You are on page 1of 8

New Roster (Warhammer 40,000 8th Edition) [98 PL, 1,997pts]

Battalion Detachment +5CP (Chaos - Chaos Space Marines) [18 PL, 320pts]
Rules: Bolter Discipline, Daemonic Ritual, Hateful Assault, Reavers and Despoilers (Brazen Beasts)

No Force Org Slot

Legion
Selections: Brazen Beasts
Categories: No Force Org Slot
Abilities: Rend the Foe

Abilities Description Ref


Imperium
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in BRAZEN BEASTS
Nihilus:
Rend Detachments gain the following ability: Each time you make a wound roll of 6+ for an attack made by a model with this trait in
Vigilus
the Foe the Fight phase during a turn in which it charged, was charged, or performed a Heroic Intervention, that hit is resolved with
Ablaze
an AP of -4.
p197

HQ [9 PL, 170pts]

Chaos Lord [5 PL, 100pts]


Selections: Mark of Khorne, Plasma pistol [5pts], Thunder hammer [21pts]
Categories: HQ, Chaos Lord, Character, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction:
Khorne
Abilities: Death to the False Emperor, Lord of Chaos, Sigil of Corruption, Unit: Chaos Lord, Weapon: Frag grenade, Krak grenade, Plasma pistol,
Standard, Plasma pistol, Supercharge, Thunder hammer

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
False immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves
Emperor generate any further attacks.
Lord of
You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model.
Chaos
Sigil of
This model has a 4+ invulnerable save.
Corruption

Unit M WS BS S T W A Ld Save Ref


Chaos Lord 6" 2+ 2+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Grenade
Frag grenade 6" 3 0 1 -
D6
Krak grenade 6" Grenade 1 6 -1 D3 -
Plasma pistol, Standard 12" Pistol 1 7 -3 1 -
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
When attacking with this weapon, you must subtract 1 from the hit
Thunder hammer Melee Melee x2 -3 3
roll.
Master of Executions [4 PL, 70pts]
Selections: 2. Flames of Spite, Mark of Khorne, Warlord
Categories: Faction: Chaos, Faction: <Legion>, Faction: Heretic Astartes, Infantry, Character, Master of Executions, HQ, Faction: Khorne, Warlord
Abilities: Death to the False Emperor, Flames of Spite, Trophy-taker, Warp-sighted Butcher, Unit: Master of Executions, Weapon: Axe of
dismemberment, Bolt pistol, Frag grenade, Krak grenade

Abilities Description Ref


Death to
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
the
immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate
False
any further attacks.
Emperor
Flames If the wound roll for a melee weapon attack made by your Warlord is 6+, it inflicts 1 mortal wound on the target in addition to any
of Spite other damage.
Trophy- Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a
taker CHARACTER.
Warp- After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy
sighted models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when
Butcher performing a Heroic Intervention instead of 3" as long as it finishes this move within 1" of the nearest enemy CHARACTER.

Unit M WS BS S T W A Ld Save Ref


Master of
6" 2+ 3+ 4 4 4 5 9 3+
Executions

Weapon Range Type S AP D Abilities Ref


Axe of Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound
Melee Melee x2 -3 D3
dismemberment in addition to any other damage.
Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1

Troops [9 PL, 150pts]

Chaos Cultists [3 PL, 50pts]


Selections: Mark of Khorne
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Khorne, Faction: <Legion>
Abilities: Mere Mortals (Brazen Beasts)
9x Chaos Cultist w/ Autogun [45pts]
Unit: Chaos Cultist, Weapon: Autogun
Cultist Champion [5pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals (Brazen CHAOS CULTIST units do not gain a Renegade
Beasts) Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -
Chaos Cultists [3 PL, 50pts]
Selections: Mark of Khorne
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Khorne, Faction: <Legion>
Abilities: Mere Mortals (Brazen Beasts)
9x Chaos Cultist w/ Autogun [45pts]
Unit: Chaos Cultist, Weapon: Autogun
Cultist Champion [5pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals (Brazen CHAOS CULTIST units do not gain a Renegade
Beasts) Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

Chaos Cultists [3 PL, 50pts]


Selections: Mark of Khorne
Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Khorne, Faction: <Legion>
Abilities: Mere Mortals (Brazen Beasts)
9x Chaos Cultist w/ Autogun [45pts]
Unit: Chaos Cultist, Weapon: Autogun
Cultist Champion [5pts]
Selections: Autogun
Unit: Cultist Champion, Weapon: Autogun

Abilities Description Ref


Mere Mortals (Brazen CHAOS CULTIST units do not gain a Renegade
Beasts) Trait.

