You are on page 1of 7

Character Information Name: Arya

Modifier Totals
Wound Box 0 7/7 Age 20
Speed 0 6 Gender Female
Armor 0 5 Partner Spirit of Wind and Lightning
Damage 0 5 Total Exp Gained 0
Accuracy 0 7 Total Exp Used 0
Movement 0 8 Exp Left 0
Dodge 0 9
Appearance and Description

Inspiration 1
Sanity Drain

Attributes and Skills


Name Points Bonus Name Points Roll

Agility 6 6 Body 5 5
Dodge 3 9 Athletics 2 7
Fight 1 7 Endurance 3 8
Stealth 2 8 Feats of Strength 0 5
Charisma 3 3 Intelligence 3 3
Manipulate 0 3 Computer 1 4
Perform 0 3 Decipher Intent 0 3
Persuade 2 5 Knowledge 2 5
Willpower 8 8 Total CP 50
Perception 3 11 Attribute CP 25
Survival 2 10 Skill CP 25
Bravery 4 12

Aspects
Name Description

Go with the plan Changes to plans or sudden changes to her surrounding offset her, but her determination to continue can
(good or bad) lead to surprising result

Good cop,
Bad cop She usually has 2 mood: Overly Joyful or Depressingly Negative
I'm not blonde Sometime she says weird or out of place comments, she never realised it but always answer I'm not
I swear! blonde I swear!

Never back down Doesn't know when to give up.

Don't force it
on me She takes her own decisions and nobody will force her to do what she doesn't want.

Torments
Name Description Progress

Completed Terrible
0 Roll: 3d6 -2

Exp cost: 1 0/10


Completed Major
0 Roll: 3d6 +1

Exp cost: 1 0/7


Completed Major
0 Roll: 3d6 +1

Exp cost: 1 0/7


Completed Minor
0 Roll: 3d6 -1

Exp cost: 1 0/5


Completed Minor
0 #VALUE!

Exp cost: 1 0/5


Completed Minor
0 #VALUE!

Exp cost: 1 0/5


Minor 5
Major 7
Terrible 10

Wind Human Bancholilimon


Beast Zephyrmon
Fusion Ancientkazemon

Lightning Beast Thunderbirdmon


Human Kinkakumon
Fusion Junomon
Digimon Information Name: Kazemon
Quality Modifier Totals
Wound Box 2 7 Stage Rookie Stage Base DP Wound Box Brains Movement
Agility 0 4 Size Medium 1x1 m Fresh 5 0 -1 2
Body 0 7 Total Exp Gained 0 In-Training 10 0 0 4
Brains 1 6 Total Exp Used 0 Rookie 25 2 1 6
Movements 6 12 Exp Left 0 Champion 40 5 3 8
Ultimate 55 7 5 10
Mega 70 10 7 12
Identifiers and Personality Burst 85 14 10 14

Tiny 1x1 m 0
Small 1x1 m 2
Medium 1x1 m 4
Large 2x2 m 6
Huge 3x3 m 8
Gigantic 4x4 m 10

Stats
Name DP Points Quality Modifier Total Name Roll
Accuracy 4 0 4 Speed/Dex 3d6+4
Dodge 4 0 4 Strength/Con 3d6+7
Health 3 0 3 Intelligence 3d6+6
Damage 3 0 3
Armor 3 0 3
Stat DP 17
Qualities DP 8
Total DP 25/25

Qualities Notes:
Name Cost Description
When adding qualities to your digimon, add new
lines before the line listed as "End Line". This will
Flight 2 Fly movement +2 ensure your DP are added cumulatively

Attack Effect [Healing] 3 Healing effect


The Attack originates in a radius around the user. The radius of the attack is 1 at
base, however, if it is a Ranged Attack, it may add 1/5 of the user’s Brains Stat to
Area Attack [Burst] 2 the Radius (if 1/5 of your Brains is not a whole number, round down).
Close Combat The Digimon gains+2 dice on [Melee] Accuracy rolls, but suffers a -1 diepenalty on
Optimization 1 [Ranged] Accuracy rolls.
End Line

