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To cite this article: Judith Aston & Sandra Gaudenzi (2012) Interactive documentary: setting the
field, Studies in Documentary Film, 6:2, 125-139
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SDF 6 (2) pp. 125–139 Intellect Limited 2012
Judith Aston
University of the West of England
Sandra Gaudenzi
University of the Arts London
Interactive documentary:
setting the field
Abstract Keywords
This article articulates the authors’ combined vision behind convening i-Docs, the interactive
first international symposia to focus exclusively on the rapidly evolving field of inter- documentary
active documentary. In so doing, it provides a case study of practice-driven research, constructing reality
in which discussion around the act of developing and making interactive documen- authorship
taries is seen as being a necessary prerequisite to subsequent theorizing in relation to agency
their impact on the continuing evolution of the documentary genre. As an essentially enactive knowledge
interdisciplinary form of practice, the article provides a conceptual overview of what collaboration
interactive documentaries (i-docs) are, where they come from and what they could activism
become. The case is made that i-docs should not be seen as the uneventful evolution ethics
of documentaries in the digital realm but rather as a form of nonfiction narrative
that uses action and choice, immersion and enacted perception as ways to construct
the real, rather than to represent it. The relationship between authorship and agency
within i-docs is also considered as being central to our understanding of possibilities
within a rapidly evolving field of study.
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Judith Aston | Sandra Gaudenzi
1. The reasons for such can be considered an interactive documentary.1 This is a deliberately broad
a broad definition of
i-docs are explained
definition of i-docs, which is platform agnostic. Whilst it is in part attuned
by Gaudenzi to Galloway et al.’s definition of interactive documentary as ‘any documen-
her interactive tary that uses interactivity as a core part of its delivery mechanism’ (2007:
documentary entry
of The Johns Hopkins 330–31), the definition provided here recognizes the fact that interactivity in
Guide to Digital i-docs often goes beyond a ‘delivery mechanism’ to incorporate processes of
Media and Textuality production. In addition to this, most of the current literature (Gifreu 2011;
(forthcoming).
Crou 2010; Hudson 2008) confines i-docs to web-docs (documentaries that
2. Draft version of all the use the World Wide Web as a distribution and content production platform)
chapters available at:
http://www.interactive but the i-Docs symposia have expanded the definition to include any digital
documentary.net/ platform that allows interactivity (such as Web, DVD, mobiles, GPS devices
about/me/
and gallery installation). As such, interactivity is seen as a means through
which the viewer is positioned within the artefact itself, demanding him, or
her, to play an active role in the negotiation of the ‘reality’ being conveyed
through the i-doc. This view of interactivity requires a physical action to take
place between the user/participant and the digital artefact. It involves a human
computer interface, going beyond the act of interpretation to create feedback
loops with the digital system itself.
A brief historical overview of how the evolution of digital technology has
allowed the emergence of different types of i-docs demonstrates that a variety
of i-doc genres is already established, and that each of them uses technology to
create a different interactive bond between reality, the user and the artefact. As
yet, there is no formal consensus on how to classify i-docs – with Gifreu (2011)
and Galloway et al. (2007) having already proposed their own suggestions.
This article builds on the taxonomy proposed by Gaudenzi in Chapter 1 of her
Ph.D. (forthcoming).2 Her approach is to analyse i-docs through their interactive
logic, rather than through the digital platform that they use, their topic or their
message. She draws upon some key understandings of interactivity and argues,
similarly to Lister et al. in New Media: A Critical Introduction (2003), that different
understandings of interactivity have led to different types of digital artefacts.
By selecting four dominant understandings of interactivity – as a conversa-
tion with the computer (Lippman, in Brand 1988: 46), as linking within a text
(Aarseth 1994: 60), as interactive computation in physical space (Eberbach et al.
2004: 173) or as participation in an evolving database (Davenport and Murtaugh
1995: 6) – Gaudenzi proposes four interactive modes: the conversational, the
hypertext, the experiential and the participative. These modes were used as a
starting point from which to discuss our approach to the i-Docs symposia, out
of which further debates and ongoing discussions have emerged.
