heat Vision, then pull out the orange handles and
build a suit signal. Change Batman into his Power Suit, blow up the door
to the train, and go inside. (In Free Play mode you can pretty much skip
everything and just blow up the train door directly)
=Story Mode=
Blow up the silver grate, cut a hole in the red wall behind it with Heat
Vision, and go inside.
=Story Mode=
Grapple the clock for parts to build a fan and get a Minikit (Azrael)
Dodge the giant robot hand's electric attacks, and use Heat Vision on
its gold knuckles. Hit the 3 red bullseye targets with a Batarang and
get out of the center of the room so you don't get crushed when the fist
comes down. Then throw a Batarang at the large target on the back of the
hand to defeat it and watch a cutscene.
Collectables:
Red Hood
Deadshot
Hawkman
Red Robin
Lucius Fox
x10 Stud Multiplier
Sound Bite #12
=Story Mode=
Melt the door in the center for a suit signal. Change Batman into his
Power Suit. Minikit (Red Hood) is found inside a crate in the far right
corner of the area. Cut the red wall with Heat Vision, blow up the pipes
behind it, freeze the water, and climb up it.
=Story Mode=
Step on both red buttons at the same time. Pick up the toolbox and place
it on the green circle on the ground to the right for parts to build with.
Pull the lever to open a grate and use Heat Vision on the 2 straps behind
it to make parts for a suit signal fall out. Change Batman into his
Electric Suit, climb back up the ice, jump across to the electrified wall,
climb up it, and remove the electrical charge. Use Heat Vision on the
golden crate for parts to build with. Pull out the orange handles to
extend a ladder and climb up it. Fly to the left and press against the
wall so you land on an outcropping just under the clock for Sound Bite #12.
Build a switch terminal usings the parts lying up top, and place the
electrical charge in it to move the clock face and go inside.
=Story Mode=
Break things for parts to build a suit signal, change Batman into Power
Suit, and pull both orange handles at the same time to open the door. Blow
up the silver wall behind it and go inside.
=Story Mode=
You cannot approach the giant robot yet as it will knock you back every time
you try. Head over to the far right side of the area, cut a hole in the red
wall with Heat Vision, and pull the thing out with grapple hook to make 2
silver crates appear. Blow them up for parts and repair the machine nearby.
Jump down and push the crate with orange handles inside the building to make
2 floodlights appear. Pull the nearby lever to turn on the closer floodlight.
Pull out the orange handle in the middle of the area to extend a ladder.
Climb up it and pull the other lever to turn on the other floodlight. Now
you can pull off the button on the robot's chest with grapple hook, throw
a batarang at the target beneath it, and Heat Vision to defeat it. If the
robot breaks the floodlights before you finish, rebuild them and turn them
on again with the levers. If you break all 4 blue crates you get a Minikit
(Deadshot)
Collectables:
Green Arrow
Two-Face (Classic)
Joker (Tropical)
Cyborg
Diana Prince
Grab Expert
Sound Bite #13
=Story Mode=
Break the table for parts to build a lever and pull it to reveal 3 targets
behind panels that open and close at different rates. Robin must hit all
3 targets with a single Batarang to get the Minikit (Green Arrow) Head left
and melt the 2 pillars with Cyborg's Heat Vision to put out the fire with
falling debris. (This must be done even in Free Play Mode; for some reason
the fire can't be put out with water or freezing attacks)
=Story Mode=
Head left, defeating the enemies that appear and exit following the studs
on the floor.
=Story Mode=
Pull the computer down from the ledge with grapple hook, rebuild it, and
hack into it to reveal a Magnetic Wall. Since Robin doesn't have his Magnet
Suit in Story Mode, Cyborg must walk across it.
=Story Mode=
Pull out the orange handles, melt the golden debris with Heat Vision, and
build something for Robin to grapple over. Climb up the Acrobat Walls, and
pull the lever to extend a ladder. Swing across the Acrobat Poles as Robin,
switch back to Cyborg and jump across using the platform that appears as a
stepping stone. Pull out the orange handles to extend Acrobat Poles so
Robin can swing across. Pull the lever up top to remove the electricity
from the Magnetic Wall so Cyborg can walk up it. Melt the elevator door
with Heat Vision, go inside and step on both buttons at the same time to
go up to the next area.
