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Credits

Ritual Pursuits is a 15 minute demo for Trail of Cthulhu written


by Steve Dempsey.

Artwork - Jerome Huguenin


Layout Template - Jerome Huguenin
Layout - Beth Lewis
Trail of Cthulhu Core Rulebook written by Kenneth Hite
Based on the GUMSHOE System by Robin D Laws

© Steve Dempsey. All rights reserved. Trail of Cthulhu is a trademark


of Pelgrane Press Ltd.

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TRAIL OF CTHULHU

Ritual Pursuits

Background and Woodrow Chadrick, the driver. It’s


not been an easy journey. Unmarried
Decoding the notebook requires Cop
Talk (core clue) and shows that he
Vincent Crane is a graduate of women travelling with men, and whites was investigating a disturbance at the
Miskatonic University. While there, travelling with blacks, are viewed with Crane farmstead. Their neighbours,
he read some things in the library that great suspicion. the Dicklys, reported (10-67) strange
have unhinged him - specifically, part noises and screams (10-91b) coming
of the Necronomicon. He decided that You took a slight detour in Ohio to from the farm, possibly a prowler (10-
he wanted to contact Abdul Alhazred check out a haunting in Lima. You had 70). The Dicklys have the only phone in
in order to understand things better. hoped to make better time, because the area, and Old Mother Dickly wasn’t
Crane has tracked down a descendant you need to be in Indy tonight. You’ve too keen on investigating.
of the Mad Arab’s, into whom his spirit been forced to push on into the night
can be summoned, namely Woodrow and now you’re just south of Muncie. It The officer’s vehicle is nowhere to be
Chadwick, Fran Tyler’s driver. is a moonless night. It is clear and cold seen, but across the fields you can the
March night, and the stars are bright. lights in a farmhouse.
Crane has holed up in his family’s
old farm outside Muncie, IN. He has
arranged for Chadwick to come to
him by faking a haunting, and inviting
Scene 1 – Scene 2 –
Tyler to Indianapolis. Tyler has missed
the rendezvous and welcolme party, so The Police Officer The Farmhouse
Crane has summoned up and despatched Scene type: Core (Cop Talk)
a Nightgaunt to fetch Chadwick for the Suddenly, there is a roadblock up Scene type: Core (Evidence
ritual. This involved killing many farm ahead. A police officer flags the car Collection)
animals as an offering, and inscribing a down with a torch, and Woodrow is Time is of the essence, as the group
large Elder Sign on the side of his barn. asked to get out. Anyone who passes a must find Chadwick before Crane
This ruckus worried the neighbours, Sense Trouble roll (Difficulty 4) will completes his terrible ritual. Arriving
who called the police. Two policemen see a flickering as something occludes at the farm house, the group finds the
arrived. One, Officer Taylor, was killed the stars. yard awash with the blood and flesh of
by Crane with a shotgun. The other, many animals (a 3-point Stability test).
Hicks, escaped the carnage by running Woodow and the officer stand talking Some parts bear human bite marks,
away. It is he that the PCs will meet on in the headlights, when a large creature and some parts have been nailed to the
the road. swoops down, assaults the officer, and barn, in and around a strange symbol
disappears into the night with Woodrow that has been inscribed. A pipe from a
in its clutches (a 4-point Stability test
Introduction for those who can see the Nightgaunt;
5-point test for Tyler, whose friend has
large water tower has created a small
stream that runs into the barn. Occult
It’s 1931 and the Indianapolis Indians (supplementary clue) will confirm this
have just opened their new Perry been abducted). is some kind of summoning ritual.
Stadium on 16th St., and the newly
reformed Indianapolis ABCs are Officer Hicks, #7435, is dead (a 2-point To one side is parked a police car, both
playing in the Negro National League. Stability test for those who didn’t doors are open. A dead police officer
Travelling to Indianapolis cross country see the Nightgaunt), his head almost lies slumped and bloody across the front
from New York in a quite a decent twisted off. On the ground next to him seat. There is a large shotgun wound in
car, a Ford Model A Sedan, are the is a torch and his notebook. Medicine his chest. His gun lies on the floor.
six PCs, looking to take advantage of or Shooting (supplementary clue)
these exciting times. There are two ball reveals that the officer has some Inside the homestead is a bloody
players, a sports journalist, a doctor, an shotgun pellets in his side, which were mess, the remains of Crane’s research
author (whose car it is), a photographer inflicted under an hour ago. and experiments. Mad scrawlings

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TRAIL OF CTHULHU
Ritual Pursuits

adorn the walls, papers are strewn spell has been mistranslated. Occult Athletics checks are necessary to
everywhere, and body parts and other would then indicate that the ritual is make it down into the quarry quickly.
indescribable things are scattered likely to fail. The target is 4 with a torch, 5 without
around. (-1 to target if going more slowly).

