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Creature Size Type Subtypes HD (hp) Spd s/f/b/c AC t ff Grpl

Albatross Small Animal 1 6 10 f50 13 12 12 -4


Baboon Medium Animal 1 5 40 c30 13 12 11 2

Badger Small Animal 1 6 30 b10 15 14 12 -5

Carcass Eater Small Animal 1 7 30 b10 15 14 12 -5

Cat, Pampas Small Animal 1 6 40 c20 14 13 12 -2


f60
Chordevoc Tiny Animal 1 5 10 (gd) 18 16 14 -9
Coyote Medium Animal 1 4 40 13 11 12 0
Dinosaur,
Compsognathus Tiny Animal 1 4 30 16 16 12 -11
Dinosaur, f60
Rhamphorhynchus Tiny Animal 1 3 10 (gd) 17 17 12 -12
Dinosaur, Troodon Medium Animal 1 7 40 15 12 13 1

Dog Small Animal 1 6 40 15 14 12 -3

Dragon Newt Small Animal Aquatic 1 4 20 s30 15 14 12 -6


f80
Eagle Small Animal 1 5 10 (avg) 14 13 12 -4
f80
Eagle, Crested Sea Small Animal 1 5 10 (avg) 14 13 12 -4
f70
Falcon, Trained Tiny Animal 1 4 10 (avg) 17 15 14 -10
f80
Fellhawk Small Animal 1 8 10 (avg) 14 13 12 -4
Fox, Arctic Medium Animal 1 3 40 15 14 12 -6
Funno Small Animal 1 5 20 b10 15 14 12 -6
Goat Small Animal 1 4 30 13 12 12 -5
f60
Hawk Tiny Animal 1 4 10 (avg) 17 15 14 -10
f60
Huitzil Tiny Animal Dragonblood 1 4 10 (avg) 17 14 15 -11
Jackal Small Animal 1 6 40 15 14 12 -3
Lizard, Horned Tiny Animal 1 5 15 b5 16 13 15 -10
Lynx Small Animal 1 5 40 14 14 11 -6
Monkey Tiny Animal 1 4 30 c30 14 14 12 -12
f40
Owl Tiny Animal 1 4 10 (avg) 17 15 14 -11
Phynxkin Medium Animal Dragonblood 1 6 40 c20 13 11 12 2
Rat, Dire Small Animal 1 5 40 c20 15 14 12 -4
f40
Red Halberd Small Animal 1 5 20 (avg) 14 12 13 -3
Sea Snake, Small Small Animal 1 4 10 s30 17 14 14 -6
Serval (Savannah
Wildcat) Small Animal 1 5 40 15 14 12 -3
Sheep Small Animal 1 5 30 13 12 12 -4
Snake, Two-Headed c20,
Adder Small Animal 1 4 20 s20 17 14 14 -6
c20,
Snake, Viper, Small Small Animal 1 4 20 s20 17 14 14 -6
Stingray Small Animal Aquatic 1 4 s30 15 14 12 -5
f60
Vulture Small Animal 1 7 10 (avg) 15 13 13 -5
f60
Wave Shrike Tiny Animal 1 4 10 (avg) 17 15 14 -10

Alpaca Medium Animal 2 11 30 13 11 12 2


f50
Archaeopteryx Small Animal 2 9 15 (pr) 17 14 14 -4
Barracuda Medium Animal Aquatic 2 9 s60 14 13 11 1
Brixashulty Medium Animal 2 15 40 16 13 13 2
Caribou (Reindeer) Medium Animal 2 11 40 14 11 13 2

Cat, Fishing Small Animal 2 13 40 s20 15 14 12 -1

Cat, Golden Small Animal 2 13 40 c20 15 14 12 -1


Civet Small Animal 2 11 30 c10 14 13 12 -2
Climbdog Small Animal 2 13 40 c40 17 13 15 -1
Deer Medium Animal 2 8 50 13 13 10 1
Deer Medium Animal 2 7 60 14 12 12 1
Deer, Female Medium Animal 2 11 50 14 12 11 2
Deer, Male Medium Animal 2 11 50 14 12 11 2
Dinosaur, Clawfoot
(Velociraptor) Medium Animal 2 13 40 16 13 13 4
Dinosaur, Fastieth
(Leaellynasaura) Medium Animal 2 11 50 14 11 13 3
Dinosaur,
Swindlespitter Small Animal 2 11 30 18 16 18 -4
Dog, Guard Medium Animal 2 13 40 14 12 12 4
Dog, Hunting Medium Animal 2 13 50 14 12 12 3

Dog, Riding Medium Animal 2 13 40 16 12 14 3

Donkey Medium Animal 2 11 30 13 11 12 1

Donkey, Uglib Medium Animal 2 13 30 15 11 13 3


Eel Medium Animal Aquatic 2 11 s30 13 12 11 2

Eel, Moray Medium Animal Aquatic 2 11 s60 14 13 11 6


Emre Medium Animal 2 9 30 14 12 12 3

Giant Crayfish Medium Animal Aquatic 2 11 s20 17 12 15 2

Giant Pike Medium Animal Aquatic 2 11 s60 15 13 12 1


Goat, Trained Pack Small Animal 2 9 30 13 12 12 -3

Herne Medium Animal 2 11 30 13 11 12 1


Hound, Mastiff Medium Animal 2 15 40 16 12 14 3
Hyena Medium Animal 2 13 50 14 12 12 3

Leopard, Clouded Small Animal 2 13 40 c20 15 14 12 -1


Llama Medium Animal 2 9 30 13 12 11 3

Lynx Small Animal 2 15 40 c20 16 15 12 0


Margay Small Animal 2 11 40 c30 15 14 12 -1

Nifern Medium Animal 2 10 40 16 12 14 4


c20,
Ocelot Small Animal 2 11 40 s20 15 14 12 -1
Octopus Small Animal Aquatic 2 9 20 s30 16 14 13 2
Otter, Sea Medium Animal 2 9 30 s30 15 12 13 2

Pony Medium Animal 2 11 40 13 11 12 2

Pony, Hammer Medium Animal 2 15 40 12 10 12 4

Pony, Island Medium Animal 2 15 40 13 11 12 4

Pony, War Medium Animal 2 13 40 13 11 12 3

Pony, Whiteshield Medium Animal 2 13 40 14 12 12 4

Porpoise Medium Animal 2 11 s80 15 13 12 1


Ram Medium Animal 2 11 30 14 12 12 2

Sea Snake, Medium Medium Animal 2 9 10 s30 16 13 13 0


Seal Medium Animal 2 13 20 s40 15 12 13 2
Serval Small Animal 2 13 40 c20 15 14 12 -1

Snake, Glacier Medium Animal 2 15 20 c20 16 13 13 0


c20,
Snake, Sewerm Small Animal 2 9 20 s20 17 14 14 16
c20,
Snake, Viper, Medium Medium Animal 2 9 20 s20 16 13 13 0

Toad, Giant Medium Animal 2 11 20 16 12 14 1

Toad, Poisonous Medium Animal 2 13 20 15 12 13 1

Turtle, Snapping Small Animal 2 13 5 s20 15 10 15 -2

Wolf Medium Animal 2 13 50 14 12 12 2


Avledor Large Animal 3 25 50 13 10 12 8

Axebeak Large Animal 3 22 65 14 11 12 8

Badger, Dire Medium Animal 3 28 30 b10 16 13 13 4


Bear, Black Medium Animal 3 19 40 13 11 12 6

Biter Mother Medium Animal 3 25 40 b30 16 10 16 4

Boar Medium Animal 3 25 40 16 10 16 4


Camel Large Animal 3 19 50 13 12 10 10
Camel, Draft Large Animal 3 25 40 14 12 11 10
Camel, Dromedary Large Animal 3 19 50 13 12 10 10
Camel, Racing Large Animal 3 19 60 14 13 10 10
Camel, Two-Humped
(Bactrian) Large Animal 3 22 40 14 12 11 10
Cheetah Medium Animal 3 19 50 15 14 11 5

Crocodile Medium Animal 3 22 20 s30 15 11 14 6


b20,
Dekayi (Mulesnake) Large Animal 3 25 30 s20 12 9 12 10
Dinosaur,
Cryptoclidus Large Animal Aquatic 3 22 s60 16 12 13 10

Dinosaur, Glidewing f80


(Pteranodon) Large Animal 3 22 20 (avg) 15 11 13 10
f80
Dinosaur, Pteranadon Large Animal 3 22 20 (avg) 15 11 13 10

Elk Large Animal 3 22 40 14 10 13 8


Elk Large Animal 3 22 50 12 10 11 8
Elk Large Animal 3 16 50 13 10 12 8
Fox, Dire Medium Animal 3 19 40 16 14 12 4

Fox, Dire Medium Animal 3 12 40 13 11 12 3


Horse, Draft Large Animal 3 19 50 13 10 12 10

Horse, Heavy Large Animal 3 19 50 13 10 12 9


Horse, Highland
Dancer Large Animal 3 22 60 14 11 12 9

Horse, Light Large Animal 3 19 60 13 10 12 8

Horse, Light, Steppe Large Animal 3 22 60 13 9 13 9


Horse, Middling Large Animal 3 19 55 13 10 12 8

Horse, Middling, War Large Animal 3 22 55 14 10 13 9


Horse, Warhorse,
Light Large Animal 3 22 60 14 10 13 9

Komodo Dragon Medium Animal 3 22 20 s30 15 11 14 6

Leopard Medium Animal 3 19 40 c20 15 14 11 5


Lizard, Monitor Medium Animal 3 22 30 s30 15 12 13 5
Mule Large Animal 3 22 30 13 10 12 9
Pig Medium Animal 3 25 40 16 10 16 4
Puma (Cougar,
Mountain Lion) Medium Animal 3 19 40 c20 15 14 11 6
c20,
f30
Sailsnake Medium Animal 3 19 20 (pr) 15 13 12 4
Sea Lion Large Animal 3 16 10 s30 13 10 12 9
Sea Snake, Large Large Animal 3 13 10 s30 15 12 12 6
Shark, Medium Medium Animal Aquatic 3 16 s60 15 12 13 3
c20,
Snake, Constrictor Medium Animal 3 19 20 s20 15 13 12 5
c20,
Snake, Dung Medium Animal 3 19 20 s20 15 13 12 5
c20,
Snake, Viper, Large Large Animal 3 13 20 s20 15 12 12 6

c20,
Snake, Whipsnake Medium Animal 3 19 20 s20 16 13 13 5
f50
Snake, Winged Viper Large Animal 3 13 20 (gd) 15 12 12 6

Squid Medium Animal Aquatic 3 13 s60 16 13 13 8


f40
Swarm, Bat Dimin. Animal Swarm 3 13 5 (gd) 16 14 12 -
Taga'rivvin Large Animal 3 16 30 c30 12 9 12 11

War Mastiff Medium Animal 3 22 40 15 11 14 5


'Wari Medium Animal 3 16 40 14 11 13 5
Weasel, Dire Medium Animal 3 13 40 16 14 12 4
b10,
Wolverine Medium Animal 3 28 30 c10 14 12 12 4
Ape Large Animal 4 29 30 c30 14 11 12 12
Ape, War Medium Animal 4 26 40 15 12 13 7

Austrich Medium Animal 4 22 40 15 12 13 6


f40
Bat, Dire Large Animal 4 30 20 (gd) 20 15 14 10
f60
Bat, Guard Large Animal 4 30 20 (gd) 20 15 14 10
f60
Bat, Hunting Medium Animal 4 22 20 (gd) 20 17 13 5
Camel, War Large Animal 4 34 50 16 12 13 11

Dinosaur, Cliff Raptor Medium Animal 4 30 60 c60 15 13 12 4


Dinosaur,
Deinonychus Medium Animal 4 34 60 17 12 15 7
Dinosaur,
Dimetrodon Large Animal 4 33 10 s10 13 8 13 7

Dinosaur, Fleshraker Medium Animal 4 26 50 20 14 16 6


f60
Drakkensteed Large Animal Dragonblood 4 30 50 (pr) 15 11 13 13
Horse, Warhorse,
Heavy Large Animal 4 30 50 14 10 13 11
Jackal, Dire Large Animal 4 26 60 13 11 11 12

Jaguar Medium Animal 4 30 40 c20 15 14 11 7


Kalothagh
(Prickleback) Large Animal Aquatic 4 22 s60 14 11 12 5
Lizard, Giant,
Quicksilver Large Animal 4 30 40 c40 14 11 12 11
Lizard, Riding Large Animal 4 30 40 c40 14 11 12 11
Manta Ray Large Animal Aquatic 4 18 s30 12 9 12 9
Moose Large Animal 4 30 30 14 10 13 10
Riding Bird Large Animal 4 26 60 14 11 12 10
f90
Riding Bird, Black Large Animal 4 26 60 (gd) 14 11 12 10
f40
Swarm, Birds Dimin. Animal Swarm 4 18 10 (avg) 16 16 12 -
Swarm, Crows f40
(Murder of Crows) Tiny Animal Swarm 4 18 10 (avg) 14 14 12 -

Swarm, Rat Tiny Animal Swarm 4 13 15 c15 14 14 12 -


Thudhunter Medium Animal 4 30 30 b10 16 10 16 7

Titan Salamander Large Animal Aquatic 4 30 40 s30 13 10 12 11

Toad, Dire Medium Animal 4 26 30 15 12 13 3


Turtle, Giant
Snapping Medium Animal Aquatic 4 22 20 s30 17 8 17 5
Ape, Dire Large Animal 5 35 30 c15 15 11 13 13

Bison Large Animal 5 37 40 13 9 13 13


Bull Large Animal 5 37 40 13 9 13 11
Dinosaur,
Protoceratops Medium Animal 5 42 30 18 10 18 6
f60
Eagle, Dire Large Animal 5 37 10 (avg) 18 13 14 12

Giant Gar Huge Animal Aquatic 5 50 s60 19 10 17 18


Goat, Giant Large Animal 5 42 30 15 9 15 12
f80
Hawk, Dire Medium Animal 5 32 10 (avg) 19 16 13 4

Lion Large Animal 5 32 40 15 12 12 12


Lizard, Giant,
Footpad Large Animal 5 47 30 c30 15 10 14 14

Su-Monster Large Animal 5 32 30 c30 16 12 13 12


Swarm, Viper Dimin. Animal Swarm 5 27 15 c15 16 12 14 -
Walrus Large Animal 5 27 10 s30 12 8 12 9
Wolverine, Dire Large Animal 5 45 30 c10 16 12 13 13
Bear, Brown Large Animal 6 51 40 15 10 14 16
Eel, Dire Large Animal Aquatic 6 42 s30 13 10 12 12

Lizard, Subterranean Large Animal 6 45 40 c40 16 12 13 12

Megaloceros Large Animal 6 45 40 14 10 13 13


Phynxkin, Dire Large Animal Dragonblood 6 51 50 c30 16 12 13 14

Puma, Dire Large Animal 6 51 50 s20 16 12 13 13


Sea Snake, Huge Huge Animal 6 33 10 s30 15 10 15 15
c20,
Snake, Viper, Huge Huge Animal 6 33 20 s20 15 10 15 15

Sturm-Wolf Large Animal 6 36 50 14 11 12 12

Tiger Large Animal 6 45 40 14 11 12 14


f80
Vulture, Dire Large Animal 6 69 20 (avg) 17 10 16 11

Wolf, Dire Large Animal 6 45 50 14 11 12 15


Zamulbah Large Animal 6 45 30 13 10 12 13

Boar, Dire Large Animal 7 52 40 15 9 15 17

Crocodile, Giant Huge Animal 7 59 20 s30 16 9 15 21


Dinosaur, Cave
Ankylosaurus Large Animal 7 66 30 24 7 24 14

Dinosaur,
Pachycephalosaurus Large Animal 7 87 40 18 8 18 16

Jagendar Large Animal 7 45 60 c30 15 12 21 14


Shark, Large Large Animal Aquatic 7 38 s60 15 11 13 12
Smiladon [sic]
(Sabre-Toothed Cat) Large Animal 7 59 40 15 11 13 15
c20,
Snake, Dire Huge Animal 7 55 30 s20 18 13 13 22
Terror Bird Large Animal 7 52 50 17 12 14 13
Barracuda, Dire Large Animal Aquatic 8 52 s80 17 11 15 14
Bear, Polar Large Animal 8 68 40 s30 15 10 14 18

Dinosaur, Cave
Triceratops Large Animal 8 76 30 18 8 18 14

Dinosaur, Helicoprion Large Animal Aquatic 8 71 s60 18 12 15 15

Dinosaur, Megaraptor Large Animal 8 79 60 17 11 15 15


f120
Dragonhawk Huge Animal 8 76 10 (avg) 18 9 17 22
Hippopotamus Large Animal 8 76 20 s20 14 8 14 17
Horse, Dire Large Animal 8 87 60 16 10 15 16

Lion, Dire Large Animal 8 60 40 15 11 13 17


Lizard, Pack Large Animal 8 76 30 c30 15 10 14 17

Octopus, Giant Large Animal Aquatic 8 47 20 s30 18 11 16 15

Rhinoceros Large Animal 8 76 30 16 9 16 18

Swarm, Piranha Tiny Animal Aquatic, Swarm 8 47 s40 15 14 13 -

Tiger, Red Large Animal 8 68 40 c20 15 11 13 16


Dinosaur,
Ankylosaurus Huge Animal 9 118 20 22 6 22 23
Dinosaur,
Bloodstriker Large Animal 9 94 40 b20 19 9 19 16
Dinosaur, Cave
Tyrannosaurus Large Animal 9 70 40 15 11 13 17

Dinosaur, Diprotodon Large Animal 9 76 40 b10 14 9 14 18

Dinosaur, Elgonn Large Animal 9 76 30 s30 17 10 16 18


Elephant Seal Huge Animal 9 88 20 s50 16 10 14 22

Smilodon (Saber-
Toothed Tiger) Large Animal 9 67 40 15 11 13 17
Whale, Orca Huge Animal 9 88 s50 16 10 14 22
Blind Medusa Small Animal Aquatic 1/2 2 s20 14 13 12 -4
c15,
Bolnewt Tiny Animal 1/2 2 15 s20 16 15 13 -12

Cat Tiny Animal 1/2 2 30 14 14 12 -12


f40
(avg),
Cormorant Small Animal 1/2 4 10 s20 12 12 11 -6
c20,
Curmudgeon Tiny Animal 1/2 4 20 s20 14 14 12 -12

Eel, Weed Tiny Animal Aquatic 1/2 2 s40 14 14 12 -11


Fox Small Animal 1/2 2 40 15 15 11 -4
Fox Tiny Animal 1/2 3 30 16 15 13 -11
Hare (Rabbit) Tiny Animal 1/2 2 50 16 16 12 -12
Horse, Miniature Tiny Animal 1/2 2 40 17 16 13 -12
Lizard Tiny Animal 1/2 2 20 c20 14 14 12 -12
Lizard, Spitting
Crawler Tiny Animal 1/2 2 20 c20 14 14 12 -12
Otter Small Animal 1/2 2 20 s30 14 14 11 -7

Otter Tiny Animal 1/2 3 20 s20 14 14 12 -12


Penguin Tiny Animal 1/2 2 10 s40 12 11 12 -12
Weasel Tiny Animal 1/2 4 20 c20 14 14 12 -12
f40
Bat Dimin. Animal 1/4 1 5 (gd) 16 16 14 -17
f40
Bird Dimin. Animal 1/4 1 5 (avg) 18 18 14 -17
Burrowing Biter Tiny Animal 1/4 1 15 b15 14 14 12 -12
Frog, Flatheaded
Rumblefrog Dimin. Animal 1/4 1 5 15 15 14 -17

Frog, Jeweled Dimin. Animal 1/4 1 5 15 15 14 -17


f50
Ibis Tiny Animal 1/4 1 20 (pr) 16 15 13 -10
c15,
Rat Tiny Animal 1/4 1 15 s15 14 14 12 -12
f40
Raven Tiny Animal 1/4 1 10 (avg) 14 14 12 -13
Sea Snake, Tiny Tiny Animal 1/4 1 10 s30 17 15 14 -11

Skunk Small Animal 1/4 1 30 12 12 11 -6


c15,
Snake, Harlequin Tiny Animal 1/4 4 15 s15 17 15 14 -11

Snake, Reed Tiny Animal 1/4 1 15 c15 18 15 15 -11


c15,
Snake, Sittik Tiny Animal 1/4 1 15 s15 15 13 14 -11
c15,
Snake, Viper, Tiny Tiny Animal 1/4 1 15 s15 17 15 14 -11
c15,
Tarsier, Woeful Tiny Animal 1/4 1 15 s15 14 14 12 -12
c15,
T'Nerec Tiny Animal 1/4 4 15 s15 14 14 12 -12

Toad Dimin. Animal 1/4 1 5 15 15 14 -17

Anemaconda Huge Animal Aquatic 10 115 0 s5 10 9 9 15


f40
Bat, War Huge Animal 10 95 20 (gd) 23 14 17 25

Dinosaur, Allosaurus Huge Animal 10 78 50 14 9 13 22


Dinosaur,
Elasmosaurus Huge Animal 10 111 20 s50 13 10 11 23
Dinosaur,
Ichthyosaur Large Animal 10 95 s50 18 12 12 16
Dinosaur, f100
Quetzelcoatlus Huge Animal 10 95 20 (pr) 17 9 16 23

Glyptodon Large Animal 10 72 20 b5 18 8 18 16


c10,
Lizard, Giant Banded Huge Animal 10 105 20 s10 13 8 13 24
Sea Tiger Huge Animal 10 75 20 s50 19 9 18 19
Shark, Huge Huge Animal Aquatic 10 65 s60 15 10 13 20

Swarm, Pest Tiny Animal Swarm 10 48 15 c10 14 14 12 -

Elephant Huge Animal 11 104 40 15 8 15 26

Needletooth Swarm Tiny Animal Swarm 11 71 40 19 17 14 -


Snake, Constrictor, c20,
Giant Huge Animal 11 63 20 s20 15 11 12 23
Bear, Dire Large Animal 12 105 40 17 10 16 23
Dinosaur, Archelon Huge Animal 12 138 10 s20 21 6 21 26
f100
Eagle, Legendary Small Animal 12 90 10 (avg) 25 21 15 7

Elephant, War Huge Animal 12 114 40 15 8 15 28

Elk, Dire Huge Animal 12 117 50 15 8 15 24

Fhorge Large Animal Extraplanar 12 112 40 17 9 17 22

Squid, Giant Huge Animal Aquatic 12 72 s80 17 11 14 29


Whale, Baleen Garg. Animal 12 132 s40 16 7 15 33

Whale, Cachalot Garg. Animal 12 141 s40 16 7 15 33


Ape, Legendary Medium Animal 13 103 40 c20 19 13 16 19

Megatherium Huge Animal 13 162 40 24 9 23 25

Dinosaur, Ceratosaur Huge Animal 14 122 40 15 10 13 25


Dinosaur,
Parasaurolophus Huge Animal 14 142 40 s20 14 8 14 26

Forest Sloth Large Animal 14 133 40 c60 21 14 16 21

Lashenza Huge Animal Aquatic 14 105 s40 17 8 17 26


Mammoth, Wooly
[sic] Huge Animal 14 147 40 18 8 18 29

Tortoise, Dire Huge Animal 14 170 20 b20 25 6 25 26

Wolf, Legendary Medium Animal 14 133 60 24 19 15 17

Woolly Mammoth Huge Animal 14 161 40 17 7 17 30

Dinosaur, Mosasaur Huge Animal 15 166 10 s50 19 9 18 28

Grizzly Mastodon Huge Animal 15 163 40 16 8 16 31

Mastodon Huge Animal 15 160 40 16 8 16 30


Zeuglodon Garg. Animal 15 202 s40 18 7 17 37

Dinosaur, Plesiosaur Garg. Animal 16 184 10 s70 12 6 12 36

Dinosaur, Triceratops Huge Animal 16 196 30 18 7 18 30

Indricothere Huge Animal 16 177 40 19 8 19 31


c30,
Snake, Legendary Large Animal 16 193 30 s30 22 16 15 24

Tiger, Dire Large Animal 16 120 40 17 11 15 24

Rhinoceros, Dire Huge Animal 17 229 30 21 9 20 30


Bear, Polar, Dire Huge Animal 18 195 50 s20 19 8 19 35

Dinosaur,
Stegosaurus Garg. Animal 18 264 40 14 4 14 33
Dinosaur,
Tyrannosaurus Huge Animal 18 180 40 14 9 13 30
Hippopotamus, Dire Huge Animal 18 207 30 s30 18 6 18 33

Horse, Legendary Large Animal 18 234 80 19 11 17 26


f80
Roc Garg. Animal 18 207 20 (avg) 17 8 15 37

Shark, Dire Huge Animal Aquatic 18 147 s60 17 10 15 27

Bear, Legendary Large Animal 20 230 50 21 11 19 32

Dinosaur,
Spinosaurus Garg. Animal 20 222 40 16 7 15 40

Elephant, Dire Garg. Animal 20 290 30 10 6 10 42

Dinosaur,
Giganotosaurus Garg. Animal 24 312 40 15 7 14 44

Megalodon Garg. Animal Aquatic 24 297 s120 20 8 18 40

Toad, Titanic Mutant Garg. Animal 25 312 20 26 6 26 43

Tiger, Legendary Large Animal 26 299 50 23 13 19 34

Dinosaur, Diplodocus Coloss. Animal 28 399 20 14 2 14 54

Shark, Legendary Huge Animal Aquatic 30 372 s100 22 12 18 39


Dinosaur,
Seismosaurus Coloss. Animal 32 444 20 11 1 11 54
Dinosaur, Battletitan Huge Animal 36 486 40 35 8 35 51
Dinosaur,
Liopleurodon Coloss. Animal 38 627 s90 22 2 22 62
Attack Full Attack
Bite +1 (1d3) Same as Attack
Bite +2 (1d6+3) Same as Attack

Claw +4 (1d2-1) 2 claws and bite -1 (1d3-1)

Bite +4 (1d4-1) 2 claws +4 (1d2-1) and bite -1 (1d4-1)

Bite +4 (1d3+1) Bite and 2 claws +2 (1d2)

Talons +6 (1d3-1) Same as Attack


Bite +1 (1d4) Same as Attack

Bite +6 (1d3-3 plus infection) Same as Attack

Bite +17 (1d3-4) Same as Attack


Claw +1 (1d4+1) 2 claws and bite -3 (1d6)

Bite +2 (1d4+1) Same as Attack


Bite -1 (1d4-2) or acid spit +4 (1d4 acid plus
poison) Same as Attack

talons +3 (1d4) 2 talons and bite -2 (1d4)

talons +3 (1d4) 2 talons and bite -2 (1d4)

Talons +5 (1d4-2) Same as Attack

Talons +3 (1d4) Talons and bite -2 (1d3)


Bite +4 (1d4-2) Same as Attack
Bite +4 (1d3-2) Same as Attack
Butt +0 (1d4-1) Butt and bite -5 (1)

Talons +5 (1d4-2) Same as Attack

Bite +4 (1d3-3) Bite and talons -1 (1d2-3)


Bite +2 (1d4+1) Same as Attack
Bite +0 (1d3-2) Same as Attack
Bite +4 (1d4-2) Bite and 2 claws -1 (1d3-2)
Bite +4 (1d3-4) Same as Attack

talons +5 (1d4-3) Same as Attack


Bite +2 (1d6+2) Bite and 2 claws -3 (1d4+1)
Bite +4 (1d4 plus disease) Same as Attack

Claw +2 (1d3+1) 2 claws


Bite +4 (1d2-2 plus poison) Same as Attack

Claw +4 (1d3+1) 2 claws and bite -1 (1d4)


Bite -4 (1d3) Same as Attack
Bite +4 (1d2-2 plus poison) 2 bites

Bite +4 (1d2-2 plus poison) Same as Attack


Sting +4 (1d3-1 plus poison) Same as Attack

Bite +0 (1d4-1) Same as Attack

Talons +5 (1d4-2) Same as Attack

Bite +2 (1d3+1) Same as Attack

Claw +1 (1d3-1) or bite +1 (1d3-1) 2 claws and bite


Bite +4 (1d4) Same as Attack
Gore +2 (1d6+1) Same as Attack
Gore +2 (1d4+1) Same as Attack

Claw +5 (1d4+2) 2 claws and bite +0 (1d3+1)

Bite +5 (1d4+2) Bite and 2 claws +0 (1d3+1)


Bite +4 (1d4+1) Same as Attack
Bite +4 (1d6+3) Same as Attack
Gore +4 (1d6) or hoof +4 (1d4) Gore or 2 hooves
Gore +1 (1d4) or hoof +1 (1d2) Gore or 2 hooves
Hoof +0 (1d3) 2 hooves +2 (1d3)
Gore +2 (1d6+1) Gore and 2 hooves +0 (1d3)
Talons and 2 foreclaws -1 (1d3+1) and bite
Talons +4 (1d8+3) -1 (1d6+1)

Bite -2 (1d3+1) Same as Attack

Beak +7 (1d4-1) Same as Attack


Bite +4 (1d6+4) Same as Attack
Bite +3 (1d6+3) Same as Attack

Bite +3 (1d6+3) Same as Attack

Bite +1 (1d2) Same as Attack

Bite +3 (1d2+2) Same as Attack


Bite +3 (1d4+1) Same as Attack

Bite +4 (1d6+3/19-20) Same as Attack


Kick +3 (1d6+2) or beak +3 (1d4+1) Kick and beak -2 (1d4+1)

Claw +2 (2d4+1) Same as Attack

Bite +4 (2d4) Same as Attack


Butt +2 (1d4) Butt and bite -3 (1)

Claw +3 (1d3+2) 2 claws and bite -2 (1d3+1)


Bite +4 (1d6+3) Same as Attack
Bite +3 (1d6+3) Same as Attack

Bite +5 (1d6+2) Bite and 2 claws +0 (1d3+1)


Bite +3 (1d4+4) Same as Attack

Claw +6 (1d3+3) 2 claws and bite +1 (1d3+1)


Claw +5 (1d2+2) 2 claws and bite +0 (1d2+1)
2 claws and bite +2 (1d8+1) and sting +2
Claw +4 (1d6+3) (1d4+1 plus poison)

Claw +5 (1d3+2) 2 claws and bite +0 (1d3+1)


Arms +5 (0) Arms and bite +0 (1d3)
Bite +3 (1d3+1) Same as Attack

Hoof -3 (1d3) 2 hooves

Hoof +4 (1d3+3) 2 hooves

Hoof +4 (1d3+3) 2 hooves

Hoof +3 (1d3+2) 2 hooves

Hoof +4 (1d3+3) 2 hooves

Slam +4 (2d4) Same as Attack


Butt +2 (1d6+1) Same as Attack

Bite +4 (1d4-1 plus poison) Same as Attack


Bite +3 (1d4+1) Same as Attack
Claw +5 (1d3+2) 2 claws and bite +0 (1d3+1)

Bite +4 (1d6+3) Bite and sting +2 (1d6+1)

Bite +5 (1d4+4) Same as Attack

Bite +4 (1d4-1 plus poison) Same as Attack

Bite +1 (1d6) or tongue +3 (1d4 nonlethal) Same as Attack


Bite +1 (1d6 plus poison) or tongue +3 (1d4
nonlethal) Same as Attack

Bite +3 (1d4+1) Same as Attack

Bite +3 (1d6+1) Same as Attack


Hoof +3 (1d4+2) 2 hooves and bite -2 (1d4+1)

Beak +3 (1d8+2) Beak and 2 kicks -2 (1d4+1)

Claw +4 (1d4+2) 2 claws and bite -1 (1d6+1)


Claw +6 (1d4+4) 2 claws and bite +1 (1d6+2)

Gore +4 (1d8+3) Same as Attack

Gore +4 (1d8+3) Same as Attack


Bite +0 (1d4+2) Same as Attack
Bite +5 (1d4+6) Same as Attack
Bite +0 (1d4+2) Same as Attack
Bite +5 (1d4+6) Same as Attack

Bite +0 (1d4+2) Same as Attack


Bite +6 (1d6+3) Bite and 2 claws +1 (1d2+1)

Bite +6 (1d8+6) or tail slap +6 (1d12+6) Same as Attack

Bite +5 (1d6+4) Same as Attack

Bite +5 (1d8+6) Same as Attack

Bite +5 (1d8+6) Same as Attack

Bite +5 (1d8+6) Same as Attack

Gore +5 (1d8+2) Gore and 2 hooves +0 (1d6+2)


Gore +3 (1d6+2) or hoof +3 (1d4+2) Gore or hoof
Hoof +4 (1d4+2) 2 hooves
Bite +4 (1d6+3) Same as Attack

Claw +2 (1d4) 2 claws and bite -3 (1d6)


Hoof +5 (1d4+4) 2 hooves and bite +0 (1d4+2)

Hoof -1 (1d6+1) 2 hooves

Hoof +4 (1d6+3) 2 hooves and bite -1 (1d4+1)

Hoof -2 (1d4+1) 2 hooves

Hoof -1 (1d4+2) 2 hooves


Hoof +3 (1d4+3) 2 hooves

Hoof +4 (1d6+3) 2 hooves and bite -1 (1d3+1)

Hoof +4 (1d4+3) 2 hooves


Bite +6 (1d8+6 plus disease) or tail slap +6
(1d12+6) Same as Attack

Bite +6 (1d6+3) Bite and 2 claws +1 (1d3+1)


Bite +5 (1d8+4) Same as Attack
Hoof +4 (1d4+3) 2 hooves
Bite +4 (1d8+3) Same as Attack

Bite +6 (1d6+4) Bite and 2 claws +1 (1d3+2)

Bite +5 (1d8+3) Same as Attack


Bite +6 (1d6+4) Same as Attack
Bite +4 (1d4 plus poison) Same as Attack
Bite +4 (1d6+1) Same as Attack

Bite +5 (1d3+4) Same as Attack

Bite +5 (1d3+4) Same as Attack

Bite +4 (1d4 plus poison) Same as Attack

Bite +5 (1d3+4) Same as Attack

Bite +4 (1d4 plus poison) Same as Attack

Arms +4 (0) Arms and bite -1 (1d6+1)

Swarm (1d6) Same as Attack


Slam +6 (1d4+5) Same as Attack

Bite +5 (1d6+4) Same as Attack


Bite +5 (1d6+3) or kick +5 (1d6+1) Bite and kick +0 (1d6+1)
Bite +6 (1d6+3) Same as Attack

Claw +4 (1d4+2) 2 claws and bite -1 (1d6+1)


Claw +7 (1d6+5) 2 claws and bite +2 (1d6+2)
Slam +7 (1d8+4) 2 slams

Kick +6 (1d8+3) Kick and bite +1 (1d4+1)

Bite +5 (1d8+4) Same as Attack

Bite +10 (1d8+4 plus wounding) Same as Attack

Bite +5 (1d6+3) Same as Attack


Hoof +6 (1d6+4) 2 hooves and bite +1 (1d4+2)
Talons and bite +4 (1d6) and 2 claws +4
Talons +6 (1d6+1) (1d4)
Talons and 2 foreclaws +2 (1d3+2) and bite
Talons +7 (1d8+4) +2 (2d4+2)

Bite +7 (1d8+6) Same as Attack


2 claws and bite +1 (1d6+1); or 2 claws and
Claw +6 (1d6+3 plus poison) tail +1 (1d6+1 plus poison)
Bite +8 (1d8+6) Same as Attack

Hoof +6 (1d6+4) 2 hooves and bite +1 (1d4+2)


Bite +7 (1d6+5) Same as Attack

Bite +7 (1d6+4) Bite and 2 claws +2 (1d3+2)


4 spines +4 (1d6 plus poison) or 4 spines +5 4 spines and bite -1 (1d4-2); or 4 spines
ranged (1d6 plus poison) ranged

Bite +6 (1d8+4) Bite and 2 claws +1 (1d6+2)


Bite +6 (2d4+4) Bite and 2 claws +1 (1d3+2)
Ram -1 (1d6+1) Same as Attack
Gore +5 (1d8+3) or hoof +5 (1d6+3) Gore or 2 hooves
Bite +6 (1d8+4) Bite and claw +1 (1d6+2)

Bite +6 (1d8+4) Bite and claw +1 (1d6+2)

Swarm (1d6) Same as Attack

Swarm (1d6) Same as Attack

Swarm (1d6 plus disease) Same as Attack


Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Bite +6 (1d8+6 plus 1d6 acid) Same as Attack

Bite +5 (1d4 plus poison) or tongue +5 (0) Same as Attack

Bite +6 (2d6+4) Same as Attack


Claw +8 (1d6+6) 2 claws and bite +3 (1d8+3)

Gore +8 (1d8+9) Same as Attack


Gore +6 (1d8+6) Same as Attack

Bite +6 (1d8+4) Same as Attack

Talon +7 (1d8+5) 2 talons and bite +2 (1d8+2)

Bite +8 (2d6+10) Same as Attack


Gore +8 (2d6+7) Same as Attack

Talon +9 (1d4+1) 2 talons and bite +4 (1d6)

Claw +7 (1d4+5) 2 claws and bite +2 (1d8+2)

Bite +9 (2d6+10) Same as Attack

Claw +7 (1d6+5) 2 claws and bite +2 (1d8+2)


Swarm (1d6 plus poison) Same as Attack
Bite +4 (1d6+4) Same as Attack
Claw +8 (1d6+6) 2 claws and bite +3 (1d8+3)
Claw +11 (1d8+8) 2 claws and bite +6 (2d6+4)
Bite +8 (1d8+6) Same as Attack

Bite +7 (2d6+6) or tongue +6 (1d4 nonlethal) Same as Attack

Gore +8 (1d8+7) Same as Attack


Bite +9 (1d8+6) Bite and 2 claws +4 (1d6+3)

Bite +9 (1d8+5) Bite and 2 claws +3 (1d6+2)


Bite +6 (1d6+4 plus poison) Same as Attack

Bite +6 (1d6+4 plus poison) Same as Attack

Claw +7 (1d4+4) 2 claws and bite +5 (2d6+2)

Claw +9 (1d8+6) 2 claws and bite +4 (2d6+3)

Bite +6 (1d8+4) Same as Attack

Bite +11 (1d8+10) Same as Attack


Gore +8 (1d8+7) Gore and 2 hooves +3 (2d4+2)

Gore +12 (1d8+12) Same as Attack

Bite +11 (2d8+12) or tail slap +11 (1d12+12) Same as Attack

Tail +10 (2d4+7) Same as Attack

Head butt +11 (1d6+10) Same as Attack

Bite +9 (2d6+5) Same as Attack


Bite +7 (1d8+4) Same as Attack

Claw +10 (1d8+6) 2 claws and bite +5 (2d6+3)

Bite +10 (2d6+10 plus poison) Same as Attack


Bite +8 (1d8+6) Same as Attack
Bite +9 (1d8+6) Same as Attack
Claw +13 (1d8+8) 2 claws and bite +8 (2d6+4)

Gore +10 (2d6+6) Same as Attack

Bite +10 (2d6+7) Same as Attack


Talons and 2 foreclaws +5 (1d4+2) and bite
Talons +10 (2d6+5) +5 (1d8+2)
2 claws and bite +7 (2d6+4) and 2 wings +7
Claw +12 (1d8+8) (1d6+4)
Bite +12 (2d6+10) Same as Attack
Hoof +11 (1d6+6) 2 hooves and bite +6 (1d4+3)

Claw +13 (1d6+7) 2 claws and bite +7 (1d8+3)


Bite +13 (2d6+10) Same as Attack

Tentacle +10 (1d4+5) 8 tentacles and bite +5 (1d8+2)

Gore +13 (2d6+12) Same as Attack

Swarm (3d6) Same as Attack

Claw +11 (1d8+6) 2 claws and bite +6 (2d6+3)

Tail slap +13 (2d6+13) Same as Attack

Bite +11 (1d8+9 plus 1d6 acid) Same as Attack

Bite +12 (2d6+10) Same as Attack

Gore +13 (1d8+8) Gore and 2 claws +8 (1d8+4)

Bite +13 (2d6+8) Bite and 2 claws +8 (1d6+4 plus poison)


Bite +12 (2d6+12) Same as Attack

Bite +12 (2d6+7/x3) Bite and 2 claws +10 (1d6+3)


Bite +12 (2d6+12) Same as Attack
- -

- -

Claw +4 (1d2-4) 2 claws and bite -1 (1d3-4)

Claw +1 (1d3) 2 claws

Bite +4 (1d3-4) Same as Attack

Bite +2 (1 plus poison) Same as Attack


Bite +1 (1d4) Same as Attack
Claw +5 (1) 2 claws and bite +0 (1)
- -
Hoof +1 (1) 2 hooves
Bite +4 (1d4-4) Same as Attack

Bite +4 (1d4-4) Same as Attack


Bite +4 (1d4-3) Same as Attack

Bite +4 (1d3-4) Same as Attack


Bite -4 (1d2-4) Same as Attack
Bite +4 (1d3-4) Same as Attack
- -

Claws +4 (1d2-5) Same as Attack


Bite +4 (1d3-4) Same as Attack

- -

- -

Bite +5 (1d3-2) Same as Attack

Bite +4 (1d3-4) Same as Attack

Claws +4 (1d2-5) Same as Attack


Bite +5 (1 plus poison) Same as Attack

Bite -2 (1d4-2) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +4 (1d3-4) Same as Attack

Bite +4 (1d3-4) Same as Attack

- -

Tentacle +6 (1d6 plus poison) 8 tentacles

Bite +12 (2d6+10) Same as Attack

Bite +12 (2d8+7) Bite and 2 claws +7 (2d4+3)

Bite +13 (2d8+12) Same as Attack

Bite +11 (1d8+7) Same as Attack

Bite +13 (2d10+8) Bite and 2 wings +8 (2d6+4)

Tail +11 (2d6+5/x3) Tail and bite +6 (1d4+2)

Bite +14 (2d8+9) Bite and 2 claws +9 (2d6+4 plus poison)


Bite +9 (2d8+4) or claw +9 (1d6+4) Bite and 2 claws
Bite +10 (2d6+7) Same as Attack

Swarm (2d6 plus wounding) Same as Attack


Slam +16 (2d6+10) and 2 stamps +11
Gore +16 (2d8+15) (2d6+5); or gore +16 (2d8+15)

Swarm (3d6) Same as Attack

Bite +13 (1d8+10) Same as Attack


Claw +19 (2d4+10) 2 claws and bite +13 (2d8+5)
Bite +16 (2d6+13) Same as Attack

Claw +20 (1d6+2) 2 claws and bite +15 (1d8+1)


Gore; or slam +18 (2d6+11) and 2 stamps
Gore +18 (2d8+16) +13 (2d6+5)
Slam +14 (2d6+7) and 2 hooves +9 (2d4+3);
Slam +14 (2d6+7) or gore +14 (2d8+10) or gore +14 (2d8+10)

Bite +19 (1d8+13/19-20) Same as Attack

Tentacle +15 (1d6+8) 10 tentacles and bite +10 (2d8+4)


Tail slap +17 (1d8+18) Same as Attack

Bite +17 (4d6+12) Bite and tail slap +12 (1d8+6)


Claw +19 (1d8+10) 2 claws and bite +14 (2d6+5)

Claw +16 (2d4+8/19-20) 2 claws and bite +10 (2d6+4)

Bite +15 (4d8+10) Same as Attack

Slam +16 (1d8+12) Same as Attack

Claw +16 (2d4+7) 2 claws and bite +11 (2d8+3)

Bite +16 (2d6+8) Same as Attack


Gore; or slam +19 (2d6+11) and 2 stamps
Gore +19 (2d8+16) +14 (2d6+6)

Bite +16 (1d8+12) Same as Attack

Bite +19 (2d6+10) Same as Attack


Slam +20 (2d6+12) and 2 stamps +18
Gore +20 (2d10+8) (2d6+6); or gore +20 (2d10+18)

Bite +18 (2d8+9) Bite and tail slap +13 (1d8+4)


Slam +21 (2d6+6) and 2 stamps +16
Slam +21 (2d6+12 or gore +21 (4d8+12) (4d8+12); or gore +21 (4d8+12)
Slam +20 (2d8+11) and 2 stamps +15
Gore +20 (3d8+16) (2d6+5); or gore +20 (3d8+16)
Tail slam +21 (4d6+14) Tail slam and bite +16 (4d6+7)

Bite +20 (4d6+18) Same as Attack

Gore +20 (2d8+15) Same as Attack

Head butt +22 (2d6+11/19-20) Head butt and 2 stamps +16 (2d6+5)

Bite +19 (1d8+12 plus poison) Same as Attack

Claw +20 (2d4+8) 2 claws and bite +14 (2d6+4)

Gore +21 (2d8+15/17-20/x3) Same as Attack


Claw +25 (2d6+14) 2 claws and bite +20 (3d8+7)

Slam +17 (2d6+8) 2 slams and tail slap +12 (4d6+12)

Bite +20 (3d6+13) Same as Attack


Bite +23 (2d8+12/19-20) Same as Attack

Hoof +21 (2d6+9) 2 hooves and bite +16 (1d6+4)

talons +21 (2d6+12) 2 talons and bite +19 (2d8+6)

Bite +18 (2d8+9) Same as Attack

Claw +27 (2d6+13) 2 claws and bite +22 (4d6+6)

Bite +24 (2d8+13) Bite and 2 claws +19 (2d6+6)


Slam +26 (2d8+15) and 2 stamps +21
Slam +26 (2d8+15) or gore +27 (4d6+22) (2d8+7); or gore +27 (4d6+22)

Bite +28 (4d6+21/19-20/x3) Bite and 2 claws +23 (1d8+10)

Bite +24 (4d6+15) Same as Attack

Bite +27 (3d8+19) or tongue +27 (0) Same as Attack

Claw +29 (2d6+11) 2 claws and bite +24 (2d8+5)

Tail slap +30 (4d8+24) Same as Attack

Bite +30 (2d8+13) Same as Attack

Tail slap +31 (4d10+22) Same as Attack


Bite and 2 claws +39 (2d6+8) and tail spike
Bite +41 (3d6+16) +39 (2d6+8)

Bite +38 (4d8+27) Same as Attack


Special Attacks SLAs Special Qualities F R W S D Co I W
- LLV 4 3 2 10 13 14 2 14
- LLV, scent 3 4 1 15 14 12 2 12

Rage LLV, scent 4 5 1 8 17 15 2 12

Blood frenzy LLV, scent 5 5 1 8 17 17 2 12


Improved grab,
pounce, rake 1d2+1 LLV, scent 4 4 1 13 15 14 2 12

- Blindsense 60ft, LLV 3 6 2 9 18 12 2 15


- LLV, scent 2 3 0 10 12 10 1 10

Infection LLV, resistant to disease, scent 2 6 2 4 19 10 2 14

- Evasion, LLV, scent 1 7 1 2 21 8 2 12


- LLV, scent 5 4 1 12 15 17 2 12

- LLV, scent 4 5 1 13 17 15 2 12

Acid spit, poison LLV 2 5 1 6 17 10 2 12

- LLV 3 4 2 10 15 12 2 14

- LLV 3 4 2 10 15 12 2 14

- LLV 2 5 2 6 17 10 2 14

- LLV 3 4 2 10 15 12 2 14
- LLV, scent 1 5 1 6 17 8 2 13
- DV60, LLV, scent 3 5 1 6 17 12 2 12
- LLV, scent 2 3 0 8 13 11 1 11

- LLV 2 5 2 6 17 10 2 14

Distract LLV 2 4 0 5 15 10 2 11
- LLV, scent 4 5 1 13 17 15 2 12
Blood squirt LLV, spines 3 3 2 7 12 13 1 14
Pounce Scent 2 5 1 7 17 12 2 12
- LLV 2 4 1 3 15 10 2 12

- LLV 2 5 2 4 17 10 2 14
Pounce LLV, +2 on saves vs. spells 14 3 0 14 13 14 2 8
Disease LLV, scent 3 5 3 10 17 12 1 12

- LLV, marsh move 3 3 0 13 13 13 3 10


Poison Hold breath, scent 2 5 1 6 17 11 1 12
Improved grab,
pounce, rake 1d3 LLV, scent 3 5 1 12 17 13 2 12
Stampede LLV, scent 3 3 -2 10 12 12 2 6
Poison Scent 2 5 1 6 17 11 1 12

Poison Scent 2 5 1 6 17 11 1 12
Poison LLV 2 5 1 8 17 11 1 12

- LLV, resistance to disease, scent 5 4 2 8 15 17 2 14

- LLV 2 5 2 6 17 10 2 14

- LLV, scent 4 4 0 12 13 12 1 10

- LLV 3 6 1 8 16 11 2 12
Sprint LLV, scent 3 6 1 11 17 10 1 12
Knockback LLV, scent 7 7 2 13 17 16 2 13
- LLV, scent 4 4 0 13 13 12 2 11
Improved grab,
pounce, rake 1d4+1 LLV, scent 5 6 1 15 16 15 2 12
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 6 1 15 16 14 2 12
Pounce LLV, scent 4 5 1 13 15 13 2 12
- LLV, scent 5 5 1 15 15 15 2 12
- LLV, scent 3 6 0 10 16 10 2 11
- LLV, scent 2 5 1 11 14 9 2 13
- LLV, scent 1 6 1 12 16 13 2 12
- LLV, scent 1 6 1 12 16 13 2 12

- LLV, scent 5 6 1 17 17 15 2 12

- LLV, scent 4 4 0 15 13 12 2 11

Poison spray DV60, LLV, scent, uncanny dodge 4 8 3 9 21 13 2 16


Improved grab LLV, scent 5 5 1 16 15 15 2 12
- LLV, scent 5 5 1 14 15 15 2 12

- LLV, scent 5 5 1 15 15 15 2 12

- LLV, scent 4 4 0 10 13 12 2 11

- LLV, scent 5 4 0 14 13 14 2 11
Attach LLV, scent 4 5 1 13 15 12 1 12
Improved grab,
powerful bite LLV 4 6 1 12 17 12 1 12
- LLV 3 5 -1 15 14 11 2 8

- LLV 4 2 0 13 14 13 2 10

- DV30, LLV 4 6 1 11 17 13 2 12
- LLV, scent 2 3 0 11 13 11 1 11

- LLV, marsh move, sprint 1 4 0 14 12 12 2 10


- Scent 6 5 1 15 15 17 2 12
Trip LLV, scent 5 5 1 14 15 15 2 13
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 6 1 15 17 14 2 12
- LLV, scent 3 5 0 14 15 11 1 10
Improved grab,
pounce, rake 1d3+1 LLV, scent 6 7 1 16 18 16 2 12
Pounce LLV, scent 4 6 1 15 16 13 2 12

Poison Blindsight 60ft, hold breath, LLV 5 5 2 16 14 15 2 14


Improved grab,
pounce, rake 1d3+1 LLV, scent 4 6 1 15 17 13 2 12
Improved grab Ink cloud, jet, LLV 3 6 1 12 17 11 2 12
- Hold breath, LLV 3 5 1 12 15 10 2 13

- LLV, scent 4 4 0 13 13 12 2 11

- LLV, scent 6 4 -1 17 11 16 2 9

- LLV, scent 6 4 0 17 13 16 2 11

- LLV, scent 5 4 0 15 13 14 2 11

- LLV, scent 5 4 -1 17 15 14 2 9

- Blindsight 120ft, hold breath, LLV 4 6 1 11 17 13 2 12


Overrun LLV, scent 4 5 -1 13 14 12 2 8

Poison Hold breath, scent 3 6 1 8 17 11 1 12


- Hold breath, LLV 4 6 2 13 15 14 2 13
Pounce LLV, scent 5 6 1 15 16 15 2 12

- FH1, LLV 6 6 1 17 17 16 2 12
Attach, blood drain,
poison LLV, scent 3 6 1 17 17 11 2 12

Poison Scent 3 6 1 8 17 11 1 12
Improved grab, swallow
whole - 4 5 -1 10 15 12 2 9
Improved grab, poison,
swallow whole - 5 5 -1 10 15 14 2 9

Improved grab Hold breath, LLV 5 2 1 12 8 15 1 12

Trip LLV, scent 5 5 1 13 15 15 2 12


Ferocity LLV, scent 6 4 0 15 13 17 2 8

- - 5 5 0 15 15 15 2 9

Rage LLV, scent 7 6 4 14 17 19 2 12


- LLV, scent 5 4 2 19 13 15 2 12

Ferocity LLV, tremorsense 60ft 6 3 2 15 10 17 2 13

Ferocity LLV, scent 6 3 2 15 10 17 2 13


- LLV, scent 5 6 1 18 16 14 2 11
- LLV, scent 6 6 1 19 16 16 1 11
- LLV, scent, sure feet 5 6 1 18 16 14 1 11
- LLV, scent 5 7 1 18 18 14 1 11

- LLV, scent, sure feet 6 6 1 18 16 16 1 11


Trip LLV, scent, sprint 5 7 2 16 19 15 2 12

Improved grab Hold breath, LLV 6 4 2 19 12 17 1 12


LLV, resistance to poison, tremorsense
- 60ft 6 3 1 18 10 17 1 11
Improved grab, swallow
whole DV60, LLV, scent 6 6 2 18 16 17 2 13

- LLV 6 5 3 18 15 16 2 15

- LLV 6 5 3 18 15 16 2 15

- LLV, scent 6 4 1 16 12 16 2 10
- LLV, scent 6 4 1 14 12 15 2 11
- LLV, scent 4 4 1 14 12 13 2 13
- Scent 5 7 2 15 19 15 2 12

- LLV 4 6 1 13 12 14 3 13
- LLV, scent 5 4 2 18 13 15 2 12

- LLV, scent 5 4 2 16 13 15 2 12

- LLV, scent 6 5 2 17 15 17 2 13

- LLV, scent 5 4 2 14 13 15 2 12

- LLV, scent 6 4 2 16 11 17 2 12
- LLV, scent 5 4 2 14 13 15 2 12

- LLV, scent 6 4 2 16 13 17 2 13

- LLV, scent 6 4 2 16 13 17 2 13
Diseased bite,
improved grab LLV 6 4 2 19 12 17 1 12
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 7 2 16 19 15 2 12
- LLV 8 5 2 17 15 17 1 12
- LLV, scent 6 4 1 16 13 17 2 11
Ferocity LLV, scent 6 3 2 15 10 17 2 13
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 7 2 18 19 15 2 12

Venom spray LLV, scent 5 6 2 14 17 15 1 12


- Hold breath, LLV, scent 4 4 3 17 13 12 2 14
Poison Hold breath, scent 3 6 2 10 17 11 1 12
- Blindsense 30ft, keen scent 4 5 2 13 15 13 1 12
Constrict 1d3+4,
improved grab Scent 4 6 2 17 17 13 1 12
Constrict 1d3+4, Environmental adaptation, FH1, immunity
improved grab to disease, LLV, scent 4 6 2 17 17 13 1 12

Poison Scent 3 6 2 10 17 11 1 12

Coil slam 1d4, constrict


1d6+4, improved grab LLV, scent 4 6 2 17 17 13 1 12

Poison Scent 3 6 2 10 17 11 1 12

Improved grab Ink cloud, jet, LLV 3 6 2 14 17 11 1 12


Blindsense 20ft, immunity to weapon
Distraction, wounding damage, LLV 3 7 3 3 15 10 2 14
- DV60, LLV, resistance to poison 4 3 1 21 10 13 2 10

Trip LLV, scent 6 4 1 17 13 17 2 12


Stampede LLV 4 4 0 16 13 13 1 8
Attach, blood drain LLV, scent 3 7 4 14 19 10 2 12

Rage LLV, scent 7 5 2 14 15 19 2 12


- LLV, scent 6 6 2 21 15 14 2 12
- LLV, scent 6 6 2 18 14 14 2 12

- LLV 5 6 1 17 14 13 2 10

- Blindsense 40ft 7 10 6 17 22 17 2 14
Blindsense 120ft, immunity to desmodu
Wounding sonic attacks 7 10 6 17 22 17 2 14
Blindsense 120ft, immunity to desmodu
Trip sonic attacks, scent 5 11 4 15 24 13 2 16
- LLV, scent, sure feet 8 7 2 18 16 18 2 13

Leap LLV, surefooted 7 7 3 13 17 16 2 14

Pounce LLV, scent 8 6 2 19 15 19 2 12

Burst of speed LLV, scent 7 2 1 18 6 17 1 10


Leaping pounce,
poison, rake 1d6+2 LLV, scent 6 8 3 17 19 15 2 14
Trample 1d6+9 LLV 8 6 3 23 15 19 2 14

- LLV, scent 7 5 2 18 13 17 2 13
Trip LLV, scent 6 6 5 20 14 15 2 13
Improved grab,
pounce, rake 1d3+1 LLV, scent 7 8 2 18 18 16 2 12

Poison, spine proximity Bladder, LLV 5 6 2 6 15 12 2 12

- Blindsense 60ft, LLV, sprint 7 6 2 19 15 17 2 12


- Scent 7 6 2 19 15 17 2 12
- LLV 4 4 2 15 11 10 1 12
- LLV, scent 6 5 2 16 13 15 2 12
- LLV, scent 6 6 4 18 15 14 2 16

- LLV, scent 6 6 4 18 15 14 2 16

Blinding, distraction Immune to weapon damage, LLV 4 6 3 1 15 10 2 14


Half damage from slashing and piercing,
Blinding, distraction LLV 4 6 3 1 15 10 2 14
Half damage from slashing and piercing,
Disease, distraction LLV 4 6 2 2 15 10 2 12
Improved grab DV60, LLV, thud 7 4 2 19 10 17 2 12

Acidic bite LLV 7 5 0 19 12 16 1 8


Improved grab, poison,
swallow whole LLV 6 6 6 10 14 15 2 15

Capsize, snatch LLV 1 -1 0 14 8 13 2 10


Rend 2d6+9 LLV, scent 6 6 5 22 15 14 2 12

Stampede LLV, scent 7 4 1 22 10 16 2 11


Rage LLV, scent 7 4 1 18 10 16 2 11
Powerful charge
2d8+11 LLV, scent 8 4 2 16 11 19 1 12

- LLV 7 8 3 20 19 17 2 14
Improved grab, swallow
whole LLV 9 6 1 24 14 20 1 10
Head butt - 9 2 2 21 10 19 2 10

- LLV 6 10 6 12 22 15 2 15
Improved grab,
pounce, rake 1d4+2 LLV, scent 6 7 2 21 17 15 2 12

Improved grab Blindsense 60ft, light sensitivity, LLV 9 5 2 25 13 21 2 12

PLAs, rend 2d6+10 ML10, a


- 6 7 5 20 16 14 2 12
Distraction, poison DV60, hive mind, LLV, scent 5 6 2 1 15 12 1 12
- Hold breath, LLV 5 3 2 17 9 12 2 13
Rage LLV, scent 8 7 5 22 17 19 2 12
Improved grab LLV, scent 9 6 3 27 13 9 2 12
Attach LLV, scent 7 6 3 19 13 14 1 12

Improved grab LLV 8 8 3 18 16 17 2 14


Improved grab,
stampede, toss LLV, scent 8 6 5 20 12 16 2 11
Pounce LLV, +4 on saves vs. spells 9 8 4 23 16 19 2 14
Improved grab,
pounce, rake 1d6+2 LLV, scent 9 8 6 20 17 19 2 12
Poison Hold breath, scent 6 7 3 16 15 13 1 12

Poison Scent 6 7 3 16 15 13 1 12
Ferocity, improved
grab, rage, thrash DV60, LLV, scent 6 7 2 18 15 13 2 10
Improved grab,
pounce, rake 1d8+3 LLV, scent 8 7 3 23 15 17 2 12

Stench LLV, resistance to disease, scent 12 6 7 16 13 25 2 14

Trip LLV, scent 8 7 6 25 15 17 2 12


- LLV, scent 8 6 4 20 12 16 2 11

Ferocity LLV, scent 8 5 8 27 10 17 2 13

Improved grab Hold breath, LLV 9 6 3 27 12 19 1 12

Trample 3d6+7 DV60 12 3 3 21 6 21 1 12

Powerful charge, stun LLV, scent 13 4 2 25 8 26 2 10

Improved grab Blindsight 60ft, LLV, resistance to poison 7 8 2 21 17 15 1 10


- Blindsense 30ft, keen scent 8 7 3 17 15 13 1 12

Pounce, rake 1d8+6 LLV, scent 9 7 3 23 14 19 2 12


Constrict 1d6+10,
improved grab, poison LLV, scent 8 10 6 24 20 16 1 13
Improved grab LLV 7 8 4 19 17 15 2 14
Sprint LLV, scent 8 8 5 19 15 14 1 12
Improved grab LLV, scent 10 7 3 27 13 19 2 12

Powerful charge
4d6+12, trample 3d6+6 DV60, scent 13 5 3 19 8 21 1 12

Ferocity, lashing bite Blindsense, keen scent 10 9 3 20 16 18 1 12

Pounce LLV, scent 10 8 4 21 15 21 2 15

- Blindsense 60ft, LLV 11 7 4 26 12 20 2 14


- Hold breath, scent 11 5 3 24 9 20 2 12
- LLV, scent 12 7 8 22 13 22 2 15
Improved grab,
pounce, rake 1d6+3 LLV, scent 9 8 7 25 15 17 2 12
- - 11 7 3 25 13 21 2 12
Constrict 2d8+6,
improved grab Ink cloud, jet, LLV 7 8 3 20 15 13 2 12
Powerful charge
4d6+24 LLV 11 6 3 26 10 21 2 13
Half damage from slashing and piercing
Distraction weapons, LLV, scent 7 8 3 4 15 12 1 12
Improved grab,
pounce, rake 1d8+3 DV60, LLV 10 8 3 23 15 18 2 12

Trample 2d12+13 DV60, LLV, scent 16 4 2 29 7 26 1 9

Blood squirt Caustic blood, LLV, spiked skin 11 6 3 22 11 21 2 10


Improved grab, swallow
whole DV60, scent 9 8 5 25 14 17 2 15

Trample 2d6+12 LLV, scent 10 6 6 27 10 18 2 13


Blindsight 120ft, DV120, LLV, resistance to
Poison poison, scent 10 7 5 27 13 19 2 14
- Blindsight 120ft, hold breath, LLV 11 8 5 27 15 21 2 14
Augmented critical,
improved grab,
pounce, rake 1d6+3 LLV, scent 9 8 8 24 14 16 2 14
- Blindsight 120ft, hold breath, LLV 11 8 5 27 15 21 2 14
- Camouflage, ink cloud, LLV 0 2 0 10 15 10 2 10

- Amphibious, LLV 2 5 1 2 16 10 1 12

- LLV, scent 2 4 1 3 15 10 2 12

- Hold breath, LLV 0 1 1 6 13 10 4 12

Attach LLV, scent 2 4 1 3 15 10 2 12

Poison LLV 0 4 0 4 14 11 2 10
- Scent 2 6 1 11 19 11 2 12
- LLV, scent 3 5 1 5 16 12 2 13
- LLV, scent -1 6 0 2 18 9 2 10
- LLV, scent 2 6 1 3 18 10 2 13
- LLV 2 4 1 3 15 10 1 12

Spit acid - 2 4 1 3 15 10 2 12
- LLV, scent 2 5 1 4 16 10 2 13

- Hold breath, LLV, scent 3 4 1 3 15 12 2 12


- Hold breath, LLV 2 1 0 2 9 10 2 11
Attach LLV, scent 2 4 1 3 15 10 2 12
- Blindsense 20ft, LLV 2 4 2 1 15 10 2 14

- - 2 6 2 1 19 10 1 14
- LLV, tremorsense 60ft 2 4 1 2 15 10 2 12

Stench Amphibious, LLV 2 3 2 1 12 11 1 14

Poison Amphibious, LLV 2 3 2 1 12 11 1 14

- Wading 2 5 3 6 17 10 2 16

- LLV, scent 2 4 1 2 15 10 2 12

- LLV 2 4 2 1 15 10 2 14
Poison Hold breath, scent 2 5 1 4 17 11 1 12

Musk LLV 2 1 0 6 13 10 1 10

Poison Scent 2 5 1 4 17 11 1 12

Poison LLV, scent 2 5 1 4 17 11 1 12

Poison Scent 2 3 1 4 12 11 1 12

Poison Scent 2 5 1 4 17 11 1 12

- LLV, scent 2 4 1 2 15 10 2 12

- LLV, scent 2 4 1 2 15 10 2 12

- Amphibious, LLV 2 3 2 1 12 11 1 14
Constrict 1d6 plus
poison, improved grab, Blindsense 30ft, DR 10/piercing or
poison slashing, LLV, regeneration 14 8 -2 11 13 24 2 1
Blindsense 120ft, immunity to desmodu
- sonic attacks 12 13 9 25 22 21 2 14

Improved grab, rake


2d8+3, swallow whole,
trample 5d8+10 DV60, LLV, scent 10 8 5 24 12 17 2 15

- LLV, scent 15 9 4 26 14 22 2 13

- Hold breath, LLV, scent 14 10 4 20 17 20 2 13

Swallow whole DV60, LLV, scent 12 8 6 26 13 20 2 17


Augmented critical,
trample 1d6+7 DR 5/piercing, LLV 10 6 8 20 8 17 2 12

Improved grab, poison LLV, scent 13 3 3 28 10 23 2 10


- Blindsight 100ft, hold breath, LLV 10 8 5 19 13 17 2 14
- Blindsense 30ft, keen scent 11 9 4 21 15 15 1 12
Half damage from piercing and slashing,
Distraction, wounding LLV, wind vulnerability 8 9 4 4 15 12 2 12

Trample 2d8+15 LLV, scent 12 7 6 30 10 21 2 13


Half damage from slashing and piercing,
Distraction, wounding LLV, scent 9 14 4 2 21 15 2 13
Constrict 1d8+10,
improved grab Scent 8 10 4 25 17 13 1 12
Improved grab LLV, scent 12 9 9 31 13 19 2 12
- Hold breath, LLV 16 2 5 28 7 22 2 13

- LLV 11 18 11 15 30 17 2 16

Trample 2d8+16 LLV, scent 13 8 7 32 10 21 2 13

Trample 2d8+10 LLV, scent 13 8 8 24 11 20 2 11


Double damage on
charge, improved grab,
rage, worry Ferocity, LLV, scent 13 8 6 29 10 21 2 15
Constrict 1d6+8,
improved grab Ink cloud, jet, LLV 9 11 5 26 17 13 1 12
- Blindsight 120ft, hold breath, LLV 14 9 5 35 13 22 2 12

- Blindsight 120ft, hold breath, LLV 15 9 6 35 13 24 2 14


Rend 2d8+15 LLV, scent 11 11 11 30 17 16 2 17
Improved grab, pin
down, trample 2d8+12 DV60, LLV, scent 17 9 5 27 13 24 2 13

Rend 2d8+10 LLV, scent 13 11 6 24 14 18 2 15

Trample 1d8+12 LLV, scent 14 9 6 26 10 20 2 14


Improved grab, swallow
whole DV60, immunity to poison, LLV, scent 14 14 5 25 20 21 2 12
Improved grab, swallow
whole LLV 12 9 4 26 11 17 1 10

Trample 2d8+16 LLV, scent 15 4 7 32 10 23 2 13


Lightning strike,
trample 4d8+12 LLV 16 7 9 26 6 25 2 10

Trip LLV, scent 14 18 11 25 28 21 2 15


Improved grab, toss,
trample 2d8+18 LLV, scent 16 8 10 34 8 25 2 12
Improved grab, swallow
whole Hold breath, LLV, scent 17 10 6 28 13 22 2 13

Trample 4d8+18 DV60, LLV, scent 15 9 7 35 10 23 2 15

Trample 2d12+16 LLV, scent 15 9 7 32 11 23 2 10


Stunning strike Blindsight 120ft, hold breath, LLV 18 10 11 38 13 28 2 10

Improved grab Hold breath, LLV, scent 19 10 6 34 10 24 2 13


Powerful charge
4d8+20, trample
2d12+15 LLV, scent 19 9 6 30 9 25 1 12
Knock back, trample
2d8+16 DV60, LLV, scent 19 10 7 33 10 25 2 14
Constrict 1d8+12,
improved grab, poison LLV, scent 17 17 12 27 24 24 1 14
Improved grab,
pounce, rake 2d4+4 LLV, scent 13 12 11 27 15 17 2 12
Augmented critical,
trample 2d12+15 LLV, scent 19 13 6 30 13 29 2 13
Improved grab LLV, scent 17 11 12 39 11 23 2 12
Powerful charge
4d8+12, trample
2d6+12 LLV, scent 23 9 8 27 7 30 1 14
Improved grab, swallow
whole LLV, scent 16 12 8 28 12 21 2 15
Improved grab Hold breath, scent 18 9 8 34 6 25 2 14

- LLV, scent 19 13 13 29 14 27 2 15

- LLV 18 13 9 34 15 24 2 13
Improved grab, swallow
whole Keen scent 14 13 12 23 15 17 1 12

Improved grab LLV, scent 19 14 15 36 15 25 2 16

Frightful presence,
improved grab, swallow
whole, trample 2d8+19 DV60, LLV, scent 18 13 8 36 13 23 2 15

Trample 4d6+22 LLV, scent 22 12 16 40 11 30 2 15


Improved grab,
pinning, swallow whole,
wounding bite Keen scent, LLV 22 15 10 38 12 26 2 14
Improved grab, swallow
whole DV60, keen scent, LLV 21 16 9 31 15 24 1 12

Improved grab, swallow


whole, trample 3d8+19 DV60 24 16 12 37 10 27 1 14
Improved grab,
pounce, rake 2d6+5 LLV, scent 22 19 17 33 18 24 2 15
Tail sweep 2d8+24,
trample 2d8+24 LLV, scent 25 16 10 44 10 28 2 12
Improved grab, swallow
whole Keen scent, LLV 24 21 19 28 19 24 1 14

Trample 10d10+22 DV60, LLV, scent 27 17 12 40 9 29 1 14


Improved grab, swallow
whole LLV, scent 29 22 15 42 11 29 2 13
Frenzy, improved grab,
swallow whole Hold breath, keen scent, LLV 33 21 15 46 10 34 2 16
Ch Environment frqncy Aln CR Book Entries in italics are creatures whose description includes
6 Warm aquatic always NN 1/4 Storm
4 Warm plains always NN 1/2 MM1

Temperate
6 forests always NN 1/2 MM1

Temperate
6 forests always NN 1/2 LM

7 Any cold always NN 1 DDen

5 Warm plains always NN 1/2 RotW

5 Warm plains always NN 1/2 DDen

11 Warm forests always NN 1/2 318

10 Warm forests always NN 1/4 318

4 Warm forests always NN 1/2 318

Temperate
6 plains always NN 1/3 MM1

Temperate
8 marshes always NN 1 Web

Temperate
6 mountains always NN 1/2 MM1

Temperate
6 mountains always NN 1/2 SotAC

Temperate
6 forests always NN 1/3 DDen

6 Any temperate always NN 1/2 Loona


6 Cold plains always NN 1/4 Frost
6 Underground always NN 1/4 BoKR
5 Any land always NN 1/2 DDen

Temperate
6 forests always NN 1/3 MM1

8 Any forest always NN 1/3 DrM


6 Warm deserts always NN 1/3 Sand

6 Warm deserts always NN 1/4 Sand


7 Any land always NN 1/2 RoF
5 Warm forests always NN 1/6 MM1

Temperate
4 forests always NN 1/4 MM1
8 Any forest always NN 1 DrM

4 Any always NN 1/3 MM1

8 Warm marshes always NN 1/2 SotAC

2 Warm aquatic always NN 1/2 Storm

7 Warm plains always NN 1 Sand

4 Temperate hills always NN 1/3 DDen


2 Temperate hills always NN 1 FRCS

Temperate
2 marshes always NN 1/2 MM1

4 Warm aquatic always NN 1/3 Storm

4 Warm deserts always NN 1/3 Sand

Temperate
6 forests always NN 1/3 SotAC

4 Cold mountains always NN 1 DDen

10 Any warm always NN 1 GotP


2 Warm aquatic always NN 1/2 Storm
4 Warm plains always NN 1 RotW

4 Cold plains always NN 1/3 Frost

7 Any marsh always NN 1 DDen

7 Any warm always NN 1 DDen

7 Warm forests always NN 1 DDen


6 Any hills always NN 1 A&EG
6 Any forest always NN 1/2 BoKR
6 Any land always NN 1/6 SM

10 Any forest always NN 1 DDen


10 Any forest always NN 1 DDen

10 Warm forests always NN 2 ECS

4 Warm plains always NN 1/2 ECS

14 Warm forests always NN 1 MM3

6 Any land always NN 1 DDen


6 Any land always NN 1 DDen

Temperate
6 plains always NN 1 MM1

Temperate
4 deserts always NN 1/6 MM1

Temperate
2 deserts always NN 1/3 CoV

2 Warm aquatic always NN 1/2 Storm

2 Any aquatic always NN 1 328


8 Warm plains always NN 1/2 BoK

Temperate
2 aquatic always NN 1/2 LoMys

Temperate
6 aquatic always NN 1 LoMys
5 Any land always NN 1/2 DDen

9 Warm marshes always NN 1/2 SotAC


6 Any land always NN 1 RoF
6 Warm deserts always NN 1 MM1

7 Warm forests always NN 1 DDen


4 Any mountain always NN 1 DDen

7 Cold forests always NN 1 DDen


7 Warm forests always NN 1 DDen

9 Underground always NN 2 Serp

8 Warm forests always NN 1 DDen


3 Warm aquatic always NN 1 MM1

6 Cold aquatic always NN 1/3 Frost

Temperate
4 plains always NN 1/4 MM1

Any land and


2 underground always NN 1/2 CoV

Temperate
2 plains always NN 1/4 CoV

Temperate
4 plains always NN 1/2 MM1

2 Cold mountains always NN 1/2 CoV

Temperate
6 aquatic always NN 1/2 MM1

4 Any land always NN 1 DDen

2 Warm aquatic always NN 1 Storm


6 Cold aquatic always NN 1/3 Storm
7 Any warm always NN 1 DDen

2 Cold mountains always NN 2 Serp

Temperate
2 marshes always NN 2 Serp

Temperate
2 marshes always NN 1 MM1

5 Any temperate always NN 1 OA

5 Any temperate always NN 2 OA

Temperate
4 marshes always NN 1 Storm

Temperate
6 forests always NN 1 MM1
5 Any land always NN 2 DDen

Temperate
6 deserts always NN 1 A&EG

Temperate
10 forests always NN 2 MM1
Temperate
6 forests always NN 2 MM1

Temperate
4 forests always NN 2 WndW

Temperate
4 forests always NN 2 MM1
4 Warm deserts always NN 1 MM1

4 Any land always NN 1 DDen


4 Warm deserts always NN 1 Sand
4 Any land always NN 1 DDen

4 Warm deserts always NN 1 Sand


6 Warm plains always NN 2 MM1

2 Warm marshes always NN 2 MM1

2 Underground always NN 2 345

9 Warm aquatic always NN 3 MM2

11 Warm hills always NN 3 ECS

11 Warm hills always NN 3 Serp

Temperate
6 forests always NN 2 333
6 Any forest always NN 1 BoK
6 Any cold always NN 1 SM

10 Any always NN 2 291

Temperate
10 forests always NN 1 Aldriv

6 Any land always NN 1 DDen

Temperate
6 plains always NN 1 MM1

6 Warm plains always NN 1 DDen

Temperate
6 plains always NN 1 MM1

Temperate
4 plains always NN 1 CoV
6 Any land always NN 1 DDen

6 Any land always NN 1 DDen

Temperate
6 plains always NN 1 MM1

2 Warm marshes always NN 2 328

6 Warm forests always NN 2 MM1


2 Warm forests always NN 2 MM1
6 Warm plains always NN 1 MM1
Temperate
4 forests always NN 2 DDen

6 Any land always NN 2 DDen

10 Warm forests always NN 2 MM4


6 Cold aquatic always NN 1 Storm
2 Warm aquatic always NN 2 Storm
2 Cold aquatic always NN 1 MM1

2 Warm forests always NN 2 MM1

Temperate
2 aquatic always NN 2 Serp

Temperate
2 marshes always NN 2 MM1

Temperate
2 marshes always NN 2 Serp

Temperate
2 forests always NN 2 FRCS

Temperate
2 aquatic always NN 1 MM1

Temperate
4 deserts always NN 2 MM1
7 Underground always NN 1 345

Temperate
6 plains always NN 2 HoB
8 Temperate hills always NN 1 BoK

11 Temperate hills always NN 2 MM1

10 Cold forests always NN 2 MM1

7 Warm forests always NN 2 MM1


7 Warm forests always NN 2 292

Temperate
10 plains always NN 2 BoK

Temperate
6 deserts always NN 2 MM1

7 Underground always NN 3 MM2

7 Underground always NN 3 MM2

5 Warm deserts always NN 2 Sand

Temperate
11 mountains always NN 3 Web

10 Warm forests always NN 3 MM1

10 Warm marshes always NN 2 318

Temperate
12 forests always NN 2 MM3
Temperate
12 forests always NN 3 DrM

Temperate
6 plains always NN 2 MM1

8 Warm deserts always NN 2 Sand

6 Warm forests always NN 2 DDen

2 Warm aquatic always NN 2 BoKR

10 Underground always NN 2 DotU


10 Underground always NN 2 FRCS

2 Warm aquatic always NN 1 MM1

6 Cold forests always NN 1 BoK


8 Warm plains always NN 2 323

8 Warm plains always NN 2 323

Temperate
6 forests always NN 2 ToM

Temperate
6 forests always NN 2 ToM

2 Any always NN 2 MM1

6 Any temperate always NN 2 A&EG

Temperate
6 marshes always NN 2 Web

Temperate
7 marshes always NN 3 MM2

Temperate
3 aquatic always NN 4 LoMys

7 Warm forests always NN 3 MM1

Temperate
4 plains always NN 2 MM1

4 Any land always NN 2 DDen

6 Warm deserts always NN 3 Sand

Temperate
6 mountains always NN 3 RoS

1 Any aquatic always NN 5 321


2 Any mountain always NN 3 Kruk

Temperate
11 forests always NN 2 RotW

6 Warm plains always NN 3 MM1

2 Underground always NN 4 DotU

Any land and


7 underground always NN 5 Psi
2 Any warm always NN 3 FF
6 Cold aquatic always NN 2 Frost
10 Cold forests always NN 4 MM1
6 Cold forests always NN 4 MM1
2 Warm aquatic always NN 3 Storm

2 Underground always NN 3 Forge

8 Cold marshes always NN 4 Frost


12 Any forest always NN 4 DrM

6 Warm hills always NN 4 Sand


2 Warm aquatic always NN 3 Storm

Temperate
2 marshes always NN 3 MM1

4 Any cold always NN 5 DDen

6 Warm forests always NN 4 MM1

4 Warm deserts always NN 3 Sand

Temperate
10 forests always NN 3 MM1
8 Warm forests always NN 2 DDen

Temperate
8 forests always NN 4 MM1

2 Warm marshes always NN 4 MM1

6 Underground always NN 6 MH

14 Temperate hills always NN 6 318

4 Underground always NN 4 345


2 Cold aquatic always NN 2 MM1

6 Cold hills always NN 5 DDen

11 Any always NN 5 MM2


10 Any land always NN 4 FF
2 Warm aquatic always NN 4 Storm
6 Cold plains always NN 4 MM1

6 Underground always NN 5 MH

2 Any aquatic always NN 5 318

10 Warm forests always NN 6 MM1

Temperate
6 mountains always NN 6 FN

3 Warm aquatic always NN 6 Sand


11 Any always NN 4 MM2

10 Warm plains always NN 5 MM1


2 Underground always NN 3 FRCS

3 Warm aquatic always NN 8 MM1

2 Warm plains always NN 4 MM1

2 Warm aquatic always NN 4 Storm

6 Any cold always NN 4 SM

8 Any warm land always NN 7 MM2

Temperate
9 deserts always NN 6 MM3

10 Underground always NN 5 MH

11 Warm deserts always NN 5 Sand

10 Underground always NN 7 345

6 Cold aquatic always NN 5 328

6 Cold forests always NN 5 Frost


6 Cold aquatic always NN 5 MM1

6 Warm aquatic always NN 1/10 SotAC

Temperate
2 aquatic always NN 1/6 Loona

Temperate
7 plains always NN 1/4 MM1

7 Any land always NN 1/6 SotAC

Temperate
5 marshes always NN 1/4 SotAC

Temperate
2 aquatic always NN 1/3 LoMys

7 Any always NN 1/4 291


8 Any land always NN 1/4 DDen
10 Any plains always NN 1/8 DDen

6 Warm plains always NN 1/4 DDen

2 Warm forests always NN 1/6 MM1

2 Underground always NN 1/3 FRCS


6 Warm aquatic always NN 1/4 DDen

Temperate
5 aquatic always NN 1/4 Storm
6 Cold aquatic always NN 1/6 Frost
5 Temperate hills always NN 1/4 MM1
Temperate
4 deserts always NN 1/10 MM1

7 Any land always NN 1/6 GotP

2 Any always NN 1/8 WndW

Temperate
4 marshes always NN 1/10 SotAC

Temperate
4 marshes always NN 1/10 SotAC

6 Any marsh always NN 1/4 RoF

2 Any always NN 1/8 MM1

Temperate
6 forests always NN 1/6 MM1
2 Warm aquatic always NN 1/3 Storm

Temperate
7 forests always NN 1/4 Aldriv

Temperate
2 marshes always NN 1/3 SotAC

Temperate
2 plains always NN 1/2 Serp

Temperate
2 marshes always NN 1/3 DDen

Temperate
2 marshes always NN 1/3 MM1

2 Any always NN 1/8 SotAC

2 Any always NN 1/8 SotAC

Temperate
4 marshes always NN 1/10 MM1

3 Warm aquatic always NN 6 DDen

7 Underground always NN 5 MM2

11 Any warm land always NN 7 MM2

9 Warm aquatic always NN 7 MM1

9 Warm aquatic always NN 6 Storm

11 Any warm land always NN 8 MM2

7 Cold plains always NN 5 Frost

5 Warm deserts always NN 7 Sand


8 Any aquatic always NN 6 MM3
2 Cold aquatic always NN 4 MM1

2 Urban always NN 5 City

7 Warm plains always NN 7 MM1

2 Warm forests always NN 6 MM3

2 Warm forests always NN 5 MM1

10 Cold forests always NN 7 MM1


7 Warm aquatic always NN 8 Storm

13 Any always NN 6 MM2

7 Warm plains always NN 9 DDen

7 Cold forests always NN 7 MM2

10 Outlands always NN 9 FF

Temperate
2 aquatic always NN 9 MM1
6 Warm aquatic always NN 6 MM1

Temperate
6 aquatic always NN 7 MM1
11 Warm forests always NN 7 MM2

8 Any forest always NN 8 FF

10 Warm forests always NN 7 Serp

10 Warm marshes always NN 7 318

9 Warm forests always NN 11 MM2

8 Any aquatic always NN 6 GotP

7 Cold plains always NN 9 DDen

6 Warm deserts always NN 8 Sand

Temperate
10 forests always NN 7 MM2

7 Cold plains always NN 9 Frost

9 Warm aquatic always NN 10 Storm

7 Cold hills always NN 13 MM2

Temperate
5 forests always NN 9 MM3
6 Cold aquatic always NN 9 Frost

9 Warm aquatic always NN 10 Storm

Temperate
7 plains always NN 9 MM1

9 Any forest always NN 9 FF

7 Warm forests always NN 8 MM2

10 Warm forests always NN 8 MM1

10 Cold plains always NN 9 FF

10 Cold plains always NN 11 Frost

10 Warm plains always NN 7 Serp

10 Warm plains always NN 8 MM1


8 Warm aquatic always NN 14 Sand

Temperate
10 plains always NN 8 MM2

Warm
11 mountains always NN 9 MM1

10 Cold aquatic always NN 9 MM1

Temperate
13 forests always NN 9 MM2

10 Any warm land always NN 13 MM2

7 Warm plains always NN 10 MM2

10 Warm plains always NN 13 318

10 Any aquatic always NN 11 MM2

4 Frog Swamp always NN 14 RTF

11 Warm forests always NN 10 MM2

Temperate
10 plains always NN 12 318

7 Cold aquatic always NN 10 MM2

14 Any warm land always NN 12 MM2


16 Warm plains always NN 16 MM3

13 Any aquatic always NN 15 318


atures whose description includes a "x as characters" entry and who have a level adjustment. Player's Handbook races and their variants t
. Player's Handbook races and their variants that do not include level adjustments will be omitted from this database.
Template Name Applies to Size Type

Corporeal aber, ani, dra, fey, gnt, hum, m.b., Ani or verm
Celestial m.hum, plnt, verm of G or N algn become m.b.

Corporeal aber, ani, dra, fey, gnt, hum, m.b., Ani or verm
Fiendish ooze, plnt, verm of non-good algn become m.b.

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Ghost plnt with Cha 6+ Undead

Any non-evil, living, corporeal creature with Outsider (typically


Half-Celestial Int 4+ native)

Half-Dragon Any living, corporeal creature Dragon

Any nongood, living, corporeal creature Int Outsider (typically


Half-Fiend 4+ native)

Lich Any humanoid that can create the phylactery Undead

Hybrid form
is same as
Any humanoid or giant and any predatory, base or Gain
scavenger, or omnivore animal within one animal shapechanger
Lycanthrope size category of base creature (larger) subtype
Undead; loses
subtypes
indicating
Any corporeal non-undead that has skeletal alignment or kind
Skeleton system and fewer than 20 racial HD (e.g. goblinoid)

Undead
(augmented
Vampire Humanoid or monstrous humanoid hum/m. hum)
Undead; loses
subtypes
indicating
Any living corporeal creature with skeletal alignment or kind
Zombie system and fewer than 10 racial HD (e.g. goblinoid)

Any animal, giant, humanoid, m. humanoid,


Captured One or vermin Construct

Any Med, Lrg, or Huge animal, magical


Chimeric beast, or vermin Magical Beast
Death Knight Any evil humanoid, 6th level or higher Undead

Changes to
Any animal, giant, humanoid, m. beast, or Construct on
Half-Golem m. humanoid failed Will save

Monster of
Legend Animal, Magical Beast, or M. Humanoid Outsider (native)

Spellstitched Corporeal undead

Any S or M humanoid + M or L animal, Monstrous


Tauric magical beast, or vermin with 4+ legs Humanoid

Titanic Any Medium or smaller animal or vermin Gargantuan

Warbeast Any M or larger animal or vermin


Any arcane or divine spell effect (or by CL: 1-6
sometimes, groups of effects) that creates Med, 7-12
area or effect - no targeted spells, no Lrg, 13+
Living Spell creature-effect spells Huge Ooze

Corporeal aber, ani, dra, fey, gnt, hum, m.b., Aberration


Spellwarped m. hum, plnt, or vermin (augmented x)

Plant; recalculate
statistics based
Topiary Guardian Any animal Med, Lrg, or Huge on HD
Any living aber, ani, drag, fey, gnt, hum,
Voidmind m.b., m. hum, or outsider, Tiny to Huge

Any corporeal ani, drag, fey, gnt, hum, m.b.,


Woodling or m. humanoid does not change
Any nongood, nonlawful corporeal living
Lolth-touched creature
Undead, lose
alignment and
humanoid
Web Mummy Any corporeal giant, hum, or m. humanoid subtypes

Xorvintaal (of the


Great Game) Any young adult or older true dragon

Any humanoid, living construct, M.


Xorvintaal Exarch humanoid, fey, giant, or undead

God-Blooded Any creature favored by the deity By deity


Monstrous
Humanoid, loses
alignment and
humanoid-type
Thoon Thrall Any humanoid subtypes
Animal and
vermin become
m. beast
Phantom Any corporeal creature (augmented x)

Changes to
Aleax Any corporeal creature construct

Any aber, ani, dra, gnt, hum, m. beast, m. Changes to


Sacred Watcher hum, or plant of good alignment deathless

Any living good-aligned creature except


Saint outsiders or elementals Outsider (native)

Outsiders gain
(good) subtype; if
base creature had
Any evil creature except outsiders with the fiendish template,
Sanctified evil subtype lose template

Any non-undead corporeal creature with a Undead (retains


Bone skeletal system all subtypes)

Any non-undead, non-construct, non-plant Undead (retains


Corpse corporeal creature all subtypes)

Corrupted Any corporeal non-outsider Aberration

Any humanoid of 5+HD, of CN or any evil


alignment, with Dex 13+ and 5+ ranks in any
five of: Balance, Climb, Disable Device,
Hide, Jump, Move Silently, Open Lock,
Sepulchral Thief Sleight of Hand Undead
Construct, loses
Any corporeal aber, ani, dra, gnt, hum, m. all subtypes;
Effigy beast, m. hum, or vermin recalculate all

Pseudonatural Any corporeal creature Outsider

Any humanoid that can complete the Undead


Spectral Savant transformation ritual (incorporeal)

Petitioner Any creature Outsider

Greater Mummy Any humanoid with approval of its deity Undead

Any good humanoid with at least 10 lvls of Outsider (good);


Einherjar barb, ftr, rgr, or pal divine rank 0

Dracolich Any evil dragon Undead


Animals become
m. beast; gain
(dragonblood)
Draconic Any living corporeal creature except dragons subtype

Undead
(incorporeal) (lose
Ghostly Dragon Any dragon with Cha 8+ subtypes)
Undead (lose
Skeletal Dragon Any dragon subtypes)

Undead (lose
Vampiric Dragon Any dragon of adult age or older subtypes)

Undead (lose
Zombie Dragon Any dragon of adult age or older subtypes)

Demonically
Fused Elemental Any elemental

Undead
(augmented
Husk Any vermin vermin)

Same (mob
Mob Any Small, Med, or Large creature Gargantuan subtype)
Any living corporeal ani, m.b., plnt, or verm Animal becomes
Acidborn of aquatic subtype magical beast
Any living corporeal ani, m.b., plnt, or verm Animal becomes
Lavaborn of aquatic subtype magical beast

Any living corporeal aber, ani, m.b., or verm Reduced


Dungeonbred that is Large or larger one step

Any living corporeal aber, ani, m.b., or verm Animal becomes


Guardian with Int 3 or lower magical beast

Sentry Ooze Any living corporeal mindless ooze


Any Large or larger corporeal plant, undead,
or construct, and any Dimin or Fine vermin
Hivenest Monster (swarm)

Outsider (native);
lose all other
Brood Spawn Any corporeal creature except undead subtypes

Progeny of
Ragnorra Any living corporeal creature of Int 6+ Aberration

Three size
categories
Demilich Any lich smaller

Paragon Any creature

Pseudonatural
(Epic) Any corporeal creature

Worm that Walks Any evil wizard or sorceror Aberration


Animals become
m. beast
Any nonmindless creature that does not (augmented
Phrenic have the psionic subtype animal)

Half-Fey Any corporeal living creature Fey

Half-Illithid Any humanoid other than humans Aberration

Any ani, drag, fey, gnt, hum, m.b., m. hum,


Half-Troll or outsider Giant

Any ani, drag, fey, gnt, hum, m.b., m. hum,


Half-Scrag or outsider Giant (aquatic)

Any humanoid with at least one level of


Huecuva cleric, druid, monk, or paladin
Change to
Outsider
Kaorti Any humanoid (Extraplanar)

Any humanoid or monstrous humanoid with


Swordwraith 1+ lvl of fighter Undead

Any lizard, dinosaur, snake, or other animal Magical Beast


Ti-Khana or magical beast that is reptilian (Psionic)

Any ani, gnt, hum, m.beast, m. hum; most


Wendigo are animals or humanoids Fey (Cold)

Yellow Musk
Zombie Any nonmindless living creature with a brain Plant
Aber, ani, dra, gnt, hum, m.b., m. hum, or
Frostfell Ghost plnt with Cha 6+ Undead

Construct, lose all


Any corporeal creature except undead or subtypes; gain
Ice Beast those with fire subtype cold subtype

Become Fey
(augmented
animal,
Spirit Animal Any animal incorporeal)
Undead
(augmented
humanoid or
Any hum. Or m. hum. With at least mild monstrous
Tainted Minion levels of both corruption and depravity humanoid)
Any humanoid or monstrous humanoid with
at least mild levels of both corruption and
Tainted Raver depravity

Outsider (Evil,
Unholy Scion Any living humanoid or animal Native)

Evolved Undead Any intelligent undead

Undead
(incorporeal,
Ghost Brute Any animal, m. beast, or plant with Cha <8 augmented x)

Gravetouched Any corporeal aber, fey, gnt, hum. Or m. Undead


Ghoul hum with Int and Cha of 3+ (augmented x)
Half-Vampire Any humanoid or monstrous humanoid

Hooded Pupil Any corporeal giant or humanoid

Any corporeal giant, humanoid, or m. Undead


Mummified humanoid (augmented x)
Undead
(augmented
elemental); lose
alignment
Necromental Any elemental subtypes

Undead
Necropolitan Any humanoid or monstrous humanoid (augmented x)
Undead (lose
algn. Subtypes
and subtypes
Any corporeal nonundead with a skeletal indicating kind;
Revived Fossil system augmented x)
Changes Gain
when in Shapechanger
swarm subtype; in swarm
form, as form, gain Swarm
Swarm-Shifter Any intelligent, corporeal undead appropriate subtype
Undead
(augmented,
incorporeal); lose
Any aber, dragon, gnt, m. beast, or m. algn. and kind
Umbral humanoid with Cha 8+ subtypes

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Haunting Ghost plnt with Cha 6+ Undead

Sagacious Ghost Any ghost

Any good-aligned humanoid that can create


Good Lich the phylactery Undead

Any evil outsider with at least 5 spell-like


abilities, CL 11+, and Craft Wondrous Item
Lichfiend feat Undead

Fiery Skeleton Any skeleton


Lightning
Skeleton Any skeleton

Frost Skeleton Any skeleton

Nimble Skeleton Any skeleton

Soldier Skeleton Any skeleton

Vicious Skeleton Any skeleton

Moonbane
Vampire Any vampire
Persuasive
Vampire Any vampire

Psychic Vampire Any vampire

Savage Vampire Any vampire

Swarmform
Vampire Any vampire

Bloodthirsty
Zombie Any zombie

Diseased Zombie Any zombie

Fast Zombie Any zombie

Hunting Zombie Any zombie

Unkillable Zombie Any zombie


Construct (lose all
Any aber, ani, drag, gnt, hum, m.beast, subtypes, do not
Elder Eidolon m.hum, plnt, or vermin gain augmented)

Any corporeal aber, ani, drag, elem, gnt,


Half-Farspawn hum, m. beast, m. hum, ooze, plnt, or verm Outsider (Native)

Animals and
vermin become
Any corporeal aber, ani, drag, fey, gnt, hum, m. beast; gain
Shadow m.beast, m.hum, plnt, und, or vermin (extraplanar)

Gain (incarnum)
Lost Any living creature with Int 3+ subtype

Undead (evil,
incarnum); lose
algn and kind
Necrocarnum Any living, corporeal creature with skeletal subtypes; do not
Zombie system gain augmented

Gain (living
Soulfused Any mindless construct that does not have construct)
Construct the living construct subtype subtype

Outsider
(appropriate
subtypes, by
Half-Elemental Any corporeal creature Int 4+ element)
Any corporeal aber, ani, m. beast, plnt, or
Air Element vermin Elemental (Air)

Any corporeal aber, ani, m. beast, plnt, or


Earth Element vermin Elemental (Earth)

Any corporeal aber, ani, m. beast, plnt, or


Fire Element vermin Elemental (fire)

Any corporeal aber, ani, m. beast, plnt, or


Water Element vermin Elemental (water)

Any corporeal aber, ani, m. beast, plnt, or


Cold Element vermin Elemental (cold)

Any corporeal aber, ani, m. beast, plnt, or


Wood Element vermin Elemental

Axiomatic Any corporeal creature of lawful or neutral Ani and verm


(Perfect) alignment native to Material Plane become m. beast
Anarchic Any corporeal creature of chaotic or neutral Ani and verm
(Unfinished) alignment native to Material Plane become m. beast

Ani and verm


Any corporeal aber, ani, drag, fey, gnt, hum, become m. beast;
Anarchic m.beast, m.hum, ooze, plnt, or vermin of gain (Extraplanar)
(Unfinished) nonlawful alignment subtype

Ani and verm


Any corporeal aber, ani, drag, fey, gnt, hum, become m. beast;
Axiomatic m.beast, m.hum, ooze, plnt, or vermin of gain (Extraplanar)
(Perfect) nonchaotic alignment subtype

Unless undead,
change to
Any corporeal creature except constructs Outsider. Gain
Entropic and elementals (Extraplanar)

Outsider
Any corporeal aber, ani, drag, fey, gnt, hum, (extraplanar,
Vivacious m.beast, m.hum, outs, plnt, or verm incorporeal)

Any living creature that can create a canopic


jar and undergo the Sere Rite (req 10lvls
Dry Lich walker in the waste PrC) Undead
Dustform Any living creature Construct

Half-Janni Any humanoid

Mirage Mullah Any humanoid Fey

Humanoids
Feral Any corporeal humanoid or m. humanoid become m. hum.

Gelatinous Any living non-ooze Aberration

Hum (Med or
Incarnate Any construct creature with generally smaller), Gnt (Lrg
Construct humanoid form (2 arms, 2 legs, 1 head) or larger)

Insectile Any gnt, hum, or m.hum Aberration

Monstrous Any animal or vermin Magical Beast

# of add'l
heads ltd by
size; Med,
1, L3, H11, Ani become m.
Multiheaded Any corporeal creature with a head G19, C29 beast
Lernaean
Multiheaded Any multiheaded creature
Pyro-
Multiheaded Any multiheaded creature

Cryo-Multiheaded Any multiheaded creature

Mummified Any corporeal animal, giant, or humanoid Undead


Gain (reptilian)
Reptilian Any giant, humanoid, or m. humanoid subtype

Any aber, ani, drag, gnt, hum, m.beast, or m. Undead


Spectral hum with Cha 8+ (incorporeal)

Any two living aber, ani, hum, plnt, or verm


(need not be same type); host must be at
Symbiotic least two size categories larger Aberration

Any aber, dragon, gnt, humanoid, m. beast, Undead


Umbral or m. humanoid with Cha 8+ (incorporeal)

Wight Any humanoid Undead

Ani and verm


become m.beast,
Any ani, gnt, hum, m. hum, or vermin that hum become
Winged does not have a fly speed m.humanoid

Undead
Wraith Any humanoid (incorporeal)

Yuan-Ti Tainted
One Any human Gain (psionic)
Yuan-Ti Monstrous
Broodguard Any human Humanoid
<=T - Sm;
Any animal (except dire [and presumably S-L - Med; Monstrous
Anthropomorphic legendary]) H+ - Lrg Humanoid

Gain (aquatic)
Amphibious Any humanoid or monstrous humanoid subtype

Gain (extraplanar)
Dark Any creature subtype

Any aber, drag, elem, gnt, m. beast, mn.


Monster of Hum, ooze, outs, or undead with: Int 3+,
Legacy 5+HD, 1+ Su or Sp ability

Death Knight Any humanoid of 6th lvl or higher Undead

Dragon
Dragonspawn, (appropriate
Black Any corporeal gnt, hum or m.hum, Sm-Lrg subtype)

Dragon
Dragonspawn, (appropriate
Blue Any corporeal gnt, hum or m.hum, Sm-Lrg subtype)

Dragon
Dragonspawn, (appropriate
Green Any corporeal gnt, hum or m.hum, Sm-Lrg subtype)
Dragon
Dragonspawn, (appropriate
Red Any corporeal gnt, hum or m.hum, Sm-Lrg subtype)

Dragon
Dragonspawn, (appropriate
White Any corporeal gnt, hum or m.hum, Sm-Lrg subtype)

Skeletal Warrior Any humanoid of lvl 3+ Undead

Undead
Spectral Minion Any gnt, hum, or m.hum (incorporeal)

Any living aber, ani, drag, gnt, hum, m. Undead


Bound Spirit beast, or m. humanoid (incorporeal)

Any dragonspawn (see above template)


Dragonspawn which did not use human or half-elf as base
Abomination creature

Sea Dragon (aquatic,


Dragonspawn Any corporeal gnt, hum, or m.hum, Sm-Lrg water)
Monstrous
Humanoid; 5+HD
gain appropriate
Dragon Vassal Any giant, humanoid, or m. humanoid subtype

Child of the Sea Any non-aquatic humanoid Fey (aquatic)

Gurik Cha'ahl Any creature with goblinoid subtype

Ani and verm


Bloodrager Any ani, m. beast, or vermin become m.beast
Any m. beast or awakened ani with Int and
Forestmaster Wis 10+

Fine and
Dimin inc. 2
size cat.
Any corporeal aber, drag, gnt, hum, m.beast, Tiny inc. 1
Proto-Creature m.hum, ooze, or undead size cat.

Gain (augmented
construct)
subtype and
others, as
Sacred Guardian Any non-Intelligent construct appropriate
Humanoids
Any corporeal hum, fey, or m. hum that become m. hum;
possesses bestial traits (e.g. centaur, harpy, all gain (chaotic)
Skorenoi kyrie, minotaur) subtype

Giants and hum.


Tainted-Blood Any corporeal creature with a Con score become m. hum

Ankholian
Undead Any corporeal undead

Accantus Any nongood child of the sea (see above)

Heart of Dracart
Draconian Any draconian of Med or Large size

Divine
Messenger Any corporeal ani, m.beast, plnt, verm

Undead
(incorporeal)
Spirit Dragon Any dragon (retain subtypes)
Tenacious Soul Any corporeal creature, Int and Cha 3+

Fine-Tiny
Dread Beast Any ani, m.beast, or vermin incr 1 size Undead
Gain (dream)
Dreamshadow Any corporeal creature subtype
Construct
(augmented, plus
Any corporeal creature that lacks the ability subtypes
to cast divine spells; each is connected to a appropriate to
Eldritch Emissary powerful magic location location)

Any corporeal creature that lacks the ability


to cast divine spells; each has a magic item
as an alternate form, with caster level no Construct
Eldritch Haunt more than base creature's HD+1 (augmented)

Elder Phaethon Any phaethon lvl 7+ Outsider (native)

Any corporeal aber, ani, drag, fey, gnt, hum,


m.beast, m.hum, or verm, except
Fungal (extraplanar) creatures Plant

Any Med or larger gnt, hum, or m.hum with


giant blood and Con 12+ (e.g. ogre, troll, Increase 1 Monstrous
Titan Ogre hag, hill giant, half-ogre) size cat Humanoid

Horrid Animal Any dire animal

Magebred Animal Any living animal

Primordial Giant Any giant


Mistling Any fey

Any humanoid; all benefits of template only


Shade apply in shadowy or dark environs Outsider (Native)

Curst Any humanoid Undead

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Ghost plnt with Cha 6+ Undead

Lich Any humanoid that can create the phylactery Undead

Good Lich Any humanoid that can create the phylactery Undead

Revenant Any humanoid Undead


Monstrous
Yuan-Ti Tainted Humanoid
One Any human (psionic)
Yuan-Ti Monstrous
Broodguard Any human Humanoid

Crypt Spawn Any living creature Undead


Undead
Spectral Mage Any arcane spellcaster (incorporeal)

Keening Spirit Evil female elves Undead

Any living creature of at least 5HD that can Undead


Silveraith cast spells or has Su or Sp abilities (incorporeal)

Zin-Carla Any living creature with Int 3+ Undead

Any corporeal creature (except undead) with Animal becomes


Living Zombie skeletal structure magical beast

Shadow Any Magical Beast

Curst Any humanoid Undead

Dread Warrior Any humanoid lvl 3+ Undead

Greenbound Any ani, fey, gnt, hum, m.hum, or vermin Plant

Bone Naga Any naga Undead


Animals become
Blightspawned Any animal or plant plants

Blooded One Any humanoid

Juju Zombie Any living nonmindless corporeal creature Undead


Orglash Any elemental with the air subtype

Shadow-Walker Any humanoid

Telthor Any animal or humanoid Fey (incorporeal)

Thomil Any elemental with the earth subtype

Arachnoid Any animal or magical beast Aberration

Any corporeal creature except construct, Humanoids gain


Chameleon undead, or elemental reptilian subtype

Aberration
Half-Illithid Any corporeal creature (except constructs) (psionic)

Mineral Warrior Any corporeal creature except construct, Gain (earth)


(or, Stony) undead, or elemental subtype

Lrg or
smaller, +1
Elephantine Any humanoid or m. humanoid size cat Aberration

Least Sharjan Any humanoid or m. humanoid

Lesser Sharjan Any humanoid or m. humanoid

Greater Sharjan Any Lesser Sharjan

Sharjan Lord Any Greater Sharjan


Rhajghani
Pseudo-Ghoul Any humanoid or m. humanoid

Tainted Fey Any fey

Ghoul Any humanoid Undead


Any hum or m. hum with levels of fighter or
Skeleton Warrior warrior Undead

Undead
Ghost Revenant Any humanoid (incorporeal)

Shadeling Any corporeal humanoid or m. humanoid Undead

Avildar (Great Undead


Wraith) Any humanoid or m. humanoid (incorporeal)

Guraah Any humanoid Undead

Vostarr (Wight) Any humanoid or m. humanoid Undead

Gravewight Any humanoid, gnt, or m. humanoid Undead

Corrupted by the
Abyss Any corporeal creatures Aberration

Bonesinger Any creature with at least one bard lvl Undead

Outsider
Ghost Any living humanoid (incorporeal)
Monstrous Any aber, ani, drag, fey, gnt, hum, m. beast,
Vampire m. hum, or verm Undead

Mumia Any living creature Undead

Blood Ghoul Any Med or smaller corporeal ani or hum


Yuan-Ti Tainted Gain (reptilian)
One Any human subtype
Yuan-Ti Gain (reptilian)
Broodguard Any human subtype

Any equine animal of Sm to Lrg size


Valicorn (including awakened creeatures) Magical Beast

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Ghost (Yorei) plnt with Cha 6+ Undead (Spirit)

Pennaggolan Any humanoid Undead


Elemental
Dream Element Any corporeal aber, ani, gnt, hum, m.b., (Dream,
Creature m.h., plnt, or verm Incorporeal)

Bhaalspawn Any dra, fey, gnt, hum, m. hum, or outs Outsider


Any animal, m. beast, or vermin of Tiny to
Kaiju Huge size Colossal Magical Beast

Nether Any living creature Undead

Glyph Guardian Any golem

Spirit of the Magical Beast


Woods Any animal (Extraplanar)

Seelie Court Fey Any pure-blooded fey

Unseelie Fey Any living creature Fey

Any corporeal of HD 5+, except constructs,


Bodak Creature oozes, plants, and undead Undead

Ghastly Any gnt, m.hum., or humanoid with 7+ HD Undead

Ghoulish Any gnt, m.hum., or humanoid with 4+ HD Undead

Any gnt, m.hum, or humanoid, with minimum


HD by size: Medium or smaller, 9+HD,
Scion of Kyuss Large, 13+HD, Huge or larger (any HD) Undead
Any living creature with at least 1 level of
rogue, who was slain by a trap, with Cha Undead
Trap Haunt 18+ (incorporeal)

Fetch (Half-
Ghost) Any gnt, m.hum., or humanoid

Gheden (Half-
Zombie) Any gnt, m.hum, or humanoid

Ghul (Half-Ghoul) Any gnt, m.hum, or humanoid

Katane (Half-
Vampire) Any gnt, m.hum, or humanoid

Nameless
Dragon Any true dragon of adult age or older
Ravening Dragon Any true dragon
Gain (lawful)
subtype, lose
(chaotic) if
Riddled Dragon Any true dragon applicable
Any true dragon with Int at least 3 higher
Spellhoarding than average for its kind and age cat., CL
Dragon 1+, and max ranks in Kn(arcana)
Wandering
Dragon Any true dragon

Any snakelike animal or m. beast, whose Animals become


Elder Serpent kind's average Int is 5 or less magical beasts
Gain
Half- (shapechanger)
Doppelganger Any humanoid of Tiny to Large size subtype
If Sm or
Any gnt, hum, or m.hum of Small to Huge Med, go up
Half-Minotaur size one size

Half-Nymph Any humanoid


If Sm or
Any gnt, hum, or m. hum of Small to Huge Med, go up
Half-Ogre size one size

Half-Rakshasa Any humanoid of Small to Large size

Any gnt, hum, or m. hum of Small to Large


Half-Satyr size

Ka-Tainted Any gnt, hum, or m.hum

T'liz Any humanoid with 41+ defiler points Undead

Fleshvigor Any non-skeletal corporeal undead

Ravenous Any corporeal undead


Archdragon Gain (chaotic)
(Chaotic) Any true dragon and (extraplanar)

Gain (extraplanar)
Archdragon (Evil) Any true dragon and (evil)

Archdragon Gain (extraplanar)


(Good) Any true dragon and (good)

Archdragon Gain (extraplanar)


(Lawful) Any true dragon and (lawful)

Any aber, ani, dra, fey, gnt, hum, m.b., or m.


Radiant hum Outsider

Nether Hound Any nongood corporeal undead with Int 3+

Favored Spawn
of Kyuss Any living corporeal creature Undead

Animus Any humanoid Undead

Any human or half-elf sorceror or wizard of Monstrous


Nagpa 9th level or higher Humanoid

Any living corporeal creature Int 6+ of Large


Cauldron Spawn size or smaller Undead
Any Sm-Lrg corporeal aber, ani, dra, fey,
gnt, hum, m.b., m.hum, outs, or vermin with
Living Wall 4+HD Medium Undead
Elemental (air,
Any corporeal aber, ani, dra, fey, gnt, hum, cold, extraplanar,
Ice Element m.b., mh.hum, plnt, or vermin water)

Any corporeal aber, ani, dra, fey, gnt, hum, Elemental (earth,
Magma Element m.b., mh.hum, plnt, or vermin extraplanar, fire)

Elemental (earth,
Any corporeal aber, ani, dra, fey, gnt, hum, extraplanar,
Ooze Element m.b., mh.hum, plnt, or vermin water)

Any corporeal aber, ani, dra, fey, gnt, hum, Elemental (air,
Smoke Element m.b., mh.hum, plnt, or vermin extraplanar, fire)

Undead
(augmented
Kasian Vampire Humanoid or monstrous humanoid hum/m. hum)

Savage Vampire Any fey, gnt, hum, or m.hum Undead

Shadow Vampire Any humanoid or monstrous humanoid Undead

Terror Vampire Any humanoid or monstrous humanoid Undead


Hum becomes
Any corporeal ani, dra, fey, gnt, hum, m.b., m.hum, ani
Arcane-Blood m.hum, or outs becomes m.b.

Poisonous Any corporeal living creature

Stonebone Any corporeal living creature

Animals become
Corrupted Any living corporeal creature magical beasts

Any nongood, living, corporeal creature Int Outsider (typically


Alu-Demon 4+ native)

Any living corporeal creature with skeletal


Fungus Zombie system and fewer than 10 racial HD Plant

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Acheri plnt with Cha 6+ Undead

Aber, ani, dra, gnt, hum, m.b., m. hum, or


Bhut plnt with Cha 6+ Undead
Hoarder Dragon Any nongood dragon Undead

Increase
one Aberration; lose
Drider Any humanoid category all subtypes

Vampire Lord Any vampire with at least 10 class levels

Restless Prey Any animal or vermin Undead


Animals and
Any aber, ani, dra, fey, gnt, hum, m.b., vermin become
Shadow-Bound m.hum, or vermin m. beast

Hollow Any ani, hum, or m. hum Undead

Any humanoid or giant and any vermin no Hybrid form Gain


more than one size category larger than is same as (shapechanger)
Entomanothrope base creature base subtype

Skitterhaunt Any vermin Ooze


Disembodied Any aber, ani, dra, gnt, hum, m. b., m. hum, Gain (incorporeal)
Spirit or plnt subtype

Increases
Frenzy Dog Any animal of 2HD or less to Medium Magical Beast

Incorporeal Any Colossal great wyrm dragon with Int Drops to


Sentinel and Cha 30+ Medium Undead

Magic-Infused Any living corporeal creature

Any creature except constructs and


Plague Carrier incorporeal undead
Any humanoid or giant and any predator, Gain
scavenger, or omnivore within one size (shapechanger)
Quasilycanthrope category of base creature subtype
HD Speed Armor Class Attack and Full Attack

f30 (prf), or faster Gain defl bonus =


current and future if base creature ChaMod or +1
become d12s had fly speed when manifested

Feathered wings,
fly = 2xbase
speed (good) (or
base creature's fly Natural armor
speed) improves +1

Large+ gains
Increase racial wings, fly =
HD by one 2xbase speed Natural armor 2 claws (primary) and
category, max d12 (avg) (max120) improves +4 bite, dmg based on size

Bat wings, fly Natural armor 2 claws (primary) and


=2xbase speed improves +1 bite, dmg based on size

Natural armor of
current and future +5 or base Touch attack 1/rd, dmg
become d12s creature's (higher) 1d8+5 (Will half)

natural armor in
all forms improves Add BAB from animal
Total of base by +2; hybrid form to base creature; hybrid
creature and hybrid = base nat. arm. better of gains two claws and
animal creature speed base or animal bite, dmg size-based
Lose flesh-based
attacks (e.g. tentacle);
Drop class HD, Wings do not Changes to a gain claw attack per
raise remaining to allow flight; magic number based on hand, dmg size-based;
d12 flight works size (+0 - +10) BAB=1/2HD

current and future Natural armor Gain slam attack, dmg


become d12s increases by +6 size-based

Flight Natural armor


Drop class HD, maneuverability increases based
raise remaining to changes to on size, from +0 BAB=1/2HD, gain slam
d12 clumsy to +11 attack, dmg size-based

Separate hp totals Whichever natural


for raggamoffyn Same as base armor bonus is
and creature creature higher
Gain bite attack for 2d6
Increase to d10; if and butt attack for 1d8;
base creature had highest base dmg nat.
<9HD, increase to Gain wings (fly Natural armor weapon becomes
9 50ft, poor) increases by +6 primary
Touch attack
Natural armor of 1d8+ChaMod, plus 1
current and future +5 or base Con dmg to living
become d12s creature's (higher) creatures

Natural armor
bonus replaced,
based on golem
Cannot run (?) type

if smaller than
d8s, increase to Natural armor Damage may increase;
d8s improves by +5 see table in text

Total base Retain both base


creatures, change Same or 20ft/rd Better natural creatures', as
to d8 (better) armor applicable

If base creature has no


Same or 20ft/rd Natural armor dmg-dealing attack,
Increase to 25HD (better) bonus of 20 gain one

Gain 1 HD Improves by 10ft


by range: close -
20ft; med - 40ft;
long - 60ft; other - Defl. Bonus = Slam by size, dmg +
d10s, HD = CL 20ft; (if mult, low) spell level 1.5xStr
Natural armor
bonus increases
by +2

Natural armor
new value, size- bonus based on
based: Med - Land speed as size: Med - +4,
5HD, Lrg - 10HD, base, no other Lrg - +6, Huge -
Huge - 20HD movement +9
Natural armor
bonus increases Gain tentacle attack,
by +4 dmg size-based

Natural armor
bonus increases Gains slam attack, dmg
by +7 size-based

Land speed
current and future decreases by 10ft Natural armor
become d12s; (min10ft); gain bonus +9 or base Gain slam, dmg size-
increase HD by 3 climb20ft (higher) based

By deity

Gain 2HD of
monstrous +10ft/rd when not Natural armor
humanoid dormant increases by +1
Defl. Bonus = Cha
CR<=4, gain or +1 (higher); CR
Incorporeal 5+ gains Phantom
movement Defense

HD become d10s; +2 perfection


gain hp for size bonus

Nat. armor applies


only to ethereal;
when manifested,
gain defl. =
current and future f30 (prf) or base ChaMod or +1
become d12s (higher) (higher)

Gain insight
bonus = WisMod

All weapons are


considred good for
purposes of bypassing
DR
Lose any flesh-based
natural attacks, gain 1
New nat. armor claw atk per hand; dmg
current and future Any flight retained bonus based on size-based or as base
become d12s is now magical size, from 0 to 10 (better)
Nat. armor size- Gain slam, dmg size-
current and future Flight maneuv. based or as base based or as base
become d12s becomes clumsy creature (better) (better)
Nat. armor
increases by +4
(Lrg or smaller) or Natural attack damage
+8 (Huge or increases by one die
larger) type

Gain touch attack


1d8+5 (Will half) ,or as
current and future Nat armor bonus add'l dmg on nat.
become d12s increases by +5 attack
Drop any HD from
class levels,
remaining
become d10s; BAB=3/4HD, gain slam
bonus hp size- Nat armor bonus if no natural weapons,
based increases by +2 dmg size-based

Gain touch attack 1/rd,


1d6 cold and energy
current and future Defl bonus = drain or siphon power
become d12s ChaMod+5 (vs. psionic)

Cannot benefit
Changes to 2 d8 from armor
HD bonuses BAB becomes 2

Gains slam if didn't


current and future have one, dmg size-
become d12s based

Increases by 30ft

Cannot make crush


Flight becomes Nat armor attacks; deals 1d6 cold
supernatural increases by +2 on successful hit

Two claw attacks, dmg


Nat armor size-based or as base
increases by +1 (better)

Nat. armor applies


only to ethereal;
when manifested,
lose any Con gain defl. =
bonus to hp; gain f30 (prf) or base ChaMod or +1
bonus hp = HDx2 (higher) (higher) Gain incorporeal touch
lose any Con New nat. armor
bonus to hp; gain lose fly and swim bonus based on Cannot make crush
bonus hp = HD speeds size, from 0 to 10 attacks

lose any Con Natural armor


bonus to hp; gain bonus increases
bonus hp = HDx4 by +2

Reduce nat.
lose any Con Reduce flight armor bonus to
bonus to hp; gain manuev. by one 1/2 base (rd
bonus hp = HDx2 category down)

current and future


become d12s

Like swarm, 5d6


bludgeoning to any
creature whose space it
all mobs have 10ft lower than As base, modified occupies at the end of
30HD base for size its move, no atk roll
Nat. armor Attacks deal 1d6 acid
increases by +2 additional
Nat. armor Attacks deal 1d6 fire
increases by +2 additional

any fly maneuv.


Increases by one
step
racial HD become Gain 2 claws and bite if
d8s; gain 3 racial Land speed Natural armor not already possessing;
HD increases by 20ft increasees by +4 dmg size-based

Gain insight bonus =


HD on its touch attacks;
Replace with f180 gain insight bonus dmg 10d6+20 (no
(prf) or lich's Su to AC = HD; also save); lose all other
fly speed adj for size natural attacks

Gain +12 insight


bonus and +12 Gain +25 luck bonus on
luck bonus to AC; attack rolls and +20
Always max hp; also gain +5 nat. luck bonus on melee
12 bonus hp per All movement armor or as base and thrown weapon
HD speeds triple (better) damage

While in pseudonatural
form, substitute
Gain +35 nat. tentacle rakes for all
All movement armor (or base, if melee attacks; gain
Always max hp speeds double better) bonus attacks by HD

Increase to d8s if Gain +20 insight


smaller bonus Gain Engulf
If no wings
already, gain
butterfly wings, fly
speed = twice
fastest movement
mode (good
change to d6 maneuv)

Lose any bite attack,


nat. armor bonus gain 4 tentacle attacks,
change to d8 increases by +1 dmg size-based
Gain bite and claw
attacks if not already
Nat. armor bonus possessed, dmg size-
increases by +4 based
Gain bite and claw
Land speed attacks if not already
reduced by 5ft/rd, Nat. armor bonus possessed, dmg size-
gain s20 increases by +4 based

Gain slam attack if not


current and future Natural armor already possessed,
become d12s increases by +4 dmg size-based

Racial HD change Gain bite attack, dmg


to d8s size-based

current and future


become d12s

Recalculate BAB for m.


beast type. Gain bite
Nat. armor bonus attack if not possessed,
increases by +4 dmg size-based
gain f120 (prf) Lose any non-bite
unless base is natural attacks; gain
Change racial to better; lose all gain defl. Bonus = bite if not possessed;
d6 other ChaMod dmg size-based

Nat. armor bonus


change to d8 increases by +2
f30 (prf), or faster Gain defl bonus =
current and future if base creature ChaMod or +1
become d12s had fly speed when manifested

Drop any HD from


class levels, Lose fly speed;
remaining retain any burrow Natural armor BAB=HDx3/4; Retain
become d10s; speeds, but may bonus changes to all; humanoid with no
bonus hp size- only burrow in size-based value nat. atk gains slam,
based snow and ice (from 1 to 15) dmg size-based

When manifested, gain


Nat. armor applies incorporeal touch
only to ethereal; attacks identical to
when manifested, base's nat. atks, Dex
gain defl. = mod to hit, no mod to
change current WisMod or +1 dmg, and deal
and future to d6s (higher) nonlethal

current and future Nat. armor bonus Gain claw attack, dmg
become d12s increases by +4 size-based

-2 rage penalty to
AC

Gain defl bonus =


ChaMod (min 1) Gaiin claw attack

Nat. armor bonus


increases by +1; if
incorporeal, defl
bonus increases
by +1

f30 (prf), or faster Gain defl bonus =


current and future if base creature ChaMod or +1
become d12s had fly speed when manifested
Gain a bite and 2 claw
current and future Nat. armor bonus attacks, if not
become d12s increases by +2 possessed
Nat. armor bonus Gain slam attack if not
increases by +2 possessed

Nat. armor bonus


increases by +2
Land speed Nat. armor bonus
current and future decreases by is +10 or as base Gain slam attack if not
become d12s 10ft/rd (higher) possessed

Drop HD from
class levels; raise Nat. armor bonus
remaining to d12s increases by +2

current and future


become d12s
Lose any attacks
drop HD gained relying on flesh
from XP; Nat armor based (tentacle, etc.);
remaining Lose natural fly on size (from 6 to BAB=1/2 HD; gain one
become d12s speed 30) claw atk per hand
In swarm form, cannot
be grappled, lose all
Retain in swarm Changes in Changes in attacks and deal swarm
form; changing swarm form, as swarm form, as damage, dmg HD-
form heals appropriate appropriate based

Lose nat. armor, BAB as undead; gain


Drop HD from gain defl. = incorporeal touch
class levels; raise lose all; gain f40 ChaMod or +1 attack 1/rd, dmg size-
remaining to d12s (prf) (higher) based
f30 (prf), or faster Gain defl bonus =
current and future if base creature ChaMod or +1
become d12s had fly speed when manifested

Natural armor of
current and future +5 or base Touch attack 1/rd, dmg
become d12s creature's (higher) 1d8+5 (Will half)

Natural armor of
current and future +5 or base Touch attack 1/rd, dmg
become d12s creature's (higher) 1d8+5 (Will half)

Natural attacks deal


+1d6 fire damage
Natural attacks deal
+1d6 electricity
damage

Natural attacks deal


+1d6 cold damage
Gain climb speed
equal to land
speed

Claw attacks deal dmg


as one size cat higher

Gain two claw attacks


(if creature possesses
hands), dmg as slam
atk dmg for size

Gain bite attack, dmg


as slam atk dmg for
size

Land speed
improves by
+30ft/rd (up to
max of twice base Gain +2 dodge
land speed) bonus

+2hp/HD (from
feat)
Drop HD from
class levels, Nat. armor
change racial to increases by +4,
d10s; bonus hp by gain +4 defl. BAB as construct; gain
size Bonus slam atk if no nat. atks

Nat. armor bonus Gain two tentacle


increases by +3 attacks

As base x1.5

Base land speed Nat. armor bonus Gain slam atk if not
+10ft/rd increases by +3 possessed already

Nat. armor bonus BAB=HDx3/4; lose


Drop all from increaeses, amt weapon proficiencies,
class levels, raise size-based (from gain slam atk if not
remaining to d12s 0 to +11) possessed

Nat armor bonus


increases by +1
(+3 for half-earth-
elemental)
Gain f100 (prf) or
change to d8 as base (higher)

Gain burrow
speed 20ft/rd or = Nat armor bonus
change to d8 land speed (less) increases by +3

change to d8

change to d8 Gain s90

Nat armor bonus


change to d8 increases by +3

Base land speed


change to d8 is halved
Lose nat. armor,
gain defl =
Gain fly speed = ChaMod or +1
land speed (prf) (higher)

Dessicating touch
current and future Nat. armor bonus attack, 5d6 points
become d12s increases by +5 dessicating damage
current and future Nat. armor bonus Gain slam atk if not
become d10s increases by +5 possessed

Nat. armor bonus


increases by +1

all current and


future racial HD
become d6s

Land speed Nat. armor bonus


improves by = +6 or as base
change to d10 10ft/rd (better) Gain 2 claw attacks

Half base land


speed, or 20ft/rd
(lower); lose fly Natural armor
speed; swim half bonus decreases Gain slam if not
change to d10 speed by -2 possessed
Land speed
becomes: Fine- Nat. armor bonus
Small, 20ft; Med, capped by size:
30ft; Large- Med or smaller, BAB as construct; lose
change to d8 Colossal, 40ft +3; larger, +9 all natural attacks
Gain climb speed
equal to land Nat. armor bonus
speed increases by +2

Creature with bite,


Nat. armor gore, or tongue atk
Each add'l head increases by +1 gains one add'l atk of
adds 2HD per head that type for each head
Land speed Nat. armor bonus
current and future decreases by is +8 or as base Gain slam attack if not
become d12s 10ft/rd (min10) (higher) possessed
Nat. armor bonus Gain claw attack if not
increases by +2 possessed
Lose nat. armor,
gain defl =
current and future ChaMod or +1 Lose all, gain
become d12s becomes f80 (prf) (higher) incorporeal touch

As host; guest's attack


can be used as
as host as host as host secondary (app. reach)
Lose nat. armor,
Drop HD from gain defl. = Lose all and gain
class levels; raise lose all; gain f40 ChaMod or +1 incorporeal touch (Str
remaining to d12s (prf) (higher) dmg, size-based)
current and future Nat. armor +4 or
become d12s as base (better)

Gain fly speed =


land speed + 20.
Maneuverability
Dex-based
Lose nat. armo,r,
currrent and gain defl =
future become ChaMod or +1 Lose all, gain
d12s becomes f60 (prf) (higher) incorporeal touch

Gain bite (dmg plus


poison)
Do not wear Gain bite (1d3) and 2
armor claws (1d2)
If base is
quadrupedal and
faster than 30ft/rd,
lose 10ft/rd; if
flying base's size
incr, lose maneuv
cat., and vice
Small has 1HD, versa; Sm aquatic If base has more than 2
Med has 2HD, base, land speed limbs, two of them
Large has 3HD = 20ft become feet

Gain swim speed


= 1/2 land speed

+10ft/rd to all
movement modes

Gain touch attack


current and future +5 nat. armor or 1d8+Cha negative
become d12s as base (better) energy dmg plus 1 Con

Gain fly speed =


2xland speed +7 nat. armor or Gain bite and 2 claw
(avg) as base (better) attacks

Gain fly speed =


2xland speed +7 nat. armor or Gain bite and 2 claw
(avg) as base (better) attacks

Gain fly speed =


2xland speed +7 nat. armor or Gain bite and 2 claw
(avg) as base (better) attacks
Gain fly speed =
2xland speed +7 nat. armor or Gain bite and 2 claw
(avg) as base (better) attacks

Gain fly speed =


2xland speed +7 nat. armor or Gain bite and 2 claw
(avg) as base (better) attacks
Gain touch attack
current and future +2 nat. armor or (1d6+Str negative
become d12s as base (better) energy dmg)
Lose nat. armor
bonus, armor and
shield bonuses; Retain incorporeal
current and future Double base gain defl = version of weapon
become d12s speed ChaMod equipped at death

Nat. armor only


applies to
ethereal; gain defl
= ChaMod or +1
current and future (higher) when
become d12s f30 (prf) manifested

Gain swim speed +10 nat. armor or Gain bite and 2 claw
= 2 x land speed as base (better) attacks

Increase racial
HD one cat, max Nat. armor bonus
d12 increases by +2

Gain swim speed


= land spd +10ft
Nat. armor
increases by +1
Natural weapon
All speeds Nat. armor damage increases by
increase +10ft/rd increases by +3 one die step
All speeds Nat. armor
increase +10ft/rd increases by +3

If land, swim, or
fly speed is 40+,
reduce by 10; fly
Increase die size maneuv decr. 1
of racial HD, max cat; if glide but no Nat. armor
d12 fly, lose glide increases by +3

Receive bonus hp
as though it was Base damage for slam
one size cat. Nat. armor attacks increases by
larger increases by +4 one die step

If base is fey, Nat. armor Gain Death Throes,


double land spd increases by +2 Smite Law 1/day

Nat. armor
increases by +2

Nat. armor
increases by +2

Has 2HD less


than normal; Nat. armor
recalculate becomes +3

Nat armor
Maximum hp increases by +6

Lose nat. armor,


Lose Con bonus gain defl bonus = Nat. attacks become
to hp; gain bonus ChaMod or +1 touch attacks, dealing
hp = 2xHD (better) only Wisdom drain
current and future
become d12s
Gain Illusory Damage,
Wisdom damage

current and future Nat. armor


become d12s increases by +4

Nat. armor bonus As base; if base item is


increases by +2; if weapon that grants
base item has bonus to hit or dmg,
current and future enh. bonus, add add to natural/unarmed
become d12s to nat. armor atks

Increase flight Gain defl bonus to


speed by 30ft/rd AC = ChaMod

Reduce land spd Nat. armor


10ft/rd, min 10ft increases by +2

2 claw, 2 bone spur,


Base land spd Nat. armor and bite; claws are
+10ft/rd increases by +4 primary

Nat. armor
increases by +5

Nat. armor
increases by +2
Nat. armor
increases by +2 Gain a claw attack

Increase by Gain +4 defl +2 competence bonus


20ft/rd bonus to atk and dmg rolls

Gain +3 nat.
current and future armor, or as base Unarmed attacks deal
become d12s (better) 1d4

f30 (prf), or faster Gain defl bonus =


current and future if base creature ChaMod or +1
become d12s had fly speed when manifested

Natural armor of
current and future +5 or base Touch attack 1/rd, dmg
become d12s creature's (higher) 1d8+5 (Will half)

Natural armor of
current and future +5 or base Touch attack 1/rd, dmg
become d12s creature's (higher) 1d8+5 (Will half)

current and future


become d12s

Do not wear Gain bite (1d3) and 2


armor claws (1d2)
Gain nat. armor
bonus by HD
(from 1 to 5), or
increase to d12 as base (better)
Lose nat armor,
becomes 30, f30 gain defl = Incorporeal touch
increase to d12 (gd) ChaMod (min1) (paralysis)
f30 (prf), or faster Gain defl bonus =
current and future if base creature ChaMod or +1
become d12s had fly speed when manifested
Gain a number of
incorporeal touches = #
f30 (prf), or faster Lose nat. armor, of base's nat. atks
current and future if base creature gain defl = (deals dmg as inflict
become d12s had fly speed ChaMod+5 serious wounds)

Nat. armor
improves based
on size Gain slam attack

As base x1.5

current and future Nat. armor Gain slam atk if not


become d12s increases by +3 possessed
current and future
become d12s

change all current Nat. armor


to d8s increases by +6 Gain slam attack

Nat. armor
current and future becomes +6, or
become d12s as base (better)

change to d8s
Nat. armor
increases by +2

Gain climb speed


current and future equal to 1/2 land Nat. armor
become d12s speed increases by +3 Gain slam
Natural attacks deal
If base cannot fly, cold damage equal to
gain fly speed = Nat. armor two die steps below
land speed (pr) increases by +2 normal damage

gain fly speed =


land speed (pr) or Nat. armor bonus Melee attacks become
as base (better) becomes defl incorporeal touches

Nat. armor
increases by +2
Gain climb speed Natural armor Gain bite attack and
= 1/2 land spd (rd bonus improves four additional limbs of
up) by size same type possessed
Gain climb speed
= 1/2 highest
nonflying speed, Gain tongue attack with
or 10ft (higher) 10ft reach (no dmg)

Lose any bite attack,


Change racial to Nat. armor gain 4 tentacle attacks,
d8 increases by +1 dmg size-based
Gain burrow
speed = 1/2
highest base
speed; lose any Nat. armor
fly speed increases by +3

Unable to wield
Land speed Nat. armor of +7 weapons; gain three
change to d8 decreases 10ft or as base (better) slam and stamp attacks

Nat. armor
increases by +3 Gain bite attack

Increase one Nat. armor


step, max d12 increases by +5 Gain bite attack

Increase one Increase by


step, max d12 10ft/rd

Increase one Gain f20 (gd) or Nat. armor


step, max d12 as base increases by +2
Gain bite and claw
attacks if not already
Reduce land spd Nat. armor possessed, dmg size-
10ft/rd, min 10ft increases by +3 based

No longer uses wooden


weapons
Gain bite and claw
attacks if not already
current and future Nat. armor possessed, dmg size-
become d12s increases by +2 based
current and future Nat. armor
become d12s becomes +2

Nat. armor applies


to ethereal only,
gain 3HD; gain +9
increase type to enhancement
d12s bonus to AC
Gain incorporeal touch
1d4 Str when
increase to d12s Gain +1 defl incorporeal

gain f60 (gd), Gain +5 attack bonus


replacing any Gain +4 defl when using incorporeal
increase to d12s other fly spd bonus touch

Nat. armor Gain one claw atk per


increase to d12s increases by +4 hand, recalculate BAB
Nat. armor +6 or
increase to d12s as base (better) Gain slam atk

Nat. armor
increase to d12s increases by +4 Gain slam atk

Nat. armor
increases by +4 if
current and future Lrg or smaller; +8 Increase damage die
racial become d8 if Huge or larger one step

Nat. armor +3 or
increase to d12s as base (better)

When incorporeal, No natural ability to


gain f30 (gd) gain defl bonus = affect material
when incorporeal ChaMod creatures
Natural armor Gain slam attack, dmg
increase to d12s increases by +6 size-based
increase racial HD Nat. armor +3 or
to d12s as base (better)

Gain bite (dmg plus


poison)
Do not wear Gain bite (1d3) and 2
armor claws (1d2)

Gain head-butt attack


with hornplate (primary,
all other secondary;
cannot also bite in
same rd, treated as +1
Nat. armor magic weapon;
increases by +1 1d4+Str+1)

f30 (prf), or faster Gain defl bonus =


current and future if base creature ChaMod or +1
become d12s had fly speed when manifested

Gain bite attack if not


possessed; in natural
form, gain entrails
In natural form, Nat armor attacks and can still
increase to d12 f50 (gd) increases by +4 bite

Attacks become
change to d8 incorporeal

Nat. armor
increases by +1
Nat. armor Size modifier becomes
If below 20/rd, increases for size -8, damage increases
Gain 40HD increase to 20/rd and add'l +15 for new size
Cannot use weapons;
Reduce by half; gains two claw attacks
fly speed if not already
decreases one possessed; reach
change to d12s maneuv. Cat. increases by 5ft

Nat. armor
change to d10 increases by +6

50% chance of
gaining fly speed
equal to base land
racial HD become speed (avg
d6s maneuv.)

