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TARA LET'S PLAY!

FUNDAMENTALS OF GAMIFICATION

Jeffrey C. Beltran LPT, MAEd (Cand.)


SA LOOB NG 25
MINUTES
TOPICS AND HIGHLIGHTS

What is and what is not Gamification?


Advantages and Disadvantages
Benefits
Active Learning and Gamification
A player gets caught up in playing a
game because of the instant
feedback and constant interaction
are related to the challenges of the
game, which is defined by rules, which
all work within a system to provoke an
emotional reaction and finally
quantifiable outcomes within an
abstract version of a larger system.
GAMIFICATION
MABILISANG INTRODUCTION

Gamification can be generally defined, and


defined in the context of education
WHAT IS
GAMIFICATION?

practice of designing
game-like experiences
for non-game
applications.
anonymous
WHAT IS
GAMIFICATION?
it is often employed as a
strategy to make user
interfaces more
engaging to achieve
goals.
anonymous
GAMIFICATION
IN EDUCATION
QUICK OVERVIEW

How gamification is defined in the field of


education?
WHAT IS
GAMIFICATION?

it does not involve


students making their
own games.
anonymous
WHAT IS
GAMIFICATION? it operates under the assumption
that the kind of engagement that
gamers experience with games
can be translated into educational
context towards the goal of
facilitating learning and influence
student behavior.
anonymous
WHAT ARE THE
DIFFERENT GAME
ELEMENTS?
Game elements that can be incorporated in the
classroom
Narrative Progress
Indicators
Immediate Social
Feedback Connections
Fun
Player Control
Scaffolded
Learning Mastery
WHAT IS NOT
GAMIFICATION?
Here are the elements that are not considered as part
of gamification..
BENEFITS OF
GAMIFICATION

If successfully implemented inside the classroom


GAMIFICATION
IF SUCCESSFULLY IMPLEMENTED....

STUDENTS FEEL MORE FUN IN


LEARNING BECOMES GATHER AND RECORD
OWNERSHIP THE
VISIBLE FEEDBACK
CLASSROOM
GAMIFICATION
IF SUCCESSFULLY IMPLEMENTED....

STUDENTS MAY STUDENTS ARE MORE


UNCOVER COMFORTABLE WITH
INTRINSIC GAMING
MOTIVATION ENVIRONMENTS
FOR LEARNING
Trivialization of learning Only game
mechanics
New Foreign to
professionals
Perfect for every
Easy to
learning situation
create
Work for everyone but
Competition
aims for a lot of people
ACTIVE LEARNING
AND
GAMIFICATION

these two can join forces in creating a learner-


centered class
ACTIVE LEARNING
DEFINITION

any approach to instruction in


which all students are asked to
Promoting

engage in the learning process.


Technological Innovations

University of Minnesota (2019)


ACTIVE LEARNING
SUCCESSFUL IMPLEMENTATION

CHOOSE MEANINGFUL EXPLAIN THE


DEVELOP A GATHER AND RECORD
ACTIVITIES OR RATIONALE TO
FACILITATING APPROACH FEEDBACK
QUESTIONS STUDENTS

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