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K. Sung, J. Pavleas, F. Arnez, J.

Pace
Build your own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL

▶ • Game Design Elements and Development Process: learn the


elements and vocabulary of game design and understand the process
of designing a game from scratch.
▶ • Game Development Tool (HTML5, Javascript, and WebGL): work
with the HTML5, Javascript, and WebGL to experience building 2D
interactive videogames.
▶ • Logic and Behavior: learn and implement simple in-game pseudo
autonomous behaviors.
▶ • Math and Physics Foundation: learn, review, and implement the
foundational mathematics and physics required by most games.
▶ • Graphics and Effects: learn and implement graphics effects; and
1st ed., XXIII, 468 p. 164 illus. audio and special effects.
A product of Apress ▶ • Effective Game Design: integrate game experience design concepts
smartly with technical design concepts to ensure the technical
and experience design are working in harmony enhance player
Printed book experience
Softcover
▶ 37,99 € | £32.99 | $44.99 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop
▶ *40,65 € (D) | 41,79 € (A) | CHF 45.00 your own web-based game engine step-by-step, allowing you to create a wide variety
of online videogames that can be played in common web browsers. Chapters include
eBook examples and projects that gradually increase in complexity while introducing a ground-
up design framework, providing you with the foundational concepts needed to build
Available from your library or fun and engaging 2D games. By the end of this book you will have created a complete
▶ springer.com/shop prototype level for a side scrolling action platform game and will be prepared to begin
designing additional levels and games of your own.
MyCopy  
This book isolates and presents relevant knowledge from software engineering, computer
Printed eBook for just graphics, mathematics, physics, game development, game mechanics, and level design
▶ € | $ 24.99 in the context of building a 2D game engine from scratch. The book then derives and
▶ springer.com/mycopy analyzes the source code needed to implement th
 
ese concepts based on HTML5, JavaScript, and WebGL.
 
After completing the projects you will understand the core-concepts and implementation
details of a typical 2D game engine and you will be familiar with a design and prototyping
methodology you can use to create game levels and mechanics that are fun and engaging
for players.

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