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It's a small town and somebody has been murdered. Everyone is a suspect. Including everyone
at this table. Especially everyone at this table.
A cooperative/competitive storytelling card game. For 3-5 players. By Krin Irvine.
In this game, the players create a murder story together. The story will be created one small
piece at a time, guided by prompts. Each player is responsible for one main character of the
story who is connected to the murder victim. Each main character will seem like they could be
the murderer.
Competitive goal:
Meanwhile, during their chapters, players should also competitively try to make their own main
character seem the most suspicious. Players will score each other on how suspicious their
chapters were throughout the game. More suspicion during the game will result in more choice
at the end of the game. Whoever has the most suspicion will have the first chance to decide
whether they want their character to be the actual murderer or not.
Game Summary
There are three phases in the game.
During the Setup phase, you will decide on or create the Setting you will be playing in.
Everyone will also be dealt or create a Main Character they will play.
The Chapters phase is the main part of the game and contains four Chapter Rounds. During
each Chapter Round, you will determine the order for the round, play one Chapter each, then
score the Chapters of the other players.
During the Epilogues phase, everyone will choose the Outcome Type their character has,
whether their character is the Murderer or not, and then share short epilogues about what
happens to their characters after the end of the story.
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Choose someone randomly to start and give them the Setting Questions “1) The World” card.
They should choose one question, read the question aloud to the other players, then tell the
other players what their answer to the question is. Then pass the card around the table, each
player answering one question at a time until all questions on this card are answered.
Then complete this same process for the next three setting questions cards:
2) The Small Town
3) The Murder Victim
4) The Murder
If playing with five players – rotate who starts each time so the same players aren’t always first
and last.
The final DIY setting card, “5) Main Characters,” is a little different. Each player should choose
exactly one relationship type for their main character to have to the murder victim. (There will
be unused relationship types.)
Each player should also choose a few more details for their main character like a name, age,
gender, occupation, and hobby. Each player can record these details on a tent card so everyone
will know who main characters are.
When everyone is ready, each player should introduce their character to the group. Say a
couple sentences to describe them and their relationship to the murder victim.
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Chapters are the pieces of the story. During the Chapter for a player’s Main Character, that
player leads what happens. They current player decides, inspired on the card they chose, what
this piece of the story is about. It can also be helpful for the story to try to build on whatever
has already been said in prior Chapters.
Players will be able to choose whether they want to Role Play or Narrate the Chapter. Everyone
can choose different types during the game.
Role Play – A player sets up where they want their character to be, and who else should be
there, then switches to dialogue. They will speak as their main character, while other players
speak for other characters.
Narrate – Instead of dialogue a player can narrate what happens to their character. They relay
events by telling a story about what happened.
Players are in charge of what their own Main Character does, thinks, feels, or says in response
to what is happening. The current player can include another player’s Main Character with
permission from that player, but that other player gets to decide what their own Main
Character will do, think, feel, or say. (Exceptions to this occur if Special Ability cards are played.)
After all of the players have led a Chapter, they will be summarized, and everyone will rate the
suspicion of other main characters, so everyone should pay attention to other people’s scenes.
Chapter Goal: In every Chapter, each Main Character should seem more like a potential
suspect, but not outright admit to anything. There should just be a constant piling up of
circumstantial evidence and playing suspiciously. At the end of your Chapter you want the
other players to be more convinced your Main Character could be the actual murder.
Choose a card: They should read the cards to themselves and choose one, then read aloud the
main prompt on the card to the other players.
Choose to Role Play or Narrate: The current player should choose whether they want to Role
Play or Narrate the Chapter.
Lead Chapter: The current player leads a Chapter based on their card.
Proceed clockwise: After the Chapter is over, hand the remaining unused cards to the next
player. Continue this way until everyone has led one Chapter.
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Summarize Chapters: First, in the order that Chapters were played in, each player should give a
one or two sentence summary of the Chapter they just had. This is mostly to remind everyone
what happened, but is also an opportunity for the player to describe their Main Character’s
actions in the most suspicious way possible.
Score Chapters: Each player then gives away all of their Suspicion Score cards to the other
players, based on how suspicious they felt their Main Characters were during their last chapter.
The more it seems likely that a Main Character is the real murderer, the higher the Suspicion
Score card total they should give that player.
Players must give away all of their Suspicion Score cards to the other players, face down. They
can give away the Suspicion Score cards in any combination they choose. They can give players
approximately the same number of cards, give some players no cards, give one player all of
their cards, etc. Players may not give cards to themselves, they must give all of their cards to
other players.
Record Scores: After everyone has distributed their Suspicion Score cards, each player should
total the cards they received. Record this total on the Score Sheet.
Return Suspicion Score Cards: Each player takes back all of the Suspicion Score cards of their
image.
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First players will choose Outcome Type then Murderer cards, which determine the kind of
ending their main character has and whether they were the murderer or not. Then each player
leads a short epilogue, based on their Outcome Type and Murderer cards.
The Outcome Type cards determine whether a character's story ending is good or bad (or
mediocre) and how good or bad it is. The Chapter 4 ratings determine the order in choosing
Outcome Type cards. Again, the choosing occurs lowest to highest and each player will choose
only one card.
Hand the cards to the player with the lowest Chapter 4 score, they read the cards and choose
one, keeping the card they selected hidden from the other players for now. They hand the
remaining cards to the next highest Chapter 4 scoring player until everyone has chosen one
card.
There should be just as many cards as there are players. There should be one “You are the
murderer.” Card, and the rest “You are not the murderer” cards. These cards determine which
main character was really the murderer.
This time the order of choosing is highest to lowest. This gives the player with the most
suspicious Main Character the first chance at choosing whether their Main Character will be the
actual murderer.
In highest to lowest order, players should choose one of the Murderer cards. Again, keep the
cards selected hidden to maintain mystery as long as possible.
Share Epilogues:
The epilogues will take place in any order the players think is appropriate, with the exception
that the person who chose the murderer card should go last.
Players will share short epilogues for each of the Main Characters based on the Murderer and
Outcome Type cards they chose.
One at a time, players will first share the content of their Outcome Type card, revealing how
good of an ending their character has. Then, in a few sentences describe the overall outcome
for their character.
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Terrain: Trade:
When
Country:
Tragedy:
What
Season:
Tragedy:
How
Weather:
Recovered:
5) Relationships
Current close relationship Past relationship
Notes:
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Character Name:
Character Name: