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THE FROG SERIES

OPERATING MANUAL
THE FROG SERIES
OPERATING MANUAL
If a portable or temporary three phase Federal Communications Commission Issue 6 - March 2004
mains supply is used to power this
desk, we recommend that the desk This equipment has been tested and Manual Stock No. 73 - 750 - 00
mains plug is removed before found to comply with the limits for a Software Version 9.0
connecting or disconnecting the Class A digital device, pursuant to part © Zero 88 Lighting Ltd. 2004
supply. Serious damage will occur if 15 of the FCC rules. These limits are
the desk is connected across two designed to provide reasonable Zero 88 Lighting Ltd.
phases. protection against harmful interference Usk House
when the equipment is operated in a Llantarnam Park
This equipment is designed for use as commercial environment. This Cwmbran
a lighting control desk only, and is equipment generates, uses, and can Gwent NP44 3HD
unsuitable for any other purpose. It radiate radio frequency energy and, if United Kingdom
should only be used by, or under the not installed and used in accordance
supervision of, an appropriately with the instruction manual, may cause Tel: +44 (0)1633 838088 *
qualified or trained person. harmful interference to radio Fax: +44 (0)1633 867880
communications. Operation of this e-mail: sales@zero88.com
Zero 88 Lighting Ltd. reserves the right equipment in a residential area is likely Web: www.zero88.com
to make changes to the equipment to cause harmful interference in which
described in this manual without prior case the user will be required to * 24 hour answerphone
notice. E & OE. correct the interference at his own
expense.

Frog Series 73-750-00 Issue 6 i


Contents

1. Introduction 6. Super User


This Manual 1-1 Introduction 6-1
The Frog Series 1-2 Entering Super User 6-1
Front Panel Controls 1-3 Desk Setup 6-2
Main LCD User Interface 1-8 Floppy Disk Functions 6-11
Clear/Reset Functions 6-13
2. Quickstart Tutorial
Illumination 6-14
Introduction 2-1 Set Recovery Mode 6-14
Turning on the Desk 2-2 Set Date & Time 6-14
Setting Generic Channels 2-2 Set Lock Code 6-15
Setting Fixture Channels 2-2 Desk Information 6-15
Programming a Scene into a Memory 2-3 Reset DMX 6-15
Programming a Scene onto a Submaster 2-3 Exiting Super User 6-15
Transferring a Memory onto a Submaster 2-3
Playing Back the Memories 2-4
7. Other Features
Playback Using Submasters 2-4 Introduction 7-1
Viewing Outputs 7-2
3. Preset Operation
Lock Function 7-3
Introduction 3-1 FROG Function 7-4
Two Preset Operation 3-2 Palettes 7-6
Wide Operation 3-4 Fixture Groups 7-8

4. Memories Monitor Displays 7-9


External Keyboard 7-14
Introduction 4-1
Recovery Mode 7-14
LCD Display – Memories 4-3
Upgrading Software 7-14
Selecting a Memory 4-3
Programming Memories 4-4 8. Technical Specification
Modifying Scenes 4-9 Introduction 8-1
Modifying Chases 4-10 Desk Power Supply 8-2
Jumps in the Memory Stack 4-12 Audio Input 8-2
Inserting Memories 4-12 Desk Light 8-2
Copying Memories 4-13 Remote Switches 8-2
Previewing Memories 4-14 External Data Storage 8-2
Clearing Memories 4-14 DMX Output 8-2
Playback of Memories 4-15 Keyboard 8-2

5. Submasters Video Output 8-2

Introduction 5-1 9. User Notes


LCD Display - Submasters 5-2
Selecting a Submaster 5-2
Channel Data on Submasters 5-3
Transferring Memories 5-4
Copying Submaster Data 5-6
Previewing Submasters 5-6
Clearing Submasters 5-7
Outputting Data from Submasters 5-8
Submaster Flash Functions 5-10

ii Frog Series 73-750-00 Issue 6


Figure 1 - 1: The Frog Lighting Desk

Introduction
This Manual Conventions

This manual describes the operation of Throughout this manual the following
the Frog series of lighting control desks conventions are used.
(Frog, Fat Frog, Leap Frog, Bull Frog).
References to controls, buttons and
This chapter contains a general lights on the front panel appear in
overview of the various desks in the capital letters, for example:
Frog series followed by a brief
description of the front panel controls GRAND MASTER, GO, PAUSE.
and displays, and details of the main
LCD user interface. References to the main LCD (eg the
Memories screen) are shown as
The quickstart tutorial chapter is follows:
provided to help you get the desk up
and running quickly and lead you Current: 1 s
through the basic desk functions. Next: <2 *>
Fade Up: <00:03.0>
For detailed descriptions of the main Fade Down:<00:03.0>v
desk functions (presets, memories,
submasters etc.) refer to the relevant References to fields which appear on
chapter(s) in the manual. the main LCD screen are shown in
italics, for example:
The manual concludes with chapters
on the Super User functions, other Current, Next, Fade Up, Fade Down.
features (eg FROG function, palettes)
and technical specification of the
desks.

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 1-1


Introduction

The Frog Series Palettes Remote Switches

This section provides a summary of the The Fat Frog and Leap Frog desks Up to six remote switches can be
main functions of the Frog series of provide user programmable Colour, connected to the desk and configured
lighting control desks. Beamshape and Position palettes as Go or Go to memory actions.
(24 of each attribute).
LCD Interface The Bull Frog desk provides user Super User
programmable Colour, Beamshape
All setup, programming and playback and Position palettes (48 of each Super User functions are provided for
information is displayed on the main attribute). setting up the desk defaults, clearing
LCD display. memories, submasters and show data,
and resetting the desk.
The MEMORIES, SUBMASTERS and Memories
OUTPUTS keys on the front panel Loading and saving shows to floppy
enable quick and direct access to the Memories can be recorded as scenes disk, setting up a lock code and
main programming, playback and or chases. All memories have their resetting the DMX output functions are
information screens. own trigger, fade times and dwell time. also provided within Super User.

Chase memories have their own


Channels modifiers which affect their output. Lock Function
(Direction, Attack, Drive, and Speed).
The Frog Lighting desk controls 48 A lock function is provided to prevent
generic channels. Frog - All memories are recorded as unauthorised editing of desk setup and
full memories. show data.
The Fat Frog Lighting desk controls 48
generic channels and up to 288 Fat Frog, Leap Frog and Bull Frog -
separate moving light channels. Both full and partial memories can be Desk Output
recorded.
The Leap Frog Lighting desk controls The generic channels and fixture
48 generic channels and up to 512 channels are output via DMX 512.
separate moving light channels. Submasters

The Bull Frog Lighting desk controls The Frog, Fat Frog and Leap Frog Monitor Displays
96 generic channels and up to 1024 desks provide a total of 108
separate moving light channels. submasters (9 pages of 12). The desks have a video output for the
display of memory, submaster, outputs
The Bull Frog desk provides a total of and other data on a monitor screen.
Fixtures 216 submasters (9 pages of 24).

The Fat Frog lighting desk can control Submasters can be loaded with External Keyboard
up to 12 moving light fixtures. channel data or transferred memories.
An external keyboard may be
The Leap Frog and Bull Frog lighting One page is always active, which is connected to the desks via the mini
desks can control up to 24 moving light indicated by the seven segment DIN connector on the rear panel.
fixtures. display on the front panel.
This allows text and numeric data to be
Page Overlay is provided to allow entered in the appropriate fields on the
DMX Patch submasters from different pages to be main LCD screen.
used at the same time.
The generic channels and fixture
channels can be soft patched to the Floppy Disk Drive
DMX output channels (1 - 512).
Playback X
The desks have a floppy disk drive to
Bull Frog - The generic channels and The Memory Stack is made up of all enable show data to be saved and
fixtures can be patched to DMX the programmed memories (scenes loaded via floppy disk.
channels (1 - 512) on two different and chases).
DMX universes (A and B). Loading fixture types, changing the
Playback X provides a simple method common fixture types and performing
of playing back the memory stack software upgrades are also carried out
using the GO button. via floppy disk.
There are also MASTER, PAUSE and
OVERRIDE controls.

1-2 Frog Series 73-750-00 Issue 6


Introduction

Figure 1 - 2: Generic (Preset) Controls

Front Panel Controls • PRESET A FADERS • CHANNEL FLASH BUTTONS

This section describes the controls and These faders control the output levels The CHANNEL FLASH BUTTONS are
displays on the front panel of the Frog of generic channels 1-24 located below the PRESET B faders.
series of lighting control desks. (channels 1-48 on the Bull Frog). These buttons are used to flash or solo
the generic channels; their action is
Note that some of the controls are only • PRESET B FADERS determined by the setting on the
applicable on certain desks. FLASH FUNCTION Button.
These faders control the output levels
The controls have been divided into of generic channels 1-24 (1-48 on the • CROSSFADE CONTROL
the following sections: Bull Frog) in two preset operation, or
generic channels 25-48 (49-96 on the The CROSSFADE control is used to
• Generic (Preset) Controls Bull Frog) in wide operation. determine the fade time when
crossfading between scenes set up on
• Submaster Controls
• A AND B MASTER FADERS the two presets, or between a scene
• Playback X Controls on the presets and a stored scene (in
In Two Preset operation – the A wide operation). The control can be set
• Memory Controls MASTER fader controls the maximum to Manual or to a time between 1
• Fixture Controls output level from the PRESET A second and 5 minutes.
faders. The B MASTER fader controls
• Other Controls the maximum output level from the • FADING LIGHT
PRESET B faders.
The red FADING light indicates that a
In Wide operation – the A MASTER timed crossfade is taking place
Generic (Preset) Controls and B MASTER faders control the between two scenes on the presets, or
maximum output levels from the between a scene on the presets and a
PRESET faders and the stored scene, stored scene (in wide operation).
These controls provide a complete
according to the PRESET CONTROL.
manual system for controlling the
generic channels on the desk. The B MASTER fader is reversed
• PRESET CONTROL
(100% at the bottom of its travel) to The PRESET control is only applicable
The desk can be set up as a two
facilitate manual crossfades when in wide operation. The button is used
preset (normal) or single preset (wide)
moving the A MASTER and B to control which of the master faders
configuration.
MASTER faders in tandem. (A MASTER or B MASTER) has the
control of the preset faders, and which
• SHIFT BUTTON master has control of the stored scene.

This button is used to select which The red lights next to the PRESET
generic channels are affected by the CONTROL button indicate the current
CHANNEL FLASH BUTTONS. The state (A FADERS, B STORED or B
accompanying red lights indicate the FADERS, A STORED).
channels selected.

Frog Series 73-750-00 Issue 6 1-3


Introduction

Figure 1 - 3: Submaster and Playback X Controls

Submaster Controls Playback X Controls

• SUBMASTER FADERS • MASTER FADER • OVERRIDE CONTROL


The SUBMASTER FADERS control The Playback X MASTER fader This control is used to slow down or
the output levels of the channel data or controls the maximum output level of speed up progression through the
memory data loaded onto them. the generic channels and brightness memory stack.
fixture channels (if applicable) in the
• SUBMASTER FLASH BUTTONS memories on the memory stack. When the control is moved away from
the neutral position the red SLOW or
The SUBMASTER FLASH BUTTONS The colour, beamshape and position FAST light flashes accordingly.
are used to flash or solo the channel or fixture channels are not affected by the
memory data on the submaster. Playback X MASTER fader. • STEP BUTTON
The action of the button is determined This button is used to manually step
by the FLASH FUNCTION button. • GO BUTTON through, or set the beat for, any chase
This button initiates a dipless memory with manual or beat drive
The buttons are also used to select crossfade between the current memory respectively that is currently being
submasters when transferring being output and the next memory on output on the Playback X.
memories. the memory stack.

Each button has a yellow light in it The red light next to the GO button
which is used to indicate when the comes on during the crossfade, and
output is fading and page overlay. flashes if the crossfade is paused.

• SUBMASTER PAGE UP/DOWN • PAUSE BUTTON


The submaster PAGE UP and PAGE This button is used to halt progression
DOWN buttons are used to select the through the memory stack and will stop
current submaster page (1-9) . a cross fade between memories if one
is in progress.
• SUBMASTER PAGE DISPLAY
When the show is paused, the red light
The current submaster page is in the PAUSE button flashes. When
indicated on the seven segment PAGE the PAUSE button is pressed again,
Display. the light in the PAUSE button goes off
and the show continues.
• STEP BUTTON
This button is used to manually step
through, or set the beat for, any chase
memory with manual or beat drive
respectively that is currently being
output on any of the submasters.

1-4 Frog Series 73-750-00 Issue 6


Introduction

Figure 1 - 4 : Memory Controls

Memory Controls • TRANSFER WITH TIME BUTTON • ENTER BUTTON

This button is used to transfer a This button is used for selecting ‘soft’
• LCD DISPLAY memory with its fade times onto a buttons on the main LCD display.
submaster.
The LCD display provides the main
user interface to the desk in setup, • MEMORY TYPE BUTTON
programming and running the show. • UP / DOWN CURSOR BUTTONS
This button is used to select the
The brightness and contrast of the These 2 buttons are used to move the memory type being programmed or
LCD display can be adjusted as cursor up and down the LCD display. edited. The adjacent red lights indicate
required in Super User. the memory type (Scene or Chase).
• + / - BUTTONS
• MEMORIES BUTTON • DIRECTION BUTTON
These 2 buttons are used to adjust
This button displays the Memories values on the LCD display. This button is used to set the Direction
screen on the LCD. This screen is modifier when programming or editing
used when programming, editing, • PROGRAM BUTTON a chase memory. The accompanying
transferring, copying and deleting lights indicate the selected direction
memories from the memory stack. This button is used to confirm the (Forward, Backward or Bounce).
programming of memories, submasters
• SUBMASTERS BUTTON and palettes. • ATTACK BUTTON

This button displays the Submaster • COPY BUTTON This button is used to set the Attack
screen on the LCD. This screen is modifier when programming or editing
used when programming, editing, This button is used to copy memory or chases. The accompanying lights
copying and deleting submasters. submaster data. indicate the selected attack (Snap,
Slow Attack, Slow Decay, Crossfade).
• OUTPUTS BUTTON • INSERT BUTTON
• DRIVE BUTTON
This button is used to display the This button is used to insert point
current output values of the generic memories, add/insert chase steps and This button is used to set the Drive
and fixture channels, or the DMX add/insert duplicates when patching. modifier when programming or editing
outputs on the LCD. a chase memory. The accompanying
• CLEAR BUTTON lights indicate the selected drive
• PREVIEW BUTTON (Auto, Vari, Bass, Manual or Beat).
This button is used to clear or delete
This button is used to preview memory memories, submasters etc.. • SPEED CONTROL
or submaster data. This control is used to set the Speed
• EDIT BUTTON modifier when programming or editing
• TRANSFER NO TIME BUTTON
This button is used to Edit a memory a chase memory. The red light next to
the control provides additional
This button is used to transfer a or submaster.
feedback when editing chase speed.
memory without time onto a
submaster.

Frog Series 73-750-00 Issue 6 1-5


Introduction

Figure 1 - 5: Fixture Controls (Fat Frog)

Fixture Controls

This section of the front panel contains


various controls and displays used in
• WHEEL GROUP BUTTON • FROG BUTTON
the control, programming and editing of When the parameters for the current This button is used to set the currently
moving light fixtures. attribute of the selected fixture(s) are selected fixture channels to output
contained in more than one group, this random FROG values.
• FIXTURE SELECTION BUTTONS button is used to switch between the

These buttons are used to select


different groups of parameters. • FROG SCREEN BUTTON
individual or groups of fixtures when The red light in the WHEEL GROUP This button is used to display the
programming, editing or patching. button is lit when there is more than FROG Function screen on the LCD.
one group of parameters.
Each button contains two lights (one
yellow, one red). When a fixture has When there is only one group of • STEP BUTTON
been assigned, the yellow light in the parameters for the selected fixture and This button is used to manually step
button is lit. When a fixture is selected, attribute, the light in the button is off, through fixture channels which are
the red light in the button is lit. and pressing the button has no effect. outputting random FROG values.

• ATTRIBUTE BUTTONS • HOME BUTTON • CONTROL WHEELS


These 4 buttons (BRIGHTNESS, This button is used as a quick method The three control wheels are used for
COLOUR, BEAMSHAPE, POSITION) of setting all the parameters for the programming fixture parameters.
are used to select an attribute for the selected fixture(s) to their home
selected fixture(s). position.
• WHEEL LCD
This determines the fixture parameters The home position is defined as
assigned to the control wheels, and brightness to full, colour to white, no The Wheel LCD is used to indicate
displayed on the WHEEL LCD. gobo, no effects, iris open, shutter which fixture parameter is being
open, pan and tilt to mid position etc. controlled by which wheel, and also the
Only one attribute can be selected at a current value of the parameter.
time. The red light in the button It is also possible to home the
indicates the selected attribute. parameters of a single attribute The brightness and contrast of the
(brightness, colour, beamshape or Wheel LCD can be adjusted as
These buttons are also used when position). required in Super User.
programming and selecting palettes.
• GROUP BUTTON
This button is used when programming
and selecting fixture groups .

Fat Frog - The FUNCTION button F4


is used as the GROUP button.

1-6 Frog Series 73-750-00 Issue 6


Introduction

Figure 1 - 6: Other Controls

Other Controls

• GRAND MASTER FADER • WIDE BUTTON • LOCK BUTTON

This fader controls the final output This button is used to determine the This button is used to lock and unlock
values of all the generic channels configuration of the PRESET A and the desk. When the desk is locked, the
resulting from the preset faders, PRESET B faders. red light in the LOCK button is lit and
submasters and Playback X. none of the setup, memory or
The red light in the WIDE button is lit submaster data can be modified.
The fader also controls the final output when the desk is in Wide operation.
values of the fixture brightness The locking and unlocking processes
channels. It does not affect the fixture When wide is not selected (two preset require entering a lock code. The lock
colour, beamshape or position operation) the PRESET A faders and code is set in Super User.
channels of any assigned fixtures. PRESET B faders both control generic
channels 1-24 (1-48 on the Bull Frog ). • FUNCTION BUTTONS
• BLACKOUT BUTTON
When wide is selected (wide operation) Four function buttons are available on
This button is used to reduce all the the PRESET A faders control generic the front panel (F1 – F4), and are used
generic channels to zero, producing a channels 1-24 (1-48 on the Bull Frog ); for the following functions:
blackout. the PRESET B faders control generic
channels 25-48 (49-96 on Bull Frog). F1 - Monitor Functions.
This button also reduces the fixture
brightness channels to zero. It does • FLASH FUNCTION BUTTON F2 - Naming Functions,
not affect the colour, beamshape or
position fixture channels. This button is used to determine the F3 - Individual live adjustment of chase
operation of the CHANNEL FLASH modifiers on playback X or
When blackout is active, the red light in BUTTONS and SUBMASTER FLASH submasters.
the button flashes. Pressing the BUTTONS.
BLACKOUT button again will return the F4 - Group Button (Fat Frog only).
desk to normal outputs. The red lights next to the FLASH
FUNCTION button indicate the current
setting (OFF, FLASH or SOLO).

Frog Series 73-750-00 Issue 6 1-7


Introduction

Figure 1 - 7: Memory Control section containing Main LCD

Main LCD User Interface Editable Fields Editing Fade Times

The LCD display, together with various On the LCD display, editable fields are Fade times are displayed on the main
front panel buttons, provides the main indicated by angled brackets (<…>). LCD in minutes, seconds and tenths
user interface to the desk and is used (mm:ss.t).
in setup, programming, editing and The value of a field can only be edited,
running the show. using the + and - keys, when it is Each field within the fade time is
highlighted (ie. the angled brackets are editable using the + and - keys.
The main LCD is 4 x 20 characters. displayed as flashing).
The minutes and seconds fields
Most of the LCD screens consist of a In this manual, the highlighted field is rollover automatically when adjusting
title, editable fields and soft buttons. shown in bold text. the seconds and tenths.

Some LCD screens contain error The up and down arrow keys are used The up and down arrow keys move the
messages, warnings, instructions or to move through the editable fields, flashing cursor between the fields.
information. options and soft buttons on the LCD.
For example, the flashing cursor is on
This section of the manual describes It is possible to move from the last item the minutes field of the Fade Up time:
how to use the cursor keys, the + and - on the LCD screen to the first and vice
keys, and the ENTER key to navigate versa using the up and down arrow Current: 1 s
through the LCD screens and adjust keys. Next: < 2 s>
the values in the editable fields. Fade Up: <00:03.0>
Example - Memories screen: Fade Down:<00:03.0>
Numeric data may also be entered via
an external keyboard, if preferred Current: 1 s Press the down arrow key to select the
(see chapter 7 for details) Next: < 2 *> seconds field in the Fade Up time:
Fade Up: <00:03.0>
Fade Down:<00:03.0> Current: 1 s
Next: < 2 s>
The Current field is not editable. The Fade Up: <00 :03.0 >
Next, Fade Up and Fade Down fields Fade Down:<00:03.0>
are editable.
Press the down arrow key to select the
The Next field is highlighted (flashing), tenths field in the Fade Up time:
so the + and - keys will adjust the next
memory number. Current: 1 s
Next: < 2 s>
Pressing the down arrow key will move Fade Up: <00 :03.0>
the cursor to the Fade Up field. Fade Down:<00:03.0>

1-8 Frog Series 73-750-00 Issue 6


Introduction

Figure 1 - 8 : Memory Controls

Soft Buttons Long Lists

Soft buttons are indicated on the LCD On several of the LCD screens, there Pressing the down arrow key 3 times
using square brackets ([…]) and curly are more editable options and/or soft will select Option 4 and the LCD will
brackets ({…}). buttons than will fit on the four lines of show the following:
the LCD display.
Where a display contains more than *** SCREEN TITLE ***
one soft button (eg OK and CANCEL), In these situations, up and down arrow Option 2: <100%> ^
the default button is indicated by characters are displayed on the right Option 3: <100%>
square brackets. A selected button is hand side of the LCD screen to show Option 4: <100%> v
highlighted (ie flashing). there are further options available.
The ‘^’ indicates that there is one or
The up and down arrow keys are used The up and down arrow characters are more options above Option 2. The ‘v’
to select the required soft button. shown as ‘^’ and ‘v’ respectively in this indicates that there are one or more
manual. options below Option 4.
The selected soft button on the LCD is
actioned by pressing the ENTER When the up and down arrow keys are Pressing the down arrow key 3 times
button on the front panel. used to scroll up and down the list of will select the Exit button and the LCD
options and buttons, the screen title will show the following:
Example - a warning message with two remains displayed on line 1 of the LCD
soft buttons (Yes and No): and Lines 2 – 4 on the LCD will change *** SCREEN TITLE ***
accordingly. Option 5: <100%> ^
***** WARNING ****** Option 6: <100%>
Memory is programmed For example - The LCD screen below [Exit]
Overwrite memory ? contains a title, six editable options and
[YES] {NO} an Exit button. The ‘^’ indicates that there is one or
more options above Option 5. The Exit
The YES button is the default button *** SCREEN TITLE *** button is the last option in the list.
and also the currently selected button. Option 1: <100%>
Pressing the ENTER key on the front Option 2: <100%>
panel will activate the YES button. Option 3: <100%> v
***** WARNING ****** The ‘v’ indicates that there are one or
Memory is programmed more options below Option 3.
Overwrite memory ?
[YES] {NO}

In the above display, the NO button is


selected. Pressing the ENTER key will
activate the NO button.

Frog Series 73-750-00 Issue 6 1-9


Introduction

1 - 10 Frog Series 73-750-00 Issue 6


Figure 2 - 1 : The Fat Frog Lighting Desk

Quickstart Tutorial
Introduction

This chapter enables you to get the


desk up and running quickly, and to
program and playback a simple show.

It starts by covering how to turn on the


desk, set up channel and fixture data
on the outputs, save data to memories
or submasters, and transfer memories
onto submasters.

