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ZOABIE DIGE {: ANAT BRATNANS] You area Zombie chasing Humans. Each Die is a Human victim. 13 Dice in cup. Take three random Dice and roll. If less than three Dice in cup, note Brain count, put Brains in cup, continue. BS ‘BRAWN — Set aside. Score one point per Brain this turn unless you are killed. Ss] Foorerwrs — Add enough Dice from cup to your Footprints to make three total . Roll again, i SHOTGUN —Set Aside, Collect tree and you are killed, Turn ends with 2er0 score Stop after any roll to score all Brains set aside ths turn, provided you haven't been killed, Play to 13 Brains, then (everyone gets equal number of tums). If ted, leaders play tiebreaker round, ZONBIE DIKE 2: DOUBLE FEATURE {Adds two Hero Dice (Hunk and Hottie), plus Santa Die. Replace a Yellow (or Red*) Die with Hunk (Hunk is more like Red Die than Yellow). Replace a Yellow Die with Hottie. Replace a Green Die with Santa, If they rll as Shotgun, they may Rescue each other: Place Hunk’s Double Brain, Hotti's Single Brain, or Santa's Single Brain (not his Double Brain) back in cup, from this or a us rol, Santa comes once a year, 80 if less than three dice in cup, don't put Sana back in, ‘Dovete BRAIN — Set aside. Worth two Brains. [pil ont trron See Gens ne Ss ‘Eweray Drink — Fast zombie. All green Footprints, starting with this roll, become Brains for rest of turn. Heimer — Tough Zombie. It takes four Shotguns to kill you this tur. ZOMBIE DIGE 3: StHOOL BUS The School Bus Die does not go in cup. It does not replace any Dice. Each roll after first roll on your turn, you may substitute School Bus Die for one Regular Die. Always roll two Regular Dice with School Bus Die. If you rll Footprints, you can get off School Bus and chase them (can't use School Bus Die anymore this tum), or else ignore them. Apply Zombie Dice 2 effects before ee [QP] Taree Beanr—sec aside. worn hee Brains, A z 29) i] Beams + SHOTGUN Set side, Couns as numberof Brains and Shogns shown on Die ~] Sror Stam - School Bus stops! Tum is over. If killed, score zero. If not, score Brains set aside this turn. On = Yeex Stait—They quit shooting and run! All Shotguns (or Double Shotguns) on this roll become Footprints. PSTEOA den Eno Stay Runners are rapped! All Footprints this rol become Brains Pas er S I ¥ Ruw Over - You fell under Bus! Lose one Brain (discard Brain Counter, or put Brain Die into cup). If you only have a Double Brain, put it in cup and take single Brain Counter. You fell off School Bus and can’t use it any more this turn. ZONBIE DIGE: ZOABIE HORDE * ‘You have stumbled upon Zombie Horde. Do not replace any dice. Play to 20 Brains instead of 13. hw Ry? BE oS? “2, 2 Only return Zombie Horde Die to cup after turn ends. 9 FOG “D | BB esl, €D ee he eS" | Pep) D | Honno oF Branes Counts as numberof Brains shown on Die. Zomete HoRDE ~ Zombie Horde steals your Brains, both banked and rolled this tum, Continue your tur, (2) Unorriou. Vantanrr — Hunk for Red Die, and Zombie Horde Die, are Unofficial Variants. Use if you wish. Dice sansa lyouby 1 (CavemanL.ole Grcen

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