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an expansion for RTTA from

Michael Groll 2011


PRODUCTION
(do not count as cities)
Production sites
the Ancient Empires provide the
shown item
each turn

Metropolis Market Mines Villages

Celtic Cost Prer. Name Pts. Effect


Bonus Points 10 none Irrigation 2 Drought has no effect
10 none Forestry 1 +1 wood if collec. wood
15 Village Agriculture 3 +1 food / food die

built most 20 none Quarrying 3 +1 stone if collec. stone


Menhir monuments 20 none Medicine 4 Pestilence has no effect
Stone Circle Stonehenge
first
20 Mine Coinage 4 Coins are worth 12

Babylonian 20 Market Caravans 4 No need to discard goods


Bonus Points 25 none Smithing 5 Invasion affects opponent
25 none Religion 5 Revolt affects opponent
30 Village Granaries 6 turn in food for 6 coins
30 none Masonary 6 +1 worker / worker die
built most
monuments 35 none Slave trade 3 turn in workers for 3 coins
Step Pyramid Ishar Gate Hanging Gardens
first
40 none Engineering 6 turn in stone for 3 workers

Greek 40 none Economics 6 Bonus pts: 1 / production


40 Metrop. Commerce 8 Bonus pts: 1 / good
Bonus Points
60 Metrop. Architecture 8 Bonus pts: 1 / monument
70 Metrop. Kingdom 10 Bonus pts: 1 / city
80 Metrop. Empire 10 Bonus pts: 10 / completed
built most
culture (Celtic, Greek
monuments
Delphi Oracle etc.)
Temple (reroll one die) Colossus of Rhodos first

GAME END
Chinese Game ends at the end of the round when:
Bonus Points All monuments are collectively built or
One player has built all monuments of at
least two cultures or
Heavenly Gate Forbidden City
One player has 8 developments
built most
monuments
first SCORE
Great Wall (Invasions have no effect)
Developments
Egyptian
+ Monuments
Bonus Points
+ Bonuses
- Disasters
= TOTAL

DISASTERS
Sphinx (in a Revolt, you do Great Pyramid (if you have a built most Cause Result Effect
not lose all goods, but can famine, you get one less monuments No food Famine -1 pt (per city)
keep one sort of goods) disaster point) first 1 skull None No effect
Obelisk
2 skulls Drought -2 pts
3 skulls Pestilence -3 pts (opponents)
4 skulls Invasion -4 pts
5+ skulls Revolt Lose all goods

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