It then continues with playing back the


memories using the Playback X
controls, and outputting data from the
submasters.

Before starting a new lighting session it


may be necessary to clear the existing
show or reset the desk. If this is the
case refer to chapter 6 for details.

This tutorial assumes that a suitable


lighting rig has been set up with
dimmers, luminaires and moving light
fixtures (if applicable), which are
controlled by a standard DMX signal.

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 2-1


Quickstart Tutorial

Figure 2 - 2: Fat Frog Front Panel

Turning on the Desk Setting Generic Channels Setting Fixture Channels

Connect the DMX cable to the desk. The generic channel levels are set The fixtures have to be assigned
using the PRESET A and PRESET B before the fixture channels can be set
Connect the power supply to the desk faders on the front panel. up (see Assign Fixtures - chapter 6).
and switch on at the mains.
The levels on the PRESET faders are Fixtures are programmed by selecting
Ensure that Blackout is not active (red mixed with any outputs resulting from the fixture(s), selecting the attribute,
light in the BLACKOUT button is off). Playback X and the submasters on a then adjusting the parameter levels
highest takes precedence (HTP) basis using the control wheels, as follows:
Set the GRAND MASTER fader to full. to give the final value of each generic
channel. Use the FIXTURE SELECTION
Set all PRESET A, PRESET B and buttons to select the fixture(s) required.
SUBMASTER faders to zero. In Two Preset operation - The The red light in the button is lit when
PRESET A or PRESET B faders can the fixture is selected.
Press the MEMORIES button to be used to program generic channels
display the Memories screen on the Select the required attribute using the
1-24 (1-48 on Bull Frog). Channels
main LCD (if not already on display). appropriate ATTRIBUTE SELECTION
25-48 (49-96 on Bull Frog ) are taken
as zero. button (BRIGHTNESS, COLOUR,
Set the generic channels to the BEAMSHAPE or POSITION).
required value(s) as described in the In Wide operation - The PRESET A
following section. The corresponding fixture parameters
faders are used to program channels
1-24 (1-48 on Bull Frog), PRESET B are assigned to the control wheels.
The channel values are output live on
faders to program channels 25-48 The parameter names and values are
the DMX.
(49-96 on Bull Frog ). displayed in the WHEEL LCD.

Use the control wheels to set the


fixture parameter values.

If there are more parameters for the


selected fixture and attribute, the light
in the WHEEL GROUP button is lit.
Press the WHEEL GROUP button to
step through the parameter groups.

2-2 Frog Series 73-750-00 Issue 6


Quickstart Tutorial

Figure 2 - 3 : Memory Controls

Programming a Scene into a Programming a Scene onto a Transferring a Memory onto a


Memory Submaster Submaster

Press the MEMORIES button to Press the SUBMASTERS button to Press the MEMORIES button to
display the Memories screen on the display the Submasters screen on the display the Memories screen on the
main LCD. main LCD. main LCD.

Use the + and - keys to select an Use the + or - keys to select an Use the + or - keys to select a
unprogrammed memory: unprogrammed submaster: programmed memory:

Current: 1 s Submaster: < 2–3 *> Current: 21 s


Next: < 2 *> Contents: Empty Next: < 22 s>
Fade Up: <00:03.0> Fade Up: <00:05.0>
Fade Down:<00:03.0> Fade Down:<00:05.0>

Set the generic channel levels using Set the generic channel levels using Press and hold down the TRANSFER
the PRESET A and PRESET B faders. the PRESET A and PRESET B faders. WITH TIME (or TRANSFER NO TIME)
button on the front panel.
Set the fixture parameter levels to the Set the fixture parameter levels to the
required values, as described earlier. required values, as described earlier. Use the PAGE UP or PAGE DOWN
button to select the required page.
Press the PROGRAM button to store Press the PROGRAM button to store
all the current output levels in the all the current output levels on the Press the appropriate SUBMASTER
memory. submaster. FLASH button. The selected memory
will be transferred onto the submaster.
The ‘*’ next to the memory number on The Contents field on the Submaster
the LCD display is replaced by an ‘s’ to screen changes to Ch Data to show Release the TRANSFER WITH TIME
indicate the memory is now a that the submaster is now loaded with (or TRANSFER NO TIME) button on
programmed scene. channel data: the front panel.

The programmed memory becomes Submaster: < 2–3 d>


the Current memory. The Next memory Name:
automatically increments (if the option Contents: Ch Data
is set in Desk Setup). Fade Up: <00:03.0>v

Current: 2 s Use the cursor keys to select the fade


Next: < 3 *> times, LTP actions or LTP trigger level
Fade Up: <00:03.0> field and adjust the value as required
Fade Down:<00:03.0> using the + and - keys.

Frog Series 73-750-00 Issue 6 2-3


Quickstart Tutorial

Figure 2 - 4: Submaster and Playback X Controls

Playing Back the Memories Playback Using Submasters

The programmed memories are played The SUBMASTER FADERS are used
back in ascending numerical order to play back loaded channel data or
using the GO button. transferred memories.

Set the Playback X MASTER and the Select the required submaster page
GRAND MASTER faders to full. using the PAGE UP or PAGE DOWN
buttons as appropriate.
If not already selected, press the
MEMORIES button to display the Move the appropriate submaster fader
Memories screen on the LCD. to the level required.

Current: 1 s If the submaster has zero fade up and


Next: <2 > fade down times, the outputs from the
Fade Up: <00:03.0> generic channels and fixture brightness
Fade Down:<00:03.0> parameters are controlled manually.
The output levels are directly related to
Select memory number 1 or the first the position of the submaster fader.
programmed memory using the + and -
keys on the front panel. If the submaster has non-zero fade up
and fade down times, the outputs of
Press the GO button. The outputs will the generic channels and fixture
fade from their current levels to those brightness parameters will fade up and
programmed into the selected memory, down according to the fade times for
using the transition times for that the submaster.
memory.
If the channel data or transferred
While the crossfade is taking place, the memory contains fixture data, the
red light next to the GO button is on. outputs will be as follows:

The Current and Next memories are The Brightness fixture channels will
incremented automatically. fade up and down in the same way as
the generic channels (see above).
To output the next programmed
memory, press the GO button again. If the LTP Trigger is enabled, the
Colour, Beamshape and Position
Repeat until the end of the memory fixture channels will be triggered, and
stack is reached. Pressing the GO snap or fade to their programmed
button will then return to memory 1 levels, when the submaster reaches
(or the first programmed memory). the LTP Trigger Level.

2-4 Frog Series 73-750-00 Issue 6


Figure 3 - 1: Frog Lighting Desk

Preset Operation
Introduction

The Frog, Fat Frog and Leap Frog


lighting desks can be operated using
two 24 channel presets controlling 24
channels of output (Two Preset Mode),
or as one 48 channel preset controlling
48 channels of output (Wide Mode).

The Bull Frog lighting desk can be


operated using two 48 channel presets
controlling 48 channels of output
(Two Preset Mode), or using a single
96 channel preset controlling 96
channels of output (Wide Mode).

The mode is selected using the WIDE


button on the front panel. If the light in
the WIDE button is illuminated then the
desk is in Wide Mode.

Crossfades between scenes can be


manual or timed.

Overall output from the presets is


under the control of the GRAND
MASTER fader.

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 3-1


Preset Operation

Figure 3 - 2: Preset Controls

Two Preset Operation Setting up for Two Preset Manual Fading between
Operation Scenes
The PRESET A and PRESET B
faders, A MASTER and B MASTER 1. Ensure that Blackout is not active 1. Ensure that the CROSSFADE
faders and the GRAND MASTER fader and the GRAND MASTER fader control is set to Manual.
are used to control the output levels of is set to full.
the generic channels from the desk. 2. Set up a scene using the
2. Ensure that Wide is not active and PRESET A faders. Set up a
The PRESET A levels multiplied by the the CROSSFADE control is set to different scene on the PRESET B
A MASTER level are mixed with the Manual. faders.
PRESET B levels multiplied by the B 3. Set the A MASTER to full, and the
MASTER level on a HTP (Highest Output a Scene from Preset A B MASTER to zero. The scene
Takes Precedence) basis, to give the set up on the PRESET A faders
output level of each generic channel. will be output.
1. Set the required levels for each
The CROSSFADE control is used to channel on the PRESET A faders. 4. To crossfade to the scene on
adjust the crossfade time between the PRESET B, simultaneously move
2. Set the A MASTER to full and the
preset masters. the A MASTER to zero and the B
B MASTER to zero. The scene
MASTER to full. The operator has
set up on PRESET A is output
direct control over the speed of
live.
the scene change. As the master
faders are moved in tandem the
Output a Scene from Preset B scene on PRESET B will fade in
and the scene on PRESET A will
1. Set the required levels for each fade out. The crossfade is dipless.
channel on the PRESET B faders. 5. A new scene can now be set up
2. Set the A MASTER to zero and on PRESET A without affecting
the B MASTER to full. The scene the outputs.
set up on PRESET B is output 6. To crossfade to the new scene on
live. PRESET A, simultaneously move
the A MASTER to full and the B
MASTER to zero. As the master
faders are moved in tandem the
scene on PRESET B will fade out
and the scene on PRESET A will
fade in. The crossfade is dipless.

3-2 Frog Series 73-750-00 Issue 6


Preset Operation

Figure 3 - 3: Preset Controls

Timed Crossfades Flashing Channels Soloing Channels

1. Set the A MASTER and B When a channel is flashed, its level is When a channel is soloed, its level is
MASTER to zero. Set the raised to that of the GRAND MASTER. raised to that of the GRAND MASTER.
CROSSFADE control to the fade All other channels remain at their All other generic channels and fixture
time required. current levels. brightness channels (if applicable) are
reduced to zero.
2. Set up a scene using the 1. Ensure that the flash function is
PRESET A faders. Set up a set to Flash using the FLASH 1. Ensure that the flash function is
different scene on the PRESET B FUNCTION button. set to Solo using the FLASH
faders. FUNCTION button.
2. Use the SHIFT button to select
3. Quickly move the A MASTER to the required channels. 2. Use the SHIFT button to select
full. The scene on the PRESET A the required channels.
faders will fade in and be output 3. Press and hold down an individual
live (the time taken to fade being CHANNEL FLASH button. The 3. Press and hold down an individual
determined by the CROSSFADE channel is added to the scene at CHANNEL FLASH button. The
control). The red FADING light the level set on the GRAND channel is soloed at the level set
flashes while the fade is taking MASTER. on the GRAND MASTER.
place, and goes out when the 4. Release the CHANNEL FLASH 4. Release the CHANNEL FLASH
fade is complete. button. The channel returns to its button. The channels return to
4. To crossfade to the scene on previous level. their previous levels.
PRESET B, quickly move the A
MASTER to zero and the B
MASTER to full. The scene on
PRESET B will fade in and the
scene on PRESET A will fade out
in the selected time. The red
FADING light will flash during the
crossfade.
5. A new scene can then be set up
on PRESET A without affecting
the outputs.
6. To crossfade to the scene on
PRESET A, quickly move the
A MASTER fader to full and the
B MASTER to zero. The scene on
PRESET A will fade in and the
scene on PRESET B will fade out
in the selected time. The red
FADING light will flash during the
crossfade.

Frog Series 73-750-00 Issue 6 3-3


Preset Operation

Figure 3 - 4: Preset Controls

Wide Operation Storing and Cross Fading 7. If the PRESET CONTROL button
Scenes in Wide is pressed again, the output levels
When operating in Wide the user is are saved into the temporary
able to crossfade between, or combine store (overwriting the previous
1. Set the A MASTER and GRAND values) and the red lights next to
two full width scenes. MASTER faders to full, and the the PRESET CONTROL button
B MASTER to zero. Set the change to show A FADERS, B
A scene is set up using the PRESET A
CROSSFADE control to Manual. STORED. The B MASTER is now
and the PRESET B faders . The scene
is then stored in memory by pressing 2. Check that the lights next to the assigned to the stored scene and
the PRESET CONTROL button. PRESET CONTROL button the A MASTER assigned to the
indicate A FADERS, B STORED. PRESET faders, so the outputs
A second scene can then be set up on remain the same.
3. Set up a scene using the
the PRESET faders. The A MASTER 8. The operations described in steps
PRESET A and PRESET B
and B MASTER faders can then be 3-7 can then be repeated as
faders. This scene will be output.
used to crossfade between the two required to effectively produce a
scenes. 4. To store the scene press the two preset desk controlling all the
PRESET CONTROL button. The generic channels.
The PRESET CONTROL button is output levels are temporarily
used to control which master has stored and the red lights next to
control of the PRESET faders and the the PRESET CONTROL button
stored scene. The accompanying red change to show B FADERS, A
lights indicate the current state. STORED. The A MASTER is now
assigned to the stored scene and
The CROSSFADE control is used to the B MASTER assigned to the
adjust the crossfade time between the PRESET faders (the outputs
two scenes. The GRAND MASTER remain the same).
fader is used to control the final output
levels from the desk. 5. Set up the next scene using the
PRESET A and PRESET B faders
(The outputs are not affected
Setting up for Wide Operation since the B MASTER is currently
at zero).
Press the WIDE button to select Wide 6. To crossfade between the stored
operation (if not already selected). scene and the scene on the
PRESET faders, simultaneously
On first selecting Wide or re-entering move the A MASTER to zero and
Wide operation, the PRESET faders the B MASTER to full. A dipless
are assigned to the A MASTER, and crossfade will occur with the
the stored scene assigned to the B stored scene fading out and the
MASTER. The temporarily stored scene set on the PRESET faders
scene will be cleared. fading in.

3-4 Frog Series 73-750-00 Issue 6


Preset Operation

Figure 3 - 5 : Preset Controls

Manual & Timed Crossfades Flashing Channels Soloing Channels

Crossfading between the scene set up When a channel is flashed, its level is When a channel is soloed, its level is
on the PRESETS and the stored scene raised to that of the GRAND MASTER. raised to that of the GRAND MASTER.
is achieved by moving the A MASTER All other channels remain at their All other generic channels and fixture
and B MASTER faders in tandem. current levels. brightness channels (if applicable) are
reduced to zero.
If the CROSSFADE control is set to 1. Set the flash function to Flash
Manual, the crossfade time is using the FLASH FUNCTION 1. Set the flash function to Solo
determined by the speed at which the button. using the FLASH FUNCTION
A MASTER and B MASTER faders are button.
2. Use the SHIFT button to select
moved. The operator has direct control the required channels. 2. Use the SHIFT button to select
over the speed of the crossfade. the required channels.
3. Press and hold an individual
If the CROSSFADE control is not set to CHANNEL FLASH button. The 3. Press and hold an individual
manual, the crossfade time will be the corresponding channel is added CHANNEL FLASH button. The
time indicated on the CROSSFADE to the scene at the level set on corresponding channel is raised
dial (1 second to 5 minutes). the GRAND MASTER. to the level set on the GRAND
MASTER.
4. Release the CHANNEL FLASH
button. The channel returns to its 4. Release the CHANNEL FLASH
previous level. button. The channels return to
their previous levels.

Frog Series 73-750-00 Issue 6 3-5


Preset Operation

3-6 Frog Series 73-750-00 Issue 6


Figure 4 - 1 : Memory Controls

Memories
Introduction Memory Storage Limits

The Frog series desks provide a The desk has a maximum capacity of
maximum of 400 full width scene 400 full width scene memories.
memories.
A Scene memory uses one memory
Both scene and chase memory types block. A Chase memory uses one
are available. memory block per step (max. 99 ).

Therefore, if chase memories are


Memory Numbers
programmed the number of available
memories is reduced accordingly.
Memory numbers can be whole
numbers (1, 2, 3..) or numbers with a For example the desk capacity is 400
decimal point (eg 1.1, 1.2). scenes or 40 ten-step chases, or a
combination of scenes and chases
This allows up to 9 memories to be such that the total number of memory
inserted individually between two blocks required does not exceed 400.
whole number memories.

The range of available memory Low Memory Warning


numbers is 0.1 to 999.9.
A “LOW” warning is displayed on the
Memory Zero top line of the Memories screen when
the number of memory blocks available
is getting low (10%).
Memory Zero is a special programmed
scene memory. It is displayed on the An “OUT” warning is displayed flashing
Memories screen as memory “—”. on the top line of the Memories screen
when there is no memory space left.
All generic channels are set to zero.
It is not possible to program a new
All fixture brightness channels are set scene or chase step when the “OUT”
to zero; all fixture colour, beamshape warning is displayed on the LCD
and position channels are set to their
home (default) values.

Memory Zero can be selected like any


other memory, or copied, but it cannot
be edited, previewed or deleted. For news, views and
the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 4-1


Memories

Memory Types Scene Memories Chase Modifiers

The Frog series of lighting desks Frog - A scene memory contains a set A chase memory also contains the
provide two types of memories - of channel data for all the generic following modifiers:
scenes and chases. channels.
Direction – the order in which the
Fat Frog, Leap Frog & Bull Frog chase steps are output - Forwards (>),
Common Memory Data A scene memory contains a set of Backwards (<), or Bounce (<>).
channel data for all the generic
All memories have a memory number, channels and all the assigned fixtures Attack – the transition between steps -
memory type, fade up time, fade down (full mode) or all the tagged fixtures Snap, Slow Attack, Slow Decay or
time and dwell time which is stored as (partial mode). The fixture channel Crossfade. This only applies to generic
part of the memory data. data includes brightness, colour, and fixture brightness channels.
beamshape and position data.
All memories have an LTP fade time, Colour Action - the transition between
and Colour, Beamshape and Position steps of the colour fixture channels -
actions (snap or fade) which determine Chase Memories Snap or Fade.
how the different fixture parameters
behave when the memory is played Frog - A chase memory consists of a Beamshape Action - the transition
back. These are all stored as part of number of steps (maximum 99). Each between steps of the beamshape
the memory data. step contains a set of channel data for fixture channels - Snap or Fade.
all the generic channels.
All memories have a Trigger which Position Action - the transition
allows them to be triggered with the Fat Frog, Leap Frog & Bull Frog between steps of the fixture position
GO button, to run automatically, when A chase memory consists of a number channels - Snap or Fade.
the previous memory has completed, of steps (maximum 99). Each step
Drive – the method by which the steps
to be triggered at a specified time, or to contains a set of channel data for all
are triggered when the chase is output
be triggered by a SMPTE or MIDI the generic channels and all assigned
(Auto, Bass, Vari, Manual or Beat).
timecode signal (Frog Box only). fixtures (full mode) or tagged fixtures
(partial mode). The fixture channel Speed – defines the basic speed of the
All fade and dwell times are in the data includes brightness, colour, chase (approx. 1 - 600 beats/minute).
range 00:00.0 to 99:59.9 with a beamshape and position data.
resolution to 1/10 second.

N-Shot Chases Movement Effects


The fade times and actions define the
transition from the Current memory to
The desks with fixtures provide the
the incoming (Next) memory. Chase memories have an additional following four movement effects:
parameter called Shots which
The Fade Up and Fade Down times determines how many times the chase
affect the generic channels and the runs when it is triggered from the • Ellipse
fixture brightness channels. Playback X or a submaster. • Quadrilateral
The LTP Fade time affects the fixture The Shots parameter has a range of • Triangle
colour, beamshape and position
channels (if applicable).
0 - 255, where 0 = run continuously,
1 = run once, 2 = run twice etc.
• Figure of Eight

The Dwell Time determines how long The user can select one of the
the current memory is output for, after movement effects, and adjust its size,
completing its fade. offset, rotation and speed to give a
wide range of automatic effects.
The Trigger determines if the memory
requires a GO button press, runs The Movement Effect parameters are
automatically, or runs at a specified displayed on the WHEEL LCD in two
time. Memories with timecode triggers separate Position parameter groups,
are triggered by an incoming SMPTE which can be adjusted to the required
or MIDI timecode signal (Frog Box). values using the control wheels.

The default fade times, LTP actions,


dwell time and trigger are adjustable in
the Desk Setup section of Super User
(see page 6-2 for details).

4-2 Frog Series 73-750-00 Issue 6


Memories

LCD Display – Memories Memories Screen Data Selecting a Memory

Programming, editing, copying, Current - The current memory on the 1. Press the MEMORIES button to
transferring, deleting and playing back Playback X, together with a status display the Memories screen on
memories are performed via the character (s = scene, c = chase). the main LCD.
Memories screen on the main LCD. Note - This field is not editable. 2. Use the up and down arrow keys
to select the Next memory field
To display the Memories screen on the Next - The next memory on the
(if not already selected).
LCD, press the MEMORIES button on Playback X, together with a status
the front panel. For example: character ( * = unprogrammed, 3. Use the + and - keys to select the
s = scene, c = chase). required memory.
Current: 1 s
Next: < 2 s> Fade Up - the fade up time for the When selecting the Next memory on
Fade Up: <00:03.0> Next memory. the Memories screen:
Fade Down:<00:03.0>v
Fade Down - the fade down time for If the memory is unprogrammed the
The up and down arrow keys move the the Next memory. chase modifier lights are all off.
flashing cursor (< > ) through the
editable fields on the screen. LTP Fade - The LTP fade time for the If the memory is a programmed scene
Next memory. the chase modifier lights are all off.
The + and - keys are used to modify
the data in the field indicated by the Colour - The action of the colour If the memory is a programmed chase
flashing cursor. fixture channels for the Next memory. the chase modifier lights indicate the
values programmed into that memory.
The fields on the Memories screen are Beamshape - The action of the
described in the following section. beamshape fixture channels for the
Next memory.
The LTP Fade, Colour, Beamshape
and Position fields are not displayed Position - The action of the position
for the Frog as they are not applicable. fixture channels for the Next memory. NOTES

In Partial programming mode, the Dwell - The dwell time for the Next Selecting Memories
Colour, Beamshape and Position memory.
action fields are only editable if the Pressing the MEMORIES key moves the
attribute is programmed in the Trigger - The trigger for the Next cursor to the Next field on the Memories
memory. memory (Go, Auto, Real Time or screen on the LCD.
Timecode).
If the attribute is not programmed in When the cursor is on the Next field on the
the memory the value is shown as “---” Time - If the Trigger is set to Real Memories screen, pressing the + and - keys
and is not editable. Time or Timecode, the actual time at together will select the first programmed
which the memory will be triggered. memory.
The time is displayed as HH:MM:SS
SMPTE/MIDI Timecode Triggers
for Real Time and HH:MM:SS:FF for
Timecode.
Memories programmed with SMPTE or MIDI
Jump - The memory number to jump timecode triggers will only be triggered by an
to on completion of the Next memory. incoming SMPTE or MIDI timecode signal
when the show is played back on a Frog Box.

Frog Series 73-750-00 Issue 6 4-3


Memories

Programming Memories Programming Generics Fixture Selection

Frog - All memories are recorded as The generic channel levels are set The FIXTURE SELECTION buttons
Full memories. A level is stored in the using the PRESET A and PRESET B are used to select and deselect fixtures
memory for each generic channel. Any faders on the front panel. to control and program.
channels which are not specifically set
by the user are recorded at their The levels on the PRESET A and Each FIXTURE SELECTION button
current output values. PRESET B faders are mixed with any contains two lights. The yellow light is
outputs resulting from Playback X and lit if the fixture is assigned. The red
Fat Frog, Leap Frog and Bull Frog the submasters on a highest takes light is lit when the fixture is selected.
Memories can be programmed as Full precedence (HTP) basis to give the
or Partial. The programming mode for final value of each generic channel. Any combination of assigned fixtures
the desk is a user option in Desk Setup may be selected and programmed at
(see chapter 6 for details). Two Preset Operation the same time.

