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Rogue (7) Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME

Halfling/Lightfoot Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +4 25
9 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 45


-1 Strength
DEXTERITY
+7 Dexterity

18 +1 Constitution
+2 Intelligence CURRENT HIT POINTS IDEALS

+4 +2 Wisdom
-2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13 +10 Acrobatics (Dex) Total 7d8


SUCCESSES
+1 +2 Animal Handling (Wis) FAILURES

-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +5 Athletics (Str)

9 +4 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

Dagger +7 1d4 + 4 piercing


-1 +5 Insight (Wis)
-2 Intimidation (Cha) Shortbow +7 1d6 + 4 piercing
WISDOM -1 Investigation (Int)
+2 Medicine (Wis)
Rapier +7 1d8 + 4 piercing

14 -1 Nature (Int)
+2 Perception (Wis)
+2
-2 Performance (Cha)
-2 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
7 +10 Sleight of Hand (Dex)
+4 Stealth (Dex)
-2 +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


CP
Arrow (20); Leather (1); Quiver
(1); Waterskin (1); Bedroll (1);
Thieves' Tools (1); Rations (1
SP
day) (10); Rope, hempen (1);
Tool Proficiencies: Thieves' Tools Amulet (1); Tinderbox (1); Mess
kit (1); Backpack (1); Prayer
Weapon Proficiencies: Crossbow, hand; Wheel (1); Torch (10)
EP
Longsword; Rapier; Shortsword; Simple

Armor Proficiencies: Light GP

Language Proficiencies: Common; Dwarvish;


Gnomish; Halfling PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).

Fast Hands. Use your Cunning Action to make Sleight of Hand checks, use thieves' tools, or take Use and Object action.

-------------Reactions-------------
Uncanny Dodge. Halve the damage from an attacker you can see that hits you.

-----------Other Traits------------
Brave. You have advantage on saves against being frightened.

Evasion. When you succeed on a DEX save to take half damage, you take none, if you fail, you take half.

Halfling Nimbleness. Move through the space of larger creatures.

Lucky. Reroll 1s on d20.

Naturally Stealthy. Hide behind creatures larger than you.

Second-Story Work. Climbing costs no extra movement, your running jump distance increases by 4 ft.

Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.

Sneak Attack. 4d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation.

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