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INSPIRATION
STRENGTH
15 +4 25
9 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
18 +1 Constitution
+2 Intelligence CURRENT HIT POINTS IDEALS
+4 +2 Wisdom
-2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
9 +4 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
14 -1 Nature (Int)
+2 Perception (Wis)
+2
-2 Performance (Cha)
-2 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
7 +10 Sleight of Hand (Dex)
+4 Stealth (Dex)
-2 +2 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).
Fast Hands. Use your Cunning Action to make Sleight of Hand checks, use thieves' tools, or take Use and Object action.
-------------Reactions-------------
Uncanny Dodge. Halve the damage from an attacker you can see that hits you.
-----------Other Traits------------
Brave. You have advantage on saves against being frightened.
Evasion. When you succeed on a DEX save to take half damage, you take none, if you fail, you take half.
Second-Story Work. Climbing costs no extra movement, your running jump distance increases by 4 ft.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.
Sneak Attack. 4d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).