The PRESET A or PRESET B faders


Full Memories can be used to program generic Selecting Individual Fixtures
channels 1-24 (1-48 on Bull Frog ).
When a scene memory or chase step Individual fixtures can be selected by
is programmed, the current output Channels 25-48 (49-96 on Bull Frog ) pressing the FIXTURE SELECTION
levels of all generic channels and all are taken as zero. buttons. The last fixture selected is
fixture channels (if applicable) are designated as the “Primary Fixture”.
recorded into the memory data. Wide Operation

When the memory is played back via The PRESET A faders are used to Selecting Multiple Fixtures
Playback X or using a submaster, the program generic channels 1-24
data for all generic and all fixture (1-48 on Bull Frog). To select a group of consecutive
channels is output. fixtures in a single operation, press and
The PRESET B faders are used to hold down a FIXTURE SELECTION
The generic and fixture brightness program generic channels 25-48 button and then press another
channels are mixed in on a HTP (49-96 on Bull Frog ). FIXTURE SELECTION button.
(highest takes precedence) basis.
Programming Fixtures For example - press and hold down
The fixture colour, beamshape and FIXTURE SELECTION button 1 and
position channels are output on an LTP then press FIXTURE SELECTION
(last takes precedence) basis. Fixtures are programmed by selecting button 10. All the fixtures between 1
the fixture(s), selecting the attribute, and 10 (inclusive) will be selected.
and then adjusting the parameter
Partial Memories levels as required using the
corresponding control wheels. The “Primary Fixture”
When a scene or chase step is
programmed, the current output levels The WHEEL LCD can show up to three
of all generic and fixture brightness parameters for one fixture type at a
channels are recorded in the memory. time. One of the selected fixtures is
designated as the “Primary Fixture”.
The selected LTP attribute(s) for the
“tagged” fixture(s) are also recorded The last fixture selected is designated
into the memory data. as the “Primary Fixture”, and the red
light in its FIXTURE SELECTION
When the memory is played back via button flashes slowly to indicate this.
Playback X or a submaster, the
channel data for all the generic and The fixture parameters displayed on
fixture brightness channels and the the WHEEL LCD for the currently
selected LTP attribute(s) of the selected attribute and wheel group
“tagged” fixtures is output. refer to the “Primary Fixture”.

The generic and fixture brightness


channels are mixed on a HTP basis.

The fixture colour, beamshape and


position channels are output on an LTP
basis.

4-4 Frog Series 73-750-00 Issue 6


Memories

Tagging Fixtures Selecting an Attribute Controlling Brightness

When the desk is in Partial mode, it is Once a fixture (or fixtures) has been Each assigned fixture can have a
necessary to “tag” the fixtures which selected, the required attribute can be maximum of one brightness parameter
you wish to be recorded into the chosen using the ATTRIBUTE (usually called dimmer or intensity).
memory data. SELECTION buttons (BRIGHTNESS,
COLOUR, BEAMSHAPE, POSITION). The fixture brightness parameters are
When a fixture is “tagged” the yellow set using the control wheels. This sets
light in the FIXTURE SELECTION The ATTRIBUTE SELECTION buttons a “virtual” fader level for each fixture.
button will flash. are mutually exclusive. The red lights
in the buttons indicate which attribute The “virtual” fader level for each fixture
Tagging only applies to a fixture’s LTP is currently selected. is displayed in the PSI section of the
parameters (colour, beamshape and monitor screen (see section 7).
position). Brightness parameters for
fixtures are always recorded whether Control Wheels and LCD The fixture brightness levels, defined
the fixture is “tagged” or not. by these “virtual” faders, are mixed in
When a fixture (or fixtures) and on a HTP basis with any other fixture
attribute have been selected, the brightness levels resulting from the
Manual Tagging corresponding fixture parameters are Playback X or submasters.
assigned to the three control wheels.
To manually tag a fixture, press and Therefore to ensure that only the
hold down the FIXTURE SELECTION The fixture parameter names and their programmed fixture brightnesses are
button for approx. 1 second. The current output values are displayed on output when playing back data on
yellow light in the button changes to the WHEEL LCD. Playback X or submasters, all the
flashing when the fixture is tagged. “virtual” faders should be set to zero
If there is more than one group of before running the show.
To untag a tagged fixture, press and parameters for the selected fixture and
hold down the FIXTURE SELECTION attribute, the red light in the WHEEL
button for approx. 1 second. The GROUP button is lit. Pressing the
yellow light in the button stops flashing WHEEL GROUP button will cycle
when the fixture is untagged. through the parameter groups.

On the WHEEL LCD, Brightness


Tagging Multiple Fixtures parameter values are displayed as a
percentage (0% - 100%); Colour,
To tag a group of consecutive fixtures Beamshape and Position parameter
in a single operation, press and hold values are shown as DMX (0-255).
down a FIXTURE SELECTION button
and then press and hold down another If a fixture parameter is 16 bit (uses
FIXTURE SELECTION button for two DMX channels) then the parameter
approx 1 second. value is displayed as two separate
DMX values, with the first representing
For example - press and hold down the MSB (coarse) and the second the
FIXTURE SELECTION button 1 and LSB (fine) components.
then press and hold down FIXTURE
SELECTION button 6. All the fixtures A fixture’s brightness parameter
between 1 and 6 will be tagged. (intensity or dimmer) is always
assigned to the first finger wheel.

Automatic Tagging Colour and beamshape parameters


are assigned to wheel groups and
If a fixture is selected (the red light in wheels according to the fixture data.
its FIXTURE SELECTION button is
on), adjusting any of its LTP In position, the Pan parameter is
parameters using the control wheels, always assigned to the “thumb” wheel
HOME button, FROG button or by and the Tilt parameter to the “first
referencing a palette, will automatically finger” wheel.
tag the fixture.
The movement effect parameters are
displayed as additional Position
parameters (see later for details).

Frog Series 73-750-00 Issue 6 4-5


Memories

Programming Multiple Fixture Editing Modes Default Editing Modes


Fixtures at the Same Time
The desk provides a number of fixture Each of the four attributes has its own
Any combination of assigned fixtures editing modes which are selectable default fixture editing mode as follows:
may be selected at the same time. from the front panel and apply when
editing the parameters of several Brightness Absolute
If more than one fixture is selected, the fixtures at the same time. Colour Absolute
Wheel LCD will show the parameter Beamshape Absolute
data for the “Primary Fixture” only. Position Relative
Absolute Mode
If the selected fixtures are all of the Changing Fixture Edit Modes
same fixture type moving the control When a fixture parameter is adjusted
wheels will adjust the same using a control wheel, the parameter
parameters for all the selected fixtures. value for all the selected fixtures goes To temporarily change the fixture
to the same absolute DMX value. editing mode for an attribute:
However, if the selected fixtures are of
different fixture types the following 1. Press and hold down the required
Relative Mode attribute button (BRIGHTNESS,
rules will apply:
COLOUR, BEAMSHAPE or
When a fixture parameter is adjusted POSITION).
The control wheels will control the
using a control wheel, the parameter
fixture parameters displayed on the The Wheel LCD will change to
value for all the selected fixtures will
WHEEL LCD for the “Primary Fixture” show the current editing mode for
change by the same amount .
(and any other selected fixtures of the the attribute (Absolute, Relative,
same fixture type), and they will control Fan-First, Fan-Middle, Fan-Last).
the corresponding parameters (where Fan-First Mode
applicable) for the selected fixtures of 2. Use the first finger control wheel
different types. to set the fixture editing mode as
When a fixture parameter is adjusted required. The mode is shown on
using a control wheel, the parameter
The corresponding parameter is the Wheel LCD and in the PSI
value for each of the selected fixtures
defined as being the parameter which section of the monitor screen.
will change by a different amount ,
would appear on the same wheel in the except for the first fixture, whose value 3. Release the attribute button. The
same wheel group for the currently will be locked. Wheel LCD returns to its normal
selected attribute. display.
It should be noted that with colour and Fan-Middle Mode
beamshape attributes particularly, the
corresponding parameters for different When a fixture parameter is adjusted
fixture types could be totally different using a control wheel, the parameter
functions on the fixtures themselves. value for each of the selected fixtures NOTE
will change by a different amount ,
For example - Beamshape Group 1 Fixture Editing Modes
except for the middle fixture, whose
wheel 1 may be a Gobo wheel on one value will be locked.
fixture but a shutter/strobe on another When programming a memory, the fixture
fixture, focus on another etc. edit mode for each attribute is reset to its
Fan-Last Mode
default mode when the PROGRAM button is
When several fixtures are selected at
pressed.
the same time, adjusting a fixture When a fixture parameter is adjusted
parameter using a control wheel may using a control wheel, the parameter When editing a memory, the fixture edit
result in different parameter values value for each of the selected fixtures mode for each attribute is reset to its default
being set depending on the Fixture will change by a different amount , mode when exiting edit mode.
Editing Mode selected. except for the last fixture, whose value
will be locked.

4-6 Frog Series 73-750-00 Issue 6


Memories

Movement Effects The Home Function Programming a Scene

Movement effects can be added to any The HOME button is used as a quick 1. Set the PLAYBACK X MASTER
fixture which has both Pan and Tilt method for resetting all the parameters to zero and the GRAND MASTER
parameters. of the selected fixture(s) to their home fader to full.
values (ie. brightness to full, colour to 2. Select an unprogrammed
The total movement effect is defined white, no gobo or effects, shutter open, memory.
using six parameters (Effect, Size X, pan and tilt to mid position).
Size Y, Offset, Rotation and Speed). 3. Set the levels of the generic
It is also possible to home parameters channels using the PRESET A
These parameters can be used to for a single attribute as follows: and PRESET B faders.
provide a wide range of effects (circles,
4. Set the fixture parameters to the
squares, diamonds, lines etc.) 1. Select the required fixture(s).
required values.
2. Press and hold down an
The movement effect parameters 5. Add movement effects to fixtures,
ATTRIBUTE button
appear as two additional groups of if required.
(BRIGHTNESS, COLOUR,
parameters under POSITION.
BEAMSHAPE, or POSITION). 6. If programming a Partial memory,
To add a movement effect to a fixture: ensure that the required fixtures
3. Press the HOME button.
are “tagged”.
1. Select the required fixture(s) and 7. If programming a Partial memory,
the Position attribute. Copying Fixture Data press and hold down the required
2. Use the control wheels to set the attribute button(s).
Pan and Tilt parameters to the Fixture parameter data for a particular
8. Press the PROGRAM button to
base position. attribute can be copied from one fixture
store the current output levels in
to another fixture as follows:
3. Press the WHEEL GROUP button the memory.
to select the first three movement 1. Set up the parameter levels for The ‘*’ next to the memory
effect parameters. the “source” fixture as normal. number on the LCD is replaced by
4. Select the movement effect with 2. Select the destination fixture(s). an ‘s’ to indicate the memory is
the thumb wheel, then adjust the now a programmed scene.
3. Press and hold down an
Size X and Size Y parameters The programmed memory
ATTRIBUTE button
using the other control wheels. becomes the Current memory and
(BRIGHTNESS, COLOUR,
5. Press the WHEEL GROUP button BEAMSHAPE, or POSITION). is output live on the DMX.
to select the next three movement The Next memory automatically
4. Press the FIXTURE SELECTION
effect parameters. increments, if the option has been
button of the source fixture.
6. Adjust the Offset, Rotation and set in Desk Setup.
5. Release the ATTRIBUTE button.
Speed parameters as required
using the control wheels.

NOTES

Partial Memories

The output levels of generic and fixture


brightness channels are always recorded
regardless of the fixture tagging and attribute
selection.

To record only the brightness levels of the


fixtures, all fixtures must be untagged prior
to pressing the PROGRAM button.

To record all the LTP attributes for the


tagged fixtures (colour, beamshape and
position) simply press the PROGRAM button.

Frog Series 73-750-00 Issue 6 4-7


Memories

Programming a Chase NOTES

Programming Chases
1. Set the PLAYBACK X MASTER 14. Press the down arrow key to
to zero and the GRAND MASTER move to the Col Action field
The chase will also run live on the outputs
fader to full. (see note). Set the action to Snap
when the cursor is on the Col Action, B/S
or Fade as required.
2. Select an unprogrammed Action, Pos Action or Shots field on the LCD.
memory. 15. Press the down arrow key to
move to the B/S Action field. When running the chase live and editing the
3. Press and hold the MEMORY
(see note) Set the action to Snap modifiers, the Playback X MASTER fader
TYPE button for 1 second to
or Fade as required. should be at full.
change the memory type to
Chase (as indicated by the red 16. Press the down arrow key to
light next to the button). move to the Pos Action field. In a Partial chase memory, the “tagged”
(see note). Set the action to Snap fixtures and attribute selection applies to ALL
The LCD changes to show the the steps in the chase.
or Fade as required.
current memory and step number
being programmed as follows: 17. Press the down arrow key to Beat Drive
move to the Shots field.
Memory: 10 (see note). Set the value to the The Beat Drive option is indicated on the
Step: <1*> required number. front panel by having both the BASS and
(Set Modifiers) MAN lights lit.
18. Press the down arrow key to
[Finish] move the flashing cursor onto the
Set Modifiers field. When programming a chase memory, set the
4. Set the levels of the generic Drive modifier to Beat, and then set the
channels using the PRESET A Ensure that the PLAYBACK X actual beat speed by tapping the STEP
and PRESET B faders. MASTER fader is set to full. button in the Playback X section of the front
5. Set the fixture parameters to the The chase now runs live on the panel.
required values (if applicable). outputs according to the current
modifier settings. The Step
6. Add movement effects to fixtures,
number changes with the outputs.
if required.
7. If programming a Partial memory, Memory: 10
ensure that the required fixtures Step: <12>
are “tagged”. (Set Modifiers)
8. If programming a Partial memory, [Finish]
press and hold down the required
19. Adjust the Direction, Attack and
attribute button(s).
Drive modifiers using the front
9. Press the PROGRAM button to panel buttons.
store the current output levels in
The red lights next to each of the
the first step of the chase.
modifier buttons indicate the
10. The next step is automatically current settings (see note).
inserted into the chase. The LCD
20. Adjust the Speed modifier using
changes to show the next
the SPEED control.
(unprogrammed) step:
21. Press the down arrow key to
Memory: 10 move the cursor onto the Finish
Step: <2*> button. Press the ENTER key to
(Set Modifiers) return to the Memories screen.
[Finish]
The ‘*’ next to the memory
11. Set the levels for the generic number on the LCD is replaced by
channels and fixture parameters a ‘c’ to indicate the memory is
as described for the first step. now a programmed chase.
12. Press the PROGRAM button to The programmed chase memory
save the output levels into the becomes the Current memory and
current step. is output on the Playback X.
13. Repeat the above procedure until The Next memory automatically
all the steps in the chase have increments, if the option has been
been programmed. set in Desk Setup.

4-8 Frog Series 73-750-00 Issue 6


Memories

Modifying Scenes Editing Channel Data Live 13. Select the Yes or No button as
required, then press ENTER.
This section deals with modifying 1. Select a programmed scene 14. Partial Mode - the following
programmed scene memories. memory. warning is displayed on the LCD:

The channel data and fixture data for 2. Press the EDIT button. The light *** DATA MODIFIED **
the whole memory can be overwritten, in the EDIT button is lit and the Attributes recorded:
or individual channels and fixtures can contents of the scene memory are C{Yes} B{ No} P{ No}
be edited live or blind, as required. output live on the DMX. Save ? {Yes} {No}
Outputs from the PRESET faders
The up and down fade times, LTP fade and the Current memory on the 15. To save edits - use the up and
time and LTP actions (if applicable), Playback X are faded out. Any down arrow keys and + and - keys
dwell time and trigger can all be outputs from submasters are still or the attribute buttons on the
adjusted from the Memories screen. mixed in as normal. front panel to change the attribute
selection, if required. Press the
The LCD display changes to the ENTER button.
Overwriting a Scene Memory following, for example:
16. The edited memory becomes the
Edit Memory: 23 Current memory. Any outputs
1. Select a programmed scene
Channel Level (%) from the PRESET faders are
memory.
1 < 50> faded back in.
2. Set the levels of the generic 2 <100> v
channels using the PRESET A
and PRESET B faders. 3. Individual generic channels can
Editing Channel Data Blind
3. Modify the parameter levels of the now be edited as follows:
1. Select a programmed scene
assigned fixtures, if required. 4. Use the SHIFT button to select memory.
4. Add or modify movement effects, the required set of channels.
2. Press the PREVIEW button. The
if required. 5. Press and hold down the light in the PREVIEW button is lit.
5. If programming in Partial mode, corresponding CHANNEL FLASH
button. The cursor on the LCD 3. Press the EDIT button. The light
ensure all relevant fixtures are
moves to the selected channel. in the EDIT button is lit.
tagged.
For example - channel 23: 4. Edit the generic channels and
6. If programming in Partial mode,
fixture parameters, as required
press and hold down the required Edit Memory: 23 (see Edit Live).
attribute button(s). Channel Level(%)
23 <100> ^ 5. Press the EDIT button to exit edit
7. Press the PROGRAM button to
24 < 75> v blind mode.
store the current output levels in
the memory. A warning message
6. Pick up the existing level by
is displayed on the LCD:
bringing the PRESET fader Editing Fade Times etc.
***** WARNING ****** through the programmed level.
The fader now controls the output 1. Select a programmed scene
Memory is programmed
level of the channel. memory.
Overwrite memory ?
[YES] {NO} 7. Set the channel level using the 2. Use the up or down arrow keys to
PRESET fader. The current select the required fade time on
8. Press the ENTER key to select output level is shown in the LCD. the Memories screen.
the YES button. The contents of
8. Release the CHANNEL FLASH
the memory are overwritten with Current: 1 s
button to store the new channel
the current output values. Next: < 2 s>
level in the memory. Fade Up: <00:03.0>
9. Alternatively, select the NO button
9. Repeat the above procedure for Fade Down:<00:03.0>v
and press the ENTER key. The
each generic channel which
contents of the memory are left
requires editing. 3. Use the + and - keys to adjust the
unaltered. fade time, as required.
10. Modify the fixture parameters and
movement effects, as required. 4. Use the up and down arrow keys
to select the LTP Fade Time or
11. Press the EDIT button to exit Edit one of the LTP actions (Colour,
mode. Beamshape or Position). Use the
12. Full Mode - the following warning + and - keys to adjust the value as
is displayed on the LCD: required.
5. Use the up and down arrow keys
***** WARNING ****** to select the Dwell or Trigger field.
Data modified Use the + and - keys to adjust the
Save Changes ? value as required.
{Yes} {No}

Frog Series 73-750-00 Issue 6 4-9


Memories

Modifying Chases Inserting a Step Editing Channel Data

This section deals with modifying 1. Select a programmed chase and 1. Select a programmed chase and
programmed chase memories. enter Edit mode (see earlier). enter Edit mode (see earlier).

Editing chase memories is performed 2. Use the + and - keys to select the 2. Use the + and - keys to select the
on two different levels: step before where you wish to step to edit.
insert the new step. For example, 3. Press the EDIT button. The LED
The first level of editing is for inserting, to insert a step after step 4, select in the EDIT button changes to on
overwriting or deleting steps and step 4: and the LCD shows the following:
adjusting the chase modifiers.
Edit Memory: 23 Edit Step: 1
The second level is for editing the Step: <4> Channel Level (%)
channel data of a single chase step. (Set Modifiers) 1 < 50>
[Finish] 2 <100> v
Entering Edit Mode (Live) 3. Press the INSERT key. A new 4. Individual generic channels can
unprogrammed step is inserted now be edited as follows:
1. Select a programmed chase after the current step. The LCD
memory. displays the new step: 5. Use the SHIFT button to select
the required set of channels.
2. Press the EDIT button. The light Edit Memory: 23
in the EDIT button flashes. 6. Press and hold down the
Step: <5*>
corresponding CHANNEL FLASH
The first step of the selected (Set Modifiers)
button. The cursor on the LCD
memory is faded up and output [Finish]
moves to the selected channel.
live on the DMX (ensure that the
Playback X MASTER is at full). 4. Set the levels of the generic 7. Pick up the existing level by
channels in the same way as bringing the PRESET fader
Any outputs resulting from the programming a step in a new through its programmed level.
Current memory on Playback X chase memory (see page 4-5).
are faded out. 8. Set the channel level using the
5. Set the levels of the fixture PRESET fader. The current
Any outputs from the preset channels as required. output level is shown in the LCD.
faders or submasters are mixed in
as normal. 6. Add movement effects, if 9. Release the CHANNEL FLASH
required. button to store the new channel
Therefore to ensure that only the level in the memory.
selected memory is output live, all 7. Press the PROGRAM button to
presets and submasters should save the output data. 10. Modify the fixture parameter
be set to zero. The ‘*’ is removed from the step levels and movement effects
The main LCD shows: number to indicate it is now 11. Press the EDIT button to exit Edit
programmed. Any original steps in channel mode.
Edit Memory: 23 the chase after the inserted step
12. Full Mode - the LCD shows:
Step: <1> are renumbered accordingly.
(Set Modifiers) ***** WARNING ******
[Finish] Data modified
Save Changes ?
3. Use the + and - keys to select the {Yes} {No}
required step. The selected step
NOTES
is output live on the DMX. 13. Select the Yes or No button as
required, then press ENTER.
Partial Memories
Entering Edit Mode (Blind) 14. Partial Mode - the LCD shows:
When entering Edit Mode, the yellow lights
in the FIXTURE SELECTION buttons indicate *** DATA MODIFIED **
1. Select a programmed chase
which of the fixtures are programmed Attributes recorded:
memory.
(”tagged”) in the memory. C{Yes} B{ No} P{ No}
2. Press the PREVIEW button on Save ? {Yes} {No}
the front panel. Inserting Steps
15. To save edits - use the up and
3. Press the EDIT button on the front
The INSERT button can only be used to down arrow keys and + and - keys
panel.
insert a step after the current step. or the attribute buttons on the
The main LCD shows: front panel to change the attribute
If an attempt is made to insert a step into a selection, if required. Press the
Edit Blind Mem:123 ENTER button.
chase which already has the maximum
Step: < 1 >
number of steps programmed, an error 16. The light in the EDIT button
Col Action: <Snap>
message is displayed on the LCD. changes to flashing and the LCD
B/S Action: <Snap> v
returns to the memory step.

4 - 10 Frog Series 73-750-00 Issue 6


Memories

Overwriting a Step Editing Modifiers Editing Fade Times etc.

