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‘ FARMERS < FINANCES #ofPlayen 2 Age: eo Game Time: ca 15 minutes Idea & Design: Thomas Himnerbein For the ,2016 9-Cord Nanogame Print and Play Design Contest* on bboardgamegeek.com (CCBY-SA30 DE) ‘You can use 2 copies of Farmers Finances to play with up to 4 players THE GAME In Farmers Finances the players ‘are two competing farmers. With changing supply and demand, buying ‘and selling at the right moment they try to eam the most profit. The first player to earn 70 coins win the game. ie 9Cards 4x Wheat/Bread 2x Animals 2x Moneycard x Market money (2 (35 135-70) YOU NEED ALSO 1 Dice (6-sided) 2 Marker (cubes) to determine the money WHEAT / ANIMALS @ Name © tastration Basic cost then Buying Boe pret ® when selling © seting modifier ‘Area to place theaeeto resi caren ‘ppl ond ee Place the Wheatcards (Wheat foceup) ‘ond the Animalcards os two separate stocks in the mide of the table (the marketplace). Each player gets one money card and ‘one marker which is placed on the 10. Thisis the stort fee. Place the marketcard near the ‘marketplace so everyone can reach the card. Roll the dice and determine the market value. Place the Dice on the spot with the same number (dice value) SETUP playarea (farm) layer “yen | mort place playarea (farm) Player 2 The player must take one of the follo- wing actions on his turn: BUY Buy one card from the marketplace. Pay the cost depends on the markeet~ value (atleast 1 coin). Move the moneymarker to your new credit. Take the card and place it in front of you (your farm). If you don't have enough money, you can't buy the card. Example: You want to buy wheat (BUY G) = you se two coin, The market is \.") (BUY +1 = you get ‘one coin back / pay one coin less). The wheat cots} ci You Pave reduce your money by one coin. (-2)+(+1) = -1. Wheat at market =) (-2) costs 4 coins. (-2)+(-2) = -4. EMPTY-MARKET-RULE: Ifa player buys the last cord, immediately there is a selling-phase. Everyone must sell all of his cards for the current selling modifier. After this, reroll the market. SELL Sell one or more from one sort of cards, (Only wheat, only bread or only animals). Put the card() back to the market place (wheat faceup) and get the profit depends on the marleet= value. (If you sell bread you always get 7 money per card) Move the ‘moneymarker to your new credit. USE WHEAT (MAKE BREAD) You can flip one or more wheatcards to the back to make bread. At the end of his turn a player must change the marketvalue. CHANGE MARKET Move the dice one space or reroll If you roll a 1-5 place the dice on the row with the same value. This the ‘new supply and demand. If you roll a 6 you can choose the new market= value freely. If player 2 reaches 70 money or more after his turn, he wins the game Immediately. If player 1 (startplayer) reaches 70 money or more after his tum, player 2 has one more turn to earn more money. After this tur, the player with the most money wins. If there isa tie, both player sell all of their remaining cards (without the markeet-moufication). Is this a tie too, both player win the game. Time for a rematch,

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