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void main()
{
ocol0 = texture(samp9, uv0);
}
/*
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The shaders shown in the dropdown box in the video plugin configuration window are
kept in the directory named User/Data/Shaders. They are linked in to the dolphin
source from the repository at <http://dolphin-shaders-
database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-
database/wiki/Documentation> for more details on the way shaders work.