1. Select a programmed chase and 1. Select a programmed chase and 1. Select a programmed chase.
enter Edit mode (see earlier). enter Edit mode (see earlier). 2. Use the up or down arrow keys to
2. Use the + and - keys to select the 2. Press the down arrow key to select the required fade time on
step to be overwritten. move to the Col Action field. Use the Memories screen.
+ or - keys to set to Snap or Fade.
3. Set the levels for the generic
Current: 11 s
channels using the PRESET 3. Press the down arrow key to
Next: < 12 c>
faders. move to the B/S Action field. Use
Fade Up: <00:03.0>
+ or - keys to set to Snap or Fade.
4. Set the levels for the fixtures, as Fade Down:<00:03.0>v
required. 4. Press the down arrow key to
move to the Pos Action field. Use 3. Use the + and - keys to adjust the
5. If programming a Partial memory,
+ or - keys to set to Snap or Fade. fade time, as required.
ensure that the required fixtures
are “tagged”. 5. Press the down arrow key to 4. Use the up and down arrow keys
move to the Shots field. Use + or - to select the LTP Fade time or an
6. If programming a Partial memory,
keys to set the number of shots. LTP action.
press and hold down the required
attribute button(s). 6. Press the down arrow key to 5. Use the + and - keys to adjust the
move to the Set Modifiers field. value as required.
7. Press the PROGRAM button to
save the current output levels into The chase runs live on the 6. Use the up and down arrow keys
the step. The LCD shows: outputs (if editing live).The step to select Dwell Time or Trigger.
number on line two of the LCD 7. Use the + and - keys to adjust the
***** WARNING ****** changes with the outputs. value as required.
Step is programmed
overwrite step ? Edit Memory: 23
[YES] {NO} Step: < 1 > Changing Memory Type
(Set Modifiers)
8. Press the ENTER key to select [Finish] The type of a programmed memory
the YES button. The contents of can be changed from a scene to a
the step will be overwritten with 7. Adjust the Direction, Attack and chase or vice versa.
the current output values. Drive modifiers using the front
panel buttons. Select a programmed memory and
Alternatively, select the NO button
and press the ENTER key. The 8. To adjust the Speed modifier, first press and hold the MEMORY TYPE
contents of the step are left move the SPEED control to the button for approx. 1 second.
unaltered. programmed speed (the red light
stops flashing and remains on). When a scene is changed to a chase:
the generic and fixture channel levels
Deleting a Step 9. Once the current speed has been are copied into step 1 of the chase.
picked up, move the SPEED The chase modifers are set to default
control to the required value. values (Forwards, Snap, Auto, 60bpm).
1. Select a programmed chase and
enter Edit mode (see earlier).
Exiting Edit Mode When a chase is changed to a scene:
2. Use the + and - keys to select the the generic and fixture channel levels
step to be deleted. For example, of the first step in the chase are copied
to delete step 4, select step 4 as 1. To exit edit mode, use the down into the scene. All other chase steps
shown below: arrow key to move the cursor on are lost.
the LCD to Finish.
Edit Memory: 23
NOTE
Step: <4> Edit Memory: 23
(Set Modifiers) Step: < 1 >
Editing Chase Modifiers
[Finish] (Set Modifiers)
[Finish]
3. Press and hold the CLEAR button When running the chase live and editing the
for 1 second. The selected step 2. Press the ENTER button on the modifiers, the Playback X MASTER fader
will be deleted from the chase. front panel. The light in the EDIT should be set to full.
Any steps after the deleted step button stops flashing.
will be renumbered acccordingly. The red light next to the SPEED control is
3. If editing blind - press the used to indicate if the control is above, below
The LCD shows the previous step PREVIEW button. or at the programmed chase speed:
number, except when step 1 is 4. The LCD returns to the Memories
deleted, when it flashes the step Slow Flash - below programmed speed
screen, and the edited memory
number and then displays step 1. Light On - at the programmed speed
becomes the Current memory.
Fast Flash - above programmed speed.

Frog Series 73-750-00 Issue 6 4 - 11


Memories

Jumps in the Memory Stack Inserting Memories NOTES

The Jump function provides the facility The desk provides the facility to insert Jumps in the Memory Stack
to jump to a specified memory when up to a maximum of nine point
the current memory is complete. memories between two whole number Jumps can be used to repeat a section of the
memories (eg memories 3.1, 3.2 … 3.9 memory stack, or to miss out a section of the
The Jump data is displayed on the between memories 3 and 4). memory stack, as required.
Memories screen on both the main
LCD and monitor (if fitted). Memories are inserted one at a time, It is not possible to jump from Memory Zero.
and can only be inserted after the
currently selected memory. Inserting Memories
Programming a Jump
Memories cannot be inserted between a
1. Select the memory which is the Inserting a Memory whole number memory and its first insert
start point of the jump. (eg 1 and 1.1), between two consecutive
1. Select a memory on the insert memories (eg 1.1 and 1.2), or between
2. Use the up or down arrow keys to
Memories screen. the last insert memory and the next whole
select the Jump field.
number memory (eg 1.9 and 2).
2. Press the INSERT button on the
3. Use the + or - keys to select the
front panel.
memory number to jump to. An error message is displayed on the LCD if
The Insert Memory screen is any of the above are attempted.
displayed on the LCD. The default
Editing a Jump number is the next highest insert When using the + or - keys to select the
memory number: Next memory on the Memories screen, only
1. Select the memory which is the programmed insert memories are shown.
start point of the jump. *** Insert Memory **
Number : < 1.1>
2. Use the up or down arrow keys to
select the Jump field.
[OK] {CANCEL}
3. Use the + or - keys to select a
different memory number. 3. Use the + and - keys to select a
different insert number, if
required.
Deleting a Jump
4. Press the ENTER button. The
1. Select the memory which is the LCD returns to the Memories
start point of the jump. screen, showing the new
unprogrammed insert memory:
2. Use the up or down arrow keys to
select the Jump field. Current: 2 s
3. Use the + or - keys to set the Next: < 1.1 *>
Jump field to None. Fade Up: <00:03.0>
Fade Down:<00:03.0>v

5. The new insert memory can then


be programmed as normal.
6. To insert another memory, for
example between 1.1 and 2,
select memory 1.1 and press the
INSERT button. Repeat the
above procedure.

4 - 12 Frog Series 73-750-00 Issue 6


Memories

Figure 4 - 2 : Memory Controls

Copying Memories Copying to a Memory Copying from a Memory

The COPY button is used to copy a 1. Select an unprogrammed 1. Select a programmed memory.
complete memory from one location to memory. 2. Press the COPY button on the
another.
2. Press the COPY button on the front panel. The LCD display
The function performed (Copy To or front panel. The LCD display changes to the following:
Copy From) is dependent on the status changes to the following:
of the selected memory as described in Copy Memory
the sections below. Copy Memory From: <1>
From: <1> To: <n*>
If there is not sufficient memory to To: <n*> [OK] {Cancel}
perform the copy function a warning [OK] {Cancel}
3. Use the + and - keys to select the
message is displayed on the LCD.
3. Use the + and - keys to select a destination memory to copy to.
source memory to copy from. Unprogrammed memories will be
Unprogrammed memory numbers indicated with a ‘*’.
will be skipped over. 4. Press the ENTER button to
4. Press the ENTER button to confirm the copy operation.
confirm the copy operation. The If the destination memory is
source memory is copied into unprogrammed, the source
destination memory, and the LCD memory will be copied into the
returns to the Memories screen. destination memory, and the LCD
returns to the Memories screen.
5. If the destination memory is
programmed, a warning message
is displayed on the LCD:

***** WARNING ******


Memory is programmed
Overwrite memory ?
[YES] {NO}

Press the ENTER button to select


the YES option and overwrite the
memory.

Frog Series 73-750-00 Issue 6 4 - 13


Memories

Previewing Memories Previewing a Chase Memory Naming Memories

Previewing a memory allows the user 1. Select a programmed chase A text description (name) can be given
to examine the generic channel data memory. to a programmed memory, if required.
and fixture data for a memory without The memory name only appears on
2. Press the PREVIEW button. The
affecting the outputs. the Memories screen on the monitor.
light in the PREVIEW button
comes on and the LCD changes 1. Ensure that the main LCD is
Previewing a Scene Memory to the following: showing one of the base screens
(Memories, Submasters,Outputs).
1. Select a programmed scene PrevMem 23 Step< 1>
CHAN 1 50 2. Press the F2 FUNCTION key.
memory.
CHAN 2 100 The LCD shows the following:
2. Press the PREVIEW button. The CHAN 3 75v
light in the PREVIEW button **** Name Item *****
comes on, and the LCD changes 3. Use the + and - keys to select the Select type of item
to the following: required step. to name ...
[Cancel]
Preview Memory 23 4. Use the up and down arrow keys
CHAN 1 50 to scroll through the list of generic 3. Press the MEMORIES button.
CHAN 2 100 channels for the selected step. The LCD shows:
CHAN 3 75 v 5. The programmed value of each
fixture parameter is shown after **** Name Item *****
3. Use the up and down arrow keys the list of generic channels. Select Memory Number
to scroll up and down the list of These are displayed as fixture Number: <xxx>
generic channels. number, parameter name and [OK] {Cancel}
4. The programmed value of each DMX value. For example:
4. Select the required memory by
fixture parameter is shown after using the + and - buttons, then
PrevMem 23 Step< 1>
the list of generic channels. They press the ENTER button. The
Fix 1 Cyan 255^
are displayed as fixture number, main LCD shows the memory:
Fix 1 Magenta 128
parameter name and DMX value. Fix 1 Yellow 0v
For example: **** Name Item *****
6. To exit preview mode, press the Memory xxx
Preview Memory 23 PREVIEW button on the front <_ >
Fix 1 Cyan 255 panel. The light in the PREVIEW [OK] {Cancel}
Fix 1 Magenta 128 button goes out and the LCD
Fix 1 Yellow 0 v 5. Use the up and down keys to
returns to the Memories screen.
move the cursor, and the + and -
5. To exit preview mode, press the keys to enter the text (or use
PREVIEW button on the front external keyboard, if fitted).
panel. The light in the PREVIEW
button goes out and the LCD 6. Press the ENTER key to complete
returns to the Memories screen. the naming action. The LCD
returns to the previous screen.

Clearing Memories
NOTES
Select a programmed memory. Press
Previewing Chases and hold the CLEAR button for approx.
1 second.
The only active ‘gadget’ on the Preview Chase
Memory screen is the step number. Pressing The memory is cleared and returns to
the up and down arrow keys will scroll up or being unprogrammed (indicated by a ‘*’
down the channel/fixture list, but the step next to memory number on the LCD).
number will remain active. The + and - keys
will still change the step number, without If the cleared memory had been
affecting the channels displayed on the LCD. transferred to a submaster, then the
submaster is automatically cleared.
If a fixture is not programmed in a partial
memory, then the parameter values are If the Current memory is cleared, the
displayed as “---” on the Preview screen. Current memory goes to memory zero.

4 - 14 Frog Series 73-750-00 Issue 6


Memories

Figure 4 - 3: Playback X Controls

Playback of Memories Starting the Show Using the Pause Button

This section describes how to play Set the Playback X MASTER and The PAUSE button is used to pause a
back the programmed memories on GRAND MASTER faders to full. Set crossfade between the current and
the memory stack. the OVERRIDE control to its central next memories.
position. Ensure Blackout is not active.
The memories can be output in The red light in the PAUSE button
ascending numerical order by using Select the first programmed memory flashes when the crossfade has been
the GO button, or a particular memory and press the GO button. The memory paused. Pressing the PAUSE button
can be selected and then output. will fade up on the outputs according to again releases the pause.
its programmed fade times.
Setting up for Playback Using the Master Fader
Using the Go Button
Press the MEMORIES button on the The Playback X MASTER controls the
front panel to display the Memories To output the Next memory, as maximum output levels of the generic
screen on the LCD: indicated on the Memories screen, channels and brightness fixture
press the GO button. channels only in the memories.
Current: 1 s
Next: < 2 s> This initiates a crossfade to the Next
Fade Up: <00:03.0> memory. When the GO button is Using the Step Button
Fade Down:<00:03.0> pressed the Current and Next
memories are incremented When the Current memory is a chase
The LCD indicates the Current and automatically. with a manual drive, the STEP button
Next memories, plus the Fade Up and will manually step through the chase.
Fade Down times of the next memory. The outputs fade to the next memory
according to its programmed fade When the Current memory is a chase
times and LTP actions (if applicable). with a beat drive, tapping the STEP
Selecting the Next Memory During the fade the light next to the GO button twice will set the beat speed.
button is on.
Use the up and down arrow keys to
move the flashing cursor (<>) onto the
Next memory field: Using the Override Control

Current: 1 s The OVERRIDE control is used to slow


Next: <2 s> down or speed up the fade between
Fade Up: <00:03.0> the current and next memories.
Fade Down: <00:03.0>
Turn the OVERRIDE control
Use the + and - keys to select the next anti-clockwise to slow down the
memory to be output. crossfade, clockwise to speed it up.

Frog Series 73-750-00 Issue 6 4 - 15


Memories

Live Adjustment of Chase Individual Adjustment of NOTES


Modifiers Chase Modifiers
Selecting an Unprogrammed Memory

It is possible to adjust the modifiers of Individual live adjustment of chase If an unprogrammed memory is selected and
chases running on the Playback X. modifiers only affects the selected the GO button pressed, an error message will
This can be done globally or chases running on the Playback X and be displayed on the LCD.
individually. Submasters.
Remote Switches
Any live adjustments that are made to Entering Live Adjustment Mode:
chases are temporary changes and do To initiate individual live adjustment of
Pressing a configured Remote switch is
not change the programmed values of chases - press the F3 button on the
equivalent to pressing the GO button on the
the modifiers in the memories. front panel. The light in the F3 button
front panel, or selecting a specific memory
will be lit.
then pressing the GO button.
Global Adjustment of Chase Chase Selection - Playback X:
Modifiers Press the MEMORIES button on the Timecode Triggers
front panel. The LED in the
MEMORIES button will flash. A memory with a timecode trigger will be
Global live adjustment of chase
triggered when the incoming SMPTE or MIDI
modifiers affects all chases that are
Adjusting the Chase Modifiers: timecode signal passes the specified start
currently running on the Playback X
Once the chase(s) have been selected, time.
and Submasters.
the DIRECTION, ATTACK and DRIVE
The lights next to each modifier button buttons and the SPEED control will be A memory with a timecode trigger can also
indicate the selected option. used to adjust the chase modifiers live. be triggered manually by selecting the
memory and pressing the GO button, or
Direction - Press the DIRECTION This uses the same method as remotely from a remote switch.
button on the front panel to select the described for global adjustment (see
Direction modifier of all the chases. above) but will only affect the selected Chase Memories on the Playback X
chases.
Attack - Press the ATTACK button on When a chase memory is run on the
the front panel to select the Attack Exiting Live Adjustment Mode: playback X, it starts when the memory is
modifier of all the chases. To end individual live adjustment of triggered, and then runs for the programmed
chases press the F3 button on the front number of shots, or continuously, if the Shots
Colour Action - Press and hold the panel. The LED in the F3 button will go parameter = zero.
COLOUR button, then press the out.
ATTACK button on the front panel to
select the colour action modifier of all
the chases.

Beamshape Action - Press and hold


the BEAMSHAPE button, then press
the ATTACK button on the front panel
to select the beamshape action
modifier of all the chases.

Position Action - Press and hold the


POSITION button, then press the
ATTACK button on the front panel to
select the position action modifier of all
the chases.

Drive - Press the DRIVE button on the


front panel to select the Drive modifier
of all the chases.

Speed - Use the SPEED control to


‘pick up’ the current speed of the chase
and then adjust the chase speed by
turning the control anticlockwise to
slow down or clockwise to speed up.

If several chases are running with


different speeds, it is necessary to ‘pick
up’ each chase in turn by moving the
SPEED control to a position that
matches its speed.

4 - 16 Frog Series 73-750-00 Issue 6


Figure 5 - 1 : Submaster Controls

Submasters
Introduction

The Frog, Fat Frog and Leap Frog


lighting desks provide 20 pages of 12
submasters, giving a total of 240
submasters.

The Bull Frog lighting desk provides 20


pages of 24 submasters, giving a total
of 480 submasters.

The submasters are referenced by a


page number followed by the
submaster number (eg 1-1, 1-2).

The PAGE UP and PAGE DOWN


buttons on the front panel are used to
select the required submaster page.

There is always an active page which


is indicated by the seven segment
display on the front panel.

Each submaster may be loaded with


channel data or a transferred memory.
The channel data or memory on the
submaster may be full or partial.

Memories can be transferred with or


without their fade times.

A page overlay feature is provided on


the submasters.

The submasters may be named, if


required.

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 5-1


Submasters

Figure 5 - 2 : Submaster Controls

LCD Display - Submasters Selecting a Submaster

Programming a submaster with The Shots field is only displayed and Most operations with submasters begin
channel data, editing, copying, editable if the submaster contains a by selecting the required submaster.
previewing and deleting submasters transferred chase memory. This field
are all performed via the Submasters contains the number of shots (0-255). Press the SUBMASTERS button to
screen on the main LCD. display the Submasters screen:
The Fade Up field contains the HTP
To display the Submasters screen on fade up time for the submaster. Submaster: < 2–3 *>
the LCD, press the SUBMASTERS Contents: Empty
button on the front panel. The LCD The Fade Down field contains the HTP
displays the following data : fade down time for the submaster.

Submaster: < 1–1 *> The LTP Fade field contains the LTP When the cursor is on the Submaster
Contents: Empty fade time for the submaster. This time field, the + and - keys select the next
is used for fixture colour, beamshape or previous submaster respectively.
and position data if the corresponding
action is set to fade. If selecting the previous or next
The Submaster field shows the submaster changes the page, the
currently selected submaster in the The Colour field contains the action of seven segment display on the front
format page - submaster (eg 1-1). the fixture colour parameters after panel changes automatically.
being triggered (Snap or Fade).
A submaster status character is Alternatively, a submaster can be
displayed after the submaster number The Beamshape field contains the selected by using the PAGE UP or
(* = unprogrammed, d = channel data, action of the fixture beamshape PAGE DOWN keys to select the
c = transferred chase memory, parameters after being triggered (Snap required page and then pressing the
s = transferred scene memory). or Fade). SUBMASTER FLASH button.

The Name field contains the name of The Position field contains the action of The submaster number on the
the submaster. When a memory is the fixture position parameters after Submasters screen changes to the
transferred to a submaster, its name is being triggered (Snap or Fade). selected submaster.
copied into this field.
The LTP Trig Lev field is displayed on
The Contents field displays Empty if the LCD, if the LTP Trigger is enabled
the submaster is unprogrammed, in Desk Setup. This field indicates the Note
Ch Data if the submaster is loaded with fader level at which the fixture LTP
channel data, or Mem n if memory n parameters are triggered on the Selecting a Submaster
has been transferred onto the submaster.
submaster. If a submaster contains channel data or a
transferred memory, pressing the
SUBMASTER FLASH button to select the
submaster will flash or solo the data.

5-2 Frog Series 73-750-00 Issue 6


Submasters

Channel Data on Submasters Loading Channel Data Overwriting Channel Data

Channel data can be loaded directly 1. Select an unprogrammed 1. Select a submaster loaded with
onto a submaster as follows: submaster. channel data.

Frog – Channel data for all 48 generic 2. Set the levels of the generic 2. Set the levels of the generic
channels. Full channel data only. channels using the PRESET A channels using the PRESET A
and PRESET B faders. and PRESET B faders.
Fat Frog and Leap Frog - Channel 3. Set the fixture parameter levels to 3. Adjust the fixture parameter
data for all 48 generic channels and the required values. values, as required.
optionally all the fixture parameters.
Full or Partial channel data. 4. If programming in Partial mode, 4. If programming in Partial mode,
ensure the required fixtures are ensure the required fixtures are
Bull Frog – channel data for all 96 “tagged”. “tagged”.
generic channels and optionally the 5. If programming in Partial mode, 5. If programming in Partial mode,
fixture parameters. Full or Partial. press and hold down the required press and hold down the required
attribute button(s). For example, attribute button(s). For example,
to record just colour parameters, to record just colour parameters,
Full Channel Data
hold down the COLOUR button. hold down the COLOUR button.
In Full Mode - All the generic channels 6. Press the PROGRAM button to 6. Press the PROGRAM button to
and fixture channels are recorded onto store the current output levels. store the current output levels on
the submaster. the submaster. A warning is
If programming in Partial mode,
displayed on the LCD:
the tagged fixtures are
Any generic or fixture channels which automatically untagged.
are not specifically set will be recorded ***** WARNING ******
at their current output values. The Contents field changes to Submaster programmed
Ch Data. For example: Overwrite submaster?
{YES} {NO}
Partial Channel Data Submaster: < 1–1 d>
Name: 7. Press the ENTER key to select
In Partial Mode - All the generic Contents: Ch Data the YES button. The contents of
channels and fixture brightness Fade Up: <00:03.0>v the submaster are overwritten
channels are recorded onto the with the current output values.
submaster. 7. Move to the Fade Up field and
adjust value as required.
The selected LTP attribute(s) of the 8. Move to the Fade Down field and
“tagged” fixtures are also recorded adjust value as required.
onto the submaster.
9. Move to the LTP Fade field and NOTES
Any generic channels which are not adjust value as required.
specifically set will be recorded at their 10. Move to the Colour field and Partial Channel Data
current output values. adjust action as required.
The output levels of generic channels and
LTP channels for “untagged” fixtures 11. Move to the Beamshape field and fixture brightness parameters are always
are not recorded. adjust action as required. recorded regardless of the fixture tagging and
12. Move to the Position field and attribute selection.
Output adjust action as required.
To record only the brightness levels of the
13. Move to the LTP Trig Lev field fixtures, all fixtures must be untagged prior
When channel data is loaded onto a and adjust value as required. to pressing the PROGRAM button.
submaster, the output is determined by
the Fade Up, Fade Down, LTP Fade To record all the LTP attributes for the
and Colour, Beamshape and Position tagged fixtures (colour, beamshape and
actions defined for the submaster. position) simply press the PROGRAM button.

Frog Series 73-750-00 Issue 6 5-3


Submasters

Editing Channel Data Live Transferring Memories

1. Select a submaster loaded with 8. Set the channel level using the Any programmed memory from the
channel data. PRESET fader. The current memory stack can be transferred onto
output level is shown on the LCD. a submaster.
2. Press the EDIT button. The light
in the EDIT button is lit. 9. Release the CHANNEL FLASH A memory can be transferred with or
button to store the new channel without its programmed fade times.
The channel data on the selected
level in the submaster data.
submaster is output live on the
DMX. Ensure that the PLAYBACK 10. Repeat the above procedure for The desk software distinguishes
X MASTER fader is at full. each generic channel which between pressing (and releasing)
requires editing. either of the TRANSFER buttons, and
Any outputs resulting from the pressing and holding down one of the
PRESET faders and Playback X 11. Adjust the fixture parameter TRANSER buttons.
are faded out. levels, if required.
Any outputs from submasters are 12. Press the EDIT button to exit Edit This action determines which of the
still mixed in as normal. mode. The light in the EDIT two methods of transferring memories
button goes out. is actioned.
To ensure that only the channel
data from the selected submaster 13. Full Mode - the following warning
is output live, all submaster faders is displayed on the LCD: Transfer Method 1
should be at zero.
***** WARNING ****** This method is used to transfer a
The main LCD shows:
Data modified memory or sequence of consecutive
Save Changes ? memories onto submasters in a quick
Edit Submaster 2-12
{Yes} {No} and simple operation.
Channel Level(%)
1 < 50> 14. Select the Yes or No button as No warnings are provided before
2 <100> v required, then press ENTER. overwriting submasters which already
3. Use the up and down arrow keys 15. Partial Mode - the following contain channel data or a transferred
to view the programmed values of warning is displayed on the LCD: memory.
each of the generic channels in
the submaster, if required. *** DATA MODIFIED **
Attributes recorded: Transfer Method 2
4. Individual generic channels can C{Yes} B{ No} P{ No}
now be edited without affecting Save ? {Yes} {No} This method is used to transfer a
the other programmed generic single memory onto a submaster by
channel levels in the submaster. 16. To save edits - use the up and using the main LCD interface.
5. Use the SHIFT button to select down arrow keys and + and - keys
the required channels. or the attribute buttons on the Warnings are provided on the LCD
front panel to change the attribute before overwriting submasters which
6. Press and hold down the selection, if required. Press the already contain channel data or a
corresponding CHANNEL FLASH ENTER button. transferred memory.
BUTTON. The cursor on the LCD
moves to the selected channel,
for example channel 17: Editing Channel Data Blind
NOTES
Edit Submaster 2-12 1. Select a submaster programmed
Channel Level(%) Editing Generic Channels
with channel data.
17 <100> ^
18 < 75> v 2. Press the PREVIEW button. The When editing individual generic channels
light in the PREVIEW button is lit. using the Preset faders - use the Preset A
7. Pick up the existing level by 3. Press the EDIT button. The light faders for channels 1 - 24 (1-48 on Bull Frog)
bringing the appropriate PRESET in the EDIT button is lit. and the Preset B faders for channels 25 - 48
fader through the level shown on (49 - 96 on Bull Frog).
the display (see notes). 4. Edit the generic channels and
fixture parameters, as required
Once the level has been picked Editing Partial Channel Data
(see Editing Channel Data Live).
up, the fader will now control the
output level of the channel. 5. Press the EDIT button to exit edit In Partial mode, when a submaster is edited
blind mode. the yellow lights in the FIXTURE SELECTION
6. Press the PREVIEW button to buttons indicate which fixtures are “tagged”
return to the Submasters screen and recorded in the submaster data.