Evidence Collection (core clue)


Scene 3 – Otherwise a Drive check (Difficulty
7), with one wheel bumped up on one
allows a quick assessment. Simple
searching will find all the clues, but the The Ritual of the copper strips, can get the car
down to the bottom in one round.
group will arrive at the quarry after Scene type: Resolution
the ritual has failed. The perpetrator Crane has prepared an old quarry for The PCs have three rounds to reach
is not here, but there is a drawing his ritual. Long strips of copper wire Crane before he finishes his ritual.
on the wall that is some kind of map. radiate out from the centre to the And it will take them this long to get
Outdoorsman allows the speedy rim, and channel whatever unearthly in range to shoot him. Other ways
identification of the location, a quarry power Crane is using (see map, of interrupting the ritual include
somewhere to the north of here. below). Unearthly energies coruscate disrupting the copper wires in some
in the night. way. Touching them directly incurs
A spend of Evidence Collection will a blast of ethereal energy doing 1d6
allow the investigator to recognise that If the PCs used a simple search in damage and permanently blasting away
the various notes, books and images, if the farm, they arrive after the ritual 1 Sanity as the unfortunate’s brain is
collected, amount to a Mythos Tome, has failed, finding both participants directly exposed to the otherworldly
the Crane Archive, giving a pool of unconscious and slumped on the nexus. However this will stun Crane
Occult 2 and Cthulhu Mythos 1. ground, the Nightgaunt prancing and and knock him down for a round.
It is a mixture of English and Arabic. picking at their bodies.
There are three spells present, In any case, the ritual will not succeed
Call Dark Servitor (Summon/Bind Otherwise, as the PCs reach the
because Crane doesn’t have the
Nightgaunt), Summon Ancestor (a quarry, their car is attacked by the
correct spell. It will pull Alhazred
Resurrection variant requiring a Nightgaunt (see below, sent to stop
from his proper place in time and
descendant of the deceased into whom them by Crane. It will attempt to
space, as if invisible creatures were
the spirit of the dead is summoned) carry PCs off and drop them into the
devouring him. He will be mostly
and Blessing of the Dark (Enchant quarry (it has to make a scuffling roll
trapped in limbo, but some portion
knife). Using Languages (Arabic) to avoid dropping them in the water.
of his being will enter Chadwick and
will spot that the Summon Ancestor corrupt him. He will respond by using
the Shrivelling spell (p117 of Trail of
The Quarry Cthulhu) on any who come near, first
Car using it to severely hurt Crane.

Chadwick will be on -1 Stability by


this point. He will shrivel the first
PC to approach (4pts to cast, 5 pts to
the damage roll) leaving him on -11
Sanity, almost completely mad. He
will last one round of gibbering before
he, too, collapses.

The Nightgaunt
This is straight from the book, although
you might like to change things a bit
to make it more interesting for the
players. Nightgaunts use a ‘tickle’
ability to immobilise. There are
several ways this can be represented in
the game:

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TRAIL OF CTHULHU
Ritual Pursuits
• the Nightgaunt applies pressure to
points on the character paralysing
them and causing their face to
contort in a terrible rictus;
• the Nightgaunt does not swoop
but presents itself initially as a
ridiculous idea to the character
who can’t help but chuckle at the
enormity of it. When the character
laughs, they let down their guard
and the Nightgaunt can insinuate
itself into reality and carry them off,
helpless as they are with the terrible
humour of what is happening.
Nightgaunts are winged creatures with
barbed tails, prehensile paws, and a
pair of inward-curving horns. Their
skin is black and oily like a whale’s,
and they have no faces. They never
speak or laugh, and their wings make
no sound.

Nightgaunts serve Nodens by, among


other things, grasping and carrying off
intruders, who they unceremoniously
dump in the most dismal and horrible
places imaginable (including the
Dreamlands or other dimensions) and
leave to die. Nightgaunts perch various
spots in the lonely parts of the world,
and come out at night. They are not
very intelligent, but can understand
some languages (such as the gibberings
of ghouls), and are friendly to some
occult races.

Nightgaunts attempt to sneak up


quietly on victims, grasp their
weapons, and overpower them.

Tickling: Nightgaunts who win a


Scuffling contest do no damage, but
shaken (see p. 74). Armor does not
protect against nightgaunt tickling.
Pre-Generated
may disarm their foe of one weapon or
item. Once they have won two Scuffling Game Statistics Characters
contests in a row, he is grappled by their Abilities (on ground/in air or space):
long, strong fingers and toes, and they Athletics 6/12, Health 7, Scuffling 10 • Amanda Jones, journalist
can carry him off and begin to tickle Hit Threshold: 4 • Brad Heller, catcher
him with their razor-sharp barbed Alertness Modifier: +1 • Eugene Stafford, pitcher
tails. A successful tickle attack (which Stealth Modifier: +2 (flying), +3
also uses Scuffling) leaves the victim (flying in darkness) • Fran Tyler, author
disoriented and confused for 1D6+1 Weapon: see above • Alex Lansdale, doctor
rounds, unable to take any physical Armor: -2 vs any (skin) • Lian Chao, photographer
action and with effects similar to being Stability Loss: +0

7
Player Name:

TRAIL OF CTHULHU

Investigator Name: Amanda Jones


Sanity1 Drive: Adventure
0 1 2 3
Occupation:2 Journalist
4 5 6 7
8 9 10 11
Occupational benefits: Use Reassurance to get access
to newspaper morgues.
12 13 14 15
Hit Threshold3 3 Pillars of Sanity: 1) Our elders are worthy of
respect. 2) The truth should be heard.
Stability
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting Assess Honesty* 2 Athletics
12 13 14 15 Anthropology Bargain* 2 Conceal 4
Archaeology Bureaucracy 1 Disguise (I)* 4
Health Architecture Cop Talk* 2 Driving 2
-12 -11 -10 -9 Art History Credit Rating 2 Electrical Repair(I)
-8 -7 -6 -5 Biology Flattery 2 Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation Filch 4
0 1 2 3 Cryptography Intimidation Firearms5 2
4 5 6 7 Geology Oral History* 2 First Aid 4
8 9 10 11 History 1 Reassurance* 2 Fleeing7 8
12 13 14 15 Languages6 1 Streetwise 1 Health9 8
____________ Hypnosis8
____________ Mechanical Repair(I) 1
1
In a Pulp game where Sanity can be ____________ Piloting
recovered, mark Sanity pool loss with a ____________ Technical Abilities Preparedness 6
line, Sanity rating loss with a cross.
Law Art Psychoanalysis
2
Occupational abilities are half price.
Mark them with a * before assigning Library Use 1 Astronomy Riding
points. Medicine Chemistry Sanity9 8
Hit Threshold is 3, 4 if your Athletics Occult Craft Stability9 8
3

is 8 or higher
These General abiltities double up as
(I)
Physics Evidence Collection* 2 Scuffling 2
Investigative abilities Theology Forensics Sense Trouble 6
4
Usually, you can’t start with Cthulhu Locksmith Shadowing* 4
Mythos. Sanity is limited to 10-Cthulhu
Mythos.
Outdoorsman Stealth 4
Pharmacy Weapons
5
In a Pulp game If your Firearms rating
is 5 you can fire two pistols at once (see Photography* 2
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game
You're originally from Brooklyn, and your dad played for the Dodgers. Watching
9
You start with 4 free Sanity Your father, baseball player
points, 1 Health and 1 Stability
him play, you fell in love with baseball, and determined to make it your career. It's
Bob Jones; your former editor,
point. hard to make it as a woman sports journalist, but your skills have swung you a job
Harvey Smith
in Indianapolis, writing about the local AAA team, the Indians.

