Professional Documents
Culture Documents
Name Archetype
Level: ______ Species: _______________________ Speed: ________ Encumbrance: _______ Hero points: _____ TALENTS (p. 81)
benefit
STRENGTH ____ AGILITY ____ VITALITY ____
____________________ _________________________________________________
INTELLIGENCE ____ FOCUS ____ PERSONALITY ____
____________________ _________________________________________________
____________________ _________________________________________________
SKILLS
Av/Ex/St success rules specialization/cascades skill points ____________________ _________________________________________________
Academics (Int) ___/___/___ p. 57 ________________________ ____ ____________________ _________________________________________________
Acrobatics (Agi) ___/___/___ p. 58 ________________________ ____
____________________ _________________________________________________
Armor Training (Str/Int) ___/___/___ p. 58 ________________________ ____
Athletics (Str) ___/___/___ p. 59 ________________________ ____ ____________________ _________________________________________________
Awareness (Foc) ___/___/___ p. 62 ________________________ ____ ____________________ _________________________________________________
Coercion (Per) ___/___/___ p. 62 ________________________ ____
____________________ _________________________________________________
Computer (Int) ___/___/___ p. 63 ________________________ ____
Culture (Per) ___/___/___ p. 64 ________________________ ____
____________________ _________________________________________________
Deception (Per) ___/___/___ p. 65 ________________________ ____ ____________________ _________________________________________________
Driving (Agi) ___/___/___ p. 65 ________________________ ____ ____________________ _________________________________________________
Dodge (Agi) ___/___/___ p. 66 ________________________ ____
____________________ _________________________________________________
Empathy (Foc/Per) ___/___/___ p. 66 ________________________ ____
Endurance (Vit) ___/___/___ p. 67 ________________________ ____
Energy Weapon (Agi/Foc) ___/___/___ p. 67 ________________________ ____ SPECIES ABILITIES (p. 26) PORTRAIT/HOLO
Engineering (Int) ___/___/___ p. 68 ________________________ ____
_________________________________
Extreme Sports (Agi/Vit) ___/___/___ p. 69 ________________________ ____
Firearm (Agi/Foc) ___/___/___ p. 69 ________________________ ____ _________________________________
Hand to Hand (Str/Agi) ___/___/___ p. 69 ________________________ ____ _________________________________
Heavy Weapon (Str/Int) ___/___/___ p. 70 ________________________ ____ _________________________________
Influence (Per) ___/___/___ p. 70 ________________________ ____
_________________________________
Mechanics (Int) ___/___/___ p. 71 ________________________ ____
Medicine (Int) ___/___/___ p. 71 ________________________ ____ _________________________________
Melee (Str/Agi) ___/___/___ p. 73 ________________________ ____ _________________________________
Misdirection (Per) ___/___/___ p. 74 ________________________ ____
_________________________________
Performance (Per) ___/___/___ p. 74 ________________________ ____
Piloting (Agi/Int) ___/___/___ p. 75 ________________________ ____ _________________________________
Primitive Wpn (Agi/Foc) ___/___/___ p. 76 ________________________ ____ _________________________________
Profession (any) ___/___/___ p. 76 ________________________ ____ _________________________________
Resilience (Vit) ___/___/___ p. 77 ________________________ ____
_________________________________
Science (Int) ___/___/___ p. 78 ________________________ ____
Security (Agi/Int) ___/___/___ p. 79 ________________________ ____ _________________________________
Stealth (Agi/Foc) ___/___/___ p. 79 ________________________ ____ _________________________________
Survival (Vit/Foc) ___/___/___ p. 80 ________________________ ____ _________________________________
Willpower (Foc) ___/___/___ p. 80 ________________________ ____
____________ (____) ___/___/___ ___ ________________________ ____ _________________________________
____________ (____) ___/___/___ ___ ________________________ ____ _________________________________
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____________________________
CURRICULUM VITAE Campaign start date
FAME/FAVORS/SPECIAL REWARDS (p. 221)
______________________________________________________________________
Birthdate: ___________________ Birthworld (city/habitat): __________________________________________
______________________________________________________________________
Parents/Creators: ____________________________________________________________________________ ______________________________________________________________________
______________________________________________________________________
Other family/kin: ____________________________________________________________________________
______________________________________________________________________
______________________________________________________________________
Citizenship/Personhood status: _________________________________________________________________
______________________________________________________________________
Current employer (job title/rank): ________________________________________________________________ ______________________________________________________________________
_______________ ____ ____ __________ _______ Move — 2 impulses Dodge ___/___/___ (p. 66)
Move your speed. Endurance ___/___/___ (p. 67)
_______________ ____ ____ __________ _______
Attack — 2 to 5 impulses Willpower ___/___/___ (p. 80)
Includes 2 m move either before or after the attack.
ARMOR (p. 117) Use skill or tool — 3 impulses Recovery (p. 77)
move pen. physical/energy special
Such as treating wounds (p. 72) and most other skill checks. Grazes heal at end of scene, light wounds heal at end
_______________ ____ ____ __________ _______
Includes 2 m move either before or after the skill check. of day; higher severity wounds require rest and skill
_______________ ____ ____ __________ _______
Total defense — 3 impulses (p. 160).
Enemies suffer –2 step penalty to attack you; you gain +2
OTHER GEAR step bonus on checks to resist attacks
mass ACTION MODIFIERS (p. 143)
_______________________________________ ___ Aim — +1 impulse
_______________________________________ ___ COMMON COMBAT MODIFIERS Gain +1 step bonus on attack roll.
_______________________________________ ___ +2 steps Stunned or unaware target Autofire — +1 or +2 impulses
_______________________________________ ___ +2 steps Very big target (elephant, forklift-bot) Burst (p. 146) for +1 box damage, or full auto (p. 147)
_______________________________________ ___ +1 step Big target (horse and rider) for multiple targets.
_______________________________________ ___ +1 step Target is dazed or distracted Charge — +1 impulse
_______________________________________ ___ +1 step Target prone (vs. melee attacks) Move half your speed, then attack with hand-to-hand
_______________________________________ ___ –1 step Target prone (vs. ranged attacks) or melee weapon.
_______________________________________ ___ –1 step Target is at medium range (10m–50m) Concentrate — +1 or +3 impulses
_______________________________________ ___ –1 step Target has some cover Gain +1 step or +2 steps on noncombat skill check.
_______________________________________ ___ –1 step Target is dodging Evade — +1 impulse
_______________________________________ ___ –1 step Small target (raccoon, sensor drone) Enemies attacking you suffer –1 step penalty (or more
_______________________________________ ___ –2 steps Target has good cover if Dodge is high).
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