5-4 Frog Series 73-750-00 Issue 6


Submasters

Transferring a Memory (1) Transferring a Memory (2) Editing Transferred Memories

1. Press the MEMORIES button to 1. Press the MEMORIES button to Editing a submaster which has a
display the Memories screen on display the Memories screen on transferred memory results in editing
the LCD. the main LCD. the actual memory.
2. Select a programmed memory. 2. Select a programmed memory. 1. Select a submaster with a
3. Press and hold down the 3. Press and release the transferred memory.
TRANSFER WITH TIME (or TRANSFER WITH TIME (or 2. Press the EDIT button on the front
TRANSFER NO TIME) button on TRANSFER NO TIME) button on panel. A warning message is
the front panel. the front panel. The LCD Display displayed on the LCD:
changes to the following:
4. Use the PAGE UP or PAGE
DOWN button to select the ****** WARNING *****
Transfer With Time
required submaster page (if a About to Edit Memory
Memory No: < 23 s>
different page is required). Continue ?
Submaster: < 1-1 *> [OK] {CANCEL}
5. Press the appropriate [OK] {CANCEL}
SUBMASTER FLASH button. 3. Press the ENTER button to select
The selected memory will be 4. Use the + and - keys or the OK and enter edit mode for the
transferred onto the PAGE UP, PAGE DOWN and actual memory transferred onto
corresponding submaster. SUBMASTER FLASH buttons to the submaster.
select a submaster to transfer the
6. The Next memory on the
memory to.
Memories screen will
automatically increment to the 5. Select the OK button by pressing
next programmed memory. the ENTER key. NOTES
7. To transfer this memory onto a If the selected submaster is
Transferring Memories - Method 1
submaster, select the required unprogrammed, the memory will
submaster page, then press the be transferred onto the submaster
When the TRANSFER WITH TIME or
appropriate SUBMASTER FLASH and the LCD return to the
TRANSFER NO TIME button is being held
button as before. Memories screen.
down, the normal function of the
8. Repeat this procedure for each 6. If the selected submaster is SUBMASTER FLASH buttons is disabled
memory to be transferred. loaded with channel data or has a (ie they do not flash or solo).
memory transferred onto it
9. When all the required memories
already, a warning message is When a memory is transferred using this
have been transferred, release
displayed on the LCD: method, any channel data or memory which
the TRANSFER WITH TIME (or
TRANSFER NO TIME) button on may already be on the submaster is
***** WARNING ****** overwritten – no warning is given.
the front panel. Submaster programmed
Overwrite submaster? If the user presses and holds one of the
{Yes} {No} TRANSFER buttons, then releases it without
transferring a memory, the transfer operation
7. To overwrite the submaster,
is cancelled automatically.
select the YES button by pressing
the ENTER key. The LCD returns
Transferring Memories - Method 2
to the Memories screen.
8. To cancel the transfer operation, If the user presses and releases one of the
select the NO button, then press TRANSFER buttons, the LCD will display the
the ENTER key. The LCD returns appropriate Transfer screen as described
to the Transfer screen. above. The following special cases apply to
this operation:

If the user selects the Cancel button and


presses the ENTER key, the transfer
operation is cancelled.

If the user presses the same TRANSFER


button, the transfer operation is cancelled.

If the user presses the other TRANSFER


button, the current transfer operation is
cancelled and the new transfer operation
actioned (ie the LCD screen changes from
With Time to No Time or vice versa).

Frog Series 73-750-00 Issue 6 5-5


Submasters

Copying Submaster Data Copying from a Submaster Previewing Submasters

The COPY button is used to copy 1. Press the SUBMASTERS button Previewing a submaster allows the
submaster data (channel data or to display the Submasters screen user to examine the generic channel
transferred memory number and times) on the main LCD. data and fixture data (if applicable)
from one location to another. loaded onto the submaster or
2. Select a programmed submaster.
contained in the transferred memory,
The function performed (Copy To or 3. Press the COPY button. The LCD without affecting the outputs.
Copy From) is dependent on the status display changes to the following:
of the selected submaster as described
in the sections below. Copy Submaster Previewing a Submaster with
From: < 1-1 s> Channel Data
To: < 3-1 *>
Copying to a Submaster [OK] {Cancel} 1. Select a submaster loaded with
channel data.
1. Press the SUBMASTERS button 4. Use the + and - keys or the
to display the Submasters screen PAGE UP, PAGE DOWN and 2. Press the PREVIEW button on
on the main LCD. SUBMASTER FLASH buttons to the front panel. The light in the
select a submaster to copy to. PREVIEW button comes on and
2. Select an unprogrammed the LCD changes to the following,
submaster. (unprogrammed submasters are
indicated with a ‘*’). for example:
3. Press the COPY button. The LCD
changes to the following: 5. Press the Enter button to confirm Preview Sub 2-3
the copy operation. (Channel Data)
Copy Submaster If the destination submaster is Chan 1 100
From: < 1-1 s> unprogrammed, the submaster Chan 2 100v
To: < 1-12 *> data is copied, and the LCD
[OK] {Cancel} returns to the Submasters screen. 3. Use the up and down arrow keys
to scroll through the list of generic
4. Use the + and - keys or the 6. If the destination submaster is channels.
PAGE UP, PAGE DOWN and programmed with channel data or
a transferred memory, a warning 4. If fixture channel data has been
SUBMASTER FLASH buttons to loaded, then the programmed
select a submaster to copy from. message is displayed on the LCD:
value for each fixture parameter is
5. Press the ENTER button to ***** WARNING ****** shown after the list of generic
confirm the copy operation. The Submaster programmed channels.
data from the source submaster overwrite submaster? These are displayed as fixture
will be copied into the destination {Yes} {No} number, parameter name and
submaster. The LCD returns to DMX value. For example:
the Submaster screen. 7. Press the ENTER button to select
the YES option and overwrite the Preview Sub 2-3
If there are no programmed submaster, or select the NO (Channel Data)
submasters to copy from, an error option and press ENTER to return Fix 1 Cyan 255^
message is displayed on the LCD. to the Copy Submaster screen. Fix 1 Magenta 128v

5. To exit preview mode, press the


PREVIEW button on the front
panel. The light in the PREVIEW
button goes out and the LCD
returns to the Submasters screen.

5-6 Frog Series 73-750-00 Issue 6


Submasters

Previewing a Submaster with Previewing a Submaster with Naming Submasters


Transferred Scene Transferred Chase
A text description (name) can be given
1. Select a submaster with a 1. Select a submaster with a to a programmed submaster. The
transferred scene memory. transferred chase memory. submaster name only appears on the
Submasters screen on the monitor.
2. Press the PREVIEW button on 2. Press the PREVIEW button on
the front panel. The light in the the front panel. The light in the 1. Ensure that the main LCD is
PREVIEW button comes on and PREVIEW button comes on and showing one of the base screens
the LCD changes to the following: the LCD changes to the following: (Memories, Submasters,Outputs).

Preview Sub 2-3 Preview Sub 2-4 2. Press the F2 FUNCTION key.
(Memory 23) Memory 24 <Step 1> The LCD shows the following:
Chan 1 100 Chan 1 75
Chan 2 75v Chan 2 100v **** Name Item *****
Select type of item
3. Use the up and down arrow keys 3. Use the + and - keys to select the to name …
to scroll up and down the list of required step. [Cancel]
generic channels. 4. Use the up and down arrow keys 3. Use the PAGE UP, PAGE DOWN
4. If fixtures have been assigned, to scroll up and down the list of and SUBMASTER FLASH
then the programmed value for generic channels. buttons to select a submaster.
each fixture parameter is shown The LCD shows the following:
5. If fixtures have been assigned,
after the list of generic channels. then the programmed value for
These are displayed as fixture **** Name Item *****
each fixture parameter will be
number, parameter name and Submaster 2-3
shown after the list of generic
DMX value. For example: <_ >
channels. These are displayed as
fixture number, parameter name [OK] {Cancel}
Preview Sub 2-3
and DMX value. For example:
(Memory 23) 4. Use the up and down keys to
Fix 1 Cyan 255^ move the cursor, and the + and -
Preview Sub 2-4
Fix 1 Magenta 128v keys to enter the text (or use
Memory 24 <Step 1>
Fix 1 Magenta 128^ external keyboard, if fitted).
5. To exit preview mode, press the Fix 1 Yellow 255v 5. Press the ENTER key to complete
PREVIEW button. The light in the
the naming action. The LCD
PREVIEW button goes out and 6. To exit preview mode, press the returns to the previous base
the LCD Display returns to the PREVIEW button. The light in the screen.
Submasters screen. PREVIEW button goes out and
the LCD display returns to the
Submasters screen.
Clearing Submasters

The CLEAR button is used to clear the


currently selected submaster.
(i.e. remove any loaded channel data
or transferred memory from the
submaster).

Select a programmed submaster.

Press and hold the CLEAR button for 1


second. The submaster will be cleared
and return to being unprogrammed
(indicated by Empty in the Contents
field on the Submaster screen).

Frog Series 73-750-00 Issue 6 5-7


Submasters

Figure 5 - 3 : Submaster Controls

Outputting Data from Submasters with Channel Submasters with Scene


Submasters Data Memories

The submaster data (channel data or If the submaster contains channel data If the submaster fade times are zero,
transferred memory) is output by the outputs from the generic channels the outputs from the generic channels
raising the submaster fader to the are controlled manually if the fade will be controlled manually. The output
required level. times are zero, or timed if the fade level is directly related to the
times are non-zero. submaster fader level.
Fixture channel data will only be output
if the appropriate options have been The output level is directly related to If the submaster fade times are
set in Desk Setup (see chapter 6 ). the position of the submaster fader. non-zero, the outputs of the generic
channels will fade up and down
If the channel data contains fixture according to the fade times.
data, the outputs from the submaster
will be as follows: While the outputs from the submaster
are subject to a timed fade, the light in
The Brightness fixture channels will the SUBMASTER FLASH button is lit.
fade up and down in the same way as
the generic channels (either manual or If the transferred memory contains
timed depending on the fade times). fixture data, the outputs from the
submaster will be as follows:
If the LTP Trigger is enabled - The
Colour, Beamshape and Position The Brightness fixture channels will
fixture channels will snap or fade to fade up and down in the same way as
their programmed levels, when the the generic channels.
submaster reaches the LTP Trigger
Level, depending on the LTP actions If the LTP Trigger is enabled - The
set for the submaster. Colour, Beamshape and Position
fixture channels are triggered when the
If the LTP Trigger is disabled - No submaster fader reaches the LTP
Colour, Beamshape or Position Trigger Level.
fixture channel data will be output.
The Colour, Beamshape and Position
fixture channels will snap or fade in the
LTP fade time, depending on the LTP
action for the submaster.

5-8 Frog Series 73-750-00 Issue 6


Submasters

Submasters with Chase Live Adjustment of Chase Individual Adjustment of


Memories Modifiers Chase Modifiers

When a chase memory is transferred It is possible to adjust the modifiers of Individual adjustment of chase
onto a submaster, it does not run chases running on submasters. This modifiers only affects the selected
immediately, but is ‘parked’ on step 1 can be done globally or individually. chases running on the submasters.
of the chase.
Any live adjustments that are made to Entering Live Adjustment Mode:
When the submaster fader is raised chases are temporary changes and do To initiate individual live adjustment of
above the LTP Trigger Level, the not change the programmed values of chases - press the F3 button on the
chase will start running. the modifiers in the chase memories. front panel. The light in the F3 button
will be lit.
When the submaster fader is brought
back down to zero, the chase will stop
Global Adjustment of Chase Chase Selection - Submasters:
running (unless it has already Modifiers Press the SUBMASTERS button on
completed by running n times). the front panel. The light in the
Global adjustment of chase modifiers SUBMASTERS button will flash
The generic channels and fixture affects all chases that are currently
brightness parameters are mixed in running on the Playback X and Any lights in the SUBMASTER FLASH
with all other brightness outputs from Submasters. buttons which were previously lit
the presets, submasters and Playback indicating page overlay will go out. The
X on a HTP basis. The lights next to each modifier button SUBMASTER FLASH buttons now act
indicate the selected option. as submasters selection buttons.
The LTP channels in the chase
(Colour, Beamshape, Position) are Direction - Press the DIRECTION Select the submaster(s) containing the
only output if the LTP Trigger is button on the front panel to select the chase(s) as required. The lights in the
enabled and the submaster fader is Direction modifier of all the chases. SUBMASTER FLASH buttons flash to
raised above the LTP trigger level. indicate the selected chases.
Attack - Press the ATTACK button on
the front panel to select the Attack Adjusting the Chase Modifiers:
modifier of all the chases. Once the chase(s) have been selected,
the DIRECTION, ATTACK and DRIVE
Chase Drive Modifiers Colour Action - Press and hold the buttons and the SPEED control will be
COLOUR button, then press the used to adjust the chase modifiers live.
Auto - the chase runs at the ATTACK button on the front panel to
programmed speed. select the colour action modifier of all This uses the same method as
the chases. described for global adjustment
Vari - the chase runs at the (see above) but will only affect the
programmed speed, with additional Beamshape Action - Press and hold selected chase(s).
step triggers being provided by the the BEAMSHAPE button, then press
bass beat of the audio signal. the ATTACK button on the front panel Exiting Live Adjustment Mode:
to select the beamshape action To end individual live adjustment of
Bass - the step triggers are provided modifier of all the chases. chases press the F3 button on the front
by the bass beat of the audio signal. panel. The light in the F3 button will go
Position Action - Press and hold the out.
Manual - the STEP button in the POSITION button, then press the
Submaster section is used to manually ATTACK button on the front panel to
step through the chase. select the position action modifier of all
the chases.
Beat - the STEP button in the
Submaster section is used to set the Drive - Press the DRIVE button on the
beat speed of the chase. front panel to select the Drive modifier
of all the chases.

Speed - Use the SPEED control to


‘pick up’ the current speed of the chase
and then adjust the chase speed by
turning the control anticlockwise to
slow down or clockwise to speed up.

If several chases are running with


different speeds, it is necessary to ‘pick
up’ each chase in turn by moving the
SPEED control to a position that
matches its speed.

Frog Series 73-750-00 Issue 6 5-9


Submasters

Page Overlay on Submasters Submaster Flash Functions Soloing Submasters

It is possible to output the channel data The SUBMASTER FLASH buttons can 1. Set the flash function to Solo
or memory data from several be used to flash or solo the channel using the FLASH FUNCTION
submasters from different pages data or memory data on a submaster. button.
simultaneously, provided that they are
The FLASH FUNCTION button is used 2. Press and hold down a
not controlled by the same physical
to select the required flash function SUBMASTER FLASH button.
submaster fader.
(OFF, FLASH or SOLO). The generic channels in the
For example - you can output data channel data or memory data on
from submasters 1-1, 2-2, 3-3 at the The red lights next to the FLASH the submaster are flashed to the
same time but not from submasters FUNCTION button indicate the level of the GRAND MASTER.
1-1, 2-1 and 3-1 as they are all currently selected flash function.
All other generic channel data
controlled by the submaster 1 fader. being output from presets, other
If the submaster page is changed while Flashing Submasters submasters or Playback X is
reduced to zero.
any of the submaster faders are up, or
any of the SUBMASTER FLASH 1. Set the flash function to Flash If the channel data or memory
buttons are being held down, the fader using the FLASH FUNCTION data on the submaster contains
or button remains on the original page button. fixture data, the Brightness
and the outputs for the previous 2. Press and hold down a fixture channels are flashed to the
submaster are held. SUBMASTER FLASH button. level of the GRAND MASTER.
The generic channels in the All other Brightness channel data
The new channel data or memory
channel data or memory data on being output from other
associated with the fader or button is
the submaster are flashed to the submasters or Playback X is
not output until the fader is returned to
level of the GRAND MASTER. reduced to zero.
zero, or the SUBMASTER FLASH
button is released. This feature is If the channel data or memory The Colour, Beamshape and
known as Page Overlay. data on the submaster contains Position channels are
fixture data, the Brightness automatically triggered and snap
While data being output from a fixture channels are flashed to the to their programmed levels.
submaster is not from the current level of the GRAND MASTER.
page, the light in the corresponding
SUBMASTER FLASH button flashes. The Colour, Beamshape and
Position channels are
The light in the SUBMASTER FLASH automatically triggered and snap
button stops flashing when the correct to their programmed levels.
page is returned to, using the PAGE
UP or PAGE DOWN buttons.

5 - 10 Frog Series 73-750-00 Issue 6


Figure 6 - 1: Frog Lighting Desk

Super User
Introduction Entering Super User

In Super User mode, the desk provides Press and hold down the + and - keys
a number of functions for setting up the on the front panel together, and then
desk, assigning fixtures (if applicable), press the ENTER key. The LCD shows
DMX patching, saving and loading the Super User screen:
show data to disk, clearing data etc.
**** SUPER USER ****
{Desk Setup}
{Floppy Disk}
{Clear/Reset} v

The Super User screen contains the


following options:

• Desk Setup
• Floppy Disk
• Clear/Reset
• Illumination
• Set Recovery Mode
• Set Date & Time
• Set Lock Code
• Desk Information
• Reset DMX Outputs
• Exit Super User

Use the up and down arrow keys to


select an option. Press the ENTER key
to display the screen for that option.

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 6-1


Super User

Desk Setup Memory Defaults Submaster Defaults

Select the Desk Setup option from the Select the Memory option from the Select the Submaster option from the
Super User screen and press the Desk Defaults screen and press the Desk Defaults screen and press the
ENTER key. The Desk Setup screen is ENTER key. The Memory Defaults ENTER key. The Submaster Defaults
shown on the main LCD: screen is displayed on the main LCD: screen is displayed on the main LCD:

**** DESK SETUP **** * MEMORY DEFAULTS * *SUBMASTER DEFAULTS*


{Desk Defaults} Fade Up: <00:03.0> Sub Data: <Gen&Fix>
{Assign Fixtures} Fade Down:<00:03.0> LTP Trigger: <On >
{Pan/Tilt Options} v LTP Fade: <00:03.0>v LTP Trig Lev: < 20>v

The following Desk Setup options are Use the up and down arrow keys to Use the up and down arrow keys to
available: move the cursor through the fields. move the cursor through the fields.

• Desk Defaults Use the + and - keys to adjust the


value in the selected field.
Use the + and - keys to adjust the
value in the selected field.
• Assign Fixtures *
• Pan/Tilt Options * Fade Up - The default HTP fade up
time. Range 00:00.0 to 99:59.9;
Sub Data * - Defines the channel data
that can be loaded directly onto the
• Patch Functions Default = 00:03.0. submasters. Range Generics Only or
• Program Mode * Fade Down - The default HTP fade
Generics + Fixtures ;
Default = Generics + Fixtures.
• Remote Switches down time. Range 00:00.0 to 99:59.9;
Default = 00:03.0. LTP Trigger * - Determines if the
• Frog Screen submasters will trigger the LTP
• Timecode Setup LTP Fade * - The default LTP fade channels or not.Range On or Off ;
time. Range 00:00.0 to 99:59.9; Default = On.
• Exit Desk Setup. Default = 00:03.0.
LTP Trig Level * - The default LTP
Use the up and down arrow keys to Colour * - The default action for the trigger level. Range 0 – 100%;
select the required option, then press colour fixture channels when outputting Default = 5%.
the ENTER key to activate that option. a memory. Range: Snap or Fade;
Default = Fade. Fade Up - The default HTP fade up
The options marked with a * are not time. Range 00:00.0 to 99:59.9;
applicable on the Frog desk. Beamshape * - The default action for Default = 00:03.0.
the beamshape fixture channels when
outputting a memory.Snap or Fade; Fade Down - The default HTP fade
Default = Fade down time. Range 00:00.0 to 99:59.9;
Desk Defaults Default = 00:03.0.
Position * - The default action for the
position fixture channels when LTP Fade * - The default LTP fade
Select the Desk Defaults option from outputting a memory. Snap or Fade; time. Range 00:00.0 to 99:59.9;
the Desk Setup screen and press the Default = Fade Default = 00:03.0.
ENTER key. The Desk Defaults screen
is displayed on the main LCD: Dwell - The default dwell time. Colour * - The default action for the
Range: 00:00.0 to 99:59.9; colour fixture channels when triggered.
** DESK DEFAULTS *** Default = 00:00.0. Range: Snap or Fade; Default = Fade.
{Memory}
{Submaster} Trigger - The default trigger. Beamshape * - The default action for
[Exit] Go, Auto or Time; Default = Go. the beamshape fixture channels when
triggered. Range: Snap or Fade;
Use the up and down arrow keys to Auto Increment - Automatic increment Default = Fade
move the cursor through the fields. of Next memory when programming.
Select the required option and press Range: On or Off; Default = Off. Position * - The default action for the
the ENTER key. position fixture channels when
Exit - Select to return to the Desk triggered. Range: Snap or Fade;
Defaults screen. Default = Fade

Exit - Select to return to the Desk


Defaults screen.

6-2 Frog Series 73-750-00 Issue 6


Super User

Figure 6 - 2: Fixture Controls (Fat Frog)

Assign Fixtures The Assign Fixture Screen

This function allows each of the Select the Assign Fixtures option from If the selected fixture is assigned, the
fixtures to be assigned to a particular the Desk Setup screen and press the LCD shows the manufacturer and
fixture type (eg. Martin MAC 250, ENTER key. The Assign Fixture screen fixture name in rows three and four of
High End Cyberlight ). is displayed on the LCD: the LCD. See example below:

It also provides methods for viewing ASSIGN FIX:< 1*> ASSIGN FIX:< 3 >
the current fixture assignments, and < > <Martin >
unassigning fixtures. < > <MAC 500 (Mode 2) >
[ASSIGN] {EXIT} [ASSIGN] {EXIT}
The desks store 20 popular fixture
personalities internally (see later this The flashing cursor is displayed on the Pressing the down arrow key once
section for details). Fixture number field (as shown above). moves the flashing cursor to the fixture
list field (lines 2 and 3 of the LCD):
Other fixture types are available for Use the + and - keys or the FIXTURE
assignment from the fixture library file SELECTION buttons to select the ASSIGN FIX:< 3 >
on floppy disk. required fixture. <Martin >
<MAC 500 (Mode 2) >
The latest Zero 88 fixture library for the If the selected fixture is not assigned, [ASSIGN] {EXIT}
Frog Series of desks can be an asterisk (*) is displayed next to the
downloaded from the Zero 88 or Frog fixture number, and no data is The fixture list field contains a “blank”,
Support Forum websites. displayed in the second and third rows the 20 common fixture types, any
of the LCD, as in the example above. fixture types loaded from disk, and a
Select Fixture from Floppy option.
If the down arrow key is pressed once,
the second and third rows of the LCD The + and - keys are used to scroll
show the manufacturer and fixture type through the fixture list.
which was last assigned (if any).
To exit the Assign Fixture screen,
For example, if fixture 1 had been select the EXIT button as shown
assigned to High End Systems below, then press the ENTER key on
Cyberlight (M1), then fixture 2 is the front panel.
selected, and the down arrow key is
pressed, the LCD would show: ASSIGN FIX:< 3 >
<Martin >
ASSIGN FIX:< 2*> <MAC 500 (Mode1) >
<High End Systems > [ASSIGN] {EXIT}
<Cyberlight (M1) >
[ASSIGN] {EXIT}

Frog Series 73-750-00 Issue 6 6-3


Super User

Figure 6 - 3: Fixture Controls (Fat Frog)

Assigning Common Fixtures 5. Press the down arrow key to NOTE


select the Assign button, then
press the ENTER key. Common Fixtures
This section describes how to assign a
fixture to one of the 20 common fixture The fixture type is assigned to the
The default set of 20 common fixture types
types permanently stored on the desk. fixture, the * is removed from the
on the Frog series desks are as follows:
fixture number, and the flashing
1. Select the Assign Fixtures option cursor returns to the fixture
from the Desk Setup screen and Lamp and Scroller
number field as shown below:
press the ENTER key.
ASSIGN FIX:< 1 > Martin MAC 250 (M4)
The Assign Fixture screen is Martin MAC 300 (M4)
<Martin >
displayed on the LCD: Martin MAC 500 (M4)
<MAC 500 (Mode 2) >
[ASSIGN] {EXIT} Martin MAC 600 (M4)
ASSIGN FIX:< 1*> Martin Roboscan Pro 518 (M2)
< > 6. To assign fixture 2: Press the + Martin Roboscan 812 (Extended)
< > key or FIXTURE SELECTION
[ASSIGN] {EXIT} button 2 on the front panel. The High End Studio Color
LCD shows: High End Studio Color 250
2. Use the + and - keys or the
High End Studio Spot
FIXTURE SELECTION buttons on
ASSIGN FIX:< 2*> High End Studio Spot 250
the front panel to select an
< > High End Cyberlight (M2)
unassigned fixture.
< > High End Technobeam (Full)
3. Press the down arrow key once to [ASSIGN] {EXIT} High End Trackspot
move the cursor to the fixture list
field (lines 2 and 3 on the LCD). 7. To assign the same fixture type, Clay Paky Goldenscan HPE
ie. Martin MAC 500 (Mode 2), Clay Paky Stage Scan
4. Use the + and - keys to move
press the down arrow key twice to Clay Paky Stage Color 300 (16 bit)
through the list of 20 common
select the Assign button, then Clay Paky Stage Color 1200 (16 bit)
fixture types to select a fixture
press the ENTER button. Clay Paky Stage Light 300 (16 bit)
type. For example:
8. To assign a different fixture type, Clay Paky Stage Zoom 1200 (16 bit)
ASSIGN FIX:< 1*> move the cursor onto the fixture
<Martin > list field. Use the + and - keys to To change the common fixture types stored
<MAC 500 (Mode 2) > select the required fixture type, on the desk, see the Load CFT function later
[ASSIGN] {EXIT} move the cursor onto the Assign in this chapter.
button, then press the ENTER
button.