If no better nat. attack,


current and future Base land spd Nat armor bonus gain slam, dmg size-
become d12s decreases by 10ft increases by +3 based

If no better nat. attack,


current and future Nat armor bonus gain bite and 2 claws,
become d12s increases by +2 dmg size-based

If no better nat. attack,


current and future Nat armor bonus gain bite and 2 claws,
become d12s increases by +2 dmg size-based

If no better nat. attack,


current and future Nat armor bonus gain slam attack, dmg
become d12s increases by +2 size-based
Natural armor
becomes 0, gain Incorporeal touch, 1d6
current and future Lose all; gain f30 defl. equal to cold plus cold dmg =
become d12s (prf) ChaMod ChaMod

Gain fly 30ft (prf)

Gain bite attack, dmg


size-based
HD become d10s, Nat. armor
add 2 HD increases by +1

Nat. armor
increases by +2
Gain gore attack, if not
If size increased, Nat. armor possessed; dmg size-
+10ft to all speeds increases by +2 based

If size increased, Nat. armor


+10ft to all speeds increases by +2
Gain two claw attacks
(if not already
Increase by Nat. armor possessed), dmg size-
+10ft/rd increases by +4 based

Nat. armor
increases by +2 Gain head-butt attack

Elasmosaurus nat. armor +2, or Gain natural attacks


sacrificed, gain +4 if triceratops based on kind of
swim 20ft sacrificed dinosaur sacrificed

current and future Nat. armor +5 or


become d12s as base, better Gain touch attack
Gain bite attack if not
Nat. armor possessed, dmg size-
increases by +2 based

Gains a bite attack if


not already possessing
Fly maneuv.
Increases one
step

Fly maneuv.
Increases one
step

Fly maneuv.
Increases one
step

Fly maneuv.
Increases one
step

+10ft to base land


spd, gain c20 (or Nat. armor
as base, better) increases by +2

future HD become
d12s

current and future


become d12s Gain touch attack 1/rd

Nat. armor Gain bite attack,


increases by +2 dealing 1d6 damage

Nat. armor Gain one claw attack


current and future increases by size, per hand, dmg size-
become d12s from +2 to +8 based
Lose Dex modifier
to AC; nat. armor
current and future Base speed is 0ft; is +5 or base, Gain slam if not
become d12s lose other modes better possessed, 1d6

Nat. armor
increases by +3

Gain s50

gain f90 (gd) or as


base, better

current and future Natural armor Gain slam attack, dmg


become d12s increases by +6 size-based

Gain two claw attacks if


current and future Nat. armor not already possessed,
become d12s increases by +4 dmg size-based

current and future Nat. armor Gain slam attack, dmg


become d12s increases by +6 size-based

current and future Nat. armor Gain slam attack, dmg


become d12s increases by +6 size-based
Gain Bite, dmg size-
based
decrease land
speed by 10ft
(min 10ft/rd) and
swim decr. By 20ft
(min 10ft/rd)

decrease land
speed by 10ft, Gain two claw and bite
reduce flight Nat. armor attacks, dmg size-
maneuv. One cat. increases by +4 based

Gain touch attack 1/rd,


Bat wings, fly Natural armor 1d6+ChaMod negative
=2xbase speed improves +4 energy

Flight Natural armor


drop class HD; maneuverability increases based
remaining changes to on size, from +0 BAB=1/2HD, gain slam
become d8s clumsy to +11 attack, dmg size-based

f30 (prf), or faster Gain defl bonus =


current and future if base creature ChaMod or +1
become d12s had fly speed when manifested
f30 (prf), or faster Gain defl bonus =
current and future if base creature ChaMod or +1
become d12s had fly speed when manifested
Nat. armor
reduced by 5
while possessing
hoard, but gain
Fly maneuv. defl. Equal to
Becomes perfect; ChaMod or +1, When possessing
if none higher; on hoard, cannot attack
possessed, gain ethereal plane, ethereal, and vice
current and future f30 (prf); lose nat. armor is versal; dmg rolls at -2
become d12s burrow or climb unchanged unless on ethereal
Gain aberration
HD to meet If less than
minimum HD by Changes to 30ft, minimum for size,
size: 3, 4, or 6 c15 increases Gain bite attack

Nat. armor
Gain 1 hp per HD Gain f50 (prf) increases by +6
Twice base Natural attacks are
speed; fly force attacks; deals
current and future maneuv. Becomes normal damage +
become d12s avg ChaMod

current and future Base land spd


become d12s increases +20ft

hybrid uses base


creature's speed; natural armor in Same as base creature
Total of base fly speed equals all forms improves or vermin, depending
creature and base creature's by +2; hybrid form on form; hybrid uses
animal; apply best speed or vermin nat. arm. better of base creature's attacks
ConMod fly speed (less) base or animal and vermin's bite

reduce by 10; if
this reduces
speed below 0,
change to d10 cannot use
fly speed equal to
equal to victim's base land speed No natural armor,
hp at time of (or base, better) defl equal to
separation (perfect) ChaMod or +1 No attacks

Increase to 50ft;
lose all non-land Nat. armor
Change to 5 d10s speeds increases by +6 Gain bite, lose all other

Lose all; gain f40 Lose natural Lose all; gain


(prf) armor incorporeal touch 2d12
Special Attacks Special Qualities Saves Abilities
DV60, DR and resistance to
acid, cold, and electricity based
on HD (0, 5, or 10), SR
Gains Smite Evil 1/day HD+5(max25) Same, but Int is min 3

DV60, DR and resistance to


acid, cold, and electricity based
on HD (0, 5, or 10), SR
Gains Smite Good 1/day HD+5(max25) Same, but Int is min 3

Manifestation plus 1-3 of the


following: corrupting gaze,
corrupting touch, draining
touch, frightful moan, horrific Gain rejuvenation (respawn on
appearance, malevolence, 'death' to haunting site) and +4
telekinesis turn resistance No Con, Cha+4

DV60, immune to disease, resist


acid 10, cold 10, elec 10, DR
5/magic (HD<11) or 10/magc
(HD12+), nat. weapons treated Str +4, Dex +2, Con
Gain daylight at will, Smite Evil as magic, SR HD+10 (max 35), +4, Int +2, Wis +4, Cha
1/day, SLAs dependent on HD +4 on saves vs. poison +4

Breath weapon 1/day 6d8


dmg of type based on dragon DV60, LLV, immune to sleep,
var., Ref save DC 10+1/2 racial paralysis, and element Str +8, Con +2, Int +2,
HD+ConMod corresponding to dragon var. Cha +2

DV60, immune to poison, resist


acid 10, cold 10, fire 10, DR
5/magic (HD<11) or 10/magic
Smite good 1/day, SLAs based (HD12+), nat. weapons treated Str +4, Dex +4, Con
on HD as magic, SR HD+10 (max 35) +2, Int +4, Cha +2

DR 15/bludgeoning and magic,


immunity to cold, electricity,
Gain Fear Aura, Paralyzing polymorph, and mind-affecting No Con, Int +2, Wis +2,
Touch effects; turn resistance +4 Cha +2

Alternate form, DR 5/silver Add base save of


(afflicted) or 10/silver (natural); animal to base Wis +2; improve base
Curse of lycanthropy (spread lycanthropic empathy with animal creature's base scores when in
disease by bite) type; LLV, scent saves alternate forms
Lose all special qualities except
Ex qualities that improve melee Base saves No Con or Int, Dex +2,
or ranged attacks; gain immunity change for new Wis becomes 10 and
Lose all special attacks to cold and DR 5/bludgeoning type Cha becomes 1

Gain Alternate Form, DR


10/silver and magic, FH5,
Gain Blood Drain, Children of Gaseous Form, resist cold 10 No Con, Str +6, Dex
the Night, Dominate, Create and elec 10, spider climb, +4 turn +4, Int +2, Wis +2, Cha
Spawn, Energy Drain resistance +4

Lose all special qualities except No Con or Int, Str +2,


Ex qualities that improve melee Base saves Dex -2, Wisdom
or ranged attacks; gain Single change for new changes to 10, Cha to
Lose all special attacks Actions Only and DR 5/slashing type 1

Construct traits; raggamoffyn


Wrap and improved grab sees and hears everything the
unavailable to occupying base creature does; damage is Ragamoffyn's Str, Dex, Wis from
raggamoffyn split 50/50 between creatures base saves raggamoffyn

Gain breath weapon 3d8, type Str +4, Dex +1, Con
based on dragon color. Gain scent +4, Int +2
DR 15/magic, immunity to cold,
Gain Abyssal Blast (essentially elec, polymorph, SR = 20 + (lvl
modified flame strike), Fear minus 10), summon mount, turn No Con; +4 Str +2 Wis
Aura; gain undead followers immunity +2 Cha
Construct traits upon failed Will
save; DR based on type, bonus -2 Dex, +4 Con (or no
Based on type: clay - wound; hit points (for construct type; 1/2 Con after failed save),
stone - slow; iron - breath bonus hp if type hasn't changed); Gain +2 racial on -6 Int, -6 Cha, Str by
weapon immunity to magic Fort type

Gains two of: DR 10/magic; +4 to


save DC of all special attacks,
spells, and SLAs; FH5; greater
damage; haste; immunity to two
Gain breath weapon 3d6 type of acid, elec, fear, poison,
of choice (acid/cold/elec/fire), polymorph, or mind-affecting;
frightful presence, raging blood reflective hide; regrow limbs; see Str +10, Dex +6, Con
(blood deals energy dmg), in darkness; SR 10+1/2HD; cold Base saves +10, Int +2, Wis +2,
spells as clr5 or fire subtype increase by +3 Cha +4
DR based on HD: 5/silver,
5/magic, 5/ magic and silver, or
Gain SLAs (Wis 10+ only); 10/magic and silver; SR
more SLAs for higher Wis 15+baseChaMod; turn resistance +2 profane bonus
undead +2 on all saves
Humanoid's Int, Wis,
Higher base for and Cha; creature's
Retains both, as applicable Retains both, as applicable each Str, Dex, and Con

Area Attacks increase for size,


Increased Damage, Poison Base save bonus
Increase save DCs and of +14 in all Change for size
damage, Trample 3d8+1.5xStr categories increase; Dex min10

Gain Combative Mount Str +3, Con +3, Wis +2


Str, Con, Cha = 10 +
spell lvl. Dex and Wis =
Spell Effect (hit by slam, as Ooze traits, DR 10/magic, SR Resistance bonus 7 + spell lvl. No Int
though hit by spell), Engulf 10+CL = (high) spell level (mindless)
SR 11+HD, spell absorption
(gain benefits when spell doesn't Str +4, Dex +2, Con
break SR) +4, Int +4

DR 10/slashing, freeze,
Merciful (can deal nonlethal tremorsense 90ft, vulnerability to All have Int --, Wis 10,
without penalty) fire Cha 1. Then by size:
Med: S17 D16 C14
Lrg: S25 D14 C18
Huge: S33 D12 C22
Gain Cone of Slime (1/day, DR 5/magic, immunity to acid,
acid dmg and stun), Constrict, mind-affecting effects, ability Str +4, Dex +2, Con
Improved Grab, Sentient dmg/drain, and energy drain; +4, Int +2, Cha -2
Tentacle Mind Flayer host, SR HD+10 (min1)
Wis 8+ only: gain SLAs, based
on HD (mainly summon
nature's ally spells and other DR 5/slashing, LLV, plant traits,
druid spells) skill bonuses, vulnerability to fire

Immunity to fear effects Str +6, Con +6


Lose all special attack options, Lose all; gain tremorsense 60ft,
gain Enraged (+2 on atk and DR 3/-, immunity to webs,
dmg for 10 min after tomb vulnerability to fire, adhesive, Str +12 Dex +2 Wis +2
spider is destroyed) bloodswarm host Cha -2, No Con or Int

Lose SR; immune to divinations


concerning future game moves;
telepathy 10mi (exarchs) and
Lose spellcasting; gain charm 100mi (xorvintaal dragons); +1 insight bonus
monster at will and scrying Create Exarchs; 1 or more for every 2 age
3/day, only target exarchs xorvintaal abilities: categories
Alternate Form, Berserker
Power, Deep Breath, Draconic
Roar, Dragon Eyes, Dragon
Toxin, Energy Aura, Intimidating
Presence, Recall Exarch,
Rejuvenation, Twist of Fate

Telepathy 100mi with xorvintaal


dragon creator; Dragon's Favor
(5 tokens, one effect each -
Energy Immunity, Frightful
Presence, Dragon Wing,
Draconic Reverie, Lair's Return,
Lair's Rebirth)
Divine Endurance; other abilities
By deity based on deity (see text) By deity

Gain DV60, telepathy 100ft to


thoon infiltrator, Thrall to Thoon
Infiltrator, Overdrive Healing, Str +6, Dex +2, Con
Immolate Dormancy +2, Wis -2, Cha -4
CR 5+ cannot use atks that
require prolonged contact, e.g.
adhesive, and gains Phantom
Strike and Incorporeal Jaunt Gains vulnerability to ghost touch
Gain construct traits, FH5,
Gain searing light 1/rd CL=HD, Singular Enemy (only target can
shapechange at will, Sudden harm aleax), SR 10+HD or base
Death (higher), true seeing No Con

Gain manifestation and Gain Rejuvenation, +4 turn


Positive Energy Touch resistance Ward No Con, Cha +4

Gain DR based on HD (none,


5/magic, 5/evil, or 10/evil),
FH=1/2HD, immunity to acid,
cold, elec, and petrification, LLV
Gain Holy Power (save DCs and V60, protective aura, resist
+2), Holy Touch (+1d6 holy fire 10 and +4 vs. poison, Con +2, Wis +2, Cha
dmg), SLAs tongues +4

Lose all Su and Sp, retain Ex;


any DR/good changes to
DR/evil; gain Aura of Menace,
Lose all Su and Sp abilities, Magic Circle Against Evil,
retain Ex; gain Light Ray Tongues

Gain DV60, DR 5/bludgeoning,


immunity to cold, undead traits No Con; Dex +4

Gain DV60, DR 5/slashing,


undead traits No Con; Str +4
Gains DV60, immunity to acid,
Gain Disruptive Attack (bonus DR based on HD (none, 5/magic,
vile dmg on nat. attacks), or 10/magic) or as base (if
Enhanced power (save DCs better), FH=1/2HD or as base Str +4, Dex -2, Con +4,
increase by 4) (better) Wis -2, Cha -2

Gain turn resistance +4, DR


15/good and magic or 15/magic
Gain Draining Touch (gain hp and lawful, Hide in Plain Sight,
from dealing dmg), Obscuring Immunity to cold, elec, mind-
Aura (impedes senses), Sneak affecting, Reanimation, See in No Con; Dex +4, Int
Attack +1d6 Darkness, Shadow Jump +2, Cha +2
Lose all Su and Sp, and Ex Lose all, gian DR based on HD
abilities where save DC is Con- (from 1/adamantine to No Con or Int; Str +4,
based 15/adamantine) As construct Dex -2; Wis 11, Cha 1
Gain resistance to acid and elec
based on HD (from 5 to 15) and
DR based on HD (from none to
10/magic), and SR=HD+10;
Gain True Strike 1/day Alternate form Int is at least 3

Gain Energy Drain, Siphon Resist cold 10 and elec 10, turn No Str or Con, Dex +2,
Power resistance +4, undead traits Int +2, Wis +2 Cha +4

Lose all Su and Sp, gain Mental


Immunity, Immunity to two of:
acid, cold, elec, fire, poison,
petrif, polymorph, based on
deity; Resistance 10 to two of
acid, cold, elec, or fire, based on
deity; Planar Commitment;
Lose all Su and Sp Additional SQs by plane Base saves are +3
Gain +4 turn resistance, DR 10/-
SR 10+cleric lvl, immunity to
Gains Despair, Mummy Rot, cold, vulnerability to fire, one of
Control Undead, Improved these: alter form, passage, No Con; +4 Str, +2 Int,
Grab symbiosis +2 Wis, +2 Cha
Gain: immunity to transmutation,
energy drain, ability drain and
damage, mind-affecting; DR
10/epic, fire resistance 5, SR 32,
immortal
Breath weapon uses ChaMod Gain DR 5/bludgeoning,
instead of ConMod; gain immunity to polymorph, cold, and
control undead, paralyzing electricity, invulnerability; SR
gaze, paralyzing touch improves by +3 (min16) No Con; Cha +2
+4 on saves vs.
magic sleep
effects and
Gain DV60 and LLV paralysis Str +2, Con +2, Cha +2

Gain manifestation, plus breath Retain immunities granted by


weapon (Str, Dex, and Con lost subtypes; gain Rejuvenation,
drain = agecat), Energy Drain, turn resistance +4, and undead
Withering and incorporeal traits No Con, Cha +4
Lose all Su and Sp abilities;
retain immunities despite losing
subtypes; gain DR
5/bludgeoning, immunity to cold, No Con or Int; Wis
Lose all Su and Sp attacks undead traits becomes 10
Retain immunities granted by
lost subtypes; gain FH5,
Gain Blood Drain, Charm, resistance to cold 20 and elec No Con; Str +4, Dex
Create Spawn, Domination, 20, turn resistance +4, vampiric +6, Int +2, Wis +2, Cha
Energy Drain weaknesses +4

Lose all Su and Sp attacks Lose all Su and Sp abilities,


except breath weapon (DC retain immunities from lost No Con or Int; Wis
becomes Cha-based), and Ex subtypes, gain DR 5/slashing, becomes 10; Dex -2,
with save DCs based on Cha Slow Cha -6
Gain DR by HD (from none to
Gain haste (continuous) and 15/magic); DV60, resist cold and Str +4, Dex +4, Con
smite good 1/day fire by HD (from 5 to 20) +2, Int +4, Cha +2

Lose all, gain Create Spawn,


Strength damage (Large or No Con; Str +4, Dex -2,
smaller) or Energy drain (Huge Gain DR/magic by HD (from Wis +2, Cha +8; Int
or larger) none to 10) becomes 2

Retain from base creature any


that affect damage dealt (i.e.
poison, improved grab, rend, Calculated for
etc.); Gain Expert Grappler 30HD creature of Int, Wis, and Cha drop
and Trample 2d6 +1.5xStr Gain Mob Anatomy type to 10 if higher
Gain immunity to acid and
poison, breathe acid Con +4
Gain immunity to fire and poison,
breathe lava Con +4

Str +4, Con +4, and


Gain Easy Maintenance, Hardy adj. for size change

Gain Blindsense 60ft, DV120,


LLV, illuminated eyes, no need to +2 on saves vs.
sleep mind-affecting Wis +4, Cha -2
+4 on saves vs. Dex +6, Int +2, Wis
Gain SR=HD+2 mind-affecting +10, Cha +10
Gain blindsense, blindsight, or
tremorsense, if base swarm has;
Gain Hivenest Attack, Hivenest gain Hivedeath (# of swarms by
Distraction HD, from 1 to 1d4)

Lose all; gain blindsight 60ft,


DR/magic by HD (from none to
10), Ice Step, immunity to ability
dmg/drain, cold, mind-affecting,
polymorph, petrif., Light
Lose all; gain Icy Touch, Breath Sickness, vulnerability to sonic,
weapon (cold dmg, disease, SR =HD+5, resist elec and fire Str +6, Con +2, Wis +2,
and dispel light), SLAs by HD by HD (from 5 to 20) Cha +4

Gain DV60 if no DV already;


Gain regenerate worldskin and unable to act against Ragnorra's
skincasting, CL=HD wishes Con +2, Cha -4

Gain Immunity to Magic,


Phylactery Transference,
Gain Trap the Soul, Fear Aura, Immunity to cold, elec,
Paralyzing Touch, Perfect polymorph, mind-affecting, turn
Automatic Still Spell, and SLAs resistance +20, DR 15/epic and
(CL=spellcaster lvl, save DCs bludgeoning, resist acid and Int +10, Wis +10, Cha
= 10+HD+ChaMod) sonic 20 +10

All special attacks gain +13


insight bonus where
applicable; +15 on CL for SLAs Gain fire and cold resistance 10
or PLAs and gain 3/day - (or as base if better), DR 10/epic,
greater dispel magic, haste, SR =25+CR or as base (better), +10 insight bonus
see invisibility FH20 or as base (better) on all saves All scores +15

Gain DR /epic by HD (from 5-15),


Gain Constant Insight, resist acid and elec by HD, SR Str +22, Dex +10, Con
Improved Grab, Rotting =HDx5 or as base (better), +10, Wis +10; Int
Constriction, SLAs Alternate Form minimum 3

Gain blindsight 300ft, SR


=CR+10, Frightful presence,
Gain SLAs (vermin-based) Discorporate
Gain Naturally Psionic (1pp), PR Wis +2, Cha +4; if Int is
Gain PLAs by HD =HD+10 3+, increase by +2

Gain SLAs (Wis or Cha 8+


only, after adjustments for Gain DR 5/cold iron, LLV and Dex +2, Con -2,
template, by HD) immunity to enchantments Wis +2, Cha +4
Gain Mind Blast, Improved
Grab, Extract, PLAs (Int or Wis
8+ only, after template adj., by Gain DV60 (or as base, better),
HD) SR =HD+10, telepathy 100ft Int +4, Wis +4, Cha +4

Str +6, Dex +2, Con


Gain Rend, dmg size-based Gain DV60, FH5, and scent +6, Int -2, Cha -2

Gain DV60, FH5 (only in water), Str +6, Dex +2, Con
Gain Rend, dmg size-based and scent +6, Int -2, Cha -2

DR 10/silver, divine conversion, No Con; Str +2, Int -6,


Gain Huecuva Blight (disease) turn resistance +2 Wis +2, Cha +2

Gain SLAs and Vile Str -4, Dex +4, Int +4,
Transformation Gain DV60, Material Vulnerability Cha +6

Gain Strength Damage (1 point Gain DR 10/magic and slashing,


with hit of melee weapon) DV60, turn resistance +2 No Con

Gain Poison, PLAs (detect


poison, alt. form, aversion) SR = base CR +13 Dex +2, Int +2

Gain immunity to cold, Corner of


Gain Disease, Maddening the Eye, regeneration 5, Str +4, Dex +8, Con
Whispers, Ravenous Bite vulnerability to fire, Wind Walk +4, Wis +2, Cha +4
Int becomes 2, Dex
Creeper Loyalty, Deadened and Wis change to 10
Mind, plant traits, Seeded unless lower
Manifestation plus 1-3 of the
following: chill ray, coldfire
radiance, coldfire ruin,
corrupting gaze, corrupting
touch, draining touch, frightful Gain rejuvenation (respawn on
moan, frigid touch, horrific 'death' to haunting site),
appearance, malevolence, immunity to cold, SR 13+HD and
telekinesis +4 turn resistance No Con, Cha+4

Lose all; gain one of: cold Lose all, gain immunity to cold, No Con or Int; Wis
aura, engulf, frigid touch, ice DR by HD (from none to becomes 10, Cha
breath 15/magic), vulnerability to fire As construct becomes 1

Any physical attacks retained No Str for attacks vs.


deal nonlethal damage while material plane; Wis +4,
manifested; gain Manifestation Cha +4
Gain Change Shape, DR by HD
(from 5/magic or silver to
15/magic and silver), FH3; no
longer acquire taint - taint score No Con; Str +4, Dex
Gain Fear Aura = half ChaMod +1 +2, Cha +4
Gain FH3, Madness; no longer
acquire taint - taint score = half +2 bonus on Will Str +4, Con +4, Wis -6,
Gain Perpetual Rage ChaMod +1 saves Cha +6

Gain DR 5/good or magic


(HD<12) or 10/good or magic
(HD12+), DV60, FH4, immunity
to poison and mind-affecting,
Instant Knowledge, resist
Gain Familial Charm, SLAs by acid/cold/elec/fire 5, SR =
HD, Unholy Strike HD+10 (max35)

Str +2, Cha+2;


Gain one SLA, useable 1/day, incorporeal only gain
CL=HD Gain FH3 Cha+2

Manifestation plus 1 of: Gain rejuvenation (respawn on


Bloodcurdling Howl, Corrupting 'death' to haunting site) and +2
Touch, Loom, Slavering Doom turn resistance No Con, Cha+8
No Con; Str +2, Dex
Gain Diet Dependent (upon +4, Int +2, Wis +4, Cha
Gain Ghoul Fever, Paralysis flesh) and turn resistance +2 +2
Gain Blood Dependency, DR
Gain Blood Drain, Charm 5/silver or magic, FH1, resist
Gaze, Children of the Night cold/elec 5 Str +2, Dex +2, Cha +2

Gain Clutch of Orcus, Drink Gain resistance to cold 5, Spider


Blood Climb Str +2, Wis +2, Cha +2

No Con; Str +8, Int -4


Gain Despair and Mummy Rot Gain DR 5/-, vulnerability to fire (min1), Wis +4, Cha +4

No Con; Int becomes


Gain Create Spawn, Energy 1, Wis becomes 10,
Drain Gain FH3 Cha becomes 1
Gain Resist Control (+2 on saves
vs. control undead), turn
resistance +2, Unnatural
Resilience No Con
Lose all, except Ex abilities that
improve melee or ranged
attacks; gain bonus HP by size, No Con or Int; Dex -2;
DR 10/adamantine, and Wis becomes 10, Cha
Lose all immunity to cold As undead becomes 1
Gain Swarm Form; in swarm
form, gain Hive Mind and lose
abilities dependent on form, and
In swarm form, lose all and gain others based on specific Changes in swarm
gain Distraction swarm form, as appropriate

No Str or Con; Dex +4,


Gain Create Spawn, Strength Gain Inescapable Craving (for Int -4 (min 1), Wis +2,
Damage Strength), turn resistnace +2 As undead Cha+2
1-3 of the following: frightful Gain rejuvenation (respawn on
moan, illusion, suggestion, 'death' to haunting site) and +4
telekinesis turn resistance No Con, Cha+4

Gain Lore (as bardic knowledge)


DR 15/bludgeoning and magic,
Gain Fear Aura (suppressable immunity to cold, electricity,
as free action), Turn Undead polymorph, and mind-affecting No Con, Int +2, Wis +2,
(clr-lvl=HD) effects; Turning Immunity Cha +2
DR 15/bludgeoning and good,
immunity to cold, electricity,
Gain Fear Aura, Paralyzing polymorph, and mind-affecting No Con, Int +2, Wis +2,
Touch effects; Cha +2

Lose immunity to cold; gain


immunity to fire
Lose immunity to cold; gain
immunity to electricity

Dex +4

Gain Cooperation (+1


circumstance bonus to atk rolls
and AC for every other soldier
skeleton adjacent; +1 add'l
when flanking)

Gain Rend (twice claw dmg +


1.5xStr)
Gain Moonlight vulnerability (in
moonlight, slowed as the spell
(DC15 Will); in partial moonlight
+4 on save)
Lose Dominate; gain
Suggestion
Lose Energy Drain; Gain
Wisdom drain (1d6 Wis on hit,
1 Wis/rd within 10ft)

Lose Dominate; each claw Str +4, Int -4 (min1),


attack deals 1 negative level Cha -4
Instead of normal forms listed for
Alternate Form, can assume
form of swarm of rats or swarm
of bats

Gain Blood Drain (1 Con on


hit)

Gain Disease (filth fever)

Not restricted to single actions


only, but cannot attack more than
1/rd

Gain Scent Wis becomes 14

Gain FH5
Lose all Su and Sp abilities, Lose all; gain DR/adamantine by
and Ex that allow saves whose HD (from 1 to 10), Fast Repair No Con or Int; STr +8,
DCs are Con-based; gain (essential FH5), Immunity to Dex +4; Wis becomes
Insanity Aura Magic, Otherwordly Geometry As construct 11, Cha becomes 1

Gain blindsight 60ft, immunity to


poison, resist acid/elec 10, DR
5/magic or 10 magic (HD<12 or
HD12+), SR =HD+10, change
shape; if Int 3+, gain SLAs by Str +2, Dex +2, Con
Gain True Strike 1/day HD +6, Wis +4, Cha +2

Gain resistance to cold = HD+5


(max15), DV60, LLV, Shadow
Blend; plus one add'l ability for
every 4HD (min 1 add'l) from: +2
luck bonus on all saves, Cause
fear 1/day, evasion, FH2, mirror
image 1/day, plane shift 1/day (to
plane of shadow only)
Gain special attack based on
emotion (despair, hatred,
misery or wrath) tied to the Gain DR/magic = 1/2 char. Lvl, rd Str +4, Con +4, Int -6
soul up; gain Twisted Mind (min1)

Lose all; gain DR 5/magic and


slashing, essentia pool =1 + 1 No Con; Str +4 Dex +4;
per 6HD, Incarnum Defense, Good Ref, bad Wis becomes 10, Cha
Lose all Incarnum Speed Fort and Will becomes 1

Dex +2, Cha +2; Int


Gain essentia pool = 1 + 1 per becomes 3, Con
6HD, Soulbound Resistance becomes 10
Air: all but Str, +2;
Earth: Str +4, Dex -2,
Gain immunity to disease and Con+4; Fire: Dex +4,
Int 8+ or Wis 8+ gain SLAs by damage of same type (use cold +4 bonus on fort Int +2, Cha +2; Water:
HD and by elemental type for air) saves vs. poison all but Dex, +2
Gain elemental traits, DV60, DR
Gain Air Mastery by HD (from none to 10/magic) Dex +6

Gain elemental traits, DV60, DR


Gain Earth Mastery, Burrow by HD (from none to 10/magic) Str +2, Dex -2

Gain elemental traits, DV60, DR


by HD (from none to 10/magic),
immunity to fire, vulnerability to
Gain Heat and Burn cold

Gain Water Mastery and Gain elemental traits, DV60, DR


Drench by HD (from none to 10/magic)

Gain elemental traits, DV60, DR


by HD (from none to 10/magic),
immunity to cold, vulnerability to
Gain Chill fire, icewalking

Gain elemental traits, DV60, DR


by HD (from none to 10/magic),
Gain Spikes plantlike, woodsense

Gain DV60, resist cold, elec, fire,


and sonic 5 (10 if 12+HD), SR =
Gain Smite Chaos 1/day HDx2 (max25), Linked Minds Int is at least 3
Gain DV60, resistance to acid,
cold, elec, fire 5, immunity to
polymorph and petrif, FH and DR
by HD (from none to 5, and
Gain Smite Law 1/day 5/magic) Int is at least 3

Gain DV60, resistance to acid,


cold, elec, fire 5, immunity to
polymorph and petrif, FH and DR
by HD (from none to 5, and
Gain Smite Law 1/day 5/magic) Int is at least 3

Gain DV60, resist cold, elec, fire,


and sonic 5 (10 if 12+HD), SR =
Gain Smite Chaos 1/day HDx2 (max25), Linked Minds Int is at least 3

Gain Limited Spell Resistance


(Positive Energy) = 15+HD (max
35), Negative Adaptation,
Negative Energy Aura, DV60; if Con +2, Cha +2; Int is
Gain Negative Energy Ray undead, gain +4 turn resistance at least 3

Gain FH5, Limited Spell


Resistance (Negative Energy) =
15+HD (max 35), DV60, Positive No Str; Con +2, Cha
Gain Positive Energy Ray Adaptation, Positive Energy Aura +2; Int is at least 3

Gain DR 10/bludgeoning and


magic, FH2, immunity to
dehydration, heat, polymorph,
and mind-affecting, Unholy
Gain Aura of Despair, Toughness, Water Weakness, No Con; Str +2, Wis
Constitution Drain turn resistance +6 +4, Cha +2
Gain Blindsight 60ft, and blind
immunities; DR 5/magic;
Gain Breath Weapon (sand, weakness to bludgeoning
1d6 per 2HD) - existing breath damage (crit force Will save or No Con or Int; Str +4,
weapon changes to sand disintegrate) Dex -2
Gain SLAs, CL=HD (1/day -
enlarge person, invisibility,
reduce person, speak with Gain Planar Jaunt (1/day), resist Str +2, Dex +2, Int +2,
animals fire 5 Wis +2

Gain SLAs, CL=HD; add'l Gain LLV, Oasis Dependent, Str -2, Con -2, Int +2,
SLAs for Cha 19+ Daylight Weakness Wis -2, Cha +6
Gain sp. Atks by HD,
cumulative: 1-3HD, improved Gain DV and FH, range/amt
grab; 4-7HD, pounce; 8-11HD, varies by HD (from DV60/FH2 to Str +4, Dex -2, Con +2,
rake; 12+HD, rend DV120/FH5) Int -4 (min2), Wis +2

+4 on saves vs.
mind-affecting,
paralysis, poison,
Gain acid attack, dealing acid Gain Blindsight 60ft, Resilient, and sleep; no Con +6, Dex -4, Wis -4,
with nat atks, dmg size-based immunity to polymorph and stun good saves Cha -4; Int becomes 1

Ability scores <3


become 3; nonabilities
are rolled (4d6, drop
Lose all Lose all Good Fort saves lowest die)

Gain DV60, tremorsense 60ft,


Wide Vision Dex +4, Wis +2

Gain one (minimum CRs to Gain one (unless you took breath
qualify for each): Breath weapon): Blindsight 100ft,
Weapon (cold, fire, or sonic), DR/magic (by HD), telepathy
Charm, Petrifying Gaze, 100ft, Circle of Protection,
Poison Eleemntal subtype (cold or fire)

If base has breath weapons, Gain DV90, Superior Two-


each new head also has Weapon Fighting or Superior
breath weapon; does not apply Multiweapon Fighting (if it wields
to gaze attacks; weapons) Con +2 per head
Bodies are immune to attack;
must kill all heads, neck stumps
sprout 2 to replace unless sealed
by 5pts of acid or fire; death and
disintegrate effects still work
Each head gains: breath
weapon 3d6 fire Gain (Fire) subtype
Each head gains: breath
weapon 3d6 cold Gain (Cold) subtype
No Con; Str +3, Dex -2,
Int -4 (min1), Wis +4,
Gain Despair and Mummy Rot Gain DR 5/-, vulnerability to fire Cha +4
Gain DV60, scent (or as base,
better); hold breath Str +2, Con +2, Wis +2

Gain Unnatural Aura, Sunlight


Gain Create Spawn, Energy Powerlessness, turn resistance No Str or Con; Dex +3,
Drain +2 Int +4, Wis +4, Cha +4
Can use either host's or
guest's, but not in same round;
attack forms requiring use of Possesses special qualities of Each save uses Use Str, Dex, Con of
guest's whole body do not both host and guest; also, better of host or host, Int, Wis, Cha of
function unless detached Detach guest guest (min Int 3)

No Str or Con; Dex +4,


Gain Create Spawn, Strength Int -4 (min 1), Wis +2,
Damage Gain DV60, turn resistance +2 As undead Cha+2
Gain Create Spawn, Energy No Con; Str +2, Dex
Drain Gain DV60 +2, Wis +2, Cha +4

Dex +4, Wis +2

Gain DV60, turn resistance +2,


Gain Create Spawn, unnatural aura, sunlight No Str or Con; Dex +6,
Constitution drain powerlessness Int +4, Wis +4, Cha +4

Gain Psionics (poison, ML=lvl) Gain Change shape, immunity to


and poison bite poison, PR = 12 + 1 per 3 lvls Con +2
Gain immunity to poison, Mental Dex +2, Con +2, Int -4,
Gain Rage 1/day Resistance Cha -4
Lose any that rely on As monstrous Int becomes 11, Wis
nonhumanoid shape Gain DV60 humanoid +2, Cha +4

Gain Amphibious Dex -2

Gain DV60, Hide in Plain Sight,


resistance to cold 10, superior
low-light vision

Gain abilities selected from the


menus for items of legacy,
applied to the creature as
though it were the item and the
wielder; by HD See Special Attacks

Gain DR 10/magic, immunity to


Gain Abyssal Blast, Create cold, elec, and polymorph, see
Skeletal Warrior, Fear Aura, invisibility, SR = 20 + 1 per HD
Power Word, Symbol, SLAs, beyond 10, Summon Mount, No Con; Str +4, Wis
Undead Followers Turn Immunity +2, Cha +2

Gain Breath Weapon (4d4


acid), Death Throes (2d4 acid),
spellcasting as sor1 (or +1 to
CL) Gain DV30, LLV Str +2, Con +2, Cha +2
Gain Breath Weapon (4d8
electricity), Death Throes (2d8 Gain DV60, LLV, immunity to
electricity), spellcasting as sor1 paralysis, sleep, and energy type Str +6, Con +4, Wis +2,
(or +1 to CL) of breath weapon Cha +4
Gain Breath Weapon (4d6
acid), Death Throes (2d6 acid),
spellcasting as sor1 (or +1 to
CL) Gain DV30, LLV Str +2, Con +2, Cha +2
Gain Breath Weapon (4d10
fire), Death Throes (2d10 fire), Str +8, Dex +2, Con
spellcasting as sor1 (or +1 to +6, Int +2, Wis +2, Cha
CL) Gain DV30, LLV +4
Gain Breath Weapon (2d6
cold), Death Throes (1d6 cold),
spellcasting as sor1 (or +1 to
CL) Gain DV30, LLV Dex +2, Con +2
Gain DR 5/bludgeoning,
immunity to cold, elec, and
polymorph, SR 13+lvl No Con; Str +2

Lose all Su and Sp; gain


lose spellcasting and any Su or Obsession, SR 12+HD, turning
Sp abilities immunity No Str or Con; Dex +4

Gain Manifestation,
Telekinesis, Frightful Visage;
4+HD, Magic Drain; 6+HD,
Malleable Visage; 8+HD, Gain Rejuvenation, turn
Corrupting Gaze; 10+HD, resistance +2 (+4 w/in 30ft of
Possession vessel) No Con; Cha +4

Gain two abilities rolled on dragonspawn abomination table, plus


one ability from the provided lists (based on race of base
creature, or close approximation) Int -4, Wis -4
Gain Breath Weapon (2d8 fire Gain Amphibious; Gain DV60,
[steam]), Death Throes (1d8 LLV, immunity to paralysis, sleep,
fire), spellcasting as sor1 (or and energy type of breath Str +6, Con +4, Wis +2,
+1 to CL) weapon Cha +4

+2 racial bonus on
Gain DV60, FH5 all Str +8, Dex +4, Con +6
Gain Amphibious, Superior Low-
Light Vision, SLAs (nature-
oriented) Con +2, Cha -2

Gain sneak attack +1d6 Gain scent Str +4, Con +2, Cha -2

Gain DR 5/magic, DV60,


Gain Blood-Fury, Rage immunity to disease and poison Str +4, Con +4, Wis -2
Gain Death Throes, SLAs Gain Aura of Calm, DR 10/cold
(CL=HD, at will - bless, shield iron (replaces any other DR),
of faith, sleep; 3/day - heal), Trackless Step, Wild Empathy Str +2, Con +2, Int +4,
spells (drd lvl=HD) (+4 racial bonus) Wis +4, Cha +4

Lose all Su and Sp, retain Ex; Lose Su and Sp, retain Ex; gain Str +4, Con +2, Int -2,
gain Rage (racial HD=barb lvl) Instability, Madness Cha -4

Any existing DR changes to


/magic and alignment component
of domain choice, or
bludgeoning; if not, gain DR Str +4, Dex +4, Wis +4,
Gain Divine Attack (varies by 10/magic; gain Divine Grace Cha +4; if mindless, Int
domain choice) (varies by domain), FH5 becomes 10, else +2

Gain DR 5/lawful; if existing


DR, add lawful to requirement
for bypassing Str +4, Dex +2, Con +4
Gain Acid Reflex, Burning
Embrace, Death Throes, Gain DV60, LLV, immunity to
Poison Fumes acid and poison, Scented Str +2, Con +4
Gain Breath Weapon 6d8 cold
(green fire), Contaminate
Undead, Create Spawn, Heat Gain immunity to cold and fire Str +4, Cha +4

Gain Summon Elemental 1/day Gain Liquid Form


Lose immunity to disease, and
any alternate form, blend, or
shapeshift qualities; gain Bereft Ability scores become:
of Spirit (incapable of level adv.), Str 11, Dex 10, Con 10,
Lose Death Throes Sterile Int 5, Wis 5, Cha 5

Gain Divine Strike, SLAs Gain DR 10/magic, DV60, Divine Str +6, Dex +2, Con
(CL15, 1/day - atonement, Sanctity, Empathy, immunities, +4, Int +10, Wis +6,
geas, heal, hold monster) Selective Invisibility, SR 10+HD Cha +10

Lose all Su and Sp and


spellcasting except breath
weapon, and Ex abilities
requiring contact (e.g. Crush); Lose all Su and Sp and
half of breath weapon dmg is spellcasting; SR improves by +4
sacred/profane; gain SLAs, (or gain =HD, max30), Turn No Str or Con; Dex +4,
Wisdom drain (1d4) Immunity Cha +8
Gain FH2, immunity to death
effects, energy drain, and
negative energy damage,
Rejuvenation (only deity can
perma-kill) Con +2, Cha +2
Gain DR 5/magic and silver, No Con; Str +4, Dex
DV90, telepathic link, +4 turn +4, Int +2, Wis +4, Cha
Gain Dread Rot, Stench resistance, Unnatural Aura +2

Gain Antimagic Vulnerability, No Con; Int +2, Wis +4,


Discorporate, Domain(s) Cha +4

No Con; Int +2, Wis +2,


Cha +2; if item grants
enh. bonus to ability,
Gain Antimagic Vulnerability, apply (unless Con,
Change Form, Drain Magic, Item then add half of bonus
Gain Item Traits Traits as hp per HD)

Increase dmg from Flaming


Wings to 2d6 Gain SR =HD+10 (max 35) Str +2, Dex +2

Gain Mycotenebral Spore


Infection; prepared-spell caster Gain Confusion, DR 5/slashing,
lose spellcasting resist fire 10

Gain Awe-Inspiring Presence, Gain Giant Blood, Heightened Str +4, Dex +4, Con
Necromantic Talent, Stone and Senses, Inscrutable Intellect, +4, Int +8, Wis +4, Cha
Steel Saping, Soul Blast Titan Language +10

Gain Ill-Tempered, immunity to


Gain Acidic Attack acid, Improved Natural Healing Con +4

Gain Excellent Learner, plus one


of: Swift Breed (+10ft), Thick- One phys. ability score
Skinned Breed (nat. armr+2), +4, other two +2; Int is
Tracking Breed (+4 on Survival) 2
Gain SLA, CL=racial HD (at
will, either invisibility, invis. Str -4, Con -2, Int +4,
purge, or levitate) Gain Magical Knack Cha +4
Weapons treated as chaotic
and magic for DR purposes; Gain Conjure Living Spell, DR
gain Poison (all nat. atks), add'l 5/cold iron and magic (10 if
SLAs (Int or Wis 8+ only) by 12+HD), SR =HD+10, Madness,
HD Misty Aura Str +2, Con +4, Wis -4

Gain Control Light, FH2,


Invisibility 1/rd, Shadesight (see
in darkness), Shadow Image,
Shadow Stride, Shadow Travel, +4 luck bonus on
SR =11+lvl all saves Con +2, Cha +2
Lose any Su or Sp abilities; gain
SR 12+lvl, Regeneration,
Lose spellcasting and any Su immunity to cold and fire, turning No Con; usually, Int
or Sp abilities immunity drops to 8 (if higher)

Manifestation plus 1-3 of the


following: chill ray, corrupting
gaze, corrupting touch, Gain rejuvenation (respawn on
deathsong, draining touch, 'death' to haunting site) and +4
energy drain, frightful moan, hit turn resistance; gain one or
point drain, horrific more: SR =HD+11, resistance or
appearance, malevolence, immunity to acid, cold, elec, or
telekinesis, withering fire, Magical Radiance No Con, Cha+4

Gain Fear Aura, Paralyzing


Touch; or substitute one of:
Coldfire, Despair, Doom Gaze, DR 15/bludgeoning and magic,
Dream Haunting, Grasp of immunity to cold, electricity,
Death, Grasp of Enfeeblement, polymorph, and mind-affecting
Painwrack Gaze, Voice of effects; turn resistance +4, SR No Con, Int +2, Wis +2,
Maleficence =12+HD Cha +2
DR 15/bludgeoning and magic,
immunity to cold, electricity,
Gain Fear Aura, Paralyzing polymorph, and mind-affecting
Touch, Turn Undead, Animate effects; turning immunity, No Con, Int +2, Wis +2,
Dead Projection, Water Walk Cha +2
Gain DR 5/magic, DV60, turning
immunity, FH3, immunity to acid,
gas, cold, electricity, polymorph,
Gain Vengeful Strike, and mind-affecting, Find the No Con; Str +4, Cha
Paralyzing Glare Guilty +2
Gain Change shape, DV60,
Gain Psionics (poison, ML=lvl) poison immunity, PR = 12 + 1 per
and poison bite 3 lvls Con +2
Gain DV60, poison immunity, Dex +2, Con +2, Int -4,
Gain Rage 1/day Mental Resistance Cha -4

Gain DV60, turn resistance +2 No Con


Gain Corporeal Manipulation,
DV60, Item Link, Madness, turn
Gain Paralysis resistance +2, Unnatural Aura No Str or Con
Gain Manifestation,
Gain Destructive Touch, Far Rejuvenation, SR 13+lvl, turn
Aura, Keening resistance +4, DV60 No Con, Cha+4

Lose Ex qualities, gain Create


Lose Ex abilities, gain Magic Spawn, Immunity to cold, elec,
Absorption; cannot cast spells polymorph, mind-affecting, turn No Str or Con; Int +2,
that utilize positive energy resist +4, DV60 Wis +2, Cha +2
Gain DR 5/magic, DV60, turn
resistance +2 No Con

Unable to cast spells, use Su


or Sp abilities, or understand
language or communicate Gain Life Leech Int and Cha become 1

Gain resistance to cold = HD+5


(max20), DV60, LLV, Shadow
Blend; plus one add'l ability for
every 4HD (min 1 add'l) from: +2
luck bonus on all saves, Cause
fear 1/day, DR 5/magic, evasion,
FH2, mirror image 1/day, plane
shift 1/day (to or from plane of
shadow only)
Gain FH1, immunity to cold and
fire, Madness (Wis 1 or 2 only), No Con; Str +2, Int -4
SR 12+lvl, turning immunity, (min3), Wis -6 (min1),
Unkillable Cha -2 (min1)
No Con; Str +4, Int -6
(min3), Cha -4 (min3)
Gain SLAs (entangle, pass w/o Gain DR 10/magic and slashing,
trace, speak w/plants, wall of FH3, Grapple Bonus, resist cold Str +6, Dex +2, Con
thorns) and elec 10, tremorsense 60ft +4, Cha +4
Gain DR 5/bludgeoning,
immunity to cold, SR = base CR
+11, or as base (better),
Gain Poison telepathy 250ft No Con
Gain Blight Touch, Create Str +4, Con +2, Wis -2,
Spawn Gain Undead Transformation Cha -2

Gain War Cry Str +2, Con +4, Int -2

Gain DR 5/slashing, turn No Con; Str +4, Dex


resistance +4, immunity to +2, Int -4 (min1), Cha
electricity and magic missile +2
Gain cold fast healing 3,
Gain Cone of Cold 3/day immunity to cold, vulnerability to +2 on saves vs. Con +4, Int becomes at
(CL=HD) fire, Native Elemental Red Wizard spells least 10
Gain SLAs by level (shadow-
themed), unusable in bright
light Gain Light Blindness, DV60 Dex +2, Con -2
Gain Bound to the Land, Native
Animal Empathy, Telthor
Telepathy No Str; Int min 3
Gain Boulder Defense, DR
10/magic, resist cold 5, Native +2 on saves vs. Con +4, Int becomes at
Gain Engulf Elemental, SR 5+HD Red Wizard spells least 10

Gain Poison (bite delivered, Str Dex +4, Int -4 (treat 0


dmg by size) Gain immunity to mind-affecting as mindless)

Gain LLV

Gain Extract, Improved Grab,


Mind Blast, Psionics (Int or Wis
8+ only; by lvl) Gain DV60, PR 10+HD Int +4, Wis +4, Cha +4

Str +2, Con +4, Int -2


Gain Earth Strike Gain DV60, DR 8/adamantine (min1), Wis -2, Cha -2

Str +8, Dex -2, Con +8,


Gain Trample Gain DV60, scent Int -10 (min2), Cha -3
Gain DV60, FH 1 / 2rds, Blood
Gain Blood Rage and Craving, scent, vulnerability to +4 racial to Fort
Improved Grab sunlight and water and Will

Gain DV60, FH1, Blood Craving,


immunity to paralysis, poison,
and mind-affecting, Narsharjani
Gain Blood Rage, Create affliciton, scent, vulnerability to +4 racial to Fort
Spawn, Improved Grab sunlight and water and Will Str +2, Con +2

FH1 becomes FH2, gain Spider


Climb (at will, self only) Str +2, Con +2

FH2 becomes FH3, gain


resistance to cold and elec 20 Str +2, Con +2
Gain immunity to paralysis,
Gain Improved Grab sleep, and mind-affecting Int -6 (min3)
Replace any DV/cold iron with
DV/wood; gain DV60,
Gain Feed vulnerability to sunlight

Gain Create Spawn, Paralysis Gain DV60, turn resistance +2 No Con; Str +2, Dex +4
Gain DR 10/magic, SR 20+HD,
Gain Fear Aura turn resistance +8 No Con; Cha -4

Gain Re-formation, turn


resistance +25 (or more), DR
10/magic, take 1/2 damage from
Gain Manifestation, pure silver weapons, Specific
Malevolence, Fearsome Limitations (tied to
Apearance place/person/event) No Con

Gain Strength damage (1d4) Gain Incorporeal Manifestation No Con; Cha +2


Gain DV60, Daylight
Powerlessness, Shadow Blend,
Gain Con drain, Create turn resistance +4, Unnatural No Str or Con; Dex +4,
Spawan Aura Cha +4, Int +2, Wis +2

Gain Create Spawn, Paralysis Gain DV60, turn resistance +4 No Con; Str +4, Dex +4
Gain Create Spawn, Energy Gain Alternate Form, turn No Con; Str +2, Dex
Drain resistance +2 +2; Wis +4, Cha +4
Gain DR 5/magic, turn resistance
Gain Energy Drain, Fear Aura, +4, resist cold and elec 20 and No Con; Str +4, Dex
Frightful Presence fire 10 +2, Wis +2, Cha +4

Gain DV60, DR by HD (from


none to 10/cold iron and good)
and resistance to electricity by
HD (from 5 to immunity),
Enhance Power, FH=1/2
character level in the abyss, Str +4, Dex -2, Con +4,
resistance to poison Wis -2, Cha -2

Gain Cooperative Magic, Corrupt


Gain Wind of Death Healing, Singing Bones No Con

Gain LLV, Disembodied Soul, No


Discernible Anatomy,
Ectoplasmic Body, Sense No Str when
Physical Body, Ghost Weakness incorporeal
Gain Alternate Form, DR
10/silver and magic, FH5,
Gain Blood Drain, Children of Gaseous Form, resist cold 10 No Con, Str +6, Dex
the Night, Dominate, Create and elec 10, spider climb, +4 turn +4, Int +2, Wis +2, Cha
Spawn, Energy Drain resistance +4

Gain Withering Touch Gain FH2, turn resistance +2 No Con


Gain Empathic Link, Turning
Ghoul Rage Sensitivity Str +2, Con +2
Gain Alternate form, immunity to
Gain poison bite poison, SR 12 Con +2
Gain immunity to poison, Mental Dex +2, Con +2, Int -4,
Gain Rage 1/day Resistance Cha -4

Gain SLAs (3/day - detect evil; Gain immunity to charm and hold Dex +2, Con +2, Wis
1/day - cure light wounds, effects, and poison; Protectin +2, Cha +2; Int
diemnsion door) from Evil becomes 3d6

Manifestation plus 1-3 of the


following: corrupting gaze,
corrupting touch, draining Gain rejuvenation (respawn on
touch, frightful moan, horrific 'death' to haunting site), +4 turn
appearance, malevolence, resistance, SR 12+HD,
telekinesis, disease, energy vulnerability to jade and crystal,
drain, laughter of madness, resistance or immunity to one
vampiric touch, withering ore more of: acid, cold, elec, fire No Con, Cha+4

Gain DR 5/magic, Turn No Con; Str +4, Dex


Gain Domination, Improved resistance +4, resist cold and +2, Int +2, Wis +2, Cha
Grab, Constrict, Blood Drain, elec 20, Alternate Form, Fear +4; Taint equals
Create Spawn Aura, FH5 1/2Cha+1
Gain resist
acid/cold/elec/fire/sonic 5, DV60,
Gain Wis damage by HD DR by HD

Gain special qualities based on


base HD (2-11 advantages and
same number of disadvantages)
Gain DR 20/epic, DV120, Energy
Resistance 50 (one of choice),
Immune to Mind-Affecting, SR
Gain Trample 4d12, plus one 10+CR; also one add'l plus one
add'l for each 3HD beyond 40, for every 3HD beyond 40, from:
from: Augmented Criticals, Absorb energy, additional energy
Battle Frenzy, Breath Weapon, resistance, additional movement
Energized Attack, Ranged type, death throes, FH20,
Attack, Ray Attack, immunity to one element or to Adjusted for size; also
Shockwave, SLA, Swallow disease or poison, no breath, +4 to Str and Con, Int
Whole, Windstorm reflect spells, see invisibility becomes 2, +20 to Cha

Gain DR 5/magic, vulnerabilty to


Gain Improved Grab, Knock electricity, glowing eyes,
Back shadowy form Str +4, Dex +2, Con -
Gain Bursting blow, Ghost Gain True Sight, Bonded Area,
Touch, Guardian Ray, Stasis Erase Vulnerability, Teleport
Blow Without Error

Gain Possess Animal, Spells Gain Animal Language, Ethereal Str +6, Dex +6, Con
(drd7) Form +6, Int,Wis,Cha=20
Gain Aura of Glory, DR/cold iron
by HD (from 5 to 10), iron
Gain SLAs by HD (Int or Wis vulnerability, Sanctuary, SR
8+ only) and Vernal Touch 10+HD

Gain DR/cold iron based on HD,


from 5 to 15, Iron Vulnerability,
and modified vision (see table;
Gain 1 of: Vernal Touch, 70% of LLV, other options
Summer Caress, Autumn include DV50, tremorsense, Str -2, Dex +2, Con -2,
Harvest, or Winter Chill blindsight, normal) Cha +2
Gain DR 10/cold iron, immunity
to electricity, Flashbacks, No Con; Str +2, Dex
resistance to acid and fire 10, +4, Int -4, Wis +2, Cha
Gain Death Gaze vulnerability to sunlight +2

No Con; Str +2, Dex


Gain Create Spawn, Paralysis +4, Int +2, Wis +4, Cha
(1d4+1 rds), Stench Gain +2 turn resistance +6

No Con; Str +2, Dex


Gain Create Spawn, Paralysis +4, Int +2, Wis +4, Cha
(1d4+1 rds) Gain +2 turn resistance +6

Gain Create Spawn, Fear


Aura, Implant Worm, Worm No Con; Str +8, Int +2,
Expulsion Gain FH5, turn resistance +4 Wis +2, Cha +6
Gain Animate Dead, Animate Gain Bonded Trap, Invisibility,
Trap, Chill Aura, Energy Drain turn resistance +4 No Con; Int becomes 3

Gain Call of Undeath, DV60,


detect incorporeal undead,
detection (as undead),
fortification, ghost form,
immunitiy to ability damage,
ability drain, energy drain, and
the special attacks of ghosts, +2 on savs vs.
necrotic life, slow aging, turn disease, fear,
kind, unnatural aura, vulnerability necromancy,
Gain Telekinesis, Unnerving to holy water, vulnerabilty to paralysis, and Str -2, Dex +2, Con -2,
Gaze turning poison Cha +2 (all min 1)

Call of Undeath, DV60, dead


nerves, detect mindless undead,
detection, fortification (as
undead), immunity to confusion, +2 on savs vs.
energy drain, and fear, necrotic disease, fear,
life, slow aging, turn kind, necromancy,
vulnerability to holy water, paralysis, and Str +4, Dex -2, Int -2,
vulnerability to turning poison Cha -4 (all min 1)

Gain Call of Undeath, DV60,


detection, fortification (as
undead), gruesome hunger,
immunity to disease, energy
drain, and ingested poisons,
odor-based attacks, and
paralysis inflicted by ghouls, +2 on savs vs.
lacedons, ghasts, and ghuls, disease, fear,
necrotic life, slow aging, turn necromancy,
kind, vulnerability to holy water, paralysis, and +4 Str +2, Dex +4, Wis +4,
Gain Paralysis vulnerability to turning vs. poison Cha +2

Gain blood hunger, call of


undeath, DR 5/silver, DV60,
detection, fortification (as
undead), immunity to energy
drain and the domination of
vampires, light sensitivity,
necrotic life, resistance to cold 5
and electricity 5, sense +2 on savs vs.
vampires, slow aging, spider disease, fear,
climb, turn kind, vulnerability to necromancy,
Gain Blood Drain, Charm holy water, vulnerability to paralysis, and
Person turning poison Str +2, Dex +2, Cha +2

Gain Absence (nondetection),


immunity to mind-affecting
effects, Inviolate Name, Magic
Lose all spellcasting and SLAs Disconnection, Vanished History
Gain Unnatural Power, Wild Str +4, Wis -4 (min
Power Gain Eat or Die 1)

Gain Analytical Mind, Fascinated +4 vs. mind-


by Riddles, Maze Vulnerability affecting Int +6, Wis -4 (min 1)
Gain Wizard Casting, Spell
Hoard, Spell Hoard Burning,
Gain Cast from Spell Hoard Spellcatching Int +2, Wis -4 (min 1)
Gain Burned Magic, Restless
Energy, Spontaneous Illusions Dex +6, Con -4 (min 1)
Int becomes 2d6+6; Str
Gain Command Serpents, +2, Dex +2, Con +2,
Mesmerizing Sway, Virulent Gain Blindsense (distance by Wis +2d4+4, Cha
Poison size), Speak with Serpents +2d4+4

Gain Alternate Forms, immunity Wis +2, Cha +4; if Int is


Gain Empathy to charm and sleep effects 3+, increase by +2

Gain DV60, minotaur cunning,


scent Str +4, Con +2, Int -2

Dex +2, Int +2, Wis +2,


Gain Awesome Beauty Gain Fey Bloodline, LLV Cha +4

Str +4, Int -2, Cha -2


Gain DV60, giant blood (all min 1)

Gain SLAs (at will, empathy; Dex +2, Con +2, Cha
3/day - disguise self, CL=HD) Gain DR 5/magic or piercing +2

Gain Fey Bloodline, LLV

Gain LLV, scent; gain stability if Str +4, Con +2, Int -2
Gain Blood of Ka triceratops sacrificed (min 1)
Gain turn resistance +4, DR
10/bludgeoning and magic,
Gain Fear Aura, Energy Drain, immunity to electricity,
Rebuke Undead, Spawn polymorph, and mind-affecting No Con; Int +4, Cha +4

Gain Cannibalistic Healing No Con; Str +2

Gain Feed, Improved Grab,


Need to Feed Str +4, Dex +2
Gain Blinding Breath, Chaos Gain Immunity to disease, fear,
Aura, access to Chaos, Luck, and polymorph, telepathy 100ft,
and Trickery domains and lose true seeing, and resistance to
access to lawful spells acid, fire, and sonic 10

Gain Corrupting Aura, Gain immunity to disease, fear,


Infections Breath, access to and polymorph, telepathy 100ft,
Death, Evil, and War domains, true seeing, and resistance to
lose access to good spells acid, cold, and fire 10

Gain Aura of Wholesomeness,


Holy Breath, access to Good, Gain immunity to disease, fear,
Healing, and Protection and polymorph, telepathy 100ft,
domains, lose access to evil true seeing, and resistance to
spells cold, electricity, and sonic 10
Gain Antimagic Breath, Aura of
Imposing Order, access to Gain immunity to disease, fear,
Knowledge, Law, and Strength and polymorph, telepathy 100ft,
domains, lose access to true seeing, and resistance to
chaotic spells cold, electricity, and fire 10

Gain Rainbow Aura, SLAs (Int


or Wis 8+ only, by HD; color
spray, blur, mirror image,
searing light, rainbow pattern, Gain DR 5/magic or 10/magic
prismatic spray, repulsion, (by HD), immunity to blindness,
scintillating pattern, prismatic dazing, dazzling, and stunning,
sphere FH2 in light Dex +4, Cha +6

Gain resistance to acid and fire


Gain Demon Fever, Sure 5, electricity and sonic 10, Str +4, Dex +4, Int -2,
Striking, Yowling immunity to cold, scent, and LLV Wis +2, Cha +2
Gain Create Spawn, Fear
Aura, Foul Embrace, Kyuss'
Gift, Infested skin, Noxious Gain DR 5/silver or 10/silver (by No Con; Str +4, Int +2,
Breath, Wormburst HD), FH5, and turn resistance +3 Wis +2, Cha +2

Gain DR 10/magic, turn


resistance +4, resistance to
Gain Command Undead, Fear acid/cold/elec 20, FH5, Horrifying
Touch, Greater Command, Appearance, Disease No Con; Str +4, Cha
Paralyzing Gaze, Suggestion Vulnerability +2
Gain Combust, SLAs
(darkness, disintegrate, hold Gain Craft Nagpa Staff, Locate
person, silent image) Creature, SR 6+CL, Wanderlust

Gain Born of the Cauldron, DR No Con; Dex +4, Cha


Gain Unnerving Presence 5/-, Mindless, SR 11 + 1/2HD +4
Gain Absorb, Improved Grab, Gain Amalgam, DR 5/-, Hidden, No Dex or Con; Str +4,
Many Arms, Sickening Wounds Immovable Cha +4

Gain DV60, DR by HD (from


Gain Chill none to 10/magic) Dex +4

Gain DV60, DR by HD (from


Gain Heat none to 10/magic) Str +2, Dex -2

Gain DV60, DR by HD (from


Gain Acid none to 10/magic)

Gain DV60, DR by HD (from


Gain Smoke Claws none to 10/magic) Dex +6

Gain Blood Drain, Children of Gain Alternate Form, DR


the Night, Create Spawn 10/silver and magic, FH5 (FH10
(controlled by geas), Energy when wielding Sword of Kas),
Drain (gain temp hp when Gaseous Form, resist cold 10 No Con, Str +8, Dex
using energy draining weapons and elec 30, spider climb, +4 turn +4, Int +2, Wis +2, Cha
as well), Suggestion resistance +4
Gain DR 10/magic, FH3,
resistance to acid 10, cold 10,
Gain Blood Drain, Children of and fire 10, scent, turn
the Wild, Energy Drain, Zombie resistance +2, unbound, No Con; Str +6, Dex
Spawn wildshape +4, Cha +4

Gain darkness, DR 10/magic and


silver, FH2, light weakness,
Gain Blood Drain, Create shadow form, shadow jump, No Con; Str +4, Dex
Spawn, Strength damage, resistance to cold 10 and elec +6, Int +2, Wis +2, Cha
Dominate, Summon Shadows 10, turn resistance +4 +4
Gain DR 10/magic and silver,
Gain Blood Drain, Create FH5, gaseous form, resistance to
Spawn, Wisdom damage, cold 10 and fire 10, turn
Eyebite, SLAs (by HD, resistance +4, vampiric No Con; Dex +6, Int
illusions) repression +2, Wis +2, Cha +8
Gain Magic Blood
Gain fang interference (20%
spell failure chance for verbal
Gain poison components) Con +2

Gain Powerful Build Str +4, Dex -4, Con +4

Gain DV60, FH=HD (max10),


immunity to disease and poison, Str +4, Dex -2, Con +8,
Gain Contamination resist acid 10 Int -2, Wis -4, Cha -2

DV60, immune to poison, resist


acid 10, cold 10, fire 10, DR
5/magic (HD<11) or 10/magic
(HD12+), nat. weapons treated Str +2, Dex +4, Con
SLAs based on HD as magic, SR HD+10 (max 35) +4, Int +2, Cha +6

Lose all special qualities except


Ex qualities that improve melee
or ranged attacks; gain Single
Actions Only, DR 5/slashing, Base saves No Int, Str +2, Dex -2,
vulnerability to fire, spore change for new Wisdom changes to
Lose all special attacks discorporation type 10, Cha to 1

Gain rejuvenation (respawn on


Manifestation, corrupting touch 'death' to haunting site) and +4
(1d4 plus disease) turn resistance No Con, Cha+4
Manifestation, corrupting Gain rejuvenation (respawn on
touch, malevolence (living or 'death' to haunting site) and +4
corpse) turn resistance No Con, Cha+4
Gain Avaricious Bite; Breath Gain Hoard Possession, Hoard
weapon damage becomes half Sense, Rejuvenation, turn
bludgeoning (coins) resistance +4 No Con; Cha +4
Gain SLAs (1/day - dancing
lights, darkness, detect
chaos/evil/good/law/magic, may increase from Str +4, Dex +2, Con
faerie fire, levitate), Poison Gain SR 11+HD racial HD incr. +8, Wis +2, Cha +2

Gain Alternate Form (any animal,


as wildshape by drd12) at will as
move action), Children of night
(permanent, can sense through
them), Control Weather; DR
Dominate can be used by gaze 15/silver and magic, FH8,
or by voice; energy drain deals telekinesis at will, telepathy
3 negative levels; blood drain 100ft, turn resistance increases
deals 1d4+2 Con drain; Create by +4; reduced vampire Apply ChaMod to Str +6, Dex +4, Int +2,
spawn only creates vampires weaknesses saves Wis +2, Cha +4

Gain DR 10/magic, Preserved


Hide (ChaMod to natural armor),
Gain Energy Drain, Fear Aura Restless Prey Symbiosis No Con; Int +6, Cha +6

Gain LLV, Shadow Blend,


Shadow Curse, Shadow Walk
Gain Hungry Moan,
Maddening Howl Gain Livesense No Con; Str +4, Dex +4

Gain Alternate form, DR 5/silver Add base save of


Curse of Entomanothropy (if (in vermin or hybrid form), DV60, vermin to base Wis +2, Int -2; improve
natural entomanothrope); entomanothropic command, creature's base base scores when in
possibly Poison immunity to mind-affecting saves alternate forms

Lose special attacks that


require manufacturing
substance from base Lose vermin traits, gain ooze
creature's body; gain Acid traits, gain Blindsight 40ft, No Int; Dex -4, Con +4;
Spray, Infest Vermin immunity to sonic Wis and Cha become 1
Single move action only; gain
No attacks Rejuvenation No Str or Con

Str +7, Dex -2, Int +2,


Gain improved rage, trip Gain neck spikes and scent Cha +8
Retain all except SLAs and Lose immunity to energy and
breath weapons; Gain breath DR; gain incorporeal traits,
weapon (choose one of 7 piercing gaze, restorative
options each use), at will dispersion, SR=base CR, x-ray
dimension door vision No Str or Con
Gain Aura of Magic, Infused with
Magic, Minor Polymorph, Infused
Shielding
Gain one or more of: Fetid
Breath, Scabrous Touch,
Septic Claw Gain Rotten Corpse

Gain Disguise Self, DR 10/silver


Environment Feats CR Algn. LA Book

Any good- Always good


aligned plane <3HD, +0 (any) +2 MM1

4-7HD, +1
8+HD, +2

Any evil- Always evil


aligned plane <3HD, +0 (any) +2 MM1
4-7HD, +1
8+HD, +2

Any +2 Any +5 MM1

Always good
<5HD, +1 (any) +4 MM1
6-10HD, +2
11+HD, +3

Same as
base or Same as
dragon var. +2 (min 3) dragon var. +3 MM1

Always evil
<4HD, +1 (any) +4 MM1
5-10HD, +2
11+HD, +3

Always evil
+2 (any) +4 MM1

+2
Same as By HD of base (aff.),
base or animal, as +3
animal Gain animal's feats follows: Any (nat.) MM1
1-2HD, +2
3-5HD, +3
6-10HD, +4
11-20HD, +5
21+HD, +6

Changes
depending on
Loses all; gains HD of base
Improved Initiative creature: Always NE - MM1
1/2HD - CR 1/6
1HD - CR 1/3
2-3HD - CR 1
4-5HD - CR 2
6-7HD - CR 3
8-9HD - CR 4
10-11HD - CR 5
12-14HD - CR 6
15-17HD - CR 7
18-20HD - CR 8
Gain Alterness,
Combat Reflexes,
Dodge, Improved
Initiative, and Always evil
Lightning Reflexes +2 (any) +8 MM1

Changes
depending on
Loses all; gains HD of base
Toughness creature: always NE - MM1
1/2HD - CR 1/8
1HD - CR 1/4
2-3HD - CR 1/2
4-5HD - CR 1
6-7HD - CR 2
8-11HD - CR 3
12-14HD - CR 4
15-17HD - CR 5
18-20HD - CR 6

Same as Same as
raggamoffyn +2 raggamoffyn - MM2

9, or base +1,
Any land or whichever is Same as
underground Gain Multiattack higher dragon var. - MM2
+3 +5 MM2

Same or NE
(after failed
+3 save) - MM2

Gain Improved
Initiative and
Multiattack +2 7 MM2

MM2,
+1 C.Ar

Whichever is Same as
more base
restrictive +1 humanoid 3 MM2

13 (base CR 1 or
lower), 13+CR
(base CR 2+) - MM2

+1 - MM2

Spell lvl + 1/2 always NN,


CL, rounded or by align.
down. +1/2 spell descriptor of
Any land None lvl for add'l spells - MM3

Usually evil
HD>=3, +0 (any) 3 MM3

HD4-10, +1
HD11+, +2

CR +1 or by size
(Med 3, Lrg 7,
Huge 12)
(higher) always NN - MM3
Gain Alertness,
Combat Reflexes,
Great Fortitude +1 usually LE 3 MM3

Any
aboveground
natural +2 3 MM3

Underground +1 always CE 1 MM4

lose all, gain Great By HD of base


Fortitude and creature, as
Toughness follows: always NE - MM4

1-2HD - CR 4
3-4HD - CR 5
5-7HD - CR 6
8-9HD - CR 7
10-11HD - CR 8
12-14HD - CR 9
15-17HD - CR10
18-20HD - CR11

+0, or +1 for
every extra
xorvintaal MM5

+1 2

+1 1 MM5

+2 - MM5
If base is CR4 or
lower, +1. If CR
5+, +2 - MM5

+3 BoED

+2 Any good +5 BoED

+2 Any good +2 BoED

Same, or
changes to
good outer
plane Lose all vile feats +1 Any good +2 BoED

Gain Weapon
Finesse (one
weapon) +1 Any evil +3 BoVD

+1 Any evil +3 BoVD

Any land and


underground By HD Any evil +4 BoVD
<=3HD, +1
4-7HD, +2
8+HD, +3

Same as
+2 base +6 City
Lose all except
feats that improve
Any attacks +1 Always NN - C.Ar

By HD - C.Ar
<=3, +0
4-11HD, +1
12+HD, +2

+2 +4 C.Ps

Lose all skills and Same as


feats becomes 1 plane - Deities

Any land and


underground +2 +4 Deities

Asgard +0 - Deities

+3 +4 Draco

Draco,
+1 +1 RotD

+2 Any evil +5 Draco


Lose all, gain
Any Improved Initiative CR x 1/2 (min1) Always NE - Draco

Gain Alertness,
Combat Reflexes,
Dodge, Improved
Initiative, Lightning
Reflexes +2 Always CE +5 Draco

Lose all; gain


Toughness as CR x 1/2, +1
Any bonus feat (min2) Always NE - Draco

By HD always CE - 285
<=3HD, +1
4-7HD, +2
8+HD, +3

Large or smaller,
+1; Huge or
Gain Toughness larger, +2 always CE - DotU

8, or +2 if base
CR is 7+ DMG2

+1 - Dunge

+1 - Dunge

Gain Improved
Natural Attack for
each natural
weapon, and
Endurance +0 - Dunge

Gain Blind-Fight; if
already possessed,
any other +1 - Dunge

Gain feats for HD +2 - Dunge


As group
consisting of
base creature
and # of
released swarms
upon hivedeath - Dunge

Gain Power Attack


and Improved Based on original
Critical (claw) HD, as follows: Always CE - ElderE
1-3HD, CR 4
4-6HD, CR 5
7-9HD, CR 7
10-12HD, CR 9
13-15HD, CR 11
16-18HD, CR 13
19-21HD, CR 15
22+HD, CR 17

+2 - ElderE

Gain Blinding
Speed, Tenacious
Magic, Automatic
Quicken Spell +6 Any evil ELH

Gain two bonus


feats and one
bonus epic feat +15 ELH

By HD - ELH

<=6HD, +16
7-15HD, +13
16+HD, +10

+3 - ELH
By HD +2 EPH

<=5HD, +1
6-10HD, +2
11+HD, +3

usually
+1 chaotic (any) +2 FF

Same plus usually evil


underground +3 (any) +5 FF

+2 +4 FF

+2 +4 FF

always evil
Gain Toughness +2 (any) - FF

- become NE 4 FF

Any land and Gain Alertness and


underground Iron Will +2 usually LE +3 FF

Warm forest
and
underground +2 always CE +4 FF

Cold forests Gain Track +2 always CE +5 FF

Lose all - always NN - FF


Any +3 Any +6 Frost

Lose all except


feats that improve
attacks CR = 1 + 1/2HD always NN - Frost

As base, plus
Ethereal
Plane +1 always NN - Frost

always evil
+1 (any) - HoH

always evil
+1 (any) - HoH

always evil
by HD (any) +5 HoH
<=4HD, +1
5-10HD, +2
11+HD, +3

+1 +1 LM

Any +2 Any +5 LM

Gain Multiattack +1 always CE +2 LM


Gain Improved
Initiative +1 +2 LM

Gain Alertness,
Improved Initiative,
and Lightning always evil
Reflexes +1 (any) +4 LM

+3 always LE +4 LM

Gain Great
Fortitude +1 always NE - LM

+0 +0 LM

Lose all; gain


Combat Reflexes
as bonus feat +3 always NE - LM

In swarm form,
cannot benefit from +1 (if applied any
certain feats # of times more
possessed than once, +2) - LM

Lrg or smaller,
+2; Huge or
larger, +3 always CE - LM

Any +2 Any +5 LM

+0 +0 LM

Always evil
+3 (any) +5 LM

Always evil
+2 (any) +4 LM

+1/2 (rd up after


applying all
templates) - LM
+1/2 (rd up after
applying all
templates) - LM

+1/2 (rd up after


applying all
templates) - LM

+1/2 (rd up after


applying all
templates) - LM

If wields a weapon,
gain Weapon Focus
(x) as bonus feat;
also gain Combat
Reflexes +1 - LM

Gain Improved
Critical (claw) +1 - LM

+0 +0 LM

+0 +0 LM

+0 +0 LM

+0 +0 LM

+0 +0 LM

Gain Improved
Critical (bite) +1 - LM

+1/2 (rd up after


applying all
templates) - LM

+1/2 (rd up after


applying all
templates) - LM

+1/2 (rd up after


applying all
Gain Track templates) - LM

Gain Improved
Toughness +1 - LM
Lose all, except
those that improve
natural attacks +3 always NN - LoM

By HD always CE +4 LoM
<=4HD, +1
5-10HD, +2
11+HD, +3

Plane of
Shadow +1 usually NE +2 LoM

always evil
+1 (any) - MoI

By HD; for each


Lose all from class size cat above
levels, and any Lrg, add'l +1; for
racial bonus feats; each add'l 4HD
gain Toughness beyond listed, +1 always NE - MoI

1/2HD - CR 1/4
1HD - CR 1/2
2HD - CR 1
3HD - CR 2
4HD - CR 3
5-7HD - CR 4
8-10HD - CR 5
11-14HD - CR 6
15-18HD - CR 7
19-22HD - CR 8

usually
Gain feats for HD +1 chaotic (any) +1 MoI

+2 +3 MotP
Gain Flyby Attack By HD usually NN +4 MotP
<3HD, +0
3-7HD, +1
8+HD, +2

By HD usually NN +5 MotP
<3HD, +0
3-7HD, +1
8+HD, +2

By HD usually NN +4 MotP

<3HD, +0
3-7HD, +1
8+HD, +2

By HD usually NN +4 MotP
<3HD, +0
3-7HD, +1
8+HD, +2

By HD usually NN +5 MotP

<3HD, +0
3-7HD, +1
8+HD, +2

By HD usually NN +5 MotP

<3HD, +0
3-7HD, +1
8+HD, +2

always
By HD lawful (any) +4 MotP
<3HD, +0
3-7HD, +1
8+HD, +2
always
By HD chaotic (any) +5 MotP
<3HD, +0
3-7HD, +1
8+HD, +2

always
By HD chaotic (any) +5 Planar
<=3HD, +0
4-7HD, +1
8+HD, +2

always
By HD lawful (any) +4
<=3HD, +0
4-7HD, +1
8+HD, +2

Negative
Energy Plane By HD +2 Planar

<=3HD, +1
4-7HD, +2
8+ HD, +3

Positive
Energy Plane By HD +5 Planar
<=3HD, +1
4-7HD, +2
8+ HD, +3

Any desert +3 +5 Sand


Any desert +2 +2 Sand

Gain Improved
Initiative +1 +3 Sand

+3, or
+4
(Cha
+2 19+) Sand

Any land and


underground By HD +1 SvgSp
<=3HD, +1
4-7HD, +2
8-11HD, +3
12+HD, +4

Any land and


underground +2 always NN - SvgSp

-2
No skills or feats at (min
first; gain normally Half base usually NN 0) SvgSp

Never
aquatic +1 +2 SvgSp

+1 +2 SvgSp

Gain Combat By # of add'l


Reflexes and heads; for each
Improved Initiative, head-based Same
plus feats for bonus special atk, add as CR
HD from heads extra +1 to Cr adj SvgSp
1 head, +2
2-4 heads, +3
5-7 heads, +4
8-10 heads, +5
11-15 heads, +6
16-20 heads, +7
21-25 heads, +8
26-29 heads, +9

+2 +2 SvgSp

+1 +1 SvgSp

+1 +1 SvgSp

Any desert
and
underground +3 always LE +4 SvgSp

Never cold or
desert +1 +2 SvgSp

Any land and


underground +3 always LE +7 SvgSp

As mixed pair of
Gain guest's feats host and guest Any, often as
as bonus feats (see DMG) guest +1 SvgSp

Any land and


underground +3 always CE +5 SvgSp

Any land and


underground +3 always LE +4 SvgSp

Any mountain
or forest +1 +2 SvgSp

Any land and Gain Improved


underground Initiative +5 always LE +7 SvgSp

Gain Alertness +1 usually CE +1 SvgSp

Gain Alertness +0 usually CE +0 SvgSp


Retain Weapon See
Finesse if applic. By size text SvgSp
Small: +1
Medium: +1
Large: -1
Any (usually
aquatic) +0 +0 Storm

+0 or +1 (varies
by SQ gained
and rel. one step
Plane of improvement to away, rarely
Shadow speed) good +1 ToM

Variable, by # of
legacy abilities
awakened (not
cumulative) - WoL

2+ least, +1
2+ lesser, +2
2+ greater, +3

Any land and always evil


D.Lanc
underground By HD (any) +5 e
<=8HD, +3
9-16HD, +4
17+HD, +5

Access to dragon As dragon


feats +2 color +2 BoKR

Access to dragon As dragon


feats +2 color +3 BoKR

Access to dragon As dragon


feats +2 color +2 BoKR
Access to dragon As dragon
feats +3 color +4 BoKR

Access to dragon As dragon


feats +1 color +1 BoKR

Any land and


underground +1 always NE +3 DCS

+1 - DCS

Any land and


underground By HD +6 AoM
<=3HD, +1
4-7HD, +2
8+HD, +3

+0 +1 BoK

+2 always NE +2 BoKR

As dragon
+1 variety +2 BoK

Aquatic;
same climate
as base +1 +2 BoK

+1 +1 BoK

always evil
By HD (any) +2 BoK
<=3HD, +0
4-7HD, +1
8+HD, +2
Any +3 always NN - BoK

If base has no
Su or Sp
abilities, +1; one step
otherwise, by HD toward
as follows: chaotic +0 BoK

<=3HD, +0
4-7HD, -1
8-13HD, -2
14+HD, -3

Any +2 - BoKR

If fey, +2; +2 /
Any forest otherwise, +1 always CE +3 fey BoK

Gain Improved Fine-Tiny, +0;


Grapple (even w/o Sm-Lrg, +1; Hg-
prereq) Col, +2 always CE +1 BoKR

+2 (min3) any evil +3 BoK

+1 +1 BoKR

Lose all feats;


retains Run if base
had gallop quality -2 - DoK

Gain Alertness,
Combat Reflexes,
Dodge, Improved as patron
Initiative, Iron Will +2 deity +4 HOS Holy Order of the Stars

Non-spellcasting
dragon, +1; else,
+0 +4 HOS
+1 +4 HOS

Gain Alertness and always evil +4


Improved Initiative +3 (any) (coho) ToHS

Dreams +1 - ToHS

Any +1, +1 add'l for usually NN,


(depends on each rank of unless base
base power of base location has
location) location alignment - ToHS

By caster level of
item relative to
base creature's
HD, as follows: - ToHS

2+ less, +1
1 or 0 less, +2
1 greater, +3

+2 +2 SoS

if prepared
spellcaster,
1/2CR +1; else,
Any marsh CR +1 - PoC

+2 +6 PoC

Gain Improved +1; if base CR is


Natural Attack (for fraction,
each nat. atk) becomes 1 always NE - ECS

Gain one of:


Alertness, Athletic,
Endurance,
Improved Natural
Attack, Multiattack +1 - ECS

+0 +0 Xen'd
By HD always CE +6 FoW
<=4HD, +1
5-10HD, +2
11+HD, +4

Any land and always


underground +2 nongood +5 FRCS

Any land and


underground +1 always CE +3 MoF

Any +2 Any +5 MoF

Always evil
+2 (any) +4 MoF

Always evil
+2 (any) +4 MoF

Any land and


underground +1 - MoF

Any warm Gain Alertness +1 usually CE +2 MoF

Any warm Gain Alertness +0 usually CE +3 MoF

always evil
+1 (any) +2 MgoF
Gain Alertness,
Blind Fight, Combat
Reflexes, Improved always evil
Initiative +2 (any) +6 MgoF

Any +2 Any +5 CotSQ

lawful or
good
become
Any land and neutral on
underground +2 that axis +8 CotSQ

Any land and


underground +1 always NN +4 F&P Faiths and Pantheons

Gain Toughness +0 always NN - CoR Champions of Ruin

Plane of
Shadow +0 usually NE - ItDL Into the Dragon's Lair

+1 often CX +3 LEoF

+0 always NE - LEoF

Any forest +2 +8 LEoF

+1 any evil - Serp

Any land +1 always NE - UE

+1 usually LE +1 UE

Gain Improved
Initiative, Power
Attack, and
Toughness +2 always NE - UE
Cold forests +1 usually CN +1 UE

+1 +1 UE

Cold forests +1 usually NN +2 UE

Cold
mountains +2 usually CN +1 UE

Underground +1 always NE - Under

+1 +1 Under

always evil
Underground +3 (any) - Under

Same and
underground +1 +1 Under

Any warm
and
temperate
land +0 always NN - DDen

each lvl after


temp., 1 step
+1 to CE +1 DDen

each lvl after


temp., % to
+2 become CE +2 DDen

Gain Improved
Initiative and
Toughness +2 always CE +3 DDen

Gain Combat
Reflexes and
Improved Unarmed
Strike +2 always CE +5 DDen
Gain Weapon
Finesse (one
weapon) and
Toughness +0 always CE - DDen

any evil,
Underground +0 usually CE - BaS

Gain Multiattack,
Weapon Finesse always evil
(bite) +1 (any) +3 HoD

always evil
+2 (any) +4 MT

any
Any land and nonlawful
underground +3 evil - Kruk

usually evil
Any +2 (any) +3 Kruk

Gain Alertness,
Blind Fight, Combat
Any land and Reflexes, Improved always evil
underground Initiative +3 (any) +5 VDH

Gain Multiattack
Any land and and Weapon always evil
underground Finesse (bite) +1 (any) +3 VDH

Any land and always evil


underground +2 (any) +5 VDH

Gain Blind-Fight shifts one


and Improved step toward
Initiative +1 evil +4 StSt

By HD, as
follows: always CE - Exp
1-3HD, +1
4-7HD, +2
8+HD, +3
Same and usually NE
underground +0 or CE +3 GW

+1 +0 GW
Gain Alterness,
Combat Reflexes,
Dodge, Improved
Initiative, and Always evil
Lightning Reflexes +2 (any) +8
Same and always evil
underground +1 (any) +3 GW

Gain Alertness +1 +1 GW

Gain Alertness +1 usually CE +1 GW

Gain Alertness +0 usually CE +0 GW

Temperate
forest Gain Alertness +1 always CG - GW

Any +2 Any +5 OA

Gain Alertness,
Combat Reflexes,
Dodge, Improved
Initiative, and
Lightning Reflexes;
Any land and lose any ancestor
underground feat +2 a.LE +8 OA

Elemental
Plane of
Dreams By HD: - 287
<=3HD, +1
3-7HD, +2
8+ HD, +3

+2 Any - 288
+15 - 289

Gain Dodge,
Mobility, Toughness
(prereq must be
met) +1 u.LE - 297

+3 - 302

Ethereal
Plane is
home plane +3 always NN - 303

Any land and


304,
underground +1 Any +1 DrC

always evil
304,
Any +0 (any) +2 DrC

307,
Any +4 always CE +8 DrC

Any +2 always CE +5 307

Any +1 always CE +4 307

Gain Alertness and


Toughness +2 always CE +4 307
Any +2 always CE - 307

+1 +5 313

Gain Endurance,
Diehard, and
Toughness +1 +1 313

+1 +3 313

Gain Improved
Initiative +1 +4 313

-1 per 5 levels of
spellcasting lost;
or +1 if no
spellcasting lost - 313
+1, then -1 for
every 4 points of
Con drain lost
due to template - 313

always
+0 lawful (any) - 313

Gain Eschew
Materials and
Scribe Scroll +0 - 313

+0 - 313

+2 usually NE +3 313

Gain Alertness +0 often NN +2 313

+0, or +1 if size usually


Gain Track increased chaotic (any) +1 313

usually
+2 chaotic (any) +2 313

+0, or +1 if size usually evil


increased (any) +0/+1 313

often evil
+1 (any) +3 313

often chaotic
+0 (any) +1 313

Gain Toughness;
gain Imp. Nat. atk
(bite) if
tyrannosaurus usually evil
sacrificed +1 (any) +3 315

+2 any evil +4 315

Gain Weapon
Focus (bite) +1 +1 315

Any +1 Any evil - 319


As plane
where
template
gained +1 always CN +4 321

As plane
where
template
gained +1 always NE +4 321

As plane
where
template
gained +1 always NG +4 321

As plane
where
template
gained +1 always LN +4 321

One step
Plane of closer to
Radiance +1 chaotic +3 321

Gain Improved
Initiative, Run,
Track +1 always CE - 322

Gain Improved
Unarmed Strike By HD: always CE - 336

<=9HD, +2
10+HD, +3

Gain Alertness,
Improved Initiative,
and Lightning always evil
Reflexes +2 (any) +4 339

+0 usually CN +1 339

+2 always NE - 340
always evil
+1 (any) - 343

Elemental
Planes of Air,
Water By HD: usually NN +4 347
<=3HD, +0
4-7HD, +1
8+HD, +2
Elemental
Planes of
Earth, Fire By HD: usually NN +5 347
<=3HD, +0
4-7HD, +1
8+HD, +2
Elemental
Planes of
Earth, Water By HD: usually NN +4 347

<=3HD, +0
4-7HD, +1
8+HD, +2
Elemental
Planes of Air,
Fire By HD: usually NN +4 347
<=3HD, +0
4-7HD, +1
8+HD, +2

Gain Alterness,
Combat Reflexes,
Dodge, Improved
Initiative, and Always evil
Lightning Reflexes +2 (any) +8 348

Gain Alertness,
Combat Reflexes, Always evil
Run, and Track +2 (any) +6 348

Gain Alertness,
Combat Reflexes,
Dodge, Improved
Initiative, and Always evil
Lightning Reflexes +2 (any) +10 348

Gain Alertness,
Improved Initiative,
Lightning Reflexes, always evil
and Persuasive +3 (any) +10 348
+1 +2 350

+1 +3 350

Huge or smaller,
+2; Garg or
larger, +1 +2 350

usually evil
+2 (any) +5 350

Always evil
<4HD, +1 (any) +4 355
5-10HD, +2
11+HD, +3

Changes
depending on
Loses all; gains HD of base
Toughness creature: always NE - Web

1/2HD - CR 1/8
1HD - CR 1/4
2-3HD - CR 1/2
4-5HD - CR 1
6-7HD - CR 2
8-11HD - CR 3
12-14HD - CR 4
15-17HD - CR 5
18-20HD - CR 6

Any +2 Any +5 Web

Any +2 Any +5 Web


+2 +4 Web

Underground +2 always CE +4 Web

always evil,
recovers
ethical bent
of original
Any land and Gain Iron Will and base
underground Leadership +3 creature +6 Web

+2 always CE - Web

often
changes to
+0 evil +1 Web

Any land and Always evil


underground +2 (any) +4 Web

Gain vermin's feats;


if total HD end up
with fewer feats +2
Same as than allowable for (plus
base or HD, gain to make By total HD, as vermi
vermin up follows: n HD) Web
1-2HD, +2
3-5HD, +3
6-10HD, +5
11-20HD, +6
21+HD, +7

Underground Lose all +1 - Web


becomes 0 +0 Web

Gain Alertness and


Improved Initiative,
lose all others +3 always NE - Web

Restricted to
bound area -4 - Web

+0 +1 Web

Any noncold +1 +2 Web

+1 +1 Web
r of the Stars
Size, Type, and Speed Hit Dice AC Touch AC
Count of Size Count of HD Count of AC Count of t
Size Total HD Total AC Total t Total
Fine 29 1/8 2 0 1 -1 8
Dimin. 52 1/4 25 1 2 0 6
Tiny 214 1/2 39 3 7 1 11
Small 417 1 271 4 9 2 51
Medium 1334 2 289 5 7 3 24
Large 1224 3 282 6 3 4 35
Huge 733 4 336 7 1 5 20
Garg. 318 5 207 8 6 6 226
Coloss. 117 6 251 9 5 7 98
C+ 9 7 167 10 9 8 447
Grand Total 4447 8 275 11 32 9 474
9 164 12 62 10 615
10 221 13 154 11 569
11 89 14 275 12 560
Count of Type 12 212 15 347 13 327
Type Total 13 91 16 381 14 327
Aberration 304 14 91 17 379 15 182
Animal 326 15 120 18 356 16 128
Construct 359 16 134 19 244 17 86
Deathless 4 17 44 20 254 18 55
Dragon 1116 18 88 21 190 19 33
Elemental 170 19 48 22 177 20 28
Fey 115 20 104 23 150 21 17
Giant 108 21 52 24 121 22 14
Humanoid 189 22 46 25 124 23 15
Magical Beast 373 23 29 26 114 24 14
Monstrous Hu 200 24 74 27 88 25 12
Ooze 61 25 50 28 82 26 8
Outsider 634 26 43 29 61 27 6
Plant 108 27 39 30 56 28 6
Undead 241 28 41 31 68 29 7
Vermin 139 29 26 32 44 30 3
Grand Total 4447 30 54 33 57 31 3
31 31 34 40 32 5
32 52 35 52 33 2
33 42 36 37 35 8
Count of Spd 34 32 37 35 36 6
Spd Total 35 34 38 52 37 2
0 22 36 50 39 43 38 1
1 2 37 28 40 55 40 4
5 72 38 30 41 51 47 1
10 209 39 25 42 55 48 2
15 47 40 23 43 28 50 1
20 727 41 5 44 23 Grand Total 4447
25 3 42 13 45 15
30 1121 43 1 46 8
35 13 44 4 47 10
40 1184 45 4 48 8
50 247 46 1 49 2
55 2 48 7 50 13
60 500 49 3 51 1
65 1 50 7 52 6
70 16 52 1 54 6
80 30 53 3 55 3
90 7 54 5 56 1
100 8 55 1 57 1
120 2 57 1 58 4
140 1 58 1 60 4
150 1 59 1 61 1
Grand Total 4215 60 3 62 1
62 1 64 5
63 1 66 2
64 6 67 1
65 1 70 1
66 2 71 2
68 1 72 1
69 2 74 1
70 3 76 1
72 1 78 1
73 1 81 2
74 1 85 1
75 1 86 1
78 1 88 1
79 1 91 1
84 1 92 1
89 1 95 1
94 1 99 1
96 2 102 1
99 1 106 1
100 1 Grand Total 4447
128 5
Grand Total 4447
Flat-footed AC Grapple Bonus Fort Save Reflex Save
Count of ff Count of Grpl Count of F Count of R
ff Total Grpl Total F Total R Total
- 1 - 182 -2 1 - 7
0 1 -21 4 -1 7 -5 2
1 2 -20 4 0 143 -4 7
3 7 -17 8 1 199 -3 8
4 9 -16 4 2 298 -2 9
5 7 -15 4 3 307 -1 25
6 3 -14 1 4 315 0 98
7 2 -13 9 5 292 1 166
8 7 -12 31 6 314 2 207
9 11 -11 26 7 243 3 297
10 42 -10 27 8 213 4 401
11 127 -9 18 9 214 5 445
12 308 -8 24 10 190 6 457
13 330 -7 9 11 155 7 314
14 416 -6 37 12 175 8 293
15 352 -5 34 13 122 9 218
16 336 -4 45 14 135 10 207
17 269 -3 60 15 94 11 147
18 272 -2 55 16 86 12 151
19 182 -1 58 17 92 13 128
20 162 0 50 18 82 14 116
21 143 1 92 19 76 15 91
22 139 2 146 20 45 16 88
23 119 3 114 21 54 17 81
24 116 4 138 22 67 18 79
25 72 5 107 23 61 19 64
26 99 6 95 24 38 20 71
27 61 7 111 25 54 21 59
28 72 8 97 26 49 22 46
29 46 9 107 27 59 23 22
30 59 10 126 28 53 24 19
31 61 11 102 29 45 25 11
32 54 12 134 30 27 26 7
33 55 13 99 31 19 27 14
34 39 14 92 32 26 28 6
35 42 15 99 33 11 29 20
36 42 16 97 34 10 30 6
37 42 17 95 35 5 31 7
38 61 18 104 36 3 32 5
39 45 19 95 37 10 33 6
40 39 20 80 38 5 34 4
41 43 21 49 39 6 35 2
42 48 22 81 40 3 36 4
43 21 23 76 41 4 37 6
44 18 24 73 42 2 38 4
45 7 25 62 43 4 39 3
46 4 26 61 45 3 40 1
47 2 27 46 46 4 41 2
48 4 28 50 47 2 42 2
49 4 29 47 48 1 44 1
50 7 30 49 49 1 45 1
51 1 31 39 50 1 47 2
52 1 32 41 51 2 50 2
54 4 33 29 54 1 52 4
55 1 34 22 55 3 54 1
56 1 35 20 59 1 55 1
57 2 36 31 60 2 56 2
58 1 37 46 63 1 Grand Total 4447
60 2 38 35 64 2
61 2 39 26 68 1
62 1 40 42 69 1
64 2 41 46 73 1
65 1 42 32 75 1
67 1 43 23 76 2
70 2 44 28 77 1
71 1 45 37 78 1
74 1 46 28 82 1
75 1 47 17 84 1
78 1 48 20 Grand Total 4447
80 1 49 29
81 1 50 28
85 2 51 21
88 1 52 18
90 1 53 23
92 1 54 19
95 1 55 13
99 1 56 27
102 1 57 27
106 1 58 22
Grand Total 4447 59 13
60 23
61 23
62 20
63 17
64 13
65 14
66 3
67 4
68 4
69 5
70 3
71 10
72 10
73 7
74 4
75 8
76 1
77 3
78 1
79 1
80 1
81 3
83 1
84 3
88 3
90 3
94 1
95 2
97 1
98 1
102 2
103 1
104 1
106 1
109 1
111 1
113 1
116 2
118 1
120 1
123 4
125 3
126 1
127 1
128 1
134 1
141 1
148 1
155 1
Grand Total 4435
Will Save Strength Dexterity Constitution Intelligence
Count of W Count of S Count of D Count of Co Count of I
W Total S Total D Total Co Total I Total
-5 18 - 121 - 9 - 597 - 484
-4 22 1 67 1 25 4 1 1 118
-3 15 2 23 2 2 6 1 2 401
-2 23 3 38 3 8 7 3 3 62
-1 68 4 26 4 6 8 14 4 114
0 211 5 18 5 16 9 14 5 124
1 304 6 59 6 39 10 206 6 263
2 325 7 38 7 25 11 149 7 104
3 338 8 68 8 134 12 285 8 178
4 326 9 44 9 83 13 293 9 91
5 331 10 178 10 1149 14 292 10 427
6 291 11 142 11 232 15 308 11 141
7 222 12 138 12 317 16 229 12 273
8 202 13 239 13 438 17 287 13 149
9 194 14 170 14 327 18 144 14 291
10 166 15 230 15 410 19 204 15 96
11 157 16 147 16 276 20 167 16 228
12 115 17 211 17 319 21 263 17 75
13 100 18 198 18 137 22 105 18 192
14 80 19 215 19 107 23 174 19 39
15 85 20 147 20 71 24 75 20 166
16 97 21 184 21 52 25 134 21 31
17 64 22 112 22 53 26 43 22 96
18 61 23 150 23 26 27 116 23 22
19 61 24 71 24 22 28 43 24 60
20 57 25 136 25 38 29 69 25 18
21 53 26 101 26 16 30 36 26 58
22 49 27 142 27 19 31 46 27 14
23 52 28 71 28 12 32 20 28 37
24 48 29 120 29 17 33 18 29 11
25 48 30 43 30 6 34 14 30 23
26 46 31 114 31 9 35 16 31 6
27 49 32 41 32 6 36 10 32 7
28 29 33 113 33 5 37 13 33 5
29 30 34 40 34 4 38 6 34 3
30 16 35 110 35 5 39 12 35 8
31 20 36 23 36 2 40 3 36 4
32 11 37 61 37 3 41 3 37 3
33 7 38 17 38 8 42 1 38 2
34 5 39 79 39 5 43 5 40 2
35 3 40 13 40 2 44 5 42 2
36 2 41 29 42 1 45 3 44 1
37 1 42 16 43 1 46 1 46 2
38 3 43 43 45 2 47 1 48 1
39 4 44 6 46 1 49 4 50 2
40 1 45 23 48 1 50 1 52 1
41 4 46 1 50 1 53 3 54 2
42 8 47 17 Grand Total 4447 57 3 56 1
43 2 48 8 61 3 58 2
45 1 49 5 65 2 60 1
46 2 50 4 69 1 62 2
47 1 51 3 73 1 64 1
50 3 52 2 Grand Total 4447 66 1
52 1 53 4 70 1
54 1 55 2 74 1
55 1 57 1 Grand Total 4447
56 1 58 3
59 2 59 2
61 1 61 1
63 1 63 2
64 1 65 1
65 1 66 1
68 2 67 2
73 1 69 1
77 1 70 1
82 1 71 2
86 1 73 1
Grand Total 4447 75 2
79 1
80 2
83 1
87 1
91 1
Grand Total 4447
Wisdom Charisma Environment
Count of W Count of Ch Count of Environment
W Total Ch Total Environment2 Environment
1 76 1 207 Material Plane
2 7 2 177 Any Outer Plane Any Outer Plane
3 5 3 33 Acheron
4 7 4 81 Arborea
5 6 5 52 Arcadia Arcadia
6 16 6 229 Baator
7 28 7 148 Beastlands Beastlands
8 83 8 266 Bytopia Bytopia
9 114 9 137 Carceri
10 450 10 450 Celestia
11 660 11 280 Elysium
12 567 12 284 Far Realm Far Realm
13 423 13 149 Gehenna
14 350 14 277 Hades Hades
15 343 15 217 Limbo Limbo
16 197 16 276 Lower Planes Lower Planes
17 211 17 141 Mechanus
18 87 18 221 Outlands
19 185 19 72 Pandemonium Pandemonium
20 62 20 171 The Abyss
21 136 21 60 Upper Planes Upper Planes
22 35 22 116 Ysgard Ysgard
23 105 23 35 Astral Plane
24 41 24 63 Elemental Plane of Air Elemental Plane of Air
25 52 25 44 Elemental Plane of Earth Elemental Plane of Earth
26 19 26 54 Elemental Plane of Fire Elemental Plane of Fire
27 43 27 16 Elemental Plane of Water Elemental Plane of Water
28 21 28 43 Void Void
29 22 29 12 Multiple Elemental Planes
30 17 30 32 Ethereal Plane Ethereal Plane
31 13 31 10 Inner Planes
32 15 32 14 Negative Energy Plane Negative Energy Plane
33 8 33 8 Plane of Mirrors Plane of Mirrors
34 4 34 12 Plane of Radiance Plane of Radiance
35 1 35 6 Plane of Shadow Plane of Shadow
36 3 36 6 Positive Energy Plane Positive Energy Plane
37 4 37 4 Demiplanes
38 4 38 5 Special Locations
39 1 39 5 Grand Total
40 1 40 3
41 2 41 2
43 2 42 6
45 2 44 2
47 1 46 3
49 2 47 1
51 1 48 1
53 2 50 2
55 1 52 1
57 2 54 2
59 1 56 2
61 2 58 2
63 1 60 1
65 2 62 2
69 1 64 1
73 1 66 1
77 1 70 1
81 1 74 1
Grand Total 4447 (blank)
Grand Total 4447
Alignment CR Sourcebook
Count of Aln Count of CR Count of Book
Total Aln Total CR Total Book2 Book
3227 Any 26 - 3 Dragon Magazine
15 CE 813 1/10 8 Default Setting
24 CE or CG 1 1/8 18 Dragonlance
33 CE or CN 12 1/6 9 Eberron
4 CE or LE 1 1/4 34 Forgotten Realms
118 CE or NE 14 1/3 37 Kingdoms of Kalamar
18 CG 133 1/2 155 Adventures
12 CG or CN 12 1 288 Web Web
23 CG or NG 12 2 328 Grand Total
37 CN 207 3 383
32 CN or LN 1 4 328
8 CN, LN, NG, NE 4 5 334
38 CN, NE, CE 1 6 232
25 CX 23 7 258
26 LE 460 8 220
22 LE or LN 12 9 234
62 LE or NE 12 10 176
21 LG 125 11 139
20 LG or LN 12 12 135
222 LG, LE, CG, CE 12 13 101
26 LN 267 14 97
19 LX 7 15 95
26 NE 567 16 94
36 NE or NN 1 17 78
28 NG 135 18 89
40 NG or NE 2 19 82
25 NN 1531 20 81
4 NX or XN 2 21 73
34 XE 29 22 73
35 XG 13 23 71
73 Grand Total 4447 24 42
3 25 49
4 26 22
2 27 11
30 28 10
9 29 7
30 30 6
17 31 4
4428 32 3
33 3
34 2
35 5
36 1
37 1
39 4
41 2
42 1
43 2
45 2
48 1
50 2
52 1
53 1
57 2
59 1
60 1
61 1
66 1
67 1
70 1
73 1
76 1
82 1
90 1
Grand Total 4447
Total
703
2528
169
60
263
263
201
260
4447
Creature Size Type Subtypes HD (hp) Spd s/f/b/c AC t ff Grpl

Aboleth Huge Aberration Aquatic, Psionic 8 76 10 s60 16 9 15 22

Aboleth, Mage Huge Aberration Aquatic, Psionic 18 177 10 s60 18 11 15 28


Evil, Extraplanar,
Achaierai Large Outsider Lawful 6 39 50 20 10 19 14
f30
Allip Medium Undead Incorporeal 4 26 (prf) 15 15 14 -

Angel, f100
Angel, Astral Deva Medium Outsider Extraplanar, Good 12 102 50 (gd) 29 14 25 18

Angel, f90
Angel, Planetar Large Outsider Extraplanar, Good 14 133 30 (gd) 32 13 28 25

Angel, f150
Angel, Solar Large Outsider Extraplanar, Good 22 209 50 (gd) 35 14 30 35

Animated Object,
Tiny Tiny Construct 1/2 2 40 14 14 12 -9

Animated Object,
Small Small Construct 1 15 30 14 12 13 -4

Animated Object,
Medium Medium Construct 2 31 30 14 10 14 2

Animated Object,
Large Large Construct 4 52 20 14 9 14 10

Animated Object,
Huge Huge Construct 8 84 20 13 7 13 19

Animated Object,
Gargantuan Garg. Construct 16 148 10 12 4 12 31

Animated Object,
Colossal Coloss. Construct 32 256 10 11 -1 11 49
Magical
Ankheg Large Beast 3 28 30 b20 18 9 18 12
Magical
Aranea Medium Beast Shapechanger 3 22 50 c25 13 12 11 3
Archon,
Extraplanar, Good, f60
Archon, Lantern Small Outsider Lawful 1 4 (prf) 15 11 15 -8

Archon,
Extraplanar, Good,
Archon, Hound Medium Outsider Lawful 6 33 40 19 10 19 8

Archon,
Extraplanar, Good,
Archon, Hound, Hero Medium Outsider Lawful 17 143 30 30 10 30 22

Archon,
Extraplanar, Good, f90
Archon, Trumpet Medium Outsider Lawful 12 126 40 (gd) 27 13 24 17
f60
Arrowhawk, Juvenile Small Outsider Air, Extraplanar 3 16 (prf) 20 16 15 0
f60
Arrowhawk, Adult Medium Outsider Air, Extraplanar 7 38 (prf) 21 15 16 9
f60
Arrowhawk, Elder Large Outsider Air, Extraplanar 15 112 (prf) 22 14 17 25

Assassin Vine Large Plant 4 30 5 15 9 15 12

Athach Huge Aberration 14 133 35 20 9 19 26

Azer Medium Outsider Extraplanar, Fire 2 11 20 23 11 22 3

Evil, Extraplanar,
Lawful,
Barghest Medium Outsider Shapechanger 6 33 30 18 12 16 9

Evil, Extraplanar,
Lawful,
Barghest, Greater Large Outsider Shapechanger 9 67 40 20 11 18 18
Magical
Basilisk Medium Beast 6 45 20 16 9 16 8
Augmented
Basilisk, Abyssal Magical Beast,
Greater Large Outsider Extraplanar 18 189 20 17 8 17 29

Magical
Behir Huge Beast 9 94 40 c15 20 9 19 25
f20
Beholder, Gauth Medium Aberration 6 45 5 (gd) 19 12 17 3
f20
Beholder Large Aberration 11 93 5 (gd) 26 11 24 12
f50
Belker Large Elemental Air, Extraplanar 7 38 30 (prf) 22 14 17 11
Magical
Blink Dog Medium Beast 4 22 40 16 13 13 4

Bodak Medium Undead Extraplanar 9 58 20 20 12 18 5

Bugbear Medium Humanoid Goblinoid 3 16 30 17 11 16 4


Magical
Bulette Huge Beast 9 94 40 b10 22 10 20 25

Carrion Crawler Large Aberration 3 19 30 c15 17 11 15 8


Monstrous
Centaur Large Humanoid 4 26 50 14 11 12 12
Chaotic,
Chaos Beast Medium Outsider Extraplanar 8 44 20 16 11 15 10
Magical f50
Chimera Large Beast 9 76 30 (pr) 19 10 18 17

Choker Small Aberration 3 16 20 c10 17 13 15 5

Chuul Large Aberration Aquatic 11 93 30 s20 22 12 19 17


f40
Cloaker Large Aberration 6 45 10 (avg) 19 12 16 13
Magical f60
Cockatrice Small Beast 5 27 20 (pr) 14 14 11 -1

f60
Couatl Large Outsider Native, Psionic 9 58 20 (gd) 21 12 18 17
Magical f30
Darkmantle Small Beast 1 6 20 (pr) 17 11 17 0

Delver Huge Aberration 15 145 30 b10 24 9 23 27

Chaotic, Evil,
Extraplanar,
Demon, Babau Medium Outsider Tanar'ri 7 66 30 19 11 18 12

Chaotic, Evil,
Extraplanar, f90
Demon, Balor Large Outsider Tanar'ri 20 290 40 (gd) 35 16 28 36
Chaotic, Evil,
Demon, Bebilith Huge Outsider Extraplanar 12 150 40 c20 22 9 21 29

Chaotic, Evil,
Extraplanar,
Demon, Dretch Small Outsider Tanar'ri 2 13 20 16 11 16 -1

Chaotic, Evil,
Extraplanar,
Demon, Glabrezu Huge Outsider Tanar'ri 12 174 40 27 8 27 30

Chaotic, Evil,
Extraplanar,
Demon, Hezrou Large Outsider Tanar'ri 10 138 30 23 9 23 19

Chaotic, Evil,
Extraplanar,
Demon, Marilith Large Outsider Tanar'ri 16 216 40 29 13 25 29

Chaotic, Evil,
Extraplanar, f40
Demon, Nalfenshee Huge Outsider Tanar'ri 14 175 30 (pr) 27 9 26 29

Chaotic, Evil, f50


Quasit Tiny Outsider Extraplanar 3 13 20 (prf) 18 15 15 -6

Retriever Huge Construct Extraplanar 10 135 50 21 11 18 25

Chaotic, Evil,
Extraplanar, f50
Succubus Medium Outsider Tanar'ri 6 33 30 (avg) 20 11 19 7

Chaotic, Evil,
Extraplanar, f50
Vrock Large Outsider Tanar'ri 10 115 30 (avg) 22 11 20 20
Monstrous
Derro Small Humanoid 3 16 20 19 13 17 -1

Destrachan Large Aberration 8 60 30 18 10 17 14

Baatezu, Evil,
Devil, Barbed Extraplanar,
(Hamatula) Medium Outsider Lawful 12 126 30 29 16 23 22

Baatezu, Evil,
Devil, Bearded Extraplanar,
(Barbazu) Medium Outsider Lawful 6 45 40 19 12 17 8
Baatezu, Evil,
Extraplanar,
Devil, Bone (Osyluth) Large Outsider Lawful 10 95 40 25 14 20 19
Evil, Extraplanar,
Devil, Chain (Kyton) Medium Outsider Lawful 8 52 30 20 12 18 10

Baatezu, Evil,
Extraplanar, f50
Devil, Erinyes Medium Outsider Lawful 9 85 30 (gd) 23 15 18 14

Devil, Hellcat Evil, Extraplanar,


(Bezekira) Large Outsider Lawful 8 60 40 21 14 16 18

Baatezu, Evil,
Devil, Horned Extraplanar, f50
(Cornugon) Large Outsider Lawful 15 172 20 (avg) 35 16 28 29

Baatezu, Evil,
Extraplanar,
Devil, Ice (Gelugon) Large Outsider Lawful 14 147 40 32 14 27 24
Evil, Extraplanar, f50
Devil, Imp Tiny Outsider Lawful 3 13 20 (prf) 20 15 17 -5

Baatezu, Evil,
Extraplanar,
Devil, Lemure Medium Outsider Lawful 2 9 20 14 10 14 2

Baatezu, Evil,
Extraplanar, f60
Devil, Pit Fiend Large Outsider Lawful 18 225 40 (avg) 40 17 32 35

Devourer Large Undead Extraplanar 12 78 30 24 9 24 19


Magical
Digester Medium Beast 8 68 60 17 12 15 11
Dinosaur,
Deinonychus Medium Animal 4 34 60 17 12 15 7
Dinosaur,
Elasmosaurus Huge Animal 10 111 20 s50 13 10 11 23

Dinosaur, Megaraptor Large Animal 8 79 60 17 11 15 15

Dinosaur, Triceratops Huge Animal 16 196 30 18 7 18 30


Dinosaur,
Tyrannosaurus Huge Animal 18 180 40 14 9 13 30

Ape, Dire Large Animal 5 35 30 c15 15 11 13 13

Badger, Dire Medium Animal 3 28 30 b10 16 13 13 4


f40
Bat, Dire Large Animal 4 30 20 (gd) 20 15 14 10

Bear, Dire Large Animal 12 105 40 17 10 16 23

Boar, Dire Large Animal 7 52 40 15 9 15 17

Lion, Dire Large Animal 8 60 40 15 11 13 17

Rat, Dire Small Animal 1 5 40 c20 15 14 12 -4

Shark, Dire Huge Animal Aquatic 18 147 s60 17 10 15 27

Tiger, Dire Large Animal 16 120 40 17 11 15 24

Weasel, Dire Medium Animal 3 13 40 16 14 12 4

Wolf, Dire Large Animal 6 45 50 14 11 12 15

Wolverine, Dire Large Animal 5 45 30 c10 16 12 13 13


Magical
Displacer Beast Large Beast 6 51 40 16 11 14 14
Displacer Beast Pack Magical
Lord Huge Beast 18 203 40 17 9 16 34
Monstrous
Doppelganger Medium Humanoid Shapechanger 4 22 30 15 11 14 5
f100
Dragon, Chromatic, (avg),
Black, Wyrmling Tiny Dragon Water 4 30 60 s60 15 12 15 -4
f100
Dragon, Chromatic, (avg),
Black, Very Young Small Dragon Water 7 52 60 s60 17 11 17 4
f150
Dragon, Chromatic, (pr),
Black, Young Medium Dragon Water 10 85 60 s60 19 11 19 12
f150
Dragon, Chromatic, (pr),
Black, Juvenile Medium Dragon Water 13 110 60 s60 22 10 22 16

f150
Dragon, Chromatic, (pr),
Black, Young Adult Large Dragon Water 16 152 60 s60 24 9 24 24

f150
Dragon, Chromatic, (pr),
Black, Adult Large Dragon Water 19 199 60 s60 27 9 27 29

f150
Dragon, Chromatic, (pr),
Black, Mature Adult Huge Dragon Water 22 253 60 s60 29 8 29 38
f150
Dragon, Chromatic, (pr),
Black, Old Huge Dragon Water 25 287 60 s60 32 8 32 43

f150
Dragon, Chromatic, (pr),
Black, Very Old Huge Dragon Water 28 350 60 s60 35 8 35 46

f150
Dragon, Chromatic, (pr),
Black, Ancient Huge Dragon Water 31 387 60 s60 38 8 38 50

f200
Dragon, Chromatic, (clu),
Black, Wyrm Garg. Dragon Water 34 459 60 s60 39 6 39 58

f200
Dragon, Chromatic, (clu),
Black, Great Wyrm Garg. Dragon Water 37 536 60 s60 42 6 42 62
b20,
Dragon, Chromatic, f100
Blue, Wyrmling Small Dragon Earth 6 45 40 (avg) 16 11 16 3
b20,
Dragon, Chromatic, f150
Blue, Very Young Medium Dragon Earth 9 76 40 (pr) 18 10 18 11
b20,
Dragon, Chromatic, f150
Blue, Young Medium Dragon Earth 12 102 40 (pr) 21 10 21 15
b20,
Dragon, Chromatic, f150
Blue, Juvenile Large Dragon Earth 15 142 40 (pr) 23 9 23 23

b20,
Dragon, Chromatic, f150
Blue, Young Adult Large Dragon Earth 18 189 40 (pr) 26 9 26 28

b20,
Dragon, Chromatic, f150
Blue, Adult Huge Dragon Earth 21 241 40 (pr) 28 8 28 37

b20,
Dragon, Chromatic, f150
Blue, Mature Adult Huge Dragon Earth 24 276 40 (pr) 31 8 31 41
b20,
Dragon, Chromatic, f150
Blue, Old Huge Dragon Earth 27 337 40 (pr) 34 8 34 45

b20,
Dragon, Chromatic, f150
Blue, Very Old Huge Dragon Earth 30 375 40 (pr) 37 8 37 49

b20,
Dragon, Chromatic, f200
Blue, Ancient Garg. Dragon Earth 33 445 40 (clu) 38 6 38 57

b20,
Dragon, Chromatic, f200
Blue, Wyrm Garg. Dragon Earth 36 522 40 (clu) 41 6 41 61

b20,
Dragon, Chromatic, f200
Blue, Great Wyrm Garg. Dragon Earth 39 565 40 (clu) 44 6 44 65
f100
Dragon, Chromatic, (avg),
Green, Wyrmling Small Dragon Air 5 37 40 s40 15 11 15 2
f150
Dragon, Chromatic, (pr),
Green, Very Young Medium Dragon Air 8 68 40 s40 17 10 17 10
f150
Dragon, Chromatic, (pr),
Green, Young Medium Dragon Air 11 93 40 s40 20 10 20 14
f150
Dragon, Chromatic, (pr),
Green, Juvenile Large Dragon Air 14 133 40 s40 22 9 22 22
f150
Dragon, Chromatic, (pr),
Green, Young Adult Large Dragon Air 17 178 40 s40 25 9 25 27

f150
Dragon, Chromatic, (pr),
Green, Adult Huge Dragon Air 20 230 40 s40 27 8 27 36

f150
Dragon, Chromatic, (pr),
Green, Mature Adult Huge Dragon Air 23 264 40 s40 30 8 30 40
f150
Dragon, Chromatic, (pr),
Green, Old Huge Dragon Air 26 325 40 s40 33 8 33 44

f150
Dragon, Chromatic, (pr),
Green, Very Old Huge Dragon Air 29 362 40 s40 36 8 36 48

f200
Dragon, Chromatic, (clu),
Green, Ancient Garg. Dragon Air 32 432 40 s40 37 6 37 56

f200
Dragon, Chromatic, (clu),
Green, Wyrm Garg. Dragon Air 35 507 40 s40 40 6 40 60

f200
Dragon, Chromatic, (clu),
Green, Great Wyrm Garg. Dragon Air 38 551 40 s40 43 6 43 64
Dragon, Chromatic, f150
Red, Wyrmling Medium Dragon Fire 7 59 40 (pr) 16 10 16 10
Dragon, Chromatic, f150
Red, Very Young Large Dragon Fire 10 95 40 (pr) 18 9 18 19
Dragon, Chromatic, f150
Red, Young Large Dragon Fire 13 123 40 (pr) 21 9 21 24

Dragon, Chromatic, f150


Red, Juvenile Large Dragon Fire 16 168 40 (pr) 24 9 24 29

Dragon, Chromatic, f150


Red, Young Adult Huge Dragon Fire 19 218 40 (pr) 26 8 26 37

Dragon, Chromatic, f150


Red, Adult Huge Dragon Fire 22 253 40 (pr) 29 8 29 41

Dragon, Chromatic, f150


Red, Mature Adult Huge Dragon Fire 25 312 40 (pr) 32 8 32 44

Dragon, Chromatic, f200


Red, Old Garg. Dragon Fire 28 378 40 (clu) 33 6 33 52
Dragon, Chromatic, f200
Red, Very Old Garg. Dragon Fire 31 449 40 (clu) 36 6 36 56

Dragon, Chromatic, f200


Red, Ancient Garg. Dragon Fire 34 527 40 (clu) 39 6 39 60

Dragon, Chromatic, f200


Red, Wyrm Garg. Dragon Fire 37 610 40 (clu) 42 6 42 64

Dragon, Chromatic, f200


Red, Great Wyrm Coloss. Dragon Fire 40 660 40 (clu) 41 2 41 73
b30,
f150
Dragon, Chromatic, (avg),
White, Wyrmling Tiny Dragon Cold 3 22 60 s60 14 12 14 -5
b30,
f150
Dragon, Chromatic, (avg),
White, Very Young Small Dragon Cold 6 45 60 s60 16 11 16 3
b30,
f200
Dragon, Chromatic, (pr),
White, Young Medium Dragon Cold 9 76 60 s60 18 10 18 11
b30,
f200
Dragon, Chromatic, (pr),
White, Juvenile Medium Dragon Cold 12 102 60 s60 21 10 21 15
b30,
f200
Dragon, Chromatic, (pr),
White, Young Adult Large Dragon Cold 15 142 60 s60 23 9 23 23
b30,
f200
Dragon, Chromatic, (pr),
White, Adult Large Dragon Cold 18 189 60 s60 26 9 26 28
b30,
f200
Dragon, Chromatic, (pr),
White, Mature Adult Huge Dragon Cold 21 241 60 s60 28 8 28 37
b30,
f200
Dragon, Chromatic, (pr),
White, Old Huge Dragon Cold 24 276 60 s60 31 8 31 41
b30,
f200
Dragon, Chromatic, (pr),
White, Very Old Huge Dragon Cold 27 337 60 s60 34 8 34 45
b30,
f200
Dragon, Chromatic, (pr),
White, Ancient Huge Dragon Cold 30 375 60 s60 37 8 37 49

b30,
f250
Dragon, Chromatic, (clu),
White, Wyrm Garg. Dragon Cold 33 445 60 s60 38 6 38 57

b30,
f250
Dragon, Chromatic, (clu),
White, Great Wyrm Garg. Dragon Cold 36 522 60 s60 41 6 41 61
b30,
Dragon, Metallic, f150
Brass, Wyrmling Tiny Dragon Fire 4 30 60 (avg) 15 12 15 -4
b30,
Dragon, Metallic, f150
Brass, Very Young Small Dragon Fire 7 52 60 (avg) 17 11 17 4
b30,
Dragon, Metallic, f200
Brass, Young Medium Dragon Fire 10 85 60 (pr) 19 10 19 12
b30,
Dragon, Metallic, f200
Brass, Juvenile Medium Dragon Fire 13 110 60 (pr) 22 10 22 16

b30,
Dragon, Metallic, f200
Brass, Young Adult Large Dragon Fire 16 152 60 (pr) 24 9 24 24

b30,
Dragon, Metallic, f200
Brass, Adult Large Dragon Fire 19 199 60 (pr) 27 9 27 29

b30,
Dragon, Metallic, f200
Brass, Mature Adult Huge Dragon Fire 22 253 60 (pr) 29 8 29 38
b30,
Dragon, Metallic, f200
Brass, Old Huge Dragon Fire 25 287 60 (pr) 32 8 32 42

b30,
Dragon, Metallic, f200
Brass, Very Old Huge Dragon Fire 28 350 60 (pr) 35 8 35 46

b30,
Dragon, Metallic, f200
Brass, Ancient Huge Dragon Fire 31 387 60 (pr) 38 8 38 50

b30,
Dragon, Metallic, f250
Brass, Wyrm Garg. Dragon Fire 34 459 60 (clu) 39 6 39 58

b30,
Dragon, Metallic, f250
Brass, Great Wyrm Garg. Dragon Fire 37 536 60 (clu) 42 6 42 62
f100
Dragon, Metallic, (avg),
Bronze, Wyrmling Small Dragon Water 6 45 40 s60 16 11 16 3
f150
Dragon, Metallic, (pr),
Bronze, Very Young Medium Dragon Water 9 76 40 s60 18 10 18 11

f150
Dragon, Metallic, (pr),
Bronze, Young Medium Dragon Water 12 102 40 s60 21 10 21 15

f150
Dragon, Metallic, (pr),
Bronze, Juvenile Large Dragon Water 15 142 40 s60 23 9 23 23

f150
Dragon, Metallic, (pr),
Bronze, Young Adult Large Dragon Water 18 189 40 s60 26 9 26 28
f150
Dragon, Metallic, (pr),
Bronze, Adult Huge Dragon Water 21 241 40 s60 28 8 28 37

f150
Dragon, Metallic, (pr),
Bronze, Mature Adult Huge Dragon Water 24 276 40 s60 31 8 31 41

f150
Dragon, Metallic, (pr),
Bronze, Old Huge Dragon Water 27 337 40 s60 34 8 34 45

f150
Dragon, Metallic, (pr),
Bronze, Very Old Huge Dragon Water 30 375 40 s60 37 8 37 49

f200
Dragon, Metallic, (clu),
Bronze, Ancient Garg. Dragon Water 33 445 40 s60 38 6 38 57

f200
Dragon, Metallic, (clu),
Bronze, Wyrm Garg. Dragon Water 36 522 40 s60 41 6 41 61

f200
Dragon, Metallic, (clu),
Bronze, Great Wyrm Garg. Dragon Water 39 565 40 s60 44 6 44 65
Dragon, Metallic, f100
Copper, Wyrmling Tiny Dragon Earth 5 37 40 (avg) 16 12 16 -3
Dragon, Metallic, f100
Copper, Very Young Small Dragon Earth 8 60 40 (avg) 18 11 18 5
Dragon, Metallic, f150
Copper, Young Medium Dragon Earth 11 93 40 (pr) 20 10 20 13

Dragon, Metallic, f150


Copper, Juvenile Medium Dragon Earth 14 119 40 (pr) 23 10 23 17

Dragon, Metallic, f150


Copper, Young Adult Large Dragon Earth 17 161 40 (pr) 25 9 25 25

Dragon, Metallic, f150


Copper, Adult Large Dragon Earth 20 210 40 (pr) 28 9 28 30

Dragon, Metallic, f150


Copper, Mature Adult Huge Dragon Earth 23 264 40 (pr) 30 8 30 39

Dragon, Metallic, f150


Copper, Old Huge Dragon Earth 26 299 40 (pr) 33 8 33 43

Dragon, Metallic, f150


Copper, Very Old Huge Dragon Earth 29 362 40 (pr) 36 8 36 47

Dragon, Metallic, f150


Copper, Ancient Huge Dragon Earth 32 400 40 (pr) 39 8 39 51

Dragon, Metallic, f200


Copper, Wyrm Garg. Dragon Earth 35 472 40 (clu) 40 6 40 59

Dragon, Metallic, f200


Copper, Great Wyrm Garg. Dragon Earth 38 551 40 (clu) 43 6 43 63
f200
Dragon, Metallic, (pr),
Gold, Wyrmling Medium Dragon Fire 8 68 60 s60 17 10 17 11
f200
Dragon, Metallic, (pr),
Gold, Very Young Large Dragon Fire 11 104 60 s60 19 9 19 20
f200
Dragon, Metallic, (pr),
Gold, Young Large Dragon Fire 14 133 60 s60 22 9 22 25
f200
Dragon, Metallic, (pr),
Gold, Juvenile Large Dragon Fire 17 178 60 s60 25 9 25 30

f200
Dragon, Metallic, (pr),
Gold, Young Adult Huge Dragon Fire 20 230 60 s60 27 8 27 38

f200
Dragon, Metallic, (pr),
Gold, Adult Huge Dragon Fire 23 264 60 s60 30 8 30 42

f200
Dragon, Metallic, (pr),
Gold, Mature Adult Huge Dragon Fire 26 325 60 s60 33 8 33 46

f250
Dragon, Metallic, (clu),
Gold, Old Garg. Dragon Fire 29 391 60 s60 34 6 34 55

f250
Dragon, Metallic, (clu),
Gold, Very Old Garg. Dragon Fire 32 464 60 s60 37 6 37 59

f250
Dragon, Metallic, (clu),
Gold, Ancient Garg. Dragon Fire 35 542 60 s60 40 6 40 63

f250
Dragon, Metallic, (clu),
Gold, Wyrm Coloss. Dragon Fire 38 627 60 s60 39 2 39 71

f250
Dragon, Metallic, (clu),
Gold, Great Wyrm Coloss. Dragon Fire 41 717 60 s60 42 2 42 75
Dragon, Metallic, f100
Silver, Wyrmling Small Dragon Cold 7 52 40 (avg) 17 11 17 4
Dragon, Metallic, f150
Silver, Very Young Medium Dragon Cold 10 85 40 (pr) 19 10 19 12
Dragon, Metallic, f150
Silver, Young Medium Dragon Cold 13 110 40 (pr) 22 10 22 16

Dragon, Metallic, f150


Silver, Juvenile Large Dragon Cold 16 152 40 (pr) 24 9 24 24

Dragon, Metallic, f150


Silver, Young Adult Large Dragon Cold 19 199 40 (pr) 27 9 27 29

Dragon, Metallic, f150


Silver, Adult Huge Dragon Cold 22 253 40 (pr) 29 8 29 38

Dragon, Metallic, f150


Silver, Mature Adult Huge Dragon Cold 25 287 40 (pr) 32 8 32 42

Dragon, Metallic, f150


Silver, Old Huge Dragon Cold 28 350 40 (pr) 35 8 35 46

Dragon, Metallic, f150


Silver, Very Old Huge Dragon Cold 31 387 40 (pr) 38 8 38 50

Dragon, Metallic, f200


Silver, Ancient Garg. Dragon Cold 34 459 40 (clu) 39 6 39 58

Dragon, Metallic, f200


Silver, Wyrm Garg. Dragon Cold 37 573 40 (clu) 42 6 42 63

Dragon, Metallic, f200


Silver, Great Wyrm Coloss. Dragon Cold 40 660 40 (clu) 41 2 41 72
Dragon Turtle Huge Dragon Aquatic 12 138 20 s30 25 8 25 28
Magical f30
Dragonne Large Beast 9 76 40 (pr) 18 11 16 17

Drider Large Aberration 6 45 30 c15 17 11 15 10

Dryad Medium Fey 4 14 30 17 14 13 2

Duergar Medium Humanoid Psionic 1 9 20 17 10 17 2


Magical f80
Eagle, Giant Large Beast 4 26 10 (avg) 15 12 12 12

Eladrin, Bralani Chaotic, Eladrin,


(humanoid form) Medium Outsider Extraplanar, Good 6 45 40 20 14 16 10

Eladrin, Bralani Chaotic, Eladrin, f100


(whirlwind form) Medium Outsider Extraplanar, Good 6 45 40 (prf) 20 14 16 10

Eladrin, Ghaele Chaotic, Eladrin,


(humanoid form) Medium Outsider Extraplanar, Good 10 65 50 25 11 14 17

Eladrin, Ghaele Chaotic, Eladrin, f150


(globe form) Medium Outsider Extraplanar, Good 10 65 50 (prf) 25 11 14 -
f100
Elemental, Air, Small Small Elemental Air, Extraplanar 2 9 (prf) 17 14 14 -3
Elemental, Air, f100
Medium Medium Elemental Air, Extraplanar 4 26 (prf) 18 15 13 4
f100
Elemental, Air, Large Large Elemental Air, Extraplanar 8 6 (prf) 20 16 13 12
f100
Elemental, Air, Huge Huge Elemental Air, Extraplanar 16 136 (prf) 21 17 12 24
Elemental, Air, f100
Greater Huge Elemental Air, Extraplanar 21 178 (prf) 26 18 16 28
f100
Elemental, Air, Elder Huge Elemental Air, Extraplanar 24 204 (prf) 27 19 16 32
Elemental, Earth,
Small Small Elemental Earth, Extraplanar 2 11 20 17 10 17 0
Elemental, Earth,
Medium Medium Elemental Earth, Extraplanar 4 30 20 18 9 18 8
Elemental, Earth,
Large Large Elemental Earth, Extraplanar 8 68 20 18 8 18 17
Elemental, Earth,
Huge Huge Elemental Earth, Extraplanar 16 152 20 18 7 18 29
Elemental, Earth,
Greater Huge Elemental Earth, Extraplanar 21 199 20 20 7 20 33
Elemental, Earth,
Elder Huge Elemental Earth, Extraplanar 24 228 20 22 7 22 37
Elemental, Fire,
Small Small Elemental Extraplanar, Fire 2 9 50 15 12 14 -3
Elemental, Fire,
Medium Medium Elemental Extraplanar, Fire 4 26 50 16 13 13 4
Elemental, Fire,
Large Large Elemental Extraplanar, Fire 8 60 50 18 14 13 12

Elemental, Fire, Huge Huge Elemental Extraplanar, Fire 16 136 60 19 15 12 24


Elemental, Fire,
Greater Huge Elemental Extraplanar, Fire 21 178 60 24 16 16 28

Elemental, Fire, Elder Huge Elemental Extraplanar, Fire 24 204 60 25 17 16 32

Elemental, Water,
Small Small Elemental Extraplanar, Water 2 11 20 s90 17 11 17 -1

Elemental, Water,
Medium Medium Elemental Extraplanar, Water 4 30 20 s90 19 11 18 6

Elemental, Water,
Large Large Elemental Extraplanar, Water 8 68 20 s90 20 11 18 15

Elemental, Water,
Huge Huge Elemental Extraplanar, Water 16 152 30 s120 21 12 17 27

Elemental, Water,
Greater Huge Elemental Extraplanar, Water 21 199 30 s120 22 13 17 31

Elemental, Water,
Elder Huge Elemental Extraplanar, Water 24 228 30 s120 23 14 17 35

Drow Medium Humanoid Elf 1 4 30 16 11 15 2

Ethereal Filcher Medium Aberration 5 22 40 17 14 13 3


Magical
Ethereal Marauder Medium Beast Extraplanar 2 11 40 14 11 13 4

Ettercap Medium Aberration 5 27 30 c30 14 13 11 5

Ettin Large Giant 10 65 30 18 8 18 17

Lawful,
Formian, Worker Small Outsider Extraplanar 1 5 40 17 13 15 -2
Lawful,
Formian, Warrior Medium Outsider Extraplanar 4 26 40 18 13 15 7

Lawful,
Formian, Taskmaster Medium Outsider Extraplanar 6 39 40 19 13 16 10

Lawful,
Formian, Myrmarch Large Outsider Extraplanar 12 102 50 28 13 24 20

Lawful,
Formian, Queen Large Outsider Extraplanar 20 190 0 23 9 23 24
Magical
Frost Worm Huge Beast Cold 14 147 30 b10 18 8 18 30

Shrieker Medium Plant 2 11 0 8 5 8 -4

Violet Fungus Medium Plant 2 15 10 13 9 13 3


Monstrous f60
Gargoyle Medium Humanoid Earth 4 37 40 (avg) 16 12 14 6
Monstrous
Gargoyle, Kapoacinth Medium Humanoid Aquatic, Earth 4 37 40 s60 16 12 14 6
f60
Genie, Djinni Large Outsider Air, Extraplanar 7 45 20 (prf) 16 13 12 15

f40
Genie, Efreeti Large Outsider Extraplanar, Fire 10 65 20 (prf) 18 12 15 20
f15
Genie, Janni Medium Outsider Native 6 33 20 (prf) 18 12 16 9

Ghoul Medium Undead 2 13 30 14 12 12 2

Ghoul, Lacedon Medium Undead Aquatic 2 13 30 s30 14 12 12 2

Ghast Medium Undead 4 29 30 17 12 14 5

Giant, Cloud Huge Giant Air 17 178 50 25 9 24 32

Giant, Fire Large Giant Fire 15 142 30 23 8 23 25

Giant, Frost Large Giant Cold 14 133 40 21 8 21 23


Giant, Frost, Jarl Large Giant Cold 22 231 30 29 10 28 33

Giant, Hill Large Giant 12 102 30 20 8 20 20

Giant, Stone Large Giant Earth 14 119 30 25 11 23 22

Giant, Stone, Elder Large Giant Earth 14 119 30 25 11 23 22

Giant, Storm Huge Giant 19 199 35 s30 27 10 25 36

Gibbering Mouther Medium Aberration 4 42 10 s20 19 11 18 3


Magical
Girallon Large Beast 7 58 40 c40 16 12 15 17

Extraplanar,
Githyanki Medium Humanoid Psionic 1 6 20 16 11 15 2
Extraplanar,
Githzerai Medium Humanoid Psionic 1 5 30 17 13 14 2

Gnoll Medium Humanoid Gnoll 2 11 30 15 10 15 3

Svirfneblin Small Humanoid Gnome 1 8 15 23 16 18 -3

Goblin Small Humanoid Goblinoid 1 5 30 15 12 14 -3

Golem, Clay Large Construct 11 90 20 22 8 22 19

Golem, Flesh Large Construct 9 79 30 18 8 18 15

Golem, Iron Large Construct 18 129 20 30 8 30 28

Golem, Stone Large Construct 14 107 20 26 8 26 23


Golem, Stone,
Greater Huge Construct 42 271 20 27 6 27 52
Magical
Gorgon Large Beast 8 85 30 20 9 20 17
Magical
Gray Render Large Beast 10 125 30 19 9 19 20

Grick Medium Aberration 2 9 30 c20 16 12 14 3


Magical f80
Griffon Large Beast 7 59 30 (avg) 17 11 15 15
Monstrous
Grimlock Medium Humanoid 2 11 30 15 11 14 4

Extraplanar, Good, f90


Guardinal, Avoral Medium Outsider Guardinal 7 66 40 (gd) 24 16 18 9

Extraplanar, Good,
Guardinal, Leonal Medium Outsider Guardinal 12 114 60 27 13 24 20
Monstrous
Hag, Annis Large Humanoid 7 45 40 20 10 19 18
Monstrous
Hag, Green Hag Medium Humanoid 9 49 30 s30 22 11 21 13
Monstrous
Hag, Sea Hag Medium Humanoid Aquatic 3 19 30 s40 14 11 13 7
Monstrous f80
Harpy Medium Humanoid 7 31 20 (avg) 13 12 11 7

Monstrous f80
Harpy, Archer Medium Humanoid 14 103 20 (avg) 23 16 18 15
Evil, Extraplanar,
Hell Hound Medium Outsider Fire, Lawful 4 22 40 16 11 15 5
Hell Hound, Nessian Evil, Extraplanar,
Warhound Large Outsider Fire, Lawful 12 114 40 24 11 22 24
Magical f100
Hippogriff Large Beast 3 25 50 (avg) 15 11 13 11

Hobgoblin Medium Humanoid Goblinoid 1 6 30 15 11 14 2


f50
Homunculus Tiny Construct 2 11 20 (gd) 14 14 12 -8
Chaotic, Evil,
Howler Large Outsider Extraplanar 6 39 60 17 12 14 15
Magical
Hydra, 5-Headed Huge Beast 5 55 20 s20 15 9 14 16
Magical
Hydra, 6-Headed Huge Beast 6 66 20 s20 16 9 15 17
Magical
Hydra, 7-Headed Huge Beast 7 77 20 s20 17 9 16 19
Magical
Hydra, 8-Headed Huge Beast 8 87 20 s20 18 9 17 20
Magical
Hydra, 9-Headed Huge Beast 9 97 20 s20 19 9 18 22
Magical
Hydra, 10-Headed Huge Beast 10 108 20 s20 20 9 19 23
Magical
Hydra, 11-Headed Huge Beast 11 118 20 s20 21 9 20 25
Magical
Hydra, 12-Headed Huge Beast 12 129 20 s20 22 9 21 26
Magical
Cryohydra, 5-Headed Huge Beast Cold 5 55 20 s20 15 9 14 16
Magical
Cryohydra, 6-Headed Huge Beast Cold 6 66 20 s20 16 9 15 17
Magical
Cryohydra, 7-Headed Huge Beast Cold 7 77 20 s20 17 9 16 19
Magical
Cryohydra, 8-Headed Huge Beast Cold 8 87 20 s20 18 9 17 20
Magical
Cryohydra, 9-Headed Huge Beast Cold 9 97 20 s20 19 9 18 22
Cryohydra, 10- Magical
Headed Huge Beast Cold 10 108 20 s20 20 9 19 23
Cryohydra, 11- Magical
Headed Huge Beast Cold 11 118 20 s20 21 9 20 25
Cryohydra, 12- Magical
Headed Huge Beast Cold 12 129 20 s20 22 9 21 26
Magical
Pyrohydra, 5-Headed Huge Beast Fire 5 55 20 s20 15 9 14 16
Magical
Pyrohydra, 6-Headed Huge Beast Fire 6 66 20 s20 16 9 15 17
Magical
Pyrohydra, 7-Headed Huge Beast Fire 7 77 20 s20 17 9 16 19
Magical
Pyrohydra, 8-Headed Huge Beast Fire 8 87 20 s20 18 9 17 20
Magical
Pyrohydra, 9-Headed Huge Beast Fire 9 97 20 s20 19 9 18 22
Pyrohydra, 10- Magical
Headed Huge Beast Fire 10 108 20 s20 20 9 19 23
Pyrohydra, 11- Magical
Headed Huge Beast Fire 11 118 20 s20 21 9 20 25
Pyrohydra, 12- Magical
Headed Huge Beast Fire 12 129 20 s20 22 9 21 26
Extraplanar,
Inevitable, Kolyarut Medium Construct Lawful 13 91 20 27 11 26 11
Extraplanar,
Inevitable, Marut Large Construct Lawful 15 112 30 34 10 33 27 27
Extraplanar, f40
Inevitable, Zelekhut Large Construct Lawful 8 74 35 (avg) 27 9 27 15
f30
Invisible Stalker Large Elemental Air, Extraplanar 8 52 30 (prf) 17 13 13 14

Kobold Small Humanoid Reptilian 1 4 30 15 12 14 -4


Magical
Kraken Garg. Beast Aquatic 20 290 s20 20 6 20 44
Magical
Krenshar Medium Beast 2 11 40 15 12 13 2

Monstrous
Kuo-Toa Medium Humanoid Aquatic 2 11 20 s50 16 10 16 3
Magical
Lamia Large Beast 9 58 60 18 11 16 17
Magical f60
Lammasu Large Beast 7 59 30 (avg) 20 10 19 17

Lammasu, Golden f60


Protector Large Dragon 10 125 30 (avg) 29 13 26 23

Chaotic, f70
Lillend Large Outsider Extraplanar, Good 7 45 20 (avg) 17 12 14 16

Lizardfolk Medium Humanoid Reptilian 2 11 30 15 10 15 2

Locathah Medium Humanoid Aquatic 2 9 10 s60 14 11 13 1


Lycanthrope,
Werebear (human Human,
form) Medium Humanoid Shapechanger 7 62 30 15 10 15 6
Lycanthrope, Human,
Werebear (bear form) Large Humanoid Shapechanger 7 62 40 17 10 16 18

Lycanthrope, Human,
Werebear (hybrid form) Large Humanoid Shapechanger 7 62 30 17 10 16 18
Lycanthrope,
Wereboar (human Human,
form) Medium Humanoid Shapechanger 4 34 20 18 10 18 4
Lycanthrope, Human,
Wereboar (boar form) Medium Humanoid Shapechanger 4 34 40 18 10 18 6

Lycanthrope, Human,
Wereboar (hybrid form) Medium Humanoid Shapechanger 4 34 30 18 10 18 6
Lycanthrope, Wererat Human,
(human form) Medium Humanoid Shapechanger 2 12 30 15 10 15 2
Lycanthrope, Wererat Human,
(rat form) Medium Humanoid Shapechanger 2 12 40 c20 17 14 14 -2

Lycanthrope, Wererat Human,


(hybrid form)
Lycanthrope, Medium Humanoid Shapechanger 2 12 30 16 13 13 2
Weretiger (human Human,
form) Medium Humanoid Shapechanger 7 50 20 17 10 17 6

Lycanthrope, Human,
Weretiger (tiger form) Large Humanoid Shapechanger 7 50 40 16 11 14 16

Lycanthrope, Human,
Weretiger (hybrid form) Large Humanoid Shapechanger 7 50 30 16 11 14 16

Lycanthrope, Werewolf Human,


(human form) Medium Humanoid Shapechanger 3 20 30 17 10 17 3
Lycanthrope, Werewolf Human,
(wolf form) Medium Humanoid Shapechanger 3 20 50 16 12 14 4

Lycanthrope, Werewolf Human,


(hybrid form) Medium Humanoid Shapechanger 3 20 30 16 12 14 4

Lycanthrope, Werewolf Human,


Lord (human form) Medium Humanoid Shapechanger 16 132 30 26 12 24 18

Lycanthrope, Werewolf Human,


Lord (dire wolf form) Large Humanoid Shapechanger 16 132 40 19 13 15 29

Lycanthrope, Werewolf Human,


Lord (hybrid form) Large Humanoid Shapechanger 16 132 30 19 13 15 27
Lycanthrope,
Wereboar, Dire, Hill
Giant (giant form) Large Giant Shapechanger 19 185 30 22 8 22 25
Lycanthrope,
Wereboar, Dire, Hill
Giant (dire boar form) Large Giant Shapechanger 19 185 40 16 8 16 33
Lycanthrope,
Wereboar, Dire, Hill
Giant (hybrid form) Large Giant Shapechanger 19 185 40 19 8 19 33