8
Player Name:

TRAIL OF CTHULHU

Investigator Name: Brad Heller


Sanity1 Drive: Arrogance
0 1 2 3
Occupation:2 Journeyman ballplayer
4 5 6 7
Occupational benefits: Use Credit Rating pool to call
8 9 10 11
on personal contacts in any field of endeavor
12 13 14 15
Hit Threshold3 4 Pillars of Sanity: 1) Work is good for the soul. 2)
Jesus is my salvation.
Stability
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting Assess Honesty* 2 Athletics 12
12 13 14 15 Anthropology Bargain 2 Conceal
Archaeology Bureaucracy Disguise (I)
Health Architecture Cop Talk Driving 2
-12 -11 -10 -9 Art History Credit Rating* 4 Electrical Repair(I)
-8 -7 -6 -5 Biology Flattery* 2 Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation Filch
0 1 2 3 Cryptography Intimidation 3 Firearms5 6
4 5 6 7 Geology Oral History* 2 First Aid 2
8 9 10 11 History 1 Reassurance 1 Fleeing7 6
12 13 14 15 Languages6 Streetwise* 2 Health9 9
Hypnosis8
Mechanical Repair(I) 2
1
In a Pulp game where Sanity can be Piloting
recovered, mark Sanity pool loss with a Technical Abilities Preparedness 2
line, Sanity rating loss with a cross.
Law Art Psychoanalysis
2
Occupational abilities are half price.
Mark them with a * before assigning Library Use Astronomy Riding*
points. Medicine Chemistry Sanity9 8
3
Hit Threshold is 3, 4 if your Athletics
is 8 or higher
Occult Craft 1 Stability9 8
These General abiltities double up as
(I)
Physics Evidence Collection Scuffling 6
Investigative abilities Theology* 2 Forensics Sense Trouble 2
4
Usually, you can’t start with Cthulhu Locksmith Shadowing
Mythos. Sanity is limited to 10-Cthulhu Outdoorsman* 2 Stealth 2
Mythos.
5
In a Pulp game If your Firearms rating
Pharmacy Weapons 4
is 5 you can fire two pistols at once (see Photography
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game You've travelled all over the States plying your trade as a catcher in the Negro
Your mother Clara, who's still in
9
You start with 4 free Sanity Leagues.You'd been working as a bible saleman until you landed a job at the
points, 1 Health and 1 Stability
California, where you're originally
Indiana ABCs, who were looking for a seasoned pro to help develop their
point. from; your former coach in the
young players.You helped local author Fran with some baseball myths when
Louisville Colonels, Clarkson.
you played for the Louisville Colonels.

9
Player Name:

TRAIL OF CTHULHU

Investigator Name: Eugene Stafford


Sanity1 Drive: Duty
0 1 2 3
Occupation:2 Criminal turned baseball pitcher
4 5 6 7
Occupational benefits: When using Conceal, Filch or
8 9 10 11
Shadowing, you can spend after the roll
12 13 14 15
Hit Threshold3 4 Pillars of Sanity: 1) Love of baseball. 2) A good life
is its own reward.
Stability
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting Assess Honesty* 2 Athletics 10
12 13 14 15 Anthropology Bargain* 2 Conceal 6
Archaeology Bureaucracy Disguise (I)
Health Architecture Cop Talk 1 Driving 2
-12 -11 -10 -9 Art History Credit Rating 3 Electrical Repair(I) 2
-8 -7 -6 -5 Biology Flattery 1 Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation Filch 6
0 1 2 3 Cryptography Intimidation* 2 Firearms5 1
4 5 6 7 Geology Oral History 1 First Aid
8 9 10 11 History Reassurance 1 Fleeing7
12 13 14 15 Languages6 1 Streetwise* 2 Health9 9
Italian Hypnosis8
Mechanical Repair(I) 6
1
In a Pulp game where Sanity can be Piloting
recovered, mark Sanity pool loss with a Technical Abilities Preparedness
line, Sanity rating loss with a cross.
2
Occupational abilities are half price.
Law 1 Art Psychoanalysis
Mark them with a * before assigning Library Use Astronomy Riding
points. Medicine Chemistry Sanity9 8
3
Hit Threshold is 3, 4 if your Athletics
is 8 or higher
Occult Craft 2 Stability9 8
These General abiltities double up as
(I)
Physics Evidence Collection Scuffling* 6
Investigative abilities Theology 1 Forensics Sense Trouble* 4
4
Usually, you can’t start with Cthulhu Locksmith* 2 Shadowing* 4
Mythos. Sanity is limited to 10-Cthulhu Outdoorsman Stealth* 8
Mythos.
5
In a Pulp game If your Firearms rating
Pharmacy Weapons 2
is 5 you can fire two pistols at once (see Photography
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game You're from Queens, where you had a job as a locksmith. You practised on
9
You start with 4 free Sanity the side a bit, cracking safes for the mob. On Sundays, you played amateur
points, 1 Health and 1 Stability
Louis, the barman in your local in
baseball in the park and that's where you were spotted by a scout for the
point. Queens; your girlfriend Teresa.
Indianapolis Indians. Hopefully you can stay out of trouble and make a name
for yourself.

