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Computers in Education

The typical school has 1 computer per 20 students, a ratio that computer educato
rs feel is still not high enough to affect classroom learning as much as books a
nd classroom conversation.
Some critics see computer education as merely the latest in a series of unsucces
sful attempts to revolutionise education through the use of audio- and visually-
oriented non print media. For example, motion pictures, broadcast television, fi
lmstrips, audio recorders, and videotapes were all initially heralded for their
instructional potential, but each of these ultimately became minor classroom too
ls alongside conventional methods.

Communications Satellite
A communications satellite is an artificial SATELLITE placed into orbit around t
he Earth to facilitate communications on Earth. Most long-distance radio communi
cation across land is sent via MICROWAVE relay towers. In effect, a satellite se
rves as a tall microwave tower to permit direct transmission between stations, b
ut it can interconnect any number of stations that are included within the anten
na beams of the satellite rather than simply the two ends of the microwave link.

Computer Crime
Computer crime is defined as any crime involving a computer accomplished through
the use or knowledge of computer technology. Computers are objects of crime whe
n they or their contents are damaged, as when terrorists attack computer centres
with explosives or gasoline, or when a "computer virus" a program capable of al
tering or erasing computer memory is introduced into a computer system.
Personal Computer
A personal computer is a computer that is based on a microprocessor, a small se
miconductor chip that performs the operations of a c.p.u.
Personal computers are single-user machines, whereas larger computers generally
have multiple users. Personal computers have many uses such as: Word processing
, communicating to other computers over a phone line using a modem,databases,lei
sure games are just some of the uses of a Personal Computer.
Computers for Leisure Games
As they proliferated, video games gained colour and complexity and adopted the b
asic theme that most of them still exhibit: the violent annihilation of an enemy
by means of one's skill at moving a lever or pushing a button.
Many of the games played on home computers are more or less identical with those
in video arcades. Increasingly, however, computer games are becoming more soph
isticated, more difficult, and no longer dependent on elapsed time a few compute
r games go on for many hours. Graphics have improved to the point where they al
most resemble movies rather than rough, jagged video screens of past games. Som
e of the newest arcade games generate their graphics through C.D R.O.M. Many in
clude complicated sounds, some even have music and real actors. Given an imagi
native programmer, a sophisticated video game has the potential for offering an
almost limitless array of exotic worlds and fantastic situations.
In the early 90s parents and government were becoming increasingly aware of viol
ence in video games so they introduced warnings on the box like in the movies.

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