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Interactive documentary
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Judith Aston | Sandra Gaudenzi
3. Aston began her career bicycle. Those testimonies were then made accessible to any other participant
working with the BBC
Interactive Television
passing in the area where the message was first recorded. This type of locative
unit in the mid-1980s documentary invites the participant to experience a ‘hybrid space’ (De Souza
and then went on to e Silva 2006: 262) where the distinction between the virtual and the physical
study for a Ph.D. in
interaction design becomes blurred. I-docs of this nature tend to play on our enacted perception
and cross-cultural while moving in space. As the participant moves through an interface that is
communication at physical (although enhanced by the digital device) embodiment and situated
the Royal College of
Art (2003). Gaudenzi knowledge are constantly elaborating new situated meanings. This category is
worked for ten years in named as being Experiential because it brings users into physical space, and
television production
before doing an M.A.
creates an experience that challenges their senses and their enacted percep-
in interactive media tion of the world.
at the London College
of Communication,
which lead her to Why are such modes important?
teach there. She then
started a Ph.D. on the Since each interactive mode creates a different dynamic with the user, the
topic of interactive author, the artefact and its context, the argument presented here is that each
documentaries at
Goldsmiths that is, at
one can be seen as affording a different construction of ‘reality’. While experi-
the time of writing, in ential i-docs can add layers to the felt perception of reality, to create an embod-
its completion stages. ied experience for the participants, conversational i-docs can use 3D worlds to
recreate scenarios, therefore playing with options of reality. Participative i-docs
allow people to have a voice and to participate in the construction of reality,
while hypertext i-docs can construct multiple pathways through a set ‘reality’
to provide a range of perspectives on a common set of themes or issues. In this
sense, each form of i-doc seems to negotiate reality far beyond Stella Bruzzi’s
vision of documentaries as ‘performative acts whose truth comes into being
only at the moment of filming’ (2000:7) because the ‘moment of truth’ is now
also placed into the actions and decisions of the user/participant. We see this
way of thinking about i-docs as offering a tool as much for the co-creation of
reality as for its representation. This is a position that has led us into placing
debates around the relationship between authorship and agency within i-docs
at the centre of our discussions.
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Interactive documentary
(Mcmahon, 2009) and Mapping Main Street (Oehler, Heppermann, Shapins 4. Where Aston has
been developing
and Burns, 2009–ongoing). Finally, a range of independent productions were teaching and
emerging: projects such as the French Brève de Trottoirs (Lambert and Salva, research programmes
2010), pervasive games such as Blast Theory’s Rider Spoke (Adams, 2007), and in interactive
documentary since the
university research projects such as Gone Gitmo (Peña, 2007). mid-1990s.
Given this observation, it seemed a logical next step to create a commu-
nity of like-minded people by organizing a conference on the subject. Whilst
there were new media awards attached to larger documentary festivals, there
were no events dedicated to interactive documentary. The focus of the i-Docs
symposia was not to be about debating the merits of linear versus interac-
tive formats, but more about understanding the new opportunities that were
being opened up by the development of interactive technologies within
a twenty-first century context. At the heart of our combined interest in the
field was a fundamental belief in the human need to try to make sense of
the world around us, using whatever tools are to hand, and in the role of
narrative and storytelling in that process. In accepting the idea that, in our
contemporary times, digital media plays an important part in shaping culture,
and in influencing the ways in which we relate to the world, our aim was to
explore how interactive technologies might offer new ways to help us both to
understand the world and to shape it. The Digital Cultures Research Centre
at the University of the West of England4� agreed to host the conference and
fifteen months later in March 2011 the world’s first symposium dedicated to
the interactive documentary genre was held.