Unit M WS BS S T W A Ld Save Ref


Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+

Weapon Range Type S AP D Abilities Ref


Autogun 24" Rapid Fire 1 3 0 1 -

Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [50 PL, 967pts]
Rules: Bolter Discipline, Daemonic Ritual, Hateful Assault, Reavers and Despoilers (Brazen Beasts)

No Force Org Slot

Legion
Selections: Brazen Beasts
Categories: No Force Org Slot
Abilities: Rend the Foe

Abilities Description Ref


Imperium
If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in BRAZEN BEASTS
Nihilus:
Rend Detachments gain the following ability: Each time you make a wound roll of 6+ for an attack made by a model with this trait in
Vigilus
the Foe the Fight phase during a turn in which it charged, was charged, or performed a Heroic Intervention, that hit is resolved with
Ablaze
an AP of -4.
p197

HQ [4 PL, 70pts]
Master of Executions [4 PL, 70pts]
Selections: Mark of Khorne
Categories: Faction: Chaos, Faction: <Legion>, Faction: Heretic Astartes, Infantry, Character, Master of Executions, HQ, Faction: Khorne
Abilities: Death to the False Emperor, Trophy-taker, Warp-sighted Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol,
Frag grenade, Krak grenade

Abilities Description Ref


Death to
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
the
immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate
False
any further attacks.
Emperor
Trophy- Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a
taker CHARACTER.
Warp- After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy
sighted models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when
Butcher performing a Heroic Intervention instead of 3" as long as it finishes this move within 1" of the nearest enemy CHARACTER.

Unit M WS BS S T W A Ld Save Ref


Master of
6" 2+ 3+ 4 4 4 5 9 3+
Executions

Weapon Range Type S AP D Abilities Ref


Axe of Each time you make a wound roll of 6+ for this weapon, the target suffers 1 mortal wound
Melee Melee x2 -3 D3
dismemberment in addition to any other damage.
Bolt pistol 12" Pistol 1 4 0 1 -
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1

Elites [10 PL, 140pts]

Possessed [10 PL, 140pts]


Selections: Mark of Khorne, 7x Possessed [140pts]
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Faction: Heretic Astartes, Infantry, Elites, Faction: Khorne
Abilities: Daemonic, Death to the False Emperor

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
False immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves
Emperor generate any further attacks.
Writhing Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model
Tentacles in the unit.

Unit M WS BS S T W A Ld Save Ref


Possessed 7" 3+ 3+ 5 4 2 * 8 3+

Weapon Range Type S AP D Abilities Ref


Horrifying Mutations Melee Melee User -2 1

Heavy Support [32 PL, 685pts]


Havocs [7 PL, 170pts]
Selections: Mark of Khorne
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: Khorne
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Aspiring Champion [14pts]
Selections: Boltgun, Chainsword
Unit: Aspiring Champion, Weapon: Boltgun, Chainsword, Frag grenade, Krak grenade
4x Havoc w/ lascannon [156pts]
Selections: 4x Lascannon [100pts]
Weapon: Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
False immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves
Emperor generate any further attacks.
Stabilisation
This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
Talons

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 5 1 2 8 3+
Havoc 6" 3+ 3+ 4 5 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Boltgun 24" Rapid Fire 1 4 0 1 -
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Grenade
Frag grenade 6" 3 0 1 -
D6
Krak grenade 6" Grenade 1 6 -1 D3 -
Lascannon 48" Heavy 1 9 -3 D6 -

Havocs [7 PL, 170pts]


Selections: Mark of Khorne
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Faction: <Legion>, Faction: Khorne
Abilities: Death to the False Emperor, Stabilisation Talons, Unit: Havoc
Aspiring Champion [14pts]
Selections: Boltgun, Chainsword
Unit: Aspiring Champion, Weapon: Boltgun, Chainsword, Frag grenade, Krak grenade
4x Havoc w/ lascannon [156pts]
Selections: 4x Lascannon [100pts]
Weapon: Frag grenade, Krak grenade, Lascannon

Abilities Description Ref


Death to the Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
False immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves
Emperor generate any further attacks.
Stabilisation
This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
Talons

Unit M WS BS S T W A Ld Save Ref


Aspiring Champion 6" 3+ 3+ 4 5 1 2 8 3+
Havoc 6" 3+ 3+ 4 5 1 1 7 3+

Weapon Range Type S AP D Abilities Ref


Boltgun 24" Rapid Fire 1 4 0 1 -
Each time the bearer fights, it can make 1 additional attack with this
Chainsword Melee Melee User 0 1
weapon.
Grenade
Frag grenade 6" 3 0 1 -
D6
Krak grenade 6" Grenade 1 6 -1 D3 -
Lascannon 48" Heavy 1 9 -3 D6 -
Obliterators [18 PL, 345pts]
Selections: Mark of Khorne, 3x Obliterator [18 PL, 345pts]
Categories: Heavy Support, Faction: Heretic Astartes, Daemon, Infantry, Faction: Chaos, Faction: <Legion>, Faction: <Mark of Chaos>, Cult of
Destruction, Faction: Khorne
Abilities: Daemonic, Death to the False Emperor, Fleshmetal Guns, Teleport Strike

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit,
the False immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves
Emperor generate any further attacks.
Each time this unit is chosen to attack with fleshmetal guns, roll three D3, one after the other, to determine the characteristics of
Fleshmetal the unit’s fleshmetal guns when resolving those attacks. The first roll is added to 6 to determine the Strength, the second roll is the
Guns AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the unit's attacks
would have a Strength of 7, an AP of -3 and a Damage of 2.
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any
Teleport
of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that
Strike
is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Obliterator 4" 3+ 3+ 5 5 4 3 8 2+