=Story Mode=
Grapple/Fly up the elevator shaft and wait for the elevator door to open.
Then jump back down and exit the elevator, defeating enemies and collecting
the 2 Minikits (Two-Face Classic and Joker Tropical)
=Story Mode=
Break the container near the water and stand where it used to be. Pull
another container over with grapple hook and break it for a keycard. Insert
keycard in machine for a suit signal. Change Batman into Electric Suit.
Cross the water and remove the electrical charge. Switch to Green Lantern
and fly across the gap, following the trail of studs. Blast the silver
pillar with a charged-up ranged attack (aim and hold down Y until the
targeting cursor changes shape to look like little arrows pointing inward
instead of a triangle) Head all the way to the far right and place the
electrical charge there to get a green crate. Use Green Lantern's ring
to turn the crate into a feather duster to tickle the robot (which makes
no sense... whoever heard of a ticklish robot? but somehow it works because
you hear Joker-laughter) Head back to the left and up the ramp that appears.
=Story Mode=
Head all the way to the left and pull both levers at the same time to turn
the machine in the center of the room green. Use Green Lantern's ring to
turn the machine into a cannon and pull the lever to fire it. Then turn the
green brick wall that appears into a 100t anvil. Step on the 4 red buttons
in the correct order to get a Minikit (Cyborg) It's safer to use Batman
(who is still in Electric Suit) to do this, as stepping on a wrong button
will electrocute Green Lantern. The order that worked for me was: upper
left, lower right, upper right, lower left. This may be random though and
change each playthrough? Head back to the right and use grapple hook to
pull down parts to build a fan. Jump up with the help of the air currents.
Head all the way to the far right and use Green Lantern's ring on the green
statue to attack the robot. Then use the ring again to rescue the Wayne
Industries employee, who has the keycard to open the door.
=Story Mode=
Dodge the robot's eye-lasers, and when targets appear on the eyes, hit
both with a Batarang. When the robot coughs up green blocks, use Green
Lantern's ring on them, as well as any green blocks under the robot's
fist. Repeat dodging the eye-lasers and throwing Batarang. Use Green
Lantern's ring on any green blocks that appear, and shoot the silver
pillar with a Charged-up blast to defeat the robot for a cutscene. Green
Lantern will be available in Free Play Mode from now on, so you can
FINALLY go back and get those green drums from waaaay back near the
beginning of the game! Sure took long enough, huh?
Collectables:
Aquaman
Wonder Woman
Joker
Martian Manhunter
Flash
Super Goons
Sound Bite #14
=Story Mode=
You have 7 characters in your party now~ :D Use Heat Vision when Lex's
shield is gold, and charged-up ranged attacks when it is silver. Minikits
(Aquaman, Wonder Woman, Joker, and Martian Manhunter) will drop throughout
the battle, so pick them up as you go. The shots Lex fires are green so
they're probably Kryptonite, in which case you might want to use Cyborg
instead of Superman for the Heat Vision parts. He also uses some sort of
electric attack, but since Batman doesn't have his Electric Suit on,
better to keep your distance from where Lex lands when he jumps. Eventually
Lex will fire a Deconstructor Beam that rotates counter-clockwise, destroying
any black debris it hits, and leaving behind green parts. Switch to Green
Lantern and use his ring on each green part as it appears. When all the
green parts have formed a hammer and anvil, use them to attack Lex. Sound
Bite #14 will also appear around this time; grab it for completing your
collection. Rebuild the Deconstructor from the parts on the ground and
use it on the black shield for a Minikit (Flash) and the Super Goons extra.
Then switch to Batman or Robin and pull Lex out of his robot with Grapple
Hook to defeat him and finish Story Mode, unlocking Justice League Mode.
These are sort of Challenge Rooms with 8 waves of enemies. Each wave is
faced by a specific Justice League character who cannot be changed mid-fight.
