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IMPROVING UNIVERSITY– INDUSTRY ENVIRONMENT BY

ADOPTING REMOTE EXPERIMENT AS A PEDAGOGICAL METHOD

Abstract— In the University environment the remote experiment rhythms of technical and social developments is the introduction
plays a decisive role in facilitating e-learning development for of remote experiment as a pedagogical method in education.
specialties that cannot exist in the curriculum without an Remote experiment supports multi-cultural because it breaks
experimental – applying part. In the industrial environment geographic limitations and perfectly subordinates the
remote experiment becomes a monitoring and control tool for requirements of globalization. Remote experiment can overcome
processes. In research the remote experiment gained gradually the lack of flexibility of current accreditation systems by creating
an important position in the area where human intervention independent courses (MOOC) having the content certified by the
involve dangers and where investments are too high and virtual immediate requirements of the industry and the professional
simulation help the obtaining of the first images about the probity of teachers who create them.
phenomenon. Thus, we consider that the university – industry environment
Remote experiment acts in accordance with the requirements of becomes much more dynamic and appropriate to the needs when
the engines that are manifested today universally that is: remote experiment is used as pedagogic way, and can provide
globalization, digitalization, horizontalization of the socio- both a thorough basic training and a quick response to the
economic world and in the mixing of technical, economic and moment's needs of industry, without neglecting the scientific
social cultures. foundations necessary to forge the personality of a competent
It is noted the today emergence of new skills in comparison with global engineer.
the classic list known namely: "Cognitive flexibility" and Keywords—component; formatting; style; styling; insert (key
"Emotional intelligence". There are skills required by words)
exponential growth of the knowledge volume in the field of
engineering, which makes it compulsory to "navigate" in the I. INTRODUCTION
"ocean" of knowledge and choose only those that are really Apparently, remote experiment has distinct roles in the
necessary for the technical evolution of enterprise. In global
mode, in regard with the 10 skills known as required in the year
university environment and in the industrial environment. In
2020, remote experiment is directly involved in: "Complex the university environment the remote experiment plays a
Problem Solving", "Critical Thinking", "Creativity", decisive role in facilitating e-learning development for
“Emotional Intelligence" and "Cognitive Flexibility ", that is, in specialties that cannot exist without an experimental -
half. If you are considering that the remote experiment, apart applying part in the curriculum. There is therefore a didactic
from the knowledge transmitted directly, also contains an component of the remote experiment. In the industrial
important amount of "embedded knowledge", (i.e. the knowledge environment remote experiment becomes a monitoring and
that the remote experiment creator are used for the construction control tool for processes that run within the same enterprise
of the experiment, without asking for their learning) can be said (e.g. monitoring energy consumption at enterprise level) or for
that the remote experiment is an important tool to create those
skills that support the hiring of graduates. After us, the most
enterprises geographically separated (e.g. controlling the
important trend, derived from the application of remote production of subsidiaries in relation to the Mother Enterprise
experiment and its use as the learning method, is "acceptance of orders). In research the remote experiment has gradually
failure". Until recently, the failure was penalized with bad marks. gained an important position in that various users can share
Newer, the path to success is defined as a succession of failures by the investigative possibilities offered by highly expensive
whose gradual removal, the amount of accumulated knowledge equipment and appliances, which can only be purchased
increases and grows and perfected by a series of skills. It was through a the commercial alliance that turns into a scientific
concluded that failure is an important part of the road to alliance. The practice component of the remote experiment is
innovation and creativity, and that education must introduce in so underlined.
the curriculum the failure as a way of learning. The above
considerations were generated by the unanimous accepted
Commentators of technical, economic and social evolution say
finding according to which technology progresses exponentially that the remote experiment contains the functions described