6-4 Frog Series 73-750-00 Issue 6


Super User

Figure 6 - 4: Fixture Controls (Fat Frog)

Assigning Fixture Types from 5. Press the ENTER button. The 10. Use the + and - keys to select the
Floppy Disk desk reads the floppy disk and required manufacturer
looks for valid fixture type files. eg. High End.
The LCD shows:
This section describes how to assign a 11. Press the down arrow key to
fixture to one of the fixture types stored ******************** move the flashing cursor to the
on an external floppy disk. * Reading Disk * fixture type field (line 3):
* Please Wait * ASSIGN FIX:< 8*>
Ensure that a floppy disk containing ******************** <High End >
valid fixture type data is inserted into
<Fixture Type A >
the floppy disk drive before carrying If there is no disk in the drive,
[ASSIGN] {CANCEL}
out this procedure. there is an error reading the disk,
or no fixture type files are found, 12. Use the + and - keys to select the
1. Select the Assign Fixtures option an error message will be required fixture type,
from the Desk Setup screen and displayed on the LCD. eg. Cyberlight (M1).
press the ENTER key. The Assign
6. If more than one fixture type file is
Fixture screen is displayed: 13. Press the down arrow key to
found on the disk, you will be select the Assign button, then
ASSIGN FIX:< 8*> asked to select a file and the LCD press the ENTER button to assign
< > will show the following: the fixture type to the fixture.
< > The LCD returns to the Assign
[ASSIGN] {EXIT} Select File to Load: Fixture screen:
< filename >
2. Use the + and - keys or the < size, date > ASSIGN FIX:< 8 >
FIXTURE SELECTION buttons on [OK] {Cancel} <High End >
the front panel to select an <Cyberlight (M1) >
unassigned fixture. 7. Use the + and - keys to select a
[ASSIGN] {EXIT}
file, then press the ENTER key.
3. Press the down arrow key once to
move the cursor to the fixture list 8. If there is a single fixture type file
field (lines 2 and 3 on the LCD). on the disk, it will be opened and
loaded automatically. NOTE
4. Use the + and - keys to move
through the list of 20 common 9. When the fixture type file is
loaded successfully, the LCD Assigning Fixtures from Floppy Disk
fixture types until the Select
Fixture from Floppy Disk option is shows the following:
When a fixture type is loaded from floppy
displayed on the LCD:
ASSIGN FIX:< 8*> disk and assigned to a fixture, it is stored
ASSIGN FIX:< 8*> < Manufacturer A > temporarily on the desk and added to the
<Select Fixture > < > fixture list.
<from Floppy Disk > [ASSIGN] {CANCEL}
[ASSIGN] {EXIT} When a Clear to Default operation is
The cursor is displayed on the performed only the 20 common fixtures are
manufacturer field (line 2). kept on the desk, any loaded from floppy disk
are cleared.

Frog Series 73-750-00 Issue 6 6-5


Super User

Reassigning Fixtures Unassigning Fixtures Viewing Fixture Assignments

This section describes how to reassign This section describes how to unassign This section describes how to view the
a fixture which is already assigned. (or clear) a fixture which is assigned. current fixture assignments.

1. Select the Assign Fixtures option 1. Select the Assign Fixtures option 1. Select the Assign Fixtures option
from the Desk Setup screen. from the Desk Setup screen. from the Desk Setup screen.
Press the ENTER key. The Press the ENTER key. The Press the ENTER key. The
Assign Fixture screen is displayed Assign Fixture screen is displayed Assign Fixture screen is displayed
on the LCD. on the LCD. on the LCD.
2. Use the + and - keys or FIXTURE
ASSIGN FIX:< 8 > ASSIGN FIX:< 8 >
SELECTION buttons on the front
<Martin > <Martin >
panel to select an assigned
<MAC 500 (Mode 4) > <MAC 500 (Mode 4) >
fixture. For example:
[ASSIGN] {EXIT} [ASSIGN] {EXIT}
ASSIGN FIX:< 8 > 2. Use the + and - keys or FIXTURE 2. Use the + and - keys or the
<High End > SELECTION buttons on the front FIXTURE SELECTION buttons on
<Cyberlight (M1) > panel to select the fixture to be the front panel to select the
[ASSIGN] {EXIT} unassigned. required fixture.
3. Press the down arrow key once to 3. Press the CLEAR button on the
move the cursor to the fixture list front panel. Exit Assign Fixtures
field (lines 2 and 3 on the LCD): Or
ASSIGN FIX:< 8 > This section describes how to exit the
Press the down arrow key to
<High End > Assign Fixture screen.
move the cursor to the fixture list
<Cyberlight (M1) > field. Use the + or - keys to select 1. Use the arrow keys to select the
[ASSIGN] {EXIT} the ‘blank’ fixture type, then press EXIT button on the LCD:
the ENTER key.
4. Use the + and - keys to move
The fixture will be unassigned ASSIGN FIX:< 8 >
through the fixture list and select
(cleared) and the LCD show the <Martin >
a different fixture type. (To
following: <MAC 500 (Mode 4) >
reassign the fixture to a type on [ASSIGN] {EXIT}
floppy disk see page 6-5). ASSIGN FIX:< 8*>
As soon as the fixture type is < > 2. Press the ENTER key on the front
changed, an ‘M’ is displayed next < > panel. The LCD returns to the
to the fixture number: [ASSIGN] {EXIT} Desk Setup screen.

ASSIGN FIX:< 8M>


<Martin >
<MAC 500 (Mode 4) > NOTES
[ASSIGN] {EXIT}
Reassigning Fixtures
5. To assign the new fixture type,
press the down arrow key to A fixture can also be reassigned in two stages
select the Assign button, then by first unassigning it (see page 6-6 ) and
press the ENTER key. then assigning it (see pages 6-4 and 6-5).
The selected fixture type is
assigned to the fixture, the ‘M’ is Warning - Reassigning a fixture will affect
removed from the fixture number, the data in programmed memories and
and the flashing cursor returns to submasters. The original fixture channel data
the fixture number field: is removed and replaced by the default values
for each parameter in the new fixture type,
ASSIGN FIX:< 8 > with the exception of the brightness
<Martin > parameters which are set to zero.
<MAC 500 (Mode 4) >
[ASSIGN] {EXIT} Unassigning Fixtures

If a fixture type loaded from floppy disk is no


longer assigned to any fixture, then the
fixture type is removed from the fixture list.

6-6 Frog Series 73-750-00 Issue 6


Super User

Pan/Tilt Options Patch Functions Manual Patch - Generics

Select the Pan/Tilt Options option from Select the Patch Functions option from To manually patch the generic
the Desk Setup screen and press the the Desk Setup screen and press the channels on the desk to the DMX:
ENTER key. The Pan/Tilt Options ENTER key. The Patch Functions
screen is displayed on the LCD: screen is displayed on the LCD: 1. Select the Manual Patch option
from the Patch Functions screen.
Fixture No: < 1> ** PATCH FUNCTIONS * The LCD shows the following:
Pan Reverse: < No> {Manual Patch}
Tilt Reverse: < No> {Auto Patch} *** MANUAL PATCH ***
Pan/Tilt Swap:< No>v {Set Default Patch}v Channel 1: < >
Channel 2: < >
The Pan Reverse, Tilt Reverse and The options available on the Patch Channel 3: < > v
Pan/Tilt Swap can be set for each Functions screen are:
assigned fixture, as required. 2. Use the up and down arrow keys

Use the + and - keys or the fixture


• Manual Patch
or the SHIFT button and the
CHANNEL FLASH buttons to
selection buttons on the front panel to • Auto Patch select a generic channel.
select a fixture number. • Set Default Patch The red light in the CHANNEL
Use the up and down arrow keys to • Clear DMX Patch
FLASH button and the LCD
cursor indicate the selected
select the field required.
• Exit. channel.
Use the + and - keys to select Yes or 3. Use the + and - keys to set the
No as required. Use the up and down arrow keys to
DMX address.
select the required option, then press
If an assigned fixture does not have the ENTER key to activate that option. When selecting a DMX address,
pan/tilt parameters (eg colour scroller), any DMX channels which are
the Pan/Tilt Options screen shows the already patched will be skipped
Manual Patch Screen over automatically.
following:
The LCD shows the DMX address
Fixture No: < 11> The Manual Patch screen on the LCD
patched to each channel, for
Pan/Tilt Options serves several purposes:
example:
Not Applicable
[Exit] • To allow the user to manually patch, *** MANUAL PATCH ***
modify or unpatch individual generic Channel 1: <101>
If a fixture is not assigned, the Pan/Tilt channels. Channel 2: <102>
Options screen shows the following:
• To allow the user to add and patch
Channel 3: <103> v

Fixture No: < 12> duplicates to generic channels. 4. To unpatch a generic channel,
Fixture Not • To allow the user to manually patch, select the channel to be
Assigned modify or unpatch individual fixtures unpatched, then press the CLEAR
[Exit] button on the front panel.
• To display the current DMX patch
Press the ENTER key to return to the (ie. show what each generic channel 5. When all the required channels
Desk Setup screen. and fixture is currently patched to). have been patched, press the
ENTER key to exit the Manual
Patch window.

Notes - Patching Generics (Bull Frog)

The generic channels may be patched to


either DMX universe (A or B).

The universe identifier (A or B) is displayed


on the Manual Patch screen (eg A123
represents universe A, DMX channel 123).

When in the Manual Patch screen, the EDIT


button can be used to toggle between the
two universes.

Frog Series 73-750-00 Issue 6 6-7


Super User

Adding Duplicates Manual Patch - Fixtures Auto Patch

A duplicate is defined as an additional To manually patch each of the This function allows the user to patch
instance of a generic channel which is assigned fixtures to the DMX: all or selected generic channels and
patched to a different DMX address. fixtures to the DMX in a single
1. Select the Manual Patch option operation.
Up to 9 duplicates may be added and from the Patch Functions screen.
patched to each generic channel. The assigned fixtures are listed 1. Select the Auto Patch option from
after the generic channels on the the Patch Functions screen and
1. Select the Manual Patch option LCD as shown below: press the ENTER key. The LCD
from the Patch Functions screen. shows the following:
The LCD shows the following: *** MANUAL PATCH ***
Channel 48: <148>^ **** AUTO PATCH ****
*** MANUAL PATCH *** Fixture 1: < > {All Channels}
Channel 1: < 1> Fixture 2: < > v {Selected Channels}
Channel 2: < 2> {Exit}
Channel 3: < 3> v 2. Use the up and down arrow keys
or the FIXTURE SELECTION
2. Use the up and down arrow keys buttons on the front panel to Patching All Channels and
or use the SHIFT button and the select a fixture to be patched. Fixtures
CHANNEL FLASH buttons to
The red light in the FIXTURE
select a generic channel. This operation will patch all the generic
SELECTION button and the
3. Press the INSERT button on the cursor on the LCD indicate the channels and all the assigned fixtures
front panel. A duplicate for the selected fixture. (if applicable) to the DMX.
selected channel is added; the
3. Use the + and - keys to set the 1. Select the All Channels option
cursor moves to the duplicate:
DMX address. Press the CLEAR from the Auto Patch screen and
*** MANUAL PATCH *** button to unpatch the fixture. press the ENTER key. The LCD
Channel 1 :< 1> 4. When all the required fixtures shows the following:
Channel 1 D1:< > have been patched, press the
Channel 2 :< 2>v Auto Patch All:
ENTER key to exit the Manual
Enter DMX, select OK
Patch window.
4. Use the + and - keys to set the DMX address: < >
DMX address. The LCD shows [OK] {Cancel}
the DMX address patched to the
duplicate: 2. Use the + and - keys to enter the
NOTES required DMX start address.
*** MANUAL PATCH *** Composite Fixtures 3. Press the down arrow key to
Channel 1 :< 1> select the OK button, then press
Channel 1 D1:<101> When manually patching a composite fixture the ENTER key.
Channel 2 :< 2>v (eg lamp and scroller), the two different All the generic channels and
parts of the fixture which require separate assigned fixtures (if applicable)
5. To add and patch more duplicates
DMX addresses, will appear on separate will be patched to the DMX
for a channel, repeat the above
lines of the LCD: starting at the specified address.
procedure.
The LCD returns to the Auto
6. When all the required channels *** MANUAL PATCH *** Patch screen.
have been patched, press the Fixture 2: <160> ^
ENTER key to exit the Manual Fix 3 Lamp: <170>
Patch window. Fix 3 Scr: <171> v

Notes - Duplicates

Duplicates can only be added to a patched


generic channel.

If an attempt is made to add more than nine


duplicates to a channel, an error message will
be displayed on the LCD.

To unpatch a duplicate, move the cursor onto


the duplicate’s DMX address and press the
CLEAR button.

6-8 Frog Series 73-750-00 Issue 6


Super User

Patching Selected Channels Set Default Patch Program Mode


and Fixtures
This function clears the existing DMX This option allows the user to choose
This operation allows the user to patch patch and sets up the default patch between the two program modes:
selected generic channels and fixtures (ie. channel 1 to DMX channel 1,
channel 2 to DMX channel 2 etc.) Full Mode - All fixtures will be
(if applicable) to the DMX.
automatically programmed into
1. Select the Selected Channels Any fixtures which are patched to the palettes, memories, submaster and SX
option from the Auto Patch screen DMX will be unpatched by this button channel data.
and press the ENTER key. The operation.
Partial Mode - Only fixtures which
LCD shows the following:
1. Select the Set Default Patch have been “tagged” are programmed
Select channels, option from the Patch Functions into palettes, memories, submaster
Enter DMX, select OK screen. The LCD shows the and SX button channel data.
DMX address: < > following:
[OK] {Cancel}
SET DEFAULT PATCH Selecting Program Mode
2. Use the SHIFT button to select Select OK to set
the required channels. the default patch 1. Select the Program Mode option
[OK] {Cancel} from the Desk Setup screen and
3. Use the CHANNEL FLASH press the ENTER key. The
buttons to select the generic 2. Press the ENTER button. The Program Mode screen is
channels to be patched. When a LCD returns to the Patch displayed on the LCD:
channel is selected the light in the Functions screen.
CHANNEL FLASH button is lit. *** PROGRAM MODE ***
4. Use the FIXTURE SELECTION Clear DMX Patch Mode: <Partial>
buttons to select the fixture(s) to
be patched. The red lights in the [EXIT]
FIXTURE SELECTION buttons This function will clear the existing
indicate the selected fixtures. DMX patch. 2. Use the + and - keys to select Full
or Partial mode as required.
5. Use the + AND - keys to enter the All generic channels and fixtures (if
required DMX start address. 3. Press the ENTER key to exit the
applicable) will be unpatched.
Program Mode screen.
6. Press the ENTER key. The
1. Select the Clear DMX Patch 4. If palettes, memories or
selected generic channels and
option from the Patch Functions submaster data have already
fixtures (if applicable) will be
screen. The LCD shows: been programmed, and the
patched to the DMX starting at the
specified address. The LCD program mode is changed, a
CLEAR DMX PATCH warning is displayed:
returns to the Auto Patch screen. Select OK to clear
the DMX patch ***** WARNING ******
[OK] {Cancel} This may modify show
NOTES data - continue ?
2. Press the ENTER key. All generic [OK] {Cancel}
channels and fixtures will be
Autopatching unpatched. The LCD returns to Select the OK or Cancel button as
the Patch Functions screen. required, then press the ENTER
If autopatching would overlap channels or
button. The LCD returns to the
fixtures already patched, a warning message
Desk Setup screen.
is displayed on the LCD. Exit Patch Functions
The user is given the option of unpatching 1. Select the Exit option from the
the overlapping channels or fixtures and Patch Functions screen.
continuing with the autopatch, or cancelling
the autopatch operation. 2. Press the ENTER key. The LCD
returns to the Desk Setup screen.
If the selection to be autopatched includes
generic channels and fixtures, they will be
patched in the following order:

1. Generic channels.
2. Brightness parts of composite fixtures.
3. Other parts of composite fixtures.
4. Other (non-composite) fixtures.

Frog Series 73-750-00 Issue 6 6-9


Super User

Remote Switches Frog Screen Timecode Setup

This option allows the user to globally This option allows the user to This function allows the user to set up
enable or disable the remote switches configure each of the 130 soft buttons the SMPTE or MIDI timecode source
and to configure each of the six remote in the Play Memories section of the and frame rate.
switches, as required. Frog Screen as required.
This is used when a show file created
The configuration options for each The configuration options for each on a Frog series desk is transferred
remote switch are as follows: Frog Screen Button are as follows: and then played back on a Frog Box,
using SMPTE or MIDI timecode signals
• None = No Action • None = No Action to trigger the memories.

• Go = GO button push • Go = GO button push 1. Select the Timecode Setup option


• Go Mem = Go to Memory • Go Mem = Go to Memory
from the Desk Setup screen and
press the ENTER key. The
Timecode Setup screen is
Enabling and Configuring the Configuring the Frog Screen displayed on the LCD:
Remote Switches Buttons
** TIMECODE SETUP **
Status: <Enabled>
1. Select the Remote Switches 1. Select the Frog Screen option Source: < SMPTE >
option from the Desk Setup from the Desk Setup screen and Frames/Sec:< 25 >
screen and press the ENTER key. press the ENTER key. The Frog
The Remote Switches screen is Screen Buttons screen is 2. Use the up and down arrow keys
displayed on the LCD: displayed on the LCD: to move the cursor through the
editable fields.
* REMOTE SWITCHES * FROG SCREEN BUTTONS
Enabled: < Yes > Button No: < 1 > 3. Use the + and - keys to select the
Switch No: < 2 > Action: <Go Mem> required options in the Status,
Action: <Go Mem>v Memory: < 1s >v Source and Frames/Sec fields.
4. Press the ENTER key to exit the
2. Use the up and down arrow keys 2. Use the up and down arrow keys Timecode Setup screen and
to move the cursor through the to move the cursor through the return to the Desk Setup screen.
fields as required. fields as required.
3. Use the + and - keys to adjust the 3. Use the + and - keys to adjust the
value in the selected field as value in the selected field as
required. required. Exit Desk Setup
4. Press the ENTER key to exit the 4. Press the ENTER key to exit the
Remote Switches screen and Frog Screen Buttons screen and 1. Select the Exit Desk Setup option
return to the Desk Setup screen. return to the Desk Setup screen. from the Desk Setup screen.
2. If any changes have been made
to the Desk Setup, a warning
message is displayed on the LCD:

***** WARNING ******


Desk Setup Modified
Save Changes ?
[OK] {Cancel}

3. Press the ENTER key to save the


changes, or select the Cancel
button and press ENTER to lose
the changes. The LCD returns to
the Super User screen.
If no changes have been made to
the Desk Setup, no warning is
displayed and the LCD returns to
the Super User screen.

6 - 10 Frog Series 73-750-00 Issue 6


Super User

Floppy Disk Functions Load Show Save Show

Select the Floppy Disk option from the This function allows the user to load a This function allows the user to save
Super User screen and press the previously saved show onto the desk the current show onto a floppy disk.
ENTER key. The Floppy Disk screen is from a floppy disk.
shown on the LCD: The shows are identified by number
1. Ensure that a disk containing only and are stored on the floppy disk
**** FLOPPY DISK *** show files is inserted into the as “Show01”, “Show02” etc..
{Load Show} floppy disk drive.
{Save Show} 1. Ensure that a formatted disk is
2. Select the Load Show option from
{Format Disk}v inserted into the floppy disk drive.
the Floppy Disk screen. The desk
reads the floppy disk and 2. Select the Save Show option from
The Floppy Disk options are: the Floppy Disk screen. The LCD
searches for valid show files. The
LCD shows the following: shows the following:
• Load Show
• Save Show ***** LOAD SHOW **** ***** SAVE SHOW ****
< Show01.isf >
• Format Disk < 10KB 5/2/2001 > Show No: < 1*>
• Load CFT [Load[ {Cancel} [SAVE] {Cancel}

• Exit. If the disk contains several shows, An asterisk (*) is displayed next to
use the + and - keys to select the the show number if the file does
Use the up and down arrow keys to required show. not exist on the floppy disk. The
select the required option, then press Show No defaults to the first
the ENTER key to activate that option. 3. Press the ENTER key to load the available show on the disk.
show onto the desk. While the
show is loading, the LCD shows: 3. Use the + and - keys to select the
required show number (01 - 99).
Loading Show01
4. Press the ENTER key to save the
Please Wait …
show to floppy disk.
xx% Done.
[Cancel] 5. If the show already existson the
floppy disk, a warning is displayed
4. When the show is loaded on the LCD:
successfully, the LCD shows:
Show already exists
Overwrite file ?
show01 Loaded
[OK] {Cancel}
[OK]
6. Press the ENTER key to overwrite
5. Press the ENTER key to return to the file.
the Floppy Disk screen. 7. While the desk is saving the show
to floppy disk the LCD shows:

Saving Show01
Please Wait …
xx% Done.
[Cancel]

8. When the show is loaded


successfully, the LCD shows:

Show01 Saved

[OK]

9. Press the ENTER key to return to


the Floppy Disk screen.