129
Judith Aston | Sandra Gaudenzi
130
Interactive documentary
film clips from across the Israeli/Palestinian divide recorded over a set period
of time. The viewer is offered various ways to engage with these recordings,
through a timeline, through a map or through a thematic approach. This
represents a significant development on from Manovich’s work on spatial
montage (2001), in that it moves beyond his interest in random juxtaposition
to create a more authored and cohesive approach, out of which documentary
meaning can be generated.
In addition to this, both projects offer a limited degree of user participation,
with Gaza Sderot encouraging discussion of issues raised through an integrated
forum and Prison Valley going a step further by inviting users to send messages
to the subjects of the film, thus breaking the conventional border between film-
makers (observers) and subjects (observed). Given that Prison Valley is a more
recent production than Gaza Sderot, Brachet was asked if his work is gradu-
ally moving towards facilitating a greater degree of participation in i-docs. His
response was that each of his i-docs projects has its own integrity and that
participation around an i-doc can be just as valid as participation within an
i-doc. This became an important theme, which re-surfaced on several occa-
sions over the course of the day and is one which is central to our own ongo-
ing discussions around different modes of interactivity within i-docs.
As Multiplatform Commissioner for the BBC, Nick Cohen focused on
his insights into transmedia storytelling gained from his work at the BBC
as multiplatform commissioner for factual and art programmes. Working
his way through a number of recent projects, he described his intentions to
move audiences away from observing the world through the knowing eyes
of the programme-maker towards a logic of gaining understanding through
more active forms of involvement and participation. For him, a strong trans-
media concept needed to be platform neutral, with such projects benefiting
greatly from a single creative lead across the different platforms. Encouraging
people to participate was still a major challenge for institutions such as the
BBC who need to create strong motivational drivers, such as tapping into
peoples’ emotions, offering them some form of personal gain, the oppor-
tunity for self-expression and recognition or appealing to the greater good.
He referred to the 90-9-1 principle, as cited by Jacob Nielson (2006), which
suggests that there is a participation inequality on the Internet with only 1%
of people creating content, 9% editing or modifying that content, and 90%
viewing content without actively contributing.
Cohen’s intervention was important in showing how much broadcasters
are very much aware of changes in consumption patterns of their younger
audiences. It is not true that the born digital watch less television than their
older generation, it is just that they watch their favourite programmes on
demand and on their computer rather than on a television set. In order to keep
their audience tuned in, broadcasters are increasingly commissioning multi-
platform projects, in which a television programme has an interactive coun-
terpart. This is making broadcasters one of the major transmedia producers
of the market. This view of transmedia production contrasted with an earlier
comment made by Brachet, who stated that his projects were created first and
foremost for the web. Whilst many of them existed across a range of differ-
ent platforms, for Brachet a good web-doc would always be conceived first
and foremost for that medium. This raised an important point about transme-
dia production, as to whether one platform would always drive the others or
whether a genuinely equal relationship could be established in terms of the
content being conveyed across the different platforms.
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Judith Aston | Sandra Gaudenzi
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Interactive documentary
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Judith Aston | Sandra Gaudenzi
1. User participation in i-docs: how can the act of participating change the
meaning of an i-doc and what is the role of authorship in this process?
2. Layered experience, augmented reality games and pervasive media: are
locative i-docs changing our notion of physical experience and space?
3. Activism and ethics: how can i-docs be used to develop new strategies for
activism?
4. Open source and the semantic web: how are tagging video, HTML5 and
the semantic web opening up new routes for i-docs?
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Interactive documentary
The second symposium, held in March 2012, adopted a fluid form to respond 8. The programme and
to these questions, with a mixture of panels, workshops, labs and feed-back speaker details for both
i-Docs 2011 and i-Docs
sessions providing the right setting to generate in depth and critical debate. 2012 can be found on
To facilitate these debates, the symposium was set up both to look forwards the i-docs web-hub,
along with an evolving
at emerging possibilities and to look backwards at ongoing concerns within series of blog posts in
the wider field of documentary endeavour. Central to this approach was our relation to the ongoing
belief in the value of establishing an arena for constructive debate based on development of the
genre: http://i-docs.org/
the principle of grounded research. This research is practice-led and predi-
cated on the establishment of a community, through which core theoretical
concerns and their connection to a longer history of documentary making can
begin to be identified within an interdisciplinary context. Whilst it is beyond
the scope of this article to discuss the outcomes of this second symposium,
space was specifically provided for reflection on the place of i-docs within a
wider continuum of documentary making.�8
Conclusion
It is important to us that the community that has sprung up around the
i-Docs symposia remains open to new technologies and ideas, whilst at
the same time recognizing strong areas of continuity with the wider tradi-
tion of documentary making. Our view is that interactive media creates a
dynamic relationship between authors, users, technology and environment
that allows for fluidity, emergence and co-emergence of reality. One of the
things that we find to be new and exciting new about i-docs is the relations
of interdependence that they create between the user and the reality that
they portray. Feed-back loops that are not possible in linear narrative
can give the opportunity both to participants and to the artefact to re-
define themselves and to change. Where this is the case, it is through
enacted engagement with the artefact that the reality being portrayed
comes into being. At the same time, it is also important to consider where
the authorship lies in an i-doc and to recognize the fact that some i-docs are
developed through a more collaborative process than others. Whilst contem-
porary debate around i-docs does seem to be focused on user generated
content and participatory processes, we want to position these approaches
alongside equivalent discussion of the role of expert knowledge and more
artistic forms of expression within i-docs.
I-docs that follow a hypertext, a participative, an experiential or a conver-
sational logic will vary in terms of their look and feel, but also in terms of
their political impact. Whereas hypertext i-docs offer new ways to access and
engage with a pre-authored set of ideas and arguments, collaborative i-docs
can fundamentally question the role we want to have in society to give us active
choices that can re-define who we want to be. Locative i-docs, on the other
hand, can add layers to the felt perception of reality by transforming the user
into an embodied enactor, while conversational i-docs can be good at placing
the participant in front of hypothetical ethical choices. These are just some
of the distinctions that we can already see in the burgeoning family of i-docs
and that the i-Docs symposia have been able to highlight. No doubt, many
more forms will emerge in the coming years to challenge our views of partic-
ipation by creating new opportunities to negotiate and co-create reality. In
these times of constant flux, it is hoped that i-Docs will remain the place to
debate, ponder and anticipate where the tides are bringing us and how to
navigate the waves.
135
Judith Aston | Sandra Gaudenzi
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Suggested citation
Aston, J. and Gaudenzi, S. (2012), ‘Interactive documentary: setting the field’,
Studies in Documentary Film, 6: 2, pp. 125–139, doi: 10.1386/sdf.6.2.125_1.
Contributor details
Judith Aston is a senior lecturer at the University of the West of England,
specializing in multiplatform documentary and digitally expanded film-
making. She has a background in Visual Anthropology and Computer-related
Design, holding an M.A from the University of Cambridge and a Ph.D. from
the Royal College of Art in London. She was a pioneer in the emergent inter-
active media industry of the mid-1980s, working on a range of early projects
with the likes of Apple Computing, the BBC Interactive Television Unit and
Virgin Publishing. In her capacity as co-convenor of the i-Docs symposia, she
is particularly interested in placing debates around authorship, agency and
new approaches to storytelling at the centre of the ongoing discussions.
Contact: University of the West of England, Bower Ashton Campus, Clanage
Road, Bristol, BS3 4QP.
E-mail: judith.aston@uwe.ac.uk
Sandra Gaudenzi started her career as a television producer and has been
teaching interactive media theory at the London College of Communication
(University of the Arts London) since 1999. Her research interests include
interactive documentary, interactive narrative, mobile video, locative media
and augmented reality. Sandra is also co-convener of i-Docs: a conference
138
Interactive documentary
Judith Aston and Sandra Gaudenzi have asserted his right under the Copyright,
Designs and Patents Act, 1988, to be identified as the authors of this work in
the format that was submitted to Intellect Ltd.
139
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