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11 +0
SLEIGHT OF HAND
STEALTH TEMPORARY HIT POINTS
DEXTERITY
Skill Proficiencies. Athletics,
Total 1d10 SUCCESSES
Intimidation
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Starting Proficiencies. You are
Spear +5 1d6 + 3 proficient with the following
+1 +1 SAVING THROWS
+1 ARCANA Handaxe +5 1d6 + 3 items, in addition to any
+1 proficiencies provided by your
13 +1
HISTORY
INVESTIGATION
+1 race or background.
INTELLIGENCE NATURE
+1 RELIGION Armor: light armor, medium
armor, heavy armor, shields
+2 +2
+4
SAVING THROWS
Weapons: simple weapons,
● +2 ANIMAL HANDLING
martial weapons
14 +2
INSIGHT
MEDICINE Tools: none
+2 PERCEPTION
WISDOM
+2 Skills: Choose two skills from
SURVIVAL
Acrobatics, Animal Handling,
-1 -1 SAVING THROWS Athletics, History, Insight,
-1 DECEPTION
+1 Intimidation, Perception, and
9 ● -1
INTIMIDATION
Survival
PERFORMANCE
CHARISMA
-1 PERSUASION
NAME
SYMBOL
TREASURE
Intelligence 11 +3
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0 6 0
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 0 7 0
EPAR
SPELL NAME
ED
PR
4 0
SPELLS KNOWN
8 0
2 0
5 0
9 0