The enemies usually appear in a specific combination, and once one is
defeated, another of the same type will take its place until the entire
wave is defeated. After all enemies in a wave have been defeated, a wave
marker will appear with a symbol showing the next character to be played.
Step on it to switch characters and begin the next wave. Ranking is
determined by the total number of times the 8 Justice Leaguers had been
KOed:
0-4 times = Gold (triple studs)
5-9 times = Silver (double studs)
10+ times = Bronze
Gold is required for 100% completion, although playable characters can
still be unlocked with just Bronze. Extras will automatically be turned
off for Justice League Mode, so no using Invincibility in here to get
Gold easily :p
Wave 1 - Green Arrow vs. 3 Asylum Inmates with guns at a time, followed by
4 spiders at a time. There is a red bullseye target on the wall on the left
side of the train tracks which can be shot at. When hit, it turns green and
causes a train to come barreling down the tracks in the center of the area,
running over anything nearby for OHKO. Be careful not to get too close to
the train tracks when the target is green. There also appears to be a limit
to the number of times a train can be summoned in this manner, as eventually
the target will stay green instead of changing back to red after the train
has passed.
Wave 2 - Wonder Woman vs. 3 Poison Ivy Goons at a time. Do not step in the
poisonous green puddles as they will OHKO. Of course the goons are immune
to poison. The train can still be summoned if it has not been overused
previously.
Wave 3 - Aquaman vs. 3 Poison Ivy goons at a time. Aquaman's Water Jet can
be used to wash away the poisonous puddles, and the train can still be
summoned if it has not been overused previously.
Wave 4 - Black Canary vs. Asylum Patient and 2 spiders at a time. There are
also 2 poison-spitting flowers that must be avoided. The Asylum Patients
block frontal attacks and must be stunned using Black Canary's Sonic attack
before they can be defeated.
Wave 5 - Green Lantern vs. a guy with a gun and 2 green robots with drill-bit
heads at a time. The poison-spitting flowers are still there but Green
Lantern can shoot them when the petals open, whereas Black Canary's attacks
did not have enough range to reach the center of the flowers. Again, the
train can still be summoned by shooting the red target on the wall.
Wave 6 - Superman vs. a guy with a gun and 2 green robots with drill-bit
heads at a time. The green robots appear to be like Metallo, with Kryptonite
in them, so Superman will lose his powers and become more vulnerable to
attacks when they get close to him.
Wave 7 - Flash vs. 2 guys with guns at a time. Theoretically, Flash should
be able to run circles around these guys with his super speed so that they
can never even hit him at all. Flash can also summon the train by hurling
himself at the target on the wall.
Wave 8 - Batman (Sensor Suit) vs. 3 Asylum Inmates at a time, followed by
Mr. Zsasz and 2 Asylum Patients at a time. The Asylum Patients who accompany
Mr. Zsasz block frontal attacks, so Batman must stealth to sneak up behind
them. Mr. Zsasz also stealths and tries to gank Batman from behind for OHKO.
A small circular yellowish visual effect will indicate when Mr. Zsasz is
near Batman, even though he cannot be seen while stealthed. The train cannot
be summoned during this wave, even if it has not been used previously.
Reward: Deathstroke unlocked for Free Play Mode
Wave 1 - Hawkgirl vs. Asylum Patient and 2 Asylum Inmates at a time (one
with gun)
Wave 2 - Wonder Woman vs. 2 Scarecrow Goons and 3 spiders at a time.
Wave 3 - Black Canary vs. Asylum Patient and 2 Mad Hatter goons at a time.
Wave 4 - Martian Manhunter vs. 3 guys in fireproof suits at a time (one with
gun) Avoid the flame jets and fire pits in the room as martians are weak to
fire.
Wave 5 - Shazam vs. 2 Asylum Inmates at a time (one with gun)
Wave 6 - Superman vs. 3 Scarecrow goons at a time. There are also 2 chunks
of Kryptonite rotating around the room counter-clockwise, so keep moving
around the room to avoid them if possible. Breaking the pumpkins may help
give more room to maneuver, as well as extra studs and hearts.
