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var screen_size = Global.

GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left
Hotkey" );
UI.AddColorPicker("Arrows color");
UI.AddColorPicker("Selected arrow color");
UI.AddColorPicker("Text color");
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right
Hotkey" );
var isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"Backwards Hotkey" );
var isHideRealActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"HideReal Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;

function drawString()
{
arrowscp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Arrows color");
textcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text color");
selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow
color");
arrows_red = arrowscp[0];
arrows_green = arrowscp[1];
arrows_blue = arrowscp[2];
arrows_alpha = arrowscp[3];
text_red = textcp[0];
text_green = textcp[1];
text_blue = textcp[2];
text_alpha = textcp[3];
selected_red = selectedcp[0];
selected_green = selectedcp[1];
selected_blue = selectedcp[2];
selected_alpha = selectedcp[3];
isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
isSafepoint = UI.IsHotkeyActive("Rage", "General", "Safe point override");
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +50, 0, "DESYNC",
[ text_red, text_green, text_blue, text_alpha ], 3 );

if(drawLeft)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
else if(drawRight)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
else if(drawBack)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );

}
else if(drawHideReal)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2 + 14 , screen_size[1] /2 +58, 0,
isHideshots ? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0,
255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
}

function onCreateMove()
{
isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left
Hotkey" );
isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right
Hotkey" );
isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"Backwards Hotkey" );
isHideRealActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"HideReal Hotkey" );

if(isLeftActive)
{
drawLeft = 1;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isRightActive)
{
drawLeft = 0;
drawBack = 0;
drawRight = 1;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);

}
else if(isBackwardsActive)
{
drawLeft = 0;
drawBack = 1;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isHideRealActive)
{
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
}
}

function Main()
{
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Right Hotkey" );
UI.AddHotkey( "Backwards Hotkey" );
UI.AddHotkey( "HideReal Hotkey" );

// callbacks
Global.RegisterCallback("Draw", "drawString")
Global.RegisterCallback("CreateMove", "onCreateMove")
}
Main();

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