10
Player Name:

TRAIL OF CTHULHU

Investigator Name: Fran Tyler


Sanity1 Drive: Thirst for Knowledge
0 1 2 3
Occupation:2 Author
4 5 6 7
Occupational benefits: Use adventure downtime to
8 9 10 11
refresh one Academic pool point (max four times)
12 13 14 15
Hit Threshold3 3 Pillars of Sanity: 1) Knowledge is to be cherished. 2)
Humanity is special.
Stability
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting Assess Honesty* 2 Athletics
12 13 14 15 Anthropology 1 Bargain Conceal 4
Archaeology Bureaucracy Disguise (I) 2
Health Architecture Cop Talk Driving 6
-12 -11 -10 -9 Art History Credit Rating 5 Electrical Repair(I)
-8 -7 -6 -5 Biology Flattery Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation* 2 Filch
0 1 2 3 Cryptography Intimidation Firearms5 4
4 5 6 7 Geology Oral History* 2 First Aid 2
8 9 10 11 History* 2 Reassurance Fleeing7 6
12 13 14 15 Languages6* 2 Streetwise Health9 8
Hypnosis8
Mechanical Repair(I)
1
In a Pulp game where Sanity can be Piloting
recovered, mark Sanity pool loss with a Technical Abilities Preparedness 4
line, Sanity rating loss with a cross.
2
Occupational abilities are half price.
Law Art* 2 Psychoanalysis
Mark them with a * before assigning Library Use* 2 Astronomy Riding
points. Medicine Chemistry Sanity9 8
3
Hit Threshold is 3, 4 if your Athletics
is 8 or higher
Occult* 2 Craft Stability9 10
These General abiltities double up as
(I)
Physics Evidence Collection* 2 Scuffling 3
Investigative abilities Theology Forensics Sense Trouble 4
4
Usually, you can’t start with Cthulhu Locksmith Shadowing 4
Mythos. Sanity is limited to 10-Cthulhu Outdoorsman Stealth 6
Mythos.
Pharmacy Weapons
5
In a Pulp game If your Firearms rating
is 5 you can fire two pistols at once (see Photography 1
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game Originally from Louisville, KY, you travel across America, collecting myths
Your driver,Woodrow Chadwick, who's
9
You start with 4 free Sanity and legends and writing them up as horror stories for the pulp magazines.
points, 1 Health and 1 Stability
been with you for years; your great-aunt
Recently you've heard some strange things about Indianapolis so you're
point. Constance, who inspired your love of
checking it out.You don't like to travel alone, so you advertised in the paper
stories; fellow author Edith Henry
and have some interesting companions for the trip from NY.

11
Player Name:

TRAIL OF CTHULHU

Investigator Name: Dr. Alex Lansdale


Sanity1 Drive: Adventure
0 1 2 3
Occupation:2 Doctor
4 5 6 7
Occupational benefits: Each point of First Aid heals
8 9 10 11 either 3 Health (others), or 2 (you); you can stabilize
12 13 14 15 a seriously wounded victim by spending 1 First Aid.
Hit Threshold3 3 Pillars of Sanity: 1) The Hippocratic Oath. 2) The
American Dream is there for me.
Stability
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting* 2 Assess Honesty* 2 Athletics 4
12 13 14 15 Anthropology 1 Bargain Conceal
Archaeology Bureaucracy 1 Disguise (I)
Health Architecture Cop Talk Driving
-12 -11 -10 -9 Art History Credit Rating 3 Electrical Repair(I) 2
-8 -7 -6 -5 Biology* 2 Flattery Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation Filch
0 1 2 3 Cryptography Intimidation Firearms5 3
4 5 6 7 Geology Oral History First Aid* 12
8 9 10 11 History Reassurance* 2 Fleeing7 6
12 13 14 15 Languages6* 2 Streetwise Health9 8
Latin Hypnosis8
Mechanical Repair(I) 2
1
In a Pulp game where Sanity can be Piloting
recovered, mark Sanity pool loss with a Technical Abilities Preparedness 4
line, Sanity rating loss with a cross.
2
Occupational abilities are half price.
Law Art Psychoanalysis 6
Mark them with a * before assigning Library Use 1 Astronomy Riding 4
points. Medicine* 4 Chemistry Sanity9 8
Hit Threshold is 3, 4 if your Athletics Occult Craft Stability9 10
3