Frog Series 73-750-00 Issue 6 6 - 11


Super User

Format Disk Load CFT Exit Floppy Disk Functions

1. Ensure that a floppy disk is This function allows the user to replace 1. Select the Exit option from the
inserted into the disk drive. the Common Fixture Type (CFT) file on Floppy Disk screen.
the desk with a chosen CFT file from
2. Select the Format Disk option 2. Press the ENTER key. The LCD
floppy disk.
from the Floppy Disk screen. The returns to the Super User screen.
LCD shows the following: 1. Ensure that a disk containing one
or more CFT files is inserted into
FORMAT DISK the floppy disk drive.
Are you sure ?
2. Select the Load CFT option from
[OK] {Cancel} the Floppy Disk screen. The desk
will read the floppy disk and
3. Press the ENTER key. The LCD searches for valid CFT files.
shows: When the disk has been read the
Formatting Disk LCD shows the following, for
Please Wait … example:
xx% Done.
[Cancel] ***** LOAD CFT *****
< mytypes >
4. When the formatting is complete, < 10KB 23/12/2001 >
the LCD will show: [Load[ {Cancel}

3. If the disk contains several CFT NOTES


Disk Formatted. files, use the + and - keys to
select the required file. Load Show
[OK] 4. Press the ENTER key to load the If there is no disk in the drive, no showfiles on
CFT file onto the desk. A warning
5. Press the ENTER key to return to the disk, or the load fails for any reason, an
is displayed on the LCD:
the Floppy Disk screen. error message is displayed on the LCD.
***** WARNING ******
Overwrite the Common Show files are interchangeable between the
Fixture Types ? different lighting desks in the Frog series.
[Yes] {No} However, only relevant setup data, memories
etc. will be loaded from the show file. Data
5. Press the ENTER key to continue which is not applicable to the desk will be
with the operation.While the file is ignored.
loading, the LCD shows:
For example - If a Fat Frog showfile is loaded
Loading CFT File onto a Frog desk, all the fixture data in the
Please Wait … Desk Setup, DMX Patch, Memory and
xx% Done. Submaster data will be ignored. Only the
data for the 48 generic channels will be
loaded from the showfile.
6. When the file is loaded
successfully, the LCD shows: Save Show and Format Disk

Common Fixture Types If there is no disk in the drive, the disk is


Loaded. Please reset write protected, or the operation fails, an
the desk to update error message is displayed on the LCD.
[OK]
Load CFT
7. Press the ENTER key to return to
the Floppy Disk screen. The Load CFT option is not applicable on the
8. Exit from Super User. Frog desk.

9. Turn the desk off and back on If there is no disk in the drive, no CFT files on
to update the CFT file in the the disk, or the load fails for any reason, an
desk. error message is displayed on the LCD.

6 - 12 Frog Series 73-750-00 Issue 6


Super User

Clear/Reset Functions Clear Submasters Clear All

Select the Clear/Reset option from the This function clears all submasters. This function clears all the memories,
Super User screen and press the submasters, palettes and fixture
ENTER key. The LCD shows: 1. Select the Clear Submasters groups on the desk.
option from the Clear/Reset
** CLEAR/RESET FNS * screen, then press the ENTER 1. Select the Clear All option from
{Clear Memories} key. The LCD shows: the Clear/Reset screen, then
{Clear Submasters} press the ENTER key. The LCD
{Clear Palettes} v CLEAR SUBMASTERS shows the following:
Are you sure ?
The Clear/Reset options are: CLEAR ALL
[OK] {Cancel} Are you sure ?
• Clear Memories
2. Press the ENTER key to confirm [OK] {Cancel}
• Clear Submasters the clear operation.
• Clear Palettes 2. Press the ENTER key to confirm
the clear operation.
• Clear Groups Clear Palettes
• Clear All
This function clears all the
Clear to Default
• Clear to Default programmed palettes on the desk.
• Exit 1. Select the Clear Palettes option
This function performs the following
actions:
from the Clear/Reset screen, then
Some of the Clear/Reset options are
not applicable on the Frog desk. press the ENTER key. The LCD
shows the following:
• The Clear All function (see above).

Use the up and down arrow keys to • Resets the Desk Setup parameters
CLEAR PALETTES to their default values.
select the required option, then press
Are you sure ?
the ENTER key to activate that option. • Resets the current lock code to
[OK] {Cancel} 0000.
Clear Memories • Resets the Program Mode to Full.
2. Press the ENTER key to confirm
This function clears all the
the clear operation. • Loads the default setup onto the
desk.
programmed memories on the desk
and any submasters or SX buttons with Clear Groups 1. Select the Clear to Default option
transferred memories. from the Clear/Reset screen, then
press the ENTER key. The LCD
This function clears all the fixture
1. Select the Clear Memories option shows the following:
groups on the desk.
from the Clear/Reset screen, then
press the ENTER key. The LCD CLEAR TO DEFAULT
1. Select the Clear Groups option
shows the following: Are you sure ?
from the Clear/Reset screen, then
press the ENTER key. The LCD
CLEAR MEMORIES [OK] {Cancel}
shows the following:
Are you sure ?
2. Press the ENTER key to confirm
CLEAR GROUPS the operation.
[OK] {Cancel}
Are you sure ?
2. Press the ENTER key to confirm Exit Clear/Reset Functions
[OK] {Cancel}
the clear operation.
2. Press the ENTER key to confirm 1. Select the Exit option from the
the clear operation. Clear/Reset screen, then press
the ENTER key. The LCD returns
to the Super User screen.

Frog Series 73-750-00 Issue 6 6 - 13


Super User

Illumination Set Recovery Mode Set Date & Time

This function allows the user to adjust This function allows the user to switch The Set Date and Time function allows
the brightness and contrast of the Recovery mode on or off. For further the user to set the date and time on the
LCD(s) on the desk. details on Recovery see chapter 7 . desk.

The Illumination options are:


Setting the Recovery Mode Setting the Date and Time
• Main LCD Brightness
1. Select the Set Recovery Mode 1. Select the Set Date & Time option
• Main LCD Contrast option from the Super User from the Super User screen, then
• Wheel LCD Brightness screen and press the ENTER key.
The LCD shows the following:
press the ENTER key. The LCD
shows the following:
• Wheel LCD Contrast
• Exit.
*** SET RECOVERY ***
Recovery: <On >
** SET DATE & TIME *
Date: <dd :mm:yyyy>
Time: <hh:mm:ss>
Setting the Illumination [Exit] [SET] {CANCEL}

2. Use the + and - keys to set 2. Use the up and down arrow keys
1. Select the Illumination option from
recovery to On or Off. to select the field to adjust.
the Super User screen and press
the ENTER key. The LCD screen 3. Press the ENTER key to exit the The Date consists of three fields
shows the following: Set Recovery screen and return (day, month, year).
to the Super User screen.
*** ILLUMINATION *** The Time consists of three fields
Main LCD B: <100%> (hours, minutes, seconds).
Main LCD C: <100%> 3. Use the + and - keys to adjust the
Wheel LCD B:<100%> v selected field.

2. Use the up and down arrow keys 4. Press the ENTER key to set the
to select the required option. date and time to the values shown
on the LCD. The LCD returns to
3. Use the + and - keys to adjust the the Super User screen.
level as required (0 – 100%).
4. To exit the Illumination screen,
press the ENTER key. The LCD
returns to the Super User screen.

6 - 14 Frog Series 73-750-00 Issue 6


Super User

Set Lock Code Desk Information Reset DMX

This function allows the user to set the This Super User function provides the This function resets the DMX outputs
lock code for the desk. See page 7-3 following desk information on the main for a few seconds, then returns them to
for details on the lock function. LCD screen: their previous output values.

Setting the Lock Code • SERIAL NUMBER Resetting the DMX


The full serial number of the desk.
1. Select the Set Lock Code option 1. Select the Reset DMX option from
from the Super User screen and
press the ENTER key. The
• SOFTWARE VERSION
the Super User screen and press
the ENTER key. The LCD shows
following is displayed on the LCD: The version of the operating system the following:
software installed in the desk.
Enter current lock ***** RESET DMX ****
code using submaster Do you wish to
flash buttons: • BIOS VERSION reset the DMX?
[OK] {Cancel} {OK} {Cancel}
The version number of the BIOS in the
desk.
2. Enter the current 4 digit lock code 2. Press the ENTER key to reset the
using SUBMASTER FLASH DMX, or select the Cancel button
buttons 1 - 10. • BATTERY STATUS and press ENTER to cancel. The
LCD returns to the Super User
As each digit is entered, it The status of the internal battery. This screen.
appears on line 3 of the LCD. For normally shows “OK”. If it says “FAIL”
example, if the code was 1234: contact your dealer or Zero 88.
Enter current lock
code using submaster
• CURRENT SHOW Exiting Super User
flash buttons: 1234 The show number and date if the show
[OK] {Cancel} Select the Exit Super User option from
on the desk was originally loaded from
floppy disk. the Super User screen, as shown
3. Press the ENTER key. If the below:
correct code is entered, the
following is displayed on the LCD: Reading the Desk Information **** SUPER USER ****
{Illumination} ^
Enter new lock {Set Date & Time}
code using submaster 1. Select the Desk Information
option from the Super User {Exit Super User}
flash buttons:
[OK] {Cancel} screen and press the ENTER key.
Press the ENTER key. The LCD
The LCD shows the following:
returns to the Memories screen.
If an incorrect code is entered, * DESK INFORMATION *
an error message is displayed on Serial Number ^
the LCD. xxxxxxx xxxxxxxx v
4. Enter a new 4 digit lock code [EXIT]
using the SUBMASTER FLASH
buttons. As each digit is entered, 2. Use the up or down arrow keys to
it appears on line 3 of the LCD. cycle through the various desk
information described above.
5. Press the ENTER key. A
confirmation message is 3. Press the ENTER key to exit the
displayed on the LCD: Desk Information screen and
return to the Super User screen.

New Lock Code Set

[OK]

6. Press the ENTER key to clear the


message and return to the Desk
Setup screen.

Frog Series 73-750-00 Issue 6 6 - 15


Super User

6 - 16 Frog Series 73-750-00 Issue 6


Figure 7 - 1: Fat Frog Lighting Desk

Other Features
Introduction

This chapter covers the following


features and miscellaneous items
which are available on the Frog series
of lighting control desks:

• Viewing Outputs
• Lock Function
• FROG Function
• Palettes
• Fixture Groups
• Monitor Screens
• External Keyboard
• Recovery Mode
• Upgrading Software

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 7-1


Other Features

Figure 7 - 2: Front Panel - Memory Control Section

Viewing Outputs Desk Channel Outputs DMX Outputs

The OUTPUTS button allows the user 1. Press the OUTPUTS button on 1. Press the OUTPUTS button on
to view the current desk channel the front panel. The LCD display the front panel. The LCD display
outputs (generic and fixture channels), changes to the following: changes to the following:
or the DMX channel outputs on the
main LCD display. View O/P <Desk Chan> View O/P <Desk Chan>
CHAN 1 100 CHAN 1 100
Bull Frog - The DMX outputs for CHAN 2 75 CHAN 2 75
universe A or universe B can be CHAN 3 50 v CHAN 3 50 v
displayed on the LCD.
2. Use the up and down arrow keys 2. Use the + or - keys to change the
to view the current outputs of the View O/P field on the LCD to
generic channels (in %). DMX ( DMX A or DMX B on the
Bull Frog and Mambo Frog). The
3. If fixtures have been assigned,
LCD display changes to the
the current output values for the
following:
fixture parameters are shown
after the list of generic channels. View O/P < DMX >
They are displayed as fixture 1 255
number, parameter name and 2 128
DMX value. For example: 3 200 v
View O/P <Desk Chan>
3. Use the up and down arrow keys
Fix 1 Cyan 128 ^
to view the current outputs on the
Fix 1 Magenta 255
DMX channels (1 - 512).
Fix 1 Yellow 0 v

4. Use the up and down arrow keys


to view the current outputs of the
fixture channels. The output levels
are shown as DMX (0-255).

7-2 Frog Series 73-750-00 Issue 6


Other Features

Figure 7 - 3: Other Controls including Lock Button

Lock Function Locking the Desk Unlocking the Desk

When the desk is locked (indicated by 1. To lock the desk, press the LOCK 1. To unlock the desk, press the
the red light in the LOCK button), all of button on the front panel. The LOCK button on the front panel.
the editing facilities are disabled and LCD shows the following: The LCD shows the following:
none of the desk setup, memory or
submaster data can be modified. **** LOCK DESK ***** *** UNLOCK DESK ****
Enter code using s/m Enter code using s/m
Programmed memories can still be run flash buttons: flash buttons:
as normal from the memory stack [OK] {Cancel} [OK] {Cancel}
(using the Playback X controls).
2. Enter the current lock code using 2. Enter the current lock code using
Programmed submasters still output the SUBMASTER FLASH buttons the SUBMASTER FLASH buttons
their data as normal. (submaster 10 represents 0). (submaster 10 represents 0).

Programmed palettes can still be As each digit is entered, a ‘*’ is As each digit is entered, a ‘*’ is
output when the desk is locked. displayed on the LCD: displayed on the LCD:

The editing facilities can only be **** LOCK DESK ***** *** UNLOCK DESK ****
enabled by unlocking the desk. Enter code using s/m Enter code using s/m
flash buttons: **** flash buttons: ****
The SUBMASTER FLASH buttons are [OK] {Cancel} [OK] {Cancel}
used to enter the 4 digit code required
when locking or unlocking the desk. 3. Press the ENTER key to complete 3. Press the ENTER key to complete
During these operations, the normal the operation. the operation.
flash functions are disabled. If the correct code is entered, the If the correct code is entered, the
desk is locked and the light in the desk is unlocked and the light in
The default lock code for the desk is LOCK button is illuminated. the LOCK button is turned off.
0000. The lock code for the desk can
be changed in Super User. If the wrong lock code is entered, If the wrong code is entered, an
an error message is displayed on error message is displayed on the
Each individual desk also has its own the LCD. LCD.
unique code which will unlock the
desk. Contact your dealer or Zero 88
for further information.

Frog Series 73-750-00 Issue 6 7-3


Other Features

FROG Function FROG Output Values FROG Function Parameters

The Fixture Random Output Generator The desk generates 16 different FROG The following parameters control the
(FROG) function is a special feature on values for each of the three LTP behaviour of fixture channels which are
the desks which affects the outputs of attributes (Colour, Beamshape and outputting FROG values.
the colour, beamshape and position Position).
fixture channels. Mode - Manual, Auto, Sound to Light.
These FROG values apply to all
The user can choose which fixture fixtures and will therefore give different Speed - In Auto mode, the Speed
channels will output random FROG results with different fixture types. determines the rate at which each new
values by selecting the required FROG value is output (1 - 100).
fixture(s) and attribute (Colour, The minimum and maximum FROG
Beamshape or Position). values for each attribute have been Fade Time - In Manual or Sound to
designed, as far as possible, to avoid Light mode, the Fade Time defines the
The FROG function only applies to activating Reset or Lamp on/off time taken to fade to the next FROG
LTP fixture channels and does not functions and extreme positions. value when the STEP button is
affect the generic or fixture Brightness pressed, or a bass beat is received
channels on the desk. The minimum and maximum FROG from the audio signal (0 - 10 secs).
values for each attribute can be
The FROG function can be used as a adjusted by the user, if required. Colour Action - Snap or Fade -
“live” feature to generate random Colour channel behaviour going from
outputs on selected fixture channels. All LTP fixture channels (including one FROG value to the next.
control channels etc.) can be set to
It is also possible to set up fixture output FROG values, if required. Colour Minimum - the minimum
channels to output random FROG FROG value for Colour (0-255).
values rather than specific values, When a fixture channel is outputting
when programming fixture channel FROG values, it goes through the 16 Colour Maximum - the maximum
data in memories or submasters. pre-defined values in a random order. FROG value for Colour (0-255).

Therefore, when the memory or Each fixture parameter has its own Beamshape Action - Snap or Fade -
channel data is output via Playback X independent FROG value chosen at Beamshape channel behaviour going
or a submaster, the speciallly marked random from the 16 values for the from one FROG value to the next.
channels output a random FROG value corresponding attribute.
rather than a programmed value. Beamshape Minimum - the minimum
However, fixtures of the same type will FROG value for Beamshape (0-255).
The attributes Colour and Beamshape all output the same FROG values on
can be set to snap or fade between corresponding channels. Beamshape Maximum - the maximum
their FROG values, and have their FROG value for Beamshape (0-255).
minimum and maximum values For example - If a fixture has CMY
mixing, each of the colour parameters Pan Action - Snap or Fade -
adjusted, if required.
(Cyan, Magenta, Yellow) would output behaviour of Pan when going from one
With Position, the action and minimum its own FROG value. If all three colour FROG value to the next.
and maximum FROG values can be channels were outputting FROG
Pan Minimum - the minimum FROG
set separately for Pan and Tilt. values this would give a total of 4096
value for Pan (0-255).
different possible colour combinations.
The FROG function can be set to
Pan Maximum - the maximum FROG
automatic, with an adjustable speed, If the corresponding channels for
value for Pan (0-255).
manual, with an adjustable fade time, several fixtures of the same type were
or Sound to Light, where the trigger is outputting FROG values, they would all Tilt Action - Snap or Fade - behaviour
provided by the bass beat of an audio be outputting the same colours, gobos, of Tilt when going from one FROG
signal (Bullfrog only). positions etc. value to the next.
Manual mode allows the user to step Tilt Minimum - the minimum FROG
through the FROG values using the value for Tilt (0-255).
STEP button on the front panel.
Tilt Maximum - the maximum FROG
value for Tilt (0-255).

7-4 Frog Series 73-750-00 Issue 6


Other Features

FROG Function - LCD Display Setting Fixture Channels to Programming Fixture


Output FROG Values Channel Data
The FROG function parameters
described in the previous section are The method for setting fixture channels Fixture channels may be set to output
adjustable from the FROG Function to output FROG values is as follows: FROG values instead of a normal fixed
screen on the main LCD. value when programming memories or
1. Use the FIXTURE SELECTION channel data onto submasters.
The FROG function parameters are BUTTONS to select the required
stored as part of the show data. fixture(s). Set the required fixture channels to
output FROG values using the method
To display the FROG Function screen The red lights in the buttons
described earlier, before pressing the
press the FROG SCREEN button on indicate the selected fixture(s).
PROGRAM button to save the data to
the front panel. The red light in the 2. Press one of the attribute the memory or submaster.
FROG SCREEN button comes on. selection buttons (COLOUR,
BEAMSHAPE or POSITION) to
The FROG Function screen contains
select the required attribute. Editing Fixture Channel Data
all the FROG function parameters.
The red lights in the buttons show
Use the up and down arrow keys to Fixture channels may be changed from
which attribute is selected.
select a FROG function parameter. normal values to FROG values or vice
3. Press the FROG button. This sets versa when editing memories or
Use the + and - keys to adjust the all the channels for the selected channel data on submasters.
selected FROG function parameter. fixture(s) and attribute to output
their current FROG values. The required fixture channels are set to
For example: normal values or FROG values using
The Wheel LCD changes to show
the methods described earlier.
FROG under each parameter
*** FROG FUNCTION ** name instead of its normal value.
Mode: < Auto > Previewing Fixture Channels
Speed: < 100 > The subsequent outputs of the affected
Col Action:< Snap >v channels is then determined by the
When previewing a scene memory,
FROG function parameters.
Pressing the + or - key would switch chase memory or channel data on a
the Mode between Manual, Auto and The affected channels will continue to submaster, the programmed value for
Sound to Light. output their FROG values until told to each fixture parameter is shown after
do otherwise (by pressing the GO the list of generic channels.
Press the down arrow key several button, raising a submaster containing
times to move the flashing cursor onto If the channel has been programmed
channel data or a memory above its
another FROG function parameter, for as a FROG value rather than a specific
LTP trigger level, or stopped manually
example: value, the LCD will show FRG instead
with the control wheel - see below).
of the normal value.
*** FROG FUNCTION ** For example - select fixtures 1,2 and 3,
Col Action:< Snap >^ Example 1 - Previewing a Scene:
select POSITION, then press the
Col Min: < 100 > FROG button. All the Position channels
Col Max: < 170 >v Preview Memory 23
for fixtures 1,2 and 3 will output their Fix 1 Cyan FRG^
FROG values.
Pressing the + or - key would toggle Fix 1 Magenta FRG
the Colour Action between Snap and Fix 1 Yellow FRGv
To set other channels for the selected
Fade. fixtures to output FROG values - press Example 2 - Previewing a Chase:
a different attribute selection button,
To exit the FROG Function screen and then press the FROG button. PrevMem 49 Step < 1>
return to the Memories, Submasters or
Outputs screen on the LCD, press the Fix 1 Cyan FRG^
To set channels from other fixtures to Fix 1 Magenta FRG
FROG SCREEN button on the front output FROG values - repeat the
panel. The light in the FROG SCREEN Fix 1 Yellow FRGv
above procedure.
button goes out.
Example 3 - Previewing Channel Data
To stop a fixture channel from
on a Submaster:
outputting FROG values - select the
required fixture and attribute, then Preview Sub 5-7
move the corresponding control wheel. (Channel Data)
The WHEEL LCD will return to Fix 1 Cyan FRG^
showing the normal output value for Fix 1 Magenta FRGv
the channel.

Frog Series 73-750-00 Issue 6 7-5


Other Features

Palettes Programming a Palette Naming a Palette

The Fat Frog desk provides three The following method describes how to A text description (name) can be given
palette libraries (Colour, Beamshape program a Colour palette. The same to a programmed palette, if required.
and Position), each containing 24 method applies to programming The palette name only appears on the
user-programmable palettes. Beamshape and Position palettes. monitor screen.

The Leap Frog desk provides three 1. Use the FIXTURE SELECTION 1. Ensure that the main LCD is
palette libraries (Colour, Beamshape buttons to select the required showing one of the base screens
and Position), each containing 24 fixture(s). (Memories, Submasters,Outputs).
user-programmable palettes.
2. Press the COLOUR button. 2. Press the F2 FUNCTION key.
The Bull Frog desk provides three The WHEEL LCD shows the The LCD changes to the
palette libraries (Colour, Beamshape appropriate colour parameters. following:
and Position), each containing 48 3. Use the control wheels to adjust
user-programmable palettes. **** Name Item *****
the fixture channels to the
Select type of item
required levels.
A palette contains fixture channel to name ...
levels for a single attribute (eg Colour), 4. Repeat steps 1 - 3 for additional [Cancel]
and can be referenced from memories fixtures, if required.
or submaster channel data. 3. Select the required attribute by
5. If programming in Partial mode,
pressing the COLOUR,
ensure that all the fixtures to be
Editing a palette will therefore affect all BEAMSHHAPE or POSITION
programmed in the palette are
the memories and submasters which button. The LCD changes to the
“tagged”.
reference that palette. following:
6. Press and hold down the
Palettes can also be output live for COLOUR button. **** Name Item *****
quick hands-on operation of fixtures Select colour
This turns the CHANNEL FLASH
(eg select fixtures 1-6 and change palette to name ...
buttons into palette selection
them all to red). [Cancel]
buttons. The red lights in the
CHANNEL FLASH buttons 4. Select the required palette by
Initially, or after being cleared, palettes indicate which palettes are
will be “unprogrammed”. This applies pressing the corresponding
already programmed (if any). palette selection button.The
in both Full and Partial Mode.
7. Press and hold down the required selected palette is shown on the
palette selection button for main LCD:
approximately 1 second.
**** Name Item *****
8. If the selected palette is empty,
Colour Palette 23
the red light in the button comes
<_ >
on. Release the COLOUR and
[OK] {Cancel}
palette selection buttons. The
palette is now programmed. 5. Use the up and down keys to
9. If the selected palette is move the cursor, and the + and -
programmed - the red light in the keys to enter the text (or use
button flashes and the LCD external keyboard, if fitted).
shows the following: 6. Press the ENTER key to complete
the naming action. The LCD
Colour Palette xx returns to the previous screen.

