You are on page 1of 4

Kickstarter Preview

Infernal Exalted

Developers & Authors: John Mørke, Holden Shearer


Illustrations: Melissa Uran
Original Layout Design: Brian Glass
Layout & Formatting: Charles H. Spaulding

1
The following document is written in production voice, The Green Sun Princes, unknowingly, are just the first step.
not setting voice. The material you are about to read comes “Go out and conquer, be awesome, take your revenge, ascend,”
straight from the mind of the developer. It is a glimpse at the the Yozis tell them, before setting them free, knowing that in do-
outline of Infernals in EX3. This document discusses changes ing so, their Infernal champions will raze kingdoms and set oceans
to the Green Sun Princes that will be happening in the future. ablaze in their conquest of Creation, while sparing the Yozis little
All material herein is subject to change. further consideration, neither heeding their council nor working
Why the changes? to grant them release from their prison. Yet the Yozis will sip the
In Exalted Second Edition, many additions to the game wine of victory at their bloody fetes and will sit atop the world as
made it less about the Exalted and more about playing giant they do, for their Essence is intertwined; as the Infernals conquer,
monsters, animals, aliens or robots, with these concepts replac- so do the Yozis. And for every Exalted hero and agent of Heaven
ing the traditional Exalted as the focus of the game. who is crushed under their tread, the defenses of Creation weak-
In EX3, the focus is back on the Exalted. The Infernals hard- en for the advent of the Yozis’ true ambitions.
back will explore what it means to be Infernal Exalted. It will
include transhumanism, alien otherness, and monstrosity, but Why didn’t the Yozis just
all of this will be carried by a core of mortal heroes raised up by make their own Exalts?
their own power and philosophy, thus upholding the main tenet Firstly, the secret was not known to them. Also, the gods and
of Exalted—that your character is central to the narrative, the the Chosen did much to keep the knowledge from them. But
hero, champion and singular force who can make her / his mark they knew, even as they worked to deny the Demon Princes
on the world. this knowledge, that the Yozis were watching, and by obser-
vation alone might decipher the secrets of Second Breath.
Overview So Autochthon secreted into the notice of She Who Lives in
The Green Sun Princes are the sultans of Hell, devil rajahs Her Name the knowledge of the Law of Diminishment, which
uplifted by the Yozis and set loose upon Creation as a plague on was discovered by the gods when they made their Chosen,
the world. As they are uplifted using stolen, tainted Solar Exalta- and which revealed the wasting away of those who take from
tions, their Solar legacy weighs heavily on the Yozi agenda. They themselves to make champions. Seeing Autochthon’s rapid de-
are the return of the Solars at their worst; the curse-eaten tyrants terioration, and the first setting of the Unconquered Sun, the
and madmen who had their twilight at the fall of the First Age. Masters of Creation were horrified by the notion, and sought
At a glimpse, the Yozis’ plan seems simple: they can never escape other methods by which to gain the advantage.
Hell, but the Green Sun Princes are their freedom. For as the But after the Yozis were imprisoned, some began to disbelieve
mad tyrant suns rise above Creation, in some small way so do the Autochthon’s gambit, even as they realized that the Exalted
Yozis. Their makers gain little respite, save this. So they arm their were their only hope of escape. Oramus, the Dragon Beyond
Chosen and say, “Go, take back the world that was ripped from the World, and Isidoros, the Black Boar That Twists the Sky
your hands.” But in reality, the Yozis’ plan is far more ambitious: both tried to make their own Exalted, and the Yozis were dis-
to escape Hell and make their vengeance known. quieted by the results.
The Green Sun Princes were later forged from fifty stolen Solar
Exaltations. Based on the Unconquered Sun’s limitless, undying
flame, Solar Essences were made to multiply in strength over the
course of an Exalt’s life. So would it be with the Green Sun Princ-
es, whose Solar Exaltations were infused with, and bound into the
pantheon of souls and powers of the illimitable Demon Princes.
Carrying all the powers of Hell, pulling the Essence and
knowledge of the Yozis through themselves, the Infernals are
the Solars damned. Carrying all the arete and skill of a Solar,
and the sorcerous might of their benefactors, the Green Sun
Princes would be beyond control. The Yozis would not be able
to force them into allegiance, nor make their Chosen fight to
free them. They knew the Infernals would do as Solars do; they
would go forth and carve the world in their own image, not
knowing that they were only the first phase in a greater plan.
Intertwined with the divine and blasphemous powers of their
Chosen, the shattered Ancients will begin to grow in power. As
their Exalted champions raise their Essence and grow the mas-
tery of their dark gifts, so do the Yozis feel themselves returning
to life and to power in Hell. And so, being tied together with
Solar—Infernal—Exaltations that are limitless and eternal, the
Yozis seek the power to thwart the Law of Diminishment. The
second phase of their plan, unknown to the Green Sun Princes,
is the creation of a second wave of Infernal Exalted, even greater
than the first; a force of champions and heralds who by their
nature will bring about a great Reclamation, freeing the Masters
of Creation from their eternal prison.