and the society linearly. As a result of these trends, over time, it above as a manifestation of the 4th Industrial Revolution.
can create a gap between technology and society that will be Remote experiment managed to satisfy both the needs of
difficult to recover. One of the paths chosen for approaching the evolution in education (by adding the virtual environment in
learning) and those in the industry according to the methods. Remote experiment is such a method, proof by many
requirements of the engines that act globally, i.e. creativity studies.
globalization, digitalization (with an exponential rate of There is also remarked the emergence of new skills in these 5
change from the linear rate that is estimated), the horizons of years of evolution (2015 -2020), namely: "Cognitive
the socio-economic world (which allowed the transfer of flexibility" and "Emotional intelligence". There are skills
power to consumers and the end user, thus redrawing the required by exponential growth of the knowledge volume in
hierarchies of the socio-economic world ) and finally mixing the field of engineering, which makes it compulsory to
technical, economic and social cultures (which allowed, as a "navigate" in the "ocean" of knowledge and choose only those
result of easier access to software and tools, a stage in which that are truly necessary for the technical evolution of
users can be transformed into manufacturers). enterprises. "Cognitive Flexibility" and "Emotional
intelligence" are the skills that arises and consolidates
R.E. and e-learning throughout the duration of the use of remote experiment. For
the field of learning these skills are those that contribute to the
selection, from the network of remote experiments, of the
most suitable and, in practice, the same skills allow the
R.E. – “commercial alliance” turns into flexible selection of "remote" solutions best suited with the
Academic
“scientific alliance”
environment hardware and software existed in use, in accordance with the
enterprise endowment and its development plans.
The remark made by the World Economic Forum regarding
the emergence of skill "Cognitive flexibility" has great
connection to the divergent thinking - the one that facilitates
Research creativity. Learning often uses remote experiment as a
transposition into the virtual environment of classical
Industrial
environment laboratory experiences, which incorporates in "remote"
experiment convergent thinking, characteristic for classic
R.E. processes in virtual and real environment knowledge transfer. The emergence of "Cognitive flexibility"
as new skill completes this landscape with a new function -
divergent thinking as was stated earlier.
R.E. Monitoring and control In global mode, from the 10 skills presented in table 1, remote
experiment is directly involved in: "Complex Problem
Solving", "Critical Thinking", "Creativity", “Emotional
Fig.1. R.E. roles in learning, research and industry Intelligence”, and "Cognitive Flexibility", meaning in half. If
you are considering that the remote experiment, apart from the
I . REMOTE EXPERIMENT AND HIRING knowledge transmitted directly, also contains an important
GRADUATES amount of "embedded knowledge", that is, the knowledge that
the remote experiment creator is used for the construction of
The main role of engineering education is to increase the the experiment, without asking for their learning, can be said
employability of graduates by shortening periods of adaptation that the remote experiment is an important tool for creating of
to the needs and desires of the industry. If we refer to a valid those skills that sustain employability.
definition of employability we can say that she is: "... A
combination or "set of achievements" of skills knowledge,
understanding and personal attributes that together make a
graduate more likely to gain and remain in employment... ". SKILLS
Because in this material we are focusing our attention to
remote experiment, which is part of the tools and methods of
applicative education, an analysis of the evolution of skills old old
that industry is demanding for employment, taking into new
account the World Economic Forum-Geneva 2016
considerations, is indicated in table 1. In table 1, the skills
were placed in hierarchical order, with the goal to highlight Cognitive Emotional
Creativity Critical
their dynamics and importance (in short periods of time), and flexibility intelligence
thinking
to reveal the pivots that are needed to sustain this dynamics.
Analyzing table 1 is primarily distinguished the increasing of
the importance of creativity (from position 10 to position 3) Divergent thinking
although it is not a skills that is developed within a
curriculum, but only can be facilitated by tangent and indirect
Fig. 2. R.E. increases the importance of creativity skills. It was concluded that failure is an important part of the
road to innovation and creativity, and that education must