Magmin Small Elemental Extraplanar, Fire 2 11 30 17 11 17 -1


Magical f50
Manticore Large Beast 6 57 30 (clu) 17 11 15 15
Monstrous
Medusa Medium Humanoid 6 33 30 15 12 13 6
f60
Mephit, Air Small Outsider Air, Extraplanar 3 13 30 (prf) 17 14 14 -1

f50
Mephit, Dust Small Outsider Air, Extraplanar 3 13 30 (prf) 17 14 14 -1
f40
Mephit, Earth Small Outsider Earth, Extraplanar 3 19 30 (avg) 16 10 16 2

f50
Mephit, Fire Small Outsider Extraplanar, Fire 3 13 30 (avg) 16 12 15 -1

Air, Cold, f50


Mephit, Ice Small Outsider Extraplanar 3 13 30 (prf) 18 14 15 -1

f50
Mephit, Magma Small Outsider Extraplanar, Fire 3 13 30 (avg) 16 12 15 -1
f40
(avg),
Mephit, Ooze Small Outsider Extraplanar, Water 3 19 30 s30 16 11 16 1
f40
Mephit, Salt Small Outsider Earth, Extraplanar 3 19 30 (avg) 16 10 16 2

f50
Mephit, Steam Small Outsider Extraplanar, Fire 3 13 30 (avg) 16 12 15 -1
f40
(avg),
Mephit, Water Small Outsider Extraplanar, Water 3 19 30 s30 16 11 16 1

Merfolk Medium Humanoid Aquatic 1 6 5 s50 13 11 12 2

Mimic Large Aberration Shapechanger 7 52 10 15 10 15 13

Mind Flayer (Illithid) Medium Aberration Psionic 8 44 30 15 12 13 7

Mind Flayer Sorceror Medium Aberration Psionic 17 109 30 24 16 20 10


Monstrous
Minotaur Large Humanoid 6 39 30 14 9 - 14

Mohrg Medium Undead 14 91 30 23 14 14 12

Mummy Medium Undead 8 55 20 20 10 20 11

Mummy, Lord Medium Undead 18 97 15 30 11 29 19

Naga, Dark Large Aberration 9 58 40 14 11 12 12

Naga, Guardian Large Aberration 11 93 40 18 11 16 17

Naga, Spirit Large Aberration 9 76 40 16 10 15 14

Naga, Water Large Aberration Aquatic 7 59 30 s50 15 10 14 12

Night Hag Medium Outsider Evil, Extraplanar 8 68 20 22 11 21 12


f90
Nightmare Large Outsider Evil, Extraplanar 6 45 40 (gd) 24 11 22 14
Nightmare, f90
Cauchemar Huge Outsider Evil, Extraplanar 15 172 40 (gd) 26 10 24 33

Nightshade,
Nightcrawler Garg. Undead Extraplanar 25 212 30 b60 35 6 35 45
Nightshade, f20
Nightwalker Huge Undead Extraplanar 21 178 40 (pr) 32 10 30 34

Nightshade, f60
Nightwing Huge Undead Extraplanar 17 144 20 (gd) 30 12 26 28

Nymph Medium Fey 6 27 30 s20 17 17 14 3

Ogre Large Giant 4 29 30 16 8 16 12

Ogre, Merrow Large Giant 4 29 30 s40 16 8 16 12

Ogre Barbarian Large Giant 8 79 40 19 10 19 19


f40
Ogre Mage Large Giant 5 37 40 (gd) 18 9 18 12

Ooze, Black Pudding Huge Ooze 10 115 20 c20 3 3 3 18

Ooze, Black Pudding,


Elder Garg. Ooze 20 290 20 c20 1 1 1 35
Ooze, Gelatinous
Cube Large Ooze 4 54 15 4 4 4 7

Ooze, Gray Medium Ooze 31 10 10 5 5 5 3

Ooze, Ochre Jelly Large Ooze 69 69 10 c10 4 4 4 10

Orc Medium Humanoid Orc 1 5 30 13 10 13 4

Otyugh Large Aberration 6 36 20 17 9 17 8


Magical f70
Owl, Giant Large Beast 4 26 10 (avg) 15 12 12 12
Magical
Owlbear Large Beast 5 52 30 15 10 14 14
Magical f120
Pegasus Large Beast 4 34 60 (avg) 14 11 12 12

Phantom Fungus Medium Plant 2 15 20 14 10 14 3


Magical
Phase Spider Large Beast 5 42 40 c20 15 12 12 12

Phasm Medium Aberration Shapechanger 15 97 30 17 12 15 12


Planetouched,
Aasimar Medium Outsider Native 1 5 20 16 10 16 2
Planetouched,
Tiefling Medium Outsider Native 1 5 30 15 11 14 2
f60
Pseudodragon Tiny Dragon 2 15 15 (gd) 18 14 16 -8
Magical b20,
Purple Worm Garg. Beast 16 200 20 s10 19 4 19 40

Rakshasa Medium Outsider Native 7 52 40 21 12 19 8


f60
Rast Medium Outsider Extraplanar, Fire 4 25 5 (gd) 15 11 14 6
f60
Ravid Medium Outsider Extraplanar 3 16 20 (prf) 25 10 25 4
Magical b20,
Remorhaz Huge Beast 7 73 30 s10 20 9 19 23
f80
Roc Garg. Animal 18 207 20 (avg) 17 8 15 37

Magical
Roper Large Beast 10 85 10 24 10 23 18

Rust Monster Medium Aberration 5 27 40 18 13 15 3

Monstrous
Sahuagin Medium Humanoid Aquatic 2 11 30 s60 16 11 15 4

Monstrous
Sahuagin, Mutant Medium Humanoid Aquatic 2 11 30 s60 16 11 15 4

Monstrous
Sahuagin, Malenti Medium Humanoid Aquatic 2 11 30 s40 16 11 15 4

Salamander,
Flamebrother Small Outsider Extraplanar, Fire 4 26 20 19 12 18 1

Salamander, Average Medium Outsider Extraplanar, Fire 9 58 20 18 11 17 11

Salamander, Noble Large Outsider Extraplanar, Fire 15 112 20 18 10 17 25

Satyr (without pipes) Medium Fey 5 22 40 15 11 14 2

Satyr (with pipes) Medium Fey 5 22 40 15 11 14 2


Magical
Sea Cat Large Beast 6 51 10 s40 18 10 17 14
f40
Shadow Medium Undead Incorporeal 3 19 (gd) 13 13 11 -
f40
Shadow, Greater Medium Undead Incorporeal 9 58 (gd) 14 14 12 -
Shadow Mastiff Medium Outsider Extraplanar 4 30 50 14 11 13 7

Shambling Mound Large Plant 8 60 20 s20 20 9 20 15

Shield Guardian Large Construct 15 112 30 24 9 24 21


Magical c20,
Shocker Lizard Small Beast 2 13 40 s20 16 13 14 -2

Skum Medium Aberration Aquatic 2 11 20 s40 13 11 12 5

Chaotic,
Slaad, Red Large Outsider Extraplanar 7 52 30 19 11 17 16

Chaotic,
Slaad, Blue Large Outsider Extraplanar 8 68 30 20 11 18 18

Chaotic,
Slaad, Green Large Outsider Extraplanar 9 76 30 23 10 22 19

Chaotic,
Slaad, Gray Medium Outsider Extraplanar 10 95 30 24 13 21 14

Chaotic,
Slaad, Death Medium Outsider Extraplanar 15 142 30 28 16 22 20
f80
Spectre Medium Undead Incorporeal 7 45 40 (prf) 15 15 13 -
Magical f80
Sphinx, Androsphinx Large Beast 12 114 50 (pr) 22 9 22 23
Magical f60
Sphinx, Criosphinx Large Beast 10 85 30 (pr) 20 9 20 20
Magical f60
Sphinx, Gynosphinx Large Beast 8 52 40 (pr) 21 10 20 16
Sphinx, Magical f90
Hieracosphinx Large Beast 9 67 30 (pr) 19 11 17 18
Magical f60
Spider Eater Large Beast 4 42 30 (gd) 14 10 13 13
f40
Sprite, Grig Tiny Fey 1/2 2 20 (pr) 18 16 16 -11

Sprite, Nixie Small Fey Aquatic 1 3 20 s30 14 14 11 -6


Sprite, Pixie (w/o
Otto's irresistible f60
dance) Small Fey 1 3 20 (gd) 16 15 12 -6

Sprite, Pixie (w/Otto's f60


irresistible dance) Small Fey 1 3 20 (gd) 16 15 12 -6
Magical f40
Stirge Tiny Beast 1 5 10 (avg) 16 16 12 -11
f40
Swarm, Bat Dimin. Animal Swarm 3 13 5 (gd) 16 14 12 -
Swarm, Centipede Dimin. Vermin Swarm 9 31 20 c20 18 18 14 -

Magical Evil, Extraplanar, f40


Swarm, Hellwasp Dimin. Beast Swarm 12 93 5 (gd) 20 20 14 -
f30
Swarm, Locust Dimin. Vermin Swarm 6 21 10 (pr) 18 18 14 -

Swarm, Rat Tiny Animal Swarm 4 13 15 c15 14 14 12 -

Swarm, Spider Dimin. Vermin Swarm 2 9 20 c20 17 17 14 -

Magical
Tarrasque Coloss. Beast 48 858 20 35 5 32 81

Tendriculos Huge Plant 9 94 20 16 7 16 23


Earth, Extraplanar, b20,
Thoqqua Medium Elemental Fire 3 16 30 s10 18 11 17 4

Chaotic,
Titan Huge Outsider Extraplanar 20 370 40 38 8 38 44

Tojanida, Juvenile Small Outsider Extraplanar, Water 3 19 10 s90 22 12 21 1

Tojanida, Adult Medium Outsider Extraplanar, Water 7 45 10 s90 23 11 22 10

Tojanida, Elder Large Outsider Extraplanar, Water 15 127 10 s90 24 10 23 25

Treant Huge Plant 7 66 30 20 7 20 22

Triton Medium Outsider Native 3 16 5 s40 16 10 16 4

Troglodyte Medium Humanoid Reptilian 2 13 30 15 9 15 1

Troll Large Giant 6 63 30 16 11 14 14

Troll, Scrag Large Giant Aquatic 6 63 20 s40 16 11 14 14

Troll Hunter Large Giant 12 130 30 21 10 20 21


Umber Hulk Large Aberration 8 71 20 b20 18 10 17 16
Umber Hulk, Truly
Horrid Huge Aberration 20 270 20 b20 22 8 22 36

Magical
Unicorn Large Beast 4 42 60 18 12 15 13

Unicorn, Celestial Magical


Charger Large Beast 15 155 60 24 13 20 24

Vampire Spawn Medium Undead 4 29 30 15 12 13 5


f30
Vargouille Small Outsider Evil, Extraplanar 1 5 (gd) 12 11 11 -3

Wight Medium Undead 4 26 30 15 11 14 3


f50
Will-o'-wisp Small Aberration Air 9 40 (prf) 29 29 20 -3
Magical
Winter Wolf Large Beast Cold 6 51 50 15 10 14 14
Magical
Worg Medium Beast 4 30 50 14 12 12 7
f60
Wraith Medium Undead Incorporeal 5 32 (gd) 15 15 12 -
f60
Wraith, Dread Large Undead Incorporeal 16 104 (gd) 25 25 16 -

f60
Wyvern Large Dragon 7 59 20 (pr) 18 10 17 15

Xill Medium Outsider Extraplanar 5 32 40 20 13 17 7

Xorn, Minor Small Outsider Earth, Extraplanar 3 22 20 b20 23 11 23 1

Xorn, Average Medium Outsider Earth, Extraplanar 7 48 20 b20 24 10 24 10

Xorn, Elder Large Outsider Earth, Extraplanar 15 130 20 b20 25 9 25 26


f60
Yeth Hound Medium Outsider Evil, Extraplanar 3 19 40 (gd) 20 12 18 6
Magical f60
Yrthak Huge Beast 12 102 20 (avg) 18 10 16 25
Monstrous
Yuan-Ti, Pureblood Medium Humanoid Psionic 4 18 30 17 11 16 4

Yuan-Ti, Halfblood Monstrous


(snake-head variant) Medium Humanoid Psionic 7 38 30 20 11 19 9

Yuan-Ti, Halfblood Monstrous


(snake-arm variant) Medium Humanoid Psionic 7 38 30 20 11 19 9

Yuan-Ti, Halfblood
(snake-tail and legs Monstrous
variant) Medium Humanoid Psionic 7 38 30 s15 20 11 19 9

Yuan-Ti, Halfblood
(snake-tail only Monstrous c15,
variant ) Medium Humanoid Psionic 7 38 20 s15 20 11 19 9

Monstrous c20,
Yuan-Ti, Abomination Large Humanoid Psionic 9 67 30 s20 22 10 21 17

Ape Large Animal 4 29 30 c30 14 11 12 12

Baboon Medium Animal 1 5 40 c30 13 12 11 2

Badger Small Animal 1 6 30 b10 15 14 12 -5


f40
Bat Dimin. Animal 1/4 1 5 (gd) 16 16 14 -17

Bear, Black Medium Animal 3 19 40 13 11 12 6

Bear, Brown Large Animal 6 51 40 15 10 14 16

Bear, Polar Large Animal 8 68 40 s30 15 10 14 18

Bison Large Animal 5 37 40 13 9 13 13

Boar Medium Animal 3 25 40 16 10 16 4

Camel Large Animal 3 19 50 13 12 10 10

Cat Tiny Animal 1/2 2 30 14 14 12 -12

Cheetah Medium Animal 3 19 50 15 14 11 5

Crocodile Medium Animal 3 22 20 s30 15 11 14 6


Crocodile, Giant Huge Animal 7 59 20 s30 16 9 15 21

Dog Small Animal 1 6 40 15 14 12 -3

Dog, Riding Medium Animal 2 13 40 16 12 14 3

Donkey Medium Animal 2 11 30 13 11 12 1


f80
Eagle Small Animal 1 5 10 (avg) 14 13 12 -4

Elephant Huge Animal 11 104 40 15 8 15 26


f60
Hawk Tiny Animal 1 4 10 (avg) 17 15 14 -10

Horse, Heavy Large Animal 3 19 50 13 10 12 9

Horse, Light Large Animal 3 19 60 13 10 12 8


Horse, Warhorse,
Heavy Large Animal 4 30 50 14 10 13 11
Horse, Warhorse,
Light Large Animal 3 22 60 14 10 13 9

Hyena Medium Animal 2 13 50 14 12 12 3

Leopard Medium Animal 3 19 40 c20 15 14 11 5

Lion Large Animal 5 32 40 15 12 12 12

Lizard Tiny Animal 1/2 2 20 c20 14 14 12 -12

Lizard, Monitor Medium Animal 3 22 30 s30 15 12 13 5

Manta Ray Large Animal Aquatic 4 18 s30 12 9 12 9

Monkey Tiny Animal 1 4 30 c30 14 14 12 -12

Mule Large Animal 3 22 30 13 10 12 9

Octopus Small Animal Aquatic 2 9 20 s30 16 14 13 2

Octopus, Giant Large Animal Aquatic 8 47 20 s30 18 11 16 15


f40
Owl Tiny Animal 1 4 10 (avg) 17 15 14 -11

Pony Medium Animal 2 11 40 13 11 12 2

Pony, War Medium Animal 2 13 40 13 11 12 3

Porpoise Medium Animal 2 11 s80 15 13 12 1


c15,
Rat Tiny Animal 1/4 1 15 s15 14 14 12 -12
f40
Raven Tiny Animal 1/4 1 10 (avg) 14 14 12 -13

Rhinoceros Large Animal 8 76 30 16 9 16 18

Shark, Medium Medium Animal Aquatic 3 16 s60 15 12 13 3

Shark, Large Large Animal Aquatic 7 38 s60 15 11 13 12

Shark, Huge Huge Animal Aquatic 10 65 s60 15 10 13 20


c20,
Snake, Constrictor Medium Animal 3 19 20 s20 15 13 12 5
Snake, Constrictor, c20,
Giant Huge Animal 11 63 20 s20 15 11 12 23
c15,
Snake, Viper, Tiny Tiny Animal 1/4 1 15 s15 17 15 14 -11
c20,
Snake, Viper, Small Small Animal 1 4 20 s20 17 14 14 -6
c20,
Snake, Viper, Medium Medium Animal 2 9 20 s20 16 13 13 0
c20,
Snake, Viper, Large Large Animal 3 13 20 s20 15 12 12 6
c20,
Snake, Viper, Huge Huge Animal 6 33 20 s20 15 10 15 15

Squid Medium Animal Aquatic 3 13 s60 16 13 13 8

Squid, Giant Huge Animal Aquatic 12 72 s80 17 11 14 29

Tiger Large Animal 6 45 40 14 11 12 14

Toad Dimin. Animal 1/4 1 5 15 15 14 -17

Weasel Tiny Animal 1/2 4 20 c20 14 14 12 -12

Whale, Baleen Garg. Animal 12 132 s40 16 7 15 33

Whale, Cachalot Garg. Animal 12 141 s40 16 7 15 33

Whale, Orca Huge Animal 9 88 s50 16 10 14 22

Wolf Medium Animal 2 13 50 14 12 12 2


b10,
Wolverine Medium Animal 3 28 30 c10 14 12 12 4

Giant Ant, Worker Medium Vermin 2 9 50 c20 17 10 17 1

Giant Ant, Soldier Medium Vermin 1 11 50 c20 17 10 17 3


Giant Ant, Queen Large Vermin 4 22 40 17 8 17 10
f80
Giant Bee Medium Vermin 3 13 20 (gd) 14 12 12 2
Giant Bombardier
Beetle Medium Vermin 2 13 30 16 10 16 2

Giant Fire Beetle Small Vermin 1 4 30 16 11 16 -4

Giant Stag Beetle Large Vermin 7 52 20 19 9 19 15


f40
Giant Praying Mantis Large Vermin 4 26 20 (pr) 14 8 14 11
f60
Giant Wasp Large Vermin 5 32 20 (gd) 14 10 13 11
Monstrous
Centipede, Tiny Tiny Vermin 1/4 1 20 c20 14 14 12 -13
Monstrous
Centipede, Small Small Vermin 1/2 2 30 c30 14 13 12 -7
Monstrous
Centipede, Medium Medium Vermin 1 4 40 c40 14 12 12 -1
Monstrous
Centipede, Large Large Vermin 3 13 40 c40 14 11 12 7
Monstrous
Centipede, Huge Huge Vermin 6 33 40 c40 16 10 14 15
Monstrous
Centipede,
Gargantuan Garg. Vermin 12 66 40 c40 18 8 16 27
Monstrous
Centipede, Colossal Coloss. Vermin 24 132 40 c40 20 4 18 42
Monstrous Scorpion,
Tiny Tiny Vermin 1/2 4 20 14 12 14 -8
Monstrous Scorpion,
Small Small Vermin 1 6 30 14 11 14 -4
Monstrous Scorpion,
Medium Medium Vermin 2 13 40 14 10 14 2
Monstrous Scorpion,
Large Large Vermin 5 32 50 16 9 16 11
Monstrous Scorpion,
Huge Huge Vermin 10 75 50 20 8 20 21

Monstrous Scorpion,
Gargantuan Garg. Vermin 20 150 50 24 6 24 37
Monstrous Scorpion,
Colossal Coloss. Vermin 40 300 50 26 1 26 58
Monstrous Spider,
Tiny, Web-spinner Tiny Vermin 1/2 2 20 c10 15 15 12 -12
Monstrous Spider,
Tiny, Hunter Tiny Vermin 1/2 2 30 c10 15 15 12 -12
Monstrous Spider,
Small, Web-spinner Small Vermin 1 4 30 c20 14 14 11 -6
Monstrous Spider,
Small, Hunter Small Vermin 1 4 40 c20 14 14 11 -6
Monstrous Spider,
Medium, Web-
spinner Medium Vermin 2 11 30 c20 14 13 11 1
Monstrous Spider,
Medium, Hunter Medium Vermin 2 11 40 c20 14 13 11 1
Monstrous Spider,
Large, Web-spinner Large Vermin 4 22 30 c20 14 12 11 9
Monstrous Spider,
Large, Hunter Large Vermin 4 22 40 c20 14 12 11 9
Monstrous Spider,
Huge, Web-spinner Huge Vermin 8 52 30 c20 16 11 13 18
Monstrous Spider,
Huge, Hunter Huge Vermin 8 52 40 c20 16 11 13 18
Monstrous Spider,
Gargantuan, Web-
spinner Garg. Vermin 16 32 30 c20 19 9 16 31
Monstrous Spider,
Gargantuan, Hunter Garg. Vermin 16 32 40 c20 19 9 16 31
Monstrous Spider,
Colossal, Web-
spinner Coloss. Vermin 32 64 30 c20 22 4 20 50
Monstrous Spider,
Colossal, Hunter Coloss. Vermin 32 64 40 c20 22 4 20 50

Monstrous f60
Abeil, Vassal Medium Humanoid 1 4 30 (avg) 11 11 10 1

Monstrous f90
Abeil, Soldier Large Humanoid 6 45 40 (gd) 10 10 9 16

Monstrous f80
Abeil, Queen Medium Humanoid 14 105 40 (gd) 11 11 10 18
Magical
Ash Rat Small Beast Fire 1 5 40 c20 16 15 12 -5

Magical f30
Asperi Large Beast Cold 4 30 60 (gd) 13 10 13 9
Automaton,
Pulverizer Medium Construct 3 36 40 21 10 21 7
Automaton,
Hammerer Medium Construct 5 47 20 21 10 21 10
Avolakia Large Aberration Shapechanger 10 75 20 18 18 15 18
f80
Banshee Medium Undead Incorporeal 26 169 (gd) 16 16 13 -

Extraplanar,
Bladeling Medium Outsider Lawful 1 4 30 15 11 14 1
Magical
Blood Ape Large Beast 4 30 30 c30 14 11 12 15
Monstrous
Boggle Small Humanoid 4 18 40 c30 18 16 13 0
f50
Bogun Tiny Construct 2 11 20 (gd) 15 15 12 -9

Naga, Bone Large Undead 15 97 40 16 10 15 14

Bone Ooze Garg. Ooze 20 290 20 1 1 1 42

Monstrous
Braxat Large Humanoid Psionic 10 95 30 18 10 17 20
f80
Breathdrinker Medium Elemental Air 8 60 (prf) 16 12 14 6

b30,
Bronze Serpent Huge Construct 16 128 50 c20 26 17 17 30

Catoblepas Huge Aberration 6 57 30 19 9 18 20

Extraplanar, Good,
Guardinal, Cervidal Medium Outsider Guardinal 4 26 50 19 13 16 8

Extraplanar, Good,
Guardinal, Lupinal Medium Outsider Guardinal 8 44 50 20 15 15 14

Golem, Chain Medium Construct 7 58 30 21 13 18 9


Magical f120
Chaos Roc Coloss. Beast 33 478 40 (avg) 25 4 23 57
c30,
Magical f40
Cloaked Ape Medium Beast 4 26 30 (pr) 16 12 14 4
Clockwork Horror,
Electrum Small Construct 4 32 30 19 12 18 0
Clockwork Horror,
Gold Small Construct 8 54 30 22 13 20 4
Clockwork Horror,
Platinum Small Construct 12 76 40 25 14 22 8

Clockwork
Horror,
Adamantine Small Construct 16 98 50 28 15 24 12
Magical f40
Cloud Ray Coloss. Beast 30 435 (pr) 8 3 7 61
Magical f60
Corollax Tiny Beast 1 5 10 (gd) 17 15 14 -12

Corpse Gatherer Garg. Undead 30 255 40 b10 12 4 12 39


f30
Crimson Death Medium Undead Incorporeal 13 84 (prf) 17 17 12 -

Darktentacles Large Aberration 9 67 5 s20 18 11 16 14

Deathbringer Large Undead 30 225 40 33 10 32 24


Chaotic, Evil,
Demon, Abyssal Maw Medium Outsider Extraplanar 2 11 30 15 10 15 5
Demon, Abyssal Chaotic, Evil,
Skulker Small Outsider Extraplanar 2 11 40 15 13 13 -2
Demon, Abyssal Chaotic, Evil,
Ravager Large Outsider Extraplanar 3 22 50 17 13 13 11

Chaotic, Evil,
Extraplanar,
Demon, Jovoc Small Outsider Tanar'ri 4 36 30 16 13 14 1

Chaotic, Evil,
Extraplanar, Fire,
Demon, Palrethee Medium Outsider Tanar'ri 8 60 30 23 13 20 12
Chaotic, Evil, f50
Demon, Zovvut Medium Outsider Extraplanar 10 65 30 (avg) 20 11 19 13

Chaotic, Evil,
Extraplanar,
Demon, Jarilith Large Outsider Tanar'ri 10 125 60 32 18 23 26
Chaotic, Evil,
Extraplanar, f60
Demon, Kelvezu Medium Outsider Tanar'ri 12 90 30 (gd) 35 20 35 17

Monstrous
Desmodu Large Humanoid 12 102 20 c30 20 12 17 21
f60
Bat, Hunting Medium Animal 4 22 20 (gd) 20 17 13 5
f60
Bat, Guard Large Animal 4 30 20 (gd) 20 15 14 10
f40
Bat, War Huge Animal 10 95 20 (gd) 23 14 17 25

Baatezu, Evil,
Extraplanar, f40
Devil, Advespa Large Outsider Lawful 4 30 30 (gd) 17 10 16 13
Dinosaur,
Cryptoclidus Large Animal Aquatic 3 22 s60 16 12 13 10

Dinosaur, Allosaurus Huge Animal 10 78 50 14 9 13 22


Dinosaur,
Ankylosaurus Huge Animal 9 118 20 22 6 22 23
Dinosaur, f100
Quetzelcoatlus Huge Animal 10 95 20 (pr) 17 9 16 23
Dinosaur,
Seismosaurus Coloss. Animal 32 444 20 11 1 11 54

Dinosaur,
Spinosaurus Garg. Animal 20 222 40 16 7 15 40

Horse, Dire Large Animal 8 87 60 16 10 15 16

Elk, Dire Huge Animal 12 117 50 15 8 15 24

Elephant, Dire Garg. Animal 20 290 30 10 6 10 42

Toad, Dire Medium Animal 4 26 30 15 12 13 3


c20,
Snake, Dire Huge Animal 7 55 30 s20 18 13 13 22
b20,
f100
Dragon, Gem, (avg),
Amethyst, Wyrmling Small Dragon Earth, Psionic 6 45 40 s10 16 11 16 3
b20,
Dragon, Gem, f150(
Amethyst, Very pr),
Young Medium Dragon Earth, Psionic 9 76 40 s10 18 10 18 11
b20,
f150(
Dragon, Gem, pr),
Amethyst, Young Medium Dragon Earth, Psionic 12 102 40 s10 21 11 21 15
b20,
f150(
Dragon, Gem, pr),
Amethyst, Juvenile Large Dragon Earth, Psionic 15 142 40 s10 23 9 23 23
b20,
Dragon, Gem, f150(
Amethyst, Young pr),
Adult Large Dragon Earth, Psionic 18 189 40 s10 26 9 26 28

b20,
f150(
Dragon, Gem, pr),
Amethyst, Adult Huge Dragon Earth, Psionic 21 241 40 s10 28 8 28 37

b20,
Dragon, Gem, f150(
Amethyst, Mature pr),
Adult Huge Dragon Earth, Psionic 24 276 40 s10 31 8 31 41

b20,
f150(
Dragon, Gem, pr),
Amethyst, Old Huge Dragon Earth, Psionic 27 337 40 s10 34 8 34 45

b20,
f150(
Dragon, Gem, pr),
Amethyst, Very Old Huge Dragon Earth, Psionic 30 375 40 s10 37 8 37 49
b20,
f200
Dragon, Gem, (clu),
Amethyst, Ancient Garg. Dragon Earth, Psionic 33 445 40 s10 38 6 38 57

b20,
f200
Dragon, Gem, (clu),
Amethyst, Wyrm Garg. Dragon Earth, Psionic 36 507 40 s10 41 6 41 61

b20,
Dragon, Gem, f200
Amethyst, Great (clu),
Wyrm Garg. Dragon Earth, Psionic 39 565 40 s10 44 6 44 65
b5,
f100
Dragon, Gem, (avg),
Crystal, Wyrmling Small Dragon Air, Psionic 5 37 40 s40 15 11 15 2
b5,
f150
Dragon, Gem, (pr),
Crystal, Very Young Medium Dragon Air, Psionic 8 68 40 s40 17 10 17 10
b5,
f150
Dragon, Gem, (pr),
Crystal, Young Medium Dragon Air, Psionic 11 93 40 s40 20 10 20 14
b5,
f150
Dragon, Gem, (pr),
Crystal, Juvenile Large Dragon Air, Psionic 14 133 40 s40 22 9 22 22
b5,
f150
Dragon, Gem, (pr),
Crystal, Young Adult Large Dragon Air, Psionic 17 178 40 s40 25 9 25 27

b5,
f150
Dragon, Gem, (pr),
Crystal, Adult Huge Dragon Air, Psionic 20 230 40 s40 27 8 27 36
b5,
f150
Dragon, Gem, (pr),
Crystal, Mature Adult Huge Dragon Air, Psionic 23 264 40 s40 30 8 30 40

b5,
f150
Dragon, Gem, (pr),
Crystal, Old Huge Dragon Air, Psionic 26 325 40 s40 33 8 33 44

b5,
f150
Dragon, Gem, (pr),
Crystal, Very Old Huge Dragon Air, Psionic 29 362 40 s40 36 8 36 48

b5,
f200
Dragon, Gem, (clu),
Crystal, Ancient Garg. Dragon Air, Psionic 32 432 40 s40 37 6 37 56

b5,
f200
Dragon, Gem, (clu),
Crystal, Wyrm Garg. Dragon Air, Psionic 35 507 40 s40 40 6 40 60

b5,
f200
Dragon, Gem, (clu),
Crystal, Great Wyrm Garg. Dragon Air, Psionic 38 551 40 s40 43 6 43 64
b5,
f100
Dragon, Gem, (avg),
Emerald, Wyrmling Small Dragon Air, Psionic 6 45 40 s60 16 11 16 3
b5,
f150
Dragon, Gem, (pr),
Emerald, Very Young Medium Dragon Air, Psionic 9 76 40 s60 18 10 18 11
b5,
f150
Dragon, Gem, (pr),
Emerald, Young Medium Dragon Air, Psionic 12 102 40 s60 21 10 21 15
b5,
f150
Dragon, Gem, (pr),
Emerald, Juvenile Large Dragon Air, Psionic 15 142 40 s60 23 9 23 23
b5,
f150
Dragon, Gem, (pr),
Emerald, Young Adult Large Dragon Air, Psionic 18 189 40 s60 26 9 26 28

b5,
f150
Dragon, Gem, (pr),
Emerald, Adult Huge Dragon Air, Psionic 21 241 40 s60 28 8 28 37

b5,
Dragon, Gem, f150
Emerald, Mature (pr),
Adult Huge Dragon Air, Psionic 24 276 40 s60 31 8 31 41

b5,
f150
Dragon, Gem, (pr),
Emerald, Old Huge Dragon Air, Psionic 27 337 40 s60 34 8 34 45

b5,
f150
Dragon, Gem, (pr),
Emerald, Very Old Huge Dragon Air, Psionic 30 375 40 s60 37 8 37 49

b5,
f200
Dragon, Gem, (clu),
Emerald, Ancient Garg. Dragon Air, Psionic 33 445 40 s60 38 6 38 57

b5,
f200
Dragon, Gem, (clu),
Emerald, Wyrm Garg. Dragon Air, Psionic 36 522 40 s60 41 6 41 61

b5,
f200
Dragon, Gem, (clu),
Emerald, Great Wyrm Garg. Dragon Air, Psionic 39 565 40 s60 44 6 44 65
b15,
f100
Dragon, Gem, (avg),
Sapphire, Wyrmling Tiny Dragon Earth, Psionic 5 37 40 s10 15 12 15 -3
b15,
f100
Dragon, Gem, (avg),
Sapphire, Very Young Small Dragon Earth, Psionic 8 60 40 s10 17 11 17 5
b15,
f150
Dragon, Gem, (pr),
Sapphire, Young Medium Dragon Earth, Psionic 11 93 40 s10 19 10 19 13
b15,
f150
Dragon, Gem, (pr),
Sapphire, Juvenile Medium Dragon Earth, Psionic 14 119 40 s10 22 10 22 17
b15,
Dragon, Gem, f150
Sapphire, Young (pr),
Adult Large Dragon Earth, Psionic 17 161 40 s10 24 9 24 25

b15,
f150
Dragon, Gem, (pr),
Sapphire, Adult Large Dragon Earth, Psionic 20 190 40 s10 27 9 27 30

b15,
Dragon, Gem, f150
Sapphire, Mature (pr),
Adult Huge Dragon Earth, Psionic 23 264 40 s10 28 8 28 39

b15,
f150
Dragon, Gem, (pr),
Sapphire, Old Huge Dragon Earth, Psionic 26 299 40 s10 31 8 31 43

b15,
f150
Dragon, Gem, (pr),
Sapphire, Very Old Huge Dragon Earth, Psionic 29 362 40 s10 34 8 34 47

b15,
f150
Dragon, Gem, (pr),
Sapphire, Ancient Huge Dragon Earth, Psionic 32 400 40 s10 37 8 37 51

b15,
f200
Dragon, Gem, (clu),
Sapphire, Wyrm Garg. Dragon Earth, Psionic 35 472 40 s10 38 6 38 59

b15,
Dragon, Gem, f200
Sapphire, Great (clu),
Wyrm Garg. Dragon Earth, Psionic 38 551 40 s10 41 6 41 63
b5,
f100
Dragon, Gem, Topaz, (avg),
Wyrmling Small Dragon Water, Psionic 7 52 40 s60 17 11 17 4
b5,
f150
Dragon, Gem, Topaz, (pr),
Very Young Medium Dragon Water, Psionic 10 85 40 s60 19 10 19 12
b5,
f150
Dragon, Gem, Topaz, (pr),
Young Medium Dragon Water, Psionic 13 110 40 s60 22 10 22 16
b5,
f150
Dragon, Gem, Topaz, (pr),
Juvenile Large Dragon Water, Psionic 16 152 40 s60 24 9 24 24
b5,
f150
Dragon, Gem, Topaz, (pr),
Young Adult Large Dragon Water, Psionic 19 199 40 s60 27 9 27 29

b5,
f150
Dragon, Gem, Topaz, (pr),
Adult Huge Dragon Water, Psionic 22 253 40 s60 29 8 29 38

b5,
f150
Dragon, Gem, Topaz, (pr),
Mature Adult Huge Dragon Water, Psionic 25 287 40 s60 32 8 32 42

b5,
f150
Dragon, Gem, Topaz, (pr),
Old Huge Dragon Water, Psionic 28 350 40 s60 35 8 35 46

b5,
f150
Dragon, Gem, Topaz, (pr),
Very Old Huge Dragon Water, Psionic 31 387 40 s60 38 8 38 50

b5,
f200
Dragon, Gem, Topaz, (clu),
Ancient Garg. Dragon Water, Psionic 34 459 40 s60 39 6 39 58
b5,
f200
Dragon, Gem, Topaz, (clu),
Wyrm Garg. Dragon Water, Psionic 37 573 40 s60 42 6 42 63

b5,
f200
Dragon, Gem, Topaz, (clu),
Great Wyrm Coloss. Dragon Water, Psionic 40 660 40 s60 41 2 41 72

Dread Guard Medium Construct 5 47 20 17 10 17 6


c20,
Dune Stalker Medium Outsider Earth 6 39 40 s20 17 10 17 9
f60
Effigy Medium Undead Fire, Incorporeal 27 175 (prf) 20 15 18 -

f60
Elemental Weird, Air Large Elemental Air, Extraplanar 15 112 30 (prf) 15 11 13 20

Elemental Weird,
Earth Large Elemental Earth, Extraplanar 15 112 30 b30 15 11 13 20

f60
Elemental Weird, Fire Large Elemental Extraplanar, Fire 15 112 30 (prf) 15 11 13 20
Elemental Weird,
Water Large Elemental Extraplanar, Water 15 112 30 s30 15 11 13 20

Ether Scarab Tiny Outsider Extraplanar 1 4 10 14 14 12 -8


Ethereal Monstrous
Doppelganger Medium Humanoid Shapechanger 20 90 30 14 11 13 19

Ethereal Slayer Medium Outsider 16 104 50 24 14 20 17

Famine Spirit Medium Undead 32 208 60 18 10 18 19

Felldrake, Crested Small Dragon 2 17 40 15 11 15 -2

Felldrake, Spitting Medium Dragon 3 22 30 16 12 14 5

Felldrake, Horned Medium Dragon 4 34 30 17 10 17 7

Magical
Fiendwurm Garg. Beast 24 348 60 b60 27 7 26 49

Fihyr Small Aberration 4 18 30 18 14 15 -3


f50
Fihyr, Great Medium Aberration 16 88 30 (gd) 18 12 16 16
Firbolg Large Giant 13 136 40 25 10 24 26
f50
Fire Bat Small Elemental Fire 6 21 10 (gd) 16 14 13 1

Flesh Jelly Garg. Ooze 18 207 20 4 4 4 36

Fomorian Huge Giant 15 157 40 21 9 20 31

Forest Sloth Large Animal 14 133 40 c60 21 14 16 21


Magical
Frost Salamander Medium Beast Cold 12 78 30 c30 17 12 15 12

Galeb Duhr Medium Elemental Earth 8 76 10 b10 22 7 22 7


Magical
Gambol Large Beast 8 60 30 c15 18 13 14 18

Giant, Forest Huge Giant 13 136 40 20 9 19 28

Giant, Sun Huge Giant Fire 13 149 40 20 10 18 30

Giant, Ocean Huge Giant Aquatic, Cold 18 243 40 s80 26 10 24 35

Giant, Mountain Coloss. Giant Earth 30 525 80 31 2 31 54


f50
Glimmerskin Medium Outsider Incorporeal 12 78 (prf) 14 14 13 -

Golem, Stained Glass Medium Construct 12 86 30 15 10 15 10

Golem, Brass Large Construct 16 118 30 31 9 31 25


f120
Golem, Dragonflesh Large Construct 30 185 40 (pr) 23 9 23 32

Gravecrawler Small Undead Earth 25 162 20 b20 17 13 15 8


Magical c20,
Gravorg Large Beast 10 85 20 s20 13 8 13 18

Greenvise Huge Plant 12 102 10 16 8 16 26

f30
Grell Medium Aberration 5 32 5 (prf) 16 12 14 4
Magical
Grimalkin Medium Beast Shapechanger 4 22 40 12 11 11 3
Grizzly Mastodon Huge Animal 15 163 40 16 8 16 31

Half-Fiend, Durzagon Medium Outsider Evil, Lawful 5 32 30 13 12 11 7

b30,
f250
Hellfire Wyrm Huge Dragon Fire 23 333 60 (clu) 36 8 36 47

Hook Horror Large Aberration 10 65 20 c20 22 12 19 18


f30
Air, Cold, Water, (prf),
Immoth Large Elemental Extraplanar 10 40 30 s30 18 12 15 18

Ixitxachitl, Average Small Aberration Aquatic 1 5 s30 16 14 13 -3

Ixitxachitl, Vampiric Small Aberration Aquatic 2 11 s30 16 14 13 -2

f60
Jahi Tiny Undead Incorporeal 25 162 (prf) 16 16 16 -

Jermlaine Tiny Fey 1/2 1 40 15 15 12 -12

Juggernaut Huge Construct 18 139 10 29 4 29 31

Julajimus Huge Aberration 16 152 50 22 10 20 29

Monstrous
Kopru Medium Humanoid Aquatic 8 36 5 s40 15 12 13 10

Leechwalker Medium Vermin 13 97 30 s20 12 10 12 13


f100
Eagle, Legendary Small Animal 12 90 10 (avg) 25 21 15 7

Ape, Legendary Medium Animal 13 103 40 c20 19 13 16 19

Wolf, Legendary Medium Animal 14 133 60 24 19 15 17


c30,
Snake, Legendary Large Animal 16 193 30 s30 22 16 15 24

Horse, Legendary Large Animal 18 234 80 19 11 17 26

Bear, Legendary Large Animal 20 230 50 21 11 19 32

Tiger, Legendary Large Animal 26 299 50 23 13 19 34

Shark, Legendary Huge Animal Aquatic 30 372 s100 22 12 18 39


Magical
Leviathan Coloss. Beast Aquatic 32 505 s90 22 0 22 63

f90
(gd),
Linnorm, Gray Huge Dragon 13 149 30 s30 27 8 27 28

f90
(gd),
Linnorm, Dread Coloss. Dragon 20 330 50 s30 31 1 31 51

b50,
f90
Linnorm, Corpse (gd),
Tearer Garg. Dragon 28 406 60 s50 33 5 33 53

Monstrous
Loxo Large Humanoid 5 27 30 14 10 13 13

Extraplanar, Evil, f70


Marrash Medium Outsider Lawful 7 38 30 (gd) 19 13 16 8

Meenlock Tiny Aberration 4 18 20 13 13 12 -7

Megalodon Garg. Animal Aquatic 24 297 s120 20 8 18 40

Megapede Coloss. Vermin 32 400 80 b20 18 0 18 48

Moonbeast Huge Aberration 18 171 30 c10 17 10 15 31

Magical f150
Mooncalf Large Beast 15 190 40 (pr) 25 12 22 23
Magical
Moonrat Tiny Beast 1/4 1 15 c15 14 14 14 -12

Morkoth Medium Aberration Aquatic 7 38 s50 18 12 16 4

Magical
Mudmaw Large Beast 8 68 20 s30 17 10 16 16
Myconid, Junior
Worker Tiny Plant 1 4 20 14 14 12 -9
Myconid, Average
Worker Small Plant 2 11 20 13 13 11 -3
Myconid, Elder
Worker Medium Plant 3 16 20 12 11 11 3
Myconid, Guard Medium Plant 4 26 20 12 11 11 5
Myconid, Circle
Leader Large Plant 5 37 20 12 10 11 10

Myconid, Sovereign Large Plant 6 48 20 12 10 11 12

Needlefolk Medium Plant 3 16 30 14 10 14 3

Neogi, Adult Small Aberration 5 18 30 c20 17 14 14 -3


Magical
Nethersight Mastiff Large Beast 10 85 50 15 10 14 18
Magical
Nightmare Beast Huge Beast 15 187 30 21 9 20 32

Nimblewright Medium Construct 10 75 40 24 17 17 11

Ocean Strider Huge Fey Aquatic 30 165 50 s60 19 9 18 27

Orcwort, Wortling Small Plant 3 13 30 c15 16 13 14 0

Orcwort Coloss. Plant 32 432 10 12 0 12 54

Monstrous
Ormyrr Huge Humanoid 7 52 20 s40 17 10 15 23
Magical f60
Phase Wasp Tiny Beast 2 11 10 (prf) 17 16 13 -10

Magical f200
Phoenix Large Beast 20 150 15 (avg) 23 17 23 28
Planetouched,
Chaond Medium Outsider Native 1 6 30 12 12 10 2
Planetouched,
Zenythri Medium Outsider Native 1 5 30 11 11 10 3

f120
Ragewind Large Undead 31 201 (prf) 22 22 17 22
Raggamoffyn, f40
Tatterdemanimal Small Construct 1 15 40 (clu) 16 16 11 -4
Raggamoffyn, f30
Common Medium Construct 3 36 30 (clu) 17 12 15 5
Raggamoffyn, f20
Guttersnipe Medium Construct 8 64 20 (clu) 21 11 20 7
Raggamoffyn, f10
Shrapnyl Large Construct 12 96 20 (clu) 24 9 24 17
Magical
Rampager Large Beast 14 147 50 23 11 21 23

Reason Stealer Medium Ooze 5 42 10 c10 5 5 5 5

Red Sundew Huge Plant 15 142 20 11 7 11 28

Rogue Eidolon Large Construct 9 79 30 21 9 21 18


Earth, Evil,
Rukarazyll Large Outsider Extraplanar 12 102 70 c50 23 20 12 14

Runic Guardian Large Construct 17 123 30 28 10 27 23


Magical
Shadow Spider Huge Beast Extraplanar 13 136 50 c30 13 9 12 29

Sirine Medium Fey Aquatic 4 14 30 s60 17 17 13 2

Spawn of Kyuss Medium Undead 4 29 30 11 9 11 6

Monstrous
Spell Weaver Medium Humanoid 10 36 30 18 13 15 9

Magical
Spellgaunt Large Beast 16 136 40 c20 18 11 16 24

Spirit of the Land f60


(natural form) Huge Fey Incorporeal 20 270 (prf) 16 16 15 -
Spirit of the Land (air f120
manifestation) Huge Fey 20 270 (prf) 19 9 18 24

Spirit of the Land f60


(earth manifestation) Huge Fey 20 270 (prf) 19 9 18 24

Spirit of the Land f60


(fire manifestation) Huge Fey 20 270 (prf) 19 9 18 24

f60
Spirit of the Land (prf),
(water manifestation) Huge Fey 20 270 s30 19 9 18 24
Stone Spike Medium Elemental Earth 3 25 20 18 10 18 6

Magical
Swamplight Lynx Large Beast 10 85 50 15 10 14 19

f90
Sylph Small Outsider Air, Extraplanar 3 10 30 (gd) 12 12 11 -2

Air, Earth, Fire, f60


Tempest Garg. Elemental Water 24 324 (gd) 24 14 24 39

f50
(pr),
Teratomorph Garg. Ooze 28 324 30 s90 3 3 3 44

Twig Blight Small Plant 1 5 20 15 12 14 -5

Vaporighu Medium Outsider Evil, Extraplanar 10 75 30 20 9 20 12

f30
Windghost Huge Aberration 18 153 (gd) 21 14 15 30

Wyste Huge Aberration 5 47 10 s40 18 9 17 17


Monstrous
Yak Folk Large Humanoid 5 32 30 16 9 16 9

Yugoloth, Evil, Extraplanar,


Marraenoloth Medium Outsider Yugoloth 10 45 50 21 12 19 11

Evil, Extraplanar, f50


Yugoloth, Arcanaloth Medium Outsider Yugoloth 12 54 30 (pr) 28 13 25 12

Evil, Extraplanar,
Yugoloth, Yagnaloth Medium Outsider Yugoloth 10 85 50 21 11 19 24
Magical
Razor Boar Large Beast 15 127 50 27 10 26 27

Monstrous
Scorpionfolk Large Humanoid 12 66 40 16 10 15 20

f30
Ambush Drake Medium Dragon 7 73 40 (pr) 18 12 16 10
Arcane Ooze Huge Ooze 15 202 20 c20 3 3 3 25
Monstrous
Armand Small Humanoid 5 37 20 b10 18 14 15 1
Monstrous
Armand, Warden Small Humanoid 9 74 30 b10 24 18 20 10

Astral Stalker Medium Outsider Extraplanar 12 126 50 c20 30 20 25 19


Magical b10,
Avalancher Large Beast Earth 6 63 40 c20 18 10 17 16

Battlebriar Huge Plant 25 312 30 30 6 30 37

Battlebriar, Lesser
(Warbound Impaler) Large Plant 12 126 30 19 7 19 19
Magical
Bearhound Large Beast 10 105 40 22 11 20 22

Boneclaw Large Undead 10 105 40 16 13 12 14

Bonedrinker Medium Undead 11 93 30 17 13 14 14

Bonedrinker, Lesser Small Undead 7 59 30 16 15 12 1

Magical
Brood Keeper Huge Beast 22 275 60 25 11 22 37
Brood Keeper Larva Magical f30
Swarm Tiny Beast Swarm 22 171 20 (gd) 21 19 14 -

Cadaver Collector Large Construct 17 123 40 29 9 29 26

Cadaver Collector,
Greater Huge Construct 35 232 40 30 7 30 48

Changeling Medium Humanoid Shapechanger 1 5 30 14 11 13 0

Charnel Hound Huge Undead 21 220 40 26 10 24 32

Chelicera Medium Vermin 12 66 30 c30 19 14 15 17


Chraal Large Elemental Cold, Extraplanar 9 85 40 21 13 21 15
Extraplanar, Fire, f40
Cinder Swarm Fine Elemental Swarm 16 72 40 (gd) 25 24 19 -
Conflagration Ooze
(primary variant) Large Ooze Fire 7 66 30 c10 20 9 20 15

Conflagration Ooze
(explosive variant) Large Ooze Fire 7 66 30 c10 20 9 20 15
Conflagration Ooze,
Infernal (primary Evil, Extraplanar,
variant) Huge Ooze Fire 15 172 30 c10 21 8 21 29

Conflagration Ooze,
Infernal (explosive Evil, Extraplanar,
variant) Huge Ooze Fire 15 172 30 c10 21 8 21 29

f40
Deathshrieker Medium Undead Incorporeal 18 135 (gd) 28 28 21 -
Deathshrieker, f40
Advanced Medium Undead Incorporeal 25 187 (gd) 31 31 23 -

Chaotic, Evil,
Extraplanar,
Demon, Arrow Medium Outsider Tanar'ri 10 135 40 19 14 15 15

Chaotic, Evil,
Extraplanar, f80
Demon, Sorrowsworn Large Outsider Tanar'ri 18 297 40 (pr) 28 12 25 31

Dinosaur, Battletitan Huge Animal 36 486 40 35 8 35 51


Dinosaur,
Bloodstriker Large Animal 9 94 40 b20 19 9 19 16

Dinosaur, Fleshraker Medium Animal 4 26 50 20 14 16 6


Dinosaur,
Swindlespitter Small Animal 2 11 30 18 16 18 -4

Dracotaur Large Dragon 3 28 50 17 10 16 11

Dracotaur Rager Large Dragon 7 80 60 20 11 20 18

Dragon Eel Large Dragon Aquatic 14 161 20 s60 27 9 27 26

Dread Blossom Extraplanar, f60


Swarm Tiny Plant Swarm 7 45 (gd) 16 15 13 -
Drowned Medium Undead 20 150 30 s30 19 11 18 17

Dust Wight Medium Undead Earth 16 120 20 20 9 20 13


Elemental, Storm, f40
Small Small Elemental Air, Extraplanar 2 11 20 (prf) 14 13 12 -3
Elemental, Storm, f60
Medium Medium Elemental Air, Extraplanar 4 26 30 (prf) 15 11 14 5
Elemental, Storm, f80
Large Large Elemental Air, Extraplanar 8 68 40 (prf) 16 9 16 16
Elemental, Storm, f100
Huge Huge Elemental Air, Extraplanar 16 168 50 (prf) 17 7 17 30
Elemental, Storm, f100
Greater Huge Elemental Air, Extraplanar 21 220 50 (prf) 22 8 22 34
Elemental, Storm, f100
Elder Huge Elemental Air, Extraplanar 24 252 50 (prf) 24 9 23 37
Incorporeal, f30
Ephemeral Swarm Tiny Undead Swarm 12 90 (gd) 20 20 16 -
Magical
Feral Yowler Medium Beast 7 94 50 16 13 13 11

Geriviar Huge Giant 26 325 70 37 9 36 38

Giant, Death Huge Giant 23 218 35 29 9 28 37

Giant, Eldritch Huge Giant 25 337 35 32 9 31 42


Giant, Eldritch,
Confessor Huge Giant 36 558 35 34 9 33 51

Giant, Sand Large Giant Earth, Fire 15 142 40 b10 28 14 23 23


Giant, Sand,
Champion Large Giant Earth, Fire 20 234 40 b10 28 13 24 31

Glaistig Medium Fey 6 33 30 s50 15 11 14 4

Glaistig, Mindbender Medium Fey 11 66 30 s50 21 15 18 5

Gnoll, Flind Medium Humanoid 2 13 30 18 11 17 4


Monstrous
Goatfolk (Ibixian) Medium Humanoid 3 16 30 15 10 15 5

Goblin, Forestkith Small Humanoid Goblinoid 1 4 30 c20 14 13 12 2


Goblin, Forestkith,
Barbarian Small Humanoid Goblinoid 1 14 30 c15 17 13 15 -1
Golem, Alchemical Large Construct 22 151 20 26 10 25 26

Golem, Gloom Large Construct Evil, Extraplanar 8 74 30 22 11 20 14

Golem, Hangman Large Construct 18 129 30 27 11 25 25

Golem, Mud Large Construct 15 112 20 s20 21 8 21 22

Extraplanar, Good, f50


Golem, Prismatic Large Construct Incorporeal 20 140 (prf) 36 36 25 -
f30
Golem, Shadesteel Medium Construct Extraplanar 18 119 30 (prf) 33 13 30 20
Golem, Shadesteel, f30
Greater Large Construct Extraplanar 27 178 30 (prf) 33 11 31 36

Golem, Web Large Construct 11 90 30 20 12 17 17

Grimweird Medium Undead 12 78 20 20 16 19 3

Grisgol Large Construct 19 134 30 28 9 28 22

Monstrous
Gulgar Large Humanoid Earth 10 75 20 22 7 22 19

Harpoon Spider Large Aberration 5 47 40 c20 16 13 12 10


Harpoon Spider,
Dread Huge Aberration 9 103 40 c20 19 11 16 21

Monstrous
Harssaf Medium Humanoid Fire 6 45 30 b10 20 13 17 8

Magical
Ironclad Mauler Large Beast 15 157 40 22 10 21 30
f60
Justicator Large Outsider Lawful 17 110 30 (gd) 26 12 23 26

Kenku Medium Humanoid Kenku 1 3 30 17 12 15 1

Kenku, Sneak Medium Humanoid Kenku 1 5 30 16 13 13 -1


Knell Beetle Large Vermin 12 126 50 b10 24 9 24 21

Knell Beetle, Lesser Medium Vermin 6 51 40 b10 20 11 19 8

Monstrous
Lhosk Large Humanoid 8 68 30 c20 15 12 12 16
Living Spell, Chilling
Fog Large Ooze 9 67 20 15 15 14 12
Living Spell,
Glitterfire Medium Ooze 5 32 40 13 13 13 4
Living Spell, Living
Blasphemy Huge Ooze Evil 13 110 20 17 17 15 20
Living Spell, Living
Dictum Huge Ooze Lawful 13 110 20 17 17 15 20
Living Spell, Living
Holy Word Huge Ooze Good 13 110 20 17 17 15 20
Living Spell, Living
Word of Chaos Huge Ooze Chaotic 13 110 20 17 17 15 20
Living Spell,
Sickening Sleep Medium Ooze 1 5 20 10 10 10 0

Lizardfolk, Monstrous
Blackscale Large Humanoid Reptilian 4 26 40 16 9 16 12

Lizardfolk, Poison
Dusk Small Humanoid Reptilian 1 9 30 17 13 15 -2

Lizardfolk, Poison
Dusk, Lieutenant Small Humanoid Reptilian 4 33 40 17 14 14 2

Lumi Medium Outsider Extraplanar 2 13 20 18 9 18 3

Lumi, Crusader Medium Outsider Extraplanar 10 87 20 21 9 21 11


f20
Lurking Strangler Tiny Aberration 2 11 5 (gd) 16 16 12 -10

Mastodon Huge Animal 15 160 40 16 8 16 30

Mindshredder, Larva Small Aberration 2 13 30 14 12 13 -3


Mindshredder,
Warrior Large Aberration 7 52 30 19 9 19 14
Mindshredder,
Zenthal Medium Aberration 13 84 40 25 13 22 8
Magical Chaotic,
Mivilorn Huge Beast Extraplanar 24 324 40 21 9 20 42

Mivilorn, Elite Demon Magical Chaotic,


War Mount Huge Beast Extraplanar 30 465 30 26 8 26 50

Chaotic, Evil,
Necronaut Garg. Undead Extraplanar 32 304 50 25 5 25 43

Needletooth Swarm Tiny Animal Swarm 11 71 40 19 17 14 -

Night Twist Large Plant 15 202 10 27 12 27 29

Night Twist, Ancient Huge Plant 25 412 10 38 12 38 43


Monstrous f40
Nycter Small Humanoid 3 13 20 (gd) 16 13 14 -2

Nycter, Defender of the Monstrous f30


Cave Small Humanoid 8 51 15 (gd) 20 12 19 2

Chaotic, Evil,
Odopi Huge Aberration Extraplanar 20 230 60 c40 28 14 22 45

Chaotic, Evil,
Odopi, Elder Garg. Aberration Extraplanar 30 405 80 c60 30 12 24 41

Ogre, Skullcrusher Large Giant 8 60 30 20 9 20 21

Ogre, Skullcrusher,
Sergeant Large Giant 11 107 30 23 10 22 26
f50
Air, Earth,
Extraplanar, Fire, (prf),
Omnimental Garg. Elemental Water 32 432 50 s50 32 6 32 48

Otyugh, Lifeleech Large Aberration 9 94 40 c20 21 16 18 18


f60
Petal Tiny Fey 1 5 15 (gd) 17 17 12 -12

Monstrous
Phoelarch Medium Humanoid Fire 7 52 30 18 13 15 9
Magical f60
Phoelarch, Phoera Medium Beast Fire 3 19 20 (avg) 16 13 13 4
Monstrous
Vazalkyon Medium Humanoid Cold 7 52 30 18 13 15 9

Magical f60
Vazalkyon, Vazalka Medium Beast Cold 3 19 20 (avg) 16 13 13 4

Plague Brush Coloss. Plant Extraplanar 31 387 60 21 2 21 51

Plague Spewer Huge Undead 16 104 40 23 7 23 26

Monstrous
Protean Scourge Medium Humanoid Shapechanger 13 110 40 c10 23 13 20 18

Protean Scourge, Monstrous


Arcanist Medium Humanoid Shapechanger 17 153 40 c10 25 15 20 21

Quaraphon Large Aberration 9 94 40 16 9 16 15

Quaraphon, Bully Large Aberration 14 185 35 23 10 23 22

Rage Drake Large Dragon 14 175 60 20 12 17 26

Rage Drake, Fiendish Large Dragon 21 304 60 20 12 17 34

Ragewalker Large Fey 22 165 50 28 16 21 19

f40
Rakshasa, Ak'Chazar Medium Outsider Native 17 144 40 (avg) 28 15 23 19

Rakshasa,
Naztharune Medium Outsider Native 11 93 40 24 15 24 13

Redcap, Young Small Fey 4 22 30 13 12 12 4

Redcap, Elder Small Fey 12 114 30 21 16 16 12

Rejkar Large Outsider Cold, Extraplanar 5 37 40 17 9 17 12

Roper, Prismatic Large Aberration 9 67 10 22 11 20 16


Rot Reaver Medium Aberration 10 65 30 c20 19 12 17 9

Rot Reaver,
Necrothane Medium Aberration 20 170 20 c15 28 11 27 18

Runehound Medium Aberration 5 37 50 16 12 14 8

Sea Tiger Huge Animal 10 75 20 s50 19 9 18 19

Seryulin Large Aberration Aquatic 10 65 50 s50 20 10 19 16

Seryulin, Greater Huge Aberration Aquatic 21 178 50 s50 22 9 21 32

Shifter Medium Humanoid Shapechanger 1 5 30 15 11 14 2


f50
Shimmerling Swarm Fine Fey Swarm 11 41 5 (prf) 24 24 18 -
f90
Shredstorm Fine Construct Swarm 14 77 (prf) 24 24 18 -
Shrieking Terror, f40
Five-Headed Medium Aberration Extraplanar 15 97 (gd) 21 14 17 12
Shrieking Terror, Ten- f40
Headed Large Aberration Extraplanar 20 170 (gd) 24 12 21 24

Siege Crab Garg. Vermin Aquatic 20 190 60 s60 37 14 37 37

Siege Crab, Greater Coloss. Vermin Aquatic 32 432 60 s60 38 10 38 54

Monstrous
Skindancer Large Humanoid 15 202 40 25 18 22 25

Slaughterstone
Behemoth Huge Construct Earth 29 199 20 36 8 36 42

Slaughterstone
Eviscerator Large Construct Earth 15 112 30 29 9 29 24

Snowflake Ooze Medium Ooze Cold 6 63 15 c5 5 5 5 9

Splinterwaif Medium Fey 2 12 50 c50 17 15 12 1


Splinterwaif, Knave Medium Fey 6 30 50 c50 17 15 12 3

Ssvaklor Medium Dragon Psionic 15 202 40 s40 22 11 21 19

Ssvaklor, Greater Large Dragon Psionic 30 465 50 s50 31 11 29 42


b20,
Stonesinger Large Aberration Earth 9 76 30 c20 21 9 21 15

Summoning Ooze Medium Ooze 5 42 20 c10 17 10 17 5

Susurrus Large Aberration 8 60 40 c20 19 10 18 15


Swamp Strider
Swarm Dimin. Vermin Swarm 9 40 50 19 19 14 -

Thorn Small Fey 6 33 20 19 13 17 2


Chaotic,
Extraplanar, f40
Trilloch Small Outsider Incorporeal 8 60 (prf) 19 19 15 -

Troll, Cave Large Giant 9 112 40 21 10 20 19

Troll, Crystalline Large Giant 10 105 30 18 11 16 17

Troll, Forest Medium Giant 5 47 30 c20 18 13 15 6

Troll, Mountain Huge Giant 15 217 30 22 9 21 31

Monstrous
Troll, War Large Humanoid 12 162 30 31 12 28 22

f30
Vasuthant Small Undead 2 17 (prf) 17 14 14 1

f30
Vasuthant, Horrific Huge Undead 25 312 (prf) 24 14 18 35
b30,
c30,
Monstrous f30
Vermin Lord Large Humanoid 25 262 60 (avg) 30 14 30 34
Extraplanar, f30
Visilight Medium Outsider Lawful 5 32 30 (prf) 19 12 17 10

Warforged Medium Construct Living Construct 1 6 30 15 10 15 2

Warforged, Charger Large Construct Living Construct 4 42 30 17 9 17 12

Warforged, Scout Small Construct Living Construct 1 4 20 16 13 14 -3


Monstrous
Witchknife Medium Humanoid Psionic 9 31 30 18 13 15 9

Monstrous
Witchknife, Captain Medium Humanoid Psionic 12 63 30 21 15 16 12

Wood Woad Medium Plant 8 60 30 c20 17 11 16 9

Evil, Extraplanar,
Yugoloth, Canoloth Medium Outsider Yugoloth 6 51 50 18 10 18 10

Evil, Extraplanar,
Yugoloth, Mezzoloth Medium Outsider Yugoloth 10 95 40 21 11 20 13

Evil, Exraplanar, f90


Yugoloth, Nycaloth Large Outsider Yugoloth 14 161 40 (gd) 23 11 21 23

Yugoloth, Nycaloth, Evil, Extraplanar, f60


Commander Huge Outsider Yugoloth 25 362 30 (gd) 33 10 31 40

Evil, Extraplanar,
Yugoloth, Ultroloth Medium Outsider Yugoloth 18 171 30 21 13 18 19
Magical
Zezir Medium Beast Fire 9 94 40 17 14 13 13
Avatar of Elemental
Evil, Black Rock
Triskelion Large Elemental Earth, Extraplanar 26 377 20 b20 30 8 30 34
Avatar of Elemental
Evil, Cyclonic f90
Ravager Large Elemental Air, Extraplanar 26 169 30 (prf) 25 25 15 28
Avatar of Elemental
Evil, Holocaust f40
Disciple Large Elemental Extraplanar, Fire 26 221 30 (prf) 21 14 16 28
Avatar of Elemental
Evil, Waterveiled
Assassin Large Elemental Extraplanar, Water 26 169 30 s60 25 15 19 30

Balhannoth Large Aberration 14 147 50 c50 21 12 18 23

Bloodfire Ooze Huge Ooze Fire 12 150 30 16 9 15 24

Bloodfire Ooze, Augmented Ooze,


Blighted Bloodfire Huge Outsider Fire 12 162 30 17 9 16 24

Bloodhulk, Fighter Medium Undead 10 140 20 11 9 11 8

Bloodhulk, Giant Large Undead 14 196 20 13 7 13 22


Bloodhulk, Crusher Huge Undead 20 280 30 14 6 14 34
Magical
Bloodsilk Spider Small Beast 2 11 30 c20 16 14 13 -3

Briarvex Large Plant 8 68 30 19 9 19 17


b15,
Clockroach Small Construct 1 15 30 c30 14 14 11 -4
Extraplanar, f30
Clockwork Mender Tiny Construct Lawful 1 5 10 (prf) 18 16 14 -12
Swarm, Clockwork Extraplanar, f30
Mender Tiny Construct Lawful, Swarm 4 22 10 (prf) 18 16 14 -
Clockwork Steed,
Stallion Large Construct 6 63 50 15 8 15 13
Clockwork Steed,
Pony Medium Construct 6 53 40 17 10 17 8

f90
Concordant Killer Large Outsider Extraplanar 19 200 40 (gd) 39 12 36 31

c20,
Corrupture Huge Ooze Aquatic 11 159 20 s20 3 3 3 26

Defacer Medium Undead 11 71 30 19 12 17 9


Chaotic, Evil,
Demon, Deathdrinker Huge Outsider Extraplanar 27 337 35 35 10 33 45

Chaotic, Evil,
Extraplanar,
Demon, Kastighur Huge Outsider Tanar'ri 15 172 30 23 7 23 31

Chaotic, Evil,
Demon, Nashrou Large Outsider Extraplanar 4 42 50 15 11 13 10

Chaotic, Evil,
Extraplanar, f40
Demon, Whisper Medium Outsider Incorporeal 12 90 (prf) 20 20 15 -
f40
Demonhive Attendant Small Outsider Evil, Extraplanar 3 19 40 (gd) 15 13 13 -1
Evil, Extraplanar, f40
Demonet Swarm Tiny Outsider Swarm 3 19 20 (gd) 15 15 12 -

Demonhive Queen Large Outsider Evil, Extraplanar 8 114 20 15 8 15 15

Dwarf Ancestor Large Outsider Native 5 67 20 26 8 26 15

Drow, Lolth's Sting Medium Humanoid Elf 4 25 35 18 15 15 4

Drow, Dark Sniper Medium Humanoid Elf 6 36 40 19 15 19 5

Drow, Arcane Guard Medium Humanoid Elf 7 35 30 18 14 15 5

Drow, Priestess Medium Humanoid Elf 8 48 20 22 14 19 7

Giant, Craa'ghoran Huge Giant Earth 15 157 40 24 8 24 29

Extraplanar,
Githyanki, Soldier Medium Humanoid Psionic 3 30 20 19 13 17 5
Extraplanar,
Githyanki, Gish Medium Humanoid Psionic 7 42 30 18 13 16 6

Extraplanar,
Githyanki, Captain Medium Humanoid Psionic 9 81 20 17 11 17 13

Gnoll, Slave-taker Medium Humanoid 4 37 30 17 11 16 7

Gnoll, Fiendish Cleric


of Yeenoghu Medium Humanoid 5 41 20 21 10 21 6

Gnoll, Half-Fiend Augmented


Warlock Medium Outsider Humanoid 6 50 30 20 13 18 8

Golem, Fang Large Construct 8 74 30 20 12 17 14


f60
Howler Wasp Small Aberration 2 13 10 (gd) 14 12 13 -2

Howler Wasp, Queen Large Aberration 8 71 20 18 9 18 14

Inferno Spider Large Elemental Extraplanar, Fire 14 119 40 c40 22 12 19 19


f30
Joystealer Medium Fey Incorporeal 6 27 (prf) 17 17 14 -

Archon,
Extraplanar, Good, f40
Archon, Justice Medium Outsider Lawful 6 63 20 (gd) 19 11 18 9

Archon,
Archon, Justice, Extraplanar, Good, f40
Champion Medium Outsider Lawful 10 129 20 (gd) 23 11 22 15

Lizardfolk, Dark
Talon Soldier Medium Humanoid Reptilian 2 19 30 19 11 18 4

Lizardfolk, Dark Talon


Champion Medium Humanoid Reptilian 5 49 40 20 11 20 8
Lizardfolk, Dark
Talon Wasp Rider Medium Humanoid Reptilian 2 19 30 20 12 18 3

Lizardfolk, Dark Talon


Shaman Medium Humanoid Reptilian 7 49 30 18 10 18 4

Lizardfolk, Dark
Talon King
Yarshag Medium Humanoid Reptilian 12 84 20 28 10 28 8
b20,
Lodestone Marauder Large Aberration 11 115 30 c20 24 10 23 19

Lunar Ravager Large Fey 14 105 40 24 12 21 17

Mageripper Swarm Tiny Aberration Swarm 10 55 20 c10 18 16 14 -


Monstrous
Minotaur, Greathorn Large Humanoid Earth 11 104 30 15 8 15 22
Monstrous
Nagatha Medium Humanoid 8 60 10 b10 17 9 17 10

Necrosis Carnex Medium Undead 4 26 40 21 17 18 3

Oaken Defender Huge Plant 18 207 20 b10 23 8 23 33

Ogre, Scout Large Giant 8 71 50 20 11 20 17

Ogre, Tempest Large Giant 10 106 40 24 12 21 20

Ogre, Guard Thrall Large Giant 4 37 30 20 8 20 14

Orc, Berserker Medium Humanoid Orc 4 40 40 16 11 16 9

Orc, War Howler Medium Humanoid Orc 4 26 40 16 12 16 4

Orc, Battle Priest Medium Humanoid Orc 1 10 20 17 11 16 2

Augmented
Humanoid, Evil,
Orc, Plague Speaker Medium Outsider Native 5 36 20 22 13 21 4

Half-Orc, Infiltrator Medium Humanoid Orc 3 16 30 16 12 14 2


Plague Walker Medium Undead 6 42 20 12 8 12 7
Magical f60
Quanlos Small Beast 6 45 30 (gd) 21 15 17 2
c20,
f30
Sailsnake Medium Animal 3 19 20 (pr) 15 13 12 4
Magical
Skiurid Tiny Beast Extraplanar 1/2 2 30 c20 15 15 12 -11
Spawn of Tiamat, Monstrous
Blackspawn Raider Medium Humanoid Dragonblood 8 60 40 15 12 13 10

Spawn of Tiamat,
Blackspawn Raider, Monstrous
Exterminator Medium Humanoid Dragonblood 14 88 40 22 19 16 15

Spawn of Tiamat, Magical


Blackspawn Stalker Large Beast Dragonblood 10 105 40 c40 25 11 23 20
Spawn of Tiamat,
Bluespawn Magical
Ambusher Medium Beast Dragonblood 4 30 20 b20 18 10 18 8

Spawn of Tiamat, Magical


Bluespawn Burrower Large Beast Dragonblood 12 114 30 b20 25 11 23 23
Spawn of Tiamat,
Bluespawn Monstrous
Godslayer Huge Humanoid Dragonblood 12 138 30 23 6 23 30
Spawn of Tiamat,
Bluespawn Magical
Stormlizard Large Beast Dragonblood 6 69 40 23 8 23 18

Spawn of Tiamat, Magical


Greenspawn Leaper Medium Beast Dragonblood 3 19 40 c40 18 14 14 6
Spawn of Tiamat,
Greenspawn Magical
Razorfiend Large Beast Dragonblood 10 85 50 s50 19 12 16 20

Spawn of Tiamat, Monstrous


Greenspawn Sneak Small Humanoid Dragonblood 2 11 30 19 14 16 -2

Spawn of Tiamat,
Greenspawn Sneak, Monstrous
Raid Leader Small Humanoid Dragonblood 7 56 40 23 16 23 4

Spawn of Tiamat, Monstrous


Redspawn Arcaniss Medium Humanoid Dragonblood, Fire 8 52 40 18 11 17 8
Spawn of Tiamat,
Redspawn Magical
Firebelcher Large Beast Dragonblood, Fire 8 84 40 s30 18 8 18 16
Spawn of Tiamat,
Whitespawn Monstrous f20
Hordeling Small Humanoid Cold, Dragonblood 2 13 40 (clu) 13 11 13 -2

Spawn of Tiamat, Monstrous


Whitespawn Hunter Medium Humanoid Cold, Dragonblood 6 39 20 17 11 16 8

Spawn of Tiamat,
Whitespawn Hunter, Monstrous
Berserker Medium Humanoid Cold, Dragonblood 8 77 30 19 12 19 13
Spawn of Tiamat,
Whitespawn Magical
Iceskidder Large Beast Cold, Dragonblood 9 85 40 17 9 17 21
Magical
Tomb Spider Large Beast 8 76 30 c20 19 14 14 17

Tomb Spider, Magical


Broodswarm Tiny Beast Swarm 3 22 20 c20 17 17 12 -

Varag Medium Humanoid Goblinoid 3 16 60 18 12 16 4

Varag, Pack Leader Medium Humanoid Goblinoid 7 45 70 22 15 22 8

Verdant Prince Medium Fey 16 136 40 26 23 18 11

Vitreous Drinker Medium Undead 14 91 30 27 17 23 8


c10,
Windblade, f40
Windrazor Small Outsider Extraplanar 2 9 10 (gd) 13 13 11 -1

Windblade, f60
Windscythe Large Outsider Extraplanar 8 52 10 (avg) 18 10 17 17

Wizened Elder Medium Plant 4 30 20 14 10 14 4

Chaotic, Evil,
Wrackspawn Medium Outsider Extraplanar 4 45 20 14 10 14 8

Yuan-Ti, Pureblood, Monstrous


Slayer Medium Humanoid Psionic 12 60 30 21 14 21 10

Yuan-Ti, Halfblood
(snake-head variant), Monstrous
Deceiver Medium Humanoid Psionic 9 77 40 21 14 21 11
Yuan-Ti, Abomination, Monstrous c20,
Cult Leader Large Humanoid Psionic 13 127 30 s20 24 9 24 21

Monstrous
Yuan-Ti Ignan Large Humanoid Fire 11 93 30 19 10 18 20

Yugoloth, Corruptor Evil, Extraplanar,


of Fate Medium Outsider Yugoloth 7 52 30 18 14 14 9

Yugoloth, Corruptor of Evil, Extraplanar,


Fate, Assassin Medium Outsider Yugoloth 12 111 30 24 18 24 13

Evil, Extraplanar,
Yugoloth, Voor Large Outsider Yugoloth 5 37 30 c20 17 11 15 19

Yugoloth, Voor, Evil, Extraplanar,


Dreadful Lasher Huge Outsider Yugoloth 15 142 30 c20 20 9 19 38

Monstrous
Zern Medium Humanoid 8 68 30 19 13 16 11
Zern Experiment,
Arcanovore Small Aberration 10 65 30 19 14 16 2
Zern Experiment, Monstrous
Blade Thrall Large Humanoid 5 47 40 15 10 14 13

Extraplanar, Good, f30


Arcadian Avenger Medium Outsider Lawful 8 60 30 (gd) 19 12 17 11

Banshrae Medium Fey 15 97 60 22 22 22 10


f80
Blackwing Large Undead 12 78 30 (avg) 20 12 17 18

Burrow Root Large Plant 12 114 30 b20 22 11 20 21


Dalmosh of the Chaotic, Evil,
Infinite Maws Garg. Outsider Extraplanar 26 461 50 13 3 13 54
Magical f70
Deadborn Vulture Large Beast 9 67 10 (pr) 18 12 15 19

b30,
Chaotic, Evil,
Extraplanar, c50,
Demon, Adaru Medium Outsider Tanar'ri 13 110 50 s30 24 12 22 16

Chaotic, Evil,
Demon, Carnage Medium Outsider Extraplanar 3 19 30 13 10 13 8

Chaotic, Evil,
Extraplanar,
Demon, Draudnu Medium Outsider Obyrith 14 119 50 21 14 17 18

Chaotic, Evil,
Extraplanar, f40
Demon, Gadacro Small Outsider Tanar'ri 4 26 20 (prf) 15 15 11 -2

Chaotic, Evil,
Extraplanar,
Demon, Solamith Large Outsider Tanar'ri 11 115 40 21 12 18 19
Demonthorn
Mandrake Large Plant Extraplanar 7 52 20 17 9 17 13

Baatezu, Evil,
Extraplanar,
Devil, Gulthir Large Outsider Lawful 6 51 20 21 11 19 14

Baatezu, Evil,
Extraplanar, f30
Devil, Remmanon Medium Outsider Lawful 18 153 30 (gd) 32 18 28 22

Evil, Extraplanar,
Devil, Stitched Large Outsider Lawful 8 84 30 c20 27 11 25 19

Elemental Mage, Ken-


Kuni Large Giant Earth 8 84 30 b10 23 9 23 18
Elemental Mage, Ken-
Li Large Giant Fire 12 138 50 20 12 17 18
Elemental Mage, Ken- f20
Sun Large Giant Air 17 161 50 (prf) 21 12 18 24
Evil, Extraplanar,
Ember Guard Huge Outsider Fire, Lawful 13 162 30 33 10 31 31

Ethereal Defiler Large Aberration Extraplanar 22 253 40 33 17 27 28

Fetid Fungus Medium Plant 2 12 20 13 9 13 1

f60
(prf),
Frostwind Virago Medium Fey 30 285 30 s20 30 24 24 18

Magical
Garngrath Coloss. Beast Extraplanar 28 462 80 b60 38 18 37 56
b15,
c10,
Gem Scarab, Magical f60
b15,
Diamond Small Beast 2 17 40 (avg) 16
c10, 11 16 -3
Gem Scarab, Magical f60
b15,
Emerald Small Beast 2 17 40 (avg)
c10, 16 11 16 -3
Gem Scarab, Magical f60
Sapphire Small Beast 2 17 40 (avg) 16 11 16 -3

Golem, Force Large Construct 4 52 30 18 16 15 11

Golem, Magmacore Medium Construct 4 47 30 20 12 18 6

Graveyard Sludge Large Ooze 6 63 30 17 14 16 12

Spawn of Tiamat, Monstrous


Greenspawn Zealot Medium Humanoid Dragonblood 6 45 20 21 10 21 9

Magical
Guulvorg Huge Beast 14 175 60 26 12 22 31
f30
Haunt, Bridge Medium Undead Incorporeal 12 90 30 (prf) 17 17 14 -
f30
Haunt, Forest Huge Undead Incorporeal 12 78 (prf) 11 11 11 -

f40
Haunt, Taunting Medium Undead Incorporeal 6 39 (prf) 14 14 12 -
Hobgoblin, Duskblade Medium Humanoid Goblinoid 3 26 30 19 12 17 5
Hobgoblin, Monstrous
Spellscourge Medium Humanoid Goblinoid 5 41 30 17 12 15 8
Monstrous
Hobgoblin, Warcaster Medium Humanoid Goblinoid 4 33 30 15 12 13 3
Monstrous
Hobgoblin, Warsoul Medium Humanoid Goblinoid 10 88 30 20 14 17 9

f80
Illurien Large Outsider Evil, Extraplanar 20 230 40 (prf) 24 16 24 30

Jaebrin (1st-lvl
Beguiler) Medium Fey 1 7 30 16 13 14 0

Monstrous
Kuo-Toa, Crazed Medium Humanoid Aquatic 4 33 20 s50 17 11 16 7

Kuo-Toa, Exalted Monstrous


Whip Medium Humanoid Aquatic 10 85 20 s50 25 11 24 13

Monstrous
Kuo-Toa, Harpooner Medium Humanoid Aquatic 4 32 20 s50 26 13 23 7

Monstrous
Kuo-Toa, Monitor Medium Humanoid Aquatic 6 42 30 s50 24 17 22 7
Magical
Malastor Garg. Beast 20 290 50 b50 34 8 32 42

Merchurion Huge Construct Living Construct 22 319 60 31 15 24 33

Mind Flayer, Thoon


Disciple Medium Aberration Psionic 12 90 20 23 11 22 10

Shadow Flayer Medium Aberration Psionic 8 52 30 16 13 13 7


Monstrous
Thoon Infiltrator Medium Humanoid 5 37 30 16 13 13 7

Thoon Soldier Medium Construct 10 75 30 20 13 17 14

Madcrafter of Thoon Huge Aberration 10 125 20 20 8 20 25

Scyther of Thoon Medium Construct 9 69 30 18 12 16 10

f10
(prf),
Stormcloud of Thoon Medium Construct 8 64 30 s20 17 12 15 7

Thoon Hulk Large Construct 15 112 40 26 14 25 23


f20
(prf),
Thoon Elder Brain Large Aberration 12 174 10 s30 26 11 24 21

Mockery Bug, Magical


Monarch Large Beast 20 150 20 b20 34 25 31 29
Magical
Mockery Bug, Drone Medium Beast 12 114 30 c30 23 18 20 18

f40
Ruin Chanter Medium Fey Air, Earth 20 190 40 (prf) 31 17 24 15

Elemental, Ruin Large Elemental Earth 14 161 40 23 9 23 23

Magical
Rylkar, Harridan Huge Beast 10 125 10 24 10 22 26

Magical b20,
Rylkar, Madclaw Small Beast 4 26 30 c20 15 14 12 0

Magical
Rylkar, Tormentor Medium Beast 8 60 40 c20 18 13 15 10

Rylkar, Rylkspawn Magical


Swarm Tiny Beast Swarm 7 45 20 c10 18 18 12 -

Sanguineous Drinker Medium Undead 10 75 40 16 12 14 8


Scouring Slinger Huge Construct 42 271 30 35 12 31 47

Scouring Stanchion Huge Construct 30 325 30 38 28 38 42

f60
Shaedling Medium Fey 4 22 30 (gd) 15 14 11 2

Shardsoul Slayer Medium Construct 6 53 30 18 12 16 8

f50
Siege Beetle Garg. Vermin Extraplanar 20 250 40 (clu) 33 6 33 42

Skull Lord Medium Undead 12 78 20 21 14 17 6

Bonespur Large Undead 4 26 10 14 10 13 10

Serpentir Large Undead 8 52 50 c20 15 14 10 10

Spectral Rider Medium Undead 7 45 20 19 11 18 7

Spawn of Juiblex,
Lesser Large Elemental Extraplanar, Water 8 68 40 c30 18 10 17 17

Spawn of Juiblex,
Greater Huge Elemental Exraplanar, Water 11 126 40 c30 24 8 24 26

Spawn of Juiblex,
Elder Garg. Elemental Extraplanar, Water 16 216 40 c30 23 5 23 38

f50
Spirrax Garg. Aberration Extraplanar 26 299 20 (prf) 30 6 30 42

Magical f120
Steelwing Huge Beast Extraplanar 15 187 50 (avg) 28 16 20 32
Magical
Thrym Hound Huge Beast 13 175 40 39 9 38 29

Magical f60
Tirbana, Eyewing Tiny Beast 1 6 20 (prf) 15 15 12 -10
b20,
Magical f30
Tirbana, Drowser Small Beast 3 19 30 (avg) 15 13 13 -1
Magical f10
Tirbana, Slayer Medium Beast 6 45 30 (clu) 17 11 16 9

Magical
Tirbana, Spawner Medium Beast 6 57 30 18 14 14 10

Troll, Bladerager Large Giant 6 81 20 25 12 22 17


Magical
Tusk Terror Medium Beast 13 110 80 20 17 13 15
Monstrous
Ushemoi, Arkamoi Medium Humanoid 4 29 30 14 12 12 4
Monstrous
Ushemoi, Hadrimoi Medium Humanoid 9 58 30 14 14 10 10
Monstrous
Ushemoi, Lashemoi Medium Humanoid 2 15 30 12 10 12 3

Monstrous
Ushemoi, Turlemoi Large Humanoid 12 102 40 c30 14 11 12 19

Verdant Reaver Large Plant 6 63 30 16 9 16 13

Vinespawn Large Plant 12 102 30 c30 18 14 13 19

f20
Vivisector Medium Aberration 7 45 30 (gd) 21 15 17 7

Wild Hunt, Master of f60


the Hunt Large Fey 32 560 30 (prf) 42 32 26 32

Wild Hunt, Hound of Magical f90


the Hunt Large Beast 20 370 90 (prf) 35 20 24 41

Climbdog Small Animal 2 13 40 c40 17 13 15 -1

Thudhunter Medium Animal 4 30 30 b10 16 10 16 7

Axebeak Large Animal 3 22 65 14 11 12 8

Golem, Equine Large Construct 6 33 50 15 10 14 13


Magical
Zaratan Coloss. Beast 38 554 10 s30 32 2 32 70
Magical f20
Soarwhale Coloss. Beast 32 467 (gd) 14 2 14 62
f60
Giant Dragonfly Large Vermin 3 16 20 (gd) 14 10 13 10
f50
Giant Firefly Large Vermin 3 19 20 (gd) 13 11 11 9

Barachiel (The Archon,


Extraplanar, Good, f120
Messenger) Large Outsider Lawful 33 412 40 (prf) 42 35 30 45

Domiel (The Archon,


Extraplanar, Good, f90
Mercy-Bringer) Large Outsider Lawful 30 435 40 (gd) 42 35 37 43

Erathaol (The Archon,


Extraplanar, Good, f90
Seer) Large Outsider Lawful 28 406 40 (gd) 45 33 40 41

Pistis Sophia Archon,


Extraplanar, Good, f90
(The Ascetic) Large Outsider Lawful 29 449 90 (prf) 48 40 39 38

Raziel (The Archon,


Extraplanar, Good, f90
Crusader) Large Outsider Lawful 36 594 40 (gd) 54 29 49 54

Sealtiel (The Archon,


Extraplanar, Good, f90
Defender) Large Outsider Lawful 38 703 40 (gd) 52 36 46 52

Zaphkiel (The Archon,


Extraplanar, Good, f90
Watcher) Large Outsider Lawful 35 507 40 (gd) 60 37 54 54
Talisid (The Extraplanar, Good,
Celestial Lion) Large Outsider Guardinal 40 540 60 54 36 40 60

Sathia (The Sky Extraplanar, Good, f90


Duchess) Large Outsider Guardinal 34 459 40 (gd) 47 29 37 47

Manath (The Extraplanar, Good,


Horned Duke) Medium Outsider Guardinal 26 325 50 43 37 34 37

Vhara (Duchess Extraplanar, Good,


of the Fields) Huge Outsider Guardinal 32 496 70 43 32 37 54

Kharash (The Extraplanar, Good,


Stalker) Large Outsider Guardinal 33 445 60 41 36 30 50

Bharrai (The Extraplanar, Good,


Great Bear) Huge Outsider Guardinal 31 418 40 50 35 42 50

Morwel (Queen of
Stars) (humanoid Chaotic, Eladrin,
form) Medium Outsider Extraplanar, Good 39 526 40 50 30 42 45

Morwel (Queen of
Stars) (globe Chaotic, Eladrin,
Extraplanar, Good, f90
form) Medium Outsider Incorporeal 39 526 (prf) 50 30 42 -
Faerinaal (The
Queen's Consort) Chaotic, Eladrin,
(humanoid form) Medium Outsider Extraplanar, Good 32 400 40 45 25 36 39

Faerinaal (The
Queen's Consort) Chaotic, Eladrin,
Extraplanar, Good, f90
(globe form) Medium Outsider Incorporeal 32 400 (prf) 45 25 36 -

Gwynharwyf (The
Whirling Fury) Chaotic, Eladrin,
(humanoid form) Medium Outsider Extraplanar, Good 26 377 50 47 35 40 38

Gwynharwyf (The
Whirling Fury) Chaotic, Eladrin,
Extraplanar, Good, f100
(whirlwind form) Medium Outsider Incorporeal 26 377 (prf) 47 35 40 -

Archon,
Extraplanar, Good, f90
Archon, Owl Large Outsider Lawful 10 85 30 (gd) 24 14 19 18

Archon,
Extraplanar, Good, f90
Archon, Sword Large Outsider Lawful 11 71 40 (gd) 26 12 23 22

Archon,
Extraplanar, Good,
Archon, Throne Large Outsider Lawful 14 105 30 40 16 33 24

Archon,
Extraplanar, Good,
Archon, Warden Large Outsider Lawful 8 60 30 30 9 30 20

Chaotic, f60
Asura Medium Outsider Extraplanar, Good 8 52 30 (gd) 26 12 24 10
Chaotic,
Bariaur Large Outsider Extraplanar, Good 3 16 30 14 9 14 8

Bariaur, Defender of Chaotic,


Ysgard Large Outsider Extraplanar, Good 9 49 40 15 9 15 15

Crypt Warden Medium Deathless 9 58 20 21 11 20 6

Chaotic, Eladrin, f60


Eladrin, Coure Tiny Outsider Extraplanar, Good 2 11 20 (prf) 23 18 15 -8

Eladrin, Firre Chaotic, Eladrin,


(humanoid form) Medium Outsider Extraplanar, Good 8 44 40 24 12 22 13

Eladrin, Firre (fire Chaotic, Eladrin, f90


pillar form) Medium Outsider Extraplanar, Good 8 44 40 (prf) 24 12 22 13

Eladrin, Shiradi Chaotic, Eladrin, f90


(humanoid form) Large Outsider Extraplanar, Good 12 114 40 (gd) 26 13 23 23

Eladrin, Shiradi (light Chaotic, Eladrin, f90


shard form) Large Outsider Extraplanar, Good 12 114 40 (gd) 26 13 23 23

Eladrin, Tulani Chaotic, Eladrin,


(humanoid form) Medium Outsider Extraplanar, Good 18 189 40 36 16 30 23

Chaotic, Eladrin,
Eladrin, Tulani (globe Extraplanar, Good, f90
form) Medium Outsider Incorporeal 18 189 (prf) 36 16 30 -

Extraplanar, Good,
Guardinal, Equinal Large Outsider Guardinal 6 31 60 20 9 20 15

Extraplanar, Good,
Guardinal, Musteval Tiny Outsider Guardinal 2 11 30 b10 20 16 16 -8
Extraplanar, Good,
Guardinal, Ursinal Large Outsider Guardinal 10 75 30 24 11 22 18

Hollyphant (elephant Extraplanar, Good, f60


form) Small Outsider Psionic 6 33 30 (gd) 24 15 23 2

Hollyphant Extraplanar, Good, f60


(mastodon form) Large Outsider Psionic 6 33 30 (gd) 28 10 24 16

Magical f80
Leskylor Large Beast Extraplanar 6 51 40 (avg) 19 9 19 16

Leskylor, Three- Magical f80


Headed Large Beast Extraplanar 10 105 40 (avg) 21 9 21 20

Moon Dog Medium Outsider Extraplanar, Good 9 49 50 20 13 18 12

Quesar Medium Construct Extraplanar 8 54 60 20 20 17 6

Monstrous
Rhek Medium Humanoid Extraplanar 5 42 20 23 10 23 9

Monstrous
Rhek, Chaosgrinder Medium Humanoid Extraplanar 13 110 50 25 15 24 15
Swarm, Apocalypse Magical
Frog Dimin. Beast Swarm 5 27 20 16 16 14 -
Swarm, Bronze f60
Locust Fine Construct Swarm 15 82 20 (gd) 27 22 23 -
Magical f120
Swarm, Deathraven Tiny Beast Swarm 18 99 10 (prf) 15 15 12 -

Exraplanar, Good, f60


Swarm, Sunfly Dimin. Outsider Swarm 9 40 10 (prf) 20 20 14 -

Orcus (Demon
Prince of the Chaotic, Evil,
Extraplanar, f40
Undead) Large Outsider Tanar'ri 37 758 20 (avg) 47 27 40 55
Yeenoghu
(Demon Prince of Chaotic, Evil,
Extraplanar,
Gnolls) Large Outsider Tanar'ri 33 511 40 42 24 33 50

Bel (Lord of the Baatezu, Evil,


Extraplanar, f60
First) Large Outsider Lawful 26 403 40 (avg) 42 22 39 45

Dispater (Lord of Baatezu, Evil,


Extraplanar,
the Second) Medium Outsider Lawful 34 595 30 45 13 42 48

Mammon (Lord of Baatezu, Evil,


Extraplanar,
the Third) Huge Outsider Lawful 34 561 40 44 22 41 55

Belial (Lord of the Baatezu, Evil,


Extraplanar, f60
Fourth) Medium Outsider Lawful 36 450 30 (prf) 40 23 33 45

Fierna (Lord of Baatezu, Evil,


Extraplanar, f60
the Fourth) Medium Outsider Lawful 36 450 30 (prf) 40 23 33 45

Levistus (Lord of Baatezu, Evil,


Extraplanar,
the Fifth) Medium Outsider Lawful 33 478 40 40 25 32 41

The Hag
Countess (Lord of f60
the Sixth) Medium Outsider Evil, Extraplanar 33 379 20 (avg) 42 24 34 43

Bloodcurdle (The
Hag Countess's f90
Nightmare) Huge Outsider Evil, Extraplanar 18 180 40 (gd) 25 9 24 34

Baalzebul (Lord Baatezu, Evil,


Extraplanar, b20,
of the Seventh) Huge Outsider Lawful 38 665 20 c20 47 22 45 61
Mephistopheles
(Lord of the Baatezu, Evil,
Extraplanar, f100
Eighth) Large Outsider Lawful 38 513 40 (avg) 47 27 38 50

Asmodeus (Lord Baatezu, Evil,


Extraplanar, f120
of the Ninth) Large Outsider Lawful 35 507 40 (prf) 49 24 43 54

Chaotic, Evil,
Extraplanar, f40
Demon, Shadow Medium Outsider Incorporeal 10 45 (prf) 22 22 15 -

Baatezu, Evil,
Extraplanar, f60
Devil, Kocrachon Medium Outsider Lawful 6 33 30 (avg) 20 14 16 9

Baatezu, Evil,
Extraplanar,
Devil, Ghargatula Huge Outsider Lawful 24 396 50 20 11 18 46
Eye of Fear and
Flame Medium Undead 12 78 30 22 12 20 9

Kython, Broodling Small Aberration 2 11 30 18 13 16 -2

Kython, Juvenile Medium Aberration 6 41 30 20 12 18 6

Kython, Adult Medium Aberration 10 75 30 24 12 22 11

Kython, Impaler Medium Aberration 12 90 50 27 15 22 13

Kython, Slaymaster Large Aberration 15 127 30 30 12 27 22

Kython,
Slaughterking Large Aberration 18 171 30 33 13 29 26

Vaath Large Outsider Extraplanar 6 39 40 22 13 18 13


Vilewight Medium Undead 12 78 30 18 12 16 10

Geryon (Deposed Baatezu, Evil,


Extraplanar,
Lord of the Fifth) Huge Outsider Lawful 30 495 40 40 23 36 51

Pazuzu (Demon
Prince of the
Lower Aerial Chaotic, Evil,
Extraplanar, f120
Kingdoms) Large Outsider Tanar'ri 33 478 30 (prf) 43 25 33 46

Rhyxali (Demon
Princess of
Shadow) (normal Chaotic, Evil,
Extraplanar,
form) Large Outsider Tanar'ri 36 414 40 40 26 29 46

Rhyxali (Demon
Princess of Chaotic, Evil,
Shadow) Extraplanar,
Incorporeal,
(incorporeal) Large Outsider Tanar'ri 36 414 40 35 35 24 -

Mob, Humans Garg. Humanoid Mob 30 135 20 6 6 6 34


Mob, Humans,
Children Huge Humanoid Mob 17 70 20 9 9 9 22

Golem, Siege Garg. Construct 16 148 30 26 7 25 34

c20,
Ooze, Cesspit Large Ooze 11 126 20 s20 5 5 5 16

Ripper Medium Aberration 8 60 40 c20 20 13 17 8

Swarm, Pest Tiny Animal Swarm 10 48 15 c10 14 14 12 -


Zeitgeist (natural f60
form) Huge Fey Incorporeal 20 270 (prf) 16 16 15 -
Zeitgeist (mob
manifestation) Huge Fey 20 270 20 19 9 18 24
Zeitgeist (smoke f120
manifestation) Huge Fey Air, Fire 20 270 (prf) 19 9 18 24

Zeitgeist (stone
manifestation) Huge Fey 20 270 30 19 9 18 24
Elemental Grue, Earth, Evil,
Chaggrin Medium Elemental Extraplanar 3 25 30 b20 16 10 16 5
Elemental Grue, Evil, Extraplanar,
Harginn Medium Elemental Fire 3 16 40 16 13 13 2
Elemental Grue, Air, Evil, f40
Ildriss Medium Elemental Extraplanar 3 13 (prf) 16 13 13 3

Elemental Grue, Evil, Extraplanar,


Vardigg Medium Elemental Water 3 19 30 s60 14 11 13 4
Elemental, Air, f100
Monolith Garg. Elemental Air, Extraplanar 36 378 (prf) 31 17 20 50
Elemental, Earth,
Monolith Garg. Elemental Earth, Extraplanar 36 417 30 25 4 25 55
Elemental, Fire,
Monolith Garg. Elemental Extraplanar, Fire 36 378 60 29 15 20 50
Elemental, Water,
Monolith Garg. Elemental Extraplanar, Water 36 417 30 s120 27 12 21 53
Astral Construct, 1st
Level Small Construct 1 15 30 18 13 16 -1
Astral Construct, 2nd
Level Medium Construct 2 31 40 18 12 16 4
Astral Construct, 3rd
Level Medium Construct 3 36 40 20 12 18 7
Astral Construct, 4th
Level Medium Construct 5 47 40 22 12 20 10
Astral Construct, 5th
Level Large Construct 7 68 40 23 10 22 18
Astral Construct, 6th
Level Large Construct 10 85 40 25 10 24 22
Astral Construct, 7th
Level Large Construct 13 101 40 27 10 26 25
Astral Construct, 8th
Level Large Construct 16 118 40 29 10 28 30
Astral Construct, 9th
Level Huge Construct 19 144 50 33 8 33 38
Astral Construct, 1st
Level, Agile Loper Small Construct 1 15 50 18 13 16 -1

Astral Construct, 2nd


Level, Agile Loper Medium Construct 2 31 60 18 12 16 4
Astral Construct, 3rd
Level, Agile Loper Medium Construct 3 36 60 20 12 18 7
Astral Construct, 4th
Level, Agile Loper Medium Construct 5 47 70 22 12 20 10
Astral Construct, 5th
Level, Agile Loper Large Construct 7 68 70 23 10 22 18
Astral Construct, 6th
Level, Agile Loper Large Construct 10 85 70 25 10 24 22
Astral Construct, 7th
Level, Agile Loper Large Construct 13 101 70 27 10 26 25
Astral Construct, 8th
Level, Agile Loper Large Construct 16 118 70 29 10 28 30
Astral Construct, 9th
Level, Agile Loper Huge Construct 19 144 80 33 8 33 38
Astral Construct, 1st
Level, Alabaster f20
Aerial Small Construct 1 15 30 (avg) 19 14 17 -1
Astral Construct, 2nd
Level, Alabaster f20
Aerial Medium Construct 2 31 40 (avg) 19 13 17 4
Astral Construct, 3rd
Level, Alabaster f20
Aerial Medium Construct 3 36 40 (avg) 21 13 19 7
Astral Construct, 4th
Level, Alabaster f30
Aerial Medium Construct 5 47 40 (avg) 26 16 24 10
Astral Construct, 5th
Level, Alabaster f30
Aerial Large Construct 7 68 40 (avg) 27 14 26 18
Astral Construct, 6th
Level, Alabaster f30
Aerial Large Construct 10 85 40 (avg) 29 14 28 22
Astral Construct, 7th
Level, Alabaster f40
Aerial Large Construct 13 101 40 (avg) 31 14 30 25
Astral Construct, 8th
Level, Alabaster f40
Aerial Large Construct 16 118 40 (avg) 33 14 32 30
Astral Construct, 9th
Level, Alabaster f40
Aerial Huge Construct 19 144 50 (avg) 37 12 37 38
Astral Construct, 1st
Level, Amber
Tunneler Small Construct 1 20 30 b30 18 13 16 -1
Astral Construct, 2nd
Level, Amber
Tunneler Medium Construct 2 36 40 b40 18 12 16 4
Astral Construct, 3rd
Level, Amber
Tunneler Medium Construct 3 41 40 b40 20 12 18 7
Astral Construct, 4th
Level, Amber
Tunneler Medium Construct 5 62 40 b40 22 12 20 10
Astral Construct, 5th
Level, Amber
Tunneler Large Construct 7 83 40 b40 23 10 22 18
Astral Construct, 6th
Level, Amber
Tunneler Large Construct 10 100 40 b40 25 10 24 22
Astral Construct, 7th
Level, Amber
Tunneler Large Construct 13 116 40 b40 27 10 26 27
Astral Construct, 8th
Level, Amber
Tunneler Large Construct 16 133 40 b40 29 10 28 32
Astral Construct, 9th
Level, Amber
Tunneler Huge Construct 19 159 50 b50 41 16 41 40
Astral Construct, 1st
Level, Anathemic
Carapace Small Construct 1 15 30 18 13 16 -1

Astral Construct, 2nd


Level, Anathemic
Carapace Medium Construct 2 31 40 18 12 16 4
Astral Construct, 3rd
Level, Anathemic
Carapace Medium Construct 3 36 40 20 12 18 7

Astral Construct, 4th


Level, Anathemic
Carapace Medium Construct 5 47 40 22 12 20 10

Astral Construct, 5th


Level, Anathemic
Carapace
Astral Construct, 6th Large Construct 7 68 40 23 10 22 18
Level, Anathemic
Carapace Large Construct 10 85 40 25 10 24 22

Astral Construct, 7th


Level, Anathemic
Carapace Large Construct 13 101 40 31 14 30 25

Astral Construct, 8th


Level, Anathemic
Carapace Large Construct 16 118 40 33 14 32 30

Astral Construct, 9th


Level, Anathemic
Carapace Huge Construct 19 144 50 37 12 37 38
Astral Construct, 1st
Level, Astral Aquan Small Construct 1 15 30 s60 18 13 16 -1

Astral Construct, 2nd


Level, Astral Aquan Medium Construct 2 31 40 s60 18 12 16 4
Astral Construct, 3rd
Level, Astral Aquan Medium Construct 3 36 40 s60 20 12 18 7
Astral Construct, 4th
Level, Astral Aquan Medium Construct 5 47 40 s60 22 12 20 10
Astral Construct, 5th
Level, Astral Aquan Large Construct 7 68 40 s60 23 10 22 18
Astral Construct, 6th
Level, Astral Aquan Large Construct 10 85 40 s60 25 10 24 22
Astral Construct, 7th
Level, Astral Aquan Large Construct 13 101 40 s60 27 10 26 25
Astral Construct, 8th
Level, Astral Aquan Large Construct 16 118 40 s60 29 10 28 30

Astral Construct, 9th


Level, Astral Aquan Huge Construct 19 144 50 s60 33 8 33 40

Astral Construct, 1st


Level, Ebony Stinger Small Construct 1 15 40 18 13 16 -1

Astral Construct, 2nd


Level, Ebony Stinger Medium Construct 2 31 50 18 12 16 4

Astral Construct, 3rd


Level, Ebony Stinger Medium Construct 3 36 50 20 12 18 7

Astral Construct, 4th


Level, Ebony Stinger Medium Construct 5 47 50 22 12 20 10

Astral Construct, 5th


Level, Ebony Stinger Large Construct 7 68 50 23 10 22 18

Astral Construct, 6th


Level, Ebony Stinger Large Construct 10 85 50 25 10 24 22

Astral Construct, 7th


Level, Ebony Stinger Large Construct 13 101 50 31 14 30 25

Astral Construct, 8th


Level, Ebony Stinger Large Construct 16 118 50 33 14 32 30

Astral Construct, 9th


Level, Ebony Stinger Huge Construct 19 144 60 37 12 37 38

Astral Construct, 1st


Level, Emerald Gyre Small Construct 1 15 30 18 13 16 -1

Astral Construct, 2nd


Level, Emerald Gyre Medium Construct 2 31 40 18 12 16 4

Astral Construct, 3rd


Level, Emerald Gyre Medium Construct 3 36 40 20 12 18 7

Astral Construct, 4th


Level, Emerald Gyre Medium Construct 5 47 50 22 12 20 10
Astral Construct, 5th
Level, Emerald Gyre Large Construct 7 68 50 23 10 22 18

Astral Construct, 6th


Level, Emerald Gyre Large Construct 10 85 50 25 10 24 22

Astral Construct, 7th


Level, Emerald Gyre Large Construct 13 101 50 27 10 26 25

Astral Construct, 8th


Level, Emerald Gyre Large Construct 16 118 50 29 10 28 30

Astral Construct, 9th


Level, Emerald Gyre Huge Construct 19 144 60 33 8 33 38
Astral Construct, 1st
Level, Iridescent
Serpent Small Construct 1 15 30 18 13 16 -1
Astral Construct, 2nd
Level, Iridescent
Serpent Medium Construct 2 31 40 18 12 16 4
Astral Construct, 3rd
Level, Iridescent
Serpent Medium Construct 3 36 40 20 12 18 7
Astral Construct, 4th
Level, Iridescent
Serpent Medium Construct 5 47 40 22 12 20 10
Astral Construct, 5th
Level, Iridescent
Serpent
Astral Construct, 6th Large Construct 7 68 40 23 10 22 18
Level, Iridescent
Serpent Large Construct 10 85 40 25 10 24 22
Astral Construct, 7th
Level, Iridescent
Serpent Large Construct 13 101 40 27 10 26 27
Astral Construct, 8th
Level, Iridescent
Serpent Large Construct 16 118 40 29 10 28 32

Astral Construct, 9th


Level, Iridescent
Serpent Huge Construct 19 144 50 33 8 33 40
Magical
Ectoplasmic Swarm Dimin. Beast Psionic, Swarm 9 40 20 c20 18 18 14 -
Elemental Steward, Cold, Extraplanar,
Arctine Small Elemental Psionic, Water 3 16 30 s20 17 11 17 0
Elemental Steward, Extraplanar, Fire,
Emberling Small Elemental Psionic 3 13 30 16 13 14 -2
Elemental Steward, Earth, Extraplanar,
Geodite Small Elemental Psionic 3 16 30 b10 17 10 17 1
Elemental Steward, Air, Extraplanar, f30
Tempestan Small Elemental Psionic 3 13 (prf) 17 14 14 -2

Larval Flayer Tiny Aberration Psionic 2 11 15 c5 18 16 14 5


Evil, Extraplanar,
Shadow Eft Large Outsider Psionic 6 45 50 20 10 19 14
Archon,
Archon, Sibyllic Extraplanar, Good,
Guardian Medium Outsider Lawful, Psionic 9 85 30 25 13 22 13
Guardian Familiar, f20
Spark Tiny Construct 2 11 20 (gd) 18 14 16 -8
Guardian Familiar,
Gauntlet Small Construct 4 32 20 19 12 18 4
Guardian Familiar,
Blade Medium Construct 8 64 20 20 10 20 13

Cyclops, Lesser Large Giant 13 110 40 18 8 18 21

Cyclops, Greater Huge Giant 16 168 40 24 9 23 31

Faun Medium Fey 1 4 30 13 11 12 0


Chaotic, Evil,
Minion of Set Medium Outsider Extraplanar 6 33 30 22 10 22 8

Chaotic, Evil, f150


Abyssal Drake Huge Outsider Extraplanar, Fire 10 95 40 (pr) 21 9 20 18
Monstrous f40
Dragonkin Large Humanoid Reptilian 7 38 20 (gd) 17 10 16 15
f90
Dragonnel Large Dragon 6 45 40 (avg) 16 10 15 15

f120
Elemental Drake, Air Large Dragon Air 8 78 30 (gd) 17 11 15 16
b20,
Elemental Drake, f60
Earth Large Dragon Earth 12 129 20 (pr) 21 9 21 22

f90
Elemental Drake, Fire Large Dragon Fire 14 122 40 (avg) 20 12 17 22
f110
(avg),
Elemental Drake, Ice Large Dragon Air, Cold, Water 8 86 30 s20 19 11 17 17
b10,
Elemental Drake, f60
b10,
Magma Large Dragon Earth, Fire 16 172 30 (pr)
f50 23 11 21 26
Elemental Drake, Aquatic, Earth, (clu),
Ooze Large Dragon Water 12 141 20 s20 21 9 21 22
Elemental Drake, f120
Smoke Large Dragon Air, Fire 12 117 40 (gd)
f80 19 13 15 20
Elemental Drake, (pr),
Water Large Dragon Aquatic, Water 10 97 30 s30
f100 20 10 19 19
(prf),
Faerie Dragon Small Dragon 8 58 30 s30 19 15 15 5
Dragon, Fang, f90
Wyrmling Tiny Dragon 3 22 60 (avg) 14 12 14 -5
Dragon, Fang, Very f120
Young Small Dragon 6 45 60 (pr) 16 11 16 3
f120
Dragon, Fang, Young Medium Dragon 9 76 60 (pr) 18 10 18 11
Dragon, Fang, f120
Juvenile Large Dragon 12 114 60 (pr) 20 9 20 20

Dragon, Fang, Young f120


Adult Large Dragon 15 14 60 (pr) 23 9 23 24

f120
Dragon, Fang, Adult Large Dragon 18 189 60 (pr) 26 9 26 28

Dragon, Fang, Mature f120


Adult Huge Dragon 21 220 60 (pr) 28 8 28 37

f120
Dragon, Fang, Old Huge Dragon 24 276 60 (pr) 31 8 31 41
Dragon, Fang, Very f150
Old Garg. Dragon 27 310 60 (clu) 32 6 32 49
Dragon, Fang, f150
Ancient Garg. Dragon 30 375 60 (clu) 35 6 35 53
f150
Dragon, Fang, Wyrm Garg. Dragon 33 412 60 (clu) 38 6 38 57
Dragon, Fang, Great f150
Wyrm Garg. Dragon 36 486 60 (clu) 41 6 41 61

Felldrake, Spiked Large Dragon 6 51 40 19 11 17 15

Golem, Dragonbone Large Construct 20 110 40 17 9 17 23

Golem, Drakestone Large Construct 35 192 30 39 8 36 41

Golem, Ironwyrm Large Construct 40 220 30 40 8 40 49

Hoard Scarab Fine Vermin 1/8 2 20 c20 21 19 20 -21


Hoard Scarab, Swarm Fine Vermin Swarm 6 33 20 c20 13 11 12 -

Landwyrm, Desert Garg. Dragon 32 432 40 b20 33 6 33 56

Landwyrm, Forest Large Dragon 16 152 60 b10 19 10 18 23

Landwyrm, Hill Huge Dragon 20 230 50 b10 23 8 23 36

Landwyrm, Jungle Huge Dragon 28 350 50 b10 23 8 23 46

Landwyrm, Mountain Coloss. Dragon 40 700 30 b10 31 1 31 72

Landwyrm, Plains Medium Dragon 8 68 60 b10 18 12 16 10

Landwyrm, Swamp Garg. Dragon Aquatic 36 522 30 s20 30 6 30 62

Landwyrm, Tundra Huge Dragon 24 300 50 b20 26 8 26 40


Landwyrm,
Underdark Large Dragon 12 126 60 s30 22 10 21 20
Dragon, Planar, f100
Battle, Wyrmling Tiny Dragon Extraplanar 5 43 40 (avg) 17 12 17 -2
Dragon, Planar, f100
Battle, Very Young Small Dragon Extraplanar 8 68 40 (avg) 19 11 19 6
Dragon, Planar, f150
Battle, Young Medium Dragon Extraplanar 11 105 40 (pr) 21 10 21 14
Dragon, Planar, f150
Battle, Juvenile Medium Dragon Extraplanar 14 133 40 (pr) 24 10 24 18

Dragon, Planar, f150


Battle, Young Adult Large Dragon Extraplanar 17 169 40 (pr) 26 9 26 26

Dragon, Planar, f150


Battle, Adult Large Dragon Extraplanar 20 230 40 (pr) 29 9 29 31

Dragon, Planar, f150


Battle, Mature Adult Huge Dragon Extraplanar 23 288 40 (pr) 31 8 31 40

Dragon, Planar, f150


Battle, Old Huge Dragon Extraplanar 26 325 40 (pr) 34 8 34 44
Dragon, Planar, f150
Battle, Very Old Huge Dragon Extraplanar 29 392 40 (pr) 37 8 37 48

Dragon, Planar, f150


Battle, Ancient Huge Dragon Extraplanar 32 432 40 (pr) 40 8 40 52

Dragon, Planar, f200


Battle, Wyrm Garg. Dragon Extraplanar 35 508 40 (clu) 41 6 41 60

Dragon, Planar, f200


Battle, Great Wyrm Garg. Dragon Extraplanar 38 589 40 (clu) 44 6 44 64

Dragon, Planar, Chaos, f100


Chaos, Wyrmling Small Dragon Extraplanar 6 51 60 (avg) 16 11 16 2

Dragon, Planar, Chaos, f100


Chaos, Very Young Medium Dragon Extraplanar 9 86 60 (avg) 18 10 18 10

Dragon, Planar, Chaos, f150


Chaos, Young Medium Dragon Extraplanar 12 114 60 (pr) 21 10 21 14

Dragon, Planar, Chaos, f150


Chaos, Juvenile Large Dragon Extraplanar 15 158 60 (pr) 23 9 23 22

Dragon, Planar, Chaos, f150


Chaos, Young Adult Large Dragon Extraplanar 18 207 60 (pr) 26 9 26 26

Dragon, Planar, Chaos, f150


Chaos, Adult Huge Dragon Extraplanar 21 242 60 (pr) 28 8 28 34

Dragon, Planar, Chaos, f150


Chaos, Mature Adult Huge Dragon Extraplanar 24 300 60 (pr) 31 8 31 38
Dragon, Planar, Chaos, f150
Chaos, Old Huge Dragon Extraplanar 27 365 60 (pr) 34 8 34 42
Dragon, Planar, Chaos, f150
Chaos, Very Old Huge Dragon Extraplanar 30 435 60 (pr) 37 8 37 46

Dragon, Planar, Chaos, f150


Chaos, Ancient Garg. Dragon Extraplanar 33 512 60 (pr) 38 6 38 54
Dragon, Planar, Chaos, f200
Chaos, Wyrm Garg. Dragon Extraplanar 36 594 60 (clu) 41 6 41 58
Dragon, Planar, Chaos, f200
Chaos, Great Wyrm Garg. Dragon Extraplanar 39 683 60 (clu) 44 6 44 62
Dragon, Planar, f60
Ethereal, Wyrmling Tiny Dragon Extraplanar 4 44 60 (pr) 15 12 15 -5
Dragon, Planar, f60
Ethereal, Very Young Small Dragon Extraplanar 7 82 60 (pr) 17 11 17 3
Dragon, Planar, f40
Ethereal, Young Medium Dragon Extraplanar 10 110 60 (clu) 19 10 19 11
Dragon, Planar, f40
Ethereal, Juvenile Medium Dragon Extraplanar 13 157 60 (clu) 22 10 22 15

Dragon, Planar, f40


Ethereal, Young Adult Large Dragon Extraplanar 16 209 60 (clu) 24 9 24 23

Dragon, Planar, f40


Ethereal, Adult Large Dragon Extraplanar 19 244 60 (clu) 27 9 27 27
Dragon, Planar,
Ethereal, Mature f40
Adult Huge Dragon Extraplanar 22 305 60 (clu) 29 8 29 36

Dragon, Planar, f40


Ethereal, Old Huge Dragon Extraplanar 25 373 60 (clu) 32 8 32 40

Dragon, Planar, f40


Ethereal, Very Old Huge Dragon Extraplanar 28 446 60 (clu) 35 8 35 44

Dragon, Planar, f40


Ethereal, Ancient Huge Dragon Extraplanar 31 526 60 (clu) 38 8 38 48

Dragon, Planar, f30


Ethereal, Wyrm Garg. Dragon Extraplanar 34 611 60 (clu) 39 6 39 56
Dragon, Planar, f30
Ethereal, Great Wyrm Garg. Dragon Extraplanar 37 703 60 (clu) 42 6 42 60

Dragon, Planar, f150


Howling, Wyrmling Medium Dragon Extraplanar 9 76 60 (pr) 18 10 18 12

Dragon, Planar, f150


Howling, Very Young Large Dragon Extraplanar 12 114 60 (pr) 20 9 20 21

Dragon, Planar, f150


Howling, Young Large Dragon Extraplanar 15 142 60 (pr) 23 9 23 26

Dragon, Planar, f150


Howling, Juvenile Large Dragon Extraplanar 18 189 60 (pr) 26 9 26 31

Dragon, Planar, f150


Howling, Young Adult Huge Dragon Extraplanar 21 241 60 (pr) 28 8 28 39

Dragon, Planar, f150


Howling, Adult Huge Dragon Extraplanar 24 276 60 (pr) 31 8 31 43

Dragon, Planar,
Howling, Mature f150
Adult Huge Dragon Extraplanar 27 337 60 (pr) 34 8 34 47

Dragon, Planar, f200


Howling, Old Garg. Dragon Extraplanar 30 405 60 (clu) 35 6 35 56

Dragon, Planar, f200


Howling, Very Old Garg. Dragon Extraplanar 33 478 60 (clu) 38 6 38 60

Dragon, Planar, f200


Howling, Ancient Garg. Dragon Extraplanar 36 558 60 (clu) 41 6 41 64

Dragon, Planar, f200


Howling, Wyrm Coloss. Dragon Extraplanar 39 643 60 (clu) 40 2 40 72
Dragon, Planar, f200
Howling, Great Wyrm Coloss. Dragon Extraplanar 42 735 60 (clu) 43 2 43 76
f100
Dragon, Planar, Aquatic, (avg),
Oceanus, Wyrmling Small Dragon Extraplanar 7 60 40 s60 18 11 18 5
f100
Dragon, Planar, Aquatic, (pr),
Oceanus, Very Young Medium Dragon Extraplanar 10 95 40 s60 20 10 20 13
f100
Dragon, Planar, Aquatic, (pr),
Oceanus, Young Medium Dragon Extraplanar 13 124 40 s60 23 10 23 17
f100
Dragon, Planar, Aquatic, (pr),
Oceanus, Juvenile Large Dragon Extraplanar 16 168 40 s60 25 9 25 25

Dragon, Planar, f100


Oceanus, Young Aquatic, (pr),
Adult Large Dragon Extraplanar 19 219 40 s60 28 9 28 30

f150
Dragon, Planar, Aquatic, (pr),
Oceanus, Adult Huge Dragon Extraplanar 22 275 40 s90 30 8 30 39

Dragon, Planar, f150


Oceanus, Mature Aquatic, (pr),
Adult Huge Dragon Extraplanar 25 313 40 s90 33 8 33 43

f150
Dragon, Planar, Aquatic, (pr),
Oceanus, Old Huge Dragon Extraplanar 28 378 40 s90 36 8 36 47

f150
Dragon, Planar, Aquatic, (pr),
Oceanus, Very Old Huge Dragon Extraplanar 31 419 40 s90 39 8 39 51
f150
Dragon, Planar, Aquatic, (clu),
Oceanus, Ancient Garg. Dragon Extraplanar 34 493 40 s90 40 6 40 60

f150
Dragon, Planar, Aquatic, (clu),
Oceanus, Wyrm Garg. Dragon Extraplanar 37 611 40 s90 43 6 43 64

Dragon, Planar, f150


Oceanus, Great Aquatic, (clu),
Wyrm Coloss. Dragon Extraplanar 40 700 40 s90 42 2 42 73
b45,
Dragon, Planar, c40,
Pyroclastic, f100
Wyrmling Medium Dragon Extraplanar 7 59 60 (pr) 16 10 16 10
b45,
Dragon, Planar, c40,
Pyroclastic, Very f100
Young Large Dragon Extraplanar 10 95 60 (pr) 18 9 18 19
b45,
c40,
Dragon, Planar, f100
Pyroclastic, Young Large Dragon Extraplanar 13 123 60 (pr) 21 9 21 24
b45,
c40,
Dragon, Planar, f100
Pyroclastic, Juvenile Large Dragon Extraplanar 16 168 60 (pr) 24 9 24 29

b45,
Dragon, Planar, c40,
Pyroclastic, Young f100
Adult Huge Dragon Extraplanar 19 218 60 (pr) 26 8 26 37

b45,
c40,
Dragon, Planar, f100
Pyroclastic, Adult Huge Dragon Extraplanar 22 253 60 (pr) 29 8 29 41
b45,
Dragon, Planar, c40,
Pyroclastic, Mature f100
Adult Huge Dragon Extraplanar 25 312 60 (pr) 32 8 32 44

b45,
c40,
Dragon, Planar, f150
Pyroclastic, Old Garg. Dragon Extraplanar 28 378 60 (clu) 33 6 33 52

b45,
c40,
Dragon, Planar, f150
Pyroclastic, Very Old Garg. Dragon Extraplanar 31 449 60 (clu) 36 6 36 56

b45,
c40,
Dragon, Planar, f150
Pyroclastic, Ancient Garg. Dragon Extraplanar 34 527 60 (clu) 39 6 39 60

b45,
c40,
Dragon, Planar, f150
Pyroclastic, Wyrm Garg. Dragon Extraplanar 37 610 60 (clu) 42 6 42 64

b45,
Dragon, Planar, c40,
Pyroclastic, Great f150
Wyrm Coloss. Dragon Extraplanar 40 660 60 (clu) 41 2 41 73

Dragon, Planar, f150


Radiant, Wyrmling Medium Dragon Extraplanar 9 76 60 (pr) 19 14 17 12

Dragon, Planar, f150


Radiant, Very Young Large Dragon Extraplanar 12 114 60 (pr) 20 12 19 21

Dragon, Planar, f150


Radiant, Young Large Dragon Extraplanar 15 142 60 (pr) 24 13 23 26
Dragon, Planar, f150
Radiant, Juvenile Large Dragon Extraplanar 18 189 60 (pr) 28 14 27 30

Dragon, Planar, f150


Radiant, Young Adult Huge Dragon Extraplanar 21 241 60 (pr) 31 14 30 39

Dragon, Planar, f150


Radiant, Adult Huge Dragon Extraplanar 24 276 60 (pr) 35 15 34 43

Dragon, Planar, f150


Radiant, Mature Adult Huge Dragon Extraplanar 27 337 60 (pr) 39 16 38 47

Dragon, Planar, f200


Radiant, Old Garg. Dragon Extraplanar 30 405 60 (clu) 41 15 40 56

Dragon, Planar, f200


Radiant, Very Old Garg. Dragon Extraplanar 33 478 60 (clu) 45 16 44 60

Dragon, Planar, f200


Radiant, Ancient Garg. Dragon Extraplanar 36 558 60 (clu) 48 17 48 64
Dragon, Planar, f200
Radiant, Wyrm Coloss. Dragon Extraplanar 39 643 60 (clu) 48 14 48 73

Dragon, Planar, f200


Radiant, Great Wyrm Coloss. Dragon Extraplanar 42 735 60 (clu) 52 15 52 77
b45,
Dragon, Planar, Rust, f100
Wyrmling Small Dragon Extraplanar 6 45 60 (avg) 17 11 17 3

b45,
Dragon, Planar, Rust, f150
Very Young Medium Dragon Extraplanar 9 76 60 (pr) 19 10 19 11

b45,
Dragon, Planar, Rust, f150
Young Medium Dragon Extraplanar 12 102 60 (pr) 22 10 22 15

b45,
Dragon, Planar, Rust, f150
Juvenile Large Dragon Extraplanar 15 142 60 (pr) 24 9 24 23

b45,
Dragon, Planar, Rust, f150
Young Adult Large Dragon Extraplanar 18 189 60 (pr) 27 9 27 28

b45,
Dragon, Planar, Rust, f150
Adult Huge Dragon Extraplanar 21 241 60 (pr) 29 8 29 37

b45,
Dragon, Planar, Rust, f150
Mature Adult Huge Dragon Extraplanar 24 276 60 (pr) 32 8 32 41
b45,
Dragon, Planar, Rust, f150
Old Huge Dragon Extraplanar 27 337 60 (pr) 35 8 35 45

b45,
Dragon, Planar, Rust, f150
Very Old Huge Dragon Extraplanar 30 375 60 (pr) 38 8 38 53

b45,
Dragon, Planar, Rust, f200
Ancient Garg. Dragon Extraplanar 33 445 60 (clu) 39 6 39 61

b45,
Dragon, Planar, Rust, f200
Wyrm Garg. Dragon Extraplanar 36 522 60 (clu) 42 6 42 65

b45,
Dragon, Planar, Rust, f200
Great Wyrm Garg. Dragon Extraplanar 39 565 60 (clu) 45 6 45 69

Dragon, Planar, Styx, Aquatic, b20,


Wyrmling Small Dragon Extraplanar 5 37 60 s60 15 11 15 2

Dragon, Planar, Styx, Aquatic, b20,


Very Young Medium Dragon Extraplanar 8 68 60 s60 17 10 17 10

Dragon, Planar, Styx, Aquatic, b20,


Young Medium Dragon Extraplanar 11 93 60 s60 20 10 20 14
Dragon, Planar, Styx, Aquatic, b20,
Juvenile Large Dragon Extraplanar 14 133 60 s60 22 9 22 22

Dragon, Planar, Styx, Aquatic, b20,


Young Adult Large Dragon Extraplanar 17 178 60 s60 25 9 25 27

Dragon, Planar, Styx, Aquatic, b20,


Adult Huge Dragon Extraplanar 20 230 60 s60 27 8 27 36

Dragon, Planar, Styx, Aquatic, b20,


Mature Adult Huge Dragon Extraplanar 23 264 60 s60 30 8 30 40

Dragon, Planar, Styx, Aquatic, b20,


Old Huge Dragon Extraplanar 26 325 60 s60 33 8 33 44

Dragon, Planar, Styx, Aquatic, b20,


Very Old Huge Dragon Extraplanar 29 362 60 s60 36 8 36 48

Dragon, Planar, Styx, Aquatic, b20,


Ancient Garg. Dragon Extraplanar 32 432 60 s60 37 6 37 56

Dragon, Planar, Styx, Aquatic, b20,


Wyrm Garg. Dragon Extraplanar 35 507 60 s60 40 6 40 60
Dragon, Planar, Styx, Aquatic, b20,
Great Wyrm Garg. Dragon Extraplanar 38 551 60 s60 43 6 43 64

Dragon, Planar, f150


Tarterian, Wyrmling Medium Dragon Extraplanar 8 68 60 (pr) 17 10 17 11

Dragon, Planar, f150


Tarterian, Very Young Large Dragon Extraplanar 11 104 60 (pr) 19 9 19 20

Dragon, Planar, f150


Tarterian, Young Large Dragon Extraplanar 14 133 60 (pr) 22 9 22 25

Dragon, Planar, f150


Tarterian, Juvenile Large Dragon Extraplanar 17 178 60 (pr) 25 9 25 30

Dragon, Planar,
Tarterian, Young f150
Adult Huge Dragon Extraplanar 20 230 60 (pr) 27 8 27 38

Dragon, Planar, f150


Tarterian, Adult Huge Dragon Extraplanar 23 264 60 (pr) 30 8 30 42

Dragon, Planar,
Tarterian, Mature f150
Adult Huge Dragon Extraplanar 26 325 60 (pr) 33 8 33 46

Dragon, Planar, f200


Tarterian, Old Garg. Dragon Extraplanar 29 391 60 (clu) 34 6 34 55
Dragon, Planar, f200
Tarterian, Very Old Garg. Dragon Extraplanar 32 464 60 (clu) 37 6 37 59
Dragon, Planar, f200
Tarterian, Ancient Garg. Dragon Extraplanar 35 542 60 (clu) 40 6 40 63
Dragon, Planar, f200
Tarterian, Wyrm Coloss. Dragon Extraplanar 38 627 60 (clu) 39 2 39 71
Dragon, Planar,
Tarterian, Great f200
Wyrm Coloss. Dragon Extraplanar 41 717 60 (clu) 42 2 42 75
Dragon, Shadow, f150
Wyrmling Tiny Dragon 4 30 80 (avg) 19 12 19 -4
Dragon, Shadow, f150
Very Young Small Dragon 7 52 80 (avg) 21 11 21 4
Dragon, Shadow, f150
Young Small Dragon 10 75 80 (avg) 24 11 24 7

Dragon, Shadow, f150


Juvenile Medium Dragon 13 110 80 (pr) 26 10 26 15

Dragon, Shadow, f150


Young Adult Medium Dragon 16 136 80 (pr) 29 10 29 19

Dragon, Shadow, f150


Adult Large Dragon 19 180 80 (pr) 31 9 31 27

Dragon, Shadow, f150


Mature Adult Large Dragon 22 231 80 (pr) 34 9 34 32

f150
Dragon, Shadow, Old Huge Dragon 25 287 80 (pr) 36 8 36 41

Dragon, Shadow, f150


Very Old Huge Dragon 28 322 80 (pr) 39 8 39 45

Dragon, Shadow, f150


Ancient Huge Dragon 31 387 80 (pr) 42 8 42 49

Dragon, Shadow, f150


Wyrm Garg. Dragon 34 459 80 (clu) 43 6 43 57
Dragon, Shadow, f150
Great Wyrm Garg. Dragon 37 536 80 (clu) 46 6 46 61
Squamous Spewer Large Aberration 8 60 20 22 10 21 14

f200
Storm Drake Garg. Dragon Air 30 405 60 (pr) 31 7 30 54

Blackroot Marauder Medium Construct 8 64 30 19 11 18 10

f30
Beholder, Bleeder Large Aberration 10 85 20 (gd) 21 11 19 13

f30
Casurua Large Undead Incorporeal 20 130 (prf) 17 17 13 -
Dragon, Chromatic f100
(Lost), Orange, (avg),
Wyrmling Small Dragon Water 5 37 40 s40 16 11 16 2
Dragon, Chromatic f150
(Lost), Orange, Very (pr),
Young Medium Dragon Water 8 68 40 s40 18 10 18 10
Dragon, Chromatic f150
(Lost), Orange, (pr),
Young Large Dragon Water 11 93 40 s40 20 9 20 18
Dragon, Chromatic f150
(Lost), Orange, (pr),
Juvenile Large Dragon Water 14 133 40 s40 23 9 23 22

Dragon, Chromatic f150


(Lost), Orange, (pr),
Young Adult Large Dragon Water 17 178 40 s40 26 9 26 27

f150
Dragon, Chromatic (pr),
(Lost), Orange, Adult Huge Dragon Water 20 230 40 s40 28 8 28 36

Dragon, Chromatic f150


(Lost), Orange, (pr),
Mature Adult Huge Dragon Water 23 264 40 s40 31 8 31 40

f150
Dragon, Chromatic (pr),
(Lost), Orange, Old Huge Dragon Water 26 325 40 s40 34 8 34 44
Dragon, Chromatic f150
(Lost), Orange, Very (pr),
Old Huge Dragon Water 29 362 40 s40 38 8 38 48

Dragon, Chromatic f200


(Lost), Orange, (clu),
Ancient Garg. Dragon Water 32 432 40 s40 39 6 39 56

f200
Dragon, Chromatic (clu),
(Lost), Orange, Wyrm Garg. Dragon Water 35 507 40 s40 42 6 42 60

Dragon, Chromatic f200


(Lost), Orange, Great (clu),
Wyrm Garg. Dragon Water 38 551 40 s40 46 6 46 64
Dragon, Chromatic b20,
(Lost), Purple, f150
Wyrmling Medium Dragon 7 59 40 (pr) 15 10 15 11
Dragon, Chromatic b20,
(Lost), Purple, Very f150
Young Large Dragon 10 95 40 (pr) 17 9 17 20

b20,
Dragon, Chromatic f150
(Lost), Purple, Young Large Dragon 13 123 40 (pr) 20 9 20 25

Dragon, Chromatic b20,


(Lost), Purple, f150
Juvenile Large Dragon 16 168 40 (pr) 23 9 23 30

Dragon, Chromatic b20,


(Lost), Purple, Young f150
Adult Huge Dragon 19 218 40 (pr) 25 8 25 38

b20,
Dragon, Chromatic f150
(Lost), Purple, Adult Huge Dragon 22 253 40 (pr) 28 8 28 42
Dragon, Chromatic b20,
(Lost), Purple, Mature f150
Adult Huge Dragon 25 312 40 (pr) 31 8 31 45

b20,
Dragon, Chromatic f200
(Lost), Purple, Old Garg. Dragon 28 378 40 (clu) 32 6 32 53

Dragon, Chromatic b20,


(Lost), Purple, Very f200
Old Garg. Dragon 31 449 40 (clu) 36 6 36 57

Dragon, Chromatic b20,


(Lost), Purple, f200
Ancient Garg. Dragon 34 527 40 (clu) 39 6 39 61

b20,
Dragon, Chromatic f200
(Lost), Purple, Wyrm Garg. Dragon 37 610 40 (clu) 42 6 42 65

Dragon, Chromatic b20,


(Lost), Purple, Great f200
Wyrm Coloss. Dragon 40 660 40 (clu) 41 2 41 74
b20,
Dragon, Chromatic f150
(Lost), Yellow, (gd),
Wyrmling Tiny Dragon Air, Water 3 22 20 s80 15 14 13 -7
b20,
Dragon, Chromatic f200
(Lost), Yellow, Very (gd),
Young Small Dragon Air, Water 6 45 20 s80 16 14 13 1
b20,
f200
Dragon, Chromatic (gd),
(Lost), Yellow, Young Medium Dragon Air, Water 9 76 20 s80 19 14 15 9
b20,
Dragon, Chromatic f200
(Lost), Yellow, (gd),
Juvenile Medium Dragon Air, Water 12 102 20 s80 22 14 18 12
b20,
Dragon, Chromatic f250
(Lost), Yellow, Young (gd),
Adult Large Dragon Air, Water 15 142 20 s80 25 14 20 20
b20,
f250
Dragon, Chromatic (gd),
(Lost), Yellow, Adult Large Dragon Air, Water 18 189 20 s80 29 15 23 24

b20,
Dragon, Chromatic f300
(Lost), Yellow, Mature (gd),
Adult Huge Dragon Air, Water 21 241 20 s80 32 15 25 32

b20,
f300
Dragon, Chromatic (gd),
(Lost), Yellow, Old Huge Dragon Air, Water 24 276 20 s80 36 16 28 35

b20,
Dragon, Chromatic f300
(Lost), Yellow, Very (gd),
b20,
Old
Dragon, Chromatic Huge Dragon Air, Water 27 337 20 s80
f300 40 17 31 39
(Lost), Yellow, (gd),
b20,
Ancient Huge Dragon Air, Water 30 375 20 s80
f350 44 18 34 43
Dragon, Chromatic (gd),
b20,
(Lost),
Dragon,Yellow, Wyrm
Chromatic Garg. Dragon Air, Water 33 445 20 s80
f350 46 17 35 52
(Lost), Yellow, Great (gd),
Wyrm Garg. Dragon Air, Water 36 522 20 s80 50 18 38 56

Glasspane Horror Large Aberration Shapechanger 8 68 30 21 11 19 14

Grandfather Plaque Small Construct 6 43 0 16 6 17 -2


f60
Spiritus Anime Tiny Undead Incorporeal 2 13 (prf) 18 18 14 -

Troll, Fire Large Giant Fire 10 125 40 22 12 19 20


f100
Aspect of Bahamut Huge Dragon Extraplanar 12 179 30 (gd) 25 7 25 32
f50
Aspect of Tiamat Huge Dragon Extraplanar 12 174 30 (clu) 25 7 25 31
f60
Blazewyrm Large Elemental Extraplanar, Fire 9 67 40 (prf) 17 12 14 16
f60
Drakkensteed Large Animal Dragonblood 4 30 50 (pr) 15 11 13 13
f60
Huitzil Tiny Animal Dragonblood 1 4 10 (avg) 17 14 15 -11

Phynxkin Medium Animal Dragonblood 1 6 40 c20 13 11 12 2


Phynxkin, Dire Large Animal Dragonblood 6 51 50 c30 16 12 13 14
Spawn of Tiamat, Monstrous
Redspawn Berserker Large Humanoid Dragonblood 10 105 40 20 9 20 19

Spelleater Huge Dragon 18 225 50 31 10 29 36


Twilight Guardian Large Plant Dragonblood 8 76 50 19 11 17 17

f60
Velroc Large Dragon 16 152 30 (gd) 25 12 22 26

Adamantine Spider Small Construct 4 32 30 c20 17 14 14 -1

b30,
Chwidencha Large Aberration 12 114 30 c30 24 12 21 19

Draegloth Large Outsider Native 6 39 30 17 12 15 16

Draegloth, Favored
One Large Outsider Native 13 127 20 25 14 24 23

Draegloth, Overseer Large Outsider Native 9 87 40 25 13 22 22


b20,
f100
Dragon, Deep, (avg),
Wyrmling Tiny Dragon Earth 6 45 40 s30 17 12 17 -2
b20,
f150
Dragon, Deep, Very (avg),
Young Small Dragon Earth 9 67 40 s30 19 11 19 6
b20,
f150
(pr),
Dragon, Deep, Young Medium Dragon Earth 12 102 40 s30 21 10 21 14
b20,
f150
Dragon, Deep, (pr),
Juvenile Medium Dragon Earth 15 127 40 s30 24 10 24 18
b20,
f150
Dragon, Deep, Young (pr),
Adult Large Dragon Earth 18 171 40 s30 26 9 26 26
b20,
f150
(pr),
Dragon, Deep, Adult Large Dragon Earth 21 120 40 s30 29 9 29 31
b20,
f150
Dragon, Deep, Mature (pr),
Adult Huge Dragon Earth 24 276 40 s30 31 8 31 39
b20,
f150
(pr),
Dragon, Deep, Old Huge Dragon Earth 27 337 40 s30 34 8 34 43
b20,
f150
Dragon, Deep, Very (pr),
Old Huge Dragon Earth 30 375 40 s30 37 8 37 47
b20,
f200
Dragon, Deep, (pr),
b20,
Ancient Huge Dragon Earth 33 445 40 s30 40
f200 8 40 51
(clu),
b20,
Dragon, Deep, Wyrm Garg. Dragon Earth 36 522 40 s30
f200 41 6 41 59
Dragon, Deep, Great (clu),
Wyrm Garg. Dragon Earth 39 565 40 s30 44 6 44 63

Drow, Szarkai
Provocateur Medium Humanoid Elf 12 50 30 18 15 18 9

Bugbear, Overseer Medium Humanoid Goblinoid 9 60 30 16 11 15 10

Bugbear, Stonejack Medium Humanoid Goblinoid 7 46 30 17 11 16 8

Goblin, Flesh-herder Small Humanoid Goblinoid 5 31 15 14 11 14 -1


Monstrous
Kuo-Toa, Whip Medium Humanoid Aquatic 9 44 15 s30 23 13 21 8
Monstrous
Kuo-Toa, Monitor Medium Humanoid Aquatic 7 42 30 s60 25 19 22 7
Lizard, Giant,
Footpad Large Animal 5 47 30 c30 15 10 14 14
Lizard, Giant,
Quicksilver Large Animal 4 30 40 c40 14 11 12 11
Lizard, Giant, Magical
Subterranean Large Beast 6 49 40 c40 16 12 13 14
Monstrous
Quaggoth Medium Humanoid 4 26 30 c30 15 10 15 8
Monstrous
Quaggoth, Greater Medium Humanoid 7 72 40 c30 17 10 17 14
Monstrous
Quaggoth, War Leader Medium Humanoid 10 118 40 c30 22 10 22 18

Shunned Medium Aberration 11 82 40 c20 18 12 16 12


Monstrous Spider,
Spitting Large Vermin 7 59 40 c20 18 12 15 15
Monstrous Spider,
Tangle Terror Medium Vermin 12 102 30 c30 22 14 18 11
Monstrous Spider,
Widowmaker Large Vermin 13 136 30 c20 24 12 21 18

Troll, Filth-Eater Large Giant 12 158 40 16 11 16 21

Troll, Tunnel Thug Large Giant 14 158 30 26 16 26 18

c15,
Venom Ooze Large Ooze 16 184 15 s15 6 6 6 28

Vril Small Humanoid Goblinoid 3 19 20 15 11 15 0

Ascomoid Medium Plant 6 45 50 16 12 14 8


c10,
Rot Grub Swarm Dimin. Vermin Swarm 12 54 10 s50 16 16 14 -

The Focus
(Aspect of
Atropus) Garg. Undead Evil 66 858 50 43 15 42 69

f100
Skyshadow Huge Construct Extraplanar 26 209 30 (gd) 33 18 27 36
Chaotic, f30
Father Llymic Huge Outsider Extraplanar 24 360 50 (prf) 31 11 28 43

