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Introduction
Hello again, twatwaffles! It has been over
a year since I wrote my first e-book on
Game of Thrones: Conquest. Who knew
I’d waste another year and a half of my life
on this game? The original e-book is now
quite dated, as the game has evolved
significantly since the time of writing.
Tip 1: Specialization
One of the goals of the first e-book was to
help you kill creatures of the highest level
possible. To do that, it meant specializing
in a certain troop type.
Tip 3: Crafting
The third chapter in the original e-book
discussed crafting efficiency and the cost
of steel. The key thing to note is steel is
expensive as fuck. Gather as much as you
can and spend it very wisely. Invest in
good crafting gear.
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29
“Cripes” –
Secretskeeper
Apprentice T9
This is typically the newer T9, or the T9
that haven’t invested heavily in research
or the armory.
• Building: 2,100,000
• Research: 3,100,000
• Gear: 1,500,000
• Dragon Talents: 475,000
• Dragon: 125,000
• Armory: 1,700,000
• Power if zeroed (sum): 9,000,000
Strong T9
This is the T9 elite, who can often be
stronger than an average T10. You’ll
usually find they have invested heavily in
their armory and have been a T9 for a long
time, perhaps even keeps 28-29.
• Building: 2,500,000
• Research: 4,100,000
• Gear: 1,550,000
• Dragon Talents: 550,000
• Dragon: 165,000
• Armory: 2,135,000
• Power if zeroed (sum): 11,000,000
Strong T10
As a comparison point, let’s include a
strong T10.
• Building: 3,650,000
• Research: 5,600,000
• Gear: 1,800,000
• Dragon Talents: 775,000
• Dragon: 500,000
• Armory: 3,675,000
• Power if zeroed (sum): 16,000,000
Group Comparison
If you just look at the power if zeroed for
all tiers, compared to the Average T9:
• Apprentice T9: 33% weaker
• Average T9: our benchmark
• Strong T9: 18% stronger
• Strong T10: 78% stronger… when
comparing T9 troops; they’re
actually even stronger given the
gap between T9 an T10 troops
The progression
Moving from Apprentice to Average
implies filling that 3m power gap by:
Difference in battle
We have looked at how the power varies
per tier, but how does actually compare in
battle? We benchmarked tons of people
and came up with the following aggregate
summary, before boosts, title bonuses and
regional bonuses:
“Assmole” – Cam
Then:
Now:
– Wolf Neaves
Although not often discussed in
comparison to the armory, enhancements
can be very impactful.
“Dragons are
here!! :wiggles: ” –
BitcoinBabe
This chapter is the combination of
suggestions for Dragon & Research.
Overall, there is not much to talk about in
both of these areas as they are both
focused on incrementally improving your
strength. The more you invest here, the
better you get, but the impact is not as
dramatic as in some other areas.
Research
The general advice is to focus on the areas
where you are weakest versus the
benchmark to strengthen your account.
Overall:
• Military 1: do as much as you can in your
primary troop type. Get the first three
master chains. Research March Size!
• City Defense: Complete Red Priest and
Bulwark 1 and 2. Cheap enough to get
the first three master chains,
• Logistics: It’s all kind of “meh”. If you
want to play cat and mouse, maybe focus
on war supplies. At least get the
equipment loadouts. Easy enough to get
the first two master chains.
• Economy: Also not that great. You can
get the first two master chains for cheap.
• Advanced Military: Go down the tree and
at least get the first two maester chains.
Troop surge is good.
• Military 2: do as much as you can once
the rest is at a decent level. I wouldn’t
start here given the high cost.
Dragon
Most T9s don’t have an adult dragon (level
41), but that is a stretch goal. There is also
not much variability between how they
invest their talent points, resulting in a
succinct set of tips
“Are Canadians
communists?
+
See the benchmarks:
Armory:
• Build up your armory to level 100
on the cheap if not done yet, as an
Apprentice.
• Double down on a few sets to 150
afterwards to be average.
Enhancements:
• Do the basics everywhere, and
double down on the following:
o Storehouse: Primary Health vs
Player
o Wall: Primary Type Defense vs
Player
o Primary Building: Primary
Defense vs Troop Type you are
weakest against
o Shrine: Troop Health vs Player
o Shrine: Troop Defense vs Player
Farming:
Farm like mad. It’s much cheaper than
buying packs.