Wave 7 - Batman vs. 3 Joker goons at a time (one with gun) and a chandelier
trap. A red targeting mark will show where on the floor the chandelier trap
will fall, crushing anything it catches beneath it. The chandelier can be
attacked after the trap has closed, but before it rises back up to the
ceiling again. Just as in Story Mode, you can either choose to let the
trap take care of the goons while you focus on hitting the trap, or just
attack everything yourself.
Wave 8 - Green Lantern vs. 4 spiders at a time, followed by 3 Scarecrow
Goons and 2 Needle traps. Red targeting marks will show where the giant
needles will plunge into the floor. They can be hit while the tips of the
needles are stuck in the floor tiles. Again, there is the option of the
letting the traps take care of the goons while you focus on the traps.
Reward: Sinestro unlocked for Free Play Mode
LexCorp Lobby [JLM5]
Grapple - can swing across gaps, climb up to higher areas, and pull certain
objects
~Batman (all variations except Bruce Wayne)
~Robin (all variations except Tim Drake)
~Batgirl
~Nightwing
~Flash (sort of? He can zip up/across to anyplace a grapple can, but not pull
things)
~Vixen
~Green Arrow
~Black Canary
~Catwoman
~Joker (default and Tropical)
~Two-Face (default and Classic)
~Riddler
~Lex Luthor
~Red Hood
~Azrael
~Huntress
~Deadshot
~Lady Shiva
~Deathstroke
~Mr. Zsasz
~Hush
~Black Mask
~Captain Boomerang
~Joker Goon
~Heavy Joker Goon
~Riddler Goon
~Two-Face Goon
~Freeze Goon
Acrobatics - can go through certain passages that the game calls Acrobat
Chutes, climb Acrobat Walls, swing across Acrobat Poles, and double-jump
~Robin (default, Classic Suit, Red Robin, and Tim Drake only; the other
suits are too clunky)
~Nightwing
~Batgirl
~Wonder Woman / Diana Prince
~Flash
~Vixen
~Green Arrow
~Black Canary
~Katana
~Harley Quinn
~Catwoman
~Poison Ivy
~Ra's al Ghul
~Talia
~Deathstroke
~Red Hood
~Huntress
~Lady Shiva
~Deadshot
~Vicki Vale
~Lois Lane
~Killer Frost
~Asylum Patient
Flight - can fly up to higher areas if there is a path marked with red
up-arrows and cross gaps that are too far to jump/grapple across (can also
go anywhere grapple can go but cannot be used to pull things) Flying
characters are also immune to falling into bottomless pits, as they will
just pop right back up instead of going splat.
~Superman / Clark Kent
~Wonder Woman / Diana Prince
~Martian Manhunter
~Green Lantern
~Hawkman
~Hawkgirl
~Shazam
~Superboy
~Supergirl
~General Zod
~Killer Moth
~Man-bat
~Brainiac
~Sinestro
Heat Vision - melts ice and gold Lego objects, and cuts through certain walls
~Superman / Clark Kent
~Martian Manhunter
~Cyborg
~Superboy
~Supergirl
~General Zod
~Azrael (sort of? his fire attack can melt ice and gold Legos if he can reach
them but not cut walls)
Freezing Attacks - turns water into ice, and puts out fires
~Robin (Ice Suit)
~Superman / Clark Kent
~Superboy
~Supergirl
~General Zod
~Mr. Freeze
~Captain Cold
~Killer Frost
~Freeze Goon
Water Jet - puts out fires, and can wash away mud/toxic puddles
~Aquaman
~Robin (Hazard Suit, if there is a source of water nearby)
Immune to Poison - can walk through the toxic green puddles without harm
~Robin (Hazard Suit)
~Superman / Clark Kent
~Martian Manhunter
~Shazam
~Superboy
~Supergirl
~General Zod
~Brainiac
~Killer Croc
~Scarecrow
~Poison Ivy
~Poison Ivy Goon
Immune to Heat - can walk through fire/hot air vents without harm
~Superman / Clark Kent
~Shazam
~Superboy
~Supergirl
~General Zod
~Brainiac
Extras
In-Game Hints