Tab.1 Evolution of skills in only 5 years. Changes of position and importance

Skills 2015 Poz Sense of evolution Skills 2020 Poz Old


/new
Complex 1 Complex 1 Old
problems problems
solving solving
Coordinating 2 Critical 2 Old
with others thinking
People 3 Creativity 3 Old
Management
Critical 4 People 4 Old
thinking Management
Negotiation 5 Coordinating 5 Old
with others
Quality 6 Emotional 6 New
control out intelligence
Service 7 Judgements 7 Old
orientation and decision
making
Judgements 8 Service 8 Old
and decision orientation
making
Active 9 Negotiation 9 Old
listening out
Creativity 10 Cognitive 10 New
flexibility

II. MODIFICATIONS REQUIRED BY REMOTE


EXPERIMENT IN LEARNING

Engineering education must take into account the constant introduce in the curriculum the failure as a way of learning. As
dynamics of skills that are required by the labor market and a result the problem-based-learning system, which so far was
which the education needs to satisfy. As a result, more and designed in the system of convergent thinking (elimination of
more new trends have emerged in the pedagogic approach of failure through successive restrictions) must be designed based
engineering education. After us, the most important trend, on real-world happenings, so to accept failure as node, as a
derived from the application of remote experiment and its use crossroad towards learning the way to the desired solution.
as the learning method, is "acceptance of failure". How remote experiment in the virtual environment comprises,
Approaching experiments using convergent thinking ensures for achieving the same purpose, experiments with different
(apart from the accumulation of the necessary minimum hardware and software media, it becomes an important tool in
knowledge), through restrictions that eliminate possible supporting possible scenarios (divergent thinking) for the
variants, touching the expected end. Failure is excluded even same end .
from the design of the experiment, being possible only What more does the remote experiment add to the above?
mistakes of handling and setting. With the appearance of Firstly, the ability to communicate and working in teams. The
remote experiment networks, users have at their disposal virtual environment offers this possibility of communicating
several variants of experiment for the same final objective between people in different geographic locations and coming
and, it is possible, to choose a variant that at some point, due from different cultural backgrounds. It also allows the
to lack of necessary support of knowledge, to lead to failure. formation of ad hoc teams that, through communication and
Until recently, the failure was penalized with bak marks. collaboration, focuses on solving issues of common interest,
Newer, the path to success is defined as a succession of putting each to "beating" their own knowledge and experience
failures by whose gradual removal, the amount of accumulated acquired (explicit knowledge) and coming out of this
knowledge increases and grows and perfected a series of
collaboration with new experiences and new thinking systems
(tacit knowledge).

