The shadow raven is a tiny beast with above average dexterity and wisdom. It has keen senses including blindsight and darkvision, and an ability to understand common and elvish. It has advantages on saving throws against magic, can see in magical darkness, and mimic sounds. It can turn invisible until it attacks or uses its scare ability, allowing it to frighten a target once per day with a wisdom saving throw.
The shadow raven is a tiny beast with above average dexterity and wisdom. It has keen senses including blindsight and darkvision, and an ability to understand common and elvish. It has advantages on saving throws against magic, can see in magical darkness, and mimic sounds. It can turn invisible until it attacks or uses its scare ability, allowing it to frighten a target once per day with a wisdom saving throw.
The shadow raven is a tiny beast with above average dexterity and wisdom. It has keen senses including blindsight and darkvision, and an ability to understand common and elvish. It has advantages on saving throws against magic, can see in magical darkness, and mimic sounds. It can turn invisible until it attacks or uses its scare ability, allowing it to frighten a target once per day with a wisdom saving throw.
Armor Class 13 Hit Points 7 Speed 10 ft. fly 50 ft. Ability Scores STR 4 (-3) DEX 17 (+3) CON 10 (+0) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Perception +4 , Stealth +5 Senses Blindsight 10 ft., Darkvision 60 ft. Passive Perception 13 Languages Understands Common and Elvish but doesn’t speak Features Keen Senses. The shadow raven has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Magic Resistance. The shadow raven has advantage on saving throws against spells and other magical effects. Devil’s Sight. Magical darkness doesn’t impede the shadow raven’s darkvision. Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a DC 12 Wisdom (Insight) check. Actions Beak. Melee Weapon Atack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. Scare (1/Day). One creature of the shadow raven's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the shadow raven is within line of sight, ending the effect on itself on a success. Invisibility. The shadow raven magically turns invisible until it attacks or uses its Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the shadow raven wears or carries is invisible with it.