Hulk of Zoretha,
Female, Fire Huge Outsider Evil, Extraplanar 16 336 60 32 8 32 41

Hulk of Zoretha,
Female, Ice Huge Outsider Evil, Extraplanar 16 336 60 32 8 32 41

Hulk of Zoretha,
Female, Acid Huge Outsider Evil, Extraplanar 16 336 60 32 8 32 41

Hulk of Zoretha,
Female, Lightning Huge Outsider Evil, Extraplanar 16 336 60 32 8 32 41

Hulk of Zoretha, f80


Male Huge Outsider Evil, Extraplanar 16 256 80 (clu) 44 20 32 35
Aspect of the
Leviathan Coloss. Aberration Aquatic, Chaotic 33 594 20 s60 26 2 26 56

Evil, Extraplanar,
Mind Shard of Incorporeal, f30
Pandorym Huge Outsider Psionic 50 475 (prf) 39 25 37 58
Ragnorra (Mother
of Monsters) Garg. Aberration Extraplanar 48 576 20 36 7 35 61

Aspect of Chaotic, Evil,


Extraplanar,
Sertrous Garg. Outsider Obyrith 23 460 50 39 9 36 51

Chaotic, Evil,
Extraplanar, b50,
Golothoma Huge Outsider Obyrith 18 243 30 s50 33 16 25 37

b50,
Worm that Walks c50,
(Kyuss) Huge Aberration 25 475 50 s50 38 30 36 46
Spawn of Kyuss,
Blessed Large Undead 12 93 40 15 8 15 21

Zargon (The Evil, Extraplanar,


Returner) Huge Outsider Lawful 18 342 40 s60 32 10 30 46
Whelp of Zargon Medium Ooze Evil 10 145 30 s30 8 8 8 19

Extraplanar, f200
Abomination, Anaxim Medium Construct Lawful 38 420 60 (prf) 37 17 30 40

Evil, Extraplanar, f240


Abomination, Atropal Large Undead Lawful 66 792 5 (prf) 51 11 49 53

Abomination, Air, Evil, f200


Chichimec Medium Outsider Extraplanar 27 425 5 (prf) 39 17 32 39

Abomination, Dream Chaotic, Evil, f240


Larva Large Outsider Extraplanar 40 700 80 (prf) 52 12 49 60

Abomination, Chaotic, Evil, 102


Hecatoncheires Huge Outsider Extraplanar 52 8 100 70 28 70 80
Chaotic or Lawful, f240
Abomination, Infernal Large Outsider Evil, Extraplanar 40 700 80 (prf) 50 16 43 60
Abomination, Evil, Extraplanar, 136
Phaethon Garg. Outsider Fire 62 2 120 b120 47 13 40 98

Chaotic, Evil,
Extraplanar, f120
Abomination, Phane Large Outsider Incorporeal 36 652 80 (prf) 50 50 47 -
Chaotic, Cold, 167
Abomination, Xixecal Coloss. Outsider Evil, Extraplanar 72 6 140 64 9 57 116
f160
Behemoth, Eagle Coloss. Outsider Extraplanar 21 220 20 (pr) 24 14 12 44
Behemoth, Gorilla Huge Outsider Extraplanar 21 366 60 c30 38 14 30 39
Magical
Brachyurus Large Beast 38 893 80 40 23 26 52

Colossus, Stone Coloss. Construct 64 432 40 44 -1 44 94


10
Colossus, Flesh Coloss. Construct 0 630 40 45 20 45 102

Colossus, Iron Coloss. Construct 96 608 50 60 0 60 123


Devastation 12 172
Centipede Coloss. Vermin 8 8 80 55 15 42 123
Devastation Spider, 12 185
Web-spinner Coloss. Vermin 8 6 60 c40 58 16 44 125
Devastation Spider, 12 185
Hunter Coloss. Vermin 8 6 80 c40 58 16 44 125
12 198
Devastation Scorpion Coloss. Vermin 8 4 100 60 14 48 126
12 288
Devastation Beetle Coloss. Vermin 8 0 70 72 12 62 128

Dragon, Epic, Force, f250


Wyrmling Huge Dragon Force 20 230 60 (pr) 31 12 31 38

Dragon, Epic, Force, f250


Very Young Huge Dragon Force 25 312 60 (pr) 38 14 38 45

Dragon, Epic, Force, f300


Young Garg. Dragon Force 30 405 60 (clu) 43 14 43 56

Dragon, Epic, Force, f300


Juvenile Garg. Dragon Force 35 542 60 (clu) 50 16 50 63

Dragon, Epic, Force, f300


Young Adult Garg. Dragon Force 40 700 60 (clu) 57 18 57 70

Dragon, Epic, Force, f300


Adult Garg. Dragon Force 45 877 60 (clu) 64 20 64 77

Dragon, Epic, Force, 107 f300


Mature Adult Coloss. Dragon Force 50 5 60 (clu) 67 18 67 88
Dragon, Epic, Force, 129 f300
Old Coloss. Dragon Force 55 2 60 (clu) 74 20 74 95

Dragon, Epic, Force, 153 f300


Very Old Coloss. Dragon Force 60 0 60 (clu) 81 22 81 102

Dragon, Epic, Force, 178 f300


Ancient Coloss. Dragon Force 65 7 60 (clu) 88 24 88 109

Dragon, Epic, Force, 206 f350


Wyrm C+ Dragon Force 70 5 60 (clu) 95 26 95 116

Dragon, Epic, Force, 236 f350


Great Wyrm C+ Dragon Force 75 2 60 (clu) 102 28 102 123

Dragon, Epic, f250


Prismatic, Wyrmling Huge Dragon 23 287 60 (pr) 35 13 35 40

Dragon, Epic,
Prismatic, Very f250
Young Huge Dragon 28 378 60 (pr) 42 15 42 47

Dragon, Epic, f300


Prismatic, Young Garg. Dragon 33 511 60 (clu) 47 15 47 58

Dragon, Epic, f300


Prismatic, Juvenile Garg. Dragon 38 665 60 (clu) 54 17 54 65
Dragon, Epic,
Prismatic, Young f300
Adult Garg. Dragon 43 838 60 (clu) 61 19 61 72

Dragon, Epic, 103 f300


Prismatic, Adult Coloss. Dragon 48 2 60 (clu) 64 17 64 83

Dragon, Epic,
Prismatic, Mature 124 f300
Adult Coloss. Dragon 53 5 60 (clu) 71 19 71 90

Dragon, Epic, 147 f300


Prismatic, Old Coloss. Dragon 58 9 60 (clu) 78 21 78 97
Dragon, Epic, 173 f300
Prismatic, Very Old Coloss. Dragon 63 2 60 (clu) 85 23 85 104
Dragon, Epic, 200 f350
Prismatic, Ancient C+ Dragon 68 6 60 (clu) 92 25 92 111
Dragon, Epic, 229 f350
Prismatic, Wyrm C+ Dragon 73 9 60 (clu) 99 27 99 118

Dragon, Epic,
Prismatic, Great 261 f350
Wyrm C+ Dragon 78 3 60 (clu) 106 29 106 125
126 f100
Elemental Primal, Air Coloss. Elemental Air, Extraplanar 64 4 (prf) 66 18 50 67
Elemental Primal, 136
Earth Coloss. Elemental Earth, Extraplanar 64 8 20 b40 49 1 49 72
Elemental Primal, 126
Fire Coloss. Elemental Extraplanar, Fire 64 4 50 64 16 50 67
Elemental Primal, 136
Water Coloss. Elemental Extraplanar, Water 64 8 20 s90 64 16 50 72
178
Genius Loci Coloss. Ooze 70 5 5 b5 0 0 0 88

f20
Gibbering Orb Huge Aberration 27 337 5 (gd) 48 32 36 39
Monstrous
Gloom Medium Humanoid 25 337 30 40 40 22 36
Golem, Mithral Huge Construct 36 238 40 42 16 38 49

Golem, Adamantine Huge Construct 54 337 20 37 7 36 68


f120
Ha-Naga Coloss. Aberration 20 310 60 (prf) 40 16 26 39
Hagunemnon Psionic,
(Protean) Large Aberration Shapechanger 44 814 50 50 22 37 58

Hoary Hunter Medium Fey Cold 46 759 30 46 36 35 37


Magical f90
Hoary Steed Large Beast Cold 12 102 40 (gd) 23 13 19 22

Hunefer Medium Undead 50 603 100 52 32 40 43

Lavawight Medium Undead Fire 32 208 60 46 18 38 37

LeShay Medium Fey 50 825 40 52 47 35 30

Living Vault Coloss. Construct 96 608 10 60 0 60 123


Extraplanar,
Mercane Large Outsider Lawful 7 52 30 15 11 13 13

Mu Spore Coloss. Plant 35 532 40 27 -1 27 55

Extraplanar,
Neh-Thalggu (Brain Incorporeal, f60
Collector) Huge Aberration Psionic 32 336 (prf) 35 35 31 -
Magical
Prismasaurus Huge Beast 60 950 30 55 15 48 79
c20,
f90
Ruin Swarm Tiny Vermin Swarm 50 725 20 (prf) 30 28 14 -

f60
Shadow of the Void Large Undead Cold, Incorporeal 35 227 30 (prf) 48 48 39 -

f60
Shape of Fire Large Undead Fire, Incorporeal 35 227 30 (gd) 48 48 39 -

Magical
Sirrush Large Beast 40 900 90 44 24 29 59
Sirrush, Three- Magical
Headed Large Beast 45 1102 120 50 26 33 67
Chaotic,
Slaad, White Large Outsider Extraplanar 24 556 40 40 17 32 41
Chaotic,
Slaad, Black Huge Outsider Extraplanar 29 635 80 48 14 42 53

Magical
Tayellah Garg. Beast 34 635 100 44 40 25 57

Thorciasid Medium Aberration 29 478 70 42 24 28 27

101
Titan, Elder Coloss. Outsider Extraplanar 70 5 150 58 26 58 103

Treant, Elder Coloss. Plant 50 1105 60 41 1 33 71


Umbral Blot f90
(Blackball) Medium Construct 57 433 (prf) 40 20 30 43

Uvuudaum Large Outsider Evil, Extraplanar 38 817 80 c40 52 23 38 56


f90
Vermiurge Large Aberration 42 755 50 (prf) 40 16 37 47

Winterwight Medium Undead Cold 32 208 60 46 18 38 37

Blue Small Humanoid Goblinoid, Psionic 1 10 30 16 11 15 -6


Magical
Brain Mole Tiny Beast Psionic 1 3 15 b15 14 14 12 -11
Incorporeal, f60
Caller in Darkness Large Undead Psionic 11 71 30 (gd) 14 14 11 -
Chaotic, Evil,
Extraplanar,
Demon, Cerebrilith Large Outsider Psionic, Tanar'ri 9 103 30 25 10 24 19

Crysmal Small Elemental Earth, Psionic 6 33 30 b20 21 13 19 2


Monstrous
Dromite Small Humanoid Psionic 1 5 20 18 11 18 -3

Elan Medium Aberration Psionic 1 5 30 14 10 14 2

Folugub Medium Aberration 4 30 40 18 13 15 3


Magical
Gray Glutton Huge Beast 9 85 40 20 7 20 25

Half-Giant Medium Giant Psionic 1 6 30 13 9 13 7

Intellect Devourer Small Aberration Evil, Psionic 6 42 40 21 16 16 1

Maenad Medium Humanoid Maenad, Psionic 1 5 30 14 10 14 2

Neothelid Garg. Aberration Psionic 25 312 20 28 4 28 40


Monstrous
Phthisic Large Humanoid Psionic 6 57 30 18 10 17 16

Psion-Killer Large Construct 15 112 20 28 9 28 25


Magical
Puppeteer Fine Beast Psionic 1/4 1 5 20 20 18 -20
Puppeteer, Flesh Magical
Harrower Small Beast Psionic 3 31 20 16 13 13 1

Temporal Filcher Large Aberration Psionic 8 52 40 15 12 12 11


Extraplanar,
Thought Eater Small Aberration Psionic 3 13 40 17 15 13 -1
Extraplanar,
Thought Slayer Huge Aberration Psionic 14 133 50 23 9 22 26

Udoroot Huge Plant Psionic 6 45 0 11 3 11 -


Monstrous Incorporeal, f30
Unbodied Medium Humanoid Psionic 4 22 (gd) 13 13 12 -

Xeph Medium Humanoid Psionic, Xeph 1 5 30 15 11 14 1


Magical
Abrian Medium Beast Extraplanar 2 13 50 15 13 12 3

Ghoul, Abyssal Medium Undead Extraplanar 16 104 40 27 13 27 15

Ahuizotl Large Aberration Aquatic 7 45 20 s40 17 11 15 14


f50
Aoa, Droplet Medium Outsider Extraplanar 3 22 (prf) 22 14 18 2
f50
Aoa, Sphere Huge Outsider Extraplanar 13 149 (prf) 20 12 16 22
Ooze, Bloodbloater
Swarm Dimin. Ooze Aquatic, Swarm 2 21 5 s30 15 15 14 -

Ooze, Flotsam Medium Ooze Aquatic 2 22 10 s30 13 10 13 7

Ooze, Reekmurk Huge Ooze Aquatic 5 48 40 s60 15 15 8 17

Bacchae Medium Outsider Extraplanar 2 13 30 16 11 15 4

f50
Bhut Medium Undead Incorporeal 8 52 (prf) 19 19 15 -
c20,
f40
Blackstone Gigant Garg. Construct 32 236 40 (prf) 31 4 31 53
Magical f80
Blood Hawk Small Beast 1 5 10 (avg) 16 14 13 -2
Bloodthorn Large Plant Extraplanar 3 25 0 16 12 13 11

Bonespear Large Vermin Extraplanar 15 127 40 27 12 24 21

Canomorph, Evil, Extraplanar,


Haraknin (humanoid Fire, Lawful,
form) Medium Outsider Shapechanger 6 43 40 21 12 19 9

Canomorph, Evil, Extraplanar,


Haraknin (hell hound Fire, Lawful,
form) Medium Outsider Shapechanger 6 43 50 17 12 15 9
Canomorph,
Shadurakul Evil, Extraplanar,
(humanoid form) Medium Outsider Shapechanger 10 99 20 23 11 20 15

Canomorph,
Shadurakul (shadow Evil, Extraplanar,
mastiff form) Medium Outsider Shapechanger 10 99 50 16 13 13 15

Chaotic, Evil,
Canomorph, Vultivor Extraplanar,
(humanoid form) Medium Outsider Shapechanger 8 54 30 21 16 21 9
Chaotic, Evil,
Canomorph, Vultivor Extraplanar,
(vorr form) Medium Outsider Shapechanger 8 54 40 19 16 19 9

Caryatid Column Medium Construct 6 53 30 22 13 19 9


b20,
Century Worm Garg. Vermin 40 420 30 s10 29 4 29 54
Magical f70
Chronotyrn Large Beast Extraplanar 17 178 30 (avg) 36 14 31 29

Crawling Head Huge Undead 28 182 20 c20 12 8 12 32

Crypt Thing Medium Undead 6 39 30 17 13 14 3

Dark One, Creeper Small Humanoid 1 5 30 17 14 14 -3

Dark One, Stalker Medium Humanoid 3 16 30 17 13 14 4


Darkweaver Medium Aberration Extraplanar 9 49 20 c20 26 18 22 9
Magical
Death Dog Medium Beast 2 15 50 15 12 13 4

Demodand, Farastu Medium Outsider Evil, Extraplanar 11 71 40 25 11 24 23

f60
Demodand, Kelubar Medium Outsider Evil, Extraplanar 13 97 30 (avg) 27 11 27 18

f70
Demodand, Shator Large Outsider Evil, Extraplanar 15 127 30 (gd) 28 15 26 25

Chaotic, Evil,
Extraplanar,
Demon, Alkilith Medium Outsider Tanar'ri 11 82 40 23 17 16 14

f80
Demon, Blood Fiend Large Undead Extraplanar 12 78 40 (prf) 31 11 29 18

Chaotic, Evil,
Extraplanar, f90
Demon, Klurichir Huge Outsider Tanar'ri 20 210 50 (pr) 34 10 32 37

Chaotic, Evil,
Extraplanar,
Demon, Maurezhi Medium Outsider Tanar'ri 5 27 40 15 12 13 7

f40
Aquatic, Chaotic,
Evil, Extraplanar, (pr),
Demon, Myrmyxicus Huge Outsider Tanar'ri 18 207 20 s60 33 15 31 37
Aquatic, Chaotic,
Demon, Skulvyn Large Outsider Evil, Extraplanar 4 26 10 s50 18 12 15 12

Aquatic, Chaotic,
Demon, Wastrilith Huge Outsider Evil, Extraplanar 15 127 30 s80 25 12 21 32
Angel, f90
Angel, Monadic Deva Medium Outsider Extraplanar, Good 10 95 40 (gd) 25 13 22 15

Angel, f90
Angel, Movanic Deva Medium Outsider Extraplanar, Good 6 39 40 (gd) 22 14 18 9

Rhinoceros, Dire Huge Animal 17 229 30 21 9 20 30

Magical
Disenchanter Huge Beast 16 152 30 30 14 24 37

Ooze, Ethereal Extraplanar,


(ethereal) Huge Ooze Incorporeal 12 138 15 4 4 4 -
Ooze, Ethereal Extraplanar,
(manifested) Huge Ooze Incorporeal 12 138 15 3 3 3 26
Ethergaunt (Khen-
Zai), Black Medium Aberration Extraplanar 16 104 30 29 14 25 13
Ethergaunt (Khen-
Zai), Red Medium Aberration Extraplanar 5 27 30 16 12 14 5

Ethergaunt (Khen-
Zai), White Medium Aberration Extraplanar 11 71 30 23 13 20 9

Fensir Large Giant Extraplanar 4 26 40 18 10 17 12

Fensir, Rakka Huge Giant Extraplanar 12 114 40 21 7 21 25

Feytouched Medium Fey 1 2 30 13 11 12 0

Fhorge Large Animal Extraplanar 12 112 40 17 9 17 22


Magical
Flame Snake, Minor Small Beast Fire 1 5 30 c10 16 14 13 -3

Magical
Flame Snake, Lesser Medium Beast Fire 8 60 40 c20 21 14 17 10
Magical
Flame Snake, Greater Huge Beast Fire 17 178 60 c50 29 11 26 33
Extraplanar,
Formian, Armadon Large Outsider Lawful 8 68 40 25 10 24 18
Extraplanar,
Formian, Observer Medium Outsider Lawful 9 58 40 17 12 15 10

Formian, Winged Extraplanar, f60


Warrior Medium Outsider Lawful 6 39 20 (gd) 19 14 15 8

Fossergrim Medium Fey Aquatic 5 32 30 s60 18 12 16 4


Magical
Gathra Large Beast Extraplanar 9 121 40 22 8 22 21

Giant, Bog Large Giant Aquatic 8 68 30 s40 19 9 19 17

Giant, Shadow Huge Giant 18 225 50 28 11 25 34

Golem, Blood Golem


of Hextor Large Construct 10 85 20 26 8 26 17

Golem, Brain Large Construct 12 96 20 17 9 17 19

f100
Golem, Demonflesh Huge Construct Extraplanar 24 172 50 (avg) 33 7 33 36

Golem, Hellfire Large Construct Extraplanar 20 140 40 27 11 25 26

Hullathoin Huge Undead 16 104 60 27 7 27 26


Evil, Extraplanar, f40
Devil, Imp, Bloodbag Tiny Outsider Lawful 4 37 20 (gd) 14 11 14 -4
Evil, Extraplanar, f50
Devil, Imp, Euphoric Tiny Outsider Lawful 4 18 20 (prf) 17 14 15 -4
Evil, Extraplanar, f50
Devil, Imp, Filth Tiny Outsider Lawful 2 15 20 (prf) 15 12 15 -6

Indricothere Huge Animal 16 177 40 19 8 19 31


Lawful,
Inevitable, Quarut Medium Construct Extraplanar 18 119 50 31 11 30 18
Lawful, f50
Inevitable, Varakhut Large Construct Extraplanar 22 151 50 (gd) 35 12 33 26

Iron Cobra Medium Construct 2 31 30 17 14 14 2

Ironmaw Huge Plant Extraplanar 12 126 10 25 7 25 27


Monstrous
Jackal Lord Medium Humanoid 8 52 30 20 12 18 9
Jackalwere (jackal Magical
form) Small Beast Shapechanger 4 26 40 17 14 14 1
Jackalwere (hybrid Magical
form) Medium Beast Shapechanger 4 26 30 16 13 13 5
Jackalwere Magical
(humanoid form) Medium Beast Shapechanger 4 26 30 15 13 12 5

Kaorti Medium Outsider Evil, Extraplanar 2 9 30 18 12 16 0

Keeper Medium Outsider Extraplanar 4 26 40 c20 19 13 16 8

Kelp Angler Large Plant Aquatic 11 82 20 s60 21 11 19 17

Kelpie Large Fey Aquatic 10 65 50 s50 22 10 21 16

Monstrous Extraplanar,
Khaasta Medium Humanoid Reptilian 3 19 30 23 11 22 7
Magical
Kuldurath Large Beast Extraplanar 9 85 40 25 9 25 18

Air, Extraplanar, f50


Living Holocaust Small Elemental Fire 15 112 (prf) 16 16 11 -
Magical b30,
Lucent Worm Garg. Beast 22 275 40 s30 23 5 23 46
Evil, Extraplanar,
Maelephant Large Outsider Lawful 8 60 30 20 9 20 18

Maug Large Construct Extraplanar 2 41 40 25 10 24 10

b60,
Maulgoth Huge Aberration Earth 20 250 60 c60 39 15 32 32

Megatherium Huge Animal 13 162 40 24 9 23 25

Mongrelfolk Medium Humanoid Mongrelfolk 1 6 20 13 10 13 0


Necrophidius Medium Construct 2 30 30 c10 18 13 15 2

Nerra, Kalareem Medium Outsider Extraplanar 3 19 30 18 13 15 4

Nerra, Sillit Medium Outsider Extraplanar 7 45 30 21 12 20 8

Nerra, Varoot Medium Outsider Extraplanar 1 5 30 15 12 13 1

Octopus Tree Huge Plant 14 133 10 s50 28 4 28 28


f90
Ocularon Large Aberration 12 90 10 (prf) 21 11 19 17
Monstrous c15,
Ophidian Medium Humanoid Reptilian 3 13 20 s50 17 12 15 4

Oread Medium Fey Earth 7 52 30 b30 20 11 19 7


f30
Phiuhl Large Aberration Extraplanar 9 76 40 (prf) 16 14 11 10
Planetouched,
Maeluth Medium Outsider Native 1 6 20 13 9 13 1
Planetouched,
Mechanatrix Medium Outsider Native 1 5 20 18 9 18 1

Planetouched, Shyft Medium Outsider Native 1 4 30 14 11 13 0


Planetouched,
Wispling Small Outsider Native 1 4 20 16 13 14 -4

Quth-Maren Medium Undead 10 65 30 14 11 13 8

Rilmani, Aurumach Large Outsider Extraplanar 16 184 50 36 10 35 26

Rilmani, Cuprilach Medium Outsider Extraplanar 12 114 40 c20 32 17 32 16

Rilmani, Ferrumach Medium Outsider Extraplanar 8 108 20 30 11 29 15

Rukanyr Large Aberration 7 80 40 c20 22 7 22 14


Monstrous
Sarkrith, Spelleater Large Humanoid 15 202 40 23 13 19 27
Monstrous
Sarkrith, Thane Large Humanoid 11 148 30 24 9 24 23

Sea Drake Garg. Dragon Aquatic 12 138 15 s60 26 6 26 36


Selkie (humanoid Aquatic,
form) Medium Humanoid Shapechanger 3 13 30 15 11 14 1
Aquatic,
Selkie (seal form) Medium Humanoid Shapechanger 3 13 s90 16 11 15 1
Magical f60
Senmurv Large Beast 3 28 30 (avg) 15 13 12 13

Shadar-Kai Medium Fey Extraplanar 3 10 30 16 13 13 1


Magical
Shadow Asp Tiny Beast 1 7 30 c10 19 17 14 9
Magical f60
Shedu Large Beast 9 76 30 (avg) 14 9 14 17

Skulk Medium Humanoid Skulk 2 9 30 12 12 10 1

f80
Skybleeder Huge Aberration 12 102 40 (avg) 22 11 19 25
Chaotic,
Slaad, Mud Medium Outsider Extraplanar 6 39 30 16 12 14 9
f50
Slasrath Large Aberration Extraplanar 8 68 10 (prf) 17 11 15 15
f40
Spectral Lurker Huge Aberration Incorporeal 16 152 50 (prf) 20 20 12 20

Magical
Spirit of the Air Large Beast Air 11 93 30 c40 26 14 21 19

f60
Sporebat Medium Plant 15 97 5 (gd) 15 15 10 13
Spriggan (natural
form) Small Fey 5 22 20 19 15 15 -2

Spriggan (large fey) Large Fey 5 37 30 16 12 13 10

Steel Predator Large Outsider Extraplanar 12 102 50 30 14 25 23

f120
Sunwyrm Large Dragon 12 114 40 (avg) 24 14 19 20

Extraplanar,
Swarm, Abyssal Ant Dimin. Aberration Swarm 20 150 40 c20 17 11 16 -

Swarm, Plague Ant Fine Vermin Swarm 10 65 30 c20 18 13 15 -


Swarm, Cranium Rat, Magical Extraplanar,
Lesser Pack Dimin. Beast Swarm 6 45 40 c20 14 13 11 -
Swarm, Cranium Rat, Magical Extraplanar,
Average Pack Dimin. Beast Psionic, Swarm 12 90 40 c20 14 13 11 -
Swarm, Cranium Rat, Magical Extraplanar,
Greater Pack Dimin. Beast Psionic, Swarm 24 180 40 c20 14 13 11 -
Swarm, Locust, Extraplanar, f20
Bloodfiend Fine Vermin Swarm 14 91 20 (prf) 19 14 15 -
Swarm, Locust, Extraplanar, f20
Rapture Fine Vermin Swarm 10 65 20 (prf) 16 12 14 -
Swarm, Scarab
Beetle Fine Vermin Swarm 15 127 30 b30 18 12 16 -
Swarm, Viper Dimin. Animal Swarm 5 27 15 c15 16 12 14 -
f60
Swarm, Wasp Fine Vermin Swarm 4 22 10 (avg) 14 13 11 -
f60
Magical (avg),
Terlen Medium Beast Extraplanar 4 30 60 s60 20 12 18 7
Terror Bird Large Animal 7 52 50 17 12 14 13

Magical f60
Thunder Worm Coloss. Beast Incorporeal 48 696 (prf) 23 23 18 -

Tunnel Terror (Rock


Worm) Huge Aberration Psionic 18 171 20 c10 18 10 16 30

Ulgurstasta Garg. Undead 17 110 40 17 8 15 29


Magical f50
Varrangoin, Arcanist Medium Beast Extraplanar 8 60 20 (gd) 20 13 17 9
Magical f40
Varrangoin, Lesser Medium Beast Extraplanar 5 32 20 (avg) 19 13 16 7
Magical f50
Varrangoin, Rager Medium Beast Extraplanar 8 60 20 (gd) 20 12 18 12
Vine Horror Medium Plant Aquatic 5 42 30 s20 18 10 18 7
Chaotic, Evil,
Vorr Medium Outsider Extraplanar 3 19 40 16 13 13 6

Wicker Man Huge Construct 12 106 40 15 7 15 26

Yellow Musk Creeper Huge Plant 6 57 5 17 11 14 12


c20,
Yuan-Ti, Anathema Huge Aberration Psionic 22 297 40 s20 29 9 28 32

Yugoloth, Piscoloth Medium Outsider Evil, Extraplanar 9 58 30 s20 24 10 24 13


b20,
Yugoloth, Skeroloth Small Outsider Evil, Extraplanar 4 22 40 c20 20 14 17 0
Monstrous
Yurian Medium Humanoid Aquatic 3 19 30 s20 16 10 16 5

Zodar Medium Construct 16 108 60 28 18 25 19


Cerebral Symbiont, f20
Cerebral Hood Tiny Aberration Psionic, Symbiont 2 9 5 (gd) 11 9 11 -11
Cerebral Symbiont,
Mind Leech Fine Aberration Psionic, Symbiont 1 4 1 14 14 14 -21
Cerebral Symbiont,
Psionic Sinew Tiny Aberration Psionic, Symbiont 2 11 5 14 8 14 -6

Fiendish Symbiont, Evil, Extraplanar,


Fiendish Familiar Dimin. Outsider Symbiont 1/2 2 0 11 11 11 -16

Chaotic, Evil,
Fiendish Symbiont, Extraplanar,
Gutworm Tiny Outsider Symbiont 1 5 5 10 9 10 -10

Fiendish Symbiont, Evil, Extraplanar,


Soul Tick Fine Outsider Lawful, Symbiont 1/4 1 5 21 21 18 -20

Incorporeal, f10
Ghostly Visage Tiny Undead Symbiont 1 6 (prf) 17 17 15 -

Chaotic, Evil,
Extraplanar,
Demon, Armanite Large Outsider Tanar'ri 9 85 40 23 9 23 18

Chaotic, Evil,
Extraplanar,
Demon, Bar-lgura Medium Outsider Tanar'ri 6 51 40 c20 23 14 17 12

Chaotic, Evil,
Extraplanar,
Demon, Broodswarm Tiny Outsider Swarm 8 68 40 17 15 12 -

Chaotic, Evil,
Extraplanar,
Demon, Bulezau Large Outsider Tanar'ri 10 115 30 21 11 19 20

c30,
Chaotic, Evil,
Extraplanar, f50
Demon, Chasme Large Outsider Tanar'ri 9 76 30 (prf) 26 12 23 17

Chaotic, Evil,
Extraplanar,
Incorporeal, f40
Demon, Dybbuk Medium Outsider Loumara 10 95 (prf) 21 21 16 -
c30,
Chaotic, Evil,
Extraplanar, f60
Demon, Ekolid Small Outsider Obyrith 6 39 30 (avg) 17 14 14 2

Chaotic, Evil,
Extraplanar,
Demon, Goristro Huge Outsider Tanar'ri 24 300 40 29 7 29 44

Chaotic, Evil,
Extraplanar,
Incorporeal, f30
Demon, Guecubu Medium Outsider Loumara 4 26 (prf) 15 15 13 -

Chaotic, Evil,
Extraplanar,
Demon, Lilitu Medium Outsider Tanar'ri 14 119 40 26 18 18 17

Chaotic, Evil,
Extraplanar,
Demon, Mane Small Outsider Tanar'ri 1 6 20 14 11 14 -3

Chaotic, Evil,
Extraplanar,
Demon, Molydeus Large Outsider Tanar'ri 19 275 40 40 17 33 32

Chaotic, Evil,
Demon, Nabassu, Extraplanar, f60
Juvenile Medium Outsider Tanar'ri 5 52 40 (avg) 18 12 16 11

Chaotic, Evil,
Demon, Nabassu, Extraplanar, f90
Mature Medium Outsider Tanar'ri 15 202 40 (gd) 31 15 26 24

Chaotic, Evil,
Extraplanar,
Demon, Rutterkin Medium Outsider Tanar'ri 5 37 20 18 12 16 7

Chaotic, Evil,
Extraplanar, f20
Demon, Sibriex Large Outsider Obyrith 15 217 (gd) 25 5 25 25
Chaotic, Evil,
Demon, Yochlol Extraplanar,
(natural form) Medium Outsider Shapechanger 10 95 30 21 21 15 14

Chaotic, Evil,
Demon, Yochlol Extraplanar, f10
(gaseous form) Medium Outsider Shapechanger 10 95 (prf) 21 21 15 14

Chaotic, Evil,
Demon, Yochlol Extraplanar,
(humanoid form) Medium Outsider Shapechanger 10 95 30 26 18 22 14

Chaotic, Evil,
Demon, Yochlol Extraplanar,
(spider form) Medium Outsider Shapechanger 10 95 30 c30 21 21 15 14

Baphomet (Prince Chaotic, Evil,


Extraplanar,
of Beasts) Huge Outsider Tanar'ri 24 372 60 38 11 38 43

Dagon (Prince of Aquatic, Chaotic,


Evil, Extraplanar,
the Depths) Garg. Outsider Obyrith 25 462 30 s90 42 7 41 50

Demogorgon
(Prince of Aquatic, Chaotic,
Evil, Extraplanar,
Demons) Huge Outsider Tanar'ri 27 499 50 s50 43 16 35 49

Fraz-Urb'luu
(Prince of Chaotic, Evil,
Extraplanar, f50
Deception) Huge Outsider Tanar'ri 24 420 30 (avg) 37 12 33 42
Graz'zt (The Dark Chaotic, Evil,
Extraplanar,
Prince) Large Outsider Tanar'ri 27 445 30 54 12 51 39

Juiblex (The Chaotic, Evil,


Extraplanar,
Faceless Lord) Large Outsider Tanar'ri 21 346 30 c30 31 11 29 35

Kostchtchie Chaotic, Cold,


Evil, Extraplanar,
(Prince of Wrath) Huge Outsider Tanar'ri 23 425 30 41 9 40 46

Malcanthet
(Queen of the Chaotic, Evil,
Extraplanar, f70
Succubi) Medium Outsider Tanar'ri 25 412 30 (prf) 42 35 32 32

c40,
Obox-Ob (Prince Chaotic, Evil,
Extraplanar, f60
of Vermin) Huge Outsider Obyrith 26 455 40 (gd) 41 11 38 46

Orcus (Prince of Chaotic, Evil,


Extraplanar, f40
the Undead) Large Outsider Tanar'ri 26 455 20 (avg) 48 20 42 42

Pale Night (The Chaotic, Evil,


Mother of Extraplanar,
Incorporeal, f80
Demons) Medium Outsider Obyrith 24 372 (prf) 36 36 22 -

Pazuzu (Prince of
the Lower Aerial Chaotic, Evil,
Extraplanar, f90
Kingdoms) Medium Outsider Obyrith 27 445 30 (prf) 43 23 30 36
Yeenoghu (Prince Chaotic, Evil,
Extraplanar,
of Gnolls) Large Outsider Tanar'ri 24 372 30 45 17 37 38

Zuggtmoy (Lady Chaotic, Evil,


Extraplanar,
of Fungi) Large Outsider Tanar'ri 26 429 20 c20 41 11 39 40

Chaotic, Evil,
Extraplanar,
Aspect of Baphomet Large Outsider Tanar'ri 8 84 40 20 11 18 18

Aquatic, Chaotic,
Evil, Extraplanar,
Aspect of Dagon Large Outsider Obyrith 9 112 30 s60 22 9 22 20

Chaotic, Evil,
Aspect of Extraplanar,
Demogorgon Large Outsider Tanar'ri 11 104 35 23 12 20 19

Chaotic, Evil,
Aspect of Fraz- Extraplanar, f50
Urb'luu Large Outsider Tanar'ri 9 85 30 (avg) 23 12 20 16

Chaotic, Evil,
Extraplanar,
Aspect of Juiblex Large Outsider Tanar'ri 8 84 30 c30 22 12 19 18

Chaotic, Cold,
Aspect of Evil, Extraplanar,
Kostchtchie Large Outsider Tanar'ri 12 174 40 17 8 16 26

Chaotic, Evil,
Extraplanar, f60
Aspect of Malcanthet Medium Outsider Tanar'ri 9 150 30 (gd) 24 15 19 12

Chaotic, Evil,
Extraplanar, f40
Aspect of Orcus Large Outsider Tanar'ri 9 103 20 (pr) 21 12 18 19

Chaotic, Evil,
Extraplanar,
Incorporeal, f50
Aspect of Pale Night Medium Outsider Obyrith 9 68 (prf) 23 23 16 -

Chaotic, Evil,
Extraplanar, f60
Aspect of Pazuzu Medium Outsider Obyrith 9 86 30 (gd) 23 16 17 13
Chaotic, Evil,
Extraplanar,
Aspect of Zuggtmoy Large Outsider Tanar'ri 7 81 30 c20 21 11 19 16

Baatezu, Evil,
Extraplanar, f40
Devil, Abishai, Black Medium Outsider Lawful 5 32 30 (pr) 22 13 19 7

Baatezu, Evil,
Extraplanar, f50
Devil, Abishai, Blue Medium Outsider Lawful 7 52 40 (pr) 23 13 20 10

Baatezu, Evil,
Extraplanar, f40
Devil, Abishai, Green Medium Outsider Lawful 6 45 30 (pr) 22 13 19 8

Baatezu, Evil,
Extraplanar, f50
Devil, Abishai, Red Medium Outsider Lawful 8 60 40 (pr) 25 13 22 11

Baatezu, Evil,
Extraplanar, f40
Devil, Abishai, White Medium Outsider Lawful 4 28 30 (pr) 19 12 17 5

Baatezu, Evil,
Extraplanar, f60
Devil, Amnizu Medium Outsider Lawful 9 49 30 (avg) 21 10 21 10
Baatezu, Evil,
Devil, Assassin Extraplanar,
(Dogai) Medium Outsider Lawful 14 105 30 27 19 18 18

Baatezu, Evil,
Devil, Ayperobos Extraplanar, f90
Swarm Dimin. Outsider Lawful, Swarm 13 71 5 (prf) 25 21 18 -

Baatezu, Evil,
Devil, Harvester Extraplanar,
(Falxugon) Medium Outsider Lawful 9 67 30 22 15 17 11

Devil, Hellfire Engine Huge Construct Extraplanar 44 282 20 37 7 37 51

Evil, Extraplanar,
Devil, Kalabon Small Outsider Lawful 1 6 30 14 10 14 -2
Baatezu, Evil,
Devil, Legion Extraplanar,
(Merregon) Medium Outsider Lawful 3 19 30 21 13 18 6

Baatezu, Evil,
Extraplanar, f120
Devil, Malebranche Huge Outsider Lawful 16 184 40 (avg) 32 7 32 34

Baatezu, Evil,
Extraplanar,
Devil, Narzugon Medium Outsider Lawful 7 45 20 23 11 22 10

Baatezu, Evil,
Extraplanar,
Devil, Nupperibo Medium Outsider Lawful 2 16 20 14 10 14 4

Baatezu, Evil,
Extraplanar,
Devil, Orthon Large Outsider Lawful 7 87 20 24 10 23 17

b20,
Baatezu, Evil,
Extraplanar, f100
Devil, Paeliryon Large Outsider Lawful 18 243 20 (pr) 35 12 32 29

Baatezu, Evil,
Devil, Pain Extraplanar,
(Excruciarch) Medium Outsider Lawful 8 76 30 20 12 18 11

Baatezu, Evil,
Devil, Pleasure Extraplanar, f60
(Brachina) Medium Outsider Lawful 12 102 30 (gd) 28 18 20 16

Baatezu, Evil,
Devil, Spined Extraplanar, f120
(Spinagon) Small Outsider Lawful 3 19 20 (avg) 24 18 17 -1

Baatezu, Evil,
Extraplanar,
Devil, Steel (Bueroza) Medium Outsider Lawful 6 51 20 26 9 26 9
f60
Baatezu, Evil,
Extraplanar, (pr),
Devil, Xerfilstyx Large Outsider Lawful 15 172 50 s50 32 10 31 28

Baatezu, Evil,
Extraplanar, f60
Aspect of Bel Large Outsider Lawful 22 319 40 (avg) 39 15 37 40

Aspect of Baatezu, Evil,


Extraplanar,
Dispater Medium Outsider Lawful 28 462 30 44 12 42 41

Aspect of Baatezu, Evil,


Extraplanar,
Mammon Huge Outsider Lawful 28 434 40 41 15 39 48

Baatezu, Evil,
Extraplanar, f60
Aspect of Belial Medium Outsider Lawful 30 345 30 (prf) 43 19 37 38

Baatezu, Evil,
Extraplanar, f60
Aspect of Fierna Medium Outsider Lawful 28 322 30 (prf) 41 21 35 36

Aspect of Baatezu, Evil,


Extraplanar,
Levistus Medium Outsider Lawful 25 337 40 42 22 35 32

Baatezu, Evil,
Extraplanar, f80
Aspect of Glasya Large Outsider Lawful 28 350 40 (avg) 46 27 34 40

Aspect of Baatezu, Evil,


Extraplanar, b20,
Baalzebul Huge Outsider Lawful 30 495 20 c20 47 9 46 52
Aspect of Baatezu, Evil,
Extraplanar, f100
Mephistopheles Large Outsider Lawful 30 375 40 (avg) 47 22 39 41

Aspect of Baatezu, Evil,


Extraplanar, f120
Asmodeus Large Outsider Lawful 32 432 40 (prf) 50 19 45 50

Baatezu, Evil,
Extraplanar, f50
Aspect of Bel Large Outsider Lawful 11 104 30 (avg) 25 13 23 19
b20,
f100
Air, Cold, Earth,
Evil, Extraplanar, (clu),
Aspect of Tiamat Huge Dragon Fire, Lawful, Water 14 175 30 s20 31 8 31 29
Dragonblood, Evil,
Extraplanar,
Aspect of Kurtulmak Large Outsider Lawful 12 114 40 27 12 24 20

Baatezu, Evil,
Extraplanar,
Aspect of Dispater Medium Outsider Lawful 13 110 40 28 12 26 17

Baatezu, Evil,
Extraplanar,
Aspect of Mammon Large Outsider Lawful 11 115 30 27 10 26 21

Baatezu, Evil,
Extraplanar,
Aspect of Fierna Medium Outsider Lawful 12 102 30 27 15 24 16

Baatezu, Evil,
Extraplanar,
Aspect of Belial Medium Outsider Lawful 12 114 30 27 13 26 16

Baatezu, Evil,
Extraplanar,
Aspect of Levistus Medium Outsider Lawful 12 114 30 28 15 25 15

Aquatic, Evil,
Extraplanar,
Aspect of Sekolah Garg. Outsider Lawful 18 153 s60 25 9 22 39
Baatezu, Evil,
Extraplanar, f60
Aspect of Glasya Large Outsider Lawful 13 97 40 (avg) 30 16 26 20

Baatezu, Evil,
Extraplanar, b20,
Aspect of Baalzebul Large Outsider Lawful 13 136 20 c20 28 10 27 23
Baatezu, Evil,
Aspect of Extraplanar, f60
Mephistopheles Large Outsider Lawful 15 97 40 (avg) 28 15 24 21
Baatezu, Evil,
Extraplanar, f80
Aspect of Asmodeus Large Outsider Lawful 15 142 40 (gd) 30 15 27 23
Magical
Branta Large Beast Cold 3 25 50 14 11 12 11

f60
Chilblain Large Aberration Cold 20 230 30 (prf) 35 12 32 28

Bear, Polar, Dire Huge Animal 18 195 50 s20 19 8 19 35

Glyptodon Large Animal 10 72 20 b5 18 8 18 16

Megaloceros Large Animal 6 45 40 14 10 13 13


Smilodon (Saber-
Toothed Tiger) Large Animal 9 67 40 15 11 13 17

Woolly Mammoth Huge Animal 14 161 40 17 7 17 30


Zeuglodon Garg. Animal 15 202 s40 18 7 17 37

Domovoi Small Fey Fire 2 9 20 15 13 13 -2

Dwarf, Midgard Small Outsider Native 8 76 20 21 12 21 7

Cold, Extraplanar,
Elemental Weird, Ice Large Elemental Water 15 112 30 s30 21 13 17 20

Elemental Weird, Air, Cold, f60


Snow Large Elemental Extraplanar 15 112 30 (prf) 19 15 13 20

Entombed Large Undead Cold 16 104 30 b40 24 9 24 20


Monstrous
Frost Folk Medium Humanoid Cold 4 22 30 18 11 17 6
Cold, Extraplanr, f60
Genie, Qorrashi Large Outsider Lawful 7 52 30 (prf) 18 12 15 16

Giant, Frost, Mauler Large Giant Cold 16 193 50 23 10 22 31


Giant, Frost,
Spiritspeaker Large Giant Cold 14 122 40 24 8 24 21
Giant, Forst, Tundra
Scout Large Giant Cold 14 161 40 23 10 22 23

Goblin, Snow Small Humanoid Goblinoid 1 5 30 c20 16 12 15 -2

Golem, Ice Large Construct Cold 12 96 30 22 9 22 20


Magical
Ice Toad Large Beast Cold 5 37 30 16 10 15 13

Icegaunt Medium Undead Cold 10 68 30 17 10 17 10


Aquatic, Cold, b40,
Malasynep Huge Aberration Psionic 8 71 10 s40 17 10 15 21
Aquatic, Cold, b40,
Malasynep, Mindmage Huge Aberration Psionic 14 138 10 s40 19 12 17 25
Monstrous
Hag, Marzanna Medium Humanoid Cold 8 52 30 s30 20 11 19 13

Neanderthal Medium Humanoid Human 1 9 20 12 9 12 3

Orc, Snow Shaman Medium Humanoid Orc 3 16 30 13 9 13 2

Ooze, White Pudding Large Ooze 9 94 20 s20 5 5 5 12


Magical f70
Raven, Giant Large Beast 3 19 20 (pr) 16 13 12 10
f120
Rimefire Eidolon Medium Fey Cold 12 78 30 (prf) 19 17 12 6

Rusalka Medium Fey Aquatic 2 7 30 s30 16 14 12 1


b40,
Shivhad Garg. Aberration Cold 24 252 40 c40 34 8 32 41
f60
Snowcloak Large Aberration Cold 4 30 20 (avg) 17 12 14 9

Spider, Snow, Small Small Vermin 1 4 30 c30 15 15 11 -6


Spider, Snow,
Medium Medium Vermin 2 11 40 c40 15 14 11 1

Spider, Snow, Large Large Vermin 4 26 40 c40 16 13 12 9


Magical
Tlalusk Huge Beast Cold 16 168 60 18 8 18 34

Uldra Small Fey 1 6 20 16 11 16 -3


Magical
Urskan Large Beast Cold 5 52 30 s30 21 9 21 16

Vodyanoi Medium Fey Aquatic 5 22 30 s60 17 13 14 4

Winterspawn Medium Undead 12 78 20 25 15 20 13


Monstrous
Yeti Large Humanoid Cold 4 29 40 c20 14 10 13 12
Monstrous
Yeti, Abominable Huge Humanoid Cold 10 105 40 c20 18 10 16 27

Yuki-On-Na Medium Fey Cold 8 28 30 19 15 18 4

Caribou (Reindeer) Medium Animal 2 11 40 14 11 13 2


Fox, Arctic Medium Animal 1 3 40 15 14 12 -6

Otter, Sea Medium Animal 2 9 30 s30 15 12 13 2

Penguin Tiny Animal 1/2 2 10 s40 12 11 12 -12

Walrus Large Animal 5 27 10 s30 12 8 12 9

Brass Steed Large Construct 8 74 40 22 12 19 16


Magical f40
Luna Moth Large Beast 5 27 10 (avg) 13 11 11 12
Magical f90
Rainbow Crow Huge Beast 12 90 30 (gd) 17 10 15 25

Skeletal Warbeast Large Undead 8 52 50 14 12 11 13


Magical
Tusked Behemoth Garg. Beast 20 270 40 21 6 21 45

War Mastiff Medium Animal 3 22 40 15 11 14 5


f80
Bane Wraith Medium Undead Incorporeal 8 52 40 (prf) 17 17 14 -

Bloodrot Medium Undead 10 65 20 c20 5 5 5 8


b60,
Bog Imp Small Fey Aquatic 4 22 30 s30 18 16 13 -3

Boneleaf Large Aberration 7 73 10 b10 19 11 17 16

Corruption Eater Medium Aberration 15 127 50 21 15 16 16


Elemental, Taint,
Small Small Elemental Evil 2 13 30 17 11 17 -1
Elemental, Taint,
Medium Medium Elemental Evil 4 34 30 19 11 18 6
Elemental, Taint,
Large Large Elemental Evil 8 76 30 20 11 18 15
Elemental, Taint,
Huge Huge Elemental Evil 16 168 40 21 12 17 27
Elemental, Taint,
Greater Huge Elemental Evil 21 220 40 22 13 17 31
Elemental, Taint,
Elder Huge Elemental Evil 24 252 40 23 14 17 35

Giant, Dusk, Least Medium Giant 6 51 30 17 11 16 9

Giant, Dusk, Lesser Large Giant 12 138 40 20 9 20 25

Giant, Dusk, Greater Huge Giant 18 279 40 25 8 25 40


Golem, Cadaver Large Construct 10 85 30 20 10 19 16

Gray Jester Medium Fey 8 44 50 18 18 12 4

Evil, Incorporeal, f60


Phantasmal Slayer Medium Outsider Native 16 152 (prf) 27 27 22 -
f50
Angel of Decay Large Undead 26 198 30 (pr) 28 15 26 30
f30
Atropal Scion Medium Undead 9 67 (gd) 25 17 23 5

Blaspheme Medium Undead 18 147 40 20 11 19 18

Bleakborn Medium Undead 8 52 30 27 13 24 10

Blood Amniote Huge Undead 10 65 30 c20 26 13 21 19


f20
Bloodmote Cloud Fine Undead Swarm 10 65 (gd) 19 19 18 -

Swarm, Bone Rat Tiny Undead Swarm 4 26 15 c15 15 15 12 -


f60
Boneyard Huge Undead 17 127 20 (gd) 30 10 28 26
f30
Brain in a Jar Tiny Undead Psionic 3 19 (gd) 15 15 13 -

Carcass Eater Small Animal 1 7 30 b10 15 14 12 -5

Cinderspawn Large Undead Fire 10 65 50 17 14 12 10

Swarm, Corpse Rat Tiny Undead Swarm 8 52 15 c15 13 13 12 -


f30
Crypt Chanter Medium Undead Incorporeal 7 45 30 (prf) 19 19 15 -

Deathlock Medium Undead 3 19 30 13 12 11 1

Desiccator Small Undead Water 4 26 20 s60 15 12 14 1

Maggot, Dire Huge Vermin 6 33 40 c40 16 10 14 13


f40
Dream Vestige Huge Undead Incorporeal 17 110 (prf) 31 31 26 16

Entomber Medium Undead 8 52 30 b10 21 10 21 10


Chaotic,
Entropic Reaper Medium Undead Extraplanar 19 142 30 20 12 18 18

Forsaken Shell Medium Undead 14 105 30 b15 17 11 16 12


Golem, Grave Dirt Large Construct 11 90 20 20 8 20 18

Golem, Tombstone Large Construct 14 107 20 26 8 26 23

Hulking Corpse Large Undead 20 150 30 21 9 21 22


f30
Murk Medium Undead Incorporeal 3 19 (gd) 13 13 11 -

Plague Blight Medium Undead Evil 6 45 30 23 15 18 7


f60
Quell Medium Undead Incorporeal 5 32 (gd) 15 15 12 -

Raiment Small Undead 3 19 20 14 13 12 3


f40
Skin Kite Small Undead 4 26 10 (avg) 15 15 11 -2
f50
Skirr Huge Undead 9 58 20 (pr) 22 10 20 18
c30,
Skulking Cyst Small Undead 4 26 30 s30 19 15 15 -2

Slaughter Wight Medium Undead 18 135 30 19 15 14 16

Slaymate Small Undead 4 26 20 16 12 15 -1


f60
Spectral Lyrist Medium Undead Incorporeal 6 39 (gd) 20 15 18 -
Tomb Mote Tiny Undead 3 19 20 s20 18 15 15 -8
Chaotic, Evil, f40
Visage Medium Undead Extraplanar 12 90 (prf) 22 14 18 7
f60
Voidwraith Medium Undead Air, Incorporeal 6 45 (prf) 17 17 12 -

Wheep Medium Undead 9 58 30 29 17 27 15


Beholderkin, Hive f20
Mother Huge Aberration 20 210 5 (gd) 35 10 33 30
f20
Beholderkin, Director Large Aberration 8 60 5 (gd) 24 14 23 11

f20
Beholderkin, Eye of (gd),
the Deep Large Aberration Aquatic 12 102 5 s30 18 9 18 18

Beholderkin,
Overseer Large Aberration 14 147 5 30 10 29 20
Beholderkin, f20
Spectator Medium Aberration Extraplanar 4 26 5 (gd) 16 11 15 3

Cildabrin Large Aberration 11 104 50 c20 19 12 16 23


Cloaker, f60
Shadowcloak Elder Huge Aberration Extraplanar 17 181 15 (avg) 26 11 23 26

f30
(gd),
Elder Brain Large Aberration Psionic 26 484 10 s30 30 10 29 24
f20
Gas Spore Large Plant 10 15 5 (pr) 6 6 6 14

Hound of the Gloom Large Aberration 12 156 40 c20 24 11 22 19

Illithidae, Embrac Large Aberration Psionic 11 71 20 15 8 15 16

Illithidae, Kigrid Medium Aberration Psionic 9 61 40 19 11 18 10

Illithidae, Saltor Small Aberration Psionic 5 27 30 c30 16 14 13 0


Augmented
Aberration,
Mind Flayer, Alhoon Medium Undead Psionic 20 130 30 29 20 23 12

Mind Flayer, Ulitharid Large Aberration Psionic 12 90 30 20 11 18 16

Mind Flayer, Vampire Medium Undead Psionic 8 52 30 c20 23 16 17 8

Psurlon, Average Medium Aberration Psionic 7 38 30 16 16 14 6

Psurlon, Elder Medium Aberration Psionic 12 66 30 17 13 14 10

Psurlon, Giant Large Aberration Psionic 18 135 40 17 10 16 23

Shaboath Large Construct Cold 11 60 20 s30 20 8 20 19


Shapechanger, f40
Silthilar (swarm form) Fine Aberration Swarm 9 67 20 (prf) 23 23 18 -

Silthilar (coalesced Shapechanger, f40


form) Medium Aberration Swarm 9 67 20 (prf) 23 23 18 6

Urophion Large Aberration Psionic 12 90 10 24 10 23 17

Zeugalak Huge Aberration 16 200 30 c30 25 11 22 29

Aboleth, Amphibious Huge Aberration Aquatic, Psionic 8 76 20 s40 16 9 15 22


Aboleth, Aerial f60
(Uobilyth) Huge Aberration Air, Psionic 8 76 10 (gd) 16 9 15 22
Aquatic, Cold,
Aboleth, Stygian Garg. Aberration Psionic 24 276 10 s60 18 7 17 42

Neogi, Spawn Tiny Aberration 1 2 20 c20 16 15 13 -12


Neogi, Great Old
Master Huge Aberration 10 68 20 c10 13 7 14 19

Tsochar Small Aberration Shapechanger 4 30 20 c20 19 15 15 4

Azurin Medium Humanoid Human, Incarnum 1 5 20 17 10 17 2

Azurin, Cleric Medium Humanoid Human, Incarnum 3 16 20 18 10 18 3

Azurin, Soulborn Medium Humanoid Human, Incarnum 4 30 20 17 11 16 6

Ooze, Dissolution Large Ooze 6 87 15 4 4 4 10

Dragon, Incarnum, Extraplanar, f100


Wyrmling Tiny Dragon Incarnum 4 30 40 (avg) 15 12 15 -4

Dragon, Incarnum, Extraplanar, f100


Very Young Small Dragon Incarnum 7 52 40 (avg) 17 11 17 4

Dragon, Incarnum, Extraplanar, f100


Young Small Dragon Incarnum 10 85 40 (avg) 20 11 20 7

Dragon, Incarnum, Extraplanar, f150


Juvenile Medium Dragon Incarnum 13 110 40 (pr) 22 10 22 15
Dragon, Incarnum, Extraplanar, f150
Young Adult Medium Dragon Incarnum 16 152 40 (pr) 25 10 25 19

Dragon, Incarnum, Extraplanar, f150


Adult Large Dragon Incarnum 19 199 40 (pr) 27 9 27 27

Dragon, Incarnum, Extraplanar, f150


Mature Adult Large Dragon Incarnum 22 253 40 (pr) 30 9 30 32

Dragon, Incarnum, Extraplanar, f150


Old Huge Dragon Incarnum 25 287 40 (pr) 32 8 32 41
Dragon, Incarnum, Extraplanar, f150
Very Old Huge Dragon Incarnum 28 350 40 (pr) 35 8 35 45

Dragon, Incarnum, Extraplanar, f150


Ancient Huge Dragon Incarnum 31 387 40 (pr) 38 8 38 49

Dragon, Incarnum, Extraplanar, f200


Wyrm Garg. Dragon Incarnum 34 459 40 (clu) 39 6 39 57

Dragon, Incarnum, Extraplanar, f200


Great Wyrm Garg. Dragon Incarnum 37 536 40 (clu) 42 6 42 61
Extraplanar,
Duskling Medium Fey Incarnum 1 5 35 17 11 16 2
Extraplanar,
Duskling, Barbarian Medium Fey Incarnum 3 30 40 16 11 16 5
Extraplanar,
Duskling, Totemist Medium Fey Incarnum 4 38 35 18 12 16 4

Giant, Totem Large Giant Incarnum 13 110 30 23 10 22 19

Golem, Incarnum Large Construct Incarnum 11 90 30 18 10 17 16


Incarnum, f40
Incarnum Wraith Medium Undead Incorporeal 6 39 (prf) 16 16 14 -
Midnight Construct,
Lesser Medium Construct Incarnum 4 42 40 18 12 16 8

Midnight Construct Large Construct Incarnum 10 85 40 22 10 21 22


Midnight Construct,
Greater Huge Construct Incarnum 16 128 50 26 8 26 35

Rilkan Medium Humanoid Reptilian 1 5 30 16 11 15 1

Rilkan, Rogue Medium Humanoid Reptilian 3 16 30 18 13 15 2


Incarnum,
Rilkan, Incarnate Medium Humanoid Reptilian 4 25 30 19 11 18 3

Skarn Medium Humanoid Reptilian 1 5 20 15 9 15 3

Skarn, Monk Medium Humanoid Reptilian 3 20 40 14 13 13 4

Incarnum,
Skarn, Incarnate Medium Humanoid Reptilian 4 33 20 19 10 19 4

Souleater Large Outsider Evil 8 76 30 18 10 17 17

Incarnum, Native,
[alignment f30
Soulspark, Least Tiny Outsider subtype] 2 13 20 (prf) 14 12 13 -6
Incarnum, Native,
[alignment f30
Soulspark, Lesser Tiny Outsider subtype] 4 26 20 (prf) 16 14 14 -4
Incarnum, Native,
[alignment f30
Soulspark Tiny Outsider subtype] 6 39 20 (prf) 19 16 15 -1

Incarnum, Native,
[alignment f30
Soulspark, Greater Tiny Outsider subtype] 8 52 20 (prf) 21 17 16 0

f180
Astral Dreadnought Garg. Outsider Extraplanar 18 315 (pr) 20 4 18 46

Chaotic, Evil,
Extraplanar,
Demon, Uridezu Medium Outsider Tanar'ri 7 38 40 15 13 12 8
Baatezu, Evil,
Extraplanar, f120
Devil, Spinagon Small Outsider Lawful 3 13 (avg) 16 12 15 -1

Extraplanar, f20
Energon, Xag-Ya Medium Elemental Incorporeal 5 27 (gd) 17 17 14 -
Extraplanar, f20
Energon, Xeg-Yi Medium Elemental Incorporeal 5 27 (gd) 17 17 14 -
Ephemera, Dusk
Beast Medium Outsider Extraplanar 8 44 30 15 12 13 10
f90
Ephemera, Ecalypse Large Outsider Extraplanar 10 85 40 (gd) 22 12 19 19

Ephemera, Umbral
Banyan Huge Plant Extraplanar 15 142 0 18 7 18 28
Earth, Evil,
Genie, Dao Large Outsider Extraplanar 8 52 20 17 9 17 18

Chaotic,
Genie, Marid Large Outsider Extraplanar, Water 11 71 20 s60 19 12 16 21

Paraelemental, Ice, Air, Cold,


Small Small Elemental Extraplanar 2 9 30 16 12 15 -3

Paraelemental, Ice, Air, Cold,


Medium Medium Elemental Extraplanar 4 26 30 17 13 14 4

Paraelemental, Ice, Air, Cold,


Large Large Elemental Extraplanar 8 60 30 19 14 14 12
Paraelemental, Ice, Air, Cold,
Huge Huge Elemental Extraplanar 16 136 30 20 15 13 24

Paraelemental, Ice, Air, Cold,


Greater Huge Elemental Extraplanar 21 178 30 25 16 17 28

Paraelemental, Ice, Air, Cold,


Elder Huge Elemental Extraplanar 24 204 30 26 17 17 32

Paraelemental, Earth, Extraplanar,


Magma, Small Small Elemental Fire 2 11 30 16 10 15 0

Paraelemental, Earth, Extraplanar,


Magma, Medium Medium Elemental Fire 4 30 30 17 9 16 8

Paraelemental, Earth, Extraplanar,


Magma, Large Large Elemental Fire 8 68 30 17 8 16 17

Paraelemental, Earth, Extraplanar,


Magma, Huge Huge Elemental Fire 16 152 30 17 7 16 29

Paraelemental, Earth, Extraplanar,


Magma, Greater Huge Elemental Fire 21 199 30 19 7 18 33

Paraelemental, Earth, Extraplanar,


Magma, Elder Huge Elemental Fire 24 228 30 21 7 20 37

Paraelemental, Ooze, Earth, Extraplanar,


Small Small Elemental Water 2 11 20 s50 17 11 16 -1

Paraelemental, Ooze, Earth, Extraplanar,


Medium Medium Elemental Water 4 30 20 s50 18 10 17 6

Paraelemental, Ooze, Earth, Extraplanar,


Large Large Elemental Water 8 68 20 s50 20 11 18 15

Paraelemental, Ooze, Earth, Extraplanar,


Huge Huge Elemental Water 16 152 20 s50 21 12 17 27

Paraelemental, Ooze, Earth, Extraplanar,


Greater Huge Elemental Water 21 199 20 s50 22 13 17 31

Paraelemental, Ooze, Earth, Extraplanar,


Elder Huge Elemental Water 24 228 20 s50 23 14 17 35

Paraelemental, Air, Extraplanar, f90


Smoke, Small Small Elemental Fire 2 9 (gd) 17 14 14 -3

Paraelemental, Air, Extraplanar, f90


Smoke, Medium Medium Elemental Fire 4 26 (gd) 18 15 13 4
Paraelemental, Air, Extraplanar, f90
Smoke, Large Large Elemental Fire 8 60 (gd) 20 16 13 12

Paraelemental, Air, Extraplanar, f90


Smoke, Huge Huge Elemental Fire 16 136 (gd) 21 17 12 24

Paraelemental, Air, Extraplanar, f90


Smoke, Greater Huge Elemental Fire 21 179 (gd) 26 18 16 28

Paraelemental, Air, Extraplanar, f90


Smoke, Elder Huge Elemental Fire 24 204 (gd) 27 19 16 32

Tiamat (The f150


Chromatic (clu),
Dragon) Coloss. Dragon Extraplanar 49 906 40 s40 50 2 50 84

f300
Bahamut (The 108 (pr),
Platinum Dragon) Coloss. Dragon Extraplanar 53 6 60 s60 54 2 54 90

Modron, Base,
Monodrone Small Outsider Extraplanar 1 4 20 13 11 13 -3

Modron, Base,
Monodrone, f60
Messenger Small Outsider Extraplanar 1 4 20 (pr) 13 11 13 -3

Modron, Base, f30


Duodrone Small Outsider Extraplanar 2 9 30 (pr) 14 11 14 -1

Modron, Base,
Tridrone Medium Outsider Extraplanar 3 16 30 15 11 14 5

Modron, Base,
Quadrone Medium Outsider Extraplanar 4 22 30 16 12 14 7
Modron, Base, f30
Quadrone, Winged Medium Outsider Extraplanar 4 22 30 (pr) 16 12 14 7

Modron, Base,
Pentadrone Medium Outsider Extraplanar 5 32 50 17 13 14 8

Modron, Hierarch, f10


Decaton Medium Outsider Extraplanar 10 65 30 (pr) 25 12 23 10

Modron, Hierarch,
Nonaton Large Outsider Extraplanar 11 82 50 25 12 22 12

Modron, Hierarch, f30


Octon Large Outsider Extraplanar 12 90 30 (avg) 26 11 24 17

Modron, Hierarch,
Septon Medium Outsider Extraplanar 13 97 30 27 12 25 15

Modron, Hierarch, f30


Hexton Large Outsider Extraplanar 14 105 30 (avg) 27 12 24 21

Modron, Hierarch, f20


Quinton Large Outsider Extraplanar 15 127 20 (avg) 28 11 26 22
Modron, Hierarch, f90
Quarton Large Outsider Extraplanar 16 136 30 (gd) 30 12 27 24

Modron, Hierach,
Tertian Large Outsider Extraplanar 17 161 30 31 12 28 27

Modron, Hierarach, f50


Secundus Large Outsider Extraplanar 18 189 70 (gd) 42 22 38 29

Chaotic, Evil,
Abyssal Eviscerator Medium Outsider Extraplanar 4 38 30 20 10 20 9

Baatezu, Evil,
Extraplanar, f120
Aspect of Asmodeus Large Outsider Lawful 10 85 40 (gd) 23 11 21 20
f100
Aspect of Bahamut Large Dragon Extraplanar 10 125 30 (gd) 23 9 23 22

Chaotic, Evil,
Aspect of Extraplanar,
Demogorgon Large Outsider Tanar'ri 11 104 35 23 12 20 19
Evil, Extraplanar,
Aspect of Hextor Large Outsider Lawful 12 114 40 22 12 19 22

Chaotic,
Aspect of Kord Large Outsider Extraplanar, Good 14 133 50 21 13 17 26
Chaotic, Evil,
Aspect of Lolth Large Outsider Extraplanar 14 105 40 c20 21 13 17 21
Baatezu, Evil,
Aspect of Extraplanar, f100
Mephistopheles Large Outsider Lawful 10 85 40 (pr) 23 13 19 18

Aspect of Nerull Large Outsider Evil, Extraplanar 16 126 40 22 14 17 23


Chaotic, Evil,
Extraplanar, f40
Aspect of Orcus Large Outsider Tanar'ri 9 103 20 (pr) 21 12 18 19
f50
Aspect of Tiamat Large Dragon Extraplanar 10 115 30 (clu) 23 9 23 21
Aspect of Vecna Medium Undead 10 65 30 22 17 19 8
Naga, Bright Large Aberration 5 37 40 15 10 14 9

Catfolk Medium Humanoid Catfolk 1 5 40 15 12 13 2


Dinosaur, Cave
Ankylosaurus Large Animal 7 66 30 24 7 24 14
Dinosaur, Cave
Triceratops Large Animal 8 76 30 18 8 18 14
Dinosaur, Cave
Tyrannosaurus Large Animal 9 70 40 15 11 13 17

Crucian Medium Humanoid Reptilian 3 22 20 21 9 21 4


f30
Cursed Spirit Medium Undead Incorporeal 3 22 (prf) 13 13 11 -
Magical c10,
Displacer Serpent Medium Beast 2 19 20 s10 13 11 12 5
Monstrous
Equiceph Large Humanoid 4 22 30 20 9 20 12

Gravehound Medium Undead 4 26 40 15 12 13 5


Magical
Kruthik, Hatchling Small Beast 4 26 50 19 17 13 1
Magical
Kruthik, Adult Medium Beast 6 45 40 22 16 16 9
Magical
Kruthik, Greater Large Beast 8 76 40 25 14 20 19

Mad Slasher Medium Aberration 4 26 40 15 13 12 4


Earth, Extraplanar,
Magma Hurler Medium Elemental Fire 4 46 20 15 11 14 11

Nothic Medium Aberration 5 42 30 15 11 14 7


Phargion (normal Magical
form) Medium Beast 10 75 10 18 13 15 11
Phargion (rolled up Magical
form) Medium Beast 10 75 40 22 17 19 11
f40
Protectar Medium Outsider Extraplanar, Good 2 13 20 (gd) 18 11 17 4
Extraplanar, Good,
Ramadeen Large Outsider Lawful 4 30 40 18 10 17 13
Monstrous
Scaled Stalker Large Humanoid 8 60 30 23 9 23 16
Shadow Beast,
Ghirrash Large Outsider Extraplanar 7 52 50 20 12 17 17
Shadow Beast,
Khumat Large Outsider Extraplanar 11 93 30 s45 26 10 25 23
Shadow Beast,
Thaskor Large Outsider Extraplanar 13 123 40 28 9 28 27

Spark Lasher Medium Aberration 3 16 30 s10 14 11 13 1


Stonechild Medium Outsider Earth, Extraplanar 2 20 20 19 10 19 6

Walking Wall Medium Elemental Earth, Extraplanar 6 63 30 17 10 17 8


f60
Astral Kraken Garg. Vermin Extraplanar 20 250 (gd) 27 3 22 39

Dharculus Medium Aberration Extraplanar 8 76 30 22 12 20 7

Dwarf, Frost Medium Humanoid Dwarf, Extraplanar 1 10 20 15 10 15 2


Elementite Swarm, Air, Extraplanar, f80
Air Tiny Elemental Swarm 7 32 (prf) 15 14 13 -
Elementite Swarm, Earth, Extraplanar,
Earth Tiny Elemental Swarm 7 48 20 16 11 16 -
Elementite Swarm, Extraplanar, Fire,
Fire Tiny Elemental Swarm 7 32 40 16 15 13 -
Elementite Swarm, Extraplanar,
Water Tiny Elemental Swarm, Water 7 42 20 s90 16 12 16 -
Magical
Elsewhale Garg. Beast Extraplanar 12 153 s40 16 7 15 36
Magical f40
Elysian Thrush Tiny Beast Extraplanar, Good 1 5 10 (avg) 14 14 12 -13
Extraplanar, Fire, f20
Energon, Xac-Yel Medium Outsider Incorporeal 5 27 (gd) 17 17 14 -
Extraplanar, f20
Energon, Xac-Yij Medium Outsider Incorporeal 5 37 (gd) 15 15 14 -

Extraplanar, f20
Energon, Xap-Yaup Medium Outsider Incorporeal 5 32 (gd) 16 16 14 -
Extraplanar, f20
Energon, Xong-Yong Medium Outsider Incorporeal 5 35 (gd) 16 16 14 -
Cold, Extraplanar, f20
Energon, Xor-Yost Medium Outsider Incorporeal 5 45 (gd) 14 14 14 -
Magical
Gaspar Huge Beast Extraplanar 14 189 60 20 12 18 30
Gnome,
Gnome, Fire Small Humanoid Extraplanar 1 9 20 16 11 16 -3

Magical Chaotic,
Limbo Stalker Large Beast Extraplanar 8 84 40 23 11 21 19

Nightmare, Lesser Large Outsider Evil, Extraplanar 6 45 40 24 11 22 14


Magical
Pack Fiend Large Beast Evil, Extraplanar 8 76 40 c30 20 12 17 18

Shadow Jelly Large Ooze Extraplanar 6 69 10 c10 4 4 4 10


Extraplanar,
Incorporeal,
Unraveler Large Outsider Lawful 8 71 20 16 16 15 10
Magical
Ur'Epona Large Beast Extraplanar 3 22 50 13 10 12 9
f30
Ooze, Void Large Ooze Extraplanar 10 135 (prf) 4 4 4 16

Su-Monster Large Animal 5 32 30 c30 16 12 13 12


Magical
Deep Hound Large Beast 6 51 40 16 10 16 16
f60
Eagle, Dire Large Animal 5 37 10 (avg) 18 13 14 12

Earth, Extraplanar, f40


Earth Whisper Medium Elemental Incorporeal 4 22 (prf) 20 20 14 -

Archon, Earth,
Extraplanar, Good,
Archon, Hammer Large Outsider Lawful 10 105 20 25 9 25 21

Stone Drake Medium Dragon Earth 6 63 40 c40 20 12 18 9


Magical
Thrum Worm Medium Beast 2 15 20 b20 14 11 13 3

Brixashulty Medium Animal 2 15 40 16 13 13 2


f60
Chordevoc Tiny Animal 1 5 10 (gd) 18 16 14 -9
f80
Hawk, Dire Medium Animal 5 32 10 (avg) 19 16 13 4
Magical
Elven Hound Medium Beast 2 13 50 17 13 14 5

Ashen Husk Medium Undead 2 20 30 11 9 11 5


Asherati Medium Humanoid 1 5 30 b30 17 11 16 2
Magical b30,
Ashworm Large Beast 3 25 30 c5 14 9 14 12

Bhuka Medium Humanoid Goblinoid 1 5 30 13 11 12 1


Magical
Camelopardel Large Beast 5 37 50 12 10 11 12
Magical
Chekryan Large Beast Psionic 3 34 40 b10 19 10 18 12

Crawling Apocalypse Garg. Undead 20 230 20 b20 30 6 30 34


Cursed Cold One
(Gelun) Medium Aberration 5 25 30 20 14 16 5
Evil, Extraplanar,
Devil, Desert (Araton) Medium Outsider Lawful 8 60 30 22 12 20 10
Dinosaur,
Protoceratops Medium Animal 5 42 30 18 10 18 6
Dinosaur, Diprotodon Large Animal 9 76 40 b10 14 9 14 18

Hippopotamus, Dire Huge Animal 18 207 30 s30 18 6 18 33


Jackal, Dire Large Animal 4 26 60 13 11 11 12

Puma, Dire Large Animal 6 51 50 s20 16 12 13 13

Tortoise, Dire Huge Animal 14 170 20 b20 25 6 25 26


f80
Vulture, Dire Large Animal 6 69 20 (avg) 17 10 16 11
b20,
Dragon, Sand, f80
Wyrmling Tiny Dragon Earth 3 19 30 (avg) 16 12 16 -5
b20,
Dragon, Sand, Very f120
Young Small Dragon Earth 6 45 30 (pr) 18 11 18 3
b20,
f120
Dragon, Sand, Young Medium Dragon Earth 9 67 30 (pr) 20 10 20 11
b20,
Dragon, Sand, f120
Juvenile Medium Dragon Earth 12 102 30 (pr) 23 10 23 15

b20,
Dragon, Sand, Young f120
Adult Large Dragon Earth 15 142 30 (pr) 25 9 25 24

b20,
f120
Dragon, Sand, Adult Large Dragon Earth 18 189 30 (pr) 28 9 28 29

b20,
Dragon, Sand, Mature f120
Adult Huge Dragon Earth 21 220 30 (pr) 30 8 30 38

b20,
f120
Dragon, Sand, Old Huge Dragon Earth 24 276 30 (pr)
b20, 33 8 33 42
Dragon, Sand, Very f120
Old Huge Dragon Earth 27 310 30 (clu) 36 8 36 46

b20,
Dragon, Sand, f150
Ancient Huge Dragon Earth 30 375 30 (clu)
b20, 38 8 38 50
f150
Dragon, Sand, Wyrm Garg. Dragon Earth 33 445 30 (clu) 40 6 40 58
b20,
Dragon, Sand, Great f150
Wyrm Garg. Dragon Earth 36 486 30 (clu) 43 6 43 62
Monstrous
Hag, Dune Large Humanoid 5 37 40 18 10 17 14
Magical
Dunewinder Huge Beast 12 114 50 b20 21 10 19 28

Dustblight Medium Aberration 5 27 30 b30 20 13 17 8


f5
Dust Twister Medium Elemental Air, Extraplanar 4 26 60 (prf) 18 15 13 4

Forlorn Husk Medium Undead 3 19 30 17 13 14 5


c10,
Lizard, Giant Banded Huge Animal 10 105 20 s10 13 8 13 24

Ironthorn
Lycanthrope, Large Plant 9 103 10 24 9 24 13
Werecrocodile (human Human,
form)
Lycanthrope, Medium Humanoid Shapechanger 4 28 30 12 10 12 4
Werecrocodile Human,
(crocodile form) Medium Humanoid Shapechanger 4 28 20 s30 17 11 16 8
Lycanthrope,
Werecrocodile (hybrid Human,
form) Medium Humanoid Shapechanger 4 28 30 s20 17 11 16 8

Marruspawn, Monstrous
Marrulurk Small Humanoid 3 19 20 20 14 17 0
Marruspawn, Monstrous
Marrusault Large Humanoid 6 45 20 23 10 22 15
Marruspawn, Monstrous
Marrutact Medium Humanoid 7 38 30 19 11 18 7

Marruspawn
Abomination Medium Outsider Native 20 300 60 43 24 39 32
Earth, Extraplanar, f40
Mephit, Glass Small Outsider Fire 3 16 30 (avg) 16 11 16 2
Air, Earth, f50
Mephit, Sulfur Small Outsider Extraplanar 3 16 30 (avg) 17 13 15 0

Ooze, Brine Huge Ooze 12 150 10 s20 3 3 3 20

Ooze, Lava Large Ooze Fire 8 128 10 c10 4 4 4 14

Porcupine Cactus Small Plant 2 13 0 14 9 13 -4


Saguaro Sentinel Huge Plant 12 138 20 22 7 22 28

Golem, Sand Huge Construct 18 139 20 b20 23 7 23 27


Magical
Sand Hunter Medium Beast 3 22 40 16 13 13 5
Swarm, Scarab,
Death Dimin. Undead Swarm 12 87 30 c30 20 20 14 -

Swarm, Scorpioin Dimin. Vermin Swarm 9 49 20 c20 18 18 14 -


Magical f90
Sphinx, Canisphinx Large Beast 9 67 60 (pr) 20 10 19 18
f60
Magical (pr),
Sphinx, Crocosphinx Large Beast 15 172 40 s40 23 8 23 27
Magical f90
Sphinx, Saurosphinx Large Beast 8 76 60 (pr) 19 11 17 16
Sphinx, Magical f100
Threskisphinx Large Beast 10 95 40 (pr) 19 11 17 19
Magical f80
Thunderbird Huge Beast 15 172 20 (gd) 18 11 15 32

Troll, Wasteland Large Giant 8 92 30 17 9 17 17

Tumbling Mound Medium Plant 6 39 30 17 11 16 7


Inevitable, Anhydrut Extraplanar,
(Waste Crawler) Large Construct Lawful 8 74 30 b30 27 9 27 18

Camel, Dromedary Large Animal 3 19 50 13 12 10 10


Camel, Two-Humped
(Bactrian) Large Animal 3 22 40 14 12 11 10

Camel, War Large Animal 4 34 50 16 12 13 11

Hippopotamus Large Animal 8 76 20 s20 14 8 14 17

Lizard, Horned Tiny Animal 1 5 15 b5 16 13 15 -10


Jackal Small Animal 1 6 40 15 14 12 -3
Serval (Savannah
Wildcat) Small Animal 1 5 40 15 14 12 -3
f60
Vulture Small Animal 1 7 10 (avg) 15 13 13 -5

Brine Swimmer Large Vermin 5 32 20 s40 17 12 14 10

Giant Ant Lion Large Vermin 8 60 20 b20 14 8 14 14

Giant Termite, Worker Small Vermin 1 4 30 c20 14 11 14 -5

Giant Termite, Soldier Medium Vermin 3 16 30 c20 15 10 15 5


Giant Termite, Queen Large Vermin 6 45 5 8 5 8 7

Mummy, Salt Medium Undead 12 114 30 18 9 18 13

f40
Imago Small Humanoid 3 13 30 (avg) 17 12 16 -2

Laika Medium Humanoid 1 5 30 12 10 12 0

Anguillian Medium Aberration Aquatic 3 28 20 s40 16 12 14 4

Aventi Medium Humanoid Aquatic, Human 1 5 30 s30 13 10 13 2

Aventi, Sergeant Medium Humanoid Aquatic, Human 3 27 30 s30 15 11 14 5

Blackskate Large Undead Aquatic 4 26 s40 18 12 15 11

Caller from the Deeps Huge Elemental Water 9 130 s50 22 7 22 22


Monstrous Crab,
Small Small Vermin Aquatic 1 8 20 15 11 15 0
Monstrous Crab,
Medium Medium Vermin Aquatic 3 19 20 16 10 16 8
Monstrous Crab,
Large Large Vermin Aquatic 6 36 20 18 9 18 17
Monstrous Crab,
Huge Huge Vermin Aquatic 12 81 30 22 8 22 28
Monstrous Crab,
Gargantuan Garg. Vermin Aquatic 24 159 30 26 6 26 45
Monstrous Crab,
Colossal Coloss. Vermin Aquatic 48 315 40 28 1 28 65

Darfellan Medium Humanoid Darfellan 1 5 10 s30 12 9 12 3

Darfellan, Barbarian Medium Humanoid Darfellan 3 31 20 s30 15 10 15 6

Dinosaur, Archelon Huge Animal 12 138 10 s20 21 6 21 26


Dinosaur,
Ichthyosaur Large Animal 10 95 s50 18 12 12 16

Dinosaur, Mosasaur Huge Animal 15 166 10 s50 19 9 18 28

Dinosaur, Plesiosaur Garg. Animal 16 184 10 s70 12 6 12 36

Barracuda, Dire Large Animal Aquatic 8 52 s80 17 11 15 14

Eel, Dire Large Animal Aquatic 6 42 s30 13 10 12 12

Elf, Aquatic (Sea Elf) Medium Humanoid Aquatic, Elf 1 5 30 s40 13 11 12 2


Elf, Aquatic, Dolphin
Rider Medium Humanoid Aquatic, Elf 3 25 30 s40 16 13 13 3

Golem, Coral Huge Construct Aquatic 16 128 30 s30 20 8 20 26

Hadozee Medium Humanoid Hadozee 1 5 30 13 10 13 2

Hadozee, First Mate Medium Humanoid Hadozee 3 20 30 16 12 14 4


Magical
Hammerclaw Large Beast Aquatic 6 54 20 s20 18 9 18 14
Magical
Hippocampus Large Beast Aquatic 3 25 s50 14 11 12 10

Giant Leech Small Vermin Aquatic 1 4 s10 12 12 11 -6


Aquatic,
Nereid Medium Fey Extraplanar 3 13 30 s40 16 16 13 0
Magical
Ramfish Large Beast Aquatic 10 98 s40 20 10 19 19

Scyllan Huge Outsider Aquatic, Native 16 184 s50 29 11 26 35


Seawolf (natural Magical
form) Medium Beast Shapechanger 4 30 10 s40 17 13 14 6
Magical
Seawolf (hybrid form) Medium Beast Shapechanger 4 30 30 s20 17 3 14 6
Seawolf (human Magical
form) Medium Beast Shapechanger 4 30 30 20 13 17 6

Magical
Sisiutl Huge Beast Aquatic 10 125 s50 23 11 20 23

Swarm, Jellyfish Dimin. Vermin Aquatic, Swarm 12 54 s5 12 12 12 -

Swarm, Leech Fine Vermin Aquatic, Swarm 2 7 s10 18 18 18 -

Swarm, Piranha Tiny Animal Aquatic, Swarm 8 47 s40 15 14 13 -


Chuul, Slime
(Uchuulon) Large Aberration Aquatic 11 71 20 s20 20 12 19 16
Aquatic, Evil,
Extraplanar,
Yugoloth, Echinoloth Large Outsider Yugoloth 8 76 30 c30 17 11 16 18

Albatross Small Animal 1 6 10 f50 13 12 12 -4

Barracuda Medium Animal Aquatic 2 9 s60 14 13 11 1

Eel Medium Animal Aquatic 2 11 s30 13 12 11 2

Otter Tiny Animal 1/2 3 20 s20 14 14 12 -12


Sea Lion Large Animal 3 16 10 s30 13 10 12 9

Seal Medium Animal 2 13 20 s40 15 12 13 2

Turtle, Snapping Small Animal 2 13 5 s20 15 10 15 -2

Stingray Small Animal Aquatic 1 4 s30 15 14 12 -5


Monstrous Spider, c10,
Tiny, Diving Tiny Vermin 1/2 2 20 s30 15 15 12 -12
Monstrous Spider, c20,
Small, Diving Small Vermin 1 4 30 s30 14 14 11 -6
Monstrous Spider, c20,
Medium, Diving Medium Vermin 2 11 30 s30 14 13 11 1
Monstrous Spider, c20,
Large, Diving Large Vermin 4 22 30 s30 14 12 11 9
Monstrous Spider, c20,
Huge, Diving Huge Vermin 8 52 30 s30 16 11 13 18
Monstrous Spider, c20,
Gargantuan, Diving Garg. Vermin 16 32 30 s30 19 9 16 31
Monstrous Spider, c20,
Colossal, Diving Coloss. Vermin 32 64 30 s30 22 4 20 50

Sea Snake, Tiny Tiny Animal 1/4 1 10 s30 17 15 14 -11


Sea Snake, Small Small Animal 1 4 10 s30 17 14 14 -6

Sea Snake, Medium Medium Animal 2 9 10 s30 16 13 13 0


Sea Snake, Large Large Animal 3 13 10 s30 15 12 12 6
Sea Snake, Huge Huge Animal 6 33 10 s30 15 10 15 15

Rakshasa, Naityan Medium Outsider Native 9 67 40 20 11 19 12

Evil, Extraplanar,
Reth Dekala Medium Outsider Lawful 5 37 30 19 12 17 9
Chaotic, f60
Valkyrie Large Outsider Extraplanar 11 115 40 (prf) 25 17 25 22

Deadly Dancer Medium Aberration 4 30 60 18 16 18 5


c20,
Deathshead Small Undead 10 65 20 s20 19 11 17 15
Magical
Horned Beast Medium Beast 4 34 40 17 12 15 8

Karsite Medium Humanoid Human 1 9 20 17 10 17 2

Magical
Roving Mauler Medium Beast Extraplanar 4 30 40 c20 16 13 13 7
Swarm, Crows f40
(Murder of Crows) Tiny Animal Swarm 4 18 10 (avg) 14 14 12 -
f40
Swarm, Birds Dimin. Animal Swarm 4 18 10 (avg) 16 16 12 -
Tooth Beast Large Aberration 8 76 10 22 8 22 18

Ephemeral Hangman Large Aberration Extraplanar 11 104 30 20 12 17 18


f40
Genie, Khayal Medium Outsider Extraplanar 8 76 30 (prf) 19 14 15 10
Elemental, Shadow, Extraplanar, f40
Small Small Elemental Incorporeal 2 9 (prf) 12 12 12 -
Elemental, Shadow, Extraplanar, f40
Medium Medium Elemental Incorporeal 4 26 (prf) 12 12 11 -
Elemental, Shadow, Extraplanar, f40
Large Large Elemental Incorporeal 8 60 (prf) 12 12 10 -
Elemental, Shadow, Extraplanar, f40
Huge Huge Elemental Incorporeal 16 136 (prf) 13 13 9 -
Elemental, Shadow, Extraplanar, f40
Greater Huge Elemental Incorporeal 21 178 (prf) 14 14 9 -
Elemental, Shadow, Extraplanar, f40
Elder Huge Elemental Incorporeal 24 204 (prf) 15 14 9 -
Archon,
Extraplanar, f80
Archon, Word Medium Outsider Lawful, Good 10 105 30 (gd) 24 11 23 16

Baatezu, Evil,
Extraplanar, f40
Devil, Logokron Large Outsider Lawful 15 172 20 (avg) 34 10 33 24

Garbler Small Aberration 11 115 20 c20 21 13 19 4

Magical f80
Sphinx, Loquasphinx Large Beast 11 93 40 (pr) 22 10 21 20

Painspeaker Medium Undead 6 39 30 20 13 17 7

Draconian, Aurak Medium Dragon 8 76 30 17 11 16 8

Draconian, Baaz Medium Dragon 2 18 30 17 10 17 2

Draconian, Bozak Medium Dragon 4 26 30 18 10 18 5


Draconian, Kapak,
Male Medium Dragon 2 17 30 15 11 14 2

Draconian, Kapak,
Female Medium Dragon 2 17 30 15 11 14 2

Draconian, Sivak, f60


Male Large Dragon 6 51 30 (pr) 20 9 20 13

Draconian, Sivak, f60


Female Large Dragon 6 51 30 (pr) 20 9 20 13
Chaotic, Evil,
Fetch Medium Outsider Extraplanar 9 49 20 16 9 16 9

Chaos, Evil,
Fireshadow Huge Undead Extraplanar 13 84 20 20 11 20 19

Monstrous
Shadowperson Medium Humanoid 3 16 30 18 18 16 4

Tarmak Medium Humanoid Human 1 5 30 15 10 15 2

Monstrous Cold, Extraplanar,


Thanoi (Walrus-folk) Medium Humanoid Incorporeal 3 22 20 s40 15 11 14 6
Dragon, Sea,
Wyrmling Small Dragon Aquatic, Water 6 45 20 s60 16 11 16 3
Dragon, Sea, Very
Young Medium Dragon Aquatic, Water 9 76 20 s60 18 10 18 11

Dragon, Sea, Young Medium Dragon Aquatic, Water 12 102 20 s60 21 10 21 15

Dragon, Sea,
Juvenile Large Dragon Aquatic, Water 15 142 20 s60 23 9 23 23

Dragon, Sea, Young


Adult Large Dragon Aquatic, Water 18 189 20 s60 26 9 26 28

Dragon, Sea, Adult Huge Dragon Aquatic, Water 21 241 20 s60 28 8 28 37


Dragon, Sea, Mature
Adult Huge Dragon Aquatic, Water 24 276 20 s60 31 8 31 41

Dragon, Sea, Old Huge Dragon Aquatic, Water 27 337 20 s60 34 8 34 45

Dragon, Sea, Very


Old Huge Dragon Aquatic, Water 30 375 20 s60 37 8 37 49

Dragon, Sea, Ancient Garg. Dragon Aquatic, Water 33 445 20 s60 38 6 38 57

Dragon, Sea, Wyrm Garg. Dragon Aquatic, Water 36 522 20 s60 41 6 41 61

Dragon, Sea, Great


Wyrm Garg. Dragon Aquatic, Water 39 565 20 s60 44 6 44 65

Magical
Ant, Phalanx, Builder Small Beast 2 14 40 c20 14 11 14 3

Magical
Ant, Phalanx, Worker Small Beast 3 19 60 c30 17 14 14 -1

Magical
Ant, Phalanx, Soldier Medium Beast 4 30 50 c20 18 11 17 7

c10,
Magical f30
Ant, Phalanx, Queen Medium Beast 6 45 30 (pr) 20 11 19 13

Chaotic, Evil, b30,


Flamestone Panther Medium Outsider Extraplanar, FIre 5 37 40 c20 21 16 15 9
Magma Wraith Medium Undead Fire 4 26 30 b20 18 13 15 4
f60
Phaethon Medium Humanoid Elf, Fire 1 4 30 (avg) 13 11 12 1
Monstrous Trap Door
Spider Medium Vermin 3 16 30 c20 17 14 13 3

Dragon, Amphi, b10,


Wyrmling Tiny Dragon Aquatic 1 6 20 s60 13 12 13 -8

Dragon, Amphi, Very b10,


Young Tiny Dragon Aquatic 4 30 20 s60 16 12 16 -4

Dragon, Amphi, b10,


Young Small Dragon Aquatic 7 52 20 s60 18 11 18 4

Dragon, Amphi, b10,


Juvenile Medium Dragon Aquatic 10 85 20 s60 20 10 20 12

Dragon, Amphi, b10,


Young Adult Medium Dragon Aquatic 13 110 20 s60 23 10 23 16

b10,
Dragon, Amphi, Adult Large Dragon Aquatic 16 152 20 s60 25 9 25 24

Dragon, Amphi, b10,


Mature Adult Large Dragon Aquatic 19 199 20 s60 28 9 28 29

b10,
Dragon, Amphi, Old Huge Dragon Aquatic 22 253 20 s60 30 8 30 38

Dragon, Amphi, Very b10,


Old Huge Dragon Aquatic 25 287 20 s60 33 8 33 42
Dragon, Amphi, b10,
Ancient Huge Dragon Aquatic 28 350 20 s60 36 8 36 46

Dragon, Amphi, b10,


Wyrm Huge Dragon Aquatic 31 387 20 s60 39 8 39 50

Dragon, Amphi, Great b10,


Wyrm Garg. Dragon Aquatic 34 459 20 s60 40 6 40 58

Dragon, Aquatic,
Wyrmling Tiny Dragon Aquatic, Water 3 22 20 s40 16 13 15 -5

Dragon, Aquatic, Very


Young Small Dragon Aquatic, Water 6 45 30 s60 18 12 17 3

Dragon, Aquatic,
Young Medium Dragon Aquatic, Water 9 76 40 s80 20 11 19 11

Dragon, Aquatic,
Juvenile Medium Dragon Aquatic, Water 12 102 40 s80 23 11 22 15

Dragon, Aquatic,
Young Adult Large Dragon Aquatic, Water 15 142 40 s80 25 10 25 23
Dragon, Aquatic,
Adult Large Dragon Aquatic, Water 18 171 40 s80 28 10 27 27

Dragon, Aquatic,
Mature Adult Large Dragon Aquatic, Water 21 220 40 s80 31 10 30 31

Dragon, Aquatic, Old Huge Dragon Aquatic, Water 24 252 40 s80 33 9 32 40

Dragon, Aquatic, Very


Old Huge Dragon Aquatic, Water 27 310 40 s80 36 9 35 44

Dragon, Aquatic,
Ancient Huge Dragon Aquatic, Water 30 345 40 s80 39 9 38 48
Dragon, Aquatic,
Wyrm Huge Dragon Aquatic, Water 33 412 50 s100 42 9 41 52

Dragon, Aquatic,
Great Wyrm Garg. Dragon Aquatic, Water 36 450 50 s100 43 7 42 60
b20,
Dragon, Fire, Chaotic, f150
Wyrmling Medium Dragon Extraplanar, Fire 4 42 40 (pr) 13 10 13 8
b20,
Dragon, Fire, Very Chaotic, f150
Young Large Dragon Extraplanar, Fire 7 80 40 (pr) 15 9 15 16
b20,
Chaotic, f150
Dragon, Fire, Young Large Dragon Extraplanar, Fire 10 115 40 (pr) 18 9 18 20
b20,
Dragon, Fire, Chaotic, f150
Juvenile Large Dragon Extraplanar, Fire 13 162 40 (pr) 21 9 21 24

b20,
Dragon, Fire, Young Chaotic, f150
Adult Huge Dragon Extraplanar, Fire 16 216 40 (pr) 23 8 23 33

b20,
Chaotic, f150
Dragon, Fire, Adult Huge Dragon Extraplanar, Fire 19 275 40 (pr) 26 8 26 37

b20,
Dragon, Fire, Mature Chaotic, f150
Adult Huge Dragon Extraplanar, Fire 22 319 40 (pr) 29 8 29 41
b20,
Chaotic, f200
Dragon, Fire, Old Garg. Dragon Extraplanar, Fire 25 387 40 (clu) 30 6 30 49

b20,
Dragon, Fire, Very Chaotic, f200
Old Garg. Dragon Extraplanar, Fire 28 434 40 (clu) 33 6 33 53

b20,
Chaotic, f200
Dragon, Fire, Ancient Garg. Dragon Extraplanar, Fire 31 511 40 (clu) 36 6 36 57

b20,
Chaotic, f200
Dragon, Fire, Wyrm Garg. Dragon Extraplanar, Fire 34 595 40 (clu) 39 6 39 61

b20,
Dragon, Fire, Great Chaotic, f200
Wyrm Coloss. Dragon Extraplanar, Fire 37 647 40 (clu) 38 2 38 69
b20,
Dragon, Frost, f100
Wyrmling Small Dragon Chaotic, Cold 5 37 40 (avg) 14 11 14 2
b20,
Dragon, Frost, Very f150
Young Medium Dragon Chaotic, Cold 8 68 40 (pr) 16 10 16 10
b20,
f150
Dragon, Frost, Young Medium Dragon Chaotic, Cold 11 93 40 (pr) 19 10 19 14

b20,
Dragon, Frost, f150
Juvenile Large Dragon Chaotic, Cold 14 133 40 (pr) 21 9 21 22
b20,
Dragon, Frost, Young f150
Adult Large Dragon Chaotic, Cold 17 178 40 (pr) 24 9 24 27

b20,
f150
Dragon, Frost, Adult Huge Dragon Chaotic, Cold 20 230 40 (pr) 26 8 26 36

b20,
Dragon, Frost, f150
Mature Adult Huge Dragon Chaotic, Cold 23 264 40 (pr) 29 8 29 40

b20,
f150
Dragon, Frost, Old Huge Dragon Chaotic, Cold 26 325 40 (pr) 32 8 32 44

b20,
Dragon, Frost, Very f150
Old Huge Dragon Chaotic, Cold 29 362 40 (pr) 35 8 35 48

b20,
Dragon, Frost, f200
Ancient Garg. Dragon Chaotic, Cold 32 432 40 (clu) 36 6 36 56

b20,
f200
Dragon, Frost, Wyrm Garg. Dragon Chaotic, Cold 35 507 40 (clu) 39 6 39 60
b20,
Dragon, Frost, Great f200
Wyrm Garg. Dragon Chaotic, Cold 38 551 40 (clu) 42 6 42 64
b30,
f150
Dragon, Gray, (avg),
Wyrmling Tiny Dragon Cold 3 19 60 s60 14 12 14 -6
b30,
f150
Dragon, Gray, Very (avg),
Young Small Dragon Cold 6 39 60 s60 16 11 16 2
b30,
f200
(pr),
Dragon, Gray, Young Medium Dragon Cold 9 67 60 s60 18 10 18 10
b30,
f200
Dragon, Gray, (pr),
Juvenile Medium Dragon Cold 12 90 60 s60 21 10 21 14
b30,
f200
Dragon, Gray, Young (pr),
Adult Large Dragon Cold 15 127 60 s60 23 9 23 22
b30,
f200
(pr),
Dragon, Gray, Adult Large Dragon Cold 18 171 60 s60 26 9 26 27
b30,
f200
Dragon, Gray, Mature (pr),
Adult Huge Dragon Cold 21 220 60 s60 28 8 28 36
b30,
f200
(pr),
Dragon, Gray, Old Huge Dragon Cold 24 252 60 s60 31 8 31 40
b30,
f200
Dragon, Gray, Very (pr),
Old Huge Dragon Cold 27 310 60 s60 34 8 34 44
b30,
f200
Dragon, Gray, (pr),
Ancient Huge Dragon Cold 30 335 60 s60 37 8 37 48
b30,
f250
(clu),
Dragon, Gray, Wyrm Garg. Dragon Cold 33 412 60 s60 38 6 38 56

b30,
f250
Dragon, Gray, Great (clu),
Wyrm Garg. Dragon Cold 36 486 60 s60 41 6 41 60

Draconian, Frost Medium Dragon Cold 2 15 30 18 10 18 3

Draconian, Venom Medium Dragon 2 13 30 15 11 14 2

Draconian, Vapor Medium Dragon 4 26 30 18 10 18 5

f40
Draconian, Lightning Large Dragon 6 51 20 (pr) 21 9 21 12

f40
Draconian, Flame Large Dragon 8 60 20 (pr) 20 10 19 14
f20
Feeder (Knifewyrm) Dimin. Dragon 2 13 5 (gd) 19 16 17 -10

Hatori Large Dragon Earth 10 115 10 b60 22 12 19 20

Tylor Large Dragon 7 93 40 b20 19 8 18 11

Disir, True Medium Aberration 5 32 30 b10 17 11 16 5

Disir, Tyin Large Aberration 4 26 40 15 11 13 10

Disir, True, Queen Large Aberration 13 84 20 18 10 17 15


Monstrous f50
Kyrie Medium Humanoid 4 18 20 (gd) 15 13 12 3
Saqualaminoi Large Giant Cold 8 63 40 17 9 17 16

Slig Medium Humanoid Reptilian 3 16 30 16 12 14 4

Ghaggler Medium Humanoid Aquatic, Reptilian 3 16 20 s40 16 12 14 4

Tayfolk, Tayling Medium Humanoid Tayfolk 1 4 30 12 12 10 1

Monstrous
Tayfolk, Taylang Large Humanoid Tayfolk 2 11 30 13 9 13 9

Troll, Mewling Large Giant 15 172 40 23 8 23 25

Monstrous
Ursoi Large Humanoid 5 37 30 19 10 18 14

Funno Small Animal 1 5 20 b10 15 14 12 -6


b20,
Horax Medium Vermin 4 26 30 c30 16 13 13 5
Magical
Mandibear Large Beast 5 47 40 c15 18 11 16 16

Deer Medium Animal 2 8 50 13 13 10 1

Elk Large Animal 3 22 50 12 10 11 8

Moose Large Animal 4 30 30 14 10 13 10

Austrich Medium Animal 4 22 40 15 12 13 6

Emre Medium Animal 2 9 30 14 12 12 3

'Wari Medium Animal 3 16 40 14 11 13 5

Skrit Large Vermin 6 33 50 21 11 19 12


Swarm, Turbidus Magical
Leech Dimin. Beast Aquatic, Swarm 12 84 s40 20 20 14 -
Urkhan Worm
(Tractor Worm),
Juvenile Large Vermin 4 34 20 b20 17 9 17 12

Urkhan Worm
(Tractor Worm), Adult Huge Vermin 8 84 30 b20 18 7 18 23
Magical
Whisper Spider Huge Beast 8 60 30 c20 17 12 13 19

Black Willow Huge Plant 16 184 10 28 8 28 26


Kani Doll Dimin. Construct Evil 2 11 20 19 17 16 -16

Aquatic, Chaotic,
Magori Large Aberration Extraplanar 8 60 20 s60 22 12 19 15

Qlippoth Large Plant 5 43 20 17 9 17 12

Wyndlass Huge Aberration 12 66 30 b20 25 11 22 29

Chaotic,
Chaos Wretch, Extraplanar, f60
Carrion Medium Outsider Wretch 4 22 10 (gd) 17 13 14 5

Chaotic,
Extraplanar,
Chaos Wretch, Cedar Large Outsider Wretch 6 45 30 19 11 17 13

Chaotic,
Extraplanar,
Chaos Wretch, Sand Medium Outsider Wretch 5 32 50 18 14 14 6

Chaotic, Evil, f60


Daemonlord Large Outsider Extraplanar 15 157 30 (avg) 28 12 25 29

Chaotic, Evil, f60


Daemon Warrior Medium Undead Extraplanar 5 32 30 (prf) 20 14 16 5
f60
Eyewing Large Outsider Evil, Lawful 3 12 5 (gd) 17 15 11 9
f90
Elemental Minion, Air Large Elemental Air, Extraplanar 6 33 (prf) 17 13 13 10
Elemental Minion,
Earth Large Elemental Earth, Extraplanar 6 39 20 b40 17 10 16 12
Elemental Minion,
Fire Large Elemental Extraplanar, Fire 6 33 40 17 12 14 11

Elemental Minion,
Water Large Elemental Extraplanar, Water 6 39 30 s90 17 11 15 11

Imp, Vapor Tiny Outsider Air, Native, Water 2 11 20 s30 15 15 12 -8

Razhak Large Elemental Earth 20 250 30 26 8 26 26


f20
Knight Haunt Medium Undead 8 54 20 (prf) 25 13 24 6

Chaotic,
Extraplanar, f50
Shadow Wight Medium Undead Incorporeal 6 39 30 (gd) 18 18 15 -

Chaotic, Cold,
Extraplanar, f50
Frost Wight Medium Undead Incorporeal 6 39 30 (gd) 18 18 15 -

Gholor Large Undead 20 130 10 b40 25 14 20 21

Stahnk Huge Undead 14 91 50 20 10 18 24

Chaotic, Evil,
Demon, Malrauthin Huge Outsider Extraplanar 17 178 50 28 14 22 33

Giant, Half-Giant Large Giant 8 60 30 18 8 18 16

Goblin, Cave Lord Large Humanoid Goblinoid 8 52 40 19 10 18 14

b20,
Horax, Earthshaker Garg. Vermin 32 400 30 c30 22 10 19 51
Kalothagh
(Prickleback) Large Animal Aquatic 4 22 s60 14 11 12 5

Monstrous f50
Kyrie, Warhawk Medium Humanoid 13 80 20 (gd) 21 17 16 14
Lizardfolk, Jarak-
Sinn Large Humanoid Reptilian 3 19 40 s20 18 9 18 9

Lizardfolk, Jarak-Sinn,
Anagakok Large Humanoid Reptilian 11 93 40 s20 22 9 22 19
f80
Remnant Medium Undead Incorporeal 8 52 40 (prf) 16 16 14 -
f60
Skyfisher Small Aberration 4 18 10 (avg) 17 14 14 6
f60
Skyfisher, Pernicious Medium Outsider Native 12 78 10 (avg) 19 15 14 16

Slig, Brigand Medium Humanoid Reptilian 13 61 30 22 13 20 14

Sand Beast Large Dragon 12 138 50 b20 25 13 21 24


f60
Wyvern, Greater Garg. Dragon 21 262 20 (pr) 25 6 25 45

f30
Dreamwraith Medium Outsider Dream, Evil 8 35 30 (gd) 18 18 18 8

Fogdrake Huge Dragon Cold 12 150 50 24 8 24 27


Extraplanar, f60
Thaumavore Medium Aberration Incorporeal 9 58 (gd) 15 15 13 -

Ogre, Yrasda Large Giant 4 29 30 s40 16 8 16 12

f60
Chulcrix Coloss. Aberration Extraplanar 32 336 (avg) 30 2 30 53

Filament Cluster Huge Plant 20 230 0 22 8 21 33

b10,
Filament Thrall Large Plant 16 174 10 s30 25 11 23 25
Skullwyrm Large Undead 20 130 50 33 11 31 22

Ascendant Councilor Medium Deathless 25 248 40 36 26 33 23


Magical
Carcass Crab Huge Beast 12 126 30 23 9 22 28
Dinosaur, Clawfoot
(Velociraptor) Medium Animal 2 13 40 16 13 13 4
Dinosaur, Fastieth
(Leaellynasaura) Medium Animal 2 11 50 14 11 13 3

Dinosaur, Glidewing f80


(Pteranodon) Large Animal 3 22 20 (avg) 15 11 13 10

Dolgaunt Medium Aberration 2 11 30 16 13 13 3

Dolgaunt, Monk Medium Aberration 6 33 40 18 15 15 6

Dolgrim Small Aberration 1 8 20 15 12 14 3

Monstrous
Hag, Dusk Medium Humanoid 6 39 30 21 11 20 9
Homunculus,
Dedicated Wright Tiny Construct 1 5 10 12 12 12 -7
Homunculus,
Expeditious f100
Messenger Dimin. Construct 1/2 2 20 (prf) 17 17 14 -17
Homunculus, Furtive
Filcher Tiny Construct 1 5 50 16 16 12 -9
Homunculus, Iron
Defender Small Construct 2 21 50 17 13 15 -1
Living Spell, Living
Burning Hands Medium Ooze 1 5 20 10 10 10 0
Living Spell, Living
Cloudkill Large Ooze 10 75 40 15 15 14 13

Rakshasa, Zakya Medium Outsider Native 7 66 40 27 12 25 12

Symbiont, Living
Breastplate Tiny Aberration Symbiont 2 11 1 15 7 15 -10
Symbiont, Tentacle
Whip Tiny Aberration Symbiont 2 11 10 18 15 15 -8
Symbiont,
Tongueworm Tiny Aberration Symbiont 1 4 15 17 16 13 -10

Undying Councilor Medium Deathless 12 96 30 26 16 25 14

Undying Soldier Medium Deathless 4 26 20 17 10 17 4

Warforged Titan Huge Construct 12 106 50 25 7 25 26

Essence Reaver Large Aberration 18 117 60 22 12 19 23

Alchemy Beetle Small Construct 2 21 40 15 12 15 -2


Magical c20,
Dream Serpent Large Beast 9 64 30 s20 16 12 13 19

Giant, Jungle Large Giant 11 82 40 25 18 16 17

Scorrow Large Aberration 10 75 50 21 12 18 16

Scorrow, Clawborn Large Aberration 10 75 50 21 12 18 16

Tentacle Spider Medium Aberration 2 13 30 c20 16 13 13 1

Warforged Scorpion Large Construct 10 85 40 22 12 19 17

Yuan-Ti, Wretchling Medium Aberration 1 5 30 14 13 11 2

Arcane Ballista Large Construct 6 63 20 18 8 18 13

f50
Umbral Spy Small Construct Incorporeal 3 26 (prf) 18 18 12 -

f90
Warforged Raptor Large Construct 12 96 15 (avg) 22 12 19 20
Shroud of Death and
Despair Huge Ooze 13 136 20 21 21 17 22
Steel Kraken Huge Construct Aquatic 12 106 10 s50 24 9 23 32

Silvereye Marauder Medium Construct 9 69 60 c30 27 17 20 10


Monstrous f60
Wingwyrd Medium Humanoid Earth 3 22 40 (avg) 16 12 14 4
f120
Dragonhawk Huge Animal 8 76 10 (avg) 18 9 17 22

Dolghast Medium Aberration 6 33 30 17 12 15 8

f40
Urdark Small Undead Incorporeal 6 39 (prf) 17 17 13 -
f30
Vour Medium Undead 10 85 30 (prf) 19 13 16 14
Homunculus,
Arbalester Tiny Construct 1 5 10 16 16 12 -9
Homunculus,
Packmate Small Construct 2 24 30 15 11 15 0
Homunculus,
Persistent Harrier Small Construct 2 21 40 18 14 15 -2
Symbiont, Breed
Leech Tiny Aberration Symbiont 1 4 20 15 14 13 -10
Symbiont, Crawling
Gauntlet Tiny Aberration Symbiont 1 4 20 17 16 13 -10
Symbiont, Shadow Incorporeal,
Sibling Medium Aberration Symbiont 1 7 15 15 15 11 -

Symbiont, Spellwurm Tiny Aberration Symbiont 1 4 20 19 16 13 -10

Symbiont, Stormstalk Tiny Aberration Symbiont 1 7 10 19 18 13 -4


Symbiont, Throwin f60
Scarab Fine Aberration Symbiont 1 4 5 (prf) 19 19 18 -20
Symbiont, Winter
Cyst Tiny Aberration Symbiont 1 7 5 17 16 13 -10

Feral Spirit Tiny Undead Swarm 8 52 20 c20 17 15 14 -

f60
Forgewraith Medium Undead Fire, Incorporeal 12 78 (gd) 21 21 14 -

Radiant Idol Large Outsider Native 11 93 30 24 12 21 21

Rancid Beetle Swarm Fine Vermin Swarm 10 55 20 c20 26 26 18 -


Rancid Beetle
Zombie Medium Undead 12 78 20 19 11 18 11
Roach Thrall
(upright) Medium Aberration 3 16 30 18 12 16 2
Roach Thrall
(insectoid) Medium Aberration 3 16 40 18 12 16 2
c10,
f60
Spiretop Dragon Tiny Dragon 2 15 10 (gd) 18 16 14 -8

Lizard, Pack Large Animal 8 76 30 c30 15 10 14 17

Lizard, Riding Large Animal 4 30 40 c40 14 11 12 11


Lizard, Spitting
Crawler Tiny Animal 1/2 2 20 c20 14 14 12 -12
Snake, Two-Headed c20,
Adder Small Animal 1 4 20 s20 17 14 14 -6
f50
Snake, Winged Viper Large Animal 3 13 20 (gd) 15 12 12 6
Beholder, Death f15
Tyrant Large Undead 11 71 (avg) 20 9 20 9

Gargoyle, Kir-Lanan Monstrous f90


(Black Gargoyle) Medium Humanoid 4 18 30 (gd) 17 14 16 6

Magical
Rothé, Deep Medium Beast 2 13 30 13 12 11 2
Magical
Rothé, Ghost Large Beast 4 42 30 14 10 13 16
Rothé, Surface (High Magical
Rothé) Large Beast 3 25 40 13 10 12 11
Monstrous f90
Aarakocra Medium Humanoid 1 4 20 (avg) 13 12 11 0

Aballin Large Ooze 3 22 20 s40 10 10 9 11


Monstrous
Alaghi Medium Humanoid 9 49 30 16 11 15 13
Monstrous
Asabi Medium Humanoid Reptilian 3 13 50 b20 15 11 14 3
Monstrous
Asabi, Stingtail Large Humanoid Reptilian 7 45 40 b30 17 9 17 13

Banedead Medium Undead 6 39 30 16 10 16 4


f50
Bat, Deep, Bonebat Medium Undead 4 26 10 (avg) 13 11 12 3
Bat, Deep, Night Magical f50
Hunter Medium Beast 2 13 10 (prf) 14 1 13 2
Magical f50
Bat, Deep, Sinister Large Beast 4 34 10 (prf) 17 14 16 12
Beast of Malar
(hunting panther Magical
form) Medium Beast Shapechanger 9 94 60 21 16 15 11

Beast of Malar (claw Magical


slayer form) Medium Beast Shapechanger 9 94 20 c20 23 12 21 19

Beast of Malar (bat Magical f30


form) Medium Beast Shapechanger 9 94 10 (clu) 17 12 15 12
Beholderkin, Death f30
Kiss Large Aberration 12 90 5 (gd) 16 11 14 16
f40
Beholderkin, Eyeball Dimin. Aberration 1 3 5 (gd) 18 17 15 -14
f40
Beholderkin, Gouger Large Aberration 14 105 10 (gd) 24 11 22 19

Bullywug Medium Humanoid Aquatic 1 8 20 s30 15 10 15 1


Monstrous
Chitine Small Humanoid 2 11 30 c20 16 12 15 -2

Choldrith Large Aberration 4 30 30 c20 19 12 16 11


Monstrous
Chosen One Medium Humanoid 3 13 30 13 11 12 3

f50
Cloaker, Lord Huge Aberration 9 85 10 (avg) 17 9 16 22
Magical f40
Darkenbeast Medium Beast 5 42 5 (pr) 15 12 13 8
Doppelganger, Monstrous
Greater Medium Humanoid Shapechanger 9 49 30 17 13 14 10
Dragon, Brown,
Wyrmling Medium Dragon Earth 6 51 60 b60 13 10 13 8
Dragon, Brown, Very
Young Large Dragon Earth 9 85 60 b60 15 9 15 17
Dragon, Brown,
Young Large Dragon Earth 12 114 60 b60 18 9 18 22

Dragon, Brown,
Juvenile Large Dragon Earth 15 157 60 b60 21 9 21 26

Dragon, Brown,
Young Adult Huge Dragon Earth 18 207 60 b60 23 8 23 34

Dragon, Brown, Adult Huge Dragon Earth 21 241 60 b60 26 8 26 38


Dragon, Brown,
Mature Adult Huge Dragon Earth 24 300 60 b60 29 8 29 43

Dragon, Brown, Old Garg. Dragon Earth 27 364 60 b60 30 6 30 51

Dragon, Brown, Very


Old Garg. Dragon Earth 30 435 60 b60 33 6 33 56

Dragon, Brown,
Ancient Garg. Dragon Earth 33 511 60 b60 36 6 36 60

Dragon, Brown,
Wyrm Coloss. Dragon Earth 36 594 60 b60 35 2 35 68

Dragon, Brown, Great


Wyrm Coloss. Dragon Earth 39 682 60 b60 38 2 38 72

Dragon, Song, f150


Wyrmling Tiny Dragon 5 37 40 (gd) 16 12 16 -4
Dragon, Song, Very f150
Young Small Dragon 8 60 40 (gd) 18 11 18 4

f150
Dragon, Song, Young Small Dragon 11 93 40 (gd) 21 11 21 8

Dragon, Song, f150


Juvenile Medium Dragon 14 119 40 (avg) 23 10 23 16

Dragon, Song, Young f150


Adult Medium Dragon 17 161 40 (avg) 26 10 26 20

f150
Dragon, Song, Adult Large Dragon 20 180 40 (avg) 28 9 28 28

Dragon, Song, f150


Mature Adult Large Dragon 23 241 40 (avg) 31 9 31 33

f150
Dragon, Song, Old Huge Dragon 26 299 40 (pr) 33 8 33 42

Dragon, Song, Very f150


Old Huge Dragon 29 333 40 (pr) 36 8 36 43

Dragon, Song, f150


Ancient Huge Dragon 32 400 40 (pr) 39 8 39 50

f150
Dragon, Song, Wyrm Huge Dragon 35 437 40 (clu) 42 8 42 54

Dragon, Song, Great f150


Wyrm Garg. Dragon 38 513 40 (clu) 43 6 43 62

Dread Warrior Medium Undead 4 26 20 16 10 16 5


Monstrous
Firenewt Medium Humanoid Fire, Reptilian 2 11 20 16 11 15 2
Ghaunadan Medium Aberration Shapechanger 5 30 30 19 12 17 4

Giant, Fog Huge Giant Air 14 133 40 19 8 19 27


Magical
Giant Strider Large Beast Fire 2 17 40 16 10 15 10

Monstrous
Gibberling Small Humanoid 1 4 30 12 11 11 -4

Goblin, Dekanter Medium Humanoid Goblinoid 2 13 20 15 11 14 -4


Golem, Gemstone,
Ruby Large Construct 10 85 30 b10 25 10 24 17
Golem, Gemstone,
Emerald Large Construct 12 96 30 27 10 26 21
Golem, Gemstone,
Diamond Large Construct 14 107 30 29 10 28 24

Green Warder Medium Plant 4 29 20 16 10 16 5


Monstrous
Groundling Medium Humanoid 3 19 20 b30 16 11 15 4

Gulguthydra Huge Aberration 15 172 30 s30 23 8 23 24

Draegloth, Half-Fiend Large Outsider Native 6 39 30 16 11 14 16

Hybsil Small Fey 1 4 50 16 14 13 -5

Ibrandlin Garg. Dragon Fire 10 135 20 c20 17 6 17 34

Ice Serpent Large Elemental Air, Cold 6 45 80 16 9 16 13

Evil, Extraplanar, f30


Malaugrym Medium Outsider Shapechanger 5 27 (prf) 17 12 15 6
Monstrous
Meazel Medium Humanoid 4 18 30 12 12 10 4
Chaotic, Evil,
Myrlochar Medium Outsider Extraplanar 6 33 20 c40 16 10 16 7

f50
Nyth Small Aberration 7 31 (prf) 24 24 15 -1
Magical f60
Peryton Medium Beast 5 32 20 (pr) 16 13 13 8
Planetouched,
Genasi, Air Medium Outsider Native 1 5 30 13 11 12 2
Planetouched,
Genasi, Earth Medium Outsider Native 1 9 30 16 10 16 2
Planetouched,
Genasi, Fire Medium Outsider Native 1 5 30 13 10 13 2
Planetouched,
Genasi, Water Medium Outsider Native 1 6 30 s30 12 10 12 1
Planetouched, f40
Tiefling, Fey'ri Medium Outsider Native 1 4 30 (pr) 15 11 14 1
Planetouched,
Tiefling, Tanarukk Medium Outsider Native 5 22 20 15 11 14 7
Pterafolk (humanoid Monstrous
form) Large Humanoid Shapechanger 4 30 30 c20 16 9 16 13
c20,
Pterafolk (winged Monstrous f30
humanoid form) Large Humanoid Shapechanger 4 30 30 (avg) 16 9 16 13
Pterafolk Monstrous f50
(pteranodon form) Large Humanoid Shapechanger 4 30 30 (gd) 16 9 16 13
Monstrous
Quaggoth Medium Humanoid 3 19 30 c30 14 10 14 7

Shalarin Medium Humanoid Aquatic 1 5 s40 15 12 13 3

f40
Sharn Large Aberration 4 38 10 (prf) 19 14 14 11

Siv Medium Humanoid Aquatic 1 5 40 s20 13 11 12 0


Magical
Spectral Panther Large Beast Incorporeal 3 25 40 c10, 15 10 14 11
f60
Spider, Hairy Fine Vermin 1/8 1 20 (gd) 20 12 18 -21

Spider, Sword Large Vermin 5 32 20 c20 17 9 17 11

Monstrous
Stinger Large Humanoid 4 26 30 15 11 13 11

Tomb Tapper Huge Construct 12 66 40 b15 22 8 22 24


Magical
Unicorn, Black Large Beast 4 42 60 17 12 14 13
Monstrous
Wemic Large Humanoid 5 27 40 15 10 14 13

Zombie, Tyrantfog Medium Undead 4 29 30 15 15 15 3


f40
(prf),
Crossroads Guardian Huge Fey Incorporeal 16 88 20 s20 11 11 10 -
f40
Scalamagdrion Large Dragon 10 95 15 (pr) 19 11 17 18

Deer Medium Animal 2 7 60 14 12 12 1


Elk Large Animal 3 16 50 13 10 12 8

Tiger, Red Large Animal 8 68 40 c20 15 11 13 16


f50
Rock Wyrm Large Dragon 8 76 30 (clu) 21 11 19 17

f60
Snowcloak Large Aberration Cold 4 30 20 (avg) 17 12 14 9

Drider Vampire Large Undead 6 39 30 c15 25 13 21 12

Golem, Spiderstone Large Construct 18 99 30 c30 26 11 24 22

Jade Spider Garg. Construct 24 132 30 23 7 22 41

f60
Orb Wraith Huge Undead Incorporeal 30 195 (prf) 17 17 15 -

Wraith Spider, Small Small Undead 1 9 30 c20 13 13 11 -5


Wraith Spider,
Medium Medium Undead 2 16 30 c20 13 12 11 2

Wraith Spider, Large Large Undead 4 29 30 c20 13 11 11 9

Wraith Spider, Huge Huge Undead 10 68 30 c20 15 10 13 18


Wraith Spider,
Gargantuan Garg. Undead 24 159 30 c20 17 8 15 31
Wraith Spider,
Colossal Coloss. Undead 48 315 30 c20 19 4 17 49

f30
Foulwing Huge Aberration 6 57 20 (pr) 17 9 16 20
c10,
f30
Lurker Above Huge Aberration 10 95 10 (gd) 15 9 14 23

Giant Spider, Whip Medium Vermin 2 13 40 16 12 14 2

Giant Whip Scorpion Large Vermin 4 26 50 18 10 17 9

Giant Spider, Sun Large Vermin 6 39 40 16 11 14 11

Battle Effigy Medium Construct 7 58 20 18 10 18 9

Pony, Hammer Medium Animal 2 15 40 12 10 12 4


Pony, Island Medium Animal 2 15 40 13 11 12 4

Horse, Light, Steppe Large Animal 3 22 60 13 9 13 9

Donkey, Uglib Medium Animal 2 13 30 15 11 13 3

Pony, Whiteshield Medium Animal 2 13 40 14 12 12 4

f60
Dweomervore Small Dragon 6 51 30 (gd) 23 18 16 2
f50
Guardgoyle Small Construct 2 21 20 (gd) 20 15 16 -1

Magical
Leucrotta Large Beast 6 57 50 c20 16 10 15 14

Leucrotta, Magical
Changesteed Large Beast Shapechanger 8 76 50 c20 18 10 17 17

Scaladar Large Construct 7 68 50 c20 21 11 19 15

Walking Statue Garg. Construct 32 245 40 30 3 30 51


Magical
Watchspider Medium Beast 2 15 30 c30 16 14 12 3

Magical f50
Wilora Tiny Beast Shapechanger 2 11 20 (avg) 19 17 14 -9
f20
(gd),
Wraith, Sea Medium Undead Incorporeal 5 32 s40 16 16 13 -
Beholderkin, Eyeball, f40
Swarm Dimin. Aberration Swarm 6 21 5 (gd) 18 17 15 -
Myconid Venom
Spore Medium Plant 4 33 20 13 12 11 5

Baneguard Medium Undead 4 26 30 13 10 13 5

Baneguard,
Direguard Medium Undead 6 39 30 16 13 16 7

Crawling Claw Tiny Construct Swarm 5 27 20 14 12 14 -

Deepspawn Huge Aberration 14 161 20 s20 18 9 17 27


Chaotic, Evil,
Demon, Ghour Huge Outsider Extraplanar 12 150 40 25 7 25 31
f40
Dread Small Undead 3 19 (gd) 16 14 13 -2

f50
Flameskull Tiny Undead 4 26 (gd) 19 16 15 -10

f120
Gorynych Huge Dragon 16 168 60 (clu) 27 8 27 33

Helmed Horror Medium Construct 13 94 30 26 15 24 14

Helmed Horror, Battle


Horror Medium Construct 20 130 40 28 15 26 23

Ixzan Medium Aberration Aquatic 6 39 10 s40 16 12 14 7


Lycanthrope, Drow
Werebat (drow form) Medium Humanoid Elf, Shapechanger 5 34 30 18 11 17 5

Lycanthrope, Drow f40


Werebat (dire bat form) Large Humanoid Elf, Shapechanger 5 34 20 (gd) 23 16 16 12

Lycanthrope, Drow
Werebat (hybrid form) Large Humanoid Elf, Shapechanger 5 34 30 23 16 16 12

Lycanthrope, Werecat Human,


(human form) Medium Humanoid Shapechanger 4 30 20 21 9 21 3

Lycanthrope, Werecat Human,


(wildcat form) Small Humanoid Shapechanger 4 30 40 15 13 13 -3

Lycanthrope, Werecat Human,


(hybrid form) Medium Humanoid Shapechanger 4 30 30 16 9 12 1
Lycanthrope,
Werecrocodile (human Human,
form) Medium Humanoid Shapechanger 4 30 20 18 10 18 4
Lycanthrope,
Werecrocodile Human,
(crocodile form) Medium Humanoid Shapechanger 4 30 20 s30 17 11 16 8
Lycanthrope,
Werecrocodile (hybrid Human,
form) Medium Humanoid Shapechanger 4 30 30 17 11 16 8
Lycanthrope,
Wereshark (human Human,
form) Medium Humanoid Shapechanger 8 50 30 16 10 16 7
Lycanthrope,
Wereshark (shark Human,
form) Large Humanoid Shapechanger 8 50 s60 17 11 15 14
Lycanthrope,
Wereshark (hybrid Human,
form) Large Humanoid Shapechanger 8 50 s60 17 11 15 14

Metalmaster (Sword Magical


Slug) Large Beast 6 60 20 14 7 14 14

Nightshade, f60
Nighthaunt Medium Undead 12 102 40 (gd) 28 18 20 12

Chaotic, f20
Nishruu Large Outsider Extraplanar 9 70 (prf) 9 9 9 -

f30
Phaerimm, Hatchling Tiny Aberration 1 4 10 (gd) 17 15 14 -11

f30
Phaerimm, Juvenile Small Aberration 4 18 10 (gd) 19 13 17 -2

Phaerimm, Young f30


Adult Medium Aberration 7 38 10 (gd) 21 11 20 6

f30
Phaerimm, Adult Large Aberration 10 55 10 (gd) 23 9 23 14

Phaerimm, Mature f30


Adult Large Aberration 13 84 10 (gd) 27 9 27 17

f30
Phaerimm, Elder Large Aberration 16 104 10 (gd) 31 9 22 21

Phaerimm, Revered f30


Elder Huge Aberration 19 142 10 (gd) 33 7 33 28

Tomb Tapper
(Thaalud) Huge Construct 16 128 40 b10 25 10 23 30
Magical f50
Tressym Tiny Beast 1/2 2 30 (gd) 14 14 12 -12

Giant Velvet Worm Huge Vermin 10 75 20 c10 13 8 13 21

Hound, Mastiff Medium Animal 2 15 40 16 12 14 3


f50
Ibis Tiny Animal 1/4 1 20 (pr) 16 15 13 -10

Lynx Small Animal 1 5 40 14 14 11 -6


Magical
Cavvekan (Cavedog) Small Beast 1 7 50 15 14 12 -2

Deathfang Small Undead 1 6 20 c20 17 14 14 -6


Magical
Osquip Small Beast 1 9 40 b5 15 12 14 -1
c20,
Magical f20
Snake, Flying Small Beast 1 5 20 (avg) 17 14 14 -5
Magical
Steeder Large Beast 6 51 40 c20 14 10 13 14
Magical
Amphisbaena Large Beast 6 45 40 c20 17 12 14 11

Magical c20,
Deathcoils Huge Beast 11 74 20 s20 15 11 12 26

Dinosaur, Ceratosaur Huge Animal 14 122 40 15 10 13 25


f80
Dinosaur, Pteranadon Large Animal 3 22 20 (avg) 15 11 13 10

Dinosaur,
Stegosaurus Garg. Animal 18 264 40 14 4 14 33

Magical c20,
Jaculi Medium Beast Psionic 6 48 30 s20 16 13 16 9

f30
Lizard King/Queen Medium Outsider Native 2 13 30 (avg) 20 12 18 4
Lycanthrope,
Wereserpent (human Human,
form) Medium Humanoid Shapechanger 4 28 20 18 11 17 4
Lycanthrope,
Wereserpent (snake Human, c20,
form) Medium Humanoid Shapechanger 4 28 20 s20 18 14 14 7
Lycanthrope,
Wereserpent (hybrid Human,
form) Medium Humanoid Shapechanger 4 28 30 18 14 14 7
Magical c20,
Mlarraun Medium Beast 2 11 20 s20 16 13 13 1
Monstrous
Muckdweller Tiny Humanoid 1/4 1 20 s20 18 15 15 -11

Naga, Banelar Huge Aberration 7 66 30 s30 14 9 13 21

Naga, Iridescent Large Aberration 9 67 40 14 11 12 12

Nagahydra Huge Aberration 18 174 40 s50 20 10 18 31

Nifern Medium Animal 2 10 40 16 12 14 4

Sarrukh (Progenitor Monstrous


Race) Medium Humanoid 14 133 30 30 12 28 20

Golem, Serpentflesh Large Construct 11 90 40 21 11 19 16


c20,
Snake, Dung Medium Animal 3 19 20 s20 15 13 12 5

Snake, Glacier Medium Animal 2 15 20 c20 16 13 13 0

Snake, Reed Tiny Animal 1/4 1 15 c15 18 15 15 -11


c20,
Snake, Sewerm Small Animal 2 9 20 s20 17 14 14 16
Magical c20,
Snake, Tree Python Medium Beast 3 22 20 s20 16 13 16 6

c20,
Snake, Whipsnake Medium Animal 3 19 20 s20 16 13 13 5

Tren Medium Humanoid Aquatic, Reptilian 4 26 30 s40 21 11 20 5

Yuan-Ti, Holy Monstrous c20,


Guardian Medium Humanoid Psionic 8 52 30 s20 20 11 19 12

Monstrous c20,
Yuan-Ti, Mageslayer Medium Humanoid Psionic 8 40 30 s20 18 11 17 12

Saurial, Bladeback Medium Humanoid Reptilian 2 9 30 14 10 14 2

Saurial, Finhead Medium Humanoid Reptilian 2 9 30 15 11 14 1

f50
Saurial, Flyer Small Humanoid Reptilian 2 7 20 (avg) 17 13 15 -3
Saurial, Hornhead Large Humanoid Reptilian 2 9 30 14 9 14 6
Magical
Beguiler Small Beast 1 5 30 c10 14 14 11 -5

Dark Tree Huge Plant 10 95 10 20 7 20 24


Dragon, Rattelyr,
Wyrmling Tiny Dragon Fire 2 15 60 b30 14 12 14 -6
Dragon, Rattelyr,
Very Young Small Dragon Fire 5 37 60 b30 15 11 15 2
Dragon, Rattelyr,
Young Small Dragon Fire 8 68 60 b30 17 11 17 6
Dragon, Rattelyr,
Juvenile Medium Dragon Fire 11 93 60 b30 18 10 18 14

Dragon, Rattelyr,
Young Adult Medium Dragon Fire 14 133 60 b30 20 10 20 18

Dragon, Rattelyr,
Adult Large Dragon Fire 17 161 60 b30 21 9 21 27

Dragon, Rattelyr,
Mature Adult Large Dragon Fire 20 210 60 b30 23 9 23 32

Dragon, Rattelyr, Old Large Dragon Fire 23 264 60 b30 25 9 25 36

Dragon, Rattelyr,
Very Old Huge Dragon Fire 26 299 60 b30 26 8 26 44

Dragon, Rattelyr,
Ancient Huge Dragon Fire 29 362 60 b30 28 8 28 48

Dragon, Rattelyr,
Wyrm Huge Dragon Fire 32 400 60 b30 30 8 30 52

Dragon, Rattelyr,
Great Wyrm Garg. Dragon Fire 35 472 60 b30 30 6 30 60

Giant, Cyclops Large Giant 13 110 40 18 8 18 21

Monstrous
Loxo Large Humanoid 5 27 30 14 10 13 13
Magical f50
Mantimera Large Beast 9 76 30 (pr) 19 10 18 17
Magical f60
Starsnake Medium Beast 5 27 10 (avg) 19 15 14 4

Tall Mouther Large Aberration 7 38 40 18 13 14 14

Tasloi Small Humanoid 1 5 30 c20 13 12 12 -4

Monstrous
Thri-Kreen Medium Humanoid Psionic 2 9 40 15 12 13 3

Hag, Bheur (natural Monstrous f60


form) Medium Humanoid 10 65 30 (gd) 23 13 20 11

Hag, Bheur (enlarged Monstrous f30


form) Large Humanoid 10 85 30 (avg) 24 12 21 19
Monstrous f80
Hag, Shrieking Medium Humanoid 12 90 30 (gd) 21 11 20 17
Monstrous
Hagspawn Medium Humanoid 1 5 20 19 10 19 2
f50
Nilshai Medium Aberration Extraplanar 8 36 30 (avg) 17 12 15 7

Spirit Folk, Mountain Medium Humanoid 1 4 30 c30 14 10 14 1

Spirit Folk, River Medium Humanoid 1 4 30 s30 14 10 14 1

Taer Medium Giant Cold 2 14 20 c20 15 10 15 3

Troll, Fell Huge Giant 16 184 40 19 8 19 31

Troll, Ice Large Giant Cold 5 47 20 23 11 21 13


Troll, Demon (Mur-
Zhagul) Large Outsider Evil, Native 9 112 30 22 12 19 18
Monstrous
Uthraki Large Humanoid Shapechanger 5 28 40 16 11 14 14

Volodni Medium Plant 1 8 30 17 10 17 1

All-Consuming
Hunger Dimin. Undead Swarm 16 104 40 c20 14 14 14 -

Annihilator Medium Aberration 20 110 40 25 15 20 15

Baphitaur Medium Outsider Native 3 16 30 19 11 18 5

Earth, Evil,
Earth Glider Large Outsider Extraplanar 15 142 20 b50 29 11 27 28

Giant Cockroach Medium Vermin 4 30 40 c40 20 14 16 8


Giant Maggot Small Vermin 2 11 20 13 12 12 -5
f60
Gloura Medium Fey 7 38 30 (gd) 22 18 17 3

f60
Ineffable Horror Large Aberration 5 37 30 (gd) 18 10 17 11

Monstrous
Kuo-Toa, Leviathan Huge Humanoid Aquatic 15 142 20 s50 28 14 28 31
Magical
Lith Medium Beast Earth, Psionic 4 42 40 20 12 18 7
f30
Lurker Large Aberration 6 45 10 (avg) 15 10 14 12
Maur (Hunched
Giant) (hunched) Large Giant Earth 12 114 30 b5 23 9 23 20
Maur (Hunched
Giant) (unfurled) Huge Giant Earth 12 150 30 b5 26 12 26 27

Phaerlock Medium Humanoid Reptilian 2 13 30 17 10 17 3


b20,
f90
Portal Drake Small Dragon 5 37 40 (avg) 18 13 16 2

Magical f60
Stone Flyer Large Beast Earth, Extraplanar 5 42 50 (avg) 16 10 15 14

Anemaconda Huge Animal Aquatic 10 115 0 s5 10 9 9 15


f50
Astral Hunter Medium Outsider Evil, Extraplanar 3 16 30 (avg)
b20, 14 12 12 8
Magical f90
Basilisk, Salt Large Beast 8 60 20 (avg) 18 12 15 15
f20
Beholder, Occultipus Large Aberration 9 58 5 (gd) 18 9 18 11
Magical
Boom Frog Tiny Beast 2 11 20 s30 15 15 12 -10
Magical
Bouncing Spider Medium Beast 5 42 30 c20 24 18 16 9

Bugbear, Mage Medium Humanoid Goblinoid 4 30 30 19 12 17 6


Magical
Chasm Lurker Huge Beast 6 45 30 c20 17 9 16 21
Magical
Coranach Medium Beast 3 25 40 b20, 17 14 13 5
Magical f90
Crimson Worm Huge Beast 19 218 20 (avg) 18 10 16 37

Darkling Snatcher Small Humanoid Goblinoid 2 9 20 15 14 12 -4


Deep Stalker, Drone Medium Humanoid Aquatic 2 9 20 s60 14 10 14 1

Deep Stalker, Hunter Medium Humanoid Aquatic 4 22 20 s60 17 11 16 5

Deep Stalker, Queen Large Humanoid Aquatic 10 65 0 11 4 11 6

Chaotic, Evil,
Demon, Foulpitch Medium Outsider Extraplanar 7 31 30 19 13 16 8
Evil, Extraplanar,
Devil, Guardian Large Outsider Lawful 8 52 30 19 10 18 17
Doppelganger,
Metamorph Medium Aberration Shapechanger 8 55 20 12 10 12 8

Dragon, Aquatic,
Wyrmling Medium Dragon Water 9 85 40 s40 18 10 18 11

Dragon, Aquatic, Very


Young Large Dragon Water 12 126 40 s60 20 9 20 20

Dragon, Aquatic,
Young Large Dragon Water 15 157 40 s60 23 9 23 24

Dragon, Aquatic,
Juvenile Large Dragon Water 18 207 40 s60 26 9 26 29

Dragon, Aquatic,
Young Adult Huge Dragon Water 21 241 40 s80 28 8 28 37

Dragon, Aquatic,
Adult Huge Dragon Water 24 300 40 s80 31 8 31 41

Dragon, Aquatic,
Mature Adult Huge Dragon Water 27 364 40 s80 34 8 34 46

Dragon, Aquatic, Old Garg. Dragon Water 30 435 40 s100 35 6 35 54


Dragon, Aquatic, Very
Old Garg. Dragon Water 33 511 40 s100 38 6 38 58

Dragon, Aquatic,
Ancient Garg. Dragon Water 36 594 40 s100 41 6 41 63

Dragon, Aquatic,
Wyrm Coloss. Dragon Water 39 682 40 s120 40 2 40 71

Dragon, Aquatic,
Great Wyrm Coloss. Dragon Water 42 777 40 s120 43 2 43 75

Dragon, Twilight, f150


Wyrmling Small Dragon Air 2 15 60 (pr) 12 11 12 -2

Dragon, Twilight, f150


Very Young Medium Dragon Air 5 37 60 (avg) 14 10 14 6

Dragon, Twilight, f200


Young Medium Dragon Air 8 68 60 (avg) 17 10 17 10

Dragon, Twilight, f200


Juvenile Large Dragon Air 11 93 60 (gd) 19 9 19 18

Dragon, Twilight, f200


Young Adult Large Dragon Air 14 133 60 (gd) 22 9 22 22

Dragon, Twilight, f200


Adult Huge Dragon Air 17 178 60 (gd) 24 8 24 31

Dragon, Twilight, f250


Mature Adult Huge Dragon Air 20 230 60 (gd) 27 8 27 36
f250
Dragon, Twilight, Old Huge Dragon Air 23 264 60 (avg) 30 8 30 40

