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Chapter I

Introduction

Introduction and its background

A mobile legend is arguably one of the most popular mobile games currently being

played. Mobile Legends is a Multiplayer Online Battle Arena (MOBA) for IOS and Androids

devices created by China developer, the Moonton Technology Co. Ltd and shanghai mulong

network and technology Co.,ltd. July 11, 2016. When you hear about the effect of mobile games

you tend to think about the negative effects first. Like the fact they are causing addiction, in

behavior and in their health. We are surrounded by people that who prefer to spend time alone

with their mobile phones instead of starting conversation with a random stranger or having a

quality time to their friends and families and mobile games consume more and more of our

time each day. But think of it, playing mobile games have a positive effects to the players of it

especially in mobile legends players. So the researchers came up to this study to show that

there is also an effects in mobile games (mobile legends) to the behavior and health of SHS

students.

As of now, many of the students are playing mobile legends and some are not playing.

This research is conduct to know the perspective of non-players towards mobile legends

gamer. In the present generation, children tend to prioritize other things. The researchers

came up with a study to show that there is a perception of non-players to players of mobile

legends.

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