{PRG} {CLR} [CANCEL]

10. Release the COLOUR and palette


selection buttons. To program the
palette, press the PROGRAM
button on the front panel, or use
the cursor keys to select the PRG
button and press the ENTER key

7-6 Frog Series 73-750-00 Issue 6


Other Features

Programming Fixtures Editing Fixture Channel Data Outputting Palettes Live

Once a palette has been programmed, Fixture channels may be changed from To output a Colour, Beamshape or
it can be used (or referenced) when normal values to palette references or Position palette live.
programming memories or submaster vice versa when editing memories or
channel data. channel data on submasters. 1. Use the FIXTURE SELECTION
buttons to select the required
The following method describes how to The required fixture channels are set to fixture(s).
reference a Colour palette. The same normal values or palette references 2. Press and hold down the
method applies to Beamshape and using the methods described earlier. COLOUR, BEAMSHAPE or
Position palettes. POSITION button, as required.
1. Select an unprogrammed memory Previewing Fixture Channels This turns the CHANNEL FLASH
or submaster as required. buttons into palette selection
When previewing a scene memory, buttons. The red lights in the
2. Use the FIXTURE SELECTION
chase memory or channel data on a CHANNEL FLASH buttons
buttons to select the required
submaster, the programmed value for indicate the programmed palettes.
fixture(s).
each fixture parameter is shown on the 3. Press the required palette
3. Press and hold down the LCD. selection button. This sets all the
COLOUR attribute button.
channels for the selected
If a channel has been programmed as
This turns the CHANNEL FLASH fixture(s) and attribute to the
a palette reference rather than a
buttons into palette selection palette values.
specific value, the LCD will show the
buttons. The red lights in the
palette number instead of the normal
CHANNEL FLASH buttons
indicate the programmed palettes. DMX value. Palette Lock
4. Press the required palette Example 1 - Previewing a Scene:
Hold F1 down and press the COLOUR,
selection button. This sets all the
BEAMSHAPE or POSITION button.
channels for the for the selected Preview Memory 23
This locks the CHANNEL FLASH
fixtures and attribute to reference Fix 1 Cyan P12^
buttons to operate as palette selection
the selected palette. Fix 1 Magenta P12
buttons. The light in F1 is lit.
Fix 1 Yellow P12v
The palette reference (eg “P12”)
is displayed under the parameter Press COLOUR, BEAMSHAPE or
Example 2 - Previewing a Chase:
names on the WHEEL LCD in POSITION to swap between the
place of the normal DMX values. PrevMem 49 Step < 1> different palettes.
5. Repeat steps 1 - 4 for additional Fix 1 Cyan P17^
Fix 1 Magenta P17 Press F1 to unlock the palettes.
fixtures and attributes, as
required. Fix 1 Yellow P17v
6. Press the PROGRAM button to Clearing a Palette
Example 3 - Previewing Channel Data
save the channel data into the on a Submaster:
memory or submaster. 1. Press and hold down the
Preview Sub 5-7 appropriate attribute button. This
(Channel Data) turns the CHANNEL FLASH
Fix 1 Cyan P10^ buttons into palette selection
Fix 1 Magenta P10v buttons. The red lights in the
CHANNEL FLASH buttons
indicate which palettes are
already programmed (if any).
Notes 2. Press and hold down the required
palette selection button for
Programming in Partial Mode approx. 1 second, until the red
light in the button flashes, and the
When a fixture’s parameters are associated LCD changes to the following:
with a palette, the fixture is automatically
“tagged”. Colour Palette xx

Fixture parameters which reference a palette


can be dereferenced by moving the {PRG} {CLR} [CANCEL]
corresponding control wheel.
3. Release the attribute and palette
When referencing a palette, the parameters selection buttons. Press the
of any selected fixtures not programmed in CLEAR button on the front panel,
the palette will remain at their current or use the cursor keys to select
output values. the CLR button and press the
ENTER key

Frog Series 73-750-00 Issue 6 7-7


Other Features

Fixture Groups Naming a Fixture Group Selecting a Fixture Group

The Fat Frog desk provides 24 user A text description (name) can be given When fixture groups have been
programmable fixture groups. to a programmed fixture group. programmed, they can be used as a
quick way of selecting fixtures when
The Leap Frog desk provides 24 user The fixture group name only appears programming palettes, memories etc.
programmable fixture groups. on the monitor screen.
Selecting a group using the following
The Bull Frog desk provides 48 user 1. Ensure that the main LCD is method will deselect any currently
programmable fixture groups. showing one of the base screens selected fixtures and select the fixtures
(Memories, Submasters,Outputs). in the chosen group.
Each group can be programmed with
any combination of fixtures. 2. Press the F2 FUNCTION key.
1. Press and hold down the GROUP
The LCD changes to the
button (F4 on the Fat Frog).
Fixture groups may be given a name following:
(text description), if required. This turns the CHANNEL FLASH
**** Name Item ***** buttons into group selection
Details of which fixtures have been Select type of item buttons. The red lights in the
programmed into the fixture groups to name ... buttons indicate the programmed
can be seen on the monitor screen. [Cancel] fixture groups.
2. Press the required group
3. Press the GROUP button. The
Programming a Fixture Group selection button.
LCD changes to the following:
3. Release the GROUP button.
1. Use the FIXTURE SELECTION **** Name Item *****
buttons to select the required Select fixture group
fixtures. to name ... Clearing a Fixture Group
[Cancel]
2. Press and hold down the GROUP 1. Press and hold down the GROUP
button (F4 on the Fat Frog). 4. Select the required fixture group button (F4 on the Fat Frog).
This turns the CHANNEL FLASH by pressing the corresponding
group selection button.The This turns the CHANNEL FLASH
buttons into group selection buttons into group selection
buttons. The red lights in the selected group is shown on the
main LCD, for example: buttons. The red lights in the
CHANNEL FLASH buttons CHANNEL FLASH buttons
indicate the programmed groups. indicate which groups are already
**** Name Item *****
3. Press and hold down the required Fixture Group 12 programmed (if any).
group selection button for <_ > 2. Press and hold down the required
approximately 1 second. [OK] {Cancel} group selection button for approx.
4. If the fixture group is empty the 1 second, until the red light in the
red light in the button comes on. 5. Use the up and down keys to button flashes, and the LCD
Release the GROUP and group move the cursor, and the + and - changes to the following:
selection buttons. The fixture keys to enter the text (or use
group is now programmed. external keyboard, if fitted). Fixture Group xx
5. If the selected fixture group is 6. Press the ENTER key to complete
programmed the red light in the the naming action. The LCD
returns to the previous screen. {PRG} {CLR} [CANCEL]
button flashes and the LCD
shows the following: 3. Release the GROUP and group
selection buttons. To clear the
Fixture Group xx
group, press the CLEAR button
on the front panel, or use the
cursor keys to select the CLR
{PRG} {CLR} [CANCEL]
button and press the ENTER key
6. Release the GROUP and group
selection buttons. To program the
group, press the PROGRAM
button on the front panel, or use
the cursor keys to select the PRG
button and press the ENTER key.

7-8 Frog Series 73-750-00 Issue 6


Other Features

Figure 7 - 4 : Playback Status and Information (Monitor)

Monitor Displays Locking Monitor Screens Status and Information

The Frog series of lighting desks have The FUNCTION button F1 is used as The bottom section of the monitor
a video output socket fitted which is the “Monitor Functions” button. screen always shows the following
used for displaying various data and Playback Status and Information (PSI).
information on a monitor screen. The main monitor screens can be
selected and locked by holding down Playback X - The current and next
The monitor display is text only and the F1 button and then pressing a front memory numbers, fade times, dwell
has a resolution of 80 characters wide panel button as shown below: time and trigger for the next memory.
by 50 lines high.
MEMORIES - Memories Screen Submasters - Current page number,
The monitor is for the display of and indication of status of each
information only; the desk software is SUBMASTERS -Submasters Screen physical submaster.The colour of the
driven and controlled by the controls page number indicates its status:
on the front panel. OUTPUTS - Outputs Screen
Level = 0 Grey
FIXTURE SEL- Fixture O/P Screen
Level Fading Up/Down Red
Selection and Navigation
COLOUR* - Palette Screen (Col) Level > 0 (current page) Green
Level > 0 (overlaid) Orange
In normal operation the monitor display
BEAMSHAPE* - Palette Screen (B/S)
will “follow” the Main LCD on the front Fixture “Virtual” Presets - The
panel and display the corresponding POSITION* - Palette Screen (Pos) current level of the “virtual” preset
screen or popup window. fader for each of the fixtures.
GROUP - Fixture Groups Screen
Fixture Edit Modes - The current
When the monitor screen is locked, the fixture edit modes for the attributes.
red light in the F1 button is lit, and
“SCR LOCKED” is displayed in the Grand Master - The current level of
PSI section of the monitor screen. the GRAND MASTER fader (in %).

Pressing the F1 button again unlocks Blackout - When blackout is active,


the monitor screen. the text “BLACKOUT” is displayed
flashing in the Grand Master field.
* Locking any of the palette screens on
the monitor also locks the CHANNEL Monitor Screen Lock - When the
FLASH buttons to operate as palette monitor screen is locked, the text
selection buttons. “SCR LOCKED” is displayed.

Clock - The current time and date in


the format HH:MM:SS DD/MM/YYYY.

Frog Series 73-750-00 Issue 6 7-9


Other Features

Figure 7 - 5 : Memories Screen (Monitor)

Memories Screen Submasters Screen Preview Screen

The Memories screen on the monitor The Submasters screen on the monitor The Preview screen is displayed on the
shows a section of the memory stack shows the data for all submasters on monitor whenever a memory or
(approximately 35 memories). the current page (as indicated by the submaster is previewed.
PAGE display on the front panel).
Each line of the monitor display shows This monitor screen is not lockable.
the data for a single memory (number, Each line of the monitor display shows
name, shots, fade times, LTP actions, the data for a single submaster The format of the data is the same as
dwell time, trigger and jump). (number, name, contents, shot, HTP the Desk Channel Outputs screen,
and LTP fade times, LTP actions and except that it shows the programmed
The Shot field contains “SC” for a LTP trigger level). levels of the generic and fixture
programmed scene, “Cxxx” for a channels rather than the current output
programmed chase, where xxx is the The Contents field shows if the levels.
number of shots (0 - 255) and blank if submaster is unprogrammed (EMPTY),
the memory is unprogrammed. loaded with channel data (CH DATA), Fixture channels which are
or has a transferred memory (MEM x). unprogrammed, set to FROG values,
If the LTP attribute is programmed in or reference a palette are shown as
the memory, the LTP action field The Shot field is only applicable if the “---”, “FRG” and “Pnn” respectively.
shows S (snap) or F (Fade), otherwise submaster contains a transferred
the field is left blank. chase memory.

The Trigger field shows if the memory If the LTP attribute is programmed in
trigger is Go (Go), Automatic (Auto), the channel data or transferred
Real Time (R/T HH:MM:SS), SMPTE memory, the LTP action field shows
Timecode (SHH:MM:SS:FF) or MIDI S (snap) or F (Fade), otherwise the
Timecode (MHH:MM:SS:FF). field is blank.

Any jumps programmed into the The LTP TL field shows the LTP
memory stack are shown in the Jump Trigger Level for the individual
column on the Memories screen. submaster.

The Current memory is highlighted in


green and the Next memory is
highlighted in yellow.

The Memories screen on the monitor


“follows” the Next memory as shown
on the main LCD.

7 - 10 Frog Series 73-750-00 Issue 6


Other Features

Figure 7 - 6: Desk Channel Outputs Screen (Monitor)

Outputs Screen Desk Channel Outputs Fixture Outputs Screen

The Outputs screen on the monitor The Desk Channel Outputs screen is Fat Frog - This screen shows all the
shows either the desk channel outputs divided into three main sections as fixture parameter output values for
(generic and fixture channels), or the described below: fixtures 1-12.
DMX outputs depending on the current
option shown on the main LCD. Generic Channels - This section Leap Frog and Bull Frog - This
shows the current output levels of each screen shows all the fixture parameter
of the generic channels, displayed as a output values for 12 consecutive
DMX Outputs percentage. The output levels are fixtures starting at the fixture specified
colour coded as follows: by the user.
This screen shows the current output
levels for DMX channels 1 - 512. Level rising Green background For example, press and hold F1 then
Level falling Red background press FIXTURE SELECTION button 7.
Frog - The DMX output levels for Level static Grey text The Fixture Outputs Screen will show
universe A. the parameter output values for fixtures
Fixture Brightness Channels - This 7-18 inclusive.
Fat Frog - The DMX output levels for section shows the current output levels
universe A. of the fixture brightness channels, The output values of Brightness
displayed as a percentage. The output parameters are displayed as a
Leap Frog - The DMX output levels for levels are colour coded as follows: percentage. All brightness parameters
universe A. are displayed as “Dimmer” regardless
Level rising Green background of their actual name in the fixture data.
Bull Frog - The DMX output levels for Level falling Red background
either universe A or universe B. Level static Grey text The output values of Colour,
Beamshape and Position parameters
The DMX output levels are colour Primary Selected Fixture - This are displayed as DMX values (0-255).
coded as follows: section shows the current output levels
for all the parameters of the “Primary” Any 16-bit parameters are split over
Level rising Green background selected fixture. If no fixtures are two lines, the first line showing the
Level falling Red background currently selected, this section is blank. Coarse (or MSB) value, the second
Level static Grey text. line showing the Fine (or LSB) value.
The Brightness parameter is shown as
a percentage; all other parameters are The fixture parameters are grouped
shown as DMX values (0-255). into their respective attributes and
displayed in the following order:
If a fixture parameter is 16 bit, it is
shown on the monitor screen as Brightness (dimmer), Position, Colour,
coarse and fine values (eg 123-100). Beamshape.

The fixture parameters currently Each attribute has a different


assigned to the control wheels are background colour on the monitor
highlighted on the monitor screen. screen.

Frog Series 73-750-00 Issue 6 7 - 11


Other Features

Figure 7 - 7: Auto Patch Screen (Monitor)

Super User Screens Manual Patch Screen Save Show Screen

This section covers the monitor This screen is displayed on the monitor This screen is displayed when the user
screens corresponding to the various when the user is in the Manual Patch is doing a Save Show operation.
functions within Super User. These section of Desk Setup.
screens are not lockable. The screen shows a list of valid show
The screen shows the DMX files found on the floppy disk, together
Where a screen is not defined for a address(es) that each generic channel with their size (in kBytes) and dates.
particular section within Super User, and fixture are currently patched to.
the monitor screen displays the same Illumination Screen
data as the main LCD. Auto Patch Screen
This screen is displayed on the monitor
Memory Defaults Screen This screen is displayed on the monitor when the user is in the Illumination
when the user is in the Auto Patch section of Super User.
This screen is displayed on the monitor section of Desk Setup.
when in the Memory Defaults section This screen shows the current
of Desk Setup. The screen shows all A coded DMX map shows the status of brightness and contrast levels of the
the current memory default values. each DMX address as follows: Main LCD and Wheel LCD.

Cnn Generic channel nn patched


Submaster Defaults Screen Fnn Fixture nn patched Desk Information Screen
--- Address not patched
This screen is displayed on the monitor This screen is displayed on the monitor
when in the Submaster Defaults A coloured block indicates where the when in the Desk Information section
section of Desk Setup. The screen selected channels and fixtures will be of Super User.
shows all the current submaster default patched according to the start address
values. shown on the main LCD. This screen shows the desk serial
number, operating software version,
BIOS version, battery status and
Assign Fixtures Screen Load Show Screen current show.

This screen is displayed on the monitor This screen is displayed when the user
when the user is in the Assign Fixtures is doing a Load Show operation.
section of Desk Setup.
The screen shows a list of valid show
The screen shows the fixture type files found on the floppy disk, together
currently assigned to each fixture. with their size (in kBytes) and dates.

7 - 12 Frog Series 73-750-00 Issue 6


Other Features

Figure 7 - 8: Colour Palettes Screen (Monitor)

FROG Function Screen Palette Screens Fixture Groups Screen

This screen is displayed on the monitor There is a separate monitor palette There is no equivalent Fixture Groups
when the FROG Function screen is screen for each of the LTP attributes screen on the Main LCD.
displayed on the Main LCD. (Colour, Beamshape and Position).
To display and lock the Fixture Groups
This screen is not lockable. To display and lock a palette screen on screen on the monitor, hold the F1
the monitor - hold down the F1 button button down and then press the
This screen shows the current FROG and then press the COLOUR, GROUP button (F4 on Fat Frog).
Function parameters (Mode, Speed, BEAMSHAPE or POSITION button.
Colour Action, Colour Minimum etc.). To display the Fixture Groups screen
This action also locks the CHANNEL temporarily on the monitor, hold down
FLASH buttons on the front panel to the GROUP button (F4 on Fat Frog).
operate as the corresponding palette The Fixture Groups screen disappears
selection buttons. on release of the GROUP button.

To display a palette screen temporarily The Fixture Groups screen shows the
on the monitor, hold down the number and name of the groups
COLOUR, BEAMSHAPE or POSITION together with which fixtures are
button, as required. The palette screen selected in each group.
will disappear from the monitor on
release of the attribute button. The “Primary” fixture in the group is
indicated by a ‘P’, the other fixtures in
The palette screen shows the number the group are indicated by an ‘X’.
and name of the palettes for the
selected attribute. Unprogrammed fixture groups have an
asterisk (*) displayed next to their
Unprogrammed palettes have an group number.
asterisk (*) displayed next to their
palette number.

Note

Fixture Groups Screen (Bull Frog)

Hold F1 and press the up or down arrow key


to switch between groups 1-24 and 25-48.

Frog Series 73-750-00 Issue 6 7 - 13


Other Features

External Keyboard Fade Times Recovery Mode

The following functionality is provided: On the Main LCD fade times are The Recovery Mode determines how
divided into three separate sections the desk performs when switched off
The up and down cursor keys mimic (minutes, seconds, tenths). and back on, either deliberately, or
the up and down arrow keys on the accidently.
front panel. If the cursor is on any of the three
sections, a time can be entered from Recovery is enabled or disabled in
The right and left cursor keys mimic the external keyboard. Desk Setup (see page 6-2 ).
the + and - keys on the front panel.
Fade times may be entered in seconds
The carriage return and Enter keys only, seconds and tenths, or minutes, Recovery Disabled
mimic the ENTER key on the front seconds and tenths, as required, eg:
panel. When Recovery is disabled, the desk
0.5 Enter 0.5 seconds will come up showing the Memories
The ‘Space’, ‘A’ - ‘Z’, ‘0’ - ‘9’, ‘-’, ‘/’, ‘(’, 3 Enter 3.0 seconds screen on the main LCD, with Current
and ‘)’ keys are used when entering 7.5 Enter 7.5 seconds memory = 0 and Next memory = 1
names for memories, submasters etc. 1.30.0 Enter 1 min 30 seconds (or first programmed memory). There
25.0.0 Enter 25 minutes will be no outputs from Playback X.
Numeric Entry
Page 1 of the submasters will be
Real Times displayed with no page overlays.
The external keyboard can be used to
enter numeric data providing that the On the Main LCD real times are
cursor is on an editable numeric field divided into three separate sections Recovery Enabled
on the Main LCD. The following (hours, minutes, seconds).
general rules apply for numeric entry: When Recovery is enabled, the desk
If the cursor is on any of the three will come up showing the last base
• Either set of numeric keys on the sections, a time can be entered from
the external keyboard.
screen (Memories, Submasters or
external keyboard may be used. Outputs) which was displayed on the
LCD before the desk was turned off.
• The backspace key deletes the last Real times use the 24 hour clock and
digit entered. are entered in hours, minutes and The previous position in the memory
• All numeric entry must be completed
seconds, for example: stack is reinstated, ie, the Current and
Next memories are as before; the
by pressing the Enter or Carriage 7.30.0 Enter 7:30 am outputs from Playback X
Return key. 12.0.0 Enter 12:00 noon corresponding to the Current memory.
• The ‘.’ key is used to separate 16.45.0 Enter 4:45 pm If the Current memory is a chase, this
values in multi-part numeric fields 0.0.0 Enter 12:00 midnight will be restarted from step 1.
(eg fade times).
• Invalid numbers will be ignored; the Timecode Times The submasters will come up on the
page that they were previously on,
numeric field on the LCD returns to complete with any overlays that were
its original value. On the Main LCD SMPTE or MIDI in operation at the time.
• Keyboard input is ignored if the timecode times are divided into four
cursor is moved off the numeric separate sections (hours, minutes,
seconds and frames). Upgrading Software
field.
• The Esc key aborts numeric entry; If the cursor is on any of the four Upgrades to the operating system
the numeric field on the LCD returns sections, a time can be entered from software are provided on floppy disk.
to its original value. the external keyboard.
Full instructions on how to upgrade the
Timecode times use the 24 hour clock software in the desk will be provided
and are entered in hours, minutes, with the upgrade disk.
seconds and frames, for example:

7.30.0.0 Enter 7:30 am


12.0.0.0 Enter 12:00 noon
16.45.0.0 Enter 4:45 pm
0.0.0.0 Enter 12:00 midnight

7 - 14 Frog Series 73-750-00 Issue 6


Figure 8 - 1: Fat Frog Lighting Desk

Technical
Specification Introduction

This chapter covers the various inputs


and outputs to the desk:

• Desk Power Supply


• Audio Input
• Desk Light
• Remote Switches
• External Data Storage
• DMX Output
• Keyboard
• Video output

For news, views and


the latest software
visit our dedicated
Frog web site at
www.frogsupport.com

Frog Series 73-750-00 Issue 6 8-1


Technical Specification

Desk Power Supply Remote Switches DMX Output

An inline external power supply unit is An 8 pin DIN connector providing up to Frog - Single 5 pin XLR, not isolated,
used to power the desk. six remote switches. Short pin to 0V to with voltage protection and data output
simulate a button push. indicator. Data on channels 1 - 512.
Mains Voltage:
WARNING - Do NOT connect anything Fat Frog and Leap Frog -Double 5 pin
230V +10%, -17% (190V - 253V) to the undefined pins. XLR, isolated, with voltage protection
120V +10%, -17% (100V - 132V) and data output indicators. Data on
Connections: channels 1 - 512.
Supply 5V @ 5A and 12V @ 1A
Pin 1 Remote Switch 6 Bull Frog - Double 5 pin XLR, isolated,
Pin 2 Remote Switch 1 with voltage protection and data output
Audio Input
Pin 3 Remote Switch 2 indicators . Data on channels 1 - 512.
Pin 4 Remote Switch 3
Stereo Input >10 k , 100mV to 10V Pin 5 Remote Switch 4 Socket 1 - Universe A
Pin 6 Remote Switch 5 Socket 2 - Universe B.
Connections:
Pin 7 Undefined
Pin 8 0V Common Ground Connections :
Tip Left Channel
Ring Right Channel Pin 1 Signal Ground (0V)
Sleeve 0V Signal Ground Pin 2 DMX Drive Complement (1-)
Pin 3 DMX Drive True (1+)
Pin 4 Not Connected
Pin 5 Not Connected

Figure 8 - 2: Stereo Jack Plug

Desk Light Figure 8 - 4: Remote Switches


Frog, Fat Frog, Leap Frog - Single 3
pin XLR socket, 12V, maximum 5W.

Bull Frog - Two separate 3 pin XLR External Data Storage Figure 8 - 5: DMX Connector
sockets, 12V, maximum 5W.
Floppy Disk drive 3.5” PC compatible
Connections: formatted to 1.44Mb (HD DS).

Pin 1 Not Connected Floppy disks are used for saving and
Pin 2 0V loading show files, loading fixture data Keyboard
Pin 3 +12V and upgrading the operating system
software. PC standard UK keyboard via PS/2
connector.

Video Output

15 pin D-type SVGA connector.

Figure 8 - 3: Desk Light


Connector

8-2 Frog Series 73-750-00 Issue 6


User Notes

Frog Series 73-750-00 Issue 6 9-1


User Notes

9-2 Frog Series 73-750-00 Issue 6


Zero 88 Lighting Ltd. Tel: +44 (0)1633 838088 * For news, views and the
Usk House Fax: +44 (0)1633 867880 latest software visit our
Llantarnam Park e-mail: sales@zero88.com dedicated Frog web site at:
Cwmbran Web: www.zero88.com
Gwent NP44 3HD www.frogsupport.com
United Kingdom * 24 hour answerphone

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