Dragon, Twilight, f250


Very Old Huge Dragon Air 26 325 60 (avg) 33 8 33 44

Dragon, Twilight, f250


Ancient Garg. Dragon Air 29 362 60 (pr) 34 6 34 52

Dragon, Twilight, f250


Wyrm Garg. Dragon Air 32 432 60 (pr) 37 6 37 56

Dragon, Twilight, f250


Great Wyrm Garg. Dragon Air 35 507 60 (clu) 40 6 40 60
Magical
Dragon Shark Huge Beast Aquatic 15 157 s60 16 10 14 32

f30
Eaten One Medium Undead 5 32 10 (pr) 18 10 18 3
Elemental Spawn,
Acid Huge Elemental Fire, Water 8 68 40 s20 20 13 15 19
Elemental Spawn, f60
Dust Huge Elemental Air, Earth 8 68 10 (prf) 19 12 15 20
Elemental Spawn,
Lava Huge Elemental Earth, Fire 8 84 30 b50 16 11 13 20
f60
Elemental Spawn, (prf),
Mist Huge Elemental Air, Water 8 68 10 s30 20 14 14 17
Elemental Spawn,
Mud Huge Elemental Earth, Water 8 76 20 s40 19 9 18 22
Elemental Spawn, f75
Sonic Huge Elemental Air, Fire 8 68 30 (prf) 20 16 12 18
Chaotic, Evil,
Empathos Medium Outsider Extraplanar 8 44 30 18 11 17 8
f60
Fairy, Urban (Gruag) Tiny Fey 1 7 20 (prf) 15 15 12 -10
f60
Fairy, Woodland Tiny Fey 1 3 20 (prf) 16 16 12 -11

Farisee Medium Fey Aquatic 2 7 30 s20 12 12 10 1

Forlarr Medium Outsider Chaotic, Native 3 13 30 11 11 10 3


Magical f20
Gargoyle, Urban Small Beast Earth 2 11 30 (gd) 16 14 13 -3

Giant, Woodland Large Giant 10 85 40 17 9 17 18

Gibbering Terror Medium Aberration 8 52 30 15 12 13 11

Monstrous
Goldfin Medium Humanoid Aquatic 2 15 30 s50 15 11 14 6

Golem, Bone Large Construct 12 96 20 24 8 24 21

Golem, Bronze Large Construct 15 112 20 27 8 27 25

Golem, Chalk Large Construct 4 52 20 12 8 12 8

Golem, Glass Medium Construct 8 64 30 18 9 18 11

Golem, Hard Wood Large Construct 13 101 20 25 8 25 22

Golem, Ice Large Construct 11 90 20 21 8 21 19

Golem, Leather Large Construct 10 85 30 19 8 19 17


Golem, Loam (Dirt
Golem) Large Construct 12 96 20 23 8 23 21
Golem, Gemstone,
Quartz (Rock Crystal
Golem) Large Construct 9 79 30 23 10 22 15

Golem, Salt Medium Construct 2 31 30 11 9 11 2

Golem, Soap Large Construct 5 57 20 13 8 13 9

Golem, Soft Wood Large Construct 7 68 30 16 8 16 12

Golem, Straw Large Construct 3 46 30 11 8 11 7

Golem, Twine Large Construct 4 52 30 11 8 11 8

Golem, Wax Large Construct 5 57 20 14 8 14 9


Magical
Green Ape Large Beast 4 30 20 c20 17 12 14 13

Guardian Effigy Dimin. Construct 5 27 20 25 13 25 -10


Extraplanar,
Guardian Familiar Small Outsider Lawful 1 4 30 12 12 11 -3
Monstrous
Hag, Tunnel Medium Humanoid 8 47 20 21 11 20 14
b10,
Monstrous f80
Harpy, Grave Medium Humanoid 5 32 20 (avg) 13 13 10 4
Magical
Herding Beast Large Beast 6 75 50 18 11 16 16
Magical f60
Hive Horror Fine Beast Swarm 3 19 20 (gd) 13 12 11 -2
Hound of Ill-Omen
(against material f30
opponents) Medium Undead Incorporeal 4 26 40 (prf) 18 18 14 2
Hound of Ill-Omen
(against ethereal f30
opponents) Medium Undead Incorporeal 4 26 40 (prf) 18 14 14 4

Hulking Growler Large Giant Cold 8 84 40 17 9 17 17

Magical c20,
Hypnosnake Huge Beast 4 22 20 s20 16 13 11 13

Impervigen Large Aberration 4 37 40 c20 18 9 18 10


Magical
Kota Lizard Large Beast 4 37 60 14 11 12 13

Magical
Lamia, Tigerus Medium Beast 10 75 60 17 11 16 12

Lizardfolk, Zek'ira Medium Humanoid Aquatic, Reptilian 2 9 30 s20 15 10 15 1


Monstrous
Lobsterfolk Medium Humanoid Aquatic 4 29 5 s40 21 12 19 8

Mind Flayer, Servitor Medium Aberration Psionic 4 26 30 13 10 13 5


Magical
Minotaur Lizard Huge Beast 7 66 20 b20 14 8 14 23

Mite Tiny Humanoid 1 7 20 14 14 12 -10


Magical
Mountian Worm Small Beast 1 9 20 b20 21 14 18 -5

Mummy, Blood Medium Undead 5 35 20 14 8 14 4


Mummy, Heretic (The
Damned) Medium Undead 9 61 20 23 12 21 12

Mummy, Noble Medium Undead 6 42 20 16 9 16 6

Mummy, Rattlebone Medium Undead 4 29 20 12 7 12 3

Mummy, Royal Medium Undead 8 55 20 19 10 19 10

Mummy, Servitor Medium Undead 7 48 20 17 9 17 7

Piercer Small Aberration 1 4 5 c5 17 11 17 -3


Magical
Plague Boar Medium Beast 6 63 40 17 14 16 11
f30
Poltergeist Small Undead Incorporeal 2 13 (prf) 14 14 13 -

Ratfolk Medium Humanoid 2 11 30 14 13 11 2

Reliqus Medium Undead 3 19 30 17 10 17 2


Magical
Rock Serpent Small Beast 4 26 20 b20 18 12 17 0

Rooftop Prowler Medium Aberration 5 27 30 c30 20 18 12 6

Rusalka Medium Undead Aquatic 5 33 20 s30 15 12 13 6


Magical
Sand Worm Garg. Beast 10 105 20 b30 14 4 14 30
Magical
Shadowcat Small Beast 2 13 40 17 15 13 -3
f20
Sheet Phantom Medium Undead 7 45 (prf) 14 14 10 3

Sheet Ghoul Medium Undead 2 13 30 14 12 12 2

Sileni (without pipes) Medium Fey 5 22 40 16 12 14 2

Sileni (with pipes) Medium Fey 5 22 40 16 12 14 2

Slavering Gorger Medium Humanoid Goblinoid 2 13 30 15 11 14 4


b40,
Magical f10
Sphinx, Rock Large Beast 9 103 50 (pr) 25 10 14 18

Sprite, Brownie Tiny Fey 1 4 20 17 16 13 -11

Sprite, Leprechaun Tiny Fey 1 4 20 15 15 12 -11

Sturm-Wolf Large Animal 6 36 50 14 11 12 12


c10,
Magical f40
Tarantubat Tiny Beast 1/2 2 20 (avg) 15 15 12 -12
Magical f80
Thunder Lizard Huge Beast 7 73 20 (avg) 17 11 14 24

Treant, Undead Huge Undead 8 55 15 21 4 21 21

Troglodyte, Sca'lara Medium Humanoid Reptilian 2 13 30 17 10 17 2

Troll, Arctic (Snow


Troll) Large Giant Cold 7 80 30 18 11 16 16
Troll, Cave (Rock
Troll) Large Giant 6 63 30 22 12 19 14

Troll, Chaos Large Giant 6 57 30 20 11 18 13

Troll, Demonic Large Giant 10 115 40 20 12 17 19

Troll, Elder Huge Giant 16 200 40 19 8 19 30

Troll, Mindreaver Large Giant Psionic 8 84 30 16 12 13 16

Troll, Moss Large Giant 4 42 30 16 10 15 12

Troll, Ravager Large Giant 7 80 20 19 11 17 15

Troll, Rot Large Giant 8 92 40 17 13 13 15

Troll, Sand (Desert


Troll) Large Giant Fire 6 63 30 18 12 15 14

Troll, Sea Large Giant Aquatic 8 68 20 s60 18 11 16 15

Troll, Stench (Hill


Troll, Mountain Troll) Large Giant 5 52 40 15 10 14 14

Troll, Storm Medium Giant 5 27 30 19 10 19 5


Magical
Tursa Huge Beast Aquatic 11 71 20 s30 16 11 13 26

Vampire Cactus Medium Plant 4 30 0 22 10 22 4


f80
Vila Medium Fey 4 14 30 (gd) 11 11 10 2
Magical f70
Vulture, Giant Large Beast 4 26 10 (avg) 15 12 12 12

Alpaca Medium Animal 2 11 30 13 11 12 2

Avledor Large Animal 3 25 50 13 10 12 8


Bull Large Animal 5 37 40 13 9 13 11

Camel, Draft Large Animal 3 25 40 14 12 11 10

Camel, Racing Large Animal 3 19 60 14 13 10 10

Jaguar Medium Animal 4 30 40 c20 15 14 11 7


Puma (Cougar,
Mountain Lion) Medium Animal 3 19 40 c20 15 14 11 6
Smiladon [sic]
(Sabre-Toothed Cat) Large Animal 7 59 40 15 11 13 15

Civet Small Animal 2 11 30 c10 14 13 12 -2

Leopard, Clouded Small Animal 2 13 40 c20 15 14 12 -1

Cat, Fishing Small Animal 2 13 40 s20 15 14 12 -1

Cat, Golden Small Animal 2 13 40 c20 15 14 12 -1

Lynx Small Animal 2 15 40 c20 16 15 12 0

Margay Small Animal 2 11 40 c30 15 14 12 -1


c20,
Ocelot Small Animal 2 11 40 s20 15 14 12 -1

Cat, Pampas Small Animal 1 6 40 c20 14 13 12 -2

Serval Small Animal 2 13 40 c20 15 14 12 -1

Coyote Medium Animal 1 4 40 13 11 12 0

Deer, Male Medium Animal 2 11 50 14 12 11 2

Deer, Female Medium Animal 2 11 50 14 12 11 2

Dog, Guard Medium Animal 2 13 40 14 12 12 4

Dog, Hunting Medium Animal 2 13 50 14 12 12 3

Elephant, War Huge Animal 12 114 40 15 8 15 28


f70
Falcon, Trained Tiny Animal 1 4 10 (avg) 17 15 14 -10

Fox Tiny Animal 1/2 3 30 16 15 13 -11

Goat Small Animal 1 4 30 13 12 12 -5

Goat, Trained Pack Small Animal 2 9 30 13 12 12 -3


Hare (Rabbit) Tiny Animal 1/2 2 50 16 16 12 -12
Horse, Highland
Dancer Large Animal 3 22 60 14 11 12 9

Horse, Draft Large Animal 3 19 50 13 10 12 10

Horse, Middling Large Animal 3 19 55 13 10 12 8

Horse, Middling, War Large Animal 3 22 55 14 10 13 9

Horse, Miniature Tiny Animal 1/2 2 40 17 16 13 -12

Llama Medium Animal 2 9 30 13 12 11 3


Mammoth, Wooly
[sic] Huge Animal 14 147 40 18 8 18 29

Otter Small Animal 1/2 2 20 s30 14 14 11 -7

Pig Medium Animal 3 25 40 16 10 16 4

Ram Medium Animal 2 11 30 14 12 12 2

Sheep Small Animal 1 5 30 13 12 12 -4


c15,
Snake, Sittik Tiny Animal 1/4 1 15 s15 15 13 14 -11

Zamulbah Large Animal 6 45 30 13 10 12 13


Doppelgangerkin, Monstrous
Mirror Medium Humanoid Shapechanger 4 22 30 15 11 14 5

Tarrasque, Magical
Aquatic Coloss. Beast 48 858 20 s20 35 5 32 81

Golem, Mithril Large Construct 22 151 50 32 10 31 32

Lycanthrope, Werebat Human,


(human form) Medium Humanoid Shapechanger 5 35 30 15 10 15 2

Lycanthrope, Werebat Human, f40


(dire bat form) Large Humanoid Shapechanger 5 35 20 (gd) 19 15 14 12

Lycanthrope, Werebat Human, f20


(hybrid form) Medium Humanoid Shapechanger 5 35 30 (clu) 21 16 15 2

Umber Bulk Medium Aberration 4 33 20 16 10 16 9


f40
Ambush Bug Small Vermin 1 5 20 (avg) 15 11 15 -3
f50
Archaeopteryx Small Animal 2 9 15 (pr) 17 14 14 -4
Magical f50
Bakkas Small Beast 1 5 10 (avg) 15 15 11 -5
f40
Bird Dimin. Animal 1/4 1 5 (avg) 18 18 14 -17

Animated Shrub, Tiny Tiny Plant 1/2 2 10 15 14 13 -9


Animated Shrub,
Small Small Plant 1 4 10 16 12 15 -4
Animated Shrub,
Medium Medium Plant 2 11 10 17 10 17 2

Animated Tree, Large Large Plant 4 30 10 19 9 19 12

Animated Tree, Huge Huge Plant 8 76 10 20 7 20 23

Animated Tree,
Gargantuan Garg. Plant 16 184 10 22 6 22 35
f50
Giant Fly, Black Small Vermin 1 4 15 (pr) 14 11 14 -4

Black Jelly Oyster Tiny Plant 1 5 0 14 12 14 -13

Black Trumpet Small Plant 1 4 0 11 11 11 -9


Cinnabar Red
Chanterelle Small Plant 2 9 0 11 11 11 -8
Magical
Clapodee Large Beast 7 59 30 b50 18 10 17 14
Magical
Deaglu Tiny Beast 1 5 10 18 15 15 -9
Magical f40
Garn, Yellow Medium Beast 6 45 20 (avg) 17 12 15 7
Magical f50
Garn, Blue Medium Beast 8 68 30 (avg) 18 12 16 10
Magical f50
Garn, Brown Large Beast 10 95 30 (avg) 18 10 17 18

Jelly Tooth Small Plant 2 9 5 15 12 14 -2

Lashenza Huge Animal Aquatic 14 105 s40 17 8 17 26


Many-Headed
Fungus Huge Plant Psionic 7 66 10 11 8 11 17

Oowah Medium Fey 1 3 30 14 11 13 0

Purple Nyx Small Fey Aquatic 1 3 20 s30 14 14 11 -6

Red Creeper Medium Plant 5 27 5 14 10 14 0

Red Tree Brain Small Plant 4 26 5 16 12 15 0


f40
Tresper Small Outsider Extraplanar, Good 2 9 (prf) 21 13 19 -3

Magical
Wunamzi Medium Beast Aquatic 1 6 10 s30 16 13 13 2

Vase Thelephore Small Plant 2 11 0 16 7 16 -2

Monstrous Leech Tiny Vermin 1/2 4 15 12 12 12 -12

Giant Crayfish Medium Animal Aquatic 2 11 s20 17 12 15 2

Giant Pike Medium Animal Aquatic 2 11 s60 15 13 12 1

Siren Medium Fey 4 21 30 s60 17 14 13 1

Spider, Giant Water Medium Vermin Aquatic 1 6 20 s40 15 12 13 1


Turtle, Giant
Snapping Medium Animal Aquatic 4 22 20 s30 17 8 17 5

Eel, Weed Tiny Animal Aquatic 1/2 2 s40 14 14 12 -11

Astral Monster Medium Outsider Native 1 5 30 14 12 12 2

Fox, Dire Medium Animal 3 12 40 13 11 12 3


f30
Evil Spirit Medium Undead Incorporeal 2 13 (prf) 11 11 11 -

Skunk Small Animal 1/4 1 30 12 12 11 -6


c15,
Bolnewt Tiny Animal 1/2 2 15 s20 16 15 13 -12
f80
Fellhawk Small Animal 1 8 10 (avg) 14 13 12 -4

Dark Creeper Small Humanoid 2 11 20 20 20 19 -4


Magical
Death Dog Medium Beast 1 8 30 13 10 13 3

Troll, Desert Large Giant Fire 6 63 40 19 12 16 14

Giant, Fomorian Large Giant 13 110 30 17 9 17 21

Giant Ant Lion Large Vermin 8 44 20 b30 18 11 16 16

Guardian Daemon Large Outsider Extraplanar 8 52 30 19 10 18 17


Magical
Leucrotta Large Beast 6 45 40 16 11 14 11

Pech Small Outsider Earth, Extraplanar 4 30 20 17 10 17 3


Golem, Sand Medium Construct 5 46 30 13 9 13 9

Chaotic, Evil,
Demon, Shadow Medium Outsider Extraplanar 7 31 30 19 11 18 10

Skulk Medium Undead 2 13 30 13 13 10 2

Froghemoth Huge Aberration 10 95 20 16 9 15 19

Giant, Reef Huge Giant Water 16 168 50 s40 23 10 21 33


Monstrous
Grippli Small Humanoid 2 9 20 s30 14 13 12 -2
Magical c20,
Kalanu Large Beast 4 30 40 s30 16 12 13 13

Blind Medusa Small Animal Aquatic 1/2 2 s20 14 13 12 -4


f40
(avg),
Cormorant Small Animal 1/2 4 10 s20 12 12 11 -6
c20,
Curmudgeon Tiny Animal 1/2 4 20 s20 14 14 12 -12
f80
Eagle, Crested Sea Small Animal 1 5 10 (avg) 14 13 12 -4

Frog, Jeweled Dimin. Animal 1/4 1 5 15 15 14 -17


f40
Red Halberd Small Animal 1 5 20 (avg) 14 12 13 -3

Herne Medium Animal 2 11 30 13 11 12 1


Frog, Flatheaded
Rumblefrog Dimin. Animal 1/4 1 5 15 15 14 -17
f60
Wave Shrike Tiny Animal 1 4 10 (avg) 17 15 14 -10
c15,
Snake, Harlequin Tiny Animal 1/4 4 15 s15 17 15 14 -11
c15,
T'Nerec Tiny Animal 1/4 4 15 s15 14 14 12 -12
c15,
Tarsier, Woeful Tiny Animal 1/4 1 15 s15 14 14 12 -12

Augmented
Phantom Steed Magical Beast, f30
(ethereal) Large Undead Incorporeal 6 39 50 (prf) 18 10 17 12

Augmented
Phantom Steed Magical Beast, f30
(manifested) Large Undead Incorporeal 6 39 50 (prf) 11 10 10 12
f15
Banshee Medium Undead Incorporeal 6 39 40 (avg) 14 14 13 -

Golem, Bone, Warrior Medium Construct 15 82 40 32 15 27 18


Goat, Giant Large Animal 5 42 30 15 9 15 12

Mummy Lord Medium Undead 13 87 25 25 10 25 9

Troll, Two-Headed Large Giant 10 75 30 18 11 16 17

Golem, Calzone Medium Construct 6 33 30 13 9 13 7

Lizard, Subterranean Large Animal 6 45 40 c40 16 12 13 12

Burrowing Biter Tiny Animal 1/4 1 15 b15 14 14 12 -12

Biter Mother Medium Animal 3 25 40 b30 16 10 16 4


f80
Blade Spirit Medium Undead Incorporeal 9 58 40 (gd) 16 16 12 -

Burning Skeleton Medium Undead 5 32 30 16 12 14 3


Magical
Frog, Giant Medium Beast 3 28 20 14 10 14 7

f30
Shocker Medium Outsider Extraplanar 3 16 5 (prf) 14 14 10 3

Vrill Small Outsider Extraplanar 3 23 30 16 11 16 5


Living Spell, Living f20
Gust of Wind Medium Ooze 5 28 (gd) 13 13 13 4

Weeper Medium Construct 6 53 30 18 10 18 8

Hobyah Tiny Outsider Native 3 16 30 c50 18 15 15 -5

Root of All Evil Huge Plant 13 123 20 b30 20 7 20 26

Mummy, Bog Medium Undead 8 55 20 20 10 20 11

Wild Hunter Medium Fey 20 110 30 24 13 19 13

Chaotic, Evil,
Extraplanar,
Aspect of Graz'zt Large Outsider Tanar'ri 16 168 40 25 14 20 26
c40,
Chaotic, Evil,
Extraplanar, f60
Aspect of Obox-Ob Large Outsider Obyrith 15 187 40 (gd) 26 12 23 26
Magical Evil, Extraplanar, f40
Demonwasp Swarm Dimin. Beast Swarm 12 99 5 (gd) 20 20 14 -

Chaotic, Evil,
Extraplanar,
Aspect of Yeenoghu Large Outsider Tanar'ri 14 147 40 24 12 21 26

Dabus Medium Humanoid Extraplanar 4 22 30 13 13 10 3

Chaotic, Evil,
Demon, Cambion Medium Outsider Extraplanar 6 45 30 19 13 16 10

Chaotic, Evil,
Demon, Carnevus Medium Outsider Extraplanar 11 82 30 24 12 22 16

Chaotic, Evil, f70


Demon, Oculus Medium Outsider Extraplanar 15 187 30 (prf) 28 19 19 21

Chaotic, Evil,
Envoy of Lolth Large Outsider Extraplanar 10 95 40 28 13 24 16

Giant, Abyssal Huge Giant Evil, Extraplanar 17 161 30 31 8 31 32

Magical
Lamia, Noble Large Beast Extraplanar 15 107 30 19 12 16 29

f60
Mephit, Mirror Small Outsider Extraplanar 4 18 30 (avg) 18 16 13 -1
c30,
Monstrous f40
Ratatosk Medium Humanoid Extraplanar 3 16 25 (clu) 14 14 12 2
c30,
Monstrous f40
Ratatosk, Fireholder Medium Humanoid Extraplanar 4 22 25 (clu) 14 14 12 2
Elder Viper Tree Huge Plant Extraplanar 11 137 10 21 9 20 28
Gargoyle, Mutant f60
Four-Armed Large Humanoid Earth 21 199 40 (avg) 21 8 21 29
Golem, Bone,
Scimitar Slasher Large Construct 11 90 20 22 8 22 19

Crossed Swords and f30


Shield Construct Small Construct 4 52 (gd) 16 11 16 -
f20
Demilich Construct Tiny Construct 9 49 (prf) 26 12 26 -

Cyborg Gamma Medium Construct Cyborg 8 64 30 26 14 22 10

Cyborg Delta Medium Construct Cyborg 8 64 30 26 14 22 10

Cyborg Alpha Medium Construct Cyborg 8 64 30 26 14 22 10

Cyborg Beta Medium Construct Cyborg 8 64 30 26 14 22 10

Toad, Titanic Mutant Garg. Animal 25 312 20 26 6 26 43

Mist Mastiff Large Outsider Extraplanar 7 66 50 15 10 14 18

Cactus Treant Huge Plant 7 66 30 20 7 20 22

Deathstone Large Construct 14 107 20 26 8 26 23


Magical
Crystal Screamer Garg. Beast Extraplanar 36 378 30 b15 23 7 22 57

Energon, Spiritovore, Extraplanar, f30


Soulsipper Large Outsider Incorporeal 16 152 (gd) 27 27 23 -
Energon, Spiritovore, Extraplanar, f50
Soulmarauder Huge Outsider Incorporeal 20 230 (gd) 32 32 26 -

Energon, Spiritovore, Extraplanar, f30


Soulscaper Large Outsider Incorporeal 20 250 (gd) 40 40 32 -

Earth, Extraplanar, b40,


Magmal Horror Huge Elemental Fire 16 184 20 s60 27 11 24 30

Chaotic, Evil,
Extraplanar,
Demon, Artaaglith Medium Outsider Tanar'ri 5 32 30 18 11 17 7

Dread Ram Large Undead 6 42 40 13 9 13 11


Ectoplasmic Vermin
(Ghost Bug), Tiny Tiny Vermin 1/2 2 20 c10 14 14 12 -12
Ectoplasmic Vermin
(Ghost Bug), Small Small Vermin 1 4 40 c20 13 13 11 -6
Ectoplasmic Vermin
(Ghost Bug),
Medium-Size Medium Vermin 2 11 40 c20 13 12 11 1
f40
Fire Spectre Medium Undead Incorporeal 5 32 40 (prf) 14 14 12 2

Ghosteater f40
(incorporeal) Medium Aberration Incorporeal 5 22 30 (gd) 14 14 14 -

Ghosteater f40
(manifested fully) Medium Aberration Incorporeal 5 22 30 (gd) 14 12 14 3

Necroplasm Medium Undead 5 35 30 c15 15 11 14 3


Spectral Steed f100
(incorporeal) Large Undead Incorporeal 4 26 60 (gd) 11 11 10 6
Spectral Steed f100
(manifested fully) Large Undead Incorporeal 4 26 60 (gd) 11 11 10 6

Spirit Tree Huge Plant 7 66 10 20 7 20 22


f20
Undead Martyr Small Undead 4 29 5 (gd) 17 13 15 -2
Magical
Kumo Medium Beast Shapechanger 3 22 50 c25 13 12 11 3
Stone Spirit, Tiny Tiny Construct Spirit 1/2 2 50 14 14 12 -9
Stone Spirit, Small Small Construct Spirit 1 15 40 14 12 13 -4

Stone Spirit, Medium Medium Construct Spirit 2 31 40 14 10 14 2


Stone Spirit, Large Large Construct Spirit 4 52 30 14 9 14 10
Stone Spirit, Huge Huge Construct Spirit 8 84 30 13 7 13 19
Stone Spirit,
Gargantuan Garg. Construct Spirit 16 148 20 12 4 12 31

Stone Spirit, Colossal Coloss. Construct Spirit 32 256 20 11 -1 11 49


Magical Shapechanger,
Spider Demon Medium Beast Spirit 3 22 50 c25 13 12 11 3

Extraplanar, Good, f90


Gandharva Medium Outsider Spirit 7 66 40 (gd) 24 16 18 9

Magical
Foo Dog Large Beast Extraplanar, Spirit 6 45 50 14 11 12 15

Magical
Foo Lion Large Beast Extraplanar, Spirit 8 60 40 15 11 13 17

Hai Nu Medium Humanoid Aquatic 2 9 10 s60 14 11 13 1


Lycanthrope, Goblin Goblinoid,
Rat, (human form) Medium Humanoid Shapechanger 2 12 30 15 10 15 2
Lycanthrope, Goblin Goblinoid,
Rat (rat form) Medium Humanoid Shapechanger 2 12 40 c20 17 14 14 -2
Lycanthrope, Goblin Goblinoid,
Rat (hybrid form) Medium Humanoid Shapechanger 2 12 30 16 13 13 2

Apsara Medium Fey Spirit 6 27 30 s20 17 17 14 3

Rishi Medium Outsider Native, Spirit 1 5 20 16 10 16 2


Magical
Goblin Spider Large Beast 4 22 30 c20 14 12 11 9
f50
Phii Khamot, Thamop Small Aberration Air, Spirit 9 40 (prf) 29 29 20 -3

Bajang Small Fey Spirit 6 24 30 c30 18 13 16 0

Bisan Medium Fey Spirit 10 35 60 20 12 18 5


Monstrous
Buso, Tigbanua Medium Humanoid 8 39 30 17 12 15 8
Spirit Centipede,
Least (centipede
form) Dimin. Outsider Extraplanar, Spirit 1 5 20 19 18 14 -13
Spirit Centipede,
Least (toad form) Dimin. Outsider Extraplanar, Spirit 1 5 10 19 18 14 -13
Spirit Centipede,
Lesser (centipede
form) Tiny Outsider Extraplanar, Spirit 3 16 30 17 15 14 -6
Spirit Centipede,
Lesser (snake form) Tiny Outsider Extraplanar, Spirit 3 16 20 17 15 14 -6
Spirit Centipede,
Lesser (toad form) Tiny Outsider Extraplanar, Spirit 3 16 20 17 15 14 -6
Spirit Centipede,
Greater (centipede
form) Small Outsider Extraplanar, Spirit 5 27 50 16 13 14 1
Spirit Centipede,
Greater (scorpion
form) Small Outsider Extraplanar, Spirit 5 27 30 16 13 14 1

Spirit Centipede,
Greater (snake form) Small Outsider Extraplanar, Spirit 5 27 40 16 13 14 1

Spirit Centipede,
Greater (spider form) Small Outsider Extraplanar, Spirit 5 27 50 16 13 14 1
Spirit Centipede,
Greater (toad form) Small Outsider Extraplanar, Spirit 5 27 20 16 13 14 1

Doc Cu'o'c Medium Outsider Extraplanar, Spirit 10 55 50 23 10 23 11


Dragon, Lung, Yu
Lung (Carp Dragon),
Wyrmling Tiny Dragon Spirit, Water 6 45 20 s90 20 15 17 -2

Dragon, Lung, Yu
Lung (Carp Dragon),
Very Young Small Dragon Spirit, Water 9 67 20 s90 21 13 19 6
Dragon, Lung, Yu
Lung (Carp Dragon),
Young Medium Dragon Spirit, Water 12 102 20 s90 22 11 21 14
Dragon, Lung, f100
Chiang Lung (River (pr),
Dragon), Juvenile Large Dragon Spirit, Water 16 168 60 s120 25 10 24 25

Dragon, Lung, f100


Chiang Lung (River (pr),
Dragon), Young Adult Huge Dragon Spirit, Water 19 199 60 s120 26 8 26 33
Dragon, Lung, f100
Chiang Lung (River (pr),
Dragon), Adult Huge Dragon Spirit, Water 22 253 60 s120 29 8 29 37
Dragon, Lung,
Chiang Lung (River f100
Dragon), Mature (pr),
Adult Huge Dragon Spirit, Water 25 287 60 s120 32 8 32 41

Dragon, Lung, f150


Chiang Lung (River (clu),
Dragon), Old Garg. Dragon Spirit, Water 28 350 60 s120 33 6 33 50

Dragon, Lung, f150


Chiang Lung (River (clu),
Dragon), Very Old Garg. Dragon Spirit, Water 31 387 60 s120 36 6 36 55

Dragon, Lung, f150


Chiang Lung (River (clu),
Dragon), Ancient Garg. Dragon Spirit, Water 34 459 60 s120 39 6 39 59

Dragon, Lung, f150


Chiang Lung (River (clu),
Dragon), Wyrm Garg. Dragon Spirit, Water 37 573 60 s120 42 6 42 64

Dragon, Lung, f150


Chiang Lung (River (clu),
Dragon), Great Wyrm Coloss. Dragon Spirit, Water 40 660 60 s120 41 2 41 72
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Juvenile Medium Dragon Earth, Spirit 14 133 60 s40 23 10 23 18
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Young Adult Large Dragon Earth, Spirit 17 178 60 s40 25 9 25 27
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Adult Large Dragon Earth, Spirit 20 230 60 s40 28 9 28 32
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Mature Adult Huge Dragon Earth, Spirit 23 264 60 s40 30 8 30 40
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Old Huge Dragon Earth, Spirit 26 325 60 s40 33 8 33 44
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Very Old Huge Dragon Earth, Spirit 29 362 60 s40 36 8 36 48
b45,
Dragon, Lung, Li f150
Lung (Earth Dragon), (pr),
Ancient Huge Dragon Earth, Spirit 32 432 60 s40 39 8 39 52
b45,
Dragon, Lung, Li f200
Lung (Earth Dragon), (clu),
Wyrm Garg. Dragon Earth, Spirit 35 507 60 s40 40 6 40 60
b45,
Dragon, Lung, Li f200
Lung (Earth Dragon), (clu),
Great Wyrm Garg. Dragon Earth, Spirit 38 551 60 s40 43 6 43 64
Dragon, Lung, Lung
Wang (Sea Dragon),
Juvenile Large Dragon Spirit, Water 17 178 10 s60 25 9 25 29

Dragon, Lung, Lung


Wang (Sea Dragon),
Young Adult Large Dragon Spirit, Water 20 230 10 s60 28 9 28 33

Dragon, Lung, Lung


Wang (Sea Dragon),
Adult Huge Dragon Spirit, Water 23 264 10 s60 30 8 30 41

Dragon, Lung, Lung


Wang (Sea Dragon),
Mature Adult Huge Dragon Spirit, Water 26 325 10 s60 33 8 33 45

Dragon, Lung, Lung


Wang (Sea Dragon),
Old Huge Dragon Spirit, Water 29 391 10 s60 36 8 36 50

Dragon, Lung, Lung


Wang (Sea Dragon),
Very Old Garg. Dragon Spirit, Water 32 464 10 s60 37 6 37 58

Dragon, Lung, Lung


Wang (Sea Dragon),
Ancient Garg. Dragon Spirit, Water 35 542 10 s60 40 6 40 62

Dragon, Lung, Lung


Wang (Sea Dragon),
Wyrm Garg. Dragon Spirit, Water 38 627 10 s60 43 6 43 66
Dragon, Lung, Lung
Wang (Sea Dragon),
Great Wyrm Coloss. Dragon Spirit, Water 41 717 10 s60 42 2 42 74
Dragon, Lung, Pan f100
(Coiled Dragon), (pr),
Juvenile Medium Dragon Spirit, Water 13 110 40 s60 23 11 23 16
Dragon, Lung, Pan f100
(Coiled Dragon), (pr),
Young Adult Large Dragon Spirit, Water 16 152 40 s60 24 9 24 24

Dragon, Lung, Pan f100


(Coiled Dragon), (pr),
Adult Large Dragon Spirit, Water 19 199 40 s60 27 9 27 29

Dragon, Lung, Pan f100


(Coiled Dragon), (pr),
Mature Adult Huge Dragon Spirit, Water 22 253 40 s60 29 8 29 38

f100
Dragon, Lung, Pan (pr),
(Coiled Dragon), Old Huge Dragon Spirit, Water 25 287 40 s60 32 8 32 42

Dragon, Lung, Pan f100


(Coiled Dragon), Very (pr),
Old Huge Dragon Spirit, Water 28 350 40 s60 35 8 35 46

Dragon, Lung, Pan f100


(Coiled Dragon), (pr),
Ancient Huge Dragon Spirit, Water 31 387 40 s60 38 8 38 50

Dragon, Lung, Pan f150


(Coiled Dragon), (clu),
Wyrm Garg. Dragon Spirit, Water 34 459 40 s60 39 6 39 58

Dragon, Lung, Pan f150


(Coiled Dragon), (clu),
Great Wyrm Garg. Dragon Spirit, Water 37 536 40 s60 42 6 42 62

Dragon, Lung, Shen f100


(Spirit Dragon), (pr),
Juvenile Large Dragon Spirit, Water 15 142 60 s40 26 12 23 22
Dragon, Lung, Shen f100
(Spirit Dragon), (pr),
Young Adult Huge Dragon Spirit, Water 18 189 60 s40 27 10 25 30

f100
Dragon, Lung, Shen (pr),
(Spirit Dragon), Adult Huge Dragon Spirit, Water 21 241 60 s40 30 10 28 35

Dragon, Lung, Shen f100


(Spirit Dragon), (pr),
Mature Adult Huge Dragon Spirit, Water 24 276 60 s40 33 10 31 40

f150
Dragon, Lung, Shen (clu),
(Spirit Dragon), Old Garg. Dragon Spirit, Water 27 337 60 s40 33 7 32 48

Dragon, Lung, Shen f150


(Spirit Dragon), Very (clu),
Old Garg. Dragon Spirit, Water 30 375 60 s40 36 7 35 52

Dragon, Lung, Shen f150


(Spirit Dragon), (clu),
Ancient Garg. Dragon Spirit, Water 33 445 60 s40 39 7 38 56

f150
Dragon, Lung, Shen (clu),
(Spirit Dragon), Wyrm Garg. Dragon Spirit, Water 36 522 60 s40 42 7 41 60

Dragon, Lung, Shen f150


(Spirit Dragon), Great (clu),
Wyrm Coloss. Dragon Spirit, Water 39 565 60 s40 40 2 40 68
Dragon, Lung, T'ien f250
Lung (Celestial (pr),
Dragon), Juvenile Large Dragon Air, Spirit 17 178 40 s30 27 10 26 30
Dragon, Lung, T'ien f250
Lung (Celestial (pr),
Dragon), Young Adult Huge Dragon Air, Spirit 20 230 40 s30 28 8 28 38

Dragon, Lung, T'ien f250


Lung (Celestial (pr),
Dragon), Adult Huge Dragon Air, Spirit 23 264 40 s30 31 8 31 42
Dragon, Lung, T'ien
Lung (Celestial f250
Dragon), Mature (pr),
Adult Huge Dragon Air, Spirit 26 325 40 s30 34 8 34 46

Dragon, Lung, T'ien f300


Lung (Celestial (clu),
Dragon), Old Garg. Dragon Air, Spirit 29 391 40 s30 35 6 35 55

Dragon, Lung, T'ien f300


Lung (Celestial (clu),
Dragon), Very Old Garg. Dragon Air, Spirit 32 464 40 s30 38 6 38 59

Dragon, Lung, T'ien f300


Lung (Celestial (clu),
Dragon), Ancient Garg. Dragon Air, Spirit 35 542 40 s30 41 6 41 63

Dragon, Lung, T'ien f300


Lung (Celestial (clu),
Dragon), Wyrm Coloss. Dragon Air, Spirit 38 627 40 s30 40 2 40 71

Dragon, Lung, T'ien f300


Lung (Celestial (clu),
Dragon), Great Wyrm Coloss. Dragon Air, Spirit 41 717 40 s30 43 2 43 75
Dragon, Lung, Tun Mi f250
Lung (Typhoon (pr),
Dragon), Juvenile Large Dragon Spirit, Water 16 168 60 s60 26 10 26 27

Dragon, Lung, Tun Mi f250


Lung (Typhoon (pr),
Dragon), Young Adult Huge Dragon Spirit, Water 19 218 60 s60 27 8 27 35

Dragon, Lung, Tun Mi f250


Lung (Typhoon (pr),
Dragon), Adult Huge Dragon Spirit, Water 22 253 60 s60 30 8 30 39
Dragon, Lung, Tun Mi
Lung (Typhoon f250
Dragon), Mature (pr),
Adult Huge Dragon Spirit, Water 25 312 60 s60 33 8 33 43

Dragon, Lung, Tun Mi f300


Lung (Typhoon (clu),
Dragon), Old Garg. Dragon Spirit, Water 28 378 60 s60 34 6 34 51

Dragon, Lung, Tun Mi f300


Lung (Typhoon (clu),
Dragon), Very Old Garg. Dragon Spirit, Water 31 449 60 s60 37 6 37 55

Dragon, Lung, Tun Mi f300


Lung (Typhoon (clu),
Dragon), Ancient Garg. Dragon Spirit, Water 34 527 60 s60 40 6 40 59

Dragon, Lung, Tun Mi f300


Lung (Typhoon (clu),
Dragon), Wyrm Garg. Dragon Spirit, Water 37 610 60 s60 43 6 43 63

Dragon, Lung, Tun Mi f300


Lung (Typhoon (clu),
Dragon), Great Wyrm Coloss. Dragon Spirit, Water 40 660 60 s60 42 2 42 72
f20
Gaki, Jiki-ketsu-gaki Medium Undead Spirit 8 52 30 (avg) 18 10 8 6
f20
Gaki, Jiki-niku-gaki Medium Undead Spirit 3 19 30 (avg) 14 10 14 2
f20
Gaki, Shikki-gaki Medium Undead Spirit 5 32 30 (avg) 16 10 16 3
f40
Gaki, Shinen-gaki Medium Undead Fire, Spirit 4 26 (avg) 20 12 18 2

Monstrous
Hannya Medium Humanoid 8 44 20 17 12 15 9

Monstrous
Hebi-no-onna Medium Humanoid Spirit 14 56 30 s30 20 19 19 14
Hengeyokai Medium Humanoid Shapechanger 1 5 30 13 10 13 1

Vampire, Hopping Medium Undead 7 48 20 16 10 16 6


Monstrous
Kappa Small Humanoid Aquatic 4 21 20 s40 20 14 17 3
Magical f120
Ki-rin Huge Beast 12 126 60 (gd) 25 12 21 28

Korobokuru Small Humanoid Dwarf 1 6 20 15 11 15 -4


Naga, Shinomen,
Greensnake Medium Humanoid Reptilian 1 3 30 13 12 11 1
Naga, Shinomen, Monstrous
Chameleon Large Humanoid Aquatic, Reptilian 2 13 30 s30 12 9 12 6
Monstrous
Naga, Shinomen, Asp Large Humanoid Reptilian 3 22 30 12 8 12 9
Naga, Shinomen, Monstrous
Cobra Large Humanoid Reptilian 3 19 30 15 10 14 9
Naga, Shinomen, Monstrous
Constrictor Huge Humanoid Reptilian 4 34 20 12 8 12 16

Nat, Einsaung Small Fey Spirit 2 7 30 18 14 15 -5

f30
Nat, Hkum Yeng Medium Fey Spirit 4 14 30 (avg) 20 11 19 2

Nat, Lu Medium Fey Spirit 8 36 20 22 11 21 5

Nature Spirit, Small Small Fey Spirit 2 7 30 14 14 11 -5

Nature Spirit, Medium Medium Fey Spirit 4 14 30 13 13 10 2

Nature Spirit, Large Large Fey Spirit 8 36 30 18 11 16 10

Oni, Common Large Giant Spirit 8 60 20 16 8 16 16

Oni, Go-zu Large Giant Spirit 12 102 20 20 9 20 20

Oni, Me-zu Large Giant Spirit 10 95 30 18 9 18 19


Monstrous
Rokuro-kubi Medium Humanoid 4 18 30 12 12 10 6
Good, Lawful, f40
Shirokinukatsukami Large Outsider Spirit 12 90 40 (gd) 22 10 22 21

Spirit Folk, Bamboo Medium Humanoid Spirit 1 4 30 14 10 14 0

Spirit Folk, River Medium Humanoid Spirit 1 5 30 s30 14 10 14 0

Spirit Folk, Sea Medium Humanoid Spirit 1 4 30 s30 14 10 14 0

Tako Medium Aberration Aquatic 4 22 20 s30 17 12 15 8

Tasloi Small Humanoid Tasloi 1 5 20 c40 15 12 14 -5


Tengu (Kenku), Crow- Monstrous f60
Headed Medium Humanoid 2 9 30 (avg) 13 12 11 3
Tengu (Kenku), Monstrous f40
Human-Headed Small Humanoid 5 22 30 (avg) 15 14 12 0

Toad, Giant Medium Animal 2 11 20 16 12 14 1

Toad, Poisonous Medium Animal 2 13 20 15 12 13 1


Magical
Toad, Fire Small Beast Fire 4 22 20 14 11 14 -2
Magical
Toad, Ice Large Beast Cold 5 37 30 16 10 15 13

Wang-liang Large Giant Spirit 6 39 30 20 9 20 13

Monstrous
Yeti Large Humanoid Cold 4 22 40 14 10 13 12

Yuki-on-na Medium Fey Cold, Spirit 8 28 30 19 15 18 4

f300
108 (pr),
Bahamut Coloss. Dragon 53 6 60 s60 54 2 54 90

f150
(clu),
Tiamat Coloss. Dragon 49 906 40 s40 50 2 50 84
Magical
Grimorian Large Beast 3 22 20 15 9 15 10

Raknakle Medium Fey 2 7 30 b30 16 16 13 1


Magical f80
Skerath Tiny Beast 1 5 40 (gd) 15 15 12 -6

Skittermaw Small Aberration 2 13 40 c40 14 13 12 -2


f20
Sheet Phantom Medium Undead 3 20 20 (prf) 17 13 14 3

Sheet Ghoul Medium Undead 4 26 30 16 12 14 4


Magical
Riftjumper Medium Beast 4 26 60 c30 21 17 14 8

Nerephtys Large Elemental Earth 6 63 10 15 8 15 13

Ciruja Plant Small Plant 3 22 5 c5 13 12 11 -2

Chaotic, Evil, f45


Dread, Lesser Medium Outsider Extraplanar 9 43 30 (gd) 15 13 12 13

Chaotic, Evil, f45


Dread, Greater Large Outsider Extraplanar 15 132 30 (gd) 20 14 15 25

Bonetree Huge Plant 11 104 0 12 8 12 16


f40
Ragewing Small Aberration 1 6 20 (gd) 16 14 13 -6
Magical
Razortail Medium Beast 2 11 30 s40 15 15 10 3

Treeleg Strangler Huge Aberration 10 95 30 16 7 16 22

Jawg Huge Aberration 14 133 40 15 9 14 26

Genocid Huge Aberration 10 95 30 s30 13 9 12 23

Inliving Spawn Small Aberration 1 4 20 16 14 13 -6


b10,
Verx Fine Aberration Swarm 4 22 30 c10 20 20 18 -
Monstrous
Minwhelgo Medium Humanoid 6 27 30 17 11 16 11

Deepling Small Fey 1 3 30 17 14 14 -6


Greater Drake, b10,
Barautha (Spitting f150
Drake) Large Dragon 12 114 40 (pr) 17 9 17 20
b10,
Greater Drake, c10,
Ermalkankari (Stone f100
Drake) Large Dragon 13 124 40 (pr) 19 9 19 21
Greater Drake,
Mardallond (Mead f150
Drake) Medium Dragon 10 85 40 (pr) 18 11 17 12
Greater Drake, c40,
Trilligarg (Chameleon f200
Drake) Medium Dragon 9 67 60 (avg) 17 12 15 11
Greater Drake,
Vallochar (Web f150
Drake) Large Dragon 11 104 40 (pr) 17 11 15 18
Evil, Extraplanar, f50
Firetongue Frog Tiny Elemental Fire 1 7 30 (gd) 15 15 12 -11

Aquatic, Evil,
Orlythys Large Outsider Extraplanar, Water 6 45 10 s40 15 11 15 15

Tralusk Large Aberration Earth 9 76 30 c30 21 9 21 15

Living Catapult Huge Construct 16 125 20 22 7 22 30

f60
Skull Bearer Medium Outsider Evil, Native 10 85 30 (gd) 19 14 15 15

Mord Wraith Medium Outsider Evil, Native 12 90 40 20 15 15 16


Magical
Moor Cat Large Beast 8 68 50 16 13 12 19

Troll, Rock Large Giant 4 26 30 20 9 20 11

f30
Shadowen Medium Aberration Incorporeal 4 18 (prf) 13 13 10 -
Reptilian,
Mwellret Medium Humanoid Shapechanger 3 22 30 20 11 19 5
Slaughterpit Gnoll
Zombie Medium Undead 4 29 30 17 9 17 5

Bonespitter Medium Undead 2 16 40 22 17 15 2

Chaoswyrd Huge Aberration 18 153 30 20 6 20 29

Leshii Medium Fey 6 33 30 15 11 14 5

Vila Medium Fey 4 18 40 13 13 10 2

Fox Small Animal 1/2 2 40 15 15 11 -4

Fox, Dire Medium Animal 3 19 40 16 14 12 4

Marodin Medium Plant Aquatic 2 7 20 s30 14 11 13 1

Ape, War Medium Animal 4 26 40 15 12 13 7


Magical f30
Thunder Wolf Large Beast 8 69 50 (pr) 18 13 14 15
Magical
Mist Wolf Large Beast Incorporeal 6 51 50 13 13 11 -

Magical
Sea Wolf Large Beast Aquatic 4 34 30 s50 13 11 11 12
Magical
Shard Wolf Large Beast 6 57 30 b30 18 10 18 16
Magical
Magma Wolf Medium Beast Fire 4 34 50 b20 15 12 13 7

Magical f70
Cloud Wolf Medium Beast Air 6 51 30 (avg) 17 13 14 7

Chaotic, Evil, f50


Demon, Cataboligne Large Outsider Extraplanar 9 85 40 (avg) 27 13 23 18
f40
Gingwatzim, Pakim Small Elemental Air, Extraplanar 2 13 20 (prf) 15 12 14 -3
Gingwatzim, f40
Graegzim Medium Elemental Air, Extraplanar 3 19 30 (prf) 16 12 16 3
f40
Gingwatzim, Eoluzim Large Elemental Air, Extraplanar 4 26 30 (prf) 14 9 14 12
Gingwatzim, f40
Maronzim Large Elemental Air, Extraplanar 6 39 30 (prf) 15 9 15 13
Gingwatzim, f40
Naranzim Large Elemental Air, Extraplanar 8 52 30 (prf) 16 9 16 15
Wurm, Forest Wurm,
Wurmling Small Dragon 4 30 40 c40 18 14 15 2
Wurm, Forest Wurm,
Adult Medium Dragon 8 68 40 c40 20 12 18 12

Wurm, Forest Wurm,


Greater Large Dragon 12 126 40 c40 22 10 21 24

Wurm, Forest Wurm,


Elder Huge Dragon 20 250 40 c40 26 8 26 40

Wurm, Tundra Wurm, b10,


Wurmling Small Dragon Cold 4 30 30 c20 18 14 15 2

Wurm, Tundra Wurm, b10,


Adult Medium Dragon Cold 8 68 30 c20 20 12 18 12
Wurm, Tundra Wurm, b10,
Greater Large Dragon Cold 12 126 30 c20 22 10 21 24

Wurm, Tundra Wurm, b10,


Elder Huge Dragon Cold 20 250 30 c20 26 8 26 40
Wurm, Sand Wurm,
Wurmling Small Dragon 4 30 40 b20 18 14 15 2
Wurm, Sand Wurm,
Adult Medium Dragon 8 68 40 b20 20 12 18 12

Wurm, Sand Wurm,


Greater Large Dragon 12 126 40 b20 22 10 21 24

Wurm, Sand Wurm,


Elder Huge Dragon 20 250 40 b20 26 8 26 40

Wurm, Swamp Wurm,


Wurmling Small Dragon 4 30 30 s30 18 14 15 2

Wurm, Swamp Wurm,


Adult Medium Dragon 8 68 30 s30 20 12 18 12

Wurm, Swamp Wurm,


Greater Large Dragon 12 126 30 s30 22 10 21 24

Wurm, Swamp Wurm,


Elder Huge Dragon 20 250 30 s30 26 8 26 40
Wurm, Sea Wurm,
Wurmling Small Dragon 4 30 20 s90 18 14 15 2
Wurm, Sea Wurm,
Adult Medium Dragon 8 68 20 s90 20 12 18 12
Wurm, Sea Wurm,
Greater Large Dragon 12 126 20 s90 22 10 21 24
Wurm, Sea Wurm,
Elder Huge Dragon 20 250 20 s90 26 8 26 40

Wurm, River Wurm,


Wurmling Small Dragon 4 30 40 s40 18 14 15 2
Wurm, River Wurm,
Adult Medium Dragon 8 68 40 s40 20 12 18 12

Wurm, River Wurm,


Greater Large Dragon 12 126 40 s40 22 10 21 24

Wurm, River Wurm,


Elder Huge Dragon 20 250 40 s40 26 8 26 40

Wurm, Grassland
Wurm, Wurmling Small Dragon 4 30 60 18 14 15 2

Wurm, Grassland
Wurm, Adult Medium Dragon 8 68 60 20 12 18 12

Wurm, Grassland
Wurm, Greater Large Dragon 12 126 60 22 10 21 24

Wurm, Grassland
Wurm, Elder Huge Dragon Fire 20 250 60 26 8 26 40

Wurm, Lava Wurm, b20,


Wurmling Small Dragon Fire 4 30 20 s20 18 14 15 2

Wurm, Lava Wurm, b20,


Adult Medium Dragon Fire 8 68 20 s20 20 12 18 12

Wurm, Lava Wurm, b20,


Greater Large Dragon Fire 12 126 20 s20 22 10 21 24
Wurm, Lava Wurm, b20,
Elder Huge Dragon 20 250 20 s20 26 8 26 40

Wurm, Storm Wurm, f40


Wurmling Small Dragon 4 30 20 (clu) 18 14 15 2

Wurm, Storm Wurm, f40


Adult Medium Dragon 8 68 20 (clu) 20 12 18 12

Wurm, Storm Wurm, f40


Greater Large Dragon 12 126 20 (clu) 22 10 21 24

Wurm, Storm Wurm, f40


Elder Huge Dragon 20 250 20 (clu) 26 8 26 40

Wurm, Cave Wurm,


Wurmling Small Dragon 4 30 40 b40 18 14 15 2

Wurm, Cave Wurm,


Adult Medium Dragon 8 68 40 b40 20 12 18 12

Wurm, Cave Wurm,


Greater Large Dragon 12 126 40 b40 22 10 21 24

Wurm, Cave Wurm,


Elder Huge Dragon 20 250 40 b40 26 8 26 40

Wurm, Mountain
Wurm, Wurmling Small Dragon 4 30 40 c20 18 14 15 2

Wurm, Mountain
Wurm, Adult Medium Dragon 8 68 40 c20 20 12 18 12

Wurm, Mountain
Wurm, Greater Large Dragon 12 126 40 c20 22 10 21 24
Wurm, Mountain
Wurm, Elder Huge Dragon 20 250 40 c20 26 8 26 40

Aracholoth Medium Aberration 3 19 30 c15 15 12 13 3


b30,
Spiderleg Horror Large Aberration 12 114 30 c30 21 12 18 19

Brood Mother Large Aberration 18 171 40 c30 21 9 18 25

Magical f80
Blood Horse Large Beast 4 34 40 (avg) 17 13 13 12

Chaotic, f120
Glamer Medium Outsider Incorporeal 10 25 (prf) 25 25 15 -

Shadovig Dimin. Fey 1/2 1 20 22 20 16 -16


Monstrous
Troll, Tree Small Humanoid 2 17 20 c30 19 14 16 -1
Magical f120
Veserab Large Beast Extraplanar 5 42 20 (avg) 16 12 13 13

Mummy, Clay Medium Undead 8 55 20 20 10 20 11

Mummy, Ice Medium Undead Cold 8 55 20 20 10 20 11


Golem, Puzzle,
Complete Large Construct 16 118 20 24 8 24 24
Golem, Old One
Guardian Large Construct 16 118 20 32 10 31 25

Golem, Minogon Large Construct 11 90 50 20 10 19 19

Intellect Devourer,
Skeletal Small Undead Psionic 6 39 40 18 15 14 1

Intellect Devourer,
Battle Small Aberration 8 60 40 c20 21 15 17 4
Monstrous
Creator Race Medium Humanoid 8 44 30 18 12 16 8

Crystalline Cat Large Fey 5 27 40 22 12 19 9

f120
Force of Nature Huge Fey 16 136 60 (avg) 27 8 27 24

Green Guardian Huge Plant 10 65 30 19 9 18 18


f60
Spark Dimin. Fey Fire 1 3 30 (prf) 18 17 15 -15

f160
N'gatispawn Large Aberration Extraplanar 12 90 20 (prf) 8 8 8 18
Demon, Elemental, Air, Chaotic, Evil, f80
Air Medium Outsider Extraplanar 5 22 30 (prf) 18 13 15 6

Demon, Elemental, Chaotic, Evil,


Ash Medium Outsider Extraplanar, Fire 6 39 30 15 11 14 6
Demon, Elemental, Chaotic, Earth,
Earth Medium Outsider Evil, Extraplanar 8 60 20 b20 21 9 21 11

Demon, Elemental, Chaotic, Evil,


Fire Medium Outsider Extraplanar, Fire 9 49 30 20 14 16 10
Demon, Elemental, Chaotic, Cold, f60
Ice Medium Outsider Evil, Extraplanar 10 45 30 (avg) 22 13 18 12
Aquatic, Chaotic,
Demon, Elemental, Evil, Extraplanar,
Water Medium Outsider Water 8 36 30 s60 16 11 15 9

Devil, Hellforged, Evil, Extraplanar,


Coal Large Outsider Fire, Lawful 8 60 20 18 8 18 16

Earth, Evil,
Devil, Hellforged, Extraplanar,
Glass Medium Outsider Lawful 6 27 40 b20 18 14 14 6
Earth, Evil,
Devil, Hellforged, Extraplanar,
Lead Large Outsider Lawful 16 120 20 b20 23 8 23 33
Earth, Evil,
Devil, Hellforged, Extraplanar,
Obsidian Large Outsider Lawful 10 65 30 b30 17 9 17 18

Earth, Evil,
Devil, Hellforged, Extraplanar,
Sand Medium Outsider Lawful 4 18 30 b50 16 12 14 4
Earth, Evil,
Devil, Hellforged, Extraplanar,
Spiked Large Outsider Lawful 9 58 30 b20 19 9 19 16

Yugoloth, Battleloth, Evil, Extraplanar, f80


Arrow Small Outsider Yugoloth 1 4 20 (prf) 16 14 13 -3

Yugoloth, Battleloth, Evil, Extraplanar,


Axe Small Outsider Yugoloth 3 16 20 15 11 15 0

Yugoloth, Battleloth, Evil, Extraplanar, f80


Crossbow Small Outsider Yugoloth 4 18 20 (prf) 15 12 14 0
Yugoloth, Battleloth, Evil, Extraplanar,
Pick Small Outsider Yugoloth 2 9 20 15 13 13 -2

Yugoloth, Battleloth, Evil, Extraplanar,


Spiked Chain Small Outsider Yugoloth 3 13 20 18 14 15 2

Yugoloth, Battleloth, Evil, Extraplanar,


Sword Small Outsider Yugoloth 4 22 20 18 12 17 1
Extraplanar, f60
Slaad, Gormeel Large Outsider Lawful 13 136 40 (avg) 26 11 24 24

Ironmaw, Seedling Large Plant Extraplanar 8 68 10 21 9 21 16

Carapace Symbiont,
Strongarm Tiny Aberration Symbiont 2 11 5 13 9 13 -5

Carapace Symbiont,
Fastbreak Tiny Aberration Symbiont 2 11 5 18 14 16 -10

Carapace Symbiont,
Hardy Tiny Aberration Symbiont 2 15 5 15 11 15 -8

Carapace Symbiont,
Slippery Tiny Aberration Symbiont 2 13 5 19 15 16 -7

Carapace Symbiont,
Silent Tiny Aberration Symbiont 2 11 5 19 15 16 -6

Carapace Symbiont,
Backwatcher Tiny Aberration Symbiont 2 11 5 20 16 20 -8

Mnemonicus Tiny Aberration Symbiont 1 4 5 16 14 14 -13

Wriggler Tiny Aberration Symbiont 1 5 5 11 9 11 -6

Crawling Slaughter Garg. Undead 24 156 30 c20 24 8 22 31

Death Hurler Huge Construct Extraplanar 14 117 60 27 12 23 26

Golem Swarm Tiny Construct Swarm 12 66 20 15 14 15 -


Magical
Guardian Steed Large Beast 4 30 50 17 12 15 12
f60
Wardrake Huge Dragon 15 157 40 (avg) 21 9 20 29
Spiritual Vassal f30
(unbonded) Tiny Undead 1/2 2 10 (prf) 14 13 13 -8

Chaotic, Evil,
Demon, Extraplanar,
Turagathshnee Large Outsider Tanar'ri 9 67 30 c15 26 10 25 18

Turaglas (The
Hunger Eternal,
The Devourer, the
Ebon Maw)
(turagathshnee Chaotic, Evil,
Extraplanar,
form) Huge Outsider Tanar'ri 40 700 30 c15 42 14 42 57

Turaglas (The
Hunger Eternal,
The Devourer, the
Ebon Maw) (true Chaotic, Evil,
Extraplanar,
form) Coloss. Outsider Tanar'ri 40 860 20 36 8 36 73

Mortif Medium Outsider Native 1 4 30 17 10 17 1

b20,
Creeping Stone Large Ooze Earth, Extraplanar 6 69 20 c10 4 4 4 12
Salamander,
Flamebrother Larva Tiny Outsider Extraplanar, Fire 1 4 10 17 14 15 -8
Salamander, Average
Larva Small Outsider Extraplanar, Fire 3 16 10 17 12 16 0

Tortle Medium Humanoid 1 5 20 s10 16 9 16 1

f70
Gen, Air Tiny Outsider Air, Extraplanar 1 5 20 (prf) 15 14 13 -9

f60
Gen, Earth Tiny Outsider Earth, Extraplanar 1 5 20 (prf) 16 13 15 -8

f60
Gen, Fire Tiny Outsider Extraplanar, Fire 1 4 20 (prf) 15 14 13 -9

f60
Aquatic, (prft),
Gen, Water Tiny Outsider Extraplanar, Water 1 6 20 s20 14 13 13 -9

Cipactli (World Magical b40,


Lizard) Coloss. Beast Earth 42 861 40 s40 34 -1 34 74

Chaneque Small Fey 2 9 20 14 14 11 -4


Quinametin Large Humanoid 2 11 30 14 10 13 7
f30
Thunder Medium Outsider Air, Native 7 45 30 (prf) 20 13 17 9

Xilob Huge Giant 13 110 50 20 8 20 26


Monstrous
Xtabay Medium Humanoid 3 16 30 16 12 14 6

Eldritch Archer Medium Undead 16 104 30 26 18 18 12

Jungle Spider Medium Vermin 10 85 40 c40 20 17 13 10


Dinosaur,
Compsognathus Tiny Animal 1 4 30 16 16 12 -11
Dinosaur,
Dimetrodon Large Animal 4 33 10 s10 13 8 13 7

Dinosaur, Diplodocus Coloss. Animal 28 399 20 14 2 14 54

Dinosaur,
Giganotosaurus Garg. Animal 24 312 40 15 7 14 44

Dinosaur, Helicoprion Large Animal Aquatic 8 71 s60 18 12 15 15


Dinosaur,
Liopleurodon Coloss. Animal 38 627 s90 22 2 22 62
Dinosaur,
Pachycephalosaurus Large Animal 7 87 40 18 8 18 16
Dinosaur,
Parasaurolophus Huge Animal 14 142 40 s20 14 8 14 26
Dinosaur, f60
Rhamphorhynchus Tiny Animal 1 3 10 (gd) 17 17 12 -12

Dinosaur, Troodon Medium Animal 1 7 40 15 12 13 1

Dragon, Planar, f100


Adamantine, (gd),
Wyrmling Medium Dragon Extraplanar 9 76 60 s40 18 10 18 13

Dragon, Planar, f150


Adamantine, Very (avg),
Young Large Dragon Extraplanar 12 114 60 s40 20 9 20 22

f150
Dragon, Planar, (avg),
Adamantine, Young Large Dragon Extraplanar 15 142 60 s40 23 9 23 27

f150
Dragon, Planar, (avg),
Adamantine, Juvenile Large Dragon Extraplanar 18 189 60 s40 26 9 26 32
Dragon, Planar, f150
Adamantine, Young (avg),
Adult Huge Dragon Extraplanar 21 241 60 s40 28 8 28 40

f150
Dragon, Planar, (avg),
Adamantine, Adult Huge Dragon Extraplanar 24 276 60 s40 31 8 31 44

Dragon, Planar, f150


Adamantine, Mature (avg),
Adult Huge Dragon Extraplanar 27 337 60 s40 34 6 34 48

f200
Dragon, Planar, (pr),
Adamantine, Old Garg. Dragon Extraplanar 30 405 60 s40 35 6 35 57

f200
Dragon, Planar, (pr),
Adamantine, Very Old Garg. Dragon Extraplanar 33 478 60 s40 38 6 38 61

f200
Dragon, Planar, (pr),
Adamantine, Ancient Garg. Dragon Extraplanar 36 558 60 s40 41 6 41 65

f250
Dragon, Planar, (clu),
Adamantine, Wyrm Coloss. Dragon Extraplanar 39 643 60 s40 40 2 40 73
Dragon, Planar, f250
Adamantine, Great (clu),
Wyrm Coloss. Dragon Extraplanar 42 735 60 s40 43 2 43 77
Dragon, Planar, f100
Arboreal, Wyrmling Medium Dragon Extraplanar 5 42 60 (avg) 16 10 16 7

Dragon, Planar, f100


Arboreal, Very Young Medium Dragon Extraplanar 8 76 60 (avg) 19 10 19 11

Dragon, Planar, f150


Arboreal, Young Large Dragon Extraplanar 11 104 60 (avg) 21 9 21 19

Dragon, Planar, f150


Arboreal, Juvenile Large Dragon Extraplanar 14 147 60 (avg) 24 9 24 23

Dragon, Planar,
Arboreal, Young f150
Adult Large Dragon Extraplanar 17 195 60 (avg) 27 9 27 28

Dragon, Planar, f150


Arboreal, Adult Huge Dragon Extraplanar 20 230 60 (pr) 29 8 29 37

Dragon, Planar,
Arboreal, Mature f150
Adult Huge Dragon Extraplanar 23 287 60 (pr) 32 8 32 41

Dragon, Planar, f150


Arboreal, Old Huge Dragon Extraplanar 26 351 60 (pr) 35 8 35 45

Dragon, Planar, f150


Arboreal, Very Old Garg. Dragon Extraplanar 29 420 60 (clu) 36 6 36 53

Dragon, Planar, f150


Arboreal, Ancient Garg. Dragon Extraplanar 32 496 60 (clu) 39 6 39 57

Dragon, Planar, f200


Arboreal, Wyrm Garg. Dragon Extraplanar 35 577 60 (clu) 42 6 42 61
Dragon, Planar, f200
Arboreal, Great Wyrm Coloss. Dragon Extraplanar 38 665 60 (clu) 41 2 41 69
Dragon, Planar, Axial, f50
Wyrmling Medium Dragon Extraplanar 6 57 60 (prf) 18 10 18 6
Dragon, Planar, Axial, f100
Very Young Medium Dragon Extraplanar 9 94 60 (prf) 21 10 21 10
Dragon, Planar, Axial, f100
Young Large Dragon Extraplanar 12 138 60 (gd) 23 9 23 19
Dragon, Planar, Axial, f100
Juvenile Large Dragon Extraplanar 15 187 60 (gd) 26 9 26 23

Dragon, Planar, Axial, f150


Young Adult Huge Dragon Extraplanar 18 243 60 (avg) 28 8 28 31

Dragon, Planar, Axial, f150


Adult Huge Dragon Extraplanar 21 304 60 (avg) 31 8 31 35

Dragon, Planar, Axial, f150


Mature Adult Huge Dragon Extraplanar 24 372 60 (avg) 34 8 34 39

Dragon, Planar, Axial, f150


Old Garg. Dragon Extraplanar 27 445 60 (avg) 35 6 35 47

Dragon, Planar, Axial, f150


Very Old Garg. Dragon Extraplanar 30 525 60 (avg) 38 6 38 51

Dragon, Planar, Axial, f150


Ancient Garg. Dragon Extraplanar 33 610 60 (avg) 41 6 41 55

Dragon, Planar, Axial, f200


Wyrm Coloss. Dragon Extraplanar 36 702 60 (pr) 40 2 40 63

Dragon, Planar, Axial, f200


Great Wyrm Coloss. Dragon Extraplanar 39 799 60 (pr) 42 2 42 67
b10,
Dragon, Planar, f100
Beast, Wyrmling Small Dragon Extraplanar 6 45 40 (avg) 16 10 16 3
b10,
Dragon, Planar, f150
Beast, Very Young Medium Dragon Extraplanar 9 76 40 (pr) 18 10 18 11
b10,
Dragon, Planar, f150
Beast, Young Medium Dragon Extraplanar 12 102 40 (pr) 21 10 21 15
b10,
Dragon, Planar, f150
Beast, Juvenile Large Dragon Extraplanar 15 142 40 (pr) 23 9 23 23

b10,
Dragon, Planar, f150
Beast, Young Adult Large Dragon Extraplanar 18 171 40 (pr) 26 9 26 28

b10,
Dragon, Planar, f150
Beast, Adult Huge Dragon Extraplanar 21 220 40 (pr) 28 8 28 37

b10,
Dragon, Planar, f150
Beast, Mature Adult Huge Dragon Extraplanar 24 276 40 (pr) 31 8 31 41

b10,
Dragon, Planar, f150
Beast, Old Huge Dragon Extraplanar 27 337 40 (pr) 34 8 34 45

b10,
Dragon, Planar, f150
Beast, Very Old Garg. Dragon Extraplanar 30 405 40 (clu) 35 6 35 53

b10,
Dragon, Planar, f150
Beast, Ancient Garg. Dragon Extraplanar 33 478 40 (clu) 38 6 38 57
b10,
Dragon, Planar, f150
Beast, Wyrm Garg. Dragon Extraplanar 36 558 40 (clu) 41 6 41 61

b10,
Dragon, Planar, f150
Beast, Great Wyrm Coloss. Dragon Extraplanar 39 643 40 (clu) 40 2 40 69
Dragon, Planar,
Concordant, f50
Wyrmling Tiny Dragon Extraplanar 5 32 60 (prf) 17 12 17 -3
Dragon, Planar,
Concordant, Very f50
Young Small Dragon Extraplanar 8 60 60 (gd) 19 11 19 5

Dragon, Planar, f100


Concordant, Young Medium Dragon Extraplanar 11 93 60 (gd) 22 11 22 13

Dragon, Planar, f100


Concordant, Juvenile Medium Dragon Extraplanar 14 133 60 (gd) 24 10 24 17

Dragon, Planar,
Concordant, Young f100
Adult Large Dragon Extraplanar 17 178 60 (avg) 26 9 26 25

Dragon, Planar, f150


Concordant, Adult Large Dragon Extraplanar 20 230 60 (avg) 29 9 29 30

Dragon, Planar,
Concordant, Mature f150
Adult Huge Dragon Extraplanar 23 287 60 (pr) 31 8 31 39

Dragon, Planar, f150


Concordant, Old Huge Dragon Extraplanar 26 351 60 (pr) 34 8 34 43
Dragon, Planar, f150
Concordant, Very Old Huge Dragon Extraplanar 29 420 60 (pr) 37 8 37 47

Dragon, Planar, f150


Concordant, Ancient Huge Dragon Extraplanar 32 496 60 (pr) 40 8 40 51

Dragon, Planar, f200


Concordant, Wyrm Garg. Dragon Extraplanar 35 577 60 (clu) 41 6 41 59

Dragon, Planar,
Concordant, Great f200
Wyrm Garg. Dragon Extraplanar 38 665 60 (clu) 44 6 44 63

Giant Crayfish Large Vermin Aquatic 4 30 20 s30 16 6 16 11

Giant Gar Huge Animal Aquatic 5 50 s60 19 10 17 18

Giant Tick Small Vermin 3 13 10 c10 16 14 13 -3

Glimmerfolk Medium Outsider Native 1 5 30 15 10 15 1


Magical Extraplanar, f60
Prismfly Swarm Fine Beast Swarm 10 55 5 (gd) 25 25 18 -
Extraplanar, f40
Rainbow Dweller Medium Outsider Incorporeal 4 22 (prf)
c20, 19 19 13 -
Magical f90
Beacon Moth Huge Beast 8 60 30 (avg) 17 12 13 19

Riding Bird Large Animal 4 26 60 14 11 12 10


f90
Riding Bird, Black Large Animal 4 26 60 (gd) 14 11 12 10

Golem, Black Ice Huge Construct Cold 22 161 20 25 7 25 33


b30,
Icy Prisoner Medium Undead Cold 7 45 30 s30 19 12 17 11

Steaming Soldier Medium Undead Cold 4 29 30 17 12 15 5


f30
Winterling Small Fey Cold 7 24 20 (gd) 18 15 14 2

Elephant Seal Huge Animal 9 88 20 s50 16 10 14 22

Komodo Dragon Medium Animal 3 22 20 s30 15 11 14 6

Eel, Moray Medium Animal Aquatic 2 11 s60 14 13 11 6


Magical f80
Vulture, Giant Large Beast 4 26 10 (avg) 15 12 12 12
Monstrous
Grendel Large Humanoid 10 115 40 s40 22 11 20 22

Monstrous
Grendel's Mother Large Humanoid 15 172 20 s40 24 10 23 34

f200
Firedrake Garg. Dragon Fire 28 434 40 (clu) 33 6 33 54

Chaotic, Evil,
Extraplanar, f80
Demon, Anzu Huge Outsider Tanar'ri 16 200 40 (gd) 28 13 23 33
Living Spell, Living
Fireball Medium Ooze 5 32 40 13 11 12 4

Amoebic Crawler Large Ooze Extraplanar 4 54 30 9 9 9 7


Magical Extraplanar,
Cranial Encyster Tiny Beast Psionic 1 11 40 22 19 15 -11
Magical
Kaortic Hulk Huge Beast Extraplanar 9 94 40 27 10 25 25
f50
Nightseed Huge Ooze Extraplanar 20 290 (prf) 3 3 3 31
f20
House Brownie Tiny Fey 1 3 30 (avg) 17 16 13 -10

Chaotic, Evil,
Aspect of Fraz- Extraplanar, f30
Urb'luu Large Outsider Tanar'ri 10 115 30 (avg) 24 10 23 20

Chaotic, Evil,
Extraplanar,
Demon, Skurchur Small Outsider Tanar'ri 6 39 30 20 16 15 4

Guardian Ship Garg. Construct 24 192 s40 18 5 18 41


Elk Large Animal 3 22 40 14 10 13 8

Asag Huge Outsider Earth, Evil 17 110 30 b30 22 6 22 33

Clockwork Eunuch Medium Construct 5 47 30 17 10 17 15


c30,
Magical f40
Flying Monkey Tiny Beast 1 5 30 (clu) 15 15 12 -9

Humbaba Large Undead 26 169 40 s20 19 9 19 23

Golem, Relief Large Construct 18 129 20 23 9 23 23


Simurgh (King of Magical f50
Birds) Large Beast 10 75 20 (clu) 17 12 14 15
Primordial Colossus
(walking) Coloss. Construct 54 297 60 31 -1 31 75
Primordial Colossus f60
(flying) Coloss. Construct 54 297 (clu) 31 -1 31 75
Primordial Colossus
(swimming) Coloss. Construct 54 297 s60 31 -1 31 75

Dragon, Brainstealer, f50


Wyrmling Medium Dragon Earth, Psionic 7 52 40 (pr) 17 11 16 9

Dragon, Brainstealer, f100


Very Young Large Dragon Earth, Psionic 10 85 40 (pr) 19 10 18 17

Dragon, Brainstealer, f100


Young Large Dragon Earth, Psionic 13 110 40 (pr) 22 10 21 21

Dragon, Brainstealer, f100


Juvenile Large Dragon Earth, Psionic 16 152 40 (pr) 25 10 24 25

Dragon, Brainstealer, f100


Young Adult Huge Dragon Earth, Psionic 19 199 40 (pr) 27 9 26 30

Dragon, Brainstealer, f100


Adult Huge Dragon Earth, Psionic 22 231 40 (pr) 30 9 29 38
Dragon, Brainstealer, f100
Mature Adult Huge Dragon Earth, Psionic 25 287 40 (pr) 33 9 32 42

Dragon, Brainstealer, f150


Old Garg. Dragon Earth, Psionic 28 350 40 (clu) 34 7 33 50

Dragon, Brainstealer, f150


Very Old Garg. Dragon Earth, Psionic 31 418 40 (clu) 37 7 36 55

Dragon, Brainstealer, f150


Ancient Garg. Dragon Earth, Psionic 34 493 40 (clu) 40 7 39 59

Dragon, Brainstealer, f150


Wyrm Garg. Dragon Earth, Psionic 37 573 40 (clu) 43 7 42 63

Dragon, Brainstealer, f150


Great Wyrm Coloss. Dragon Earth, Psionic 40 620 40 (clu) 42 3 41 73

Illithocyte Small Aberration 4 18 20 14 12 13 -2

Mind Worm Huge Aberration Aquatic, Psionic 25 237 5 s30 24 7 24 39

b20,
Nerve Swimmers Fine Aberration Swarm 12 66 20 c20 23 23 18 -
Intellect Devourer,
Ustilagor Dimin. Aberration Psionic 3 19 20 21 21 17 -12
Chaotic, Evil,
Extraplanar,
Aspect of Zuggtmoy Large Outsider Tanar'ri 9 103 20 24 9 24 19

Basidirond Medium Plant 8 60 20 18 11 17 11

Phycomid Small Plant 3 28 10 16 14 13 -2

Chaotic, Evil,
Extraplanar,
Vathugu Large Outsider Tanar'ri 12 198 30 c30 25 10 24 25
f30
Imp, Choleric Small Outsider Evil, Extraplanar 3 13 30 (avg) 15 12 14 5
f30
Imp, Melancholic Small Outsider Evil, Extraplanar 3 16 30 (avg) 16 13 14 3
f30
Imp, Phlegmatic Small Outsider Evil, Extraplanar 3 19 30 (avg) 14 11 14 4
f30
Imp, Sanguine Small Outsider Evil, Extraplanar 3 16 30 (avg) 15 12 14 4
Monstrous c20,
Blindheim Small Humanoid Aquatic 4 22 40 s30 17 13 15 -2

Carrionette Tiny Construct 2 11 20 c20 14 14 12 -9

Death's Head Tree Huge Plant 10 85 0 11 6 11 20

Dusanu Small Plant 3 13 30 18 13 16 -3

Goblyn Medium Humanoid Goblinoid 4 22 30 15 13 12 3

Golem, Maggot Medium Construct 8 64 20 12 12 10 7

Phanaton Small Humanoid 1 4 20 13 12 12 -4

Xvart Small Humanoid 1 8 30 13 12 12 -3

Chaotic, Evil,
Extraplanar,
Aspect of Baphomet Large Outsider Tanar'ri 10 105 40 23 11 23 19

Chaotic, Evil, f40


Ankashar Large Outsider Extraplanar 12 114 30 (pr) 22 9 22 22
Construct Familiar,
Copper Asp Tiny Construct 1 5 15 c15 19 15 16 -10
Construct Familiar,
Crystal Cat Tiny Construct 2 11 30 18 15 13 -9
Construct Familiar, f40
Erudite Owl Tiny Construct 3 16 10 (avg) 19 15 16 -11
Construct Familiar, f80
Glass Dragonfly Tiny Construct 2 11 20 (gd) 18 14 14 -8
Construct Familiar,
Mercurial Spider Tiny Construct 2 11 20 c10 17 15 14 -10
Construct Familiar, f60
Razor Hawk Tiny Construct 1 5 10 (avg) 20 15 17 -10
Construct Familiar, b5,
Salvage Rat Tiny Construct 1 5 15 c15 17 14 15 -10

Golem, Fungus Medium Construct 6 53 20 16 9 16 8

Golem, Junk Medium Construct 8 64 20 17 9 17 10

Golem, Paper Small Construct 2 21 30 16 16 11 -4

Golem, Tin Medium Construct 3 39 30 19 10 17 4

Golem, Wax Medium Construct 2 31 30 15 10 15 4

Golem, Wood Medium Construct 4 42 20 17 9 17 6


Chupacabra (Goat- Monstrous
Sucker) Small Humanoid 3 22 40 19 16 19 5
Monstrous f40
Chupacabra, Flying Small Humanoid 3 22 40 (pr) 19 16 19 5

b20,
Dragon, Arcane, Hex, f60
Wyrmling Small Dragon Earth 4 26 20 (gd) 13 11 13 -1

b30,
Dragon, Arcane, Hex, f60
Very Young Medium Dragon Earth 7 45 30 (gd) 15 10 15 7

b30,
Dragon, Arcane, Hex, f80
Young Medium Dragon Earth 10 75 30 (gd) 18 10 18 10

b40,
Dragon, Arcane, Hex, f80
Juvenile Large Dragon Earth 13 97 40 (gd) 20 9 20 18

b40,
Dragon, Arcane, Hex, f80
Young Adult Large Dragon Earth 16 136 40 (gd) 23 9 23 22
b40,
Dragon, Arcane, Hex, f80
Adult Huge Dragon Earth 19 180 40 (gd) 25 8 25 30

b40,
Dragon, Arcane, Hex, f100
Mature Adult Huge Dragon Earth 22 231 40 (gd) 28 8 28 34

b40,
Dragon, Arcane, Hex, f100
Old Huge Dragon Earth 25 262 40 (gd) 31 8 31 38

b40,
Dragon, Arcane, Hex, f100
Very Old Huge Dragon Earth 28 322 40 (gd) 34 8 34 42

b40,
Dragon, Arcane, Hex, f100
Ancient Garg. Dragon Earth 31 356 40 (gd) 35 6 35 50

b40,
Dragon, Arcane, Hex, f120
Wyrm Garg. Dragon Earth 34 425 40 (gd) 38 6 38 54

b40,
Dragon, Arcane, Hex, f120
Great Wyrm Garg. Dragon Earth 37 499 40 (gd) 41 6 41 58

Dragon, Arcane, f90


Tome, Wyrmling Tiny Dragon Air 3 16 20 (gd) 14 13 14 -7

Dragon, Arcane, f90


Tome, Very Young Small Dragon Air 6 39 20 (gd) 16 12 16 1
Dragon, Arcane, f120
Tome, Young Medium Dragon Air 9 67 30 (gd) 18 11 18 8

Dragon, Arcane, f120


Tome, Juvenile Medium Dragon Air 12 90 30 (gd) 22 12 22 12

Dragon, Arcane, f120


Tome, Young Adult Large Dragon Air 15 127 40 (gd) 24 11 24 20

Dragon, Arcane, f120


Tome, Adult Large Dragon Air 18 171 40 (gd) 27 11 27 24

Dragon, Arcane, f150


Tome, Mature Adult Huge Dragon Air 21 220 50 (gd) 30 11 30 32

Dragon, Arcane, f150


Tome, Old Huge Dragon Air 24 252 50 (gd) 33 11 33 36

Dragon, Arcane, f150


Tome, Very Old Huge Dragon Air 27 310 50 (gd) 36 11 36 40

Dragon, Arcane, f150


Tome, Ancient Huge Dragon Air 30 345 50 (gd) 40 12 40 44
Dragon, Arcane, f180
Tome, Wyrm Garg. Dragon Air 33 412 60 (gd) 41 10 41 52

Dragon, Arcane, f180


Tome, Great Wyrm Garg. Dragon Air 36 486 60 (gd) 44 10 44 55

Golem, Rune Large Construct 12 96 30 c30 20 11 18 19

Magical
Gray Shiver Dimin. Beast 9 49 20 c20 24 20 18 -8

Evil, Extraplanar,
Hellchain Weaver Garg. Outsider Lawful 14 175 30 c50 26 10 26 35

Chaotic, Evil,
Malfera Large Outsider Extraplanar 9 94 50 s20 18 10 17 23

Norker Small Humanoid Goblinoid 1 6 30 17 12 16 -2

Monstrous
Nuckalavee Large Humanoid Aquatic 11 82 40 s40 16 11 14 19
Magical
Warturtle Large Beast Aquatic 6 51 20 s60 17 7 17 15
White Hart (White Magical
Stag, Elven Deer) Large Beast 7 52 80 18 16 15 16
Ettercap Brood
Swarm Tiny Aberration 4 18 15 c15 14 14 12 -

Dragon, Planar, f100


Astral, Wyrmling Medium Dragon Extraplanar 5 32 20 (avg) 15 11 14 5

Dragon, Planar, f100


Astral, Very Young Large Dragon Extraplanar 8 52 20 (avg) 17 10 16 13

Dragon, Planar, f150


Astral, Young Large Dragon Extraplanar 11 82 20 (avg) 20 10 19 17

Dragon, Planar, f150


Astral, Juvenile Large Dragon Extraplanar 14 105 20 (avg) 23 10 22 21
Dragon, Planar, f150
Astral, Young Adult Huge Dragon Extraplanar 17 144 20 (pr) 25 9 24 29

Dragon, Planar, f150


Astral, Adult Huge Dragon Extraplanar 20 190 20 (pr) 28 9 27 33

Dragon, Planar, f200


Astral, Mature Adult Huge Dragon Extraplanar 23 241 20 (pr) 31 9 30 37

Dragon, Planar, f200


Astral, Old Garg. Dragon Extraplanar 26 273 30 (pr) 32 7 31 45

Dragon, Planar, f200


Astral, Very Old Garg. Dragon Extraplanar 29 333 30 (pr) 35 7 34 49

Dragon, Planar, f200


Astral, Ancient Garg. Dragon Extraplanar 32 368 30 (pr) 38 7 37 53

Dragon, Planar, f200


Astral, Wyrm Coloss. Dragon Extraplanar 35 437 30 (pr) 37 3 36 61
Dragon, Planar, f200
Astral, Great Wyrm Coloss. Dragon Extraplanar 38 513 30 (pr) 40 3 39 65

Dragon, Planar,
Chole, Four- c40,
Tentacled, Wyrmling Medium Dragon Extraplanar 6 51 40 s60 13 10 13 7
Dragon, Planar,
Chole, Four-
Tentacled, Very c40,
Young Large Dragon Extraplanar 9 85 40 s60 13 9 13 15

Dragon, Planar,
Chole, Four- c40,
Tentacled, Young Large Dragon Extraplanar 12 126 40 s60 15 9 15 19

Dragon, Planar,
Chole, Four- c40,
Tentacled, Juvenile Large Dragon Extraplanar 15 172 40 s60 16 9 16 22

Dragon, Planar,
Chole, Four-
Tentacled, Young c40,
Adult Huge Dragon Extraplanar 18 225 40 s60 17 8 17 32

Dragon, Planar,
Chole, Four- c40,
Tentacled, Adult Huge Dragon Extraplanar 21 283 40 s60 18 8 18 37

Dragon, Planar,
Chole, Four-
Tentacled, Mature c40,
Adult Huge Dragon Extraplanar 24 348 40 s60 20 8 20 41

Dragon, Planar,
Chole, Four- c40,
Tentacled, Old Garg. Dragon Extraplanar 27 418 40 s90 19 6 19 49

Dragon, Planar,
Chole, Four- c40,
Tentacled, Very Old Garg. Dragon Extraplanar 30 495 40 s90 21 6 21 53
Dragon, Planar,
Chole, Four- c40,
Tentacled, Ancient Garg. Dragon Extraplanar 33 610 40 s90 22 6 22 57

Dragon, Planar,
Chole, Four- c40,
Tentacled, Wyrm Garg. Dragon Extraplanar 36 738 40 s90 24 6 24 62

Dragon, Planar,
Chole, Four-
Tentacled, Great c40,
Wyrm Coloss. Dragon Extraplanar 39 877 40 s90 21 2 21 71

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Wyrmling Medium Dragon Extraplanar 6 51 40 s60 13 10 13 7
Dragon, Planar,
Chole, Seven-
Tentacled, Very c40,
Young Large Dragon Extraplanar 9 85 40 s60 13 9 13 15

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Young Large Dragon Extraplanar 12 126 40 s60 15 9 15 19

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Juvenile Large Dragon Extraplanar 15 172 40 s60 16 9 16 22

Dragon, Planar,
Chole, Seven-
Tentacled, Young c40,
Adult Huge Dragon Extraplanar 18 225 40 s60 17 8 17 32

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Adult Huge Dragon Extraplanar 21 283 40 s60 18 8 18 37

Dragon, Planar,
Chole, Seven-
Tentacled, Mature c40,
Adult Huge Dragon Extraplanar 24 348 40 s60 20 8 20 41
Dragon, Planar,
Chole, Seven- c40,
Tentacled, Old Garg. Dragon Extraplanar 27 418 40 s90 19 6 19 49

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Very Old Garg. Dragon Extraplanar 30 495 40 s90 21 6 21 53

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Ancient Garg. Dragon Extraplanar 33 610 40 s90 22 6 22 57

Dragon, Planar,
Chole, Seven- c40,
Tentacled, Wyrm Garg. Dragon Extraplanar 36 738 40 s90 24 6 24 62

Dragon, Planar,
Chole, Seven-
Tentacled, Great c40,
Wyrm Coloss. Dragon Extraplanar 39 877 40 s90 21 2 21 71

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Wyrmling Medium Dragon Extraplanar 6 51 40 s60 13 10 13 7
Dragon, Planar,
Chole, Nine-
Tentacled, Very c40,
Young Large Dragon Extraplanar 9 85 40 s60 13 9 13 15

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Young Large Dragon Extraplanar 12 126 40 s60 15 9 15 19

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Juvenile Large Dragon Extraplanar 15 172 40 s60 16 9 16 22

Dragon, Planar,
Chole, Nine-
Tentacled, Young c40,
Adult Huge Dragon Extraplanar 18 225 40 s60 17 8 17 32
Dragon, Planar,
Chole, Nine- c40,
Tentacled, Adult Huge Dragon Extraplanar 21 283 40 s60 18 8 18 37

Dragon, Planar,
Chole, Nine-
Tentacled, Mature c40,
Adult Huge Dragon Extraplanar 24 348 40 s60 20 8 20 41

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Old Garg. Dragon Extraplanar 27 418 40 s90 19 6 19 49

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Very Old Garg. Dragon Extraplanar 30 495 40 s90 21 6 21 53

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Ancient Garg. Dragon Extraplanar 33 610 40 s90 22 6 22 57

Dragon, Planar,
Chole, Nine- c40,
Tentacled, Wyrm Garg. Dragon Extraplanar 36 738 40 s90 24 6 24 62

Dragon, Planar,
Chole, Nine-
Tentacled, Great c40,
Wyrm Coloss. Dragon Extraplanar 39 877 40 s90 21 2 21 71

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Wyrmling Medium Dragon Extraplanar 6 51 40 s60 13 10 13 7
Dragon, Planar,
Chole, Thirteen-
Tentacled, Very c40,
Young Large Dragon Extraplanar 9 85 40 s60 13 9 13 15
Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Young Large Dragon Extraplanar 12 126 40 s60 15 9 15 19

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Juvenile Large Dragon Extraplanar 15 172 40 s60 16 9 16 22

Dragon, Planar,
Chole, Thirteen-
Tentacled, Young c40,
Adult Huge Dragon Extraplanar 18 225 40 s60 17 8 17 32

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Adult Huge Dragon Extraplanar 21 283 40 s60 18 8 18 37

Dragon, Planar,
Chole, Thirteen-
Tentacled, Mature c40,
Adult Huge Dragon Extraplanar 24 348 40 s60 20 8 20 41

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Old Garg. Dragon Extraplanar 27 418 40 s90 19 6 19 49

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Very Old Garg. Dragon Extraplanar 30 495 40 s90 21 6 21 53

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Ancient Garg. Dragon Extraplanar 33 610 40 s90 22 6 22 57

Dragon, Planar,
Chole, Thirteen- c40,
Tentacled, Wyrm Garg. Dragon Extraplanar 36 738 40 s90 24 6 24 62
Dragon, Planar,
Chole, Thirteen-
Tentacled, Great c40,
Wyrm Coloss. Dragon Extraplanar 39 877 40 s90 21 2 21 71
c20,
Dragon, Planar, f50
Elysian, Wyrmling Tiny Dragon Extraplanar 4 30 20 (gd) 16 12 16 -4
c20,
Dragon, Planar, f100
Elysian, Very Young Small Dragon Extraplanar 7 52 30 (avg) 18 11 18 4
c20,
Dragon, Planar, f100
Elysian, Young Medium Dragon Extraplanar 10 85 40 (avg) 20 10 20 13
c20,
Dragon, Planar, f100
Elysian, Juvenile Medium Dragon Extraplanar 13 110 40 (avg) 23 10 23 17

c20,
Dragon, Planar, f150
Elysian, Young Adult Large Dragon Extraplanar 16 152 40 (pr) 25 9 25 25

c20,
Dragon, Planar, f150
Elysian, Adult Large Dragon Extraplanar 19 199 40 (pr) 28 9 28 28

c20,
Dragon, Planar, f150
Elysian, Mature Adult Huge Dragon Extraplanar 22 253 40 (pr) 30 8 30 37

c20,
Dragon, Planar, f150
Elysian, Old Huge Dragon Extraplanar 25 287 40 (pr) 33 8 33 41

c20,
Dragon, Planar, f150
Elysian, Very Old Huge Dragon Extraplanar 28 350 40 (pr) 36 8 36 45

c20,
Dragon, Planar, f150
Elysian, Ancient Huge Dragon Extraplanar 31 387 40 (pr) 39 8 39 49

c20,
Dragon, Planar, f200
Elysian, Wyrm Garg. Dragon Extraplanar 34 459 40 (clu) 40 6 40 58
c20,
Dragon, Planar, f200
Elysian, Great Wyrm Garg. Dragon Extraplanar 37 499 40 (clu) 43 6 43 62

b20,
Dragon, Planar, f100
Gloom, Wyrmling Tiny Dragon Extraplanar 4 30 20 (gd) 17 12 17 -4

b20,
Dragon, Planar, f150
Gloom, Very Young Small Dragon Extraplanar 7 52 30 (gd) 19 11 19 4

b20,
Dragon, Planar, f150
Gloom, Young Medium Dragon Extraplanar 10 85 30 (avg) 21 10 21 12

b20,
Dragon, Planar, f150
Gloom, Juvenile Medium Dragon Extraplanar 13 110 30 (avg) 24 10 24 16

b20,
Dragon, Planar, f150
Gloom, Young Adult Large Dragon Extraplanar 16 152 30 (avg) 26 9 26 24

b20,
Dragon, Planar, f150
Gloom, Adult Large Dragon Extraplanar 19 199 30 (avg) 29 9 29 29

b20,
Dragon, Planar, f150
Gloom, Mature Adult Huge Dragon Extraplanar 22 253 40 (pr) 31 8 31 38
b20,
Dragon, Planar, f150
Gloom, Old Huge Dragon Extraplanar 25 287 40 (pr) 34 8 34 42

b20,
Dragon, Planar, f200
Gloom, Very Old Huge Dragon Extraplanar 28 350 40 (pr) 37 8 37 46

b20,
Dragon, Planar, f200
Gloom, Ancient Huge Dragon Extraplanar 31 387 40 (pr) 40 8 40 50

b20,
Dragon, Planar, f200
Gloom, Wyrm Garg. Dragon Extraplanar 34 459 40 (clu) 41 6 41 58

b20,
Dragon, Planar, f200
Gloom, Great Wyrm Garg. Dragon Extraplanar 37 536 40 (clu) 44 6 44 62

Chaotic, Evil,
Aspect of Extraplanar,
Kostchtchie Large Outsider Tanar'ri 10 115 30 24 10 23 22

Chaotic, Evil,
Demon, Mavawhan Extraplanar, f60
(Ice Demon) Medium Outsider Tanar'ri 10 115 30 (avg) 24 13 21 16
Dragon, Aquatic (Sea
Serpent), Crested,
Wyrmling Small Dragon Water 5 42 40 s80 16 13 14 2
Dragon, Aquatic (Sea
Serpent), Crested,
Very Young Medium Dragon Water 8 76 40 s100 18 12 16 10

Dragon, Aquatic (Sea


Serpent), Crested,
Young Large Dragon Water 11 104 40 s100 20 11 18 18

Dragon, Aquatic (Sea


Serpent), Crested,
Juvenile Large Dragon Water 14 147 40 s100 23 11 21 22

Dragon, Aquatic (Sea


Serpent), Crested,
Young Adult Large Dragon Water 17 195 40 s100 26 11 24 27

Dragon, Aquatic (Sea


Serpent), Crested,
Adult Huge Dragon Water 20 230 40 s100 28 10 26 36

Dragon, Aquatic (Sea


Serpent), Crested,
Mature Adult Huge Dragon Water 23 287 40 s100 31 10 29 40

Dragon, Aquatic (Sea


Serpent), Crested,
Old Huge Dragon Water 26 351 40 s100 34 10 32 44

Dragon, Aquatic (Sea


Serpent), Crested,
Very Old Garg. Dragon Water 29 420 40 s100 35 8 33 52

Dragon, Aquatic (Sea


Serpent), Crested,
Ancient Garg. Dragon Water 32 496 40 s120 38 8 36 56
Dragon, Aquatic (Sea
Serpent), Crested,
Wyrm Garg. Dragon Water 35 577 40 s120 41 8 39 60

Dragon, Aquatic (Sea


Serpent), Crested,
Great Wyrm Coloss. Dragon Water 38 627 40 s120 40 4 38 68

Dragon, Aquatic (Sea


Serpent), Lantern,
Wyrmling Medium Dragon Water 6 51 30 s80 16 10 16 7

Dragon, Aquatic (Sea


Serpent), Lantern,
Very Young Medium Dragon Water 9 85 30 s80 19 10 19 11

Dragon, Aquatic (Sea


Serpent), Lantern,
Young Large Dragon Water 12 114 40 s100 21 9 21 19

Dragon, Aquatic (Sea


Serpent), Lantern,
Juvenile Large Dragon Water 15 157 40 s100 24 9 24 23

Dragon, Aquatic (Sea


Serpent), Lantern,
Young Adult Large Dragon Water 18 207 40 s100 27 9 27 28

Dragon, Aquatic (Sea


Serpent), Lantern,
Adult Huge Dragon Water 21 241 40 s100 29 8 29 37

Dragon, Aquatic (Sea


Serpent), Lantern,
Mature Adult Huge Dragon Water 24 300 40 s100 32 8 32 41
Dragon, Aquatic (Sea
Serpent), Lantern,
Old Huge Dragon Water 27 364 40 s100 35 8 35 45

Dragon, Aquatic (Sea


Serpent), Lantern,
Very Old Garg. Dragon Water 30 435 40 s100 36 6 36 53

Dragon, Aquatic (Sea


Serpent), Lantern,
Ancient Garg. Dragon Water 33 511 40 s120 39 6 39 57

Dragon, Aquatic (Sea


Serpent), Lantern,
Wyrm Garg. Dragon Water 36 594 40 s120 42 6 42 62

Dragon, Aquatic (Sea


Serpent), Lantern,
Great Wyrm Coloss. Dragon Water 39 643 40 s120 41 2 41 71
Dragon, Aquatic (Sea
Serpent), Spiked,
Wyrmling Small Dragon Water 4 34 10 s60 16 12 15 -1
Dragon, Aquatic (Sea
Serpent), Spiked,
Very Young Medium Dragon Water 7 66 10 s80 18 11 17 7
Dragon, Aquatic (Sea
Serpent), Spiked,
Young Medium Dragon Water 10 95 10 s80 21 11 20 12
Dragon, Aquatic (Sea
Serpent), Spiked,
Juvenile Large Dragon Water 13 136 10 s80 23 10 22 20

Dragon, Aquatic (Sea


Serpent), Spiked,
Young Adult Large Dragon Water 16 184 10 s80 26 10 25 25
Dragon, Aquatic (Sea
Serpent), Spiked,
Adult Large Dragon Water 19 218 10 s80 29 10 28 30

Dragon, Aquatic (Sea


Serpent), Spiked,
Mature Adult Huge Dragon Water 22 275 10 s80 31 9 30 38

Dragon, Aquatic (Sea


Serpent), Spiked, Old Huge Dragon Water 25 337 10 s80 34 9 33 42

Dragon, Aquatic (Sea


Serpent), Spiked,
Very Old Huge Dragon Water 28 406 10 s80 37 9 36 46

Dragon, Aquatic (Sea


Serpent), Spiked,
Ancient Garg. Dragon Water 31 480 10 s100 39 7 38 54

Dragon, Aquatic (Sea


Serpent), Spiked,
Wyrm Garg. Dragon Water 34 561 10 s100 41 7 40 58

Dragon, Aquatic (Sea


Serpent), Spiked,
Great Wyrm Garg. Dragon Water 37 610 10 s100 44 7 43 62
b20,
Dekayi (Mulesnake) Large Animal 3 25 30 s20 12 9 12 10

Dinosaur, Elgonn Large Animal 9 76 30 s30 17 10 16 18

Jagendar Large Animal 7 45 60 c30 15 12 21 14

Taga'rivvin Large Animal 3 16 30 c30 12 9 12 11


Cryonax (Prince of
Evil Cold Creatures,
Bringer of Endless
Winter, The Bleak Cold, Evil,
Monarch) Large Elemental Extraplanar 42 525 60 42 26 31 49

Imix (Prince of evil


Fire Creatures, Lord
of Hellfire, The Evil, Extraplanar,
Eternal Flame) Huge Elemental Fire 42 483 60 41 28 28 51

Ogrémoch (Prince
of Evil Earth
Creatures, Master of
Black Earth, Stone Earth, Evil,
Tyrant) Large Elemental Extraplanar 45 877 30 45 18 42 56

Olhydra (Princess
of Evil Water
Creatures, Princess
of Watery Evil,
Mistress of the Black Evil, Extraplanar,
Tide) Huge Elemental Water 42 567 30 s120 41 23 34 54

Yan-C-Bin (Prince
of Evil Aerial
Creatures, Master of
Evil Air, The Great Air, Evil, f120
Cloud) Large Elemental Extraplanar 39 448 (prf) 42 31 28 44

Paraelemental, Ice, Air, Cold,


Monolith Garg. Elemental Extraplanar 35 378 60 35 15 26 50

Paraelemental, Earth, Extraplanar,


Magma, Monolith Garg. Elemental Fire 36 414 30 24 4 24 55

Paraelemental, Ooze, Earth, Extraplanar,


Monolith Garg. Elemental Water 36 414 20 s50 27 12 21 53

Paraelemental, Air, Extraplanar, f90


Smoke, Monolith Garg. Elemental Fire 36 378 (gd) 31 17 20 50

Elemental Weird, Air, f90


Lesser Medium Elemental Air, Extraplanar 8 36 (prf) 18 14 14 7

Elemental Weird,
Earth, Lesser Medium Elemental Earth, Extraplanar 8 36 20 b90 18 14 14 7

Elemental Weird, f90


Fire, Lesser Medium Elemental Extraplanar, Fire 8 36 20 (prf) 18 14 14 7
Elemental Weird,
Water, Lesser Medium Elemental Extraplanar, Water 8 36 s90 18 14 14 7
Golem, Flesh, The
Hand of Vecna Large Construct 9 79 30 18 8 18 15
Golem, Flesh, The
Eye of Vecna Large Construct 9 79 30 18 8 18 15

Dolgrue Large Aberration 6 60 40 15 9 15 14

Opabinia Medium Aberration Aquatic 3 19 30 s30 14 12 12 5

Xenostelid Huge Aberration 23 310 60 c30 30 10 28 36

Xorbeast Large Aberration 8 76 30 c15 19 9 19 17

Aquatic, Chaotic,
Evil, Extraplanar,
Demon, Uzollru Coloss. Outsider Obyrith 20 310 20 s60 28 2 28 53
Dragon, Dzalmu, f150
Wyrmling Small Dragon Air 4 30 60 (avg) 14 11 14 0
Dragon, Dzalmu, Very f150
Young Small Dragon Air 7 52 60 (avg) 17 11 17 4

Dragon, Dzalmu, f200


Young Medium Dragon Air 10 85 60 (pr) 19 10 19 12

Dragon, Dzalmu, f200


Juvenile Medium Dragon Air 13 110 60 (pr) 22 10 22 16

Dragon, Dzalmu, f200


Young Adult Medium Dragon Air 16 152 60 (pr) 25 10 25 20

Dragon, Dzalmu, f200


Adult Large Dragon Air 19 180 60 (pr) 27 9 27 28

Dragon, Dzalmu, f200


Mature Adult Large Dragon Air 22 231 60 (pr) 30 9 30 31

f200
Dragon, Dzalmu, Old Large Dragon Air 25 262 60 (pr) 33 9 33 36
Dragon, Dzalmu, Very f250
Old Huge Dragon Air 28 322 60 (clu) 35 8 35 44

Dragon, Dzalmu, f250


Ancient Huge Dragon Air 31 387 60 (clu) 38 8 38 48

Dragon, Dzalmu, f250


Wyrm Huge Dragon Air 34 459 60 (clu) 41 8 41 52

Dragon, Dzalmu, f250


Great Wyrm Huge Dragon Air 37 536 60 (clu) 44 8 44 56
f40
Cereborg Large Giant 5 37 40 (gd) 18 9 18 12
f40
Ogre Umbramage Large Giant 5 37 40 (gd) 18 9 18 12

Alchemical Undead Medium Undead 9 61 30 19 11 18 9

Toxic Ooze Medium Ooze 3 34 20 7 7 7 4


Planetouched,
Azerblood Medium Outsider Native 1 6 30 16 10 16 3

Planetouched,
Celadrin Medium Outsider Native 1 4 30 15 11 14 0
Planetouched,
D'hin'ni Small Outsider Native 1 3 20 17 15 13 -5

Planetouched, Native,
Worghest Medium Outsider Shapechanger 1 4 30 16 12 14 3
Clockwork Horror,
Copper Small Construct 2 14 40 17 12 16 -3
Magical f50
Simpathetic Tiny Beast Extraplanar 1 5 10 (avg) 16 15 13 -11
Monstrous f60
Anophelii, Female Medium Humanoid 12 78 30 (avg) 19 15 14 21
Monstrous
Anophelli, Male Medium Humanoid 3 13 30 13 11 12 9

f40
Garuda Medium Humanoid Garuda 3 13 30 (avg) 15 13 12 4
f10
(prf),
Grindylow Large Aberration Aquatic 10 65 30 s50 17 9 17 16

Handlinger, Sinistral Tiny Aberration Symbiont 6 33 10 18 15 15 6

Handlinger, Dextrier Tiny Aberration Symbiont 6 33 10 18 15 15 6

Monstrous
Scabmettler Medium Humanoid 6 39 20 18 10 18 9
f40
Slake Moth Large Aberration 13 110 30 (avg) 22 11 19 20

f30
Weaver Large Outsider Chaotic, Native 18 153 30 (prf) 28 13 24 28
Monstrous f30
Wyrman Small Humanoid 1 5 10 (pr) 14 11 14 -3

Charnel Custodian Huge Undead 22 143 40 25 9 24 27

Inquisitor Medium Undead 4 26 30 17 11 16 3

Skuz Large Undead 11 71 10 s40 21 13 17 12

Chaotic, Evil,
Extraplanar,
Demon, Incubus Medium Outsider Tanar'ri 4 30 30 17 11 16 8

Ben-hadar (Prince
of Good Water
Creatures,
Squallbringer, The Extraplanar, Good,
Valorous Tempest) Huge Elemental Water 42 567 40 s120 40 25 31 53

Chan (Princess of
Good Aerial
Creatures, The Silent
One, Glorious Air, Extraplanar, f120
Zephyr) Large Elemental Good 42 483 (prf) 42 29 28 46

Sunnis (Princess of
Good Earth
Creatures, The True Earth, Extraplanar,
Stone, Lode Mother) Large Elemental Good 45 987 30 45 18 42 54
Zaaman Rul
(Prince of Good Fire
Creatures, The Flame
of Purity, Resilient Extraplanar, Fire,
Ember) Large Elemental Good 37 388 60 40 29 26 41

Chaotic, f60
Sliver Medium Outsider Extraplanar, Good 3 16 30 (gd) 17 17 13 4

Baatezu, Evil,
Extraplanar, f60
Devil, Death (Jerul) Large Outsider Lawful 10 65 40 (avg) 25 15 19 19

Umbral Gloom Large Outsider Evil, Extraplanar 10 78 60 s40 23 15 21 18

Extraplanar,
Modron, Monodrone Small Construct Lawful 1 15 20 14 12 13 -5

Modron, Monodrone Extraplanar, f40


(messenger variant) Small Construct Lawful 1 15 20 (avg) 14 12 13 -5

Extraplanar,
Modron, Duodrone Small Construct Lawful 2 21 20 15 10 15 1

Extraplanar,
Modron, Tridrone Medium Construct Lawful 3 36 30 c30 14 11 13 4

Extraplanar,
Modron, Quadrone Medium Construct Lawful 5 47 30 19 14 15 5

Modron, Quadrone Extraplanar, f30


(winged variant) Medium Construct Lawful 5 47 30 (pr) 19 14 15 5
Extraplanar,
Modron, Pentadrone Medium Construct Lawful 6 53 30 21 12 19 10
Monstrous
Kopru, Amphibious Medium Humanoid Aquatic 8 36 5 s40 15 12 13 10

Black Beast of Chaotic, Evil,


Bedlam Large Outsider Extraplanar 15 142 60 c60 26 12 23 25
Magical
Cave Fisher Medium Beast 3 25 10 c20 16 13 13 7

f50
Dungeon Phantom Medium Undead Incorporeal 8 52 30 (prf) 16 16 12 -

Giant, Rot Large Giant 10 95 30 20 9 20 17

Golem, Cannon Large Construct 19 135 20 28 10 28 26

Monstrous
Maedar Medium Humanoid 6 39 30 15 12 13 9

Obliviax Mossling Dimin. Plant 1 9 20 16 16 14 -15

Scarecrow Medium Construct 5 47 20 14 10 14 5

Scarecrow, Dread Medium Construct 5 47 20 14 10 14 5

Scarecrow, Quested Medium Construct 5 47 20 14 10 14 5

Seedroach Tiny Plant 2 14 30 c20 16 14 14 -8

Seedroach Swarm Tiny Plant Swarm 14 80 30 c20 16 14 14 -

Giant Slug Huge Vermin 12 114 30 b20 15 7 15 25


Springheel Medium Fey 10 65 40 25 19 20 11
f100
Dragon, Ferrous, (avg),
Chromium, Wyrmling Small Dragon Cold 6 45 40 s60 16 11 16 4
Dragon, Ferrous, f150
Chromium, Very (pr),
Young Medium Dragon Cold 9 76 40 s60 18 10 18 12
f150
Dragon, Ferrous, (pr),
Chromium, Young Medium Dragon Cold 12 102 40 s60 21 10 21 16
f150
Dragon, Ferrous, (pr),
Chromium, Juvenile Large Dragon Cold 15 142 40 s60 23 9 23 24

Dragon, Ferrous, f150


Chromium, Young (pr),
Adult Large Dragon Cold 18 189 40 s60 26 9 26 29

f150
Dragon, Ferrous, (pr),
Chromium, Adult Huge Dragon Cold 21 241 40 s60 28 8 28 38

Dragon, Ferrous, f150


Chromium, Mature (pr),
Adult Huge Dragon Cold 24 276 40 s60 31 8 31 42

f150
Dragon, Ferrous, (pr),
Chromium, Old Huge Dragon Cold 27 337 40 s60 34 8 34 46

f150
Dragon, Ferrous, (pr),
Chromium, Very Old Huge Dragon Cold 30 375 40 s60 37 8 37 50

f200
Dragon, Ferrous, (clu),
Chromium, Ancient Garg. Dragon Cold 33 445 40 s60 38 6 38 58

f200
Dragon, Ferrous, (clu),
Chromium, Wyrm Garg. Dragon Cold 36 522 40 s60 41 6 41 62
Dragon, Ferrous, f200
Chromium, Great (clu),
Wyrm Garg. Dragon Cold 39 565 40 s60 44 6 44 66
Dragon, Ferrous, f100
Cobalt, Wyrmling Tiny Dragon Air 5 37 40 (avg) 18 12 18 -1
Dragon, Ferrous, f100
Cobalt, Very Young Small Dragon Air 8 60 40 (avg) 19 11 19 7
Dragon, Ferrous, f150
Cobalt, Young Medium Dragon Air 11 93 40 (pr) 22 10 22 15

Dragon, Ferrous, f150


Cobalt, Juvenile Medium Dragon Air 14 119 40 (pr) 25 10 25 19

Dragon, Ferrous, f150


Cobalt, Young Adult Large Dragon Air 17 161 40 (pr) 27 9 27 27

Dragon, Ferrous, f150


Cobalt, Adult Large Dragon Air 20 210 40 (pr) 30 9 30 32

Dragon, Ferrous, f150


Cobalt, Mature Adult Huge Dragon Air 23 264 40 (pr) 32 8 32 41

Dragon, Ferrous, f150


Cobalt, Old Huge Dragon Air 26 299 40 (pr) 35 8 35 45

Dragon, Ferrous, f150


Cobalt, Very Old Huge Dragon Air 29 362 40 (pr) 38 8 38 49

Dragon, Ferrous, f150


Cobalt, Ancient Huge Dragon Air 32 400 40 (pr) 41 8 41 53

Dragon, Ferrous, f200


Cobalt, Wyrm Garg. Dragon Air 35 472 40 (clu) 42 6 42 61
Dragon, Ferrous, f200
Cobalt, Great Wyrm Garg. Dragon Air 38 551 40 (clu) 45 6 45 65
b40,
Dragon, Ferrous, f150
Iron, Wyrmling Medium Dragon Fire 7 59 40 (pr) 16 10 16 11
b40,
Dragon, Ferrous, f150
Iron, Very Young Large Dragon Fire 10 95 40 (pr) 18 9 18 20

b40,
Dragon, Ferrous, f150
Iron, Young Large Dragon Fire 13 123 40 (pr) 21 9 21 25

b40,
Dragon, Ferrous, f150
Iron, Juvenile Large Dragon Fire 16 168 40 (pr) 24 9 24 30

b40,
Dragon, Ferrous, f150
Iron, Young Adult Huge Dragon Fire 19 218 40 (pr) 26 8 26 38

b40,
Dragon, Ferrous, f150
Iron, Adult Huge Dragon Fire 22 253 40 (pr) 29 8 29 42

b40,
Dragon, Ferrous, 312 f150
Iron, Mature Adult Huge Dragon Fire 25 1 40 (pr) 32 8 32 45

b40,
Dragon, Ferrous, f200
Iron, Old Garg. Dragon Fire 28 378 40 (clu) 33 6 33 53
b40,
Dragon, Ferrous, f200
Iron, Very Old Garg. Dragon Fire 31 449 40 (clu) 36 6 36 57

b40,
Dragon, Ferrous, f200
Iron, Ancient Garg. Dragon Fire 34 527 40 (clu) 39 6 39 61

b40,
Dragon, Ferrous, f200
Iron, Wyrm Garg. Dragon Fire 37 610 40 (clu) 42 6 42 65

b40,
Dragon, Ferrous, f200
Iron, Great Wyrm Coloss. Dragon Fire 40 660 40 (clu) 41 2 41 74
f100
Dragon, Ferrous, (avg),
Nickel, Wyrmling Tiny Dragon Water 4 30 60 s60 15 12 15 -3
f100
Dragon, Ferrous, (avg),
Nickel, Very Young Small Dragon Water 7 52 60 s60 17 11 17 5
f150
Dragon, Ferrous, (pr),
Nickel, Young Medium Dragon Water 10 85 60 s60 19 10 19 13
f150
Dragon, Ferrous, (pr),
Nickel, Juvenile Medium Dragon Water 13 110 60 s60 22 10 22 17

f150
Dragon, Ferrous, (pr),
Nickel, Young Adult Large Dragon Water 16 152 60 s60 24 9 24 26

f150
Dragon, Ferrous, (pr),
Nickel, Adult Large Dragon Water 19 199 60 s60 27 9 27 31
f150
Dragon, Ferrous, (pr),
Nickel, Mature Adult Huge Dragon Water 22 253 60 s60 29 8 29 39

f150
Dragon, Ferrous, (pr),
Nickel, Old Huge Dragon Water 25 287 60 s60 31 8 31 43

f150
Dragon, Ferrous, (pr),
Nickel, Very Old Huge Dragon Water 28 350 60 s60 35 8 35 47

f150
Dragon, Ferrous, (pr),
Nickel, Ancient Huge Dragon Water 31 387 60 s60 38 8 38 51

f200
Dragon, Ferrous, (clu),
Nickel, Wyrm Garg. Dragon Water 34 459 60 s60 39 6 39 59

f200
Dragon, Ferrous, (clu),
Nickel, Great Wyrm Garg. Dragon Water 37 536 60 s60 42 6 42 63
b40,
Dragon, Ferrous, f150
Tungsten, Wyrmling Tiny Dragon Fire 4 30 60 (avg) 15 12 15 -3
Dragon, Ferrous, b40,
Tungsten, Very f150
Young Small Dragon Fire 7 52 60 (avg) 17 11 17 5

b40,
Dragon, Ferrous, f200
Tungsten, Young Medium Dragon Fire 10 85 60 (pr) 19 10 19 13

b40,
Dragon, Ferrous, f200
Tungsten, Juvenile Medium Dragon Fire 13 110 60 (pr) 22 10 22 17

Dragon, Ferrous, b40,


Tungsten, Young f200
Adult Large Dragon Fire 16 152 60 (pr) 24 9 24 25
b40,
Dragon, Ferrous, f200
Tungsten, Adult Large Dragon Fire 19 199 60 (pr) 27 9 27 30

Dragon, Ferrous, b40,


Tungsten, Mature f200
Adult Huge Dragon Fire 22 253 60 (pr) 29 8 29 39

b40,
Dragon, Ferrous, f200
Tungsten, Old Huge Dragon Fire 25 287 60 (pr) 32 8 32 43

b40,
Dragon, Ferrous, f200
Tungsten, Very Old Huge Dragon Fire 28 350 60 (pr) 35 8 35 47

b40,
Dragon, Ferrous, f200
Tungsten, Ancient Huge Dragon Fire 31 387 60 (pr) 38 8 38 51

b40,
Dragon, Ferrous, f250
Tungsten, Wyrm Garg. Dragon Fire 34 459 60 (clu) 39 6 39 59

Dragon, Ferrous, b40,


Tungsten, Great f250
Wyrm Garg. Dragon Fire 37 536 60 (clu) 42 6 42 63

Linnorm, Sea Garg. Dragon Aquatic 26 403 30 s80 42 6 42 52

Ivory Champion Large Construct 20 130 40 28 10 27 26


Chaotic, Evil,
Extraplanar,
Verakia Garg. Outsider Obyrith 16 200 50 s30 31 8 29 40
Magical
Caustic Creeper Medium Beast 6 45 50 18 13 15 8
Magical
Rockhound Small Beast 3 25 30 b5 16 10 16 1
Magical f80
Shadestriker Tiny Beast 2 15 10 (avg) 18 17 13 -8
Magical f60
Shimmerwing Tiny Beast 3 19 10 (avg) 17 15 14 -8

f40
Beastwraith Small Undead Incorporeal 5 35 (prf) 14 14 12 -

Magical
Bloodlance Large Beast 4 50 60 18 12 15 15

f30
Deadwood Revenant Medium Undead Incorporeal 6 39 30 (prf) 18 18 14 -

Chaotic,
Titan, Stormbringer Huge Outsider Extraplanar 20 370 40 38 8 38 44

Plant Companion Medium Plant 1 9 30 13 10 13 1

Chaturan, Pawn Medium Construct Extraplanar 2 31 20 16 10 16 3

Chaturan, Knight Medium Construct Extraplanar 6 53 40 20 10 20 7

Chaturan, Bishop Medium Construct Extraplanar 8 46 40 18 11 17 8

Chaturan, Rook Medium Construct Extraplanar 10 75 40 22 12 20 13

Chaturan, Rook
(heraldic variant) Medium Construct Extraplanar 10 75 40 22 12 20 13
Chaturan, Rook
(exploding variant) Medium Construct Extraplanar 10 75 40 22 12 20 13

Chaturan, Queen Medium Construct Extraplanar 12 86 50 25 16 19 13

Chaturan, Queen,
(four-armed variant) Medium Construct Extraplanar 12 86 50 25 16 19 13

Chaturan, King Medium Construct Extraplanar 15 102 10 22 11 21 18

Urquirsh Small Aberration Extraplanar 6 39 60 c60 17 17 11 -1


Living Spell, Living f300
Freezing Fog Medium Ooze 12 102 40 (avg) 17 17 16 12

Dragon, Epic, Time, f350


Wyrmling Huge Dragon 44 682 40 (pr) 42 8 42 70

Dragon, Epic, Time, f350


Very Young Garg. Dragon 49 857 50 (pr) 45 6 45 81
Dragon, Epic, Time, 105 f350
Young Garg. Dragon 54 3 50 (pr) 50 6 50 88

Dragon, Epic, Time, 126 f350


Juvenile Garg. Dragon 59 8 50 (pr) 55 6 55 95

Dragon, Epic, Time, 150 f350


Young Adult Coloss. Dragon 64 4 60 (clu) 56 2 56 106

Dragon, Epic, Time, 175 f380


Adult Coloss. Dragon 69 9 90 (clu) 62 3 61 113
Dragon, Epic, Time, 203 f380
Mature Adult Coloss. Dragon 74 5 90 (clu) 66 3 65 120

Dragon, Epic, Time, 233 f380


Old Coloss. Dragon 79 0 90 (clu) 71 3 70 127

Dragon, Epic, Time, 267 f380


Very Old C+ Dragon 84 7 100 (clu) 76 3 75 134

Dragon, Epic, Time, 298 f380


Ancient C+ Dragon 89 1 100 (clu) 81 3 80 141
Dragon, Epic, Time, 333 f380
Wyrm C+ Dragon 94 7 100 (clu) 86 3 85 148

Dragon, Epic, Time, 371 f380


Great Wyrm C+ Dragon 99 2 100 (clu) 91 3 90 155
Chaotic, Evil,
Extraplanar,
Incorporeal, f50
Demon, Manitou Huge Outsider Loumara 15 172 (prf) 22 22 16 -

Strahd's Skeletal
Steed Large Undead 5 32 50 16 11 14 9

Chaotic, Evil,
Extraplanar,
Incorporeal, f60
Demon, Caligostro Medium Outsider Loumara 8 68 30 (prf) 21 21 16 8

Moloch the Baatezu, Evil,


Extraplanar,
Outcast Large Outsider Lawful 34 459 30 42 12 39 46

Baatezu, Evil,
Extraplanar, f80
Titivilus Medium Outsider Lawful 33 346 40 (gd) 40 19 36 37
Baatezu, Evil,
Extraplanar,
Bael Large Outsider Lawful 35 367 30 40 14 39 47

Baatezu, Evil,
Extraplanar,
Balan Large Outsider Lawful 25 312 30 40 12 37 42

Baatezu, Evil,
Extraplanar,
Bathym Medium Outsider Lawful 25 312 30 40 11 39 32

Baatezu, Evil,
Extraplanar,
Agares Large Outsider Lawful 35 367 40 43 17 40 47

Harbinger (Agares' Magical


Augmented
Animal, f100
Companion) Small Beast Extraplanar 24 204 10 (avg) 40 24 27 20

Baatezu, Evil,
Extraplanar,
Tartach Large Outsider Lawful 40 580 40 42 16 35 57

Baatezu, Evil,
Extraplanar,
Lilith Large Outsider Lawful 25 312 50 38 21 26 41

Baatezu, Evil,
Extraplanar, f60
Hutijin Huge Outsider Lawful 36 486 40 (gd) 46 17 42 56
Adramalech
(Chancellor of the Baatezu, Evil,
Extraplanar,
Nine Hells) Medium Outsider Lawful 32 400 40 40 18 32 39

Fire Archon Medium Elemental Extraplanar, Fire 8 68 30 18 13 15 12

Fire Archon,
Blazesteel Medium Elemental Extraplanar, Fire 10 105 40 20 14 16 14
Fire Archon, Ash
Disciple Medium Elemental Extraplanar, Fire 14 119 40 21 16 15 15

Essence of Air, Chaos, Earth,


Evil, Extraplanar, f120
Shothragot Garg. Outsider Fire, Water 20 350 60 (prf) 40 22 39 56

Chaos, Evil, f100


Black Cyst Large Outsider Extraplanar 33 346 50 (prf) 35 17 32 45

Havoc Orb Large Aberration 24 204 20 20 19 27 24

Kurge Medium Undead 6 39 30 17 14 13 6

Rotripper Large Undead 8 52 30 15 8 15 13

Coin Dragon Medium Construct 3 38 40 14 10 14 4

Feyr, Larval Dimin. Aberration 1/2 1 15 c10 19 19 14 -16


Feyr, Lesser Small Aberration 3 19 40 18 12 17 -2

f60
Feyr, Greater Large Aberration 16 160 30 (gd) 22 10 21 20

Undead War Elephant Huge Undead 11 71 50 17 8 17 20

Magical
Arctic Cat Medium Beast 5 32 50 c25 14 12 12 5

Argent Spider, Tiny Tiny Vermin 1 5 40 c20 17 15 14 -11

Argent Spider, Small Small Vermin 2 11 40 c20 18 14 15 -4


Argent Spider,
Medium Medium Vermin 4 26 40 c20 19 13 16 4

Argent Spider, Large Large Vermin 8 52 40 c20 21 11 19 15

Argent Spider, Huge Huge Vermin 16 104 40 c20 25 10 23 27


Argent Spider,
Gargantuan Garg. Vermin 32 208 40 c20 29 8 27 45

Assassin Jelly Medium Ooze 5 52 30 c30 15 12 13 5


Aurumvorax (Golden Magical
Gorger) Small Beast 10 65 20 b5 23 14 20 6
f40
Black Loper Medium Outsider Extraplanar 4 25 (prf) 19 14 15 6

Blood Elemental Medium Outsider Extraplanar 5 37 20 s90 20 11 19 8

Blood Elemental,
Blood Mother
(normal form) Large Outsider Extraplanar 24 180 20 s90 28 19 18 33

Blood Elemental,
Blood Mother (mortal
form) Medium Outsider Extraplanar 24 180 30 s90 29 20 19 33

Chaotic, Evil,
Extraplanar,
Demon, Bogannarr Small Outsider Tanar'ri 2 11 30 c20 17 14 14 3

f30
Bonelurker Large Undead 3 19 20 (pr) 12 9 12 10

Bonesting Medium Undead 2 13 0 15 13 12 6


Boneworm Garg. Undead Fire 18 117 30 17 2 17 30
b20,
Fiery Sandhog Medium Aberration 4 22 40 c20 17 11 16 5

f120
Siabrie Medium Fey 15 127 40 (prf) 26 26 17 9

Dinosaur, Cliff Raptor Medium Animal 4 30 60 c60 15 13 12 4


Swarm, Crystal
Beetle Fine Vermin Earth, Swarm 9 67 30 b30 19 10 19 -

Crystal Sunflower Medium Plant Psionic 8 44 0 10 5 10 8

Deathweed Medium Plant Aquatic, Psionic 6 39 s10 13 10 13 9


Magical
Devil Sail (Sea Nettle) Large Beast Aquatic, Psionic 9 85 s20 8 8 8 17
f150
Dragon, Ectoplasmic, (pr),
Wyrmling Medium Dragon Fire, Psionic 8 76 40 s80 19 12 17 11
f150
Dragon, Ectoplasmic, (pr),
Very Young Medium Dragon Fire, Psionic 11 104 40 s80 22 12 20 15
f150
Dragon, Ectoplasmic, (pr),
Young Large Dragon Fire, Psionic 14 147 40 s80 24 11 22 24
f150
Dragon, Ectoplasmic, (pr),
Juvenile Large Dragon Fire, Psionic 17 178 40 s80 27 11 25 28

f200
Dragon, Ectoplasmic, (clu),
Young Adult Huge Dragon Fire, Psionic 20 230 40 s80 29 10 27 37

f200
Dragon, Ectoplasmic, (clu),
Adult Huge Dragon Fire, Psionic 23 264 40 s80 32 10 30 41

f200
Dragon, Ectoplasmic, (clu),
Mature Adult Huge Dragon Fire, Psionic 26 325 40 s80 35 10 33 45
f200
Dragon, Ectoplasmic, (clu),
Old Huge Dragon Fire, Psionic 29 362 40 s80 38 10 36 49

f250
Dragon, Ectoplasmic, (clu),
Very Old Garg. Dragon Fire, Psionic 32 432 40 s80 39 8 37 58

f250
Dragon, Ectoplasmic, (clu),
Ancient Garg. Dragon Fire, Psionic 35 507 40 s80 42 8 40 62

f250
Dragon, Ectoplasmic, (clu),
Wyrm Garg. Dragon Fire, Psionic 38 589 40 s80 45 8 43 66

f250
Dragon, Ectoplasmic, (clu),
Great Wyrm Coloss. Dragon Fire, Psionic 41 676 40 s80 44 4 42 75
b20,
f100
Dragon, Gem, (avg),
Obsidian, Wyrmling Small Dragon Fire 7 52 40 s20 17 11 17 4
b20,
f150
Dragon, Gem, (pr),
Obsidian, Very Young Medium Dragon Fire 10 85 40 s20 19 10 19 12
b20,
f150
Dragon, Gem, (pr),
Obsidian, Young Medium Dragon Fire 13 110 40 s20 22 10 22 16
b20,
f150
Dragon, Gem, (pr),
Obsidian, Juvenile Large Dragon Fire 16 152 40 s20 24 9 24 24
b20,
Dragon, Gem, f150
Obsidian, Young (pr),
Adult Large Dragon Fire 19 199 40 s20 27 9 27 29
b20,
f150
Dragon, Gem, (pr),
Obsidian, Adult Huge Dragon Fire 22 253 40 s20 29 8 29 38
b20,
Dragon, Gem, f150
Obsidian, Mature (pr),
Adult Huge Dragon Fire 25 287 40 s20 32 8 32 41
b20,
f150
Dragon, Gem, (pr),
Obsidian, Old Huge Dragon Fire 28 350 40 s20 35 8 35 46
b20,
f150
Dragon, Gem, (pr),
Obsidian, Very Old Huge Dragon Fire 31 387 40 s20 38 8 38 50

b20,
f200
Dragon, Gem, (clu),
Obsidian, Ancient Garg. Dragon Fire 34 459 40 s20 39 6 39 58

b20,
f200
Dragon, Gem, (clu),
Obsidian, Wyrm Garg. Dragon Fire 37 536 40 s20 42 6 42 62

b20,
Dragon, Gem, f200
Obsidian, Great (clu),
Wyrm Garg. Dragon Fire 40 580 40 s20 45 6 45 65

Dragon Newt Small Animal Aquatic 1 4 20 s30 15 14 12 -6


Magical
Dragon Newt, Psionic Small Beast Aquatic, Psionic 1 5 20 s30 15 14 12 -5

Titan Salamander Large Animal Aquatic 4 30 40 s30 13 10 12 11


Titan Salamander, Magical
Psionic Large Beast Aquatic, Psionic 4 34 40 s30 13 10 12 12
f150
Mind Drake Medium Dragon Psionic 16 168 40 (pr) 23 11 22 20
Ecto Fragment, f60
Speck Fine Aberration Psionic 1/4 1 (prf) 19 19 18 -21
Ecto Fragment, f60
Minim Fine Aberration Psionic 1/2 2 (prf) 19 19 18 -20
f60
Ecto Fragment, Jot Dimin. Aberration Psionic 1 4 (prf) 16 16 14 -15
f60
Ecto Fragment, Bit Dimin. Aberration Psionic 2 9 (prf) 16 16 14 -13
f60
Ecto Fragment, Mite Tiny Aberration Psionic 3 13 (prf) 15 15 12 -9
f60
Ecto Fragment, Mote Tiny Aberration Psionic 4 18 (prf) 16 16 12 -7
Elemental,
Ectoplasm, Small Small Elemental Water 2 9 40 s40 15 11 15 2
Elemental,
Ectoplasm, Medium Medium Elemental Water 4 26 40 s40 14 12 15 5
Elemental,
Ectoplasm, Large Large Elemental Water 8 60 40 s40 19 13 15 14
Elemental,
Ectoplasm, Huge Huge Elemental Water 16 136 40 s40 21 13 16 25
Elemental,
Ectoplasm, Greater Huge Elemental Water 21 178 40 s40 22 14 16 29
Elemental,
Ectoplasm, Elder Huge Elemental Water 24 204 40 s40 23 15 16 33
Extraplanar, f80
Faze Huge Aberration Psionic 5 45 (gd) 18 12 16 18

Feverclaw Large Outsider Evil, Extraplanar 14 119 60 26 21 14 23


f30
Film of Night Huge Ooze Incorporeal 5 72 (prf) 9 9 9 -
c20,
f10
Forestfolk Small Fey 4 18 20 (avg) 16 14 13 -4

Fulminating Crab b5,


(Zap Crab) Small Vermin Aquatic 1 7 20 s10 14 11 14 -6
Gajusian (Sonic)
Crawler Huge Vermin 10 65 30 c20 18 10 16 23
Magical f70
Gargoyle, Crystal Small Beast Psionic 3 25 40 (avg) 19 14 16 -3
Gargoyle, Crystal, Magical
Kapoacinth Small Beast Psionic 3 25 40 s70 19 14 16 -3

b40,
Glacierdrak Coloss. Dragon 44 858 40 c40 34 1 34 78

Glitterhaunt Medium Fey Earth 12 102 30 b30 21 9 21 11

141 f150
Gravewyrm Huge Dragon 60 0 90 (prf) 58 38 38 84

Golem, Coal Large Construct 11 60 20 20 8 20 18

Golem, Razor Large Construct 16 88 30 28 8 28 26


f60
Golem, Sardorian Large Construct 30 195 30 (clu) 35 9 35 36
Magical
Gravbeast Large Beast 6 57 40 c40 19 12 16 19

Gray Fungus Medium Plant 4 33 10 15 11 14 5

Gutpuppet Small Aberration 4 38 5 14 14 11 -2

Hamaguan Monstrous
(Octopaur) Large Humanoid Aquatic, Psionic 5 32 10 s50 14 11 12 13
Magical
Hammerfish Garg. Beast Aquatic, Psionic 24 276 s60 26 8 24 49
Magical
Hoardevil, Male Large Beast 5 37 40 17 11 15 14
Magical f50
Hoardevil, Female Large Beast 5 37 40 (pr) 17 11 15 14

f40
Hoarfroster Medium Fey Cold, Incorporeal 16 88 (prf) 16 16 13 -

Ironglass Rose Huge Plant Psionic 12 126 30 c20 24 10 22 25

Lavabriar Medium Plant Fire 2 21 5 14 13 11 -2

Leanan Sidhe Medium Fey 2 7 30 11 11 10 1

f80
Necroclasm Coloss. Undead 50 325 30 (prf) 33 13 29 58

Ooze, Obsidian Large Ooze Fire 12 126 20 b20 19 4 19 18

Living Ferroplasm
(ooze form) Large Ooze Psionic 13 110 10 c5 16 10 15 17
Living Ferroplasm
(humanoid form) Large Ooze Psionic 13 110 30 c15 16 10 15 17
Living Ferroplasm
(spider form) Large Ooze Psionic 13 110 50 c25 16 10 15 17
Aquatic, Psionic,
Lizardfolk, Quanak Medium Humanoid Reptilian 2 11 30 s30 19 10 19 2
c10,
f30
Lurker Above Huge Aberration 10 95 10 (gd) 15 9 14 23
Malgoren Large Fey Earth 19 142 40 b20 25 12 22 20

Mindstealer, Drone Small Aberration Shapechanger 2 9 20 15 13 13 -5

Mindstealer, Master Large Aberration 20 150 40 20 12 17 23

Naga, Brine Large Aberration Aquatic 18 171 20 s40 27 13 23 20

Monstrous Crab Large Vermin Aquatic 7 66 40 s30 19 11 17 19

Magical b10,
Razoreel Swarm Tiny Beast Aquatic, Swarm 18 153 10 s90 24 24 14 -

Mosslord Large Plant Psionic 20 270 40 29 10 28 30

Mulcher Medium Ooze 2 25 10 9 5 9 1

Murderjack Medium Fey 15 112 50 c50 21 13 18 12

Nuchlavis Large Fey Aquatic 12 66 60 s50 14 13 10 17

Nymph, Unseelie Medium Fey 3 10 30 11 11 10 1

Magical
Onxy Worm Huge Beast Psionic 14 147 20 b20 18 8 18 39

Ooze, Ectoplasmic Medium Ooze 3 16 10 5 5 5 3

O'bati Small Humanoid Reptilian 1 5 30 c20 13 12 12 -3

Psi-Guardian Large Construct 15 82 30 26 11 24 21


Magical
Quillflinger Medium Beast 3 22 20 c10 17 13 14 5

Verminvine Large Plant 4 26 10 c10 14 10 13 11

Vineswarm Fine Vermin Swarm 4 22 10 14 13 11 -


c30,
Wharlysk Huge Aberration 20 230 30 s30 22 6 22 29
Magical
Sand Drummer Large Beast Psionic 7 73 30 b5 17 7 17 19

Skum, Renegade Medium Aberration Aquatic, Psionic 2 11 20 s40 17 15 16 5

Slaver Fungus Garg. Plant 10 125 0 14 4 14 27

Spine Springer Medium Plant Psionic 4 26 60 18 15 13 6

Stellar Deva (Starkin)


(humanoid form) Medium Outsider Good, Lawful 2 12 40 19 19 17 6

Stellar Deva (Starkin) f80


(star form) Medium Outsider Good, Lawful 2 12 40 (prf) 19 19 17 6

Stellar Deva (Starkin),


Emprix (humanoid f100
form) Medium Outsider Good, Lawful 6 45 40 (prf) 21 21 17 10

Stellar Deva (Starkin), f100


Emprix (star form) Medium Outsider Good, Lawful 6 45 40 (prf) 21 21 17 10

Sheengrass Swarm Dimin. Plant Psionic, Swarm 3 20 30 17 17 14 -

f60
Temporal Drake Large Dragon 10 113 60 (gd) 24 14 19 20

Time Wight Medium Undead 5 32 30 15 12 13 6

Treant, Elder Coloss. Plant 32 592 60 34 2 34 56

Flesh-Mulcher Tree Huge Plant 10 95 0 21 8 21 20


Monstrous
Troglizard Medium Humanoid Reptilian 3 25 30 17 11 16 5
f20,
f40
Uloriax Garg. Plant 23 287 20 (prf) 33 3 33 43
f80
Ululatrix (Screeching (avg),
Dragon) Huge Dragon 15 142 20 s60 23 11 20 28
f20
Viper, Diamondback Tiny Aberration 1/2 2 5 (clu) 21 17 16 -12
Evil, Extaplanar,
Void Walker Medium Outsider Void 6 45 30 16 16 10 10
Magical
Void Hound, Seeker Medium Beast Extraplanar, Void 3 25 60 16 12 14 7
Magical
Void Hound, Stalker Large Beast Extraplanar, Void 10 105 60 16 10 15 22
Magical
Void Hound, Slayer Huge Beast Extraplanar, Void 16 200 60 17 8 17 36
f15
Warp Drifter Medium Plant Psionic 5 32 (gd) 17 14 13 3
Extraplanar,
Incorporeal,
Energon, Xag-Az Medium Outsider Psionic 5 27 f30 17 17 14 -

Golem, Gold Large Construct 10 85 20 24 8 24 19


f50
Pale Flenser Medium Plant 3 19 (avg) 15 13 12 2

Golem, Sickstone Large Construct 24 132 20 c20 29 9 29 35


f30
Vaati, Wergadeam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 15 10 15 7
f30
Vaati, Houdeam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 15 10 15 7
f30
Vaati, Haijadeam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 15 10 15 7
f30
Vaati, Trygrideam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 17 10 17 7
f30
Vaati, Kheirdeam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 17 10 17 7
f30
Vaati, Vindeam Medium Outsider Air, Lawful, Native 4 34 30 (prf) 16 10 16 7

Vanara Medium Humanoid 1 4 30 c20 13 10 13 -1


f80
Airjelly Small Ooze 2 29 (prf) 17 17 11 -5

f50
Thunderspiker Large Plant 10 95 (avg) 19 12 16 13
f50
Zyern Garg. Aberration 28 294 (clu) 31 5 31 45
Astral Tasker, 1st
Level Small Construct 1 15 30 17 12 16 -3
Astral Tasker, 2nd
Level (humanoid) Small Construct 2 21 30 17 12 16 -1
Astral Tasker, 2nd
Level (multiple legs) Small Construct 2 21 50 17 12 16 -1
Astral Tasker, 3rd
Level (humanoid) Medium Construct 3 36 30 15 10 15 5
Astral Tasker, 3rd
Level (multiple legs) Medium Construct 3 36 50 15 10 15 5
Astral Tasker, 4th
Level (humanoid) Medium Construct 5 47 30 15 10 15 8
Astral Tasker, 4th
Level (multiple legs) Medium Construct 5 47 50 15 10 15 8
Astral Tasker, 4th
Level (wheeled) Medium Construct 5 47 70 15 10 15 8
Astral Tasker, 5th
Level (humanoid) Large Construct 7 68 30 13 8 13 17
Astral Tasker, 5th
Level (multiple legs) Large Construct 7 68 50 13 8 13 17
Astral Tasker, 5th
Level (wheeled) Large Construct 7 68 70 13 8 13 17