Attacks
Name [Tags] Description

Rookie
Fairy Dust [Healing] [Burst] Release fairy dust that recover life of allies and herself
Wind Kick [Melee] Fly around and dive kick the target
Digimon Information Name: Bancholilimon
Quality Modifier Totals
Wound Box 5 16 Stage Champion Stage Base DP Wound Box Brains Movement
Agility 0 7 Size Medium 1x1 m Fresh 5 0 -1 2
Body 0 10 Total Exp Gained 0 In-Training 10 0 0 4
Brains 3 13 Total Exp Used 0 Rookie 25 2 1 6
Movements 8 16 Exp Left 0 Champion 40 5 3 8
Ultimate 55 7 5 10
Mega 70 10 7 12
Identifiers and Personality Burst 85 14 10 14

Tiny 1x1 m 0
Small 1x1 m 2
Medium 1x1 m 4
Large 2x2 m 6
Huge 3x3 m 8
Gigantic 4x4 m 10

Stats
Name DP Points Quality Modifier Total Name Roll
Accuracy 7 0 7 Speed/Dex 3d6+7
Dodge 7 0 7 Strength/Con 3d6+10
Health 6 0 6 Intelligence 3d6+13
Damage 7 0 7
Armor 5 0 5
Stat DP 32
Qualities DP 8
Total DP 40/40

Qualities Notes:
Name Cost Description
When adding qualities to your digimon, add new
lines before the line listed as "End Line". This will
Flight 2 Fly movement +2 ensure your DP are added cumulatively

Weapon [YoYo] 3 +3 damage, +3 accuracy with weapon


Can attack at +6
Reach 3 meters

End Line

Attacks
Name [Tags] Description

Champions
Spinning Petals [Melee] [YoYo] [Reach] Let out her YoYo covered with sharp leaf to slice the target

Ultimate

Mega

Burst
Digimon Information Name: Thunderbirdmon
Quality Modifier Totals
Wound Box 5 16 Stage Champion Stage Base DP Wound Box Brains Movement
Agility 0 5.5 Size Large 2x2 m Fresh 5 0 -1 2
Body 0 13 Total Exp Gained 0 In-Training 10 0 0 4
Brains 3 13 Total Exp Used 0 Rookie 25 2 1 6
Movements 8 16 Exp Left 0 Champion 40 5 3 8
Ultimate 55 7 5 10
Mega 70 10 7 12
Identifiers and Personality Burst 85 14 10 14

Tiny 1x1 m 0
Small 1x1 m 2
Medium 1x1 m 4
Large 2x2 m 6
Huge 3x3 m 8
Gigantic 4x4 m 10

Stats
Name DP Points Quality Modifier Total Name Roll
Accuracy 7 0 7 Speed/Dex 3d6+5.5
Dodge 4 0 4 Strength/Con 3d6+13
Health 6 0 6 Intelligence 3d6+13
Damage 7 0 7
Armor 8 0 8
Stat DP 32
Qualities DP 8
Total DP 40/40

Qualities Notes:
Name Cost Description
When adding qualities to your digimon, add new
lines before the line listed as "End Line". This will
Flight 2 Fly at speed +2 ensure your DP are added cumulatively

Armor Piercing 3 Ignore first 3 armor


The user’s Attack hits every target in a Line which originates adjacent to the user,
the Range of the Line being 5+1/5 of the user’s Brains. The line’s width is 1 at base,
however the user may add 1 to the width for every Size class they are above
Area Attack [Line] 2 Medium.
Ranged Striker Opt 1 +2 dice on [ranged], -1 dice defense vs [Melee]
End Line

Attacks
Name [Tags] Description

Champions
Thunder Storm [Ranged] [Armor Piercing 3] Flaps wings clad in electricity generating a storm of lightning
Lightning Horn [Melee] Charge at the target and thrust his horn filled with lightning

Ultimate

Mega

Burst
Inventory Notes

You might also like