3
Oh My Fap, tell me about their Charms! Shintais: How They Will Work:
I’m glad you asked. Infernals are born from a marriage of Yozi Similar to the previous edition, shintais are blasphemous
and Solar Essence, and their power bears the features of both manifestations of Yozi might. Each Charm in the Infernal set
parents. will contain an occult detail attached to the end of the Charm
In EX3, the Green Sun Princes are Ability-based Exalts that represents spiritual or physical growth in the Infernal’s
much like Solars, channeling power through intense skill and being. Once she has collected a number of specific, matching
mastery. But where Solar Charms are a reductive lesson on the elements (by learning Infernal Charms) she will be capable of
purity of perfect form, Infernal Charms break apart into blas- manifesting a shintai. Shintais are terrible forms of dark power
phemous displays of Hell’s magnanimous glory. The Yozis are that transform the Infernal into a monster and lend her great
more occluded in this design—Infernals are not actually us- power. As the Infernal collects more and more pieces of shintais
ing their Charms—but their powers are there, swimming in the from mastery of her Charm set, the player can use them to build
margins and forming the apexes. As an Infernal uses Brawl to more complex and powerful custom shintais using a point-build
tap his rage, the glowering, wounded wrath of Malfeas erupts to system.
the surface in a holocaust of green flames. As a wicked hellborn Each shintai will feature a number of signature powers it can
temptress stalks in the night, her mastery of Stealth makes her unleash. When an Infernal invokes a shintai, she changes into
at one with the Silent Wind, capable of silence, invisibility, and its form, gaining a new health track (and potentially, a new
a breathing anima of razor wind. mote pool). Losses from her health track (and mote pool) do
Here is a glimpse at our production notes for the Infernal not carry over when her shintai ends. Shintais offer the Infernal
Stealth tree. Names are just placeholders. a number of powerful, variable options for dealing with threats
Voiceless Aura Method that bring exceptional expansion to the normal functions of
The Infernal’s anima becomes a curtain of wind that swal- her Charm set. However, shintais suffer a few limitations: many
lows sound. Enhances Stealth rolls and defeats any Stealth de- natural Infernal Charms do not work while the Infernal is in
tection based entirely on hearing. shintai. Meanwhile, some shintais may dissolve after a certain
period of time, reverting the Infernal to her true, more vulner-
→ Wind Cloak Vanish able form. All shintais are automatically released when their
The Infernal pulls a dense ribbon of wind around herself and health track is depleted completely, returning the Exalt to her
vanishes. Character achieves visual Stealth and reduces her pen- true form. Players will be able to build custom shintais by mix-
alty to remain hidden while moving by one die (from -3 to -2). ing and matching powers unique to various shintais. They will
→ Drifting Trauma Gale also gain access to shintais which are avatars of the Yozis, such
The Infernal becomes the Silent Wind, and cannot be de- as Glasiphane, the Eye of the Mind, a shining woman nested in
tected by sight, sound, or scent. She is also blind while moving a spiral of ten thousand winged cobras, each of their eyes shin-
in this form. If she encounters any living being of more conse- ing with a soft crystal flame.
quence than a small animal or insect, the Charm’s effect ends In addition, shintais form a gateway to Charms and muta-
and she reflexively launches an attack against that target. tions the Infernal can access in her regular form.
An Infernal who can transform into Glasiphane has access to
→ World-Shedding Asana a mutation that grows a tumor in her brain that allows her to
The Infernal closes her eyes and forces her will outward, shut- learn the Charm Mind Hand Manipulation
ting out all sound and motion. All affected targets are forced into
Stealth and temporarily forget what they were just doing.
Blood-Scenting Cyclone
Whenever a target leaves Stealth within the Exalt’s range,
she gains an attack or a clash attack against them.
→ Moment-Murdering Assignation
The Infernal savors the inevitable defeat of her cowering
prey. Every turn her target remains in Stealth reduces his [com-
bat momentum] by 1.
→ Ravenous Whirlwind Prana
The Exalt gains a damage bonus on an attack that breaks
Stealth.
→ Crimson Razor Wind
The Exalt’s anima becomes a compact hurricane of crimson
wind that can slice through granite. The Infernal may channel
this wind into her attacks, suffusing her strikes with a crimson
wind slash that does additional damage to her targets. People
slain and objects destroyed by this attack are erased utterly
from memory.

EX3 Kickstarter • Infernals Preview 4

You might also like