Astral Tasker, 6th


Level (humanoid) Large Construct 10 85 30 12 7 12 23

Astral Tasker, 6th


Level (multiple legs) Large Construct 10 85 50 12 7 12 23

Astral Tasker, 6th


Level (wheeled) Large Construct 10 85 70 12 7 12 23

Astral Tasker, 7th


Level (humanoid) Large Construct 13 101 30 12 7 12 27

Astral Tasker, 7th


Level (multiple legs) Large Construct 13 101 50 12 7 12 27

Astral Tasker, 7th


Level (wheeled) Large Construct 13 101 70 12 7 12 27

Spawn of Tiamat,
Blackspawn Monstrous Dragonblood,
Corruptor Medium Humanoid Water 6 39 60 s30 18 12 16 9
Incorporeal, f50
Dreamfane Large Fey Psionic 11 79 (prf) 16 16 13 -

Gruesome Lurker Large Construct Psionic 3 46 30 15 10 14 9


Monstrous
Spryjack Tiny Humanoid Psionic 5 27 30 c20 17 15 14 -3

f30
Usunag Huge Fey Psionic 10 75 (prf) 20 20 12 14

Euralden Eye Medium Undead Psionic 9 58 40 c20 21 12 19 5


f100
Dragon, Mist, (avg),
Wyrmling Tiny Dragon Aquatic, Water 3 22 40 s60 14 12 14 -5
f100
Dragon, Mist, Very (avg),
Young Small Dragon Aquatic, Water 6 45 40 s60 16 11 16 3

f150
(pr),
Dragon, Mist, Young Medium Dragon Aquatic, Water 9 76 40 s60 18 10 18 11

f150
Dragon, Mist, (pr),
Juvenile Medium Dragon Aquatic, Water 12 102 40 s60 21 10 21 15

f150
Dragon, Mist, Young (pr),
Adult Large Dragon Aquatic, Water 15 142 40 s60 23 9 23 23

f150
(pr),
Dragon, Mist, Adult Large Dragon Aquatic, Water 18 189 40 s60 26 9 26 28

f150
Dragon, Mist, Mature (pr),
Adult Huge Dragon Aquatic, Water 21 241 40 s60 28 8 28 37

f150
(pr),
Dragon, Mist, Old Huge Dragon Aquatic, Water 24 276 40 s60 31 8 31 41
f150
Dragon, Mist, Very (pr),
Old Huge Dragon Aquatic, Water 27 337 40 s60 34 8 34 45

f150
(pr),
Dragon, Mist, Ancient Huge Dragon Aquatic, Water 30 375 40 s60 37 8 37 49

f200
(clu),
Dragon, Mist, Wyrm Garg. Dragon Aquatic, Water 33 445 40 s60 38 6 38 57

f200
Dragon, Mist, Great (clu),
Wyrm Garg. Dragon Aquatic, Water 36 522 40 s60 41 6 41 61
Dragon, Mercury, f150
Wyrmling Tiny Dragon Fire 3 22 60 (avg) 16 14 14 -5
Dragon, Mercury, f150
Very Young Small Dragon Fire 6 45 60 (avg) 18 13 16 3

Dragon, Mercury, f200


Young Medium Dragon Fire 9 76 60 (pr) 20 12 18 11

Dragon, Mercury, f200


Juvenile Medium Dragon Fire 12 102 60 (pr) 24 13 21 15

Dragon, Mercury, f200


Young Adult Large Dragon Fire 15 142 60 (pr) 26 12 23 23

Dragon, Mercury, f200


Adult Large Dragon Fire 18 189 60 (pr) 29 12 26 28

Dragon, Mercury, f200


Mature Adult Huge Dragon Fire 21 241 60 (pr) 32 12 28 37
f200
Dragon, Mercury, Old Huge Dragon Fire 24 276 60 (pr) 35 12 31 41

Dragon, Mercury, f200


Very Old Huge Dragon Fire 27 337 60 (pr) 38 12 34 45

Dragon, Mercury, f200


Ancient Huge Dragon Fire 30 375 60 (pr) 41 12 37 49

Dragon, Mercury, f250


Wyrm Garg. Dragon Fire 33 445 60 (clu) 42 10 38 57

Dragon, Mercury, f250


Great Wyrm Garg. Dragon Fire 36 522 60 (clu) 45 10 41 61

f150
Dragon, Steel, (avg),
Wyrmling Small Dragon Air 4 30 60 s30 14 11 14 0

f150
Dragon, Steel, Very (avg),
Young Small Dragon Air 7 52 60 s30 17 11 17 4

f200
(pr),
Dragon, Steel, Young Medium Dragon Air 10 85 60 s30 19 10 19 12

f200
Dragon, Steel, (pr),
Juvenile Medium Dragon Air 13 110 60 s30 22 10 22 16

f200
Dragon, Steel, Young (pr),
Adult Medium Dragon Air 16 152 60 s30 25 10 25 20
f200
(pr),
Dragon, Steel, Adult Large Dragon Air 19 180 60 s30 27 9 27 28

f200
Dragon, Steel, Mature (pr),
Adult Large Dragon Air 22 231 60 s30 30 9 30 31

f200
(pr),
Dragon, Steel, Old Large Dragon Air 25 262 60 s30 33 9 33 36

f200
Dragon, Steel, Very (pr),
Old Huge Dragon Air 28 322 60 s30 35 8 35 44

f200
Dragon, Steel, (pr),
Ancient Huge Dragon Air 31 387 60 s30 38 8 38 48

f250
(pr),
Dragon, Steel, Wyrm Huge Dragon Air 34 459 60 s30 41 8 41 52

f250
Dragon, Steel, Great (pr),
Wyrm Huge Dragon Air 37 536 60 s30 44 8 44 56

f90
Throne Guardian Huge Construct 30 205 60 (prf) 23 13 18 37
f40
Shimmer Swarm Dimin. Vermin Swarm 6 27 10 (avg) 18 18 14 -

f30
Storm Rider Medium Fey 8 44 30 (prf0 20 11 19 6

Caliento Small Fey Fire 6 27 20 c20 18 14 15 -1

Bile Wrapped in
Beauty (Acid Spitter) Medium Fey 8 28 30 18 14 14 6
Sleeping Blossom f40
Sprites Dimin. Fey Swarm 10 35 10 (prf) 17 17 14 -
f80
(prf),
Rime Sprite Tiny Fey Aquatic, Cold 1/2 1 40 s60 17 17 12 -11
Monstrous c10,
Maanvaki Medium Humanoid 2 15 20 s50 17 8 17 6
Monstrous Toebiter
(Monstrous
Waterbug) Large Vermin 10 95 20 s40 18 10 17 19

f60
(clu),
Linnorm, Swamp Garg. Dragon Aquatic 22 319 40 s60 31 6 31 45
Monstrous
Brood Monkey Small Humanoid 2 13 30 c20 15 13 13 -3
f40
Golem Remnant Large Undead Incorporeal 16 104 (prf) 15 15 11 -

f100
Ruin Wyrm Huge Dragon 18 243 40 (pr) 33 11 30 34

Mummy, Bog Medium Undead 7 45 30 s30 18 10 18 6


Entomanothrope,
Werewasp (human Human,
form) Medium Humanoid Shapechanger 6 44 30 18 13 15 3

Entomanothrope,
Werewasp (hybrid Human, f30
form) Medium Humanoid Shapechanger 6 44 30 (gd) 20 14 16 7

Entomanothrope,
Werewasp (giant wasp Human, f60
form) Large Humanoid Shapechanger 6 44 20 (gd) 19 13 15 11
Entomanothrope, Hill
Giant Werescorpion
(afflicted) (hill giant
form) Large Giant Shapechanger 22 253 30 22 8 22 28

Entomanothrope, Hill
Giant Werescorpion
(afflicted) (hybrid form) Large Giant Shapechanger 22 253 40 22 8 22 34
Entomanothrope, Hill
Giant Werescorpion
(afflicted) (monstrous
scorpion form) Huge Giant Shapechanger 22 253 50 21 7 21 38
Elhoriad Medium Undead 5 32 30 18 13 15 5
f70
Thruock Large Aberration 35 455 40 (gd) 41 12 38 44

Cache Dweller Medium Undead Incorporeal 5 32 s60 19 19 16 4

Cheshire Cat Small Fey 3 10 30 14 14 11 -7


Magical
Snake-Dog Medium Beast 3 19 40 s20 16 13 13 5
c15,
f30
Giant Fly Tiny Vermin 1/4 1 15 (pr) 14 14 12 -13
b5,
Wiggling Maggot Dimin. Vermin 1/4 1 5 c5 15 15 14 -17

Golem, Blood Large Construct 8 74 30 21 11 19 15


Golem, Clay, The
Watchers Medium Construct 8 63 20 23 9 23 12
Golem, Flesh,
Verran's Medium Construct 6 53 20 19 9 19 8

Feuer (Iron
Golem) Large Construct 24 162 20 30 8 30 33

Ruby (Ruby
Gemstone Golem) Medium Construct 8 94 30 b10 33 8 32 11

Tod (Iron Golem) Huge Construct 38 249 20 31 6 31 51


Magical
Hell Bovine Large Beast Extraplanar 11 70 20 15 7 15 13
Hullock (Swamp
Giant) Large Giant 14 119 40 20 8 20 20

Little Thing Small Undead 1 6 30 14 11 14 -4


Spellsong f40
Nightingale Dimin. Construct 1 6 (avg) 17 16 15 -17

Spider Thief Dimin. Construct 3 16 20 c20 19 19 14 -15

Tether Hound Large Construct 6 63 50 17 11 15 13


c10,
Universal Key Fine Construct Swarm 4 16 20 s50 23 23 18 -
Magical
Rendesa Large Beast Psionic 3 28 60 18 12 15 13
Shulassakar, Monstrous
Bloodsworn Medium Humanoid Psionic 4 18 30 17 11 16 4
Shulassakar,
Flametouched Monstrous
(snake-head variant) Medium Humanoid Psionic 7 38 30 20 11 19 9
Shulassakar,
Flametouched
(snake-head and Monstrous f60
wings variant) Medium Humanoid Psionic 7 38 30 (gd) 20 11 19 9

Shulassakar,
Flametouched Monstrous
(snake-arm variant) Medium Humanoid Psionic 7 38 30 20 11 19 9
Shulassakar,
Flametouched
(snake-tail and legs Monstrous
variant) Medium Humanoid Psionic 7 38 30 s15 20 11 19 9
Shulassakar,
Flametouched
(snake-tail only Monstrous c15,
variant ) Medium Humanoid Psionic 7 38 20 s15 20 11 19 9

Shulassakar, Monstrous f60


Transcendent Large Humanoid Psionic 9 67 30 (gd) 22 10 21 17

Baatezu, Evil,
Extraplanar, f50
Demon, Pie Fiend Large Outsider Lawful 13 123 30 (avg) 28 10 29 24
Attack Full Attack

Tentacle +12 (1d6+8 plus slime) 4 tentacles

Tentacle +18 (1d6+9 plus slime) 4 tentacles

Claw +9 (2d6+4) 2 claws and bite +4 melee (4d6+2)

Incorporeal touch +3 (1d4 Wis drain) Same as Attack

+3 heavy mace of disruption +21 (1d8+12 +3 heavy mace of disruption +21/+16/+11


plus stun) or slam +18 (1d8+9) (1d8+12 plus stun) or slam +18 (1d8+9)

+3 greatsword +23/+18/+13 (3d6+13/19-20)


+3 greatsword +23 (3d6+13/19-20) or slam +20 (2d8+10)

+5 dancing greatsword +35 (3d6+18/19-20) +5 dancing greatsword +35/+30/+25/+20


or +2 composite longbow (+5 Str bonus) +28 (3d6+18/19-20) or +2 composite longbow
(2d6+7/x3 plus slaying) or slam +30 (+5 Str bonus) +28/+23/+18/+13 (2d6+7/x3
(2d8+13) plus slaying) or slam +30 (2d8+13)

Slam +1 (1d3-1) Same as Attack

Slam +1 (1d4) Same as Attack

Slam +2 (1d6+1) Same as Attack

Slam +5 (1d8+4) Same as Attack

Slam +9 (2d6+7) Same as Attack

Slam +15 (2d8+10) Same as Attack

Slam +25 (4d6+13) Same as Attack

Bite +7 (2d6+7 plus 1d4 acid) Same as Attack

Bite +5 (1d6 plus poison) or web +5 Same as Attack


Light ray +2 (1d6) 2 light rays +2 (1d6)

Bite +8 (1d8+2) and slam +3 (1d4+1); or


Bite +8 (1d8+2) or greatsword +8 (2d6+3/19- greatsword +8/+3 (2d6+3/19-20) and bite +3
20) (1d8+1)

+2 cold iron greatsword +25/+20/+15/+10


+2 cold iron greatsword +25 (2d6+9/19-20) (2d6+9/19-20) and bite +17 (1d8+2); or bite
or bite +22 (1d8+5) +22 (1d8+5) and slam +17 (1d4+2)

+4 greatsword +21 (2d6+11/19-20) +4 greatsword +21/+16/+11 (2d6+11/19-20)


Electricity ray +9 ranged touch (2d6) or bite
+9 (1d6+1) Same as Attack
Electricity ray +12 ranged touch (2d8) or bite
+12 (1d8+3) Same as Attack
Electricity ray +19 ranged touch (2d8) or bite
+20 (2d6+9) Same as Attack

Slam +7 (1d6+7) Same as Attack


Morningstar +12/+7 (3d6+8) and 2
morningstars +12 (3d6+4) and bite +12
Morningstar +16 (3d6+8) or rock +9 ranged (2d8+4 plus poison) or rock +5 ranged
(2d6+8) (2d6+8) and 2 rocks +5 ranged (2d6+4)
Warhammer +3 (1d8+1/x3 plus 1 fire) or
shortspear +3 ranged (1d6+1 plus 1 fire) Same as Attack

Bite +9 (1d6+3) Bite and 2 claws +4 (1d4+1)

Bite +13 (1d8+5) Bite and 2 claws +8 (1d6+2)

Bite +8 (1d8+3) Same as Attack

Bite +25 (2d8+10) Same as Attack

Bite +15 (2d4+12) Same as Attack


Bite +3 (1d6-1) Same as Attack

Bite +7 (2d4) Same as Attack


2 wings and bite +4 (1d4+1) and 2 claws +4
Wing +9 (1d6+2) (1d3+1)

Bite +4 (1d6) Same as Attack

Slam +6 (1d8+1) Same as Attack

Morningstar +5 (1d8+2) or javelin +3 (1d6+2) Same as Attack

Bite +16 (2d8+8) Bite and 2 claws +10 (2d6+4)

Tentacle +3 (paralysis) 8 tentacles +3 (paralysis) and bite -2 (1d4+1)


Longsword +7 (2d6+6/19-20) or composite Longsword and 2 hooves +3 (1d6+2); or
longbow (+4 Str bonus) +5 (2d6+4/x3) composite longbow

Claw +10 (1d3+2 plus corporeal instability) 2 claws


Bite +12 (2d6+4) and bite +12 (1d8+4) and
Bite 12 (2d6+4) gore +12 (1d8+4) and 2 claws +10 (1d6+2)

Tentacle +6 (1d3+3) 2 tentacles

Claw +12 (2d6+5) 2 claws

Tail slap +8 (1d6+5) Tail slap and bite +3 (1d4+2)

Bite +9 (1d4-2 plus petrification) Same as Attack

Bite +12 (1d3+6 plus poison) Same as Attack

Slam +5 (1d4+4) Same as Attack

Slam +17 (1d6+8 plus 2d6 acid) 2 slams

Claw +12 (1d6+5) 2 claws and bite +7 (1d6+2)

+1 vorpal longsword +31/+26/+21/+16


(2d6+8/19-20) and +1 flaming whip +30/+25
(1d4+4 plus 1d6 fire plus entangle); or 2
+1 vorpal longsword +33 (2d6+8/19-20) slams +31 (1d10+7)
Bite +19 (2d6+9 plus poison) or web +11 Bite and 2 claws +14 (2d4+4); or web

Claw +4 (1d6+1) 2 claws and bite +2 (1d4)

2 pincers and 2 claws +18 (1d6+5) and bite


Pincers +20 (2d8+10) +18 (1d8+5)

Bite +14 (4d4+5) Bite and 2 claws +9 (1d8+2)


Primary longsword +25/+20/+15/+10
(2d6+9/19-20) and 5 longswords +25
(2d6+4/19-20) and tail slap +22 (4d6+4); or
Longsword +25 (2d6+9/19-20) or slam +24 6 slams +24 (1d8+9) and tail slap +22
(1d8+9) or tail slap +24 (4d6+9) (4d6+4)

Bite +20 (2d8+7) Bite and 2 claws +17 (1d8+3)

Claw +8 (1d3-1 plus poison) 2 claws and bite +3 (1d4-1)

Claw +15 (2d6+10) and eye ray +8 4 claws and bite +10 (1d8+5) and eye ray

Claw +7 (1d6+1) 2 claws

2 claws and bite +13 (1d8+3) and 2 talons


Claw +15 (2d6+6) +13 (1d6+3)
Short sword +4 (1d4/19-20) or repeating
light crossbow +6 (1d6/19-20) Same as Attack

Claw +9 (1d6+4) 2 claws

Claw +18 (2d8+6 plus fear) 2 claws

Glaive +9 (1d10+3 plus infernal wound) or Glaive +9/+4 (1d10+3 plus infernal wound)
claw +8 (1d6+2) or 2 claws +8 (1d6+2)
Bite and 2 claws +12 (1d4+2) and sting +12
Bite +14 (1d8+5) (3d4+2 plus poison)

Chain +10 (2d4+2/19-20) 2 chains


Longsword +14 (1d8+5/19-20) or +1 flaming Longsword +14/+9 (1d8+5/19-20) or +1
composite longbow (+5 Str bonus) +15 flaming composite longbow +15/+10
(1d8+6/x3 plus 1d6 fire) or rope +14 (1d8+6/x3 plus 1d6 fire) or rope +14
(entangle) (entangle)

Claw +13 (1d8+6) 2 claws and bite +8 (2d8+3)


Spiked chain +25/+20/+15 (2d6+15 plus
stun) and bite +22 (2d8+5) and tail +22
Spiked chain +25 (2d6+15 plus stun) or claw (2d6+5 plus infernal wound); or 2 claws +24
+24 (2d6+10) or tail +24 (2d6+10 plus (2d6+10) and bite +22 (2d8+5) and tail +22
infernal wound) (2d6+5 plus infernal wound)

Spear +20/+15/+10 (2d6+9/x3 plus slow)


and bite +14 (2d6+3) and tail +14 (3d6+3
Spear +20 (2d6+9/x3 plus slow) or claw +19 plus slow); or 2 claws +19 (1d10+6) and bite
(1d10+6) +14 (2d6+3) and tail +14 (3d6+3 plus slow)

Sting +8 (1d4 plus poison) Same as Attack

Claw +2 (1d4) Same as Attack

2 claws and 2 wings +28 (2d6+6) and bite


+28 (4d6+6 plus poison plus disease) and
Claw +30 (2d8+13) tail slap +28 (2d8+6)

Claw +15 (1d6+9) 2 claws

Claw +11 (1d8+4) Same as Attack


Talons and 2 foreclaws +2 (1d3+2) and bite
Talons +7 (1d8+4) +2 (2d4+2)

Bite +13 (2d8+12) Same as Attack


Talons and 2 foreclaws +5 (1d4+2) and bite
Talons +10 (2d6+5) +5 (1d8+2)

Gore +20 (2d8+15) Same as Attack

Bite +20 (3d6+13) Same as Attack

Claw +8 (1d6+6) 2 claws and bite +3 (1d8+3)

Claw +4 (1d4+2) 2 claws and bite -1 (1d6+1)


Bite +5 (1d8+4) Same as Attack

Claw +19 (2d4+10) 2 claws and bite +13 (2d8+5)

Gore +12 (1d8+12) Same as Attack

Claw +13 (1d6+7) 2 claws and bite +7 (1d8+3)

Bite +4 (1d4 plus disease) Same as Attack

Bite +18 (2d8+9) Same as Attack

Claw +20 (2d4+8) 2 claws and bite +14 (2d6+4)

Bite +6 (1d6+3) Same as Attack

Bite +11 (1d8+10) Same as Attack

Claw +8 (1d6+6) 2 claws and bite +3 (1d8+3)

Tentacle +9 (1d6+4) 2 tentacles and bite +4 (1d8+2)

Tentacle +25 (1d8+8) 2 tentacles and bite +19 (2d6+4)

Slam +5 (1d6+1) Same as Attack

Bite +6 (1d4) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1) Bite and 2 claws +7 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6) +19 (1d6+3) and tail slap +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+8) +23 (1d8+4) and tail slap +23 (2d6+12)
Bite and 2 claws +27 (2d6+4) and 2 wings
Bite +32 (2d8+9) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and 2 wings


Bite +46 (4d6+13) +41 (2d6+6) and tail slap +41 (2d8+19)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)
Bite and 2 claws +30 (2d6+5) and 2 wings
Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+14) +44 (2d6+7) and tail slap +44 (2d8+21)

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)

Bite and 2 claws +5 (1d6+1) and 2 wings +5


Bite +10 (1d8+2) (1d4+1)

Bite and 2 claws +9 (1d6+1) and 2 wings +9


Bite +14 (1d8+3) (1d4+1)

Bite and 2 claws +12 (1d8+2) and 2 wings


Bite +17 (2d6+4) +12 (1d6+2) and tail slap +12 (1d8+6)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +21 (2d6+4) and 2 wings


Bite +26 (2d8+8) +21 (1d8+4) and tail slap +21 (2d6+12)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)
Bite and 2 claws +29 (2d6+5) and 2 wings
Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)

Bite and 2 claws +33 (2d6+5) and 2 wings


Bite +38 (2d8+11) +33 (1d8+5) and tail slap +33 (2d6+16)

Bite and 2 claws +35 (2d8+6) and 2 claws


Bite +40 (4d6+12) +35 (2d6+6) and tail slap +35 (2d8+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +43 (2d8+7) and 2 claws


Bite +48 (4d6+14) +43 (2d6+7) and tail slap +43 (2d8+21)
Bite and 2 claws +5 (1d6+1) and 2 wings +5
Bite +10 (1d8+3) (1d4+1)
Bite and 2 claws +9 (1d8+2) and 2 wings +9
Bite +14 (2d6+5) (1d6+2) and tail slap +9 (1d8+7)
Bite and 2 claws +14 (1d8+3) and 2 wings
Bite +19 (2d6+7) +14 (1d6+3) and tail slap +14 (1d8+10)

Bite and 2 claws +19 (1d8+4) and 2 wings


Bite +24 (2d6+9) +19 (1d6+4) and tail slap +19 (1d8+13)

Bite and 2 claws +22 (2d6+5) and 2 wings


Bite +27 (2d8+10) +22 (1d8+5) and tail slap +22 (2d6+15)

Bite and 2 claws +26 (2d6+5) and 2 wings


Bite +31 (2d8+11) +26 (1d8+5) and tail slap +26 (2d6+16)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+11) +29 (1d8+5) and tail slap +29 (2d6+16)

Bite and 2 claws +31 (2d8+6) and 2 wings


Bite +36 (4d6+12) +31 (2d6+6) and tail slap +31 (2d8+18)
Bite and 2 claws +35 (2d8+6) and 2 wings
Bite +40 (4d6+13) +35 (2d6+6) and tail slap +35 (2d8+19)

Bite and 2 claws +39 (2d8+7) and 2 wings


Bite +44 (4d6+14) +39 (2d6+7) and tail slap +39 (2d8+21)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d6+15) +43 (2d6+7) and tail slap +43 (2d8+22)

Bite and 2 claws +44 (4d6+8) and 2 wings


Bite +49 (4d8+17) +44 (2d8+8) and tail slap +44 (4d6+25)

Bite +5 (1d4) Bite and 2 claws +0 (1d3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)
Bite and 2 claws +26 (2d6+4) and 2 wings
Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite +6 (1d4) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6) +19 (1d6+3) and tail slap +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+8) +23 (1d8+4) and tail slap +23 (2d6+12)
Bite and 2 claws +27 (2d6+4) and 2 wings
Bite +32 (2d8+9) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and 2 wings


Bite +46 (4d6+13) +41 (2d6+6) and tail slap +41 (2d8+19)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)
Bite and 2 claws +22 (2d6+4) and 2 wings
Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+14) +44 (2d6+7) and tail slap +44 (2d8+21)

Bite +7 (1d4) Bite and 2 claws +2 (1d3)

Bite +10 (1d6+1) Bite and 2 claws +5 (1d4)


Bite and 2 claws +8 (1d6+1) and 2 wings +8
Bite +13 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d6+1) and 2 wings


Bite +17 (1d8+3) +12 (1d4+1)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+4) +15 (1d6+2) and tail slap +15 (1d8+6)

Bite and 2 claws +20 (1d8+3) and 2 wings


Bite +25 (2d6+6) +20 (1d6+3) and tail slap +20 (1d8+9)

Bite and 2 claws +24 (2d6+4) and 2 wings


Bite +29 (2d8+8) +24 (1d8+4) and tail slap +24 (2d6+12)

Bite and 2 claws +28 (2d6+4) and 2 wings


Bite +33 (2d8+9) +28 (1d8+4) and tail slap +28 (2d6+13)

Bite and 2 claws +32 (2d6+5) and 2 wings


Bite +37 (2d8+10) +32 (1d8+5) and tail slap +32 (2d6+15)

Bite and 2 claws +36 (2d6+5) and 2 wings


Bite +41 (2d8+11) +36 (1d8+5) and tail slap +36 (2d6+16)

Bite and 2 claws +38 (2d8+6) and 2 wings


Bite +43 (4d6+12) +38 (2d6+6) and tail slap +38 (2d8+18)

Bite and 2 claws +42 (2d8+6) and 2 wings


Bite +47 (4d6+13) +42 (2d8+6) and tail slap +42 (2d8+19)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+3) (1d4+1)

Bite and 2 claws +10 (1d8+2) and 2 wings


Bite +15 (2d6+5) +10 (1d6+2) and tail slap +10 (1d8+7)
Bite and 2 claws +15 (1d8+3) and 2 wings
Bite +20 (2d6+7) +15 (1d6+3) and tail slap +15 (1d8+10)

Bite and 2 claws +20 (1d8+4) and 2 wings


Bite +25 (2d6+9) +20 (1d6+4) and tail slap +20 (1d8+13)

Bite and 2 claws +23 (2d6+5) and 2 wings


Bite +28 (2d8+10) +23 (1d8+5) and tail slap +23 (2d6+15)

Bite and 2 claws +27 (2d6+5) and 2 wings


Bite +32 (2d8+11) +27 (1d8+5) and tail slap +27 (2d6+16)

Bite and 2 claws +31 (2d6+6) and 2 wings


Bite +36 (2d8+12) +31 (1d8+6) and tail slap +31 (2d6+18)

Bite and 2 claws +34 (2d8+7) and 2 wings


Bite +39 (4d6+14) +34 (2d6+7) and tail slap +34 (2d6+21)

Bite and 2 claws +38 (2d8+7) and 2 wings


Bite +43 (4d6+15) +38 (2d6+7) and tail slap +38 (2d8+22)

Bite and 2 claws +42 (2d8+8) and 2 wings


Bite +47 (4d6+16) +42 (2d6+8) and tail slap +42 (2d8+24)

Bite and 2 claws +42 (4d6+8) and 2 wings


Bite +47 (4d8+17) +42 (2d6+8) and tail slap +42 (4d6+25)

Bite and 2 claws +46 (4d6+9) and 2 wings


Bite +51 (4d8+18) +46 (2d6+9) and tail slap +46 (4d6+27)
Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)
Bite and 2 claws +7 (1d6+1) and 2 wings +7
Bite +12 (1d8+2) (1d4+1)
Bite and 2 claws +11 (1d6+1) and 2 wings
Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6) +19 (1d6+3) and tail slap +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+8) +23 (1d8+4) and tail slap +23 (2d6+12)

Bite and 2 claws +27 (2d6+4) and 2 wings


Bite +32 (2d8+9) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)

Bite and 2 claws +42 (2d8+7) and 2 wings


Bite +47 (4d6+14) +42 (2d6+7) and tail slap +42 (2d8+21)

Bite and 2 claws +43 (4d6+8) and 2 wings


Bite +48 (4d8+16) +43 (2d8+8) and tail slap +43 (4d6+24)
Bite +18 (4d6+8) Bite and 2 claws +13 (2d8+4)

Bite +12 (2d6+4) Bite and 2 claws +7 (2d4+2)


2 daggers +3 (1d6+2/19-20, 1d6+1/19-20)
Dagger +5 (1d6+2/19-20) or bite +6 (1d4+1 and bite +1 (1d4+1 plus poison); or shortbow
plus poison) or shortbow +5 (1d8/x3) +5 (1d8/x3)
Dagger +6 (1d4/19-20) or masterwork
longbow +7 (1d8/x3) Same as Attack
Warhammer +2 (1d8+1/x3) or light cross
bow +1 (1d8/19-20) Same as Attack

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

+1 holy scimitar +11 (1d6+4/18-20) or +1 +1 holy scimitar +11/+6 (1d6+4/18-20) or +1


holy composite longbow (+4 Str bonus) +11 holy composite longbow (+4 Str bonus)
(1d8+5/x3) or slam +10 (1d6+4) +11/+6 (1d8+5/x3) or slam +10 (1d6+4)

Slam +10 (1d6+4) Same as Attack

+4 holy greatsword +21 (2d6+14/19-20) +4 holy greatsword +21/+16 (2d6+14/19-20)

Light ray +11 (2d12) 2 light rays

Slam +5 (1d4) Same as Attack

Slam +8 (1d6+1) Same as Attack

Slam +12 (2d6+2) 2 slams

Slam +19 (2d8+4) 2 slams

Slam +23 (2d8+5) 2 slams

Slam +27 (2d8+6) 2 slams

Slam +5 (1d6+4) Same as Attack

Slam +8 (1d8+7) Same as Attack

Slam +12 (2d8+7) Same as Attack

Slam +19 (2d10+9) Same as Attack


Slam +23 (2d10+10) Same as Attack

Slam +27 (2d10+11/19-20) Same as Attack

Slam +3 (1d4 plus 1d4 fire) Same as Attack

Slam +6 (1d6+1 plus 1d4 fire) Same as Attack

Slam +10 (2d6+2 plus 1d4 fire) 2 slams

Slam +17 (2d8+4 plus 1d4 fire) 2 slams

Slam +22 (2d8+5 plus 1d4 fire) 2 slams

Slam +26 (2d8+6 plus 1d4 fire) 2 slams

Slam +4 (1d6+3) Same as Attack

Slam +6 (1d8+4) Same as Attack

Slam +10 (2d8+5) 2 slams

Slam +17 (2d10+7) 2 slams

Slam +21 (2d10+8) 2 slams

Slam +25 (2d10+9/19-20) 2 slams


Rapier +3 (1d6+1/18-20) or hand crossbow
+2 (1d4/19-20) Same as Attack

Bite +3 (1d4) Same as Attack

Bite +4 (1d6+3) Same as Attack

Bite +5 (1d8+2 plus poison) Bite and 2 claws +3 (1d3+1)


Morningstar +12 (2d6+6) or javelin +5 2 morningstars +12/+7 (2d6+6) or 2 javelins
(1d8+6) +5 (1d8+6)

Bite +3 (1d4+1) Same as Attack


Sting +7 (2d4+3 plus poison) Sting and 2 claws +5 (1d6+1) bite (1d4+1)

Sting +10 (2d4+4 plus poison) Sting and 2 claws +8 (1d6+2)

Sting +15 (2d4+4 plus poison) or javelin +15 Sting and bite +13 (2d6+2); or javelin
(1d6+4) +15/+10 (1d6+4)

- -

Bite +21 (2d8+12 plus 1d8 cold) Same as Attack

- -

Tentacle +3 (1d6+2 plus poison) 4 tentacles


2 claws and bite +4 (1d6+1) and gore +4
Claw +6 (1d4+2) (1d6+1)
2 claws and bite +4 (1d6+1) and gore +4
Claw +6 (1d4+2) (1d6+1)

Slam +10 (1d8+4) 2 slams

Slam +15 (1d8+6 plus 1d6 fire) 2 slams


Scimitar +9 (1d6+4/18-20) or longbow +8
(1d8/x3) Same as Attack

Bite +2 (1d6+1 plus paralysis) Bite and 2 claws +0 (1d3 plus paralysis)

Bite +2 (1d6+1 plus paralysis) Bite and 2 claws +0 (1d3 plus paralysis)

Bite +5 (1d8+3 plus paralysis) Bite and 2 claws +3 (1d4+1 plus paralysis)
Gargantuan morningstar +22/+17/+12
Gargantuan morningstar +22 (4d6+18) or (4d6+18) or 2 slams +22 (1d+12) or rock
slam +22 (1d6+12) or rock +12 (2d8+12) +12 (2d8+12)
Greatsword +20/+15/+10 (3d6+15) or 2
Greatsword +20 (3d6+15) or slam +20 slams +20 (1d4+10) or rock +10 (2d6+10
(1d4+10) or rock +10 (2d6+10 plus 2d6 fire) plus 2d6 fire)
Greataxe +18 (3d6+13/x3) or slam +18 Greataxe +18/+13 (3d6+13/x3) or 2 slams
(1d4+9) or rock +9 (2d6+9) +18 (1d4+9) or rock +9 (2d6+9)
+2 frost greataxe +30 (3d6+18/x3 plus 1d6 +2 frost greataxe +30/+25/+20/+15
cold) or slam +28 (1d4+11) or rock +18 (3d6+18/x3 plus 1d6 cold) or 2 slams +28
(2d6+11) (1d4+11) or rock +18 (2d6+11)
Greatclub +16 (2d8+10) or slam +15 (1d4+7) Greatclub +16/+11 (2d8+10) or 2 slams +15
or rock +8 (2d6+7) (1d4+7) or rock +8 (2d6+7)
Greatclub +17 (2d8+12) or slam +17 (1d4+8) Greatclub +17/+12 (2d8+12) or 2 slams +17
or rock +11 (2d8+12) (1d4+8) or rock +11 (2d8+12)
Greatclub +17 (2d8+12) or slam +17 (1d4+8) Greatclub +17/+12 (2d8+12) or 2 slams +17
or rock +11 (2d8+12) (1d4+8) or rock +11 (2d8+12)

Greatsword +26 (4d6+21/19-20) or slam +26 Greatsword +26/+21/+16 (4d6+21/19-20) or


(1d6+14) or composite long (+14 Str bonus) 2 slams +26 (1d6+14) or composite long
+14 (3d6+14/x3) (+14 Str bonus) +14/+9/+4 (3d6+14/x3)

Bite +4 (1) or spittle +4 (1d4 acid plus


blindness) 6 bites and spittle

Claw +12 (1d4+6) 4 claws and bite +7 (1d8+3)


Masterwork greatsword +4 (2d6+1/19-20) or
composite longbow (+1 Str bonus) +2
ranged (1d8+1/x3)
Masterwork short sword +5 (1d6+1/19-20) or Same as Attack
composite longbow (+1 Str bonus) +4
(1d8+1/x3) Same as Attack
Battleaxe +3 (1d8+2/x3) or shortbow +1
(1d6/x3) Same as Attack
Heavy pick +2 (1d4/x4) or light crossbow +3
(1d6/19-20) Same as Attack

Morningstar +2 (1d6) or javelin +3 (1d4) Same as Attack

Slam +14 (2d10+7 plus cursed wound) 2 slams

Slam +10 (2d8+5) 2 slams

Slam +23 (2d10+11) 2 slams

Slam +18 (2d10+9) 2 slams

Slam +42 (4d8+13) 2 slams

Gore +12 (1d8+7) Same as Attack

Bite +15 (2d6+6) Bite and 2 claws +10 (1d6+3)

Tentacle +3 (1d4+2) 4 tentacles and bite -2 (1d3+1)

Bite +11 (2d6+4) Bite and 2 claws +8 (1d4+2)


Battleaxe +4 (1d8+3/x3) Same as Attack

Claw +13 (2d6+2) or wing +13 (2d8+2) 2 claws or 2 wings

Claw +20 (1d6+8) 2 claws and bite +15 (1d8+4)

Claw +13 (1d6+7) 2 claws and bite +8 (1d6+3)

Claw +13 (1d4+4) 2 claws

Claw +7 (1d4+4( 2 claws

Club +7 (1d6) Club +7/+2 (1d6) and 2 claws +2 (1d3)


+1 frost composite longbow (+1 Str bonus) +1 frost composite longbow (+1 Str bonus)
+22 (1d8+4/19-20/x3 plus 1d6 cold) or claw +22/+17/+12 (1d8+4/19-20/x3 plus 1d6 cold)
+15 (1d3+1) or 2 claws +15 (1d3+1)

Bite +5 (1d8+1 plus 1d6 fire) Same as Attack

Bite +20 (2d6+12/19-20 plus 1d8 fire) Same as Attack

Claw +6 (1d4+4) 2 claws and bite +1 (1d8+2)


Longsword +2 (1d8+1/19-20) or javelin +2
(1d6+1) Same as Attack

Bite +2 (1d4-1 plus poison) Same as Attack

Bite +10 (2d8+5) Same as Attack

5 bites +6 (1d10+3) Same as Attack

6 bites +8 (1d10+3) Same as Attack

7 bites +10 (1d10+4) Same as Attack

8 bites +11 (1d10+4) Same as Attack

9 bites +13 (1d10+5) Same as Attack

10 bites +14 (1d10+5) Same as Attack

11 bites +16 (1d10+6) Same as Attack

12 bites +17 (2d8+6) Same as Attack


5 bites +6 (1d10+3) Same as Attack

6 bites +8 (1d10+3) Same as Attack

7 bites +10 (1d10+4) Same as Attack

8 bites +11 (1d10+4) Same as Attack

9 bites +13 (1d10+5) Same as Attack

10 bites +14 (1d10+5) Same as Attack

11 bites +16 (1d10+6) Same as Attack

12 bites +17 (2d8+6) Same as Attack

5 bites +6 (1d10+3) Same as Attack

6 bites +8 (1d10+3) Same as Attack

7 bites +10 (1d10+4) Same as Attack

8 bites +11 (1d10+4) Same as Attack

9 bites +13 (1d10+5) Same as Attack

10 bites +14 (1d10+5) Same as Attack

11 bites +16 (1d10+6) Same as Attack

12 bites +17 (2d8+6) Same as Attack


+2 longsword +13 (1d8+5/19-20) or slam +2 longsword +13/+8 (1d8+5/19-20) or slam
+11 (1d6+3) +11/+6 (1d6+3)
Slam +22 (2d6+12 plus 3d6 sonic or 3d6
electricity) 2 slams
Spiked chain +10 (2d6+5 plus 1d6
electricity) 2 spiked chains

Slam +10 (2d6+4) 2 slams

Spear +1 (1d6-1/x3) or sling +3 (1d3) Same as Attack


2 tentacles and 6 arms +23 (1d6+6) and bite
Tentacle +28 (2d8+12/19-20) +23 (4d6+6)

Bite +2 (1d6) Bite and 2 claws +0 (1d4)

Shortspear +3 (1d6+1) or bite +3 (1d4+1) Shortspear +3 (1d6+1) and bite -2 (1d4+1)


Touch +12 (1d4 Wis drain); or dagger
Touch +12 (1d4 Wis drain) or dagger +12 +12/+7 (1d6+4/19-20) and 2 claws +7
(1d6+4/19-20) or claw +12 (1d4+4) (1d4+2)

Claw +12 (1d6+6) 2 claws

Claw +19 (1d6+9) Claw and bite +13 (1d8+4)

Short sword +11/+6 (1d8+5/19-20) and tail


Short sword +11 (1d8+5/19-20) slap +6 (2d6+2)
Claw +2 (1d4+1) or club +2 (1d6+1) or 2 claws and bite +0 (1d4); or club and bite
javelin +1 (1d6+1) +0 (1d4); or javelin
Longspear +2 (1d8/x3) or light crossbow +2
(1d8/19-20) Same as Attack

Greataxe +6 (1d12+1/x3) or throwing axe +5


(1d6+1) Same as Attack

Claw +13 (1d8+9) 2 claws and bite +11 (2d6+4)


Claw +13 (1d6+9) and greataxe +9
Greataxe +11 (1d12+13/x3) or claw +13 (1d12+4/x3) and bite +11 (1d8+4); or 2 claws
(1d6+9) +13 (1d6+9) and bite +11 (1d8+4)

Battleaxe +4 (1d8+1/x3) or javelin +3


(1d6+1) Same as Attack

Gore +6 (1d8+4) Same as Attack


Battleaxe +6 (1d8+4/x3) and gore +1
(1d6+1); or 2 claws +6 (1d4+3) and gore +1
Battleaxe +6 (1d8+4/x3) or claw +6 (1d4+3) (1d6+1)
Rapier +2 (1d6+1/18-20) or light crossbow
+1 (1d8/19-20) Same as Attack

Bite +6 (1d4+1 plus disease) Same as Attack


Rapier +4 (1d6+1/18-20) and bite -1 (1d6
Rapier +5 (1d6+1/18-20) or light crossbow plus disease); or light crossbow +4 (1d8/19-
+4 (1d8/19-20) 20)
Glaive +6 (1d10+1/x3) or composite longbow
(+1 Str bonus) +5 (1d8+1/x3) Same as Attack

Claw +11 (1d8+7) 2 claws and bite +6 (2d6+3)

Claw +11 (1d8+7) 2 claws and bite +6 (2d6+3)

Longsword +3 (1d8+1/19-20) or light


crossbow +2 (1d8/19-20) Same as Attack
Bite +5 (1d6+3) Same as Attack

Claw +4 (1d4+2) 2 claws and bite +0 (1d6+1)


+2 bastard sword +21 (1d10+8/17-20) or +2 bastard sword +21/+16/+11 (1d10+8/17-
masterwork composite longbow (+4 Str 20) or masterwork composite longbow (+4
bonus) +17 (1d8+4/x3) Str bonus) +17/+12+/7 (1d8+4/x3)

Bite +25 (2d6+16/19-20) Same as Attack


2 claws +24 (1d6+11) and bite +20
(2d6+5/19-20); or +2 bastard sword
Claw +24 (1d6+11) or +2 bastard sword +27 +27/+22/+17 (2d8+15/17-20) and bite +20
(2d8+15/17-20) (2d6+5/19-20)

Greatclub +21 (2d8+10) or slam +20 (1d4+7) Greatclub +21/+16 (2d8+10) or 2 slams +20
or rock +12 (2d6+7) (1d4+7) or rock +12 (2d6+7)

Gore +28 (1d8+22) Same as Attack


Greatclub +29 (2d8+22) and gore +23
Greatclub +29 (2d8+22) or claw +28 (1d8+7); or 2 claws +28 (1d6+15) and gore
(1d6+15) +23 (1d8+7)
Burning touch +4 (1d8 fire plus combustion)
or slam +4 (1d3+3 plus combustion) Same as Attack
Claw +10 (2d4+5) or 6 spikes +8 (1d8+2/19- 2 claws +10 (2d4+5) and bite +8 (1d8+2); or
20) 6 spikes +8
Shortbow (1d8+2/19-20)
+8/+3 (1d6/x3); or dagger +8/+3
Shortbow +8 (1d6/x3) or dagger +8 (1d4/19- (1d4/19-20) and snakes +3 (1d4 plus
20) or snakes +8 (1d4 plus poison) poison)

Claw +4 (1d3) 2 claws

Claw +4 (1d3) 2 claws

Claw +7 (1d3+3) 2 claws

Claw +4 (1d3 plus 1d4 fire) 2 claws

Claw +4 (1d3 plus 1d4 cold) 2 claws

Claw +4 (1d3 plus 1d4 fire) 2 claws

Claw +6 (1d3+2) 2 claws


Claw +7 (1d3+3) 2 claws

Claw +4 (1d3 plus 1d4) 2 claws

Claw +6 (1d3+2) 2 claws


Trident +2 (1d8+1) or heavy crossbow +2
(1d10/19-20) Same as Attack

Slam +9 (1d8+4) 2 slams

Tentacle +8 (1d4+1) 4 tentacles

Tentacle +15 (1d4) 4 tentacles


Greataxe +9/+4 (3d6+6/x3) and gore +4
Greataxe +9 (3d6+6/x3) or gore +9 (1d8+4) (1d8+2)

Slam +12 (1d6+7) and tongue +12


Slam +12 (1d6+7) or tongue +12 (paralysis) (paralysis)

Slam +11 (1d6+10 plus mummy rot) Same as Attack

Slam +20 (1d6+12/19-20 plus mummy rot) Same as Attack

Sting +7 (2d4+2 plus poison) Sting and bite +2 (1d4+1)


Bite +12 (2d6+7 plus poison) or spit +9
(poison) Same as Attack

Bite +9 (2d6+6 plus poison) Same as Attack

Bite +7 (2d6+4 plus poison) Same as Attack

Bite +12 (2d6+6 plus disease) Same as Attack

Hoof +9 (1d8+4 plus 1d4 fire) 2 hooves and bite +4 (1d8+2)

Hoof +23 (2d6+10 plus 1d4 fire) 2 hooves and bite +18 (2d6+5)

Bite and sting +24 (2d8+11/19-20 plus


Bite +29 (4d6+21) poison)
Slam +24 (2d6+16) 2 slams

Bite +18 (2d6+17/19-20 plus magic drain) Same as Attack

Dagger +6 (1d4/19-20) Same as Attack

Longspear +8 (1d8+7) or javelin +1 (1d8+5) Same as Attack

Longspear +8 (1d8+7) or javelin +1 (1d8+5) Same as Attack


+1 greatclub +16 (2d8+13) or javelin +6 +1 greatclub +16/+11 (2d8+13) or javelin +6
(1d8+8) (1d8+8)
Greatsword +7 (3d6+7/19-20) or longbow +2
(2d6/x3) Same as Attack

Slam +8 (2d6+4 plus 2d6 acid) Same as Attack

Slam +19 (3d6+12 plus 3d6 acid) Same as Attack

Slam +2 (1d6 plus 1d6 acid) Same as Attack

Slam +3 (1d6+1 plus 1d6 acid) Same as Attack

Slam +5 (2d4+3 plus 1d4 acid) Same as Attack


Falchion +4 (2d4+4/18-20) or javelin +1
(1d6+3) Same as Attack

Tentacle +4 (1d6) 2 tentacles and bite -2 (1d4)

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Claw +89 (1d6+5) 2 claws and bite +4 (1d8+2)

Hoof +7 (1d6+4) 2 hooves and bite +2 (1d3+2)

Bite +3 (1d6+3) Same as Attack

Bite +7 (1d6+4 plus poison) Same as Attack

Slam +12 (1d3+1) Same as Attack


Longsword +2 (1d8+1/19-20) or light
crossbow +1 (1d8/19-20) Same as Attack
Rapier +3 (1d6+1/18-20) or light crossbow
+2 (1d8+1/19-20) Same as Attack

Sting +4 (1d3-2 plus poison) Sting and bite -1 (1)

Bite +25 (2d8+12) Bite and sting +20 (2d6+6 plus poison)

Claw +8 (1d4+1) 2 claws and bite +3 (1d6)

Claw +6 (1d4+2) or bite +6 (1d8+3) 4 claws


Tail slap+6 (1d4+2)
and claw +2or(1d4
bite plus
+6 (1d8+3)
positive
Tail slap +4 (1d6+1 plus positive energy) or energy); or tail touch and claw touch +2
tail touch +4 (positive energy( (positive energy)

Bite +13 (2d8+12) Same as Attack

talons +21 (2d6+12) 2 talons and bite +19 (2d8+6)

Strand +11 (drag) or bite +13 (2d6+6) 6 strands +11 (drag) and bite +13 (2d6+6)

Antennae touch +3 (rust) Antennae touch and bite -2 (1d3)


Trident +4 (1d8+3) and bite +2 (1d4+1); or 2
Talon +4 (1d4+2) or trident +4 (1d8+3) or talons +4 (1d4+2) and bite +2 (1d4+1); or
heavy crossbow +3 (1d10/19-20) heavy crossbow +3 (1d10/19-20)

2 tridents +4 (1d8+3) and bite +2 (1d4+1); or


Talon +4 (1d4+2) or trident +4 (1d8+3) or 4 talons +4 (1d4+2) and bite +2 (1d4+1); or
heavy crossbow +3 (1d10/19-20) 2 heavy crossbows +3 (1d10/19-20)
Trident +4 (1d8+3) and bite +2 (1d4+1); or 2
Talon +4 (1d4+2) or trident +4 (1d8+3) or talons +4 (1d4+2) and bite +2 (1d4+1); or
heavy crossbow +3 (1d10/19-20) heavy crossbow +3 (1d10/19-20)

Spear +6 (1d6+1/x3 plus 1d6 fire) Spear and tail slap +4 (1d4 plus 1d6 fire)

Spear +11/+6 (1d8+3/x3 plus 1d6 fire) and


Spear +11 (1d8+3/x3 plus 1d6 fire) tail slap +9 (2d6+1 plus 1d6 fire)
+3 longspear +23/+18/+13 (1d8+9/x3 plus
1d8 fire) and tail slap +18 (2d8+3 plus 1d8
+3 longspear +23 (1d8+9/x3 plus 1d8 fire) fire)
Head butt and dagger -3 (1d4/19-20); or
Head butt +2 (1d6) or shortbow +3 (1d6/x3) shortbow
Head butt and dagger -3 (1d4/19-20); or
Head butt +2 (1d6) or shortbow +3 (1d6/x3) shortbow

Claw +9 (1d6+4) 2 claws and bite +4 (1d8+2)

Incorporeal touch +3 (1d6 Str) Same as Attack

Incorporeal touch +6 (1d8 Str) Same as Attack


Bite +7 (1d6+4) Same as Attack

Slam +11 (2d6+5) 2 slams

Slam +16 (1d8+6) 2 slams

Bite +3 (1d4) Same as Attack

Bite +5 (2d6+4) Bite and 2 claws +0 (1d4+2)

Bite +11 (2d8+5) Bite and 2 claws +9 (1d4+2 plus implant)

Claw +13 (2d6+6) 4 claws and bite +11 (2d8+3 plus disease)

Claw +14 (1d6+6) 2 claws and bite +12 (2d8+3)

Claw +15 (2d4+4) 2 claws and bite +12 (2d8+2)

Claw +20 (3d6+5 plus stun) 2 claws and bite +18 (2d10+2)

Incorporeal touch +6 (1d8 plus energy drain) Same as Attack

Claw +18 (2d4+7) 2 claws

Gore +15 (2d6+6) Gore and 2 claws +10 (1d6+3)

Claw +11 (1d6+4) 2 claws

Bite +13 (1d10+5) Bite and 2 claws +8 (1d6+2)

Sting +8 (1d8+5 plus poison) Sting and bite +3 (1d8+3)


Short sword +6 (1d3-3/19-20) or longbow +6
(1d4-3/x3) Same as Attack
Short sword +4 (1d4-2/19-20) or light
crossbow +4 (1d6/19-20) Same as Attack

Short sword +5 (1d4-2/19-20) or longbow +5


(1d6-2/x3) Same as Attack

Short sword +5 (1d4-2/19-20) or longbow +5


(1d6-2/x3) Same as Attack

Touch +7 (attach) Same as Attack

Swarm (1d6) Same as Attack


Swarm (2d6 plus poison) Same as Attack

Swarm (3d6 plus poison) Same as Attack

Swarm (2d6) Same as Attack

Swarm (1d6 plus disease) Same as Attack

Swarm (1d6 plus poison) Same as Attack

Bite and 2 horns +52 (1d10+8) and 2 claws


Bite +57 (4d8+17/18-20/x3) +52 (1d12+8) and tail slap +52 (3d8+8)

Bite +13 (2d8+9) and 2 tendrils +8 (1d6+4) Same as Attack

Slam +4 (1d6+3 plus 2d6 fire) Same as Attack

Gargantuan +3 adamantine warhammer +37 Gargantuan +3 adamantine warhammer


(4d6+27/x3) or +3 javelin +22 (2d6+19) or +37/+32/+27/+22 (4d6+27/x3) or +3 javelin
slam +34 (1d8+16) +22 (2d6+19) or 2 slams +34 (1d8+16)

Bite +6 (2d6+2) Bite and 2 claws +1 (1d4+1)

Bite +10 (2d8+3) Bite and 2 claws +5 (1d6+1)

Bite and 2 claws +15 (1d8+3) and 2 wings


Bite +20 (4d6+6) +15 (1d6+3) and tail slap +15 (1d8+10)

Slam +12 (2d6+9) 2 slams


Trident +4 (1d8+1) or heavy crossbow +3
(1d10/19-20) Same as Attack
Club +1 (1d6) and claw -1 (1d4) and bite -1
Club +1 (1d6) or claw +1 (1d4) or javelin +1 (1d4); or 2 claws +1 (1d4) and bite -1 (1d4);
(1d6) or javelin +1 (1d6)

Claw +9 (1d6+6) 2 claws and bite +4 (1d6+3)

Claw +9 (1d6+6) 2 claws and bite +4 (1d6+3)


2 claws +16 (d6+7) and bite +11 (1d6+3); or
+1 battleaxe +17/+12 (2d6+8/x3) and claw
Claw +16 (1d6+7) or +1 battleaxe +17 +12 (1d6+3) and bite +12 (1d6+3); or javelin
(2d6+8/x3) or javelin +10 (1d8+7) +10 (1d8+7)
Claw +11 (2d4+6) 2 claws and bite +9 (2d8+3)

Claw +26 (3d6+13) 2 claws and bite +24 (4d6+6)

Horn +11 (1d8+8) Horn and 2 hooves +3 (1d4+2)

Horn +22 (1d8+10) Horn and 2 hooves +14 (1d4+3)

Slam +5 (1d6+4 plus energy drain) Same as Attack

Bite +3 (1d4 plus poison) Same as Attack

Slam +3 (1d4+1 plus energy drain) Same as Attack

Shock +16 (2d8 electricity) Same as Attack

Bite +9 (1d8+6 plus 1d6 cold) Same as Attack

Bite +7 (1d6+4) Same as Attack


Incorporeal touch +5 (1d4 plus 1d6 Con
drain) Same as Attack
Incorporeal touch +16 (2d6 plus 1d8 Con
drain) Same as Attack
Sting +10 (1d6+4 plus poison) and bite +8
Sting +10 (1d6+4 plus poison) or talons +10 (2d8+4) and 2 wings +8 (1d8+2) and 2
(2d6+4) or bite +10 (2d8+4) talons +8 (2d6+4)

2 short swords +5 (1d6+2/19-20, 1d6+1/19-


Short sword +7 (1d6+2/19-20) or claw +7 20) and 2 claws +5 (1d4+1); or 4 claws +5
(1d4+2) or longbow +8 (1d8/x3) (1d4+2, 1d4+1); or 2 longbows +4 (1d8/x3)

Bite +6 (2d8+2) Bite and 3 claws +4 (1d3+1)

Bite +10 (4d6+3) Bite and 3 claws +8 (1d4+1)

Bite +21 (4d8+7) Bite and 3 claws +19 (1d6+3)

Bite +6 (1d8+4) Same as Attack


Bite +15 (2d8+5) or sonic lance +12 (6d6) Bite and 2 claws +13 (1d6+2); or sonic lance
Masterwork scimitar +5 (1d6/18-20) or
masterwork longbow +6 (1d8/x3) Same as Attack
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and 2 bites +4 (1d4+2 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +13/+8 (1d8+4/18-20)
Masterwork scimitar +13 (1d8+4/18-20) or and bite +7 (2d6+3 plus poison) or
masterwork composite longbow (+4 Str masterwork composite longbow (+4 Str
bonus) +10 (2d6+4/x3) bonus) +10/+5 (2d6+4/x3)

Claw +7 (1d6+5) 2 claws and bite +2 (1d6+2)

Bite +2 (1d6+3) Same as Attack

Claw +4 (1d2-1) 2 claws and bite -1 (1d3-1)

- -

Claw +6 (1d4+4) 2 claws and bite +1 (1d6+2)

Claw +11 (1d8+8) 2 claws and bite +6 (2d6+4)

Claw +13 (1d8+8) 2 claws and bite +8 (2d6+4)

Gore +8 (1d8+9) Same as Attack

Gore +4 (1d8+3) Same as Attack

Bite +0 (1d4+2) Same as Attack

Claw +4 (1d2-4) 2 claws and bite -1 (1d3-4)

Bite +6 (1d6+3) Bite and 2 claws +1 (1d2+1)

Bite +6 (1d8+6) or tail slap +6 (1d12+6) Same as Attack


Bite +11 (2d8+12) or tail slap +11 (1d12+12) Same as Attack

Bite +2 (1d4+1) Same as Attack

Bite +3 (1d6+3) Same as Attack

Bite +1 (1d2) Same as Attack

talons +3 (1d4) 2 talons and bite -2 (1d4)


Slam +16 (2d6+10) and 2 stamps +11
Gore +16 (2d8+15) (2d6+5); or gore +16 (2d8+15)

Talons +5 (1d4-2) Same as Attack

Hoof -1 (1d6+1) 2 hooves

Hoof -2 (1d4+1) 2 hooves

Hoof +6 (1d6+4) 2 hooves and bite +1 (1d4+2)

Hoof +4 (1d4+3) 2 hooves

Bite +3 (1d6+3) Same as Attack

Bite +6 (1d6+3) Bite and 2 claws +1 (1d3+1)

Claw +7 (1d4+5) 2 claws and bite +2 (1d8+2)

Bite +4 (1d4-4) Same as Attack

Bite +5 (1d8+4) Same as Attack

Ram -1 (1d6+1) Same as Attack

Bite +4 (1d3-4) Same as Attack

Hoof +4 (1d4+3) 2 hooves

Arms +5 (0) Arms and bite +0 (1d3)

Tentacle +10 (1d4+5) 8 tentacles and bite +5 (1d8+2)

talons +5 (1d4-3) Same as Attack

Hoof -3 (1d3) 2 hooves

Hoof +3 (1d3+2) 2 hooves

Slam +4 (2d4) Same as Attack


Bite +4 (1d3-4) Same as Attack

Claws +4 (1d2-5) Same as Attack

Gore +13 (2d6+12) Same as Attack

Bite +4 (1d6+1) Same as Attack

Bite +7 (1d8+4) Same as Attack

Bite +10 (2d6+7) Same as Attack

Bite +5 (1d3+4) Same as Attack

Bite +13 (1d8+10) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +4 (1d2-2 plus poison) Same as Attack

Bite +4 (1d4-1 plus poison) Same as Attack

Bite +4 (1d4 plus poison) Same as Attack

Bite +6 (1d6+4 plus poison) Same as Attack

Arms +4 (0) Arms and bite -1 (1d6+1)

Tentacle +15 (1d6+8) 10 tentacles and bite +10 (2d8+4)

Claw +9 (1d8+6) 2 claws and bite +4 (2d6+3)

- -

Bite +4 (1d3-4) Same as Attack

Tail slap +17 (1d8+18) Same as Attack

Bite +17 (4d6+12) Bite and tail slap +12 (1d8+6)

Bite +12 (2d6+12) Same as Attack

Bite +3 (1d6+1) Same as Attack

Claw +4 (1d4+2) 2 claws and bite -1 (1d6+1)

Bite +1 (1d6) Same as Attack

Bite +3 (2d4+3) Same as Attack


Bite +5 (1d6+4) Same as Attack

Sting +2 (1d4 plus poison) Same as Attack

Bite +2 (1d4+1) Same as Attack

Bite +1 (2d4) Same as Attack

Bite +10 (4d6+9) Same as Attack

Claws +6 (1d8+4) Claws and bite +1 (1d6+2)

Sting +6 (1d3+6 plus poison) Same as Attack

Bite +4 (1d3-5 plus poison) Same as Attack

Bite +3 (1d4-3 plus poison) Same as Attack

Bite +2 (1d6-1 plus poison) Same as Attack

Bite +3 (1d8+1 plus poison) Same as Attack

Bite +5 (2d6+4 plus poison) Same as Attack

Bite +11 (2d8+9 plus poison) Same as Attack

Bite +18 (4d6+12 plus poison) Same as Attack

Claw +2 (1d2-4) 2 claws and sting -3 (1d2-4 plus poison)

Claw +1 (1d3-1) 2 claws and sting -4 (1d3-1 plus poison)

Claw +2 (1d4+1) 2 claws and sting -3 (1d4 plus poison)

Claw +6 (1d6+4) 2 claws and sting +1 (1d62 plus poison)

Claw +11 (1d8+6) 2 claws and sting +6 (2d4+3 plus poison)

Claw +21 (2d6+10) 2 claws and sting +16 (2d6+5 plus poison)

Claw +34 (2d8+12) 2 claws and sting +29 (2d8+6 plus poison)

Bite +5 (1d3-4 plus poison) Same as Attack

Bite +5 (1d3-4 plus poison) Same as Attack

Bite +4 (1d4-2 plus poison) Same as Attack


Bite +4 (1d4-2 plus poison) Same as Attack

Bite +4 (1d6 plus poison) Same as Attack

Bite +4 (1d6 plus poison) Same as Attack

Bite +4 (1d8+3 plus poison) Same as Attack

Bite +4 (1d8+3 plus poison) Same as Attack

Bite +9 (2d6+6 plus poison) Same as Attack

Bite +9 (2d6+6 plus poison) Same as Attack

Bite +15 (2d8+10 plus poison) Same as Attack

Bite +15 (2d8+10 plus poison) Same as Attack

Bite +26 (4d6+15 plus poison) Same as Attack

Bite +26 (4d6+15 plus poison) Same as Attack


2 claws +1 (1d4) and sting -4 (1d6 plus
Claw +1 (1d4) or light flail +1 (1d8) or javelin poison); or light flail +1 (1d8) and sting -4
+2 (1d6) (1d6 plus poison); or javelin +2 (1d6)
2 claws +11 (1d6+6) and sting +6 (1d8+3
plus poison); or Huge ranseur +11/+6
Claw +11 (1d6+6) or Huge ranseur +11 (2d6+9/x3) and sting +6 (1d8+3 plus
(2d6+9/x3) or Huge masterwork composite poison); or Huge masterwork composite
longbow (+6 Str bonus) +7 (2d6+6/x3) longbow (+6 Str bonus) +7/+2 (2d6+6/x3)

2 claws +18 (1d6+4) and sting +13 (2d4+2


plus poison); or sickle +18/+13/+8 (1d6+4)
Claw +18 (1d6+4) or sickle +18 (1d6+4) or and sting +13 (2d4+2 plus poison); or
masterwork composite longbow (+4 Str masterwork composite longbow (+4 Str
bonus) +16 (1d8+4/x3) bonus) +16/+11/+6 (1d8+4/x3)

Bite +0 (1d4-2) or flame spit +6 (1d4 fire) Same as Attack

Hoof +4 (1d6+1) 2 hooves and bite -1 (1d6)

Slam +7 (1d6+5) 2 slams

Slam +10 (2d8+10) Same as Attack


Bite +10 (2d6+4 plus poison) Bite and 8 claws +8 (1d4+2)
Incorporeal touch +16 (1d8/19-20 plus 1d4
Cha drain) Same as Attack

Claw +1 (1d6) or longsword +1 (1d8/19-20) Same as Attack

Claw +8 (1d6+5) 2 claws and bite +3 (1d8+2)

Claw +5 (1d4) 2 claws and bite +0 (1d4)

Nettles +1 (1d4-2 plus poison) Same as Attack

Sting +9 (2d4+3 plus poison) Sting and bite +4 (1d4+1 plus poison)
Slam +26 (2d8+15 plus ability drain plus
wounding) Same as Attack

Huge greatclub +16/+11 (2d6+9) and gore


Huge greatclub +16 (2d6+9) +10 (1d8+3)

Wind scythe +6 (2d4) Same as Attack

Bite +17 (1d6+10 plus 1d8+16 electricity) Same as Attack

Tail slap +10 (1d6+12 plus stun) Same as Attack

Slam +8 (1d6+4) 2 slams and head butt +6 (1d3+2)

Claw +14 (1d4+6) 2 claws and bite +9 (1d6+3)

Chain rake +9 (1d8+4 plus wounding) 2 chain rakes


2 claws +41 (2d8+16) and bite +36 (4d6+8);
Claw +41 (2d8+16) or wing +41 (2d6+16) or 2 wings +36 (2d6+16)

Claw +4 (1d6) 2 claws and bite -1 (1d6)


Razor saw +5 (1d8+1) or pressure dart +5
(2d4+1) Same as Attack
Razor saw +9 (1d10+3) Same as Attack

Razor saw +13 (1d12+4) Same as Attack

Razor saw +18 (2d10+7) Same as Attack

Bite +37 (3d10+15) Bite and tail slap +32 (2d8+7)

Claw +6 (1d3-5) Same as Attack

Slam +26 (2d12+20/19-20) Slam +26/+21/+16 (2d12+18/19-20)

Incorporeal touch +11 (blood drain) 2 incorporeal touches


12 slams +9 (1d4+4) or Huge weapon +9/+4
(dmg +4) and 11 Huge light weapons +9
(dmg +2), or Huge weapon +7/+2 (dmg +4)
and 11 Huge weapons (1 or more non-light
weapons) +7 (dmg +2) Same as Attack

Flail +16/+11/+6 (2d6+5/19-20) and flail +16


Flail +16 (2d6+5/19-20) or slam +19 (1d8+5) (2d6+2/19-20); or 2 slams +19 (1d8+5)

Bite +5 (2d8+4) Same as Attack

Claw +5 (1d2) 2 claws

Sting +6 (1d4+4 plus poison) Same as Attack

Claw +6 (1d3+1) 2 claws and bite +1 (1d4)

+1 flaming longsword +14 (1d8+7/19-20 plus +1 flaming longsword +14/+9 (1d8+7/19-20


1d6 fire) or slam +12 (1d8+4) plus 1d6 fire) or 2 slams +12 (1d8+4)

Claw +13 (1d12+3) 2 claws

Claw +22 (2d6+12/18-20/x3) 2 claws and bite +19 (2d8+6/18-20/x3)


+1 scimitar of greater wounding +16/+11/+6
+1 scimitar of greater wounding +16 (1d6+6/18-20 plus poison) and +1 dagger of
(1d6+6/18-20 plus poison) or +1 dagger of wounding +16/+11 (1d4+3/19-20 plus
wounding +16 (1d4+3/19-20 plus poison) poison)

2 claws +16 (1d4+5) and bite +14 (1d6+2


plus wounding); or masterwork notbora
Claw +16 (1d4+5) or masterwork notbora +15/+10/+5 (2d6+5/19-20) and masterwork
+15 (2d6+5/19-20) or heavy lance +16 notbora +15 (2d6+2); or heavy lance
(2d6+7/x3) or masterwork composite +16/+11/+6 (2d6+7/x3); or masterwork
longbow (+4 Str bonus) with masterwork composite longbow (+4 Str bonus) with
arrows, +16 (1d8+4/x3) masterwork arrows +16/+11/+6 (1d8+4/x3)

Bite +5 (1d6+3) Same as Attack

Bite +10 (1d8+4 plus wounding) Same as Attack

Bite +12 (2d6+10) Same as Attack

Claw +8 (1d6+5) 4 claws and sting +3 (1d4+2 plus poison)

Bite +5 (1d8+6) Same as Attack

Bite +12 (2d8+7) Bite and 2 claws +7 (2d4+3)

Tail slap +13 (2d6+13) Same as Attack

Bite +13 (2d10+8) Bite and 2 wings +8 (2d6+4)

Tail slap +31 (4d10+22) Same as Attack

Bite +24 (2d8+13) Bite and 2 claws +19 (2d6+6)

Hoof +11 (1d6+6) 2 hooves and bite +6 (1d4+3)


Slam +14 (2d6+7) and 2 hooves +9 (2d4+3);
Slam +14 (2d6+7) or gore +14 (2d8+10) or gore +14 (2d8+10)
Slam +26 (2d8+15) and 2 stamps +21
Slam +26 (2d8+15) or gore +27 (4d6+22) (2d8+7); or gore +27 (4d6+22)

Bite +5 (1d4 plus poison) or tongue +5 (0) Same as Attack

Bite +10 (2d6+10 plus poison) Same as Attack


Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)
Bite and 2 claws +36 (2d8+6) and 2 wings
Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+14) +44 (2d6+7) and tail slap +44 (2d8+21)

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)

Bite and 2 claws +5 (1d6+1) and 2 wings +5


Bite +10 (1d8+2) (1d4+1)

Bite and 2 claws +9 (1d6+1) and 2 wings +9


Bite +14 (1d8+3) (1d4+1)

Bite and 2 claws +12 (1d8+2) and 2 wings


Bite +17 (2d6+4) +12 (1d6+2) and tail slap +12 (1d8+6)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +21 (2d6+4) and 2 wings


Bite +26 (2d8+8) +21 (1d8+4) and tail slap +21 (2d6+12)
Bite and 2 claws +25 (2d6+4) and 2 wings
Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)

Bite and 2 claws +33 (2d6+5) and 2 wings


Bite +38 (2d8+11) +33 (1d8+5) and tail slap +33 (2d6+16)

Bite and 2 claws +35 (2d8+6) and 2 wings


Bite +40 (4d6+12) +35 (2d6+6) and tail slap +35 (2d8+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +43 (2d8+7) and 2 claws


Bite +48 (4d6+14) +43 (2d6+7) and tail slap +43 (2d8+21)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)
Bite and 2 claws +18 (1d8+3) and 2 wings
Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 claws


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+14) +44 (2d6+7) and tail slap +44 (2d8+21)

Bite +7 (1d4) Bite and 2 claws +2 (1d3)

Bite +10 (1d6+1) Bite and 2 claws +5 (1d4)


Bite and 2 claws +8 (1d6+1) and 2 wings +8
Bite +13 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d6+1) and 2 wings


Bite +17 (1d8+3) +12 (1d4+1)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+4) +15 (1d6+2) and tail slap +15 (1d8+6)

Bite and 2 claws +20 (1d8+3) and 2 wings


Bite +25 (2d6+6) +20 (1d6+3) and tail slap +20 (1d8+9)

Bite and 2 claws +24 (2d6+4) and 2 wings


Bite +29 (2d8+8) +24 (1d8+4) and tail slap +24 (2d6+12)

Bite and 2 claws +28 (2d6+4) and 2 wings


Bite +33 (2d8+9) +28 (1d8+4) and tail slap +28 (2d6+13)

Bite and 2 claws +32 (2d6+5) and 2 wings


Bite +37 (2d8+10) +32 (1d8+5) and tail slap +32 (2d6+15)

Bite and 2 claws +36 (2d6+5) and 2 wings


Bite +41 (2d8+11) +36 (1d8+5) and tail slap +36 (2d6+16)

Bite and 2 claws +38 (2d8+6) and 2 wings


Bite +43 (4d6+12) +38 (2d6+6) and tail slap +38 (2d8+18)

Bite and 2 claws +42 (2d8+6) and 2 wings


Bite +47 (4d6+13) +42 (2d8+6) and tail slap +42 (2d8+19)
Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6) +19 (1d6+3) and tail slap +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+8) +23 (1d8+4) and tail slap +23 (2d6+12)

Bite and 2 claws +27 (2d6+4) and 2 wings


Bite +32 (2d8+9) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)
Bite and 2 claws +42 (2d8+7) and 2 wings
Bite +47 (4d6+14) +42 (2d6+7) and tail slap +42 (2d8+21)

Bite and 2 claws +43 (4d6+8) and 2 wings


Bite +48 (4d8+16) +43 (2d8+8) and tail slap +43 (4d6+24)

Longsword +6 (1d8+3/19-20) Same as Attack

Slam +9 (1d8+4) Same as Attack


Incorporeal touch +16 (1d6/19-20 plus 2d6
fire plus energy drain plus infuse 2 incorporeal touches

Slam +15 (2d6+7) 2 slams

Slam +15 (2d6+7) 2 slams

Slam +15 (2d6+7 plus 2d6 fire) 2 slams

Slam +15 (2d6+7) 2 slams

Bite +2 (1d3-1 plus wounding) Same as Attack

Claw +21 (1d4-1) 2 claws

Claw +21 (1d8+1) 2 claws and bite +15 (1d6)

Bite +19 (1d8+3/19-20, vorpal) Bite and 2 claws +17 (1d6+1)

Bite +3 (1d8) Same as Attack

Bite +6 (1d6+3) or spit +5 (2d4 acid) Same as Attack

Horn +8 (2d6+4) Same as Attack

Bite +33 (2d8+19) Same as Attack

Bite +2 (1d4-2) Same as Attack

Bite +12 (2d6) 4 bites


Huge greatsword +21 (2d8+19/19-20) or Huge greatsword +21/+16 (2d8+19/19-20) or
rock +10 (2d6+13) rock +10 (2d6+13)

Bite +8 (1d6-1 plus 1d6 fire) Same as Attack

Slam +20 (2d8+11 plus disease) 4 slams


Heavy flail +21 (4d6+18/19-20) or slam +21 Heavy flail +21/+16/+11 (4d6+18/19-20) or 2
(1d8+12) slams +21 (1d8+12)

Claw +16 (2d4+7) 2 claws and bite +11 (2d8+3)

Claw +12 (1d6/19-20) 4 claws and bite +10 (1d6)

Slam +7 (1d6+1) 2 slams

Bite +13 (2d8+6) Bite and 2 claws +11 (1d4+3)


Greatclub +18 (4d8+16) or Gargantuan Greatclub +18/+13 (4d8+16) or Gargantuan
composite longbow (+4 Str bonus) +8 composite longbow (+4 Str bonus) +8/+3
(2d8+4/x3) or rock +9 (2d8+11) (2d8+4/x3) or rock +9 (2d8+11)
Gargantuan longspear +20 (2d8+19/x3) or Gargantuan longspear +20/+15 (2d8+19/x3)
rock +10 (2d8+13) or rock +10 (2d8+13)

Trident +25/+20/+15 (4d6+21) and tail slap


Trident +25 (4d6+21) or slam +25 (1d6+14) +20 (1d10+7); or 2 slams +25 (1d6+14) and
or rock +14 (2d8+14) tail slap +20 (1d10+7); or rock +14 (2d8+14)

Mountain-giant club +30/+25/+20/+


Mountain-giant club +30 (4d8+24/19-20) or (4d8+24/19-20); or 2 slams +30 (2d6+16); or
slam +30 (2d6+16) or rock +15 (4d8+16) rock +15 (4d8+16)

Energy touch +13 Same as Attack

Rake +10 (1d8+1/19-20) 2 rakes


+3 wounding greataxe +19 (3d6+10/x3) or +3 wounding greataxe +19/+14/+9
head butt +16 (1d8+7) (3d6+10/x3); or head butt +16 (1d8+7)
Bite and 2 claws +22 (1d8+3) and 2 wings
Bite +27 (2d6+6) +22 (1d6+3) and tail slap +22 (1d8+9)

Bite +13 (1d4/19-20 plus 1d4 Con drain) Same as Attack

Claw +13 (1d6+4) 2 claws and bite +8 (1d8+2)

Slam +16 (2d4+9) 4 slams and bite +11 (1d6+4)

Tentacle +4 (1d4+1 plus paralysis) 10 tentacles and bite -1 (2d4)

Claw +2 (1d4-1) 2 claws and bite -3 (1d6-1)


Slam +21 (2d6+6) and 2 stamps +16
Slam +21 (2d6+12 or gore +21 (4d8+12) (4d8+12); or gore +21 (4d8+12)

2 claws and bite +2 (1d6+1) and beard +2


Claw +7 (1d6+2) (1d3+1 plus poison)

Bite +30 (2d8+9) Bite and 2 claws +25 (2d6+4)

Claw +13 (1d6+7) 2 claws and bite +8 (2d6+3)

2 claws and tail slap +5 (1d6+2 plus 1d6


Claw +10 (1d4+4 plus 1d6 cold) cold plus poison)

Bite +2 (1d6+1) Same as Attack

Bite +3 (1d6+1 plus energy drain) Same as Attack

Incorporeal touch +14 (1d3 plus 1d4 Cha) Same as Attack


Diminutive dart +5 (1d3-4) or shortspear -2
(1d3-4/x3) Same as Attack

Slam +21 (2d6+10) 6 slams

Bite +19 (3d10+9) Bite and 2 claws +14 (3d8+4)

Tail slap and 2 claws +8 (1d4+1) and bite +8


Tail slap +10 (1d6+2) (1d4+1)

Tentacle rake +13 (1d8+4 plus wounding) 2 tentacle rakes

Claw +20 (1d6+2) 2 claws and bite +15 (1d8+1)

Claw +19 (1d8+10) 2 claws and bite +14 (2d6+5)

Bite +19 (2d6+10) Same as Attack

Bite +19 (1d8+12 plus poison) Same as Attack

Hoof +21 (2d6+9) 2 hooves and bite +16 (1d6+4)

Claw +27 (2d6+13) 2 claws and bite +22 (4d6+6)

Claw +29 (2d6+11) 2 claws and bite +24 (2d8+5)

Bite +30 (2d8+13) Same as Attack


Bite +39 (4d6+15 and gulp) or tail slam +39
(2d6+15) Bite or 2 slams

Bite and 2 claws +16 (2d8+3) and tail slap


Bite +18 (2d6+7) +16 (2d6+10 plus poison)

2 bites and 2 claws +25 (4d6+7) and tail slap


Bite +27 (4d8+15 plus energy drain) +25 (4d6+22)

Bite and 2 claws +35 (2d8+6) and tail slap


Bite +37 (4d6+13 plus energy drain) +35 (2d8+19)
Huge morningstar +8 (2d8+6) and 2 slams
Huge morningstar +8 (2d8+6) or slam +8 +3 (1d6+2); or 2 slams +8 (1d6+4); or javelin
(1d6+4) or javelin +5 (1d8+4) +5 (1d8+4)
2 claws +8 (1d4+1) and bite +3 (1d6); or
Claw +8 (1d4+1) or composite longbow (+1 composite longbow (+1 Str bonus) +10/+10
Str bonus) +10 (1d8+1/x3) (1d8+1/x3)

Claw +3 (1d2-2) 2 claws

Bite +24 (4d6+15) Same as Attack


5 tentacle rakes and bite +32 (4d6+16 plus
Tentacle rake +32 (2d8+16) poison)

Tentacle rake +21 (4d6+10) 10 tentacle rakes

2 tentacle rakes and 6 tentacle-arms +13


Tentacle rake +18 (2d6+4/19-20) (1d6+2)

Bite +4 (1d3-4) Same as Attack

Bite +4 (1d8-1) Same as Attack

Tentacle rake +11 (1d6+4) 2 tentacle rakes and bite +6 (1d8+2)

Slam +1 (1d3-1) 2 slams

Slam +2 (1d4) 2 slams

Slam +3 (1d6+1) 2 slams


Slam +5 (1d6+2) 2 slams

Slam +5 (1d8+3) 2 slams

Slam +7 (1d8+4) 2 slams

Needles +2 (1d12+1) or claw +3 (1d4+1) Needles or 2 claws


Bite +7 (1d6-2 plus poison) or light crossbow Bite +7 (1d6-2 plus poison) and 2 claws -3
+7 (1d8/19-20) (1d3-2); or light crossbow +7 (1d8/19-20)

Bite +13 (2d6+6) Same as Attack


2 tusks and 2 claws +20 (2d4+4/19-20) and
Tusk +22 (4d6+9/17-20) bite +20 (4d6+4/19-20)

Rapier-hand +11 (2d6+4/15-20) 2 rapier-hands

Masterwork falchion +18/+13/+8 (2d8+6/18-


Masterwork falchion +18 (2d8+6/18-20) or 20) and tail slap +12 (1d6+2); or masterwork
masterwork trident +18 (4d6+6) or tail slap trident +18/+13/+8 (4d6+6) and tail slap +12
+17 (1d6+6) (1d6+2); or tail slap +17 (1d6+6)

Claw +5 (1d3+2 plus poison) 2 claws

Slam +30 (4d6+14) 6 slams

4 claws +13 (2d4+8) and bite +8 (1d8+4); or


weapon +13/+8 (dmg+8) and 3 light
weapons +13 (dmg +4) and bite +8 (1d8+4);
or weapon +11/+6 (dmg +8) and 3 weapons
Claw +13 (2d4+8) or weapon +13 (dmg +8) (1 or more non-light) +11 (dmg+4) and bite
or weapon +11 (dmg +8) or stone +5 +8 (1d8+4); or stone +5 (1d6+8) and 3
(1d6+8) stones +5 (1d6+4)

Sting +0 (1d4-4) Same as Attack

Claw +23 (1d8+4/19-20) or bite +23 (2d6+4) 2 claws or bite

Sickle +2 (1d6+1) or dart +3 (1d4+1) Same as Attack


Scimitar +4 (1d6+2/18-20) or light crossbow
+2 (1d8/19-20) Same as Attack

6 longswords +17 (1d8+3/19-20) 6 longswords +17/+12/+7 (1d8+3/19-20)

Slam +1 (1d4) Same as Attack

Slam +4 (1d6+3) Same as Attack


Slam +7 (1d6+1) Same as Attack

Slam +12 (1d8+4) or gore +12 (1d8+4) Same as Attack

Claw +18 (1d6+5 plus 1d6 acid) 2 claws and bite +13 (2d6+2 plus poison)
Slam +5 (1d6+3); or weapon +5 (dmg+3)
Slam +5 (1d6+3) or weapon +5 (dmg +3) and slam +0 (1d6+1)

Slam +18 (2d6+9 plus acid) 4 slams

Slam +10 (2d6+5 plus confusion) 2 slams

Tendril +19 (1d6-2) 3 tendrils and bite +14 (1d6-2 plus 2d4 acid)

Slam +18 (2d8+7 plus stunning strike) 2 slams

Claw +19 (2d4+8) 4 claws and bite +17 (2d6+4 plus paralysis)

Short sword +2 (1d6/19-20) or touch +2 (1d4


Int) Same as Attack
Slam +6 (1d6+6 plus Kyuss's gift) or touch
+6 (Kyuss's gift) or ranged touch +1 (Kyuss's
gift) Same as Attack

Slam +9 (1d3-1) 2 slams

Bite +24 (1d8+8) Bite and 2 claws +17 (1d6+2)

- -

Slam +14 (2d8+6) 2 slams

Slam +14 (2d8+6) 2 slams

Slam +14 (2d8+6) 2 slams

Slam +14 (2d8+6) 2 slams


Slam +6 (1d8+4) 2 slams

Claw +14 (1d6+5) 2 claws and bite +9 (1d8+2)

Unarmed strike +3 (1d2-1 nonlethal) Same as Attack

Slam +23 (2d8+13) 2 slams

Slam +28 (4d6+16 plus entropic touch) Same as Attack

Claw +0 (1d3-1 plus poison) 2 claws

Slam +12 (1d6+2/19-20) 2 slams

Bite +21 (2d8+13) Same as Attack

Tentacle rake +7 (1d4+6) 7 tentacle rakes


Quarterstaff +9 (1d6+6) or falchion +8
(2d4+6/18-20) Same as Attack

Bite +11 (1d6+1) Same as Attack

Claw +12 (1d4 plus poison) 2 claws and bite +7 (1d6)


Greatsword +9/+4 (2d6/19-20) and claw +20
(1d6+10 plus stunning blow); or greataxe
Greatsword +9 (2d6/19-20) or greataxe +9 +9/+4 (1d12/x3) and claw +20 (1d6+10 plus
(1d12/x3) stunning blow)

Tusk slash +22 (1d8+8) or bite +22 (1d8+8) Gore and 2 hooves +17 (1d4+4); or bite

Sting +15 (1d8+4 plus poison) and 2 claws


+13 (1d6+2); or heavy lance +11/+6/+1
Sting +15 (1d8+4 plus poison) or heavy (2d6+6/x3) and sting +13 (1d8+2 plus
lance +11 (2d6+6/x3) poison) and 2 claws +13 (1d6+2)

Bite +10 (1d8+3 plus poison) Bite and 2 claws +8 (1d6+1)


Slam +15 (2d6+9 plus 2d6 acid) Same as Attack

Claw +10 (1d4) 2 claws


Unarmed +14/+9 (1d6+2) or flurry of blows
Unarmed +14 (1d6+2) +12/+12/+7 (1d6+2)

Claw +20 (1d6+7/19-20) or throat dart +17


(1d4+7 plus poison) 2 claws or throat dart

Slam +11 (1d8+9) Same as Attack

Slam +28 (2d6+11/19-20) 4 slams

Slam +14 (1d8+6/19-20) 2 slams

Bite +18 (1d8+9) Bite and 2 claws +13 (1d6+5)

Piercing claw +7 (2d6+7) (adj. for Pwr Atk) 2 piercing claws

Tentacle +10 (1d10+5) 2 tentacles and 2 claws +5 (1d8+2)

Tentacle +6 (1d8+2) 2 tentacles and 2 claws +0 (1d6+1)

Claw +27 (1d8+7) 2 claws and bite +25 (2d6+3 plus poison)

Swarm (5d6) Same as Attack

Slam +22 (4d8+10) 2 slams

Slam +39 (6d8+14) 2 slams


Rapier +2 (1d6-1/18-20) or light crossbow +2
(1d8/19-20) Same as Attack

Bite and 2 claws +12 (2d6+12) (adj. for Pwr


Bite +17 (2d8+19) (adj. for Pwr Atk) Atk)

Claw +13 (1d6+2) 2 claws and bite +8 (1d8+1 plus disease)


Claw +10 (1d8+5 plus 1d6 cold) 2 claws and bite +8 (2d6+2 plus 1d6 cold)

Swarm (4d6 plus 3d6 fire) Same as Attack

Slam +11 (2d6+6 plus 1d6 fire) 2 slams

Slam +11 (2d6+6 plus 1d6 fire) 2 slams

Slam +20 (3d6+10 plus 1d6 fire) 2 slams

Slam +20 (3d6+10 plus 1d6 fire) 2 slams

Incorporeal touch +16 (1d4 Cha drain) Incorporeal touch +16/+11 (1d4 Cha drain)
Incorporeal touch +20/+15/+10 (1d4 Cha
Incorporeal touch +20 (1d4 Cha drain) drain)

2 Large +1 composite longbows (+5 Str 2 Large +1 composite longbows (+5 Str
bonus) +14/+14 (2d6+6/x3) or claw +15 bonus) +14/+14/+9/+9 (2d6+6/x3) or 4 claws
(1d6+5) +15 (1d6+5)

+2 glaive +23/+18/+13/+8 (2d8+25/x3) and


bite +16 (1d8+9 plus 1 Con); or 2 claws +21
+2 glaive +23 (2d8+25/x3) or bite +211 (1d6+14) and bite +16 (1d8+9 plus 1 Con)
(1d8+14 plus 1 Con) (both adj. for Pwr Atk) (all adj. for Pwr Atk)
Bite and 2 claws +39 (2d6+8) and tail spike
Bite +41 (3d6+16) +39 (2d6+8)

Bite +11 (1d8+9 plus 1d6 acid) Same as Attack


2 claws and bite +1 (1d6+1); or 2 claws and
Claw +6 (1d6+3 plus poison) tail +1 (1d6+1 plus poison)

Beak +7 (1d4-1) Same as Attack


Spear and bite +1 (1d8+2) and tail slap +1
Spear +6 (2d6+6/x3) (1d8+6)
Battleaxe +11/+6 (2d6+7/x3) and handaxe
+11 (1d8+3/x3) and bite +6 (1d8+3) and tail
Battleaxe +13 (2d6+7/x3) slap +6 (1d8+10)

Bite +21 (4d8+12) Same as Attack

Swarm (2d6) Same as Attack


Slam +12 (1d8+12) (adj for Pwr Atk) 2 slams

Slam +10 (2d6+8/19-20) (adj for Pwr Atk) 2 slams

Slam +4 (1d4 plus 1d4 electricity) 2 slams

Slam +5 (1d6+2 plus 1d6 electricity) 2 slams

Slam +11 (1d8+6 plus 1d8 electricity) 2 slams

Slam +20 (2d6+10 plus 2d6 electricity) 2 slams

Slam +24 (3d6+11 plus 2d6 electricity) 2 slams

Slam +27 (3d6+11/19-20 plus 2d6 electricity) 2 slams

Swarm (1d6 Str) Same as Attack


Bite and 2 claws +3 (1d6+5) (both adj for
Bite +8 (1d8+7) (adj for Pwr Atk) Pwr Atk)

Slam +29 (3d6+11) or rock +18 (2d8+16) 8 slams and bite +23 (2d6+5); or rock

Greataxe +27/+22/+17/+12 (4d6+18/x3) and


Greataxe +27 (4d6+18x/3) or slam +27 bite +22 (2d6+6); or 2 slams +27 (1d8+12)
(1d8+12) or rock +17 (2d8+12) and bite +22 (2d6+6); or rock 17 (2d8+12)
Bastard sword +33/+28/+23/+18
Bastard sword +33 (3d8+16/19-20) (3d8+16/19-20)
Bastard sword +42/+37/+32/+27
Bastard sword +42 (3d8+17/17-20) (3d8+17/17-20)

Scimitar +19 (1d8+8/15-20) Scimitar +19/+14/+9 (1d8+8/15-20)

Scimitar +27 (1d8+13/15-20) Scimitar +27/+22/+17/+12 (1d8+13/15-20)

Bite +4 (1d6+1) or dagger +4 (1d4+1/19-20) Same as Attack

Dagger of venom +6 (1d4+1/19-20 plus Dagger of venom +6 (1d4+1 plus poison)


poison) or bite +5 (1d6) and bite +0 (1d6)

Flindbar +5 (2d4+3/19-20) Same as Attack


Greataxe +6 (1d12+3/x3) or head butt +5
(1d6+2) Greataxe and head butt
Bite +3 (1d4+1) or masterwork net +5
(entangle) Same as Attack
Greataxe +5 (1d10+3/x3) or masterwork net
+5 (entangle) Same as Attack
Slam +21 (2d8+6 plus 2d6 acid) 2 slams
2 claws +9 (1d8+4 plus 1d6 Cha drain) or
Claw +9 (1d8+4 plus 1d6 Cha drain) or spiked chain +9/+4 (2d6+6 plus 1d6 Cha
spiked chain +9 (2d6+6 plus 1d6 Cha drain) drain)

Slam +20 (2d8+8) 2 slams

Slam +17 (2d10+7) 2 slams

Incorporeal touch +25 (prismatic touch) 2 incorporeal touches

Slam +20 (2d6+7) 2 slams

Slam +31 (2d10+12) 2 slams

Slam +12 (2d10+5) 2 slams and bite +7 (1d6+2 plus poison)

Claw +3 (1d4-3 plus energy drain) 2 claws

Slam +17 (1d6+4 plus 1d8+5 negative


energy plus paralysis) 2 slams
Warhammer +14/+9 (2d6+5/x3) and gore +9
Warhammer +14 (2d6+5/x3) or slam +14 (2d6+2); or 2 slams +14 (1d6+5) and gore
(1d6+5) or composite longbow (+5 Str +9 (2d6+2); or composite longbow (+5 Str
bonus) +7 (2d6+5/x3) bonus) +7/+2 (2d6+5/x3)
Bite +5 (1d8+3 plus poison) or fang +6
(1d4+1 plus harpooning) Bite or 2 fangs
Bite +11 (2d6+7 plus poison) or fang +7
(1d6+3 plus harpooning) Bite and 2 fangs +2 (1d6+3 plus harpooning)

Kukri +8/+3 (1d4+2/18-20 plus 1d6 fire) and


Kukri +10 (1d4+2/18-20 plus 1d6 fire) kukri +8 (1d4+1/18-20 plus 1d6 fire)

Claw +26 (2d6+11) 2 claws and bite +20 (4d6+5)


+1 greatsword +23/+18/+13/+8 (3d6+8/17-
+1 greatsword +23 (3d6+8/17-20) 20)
Claw +1 (1d3) or short sword +2 (1d6/19-20)
or sap +1 (1d6 nonlethal) or shortbow +3
(1d6/x3) 2 claws or short sword or sap or shortbow
Claw -1 (1d3-1) or short sword -1 (1d6-1/19-
20) or sap -1 (1d6-1 nonlethal) or shortbow
+3 (1d6-1/x3) 2 claws or short sword or sap or shortbow
Claw +17 (2d8+8) 2 claws and bite +14 (1d8+4)

Claw +8 (1d10+4) 2 claws and bite +6 (1d6+2)


Spear +7/+2 (2d6+14/x3) and bite +2
(1d6+6); or 2 slams +7 (1d6+8) and bite +2
Spear +7 (2d6+14/x3) (adj for Pwr Atk) (1d6+6) (all adj for Pwr Atk)

Slam +7 (1d6+3 plus 9d6 cold) Same as Attack

Slam +4 (1d4+1 plus 5d6 fire plus glitterdust) Same as Attack

Slam +10 (1d8+4 plus spell effect) Same as Attack

Slam +10 (1d8+4 plus spell effect) Same as Attack

Slam +10 (1d8+4 plus spell effect) Same as Attack

Slam +10 (1d8+4 plus spell effect) Same as Attack

Slam +0 (1d4 plus enfeeblement and sleep) Same as Attack


2 claws +7 (1d6+4) and bite +5 (1d6+2); or
Claw +7 (1d6+4) or greatclub +7 (2d8+6) or greatclub +7 (2d8+6) and bite +5 (1d6+2); or
javelin +3 (1d8+4) javelin +3 (1d8+4)
2 claws +3 (1d3+1) and bite +1 (1d3); or
Claw +3 (1d3+1) or longsword +3 longsword +3 (1d6+1/19-20) and bite +1
(1d6+1/19-20) or shortbow +4 (1d4/x3) or (1d3); or shortbow +4 (1d4/x3); or bola +4
bola +4 (1d3+1 nonlethal or ranged trip) (1d3+1 nonlethal or ranged trip)
2 claws +7 (1d3+2) and bite +5 (1d3+1); or
Claw +7 (1d3+2) or longspear +7 (1d6+3/x3) longspear +7 (1d6+3/x3) and bite +2 (1d3);
or masterwork longbow +9 (1d6/x3) or bola or masterwork longbow +7/+7 (1d6/x3); or
+8 (1d3+2 nonlethal or ranged trip) bola +8 (1d3+2 nonlethal or ranged trip)

Masterwork morningstar +5 (1d8+1) Same as Attack

+1 greatsword +13 (2d6+5/17-20) +1 greatsword +13/+8 (2d6+5/17-20)

Eye ray +7 (fear or sleep) or lash +7 (1d4-3) 2 eye rays or lash


Slam +20 (2d8+11) and 2 stamps +15
Gore +20 (3d8+16) (2d6+5); or gore +20 (3d8+16)
Tentacle +2 (1d6 plus 1 Wis) or tentacle
touch +2 (1 Wis) 2 tentacles or 2 tentacle touches
Claw +10 (1d8+5 plus 1d2 Wis) or claw
touch +10 (1d2 Wis) 2 claws or 2 claw touches

Tentacle +12 (1d4 Wis) 2 tentacles


Bite +17 (4d6+30/19-20 plus 2d4 acid) (adj
for Pwr Atk) Same as Attack

Bite +25 (6d6+33/19-20 plus 2d4 acid) (adj


for Pwr Atk) Same as Attack

Slam +22 (4d6+20) (adj for Pwr Atk) 4 slams

Swarm (3d6) Same as Attack

Slam +24 (2d8+14) 3 slams

Slam +33 (4d6+17) 6 slams

Bite +6 (1d4-1) Same as Attack

+1 scimitar +8 (1d4+1/18-20) or bite +8 +1 scimitar +8/+3 (1d4+1/18-20) or bite +8


(1d4) or +1 sling +9 (1d3+1) (1d4) or +1 sling +9/+4 (1d3+1)

Claw +15 (4d6+15/19-20) (adj for Pwr Atk) Claw or 4 stones +19 (1d6+7)

Claw +24 (6d6+21/19-20) (adj for Pwr Atk) Claw or 4 stones +24 (1d8+11)
Morningstar +12 (2d6+7) or shield spike +12 Morningstar +8/+3 (2d6+7) and shield spike
(1d8+3) or rock +6 (2d6+7) +8 (1d8+3); or rock +6 (2d6+7)
Bastard sword +18 (2d8+9/17-20) or shield Bastard sword +14/+9 (2d8+9/17-20) and
bash +17 (1d8+4) or lance +17 (2d6+13/x3) shield bash +13 (1d8+4); or lance +17/+12
or rock +10 (2d6+9) (2d6+13/x3); or rock +10 (2d6+9)
Slam +32 (2d8+12 plus 2d8 fire plus 1d8
electricity) or elemental ball +20 (4d6+12
plus 1d8 fire) 2 slams or elemental ball

Tentacle +14 (1d8+8) 4 tentacles and bite +8 (1d6+4)

Dagger +7 (1d2-4/19-20) Same as Attack

Masterwork falchion +10 (2d4+3/18-20 plus Masterwork falchion +10/+5 (2d4+3/18-20


1d6 fire) plus 1d6 cold)

Bite +4 (1d4 plus 1d6 fire) Bite and claws +2 (1d4 plus 1d6 fire)
Masterwork falchion +10 (2d4+3/18-20 plus Masterwork falchion +10/+5 (2d4+3/18-20
1d6 cold) plus 1d6 cold)

Bite +4 (1d6+1 plus 1d6 cold plus shivering Bite and claws +2 (1d4+1 plus 1d6 cold plus
strike) shivering strike)

Slam +27 (2d8+18) Same as Attack

Slam +16 (1d8+10 plus plague) 2 slams

2 claws +18 (2d6+5) and gore +16 (1d8+2);


or scythe +18/+13/+8 (2d4+7/x4) and gore
Claw +18 (2d6+5) or scythe +18 (2d4+7/x4) +16 (1d8+2)

2 claws +21 (2d6+6) and gore +19 (1d8+3);


or scythe +21/+16/+11 (2d4+9/x4) and gore
Claw +21 (2d6+6) or scythe +21 (2d4+9/x4) +19 (1d8+3)
Bite and 2 hooves +2 (1d6+5) (all adj for Pwr
Bite +7 (1d8+8) (adj for Pwr Atk) Atk)
+1 greatclub +15/+10/+5 (2d8+17/19-20)
+1 greatclub +15 (2d8+17/19-20) or and bite +9 (1d6+6) and 2 hooves +9
masterwork composite longbow +12 (1d6+6); or masterwork composite longbow
(2d6+4/x3) or bite +14 (1d8+10) (bite adj for +12/+7/+2 (2d6+4/x3) (hooves adj. for Pwr
Pwr Atk) Atk)

2 claws and bite +11 (2d6+9) (all adj for Pwr


Claw +16 (1d8+13/19-20) (adj for Pwr Atk) Atk)

2 claws and bite +15 (2d6+13) (all adj for


Claw +20 (1d8+18/19-20) (adj for Pwr Atk) Pwr Atk)

+5 spiked chain +22 (2d6+11) or claw +17 +5 spiked chain +22/+17/+12 (2d6+11) or 2
(1d6+4) claws +17 (1d6+4)

Claw +19 (1d4+2) 2 claws and bite +14 (1d6+1)


Short sword +15/+10/+5 (1d6+2/19-20) and
Short sword +17 (1d6+2/19-20) or claw +16 short sword +15 (1d6+1/19-20); or 2 claws
(1d4+2) or composite shortbow (+2 Str +16 (1d4+2); or composite shortbow (+2 Str
bonus) +16 (1d6+2/x3) bonus) +16/+11/+6 (1d6+2/x3)
Medium scythe +3 (2d4+7/x4) or Medium
sling +5 (1d6+3) (scythe adj for Pwr Atk) Same as Attack
Medium scythe +11/+6 (2d4+13/x4) or
Medium scythe +11 (2d4+13/x4) or Medium Medium sling +13 (1d6+7) (scythe adj for
sling +13 (1d6+7) (scythe adj for Pwr Atk) Pwr Atk)

Gore +7 (1d8+4) Same as Attack

Tentacle +11 (1d6+6 plus poison) 4 tentacles


+1 cleaver +9/+4 (1d6+3/x4) and +1 cleaver
+1 cleaver +11 (1d6+3/x4) +9 (1d6+2/x4)

+1 cleaver +18/+13/+8 and +1 cleaver +18


+1 cleaver +20 (1d6+4/x4) (1d6+2/x4)
Bite +8 (2d6+7) or vile spew +5 (5d6 acid or
web) Same as Attack

Bite +9 (2d8+4) or claw +9 (1d6+4) Bite and 2 claws

Slam +12 (1d8+5 plus pain toxin) 2 slams and bite +9 (1d6+2)

Slam +23 (2d6+9 plus pain toxin) 2 slams and bite +20 (1d8+4)
Battleaxe +2 (1d8+1/x3) or throwing axe +2
(1d6+1) Same as Attack

Swarm (3d6) Same as Attack

Swarm (3d6 plus 2d6 electricity) Same as Attack

5 bites +16 (1d6+1 plus poison) Same as Attack

10 bites +20 (2d6+5 plus poison) Same as Attack

Claw +21 (2d6+10) 4 claws

Claw +30 (2d10+14) 4 claws

Slam +20 (2d6+6) 2 slams

Slam +32 (4d6+13) 4 slams

+2 adamantine blade +21 (2d8+11/18-20/x3) 4 adamantine blades

Slam +9 (1d8+7 plus 2d4 cold) Same as Attack

Claw +6 (1d4) or splinterspit +6 (1d6) 2 claws or splinterspit


Claw +8 (1d4) or splinterspit +8 (1d6) 2 claws or splinterspit

Bite +14 (2d6+9/19-20 plus poison) (adj for Bite and 2 claws +9 (1d8+7) (all adj for Pwr
Pwr Atk) Atk)

Bite +32 (3d6+13/19-20 plus poison) (adj for Bite and 2 claws +27 (2d6+9/19-20) (all adj
Pwr Atk) for Pwr Atk)

Bite +10 (2d6+5 plus poison) Bite and 6 claws +8 (1d6+2)

Slam +5 (1d8+2 plus 1d6 acid) 2 slams

Claw +10 (1d8+5) 2 claws

Swarm (2d6) Same as Attack


Thorn longsword +8 (1d6+3/19-20) or
longbow +6 (1d6/x3) Same as Attack

- -

2 claws and bite +6 (1d8+7) (all adj for Pwr


Claw +11 (2d6+12) (adj for Pwr Atk) Atk)

Claw +12 (1d6+6) 2 claws and bite +7 (1d6+3)


Claw +6 (1d4+3 plus poison) or javelin +6 2 claws and bite +1 (1d4+1); or javelin +6
(1d6+3 plus poison) (1d6+3 plus poison)
Greatclub +16/+11/+6 (3d8+28) and bite +11
(1d8+11); or 2 claws +16 (1d8+17) and bite
Greatclub +16 (3d8+28) (adj for Pwr Atk) +11 (1d8+11) (all adj for Pwr Atk)
Masterwork greatsword +23/+18/+13
(3d6+15/19-20) and bite +19 (1d6+5); or 2
Masterwork greatsword +23 (3d6/19-20) or claws +21 (1d8+10) and bite +19 (1d6+5); or
bite +21 (1d8+10) masterwork composite masterwork composite longbow (+10 Str
longbow (+10 Str) +15 (2d6+10/x3) bonus) +15/+10/+5 (2d6+10/x3)

Slam and up to 4 enervating crushes (1d4


Slam +2 (1d4) plus 1d4 Str)

2 slams and up to 4 enervating rushes


Slam +21 (2d8+11/19-20) (4d6+11 plus 1d8 Str)
+2 cold iron scimitar +30/+25/+20/+15
(1d8+6/15-20) and 2 claws +26 (1d6+2) and
+2 cold iron scimitar +30 (1d8+6/15-20) or bite +26 (1d8+2 plus poison) and sting +26
bite +28 (1d8+4 plus poison) or claw +28 (1d6+2 plus poison); or +1 composite
(1d6+4) or +1 composite longbow (+4 Str longbow (+4 Str bonus) +30/+25/+20/+15
bonus) +30 (2d6+5/x3) (2d6+5/x3)

Claw +6 (1d6+1) 2 claws


Spear +2 (1d8+1/x3) or slam +2 (1d4+1) or
spear +1 ranged (1d8+1/x3) Same as Attack

Slam +7 (1d8+5) 2 slams


Light pick +2 (1d3/x4) or composite longbow
+4 (1d6/x3) Same as Attack
Shortspear +9 (1d6) or shortspear +12 Shortspear +9/+4 (1d6) or shortspear +12
ranged (1d6) ranged (1d6)
Masterwork short sword +17/+12/+7
Masterwork short sword +17 (1d6+1/19-20) (1d6+1/19-20) or masterwork shortbow
or masterwork shortbow +17 (1d6/x3) +17/+12/+7 (1d6/x3)
Club +9/+4 (1d6+3) or club +7 ranged
Club +9 (1d6+3) or club +7 ranged (1d6+3) (1d6+3)

Tongue +11 (1d4+4) Tongue and bite +8 (2d6+2)


Claw +13 (1d4+3) or +1 trident +15 2 claws +13 (1d4+3) or +1 trident +15/+10
(1d8+4/19-20) or +1 trident +13 ranged (1d8+4/19-20) or +1 trident +13 ranged
(1d8+4/19-20) (1d8+4/19-20)

+2 greataxe +18/+13/+8 (3d6+15/x3) and 2


Claw +15 (1d6+8 plus bleeding wounds) or claws +10 (1d6+5 plus bleeding wounds); or
+2 greataxe +18 (3d6+15/x3) (both adj for 4 claws +15 (1d6+8 plus bleeding wounds)
Pwr Atk) (all adj for Pwr Atk)

+2 greataxe +30/+25/+20/+15 (4d6+18/19-


Claw +27 (1d8+10 plus bleeding wounds) or 20/x3) and 2 claws +22 (1d8+6 plus
+2 greataxe +30 (4d6+18/19-20/x3) (both bleeding wounds); or 4 claws +27 (1d8+6
adj for Pwr Atk) plus bleeding wounds) (all adj for Pwr Atk)

+3 longsword +22 (1d8+4/19-20) +3 longsword +22/+17/+12/+7 (1d8+4/19-20)


Bite +8 (1d8+9) or spark stream +13 (2d6 Bite and claws +3 (1d6+7) or spark stream
fire) (bite adj for Pwr Atk) (bite and claws adj for Pwr Atk)

Piercing arm +30 (2d6+11/19-20/x4) or spike


+17 (1d8+11/x3) 3 piercing arms or 6 spikes

Smite of seven winds +28 (4d6+7 or 1d6+7) Same as Attack


Fire bolt +24 (8d6 fire/19-20) Same as Attack

Slam +26 (4d8+10) Same as Attack

Slam +18 (2d6+9/19-20) 2 slams and bite +13 (1d8+4)

Slam +14 (1d8+10 plus 2d6 fire) Same as Attack

Slam +15 (2d6+10/19-20 plus 2d6 fire) Same as Attack

Slam +8 (1d8+4) Same as Attack

Slam +17 (2d6+16) Same as Attack


Slam +24 (3d6+24) Same as Attack

Bite +6 (1d6-1) or blood web +6 (entangle) Same as Attack

Spiked fist +12 (2d6+7 plus thorn burrow) 2 spiked fists

Pincer +1 (1d4) 2 pincers

Sting +6 (1d2-4 plus poison) Same as Attack

Swarm (1d6 plus poison) Same as Attack

Hoof +8 (1d6+5) 2 hooves

Hoof +8 (1d4+4) 2 hooves

+2 concordant greatsword +29 (3d6+14/17- +2 concordant greatsword +29/+24/+19/+14


20) or slam +26 (2d8+8) (3d6+14/17-20) or 2 slams +26 (2d8+8)

Slam +16 (2d6+15 plus 2d6 acid) Same as Attack

Slam +10 (1d8+4 plus stunning possession) 2 slams


+3 adamantine longsword +38 (3d6+13/17- +3 adamantine longsword +38/+33/+28/+23
20) (3d6+13/17-20)

Gore +21 (2d6+8) Gore and 2 slams +19 (1d8+4)

Gore +5 (1d8+2) 2 gores and 2 claws +3 (1d6+1)

Incorporeal touch +17 (2d6/19-20) 2 incorporeal touches

Claw +4 (1d4) 2 claws and bite +2 (1d4)

Swarm (1d6) Same as Attack

Bite +10 (3d6+4) Same as Attack

+1 greataxe +11 (1d12+10/x3) Same as Attack


Masterwork rapier +7 (1d6+1/18-20 plus
poison) or dagger +6 ranged (1d4+1/19-20
plus poison) Same as Attack

Masterwork rapier +6 (1d6+1/18-20 plus


poison) or +1 composite longbow (+1 Str
bonus) +10 (1d8+2/x3) Same as Attack
+1 spiked chain +9 (2d4+2) or masterwork
hand crossbow +8 (1d4/19-20 plus poison) Same as Attack

Masterwork dagger +8 (1d4+1/19-20 plus Masterwork dagger +8/+3 (1d4+1/19-20 plus


poison) or light mace +7 (1d6+1) poison) or light mace +7/+2 (1d6+1)

Claw +20 (3d8+10) or rock +9 (2d8+10) 2 claws or rock


Masterwork greatsword +7 (2d6+3/19-20) or
dagger +5 (1d4+2/19-20) or masterwork
composite longbow (+2 Str bonus) +6
(1d8+2/x3) or dagger +5 ranged (1d4+2/19-
20) Same as Attack
Masterwork greatsword +7 (2d6+3/19-20) or
dagger +5 (1d4+2/19-20) or masterwork
composite longbow (+2 Str bonus) +7
(1d8+2/x3) or dagger +6 ranged (1d4+2/19-
20) Same as Attack
Silver sword +15 (2d6+9/17-20 plus poison) Silver sword +15/+10 (2d6+9/17-20 plus
or dagger +13 (1d4+4/19-20) or masterwork poison) or dagger +13/+8 (1d4+4/19-20) or
composite longbow (+4 Str bonus) +10 masterwork composite longbow (+4 Str
(1d8+4/x3) or dagger +9 ranged (1d4+4/19- bonus) +10/+5 (1d8+4/x3) or dagger +9
20) ranged (1d4+4/19-20)

Masterwork short sword +9 (1d6+4/19-20);


or masterwork short sword +7 (1d6+4/19-20)
and masterwork short sword +7 (1d6+2/19-
Masterwork short sword +9 (1d6+4/19-20) or 20); or masterwork composite longbow (+4
masterwork composite longbow (+4 Str Str bonus) +5 (1d8+4/x3); or net +0
bonus) +5 (1d8+4/x3) or net +0 (entangle) (entangle)

Masterwork flail +8 (1d8+3) Same as Attack

Claw +7 (1d6+3) or eldritch blast +7 (2d6) 2 claws and bite +2 (1d4+1); or eldritch blast

Claw +9 (2d6+4) or spikes +8 (2d6+4) 2 claws or spikes


Bite +3 (1d4+1) or sting +3 (1d3+1 plus
poison) Bite and 2 claws +1 (1d3) or sting
Bite +9 (1d8+4) or sting +9 (1d8+4 plus
poison) Bite and 2 claws +7 (1d6+2) or sting
Bite +14 (2d6+7 plus caustic poison) or
flame web +12 (2d6 fire plus entangle) Same as Attack

Incorporeal touch +6 (1d4 Cha) Same as Attack

+1 greatsword +10 (2d6+5/19-20) +1 greatsword +10/+5 (2d6+5/19-20)

+1 greatsword +17 (2d6+8/19-20) +1 greatsword +17/+12 (2d6+8/19-20)


Masterwork maquahuitl +5 (1d10+4/x3) and
Masterwork maquahuitl +5 (1d10+4/x3) or bite -1 (1d4+1); or 2 claws +4 (1d4+3) and
claw +4 (1d4+3) or javelin +2 (1d6+3) bite -1 (1d4+1); or javelin +2 (1d6+3)
Masterwork falchion +9 (2d4+9/18-20) and
Masterwork falchion +9 (2d4+9/18-20) or bite +6 (1d4+2); or 2 claws +8 (1d4+4) and
claw +8 (1d4+4) or javelin +5 (1d6+4) bite +6 (1d4+2); or javelin +5 (1d6+4)
Masterwork lance +4 (1d8+3/x3) and bite -2
Masterwork lance +4 (1d8+3/x3) or claw +3 (1d4+1); or 2 claws +3 (1d4+2) and bite -2
(1d4+2) or javelin +3 (1d6+2) or sling +3 (1d4+1); or javelin +3 (1d6+2); or sling +3
(1d4+2) (1d4+2)

Claw +4 (1d4) 2 claws and bite +2 (1d4)

+1 scimitar +9 (1d6+1/18-20 plus poison)


+1 scimitar +9 (1d6+1/18-20 plus poison) or and bite +6 (1d4); or 2 claws +8 (1d4) and
claw +8 (1d4) bite +6 (1d4)

Bite +15 (1d8+7) Bite and 2 claws +12 (1d6+3)


Masterwork battleaxe +14 (2d6+6/x3) or Masterwork battleaxe +14/+8 (2d6+6/x3) or
javelin +9 (1d8+6) javelin +9 (1d8+6)

Swarm (2d6 plus magic leech) Same as Attack


Gore +17 (2d6+10) or greathammer +17 Greathammer +17/+12/+7 (3d6+10/x4) and
(3d6+10/x4) gore +12 (2d6+3)

Claw +10 (1d8+2) 2 claws and bite +5 (1d4+1 plus poison)

Touch +5 (1d6+2) Same as Attack

Gore +23 (2d6+12) Gore and 2 slams +21 (1d8+6)


+1 longspear +13 (2d6+11/x3) or +1 longspear +13/+8 (2d6+11/x3); or
masterwork armor spikes +13 (1d8+7) or masterwork armor spikes +13/+8 (1d8+7); or
spear +7 (2d6+7/x3) spear +7 (2d6+7/x3)
+1 orc double axe +15/+10 (2d6+8/x3) and
masterwork orc double axe +15/+10
+1 orc double axe +15 (2d6+8/x3) or spear (2d6+3/x3); or +1 orc double axe +16/+11
+11 (2d6+7/x3) (2d6+11/x3)

Masterwork greataxe +10 (3d6+10/x3) Same as Attack


Masterwork greataxe +11 (1d12+7/x3) or
javelin +5 (1d6+7) Same as Attack

Masterwork greataxe +5 (1d2+1/x3) or


javelin +5 (1d6+1) Same as Attack
Masterwork spear +4 (1d8+3/x3) or spear +2
(1d8+2/x3) Same as Attack

Heavy mace +4 (1d8+1 plus unholy strike) or Heavy mace and claw -1 (1d4 plus unholy
claw +4 (1d4+1 plus unholy strike) strike); or 2 claws

Masterwork dagger +5 (1d4/19-20) Same as Attack


Claw +8 (1d6+4 plus diseased touch) 2 claws
Sting +11 (1d8 plus controlling sting or
devouring larvae) Same as Attack

Bite +5 (1d8+3) Same as Attack

Bite +6 (1d3-4) Same as Attack


Falchion +10 (2d4+3/18-20) or javelin +10 Falchion +10/+5 (2d4+3/18-20) or javelin
(1d6+2) +10 (1d6+2)

+1 short sword +19 (1d6+4/19-20 plus +1 short sword +19/+14/+9 (1d6+4/19-20


poison) or +1 composite shortbow (+3 Str plus poison) or +1 composite shortbow (+3
bonus) +19 (1d6+4/x3) Str bonus) +19/+14/+9 (1d6+4/x3)

Bite +15 (2d6+6/19-20 plus 1d6 acid) or web


+11 (entangle) Bite and 2 tail slaps +13 (1d8+3); or 2 webs

Claw +8 (1d8+4) 2 claws and gore +6 (1d6+2)

Tail slap +18 (1d8+10/19-20 plus shock) Tail slap and 2 claws +17 (2d8+3)
+2 bastard sword +23/+18/+13 (3d8+12/17-
+2 bastard sword +23 (3d8+12/17-20 plus 20 plus 2d6 electricity) and bite +15 (2d6+5
2d6 electricity) plus 2d6 electricity)

Gore +13 (2d6+12) Same as Attack

Bite +8 (1d6+4) Same as Attack

Wingblade +15 (2d6+6/18-20/x3) 2 wingblades and bite +10 (1d8+3)


Dragonsplit +4/+4 (1d4/19-20 or 1d4/x4) or
Dragonsplit +6 (1d4/19-20 or 1d4/x4) or dragonsplit +6 (1d4/19-20 or 1d4/x4) or
dagger +6 ranged (1d3) dagger +6 ranged (1d3)
+1 dragonsplit +12/+7 (1d4+3/19-20 or
1d4+3/x4) and dragonsplit +11 (1d4+1/19-20
or 1d4+3/x4); or +1 dragonsplit +14/+9
+1 dragonsplit +14 (1d4+3/19-20 or (1d4+3/19-20 or 1d4+3/x4); or longbow
1d4+3/x4) or longbow +12 (1d6/x3) +12/+7 (1d6/x3)

Masterwork heavy mace +9 (1d8) Masterwork heavy mace +9/+4 (1d8)

Bite +12 (2d6+6 plus 1d6 fire) Same as Attack


Short sword +3 (1d4/19-20) and bite +1
(1d4); or short sword +1/+1 (1d4/19-20) and
Short sword +3 (1d4/19-20) or dart +3 (1d3) bite 1 (1d4); or dart +3 (1d3)

Ranseur +8 (2d4+3/x3) or handaxe +8 Ranseur +8/+3 (2d4+3/x3); or handaxe


(1d6+2/x3) or shortbow +7 (1d6/x3) +8/+3 (1d6+2/x3); or shortbow +7 (1d6/x3)
Masterwork spiked chain +14 (2d4+10) or Masterwork spiked chain +14/+9 (2d4+10);
handaxe +13 (1d6+7/x3) or masterwork or handaxe +13/+8 (1d6+7/x3); or
composite shortbow (+5 Str bonus) +11 masterwork composite shortbow (+5 Str
(1d6+5/x3) bonus) +11/+6 (1d6+5/x3)

Bite +17 (2d6+12) Same as Attack


Bite +12 (2d6+7 plus poison) or web +12
(entangle) Same as Attack

Swarm (1d6 plus poison) Same as Attack

Masterwork scimitar +6 (1d6+2/18-20) Same as Attack


+1 scimitar +10 (1d6+4/18-20) or
masterwork composite shortbow (+3 Str
bonus) +11 (1d6+3/x3) Same as Attack

Staff of the woodlands +13 (1d6+6) Staff of the woodlands +13/+8 (1d6+6)
Tongue lash +12/+7 (2d4+1 plus eye
Tongue lash +12 (2d4+1 plus eye drinking) drinking)

Claw +4 (1d4+1/19-20) 2 claws and bite -1 (1d6/19-20)

Claw +12 (1d6+5/18-20/x3) or javelin +9 2 claws and bite +7 (1d8+2); or javelin +9


(1d6+5) (1d6+5)

Slam +5 (1d8+1) 2 slams


Bone shortspear +8 (1d6+4 plus pain) and
Bone shortspear +8 (1d6+4 plus pain) or double claw +3 (2d4+2); or double claw +8
double claw +8 (2d4+6) or bone shortspear (2d4+6); or bone shortspear +4 ranged
+4 ranged (1d6+4 plus pain) (1d6+4 plus pain)
+1 human bane rapier +14 (1d6+1/18-20 +1 human bane rapier +14/+9 (1d6+1/18-20
plus 2d6 poison) or masterwork composite plus poison); or masterwork composite
longbow (+1 Str bonus) +14 (1d8+1/x3 plus longbow (+1 Str bonus) M1128+14/+9
poison) (1d8+1/x3 plus poison)
Masterwork greataxe +12/+7 (1d12+3/x3)
Masterwork greataxe +12 (1d12+3/x3) or and bite +10 (1d6+1/x3 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +12 (1d8+2/x3) bonus) +12/+7 (1d8+2/x3)
+1 flaming falchion +17/+12/+7 (2d6+8/15-
+1 flaming falchion +17 (2d6+8/15-20 plus 20 plus 1d6 fire) and bite +15 (2d6+2 plus
1d6 fire) or longbow +11 (2d6/x3) poison); or longbow +11/+6/+1 (2d6/x3)
Heavy mace +16/+11/+6 (2d6+5 plus 1d6
fire) and gore +13 (1d8+2 plus 1d6 fire) and
Heavy mace +16 (2d6+5 plus 1d6 fire) tail slap +13 (1d8+2 plus 1d6 fire)

Masterwork short sword +12 (1d6+2/19-20 Masterwork short sword +12/+7 (1d6+2/19-
plus bestow curse) or composite shortbow 20 plus bestow curse); or composite
+11 (1d6/x3) shortbow +11/+6 (1d6/x3)

+1 short sword +18 (1d6+4/19-20 plus +1 short sword +18/+13 (1d6+4/19-20 plus
bestow curse) or +1 composite shortbow (+3 bestow curse) or +1 composite shortbow (+3
Str bonus) +18 (1d6+4/x3 plus poison) Str bonus) +18/+13 (1d6+4/x3 plus poison)

Piercing tentacle +10 (1d6+6) 4 piercing tentacles and 2 claws +8 (1d6+3)

Piercing tentacle +24 (1d8+11) 4 piercing tentacles and 2 claws +23 (1d8+5)

Masterwork longspear +12 (1d8+4/x3) Masterwork longspear +12/+7 (1d8+4/x3)

Claw +7 (1d4-1) 2 claws

Bone blade +9 (2d6+4) or net +6 (entangle) 2 bone blades or net


Masterwork longsword +12/+7 (1d8+3/19-
20); or masterwork longsword +8/+3
(1d8+3/19-20) and masterwork longsword
Masterwork longsword +12 (1d8+3/19-20) +8 (1d8+1/19-20)

Unarmed strike +15 (2d6+3) or masterwork Unarmed strike +15/+10 (2d6+3) or


greater blowgun +15 (1d3) masterwork greater blowgun +15/+10 (1d3)

Claw +13 (1d6+8) 2 claws and bite +8 (1d8+4)


Bite +16 (2d6+12/19-20 plus wounding) or
tail spike +16 (1d6+4 plus 1 Con plus
wounding) Same as Attack
Bite +39 (10d6+24) Same as Attack

Claw +14 (1d6+6 plus disease) 2 claws and bite +12 (1d8+3)

Bite +16 (1d8+4 plus poison) Same as Attack

Slam +18 (1d4+5) 2 slams

Flesh hook +18 (2d6+4/19-20 plus


immobilize) 3 flesh hooks

Talon +9 (1d6-2/18-20/x3) Same as Attack

Slam +14 (1d8+4) 2 slams

Slam +8 (2d6+4) 2 slams

Bite +10 (2d6+6) Same as Attack

Hellfire touch +23 (2d6+4 plus 1d6 fire) Same as Attack

Bite +14 (1d8+7) Bite and 4 claws +12 (1d6+3)


Masterwork greatsword +15/+10
Masterwork greatsword +15 (3d6+12/19-20) (3d6+12/19-20); or 2 slams +13 (1d4+8); or
or slam +13 (1d4+8) or gore +13 (1d8+8) gore +13 (1d8+8)
+1 greatsword +15 (3d6+8/19-20) or slam +1 greatsword +15/+10 (3d6+8/19-20); or 2
+13 (1d4+5) or gore +13 (1d8+5) slams +13 (1d4+5); or gore +13 (1d8+5)
+2 spear +21 (2d6+14/x3) or slam +19 +2 spear +21/+16/+11 (2d6+14/x3); or 2
(1d6+8) or gore +19 (1d8+8) slams +19 (1d6+8); or gore +19 (1d8+8)
Slam +22 (1d8+10 plus 1d6 fire) 2 slams

2 claws +24 (1d8+8) and tail +18 (1d8+4); or


claw +24 (1d8+8) and tainted energy claw
Claw +24 (1d8+8) +24 (1d8+8 plus 6d6) and tail +18 (1d8+4)

Acid touch +1 (1d6 acid) Same as Attack

Frostbite touch +21 (2d6+10 plus 2d6+10


cold) 2 frostbite touches

Bite +33 (6d6+28) Same as Attack

Bite +2 (1d4-1) Same as Attack

Bite +2 (1d4-1) Same as Attack

Bite +2 (1d4-1) Same as Attack

Slam +6 (1d8+4) or pulse +5 (knock back) 2 slams or pulse

Slam +7 (1d8+4) Same as Attack

Slam +7 (1d6+6 plus 1d6 acid) Same as Attack

Heavy mace +10 (1d8+3) or light crossbow Heavy mace +10/+5 (1d8+3) or light
+6 (1d8/19-20) crossbow +6 (1d8/19-20)

Bite +21 (2d6+9/19-20/x4 plus trip) Bite and tail +19 (4d8+13)

Incorporeal touch +10 (3d6 plus push) 2 incorporeal touches

Incorporeal touch +5 (1d4 Cha) Same as Attack

Incorporeal touch +5 (1 Cha) Same as Attack


Masterwork longsword +7 (1d8+2) or
longbow +5 (1d8) Same as Attack

+1 spiked chain +9 (2d4+5) Same as Attack


Masterwork staff +4 (1d6-1) or masterwork
dagger +7 (1d4-1) Same as Attack
Masterwork quarterstaff +10 (1d6-1) or Masterwork quarterstaff +10/+5 (1d6-1) or
masterwork dagger +14 (1d4-1) masterwork dagger +14/+9 (1d4-1)

Tempest lash +28/+23/+18/+13 (1d8+6 plus


Tempest lash +28 (1d8+6 plus 1d4 Int) 1d4 Int)

Rapier +2 (1d6/18-20) or bite +2 (1d3 plus


will sapper) or light crossbow +2 (1d8/19-20) Same as Attack

Greatclub +7 (1d10+4) Same as Attack

+1 pincer staff +17 (1d10+7 plus grapple) or +1 pincer staff +17/+12 (1d10+7 plus
masterwork dagger +16 (1d4+5) or grapple) or masterwork dagger +16/+11
masterwork light crossbow +14 (1d8+2/19- (1d4+5) or masterwork light crossbow +14
20) (1d8+2/19-20)

Masterwork kuo-toan harpoon +9 (1d10+3)


or masterwork light crossbow +8 (1d8/19-20) Same as Attack

Unarmed strike +7 (1d8+2); or flurry of blows


Unarmed strike +7 (1d8+2) or masterwork +5/+5 (1d8+2); or masterwork light crossbow
light crossbow +8 (1d8/19-20) +8 (1d8/19-20)

Bite +27 (3d8+10/19-20) Bite and 2 claws +22 (3d6+5/19-20)


+3 silvered battleaxe +28/+23/+18/+13
+3 silvered battleaxe +28 (3d6+12) (3d6+12)

Tentacle +11 (1d4+1) or heavy flail +12 4 tentacles +11 (1d4+1); or heavy flail
(1d10+2/19-20) +12/+7 (1d10+2/19-20)

Tentacle +9 (1d4+1) or masterwork spear


+10 (1d8+1/x3) or masterwork dagger +10 4 tentacles or masterwork spear or
ranged (1d4+1/19-20 plus poison) masterwork dagger
Rapier +8 (1d6+2/18-20) or throat dart +8
(1d4+2 plus poison) Same as Attack

Arm-axe +14 (1d8+7/x3) 2 arm-axes

Bite +16 (2d8+15 plus 4d6 acid) Same as Attack

Masterwork scythe +11 (2d4+6/x4) 2 masterwork scythes

Tentacle +8 (1d4+1) 4 tentacles

Arm-axe +18 (1d12+8) 2 arm-axes and 4 tentacles +13 )1d6+4)

Tentacle +17 (1d6+8 plus 2d6 acid) 8 tentacles

Bite +25 (3d6+7 plus 1d6 acid) Same as Attack

Claw +19 (2d6+6/19-20) 2 claws and spines +13 (1d8+3)

+2 adamantine light mace +20 (1d6+7) +2 adamantine light mace +20/+15 (1d6+7)

Slam +19 (1d8+9) 2 slams

Bite +16 (2d6+12/19-20 plus disease) Same as Attack

Bite +8 (1d4 plus disease) Bite and 2 claws +3 (1d3 plus 1 Con)

Bite +10 (1d6+2 plus disease) Bite and 2 claws +8 (1d4+1)

Swarm (2d6 plus 1 Con plus disease) Same as Attack

Claw +8 (1d4+3 plus blood drain) 2 claws


Slam +37 (1d8+12) Same as Attack

Slam +32 (2d6+12 plus 2d6 nonlethal) 2 slams

Spiked chain +6 (2d4) or bolas +6 (1d4


nonlethal) or javelin +6 (1d6) Same as Attack

Slam +9 (1d6+4 plus 1 Wis) 2 slams

Claw +26 (2d8+15) 2 claws and bite +24 (2d6+7 plus paralysis)

Bone staff +12/+7 (1d6 plus 1d6 cold); or


Bone staff +12 (1d6 plus 1d6 cold) or bone bone staff +10/+10/+5 (1d6 plus 1d6 cold);
shard +10 (1d6 plus 1d6 cold) or bone shard +10 (1d6 plus 1d6 cold)

Bone scythe +5 (1d8+6/19-20) Same as Attack

Claw +5 (1d6+2) 4 claws

Longsword +8 (1d8+6/19-20) or defiling


touch +7 (1d6+4) Same as Attack

Slam +12 (2d8+7 plus slimy infestation) 2 slams


Slam +16 (3d8+10/19-20 plus slimy 2 slams +16 (3d8+10/19-20 plus slimy
infestation) or sludge orb +6 (2d8+10 plus infestation); or sludge orb +6/+1 (2d8+10
slimy infestation) plus slimy infestation)
Slam +22 (4d8+14/19-20 plus slimy 2 slams +22 (4d8+14/19-20 plus slimy
infestation) or sludge orb +7 (3d8+14 plus infestation) or sludge orb +7/+2/-3 (3d8+14
slimy infestation) plus slimy infestation)

Tentacle +27 (2d6+11/19-20) 6 tentacles


Bite +22 (2d6+9) and 2 wings +20
Bite +22 (2d6+9) or razorfeather +21 (1d8+4/17-20) and 2 talons +20 (1d8+4); or
(1d8+9/17-20) 3 razorfeathers +21 (1d8+9/17-20)

Bite +19 (3d6+8) Bite and 2 claws +18 (2d6+4)

Bite +6 (1d4-3 plus poison) or touch +6


(disorienting touch) Same as Attack
Bite +7 (1d4 plus poison) Same as Attack

Bite +9 (1d6+3 plus poison) Bite and 2 claws +7 (1d4+1)

Bite +10 (1d6+4 plus poison) or acid orb +10


(1d6 acid) 2 bites or acid orb

Claw +12 (2d6+9) 2 claws and bite +10 (2d6+4)

Gore +15 (1d8+2) Gore and 2 claws +10 (1d4+1)


Quarterstaff +4 (1d6) or light crossbow +6
(1d8/19-20) Same as Attack
Dagger +13 (1d4+1) or dagger +13 ranged 4 daggers +13 (1d4+1) or dagger +13/+8
(1d4+1) ranged (1d4+1)

Claw +4 (1d4+1) 2 claws

Slam +15 (2d6+3) or rock +13 (1d8+3) 2 slams or rock

Slam +8 (1d8+5) 2 slams

Slam +14 (1d8+6) or vine net +13 (entangle) 2 slams or vine net

Claw +9 (1d8+2/19-20/x3) 2 claws and sting +4 (1d6+1 plus poison)


+5 flaming burst halberd of speed
+5 flaming burst halberd of speed +33 +33/+33/+28/+23/+18 (2d8+23 plus 1d6
(2d8+23 plus 1d6 fire/19-20/x3 plus 2d10 fire/19-20/x3 plus 2d10 fire) or +5 seeking
fire) or +5 seeking composite longbow (+12 composite longbow (+12 Str bonus)
Str bonus) +36 (2d6+17/x3) +36/+31/+26/+21 (2d6+17/x3)

Bite +37 (2d6+25 plus dimensional anchor) Same as Attack

Bite +4 (1d6+3) Same as Attack

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Beak +3 (1d8+2) Beak and 2 kicks -2 (1d4+1)

Hoof +8 (1d8+5) 2 hooves and bite +3 (1d4+2)

Bite +46 (4d6+24) Same as Attack

Tail slap +38 (2d6+21) Same as Attack


Bite +5 (1d8+6) Same as Attack

Bite +4 (1d3+4) Same as Attack

Electrified longsword +40 (2d6+12/19-20 Electrified longsword +40/+35/+30/+25


plus 2d6 electricity) (2d6+12/19-20 plus 2d6 electricity)

+5 holy flaming longsword +44 (2d8+18/17- +5 holy flaming longsword +44/+39/+34/+29


20 plus 2d6 holy and 1d6 fire) (2d8+18/17-20 plus 2d6 holy and 1d6 fire)

+5 holy flaming quarterstaff +41 (1d8+14 +5 holy flaming quarterstaff


plus 2d6 holy and 1d6 fire) or +5 holy frost +39/+34/+29/+24 (1d8+14 plus 2d6 holy and
quarterstaff +41 (1d8+14 plus 2d6 holy and 1d6 fire) and +5 holy frost quarterstaff
1d6 cold) +39/+34 (1d8+9 plus 2d6 holy and 1d6 cold)

Unarmed strike +31/+31/+31/+26/+21/+16


Unarmed strike +33 (2d10+5 plus 2d6 holy) (2d10+5 plus 2d6 holy)

Holy avenger +54 (2d6+19/19-20 plus 2d6 Holy avenger +54/+49/+44/+39 (2d6+19/19-
holy) 20 plus 2d6 holy)

+5 holy flaming greatclub +52 (2d8+15 plus +5 holy flaming greatclub +52/+47/+42/+37
2d6 holy and 1d6 fire) (2d8+15 plus 2d6 holy and 1d6 fire)

Touch +49 (3d6 holy) and 2 emanations +40


(see text) Same as Attack
Claw +55 (1d8+16/19-20) 2 claws and bite +50 (2d6+8)

Claw +42 (2d8+9) 2 claws +42 (2d8+9) or 2 wings +42 (4d6+9)

Slam +37 (1d6+11) 2 slams and gore +35 (1d6+5)

Hoof +45 (2d6+14) 2 hooves

Claw +45 (1d6+13) 2 claws and bite +40 (1d8+6)

Claw +40 (3d6+11) 2 claws and bite +35 (3d6+5)

+6 brilliant energy rapier +53 (1d6+12/18-20 +6 brilliant energy rapier +53/+48/+43/+38


plus 2d6 positive energy) (1d6+12/18-20 plus 2d6 positive energy)

Prismatic light ray +47 (special) Prismatic light ray +47/+42/+37/+32 (special)
+4 brilliant energy holy longsword
+4 brilliant energy holy longsword +43 +43/+38/+33/+28 (1d8+11/19-20 plus 2d6
(1d8+11/19-20 plus 2d6 holy) holy)

Dream ray +41 (1d6 Cha) Same as Attack

+3 holy keen scimitar +41/+36/+31/+26


(1d615/15-20 plus 2d6 holy); or 2 slams +38
(1d6+18); or +3 holy keen scimitar
+37/+32/+27/+22 (1d6+15/15-20 plus 2d6
holy) and +2 holy banishing scimitar
+3 holy keen scimitar +41 (1d6+15/15-20 +37/+32/+27 (1d6+14/18-20 plus 2d6 holy
plus 2d6 holy) or slam +38 (1d6+18) and banishment)

Slam +38 (1d6+18) Slam +38/+33/+28/+23 (1d6+18)

Claw +13 (1d8+3) 2 claws and bite +8 (1d6+1/19-20)

Armblade +20 (1d8+9/19-20 plus 2d6 holy


plus 1d6 fire) 2 armblades

+1 vorpal greatsword +21/+16/+11


+1 vorpal greatsword +21 (2d8+10/17-20) (2d8+10/17-20)

Claw +15 (1d8+8) 2 claws and bite +10 (2d6+4)

+1 flaming scimitar +13/+8 (1d6+4/18-20


+1 flaming scimitar +13 (1d6+4/18-20 plus plus 1d6 fire); or 2 claws +11 (1d8+3/19-20)
1d6 fire) or claw +11 (1d8+3/19-20) or and +1 flaming scimitar +8 (1d6+2/18-20
masterwork composite longbow (+3 Str plus 1d6 fire); or masterwork composite
bonus) +11 (1d8+3/x3) longbow (+3 Str bonus) +11/+6 (1d8+3/x3)
Scimitar +4 (1d6+2/18-20) or composite Scimitar and 2 hooves -1 (1d6+2); or
longbow (+1 Str bonus) +2 (1d8+1/19-20) or composite longbow (+1 Str bonus); or 2
hoof +4 (1d6+2) hooves
+1 scimitar +12/+7 (1d6+3/18-20); or +1
scimitar +10/+5 (1d6+3/18-20) and +1 light
+1 scimitar +12 (1d6+3/18-20) or spiked shield +10/+5 (1d4+1); or masterwork
masterwork composite longbow (+3 Str composite longbow (+3 Str bonus) +9/+4
bonus) +9 (1d8+3/x3) or hoof +10 (1d6+2) (1d8+3/x3)
Masterwork bastard sword +8 (1d10+2 plus
1 holy) Same as Attack

Dagger +11 (1d2-2) Same as Attack

+3 greatsword +16 (2d6+10/19-20) or +5 +3 greatsword +16/+11 (2d6+10/19-20); or


javelin +15 (1d6+10) +5 javelin +15/+10 (1d6+10)

Slam +13 (1d6+7 plus 1d6 fire) 2 slams

Huge +1 holy spiked chain +19 (2d6+11 plus Huge +1 holy spiked chain +19/+14/+9
2d6 holy) (2d6+11 plus 2d6 holy)

Slam +18 (2d6+10 plus lightshard strike) 2 slams

+4 brilliant energy holy longsword


+4 brilliant energy holy longsword +27 +27/+22/+17/+12 (1d8+9/19-20 plus 2d6
(1d8+9/19-20 plus 2d6 holy) holy)

Dream ray +24 (1d6 Cha) Same as Attack

Slam +10 (1d8+5) 2 slams

Bite +8 (1d3-2) Same as Attack


Claw +13 (1d8+4) 2 claws and bite +8 (1d8+2)

Gore +7 (1d3) 2 gores

Slam +11 (1d8+6) 2 slams and gore +6 (2d6+3)

Claw +11 (1d8+6) 2 claws and bite +6 (2d6+3)

Claw +15 (1d8+6) 2 claws and 3 bites +15 (2d6+3)

Bite +12 (1d8+4) Same as Attack

Slam +7 (1d6 plus 1d6 energy/19-20) 2 slams

Masterwork halberd +6 )1d10+4/x3) and


Gore +9 (1d8+4) gore +1 (1d8+2)

Unarmed strike +15/+10/+5 (1d10+4) and


gore +10 (1d8+2 plus 1 holy); or unarmed
Gore +15 (1d8+4 plus 1 holy) or unarmed flurry of blows +14/+14/+9/+4 (1d10+4) and
strike +15 (1d10+4) gore +9 (1d8+2 plus 1 holy)

Swarm (1d6 plus eternal torpor) Same as Attack

Swarm (3d6) Same as Attack


Swarm (4d8 plus pluck eyes plus touch of
death) Same as Attack

Swarm (2d6) Same as Attack

Wand of Orcus (+6 chaotic unholy greatclub)


+57/+52/+47/+42 (1d10+27/19-20) and claw
Wand of Orcus (+6 chaotic unholy greatclub) +45 (1d6+7) and horns +45 (2d6+7) and
+57 (1d10+27/19-20) sting +45 (1d3+7 plus poison)
Huge +5 triple flail +51 (1d12+24/19-20 [for Huge +5 triple flail +51/+46/+41/+36
each of 1d3 heads] (1d12+24/19-20 [for each of 1d3 heads]
Huge +3 flaming greatsword
+44/+39/+34/+29 (2d8+25/19-20 plus 1d6
fire plus 1 vile) and 2 wings +35 (1d4+7) and
Huge +3 flaming greatsword +44 bite +35 (2d6+7 plus disease plus poison)
(2d8+25/19-20 plus 1d6 fire plus 1 vile) and tail slap +35 (2d4+7)