Experiment
Experiment
Experiment Experiment

Knowledge
Initial Knowledge after
Knowledge after failure 1 failure 2

Failure n
Failure 1 Failure 2 Success

Fig.3 The evolution of knowledge when the failure is accepted

Is the above described phenomenon important? Is it forced to communicated some results obtained and referred to the PI
consider remote experimentation as an important tool in problem approached, teams that can be contacted and
curricula modernization? We consider that not, and that the attracted. So appeared a jump from teamwork formed in a
importance of remote experiment will grow because the classic sense towards working in support teams, formed not as
appearance of IoT that only makes to multiply the principles a result of the initiative of the one that has assumed to solve a CLA
of remote experiment to the level of each object that is problem but formed by the problem itself and randomly
intended to be controlled. The emergence of the IoT concept is distributed worldwide. Teamwork gains new valences. From - Te
based on many of the remote experiment principles and the the team formed based on the subjective criteria established by - Pr
future development of the remote experiment will not be able the leader of the first nucleus determined by a real world
to be do without taking into account the IoT. problem, to the team formed on the criterion of ad hoc
association for a problem and randomly distributed in
III. GLOBAL ENGINEER AND REMOTE EXPERIMENT geographic space. The main problem in the latter case is the
communication. Each team of the whole that can be formed
This notion of global engineer has been shaped due to the around a problem has different stages of organization,
appearance of the virtual working environment that has broken different stages of understanding and different stages of
the limitations of space and time and created an online progress in solving. The force of such a team must consist in
workspace that facilitates communication between universities putting in common of the knowledge and achievements,
and students, universities and industry, students and industry. because each part may have, in what has already been done, a
In addition, due to this virtual environment, the number of grain necessary to increase the final solution. Well, the only
those who can get involved in solving the problems of the real proper way to put in common the stages achieved is the
world has increased exponentially so that the solutions remote experiment. Each group entity allows access to its own
appeared faster and were validated by an enormous number of stage of solving, thus creating a first project report in the
critical analysts. virtual environment. The combination of stages allows a
This virtual engineering environment adds to the two pivots, starting point for the ad hoc team and the taking of
without which the problems of the real world cannot be development tasks generated by this first stage. Everything is
addressed, namely the technical pivot and the professional done online using remote experiment and virtual environment
pivot, three new pivots who, until now, were involved in facilities.
solving problems only at individual level and namely: the Once used inter-personal relationships, enter in the game
pivot of interpersonal relationships, the pivot of personal "personal" pivot because, all the solutions revealed by remote
qualities and the pivot of intercultural relations. experiment, of the ad hoc team, must be analyzed critically
Until the appearance of the virtual environment, inter-personal and creatively by all members. They must be open to learning
relationships are moved around the engineer who assumes the because the solutions put in common do not contain the same
approach to solve a real-world problem. Obviously, the type of software or hardware and, the critical analysis
interpersonal support circle was limited. With the virtual mentioned above, cannot be done in the absence of adequate
environment there is a two-way evolution: one classic, knowledge. The creative approach is the next step of the
interpersonal relationships now established on the scale of the "personal" pivot and it must extract from all the solutions put
entire world and based on the same in common interests in together those which can solve real problem in a short time
solving the problem, and atypical one, determined by the and with less expenses.
existence of some teams formed anywhere in the world that
In the case of "inter-personal" and "personal" pivots, the role technology and about the way of documenting and informing
played by the "trans-cultural" pivot is important. Remote from the existing literature.
experiment plays the role of a "tester" that can appreciate the A remote experiment also speaks about the degree of
degree to which every cultural environment from which the understanding and mastery of science in general (subsuming
teams formed ad hoc comes, has an interdisciplinary or to the most modern tendencies) of the fundamental principles
multidisciplinary approach in the preparation of their own of engineering and mathematical fundamentals. The
specialists. Remote experiment also tests the degree of English professional pivot does not refer directly to the remote content
mastery (in the remote experiment dominates English of the experiment but is an analysis of the qualities of the team
language). Also how solutions embedded in the remote members who created it, a kind of critical analysis of CV-s
experiment, brought by each team and shared in common, viewed under different angles than those currently used in the
contains a global perspective. Is very important also the analysis of a CV. Of example, for the group members who
degree in which remote experiment of each attracted team designed and performed a remote experiment, an important
responds to the economic, social and political perspectives of professional quality is communication.
the geographic area in which it works Not only that relating to the transfer of technical and non-
technical knowledge to users but also to the ability to use
several ways (written, graphic, electronic, etc.) for these
PIVOTS for real world problem solving transfers. From the analysis of the "professional" pivot must
also result and the fact that the remote experiment created has
included elements related to the user's ability to judge
situations, his ability to make decisions and to assume and
manage risks as a result of the decisions taken.
CLASSIC CLASSIC+Virtual The "technical pivot" (probably not the happiest name) must
Environment show that the understanding of the remote experiment assumes
- Technic - Technic
primarily the mid-level mastery of the scientific and
- Professional - Professional
Added by mathematical fundamentals of the domain it belongs to.
- Inter-personal relations virtual Second the remote experiment must appeal to an agreement
- Personal qualities environment (of the medium average) of information technologies and to be
- Inter-cultural relations based on the scientific literature of the last hour. It must to
confirm that users have sufficient digital competences to
maneuver the remote experiment. Third, the technical pivot
Fig. 4 New PIVOTS added in the real world problem solving must refer to one or more of the life cycle phases of the final
by virtual environment product (project, prototype, testing, production, distribution
channels, etc.) and also at the impact of the final product on
the team members, to the sponsor, the customer or to the end-
IV. THE REMOTE ECPERIMENT POSITION IN RELATION user, depending on the area in which the remote experiment is
WITH THE “TECHNICAL” AND “PROFESSIONAL” PIVOTS framed.

Technical and professional pivots are part of the five that CONCLUSIONS
today define a global engineer (according to the World
Economic Forum). Not every remote experiment undergoes The above considerations were generated by the unanimous
the requirements of defining a global engineer. According to accepted finding according to which technology progresses
the source cited above a remote experiment (or more) selected exponentially and the society linear. As a result of these
for the ad hoc establishment of a trends, over time, it can create a gap between technology and
multidisciplinary/interdisciplinary team, must first to reflect society that will be difficult to recover.
the fact that they were understood and sometimes approached One of the paths chosen for approaching the rhythms of
the life cycle phases of a product meaning i.e. : design - technical and social developments is the introduction of
functional model - industrial model - prototyping testing remote experiment as a pedagogical method in education. This
(models) – production - distribution and management. They due to the fact that the remote experiment, besides of the
are the constituent elements of the "technical" and technology that it contains, cannot be applied without
"professional" pivots. improving communication and teamwork. It was found from
Of course there are remote experiments that do not meet all practice that the remote experiment is much more connected to
phases of the life cycle of a product mentioned above, but the needs of industry than classical laboratories. It has also
those that are taken into account in the formation of ad hoc been noted that the remote experiment is most often linked to
teams must contain or suggest them in potential mode. inter-disciplinarity and that stimulates creativity because it
A remote experiment talks a lot about the digital competences offers multiple solutions for the same end purpose, and so it
of their creators, about the level of use of information embodies divergent thinking.
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REFERENCES

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