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THE ICON

Isamu Noguchi:
the landscape of play.
— WORDS BY VINCENT ROMAGNY, TRANSLATION BY TOM SNEDDON AND PHOTOGRAPHS BY SEBASTIAN SABAL-BRUCE

I n 1933 Isamu Noguchi, not yet 30 years old, conceived the idea of Play
Mountain, a radically new kind of playground. In place of the traditional
sandpit, swings, seesaw and slide, grouped together and separated by
ting in Ala Moana, Hawaii, was cancelled because of the war, and it was not
until seven years later that he discovered his designs had been copied in the
final scene of the musical comedy Down to Earth, starring Larry Parks and
barriers from the urban space beyond, he sketched a pyramid-like structure, Rita Hayworth. It would take years of legal action against Columbia Pictures
with one side covered in irregularly spaced steps. A long, spiral descent, star- before his intellectual copyright was recognised. Robert Moses, the powerful
ting at the summit, could be used as a luge track in winter. A swimming pool park commissioner of New York City, laughed at Play Mountain, and thereafter
and a bandstand stood at the base. Unlike a conventional playground, it was opposed all Noguchi’s playground proposals, including the Contoured Play-
not a matter of placing disparate, unconnected objects on the ground, but of ground of 1941, a playground for UN headquarters in 1952, and the playground
having forms that seemed to emerge organically and fashioning a landscape for Riverside Drive Park in New York, conceived in collaboration with the
closer to a natural model. As he wrote in his biography, with this project he architect Louis Kahn in 1965.
hoped to “give to sculpture a human character, not realist, but infused in its
abstraction with social pertinence”.
T he press, however, reported the difficulties Noguchi had in realising his
projects, and the Museum of Modern Art exhibited models of them. As

I t was a project born of “utopian thoughts” and one which, like so many of
Noguchi’s ideas, was to be thwarted at every turn. The list of his unreal-
ised playground projects is long. In 1940, the playground he was construc-
a result, his work was soon influencing a new generation of New York play-
ground designers, who often produced unaltered copies of his ideas without
acknowledging the least debt to him.

A u t u m n / Wi n te r 2 0 1 9 . PLEASURE GARDEN 26
THE ICON

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THE JOURNEY
F rom the mid-1960s on, this new type of playground flourished. Noting their
emergence, in 1966 the illustrated monthly Art in America announced the
advent of “the artist as designer and the designer as artist”, while at the same
the landscape. Spanning some 88 hectares, grandiose to the point of seeming
practically limitless, its sculptures and constructions offer perspectives over
a reconstituted space, like some vast Japanese garden.
time sketching a portrait of a bitter Noguchi, a “prophet without honour” who

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had seen none of his plans brought to fruition. Even the park he designed for hose sculptures and constructions include Moere Mountain, a realisation
Yokohama in 1966, the Kodomo no Kuni, or Park for Children, brought him no of the original 1933 Play Mountain. The pyramidal Tetra Mound is a hill
satisfaction: for various reasons, it was completed only in truncated form. surmounted with a sculpture of iron tubes, two metres in diameter. The Forest
of Cherry Trees in Bloom constitutes seven covered zones with play equip-

I t was not until 2005, almost 17 years after Noguchi’s death, that the
utopian ideas embodied in Play Mountain were translated into reality at
Moerenuma Park, which occupies the site of a former waste treatment centre
ment in geometric shapes and lively colours, while the Sea Fountain sends
a plume of water 25 metres into the air. A new version of Play Mountain can
be descended by three toboggans that spiral down around the hillside, while
on the outskirts of Sapporo on the northern Japanese island of Hokkaido. Hidamari is a pyramid of glass designed by Noguchi’s faithful right-hand man,
Respecting to the letter the plans Noguchi conceived shortly before his Shoji Sadao. The spectator’s experience is close to that inspired by Noguchi’s
death in 1988, the playground has become a garden, the play equipment has sculptures, or by his gardens, including the 1957 UNESCO Garden of Peace
become sculpture, and the park has become landscape. Rather than super- in Paris and the garden that surrounds his workshop-museum at Takamatsu
imposing itself upon an already extant landscape – none existed – the park is on the island of Shikoku. None of these, though, can match the gigantism of

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Moerenuma, where visitors are invited to a paradoxical experience: the fusion attuned to their capacities,” he wrote. “When the adult would imagine like a
of three voluminous elements in an oversized landscape. The relationship child he must project himself into seeing the world as a totally new experience.
between the landscape and its constituent elements is not so much dynamic I like to think of playgrounds as a primer of shapes and functions; simple,
as expanded, since the contemplative experience of the space can only be mysterious, and evocative: thus educational.” As he said of his Black Slide
achieved by the time it takes to walk from one place to another within it. Mantra, a sculpture integrating a toboggan which sits in Sapporo’s Odori
Park, “the backsides of children complete the sculpture”.

W hile he was conceptualising it, Noguchi explained that to him, Moerenuma


Park was simply a sculpture. I would suggest that it is more than this.
Noguchi’s gardens, playgrounds and sculptures are among the most T his, indeed, is a defining feature of modern sculpture, of which Noguchi
was a herald: the object only takes on significance through interaction
passionate expressions of 20th-century design, and they are bound by a with the body of the beholder, not simply through the gaze. In his landscapes
strikingly consistent visual unity. Is it possible to impute this unity of vision of play, Noguchi took the full measure of this insight.
to his time as a stage designer, notably with Martha Graham? By his own
admission, through this experience he came to “realise all is sculpture,
whether garden, theatre or playground. All are part of the human context… Art
is extensive on many levels, not only a visual one.” In Noguchi’s playgrounds,
A nd is this not the same experience Noguchi proposes in those spaces
which he was able to design himself, in particular Moerenuma Park? No
longer is the landscape merely a culturally determined perspective, in the
the forms do not determine in advance the functional gestures – climbing a way Western culture has conceived it, nor a representation of the universe in
ladder, sliding down a slope, balancing on a beam – that children practise microcosm, as Far Eastern cultures have understood it. Instead of a binary
under the guise of playing. In a traditional playground, it is almost as if opposition between vision and conception, Noguchi makes reference to a third
children are being programmed, like future workers being rendered physically term which was to be explored at great length by philosophers of the 20th
capable but mentally docile. The new type of playground is based on an idea century: perception. It can only be achieved through the generative
which at the time was radical, though today it seems to us self-evident: it experience of the body, and its primary model has been the child. No
is in the heat of the game itself that children give sense to the forms with description of Moerenuma Park could better that which Noguchi himself
which they are presented. They invent usages that the designer may not offered, so it is worth rereading his words. “The perception of the garden
have anticipated. The forms given to playground equipment should there- is multidirectional. Awareness comes from depth. All points within it are
fore be sufficiently abstract that they do not prescribe, but rather liberate the central thanks to the mobile participation of the individual. Without a fixed
imagination. Noguchi imagined sculptures at a child’s scale, redesigned the perspective, all points of view become equal, and this within continual mo-
arches of seesaws, had them play on rounded modules and coloured cubes. vement, for continual change. Imagination transforms this space until it has
Play had become creative. “Children, I think, must view the world different- bestowed upon it the dimensions of the infinite.” Just like a child’s playground,
ly from adults, their awareness of its possibilities are more primary and it becomes a space where everything is possible. VR

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