+6 heavy mace +55/+50/+45/+40 (1d8+20


+6 heavy mace +55 (1d8+20 plus 1 vile) plus 1 vile)

Gargantuan +4 shortspear +50/+45/+40/+35


Gargantuan +4 shortspear +50 (2d8+23 plus (2d8+23 plus 1 vile/x3) and bite +40 (2d8+6
1 vile/x3) plus poison) and tail slap +40 (2d6+6)

+4 ranseur +50/+45/+40/+35 (2d4+13 plus 1


+4 ranseur +50 (2d4+13 plus 1 vile/x3) vile/x3)

Flame blade +46/+41/+36/+31 (2d8+20


Flame blade +46 (2d8+20 fire/15-20) fire/15-20)

+4 rapier +46 (1d6+16 plus 2d6 precise +4 rapier +46/+41/+36/+31 (1d6+16 plus 2d6
strike/15-20) precise strike/15-20)

+5 bloodfeeding flaming greatsword


+5 bloodfeeding flaming greatsword +49 +49/+44/+39/+34 (2d6+20 plus 1d6 fire/19-
(2d6+20 plus 1d6 fire/19-20) 20) and bite +41 (2d6+5 plus disease)

Hoof +24 (2d6+8 plus 1d4 fire) 2 hooves and bite +19 (2d6+4)

Slam +52 (1d10+15 plus 1 vile plus


withering/19-20) 2 slams
Huge +5 ranseur +50 (2d6+17 plus 1d6 fire Huge +5 ranseur +50/+45/+40/+35 (2d6+17
or 1d6 cold/x3) plus 1d6 fire or 1d6 cold/x3)

Ruby Rod of Asmodeus (+6 unholy Ruby Rod of Asmodeus (+6 unholy
greatclub) +55 (1d8+28 plus 4d8+20 inflict greatclub) +55/+50/+45/+40 (1d8+28 plus
critical wounds) 4d8+20 inflict critical wounds)

Claw +17 (1d6 vile) 2 claws

Bite +9 (1d6+3 plus disease) Bite and 2 claws +4 (1d4+1)

Bite and 2 claws +31 (3d6+7) and tail stinger


Bite +36 (5d8+14) +31 (2d6+7 plus poison)

Claw +9 (1d4+3) 2 claws

Bite +3 (2d6+1) Bite and tail +2 (1d4)

Bite and tail +4 (1d4+1) and 2 claws +4


Bite +6 (2d6+2) (1d6+1)

Bite +10 (3d6+3) Bite and 4 claws +9 (1d8+1)

Bite +13 (3d6+4) Bite and 4 claws +11 (1d8+2)

Bite and tail slap +15 (1d6+3) and 4 claws


Bite +17 (4d6+7) +16 (1d8+3)

Bite +22 (4d6+9) Bite and 4 claws +20 (1d8+4)

Claw +8 (1d6+3) 2 claws and bite +3 (1d8+1 plus poison)


2 claws and bite +5 (1d8+2 plus energy
drain) and tendril bites +5 (1d6+2 plus
Claw +10 (1d6+4 plus energy drain) disease plus energy drain)

Claws +40 (2d8+13 plus 1 vile) Claws and tail slap +38 (1d8+6 plus poison)

Claw +46 (2d8+15 plus 1 vile) 2 claws and bite +41 (1d10+10)

+5 longsword +44/+39/+34/+29 (1d8+11/17-


+5 longsword +44 (1d8+11/17-20) 20) and +5 longsword +44 (1d8+8/17-20)

+5 longsword +49/+44/+39/+34 (1d8+11/17-


+5 longsword +49 (1d8+11/17-20) 20) and +5 longsword +49 (1d8+8/17-20)

Mob (5d6) Same as Attack

Mob (3d6) Same as Attack

Slam +18 (4d8+10) 2 slams

Slam +12 (2d4+4 plus 2d4 acid plus enrage) 2 slams

Claw +9 (1d6+2 plus sedative) 2 claws

Swarm (2d6 plus wounding) Same as Attack

- -

Mob (5d6) Same as Attack

Slam +14 (2d4+6 plus 1d4 fire) 2 slams

Slam +14 (2d8+6) Same as Attack


Claw +5 (1d6+3) 2 claws

Slam +5 (1d4 plus 1d6 fire) Same as Attack

Slam +5 (1d6+1) Same as Attack

Slam +4 (1d6+3) Same as Attack

Slam +34 (6d6+11/19-20) 2 slams

Slam +40 (6d8+16/19-20) 2 slams

Slam +35 (6d6+11/19-20 plus 4d6 fire) 2 slams

Slam +38 (6d8+14/19-20) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack

Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams

Slam +20 (1d8+12) 2 slams

Slam +25 (1d8+14) 2 slams

Slam +28 (2d6+16) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack

Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams

Slam +20 (1d8+12) 2 slams


Slam +25 (1d8+14) 2 slams

Slam +28 (2d6+16) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack

Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams

Slam +20 (1d8+12 plus poison) 2 slams

Slam +25 (1d8+14 plus poison) 2 slams

Slam +28 (2d6+16 plus poison) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack

Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams


Slam +22 (1d8+14) 2 slams

Slam +27 (1d8+16) 2 slams

Slam +30 (2d6+18) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack

Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams

Slam +20 (1d8+12) 2 slams

Slam +25 (1d8+14) 2 slams

Slam +28 (2d6+16) 2 slams

Slam +3 (1d6+3) Same as Attack

Slam +4 (1d8+4) Same as Attack

Slam +7 (1d8+7) Same as Attack

Slam +10 (1d8+10) Same as Attack


Slam +13 (2d6+9) 2 slams

Slam +17 (2d6+11) 2 slams

Slam +20 (2d6+12) 2 slams

Slam +25 (2d6+14) 2 slams

Slam +30 (3d6+18 plus poison) 2 slams

Slam +3 (1d4+3 plus poison) Same as Attack

Slam +4 (1d6+4 plus poison) Same as Attack

Slam +7 (1d6+7 plus poison) Same as Attack

Slam +10 (1d6+10 plus poison) Same as Attack

Slam +13 (1d8+9 plus poison) 2 slams

Slam +17 (1d8+11 plus poison) 2 slams

Slam +20 (1d8+12 plus poison) 2 slams

Slam +25 (1d8+14 plus poison) 2 slams

Slam +28 (2d6+16 plus poison) 2 slams

Slam +3 (1d4+3) Same as Attack

Slam +4 (1d6+4) Same as Attack

Slam +7 (1d6+7) Same as Attack

Slam +10 (1d6+10) Same as Attack


Slam +13 (1d8+9) 2 slams

Slam +17 (1d8+11) 2 slams

Slam +20 (1d8+12) 2 slams

Slam +25 (1d8+14) 2 slams

Slam +28 (2d6+16) 3 slams

Slam +3 (1d4+3 plus 1d6 cold) Same as Attack

Slam +4 (1d6+4 plus 1d6 cold) Same as Attack

Slam +7 (1d6+7 plus 1d6 cold) Same as Attack

Slam +10 (1d6+10 plus 1d6 cold) Same as Attack

Slam +13 (1d8+9 plus 1d6 cold) 2 slams

Slam +17 (1d8+11 plus 1d6 cold) 2 slams

Slam +22 (1d8+14 plus 1d6 cold) 2 slams

Slam +27 (1d8+16 plus 1d6 cold) 2 slams

Slam +30 (3d6+18 plus 1d6 cold) 2 slams

Swarm (2d6 plus ectoplasmic cocoon) Same as Attack

Slam +5 (1d4+3) Same as Attack

Slam +5 (1d4 plus 1d4 fire) Same as Attack


Slam +6 (1d4+4) Same as Attack

Slam +6 (1d4) Same as Attack

Tentacle touch +6 (1d3 plus attach) Same as Attack

Claw +9 (2d6+4) 2 claws and bite +4 (4d6+2)

+2 greatsword +15 (2d6+8/19-20) +2 greatsword +15/+10 (2d6+8/19-20)


Talons +2 (1d2-1) or sparks +5 (2d6
electricity) Same as Attack

Slam +9 (1d6+5) 2 slams

Claw +13 (1d6+7) 2 claws


Huge longspear +16 (2d6+12) or rock +8 Huge longspear +16/+11 (2d6+12); or rock
(2d6+8) +8/+3 (2d6+8)
Gargantuan longspear +21 (2d8+16) or rock Gargantuan longspear +21/+16/+11
+11 (2d8+11) (2d8+16); or rock +11/+6/+1 (2d8+11)

Shortspear +0 (1d6) or shortbow +1 (1d6) Same as Attack


+1 khopesh +9 (1d8+3) or composite +1 khopesh +9/+4 (1d8+3) or composite
longbow (+2 Str bonus) +8 (1d8+2) longbow (+2 Str bonus) +8/+3 (1d8+2)

Sting +19 (1d6+9 plus poison) and bite +14


Sting +19 (1d6+9 plus poison) (2d6+4); or 2 claws +19 (2d4+9)
Foreclaw +10 (1d6+4) or longspear +10 2 foreclaws +10 (1d6+4); or longspear
(1d10+6) +10/+5 (1d10+6)

Bite +9 (2d6+4) or claw +4 (1d8+2) Bite and 2 claws

Bite and 2 claws +9 (1d8+2) and tail slap +9


Bite +11 (2d6+4) (1d8+6)

Bite and 2 claws +15 (1d8+3) and tail slap


Bite +17 (2d6+6) +15 (1d8+9)

Bite and 2 claws +15 (1d8+2 plus 1d6 fire)


Bite +17 (2d6+4 plus 1d6 fire) and tail slap +15 (1d8+6 plus 1d6 fire)

Bite and 2 claws +10 (1d8+2 plus 1d6 cold)


Bite +12 (2d6+5) and tail slap +10 (1d8+7)

Bite +21 (2d6+6) or claw +19 (1d8+3) Bite and 2 claws and tail slap +19 (1d8+9)
Bite and 2 claws +21 (1d8+3 plus 1d6 acid)
Bite +23 (2d6+7 plus 1d6 acid) and tail slap +21 (1d8+10 plus 1d6 acid)
Bite and 2 claws +13 (1d8+2) and tail slap
Bite +15 (2d6+4) +13 (1d8+6)
Bite and 2 claws +12 (1d8+2) and tail slap
Bite +14 (2d6+5) +12 (1d8+7)

Bite +13 (1d6+1) Bite and 2 claws +8 (1d4)

Bite +5 (1d6 plus 1d2 Con drain) Bite and 2 claws +0 (1d4)

Bite +8 (1d8+1 plus 1d3 Con drain) Bite and 2 claws +3 (1d6)
Bite and 2 claws +6 (1d8+1) and 2 wings +6
Bite +11 (2d6+2 plus 1d4 Con drain) (1d6+1)
Bite and 2 claws +10 (2d6+2) and 2 wings
Bite +15 (2d8+4 plus 1d4 Con drain) +10 (1d8+2) and tail slap +10 (2d6+6)

Bite and 2 claws +14 (2d6+2) and 2 wings


Bite +19 (2d8+5 plus 1d6 Con drain) +14 (1d8+2) and tail slap +14 (2d6+7)

Bite and 2 claws +18 (2d6+3) and 2 wings


Bite +23 (2d8+6 plus 1d6 Con drain) +18 (1d8+3) and tail slap +18 (2d6+9)

Bite and 2 claws +22 (2d8+4) and 2 wings


Bite +27 (4d6+8 plus 1d8 Con drain) +22 (2d6+4) and tail slap +22 (2d8+12)

Bite and 2 claws +26 (2d8+4) and 2 wings


Bite +31 (4d6+9 plus 1d8 Con drain) +26 (2d6+4) and tail slap +26 (2d8+13)
Bite and 2 claws +28 (4d6+5) and 2 wings
Bite +33 (4d8+10 plus 2d4 Con drain) +28 (2d8+5) and tail slap +28 (4d6+15)
Bite and 2 claws +32 (4d6+5) and 2 wings
Bite +37 (4d8+11 plus 2d4 Con drain) +32 (2d8+5) and tail slap +32 (4d6+16)
Bite and 2 claws +36 (4d6+6) and 2 wings
Bite +41 (4d8+12 plus 2d6 Con drain) +36 (2d8+6) and tail slap +36 (4d6+18)
Bite and 2 claws +40 (4d6+6) and 2 wings
Bite +45 (4d8+13 plus 2d6 Con drain) +40 (2d8+6) and tail slap +40 (4d6+19)
Bite and 2 claws +5 (1d8+2); or spikes +7
Bite +10 (2d6+5) (1d8+5)
Bite and 2 claws +13 (1d8+2) and 2 wings
Bite +18 (1d10+4) +13 (1d6+2) and tail slap +13 (1d8+6)
Bite and 2 claws +31 (2d6+5) and 2 wings
Bite +36 (2d8+11) +31 (1d8+5) and tail slap +31 (2d6+16)
Bite and 2 claws +39 (2d8+7) and 2 wings
Bite +44 (2d10+15) +39 (2d6+7) and tail slap +39 (2d8+22)

Bite +3 (1d2-5) Same as Attack


Swarm (2d6) Same as Attack

Bite +40 (4d6+12/19-20) Bite and 2 claws +38 (2d8+6)

Bite +21 (2d6+6/19-20) Bite and 2 claws +19 (1d8+3)

Bite +27 (2d8+9/19-20) or claw +25 (2d6+4) Bite and 2 claws

Bite +36 (2d8+10/19-20) Bite and 2 claws +34 (2d6+5 plus disease)

Bite +48 (4d8+16/19-20) Bite and 2 claws +46 (4d6+8)

Bite +13 (1d8+5/19-20 plus poison) Bite and 2 claws +11 (1d6+2)

Bite +46 (4d6+14/19-20) Bite and 2 claws +44 (2d8+7)

Bite +30 (2d8+8/19-20) or claw +28 (2d6+4) Bite and 2 claws


Bite +15 (2d6+4/19-20) or claw +13 (1d8+2
plus 1 Con) Bite and 2 claws

Bite +8 (1d4+1) Bite and 2 claws +3 (1d3)

Bite +11 (1d6+2) Bite and 2 claws +6 (1d4+1)


Bite and 2 claws +9 (1d6+1) and 2 wings +9
Bite +14 (1d8+3) (1d4+1)
Bite and 2 claws +13 (1d6+2) and 2 wings
Bite +18 (1d8+4) +13 (1d4+2)

Bite and 2 claws +16 (1d8+2) and 2 wings


Bite +21 (2d6+5) +16 (1d6+2) and tail slap +16 (1d8+7)

Bite and 2 claws +21 (1d8+3) and 2 wings


Bite +26 (2d6+7) +21 (1d6+3) and tail slap +21 (1d8+10)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)
Bite and 2 claws +33 (2d6+5) and 2 wings
Bite +38 (2d8+11) +33 (1d8+5) and tail slap +33 (2d6+16)

Bite and 2 claws +37 (2d6+6) and 2 wings


Bite +42 (2d8+12) +37 (1d8+6) and tail slap +37 (2d6+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d8+14) +43 (2d6+7) and tail slap +43 (2d8+21)

Bite +7 (1d6) Bite and 2 claws +2 (1d4)

Bite and 2 claws +5 (1d6) and 2 wings +5


Bite +10 (1d8+1) (1d4)

Bite and 2 claws +9 (1d6+1) and 2 wings +9


Bite +14 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d8+1) and 2 wings


Bite +17 (2d6+3) +12 (1d6+1) and tail slap +12 (1d8+4)

Bite and 2 claws +16 (1d8+2) and 2 wings


Bite +21 (2d6+4) +16 (1d6+2) and tail slap +16 (1d8+6)

Bite and 2 claws +19 (2d6+2) and 2 wings


Bite +24 (2d8+5) +19 (1d8+2) and tail slap +19 (2d6+7)

Bite and 2 claws +23 (2d6+3) and 2 wings


Bite +28 (2d8+6) +23 (1d8+3) and tail slap +23 (2d6+9)
Bite and 2 claws +27 (2d6+3) and 2 wings
Bite +32 (2d8+7) +27 (1d8+3) and tail slap +27 (2d6+10)
Bite and 2 claws +31 (2d6+4) and 2 wings
Bite +36 (2d8+8) +31 (2d6+4) and tail slap +31 (2d6+12)

Bite and 2 claws +33 (2d8+4) and 2 wings


Bite +38 (4d6+9) +33 (2d6+4) and tail slap +33 (2d8+13)
Bite and 2 claws +37 (2d8+5) and 2 wings
Bite +42 (4d6+10) +37 (2d6+5) and tail slap +37 (2d8+15)
Bite and 2 claws +41 (2d8+5) and 2 wings
Bite +46 (4d6+11) +41 (2d6+5) and tail slap +41 (2d8+16)

Bite +5 (1d4-1) Bite and 2 claws +0 (1d3-1)

Bite +8 (1d6) Bite and 2 claws +3 (1d4)


Bite and 2 claws +6 (1d6) and 2 wings +6
Bite +11 (1d8+1) (1d4)
Bite and 2 claws +10 (1d6+1) and 2 wings
Bite +15 (1d8+2) +10 (1d4+1)

Bite and 2 claws +13 (1d8+1) and 2 wings


Bite +18 (2d6+3) +13 (1d6+1) and tail sweep +13 (1d8+4)

Bite and 2 claws +17 (1d8+2) and 2 wings


Bite +22 (2d6+4) +17 (1d6+2) and tail slap +17 (1d8+6)

Bite and 2 claws +21 (2d6+3) and 2 wings


Bite +26 (2d8+6) +21 (1d8+3) and tail slap +21 (2d6+9)

Bite and 2 claws +25 (2d6+3) and 2 wings


Bite +30 (2d8+7) +25 (1d8+3) and tail slap +25 (2d6+10)

Bite and 2 claws +29 (2d6+4) and 2 wings


Bite +34 (2d8+8) +29 (1d8+4) and tail slap +29 (2d6+12)

Bite and 2 claws +33 (2d6+4) and 2 wings


Bite +38 (2d8+9) +33 (1d8+4) and tail slap +33 (2d6+13)

Bite and 2 claws +35 (2d8+5) and 2 wings


Bite +40 (4d6+10) +35 (2d6+5) and tail slap +35 (2d8+15)
Bite and 2 claws +39 (2d8+5) and 2 wings
Bite +44 (4d6+11) +39 (2d6+5) and tail slap +39 (2d8+16)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+3) (1d4+1)

Bite and 2 claws +11 (1d8+2) and 2 wings


Bite +16 (2d6+5) +11 (1d6+2) and tail slap +11 (1d8+7)

Bite and 2 claws +16 (1d8+3) and 2 wings


Bite +21 (2d6+7) +16 (1d6+3) and tail slap +16 (1d8+10)

Bite and 2 claws +21 (1d8+4) and 2 wings


Bite +26 (2d6+9) +21 (1d6+4) and tail slap +21 (1d8+13)

Bite and 2 claws +24 (2d6+5) and 2 wings


Bite +29 (2d8+10) +24 (1d8+5) and tail slap +24 (2d6+15)

Bite and 2 claws +28 (2d6+5) and 2 wings


Bite +33 (2d8+11) +28 (1d8+5) and tail slap +28 (2d6+16)

Bite and 2 claws +32 (2d6+6) and 2 wings


Bite +37 (2d8+12) +32 (1d8+6) and tail slap +32 (2d6+18)

Bite and 2 claws +35 (2d8+7) and 2 wings


Bite +40 (4d6+14) +35 (2d6+7) and tail slap +35 (2d8+21)

Bite and 2 claws +39 (2d8+7) and 2 wings


Bite +44 (4d6+15) +39 (2d6+7) and tail slap +39 (2d8+22)

Bite and 2 claws +43 (2d8+8) and 2 wings


Bite +48 (4d6+16) +43 (2d6+8) and tail slap +43 (2d8+24)

Bite and 2 claws +43 (4d6+8) and 2 wings


Bite +48 (4d8+17) +43 (2d8+8) and tail slap +43 (4d6+25)
Bite and 2 claws +47 (4d6+9) and 2 wings
Bite +52 (4d8+18) +47 (2d8+9) and tail slap +47 (4d6+27)

Bite +10 (1d6+2) Bite and 2 claws +5 (1d4+1)

Bite and 2 claws +8 (1d6+1) and 2 wings +8


Bite +13 (1d8+3) (1d4+1)

Bite and 2 claws +12 (1d6+2) and 2 wings


Bite +17 (1d8+4) +12 (1d4+2)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+5) +15 (1d6+2) and tail slap +15 (1d8+7)

Bite and 2 claws +20 (1d8+3) and 2 wings


Bite +25 (2d6+7) +20 (1d6+3) and tail slap +20 (1d8+10)

Bite and 2 claws +24 (2d6+4) and 2 wings


Bite +29 (2d8+9) +24 (1d8+4) and tail slap +24 (2d6+13)

Bite and 2 claws +28 (2d6+5) and 2 wings


Bite +33 (2d8+10) +28 (1d8+5) and tail slap +28 (2d6+15)

Bite and 2 claws +32 (2d6+5) and 2 wings


Bite +37 (2d8+11) +32 (1d8+5) and tail slap +32 (2d6+16)

Bite and 2 claws +36 (2d6+6) and 2 wings


Bite +41 (2d8+12) +36 (1d8+6) and tail slap +36 (2d6+18)
Bite and 2 claws +39 (2d8+7) and 2 wings
Bite +44 (4d6+14) +39 (2d6+7) and tail slap +39 (2d8+21)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d6+15) +43 (2d6+7) and tail slap +43 (2d8+22)

Bite and 2 claws +44 (4d6+8) and 2 wings


Bite +49 (4d8+17) +44 (2d8+8) and tail slap +44 (4d6+25)

Bite and 2 claws +5 (1d6+1) and 2 wings +5


Bite +10 (1d8+3) (1d4+1)

Bite and 2 claws +9 (1d8+2) and 2 wings +9


Bite +14 (2d6+5) (1d6+2) and tail slap +9 (1d8+7)

Bite and 2 claws +14 (1d8+3) and 2 wings


Bite +19 (2d6+7) +14 (1d6+3) and tail slap +14 (1d8+10)

Bite and 2 claws +19 (1d8+4) and 2 wings


Bite +24 (2d6+9) +19 (1d6+4) and tail slap +19 (1d8+13)

Bite and 2 claws +22 (2d6+5) and 2 wings


Bite +27 (2d8+10) +22 (1d8+5) and tail slap +22 (2d6+15)

Bite and 2 claws +26 (2d6+5) and 2 wings


Bite +31 (2d8+11) +26 (1d8+5) and tail slap +26 (2d6+16)
Bite and 2 claws +29 (2d6+5) and 2 wings
Bite +34 (2d8+11) +29 (1d8+5) and tail slap +29 (2d6+16)

Bite and 2 claws +31 (2d8+6) and 2 wings


Bite +36 (4d6+12) +31 (2d6+6) and tail slap +31 (2d8+18)

Bite and 2 claws +35 (2d8+6) and 2 wings


Bite +40 (4d6+13) +35 (2d6+6) and tail slap +35 (2d8+19)

Bite and 2 claws +39 (2d8+7) and 2 wings


Bite +44 (4d6+14) +39 (2d6+7) and tail slap +39 (2d8+21)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d6+15) +43 (2d6+7) and tail slap +43 (2d8+22)

Bite and 2 claws +44 (4d6+8) and 2 wings


Bite +49 (4d8+17) +44 (2d8+8) and tail slap +44 (4d6+25)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+3) (1d4+1)

Bite and 2 claws +11 (1d8+2) and 2 wings


Bite +16 (2d6+5) +11 (1d6+2) and tail slap +11 (1d8+7)

Bite and 2 claws +16 (1d8+3) and 2 wings


Bite +21 (2d6+7) +16 (1d6+3) and tail slap +16 (1d8+10)
Bite and 2 claws +20 (1d8+4) and 2 wings
Bite +25 (2d6+8) +20 (1d6+4) and tail slap +20 (1d8+12)

Bite and 2 claws +24 (2d6+5) and 2 wings


Bite +29 (2d8+10) +24 (1d8+5) and tail slap +24 (2d6+15)

Bite and 2 claws +28 (2d6+5) and 2 wings


Bite +33 (2d8+11) +28 (1d8+5) and tail slap +28 (2d6+16)

Bite and 2 claws +32 (2d6+6) and 2 wings


Bite +37 (2d8+12) +32 (1d8+6) and tail slap +32 (2d6+18)

Bite and 2 claws +35 (2d8+7) and 2 wings


Bite +40 (4d6+14) +35 (2d6+7) and tail slap +35 (2d8+21)

Bite and 2 claws +39 (2d8+7) and 2 claws


Bite +44 (4d6+15) +39 (2d6+7) and tail slap +39 (2d8+22)

Bite and 2 claws +43 (2d8+8) and 2 wings


Bite +48 (4d6+16) +43 (2d6+8) and tail slap +43 (2d8+24)
Bite and 2 claws +44 (4d6+9) and 2 claws
Bite +49 (4d8+18) +44 (2d8+9) and tail slap +44 (4d6+27)

Bite and 2 claws +48 (4d6+9) and 2 claws


Bite +53 (4d8+19) +48 (2d8+9) and tail slap +48 (4d6+28)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)
Bite and 2 claws +30 (2d6+5) and 2 wings
Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 claws


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+14) +44 (2d6+7) and tail slap +44 (2d8+21)

Bite +7 (1d6+1) Bite and 2 tail blades +2 (1d6)

Bite +10 (1d8+2) Bite and 2 tail blades +5 (1d8+1)

Bite +14 (1d8+3) Bite and 2 tail blades +9 (1d8+1)


Bite +17 (2d6+4) Bite and 2 tail blades +12 (2d6+2)

Bite +22 (2d6+6) Bite and 2 tail blades +17 (2d6+3)

Bite +26 (2d8+8) Bite and 2 tail blades +21 (2d8+4)

Bite +30 (2d8+9) Bite and 2 tail blades +25 (2d8+4)

Bite +34 (2d8+10) Bite and 2 tail blades +29 (2d8+5)

Bite +38 (2d8+11) Bite and 2 tail blades +33 (2d8+5)

Bite +40 (4d6+12) Bite and 2 tail blades +35 (4d6+6)

Bite +44 (4d6+13) Bite and 2 tail blades +39 (4d6+6)


Bite +48 (4d6+14) Bite and 2 tail blades +43 (4d6+7)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+3) (1d4+1)

Bite and 2 claws +10 (1d8+2) and 2 wings


Bite +15 (2d6+5) +10 (1d6+2) and tail slap +10 (1d8+7)

Bite and 2 claws +15 (1d8+3) and 2 wings


Bite +20 (2d6+7) +15 (1d6+3) and tail slap +15 (1d8+10)

Bite and 2 claws +20 (1d8+4) and 2 wings


Bite +25 (2d6+9) +20 (1d6+4) and tail slap +20 (1d8+13)

Bite and 2 claws +23 (2d6+5) and 2 wings


Bite +28 (2d8+10) +23 (1d8+5) and tail slap +23 (2d6+15)

Bite and 2 claws +27 (2d6+5) and 2 wings


Bite +32 (2d8+11) +27 (1d8+5) and tail slap +27 (2d6+16)

Bite and 2 claws +31 (2d6+6) and 2 wings


Bite +36 (2d8+12) +31 (1d8+6) and tail slap +31 (2d6+18)

Bite and 2 claws +34 (2d8+7) and 2 wings


Bite +39 (4d6+14) +34 (2d6+7) and tail slap +34 (2d6+21)
Bite and 2 claws +38 (2d8+7) and 2 wings
Bite +43 (4d6+15) +38 (2d6+7) and tail slap +38 (2d8+22)
Bite and 2 claws +42 (2d8+8) and 2 wings
Bite +47 (4d6+16) +42 (2d6+8) and tail slap +42 (2d8+24)
Bite and 2 claws +42 (4d6+8) and 2 wings
Bite +47 (4d8+17) +42 (2d6+8) and tail slap +42 (4d6+25)
Bite and 2 claws +46 (4d6+9) and 2 wings
Bite +51 (4d8+18) +46 (2d6+9) and tail slap +46 (4d6+27)

Bite +6 (1d4) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite +12 (1d6+1) Bite and 2 claws +7 (1d4)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+2) +10 (1d4+1)

Bite and 2 claws +14 (1d6+1) and 2 wings


Bite +19 (1d8+3) +14 (1d4+1)

Bite and 2 claws +17 (1d8+2) and 2 wings


Bite +22 (2d6+4) +17 (1d6+2) and tail slap +17 (1d8+6)

Bite and 2 claws +22 (1d8+3) and 2 wings


Bite +27 (2d6+6) +22 (1d6+3) and tail slap +22 (1d8+9)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+8) +26 (1d8+4) and tail slap +26 (2d6+12)

Bite and 2 claws +30 (2d6+4) and 2 wings


Bite +35 (2d8+9) +30 (1d8+4) and tail slap +30 (2d6+13)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+10) +34 (1d8+5) and tail slap +34 (2d6+15)

Bite and 2 claws +36 (2d8+5) and 2 wings


Bite +41 (4d6+11) +36 (2d6+5) and tail slap +36 (2d8+16)
Bite and 2 claws +40 (2d8+6) and 2 claws
Bite +45 (4d6+12) +40 (2d6+6) and tail slap +40 (2d8+18)
Bite +10 (1d10+4) 6 bites

Bite and 2 claws +37 (2d8+6) and tail slap


Bite +42 (4d6+12) +37 (2d8+18)

Claw +10 (1d4+4 plus poison) or thorns +7


(1d6 plus poison) 2 claws or thorns

Tentacle +9 (1d6+2 plus blood drain) 10 tentacles

Incorporeal touch +14 (1d6 Wis drain) 5 incorporeal touches

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)

Bite and 2 claws +5 (1d6+1) and 2 wings +5


Bite +10 (1d8+2) (1d4+1)

Bite and 2 claws +8 (1d8+1) and 2 wings +8


Bite +13 (2d6+3) (1d6+1) and tail slap +8 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2 wings


Bite +17 (2d6+4) +12 (1d6+2) and tail slap +12 (1d8+6)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +21 (2d6+4) and 2 wings


Bite +26 (2d8+8) +21 (1d8+4) and tail slap +21 (2d6+12)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)
Bite and 2 claws +33 (2d6+5) and 2 wings
Bite +38 (2d8+11) +33 (1d8+5) and tail slap +33 (2d6+16)

Bite and 2 claws +35 (2d8+6) and 2 wings


Bite +40 (4d6+12) +35 (2d6+6) and tail slap +35 (2d8+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d6+14) +43 (2d6+7) and tail slap +43 (2d8+21)

Bite and 2 claws +6 (1d6+2) and 2 wings +6


Bite +11 (1d8+4) (1d4+2)

Bite and 2 claws +10 (1d8+3) and 2 wings


Bite +15 (2d6+6) +10 (1d6+3) and tail slap +10 (1d8+9)

Bite and 2 claws +15 (1d8+4) and 2 wings


Bite +20 (2d6+8) +15 (1d6+4) and tail slap +15 (1d8+12)

Bite and 2 claws +20 (1d8+5) and 2 wings


Bite +25 (2d6+10) +20 (1d6+5) and tail slap +20 (1d8+15)

Bite and 2 claws +23 (2d6+5) and 2 wings


Bite +28 (2d8+11) +23 (1d8+5) and tail slap +23 (2d6+16)

Bite and 2 claws +27 (2d6+6) and 2 wings


Bite +32 (2d8+12) +27 (1d8+6) and tail slap +27 (2d6+18)
Bite and 2 claws +30 (2d6+6) and 2 wings
Bite +35 (2d8+12) +30 (1d8+6) and tail slap +30 (2d6+18)

Bite and 2 claws +32 (2d8+6) and 2 wings


Bite +37 (4d6+13) +32 (2d6+6) and tail slap +32 (2d8+19)

Bite and 2 claws +36 (2d8+7) and 2 wings


Bite +41 (4d6+14) +36 (2d6+7) and tail slap +36 (2d8+21)

Bite and 2 claws +40 (2d8+7) and 2 wings


Bite +45 (4d6+15) +40 (2d6+7) and tail slap +40 (2d8+22)

Bite and 2 claws +44 (2d8+8) and 2 wings


Bite +49 (4d6+16) +44 (2d6+8) and tail slap +44 (2d8+24)

Bite and 2 claws +45 (4d6+9) and 2 wings


Bite +50 (4d8+18) +45 (2d8+9) and tail slap +45 (4d6+27)

Bite +3 (1d4-2) Bite and 2 claws -2 (1d3-2)

Bite +6 (1d6-1) Bite and 2 claws +1 (1d4-1)


Bite and 2 claws +4 (1d6) and 2 wings +4
Bite +9 (1d8) (1d4)

Bite and 2 claws +7 (1d6) and 2 wings +7


Bite +12 (1d8) (1d4)

Bite and 2 claws +10 (1d8) and 2 wings +10


Bite +15 (2d6+1) (1d6) and tail slap +10 (1d8+1)

Bite and 2 claws +14 (1d8+1) and 2 wings


Bite +19 (2d6+2) +14 (1d6+1) and tail slap +14 (1d8+3)

Bite and 2 claws +17 (2d6+1) and 2 wings


Bite +22 (2d8+3) +17 (1d8+1) and tail slap +17 (2d6+4)

Bite and 2 claws +20 (2d6+1) and 2 wings


Bite +25 (2d8+3) +20 (1d8+1) and tail slap +20 (2d6+4)

Bite and 2 claws +24 (2d6+2) and 2 wings


Bite +29 (2d8+4) +24 (1d8+2) and tail slap +24 (2d6+6)
Bite and 2 claws +28 (2d6+2) and 2 wings
Bite +33 (2d8+5) +28 (1d8+2) and tail slap +28 (2d6+7)
Bite and 2 claws +31 (2d8+3) and 2 wings
Bite +36 (4d6+7) +31 (2d6+3) and tail slap +31 (2d8+10)
Bite and 2 claws +35 (2d8+4) and 2 wings
Bite +40 (4d6+8) +35 (2d6+4) and tail slap +35 (2d8+12)

Slam +10 (1d8+6) 2 slams

- -

- -

Claw +15 (1d8+9) 2 claws and bite +13 (1d8+4)

Bite +22 (3d6+12) Bite and 2 claws +17 (2d6+6)

5 bites +21 (2d8+11/19-20) 5 bites and sting +16 (1d6+5 plus poison)
Bite +10 (1d8+7 plus 1d6 fire) Same as Attack

Bite +8 (1d8+6) Same as Attack

Bite +4 (1d3-3) Bite and talons -1 (1d2-3)

Bite +2 (1d6+2) Bite and 2 claws -3 (1d4+1)


Bite +9 (1d8+6) Bite and 2 claws +4 (1d6+3)
Morningstar +15/+10 (2d6+5) and bite +10
Morningstar +15 (2d6+5) (1d8+2)

Bite +27 (3d6+10/19-20) Bite and tail +21 (2d6+5)


Claw +12 (1d6+7) 2 claws and tail +7 (2d6+3 plus poison)

Talons +22 (1d8+9) 4 talons

Bite +7 (1d4 plus poison) Same as Attack

Claw +15 (1d6+6/19-20) 4 claws

Claw +11 (1d6+6) 2 claws and bite +6 (1d8+3)

Flaying rod +19/+12/+7/+2 (1d8+12) and bite


Flaying rod +19 (1d8+12) or claw +18 +16 (1d8+4); or 2 claws +18 (1d6+8) and
(1d6+8) bite +16 (1d8+4)

Claw +17 (1d6+9) 2 claws and bite +15 (2d6+4)

Claw +8 (1d4) Bite and 2 claws +3 (1d3)

Claw +11 (1d6+1) Bite and 2 claws +6 (1d4)

Bite and 2 claws +9 (1d6+1) and 2 wings +9


Claw +14 (1d8+2) (1d4+1)
Bite and 2 claws +13 (1d6+1) and 2 wings
Claw +18 (1d8+3) +13 (1d4+1)

Bite and 2 claws +16 (1d8+2) and 2 wings


Claw +21 (2d6+4) +16 (1d6+2) and tail slap +16 (1d8+6)

Bite and 2 claws +21 (1d8+3) and 2 wings


Claw +26 (2d6+6) +21 (1d6+3) and tail slap +21 (1d8+9)

Bite and 2 claws +24 (2d6+3) and 2 wings


Claw +29 (2d8+7) +24 (1d8+3) and tail slap +24 (2d6+10)

Bite and 2 claws +28 (2d6+4) and 2 wings


Claw +33 (2d8+8) +28 (1d8+4) and tail slap +28 (2d6+12)

Bite and 2 claws +32 (2d6+4) and 2 wings


Claw +37 (2d8+9) +32 (1d8+4) and tail slap +32 (2d6+13)

Bite and 2 claws +36 (2d6+5) and 2 wings


Claw +41 (2d8+10) +36 (1d8+5) and tail slap +36 (2d6+15)
Bite and 2 claws +38 (2d8+5) and 2 wings
Claw +43 (4d6+11) +38 (2d6+5) and tail slap +38 (2d8+16)
Bite and 2 claws +42 (2d8+6) and 2 wings
Claw +47 (4d6+12) +42 (2d8+6) and tail slap +42 (2d8+18)

+1 adamantine rapier +10 (1d6+2/18-20 plus +1 adamantine rapier +10/+5 (1d6+2/18-20


poison) or dart +11 (1d4+1 plus poison) plus poison); or dart +11 (1d4+1 plus poison)
+1 guisarme +12/+7 (2d4+7/x3); or
+1 guisarme +12 (2d4+7/x3) or masterwork masterwork heavy crossbow +8 (1d10/19-
heavy crossbow +8 (1d10/19-20) 20)
Masterwork morningstar +9 (1d8+4) or
heavy pick +8 (1d6+4/x4) Same as Attack
Masterwork scythe +5 (1d6/x4) or sling +4
(1d4) Same as Attack
+1 frost pincer staff +9 (1d10+4 plus 1d6 +1 frost pincer staff +9/+4 (1d10+4 plus 1d6
cold) cold) and strike
Unarmed bite +3+8(1d4+1)
(1d8+3) and bite +3
(1d4+2); or flurry of blows +7/+7 (1d8+3) and
Unarmed strike +8 (1d8+3) bite +3 (1d4+2)

Bite +9 (2d6+10) Same as Attack


Bite +6 (1d8+4) Bite and 2 claws +1 (1d6+2)
Bite +9 (1d8+6 plus poison) or tongue +10
(1d6+4 nonlethal plus poison) Same as Attack

Claw +8 (1d4+4) 2 claws and bite +3 (1d6+2)


+1 greatclub +15/+10 (1d10+11) and bite +9
+1 greatclub +15 (1d10+11) (1d6+3)
+1 keen elfbane greataxe +19 (1d12+11/19- +1 keen elfbane greataxe +19/+14/+9
20/x3) (1d12+11/19-20/x3) and bite +13 (1d6+3)

Bite +12 (1d8+6 plus poison) Same as Attack


Bite +10 (1d8+6 plus poison) or spit +7 Bite +10 (1d8+6 plus poison) and 2 slams +5
(poison) (1d6+3); or spit +7 (poison)
Bite +13 (1d6+2 plus poison) or web +13
(entangle) Same as Attack

Bite +13 (1d8+7 plus poison) Same as Attack

Claw +18 (1d6+9 plus disease) 2 claws and bite +13 (1d6+4 plus disease)

+1 falchion +14/+9 (2d6+8/18-20 plus


+1 falchion +14 (2d6+8/18-20 plus poison) poison) and bite +8 (1d6+2); or 2 claws +13
or claw +13 (1d6+5) or masterwork light (1d6+5) and bite +8 (1d6+2); or masterwork
crossbow +16 (2d6/19-20 plus poison) light crossbow +16 (2d6/19-20 plus poison)

Slam +19 (2d8+12 plus poison) Same as Attack


Medium masterwork heavy pick +5
(1d6+1/x4) or javelin +4 (d4+1) Same as Attack

Spore jet +6 (2d4 acid) Same as Attack

Swarm (3d6 plus infestation) Same as Attack

Slam +54 (4d8+24 plus 1d6 Con drain plus


energy drain/19-20 plus 1d6 plus death) 2 slams

Bite and 2 claws +24 (1d8+4) and 2 wings


Bite +26 (2d6+9) +24 (1d8+4)
Claw +33 (3d6+11/18-20/x3 plus 2d6 cold 2 claws and bite +31 (2d8+5 plus 2d6 cold
plus soul chill) plus soul chill)

Slam +31 (2d10+25 plus 2d6 fire) 4 slams

Slam +31 (2d10+25 plus 2d6 cold) 4 slams

Slam +31 (2d10+25 plus 2d6 acid) 4 slams

Slam +31 (2d10+25 plus 2d6 electricity) 4 slams

2 claws +26 (1d8+11 plus poison) and bite


Claw +26 (1d8+11 plus poison) or spikes +24 (2d6+11 plus poison); or spikes
+26 (2d8 plus poison) +26/+21/+16/+11 (2d8 plus poison)
Bite and 4 slams +31 (2d8+8) and tail slap
Bite +32 (4d6+16) +30 (4d6+8)

Incorporeal touch +50 (1d6 plus 2 per divine


caster level of target) Same as Attack

Slam +45 (3d8+19 plus 1 vile) Same as Attack

Bite and 2 claws +33 (2d6+8) and tail +33


Bite +35 (6d6+16 plus poison) (4d6+8)

Tail +27 (8d6 acid/19-20) or claw +24 ranged Tail and 5 claws +25 (1d10+5/19-20); or 5
(1d10+11/19-20) claws +24 ranged (1d10+11/19-20)

Slam +36 (4d6+20/19-20) 2 slams

Slam +16 (1d8+16 plus Kyuss's gift) 2 slams

12 tentacles and gore +34 (3d6+10) and bite


12 tentacles +36 (2d6+20/19-20) +34 (2d6+10 plus 3d6 acid plus slime)
Slam +15 (1d6+12 plus 2d6 acid plus slime) Same as Attack

Spinning blade +43 (2d6+12/19-20 [+1d6 on


critical hit]) or slam +35 (2d6+6) or shocking
touch +35 (2d6+6 electricity) or electricity ray 2 spinning blades or 2 slams or shocking
+35 (10d6 electricity) or spike +30 (2d6+12) touch or electricity ray or 6 spikes

Touch +49 (2d6 Con drain/19-20) 2 touches

2 primary wing buffets +39 (2d6+12) and 6


secondary wing buffets +37 (1d6+6) and tail
Wing buffet +39 (2d6+12) slam +37 (1d6+6 plus Cha drain)

Bite and gore +51 (4d6+8) and 4 pincers


Bite +56 (4d8+16) +53 (4d6+8) and 4 claws +53 (4d6+8)

100 greatswords +73 (2d6+20/17-20) or 100


boulders +55 (2d8+20/19-20) Same
2 clawsasand
Attack
bite +52 (4d8+8 plus spell suck)
and 2 wings +50 (2d6+8) and tail slam +50
Claw +58 (4d6+16) (4d8+8)

Slam +85 (4d8+24 plus 2d6 fire damage) 8 slams

Incorporeal touch +43 (1d6 plus stasis


touch) Same as Attack
2 claws and bite +90 (4d6+14) and stamp
Claw +95 (2d8+8/19-20) +90 (4d6+14)

Claw +25 (5d10+7) 2 claws and bite +15 (4d12+3)


Claw +29 (4d8+10) 2 claws and bite +24 (3d10+5)

Claw +48 (2d6+10/19-20) 2 claws and bite +46 (3d6+5/19-20)

Slam +70 (8d6+30) 2 slams


Club +79 (6d6+18) or slam +79 (4d6+12) or
thrown object +65 (4d6+12) Club or 2 slams or thrown object

Slam +99 (12d6+35) 2 slams

Bite +99 (20d10+16 plus poison) Same as Attack

Bite +101 (18d10+19 plus poison) Same as Attack

Bite +101 (18d10+19 plus poison) Same as Attack

Claw +102 (10d10+14) 2 claws and sting +97 (8d10+7 plus poison)

Bite +104 (25d10+24) Same as Attack

Bite and 2 claws +23 (2d6+5) and 2 wings


Bite +28 (2d8+10) +23 (1d8+5) and tail slap +23 (2d6+15)

Bite and 2 claws +30 (2d6+6) and 2 wings


Bite +35 (2d8+12) +30 (1d8+6) and tail slap +30 (2d6+18)

Bite and 2 claws +35 (2d8+7) and 2 wings


Bite +40 (4d6+14) +35 (2d6+7) and tail slap +35 (2d8+21)

Bite and 2 claws +42 (2d8+8) and 2 wings


Bite +47 (4d6+16) +42 (2d6+8) and tail slap +42 (2d8+24)

Bite and 2 claws +49 (2d8+9) and 2 wings


Bite +54 (4d6+18) +49 (2d6+9) and tail slap +49 (2d8+27)

Bite and 2 claws +56 (2d8+10) and 2 wings


Bite +61 (4d6+20) +56 (2d6+10) and tail slap +56 (2d8+30)

Bite and 2 claws +59 (4d6+11) and 2 wings


Bite +64 (4d8+22) +59 (2d8+11) and tail slap +59 (4d6+33)
Bite and 2 claws +66 (4d6+12) and 2 wings
Bite +71 (4d8+24) +66 (2d8+12) and tail slap +66 (4d6+36)

Bite and 2 claws +73 (4d6+13) and 2 wings


Bite +78 (4d8+26) +73 (2d8+13) and tail slap +73 (4d6+39)

Bite and 2 claws +80 (4d6+14) and 2 wings


Bite +85 (4d8+28) +80 (2d8+14) and tail slap +80 (4d6+42)

Bite and 2 claws +87 (4d8+15) and 2 wings


Bite +92 (8d6+30) +87 (4d6+15) and tail slap +87 (4d8+45)

Bite and 2 claws +94 (4d8+16) and 2 wings


Bite +99 (8d6+32) +94 (4d6+16) and tail slap +94 (4d8+48)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +32 (2d6+5) and 2 wings


Bite +37 (2d8+11) +32 (1d8+5) and tail slap +32 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+13) +37 (2d6+6) and tail slap +37 (2d8+19)

Bite and 2 claws +44 (2d8+7) and 2 wings


Bite +49 (4d6+15) +44 (2d6+7) and tail slap +44 (2d8+22)
Bite and 2 claws +51 (2d8+8) and 2 wings
Bite +56 (4d6+17) +51 (2d6+8) and tail slap +51 (2d8+25)

Bite and 2 claws +54 (4d6+9) and 2 wings


Bite +59 (4d8+19) +54 (2d8+9) and tail slap +54 (4d6+28)

Bite and 2 claws +61 (4d6+10) and 2 wings


Bite +66 (4d8+21) +61 (2d8+10) and tail slap +61 (4d6+31)

Bite and 2 claws +68 (4d6+11) and 2 wings


Bite +73 (4d8+23) +68 (2d8+11) and tail slap +68 (4d6+34)
Bite and 2 claws +75 (4d6+12) and 2 wings
Bite +80 (4d8+25) +75 (2d8+12) and tail slap +75 (4d6+37)
Bite and 2 claws +82 (4d8+13) and 2 wings
Bite +87 (8d6+27) +82 (4d6+13) and tail slap +82 (4d8+40)
Bite and 2 claws +89 (4d8+14) and 2 wings
Bite +94 (8d6+29) +89 (4d6+14) and tail slap +89 (4d8+43)

Bite and 2 claws +96 (4d8+15) and 2 wings


Bite +101 (8d6+31) +96 (4d6+15) and tail slap +96 (4d8+46)

Slam +58 (4d8+16) 2 slams

Slam +59 (4d10+24/19-20) 2 slams

Slam +56 (4d8+16 plus 4d8 fire) 2 slams

Slam +58 (4d10+24/19-20) 2 slams

Slam +64 (4d10+20) 10 slams

12 bites +28 (2d8+5/19-20) Same as Attack


+10 keen dagger of human dread +54 +10 keen dagger of human dread
(1d4+21/15-20) +54/+49/+44/+39 (1d4+21/15-20)
Slam +39 (4d10+14) Same as Attack

Slam +58 (6d10+20) 2 slams


Coil whip and sting +19 (2d8+4 plus poison)
Coil whip +21 (4d6+8) and bite +13 (4d8+4)

Slam +53 (2d6+21/19-20) 5 slams


+6 keen longsword of binding
+6 keen longsword of binding +46 +46/+41/+36/+31 (1d8+27/15-20 plus 1d6
(1d8+27/15-20 plus 1d6 plus binding) plus binding)

Hoof +17 (3d6+6) 2 hooves and bite +15 (5d8+3)


Slam +44 (3d6+18/19-20 plus hunefer rot
+1d6 on critical hit]) 2 slams
Claw +38 (3d8+21/19-20 plus blazefire 2 claws and skull butt +32 (2d6+10 plus
[+1d6 on critical hit]) blazefire)

+10 keen brilliant energy bastard sword +53 2 +10 brilliant energy bastard swords
(1d10+15/15-20) +53/+48/+43/+38 (1d10+15/15-20)

Slam +99 (10d6+35) 2 slams

Masterwork falchion +9 (2d4+3) Masterwork falchion +9/+4 (2d4+3)

Tendril +31 (2d6+13) 4 tendrils and bite +26 (4d6+6)

Bite and 10 head-tentacles +21 (2d10 plus


Bite +26 (4d10+12 plus poison) ability drain)
Bite +72 (8d10+11/19-20 [+1d6 on critical
hit]) Bite and tail +67 (10d6+5)

Swarm (5d6) Same as Attack

Incorporeal touch +25 (2d6 plus blightfire) Same as Attack

Incorporeal touch +25 (2d6 plus blazefire) Same as Attack

Claw +56 (2d6+16/19-20 [+1d6 on critical 4 claws +56 (2d6+16/19-20 [+1d6 on critical
hit]) hit]) and bite +54 (4d6+8)
Claw +63 (3d6+18/19-20 [+1d6 on critical
hit]) 4 claws and 3 bites +61 (4d6+9)
Claw +36 (5d6+13) or chaos spittle +31 2 claws and bite +34 (2d10+6 plus chaos
(8d4) bite); or chaos spittle
Claw +43 (5d8+16) or chaos spittle +33 2 claws and 4 tongues +42 (10d4/19-20
(20d4) chaos touch); or chaos spittle

2 claws and 3 bites +39 (2d8+11) and sting


Claw +44 (2d6+5) +37 (3d6+5 plus poison)
2 forelimbs and 2 antennae +30 (energy
Forelimb +36 (ability drain) drain)
+5 warhammer +87 (4d8+30/19-20 [+2d6 on +5 warhammer +87/+82/+77/+72
critical hit]) or +5 javelin +70 (2d10+22/19- (4d8+30/19-20 [+2d6 on critical hit]) or +5
20) javelin +70/+65/+60/+55 (2d10+22/19-20)

Slam +49 (10d6+19/19-20) 2 slams


Disintegrating touch +45 (disintegrating
touch) Same as Attack
Head spike +51 (10d6+21/19-20 plus 2d4
Wis drain) Same as Attack
Sting and 4 pincers +41 (2d8+6/19-20) and
Sting +43 (1d6+12/19-20 plus poison) bite +40 (3d6+6 plus poison)
Claw +40 (3d8+21/19-20 [+1d6 on critical 2 claws and skull butt +32 (2d6+10 plus
hit] plus blightfire) blightfire)
Quarterstaff -2 (1d4-2) or light crossbow +0
(1d6/19-20) Same as Attack

Bite +5 (1d3-4) Same as Attack

Incorporeal touch +7 (2d6) 4 incorporeal touches

Bite +14 (1d8+6) Bite and 2 claws +9 (1d6+3)

Sting +7 (1d3+3) Same as Attack


Longsword +3 (1d6/19-20) or light crossbow
+2 (1d6/19-20) Same as Attack
Warhammer +3 (1d8+1/x3) or longbow +1
(1d8/x3) Same as Attack

Tongue +6 (liquefy crystal) Tongue and bite +1 (2d4)

Bite +15 (2d8+8) Bite and 2 claws +10 (2d6+4)


Large greatsword +4 (3d6+3/19-20) or Large
javelin +0 (1d8+2) Same as Attack

Claw +6 (1d3+1) 4 claws


Longsword +3 (1d8+1/19-20) or longbow +1
(1d8/x3) Same as Attack

Tentacle rake +24 (2d6+10/19-20) 4 tentacle rakes


Claw +11 (1d6+6) 2 claws and bite +6 (1d6+3 plus mind feed)

Slam +20 (2d10+10) 2 slams

Bite +4 (1d2-5) Same as Attack

Bite +6 (1d6+2) Bite and 2 tail blades +1 (1d4+1)

Claw +6 (1d6+1) 4 claws and bite +1 (1d8) and horn +1 (1d4)

Melee touch +4 (eat thoughts) Same as Attack

Bite +17 (3d6+12) Same as Attack

- -

Incorporeal touch +5 (1d6) Same as Attack

Rapier +2 (1d6/18-20) or longbow +2


(1d8/x3) Same as Attack

Beak +5 (1d3+1/19-20/x3) Beak and kick -2 (1d8)


2 front claws and rear claws +13 (2d4+3 plus
Front claw +15 (1d4+7 plus disease) disease)

Tail hand +10 (1d6+5) Tail hand and bite +4 (2d6+2)

Slam +8 (1d8-1 plus dispelling touch) Same as Attack

Slam +16 (2d6+1/19-20) Same as Attack

Swarm (1d6) Same as Attack

Slam +3 (1d6+3) Same as Attack


Tentacle +7 (2d6+9 plus 1d6 acid plus
poison) Same as Attack

Claw +4 (1d4+2) or rock +3 (1d6+3) 2 claws or rock

Incorporeal bite +8 (1d12/19-20/x3 plus


poison) Same as Attack

Slam +38 (4d8+17 plus petrification) 4 slams

Claw +5 (1d3+1) 2 claws and bite +0 (1d4)


Tendril +6 (1d8+5) 4 tendrils
2 horns +16 (2d6+6 plus poison) and bite
+11 (2d6+3); or 2 horns +13 ranged (2d6+6
Horn +16 or +13 ranged (2d6+6 plus poison) plus poison)

Masterwork scimitar +10 (1d8+4/18-20) Masterwork scimitar +10/+5 (1d8+4/18-20)

Bite +9 (1d8+4) Same as Attack

+2 spiked chain +18 (2d4+11) +2 spiked chain +18/+13 (2d4+11)

Bite +15 (1d6+6) Same as Attack

+1 rapier +10 (1d6+3/18-20) +1 rapier +10/+5 (1d6+3/18-20)

Bite +9 (2d4+3) Bite and 2 claws +4 (1d3+1)


+2 bastard sword +12 (1d10+9); or +2
+2 bastard sword +12 (1d10+9) or slam +9 bastard sword +12 (1d10+7) and slam +4
(1d4+7) (1d4+2); or 2 slams +9 (1d4+7)

Bite +38 (4d6+18) Same


2 rakesas+25
Attack
(1d6+8) and bite +19 (1d8+4)
Rake +25 (1d6+8) or feather flurry +21 and 2 wing buffets +19 (1d4+4); or feather
(2d6+8) flurry +21 (2d6+8)

Bite +23 (2d6+10/19-20) Bite and 4 tentacles +17 (1d8+5)

Claw +7 (1d6) 2 claws

Dagger +2 melee or ranged (1d4+1) Same as Attack

Short sword +4 (1d6+2 plus poison) or


javelin +5 (1d6+2 plus poison) Same as Attack
4 tentacle rakes and bite +5 (1d6+3 plus 2d4
Tentacle rake +10 (1d4+3) Str)

Bite +5 (1d6+2 plus disease) 2 bites

Claw +15 (1d4+4) 2 claws and bite +10 (1d6+2)

Claw +18 (1d4+5 plus acid) 2 claws and bite +16 (1d6+2 plus acid)

Huge +2 guisarme +22 (2d6+11) or claw +20 Huge +2 guisarme +22 (2d6+11); or 2 claws
(1d6+6) +20 (1d6+6) and bite +18 (2d6+3)

Slam +19 (1d8+3 plus acid) 4 slams

4 claws +13 (1d6+8 plus energy drain) and


Claw +13 (1d6+8 plus energy drain) bite +8 (1d8+4 plus blood drain)

+3 battleaxe +330/+25/+20/+15 (2d8+12/19-


20/x3); or 2 pincers +25 (2d6+4) and spines
+3 battleaxe +30 (2d8+12/19-20/x3) +20 (2d4+4 plus poison)

Bite +7 (1d6+2 plus paralysis) Bite and 2 claws +5 (1d4+1 plus paralysis)

+3 unholy scythe +27/+22/+17/+12


(2d6+14/19-20/x4) and 3 +3 unholy scythes
+22 (2d6+8/19-20/x4); or bite +25 (2d8+5)
and tail +25 (1d8+5 plus Cha drain) and 6
+3 unholy scythe +27 (2d6+14/19-20/x4) tentacles +25 (1d6+5)
Bite +7 (1d8+4) or tail lash +7 (1d4+4 plus Bite +7 (1d8+4) and 2 claws +5 (1d6+2); or 4
wounding) tail lashes +7 (1d4+4 plus wounding)

Bite +22 (2d6+9) Bite and 2 claws +17 (2d4+4)


Mace of smiting +15 (1d8+7) Mace of smiting +15/+10 (1d8+7)

+1 flaming greatsword +11 (2d6+5 plus 1d6 +1 flaming greatsword +11/+6 (2d6+5 plus
fire) 1d6 fire)

Gore +21 (2d8+15/17-20/x3) Same as Attack

Tail slam +21 (1d10+5); or 2 hooves +15


Tail slam +21 (1d10+5) or tongue +21 (0) (1d8+2); or tongue +21 (0)

Slam +16 (2d6+13 plus 3d6 acid) Same as Attack

Slam +16 (2d6+13 plus 3d6 acid) Same as Attack


Etherblade +13 (1d10+1) or etherblade +16
ranged (1d6+) Same as Attack
Etherblade +6 (1d10+3) or etherblade +6
ranged (1d6) Same as Attack

Etherblade +9 (1d10+1) or etherblade +11


ranged (1d6) Same as Attack
Huge greataxe +7 (2d8+7) or rock +4
(1d6+5) Same as Attack

Slam +17 (2d6+8) or rock +8 (1d6+8) 2 slams or rock

Dagger +0 (1d4) or shortbow +1 (1d6) Same as Attack

Bite +19 (1d8+13/19-20) Same as Attack

Bite +3 (1d4+1 plus 1d6 fire plus poison) Same as Attack


Bite +13 (1d8+2 plus 2d6 fire plus poison)
Bite +13 (1d8+2 plus 2d6 fire plus poison) or and tail spike +9 (1d6+1); or magma spit +12
magma spit +12 (2d6 fire) (2d6 fire)
Bite and crush +19 (1d8+4 plus 1d6 fire plus
1d6 negative energy) and tail spike +18
Bite +24 (2d8+8 plus 1d6 fire plus 1d6 (1d6+4 plus 1d6 fire plus 1d6 negative
negative energy plus poison) energy)
Bite and 2 claws +11 (1d8+3) and sting +11
Bite +13 (2d6+6/17-20/x3) (2d4+3)

Sting +10 (2d4+1) Same as Attack

Bite +8 (1d4+2) or spike +10 (1d4+2/19- Bite and 2 claws +6 (1d6+1); or 2 spikes +10
20/x3 plus poison) (1d4+2/19-20/x3 plus poison)
Masterwork longspear +3 (1d8+3); or
Masterwork longspear +3 (1d8+3) or masterwork battleaxe +3 (1d8+2) and
masterwork battleaxe +3 (1d8+2) or masterwork handaxe +3 (1d6+2); or
masterwork longbow +6 (1d8) masterwork longbow +6 (1d8)

Gore +16 (1d10+8) Gore and 2 hooves +11 (1d6+4)


Huge longspear +13 (2d6+10) or rock +6 Huge longspear +13/+8 (2d6+10) or rock +6
(1d6+7) (1d6+7)
Morningstar +24 (2d8+19) or composite Morningstar +24/+19/+14 (2d8+19); or
shortbow (+4 Str bonus) +14 (2d6+4) or rock composite shortbow (+4 Str bonus)
+15 (1d6+13) +14/+9/+4 (2d6+4); or rock +15 (1d6+13)

Masterwork heavy flail +13 (1d10+6) or slam 2 masterwork heavy flails +13 (1d10+6) or
+12 (1d8+6) slam +12 (1d8+6)

Slam +14 (2d6+9) Same as Attack

Slam +27 (2d6+10) or tail lash +27 (1d6+10 Slam and claw +29 (2d6+12/19-20) or tail
plus daze) lash

Slam +22 (1d8+7/19-20 plus 2d6 hellfire) 2 slams


Bite and 2 stamps +14 (1d8+5) and
Bite +17 (2d8+10/19-20) tentacles +14 (1d6+5 plus poison)

Bite +7 (1d6 plus poison) Same as Attack

Sting +9 (1d4 plus hallucinogen) Same as Attack

Claw +4 (1d4 plus disease) 2 claws

Head butt +22 (2d6+11/19-20) Head butt and 2 stamps +16 (2d6+5)
Slam +18 (3d6+5) 2 slams

Slam +21 (2d10+6) 2 slams

Bite +2 (1d6+1) Same as Attack

Tendril +17 (2d6+10/19-20 plus wounding) 4 tendrils and bite +12 (1d8+5)
Bite +9 (1d10+1) and 2 claws +4 (1d4+1); or
Bite +9 (1d10+1) or +1 scimitar +10 (1d6+2) +1 scimitar +10/+5 (1d6+2)

Bite +5 (1d4+1) Same as Attack

Bite +5 (1d6+1) Bite and scimitar +0 (1d6)

Scimitar +5 (1d6+1) Same as Attack


Bite +1 (1d6-2) or ribbon dagger +4 (1d4-
2/x4) or darts +4 (1d4-2) Same as
Glaive Attack+8 (1d10+6) or warhammer
(mimic)
Glaive (mimic) +8 (1d10+6) or warhammer (mimic) +8 (1d8+4) and warhammer (mimic)
(mimic) +8 (1d8+4) +3 (1d8+2)

Tendril +13 (1d8+5/19-20) 4 tendrils

Hoof +11 (1d6+7) 2 hooves and bite +6 (1d8+3)

Bite +7 (1d4+4); or halberd +7 (1d10+6/x3)


Bite +7 (1d4+4) or halberd +7 (1d10+6/x3) or and bite +2 (1d4+2); or scimitar +7
scimitar +7 (1d6+6/18-20) or composite (1d6+6/18-20) and bite +2 (1d4+2); or
longbow +4 (1d8/x3) composite longbow +4 (1d8/x3)
Gore and armor spikes +8 (1d8+2) and 2
Gore +13 (2d6+5) kicks +8 (2d4+2)

Fiery windspike +18 (1d6/19-20 plus 1d6 Fiery windspike +18/+13/+8 (1d6/19-20 plus
fire) 1d6 fire)

Bite +31 (2d8+12/19-20 plus paralysis) Same as Attack

Claw +13 (1d6+6) 2 claws and trunk-spike +8 (2d6+3)


Masterwork two-bladed sword +5 (2d6+5/19-
Masterwork two-bladed sword +5 (2d6+5/19- 20) and +5 (2d6+2/19-20); or slam +6
20) or slam +6 (1d8+7) (1d8+7)

Tentacle +22 (2d6+9) 4 tentacles and bite +20 (2d8+4)

Claw +16 (2d4+8/19-20) 2 claws and bite +10 (2d6+4)

Club +0 (1d6) or sling +0 (1d4) Same as Attack


Bite +2 (1d6+1 plus paralysis) Same as Attack

Shard longsword +5 (1d8+3 plus wounding)


and shard longsword +5 (1d8+2 plus
Shard longsword +9 (1d8+3 plus wounding) wounding)

Shard longsword +12 (1d8+3 plus wounding) Same as Attack

Shard longsword +3 (1d8+2 plus wounding)


or shard dagger +5 (1d4+2 plus wounding) Same as Attack

Tentacle +19 (2d6+10/19-20) 8 tentacles and bite +13 (3d8+5)


4 tendrils or animate eyeball +11 (3d6 plus
Tendril +13 (2d6+4) poison)
Scimitar +4 (1d6+1) and bite -1 (1d4); or bite
Scimitar +4 (1d6+1) or bite +4 (1d4+1) +4 (1d4+1) and scimitar -1 (1d6)

Slam +7 (1d6+4) 2 slams

Heat touch +6 (1d10 fire) 2 heat touches


Battleaxe +2 (1d8) or light crossbow +0
(1d8) Same as Attack

Battleaxe +1 (1d8) Same as Attack


Short sword +0 (1d6-1) or light crossbow +2
(1d8) Same as Attack
Short sword +1 (1d6-1) or light crossbow +4
(1d8) Same as Attack

Slam +9 (1d6+3 plus 1d6 acid) 2 slams

Huge +3 halberd +25 (2d6+12 plus Huge +3 halberd +25/+20/+15/+10 (2d6+12


antithesis) plus antithesis)

+2 rapier +21 (1d6+8) or +1 speed longbow +2 rapier +21/+16/+11 (1d6+8) or +1 speed


+20 (1d8+1) longbow +20/+15/+10 (1d8+1)

+1 heavy lance +16 (1d8+8) or +1 battleaxe +1 heavy lance +16/+11 (1d8+8) or +1


+16 (1d8+8) battleaxe +16/+11 (1d8+8)
Slam and 6 claws +7 (1d6+2) and 3 bites +7
Slam +9 (3d6+5) (1d8+2 plus poison)
Masterwork longsword +23/+18/+13 (1d8+8)
Masterwork longsword +23 (1d8+8) or and bite +17 (1d6+4); or masterwork
masterwork composite longbow (+4 Str composite
Masterworklongbow (+4 Str
greatsword bonus) (2d6+8)
+19/+14/+9
bonus) +19 (1d8+4)
Masterwork greatsword +19 (2d6+8) or +19/+14/+9
and bite +13(1d8+4)
(1d6+4); or masterwork
masterwork composite longbow (+4 Str composite longbow (+4 Str bonus)
bonus) +11 (1d8+4) +11/+6/+1 (1d8+4)
Bite and 2 tail smashes +15; or 2 tail
Bite +20 (2d8+12) or tail smash +20 (1d8+6) smashes +20

Mithral longsword +1 (1d8-1) Same as Attack

Bite +3 (1d6-1) Same as Attack

Bite +8 (1d8+9) Bite or 2 claws +8 (1d6+6)


Spiked chain +4 (2d4) or shortbow +4
(1d6/x3) Same as Attack

Bite +8 (1d3-2 plus poison) Same as Attack

Slam +12 (1d6+4) 2 slams

Rapier +3 (1d6) or light crossbow +3 (1d8) Same as Attack

3 claws and 8 tentacles +10 (1d4+4 plus 1d6


Claw +16 (2d8+8/19-20) acid)

Bite +9 (2d6+3 plus disease) Bite and 2 claws +7 (1d4+1)

Sting +10 (2d4+5) Sting and bite +5 (1d6+2)

Tentacle +18 (2d6) 2 tentacles and bite +16 (2d8)

+1 heavy mace +15/+10/+5 (1d8+5) and bite


+1 heavy mace +15 (1d8+5) +12 (1d6+2) and wing buffet +12 (1d4+2)

Claw +13 (1d4+2) 2 claws and tail rake +8 (1d4+1)

Short sword +6 (1d6) Same as Attack

Short sword +6 (1d8+6) Same as Attack

Bite +19 (2d6+7/19-20) Bite and 2 claws +17 (2d4+3)

Bite +15 (2d8+4) Bite and 4 claws +10 (2d6+2)

Swarm (4d6) or spit acid +16 (2d8) Same as Attack

Swarm (2d6 plus disease) Same as Attack


Swarm (2d6) Same as Attack

Swarm (3d6) Same as Attack

Swarm (5d6) Same as Attack

Swarm (3d6 plus energy drain) Same as Attack

Swarm (2d6) Same as Attack

Swarm (5d6 plus desiccate) Same as Attack


Swarm (1d6 plus poison) Same as Attack

Swarm (1d6 plus poison) Same as Attack

Bite +7 (1d8+4) Same as Attack


Bite +8 (1d8+6) Same as Attack

Incorporeal touch +46 (4d6 electricity plus


4d6 sonic) Same as Attack

Tentacle slap +20 (1d8+9) 2 tentacle slaps

Bite +13 (3d6+13) Same as Attack


2 claws and bite +7 (1d6) and tail sting +7
Claw +9 (1d4+1) (1d4 plus poison)
Bite and 2 claws +5 (1d4+1) and tail sting +5
Bite +7 (1d6+2) (1d4+1 plus poison)
2 claws and bite +10 (1d6+2) and tail sting
Claw +13 (1d6+4) +10 (1d4+2 plus poison)
Slam +7 (1d6+4) 2 slams

Bite +6 (2d4+3) Bite and 2 claws +1 (1d3+1)

Slam +16 (2d8+9) 2 slams

Vine whip +5 (1d6) 6 vine whips +1 blasphemous falchion


Gargantuan
Gargantuan +1 blasphemous falchion +23 +23/+18/+13 (2d8+13); or 2 claws +22
(2d8+13) or claw +22 (1d8+8) (1d8+8) and 6 bites +20 (1d8+4 plus poison)

Pincer +13 (2d6+4/19-20/x3) 2 pincers and 8 tentacles +11 (paralysis)

Claw +8 (1d3) 4 claws

Claw +5 (1d6+2) 2 claws

Slam +19 (2d6+7) 2 slams


Tail slap -1 (1d4-4) Same as Attack

Bite +3 (0) Same as Attack

- -

- -

- -

Bite +12 (0) Same as Attack

Incorporeal touch +4 (meld) Same as Attack

Masterwork lance +14/+9 (2d6+7/x3) and


Masterwork lance +14 (2d6+7/x3) or hooves +8 (1d6+2); or masterwork heavy
masterwork heavy flail +14 (2d8+7/19-20) or flail +14/+9 (2d8+7/19-20) and hooves +8
composite longbow (+5 Str bonus) +9 (1d6+2); or composite longbow (+5 Str
(1d8+6/x3 plus 1d6 electricity [plus 2d10 bonus) +9/+4 (1d8+6/x3 plus 1d6 electricity
electricity on critical hit]) [plus 2d10 electricity on critical hit])

Claw +12 (1d6+6) 2 claws and bite +7 (1d6+3)

Swarm (2d6 plus stitching) Same as Attack


Huge +1 ranseur +12/+7 (3d6+21/19-20/x3)
and tail +9 (1d8+7); or gore +11 (2d6+10)
Huge +1 ranseur +12 (3d6+21/19-20/x3) or and 2 claws +9 (1d6+7) and tail +9 (1d8+7)
gore +11 (2d6+10) (both adj for Pwr Atk) (all adj for Pwr Atk)

2 claws and bite +15 (1d8+2 plus wounding)


Claw +17 (1d6+4 plus wounding) and gore +15 (1d8+2 plus wounding)

Tendril +15 (1d6 Con) 2 tendrils


Sting +10 (1d4 plus implant egg) 6 stings and bite +5 (1d4)

Slam +29 (3d6+28/19-20) (adj for Pwr Atk)


or rock +21 (2d8+12) 2 slams or rock

Incorporeal touch +6 (sleep) or thrown object


+7 (2d6) Same as Attack

Stinger +22 (1d4+3) 4 stingers and 2 claws +20 (1d6+1)

Claw +2 (1d3) 2 claws and bite +0 (1d4)

+1 dancing vorpal cold iron greataxe


+28/+23/+18/+13 (3d6+14/19-20/x3); or 2
+1 dancing vorpal cold iron greataxe +28 claws +27 (1d6+9) and bite +25 (2d6+4) and
(3d6+14/19-20/x3) bite +25 (1d6+4 plus poison)

Bite +11 (1d8+6) Bite and 2 claws +6 (1d4+3)

Bite +24 (2d8+9/19-20) Bite and 2 claws +19 (1d8+4)

Masterwork snap-tong +8 (1d10+3) or claw Masterwork snap-tong +8 (1d10+3); or 2


+7 (1d6+2) or tri-blade +7 (2d4+2) claws +7 (1d6+2); or tri-blade +7 (2d4+2)

Chain +20 (2d6+6) 4 chains and bite +15 (1d8+3)


Tendril +16 (1d4+4) 8 tendrils

Tendril +16 (1d4+4) 8 tendrils

Rapier +16 (1d6+4) Rapier +16/+11 (1d6+4)

Bite +16 (1d6+6 plus poison) Same as Attack

+2 wounding glaive +30/+25/+20/+15


(3d8+28/19-20/x3) and gore +28 (2d8+5); or
+2 wounding glaive +30 (3d8+28/19-20/x3) 2 claws +33 (1d8+11) and gore +28 (2d8+5)
or claw +33 (1d8+11) (glaive adj for Pwr Atk) (glaive adj for Pwr Atk)

4 tentacles and 2 claws +32 (2d6+6) and


Tentacle +34 (2d6+13 plus poison) bite +32 (2d8+6)

2 tentacles and 2 bites +35 (2d6+7) and tail


Tentacle +39 (1d8+14 plus rot) slap +35 (2d6+7 plus energy drain)

2 slams and bite +30 (2d6+15) and tail +30


Slam +32 (1d8+20) (adj for Pwr Atk) (2d8+15) (all adj for Pwr Atk)
+5 acidic burst bastard sword +41 +5 acidic burst bastard sword
(2d8+18/17-20 plus 1d6 acid [plus 1d10 acid +41/+36/+31/+26 (2d8+18/17-20 plus 1d6
on critical hit]) acid [plus 1d10 acid on critical hit])

Slam +30 (2d6+10 plus 2d6 acid) 4 slams

+1 icy burst cold iron maul +32 (3d8+35/19- +1 icy burst cold iron maul +32/+27/+22/+17
20/x3 plus 1d6 cold [plus 2d10 cold on (3d8+35/19-20/x3 plus 1d6 cold [plus 2d10
critical hit]) (adj for Pwr Atk) or rock +22 cold on critical hit]) (adj for Pwr Atk); or rock
(2d8+15) +22 (2d8+15)

+5 shocking burst adamantine scourge


+37/+32/+27/+22 (1d8+12/19-20 plus 1d6
+5 shocking burst adamantine scourge +37 electricity [plus 1d10 electricity on critical
(1d8+12/19-20 plus 1d6 electricity [plus hit]) and claw +27 (1d4+3) and 2 wings +27
1d10 electricity on critical hit]) (1d6+3) and tail +27 (1d6+3 plus poison)

3 stings and bite +34 (2d6+6) and tongue


Sting +36 (3d6+12/19-20 plus poison) +34 (1d8+6 plus implant chaos)

Wand of Orcus +44/+39/+34/+29


(2d6+18/19-20 plus 2d6 unholy plus 2d6
chaotic plus death) and claw +35 (1d6+6)
Wand of Orcus +44 (2d6+18/19-20 plus 2d6 and gore +35 (1d8+6) and sting +35 (1d6+6
unholy plus 2d6 chaotic plus death) plus poison)

Incorporeal touch +38 (2d6 Cha drain) Same as Attack

+3 anarchic greatsword of speed


+3 anarchic greatsword of speed +39 +39/+39/+34/+29/+24 (2d6+16/17-20 plus
(2d6+16/17-20 plus 2d6 chaotic) 2d6 chaotic) and 2 talons +31 (1d6+4)
Triple flail +31 (3d6+25, plus see text) (adj Triple flail +31/+26/+21/+16 (3d6+25) (adj for
for Pwr Atk) Pwr Atk)

Pseudopod +30 (2d6+10/19-20) 4 pseudopods and 2 claws +25 (1d6+5)

+2 glaive +15/+10 (2d8+11) and gore +9


(2d6+3); or 2 claws +13 (1d6+6) and gore +8
+2 glaive +15 (2d8+11) or claw +13 (1d6+6) (2d6+3)

Tentacle +15 (1d6+7) 2 tentacles and bite +13 (2d8+3)

Tentacle +15 (1d6+5) 2 tentacles

Slam +11 (1d6+3) 2 slams and tail +9 (1d8+1)

Slam +13 (1d8+6 plus 1d6 acid) 2 slams

+1 frost cold iron maul +23/+18/+13


+1 frost cold iron maul +23 (2d8+16/x3 plus (2d8+16/x3 plus 1d6 cold); or rock +13
1d6 cold) or rock +13 (2d6+10) (2d6+10)

+1 adamantine scourge +14/+9 (1d8+4/19-


20) and claw +7 (1d4+2) and tail +7 (1d6+2
+1 adamantine scourge +14 (1d8+4/19-20) plus poison)

Lesser Wand of Orcus +16 (2d6+10/19-20 Lesser Wand of Orcus +16/+11 (2d6+10/19-
plus 2d6 unholy plus death) 20 plus 2d6 unholy plus death)

Incorporeal touch +16 (1d6 Cha) Same as Attack

+2 greatsword +15/+10 (2d6+8/17-20) and 2


+2 greatsword +15 (2d6+8/17-20) talons +8 (1d6+2)
Pseudopod +11 (2d6+5) 2 pseudopods and 2 claws +8 (1d6+2)
Sting +7 (1d4+3 plus 2d4 acid plus lingering
damage); or sting +7 (1d4+2 plus 2d4 acid
Sting +7 (1d4+3 plus 2d4 acid plus lingering plus lingering damage) and 2 claws +5
damage) (1d4+1) and bite +5 (1d6+1)

Sting +10 (1d4+4 plus 2d6 electricity plus


lingering damage); or sting +10 (1d4+3 plus
Sting +10 (1d4+4 plus 2d6 electricity plus 2d6 electricity plus lingering damage) and 2
lingering damage) claws +8 (1d4+1) and bite +8 (1d6+1)
Sting +8 (1d4+3 plus 2d6 acid plus lingering
damage); or sting +8 (1d4+2 plus 2d6 acid
Sting +8 (1d4+3 plus 2d6 acid plus lingering plus lingering damage) and 2 claws +6
damage) (1d4+1) and bite +6 (1d6+1)
Sting +12 (1d4+4 plus 2d6 fire plus lingering
damage); or sting +12 (1d4+3 plus 2d6 fire
Sting +12 (1d4+4 plus 2d6 fire plus lingering plus lingering damage) and 2 claws +9
damage) (1d4+1) and bite +9 (1d6+1)

Sting +5 (1d3+1 plus 2d4 cold plus lingering


damage) Sting and 2 claws +3 (1d3) and bite +3 (1d4)

Stupefying touch +10 (2d4 plus 2d4 Int) Same as Attack


Masterwork cold iron longsword +20 Masterwork cold iron longsword
(1d8+6/17-20) +20/+15/+10 (1d8+6/17-20)

Swarm (3d6 plus disease) Same as Attack

Dagger +14/+9 (1d4+2/19-20 plus infernal


Dagger +14 (1d4+2/19-20 plus infernal debt) debt)

Slam +30 (2d6+21 plus 6d6 hellfire) (adj for


Pwr Atk) 2 slams

Tentacle +4 (1d4+1 plus 1d3 acid) Same as Attack


Masterwork longsword +8 (1d8+3/19-20)
Masterwork longsword +8 (1d8+3/19-20); or and shield arm bash +1 (1d6+1); or longbow
longbow +6 (1d8/x3) +6 (1d8/x3)

+1 cold iron ranseur +26/+21/+16/+11


+1 cold iron ranseur +26 (3d6+16) or claw (3d6+16) and gore +19 (2d6+5); or 2 claws
+24 (1d8+10) +24 (1d8+10) and gore +19 (2d6+5)
Masterwork cold iron lance +11 (1d8+3/x3) Masterwork cold iron lance +11/+6
or masterwork cold iron longsword +11 (1d8+3/x3) or masterwork cold iron
(1d8+3/19-20) longsword +11/+6 (1d8+3/19-20)

Halberd +5 (1d10+3/x3) or claw +4 (1d4+2) Halberd or 2 claws

Hellspear +14 (2d6+9/x3) or hellfire Hellspear +14/+9 (2d6+9/x3) or hellfire


crossbow +7 (2d6/19-20) crossbow +7 (2d6/19-20)

Claw +24 (1d6+7/18-20/x3 plus 1d4 Cha) 2 claws and bite +19 (1d8+3)

Hell scourge +15 (2d4+7/19-20 plus agony's Hell scourge +15/+10 (2d4+7/19-20 plus
caress) agony's caress)

+1 cold iron short sword +21/+16/+11


+1 cold iron short sword +21 (1d6+5/19-20) (1d6+5/19-20) or touch +20/+15/+10
or touch +20 (poison) (poison)

Talon +4 (1d3 plus 1d4 fire) or spine +11


(1d3 plus 1d4 fire plus pain) Same as Attack

Masterwork cold iron greatsword +11 Masterwork cold iron greatsword +11/+6
(2d6+4/19-20) (2d6+4/19-20)
2 claws and bite +22 (1d8+4) and tail +21
Claw +24 (1d6+9) (1d8+4) and gore +21 (1d8+4)

+3 flaming greatsword +39/+34/+29/+24


(3d6+24/19-20 plus 1d6 fire) and 2 wings
+30 (1d6+7) and bite +30 (1d8+7 plus
disease plus poison) and tail +30 (1d8+7); or
2 claws +35 (1d6+14) and 2 wings +30
+3 flaming greatsword +39 (3d6+24/19-20 (1d6+7) and bite +30 (1d8+7 plus disease
plus 1d6 fire) or claw +35 (1d6+14) plus poison) and tail +30 (1d8+7)

Dispater's rod +47 (1d8+18) or touch +41 Dispater's rod +47/+42/+37/+32 (1d8+18) or
(rust) touch +41 (rust)
+4 unholy cold iron shortspear
+42/+37/+32/+27 (2d6+16) and bite +35
(2d6+6 plus poison) and tail +35 (2d6+6); or
+4 unholy cold iron shortspear +42 (2d6+16) touch +40 (greed) and bite +35 (2d6+6 plus
or touch +40 (greed) poison) and tail +35 (2d6+6)
+3 fleshgrinding vile ranseur
+3 fleshgrinding vile ranseur +42 (2d4+15/x3 +42/+37/+32/+27 (2d4+15/x3 plus 1 vile
plus 1 vile [plus extra 2 vile on critical hit]) or [plus extra 2 vile on critical hit]); or 2 claws
claw +38 (1d4+8 plus 1 vile) +38 (1d4+8 plus 1 vile)

Claw +36 (1d4+8) 2 claws

+4 wounding cold iron rapier +37 +4 wounding cold iron rapier


(1d6+11/15-20 plus 1 Con) or touch +32 +37/+32/+27/+22 (1d6+11/15-20 plus 1 Con)
(amnesia) or touch +32 (amnesia)
+3 keen scourge of speed
+42/+42/+37/+32/+27 (2d6+11/19-20) and
+3 keen scourge of speed +42 (2d6+11/19- bite +34 (2d6+4 plus poison); or bite +39
20) or bite +39 (2d6+12 plus poison) or (2d6+12 plus poison); or touch +39 (1d6 Wis
touch +39 (1d6 Wis drain plus disease) drain plus disease)

Slam +43 (1d8+14/18-20/x3 plus 1 vile plus


withering) 2 slams
+5 flaming burst icy burst ranseur
+5 flaming burst icy burst ranseur +41 +41/+36/+31/+26 (2d6+15/19-20/x3 plus 1d6
(2d6+15/19-20/x3 plus 1d6 cold and 1d6 fire cold and 1d6 fire [plus 2d10 cold and 2d10
[plus 2d10 cold and 2d10 fire on critical hit]) fire on critical hit])

Ruby Rod +51 (2d6+27 plus 3d8+15 Ruby Rod +51/+46/+41/+36 (2d6+27 plus
negative energy [plus 2d6 against good- 3d8+15 negative energy [plus 2d6 against
aligned creatures]) good-aligned creatures])
+1 flaming greatsword +16/+11/+6
+1 flaming greatsword +16 (3d6+7/19-20 (3d6+7/19-20 plus 1d6 fire) and tail +9
plus 1d6 fire) (1d8+2)

Bite +19 (2d6+7) 5 bites

+2 longspear +17/+12/+7 (2d6+8) and tail


+2 longspear +17 (2d6+8) stinger +10 (1d8+2)

Lesser Dispater's rod +20 (1d8+6) Lesser Dispater's rod +20/+15/+10 (1d8+6)

+2 cold iron shortspear +18/+13/+8 (1d8+8)


+2 cold iron shortspear +18 (1d8+8) and tail +11 (1d8+3)

Claw +16 (1d4+4) 2 claws

+1 vile cursespewing ranseur +18 (2d4+7/x3 +1 vile cursespewing ranseur +18/+13/+8


plus 1 vile plus curse) or claw +16 (1d8+4 (2d4+7/x3 plus 1 vile plus curse) or 2 claws
plus 1 vile) +16 (1d8+4 plus 1 vile)

+2 magebane cold iron rapier +18 +2 magebane cold iron rapier +18/+13/+8
(1d6+5/15-20) (1d6+5/15-20)

Bite +23 (4d6+13/19-20 plus 1 vile) Same as Attack


+1 keen scourge +17 (1d8+4/19-20) or touch +1 keen scourge +17/+12/+7 (1d8+4/19-20)
+15 (1d6 Wis) or touch +15 (1d6 Wis)

Slam +19 (1d6+6 plus 1 vile) 2


+2slams
flaming burst ranseur +19/+14/+9
+2 flaming burst ranseur +19 (2d6+5/19- (2d6+5/19-20/x3 plus 1d6 fire [2d10 fire on
20/x3 plus 1d6 fire [2d10 fire on critical hit[) critical hit[)
Lesser ruby rod +21 (2d6+8 plus 2d6 Lesser ruby rod +21/+16/+11 (2d6+8 plus
damage against good creatures) 2d6 damage against good creatures)

Gore +6 (1d8+4) Gore and 2 hooves +1 (1d4+2)

Tail slap +23 (4d6+9 plus 2d6 cold) or claw Tail slap +23 (4d6+9 plus 4d6 cold) and 4
+23 (1d8+4 plus 2d6 cold) claws +21 (1d8+4 plus 2d6 cold)

Claw +25 (2d6+14) 2 claws and bite +20 (3d8+7)

Tail +11 (2d6+5/x3) Tail and bite +6 (1d4+2)

Gore +8 (1d8+7) Same as Attack

Bite +12 (2d6+7/x3) Bite and 2 claws +10 (1d6+3)


Slam +20 (2d6+12) and 2 stamps +18
Gore +20 (2d10+8) (2d6+6); or gore +20 (2d10+18)
Tail slam +21 (4d6+14) Tail slam and bite +16 (4d6+7)
Claw +4 (1d3-1) or produce flame +4 (1d6+3
fire) 2 claws or produce flame
+2 battleaxe +15 (1d6+5/x3) or +1 light +2 battleaxe +15/+10 (1d6+5/x3) or +1 light
crossbow +10 (1d6+1/19-20) crossbow +10 (1d6+1/19-20)

Slam +15 (2d6+5 plus 1d6 cold) 2 slams

Slam +15 (2d6+5 plus 1d6 cold) 2 slams

Slam +15 (2d6+8 plus 2d6 cold) 2 slams


Battleaxe +7 (1d8+2/x3) or composite
longbow (+2 Str bonus) +5 (1d8+2/x3) Same as Attack

Slam +11 (1d8+5 plus 1d6 cold) 2 slams

Slam +22 (1d4+11) or rock +12 (2d6+11) 2 slams or rock


Battleaxe +16 (2d6+7/x3) or slam +16 Battleaxe +16/+11 (2d6+7/x3); or 2 slams
(1d4+7) or rock +8 (2d6+7) +16 (1d4+7); or rock +8 (2d6+7)
Longspear +18 (2d8+13/x3) or slam +18 Longspear +18/+13 (2d8+13/x3); or 2 slams
(1d4+9) or rock +10 (2d6+8) +18 (1d4+9); or rock +10 (2d6+8)

Morningstar +3 (16d+1) or javelin +3 (1d4+1) Same as Attack

Slam +15 (2d8+7) 2 slams


Bite +8 (2d6+6) or tongue +5 (1d4+4
nonlethal) Same as Attack
Slam +10 (1d6+7 plus 1d6 cold plus 1d4
Con drain) Same as Attack

Bite +11 (2d6+7) Bite and slam +6 (1d6+3)

Bite +25 (2d6+8) Bite and slam +10 (1d6+4)

Claw +13 (1d6+5) 2 claws


Greatclub +4 (1d10+3) or spear +1
(1d8+2/x3) Same as Attack

Morningstar +0 (1d8+1) Same as Attack

Slam +7 (2d4+3 plus 2d4 acid) Same as Attack

Bite +5 (1d8+3) Bite and 2 claws +3 (1d4+1)


Slam +13 (1d4 plus 1d6 cold) or rimefire bolt 2 slams +13 (1d4 plus 1d6 cold) or rimefire
+13 (3d6+6 rimefire) bolt +13/+8 (3d6+6 rimefire)

Dagger +5 (1d4) Same as Attack

Bite +26 (4d6+11/19-20 plus ability drain) 6 bites and 3 claws +20 (2d8+5)
Tail slap and 2 bites +2 (1d4+1) and 2 wing
Tail slap +4 (1d6+2) claws +2 (1d2+2 plus poison)

Bite +5 (1d4-2 plus poison) Same as Attack

Bite +5 (1d6 plus poison) Same as Attack

Bite +6 (1d8+3 plus poison) Same as Attack


2 hooves and bite +22 (2d6+5) and gore +24
Hoof +24 (2d6+10) (2d6+5)
Longsword +3 (1d6/19-20 plus 1 cold) or
shortbow +2 (1d4/x3) Same as Attack
2 steelclaws and bite +6 (2d6+3); or 2 claws
Steelclaw +11 (1d12+7) or claw +11 (1d8+7) and bite +6 (2d6+3)
+2 keen icy burst longsword +15 (1d8+9/17- +2 keen icy burst longsword +15/+10
Claw +61d6
20 plus (1d4+2)
cold) or slam +13 (1d6+10) or 2 claws
(1d8+9/17-20 plus 1d6 cold) or slam +13
+2 returning icy burst javelin +13 (1d6+9 (1d6+10) or +2 returning icy burst javelin
plus 1d6 cold) +13 (1d6+9 plus 1d6 cold)

Claw +7 (1d6+4) 2 claws

Claw +17 (1d8+9) 2 claws

Touch +4 (1d10 cold) Same as Attack

Gore +2 (1d4+1) Same as Attack


Bite +4 (1d4-2) Same as Attack

Bite +3 (1d3+1) Same as Attack

Bite -4 (1d2-4) Same as Attack

Bite +4 (1d6+4) Same as Attack

Bite +11 (1d8+6) Bite and 2 hooves +6 (1d6+3)

Slam +7 (1d4+4) Same as Attack

Claw +15 (1d8+5) 2 claws and beak +10 (2d6+2)

Gore +8 (1d8+5) Gore and 2 hooves +3 (1d6+2)


Gore and bite +19 (2d8+11) and 2 slams
Gore +24 (3d8+18) (adj for Pwr Atk) +19 (2d6+11) (all adj for Pwr Atk)

Bite +5 (1d6+4) Same as Attack


Incorporeal touch +7 (1d4 Str drain or 1d4
Wis drain) Same as Attack

Slam +8 (1d6+4 plus blood fever) Same as Attack

Claw +8 (1d3-1 plus sicken) 2 claws

Slam +11 (2d4+7 plus 1d4) or tendril +11 (0) 2 slams or 2 tendrils or slam and tendril
Bite +11 (1d8+10/19-20 plus devour Bite and 2 tentacle rakes +6 (1d6+7) (adj for
corruption) (adj for Pwr Atk) Pwr Atk)

Slam +4 (1d6+3 plus taint) Same as Attack

Slam +6 (1d8+4 plus taint) Same as Attack

Slam +10 (2d8+7 plus taint) 2 slams

Slam +17 (2d10+10 plus taint) 2 slams

Slam +23 (2d10+12 plus taint) 2 slams

Slam +27 (2d10+13 plus taint) 2 slams

Claw +5 (1d4+9) or greatclub +5 (1d10+15) 2 claws +5 (1d4+9) and bite +3 (1d4+6); or


(both adj for Pwr Atk) greatclub
2 claws +11+5(1d6+21)
(1d10+15) (allbite
and adj +9
for(1d6+15);
Pwr Atk)
Claw +11 (1d6+21) or greatclub +11 or greatclub +11/+6 (2d8+36); or rock +1
(2d8+36) (both adj for Pwr Atk) (2d6+21) (all(1d8+32)
2 claws +17 adj for Pwr
andAtk)
bite +15
Claw +17 (1d8+32) or greatclub +17 (1d8+22); or greatclub +17/+12/+7 (3d8+54);
(3d8+28) (both adj for Pwr Atk) or rock -2 (2d8+32) (all adj for Pwr Atk)
Slam +11 (2d8+5) or bastard sword +11 2 slams +11 (2d8+5); or bastard sword
(2d8+7) +11/+6 (2d8+7)
Scepter +10 (1d4 plus Tasha's hideous
laughter) Same as Attack

Incorporeal touch +22 (2d6 plus phantasmal


façade) 2 incorporeal touches
2 claws and 2 wing slams +15 (1d6+11)
Claw +20 (2d6+18) (adj for Pwr Atk) (both adj for Pwr Atk)

Slam +6 (1d8+1) Same as Attack

Bite +18 (1d8+13 plus blasphemous contact) Same as Attack

Slam +10 (1d6+9 plus 2d6 cold) Same as Attack

Slam +9 (2d6+6 plus blood call) Same as Attack

Swarm (1d4 plus blood drain) Same as Attack

Swarm (1d6) Same as Attack


Bite +16 (2d8+15/19-20 plus bone
subsumption) Same as Attack

- -

Bite +4 (1d4-1) 2 claws +4 (1d2-1) and bite -1 (1d4-1)

Touch +9 (2d6 cold plus 1d6 Cha drain) Same as Attack

Swarm (1d6 plus disease) Same as Attack

Incorporeal touch +7 (1d8) Same as Attack

Bite +1 (1d4) Same as Attack

Slam +6 (1d6 plus fatigue) Same as Attack

Bite +3 (1d8+1 plus paralysis) Same as Attack

Tendril +15 (3d6 plus form consumption) 4 tendrils

Slam +10 (1d6+9 plus entomb) Same as Attack


Large scythe +13 (2d6+18 plus entropic Large scythe +13/+8 (2d6+18 plus entropic
blade/19-20/x4) (adj for Pwr Atk) blade/19-20/x4) (adj for Pwr Atk)

Skin slap +7 (1d6+10) (adj for Pwr Atk) Same as Attack


Slam +13 (2d8+6 plus soiled wound) 2 slams

Slam +18 (2d10+9) 2 slams


Bite and 2 claws +7 (1d6+9) (all adj for Pwr
Bite +12 (2d6+13) (adj for Pwr Atk) Atk)

Incorporeal touch +3 (1d6 Wis) Same as Attack

Slam +7 (1d6+6 plus gangrenous touch) Same as Attack

Incorporeal touch +5 (1d4) Same as Attack

Coat sleeve +4 (1d2+3) 2 coat sleeves

Touch +7 (1d4) Same as Attack

Bite +9 (2d8+6) Bite and 2 claws +9 (2d6+3)

Intestine loop +7 (1d4 plus attachment) 2 intestine loops


Slam +11 (1d8+15/17-20 plus energy drain)
(adj for Pwr Atk) Same as Attack

Bite +4 (1d3+1 plus pale wasting) Same as Attack

Incorporeal touch +5 (1d6 Cha drain) Same as Attack


Bite +6 (1d4-1 plus disease) Same as Attack

Claw +10 (1d6+1) 2 claws


Incorporeal touch +8 (1d4 plus 1d2 Con
drain) Same as Attack

2 claws and bite +13 (1d6+5 plus poison


Claw +16 (1d8+11 plus poison tears) tears)

Bite +20 (2d6+10) Same as Attack

Tentacle +6 (1d6) 3 tentacles and bite +4 (1d8)

Claw +14 (1d8+5) 2 claws and bite +11 (1d8+2)

Tentacle +15 (1d6+6) 8 tentacles and 3 bites +10 (1d8+3)

Bite +3 (1d6) Same as Attack


2 pincers and tail stinger +12 (1d8+3 plus
Pincer +14 (1d6+7) poison)
Tail slap +16 (2d6+8) Tail slap and bite +11 (2d6+4)

Tendril +20 (1d6+1 plus extract) 4 tendrils

Slam +9 (1d6+4 plus spores) Same as Attack


Bite +14 (2d6+6) or tentacle rake +14 Bite and 2 claws +12 (1d6+3) and 2 tentacle
(1d6+6 plus poison) rakes +12 (1d6+3 plus poison)

Tentacle +11 (2d4+4 plus poison) 4 tentacles and bite +9 (2d6+2)

Bite +10 (1d6+4) Bite and 2 claws +8 (1d6+2)

Handaxe +7 (1d4+1/x3)
Tentacle +19 or bitenegative
(1d4 plus 1d8+5 +7 (1d6+1) Handaxe and(1d4
Tentacle +19 bite plus 1d8+5 negative
energy) or touch +18 (1d8+5 negative energy) and 3 tentacles +19 (1d4); or touch
energy plus paralysis) +18 (1d8+5 negative energy plus paralysis)
2 long tentacles and 4 short tentacles +11
Long tentacle +11 (1d8+3) (1d8+3)

Tentacle +10 (1d4+4 plus energy drain) and


Tentacle +10 (1d4+4 plus energy drain) or 3 tentacles +10 (1d4+4) and slam +8
slam +10 (1d6+6 plus energy drain) (1d6+2)

Claw +6 (1d4+1) 2 claws and bite +4 (1d6)

Claw +12 (1d4+1) 2 claws and bite +10 (1d6)

Claw +18 (1d8+6) 2 claws and bite +16 (2d6+3)

Slam +14 (2d10+7) 4 slams

Swarm (2d6 plus infestation) Same as Attack

Kukri +11 (1d4/18-20) or spine +11 (1d4 plus


infestation) 4 kukris or 4 spines

Strand +9 (drag) or bite +12 (2d6+6) Strand and and


3 tentacles bite 2 claws +17 (1d8+4 plus 1d6
Tentacle +19 (1d8+9 plus 1d6 electricity/19- electricity) and sting +17 (1d8+4 plus 1d6
20/x3) electricity plus poison)

Tentacle +12 (1d6+8 plus slime) 4 tentacles


Tentacle +12 (1d6+8 plus slime) 4 tentacles

Tentacle +26 (3d6+12 plus slime) 4 tentacles and bite +22 (2d8+6)

Bite +5 (1d3-4 plus poison) Same as Attack

Bite +9 (2d6+6 plus poison) Same as Attack

Tentacle +8 (1d4+1) 4 tentacles

Masterwork longsword +3 (1d8+1/19-20) or


light crossbow +1 (1d8/19-20) Same as Attack

Masterwork heavy flail +5 (1d10+1/19-20) or


light crossbow +2 (1d8/19-20) Same as Attack

Masterwork glaive +6 (1d10+5/x3) Same as Attack

Slam +5 (1d6+3 plus 1d6 acid plus


dissolution) Same as Attack

Bite +6 (1d4) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite +12 (1d6+1) Bite and 2 claws +7 (1d4)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+2) +10 (1d4+1)
Bite and 2 claws +14 (1d6+1) and 2 wings
Bite +19 (1d8+3) +14 (1d4+1)

Bite and 2 claws +17 (1d8+2) and 2 wings


Bite +22 (2d6+4) +17 (1d6+2) and tail slap +17 (1d8+6)

Bite and 2 claws +22 (1d8+3) and 2 wings


Bite +27 (2d6+6) +22 (1d6+3) and tail slap +22 (1d8+9)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+8) +26 (1d8+4) and tail slap +26 (2d6+12)
Bite and 2 claws +30 (2d6+4) and 2 wings
Bite +35 (2d8+9) +30 (1d8+4) and tail slap +30 (2d6+13)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+10 plus consume soulmeld) +34 (1d8+5) and tail slap +34 (2d6+15)

Bite and 2 claws +36 (2d8+5) and 2 wings


Bite +41 (4d6+11 plus consume soulmeld) +36 (2d6+5) and tail slap +36 (2d8+16)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+12 plus consume soulmeld) +40 (2d6+6) and tail slap +40 (2d8+18)
Masterwork battleaxe +3 (1d8+1/x3) or
longbow +2 (1d8/19-20)
Masterwork greataxe +6 (1d12+3/x3) or Same as Attack
masterwork composite longbow (+2 Str
bonus)
+2 claw+5+7(1d8+2x/3)
(1d6+4) or masterwork Same as Attack
composite longbow (+2 Str bonus) +6 2 claws or masterwork composite longbow
(1d8+2/x3) (+2 Str bonus)
Greatclub +14 (2d8+9) or slam +14 (1d4+6) Greatclub +14/+9 (2d8+9); or 2 slams +14
or rock +9 (2d8+6) (1d4+6); or rock +9 (2d8+6)

Slam +11 (2d8+4) 2 slams


Incorporeal touch +5 (1d4 plus essentia
drain) Same as Attack

Slam +8 (1d6+8) Same as Attack

Slam +17 (1d8+11) 2 slams

Slam +25 (2d6+15) 2 slams


Masterwork rapier +2 (1d6/18-20) or light
crossbow +2 (1d8/19-20) Same as Attack
Masterwork rapier +6 (1d6/18-20) or
masterwork light crossbow +5 (1d8/19-20) Same as Attack
+2 battleaxe +6 (1d8+4/x3) or dissolving
spittle +3 (1d6 acid) Same as Attack

Masterwork greatsword +3 (2d6+5/19-20) or


arm spines +3 (1d6+2) Same as Attack

Arm spines +5 (1d8+2) or masterwork Arm spines +3/+3 (1d8+2) or masterwork


shuriken +4 (1d2+2) shuriken +2/+2 (1d2+2)

+1 longsword +6 (1d8+3 plus 2d6 electricity)


or arm spines +4 (1d6+2) Same as Attack

Bite +12 (2d6+5) Bite and 2 claws (1d6+2)

Soul blast +5 (1d4+1) Same as Attack

Soul blast +8 (1d6+2) Same as Attack


Soul blast +13 (1d8+3) Same as Attack

Soul blast +16 (1d12+5) Same as Attack

Claw +30 (2d6+16) 2 claws and bite +28 (2d8+8)

2 claws and bite +6 (1d6 plus paralysis); or 2


Claw +8 (1d4+1) or tail slap +10 (1d2+1) tail slaps
Talons +4 (1d4 plus 1d4 fire) or spike +5
(1d4+1 plus 1d4 fire) Talons or 2 spikes

Incorporeal touch +6 (1d6 plus positive


energy) or positive energy ray +8 (1d8) 4 incorporeal touches
Incorporeal touch +6 (1d6 plus negative
energy) or negative energy ray +8 (1d8) 4 incorporeal touches

Bite +10 (1d8+2) 2 bites and tail barb

Hoof +15 (1d8+5) 2 hooves

Tendril +18 (1d8+9) 4 tendrils

Slam +13 (1d8+9) 2 slams

Slam +16 (1d8+9) 2 slams

Icicle +3 (1d4 plus 1d4 cold) Same as Attack

Icicle +6 (1d6+1 plus 1d6 cold) Same as Attack

Icicle +10 (2d6+2 plus 2d6 cold) 2 icicles


Icicle +17 (2d8+4/19-20 plus 2d8 cold) 2 icicles

Icicle +19 (2d8+5/19-20 plus 2d8 cold) 2 icicles

Icicle +23 (2d8+5/19-20 plus 2d8 cold) 2 icicles

Slam +5 (1d6+4) Same as Attack

Slam +8 (1d8+7) Same as Attack

Slam +12 (2d8+10) 2 slams

Slam +19 (2d10+13) 2 slams

Slam +23 (2d10+15) 2 slams

Slam +27 (2d10+16) 2 slams

Slam +4 (1d6+3 plus 1d4 acid) Same as Attack

Slam +6 (1d8+4 plus 1d6 acid) Same as Attack

Slam +10 (2d8+7 plus 1d6 acid) 2 slams

Slam +17 (2d10+10 plus 1d6 acid) 2 slams

Slam +21 (2d10+12 plus 2d6 acid) 2 slams

Slam +25 (2d10+13 plus 2d6 acid) 2 slams

Claws +5 (1d3) Same as Attack

Claws +8 (1d4+1) Same as Attack


Claws +12 (1d6+3/19-20) Same as Attack

Claws +17 (2d4+6/19-20) Same as Attack

Claws +23 (2d4+7/19-20) Same as Attack

Claws +27 (2d4+9/19-20) Same as Attack

5 bites and 2 wings +55 (2d8+9) and sting


Bite +60 (4d6+19/19-20) +55 (3d6+9 plus poison)

Bite and 2 claws +61 (4d6+10) and 2 wings


Bite +66 (4d8+21/19-20) +61 (2d8+10) and tail slap +61 (4d6+31)

Bite +2 (1d4) or halfspear +2 (1d6) or light


crossbow +2 (1d8) Same as Attack

Bite +2 (1d4) Same as Attack

Claw +4 (1d4+1) or halfspear +4 (1d6+1) 2 claws +4 (1d4+1); or halfspear +4 (1d6+1)

3 claws +5 (1d4+2); or javelin +4 (1d6+2)


Claw +5 (1d4+2) or javelin +4 (1d6+2) and 2 javelins +4 (1d6+1)

Claw +7 (1d4+3) or longspear +7 (1d8+3) or 4 claws +7 (1d4+3); or 2 longspears +7


longbow +6 (1d8+1/x3) (1d8+3); or 2 longbows +6 (1d8+1/x3)
Claw +7 (1d4+3) or longspear +7 (1d8+3) or 2 claws +7 (1d4+3); or 2 longspears +7
longbow +6 (1d8/x3) (1d8+3); or 2 longbows +6 (1d8/x3)

Slam +9 (1d4+4) 5 slams

Tentacle +10 (1d6) 10 tentacles

Tentacle +11 (1d6+1) 9 tentacles

Tentacle +12 (1d8+1) 8 tentacles

Claw +15 (1d6+2) 7 claws

Slam +16 (2d6+3) 2 slams and 4 claws +14 (2d4+1)

Slam +17 (1d8+3) 4 slams and tail slap +15 (1d8+1)


Slam +19 (2d8+4) 4 slams

Slam +22 (2d8+6) 2 slams and tail slap +20 (2d8+3 plus stun)

Unarmed strike +24/+19/+14/+9 (2d8+7 plus


Unarmed strike +24 (2d8+7 plus stun) stun)

Claw +10 (1d6+5) 2 claws

Lesser ruby rod +15 (2d6+7 plus 1d8+5 Lesser ruby rod +15/+10 (2d6+7 plus 1d8+5
inflict light wounds) or lesser ruby rod +15 inflict light wounds); or lesser ruby rod
touch (1d8+5 inflict light wounds) +15/+10 touch (1d8+5 inflict light wounds)

Bite +17 (2d6+8) Bite and 2 claws +12 (1d8+4)

+1 flail +14/+9/+4 (2d6+6) and +1 longsword


+14 (2d6+3/19-20) and +1 battleaxe +14
Tentacle +14 (1d6+4) 2 tentacles and +1 heavy mace +14 (2d6+3)
(2d6+3/x3)
and +1 heavy pick +14 (1d8+3/x4) and +1
+1 flail +18 (2d6+6) scimitar +14 (1d8+3/18-20)

+1 greatsword +24 (3d6+12/19-20) +1 greatsword +24/+19/+14 (3d6+12/19-20)

Bite +18 (1d8+6/19-20) Same as Attack


+1 icy burst ranseur +14 (2d6+7/x3 plus 1d6 +1 icy burst ranseur +14/+9 (2d6+7/x3 plus
cold) 1d6 cold)

+1 scythe +20 (2d6+4/x4) +1 scythe +20/+15/+10 (2d6+4/x4)


Lesser wand of Orcus +16/+11 (2d6+10/19-
Lesser wand of Orcus +16 (2d6+10/19-20) 20)

Bite +16 (2d6+3) 5 bites


+1 ghost touch dagger +9 (1d4+4/19-20) Same as Attack
Bite +4 (2d6+3) Same as Attack
Rapier +3 (1d6+1/18-20) or longbow +3
(1d8/x3) Same as Attack

Tail +10 (2d4+7) Same as Attack

Gore +10 (2d6+6) Same as Attack

Bite +12 (2d6+10) Same as Attack

Warhammer +5 (1d8+2/x3) Same as Attack

Incorporeal touch +3 (1d8+1) Same as Attack

Bite +5 (1d6+4) Same as Attack


Greataxe +8 (3d6+6/x3) or javelin +3
(1d8+4) Same as Attack

Bite +6 (1d6+4 plus stun) Same as Attack

Claw +11 (2d6+1) 2 claws

Claw +12 (1d10+3) or spike +12 (1d6+3) 2 claws and bite +7 (1d4+1); or 2 spikes

Claw +19 (2d6+7/19-20 plus 2d4 acid) 2 claws and bite +9 (1d6+3 plus 2d4 acid)

Claw +6 (1d8+1) 2 claws


Magma rock +5 (3d10+8 plus 1d6 fire) or
slam +11 (1d6+12) Same as Attack

Claw +7 (1d4+4) 2 claws

Armblade +12 (1d6+1) 2 armblades

- -

Longsword +4 (1d8+2/19-20) Same as Attack

Masterwork scimitar +10 (1d8+5/18-20) Same as Attack


Masterwork longsword +13 (2d6+4/19-20) or
sling +7 (1d6+4) Same as Attack

Claw +13 (1d6+6) 4 claws and bite +7 (1d4+3 plus paralysis)

Bite +18 (2d8+12) or tail slap +18 (1d12+12) Same as Attack

Slam +22 (2d8+15) Same as Attack


Tentacle +3 (3d8 electricity) or bite +3 (1d6-
1) Same as Attack
Greatsword +6 (2d6+6/19-20) Same as Attack

Slam +9 (2d10+6) Same as Attack

Tentacle +23 (2d6+12) 4 tentacles and bite +18 (2d10+6)

Tentacle +8 (1d4+1) 6 tentacles


Battleaxe +2 (1d8+1/x3) or throwing axe +1
(1d6+1) Same as Attack

Swarm (2d6) Same as Attack

Swarm (2d6) Same as Attack

Swarm (2d6 plus 2d6 fire) Same as Attack

Swarm (2d6) Same as Attack

Bite +20 (4d6+12) Bite and tail slap +15 (1d8+6)

Claws +5 (1d2-5) Same as Attack


Incorporeal touch +8 (1d6 plus 2d6 fire) or
energy ray +8 (1d8 fire) 4 incorporeal touches or energy ray
Incorporeal touch +7 (1d6 plus 2d6 acid) or
energy ray +7 (1d8 acid) 4 incorporeal touches or energy ray

Incorporeal touch +7 (1d6 plus 2d6


electricity) or energy ray +7 (1d8 electricity) 4 incorporeal touches or energy ray
Incorporeal touch +8 (1d6 plus 2d6 sonic) or
energy ray +8 (1d8 sonic) 4 incorporeal touches or energy ray
Incorporeal touch +5 (1d6 plus 2d6 cold) or
energy ray +5 (1d8 cold) 4 incorporeal touches or energy ray
Gore +20 (2d8+8) and 4 lesser gores +15
Gore +20 (2d6+8) (2d6+8) and 2 hooves +15 (1d6+8)

Heavy pick +2 (1d4/x4) or javelin +2 (1d4) Same as Attack

Claw +15 (1d10+7) 2 claws and bite +12 (2d8+3_

Hoof +9 (1d8+4 plus 1d4 fire) 2 hooves and bite +4 (1d8+2)


2 claws and bite +8 (2d6+3); or sting +13
Claw +13 (2d4+6) (2d4+9 plus poison)

Slam +5 (1d6 Str) Same as Attack

Claw +10 (1d3+2 plus disjoin) 2 claws

Hoof -1 (1d6+1) 2 hooves


Slam +11 (2d4+5 plus 1d8 negative energy
plus energy drain) Same as Attack

Claw +7 (1d6+5) 2 claws and bite +2 (1d8+2)

Bite +11 (2d6+9) Same as Attack

Talon +7 (1d8+5) 2 talons and bite +2 (1d8+2)

Incorporeal touch +9 (1d4 Dex) Same as Attack

Warhammer +17 (2d6+7/x3) or celestial Warhammer +17/+12 (2d6+7/x3); or celestial


spear +9 (2d8+7 plus 2d6 holy) spear +9 (2d8+7 plus 2d6 holy)

Bite +9 (1d8+3 plus 1d6 acid) Bite and 2 claws +7 (1d6+1)

Bite +3 (1d4+1) Same as Attack

Gore +2 (1d6+1) Same as Attack

Talons +6 (1d3-1) Same as Attack

Talon +9 (1d4+1) 2 talons and bite +4 (1d6)

Bite +5 (1d8+4) Same as Attack

Slam +5 (1d6+6) Same as Attack


Eagle's claw +2 (1d6+1/18-20) 2 eagle's claws +0 (1d6+1/18-20)

Sting +7 (1d6+7 plus poison) Same as Attack

Club +1 (1d6) or shortbow +2 (1d6/x3) Same as Attack

Gore +7 (1d6+3) Gore and 2 hooves +2 (1d4+1)


2 claws and bite +5 (1d6+2) and sting +5
Claw +7 (2d6+5) (1d6+2 plus poison)
Tentacle +18 (2d8+12/19-20 plus mummy
rot) 2 tentacles and 6 arms +13 (1d6+6)

Slam +5 (1d4+3 plus 1d6 cold) Same as Attack

Scimitar +11 (1d6+2/18-20) 2 scimitars +7 (1d6+2/18-20)

Bite +6 (1d8+4) Same as Attack


Gore +13 (1d8+8) Gore and 2 claws +8 (1d8+4)

Bite +23 (2d8+12/19-20) Same as Attack


Bite +7 (1d6+5) Same as Attack

Bite +9 (1d8+5) Bite and 2 claws +3 (1d6+2)

Bite +16 (1d8+12) Same as Attack

Bite +6 (1d8+4) Same as Attack

Bite +5 (1d4) Bite and 2 claws +0 (1d3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+5) +14 (1d6+2) and tail slap +14 (1d8+7)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+7) +19 (1d6+3) and tail slap +19 (1d8+10)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+9) +23 (1d8+4) and tail slap +23 (2d6+13)

Bite and 2 claws +27 (2d6+5) and 2 wings


Bite +32 (2d8+10) +27 (1d8+5) and tail slap +27 (2d6+15)
Bite and 2 claws +31 (2d6+5) and 2 wings
Bite +36 (2d8+11) +31 (1d8+5) and tail slap +31 (2d6+16)

Bite and 2 claws +35 (2d6+6) and 2 wings


Bite +40 (2d8+12) +35 (1d8+6) and tail slap +35 (2d6+18)
Bite and 2 claws +37 (2d8+6) and 2 wings
Bite +42 (4d6+13) +37 (2d6+6) and tail slap +37 (2d8+19)
Bite and 2 claws +41 (2d8+7) and 2 wings
Bite +46 (4d6+14) +41 (2d6+7) and tail slap +41 (2d8+21)

Claw +10 (1d6+5) 2 claws and bite +5 (1d6+2)

Bite +18 (2d8+12) Same as Attack

Bite +8 (1d8+5) Bite and 2 claws +6 (1d3+2)

Slam +8 (1d6+1) Same as Attack

Claw +5 (1d6+4) 2 claws and bite +3 (1d4+2)

Bite +14 (2d8+9) Bite and 2 claws +9 (2d6+4 plus poison)

Vine rake +8 (1d6+3) 2 vine rakes


Scimitar +4 (1d6+1/18-20) or spear +4
(1d6+1/x3) Same as Attack

Bite +8 (1d8+5) or tail slap +8 (1d12+5) Same as Attack

Bite +8 (1d8+5) or tail slap +8 (1d12+5) Same as Attack

Scimitar +5 (1d4+1/18-20 plus poison) or


longbow +7 (1d6/x3 plus poison) Same as Attack
Great falchion +11 (1d12+7/18-20) or bite Great falchion +11/+6 (1d12+7/18-20) and
+10 (1d8+5) bite +5 (1d8+2)

Masterwork staff +8 (1d6) Masterwork staff +8/+3 (1d6)

Claw +32/+27/+22/+17 (2d8+12) and bite


Claw +32 (2d8+12) or bite +32 (4d6+12) +34 (4d6+6)

Claw +7 (1d3+3 plus 1 fire) 2 claws

Claw +5 (1d3+1) 2 claws

Slam +10 (1d8+4 plus 4d6 desiccation) Same as Attack

Slam +9 (1d6+6 plus 2d6 fire) Same as Attack

- -
Slam +18 (3d6+11) 2 slams

Slam +17 (3d8+6 plus stifle) 2 slams

Bite +5 (1d4+3) Same as Attack

Swarm (3d6) Same as Attack

Swarm (2d6 plus rend plus poison) Same as Attack

Bite +13 (1d10+5) Bite and 2 claws +8 (1d6+2)

Bite and 2 claws +17 (2d4+4); or tail slap


Bite +22 (2d6+8) or tail slap +22 (1d12+12) and 2 claws +17 (2d4+4)

Claw +11 (1d6+4) 2 claws

Claw +14 (1d4+5) 2 claws

Talon +22 (1d8+9) 2


2 talons and (1d6+7)
claws +13 bite +20and
(2d6+4)
bite +8 (1d8+3); or
greatclub +12/+7 (2d8+10) and bite +8
Claw +13 (1d6+7) or greatclub +12 (2d8+10) (1d8+3)

Slam +7 (2d6+3) 2 slams


Pincer claw +13 (1d6+8) or tail sting +13 2 pincer claws and tail sting +11 (1d6+4 plus
(1d6+8 plus 1d6 fire) 1d6 fire)

Bite +0 (1d4+2) Same as Attack

Bite +0 (1d4+2) Same as Attack

Hoof +6 (1d6+4) 2 hooves and bite +1 (1d4+2)

Bite +12 (2d6+10) Same as Attack

Bite +0 (1d3-2) Same as Attack


Bite +2 (1d4+1) Same as Attack

Claw +4 (1d3+1) 2 claws and bite -1 (1d4)

Bite +0 (1d4-1) Same as Attack

Bite +5 (1d6+4) Same as Attack

Bite +9 (2d8+6 plus poison) Same as Attack

Bite -5 (1d4-1) Same as Attack

Bite +5 (1d8+4 plus poison) Same as Attack


Bite +2 (1d6-1) Same as Attack
Slam +9 (2d6+17 plus dehydrating impact)
(adj for Pwr Atk) Same as Attack
Sting +3 (1d4 plus poison) or claw +3 (1d4)
or short sword +3 (1d4/19-20) or composite
longbow +4 (1d6/x3) Same as Attack

Bite +0 (1d4) or short sword +0 (1d6/19-20)


or composite longbow +0 (1d8/x3) Same as Attack
2 pincers and bite +2 (1d4+1); or spear and
Pincer +4 (1d4+2) or spear +4 (18d+3/x3) bite +2 (1d4+1)

Spear +3 (1d8+1) Same as Attack

Masterwork halberd +7 (1d10+3/x3) Same as Attack

Stinger +6 (1d6+2 plus poison) Stinger and bite +1 (1d8+5)

Tentacle +13 (2d6+8) 2 tentacles

Claw +1 (1d4) 2 claws

Claw +4 (1d6+2) 2 claws

Claw +8 (1d8+5) 2 claws

Claw +14 (2d6+7) 2 claws

Claw +25 (3d6+11) 2 claws

Claw +41 (4d6+13) 2 claws


Harpoon +4 (1d10+3) or harpoon +0 ranged Harpoon +4 (1d10+2) and bite -1 (1d6+1); or
(1d10+2) or bite +3 (1d6+3) harpoon +0 ranged (1d10+2)
Masterwork ranseur +6 (2d4+4/x3) or
harpoon +4 ranged (1d10+3) Same as Attack

Bite +16 (2d6+13) Same as Attack

Bite +11 (1d8+7) Same as Attack

Bite +18 (2d8+9) Bite and tail slap +13 (1d8+4)

Bite +20 (4d6+18) Same as Attack

Bite +9 (1d8+6) Same as Attack

Bite +8 (1d8+6) Same as Attack

Trident +3 (1d8+1) Same as Attack


Trident +4 or +6 ranged (1d8+1_ Same as Attack
Slam +16 (2d8+6 plus stun) or coral star +10
(1d6+6 plus stun) 4 slams or 4 coral stars
Falchion +2 (2d4+1/18-20) or javelin +1
(1d6+1) Same as Attack
Cutlass +4 (1d6+1/19-20) and cutlass +4
Cutlass +6 (1d6+1/19-20) (1d6/19-20)

Claw +9 (1d6+4) 2 claws

Tail slap +5 (1d6+3) Tail slap and bite 0 (1d4+1)

Bite +2 (1 plus blood drain) Same as Attack

Dagger +4 (1d4-1/19-20) Same as Attack

Gore +14 (2d6+5) Gore and bite +9 (1d8+2)

Tentacle +25 (1d8+11) 4 tentacles and 2 claws +23 (2d6+5)

Bite +7 (1d6+3) Same as Attack

Bite +7 (1d6+3) Bite and 2 claws +1 (1d4+1)

Longsword +6 (1d8+2/19-20) Same as Attack

Bite +13 (2d6+5) 2 bites and tail barb

Swarm (poison) Same as Attack

Swarm (1d6 plus blood drain) Same as Attack

Swarm (3d6) Same as Attack

Claw +11 (2d6+4) 2 claws

Tentacle +13 (1d6+6) 4 tentacles and bite +8 (1d8+3)

Bite +1 (1d3) Same as Attack

Bite +4 (1d4) Same as Attack

Bite +3 (1d4+1) Same as Attack

Bite +4 (1d3-4) Same as Attack


Bite +6 (1d6+4) Same as Attack

Bite +3 (1d4+1) Same as Attack

Bite +3 (1d4+1) Same as Attack

Sting +4 (1d3-1 plus poison) Same as Attack

Bite +5 (1d3-4 plus poison) Same as Attack

Bite +4 (1d4-2 plus poison) Same as Attack

Bite +4 (1d6 plus poison) Same as Attack

Bite +4 (1d8+3 plus poison) Same as Attack

Bite +9 (2d6+6 plus poison) Same as Attack

Bite +15 (2d8+10 plus poison) Same as Attack

Bite +26 (4d6+15 plus poison) Same as Attack

Bite +5 (1 plus poison) Same as Attack


Bite +4 (1d2-2 plus poison) Same as Attack

Bite +4 (1d4-1 plus poison) Same as Attack


Bite +4 (1d4 plus poison) Same as Attack
Bite +6 (1d6+4 plus poison) Same as Attack
Masterwork greatsword +13/+8 (2d6+4) and
Masterwork greatsword +13 (2d6+4) or claw bite +10 (1d6+1); or 2 claws +12 (1d4+3)
+12 (1d4+3) and bite +10 (1d6+1)
Masterwork halberd +11 (1d10+6/x3) or claw
bracer +9 (1d6+4) or vilefire blast +7 (1d8 +1 short sword +17/+12/+7 (1d8+7/19-20
vilefire,
+1 shortplus sicken)
sword +17 (1d8+7/19-20 plus 1d6 Same as electricity)
plus 1d6 Attack and +1 short sword
electricity) or slam +16 (1d6+7 plus 1d6 +17/+12 (1d8+3/19-20 plus 1d6 electricity);
electricity) or 2 slams +16 (1d6+7 plus 1d6 electricity)

Appendage blade +9 (1d6+2/18-20/x3) 3 appendage blades

Hair lash +11 (1d6+4) 6 hairand


Gore lashes
biteand bite +8 plus
+8 (1d4+4 (1d4+2)
poison); or
bite +8 (1d4+4) and bite +8 (1d4+4 plus
Gore +9 (1d6+4) poison)
Longsword +2 (1d8+1/19-20 plus magic
drain) or throwing axe +1 (1d6+1) Same as Attack

Claw +8 (1d8+4) Same as Attack

Swarm (1d6) Same as Attack

Swarm (1d6) Same as Attack


Claw +14 (1d8+8) 2 claws and bite +11 (1d8+4)

Tendril +14 (1d8+6 plus slow) 4 tendrils and bite +11 (2d6+3 plus slow)
Scimitar +12 (1d6+2/18-20) or shortbow +12 Scimitar +12/+7 (1d6+2/18-20); or shortbow
(1d6/x3) +12/+7 (1d6/x3)

Incorporeal touch +2 (1d4 plus 1d4 cold) Same as Attack

Incorporeal touch +4 (1d6 plus 1d6 cold) Same as Attack

Incorporeal touch +7 (1d8 plus 1d8 cold) 2 incorporeal touches

Incorporeal touch +15 (2d6 plus 2d6 cold) 2 incorporeal touches

Incorporeal touch +19 (2d6 plus 4d6 cold) 2 incorporeal touches

Incorporeal touch +23 (2d6 plus 6d6 cold) 2 incorporeal touches


+1 holy warhammer +17 (1d8+10/x3 plus +1 holy warhammer +17/+12 (1d8+10/x3
2d6 holy) plus 2d6 holy)

+2 thundering halberd +20/+15/+10


(2d8+7/x3) and +2 thundering halberd +20
+2 thundering halberd +22 (2d8+7/x3) (2d8+7/x3)

Bite +12 (1d6) 4 bites

Claw +15 (1d6+5) 2 claws and bite +13 (1d8+2)

Slam +7 (1d8+3) Same as Attack

Energy ray +9 (1d8+2) or claw +8 (1d4) 2 energy rays; or 2 claws and bite +3 (1d4)

2 claws and bite -3 (1d3); or longsword and


Claw +2 (1d4) or longsword +2 (1d8) bite -3 (1d3)

2 claws +5 (1d4+1) and bite +0 (1d4+1); or


Claw +5 (1d4+1) or short sword +5 short sword +5 (1d6+1/19-20); or longbow
(1d6+1/19-20) or longbow +4 (1d8/x3) +4 (1d8/x3)
Short sword +2 (1d6/19-20 plus poison) or Short sword and bite -3 (1d4 plus poison); or
shortbow +3 (1d6/x3) short bow

Short sword +2 (1d6/19-20) or shortbow +3


(1d6/x3) Short sword and bite -3 (1d4); or short bow

Claw +8 (1d6+3) or tail +8 (2d4+4) or 2 claws and bite +6 (1d8+1); or tail; or


greatsword +9 (2d6+5/19-20) greatsword and bite +6 (1d8+1)

Claw +8 (1d6+3) or tail +8 (2d4+4) or 2 claws and bite +6 (1d8+1); or tail; or


greatsword +9 (2d6+5/19-20) greatsword and bite +6 (1d8+1)

Touch +12 (1d4 plus energy drain) Same as Attack

Claw +9 (2d4+5 plus 1d6 fire) 2 claws and bite +4 (2d6+3 plus 1d6 fire)

Claw +4 (1d4+1) or shadowstaff +4


(1d8+1/19-20) 2 claws or shadowstaff

Longsword +2 (1d8+1/19-20) Same as Attack

Greatclub +7 (1d10+3) or tusk +6 (2d4+3) or Greatclub +7 (1d10+3) and tusk +1 (2d4+1);


halfspear +4 (1d6+3) or tusk +6 (2d4+3); or halfspear +4 (1d6+3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite +11 (1d8+2) Bite and 2 claws +6 (1d6+1)

Bite +15 (1d8+3) Bite and 2 claws +10 (1d6+1)

Bite and 2 claws +13 (1d8+2) and tail slap


Bite +18 (2d6+4) +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and tail slap


Bite +23 (2d6+6) +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and tail slap


Bite +27 (2d8+8) +22 (2d6+12)
Bite and 2 claws +26 (2d6+4) and tail slap
Bite +31 (2d8+9) +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and tail slap


Bite +35 (2d8+10) +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and tail slap


Bite +39 (2d8+11) +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and tail slap


Bite +41 (4d6+12) +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and tail slap


Bite +45 (4d6+13) +40 (2d8+19)

Bite and 2 claws +44 (2d8+7) and tail slap


Bite +49 (4d6+14) +44 (2d8+21)

Bite +3 (1d3+1) Same as Attack

Bite +3 (1d2) Same as Attack

Bite +7 (1d6+3 plus paralysis) Bite and sting +5 (1d8+1 plus 1d6 acid)

Sting and bite +6 (1d6+1 plus paralysis) and


Sting +8 (2d6+3 plus 2d4 acid) 2 claws +6 (1d4+1)

Bite +9 (1d8+4 plus 1d6 fire) Bite and 2 claws +4 (1d4+1 plus 1d6 fire)
Slam +4 (1d8+2 plus combustion) 2 slams
Spear +1 (1d8/x3) or unarmed strike +1 (1d3
plus 1d6 fire) or longbow +2 (1d8/x3) Same as Attack

Bite +5 (1d8+1) Same as Attack

Bite and 2 claws -3 (1d3-1) and tongue -3


Bite +2 (1d4-1) (0)

Bite +6 (1d4) Bite and 2 claws +1 (1d3) and tongue +1 (0)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4) and tongue +4 (0)

Bite and 2 claws +7 (1d6+1) and tongue +7


Bite +12 (1d8+2) (0)

Bite and 2 claws +11 (1d6+1) and tongue


Bite +16 (1d8+3) +11 (0)

Bite and 2 claws +14 (1d8+2) and tail slap


Bite +19 (2d6+4) +14 (1d8+6) and tongue +14 (0)

Bite and 2 claws +19 (1d8+3) and tail slap


Bite +24 (2d6+6) +19 (1d8+9) and tongue +19 (0)

Bite and 2 claws +23 (2d6+4) and tail slap


Bite +28 (2d8+8) +23 (2d6+12) and tongue +23 (0)

Bite and 2 claws +27 (2d6+4) and tail slap


Bite +32 (2d8+9) +27 (2d6+13) and tongue +27 (0)
Bite and 2 claws +31 (2d6+5) and tail slap
Bite +36 (2d8+10) +31 (2d6+15) and tongue +31 (0)

Bite and 2 claws +35 (2d6+5) and tail slap


Bite +40 (2d8+11) +35 (2d6+16) and tongue +35 (0)

Bite and 2 claws +37 (2d8+6) and tail slap


Bite +42 (4d6+12) +37 (2d8+18) and tongue +37 (0)

Bite +5 (1d4) Bite and 2 claws +0 (1d3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite +11 (1d8+2) Bite and 2 claws +6 (1d6+1)

Bite +15 (1d8+3) Bite and 2 claws +10 (1d6+1)

Bite and 2 claws +13 (1d8+2) and tail slap


Bite +18 (2d6+4) +13 (1d8+6)
Bite and 2 claws +17 (1d8+2) and tail slap
Bite +22 (2d6+5) +17 (1d8+7)

Bite and 2 claws +21 (1d8+3) and tail slap


Bite +26 (2d6+6) +21 (1d8+9)

Bite and 2 claws +25 (2d6+4) and tail slap


Bite +30 (2d8+8) +25 (2d6+12)

Bite and 2 claws +29 (2d6+4) and tail slap


Bite +34 (2d8+9) +29 (2d6+13)

Bite and 2 claws +33 (2d6+5) and tail slap


Bite +38 (2d8+10) +33 (2d6+15)
Bite and 2 claws +37 (2d6+5) and tail slap
Bite +42 (2d8+11) +37 (2d6+16)

Bite and 2 claws +39 (2d8+6) and tail slap


Bite +44 (4d6+12) +39 (2d8+18)

Bite and 2 claws +3 (1d6+2 plus 1d4 fire)


Bite +8 (1d8+4 plus 1d4 fire) and 2 wings +3 (1d4+2 plus 1d4 fire)
Bite and 2 claws +6 (1d8+2 plus 1d4 fire)
and 2 wings +6 (1d6+2 plus 1d4 fire) and tail
Bite +11 (2d6+5 plus 1d4 fire) slap +6 (1d8+7 plus 1d4 fire)
Bite and 2 claws +10 (1d8+3 plus 1d4 fire)
and 2 wings +10 (1d6+3 plus 1d4 fire) and
Bite +15 (2d6+6 plus 1d4 fire) tail slap +10 (1d8+9 plus 1d4 fire)
Bite and 2 claws +14 (1d8+3 plus 1d4 fire)
and 2 wings +14 (1d6+3 plus 1d4 fire) and
Bite +19 (2d6+7 plus 1d4 fire) tail slap +14 (1d8+10 plus 1d4 fire)

Bite and 2 claws +18 (2d6+4 plus 1d6 fire)


and 2 wings +18 (1d8+4 plus 1d6 fire) and
Bite +23 (2d8+9 plus 1d6 fire) tail slap +18 (2d6+13 plus 1d6 fire)

Bite and 2 claws +22 (2d6+5 plus 1d6 fire)


and 2 wings +22 (1d8+5 plus 1d6 fire) and
Bite +27 (2d8+10 plus 1d6 fire) tail slap +22 (2d6+15 plus 1d6 fire)

Bite and 2 claws +26 (2d6+5 plus 1d6 fire)


and 2 wings +26 (1d8+5 plus 1d6 fire) and
Bite +31 (2d8+11 plus 1d6 fire) tail slap +26 (2d6+16 plus 1d6 fire)
Bite and 2 claws +28 (2d8+6 plus 1d6 fire)
and 2 wings +28 (2d6+6 plus 1d6 fire) and
Bite +33 (4d6+12 plus 1d6 fire) tail slap +28 (2d8+18 plus 1d6 fire)

Bite and 2 claws +32 (2d8+6 plus 1d6 fire)


and 2 wings +32 (2d6+6 plus 1d6 fire) and
Bite +37 (4d6+13 plus 1d6 fire) tail slap +32 (2d8+19 plus 1d6 fire)

Bite and 2 claws +36 (2d8+7 plus 1d8 fire)


and 2 wings +36 (2d6+7 plus 1d8 fire) and
Bite +41 (4d6+14 plus 1d8 fire) tail slap +36 (2d8+21 plus 1d8 fire)

Bite and 2 claws +40 (2d8+7 plus 1d8 fire)


and 2 wings +40 (2d6+7 plus 1d8 fire) and
Bite +45 (4d6+15 plus 1d8 fire) tail slap +40 (2d8+22 plus 1d8 fire)

Bite and 2 claws +43 (4d6+8 plus 1d8 fire)


and 2 wings +43 (2d8+8 plus 1d8 fire) and
Bite +48 (4d8+16 plus 1d8 fire) tail slap +43 (4d6+24 plus 1d8 fire)

Bite +7 (1d6+1 plus 1d4 cold) Bite and 2 claws +2 (1d4 plus 1d4 cold)

Bite and 2 claws +5 (1d6+1 plus 1d4 cold)


Bite +10 (1d8+2 plus 1d4 cold) and 2 wings +5 (1d4+1 plus 1d4 cold)

Bite and 2 claws +9 (1d6+1 plus 1d4 cold)


Bite +14 (1d8+3 plus 1d4 cold) and 2 wings +9 (1d4+1 plus 1d4 cold)

Bite and 2 claws +12 (1d8+2 plus 1d4 cold)


and 2 wings +12 (1d6+2 plus 1d4 cold) and
Bite +17 (2d6+4 plus 1d4 cold) tail slap +12 (1d8+6 plus 1d4 cold)
Bite and 2 claws +17 (1d8+3 plus 1d6 cold)
and 2 wings +17 (1d6+3 plus 1d6 cold) and
Bite +22 (2d6+6 plus 1d6 cold) tail slap +17 (1d8+9 plus 1d6 cold)

Bite and 2 claws +21 (2d6+4 plus 1d6 cold)


and 2 wings +21 (1d8+4 plus 1d6 cold) and
Bite +26 (2d8+8 plus 1d6 cold) tail slap +21 (2d6+12 plus 1d6 cold)

Bite and 2 claws +25 (2d6+4 plus 1d6 cold)


and 2 wings +25 (1d8+4 plus 1d6 cold) and
Bite +30 (2d8+9 plus 1d6 cold) tail slap +25 (2d6+13 plus 1d6 cold)

Bite and 2 claws +29 (2d6+5 plus 1d6 cold)


and 2 wings +29 (1d8+5 plus 1d6 cold) and
Bite +34 (2d8+10 plus 1d6 cold) tail slap +29 (2d6+15 plus 1d6 cold)

Bite and 2 claws +33 (2d6+5 plus 1d6 cold)


and 2 wings +33 (1d8+5 plus 1d6 cold) and
Bite +38 (2d8+11 plus 1d6 cold) tail slap +33 (2d6+16 plus 1d6 cold)

Bite and 2 claws +35 (2d8+6 plus 1d8 cold)


and 2 wings +35 (2d6+6 plus 1d8 cold) and
Bite +40 (4d6+12 plus 1d8 cold) tail slap +35 (2d8+18 plus 1d8 cold)

Bite and 2 claws +39 (2d8+6 plus 1d8 cold)


and 2 wings +39 (2d6+6 plus 1d8 cold) and
Bite +44 (4d6+13 plus 1d8 cold) tail slap +39 (2d8+19 plus 1d8 cold)
Bite and 2 claws +43 (2d8+7 plus 1d8 cold)
and 2 wings +43 (2d6+7 plus 1d8 cold) and
Bite +48 (4d6+14 plus 1d8 cold) tail slap +43 (2d8+21 plus 1d8 cold)

Bite +4 (1d4-1) Bite and 2 claws -1 (1d3-1)

Bite +7 (1d6) Bite and 2 claws +2 (1d4)

Bite and 2 claws +5 (1d6) and 2 wings +5


Bite +10 (1d8+1) (1d4)

Bite and 2 claws +9 (1d6+1) and 2 wings +9


Bite +14 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d8+1) and 2 wings


Bite +17 (2d6+3) +12 (1d6+1) and tail slap +12 (1d8+4)

Bite and 2 claws +17 (1d8+2) and 2 wings


Bite +22 (2d6+5) +17 (1d6+2) and tail slap +17 (1d8+7)

Bite and 2 claws +21 (2d6+3) and 2 wings


Bite +26 (2d8+7) +21 (1d8+3) and tail slap +21 (2d6+10)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+8) +25 (1d8+4) and tail slap +25 (2d6+12)

Bite and 2 claws +29 (2d6+4) and 2 wings


Bite +34 (2d8+9) +29 (1d8+4) and tail slap +29 (2d6+13)

Bite and 2 claws +33 (2d6+5) and 2 wings


Bite +38 (2d8+10) +33 (1d8+5) and tail slap +33 (2d6+15)
Bite and 2 claws +35 (2d8+5) and 2 wings
Bite +40 (4d6+11) +35 (2d6+5) and tail slap +35 (2d8+16)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+12) +39 (2d6+6) and tail slap +39 (2d8+18)

2 claws +4 (1d4+1) and bite -2 (1d3+1); or


Claw +4 (1d4+1) or longsword +3 (1d8+1) longsword +3 (1d8+1) and bite -2 (1d3+1)

Short sword +2 (1d6) or light crossbow +3 Short sword +2 (1d6) and bite -3 (1d6); or
(1d8/19-20) light crossbow +3 (1d8/19-20)
2 claws +5 (1d4+1) and bite +0 (1d4+1); or
Claw +5 (1d4+1) or quarterstaff +5 (1d6+1) quarterstaff +5 (1d6+1); or heavy crossbow
or heavy crossbow +4 (1d10/19-20) +4 (1d10/19-20)