is 8 or higher
These General abiltities double up as
(I)
Physics Evidence Collection Scuffling 4
Investigative abilities Theology Forensics* 2 Sense Trouble 2
4
Usually, you can’t start with Cthulhu Locksmith Shadowing
Mythos. Sanity is limited to 10-Cthulhu Outdoorsman 1 Stealth 2
Mythos.
5
In a Pulp game If your Firearms rating
Pharmacy* 2 Weapons
is 5 you can fire two pistols at once (see Photography
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game Your sister, Judy, who was closest in From a poor farming family from up-state Massachusetts, you've worked
9
You start with 4 free Sanity age to you; your professor, Dr. Alteus, hard and won scholarships to become a doctor. The trouble is, you've got no
points, 1 Health and 1 Stability whose encouragement got you through money to buy a place in a swanky new practice, but the Indianapolis Indians
point.
college; Miriam Greenberg, a nurse in need a doctor to go with them on the road and you've got the job.You hope
your first hospital to save enough to start your own practice.

12
Player Name:

TRAIL OF CTHULHU

Investigator Name: Lian Chao


Sanity1 Drive: Artistic sensitivity
0 1 2 3
Occupation:2 Photographer
4 5 6 7
Occupational benefits: Use adventure downtime to
8 9 10 11 refresh one Photography pool point (max four
12 13 14 15 times)
Hit Threshold3 3
Pillars of Sanity: 1) Photographs can't lie. 2) Human
Stability beings are inherently good.
-12 -11 -10 -9
-8 -7 -6 -5
-4 -3 -2 -1
0 1 2 3
Academic Abilities Interpersonal Abilities General Abilities
4 5 6 7
8 9 10 11 Accounting Assess Honesty* 2 Athletics 4
12 13 14 15 Anthropology* 2 Bargain Conceal 3
Archaeology Bureaucracy Disguise (I)* 2
Health Architecture* 2 Cop Talk Driving 2
-12 -11 -10 -9 Art History* 2 Credit Rating 4 Electrical Repair(I) 6
-8 -7 -6 -5 Biology Flattery* 2 Explosives(I)
-4 -3 -2 -1 Cthulhu Mythos4 Interrogation Filch
0 1 2 3 Cryptography Intimidation Firearms5
4 5 6 7 Geology Oral History 1 First Aid 4
8 9 10 11 History Reassurance Fleeing7 4
12 13 14 15 Languages6* 2 Streetwise Health9 8
English Hypnosis8
Mandarin Mechanical Repair(I) 2
1
In a Pulp game where Sanity can be Piloting
recovered, mark Sanity pool loss with a Technical Abilities Preparedness 6
line, Sanity rating loss with a cross.
2
Occupational abilities are half price.
Law Art* 2 Psychoanalysis
Mark them with a * before assigning Library Use 1 Astronomy Riding
points. Medicine Chemistry Sanity9 8
3
Hit Threshold is 3, 4 if your Athletics
is 8 or higher
Occult Craft* 2 Stability9 8
Physics Evidence Collection Scuffling
These General abiltities double up as
(I)

Investigative abilities Theology Forensics Sense Trouble 4


4
Usually, you can’t start with Cthulhu Locksmith Shadowing 4
Mythos. Sanity is limited to 10-Cthulhu Outdoorsman Stealth 6
Mythos.
Pharmacy Weapons
5
In a Pulp game If your Firearms rating
is 5 you can fire two pistols at once (see Photography* 4
p. 42)
6
Assign one language per point, during
play. Record them here.
7
Any Fleeing rating above
twice your Athletics rating
costs one point for two.
8
Only Alienists and
Parapsycholigists can buy
SOURCES OF STABILITY: CONTACTS AND NOTES
Hypnosis, and only in a Pulp
game Originally from Shanghai, you moved to New York four years ago to study
Your classmate, Ruth Collins, who's
9
You start with 4 free Sanity art at New York University. During the course, you became fascinated by
points, 1 Health and 1 Stability
helped you settle down in New York;
both American culture, and capturing everyday life in photographs. Your
point. your grandfather Feng, who encouraged
university has arranged for you to spend a month with an AAA baseball team,
you to follow your dreams.
the Indianapolis Indians.

13

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