Weapon Range Type S AP D Abilities Ref


Crushing fists Melee Melee +1 -1 D3 -
Fleshmetal guns 24" Assault 6 6+D3 -D3 D3 See above

Dedicated Transport [4 PL, 72pts]

Chaos Rhino [4 PL, 72pts]


Selections: Combi-bolter [2pts], Mark of Khorne
Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle,
Faction: Khorne
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Combi-bolter, Wound Track: Chaos
Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3

Abilities Description Ref


If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
Explodes
On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair Roll a D6 at the start of each of your turns; on a 6, this unit heals one wound.
Smoke Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next
Launchers Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Transport Capacity Ref


10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump
Chaos Rhino
Pack

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -

Remaining
Wound Track Characteristic 1 Characteristic 2 Characteristic 3 Ref
W
Chaos Rhino - M BS A
Chaos Rhino1 6-10+ 12" 3+ 3
Chaos Rhino2 3-5 6" 4+ D3
Chaos Rhino3 1-2 3" 5+ 1

Super-Heavy Auxiliary Detachment (Chaos - Chaos Knights) [30 PL, 710pts]

Lord of War [30 PL, 710pts]


Knight Tyrant [30 PL, 710pts]
Selections: Character (Tyrannical Court), Corrupted Heirloom, Dreadblade, Iconoclast Household, Pacts and Damnations, Plasma decimator and
Volcano lance [110pts], 2x Twin siegebreaker cannons [70pts], Two Shieldbreaker missiles [30pts]
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Tyrant, Faction: Iconoclast Household, Character, Faction:
Dreadblade
Abilities: Dual Plasma Core Explosion, Ion Shield, Super-heavy Walker, Unit: Knight Tyrant, Weapon: Plasma decimator - Standard, Plasma
decimator - Supercharge, Shieldbreaker missile, Titanic feet, Twin Meltagun, Twin siegebreaker cannon, Volcano lance, Wound Track: Knight Tyrant,
Knight Tyrant1, Knight Tyrant2, Knight Tyrant3

Abilities Description Ref


Dual
If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes, and
Plasma
each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds
Core
instead.
Explosion
Ion Shield The model has a 5+ invulnerable save against attacks made with ranged weapons.
This model can shoot and charge in a turn in which it Fell Back. When this model Falls Back, it can move across enemy
Super-
INFANTRY models and SWARM models as if they were not there, though it must end its move more than 1" away from all enemy
heavy
models. This model does not suffer the penalty for moving and firing Heavy weapons. This model does not receive the benefit of
Walker
cover to its saving throws unless at least half of the model is obscured from the point of view of the model making the attack.

Unit M WS BS S T W A Ld Save Ref


Knight Tyrant * * * 8 8 28 4 9 3+

Weapon Range Type S AP D Abilities Ref


Plasma
Heavy
decimator - 48" 7 -3 1 -
2D6"
Standard
Plasma
Heavy For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots
decimator - 48" 8 -3 2
2D6" have been resolved.
Supercharge
Each shieldbreaker missile can only be fired once per battle, and a model can only fire
Shieldbreaker Heavy
48" 10 -4 D6 one each turn. Invulnerable saving throws cannot be made against wounds caused by
missile 1
this weapon.
Titanic feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1.
Assault If the target is within half range of this weapon, roll two dice when inflicting damage with it
Twin Meltagun 12" 8 -4 D6
2 and discard the lowest result.
Twin
Heavy
siegebreaker 48" 7 -1 D3 -
2D3
cannon
Heavy
Volcano lance 80" 14 -5 3D3 You can re-roll failed wound rolls when targeting TITANIC units with this weapon.
D6

Remaining
Wound Track Characteristic 1 Characteristic 2 Characteristic 3 Ref
W
Knight Tyrant - M WS BS
Knight
15-28+ 10" 4+ 3+
Tyrant1
Knight
8-14 7" 5+ 4+
Tyrant2
Knight
1-7 4" 6+ 5+
Tyrant3

Force Rules
Bolter Discipline: All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the
following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’ (e.g. boltgun, bolt rifle, storm
bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the boltgun profile of combi-weapons (including the bolt weapon profile of
Relics such as Blood Song and the Lion’s Wrath) and when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g.
Primarch’s Wrath and Fury of Deimos). The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian spear used by
Deathwatch Watch Masters. ()
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a
DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have
been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark
Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or
less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be
placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon
any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()
Hateful Assault: Add the following ability to all datasheets that have the HERETIC ASTARTES or FALLEN keyword (excluding units with the CHAOS CULTISTS
keyword):
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Reavers and Despoilers (Brazen Beasts): If your army is Battle-forged, all Troops units in Renegade Chapter Detachments gain this ability. Such a unit that is
within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy
unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as
normal. ()

Created with BattleScribe

You might also like