2 claws +7 (1d4+2) and bite +7 (1d8+1); or


Claw +7 (1d4+2) or tail +7 (2d4+3) or tail +7 (2d4+3); or greatsword +9/+4
masterwork greatsword +9 (3d6+4/19-20) (3d6+4/19-20) and bite +5 (1d8+1)

2 claws +7 (1d4+4) and bite +2 (1d8+4); or


Claw +7 (1d4+4) or masterwork bastard masterwork bastard sword +8 (2d8+4/19-20)
sword +8 (2d8+4/19-20) or masterwork and claw +2 (1d4+4) and bite +2 (1d8+4); or
bastard sword +8 (2d8+7/19-20) (all adj for masterwork bastard sword +8/+3 (2d8+7/19-
Pwr Atk) 20) and bite +2 (1d8+4)

Stab +7 (1d4-4/19-20 plus blood drain) Same as Attack

Bite +15 (2d6+6) Bite and tail +10 (1d8+3)

Bite +13 (2d8+7) or claw +14 (2d6+3) Bite and 2 claws and tail lash +11 (2d6+10)
Claw +5 (1d6+2 plus poison) or bite +5
(1d8+1 plus poison) 2 claws and bite
Claw +7 (1d6+3) or bite +6 (1d8+1 plus
poison) or tail spike +6 (2d4+1) 2 claws and bite and tail spike

Claw +10 (1d6+2 plus poison) or bite +10


(1d8+1 plus poison) 2 claws and bite

Claw +7 (1d6-1) or handaxe +7 (1d6-1/x3) 2 claws or handaxe


Slam +12 (1d4+6) or club +12 (1d8+6) 2 slams or club
Glaive +4 (1d10+2/x3); or bite +4 (1d4+2
Glaive +4 (1d10+3/x3) plus 1 acid) and 2 claws -1 (1d3+1)
Glaive +4 (1d10+2/x3); or bite +4 (1d4+2
Glaive +4 (1d10+3/x3) plus 1 acid) and 2 claws -1 (1d3+1)

Short sword +3 (1d6/19-20) Same as Attack

Greatclub +5 (2d8+4) Same as Attack


Bite and 2 claws +13 (1d8+12) (all adj for
Bite +18 (2d6+12) (adj for Pwr Atk) Pwr Atk)
2 claws +9 (1d6+5) and bite +4 (1d8+2); or
Claw +9 (1d6+5) or heavy pick +9 heavy pick +9 (1d8+5/x4) and claw +4
(1d8+5/x4) (1d6+5) and bite +4 (1d8+2)

Bite +4 (1d3-2) Same as Attack

Bite +6 (1d6+2) Same as Attack

Claw +12 (1d10+7/19-20) 2 claws and bite +9 (1d6+3)

Gore +4 (1d6) or hoof +4 (1d4) Gore or 2 hooves

Gore +3 (1d6+2) or hoof +3 (1d4+2) Gore or hoof

Gore +5 (1d8+3) or hoof +5 (1d6+3) Gore or 2 hooves

Kick +6 (1d8+3) Kick and bite +1 (1d4+1)

Kick +3 (1d6+2) or beak +3 (1d4+1) Kick and beak -2 (1d4+1)

Bite +5 (1d6+3) or kick +5 (1d6+1) Bite and kick +0 (1d6+1)

Claw +7 (1d4+4) 2 claws and bite +2 (1d8+2 plus poison)

Swarm (3d6 plus blood drain) Same as Attack

Bite +7 (1d8+7) Same as Attack

Bite +13 (2d6+13) Same as Attack

Bite +12 (2d6+7 plus poison) Same as Attack

Tendril +14 (1d6+9) (adj for Pwr Atk) 12 tendrils


Bite +8 (ability damage) Same as Attack
2 claws +10 (1d6+5) and bite +8 (1d4+5 plus
poison); or sickle +10 (1d8+5/19-20) and
Claw +10 (1d6+5) or sickle +10 (1d8+5/19- claw +8 (1d6+5) and bite +8 (1d8+5 plus
20) poison)

Slam +7 (1d8+5) or poison fruit +3 (poison) 2 slams or poison fruit

Tentacle +15 (1d10+8) 10 tentacles and bite +13 (1d6+4)

Claw +5 (1d8+1) or beak +5 (1d6+1 plus 1d4 2 claws and beak +3 (1d6+1 plus 1d4 Dex
Dex drain) drain)

Slam +6 (1d8+6) (adj for Pwr Atk) 6 slams (all adj for Pwr Atk)

Slam +6 (1d6+1) Same as Attack

Claw +20 (2d6+14) or bite +20 (3d6+9/19-


20) (both adj for Pwr Atk) 2 claws and bite

Greatsword +5 (2d6+4/19-20) or claw +5


(1d8+3) or bite +5 (1d6+1) Greatsword; or 2 claws and bite

Claw +8 (1d6+2) 2 claws and sting +4 (1d6+2)

+1 keen rapier +8 (1d8+3/15-20) Same as Attack


+1 mighty cleaving warhammer +6
(2d6+11/x3) Same as Attack
+1 flaming longsword +8 (2d6+4/19-20 plus
1d6 fire) or slam +7 (1d6+3 plus 2d4 fire) +1 flaming longsword and slam

+1 merciful greataxe +8 (3d6+5/x3 or


4d6+5/x3 non-lethal) Same as Attack

Touch +1 (1d4 cold) 2 touches and sting -1 (1d2-3 plus 1d4 cold)

Slam +18 (2d8+11) (adj for Pwr Atk) 2 slams

+2 longsword +9 (1d8+4/19-20) Same as Attack

Incorporeal touch +7 (1d8 Cha) Same as Attack

Incorporeal touch +7 (1d4 cold plus 1d6


Cha) Same as Attack

2 claws and bite +9 (1d8+5 plus 1d6 acid)


Claw +15 (2d6+7) (adj for Pwr Atk) (both adj for Pwr Atk)

Bite +13 (2d6+9) Bite and 2 claws +11 (1d8+4)


Bite and 2 claws +16 (1d8+9 plus 2d6 fire
Bite +18 (2d6+13 plus 2d6 fire plus burn) plus burn) and tail +16 (2d6+9 plus 2d6 fire
(adj for Pwr Atk) plus burn) (all adj for Pwr Atk)
Greataxe +12 (2d8+9/x3) or javelin +4
(1d8+6) Same as Attack

Greatclub +6 (2d8+12) (adj for Pwr Atk) Greatclub +6/+1 (2d8+12) (adj for Pwr Atk)

Bite +37 (3d6+15) Same as Attack


4 spines +4 (1d6 plus poison) or 4 spines +5 4 spines and bite -1 (1d4-2); or 4 spines
ranged (1d6 plus poison) ranged
2 claws +19 (1d8+3); or +2 handaxe
+21/+16/+11 (1d6+5/19-20/x3) and claw +14
(1d8+3); or +2 handaxe +19/+14/+9
Claw +19 (1d8+3) or +2 handaxe +21 (1d6+5/19-20/x3) and +2 handaxe +19
(1d6+5/19-20/x3) (1d6+5/19-20/x3)
2 claws +4 (1d6+3) and bite +2 (1d6+1 plus
1d4 acid); or greataxe +5 (2d8+4/x3 and bite
Claw +4 (1d6+3) or greataxe +5 (2d8+4/x3) +2 (1d6+1 plus 1d4 acid); or javelin +1
or javelin +1 (1d8+3) (1d8+3)

2 claws +14 (1d6+5) and bite +12 (1d6+2


plus 1d4 acid); or +1 battleaxe +14/+10
(2d6+6/x3) and +1 handaxe +13/+8
Claw +14 (1d6+5) or +1 battleaxe +14 (1d8+3/x3) and bite +12 (1d6+2 plus 1d4
(2d6+6/x3) or javelin +9 (1d8+5) acid); or javelin +9 (1d8+5)

Incorporeal touch +6 (1d8 plus 1d6 Int drain) Same as Attack

Claw +6 (1d6+3) or bite +6 (1d8+1) 2 claws or bite


Claw +12 (1d8+11) or bite +12 (1d10+7)
(both adj for Pwr Atk) 2 claws or bite
+2 guisarme +16 (2d4+9/x3) or bite +14 +2 guisarme +16/+11 (2d4+9/x3); or bite +14
(1d4+5 plus 1 acid) or light crossbow +11 (1d4+5 plus 1 acid) and 2 claws +9 (1d3+2);
(1d8/19-20) or light crossbow +11 (1d8/19-20)

Gore +16 (2d6+12) and 2 claws +14


Gore +16 (2d6+12) (adj for Pwr Atk) (1d8+5/19-20) (both adj for Pwr Atk)
Sting and bite +27 (6d8+6) and 2 wings +27
Sting +29 (3d6+12 plus poison) (3d6+6) and 2 talons +27 (4d6+6)

Slam +8 (1d10 illusionary plus 1d4 Wis) Same as Attack

Claw +17 (2d6+3) or bite +17 (2d8+7) 2 claws and bite and tail +12 (2d6+10)

Incorporeal touch +8 (1d8 plus magic drain) Same as Attack

Longspear +8 (1d8+7) or javelin +1 (1d8+5) Same as Attack

2 claws and bite 19 (4d6+23) (both adj for


Claw +19 (3d8+16/19-20) (adj for Pwr Atk) Pwr Atk)

Tentacle +23 (2d6+10/19-20) 4 tentacles

Tentacle +21 (1d6+9) 6 tentacles


Bite and tail lash 14 (1d8+15 plus 1d8
Bite +19 (2d8+10 plus 1d8 energy damage) energy damage)

Slam +25 (2d6+18 plus purification) Same as Attack


Claw +18 (2d6+8) or barb +11 (1d4 plus
poison) 2 claws or barb
Talons and 2 foreclaws -1 (1d3+1) and bite
Talons +4 (1d8+3) -1 (1d6+1)

Bite -2 (1d3+1) Same as Attack

Bite +5 (1d8+6) Same as Attack

Tentacle +3 (1d3+2) 2 tentacles


Tentacle +6 (1d3+2) or unarmed strike +6 2 tentacles +6 (1d3+2) or unarmed strike +6
(1d8+2) (1d8+2) or flurry of blows +4/+4 (1d8+2)
Morningstar +4 (1d6+2) and light crossbow
Morningstar +4 (1d6+2) or light crossbow +3 +3 (1d6/19-20); or morningstar +4 (1d6+2)
(1d6/19-20) and spear +4 (1d6+1/x3)

Claw +9 (1d4+3) 2 claws

Hammer +3 (1d3+1) Same as Attack

Sting +7 (1d2) Same as Attack

Bite +1 (1d4-1) Same as Attack

Bite +5 (1d6+3) Same as Attack

Slam +0 (1d4 plus burning hands) Same as Attack

Slam +8 (1d6+3 plus poison) Same as Attack


+1 bastard sword +14/+9 (1d10+8/19-20)
+1 bastard sword +14 (1d10+8/19-20) or and bite +7 (1d6+2); or claw +12 (1d4+5)
claw +12 (1d4+5) and bite +7 (1d6+2)

- -
Sting +6 (1d4-1 plus poison) Same as Attack

Sting +6 (1d3-2 plus poison) Same as Attack

Slam +14 (1d8+12 plus cleansing) Same as Attack


Masterwork shortspear +5 (1d6+2) or
masterwork shortspear +3 ranged (1d6+2) Same as Attack

Axe +16 (2d8+9/x3) or maul +11 (2d8+9/x3) Axe and maul

Bite and 2 claws +17 (1d6+3) and tail slap


Bite +19 (2d6+6) +17 (1d8+3)

Bite +4 (1d3+1 plus 1d6 energy damage) Bite and 2 claws -2 (1d4)

Bite +14 (1d8+9 plus poison) Same as Attack


Longspear +12 (2d6+7/x3) or masterwork Longspear +12/+7 (2d6+7/x3); or
javelin +17 (1d8+5) masterwork javelin +17 (1d8+5)

Drow long knife +12/+7 (1d8+5/19-20) and


sting +7 (1d6+2 plus poison); or drow long
knife +10/+5 (1d8+5/19-20) and drow long
Drow long knife +12 (1d8+5/19-20) or sting knife +10 (1d8+5/19-20) and sting +7 (1d6+2
+12 (1d6+2 plus poison) or Xen'drik plus poison); or Xen'drik boomerang +9
boomerang +9 (1d8+5) (1d8+5)
Claw +12 (1d6+5) or sting +12 (1d6+2 plus
poison) 2 claws and sting
Tentacle +4 (poison) or writhing web +4
(entangle) 4 tentacles and bite -1 (1d6); or writhing web

Claw +12 (1d8+6) 2 claws and sting +7 (1d6+3 plus 1d6 acid)

Bite +3 (1d6+3 plus poison) Same as Attack


Slam +8 (1d8+7) or bolt +5 (3d8+3 plus 1d6
fire/x2 plus 1d10 fire) Same as Attack

Incorporeal touch +9 (1d3 plus 1d4 Wis) Same as Attack

Slam and 2 wing buffets +10 (1d6+3); or


Slam +15 (1d8+10/x4) or rock +15 (2d6+7) rock

Slam +12 (1d8+7 plus special) Same as Attack


Tentacle +14 (1d8+7) 2 tentacles

Bite +13 (2d6+4 plus 2d6 sacred fire) Bite and 2 claws +11 (1d8+2)
2 claws and wing slam +3 (1d6+1) and gore
Claw +5 (1d4+2) +3 (1d6+1)
2 claws and bite +7 (2d6+4) and 2 wings +7
Claw +12 (1d8+8) (1d6+4)

Claw +8 (1d6+4) 2 claws +8 (1d6+4) and bite +3 (1d6+2)

Incorporeal touch +8 (1d6 Wis) Same as Attack


4 tentacles and bite +8 (2d6+2/19-20 plus
Tentacle +11 (1d6+5) energy drain)
Bite +1 (1d4-1) or masterwork light crossbow
+7 (1d8/19-20) Same as Attack

Slam +5 (1d3+3) Same as Attack

Spike +3 (1d6+1) Same as Attack

Bite +4 (1d3-2) Same as Attack

Claw +6 (1d4-2 plus strangle) Same as Attack

Incorporeal touch +4 (1d6) Same as Attack

Bite +4 (1d3-2) Same as Attack

Eye ray +8 (3d6 electricity) Same as Attack

Bite +9 (1) Same as Attack

Eye ray +6 (2d6 cold) Same as Attack

Swarm (2d6 plus 1 Wis plus spiritual


corruption) Same as Attack

Incorporeal touch +13 (2d6 fire plus 1d6 Dex


drain) Same as Attack

Dire flail +15/+10/+5 (2d6+6) and dire flail


Dire flail +17 (2d6+9) +15 (2d6+3)

Swarm (2d6 plus beetle rot) Same as Attack


Slam +11 (1d6+5 plus beetle rot) 2 slams

Claw +2 (1d4) 4 claws

Claw +2 (1d4) 2 claws

Bite +8 (1d3-2) Same as Attack

Bite +13 (2d6+10) Same as Attack

Bite +6 (2d4+4) Bite and 2 claws +1 (1d3+2)

Bite +4 (1d4-4) Same as Attack

Bite +4 (1d2-2 plus poison) 2 bites

Bite +4 (1d4 plus poison) Same as Attack

Bite +4 (2d4) Same as Attack

Claw +6 (1d4+2) 2 claws

Bite +2 (1d8) Bite and 2 horns -3 (1d3)

Bite +11 (2d4+8) Bite and 2 horns +6 (2d4+4)

Bite +6 (1d8+4) Bite and 2 horns +1 (1d4+2)

Talon +0 (1d4-1) or javelin +3 (1d6-1) 2 talons or javelin

Slam +6 (1d8+7 plus drown) Same as Attack


Handaxe +13/+8 (1d6+4) and slam +8
Handaxe +13 (1d6+4) or javelin +10 (1d6+4) (1d4+2); or javelin +10 (1d6+4)
Scimitar +3 (1d6/18-20) or light crossbow +4
(1d8/19-20) Scimitar and bite -2 (1d4); or light crossbow
2 claws and bite +6 (1d6+1) and tail +6
Claw +8 (1d6+2) (1d4+1 plus poison)

Claw +4 (1d4+1 plus 1 Dex) 2 claws and bite +2 (1d6)

Bite +3 (1d6+1 plus paralysis) Same as Attack


Tail stab and bite +0 (1d6) and 2 claws +0
Tail stab +2 (1d6) (1d4)
Bite +7 (1d6+6) Same as Attack

Claw +15 (1d4+2) 2 claws and bite +13 (1d6+1)

Bite +19 (2d6+10) Bite and 4 claws +17 (1d6+5/19-20)

Bite +13 (1d6+4/19-20) Same as Attack

Tentacle +11 (1d4+3) 10 tentacles

Bite -3 (1d3-2) Same as Attack


Bite +14 (2d6+7) or tongue +14 (1d8+7/19-
20/x3) Same as Attack

Halfspear +1 (1d6+1) Same as Attack

Short sword +3 (1d6) or javelin +4 (1d6) 3 short swords or 3 javelins

Bite +6 (2d4+6 plus poison) Same as Attack

Claw +3 (1d4) 2 claws and bite +1 (1d8 plus poison)

Tail slap +12 (2d6+8) Tail slap and bite +7 (2d4+4)

Claw +8 (1d4+3) 2 claws and bite +3 (1d6+1)


Slam +10 (1d6+1) or rapier +10 (1d6+1/18- 2 slams +10 (1d6+1); or rapier +10/+5
20) (1d6+1/18-20)
Bite and 2 claws +3 (1d6+1) and 2 wings +3
Bite +8 (1d8+2) (1d4+1)
Bite and 2 claws +7 (1d8+2) and 2 wings +7
Bite +12 (2d6+4) (1d6+2) and tail slap +7 (1d8+6)
Bite and 2 claws +12 (1d8+3) and 2 wings
Bite +17 (2d6+6) +12 (1d6+3) and tail slap +12 (1d8+9)

Bite and 2 claws +16 (1d8+3) and 2 wings


Bite +21 (2d6+7) +16 (1d6+3) and tail slap +16 (1d8+10)

Bite and 2 claws +19 (2d6+4) and 2 wings


Bite +24 (2d8+8) +19 (1d8+4) and tail slap +19 (2d6+12)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+9) +23 (1d8+4) and tail slap +23 (2d6+13)
Bite and 2 claws +28 (2d6+5) and 2 wings
Bite +33 (2d8+11) +28 (1d8+5) and tail slap +28 (2d6+16)

Bite and 2 claws +30 (2d8+6) and 2 wings


Bite +35 (4d6+12) +30 (2d6+6) and tail slap +30 (2d8+18)

Bite and 2 claws +35 (2d8+7) and 2 wings


Bite +40 (4d6+14) +35 (2d6+7) and tail slap +35 (2d8+21)

Bite and 2 claws +39 (2d8+7) and 2 wings


Bite +44 (4d6+15) +39 (2d6+7) and tail slap +39 (2d8+22)

Bite and 2 claws +39 (4d6+8) and 2 wings


Bite +44 (4d8+16) +39 (2d8+8) and tail slap +39 (4d6+24)

Bite and 2 claws +43 (4d6+8) and 2 wings


Bite +48 (4d8+17) +43 (2d8+8) and tail slap +43 (4d6+25)

Bite +6 (1d4-1) Bite and 2 claws +1 (1d3-1)


Bite +9 (1d6) Bite and 2 claws +4 (1d4)

Bite +13 (1d6+1) Bite and 2 claws +8 (1d4)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+2) +11 (1d4+1)

Bite and 2 claws +15 (1d6+1) and 2 wings


Bite +20 (1d8+3) +15 (1d4+1)

Bite and 2 claws +18 (1d8+2) and 2 wings


Bite +23 (2d6+4) +18 (1d6+2) and tail slap +18 (1d8+6)

Bite and 2 claws +23 (1d8+3) and 2 wings


Bite +28 (2d6+6) +23 (1d6+3) and tail slap +23 (1d8+9)

Bite and 2 claws +27 (2d6+4) and 2 wings


Bite +32 (2d8+8) +27 (1d8+4) and tail slap +27 (2d6+12)

Bite and 2 claws +31 (2d6+4) and 2 wings


Bite +36 (2d8+9) +31 (1d8+4) and tail slap +31 (2d6+13)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+10) +35 (1d8+5) and tail slap +35 (2d6+15)

Bite and 2 claws +39 (2d6+5) and 2 wings


Bite +44 (2d8+11) +39 (1d8+5) and tail slap +39 (2d6+16)

Bite and 2 claws +41 (2d8+6) and 2 wings


Bite +46 (4d6+12) +41 (2d6+6) and tail slap +41 (2d8+18)
Battleaxe +5 (1d8+4/x3) or longsword +5
(1d8+4/19-20) Same as Attack

Longsword +2 (1d8/19-20) Same as Attack


Pseudopod +4 (1d6+1 plus paralysis) or
longsword +4 (1d8+1) 2 psuedopods or longsword

Greatclub +17/+12 (2d8+13); rock +9


Greatclub +17 (2d8+13) or rock +9 (2d8+9) (2d8+9)

Bite +5 (1d8+4) or kick +5 (1d8+4) Same as Attack

Bite +2 (1d3) or dagger +1 (1d4) Same as Attack

Gore +4 (1d6+3) or claw +4 (1d4+1) Gore or 2 claws

Slam +12 (2d6+6) 2 slams

Slam +16 (2d6+8) 2 slams

Slam +19 (2d6+10) 2 slams

Claw +5 (1d4+2) 2 claws

Claw +4 (1d4+1) 2 claws and bite -1 (1d8)

Tentacle +14 (1d6+5) 2 tentacles and 6 bites +12 (2d8+12)

Claw +11 (1d6+6) 2 claws and bite +6 (1d8+3)

Dagger +3 (1d4-1) or shortbow +3 (1d6) Same as Attack

Bite +18 (4d6+12) Bite and 4 claws +13 (2d8+6)

Constrict +8 (1d8+7 plus 2d4 nonlethal cold) Same as Attack

Tentacle +6 (1d6+1) Same as Attack

Claw +4 (1d4 plus disease) 2 claws

Bite +7 (1d6+1 plus special) Bite and 2 legs +2 (1d6)

Bite +15 (1d6-2) Same as Attack


2 claws and 2 slams +6 (1d3+1) and bite +6
Claw +8 (1d4+3) (1d6+1)

Rapier +2 (1d6+1/18-20) Same as Attack

Greatclub +3 (1d10+2) Same as Attack

Scimitar +2 (1d6+1/18-20) Same as Attack


Trident +3 (1d8+1) Same as Attack

Longsword +2 (1d8+1) Same as Attack

Battleaxe +8 (1d8+3) or bite +7 (1d6+3) Battleaxe and bite +2 (1d6+1)

Claw +9 (1d6+5) 2 claws and bite +3 (1d8+2)

Claw +9 (1d6+5) 2 claws and bite +3 (1d8+2)

Claw +9 (1d6+5) 2 claws and bite +3 (1d8+2)

Claw +7 (1d4+4) or club +7 (1d6+6) 2 claws and bite +2 (1d4+2); or club

Trident +5 (1d8+4) Same as Attack

3 claws +6 (1d6+2) and 6 claws +4 (1d6+2)


and 3 bites +4 (2d6+2); or 3 Med or smaller
Claw +6 (1d6+2) or Med or smaller weapon weapons +4 (dmg+4) and 3 Med or smaller
+4 (dmg+4) weapons +4 (dmg+2) and 3 bites +4 (2d6+2)
Siangham +2 (1d6+1) or net +2 (entangle) or
sling +2 (1d4+1) Same as Attack

Bite +6 (1d8+6) Same as Attack

Bite +3 (1d2-5 plus poison) Same as Attack

Leg +6 (1d6+4) 8 legs and bite +1 (1d8+2 plus poison)

Stinger +6 (1d6+3 plus poison) and 2 claws


Stinger +6 (1d6+3 plus poison) or Huge +1 (1d6+1); or Huge spiked chain +6
spiked chain +6 (2d6+3) (2d6+3) and stinger +1 (1d8+1 plus poison)
Slam +14 (2d6+7) or stone warhammer +14 2 slams +14 (2d6+7); or stone warhammer
(2d8+10/19-20/x3) or stone warhammer +7 +14/+9 (2d8+10/19-20/x3); or stone
ranged (2d8+7/19-20/x3) warhammer +7/+2 ranged (2d8+7/19-20/x3)
Horn and bite +6 (1d8+2) and 2 hooves +6
Horn +9 (1d8+5) (1d4+3)

Club +8 (1d8+4) Club and 2 claws +3 (1d6+2)

Claw +3 (1d6+1 plus disease) 2 claws

Incorporeal touch +9 (1d12) Same as Attack


Bite and 2 claws +8 (1d8+2) and 2 wings +8
Bite +13 (2d6+4) (1d6+2)

Gore +1 (1d4) or hoof +1 (1d2) Gore or 2 hooves


Hoof +4 (1d4+2) 2 hooves

Claw +11 (1d8+6) 2 claws and bite +6 (2d6+3)


Bite and tail slap +11 (1d8+7) and 2 wings
Bite +13 (2d6+5/19-20) +11 (1d6+2) and 2 claws +11 (1d8+2)

Tail slap and 2 bites +3 (1d4+1) and 2 wing


Tail slap +5 (1d6+2) claws +3 (1d2+2)

Claw +7 (1d8+5 plus energy drain) 2 claws and bite +5 (1d6+2)

Slam +23 (1d8+7) or web +19 (entangle) 4 slams or web


Leg slash +25 (2d8+11/18-20) or web +15 2 leg slashes and bite +20 (1d8+5 plus
(entangle) petrification); or web +15 (entangle)

Incorporeal touch +16 (1d8/19-20 plus 1d6


Con drain) 2 incorporeal touches

Bite +1 (1d4-1 plus 1 Str) Same as Attack

Bite +2 (1d6+1 plus 1d4 Str) Same as Attack

Bite +4 (1d8+4 plus 2d4 Str) Same as Attack

Bite +8 (2d6+7 plus energy drain) Same as Attack

Bite +15 (2d8+10 plus energy drain) Same as Attack

Bite +25 (4d6+13 plus energy drain) Same as Attack

Bite +10 (1d8+8) 3 bites and 2 claws +5 (2d4+4)

Slam +13 (1d8+12) Same as Attack

Claw +2 (1d4+1) 2 claws and bite -3 (1d6)

Claw +4 (1d6+2) 2 claws and bite -1 (1d8+1)

Bite +6 (2d6+3) Bite and 2 claws +1 (1d4+1)

Greataxe +9 (1d12+6/x3 plus stun) Same as Attack

Hoof +4 (1d3+3) 2 hooves


Hoof +4 (1d3+3) 2 hooves

Hoof -1 (1d4+2) 2 hooves

Bite +3 (1d2+2) Same as Attack

Hoof +4 (1d3+3) 2 hooves

Tail and 2 wing slashes +9 (1d4) and bite +9


Tail +14 (1d6 plus tail barbs) (1d4)

Bite +6 (1d4+2 plus poison) Bite and 2 claws +4 (1d3+1)

Bite +10 (1d8+6/x3) Same as Attack

Bite +13 (1d8+7/x3) Same as Attack

2 claws and stinger +8 (1d6+3 plus 1d6


Claw +10 (1d8+6) electricity)

Slam +35 (6d6+15/19-20) 2 slams

Bite +6 (1d6+1 plus poison) Same as Attack

Claw +9 (1d2-3) 2 claws

Incorporeal touch +5 (1d6 cold) Same as Attack

Swarm (2d6) Same as Attack

Slam +5 (1d6+2) 2 slams


Claw +5 (1d4+3) or longsword +5 2 claws +5 (1d4+3); or longsword +5
(1d8+3/19-20) (1d8+3/19-20) and claw +0 (1d4+1)
2 claws +7 (1d4+4); or masterwork
Claw +7 (1d4+4) or masterwork longsword longsword +8 (1d8+4/19-20) and claw +2
+8 (1d8+4/19-20) (1d4+2)

Swarm (1d6) Same as Attack


+1 battleaxe +16/+11 (1d8+10/x3) and 2
+1 battleaxe +18 (1d8+10/x3) or bite +17 morningstars +15 (1d8+4) and 3 bites +15
(2d6+4) (2d6+4)
Horn +21 (1d8+11/x4) 2 horns and 2 claws +16 (2d6+5)
Longsword +3 (1d8+1/19-20) or claw +3
(1d3+1) Longsword or 2 claws

Fire ray +8 (1d8 fire) 2 fire rays

3 bites and 2 claws +21 (2d6+4) and 6 tail


Bite +23 (2d8+9) whips +21 (1d4+4)
Masterwork greatsword +16 (2d6+7/17-20) Masterwork greatsword +16/+11 (2d6+7/17-
or heavy crossbow +11 (1d10/19-20) 20); or heavy crossbow +11 (1d10/19-20)
Masterwork greatsword +25/+20/+15
Masterwork greatsword +25 (2d6+12/17-20) (2d6+12/17-20); or heavy crossbow +17
or heavy crossbow +17 (1d10/19-20) (1d10/19-20)

Tail sting +8 (1d10+3 plus poison) Tail sting and bite +2 (1d8+1)
Rapier +6 (1d6+1/18-20) or hand crossbow
+5 (1d4/19-20) Same as Attack

Bite +7 (1d8+6) Same as Attack

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Claw bracer +3 (1d4+1/19-20) or light


crossbow +3 (1d8/19-20) Same as Attack

Bite +5 (1d4-1) Bite and 2 claws +0 (1d3-1)

Claw +4 (1d4-1) or light crossbow +4


(1d8/19-20) Same as Attack

Heavy pick +5 (1d6+1/x4) or light crossbow


+3 (1d8/19-20) Same as Attack

Bite +8 (1d8+7) or tail slap +8 (1d12+7) Same as Attack

Heavy pick +8 (1d6+5/x4) Heavy pick and bite +3 (1d8+2)

Scimitar +7 (1d6+1/18-20) or light crossbow


+3 (1d8/19-20) Same as Attack

Bite +9 (1d8+6) Same as Attack


Claw +9 (1d6+4) 2 claws and bite +4 (1d8+2)

Bite +9 (2d6+6) Same as Attack

2 claws and bite +12 (1d6+3) and tail whip


Claw +14 (1d6+6) +12 (2d4+3)

Swarm of bites 2d6 Same as Attack

Claw -1 (1d2-3) 2 claws

Claw +3 (1d3-1) 2 claws and bite +1 (1d6-1)

4 claws and bite +4 (1d8) and stinger +4


Claw +6 (1d4+1) (1d6 plus poison)

4 claws and bite +7 (2d6+1) and stinger +7


Claw +9 (1d6+3) (1d8+2 plus poison plus implant)

4 claws and bite +10 (2d6+2) and stinger


Claw +12 (1d6+4) +10 (1d8+2 plus poison plus implant)

4 claws and bite +14 (2d6+2) and stinger


Claw +16 (1d6+5) +14 (1d8+2 plus poison plus implant)

6 claws and bite +16 (2d8+6) and stinger


Claw +18 (1d8+6) +16 (2d6 plus poison plus implant)

Adamantine +1 throwing returning maul


+22/+17/+12 (3d8+16/19-20/x3) and bite
Adamantine +1 throwing returning maul +22 +15 (2d8+5); or 2 slams +20 (2d6+10) and
(3d8+16/19-20/x3) or slam +20 (2d6+10) or bite +15 (2d8+5); or adamantine +1 throwing
adamantine +1 throwing returning maul +14 returning maul +14 ranged (3d8+16/19-
ranged (3d8+16/19-20/x3) 20/x3)
Claw +4 (1d2-4) 2 claws and bite -1 (1d3-4)
Bite +11 (1d8+9 plus poison) or glue strand
+5 (entangle) Bite or 2 glue strands

Bite +4 (1d6+3) Same as Attack

Bite +5 (1d3-2) Same as Attack

Bite +4 (1d4-2) Bite and 2 claws -1 (1d3-2)

Bite +5 (1d4+1) Same as Attack

Bite +4 (1d3-2 plus chilling bite) Same as Attack

Bite +5 (1d6+3) Same as Attack

Bite +5 (1d3-2 plus 1 acid) Same as Attack

Bite +9 (1d8+6 plus poison) Same as Attack

Bite +8 (1d6+1 plus poison) 2 bites

Bite +16 (1d8+10) Same as Attack

Bite +15 (4d8+10) Same as Attack

Bite +5 (1d8+6) Same as Attack

Slam +17 (2d6+8) 2 slams and tail slap +12 (4d6+12)

Bite +9 (1d6+4) Same as Attack

2 claws +4 (1d4+3) and bite +2 (1d6+1); or


Claw +4 (1d4+3) or short sword +4 short sword +4 (1d6+3/19-20) and bite +2
(1d6+3/19-20) or javelin +3 (1d6+3) (1d6+1); or javelin +3 (1d6+3)

Glaive +4 (1d10+1/x3) or composite longbow


(+1 Str bonus) +4 (1d8+1/x3) Same as Attack

Bite +7 (1d3+6) Same as Attack


Claw +7 (1d4+4) or glaive +7 (1d10+6/x3) or 2 claws and bite +2 (1d3+2); or glaive and
composite longbow (+1 Str bonus) +7 bite +2 (1d3+2); or composite longbow (+1
(1d8+1/x3) Str bonus)
Bite +5 (1d4-1 plus poison) or spit +5
(poison) Same as Attack
Bite +5 (1d3-3) Same as Attack

Sting +11 (2d6+8 plus poison) Sting and bite +6 (1d8+4 plus poison)

Sting +7 (2d4+2 plus poison) Sting and bite +2 (2d4+1 plus poison)

Bite +22 (2d6+10 plus poison) 7 bites


2 claws and bite +2 (1d8+1) and sting +2
Claw +4 (1d6+3) (1d4+1 plus poison)
+3 trident +23/+18/+13 (1d8+12) and bite
+15 (1d6+3 plus poison); or 2 claws +20
+3 trident +23 (1d8+12) (1d8+6) and bite +15 (1d6+3 plus poison)

Slam +11 (2d6+4) 2 slams and bite +6 (1d8+2 plus poison)

Bite +5 (1d3+4) Same as Attack

Bite +4 (1d6+3) Bite and sting +2 (1d6+1)

Bite +5 (1 plus poison) Same as Attack

Bite +5 (1d4+4) Same as Attack

Bite +6 (1d3+4) Same as Attack

Bite +5 (1d3+4) Same as Attack


Greatsword +5 (2d6+3/19-20) and bite +3
Greatsword +5 (2d6+3/19-20) or claw +5 (1d6+1); or 2 claws +5 (1d4+2) and bite +3
(1d4+2) or longbow +4 (1d8/x3) (1d6+1); or longbow +4 (1d8/x3)
Masterwork scimitar +12/+7 (1d6+2/18-20)
Masterwork scimitar +12 (1d6+2/18-20) or and bite +5 (1d6+2 plus poison) or
masterwork composite longbow (+4 Str masterwork composite longbow (+4 Str
bonus) +9 (1d8+4/x3) bonus) +9/+4 (1d8+4/x3)

Masterwork short sword +13/+8 (1d6+6/19-


Masterwork short sword +13 (1d6+6/19-20) 20) and bite +5 (1d6+2 plus poison) or
or masterwork composite longbow (+4 Str masterwork composite longbow (+4 Str
bonus) +10 (1d8+4/x3) bonus) +10/+5 (1d8+4/x3)

Claw +2 (1d4+1) 2 claws and tail -3 (1d3)

Claw +1 (1d4) 2 claws and tail -1 (1d3)

Claw +2 (1d3) 2 claws and tail -3 (1d2)


Claw +1 (1d4+1) 2 claws and tail -4 (1d4)
2 claws and bite +3 (1d4-2) and short sword
Claw +5 (1d3-2) +3 (1d4-2)

Claw +15 (1d8+9) or bite +14 (2d6+13) 2 claws or bite

Bite +4 (1d4) Bite and 2 claws -1 (1d3)

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)

Bite +11 (1d6+2) Bite and 2 claws +6 (1d4+1)


Bite and 2 claws +9 (1d6+1) and 2 wings +9
Bite +14 (1d8+3) (1d4+1)

Bite and 2 claws +13 (1d6+2) and 2 wings


Bite +18 (1d8+4) +13 (1d4+2)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +22 (1d8+4) and 2 wings


Bite +27 (2d6+8) +22 (1d6+4) and tail slap +22 (1d8+12)

Bite and 2 claws +26 (1d8+4) and 2 wings


Bite +31 (2d6+9) +26 (1d6+4) and tail slap +26 (1d8+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)

Bite and 2 claws +33 (2d6+5) and 2 wings


Bite +38 (2d8+11) +33 (1d8+5) and tail slap +29 (2d6+16)

Bite and 2 claws +37 (2d6+6) and 2 wings


Bite +42 (2d8+12) +37 (1d8+6) and tail slap +37 (2d6+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)
Longspear +16 (2d6+12/x3) or slam +16 Longspear +16/+11 (2d6+12/x3) or 2 slams
(1d4+8) or rock +8 (2d6+8) +16 (1d4+8) or rock +8 (2d6+8)
Morningstar +8 (3d6+6) and slam +3
Morningstar +8 (3d6+6) or slam +8 (1d6+4) (1d6+2); or 2 slams +8 (1d6+4); or javelin +5
or javelin +5 (1d8+4) (1d8+4)
Bite +12 (2d6+4) and bite +12 (1d8+4) and
Bite +12 (2d6+4) gore +12 (1d8+4) and 2 claws +10 (1d6+2)
Bite +10 (1d4-1 plus poison) Same as Attack

Slam +9 (1d6+5) 4 slams and bite +7 (2d6+2)


Short sword +2 (1d4-1) or javelin +3 (1d4-1)
or net +3 (entangle) Same as Attack
4 claws +3 (1d4+1) and bite -2 (1d4 plus
Claw +3 (1d4+1) or gythka +4 (1d10+1) or poison); or gythka +4 (1d10+1) and bite -2
chatkcha +4 (1d6+1) (1d4 plus poison); or chatkcha +4 (1d6+1)

Slam +11 (1d6+1 plus 1d6 cold) Same as Attack

Slam +14 (1d6+1 plus 1d6 cold) Same as Attack

Claw +17 (1d4+5) 2 claws

Bastard sword +2 (1d10+1/19-20) Same as Attack

Slam +7 (1d4+1) 3 slams


Longsword +2 (1d8/19-20) or shortbow +1
(1d6/x3) Same as Attack
Longsword +2 (1d8/19-20) or shortbow +1
(1d6/x3) Same as Attack

Greatclub +3 (1d10+3) or slam +3 (1d4+1) Greatclub or 2 slams

Claw +21 (2d4+11) 2 claws and 2 bites +19 (2d6+5)

Warhammer +8 (1d10+9) or claw +8 (1d6+6) Warhammer; or 2 claws and bite +3 (1d6+3)

Claw +17 (1d6+7) 2 claws and bite +12 (1d8+3)

Claw +9 (1d6+5) 2 claws

Flail +1 (1d8) or javelin +1 (1d6) Same as Attack

Swarm (4d6 plus all-consuming wasting) Same as Attack

Antennae touch +21 (disintegration) 2 antennae touches

Greataxe +5 (1d12+3/x3) or gore +5 (1d6+3) Greataxe and gore


Gore and bite +21 (2d8+4 plus poison) and
2 wing buffets +21 (1d6+4) and 1 tail slap
Gore +23 (2d10+9) +21 (2d6+4)

Bite +8 (1d6+7 Same as Attack


Bite +3 (1d6-2) Same as Attack

+1 light mace +9 (1d6+1) Same as Attack

Slam +7 (1d4+4) 2 slams

Bite +22 (2d6+8/19-20) or claw +19 (1d6+4) Bite and 2 claws


2 claws and bite +5 (1d6+1) and gore +5
Claw +7 (1d4+3) (1d6+1)

Slam +8 (1d8+6) Same as Attack

Huge warhammer +15 (2d8+10/x3) Huge warhammer +15/+10 (2d8+10/x3)

Huge warhammer +17 (2d8+15/x3) Huge warhammer +17/+12 (2d8+15/x3)

Claw +3 (1d4+2) 2 claws and bite +1 (1d4+1)

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)

Bite +10 (1d8+7) Same as Attack

Tentacle +6 (1d6 plus poison) 8 tentacles

Claw +8 (1d4+6) 2 claws and bite +6 (1d4+3)

Bite +11 (2d6+4) Same as Attack

Tentacle +6 (1d2+1) 4 tentacles +6 (1d2+1) and bite +4 (2d4)

Tongue +5 (1 plus poison) Same as Attack

Bite +9 (1d6+6 plus poison) Same as Attack


Large morningstar +6 (2d4+4) or javelin +5
(1d8+3) Same as Attack

Bite +11 (2d6+7) Bite and 4 leg rakes +7 (1d4+3)

Bite +7 (1d6+2 plus blood drain) Bite and claw +2 (1d4+1)

Bite +27 (2d8+15) Same as Attack

Claw +5 (1d4-1) or dagger +5 (1d3-1) 2 claws or dagger


Claw +1 (1d6) 2 claws and bite -1 (1d4)

Bite +5 (1d8+2) Bite and 2 claws +3 (1d6+1)

- -

Claw +8 (1d6+1) 2 claws and bite +6 (1d4)

Claw +12 (1d8+5) 2 claws and bite +10 (1d6+2)

Slam +8 (1d6+3) 2 slams

Bite +11 (1d8+2) Bite and 2 claws +6 (1d6+1)

Bite and 2 claws +10 (1d8+2) and tail slap


Bite +15 (2d6+4) +10 (1d8+6)

Bite and 2 claws +14 (1d8+2) and tail slap


Bite +19 (2d6+5) +14 (1d8+7)

Bite and 2 claws +19 (1d8+3) and tail slap


Bite +24 (2d6+7) +19 (1d8+10)

Bite and 2 claws +22 (2d6+4) and tail slap


Bite +27 (2d8+8) +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and tail slap


Bite +31 (2d8+9) +26 (2d6+13)

Bite and 2 claws +31 (2d6+5) and tail slap


Bite +36 (2d8+11) +31 (2d6+16)

Bite and 2 claws +33 (2d8+6) and tail slap


Bite +38 (4d6+12) +33 (2d8+18)
Bite and 2 claws +37 (2d8+6) and tail slap
Bite +42 (4d6+13) +37 (2d8+19)

Bite and 2 claws +42 (2d8+7) and tail slap


Bite +47 (4d6+15) +42 (2d8+22)

Bite and 2 claws +42 (4d6+8) and tail slap


Bite +47 (4d8+16) +42 (4d6+24)

Bite and 2 claws +46 (4d6+8) and tail slap


Bite +51 (4d8+17) +46 (4d6+25)

Bite +3 (1d6) Bite and 2 claws -2 (1d4)

Bite and 2 claws +1 (1d6) and 2 wings +1


Bite +6 (1d8+1) (1d4)

Bite and 2 claws +5 (1d6+1) and 2 wings +5


Bite +10 (1d8+2) (1d4+1)

Bite and 2 claws +8 (1d8+1) and 2 wings +8


Bite +13 (2d6+3) (1d6+1) and tail slap +8 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2 wings


Bite +17 (2d6+4) +12 (1d6+2) and tail slap +12 (1d8+6)

Bite and 2 claws +16 (2d6+3) and 2 wings


Bite +21 (2d8+6) +16 (1d8+3) and tail slap +16 (2d6+9)

Bite and 2 claws +21 (2d6+4) and 2 wings


Bite +26 (2d8+8) +21 (1d8+4) and tail slap +21 (2d6+12)
Bite and 2 claws +25 (2d6+4) and 2 claws
Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)

Bite and 2 claws +31 (2d8+5) and 2 wings


Bite +36 (4d6+11) +31 (2d6+5) and tail slap +31 (2d8+16)

Bite and 2 claws +35 (2d8+6) and 2 wings


Bite +40 (4d6+12) +35 (2d6+6) and tail slap +35 (2d8+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite +22 (4d6+13) Same as Attack

Claw +3 (1d4+1 plus acid) or bastard sword


+3 (1d10+1) 2 claws or bastard sword

Slam +9 (2d6+7 plus acid touch) 2 slams

Slam +10 (2d6+9) 2 slams

Slam +11 (2d6+9 plus burn) 2 slams

Slam +10 (2d6+4) 2 slams

Slam +12 (2d6+12) 2 slams

Slam +12 (2d6+6) 2 slams

Claw +8 (1d6 plus hit point drain) 2 claws

Short sword +6 (1d3-3/19-20) Same as Attack


Longbow +7 (1d4-4/x3) or dagger +7
(1d2/19-20) Same as Attack

Touch +3 (1d3 nonlethal plus 1d6 Str drain) Same as Attack


Dagger +3 (1d4) or touch +4 (1d3 plus heat
metal) Same as Attack

Bite +6 (1d4-1) Bite and 2 claws +1 (1d3-1)

Huge greataxe +13 (3d6+10) Huge greataxe +13/+8 (3d6+10)

Tentacle +11 (1d4+7) 2 tentacles

Scythe +6 (2d4+6) or claw +6 (1d4+4) or


spear +3 (1d8+4) Same as Attack

Slam +16 (2d10+12) 2 slams

Slam +20 (2d10+15) 2 slams

Slam +3 (2d6+1) 2 slams

Rake +11 (2d8+7) 2 rakes

Slam +17 (2d10+13) 2 slams

Slam +14 (2d8+10 plus chill touch) 2 slams

Slam +12 (2d8+9) 2 slams

Slam +16 (2d8+12) 2 slams

Slam +10 (2d6+7) 2 slams

Slam +2 (2d6+1) 2 slams

Slam +4 (2d6+3) 2 slams

Slam +7 (2d8+3) 2 slams

Slam +2 (2d6+1) 2 slams

Slam +3 (2d6+1) 2 slams

Slam +4 (2d6+3) 2 slams


Claw +8 (1d6+5) 2 claws and bite +3 (1d6+2)

Longsword +6 (1d3-1/19-20) Same as Attack

Claw +2 (1d4) 2 claws and bite +0 (1d6)

Claw +14 (1d6+9) 2 claws

Claw +4 (1d4-1 plus decaying touch) or club


+4 (1d4-1) 2 claws or club

Gore +11 (1d6+6) Gore and 2 hooves +6 (1d6+3)

Swarm (1d6 plus venom) Same as Attack

- -

Bite +2 (1d6+3) Same as Attack

Slam +12 (1d8+10) 2 slams

Bite +3 (1d4+1 plus poison) Same as Attack


Claw +5 (1d4+3) or longsword +5
(1d8+3/19-20) 4 claws and bite +0 (2d6+1 plus poison)

Bite +8 (2d4+5) Bite and 2 claws +3 (1d6+2)

2 claws +12 (1d8+2); or longsword +12/+7


Claw +12 (1d8+2) or longsword +12 (1d8+2) (1d8+2)

Claw +1 (1d4) or javelin +1 (1d6) 2 claws and tail slam -1 (1d3); or javelin

Pincer +9 (2d6+4) 2 pincers and tail slap +4 (1d6+2)

Claw +5 (1d6+2) 2 claws and tentacle +0 (1d4+1)


Bite and gore +11 (1d6+4) and tail slap +11
Bite +13 (2d6+8) (1d6+4)

Dagger +4 (1d4-2) or club +0 (1d6-2) Same as Attack

Bite +5 (1d4-2) Same as Attack

Slam +4 (1d6+3 plus mummy rot) 2 slams


Slam +12 (1d6+12 plus mummy rot) 2 slams

Slam +6 (1d6+4 plus mummy rot) 2 slams

Claw +3 (1d4+1) 2 claws

Slam +10 (1d6+9 plus mummy rot) 2 slams

Slam +7 (1d6+6 plus mummy rot) 2 slams


Gore +1 (1d6+1) or slam +2 (1d2 plus 1d4
acid) Same as Attack

Gore +11 (2d6+5 plus disease) Gore and bite +6 (1d4+2 plus disease)
Thrown weapon +3 (dmg) or thrown
improvised item -1 (dmg) Same as Attack

Short sword +2 (1d6+1) or sling +4 (1d4+1) Same as Attack

Claw +2 (1d4+1) or greatsword +2 (2d6+1) 2 claws or greatsword


Disintegration ray +6 (3d6 plus
disintegration) or tail slam +6 (1d3) Same as Attack

Claw +11 (1d6+3) 2 claws and bite +6 (1d4+1)

Claw +6 (1d4+6) 2 claws

Bite +14 (2d6+12) Same as Attack

Claw +7 (1d4-1) 2 claws and bite +2 (1d3-1)

- -

Bite +2 (1d6+1) Bite and 2 claws +0 (1d3)

Gore +4 (1d6) or sling +4 (1d3) Same as Attack

Gore +4 (1d6) or sling +4 (1d3) Same as Attack

Claw +4 (1d4+3) 2 claws and bite +2 (1d3+1 plus poison)

Claw +13 (1d6+5) 2 claws and bite +8 (1d8+2)


Dagger +6 (1d2-3) or composite shortbow
+6 (1d3) Same as Attack
Dagger +5 (1d2-3) or composite shortbow
+5 (1d3) Same as Attack

Claw +7 (1d4+4) 2 claws and bite +5 (2d6+2)


Bite +5 (1d3-4) Same as Attack
2 claws and bite +12 (1d8+7) and tail slap
Claw +14 (2d6+9) +12 (1d6+7)

Slam +11 (2d6+13) 2 slams


Claw +2 (1d4+1) or greatclub +2 (1d10+1) or 2 claws and bite +0 (1d4); or greatclub; or
longspear +2 (1d8+1) longspear

Bite +11 (1d6+7) Bite and 2 claws +6 (1d6+3)

Slam +9 (1d10+6) 2 slams and bite +4 (1d4+3)

Claw +8 (1d6+5) 2 claws and bite +3 (1d2+2)

Claw +14 (1d6+8) 2 claws and bite +9 (1d6+4)

Slam +20 (2d6+10) 2 slams and bite +15 (1d8+5)

Claw +11 (1d6+6) 2 claws and bite +6 (1d6+3)

Claw +7 (1d8+5) 2 claws and bite +2 (1d8+2)


Slam +10 (1d6+6) or warhammer +10
(2d6+9/x4) 2 slams and bite +5 (1d6+3); or warhammer

Claw +10 (1d6+5) 2 claws and bite +5 (2d4+2)

Claw +9 (1d6+6) 2 claws and bite +7 (1d6+3)

Claw +10 (1d6+5) 2 claws and bite +8 (1d6+2)

Club +9 (2d6+7); or 2 claws +9 (1d6+7) and


Club +9 (2d6+7) or claw +9 (1d6+7) bite +4 (1d6+3)
Longsword +5 (1d8+2/19-20) or claw +5 Longsword; or 2 claws and bite +0 (1d4+1);
(1d4+2) or longbow +3 (1d8) or longbow

Bite +16 (1d8+10) Same as Attack

Needle +3 (1 plus blood drain) 12 needles

Claw +2 (1d4) or shortbow +3 (1d6/x3) Same as Attack

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Bite +2 (1d3+1) Same as Attack

Hoof +3 (1d4+2) 2 hooves and bite -2 (1d4+1)


Gore +6 (1d8+6) Same as Attack

Bite +5 (1d4+6) Same as Attack

Bite +5 (1d4+6) Same as Attack

Bite +7 (1d6+4) Bite and 2 claws +2 (1d3+2)

Bite +6 (1d6+4) Bite and 2 claws +1 (1d3+2)

Claw +10 (1d8+6) 2 claws and bite +5 (2d6+3)

Bite +4 (1d4+1) Same as Attack

Bite +5 (1d6+2) Bite and 2 claws +0 (1d3+1)

Claw +5 (1d4+2) 2 claws and bite +0 (1d3+1)

Bite +5 (1d4+2) Bite and 2 claws +0 (1d3+1)

Claw +6 (1d3+3) 2 claws and bite +1 (1d3+1)

Claw +5 (1d2+2) 2 claws and bite +0 (1d2+1)

Claw +5 (1d3+2) 2 claws and bite +0 (1d3+1)

Bite +4 (1d3+1) Bite and 2 claws +2 (1d2)

Claw +5 (1d3+2) 2 claws and bite +0 (1d3+1)

Bite +1 (1d4) Same as Attack

Gore +2 (1d6+1) Gore and 2 hooves +0 (1d3)

Hoof +0 (1d3) 2 hooves +2 (1d3)

Bite +4 (1d6+4) Same as Attack

Bite +3 (1d6+3) Same as Attack


Gore; or slam +18 (2d6+11) and 2 stamps
Gore +18 (2d8+16) +13 (2d6+5)

Talons +5 (1d4-2) Same as Attack

Claw +5 (1) 2 claws and bite +0 (1)

Butt +0 (1d4-1) Butt and bite -5 (1)

Butt +2 (1d4) Butt and bite -3 (1)


- -

Hoof +4 (1d6+3) 2 hooves and bite -1 (1d4+1)

Hoof +5 (1d4+4) 2 hooves and bite +0 (1d4+2)

Hoof +3 (1d4+3) 2 hooves

Hoof +4 (1d6+3) 2 hooves and bite -1 (1d3+1)

Hoof +1 (1) 2 hooves

Bite +3 (1d4+4) Same as Attack


Gore; or slam +19 (2d6+11) and 2 stamps
Gore +19 (2d8+16) +14 (2d6+6)

Bite +4 (1d4-3) Same as Attack

Bite +4 (1d8+3) Same as Attack

Butt +2 (1d6+1) Same as Attack

Bite -4 (1d3) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Gore +8 (1d8+7) Gore and 2 hooves +3 (2d4+2)

Slam +5 (1d6+1) Same as Attack

Bite and 2 horns +52 (1d10+8) and 2 claws


Bite +57 (4d8+17/18-20/x3) +52 (1d12+8) and tail slap +52 (3d8+8)

Slam +28 (2d10+12) 2 slams

Rapier +2 (1d6+1/18-20) or light crossbow


+1 (1d8/19-20) Same as Attack

Bite +5 (1d8+4) Same as Attack

Rapier +4 (1d6+1/18-20) or light crossbow


+4 (1d8/19-20) Same as Attack

Butt +9 (1d4+9) Same as Attack

Bite +2 (1d4+1) Same as Attack

Claw +1 (1d3-1) or bite +1 (1d3-1) 2 claws and bite


Bite +6 (1d4-2 plus disease) 2 bites

Claws +4 (1d2-5) Same as Attack

Slam +1 (1d3-1) Same as Attack

Slam +1 (1d4) Same as Attack

Slam +2 (1d6+1) 2 slams

Slam +7 (1d8+5) 2 slams

Slam +13 (2d6+9) 2 slams

Slam +19 (2d8+11) 2 slams

Bite +1 (2d4 plus blindness) Same as Attack

Touch +2 (1d6+1 acid) Same as Attack

- -

- -

Bite +11 (1d8+5) Bite and 2 claws +7 (2d4+2)

- -

Claw +7 (1d4+1 plus poison) 2 claws

Claw +10 (1d4+2 plus poison) 2 claws

Claw +13 (1d6+4 plus poison) 2 claws

Teeth +3 (1d6+1 plus adhesive gel) Same as Attack

Bite +16 (2d6+8) Same as Attack

Stalk +7 (1d8+6 acid plus disease) Same as Attack

Club +0 (1d6) or blowgun +1 (1 plus poison) Same as Attack

Short sword +0 (1d6-2) Same as Attack

Vine 1d2+1 plus poison 6 vines


Tentacle +5 (1d6+1 plus 1d6 acid plus
poison) Same as Attack
Slam +3 (1d4) Same as Attack

Bite +4 (1d6+1) Same as Attack

- -

Bite +2 (1d4-4) Same as Attack

Claw +2 (2d4+1) Same as Attack

Bite +4 (2d4) Same as Attack


Short sword +1 (1d6-1/19-20) or dagger +6
(1d4-1/19-20) or touch +6 (2d4 Int drain) Same as Attack

Bite +2 (1d4+1 plus poison) Same as Attack

Bite +6 (2d6+4) Same as Attack

Bite +2 (1 plus poison) Same as Attack

Bite +2 (1d6+1) Bite and 2 claws +2 (1d4)

Claw +2 (1d4) 2 claws and bite -3 (1d6)

Touch +0 (1d6 Wis) Same as Attack

Bite -2 (1d4-2) Same as Attack

- -

Talons +3 (1d4) Talons and bite -2 (1d3)

Punching dagger +1 (1d4/x3) Same as Attack

Bite +3 (1d10+2 plus disease) 2 bites

Claw +9 (1d6+6) 2 claws and bite +4 (1d6+3)

Huge greatclub +17 (2d6+12) Huge greatclub +17/+12 (2d6+12)

Mandibles +8 (5d4+6) Same as Attack

Claw +12 (1d12+5) 2 c laws and bite +10 (1d6+2)

Bite +8 (3d6+3) or hoof +6 (1d6+3) Bite or 2 hooves


Light pick +7 (1d4+3/x4) or light hammer +7
(1d4+3) Same as Attack
Slam +7 (2d6+4) 2 slams

Bite +8 (1d8+1) Bite and 2 claws +6 (1d6)

Scimitar +2 (1d6+1/18-20) Same as Attack

Tongue +9 (1d8+4) and bite +7 (2d6+2) Tongue and bite and 4 tentacles +7 (1d8+2)
Longspear +23 (3d6+19/x3) or slam +23 Longspear +23/+18/+13 (3d6+19/x3); or 2
(1d8+13) or rock +12 (2d8+13) slams +23 (1d8+13); or rock +12 (2d8+13)

Dagger +3 (1d3) or dart +3 (1d3) Same as Attack

Claw +8 (1d6+5) 6 claws and bite +3 (1d8+2)

- -

Claw +1 (1d3) 2 claws

Bite +4 (1d3-4) Same as Attack

talons +3 (1d4) 2 talons and bite -2 (1d4)

- -

Claw +2 (1d3+1) 2 claws

Claw +3 (1d3+2) 2 claws and bite -2 (1d3+1)

- -

Talons +5 (1d4-2) Same as Attack

Bite +5 (1 plus poison) Same as Attack

Bite +4 (1d3-4) Same as Attack

Bite +4 (1d3-4) Same as Attack

Hoof +7 (1d6+4) 2 hooves and bite +5 (1d4+2)

Corrupting touch +1 (1d6) Same as Attack

Incorporeal touch +6 (1d8 plus corruption) Same as Attack

Melee weapon +18 (dmg +7) Melee weapon +18/+13/+8 (dmg +7)
Gore +8 (2d6+7) Same as Attack

Slam +9 (1d6+3) 2 slams

Claw +13 (1d6+6) 2 claws and 2 bites +11 (1d6+3)

Slam +5 (1d8+1 plus 1d4 fire) 2 slams

Bite +7 (2d6+6) or tongue +6 (1d4 nonlethal) Same as Attack

Bite +4 (1d3-4) Same as Attack

Gore +4 (1d8+3) Same as Attack

Incorporeal touch +8 (1d4) Same as Attack

Slam +4 (1d6+1 plus 1d6 fire) Same as Attack

Tongue +2 (grapple) or bite +2 (2d6+6) Tongue and bite

Touch +7 (1d8 electricity) Same as Attack

Gore +6 (1d8+2) or vrill waraxe +6 (1d10+2)


or shortbow +6 (1d6) Same as Attack

Slam +4 (1d4+1 plus gust of wind) Same as Attack

Slam +8 (1d8+4) 2 slams

Bite +5 (1d4 plus poison) Bite and 2 claws +3 (1d3)

Bite +17 (2d6+13 plus 2d6 unholy) Same as Attack

Slam +11 (1d6+10 plus mummy rot) Same as Attack


Ranseur +13 (2d4+3/x3) or greataxe +13 Ranseur +13/+8 (2d4+3/x3) or greataxe
(1d12+3/x3) or composite longbow +14 +13/+8 (1d12+3/x3) or composite longbow
(1d8+3/x3 plus 2d6) +14/+9 (1d8+3/x3 plus 2d6)

+2 greatsword +21/+16/+11/+6 (3d6+8/19-


+2 greatsword +21 (3d6+8/19-20) 20)
Sting +21 (1d8+7/19-20 plus poison) 3 stings

Swarm (3d6 plus poison) Same as Attack

+1 triple flail +22 (3d6+13 plus stun) +1 triple flail +22/+17/+12 (3d6+13 plus stun)

Longsword +3 (1d8/19-20) or hammer +3


(1d6) or hand axe +5 (1d6) Same as Attack

Longsword +11/+6 (1d8+6/19-20 plus


Longsword +11 (1d8+6/19-20 plus poison) or poison) or barbed javelin +9/+4 (1d10+4/19-
barbed javelin +9 (1d10+4/19-20) 20)
4 claws +16 (1d6+5); or 2 +2 longswords
2 claws +16 (1d6+5) or +2 longsword +19 +19/+14/+9 (1d8+7/19-20) and 2 battleaxes
(1d8+7/19-20) or repeating heavy crossbow +11/+6 (1d8+2/x3) or repeating heavy
+13 (1d10/19-20) crossbow +13 (1d10/19-20)

+1 unholy longsword +22/+17/+12


+1 unholy longsword +22 (1d8+7/19-20) (1d8+7/19-20) and claw +16 (1d8+3)

+1 longspear +12 (2d6+4/x3) +1 longspear +12/+7 (2d6+4/x3)

Greatsword +22 (3d8+15/17-20) or 2 slams Greatsword +22/+17/+12 (3d8+15/17-20); or


+20 (1d6+10) 2 slams +20 (1d6+10)
Longspear +20/+15/+10 (2d6+5/x3) and tail
Longspear +20 (2d6+5/x3) or touch +20 (1 slap +16 (2d8+2); or touch +21 (1 Wis
Wis drain) or composite shortbow +19 drain); or composite shortbow
(1d8+5/x3) +19/+14/+9/+4 (1d8+5/x3)

Claw +10 (1d3-1) or dart +10 (1d4-1) 2 claws or dart

Bite +2 (1d4-1) or shortspear +2 (1d4-1) Shortspear +2 (1d4-1) and bite -3 (1d4-1)

Bite +2 (1d6-1) or shortspear +2 (1d4-1) Shortspear +2 (1d4-1) and bite -3 (1d6-1)


Bite +18 (2d6+12/19-20 plus poison) 4 bites
4 claws and bite +22 (2d6+5) and gore +22
Claw +24 (2d8+10) (2d6+5)

Great scimitar +14 (1d8+7/18-20) 2 great scimitars

Medium longsword +9 (1d8+6/19-20) 2 medium longswords

- -

Short sword +10 1d6+4/19-20) or heavy Short sword +10 (1d6+4/19-20); or heavy
blaster +10 (8d6/19-20) blaster +10/+5 (8d6/19-20)

Short sword +10 (1d6+4/19-20) or blaster Short sword +10 (1d6+4/19-20); or blaster
+10 (6d6/19-20) +10/+5 (6d6/19-20)

Short sword +10 (1d6+4/19-20) or blaster Short sword +10 (1d6+4/19-20); or blaster
+10 (6d6/19-20) +10/+5 (6d6/19-20)
Short sword +10 1d6+4/19-20) or heavy Short sword +10 (1d6+4/19-20); or heavy
blaster +10 (8d6/19-20) blaster +10/+5 (8d6/19-20)

Bite +27 (3d8+19) or tongue +27 (0) Same as Attack

Bite +13 (1d8+10) Same as Attack

Slam +12 (2d6+9) 2 slams

Slam +18 (2d10+9) 2 slams

Bite +41 (4d6+13) Same as Attack

Incorporeal touch +20 (2d6 plus soul sip) 2 incorporeal touches


Incorporeal touch +25 (2d8 plus soul sip and
soul consumption) 4 incorporeal touches

Incorporeal touch +27 (2d6) 4 incorporeal touches

4 tentacles and bite +18 (2d8+5 plus 2d6


Tentacle +20 (2d6+10 plus 2d6 fire) fire)

Battleaxe +8 (1d8+3/x3) Same as Attack

Butt +6 (1d8+6) Same as Attack

Bite +4 (1d3-4 plus poison) Same as Attack

Bite +3 (1d4-2 plus poison) Same as Attack

Bite +3 (1d6 plus poison) Same as Attack

Incorporeal touch +4 (1d6+2 plus 1d6 fire) Same as Attack

Incorporeal touch +5 (1d4 Wis) 2 incorporeal touches

Touch +3 (1d4 Wis) 2 touches and bite +3 (2d4)

Claw +3 (1d6+1) 2 claws


2 incorporeal hoof touches and incorporeal
Incorporeal hoof touch +2 (1d4 cold) bite +0 (1d6 cold plus energy drain)
2 hooves and bite -1 (1d6 cold plus energy
Hoof +1 (1d4 cold) drain)

Slam +12 (2d6+9) 2 slams

Touch +3 (profane touch) Same as Attack


Bite +5 (1d6 plus poison) or web +5 Same as Attack
Slam +1 (1d3-1) Same as Attack
Slam +1 (1d4) Same as Attack

Slam +2 (1d6+1) Same as Attack


Slam +5 (1d8+4) Same as Attack
Slam +9 (2d6+7) Same as Attack

Slam +15 (2d8+10) Same as Attack

Slam +25 (4d6+13) Same as Attack

Bite +5 (1d6 plus poison) or web +5 Same as Attack

Claw +13 (2d6+2) or wing +13 (2d8+2) 2 claws or 2 wings

Bite +11 (1d8+10) Same as Attack

Claw +13 (1d6+7) 2 claws and bite +7 (1d8+3)


Longspear +2 (1d8/x3) or light crossbow +2
(1d8/19-20) Same as Attack
Rapier +2 (1d6+1/18-20) or light crossbow
+1 (1d8/19-20) Same as Attack

Bite +6 (1d4+1 plus disease) Same


Rapieras+4Attack
(1d6+1/18-20) and bite -1 (1d6
Rapier +5 (1d6+1/18-20) or light crossbow plus disease); or light crossbow +4 (1d8/19-
+4 (1d8/19-20) 20)

Dagger +6 (1d4/19-20) Same as Attack


Longsword +2 (1d8+1/19-20) or light
crossbow +1 (1d8/19-20) Same as Attack

Bite +4 (1d8+3 plus poison) Same as Attack

Shock +16 (2d8 electricity) Same as Attack

Claw +6 (1d3+1 plus poison) 2 claws

Touch +7 (1d10) Same as Attack

Claw +10 (1d6 plus curse) 2 claws and bite +5 (1d6)


Bite +9 (1d2-2) Same as Attack

Bite +9 (1d2-2) Same as Attack

Bite +8 (1d3-1) Same as Attack

Bite +8 (1d3-1) Same as Attack

Bite +8 (1d3-1) Same as Attack

Bite +8 (1d4) Same as Attack

Sting +8 (1d4) Same as Attack

Bite +8 (1d4) Same as Attack

Bite +8 (1d4) Same as Attack

Bite +8 (1d4) Same as Attack

Hand axe +12 (1d6+1 plus shock) Hand axe +12/+7 (1d6+1 plus shock)

Bite +8 (1d4) Bite and 2 claws +3 (1d3)

Bite +11 (1d6+1) Bite and 2 claws +6 (1d4)

Bite +14 (1d8+2) Bite and 2 claws +9 (1d6+1)

Bite and 2 claws +15 (1d8+2) and tail slap


Bite +20 (2d6+5) +15 (1d8+7)

Bite and 2 claws +18 (2d6+3) and tail slap


Bite +23 (2d8+6) +18 (2d6+9)

Bite and 2 claws +22 (2d6+3) and tail slap


Bite +27 (2d8+7) +22 (2d6+10)
Bite and 2 claws +26 (2d6+4) and tail slap
Bite +31 (2d8+8) +26 (2d6+12)

Bite and 2 claws +29 (2d8+5) and tail slap


Bite +34 (4d6+10) +29 (2d8+15)

Bite and 2 claws +34 (2d8+6) and tail slap


Bite +39 (4d6+12) +34 (2d8+18)

Bite and 2 claws +38 (2d8+6) and tail slap


Bite +43 (4d6+13) +38 (2d8+19)

Bite and 2 claws +43 (2d8+7) and tail slap


Bite +48 (4d6+15) +43 (2d8+22)

Bite and 2 claws +43 (4d6+8) and tail slap


Bite +48 (4d8+16) +43 (4d6+24)

Bite and 2 claws +13 (1d6+2) and 2 wings


Bite +18 (1d8+4) +13 (1d4+2)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +22 (1d8+4) and 2 wings


Bite +27 (2d6+8) +22 (1d6+4) and tail slap +22 (1d8+12)

Bite and 2 claws +25 (2d6+4) and 2 wings


Bite +30 (2d8+9) +25 (1d8+4) and tail slap +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and 2 wings


Bite +34 (2d8+10) +29 (1d8+5) and tail slap +29 (2d6+15)

Bite and 2 claws +33 (2d6+5) and 2 wings


Bite +38 (2d8+11) +33 (1d8+5) and tail slap +33 (2d6+16)
Bite and 2 claws +37 (2d6+6) and 2 wings
Bite +42 (2d8+12) +37 (1d8+6) and tail slap +37 (2d6+18)

Bite and 2 claws +39 (2d8+6) and 2 wings


Bite +44 (4d6+13) +39 (2d6+6) and tail slap +39 (2d8+19)

Bite and 2 claws +43 (2d8+7) and 2 wings


Bite +48 (4d6+14) +43 (2d6+7) and tail slap +43 (2d8+21)

Bite +24 (2d6+8) Bite and 2 claws +19 (1d8+4)

Bite +28 (2d6+9) Bite and 2 claws +23 (1d8+4)

Bite +31 (2d8+10) Bite and 2 claws +31 (2d6+5)

Bite +35 (2d8+11) Bite and 2 claws +30 (2d6+5)

Bite +40 (2d8+13) Bite and 2 claws +35 (2d6+6)

Bite +42 (4d6+14) Bite and 2 claws +37 (2d8+7)

Bite +46 (4d6+15) Bite and 2 claws +41 (2d8+7)

Bite +50 (4d6+16) Bite and 2 claws +45 (2d8+8)


Bite +50 (4d8+17) Bite and 2 claws +45 (4d6+8)

Bite +16 (1d8+3) Bite and 2 claws +11 (1d6+1)

Bite and 2 claws +14 (1d8+2) and tail slap


Bite +19 (2d6+4) +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and tail slap


Bite +24 (2d6+6) +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and tail slap


Bite +28 (2d8+8) +23 (2d6+12)

Bite and 2 claws +27 (2d6+4) and tail slap


Bite +32 (2d8+9) +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and tail slap


Bite +36 (2d8+10) +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and tail slap


Bite +40 (2d8+11) +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and tail slap


Bite +42 (4d6+12) +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and tail slap


Bite +46 (4d6+13) +41 (2d8+19)

Bite and 2 claws +12 (1d8+1) and tail slap


Bite +17 (2d6+3) +12 (2d6+4)
Bite and 2 claws +15 (2d6+2) and tail slap
Bite +20 (2d8+4) +15 (2d8+6)

Bite and 2 claws +20 (2d6+3) and tail slap


Bite +25 (2d8+6) +20 (2d8+9)

Bite and 2 claws +25 (2d6+4) and tail slap


Bite +30 (2d8+8) +25 (2d8+12)

Bite and 2 claws +27 (2d8+4) and tail slap


Bite +32 (4d6+9) +27 (4d6+13)

Bite and 2 claws +31 (4d6+5) and tail slap


Bite +36 (4d6+10) +31 (2d8+15)

Bite and 2 claws +35 (4d6+5) and tail slap


Bite +40 (4d6+11) +35 (2d8+16)

Bite and 2 claws +39 (4d6+6) and tail slap


Bite +44 (4d6+12) +39 (2d8+18)

Bite and 2 claws +39 (4d8+6) and tail slap


Bite +44 (4d8+13) +39 (4d6+19)

Bite and 2 claws +20 (1d8+4) and tail slap


Bite +25 (2d6+9) +20 (1d8+13)
Bite and 2 claws +23 (2d6+5) and tail slap
Bite +28 (2d8+10) +23 (2d6+15)

Bite and 2 claws +27 (2d6+5) and tail slap


Bite +32 (2d8+11) +27 (2d6+16)

Bite and 2 claws +31 (2d6+6) and tail slap


Bite +36 (2d8+12) +31 (2d6+18)

Bite and 2 claws +34 (2d8+7) and tail slap


Bite +39 (4d6+14) +34 (2d8+21)

Bite and 2 claws +38 (2d8+7) and tail slap


Bite +43 (4d6+15) +38 (2d8+22)

Bite and 2 claws +42 (2d8+8) and tail slap


Bite +47 (4d6+16) +42 (2d8+24)

Bite and 2 claws +42 (4d6+8) and tail slap


Bite +47 (4d8+17) +42 (4d6+25)

Bite and 2 claws +46 (4d6+9) and tail slap


Bite +51 (4d8+18) +46 (4d6+27)

Bite and 2 claws +17 (1d8+3) and tail slap


Bite +22 (2d6+7) +17 (1d8+10)

Bite and 2 claws +20 (2d6+4) and tail slap


Bite +25 (2d8+8) +20 (2d6+12)

Bite and 2 claws +24 (2d6+4) and tail slap


Bite +29 (2d8+9) +24 (2d6+13)
Bite and 2 claws +28 (2d6+5) and tail slap
Bite +33 (2d8+10) +28 (2d6+15)

Bite and 2 claws +30 (2d8+5) and tail slap


Bite +35 (4d6+11) +30 (2d8+16)

Bite and 2 claws +34 (2d8+6) and tail slap


Bite +39 (4d6+12) +34 (2d8+18)

Bite and 2 claws +38 (2d8+6) and tail slap


Bite +43 (4d6+13) +38 (2d8+19)

Bite and 2 claws +42 (2d8+7) and tail slap


Bite +47 (4d6+14) +42 (2d8+21)

Bite and 2 claws +43 (4d6+8) and tail slap


Bite +48 (4d8+16) +43 (4d6+24)

Bite +6 (1d6+2) Bite and 2 claws +4 (1d4+1)

Claw +2 (1d4+1) 2 claws and bite +0 (1d6)

Claw +3 (1d4+1 plus disease) 2 claws

Tendril +4 (1d6 plus 1d6 fire) Same as Attack

Claw +9 (1d4+1) 2 claws and bite +4 (1d4)

Serpent bite +15 (1d4 plus poison) 2 serpent bites and bite +10 (1 plus poison)
Katana +4 (1d10+1) Same as Attack

Claw +11 (1d4+3) 2 claws

Claw +9 (1d3+3) 2 claws

Horn +21 (2d6+11) Horn and 2 hooves +13 (1d6+4)


Scimitar +3 (1d4+1/18-20) or shortbow +2
(1d4) Same as Attack
Shortspear +0 (1d8) or composite shortbow
+2 (1d6) Same as Attack
Spear +1 (2d6+1) or composite shortbow +2
(1d8) Same as Attack
Spear +4 (2d6+3) or composite shortbow
(+2 Str bonus) +1 (1d8+2) Same as Attack
Spear +4 (2d6+3) or composite shortbow +3
(1d8) Same as Attack

Slam +7 (1d6+7) Same as Attack

Bite +0 (1d3-2) Same as Attack

Claw +2 (1d6) 2 claws

Claw +5 (1d6+1) 2 claws and bite +3 (1d4)

Slam +0 (1d2-2) Same as Attack

Slam +2 (1d3) Same as Attack

Slam +5 (1d4+2) 2 slams

Claw +11 (1d6+6) 2 claws


Huge greatsword +15 (2d8+10) or gore +10 Huge greatsword +15/+10 (2d8+10) or gore
(1d8+3) +10 (1d8+3)
Huge naginata +14 (2d6+12) or Medium Huge naginata +14/+9 (2d6+12) or Medium
whip +14 (1d3+8) whip +14/+9 (1d3+8)

Katana +7 (1d10+3) Katana and bite +1 (1d4+1)

Gore +16 (1d8+5) Gore and 2 claws +11 (1d6+2)


Shortsword +3 (1d6+1/19-20) or javelin +1
(1d6+1) Same as Attack
Shortsword +3 (1d6+1/19-20) or javelin +1
(1d6+1) Same as Attack
Shortsword +3 (1d6+1/19-20) or javelin +1
(1d6+1) Same as Attack
4 one-handed weapons +8 (dmg+2) and 3
One-handed weapon +8 (dmg+2) arms +8 (0) and bite +3 (2d4+5)
Spear +2 (1d6) or claw +2 (1d4) or spear +3 Spear +2 (1d6); or 2 claws +2 (1d4); or
ranged (1d6) spear +3 ranged (1d6)

Katana +5 (1d10+1) Katana and beak -2 (1d4+1)


Katana +11 (1d10) Same as Attack

Bite +1 (1d6) or tongue +3 (1d4 nonlethal) Same as Attack


Bite +1 (1d6 plus poison) or tongue +3 (1d4
nonlethal) Same as Attack

- -
Bite +8 (2d6+6) or tongue +5 (1d4+4
nonlethal) Same as Attack
Claw +8 (2d4+5) or lajatang +7/+7
(2d6+5/2d6+2) 2 claws or Huge lajatang

Claw +7 (1d6+4) 2 claws

Touch +4 (1d10 cold) Same as Attack

Bite and 2 claws +61 (4d6+10) and 2 wings


Bite +66 (4d8+21) +61 (2d8+10) and tail slap +61 (4d6+31)

5 bites +60 (4d6+19) and 2 wings +55


Bite +60 (4d6+19) (2d8+9) and sting +55 (4d6+9 plus poison)

Bite +6 (1d6+3 plus disease) Same as Attack

Stone +4 (1d4) Same as Attack

Sting +1 (1d4+1 plus poison) Same as Attack

Tentacle +2 (1d4+1) 4 tentacles and bite +0 (1d6)

Buffet +3 (1d4+2 nonlethal) Same as Attack

Claw +3 (1d3+2) 2 claws and bite +1 (1d6+2)


Bite +8 (1d8+4 plus poison) Bite and 2 legs +3 (1d4+2)

Bite +8 (2d8+7) Same as Attack

Frond +3 (1d3) 2 fronds

Claw +13 (1d6+4 plus 1d2 negative levels) 2 claws

Claw +20 (2d6+6 plus enervation) 2 claws

Stinging vines +6 (1d4 plus poison) Same as Attack

Bite +4 (1d6-2) Same as Attack

Tail +3 (1d4+2) 4 tails and bite +2 (1d8+1)

Claw +12 (2d6+7) 2 claws and 8 tendrils +10 (1d4+3)


2 bites and claw +16 (2d4+8) and 2 claws
Bite +18 (2d6+8 plus poison) +16 (1d4+8)

Claw +14 (2d4+8) 2 claws

Bite -2 (1d6-2) Same as Attack

Swarm (1d6 plus infest) Same as Attack

Greatclub +11 (1d10+7) or claw +11 (1d4+5) Same as Attack

Slam -2 (1d2-2) or stone +3 (1d4-2) 4 slams or 4 stones

Bite +15 (2d6+4) Bite and 2 claws +13 (1d8+2)

2 claws and bite +14 (1d8+2) and tail +14


Claw +16 (2d6+4) (1d8+6)

Tail and 2 claws +10 (1d6+1) and bite +10


Tail +12 (1d8+3) (1d8+1)

Bite +11 (1d8+3) Same as Attack


Claw +13 (1d8+3) 2 claws and bite +11 (2d6+1)

Tongue +5 (2d6 fire) Same as Attack

Claw +10 (1d6+5) 2 claws

Bite +10 (2d6+7) Bite and 6 claws +8 (1d6+2 plus poison)

Slam +20 (2d6+15) or boulder +15 (5d6+10) Same as Attack

Claw +16 (1d6+7) 2 claws

Longsword +16 (1d8+6) Longsword +16/+11/+6 (1d8+6)

Claw +15 (1d8+7) 2 claws and bite +9 (1d10+3)

Greatsword +8 (2d6+6) Same as Attack

Incorporeal touch +6 (1d6 plus 1 Str) Same as Attack


Claw +5 (1d4+3) or greatsword +5 (2d6+4) 2 claws and bite +3 (1d6+1); or greatsword;
or shortbow +3 (2d6+4) or shortbow
Longsword +4 (1d8+3) and battle axe +4
Longsword +4 (1d8+3) (1d8+3)

Slam +2 (1d8+1 plus disease) or bone


shards +8 (5d4+1 plus disease) Same as Attack

Bite 19 (2d8+8) Bite and 4 tentacles +14 (2d8+4)

Gore +5 (1d6+2) Gore and club +0 (1d6+2)

Shortbow +6 (1d6) or longsword +2 (1d8) Same as Attack

Bite +1 (1d4) Same as Attack

Bite +4 (1d6+3) Same as Attack

Halfspear +1 (1d6) Same as Attack

Slam +7 (1d8+4) 2 slams


Bite +10 (1d8+4) Same as Attack

Incorporeal bite +7 (1d8) Same as Attack

Bite +7 (1d8+6) Same as Attack

Bite +11 (1d8+9) Same as Attack

Bite +7 (1d6+4 plus combustion) Same as Attack

Bite +7 (1d8+1) Same as Attack

Claw +13 (1d6+5) 2 claws and bite +8 (1d8+3)

Touch +2 (1d2 Str) Same as Attack

Touch +3 (1d4 Str) Same as Attack

Touch +7 (1d6 Str) Same as Attack

Touch +8 (1d6 Str) Same as Attack

Touch +10 (1d8 Str) Same as Attack

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)


Bite and 2 claws +17 (1d8+4) and tail slap
Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)


Bite and 2 claws +17 (1d8+4) and tail slap
Bite +20 (2d6+8) +17 (1d6+4)
Bite and 2 claws +28 (1d6+6) and tail slap
Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack


Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)
Bite and 2 claws +28 (1d6+6) and tail slap
Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)

Bite and 2 claws +28 (1d6+6) and tail slap


Bite +31 (2d8+12) +28 (1d8+6)

Bite +8 (1d6+3) Same as Attack

Bite +13 (1d8+4) Bite and tail slap +7 (1d4+2)

Bite and 2 claws +17 (1d8+4) and tail slap


Bite +20 (2d6+8) +17 (1d6+4)
Bite and 2 claws +28 (1d6+6) and tail slap
Bite +31 (2d8+12) +28 (1d8+6)
Bite +3 (1d6+1 plus poison) or shortbow +4
(1d6) Same as Attack

Leg rake +14 (1d6+6) 8 leg rakes

Bite +14 (4d6+12 plus poison) Same as Attack

Bite +7 (1d8+4) Bite and 2 claws +5 (1d4+2)

- -

Claw +10 (1d2-4) 2 claws

Claw +4 (1d3+1) 2 claws and bite -1 (1d3)

Bite +8 (1d8+4) Bite and 2 claws +6 (1d6+2)

Slam +11 (1d6+10 plus mummy rot) Same as Attack

Slam +11 (1d6+10 plus mummy rot) Same as Attack

Slam +19 (2d8+8) 2 slams

Slam +20 (2d10+9) 2 slams


Huge greataxe +14 (2d8+10) or slam +14 Huge greataxe +14/+9 (2d8+10) or slam +14
(1d6+10) (1d6+10)

Claw +6 (1d3+2 plus stunning pain) 4 claws

Claw +9 (1d6+2 plus poison) 4 claws

Scimitar +8 (1d8) Scimitar +8/+3 (1d8)

Claw +5 (1d6+3) 2 claws and bite +0 (1d6+1)


Bite and 2 claws +10 (2d6+4) and 2 wings
+9 (2d6+4) and tail slap +9 (2d6+4) and
Bite +15 (2d8+8) crush +9 (2d8+4)

Slam +8 (2d6+4) Same as Attack


Slam +0 (1d2-4 plus 1d3 fire) Same as Attack

Spike +13 (1d10+5 plus burrowing) 4 spikes

Claw +6 (1d4+1) 2 claws and beak +4 (1d6+1)

Claw +6 (1d6) 2 claws

Greatclub +11 (1d10+4) Same as Attack

Claw +14 (1d8+1 plus 1d6 fire) 2 claws

Ice blade +13 (1d6+2 plus ice shards) 2 ice blades +11/+6 (1d6+2 plus ice shards)

Claw +10 (1d6+1) 2 claws and bite +7 (1d8)

Slam +12 (1d8+4) 2 slams

Claw +10 (1d6) 2 claws

Slam +28 (1d10+13) 2 slams

Claw +13 (1d8+4) 2 claws

Claw +4 (1d6) 2 claws and bite +2 (1d4)

Slam +11 (1d8+3) 2 slams

Claw +2 (1d3) 2 claws

Gore +5 (1d6+1) Same as Attack

Bite +5 (1d3) or bone shard +6 (1d6) Same as Attack


Bite +5 (1d3 plus blood drain) Same as Attack

Chain +7 (1d6+3) 2 chains

Claw +6 (1d6+1) 2 claws

Bite +20 (2d8+7) Bite and 2 claws +17 (1d6+3)

Tendril +12 (1d8+6/19-20 plus 1d6 Con) 4 tendrils and bite +7 (1d6+3)

- -

- -

- -

- -

- -

- -

Slam +4 (1d2-5) Same as Attack

Bite +4 (1d4+3) Same as Attack

Bite +15 (3d6+10) Same as Attack

Bolt +14 (1d10+8) 6 bolts

Swarm (4d6) Same as Attack

Hoof +7 (1d6+4) 2 hooves and gore +2 (1d4+2)


Bite and 2 claws +14 (1d8+3) and tail slap
Bite +19 (3d6+6) +14 (2d6+9)
Slam +1 (1-1) Same as Attack

Bite +14 (2d6+5) Bite and 2 claws +11 (1d6+2)

Bite +48 (2d8+9/19-20) Bite and 2 claws +45 (2d4+4)

30 bites (up to 6 against a single target) +50


Bite +50 (4d6+17/19-20) (4d6+17/19-20)

Short sword +2 (1d6/19-20) or light


crossbow +1 (1d8/19-20) Same as Attack

Slam +7 (2d4+6 plus slow) Same as Attack

Bite +2 (1d3-1 plus 1d3 fire) Same as Attack

Bite +5 (1d4+1 plus 1d3 fire) Same as Attack

Trident +1 (1d8) or trident +0 ranged (1d8) Same as Attack

Slam +5 (1d2-2) Same as Attack

Slam +4 (1d2-1) Same as Attack

Slam +5 (1d2-2 plus 1 fire) Same as Attack

Slam +4 (1d2-2) Same as Attack

Bite and 2 claws +48 (4d6+8) and tail slap


Bite +50 (4d8+16) +48 (4d8+8)

Spear +1 (1d6-1/x3) Same as Attack


Heavy mace +3 (2d6+2) or longbow +1
(2d6/x3) Same as Attack
Greatsword +9 (2d6+3/19-20 plus 1d6 Greatsword +9/+4 (2d6+3/19-20 plus 1d6
electricity) electricity)

Slam +17 (2d6+9) 2 slams

Claw +6 (1d4+3) 2 claws and bite +1 (1d6+1)

Claw +12 (1d6+4) or eldritch longbow +21 2 claws +12 (1d6+4); or eldritch longbow
(1d8+9/19-20) +21/+19/+14 (1d8+9/19-20)

Bite +10 (1d8+4 plus poison) Same as Attack

Bite +6 (1d3-3 plus infection) Same as Attack

Bite +7 (1d8+6) Same as Attack

Tail slap +30 (4d8+24) Same as Attack

Bite +28 (4d6+21/19-20/x3) Bite and 2 claws +23 (1d8+10)

Bite +10 (2d6+7) Same as Attack

Bite +38 (4d8+27) Same as Attack

Head butt +11 (1d6+10) Same as Attack

Slam +16 (1d8+12) Same as Attack

Bite +17 (1d3-4) Same as Attack

Claw +1 (1d4+1) 2 claws and bite -3 (1d6)

Bite and 2 claws +9 (1d8+2) and 2 wings +9


Bite +13 (2d6+4) (1d6+2)

Bite and 2 claws +12 (2d6+3) and 2 wings


Bite +17 (2d8+6) +12 (1d8+3) and tail slap +12 (2d6+9)

Bite and 2 claws +17 (2d6+4) and 2 wings


Bite +22 (2d8+8) +17 (1d8+4) and tail slap +17 (2d6+12)

Bite and 2 claws +22 (2d6+5) and 2 wings


Bite +27 (2d8+10) +22 (1d8+5) and tail slap +22 (2d6+15)
Bite and 2 claws +25 (2d8+5) and 2 wings
Bite +30 (4d6+11) +25 (2d6+5) and tail slap +25 (2d8+16)

Bite and 2 claws +29 (2d8+6) and 2 wings


Bite +34 (4d6+12) +29 (2d6+6) and tail slap +29 (2d8+18)

Bite and 2 claws +33 (2d8+6) and 2 wings


Bite +38 (4d6+13) +33 (2d6+6) and tail slap +33 (2d8+19)

Bite and 2 claws +36 (4d6+7) and 2 wings


Bite +41 (4d8+15) +36 (2d8+7) and tail slap +36 (4d6+22)

Bite and 2 claws +40 (4d6+8) and 2 wings


Bite +45 (4d8+16) +40 (2d8+8) and tail slap +40 (4d6+24)

Bite and 2 claws +44 (4d6+8) and 2 wings


Bite +49 (4d8+17) +44 (2d8+8) and tail slap +44 (4d6+25)

Bite and 2 claws +44 (4d8+9) and 2 wings


Bite +49 (6d6+18) +44 (4d6+9) and tail slap +44 (4d8+27)
Bite and 2 claws +48 (4d8+9) and 2 wings
Bite +53 (6d6+19) +48 (4d6+9) and tail slap +48 (4d8+28)
Bite and 2 claws +2 (1d6+1) and 2 wings +2
Bite +7 (1d8+2) (1d4+1)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+3) (1d4+1)

Bite and 2 claws +9 (1d8+2) and 2 wings +9


Bite +14 (2d6+4) (1d6+2) and tail slap +9 (1d8+6)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+5) +13 (1d6+2) and tail slap +13 (1d8+7)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+7) +18 (1d6+3) and tail slap +18 (1d8+10)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+9) +22 (1d8+4) and tail slap +22 (2d6+13)

Bite and 2 claws +26 (2d6+5) and 2 wings


Bite +31 (2d8+10) +26 (1d8+5) and tail slap +26 (2d6+15)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+11) +30 (1d8+5) and tail slap +30 (2d6+16)

Bite and 2 claws +32 (2d8+6) and 2 wings


Bite +37 (4d6+12) +32 (2d6+6) and tail slap +32 (2d8+18)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+13) +36 (2d6+6) and tail slap +36 (2d8+19)

Bite and 2 claws +40 (2d8+7) and 2 wings


Bite +45 (4d6+14) +40 (2d6+7) and tail slap +40 (2d8+21)
Bite and 2 claws +40 (4d6+7) and 2 wings
Bite +45 (4d8+15) +40 (2d8+7) and tail slap +40 (4d6+22)
Bite and 2 claws +1 (1d6) and 2 wings +1
Bite +6 (1d8) (1d4)
Bite and 2 claws +5 (1d6) and 2 wings +5
Bite +10 (1d8+1) (1d4)
Bite and 2 claws +9 (1d8+1) and 2 wings +9
Bite +14 (2d6+3) (1d6+1) and tail slap +9 (1d8+4)
Bite and 2 claws +13 (1d8+2) and 2 wings
Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +16 (2d6+2) and 2 wings


Bite +21 (2d8+5) +16 (1d8+2) and tail slap +16 (2d6+7)

Bite and 2 claws +20 (2d6+3) and 2 wings


Bite +25 (2d8+6) +20 (1d8+3) and tail slap +20 (2d6+9)

Bite and 2 claws +24 (2d6+3) and 2 wings


Bite +29 (2d8+7) +24 (1d8+3) and tail slap +24 (2d6+10)

Bite and 2 claws +26 (2d8+4) and 2 wings


Bite +31 (4d6+8) +26 (2d8+4) and tail slap +26 (2d8+12)

Bite and 2 claws +30 (2d8+4) and 2 wings


Bite +35 (4d6+9) +30 (2d6+4) and tail slap +30 (2d8+13)

Bite and 2 claws +34 (2d8+5) and 2 claws


Bite +39 (4d6+10) +34 (2d6+5) and tail slap +34 (2d8+15)

Bite and 2 claws +34 (4d6+5) and 2 claws


Bite +39 (4d8+11) +34 (2d8+5) and tail slap +34 (4d6+16)

Bite and 2 claws +38 (4d6+6) and 2 claws


Bite +43 (4d8+12) +38 (2d8+6) and tail slap +38 (4d6+18)
Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


+18 (1d6+3) and tail slap +18 (1d8+9) and
Bite +23 (2d6+6) gore +18 (1d8+3)

Bite and 2 claws +22 (2d6+4) and 2 wings


+22 (1d8+4) and tail slap +22 (2d6+12) and
Bite +27 (2d8+8) gore +22 (2d6+4)

Bite and 2 claws +26 (2d6+4) and 2 wings


+26 (1d8+4) and tail slap +26 (2d6+13) and
Bite +31 (2d8+9) gore +26 (2d6+4)

Bite and 2 claws +30 (2d6+5) and 2 wings


+30 (1d8+5) and tail slap +30 (2d6+15) and
Bite +35 (2d8+10) gore +30 (2d6+5)

Bite and 2 claws +32 (2d8+5) and 2 wings


+32 (2d6+5) and tail slap +32 (2d8+16) and
Bite +37 (4d6+11) gore +32 (2d8+5)

Bite and 2 claws +36 (2d8+6) and 2 wings


+36 (2d6+6) and tail slap +36 (2d8+18) and
Bite +41 (4d6+12) gore +36 (2d8+18)
Bite and 2 claws +40 (2d8+6) and 2 wings
+40 (2d6+6) and tail slap +40 (2d8+19) and
Bite +45 (4d6+13) gore +40 (2d8+6)

Bite and 2 claws +40 (4d6+7) and 2 wings


+40 (2d8+7) and tail slap +40 (4d6+21) and
Bite +45 (4d8+14) gore +40 (4d6+7)

Bite +7 (1d4) Bite and 2 claws +2 (1d3)

Bite +10 (1d6+1) Bite and 2 claws +5 (1d4)

Bite and 2 claws +8 (1d6+1) and 2 wings +8


Bite +13 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d6+1) and 2 wings


Bite +17 (1d8+3) +12 (1d4+1)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+4) +15 (1d6+2) and tail slap +15 (1d8+6)

Bite and 2 claws +20 (1d8+3) and 2 wings


Bite +25 (2d6+6) +20 (1d6+3) and tail slap +20 (1d8+9)

Bite and 2 claws +24 (2d6+4) and 2 wings


Bite +29 (2d8+8) +24 (1d8+4) and tail slap +24 (2d6+12)

Bite and 2 claws +28 (2d6+4) and 2 claws


Bite +33 (2d8+9) +28 (1d8+4) and tail slap +28 (2d6+13)
Bite and 2 claws +32 (2d6+5) and 2 claws
Bite +37 (2d8+10) +32 (1d8+5) and tail slap +32 (2d6+15)

Bite and 2 claws +36 (2d6+5) and 2 claws


Bite +41 (2d8+11) +36 (1d8+5) and tail slap +36 (2d6+16)

Bite and 2 claws +38 (2d8+6) and 2 claws


Bite +43 (4d6+12) +38 (2d6+6) and tail slap +38 (2d8+18)

Bite and 2 claws +42 (2d8+6) and 2 claws


Bite +47 (4d6+13) +42 (2d6+6) and tail slap +42 (2d8+19)

Claw +7 (1d6+5) 2 claws

Bite +8 (2d6+10) Same as Attack

Bite +7 (1d4-1 plus attach) Same as Attack


Longsword +1 (1d8/19-20) or longbow +1
(1d8/x3) Same as Attack

Swarm (2d6 plus 1d8 acid) Same as Attack

Incorporeal touch +11 (1d6 plus disease) Same as Attack

Bite +9 (1d6+4) Same as Attack

Bite +6 (1d8+4) Bite and claw +1 (1d6+2)

Bite +6 (1d8+4) Bite and claw +1 (1d6+2)

Slam +23 (1d8+9 plus 1d6 cold plus energy


drain) 2 slams
2 claws and bite +2 (1d4+2 plus 1d6 cold
Claw +7 (1d6+4 plus 1d6 cold plus frostbite) plus frostbite)

Claw +5 (1d4+3 plus 1d6 cold plus paralysis) 2 claws


Short sword +8 (1d4-1) or longbow +8 (1d6-
1/x3) Same as Attack

Bite +12 (2d6+12) Same as Attack


Bite +6 (1d8+6 plus disease) or tail slap +6
(1d12+6) Same as Attack

Bite +4 (1d6+3/19-20) Same as Attack

Claw +7 (1d6+4) 2 claws and bite +2 (1d8+2)

Claw +17 (1d6+8) 2 claws and bite +15 (1d8+4)


2 claws +25 (1d6+11) and bite +23 (1d8+5);
Claw +25 (1d6+11) or +2 short sword +27 or +2 short sword +27/+22/+17 (1d8+13/19-
(1d8+13/19-20) 20) and bite +23 (1d8+5)

Bite and 2 claws +36 (2d8+7) and 2 wings


Bite +38 (6d6+14 plus poison) +36 (2d6+7) and tail slap +36 (2d8+21)

Bite and 4 wings +21 (1d8+4) and 2 talons


Bite +23 (3d6+8/15-20/x3 plus poison) +21 (1d8+4)

Slam +4 (1d4+1 plus fireball) Same as Attack

Tentacle +2 (1d6 plus 1d6 acid) 2 tentacles

Touch +10 (1d3-4) Same as Attack

Bite +16 (2d8+8) Bite and 2 claws +10 (2d6+4)

Slam +21 (3d6+12 plus 3d6 acid) Same as Attack


Short sword +0 (1d3-2/19-20) or short bow
+6 (1d2/x3) Same as Attack

2 slams and bite +13 (1d8+3) and tail +13


Slam +15 (1d6+6) (1d8+3)

Tail and 2 claws +7 (1d4+1) and bite


Tail +12 (1d6+2) +7(1d6+1)

Slam +25 (2d8+10) 4 slams


Gore +5 (1d8+2) Gore and 2 hooves +0 (1d6+2)

Slam +23 (3d8+8 plus disease) 2 slams

Large scimitar +7 (1d8+4) 2 Large scimitars

Bite +6 (1d3-2) or dropped stone +6 (1d4) Same as Attack

2 slams +18 (2d12+7); or 4 tocks


Slam +18 (2d12+6) or rock +12 (2d6+6) +10/+10/+5/+0 (2d6+6)

Slam +18 (2d8+6/19-20) 2 slams

Wing buffet +10 (2d8+1) 2 wing buffets and bite +8 (1d4+1)

Slam +51 (4d8+19) 2 slams

Slam +51 (4d8+19) 2 slams

Slam +51 (4d8+19) 2 slams

Claw +9 (1d6+2) 2 claws and 4 tentacles +4 (1d4+1)

2 claws and 4 tentacles +7 (1d6+1) and tail


Claw +12 (1d8+3) slap +7 (1d8+4)

2 claws and 4 tentacles +11 (1d6+2) and tail


Claw +16 (1d8+4) slap +11 (1d8+6)

2 claws and 4 tentacles +15 (1d6+2) and tail


Claw +20 (1d8+5) slap +15 (1d8+7)

2 claws and 4 tentacles +19 (1d8+3) and tail


Claw +24 (2d6+7) slap +19 (2d6+10)

2 claws and 4 tentacles +23 (1d8+4) and tail


Claw +28 (2d6+8) slap +23 (2d6+12)
2 claws and 4 tentacles +27 (1d8+4) and tail
Claw +32 (2d6+9) slap +27 (2d6+13)

2 claws and 4 tentacles +29 (2d6+5) and tail


Claw +34 (2d8+10) slap +29 (2d8+15)

2 claws and 4 tentacles +34 (2d6+6) and tail


Claw +39 (2d8+12) slap +34 (2d8+18)

2 claws and 4 tentacles +38 (2d6+6) and tail


Claw +43 (2d8+13) slap +38 (2d8+19)

2 claws and 4 tentacles +42 (2d6+7) and tail


Claw +47 (2d8+14) slap +42 (2d8+21)

2 claws and 4 tentacles +44 (2d8+8) and tail


Claw +49 (4d6+17) slap +44 (4d6+25)

Tentacle +5 (1d2-1) 4 tentacles

Bite +30 (2d8+13) Same as Attack

Swarm (3d6 plus flesh burrow) Same as Attack

Tendril +4 (1d4 acid) Same as Attack


Pseudopod +14 (1d8+6/19-20) 4 pseudopods

Slam +11 (1d8+7) Same as Attack

Acid globule +6 (1d4 acid) 2 acid globules

Bite and 3 tentacles +15 (1d6+4 plus


Bite +20 (2d6+9/19-20) corrupting touch)

Claw +6 (1d3+2) 2 claws and sting +1 (1d3+1 plus imbalance)

Claw +6 (1d3) 2 claws and sting +1 (1d3 plus imbalance)

Claw +5 (1d3+1) 2 claws and sting +0 (1d3 plus imbalance)

Claw +5 (1d3+1) 2 claws and sting +0 (1d4 plus imbalance)

Bite +3 (1d8-2) Same as Attack

Short sword +1 (1d3-2/19-20) Same as Attack

Slam +11 (1d8+5) Same as Attack

Claw +2 (1d6-1 plus disease) 2 claws

Claw +4 (1d6) 2 claws and bite -2 (1d6)

Slam +7 (1d6+1) Same as Attack


Bite +2 (1d4) or club +2 (1d4) or quarterstaff
+2 (1d4) or net +3 (entangle) Same as Attack
Short sword +2 (1d4/19-20) or dagger +2
(1d3/19-20) or net +3 (entangle) Same as Attack

+1 keen greataxe +15/+10 (3d6+8/19-20/x3)


+1 keen greataxe +15 (3d6+8/19-20/x3) and bite +12 (1d6+2) and gore +12 (1d8+2)

Bite and 2 wings +15 (1d6+3) and gore +15


Bite +17 (1d8+6 plus disease) (1d8+3) and tail +15 (1d8+3 plus trip)

Bite +5 (1d3-2) Same as Attack

Claw +7 (1d3-2) 2 claws and bite +1 (1d4-2)


Talons +7 (1d4-1) 2 talons

Bite +5 (1d4-1) Same as Attack

Bite +6 (1d3-3 plus poison) Same as Attack

Wing blades +5 (1d8-2) Same as Attack

Bite +4 (1d4-2 plus rust) Same as Attack

Slam +8 (1d10+4) 2 slams

Slam +10 (2d6+4) 2 slams

Slash +1 (1d6-1/18-20/x3) 2 slashes

Masterwork heavy mace +5 (1d8+2) Same as Attack

Slam +4 (1d10+3) 2 slams

Slam +6 (1d10+3) 2 slams

Claw +5 (1d4+2) 2 claws and bite +3 (1d4+1)

Claw +5 (1d4+2) 2 claws and bite +3 (1d4+1)

Bite +4 (1d4-1) Bite and 2 claws -1 (1d3-1)

Bite +7 (1d6) Bite and 2 claws +2 (1d4)

Bite +10 (1d6) Bite and 2 claws +5 (1d4)

Bite and 2 claws +8 (1d6) and 2 wings +8


Bite +13 (1d8+1) (1d4)

Bite and 2 claws +12 (1d6+1) and 2 wings


Bite +17 (1d8+2) +12 (1d4+1)
Bite and 2 claws +15 (1d8+1) and 2 wings
Bite +20 (2d6+3) +15 (1d6+1) and tail slap +15 (1d8+4)

Bite and 2 claws +19 (1d8+2) and 2 wings


Bite +24 (2d6+4) +19 (1d6+2) and tail slap +19 (1d8+6)

Bite and 2 claws +23 (1d8+2) and 2 wings


Bite +28 (2d6+5) +23 (1d6+2) and tail slap +23 (1d8+7)

Bite and 2 claws +27 (1d8+3) and 2 wings


Bite +32 (2d6+6) +27 (1d6+3) and tail slap +27 (1d8+9)

Bite and 2 claws +29 (2d6+3) and 2 wings


Bite +34 (2d8+7) +29 (1d8+3) and tail slap +29 (2d6+10)

Bite and 2 claws +33 (2d6+4) and 2 wings


Bite +38 (2d8+8) +33 (1d8+4) and tail slap +33 (2d6+12)

Bite and 2 claws +37 (2d6+4) and 2 wings


Bite +42 (2d8+9) +37 (1d8+4) and tail slap +37 (2d6+13)

Bite +3 (1d4-2) Bite and 2 claws -2 (1d3-2)

Bite +6 (1d4-1) Bite and 2 claws +1 (1d3-1)


Bite +8 (1d6-1) Bite and 2 claws +3 (1d4-1)

Bite +12 (1d6) Bite and 2 claws +7 (1d4)

Bite and 2 claws +10 (1d6) and 2 wings +10


Bite +15 (1d8+1) (1d4)

Bite and 2 claws +14 (1d6+1) and 2 wings


Bite +19 (1d8+2) +14 (1d4+1)

Bite and 2 claws +17 (1d8+1) and 2 wings


Bite +22 (2d6+3) +17 (1d6+1) and tail slap +17 (1d8+4)

Bite and 2 claws +21 (1d8+2) and 2 wings


Bite +26 (2d6+4) +21 (1d6+2) and tail slap +21 (1d8+6)

Bite and 2 claws +25 (1d8+2) and 2 wings


Bite +30 (2d6+5) +25 (1d6+2) and tail slap +25 (1d8+7)

Bite and 2 claws +29 (1d8+3) and 2 wings


Bite +34 (2d6+6) +29 (1d6+3) and tail slap +29 (1d8+9)
Bite and 2 claws +31 (2d6+3) and 2 wings
Bite +36 (2d8+7) +31 (1d8+3) and tail slap +31 (2d6+10)

Bite and 2 claws +34 (2d6+3) and 2 wings


Bite +39 (2d8+7) +34 (1d8+3) and tail slap +34 (2d6+10)

Spear +14 (1d8+9) Spear +14/+9 (1d8+9)

Bite +8 (1d2-5 plus poison) Same as Attack

Chain +19 (2d6+9/17-20) 4 chains

Claw +14 (1d10+6) 2 claws and bite +9 (1d8+3 plus poison)


Club +3 (1d4+1) and bite -2 (1d4); or javelin
Club +3 (1d4+1) or javelin +3 (1d4+1) +3 (1d4+1)

Claw +15 (1d8+4) 2 claws

Bite +10 (1d8+5) Bite and 2 claws +5 (1d6+2)

Gore +11 (1d12+5) Gore and 2 hooves +11 (1d8+5)

Swarm (2d6 plus poison) Same as Attack

Bite and 2 claws +0 (1d6) and 2 wings +0


Bite +5 (1d8) (1d4)

Bite and 2 claws +3 (1d8) and 2 wings +3


Bite +8 (2d6+1) (1d6) and tail slap +3 (1d8+1)

Bite and 2 claws +7 (1d8+1) and 2 wings +7


Bite +12 (2d6+2) (1d6+1) and tail slap +7 (1d8+3)

Bite and 2 claws +11 (1d8+1) and 2 wings


Bite +16 (2d6+3) +11 (1d6+1) and tail slap +11 (1d8+4)
Bite and 2 claws +14 (2d6+2) and 2 wings
Bite +19 (2d8+4) +14 (1d8+2) and tail slap +14 (2d6+6)

Bite and 2 claws +18 (2d6+2) and 2 wings


Bite +23 (2d8+5) +18 (1d8+2) and tail slap +18 (2d6+7)

Bite and 2 claws +22 (2d6+3) and 2 wings


Bite +27 (2d8+6) +22 (1d8+3) and tail slap +22 (2d6+9)

Bite and 2 claws +24 (2d8+3) and 2 wings


Bite +29 (4d6+7) +24 (2d6+3) and tail slap +24 (2d8+10)

Bite and 2 claws +28 (2d8+4) and 2 wings


Bite +33 (4d6+8) +28 (2d6+4) and tail slap +28 (2d8+12)

Bite and 2 claws +32 (2d8+4) and 2 wings


Bite +37 (4d6+9) +32 (2d6+4) and tail slap +32 (2d8+13)

Bite and 2 claws +32 (4d6+5) and 2 wings


Bite +37 (4d8+10) +32 (2d8+5) and tail slap +32 (4d6+15)
Bite and 2 claws +36 (4d6+5) and 2 wings
Bite +41 (4d8+11) +36 (2d8+5) and tail slap +36 (4d6+16)

Bite and 2 claws +2 (1d6) and 2 tentacles +2


Bite +7 (1d8+1) (1d4)

Bite and 2 claws +5 (1d8+1) and 2 tentacles


Bite +10 (2d6+2) +5 (1d6+1) and tail slap +5 (1d8+3)

Bite and 2 claws +9 (1d8+1) and 2 tentacles


Bite +14 (2d6+3) +9 (1d6+1) and tail slap +9 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2


tentacles +12 (1d6+2) and tail slap +12
Bite +17 (2d6+4) (1d8+6)

Bite and 2 claws +17 (2d6+3) and 2


tentacles +17 (1d8+3) and tail slap +17
Bite +22 (2d8+6) (2d6+9)

Bite and 2 claws +22 (2d6+4) and 2


tentacles +22 (1d8+4) and tail slap +22
Bite +27 (2d8+8) (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2


tentacles +26 (1d8+4) and tail slap +26
Bite +31 (2d8+9) (2d6+13)

Bite and 2 claws +26 (2d8+5) and 2


tentacles +26 (2d6+5) and tail slap +26
Bite +31 (4d6+10) (2d8+15)

Bite and 2 claws +32 (2d8+5) and 2


tentacles +32 (2d6+5) and tail slap +32
Bite +37 (4d6+11) (2d8+16)
Bite and 2 claws +36 (2d8+6) and 2
tentacles +36 (2d6+6) and tail slap +36
Bite +41 (4d6+12) (2d8+18)

Bite and 2 claws +41 (2d8+7) and 2


tentacles +41 (2d6+7) and tail slap +41
Bite +46 (4d6+14) (2d8+21)

Bite and 2 claws +42 (4d6+8) and 2


tentacles +42 (2d8+8) and tail slap +42
Bite +47 (4d8+16) (4d6+24)

Bite and 2 claws +2 (1d6) and 2 tentacles +2


Bite +7 (1d8+1) (1d4)

Bite and 2 claws +5 (1d8+1) and 2 tentacles


Bite +10 (2d6+2) +5 (1d6+1) and tail slap +5 (1d8+3)

Bite and 2 claws +9 (1d8+1) and 2 tentacles


Bite +14 (2d6+3) +9 (1d6+1) and tail slap +9 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2


tentacles +12 (1d6+2) and tail slap +12
Bite +17 (2d6+4) (1d8+6)

Bite and 2 claws +17 (2d6+3) and 2


tentacles +17 (1d8+3) and tail slap +17
Bite +22 (2d8+6) (2d6+9)

Bite and 2 claws +22 (2d6+4) and 2


tentacles +22 (1d8+4) and tail slap +22
Bite +27 (2d8+8) (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2


tentacles +26 (1d8+4) and tail slap +26
Bite +31 (2d8+9) (2d6+13)
Bite and 2 claws +26 (2d8+5) and 2
tentacles +26 (2d6+5) and tail slap +26
Bite +31 (4d6+10) (2d8+15)

Bite and 2 claws +32 (2d8+5) and 2


tentacles +32 (2d6+5) and tail slap +32
Bite +37 (4d6+11) (2d8+16)

Bite and 2 claws +36 (2d8+6) and 2


tentacles +36 (2d6+6) and tail slap +36
Bite +41 (4d6+12) (2d8+18)

Bite and 2 claws +41 (2d8+7) and 2


tentacles +41 (2d6+7) and tail slap +41
Bite +46 (4d6+14) (2d8+21)

Bite and 2 claws +42 (4d6+8) and 2


tentacles +42 (2d8+8) and tail slap +42
Bite +47 (4d8+16) (4d6+24)

Bite and 2 claws +2 (1d6) and 2 tentacles +2


Bite +7 (1d8+1) (1d4)

Bite and 2 claws +5 (1d8+1) and 2 tentacles


Bite +10 (2d6+2) +5 (1d6+1) and tail slap +5 (1d8+3)

Bite and 2 claws +9 (1d8+1) and 2 tentacles


Bite +14 (2d6+3) +9 (1d6+1) and tail slap +9 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2


tentacles +12 (1d6+2) and tail slap +12
Bite +17 (2d6+4) (1d8+6)

Bite and 2 claws +17 (2d6+3) and 2


tentacles +17 (1d8+3) and tail slap +17
Bite +22 (2d8+6) (2d6+9)
Bite and 2 claws +22 (2d6+4) and 2
tentacles +22 (1d8+4) and tail slap +22
Bite +27 (2d8+8) (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2


tentacles +26 (1d8+4) and tail slap +26
Bite +31 (2d8+9) (2d6+13)

Bite and 2 claws +26 (2d8+5) and 2


tentacles +26 (2d6+5) and tail slap +26
Bite +31 (4d6+10) (2d8+15)

Bite and 2 claws +32 (2d8+5) and 2


tentacles +32 (2d6+5) and tail slap +32
Bite +37 (4d6+11) (2d8+16)

Bite and 2 claws +36 (2d8+6) and 2


tentacles +36 (2d6+6) and tail slap +36
Bite +41 (4d6+12) (2d8+18)

Bite and 2 claws +41 (2d8+7) and 2


tentacles +41 (2d6+7) and tail slap +41
Bite +46 (4d6+14) (2d8+21)

Bite and 2 claws +42 (4d6+8) and 2


tentacles +42 (2d8+8) and tail slap +42
Bite +47 (4d8+16) (4d6+24)

Bite and 2 claws +2 (1d6) and 2 tentacles +2


Bite +7 (1d8+1) (1d4)

Bite and 2 claws +5 (1d8+1) and 2 tentacles


Bite +10 (2d6+2) +5 (1d6+1) and tail slap +5 (1d8+3)
Bite and 2 claws +9 (1d8+1) and 2 tentacles
Bite +14 (2d6+3) +9 (1d6+1) and tail slap +9 (1d8+4)

Bite and 2 claws +12 (1d8+2) and 2


tentacles +12 (1d6+2) and tail slap +12
Bite +17 (2d6+4) (1d8+6)

Bite and 2 claws +17 (2d6+3) and 2


tentacles +17 (1d8+3) and tail slap +17
Bite +22 (2d8+6) (2d6+9)

Bite and 2 claws +22 (2d6+4) and 2


tentacles +22 (1d8+4) and tail slap +22
Bite +27 (2d8+8) (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2


tentacles +26 (1d8+4) and tail slap +26
Bite +31 (2d8+9) (2d6+13)

Bite and 2 claws +26 (2d8+5) and 2


tentacles +26 (2d6+5) and tail slap +26
Bite +31 (4d6+10) (2d8+15)

Bite and 2 claws +32 (2d8+5) and 2


tentacles +32 (2d6+5) and tail slap +32
Bite +37 (4d6+11) (2d8+16)

Bite and 2 claws +36 (2d8+6) and 2


tentacles +36 (2d6+6) and tail slap +36
Bite +41 (4d6+12) (2d8+18)

Bite and 2 claws +41 (2d8+7) and 2


tentacles +41 (2d6+7) and tail slap +41
Bite +46 (4d6+14) (2d8+21)
Bite and 2 claws +42 (4d6+8) and 2
tentacles +42 (2d8+8) and tail slap +42
Bite +47 (4d8+16) (4d6+24)

Bite +6 (1d4) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite and 2 claws +8 (1d6+1) and 2 wings +8


Bite +13 (1d8+2) (1d4+1)

Bite and 2 claws +12 (1d6+2) and 2 wings


Bite +17 (1d8+4) +12 (1d4+2)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+5) +15 (1d6+2) and tail slap +15 (1d8+7)

Bite and 2 claws +18 (1d8+2) and 2 wings


Bite +23 (2d6+5) +18 (1d6+2) and tail slap +18 (1d8+7)

Bite and 2 claws +22 (2d6+3) and 2 wings


Bite +27 (2d8+7) +22 (1d8+3) and tail slap +22 (2d6+10)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+8) +26 (1d8+4) and tail slap +26 (2d6+12)

Bite and 2 claws +30 (2d6+4) and 2 wings


Bite +35 (2d8+9) +30 (1d8+4) and tail slap +30 (2d6+13)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+10) +34 (1d8+5) and tail slap +34 (2d6+15)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)
Bite and 2 claws +41 (2d8+6) and 2 wings
Bite +46 (4d6+13) +41 (2d6+6) and tail slap +41 (2d8+19)

Bite +6 (1d4 plus disease) Bite and 2 claws +1 (1d3)

Bite +9 (1d6+1 plus disease) Bite and 2 claws +4 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2 plus disease) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3 plus disease) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4 plus disease) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6 plus disease) +19 (1d6+3) and tail slap +19 (1d8+9)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+8 plus disease) +23 (1d8+4) and tail slap +23 (2d6+12)
Bite and 2 claws +27 (2d6+4) and 2 wings
Bite +32 (2d8+9 plus disease) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10 plus disease) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11 plus disease) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12 plus disease) +37 (2d6+6) and tail slap +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and 2 wings


Bite +46 (4d6+13 plus disease) +41 (2d6+6) and tail slap +41 (2d8+19)

+1 frost maul +14/+9 (2d8+23/x3 plus 1d6


+1 frost maul +14 (2d8+23/x3 plus 1d6 cold) cold)

2 claws and gore +14 (1d8+3 plus 1d6 cold)


and sting +14 (2d4+3 plus 1d6 cold plus
Claw +16 (1d6+6 plus 1d6 cold) freezing)

Bite +7 (1d6+1) Bite and 2 claws +2 (1d4)


Bite +10 (1d8+2) Bite and 2 claws +5 (1d6+1)

Bite and 2 claws +8 (1d8+1) and tail slap +8


Bite +13 (2d6+3) (1d8+4)

Bite and 2 claws +12 (1d8+2) and tail slap


Bite +17 (2d6+4) +12 (1d8+6)

Bite and 2 claws +17 (1d8+3) and tail slap


Bite +22 (2d6+6) +17 (1d8+9)

Bite and 2 claws +21 (2d6+4) and tail slap


Bite +26 (2d8+8) +21 (2d6+12)

Bite and 2 claws +25 (2d6+4) and tail slap


Bite +30 (2d8+9) +25 (2d6+13)

Bite and 2 claws +29 (2d6+5) and tail slap


Bite +34 (2d8+10) +29 (2d6+15)

Bite and 2 claws +31 (2d8+5) and tail slap


Bite +36 (4d6+11) +31 (2d8+16)

Bite and 2 claws +35 (2d8+6) and tail slap


Bite +40 (4d6+12) +35 (2d8+18)
Bite and 2 claws +39 (2d8+6) and tail slap
Bite +44 (4d6+13) +39 (2d8+19)

Bite and 2 claws +39 (4d6+7) and tail slap


Bite +44 (4d8+14) +39 (4d6+21)

Bite +7 (1d8+1) Bite and 2 claws +2 (1d6)

Bite +11 (1d8+2) Bite and 2 claws +6 (1d6+1)

Bite and 2 claws +7 (1d8+1) and tail slap +7


Bite +14 (2d6+3) (1d8+4)

Bite and 2 claws +13 (1d8+2) and tail slap


Bite +18 (2d6+4) +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and tail slap


Bite +23 (2d6+6) +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and tail slap


Bite +27 (2d8+8) +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and tail slap


Bite +31 (2d8+9) +26 (2d6+13)
Bite and 2 claws +30 (2d6+5) and tail slap
Bite +35 (2d8+10) +30 (2d6+15)

Bite and 2 claws +32 (2d8+5) and tail slap


Bite +37 (4d6+11) +32 (2d8+16)

Bite and 2 claws +36 (2d8+6) and tail slap


Bite +41 (4d6+12) +36 (2d8+18)

Bite and 2 claws +41 (2d8+7) and tail slap


Bite +46 (4d6+14) +41 (2d8+21)

Bite and 2 claws +42 (4d6+8) and tail slap


Bite +47 (4d8+16) +42 (4d6+24)

Bite +4 (1d6-1) Bite and 2 claws -1 (1d4-1)

Bite +7 (1d8) Bite and 2 claws +2 (1d6)

Bite +12 (1d8+2) Bite and 2 claws +7 (1d6+1)

Bite and 2 claws +10 (1d8+1) and tail slap


Bite +15 (2d6+3) +10 (1d8+4)

Bite and 2 claws +15 (1d8+2) and tail slap


Bite +20 (2d6+5) +15 (1d8+7)
Bite and 2 claws +20 (1d8+3) and tail slap
Bite +25 (2d6+7) +20 (1d8+10)

Bite and 2 claws +23 (2d6+4) and tail slap


Bite +28 (2d8+8) +23 (2d6+12)

Bite and 2 claws +27 (2d6+4) and tail slap


Bite +32 (2d8+9) +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and tail slap


Bite +36 (2d8+10) +31 (2d6+15)

Bite and 2 claws +33 (2d8+5) and tail slap


Bite +38 (4d6+11) +33 (2d8+16)

Bite and 2 claws +37 (2d8+6) and tail slap


Bite +42 (4d6+12) +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and tail slap


Bite +46 (4d6+13) +41 (2d8+19)

Bite +5 (1d6+4) Same as Attack

Bite +13 (2d6+8) Bite and 2 claws +8 (1d6+4 plus poison)

Bite +9 (2d6+5) Same as Attack

Slam +6 (1d4+5) Same as Attack


Tentacle slap +44 (4d6+14/19-20 plus
freezing touch) 2 tentacle slaps

Slam +41 (4d6+12/19-20 plus 4d6 fire) 2 slams

Slam +50 (6d8+19/19-20/+1d6) 2 slams

Slam +45 (4d6+15/19-20) 2 slams

Slam +42 (2d10+11/19-20 plus stunning


slam) 2 slams

Icicle +35 (6d6+11/19-20 plus 4d6 cold) 2 icicles

Slam +40 (6d8+16/19-20 plus 3d6 fire) 2 slams

Slam +37 (6d8+14/19-20 plus 4d6 acid) 2 slams

Claw +34 (3d6+11/19-20) 2 claws

Slam +7 (1d4+1 plus 1d6 electricity) Same as Attack

Slam +7 (1d4+1 plus 1d6 acid) Same as Attack

Slam +7 (1d4+1 plus 1d6 fire) Same as Attack


Slam +7 (1d4+1 plus 1d6 cold) Same as Attack

Longsword +10 (2d6+5) 2 longswords and slam +5 (1d8+2)

Dagger +10 (1d6+5) 2 daggers +10/+5 (1d6+5)

Claw +9 (1d6+6 plus pain) 2 claws and bite +7 (1d8+3)

Bite +5 (1d6+4) Same as Attack

Claw +24 (2d6+11/18-20/x3) 4 claws and bite +22 (2d6+16 plus poison)

Slam +12 (1d6+7) 2 slams

2 claws and 5 tentacles +22 (2d8+13 plus


Claw +24 (4d6+22) (adj. for Pwr Atk) 1d6 Con drain) (all adj. for Pwr Atk)

Bite +5 (1d6) 3 bites and 2 claws +0 (1d4)

Bite +9 (1d6+1) 3 bites and 2 claws +4 (1d4)

Bite +12 (1d8+2) 3 bites and 2 claws +7 (1d6+1)

Bite +16 (1d8+3) 3 bites and 2 claws +11 (1d6+1)

Bite +20 (1d8+4) 3 bites and 2 claws +15 (1d6+2)

3 bites and 2 claws +18 (1d8+2) and tail slap


Bite +23 (2d6+5) +18 (1d8+7)

3 bites and 2 claws +21 (1d8+3) and tail slap


Bite +26 (2d6+6) +21 (1d8+9)

3 bites and 2 claws +26 (1d8+3) and tail slap


Bite +31 (2d6+7) +26 (1d8+10)
3 bites and 2 claws +29 (2d6+4) and tail slap
Bite +34 (2d8+8) +29 (2d6+12)

3 bites and 2 claws +33 (2d6+4) and tail slap


Bite +38 (2d8+9) +33 (2d6+13)

3 bites and 2 claws +37 (2d6+5) and tail slap


Bite +42 (2d8+10) +37 (2d6+15)

3 bites and 2 claws +41 (2d6+5) and tail slap


Bite +46 (2d8+11) +41 (2d6+16)
Greatsword +7 (3d6+7/19-20) or longbow +2
(2d6/x3) Same as Attack
Greatsword +7 (3d6+7/19-20) or longbow +2
(2d6/x3) Same as Attack

Claw +9 (1d8+5 plus 1d6 alchemical) 2 claws

Slam +4 (1d6+2 plus 1d6 acid) Same as Attack


Dwarven waraxe +4 (1d10+2/x3) or spear +1
(1d8+2) Same as Attack

Longsword +0 (1d8-1/19-20) or longbow +3


(1d8-1/x3) Same as Attack

Scimitar +1 (1d4-1/18-20) or sling +6 (1d3-1) Same as Attack

Morningstar +3 (1d8+2) Same as Attack

Razor saw +1 (1d6) Same as Attack

Claw +6 (1d2-4) Same as Attack

Bite +13 (1d8+1/19-20 plus blood drain) Same as Attack

Dagger +1 (1d4-2/19-20) Same as Attack

Claw +4 (1d4+2) or longspear +4 (1d8+3/x3)


or composite longbow +5 (1d8+2/x3) 2 claws or longspear or composite longbow
Tail slam +11 (1d8+7) and 2 claws +9
Tail slam +11 (1d8+7) or trident +6 (2d6+5) (2d4+5); or trident +6 (2d6+5)

Tail whip +9 (1d3-2 plus paralysis) Same as Attack

Tail whip +9 (1d3-2 plus paralysis) Same as Attack


Scimitar +10 (1d8+4/18-20) or unarmed
strike +9 (1d3+3 nonlethal) or spiked armor
+9 (1d6+3) Same as Attack
2 claws and tongue +13 (1d8+7 plus mind
Claw +15 (2d6+7) rot)

Claw +24 (2d10+6/18-20/x3) 4 claws

Bite +2 (1d3) Same as Attack


2 slams +17 (2d6+8) and 3 bites +12
Slam +17 (2d6+8) or monument +10 (2d8) (1d8+4); or monument +10 (2d8)
Claw +3 (1d6+2 plus disease) or masterwork 2 claws +3 (1d6+2 plus disease) or
whip +6 (1d3 nonlethal) masterwork whip +6 (1d3 nonlethal)

Slam +7 (1d6+3) 2 slams

+1 longsword +9 (1d8+7/19-20) +1 longsword and gore +3 (1d4+2)

Claw +44 (4d6+14/19-20) 2 claws

Slam +45 (2d10+11/19-20) 2 slams

Slam +50 (6d8+17/19-20) 2 slams


Flaming sword +36/+31/+26/+21 (3d10
Flaming sword +36 (3d10 fire/17-20+3d10 fire/17-20+3d10 fire); or 2 slams +36
fire) or slam +36 (3d6+10 plus 3d6 fire) (3d6+10 plus 3d6 fire)

- -

Masterwork scythe +14/+9 (2d6+7/x4 plus


exhausting) and claw +12 (1d6+5 plus
Masterwork scythe +14 (2d6+7/x4 plus exhausting); or +1 stinging whip +14/+9
exhausting) or +1 stinging whip +14 (1d4+3 (1d4+3 nonlethal plus exhausting) and claw
nonlethal plus exhausting) +12 (11d6+5 plus exhausting)

Slam +14 (1d6+4 plus crushing despair) 12 slams

Short sword +0 (1d4-1/19-20) or slam +0


(1d3-1) or light crossbow +2 (1d6/19-20) Short sword or 2 slams or light crossbow

Short sword +0 (1d4-1/19-20) or slam +0


(1d4-1) or light crossbow +2 (1d6/19-20) Same as Attack

Masterwork spear +4 (1d8+4/x3) or


masterwork spear -1 ranged (1d8+3/x3) Same as Attack

Masterwork shortspear +3 (1d6+2) or 3 masterwork shortspears +3 (1d6+2); or 3


masterwork shortspear +2 ranged (1d6+2) masterwork shortspears +2 ranged (1d6+2)

Masterwork longsword +5 (1d8+3) or 2 masterwork longswords +5 (1d8+3); or 2


masterwork longbow +7 (1d8/x3) masterwork longbows +7 (1d8/x3)

Masterwork longsword +5 (1d8+3) or 2 masterwork longswords +5 (1d8+3); or 2


masterwork longbow +9 (1d8/x3) masterwork longbows +9 (1d8/x3)
Slam +10 (2d6+9) Same as Attack
Tail slap and 2 claws +8 (1d4+1) and bite +8
Tail slap +10 (1d6+2) (1d4+1)

2 claws and bite +18 (2d8+3 plus corporeal


Claw +20 (2d6+6 plus corporeal instability) instability)

Claw +7 (1d6+4) 2 claws

Incorporeal touch +4 (1d6 plus 1d4 Dex


drain) Same as Attack
Halberd +13 (2d8+9/x3 plus disease) or Halberd +13/+8 (2d8+9/x3 plus disease); or
javelin +6 (1d8+6 plus disease) javelin +6 (1d8+6 plus disease)
2 slams +21 (2d6+9); or cannon +13
Slam +21 (2d6+9) or cannon +13 (3d6+13) (3d6+13)

Slam +9 (1d6+3) 2 slams

Slam -1 (1d2-3) Same as Attack

Claw +5 (1d6+2 plus cowering touch) 2 claws

Scythe +5 (2d4/x4) or claw +5 (1d6+2 plus


cowering touch) Scythe or 2 claws

Claw +5 (1d6+2 plus cowering touch) 2 claws

Bite +5 (1d4-1 plus inject seed) Same as Attack

Swarm (3d6 plus inject seed) Same as Attack

Bite +15 (2d6+12 plus 1d6 acid) or spit +6


(6d6 acid) Same as Attack
Claw +11 (1d6+6) 2 claws

Bite +9 (1d6+2) Bite and 2 claws +4 (1d4+1)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+3) (1d4+1)

Bite and 2 claws +11 (1d6+2) and 2 wings


Bite +16 (1d8+4) +11 (1d4+2)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+5) +14 (1d6+2) and tail slap +14 (1d8+7)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+7) +19 (1d6+3) and tail slap +19 (1d8+10)

Bite and 2 claws +23 (2d6+4) and 2 wings


Bite +28 (2d8+9) +23 (1d8+4) and tail slap +23 (2d6+13)

Bite and 2 claws +27 (2d6+5) and 2 wings


Bite +32 (2d8+10) +27 (1d8+5) and tail slap +27 (2d6+15)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+11) +31 (1d8+5) and tail slap +31 (2d6+16)

Bite and 2 claws +35 (2d6+6) and 2 wings


Bite +40 (2d8+12) +35 (1d8+6) and tail slap +35 (2d6+18)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+13) +37 (2d6+6) and tail slap +37 (2d8+19)

Bite and 2 claws +41 (2d8+7) and 2 wings


Bite +46 (4d6+14) +41 (2d6+7) and tail slap +41 (2d8+21)
Bite and 2 claws +54 (2d8+7) and 2 wings
Bite +59 (4d6+15) +54 (2d6+7) and tail slap +54 (2d8+22)

Bite +9 (1d4+2) Bite and 2 claws +4 (1d3+1)

Bite +12 (1d6+3) Bite and 2 claws +7 (1d4+1)


Bite and 2 claws +10 (1d6+2) and 2 wings
Bite +15 (1d8+4) +10 (1d4+2)

Bite and 2 claws +14 (1d6+2) and 2 wings


Bite +19 (1d8+5) +14 (1d4+2)

Bite and 2 claws +17 (1d8+3) and 2 wings


Bite +22 (2d6+6) +17 (1d6+3) and tail slap +17 (1d8+9)

Bite and 2 claws +22 (1d8+4) and 2 wings


Bite +27 (2d6+8) +22 (1d6+4) and tail slap +22 (1d8+12)

Bite and 2 claws +26 (2d6+5) and 2 wings


Bite +31 (2d8+10) +26 (1d8+5) and tail slap +26 (2d6+15)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+11) +30 (1d8+5) and tail slap +30 (2d6+16)

Bite and 2 claws +34 (2d6+6) and 2 wings


Bite +39 (2d8+12) +34 (1d8+6) and tail slap +34 (2d6+18)

Bite and 2 claws +38 (2d6+6) and 2 wings


Bite +43 (2d8+13) +38 (1d8+6) and tail slap +38 (2d6+19)

Bite and 2 claws +40 (2d8+7) and 2 wings


Bite +45 (4d6+14) +40 (2d6+7) and tail slap +40 (2d8+21)
Bite and 2 claws +44 (2d8+7) and 2 wings
Bite +49 (4d6+15) +44 (2d6+7) and tail slap +44 (2d8+22)

Bite and 2 claws +6 (1d6+2) and 2 wings +6


Bite +11 (1d8+4) (1d4+2)

Bite and 2 claws +10 (1d8+3) and 2 wings


Bite +15 (2d6+6) +10 (1d6+3) and tail slap +10 (1d8+9)

Bite and 2 claws +15 (1d8+4) and 2 wings


Bite +20 (2d6+8) +15 (1d6+4) and tail slap +15 (1d8+12)

Bite and 2 claws +20 (1d8+5) and 2 wings


Bite +25 (2d6+10) +20 (1d6+5) and tail slap +20 (1d8+15)

Bite and 2 claws +23 (2d6+5) and 2 wings


Bite +28 (2d8+11) +23 (1d8+5) and tail slap +23 (2d6+16)

Bite and 2 claws +27 (2d6+6) and 2 wings


Bite +32 (2d8+12) +27 (1d8+6) and tail slap +27 (2d6+18)

Bite and 2 claws +30 (2d6+6) and 2 wings


Bite +35 (2d8+12) +30 (1d8+6) and tail slap +30 (2d6+18)

Bite and 2 claws +32 (2d8+6) and 2 wings


Bite +37 (4d6+13) +32 (2d6+6) and tail slap +32 (2d8+19)
Bite and 2 claws +35 (2d8+7) and 2 wings
Bite +41 (4d6+14) +35 (2d6+7) and tail slap +35 (2d8+21)

Bite and 2 claws +40 (2d8+7) and 2 wings


Bite +45 (4d6+15) +40 (2d6+7) and tail slap +40 (2d8+22)

Bite and 2 claws +44 (2d8+8) and 2 wings


Bite +49 (4d6+16) +44 (2d6+8) and tail slap +44 (2d8+24)

Bite and 2 claws +45 (4d6+9) and 2 wings


Bite +50 (4d8+18) +45 (2d8+9) and tail slap +45 (4d6+27)

Bite +7 (1d4+1) Bite and 2 claws +2 (1d3)

Bite +10 (1d6+2) Bite and 2 claws +5 (1d4+1)

Bite and 2 claws +8 (1d6+1) and 2 wings +8


Bite +13 (1d8+3) (1d4+1)

Bite and 2 claws +12 (1d6+2) and 2 wings


Bite +17 (1d8+4) +12 (1d4+2)

Bite and 2 claws +16 (1d8+3) and 2 wings


Bite +21 (2d6+6) +16 (1d6+3) and tail slap +16 (1d8+9)

Bite and 2 claws +21 (1d8+4) and 2 wings


Bite +26 (2d6+8) +21 (1d6+4) and tail slap +21 (1d8+12)
Bite and 2 claws +24 (2d6+4) and 2 wings
Bite +29 (2d8+9) +24 (1d8+4) and tail slap +24 (2d6+13)

Bite and 2 claws +28 (2d6+5) and 2 wings


Bite +33 (2d8+10) +28 (1d8+5) and tail slap +28 (2d6+15)

Bite and 2 claws +32 (2d6+5) and 2 claws


Bite +37 (2d8+11) +32 (1d8+5) and tail slap +32 (2d6+16)

Bite and 2 claws +36 (2d6+6) and 2 claws


Bite +41 (2d8+12) +36 (1d8+6) and tail slap +36 (2d6+18)

Bite and 2 claws +38 (2d8+6) and 2 claws


Bite +43 (4d6+13) +38 (2d6+6) and tail slap +38 (2d8+19)

Bite and 2 claws +42 (2d8+7) and 2 wings


Bite +47 (4d6+14) +42 (2d6+7) and tail slap +42 (2d8+21)

Bite +7 (1d4+1) Bite and 2 claws +2 (1d3)

Bite +10 (1d6+2) Bite and 2 claws +5 (1d4+1)

Bite and 2 claws +8 (1d6+1) and 2 wings +8


Bite +13 (1d8+3) (1d4+1)

Bite and 2 claws +12 (1d6+2) and 2 wings


Bite +17 (1d8+4) +12 (1d4+2)

Bite and 2 claws +15 (1d8+2) and 2 wings


Bite +20 (2d6+5) +15 (1d6+2) and tail slap +15 (1d8+7)
Bite and 2 claws +20 (1d8+3) and 2 wings
Bite +25 (2d6+7) +20 (1d6+3) and tail slap +20 (1d8+10)

Bite and 2 claws +24 (2d6+4) and 2 wings


Bite +29 (2d8+9) +24 (1d8+4) and tail slap +24 (2d6+13)

Bite and 2 claws +28 (2d6+5) and 2 wings


Bite +33 (2d8+10) +28 (1d8+5) and tail slap +28 (2d6+15)

Bite and 2 claws +32 (2d6+5) and 2 wings


Bite +37 (2d8+11) +32 (1d8+5) and tail slap +32 (2d6+16)

Bite and 2 claws +36 (2d6+6) and 2 claws


Bite +41 (2d8+12) +36 (1d8+6) and tail slap +36 (2d6+18)

Bite and 2 claws +38 (2d8+6) and 2 wings


Bite +43 (4d6+13) +38 (2d6+6) and tail slap +38 (2d8+19)

Bite and 2 claws +42 (2d8+7) and 2 wings


Bite +47 (4d6+14) +42 (2d6+7) and tail slap +42 (2d8+21)

Bite and 2 slams +34 (2d8+7) and tail slam


Bite +36 (4d6+14) +34 (2d8+21)
+1 holy greatsword +22/+17/+12
+1 holy greatsword +22 (3d6+10/19-20 plus (3d6+10/19-20 plus 2d6 against evil); or 2
2d6 against evil) or slam +21 (1d6+7) slams +21 (1d6+7)
Bite and 2 claws +22 (2d6+6) and 2 talons
Bite +24 (2d8+12) +22 (2d8+6) and tail slam +22 (2d8+18)

Bite +8 (1d8+3) Same as Attack

Bite +6 (1d4+3) Same as Attack

Talons +2 (1d2-2) Same as Attack

Talons +8 (1d2-3 plus blinding touch) Same as Attack

Incorporeal touch +4 (1d8 cold plus 1 Str) Same as Attack

Horn +11 (1d8+8 plus disease and


wounding) Horn and 2 hooves +5 (1d4+3)

Darkfire ray +7 (1d10) 2 darkfire rays

Gargantuan +3 adamantine warhammer +37 Gargantuan +3 adamantine warhammer


(4d6+27/x3) or +3 javelin +22 (2d6+19) or +37/+32/+27/+22 (4d6+27/x3) or +3 javelin
slam +34 (1d8+16) +22 (2d6+19) or 2 slams +34 (1d8+16)

Slam +1 (1d4+1) Same as Attack

Longsword +3 (1d8+2/19-20) Same as Attack

Masterwork lance +9 (1d8+3/x3) or


longsword +7 (1d8+3/19-20) Same as Attack

+1 halberd +9 (1d8+4/x3) Same as Attack

+2 scimitar +16/+11 (1d6+8/18-20) and 2


+2 scimitar +16 (1d6+8/18-20) masterwork scimitars +15/+10 (1d6+6/18-20)
+2 scimitar +16/+11 (1d6+8/18-20) and 2
masterwork scimitars +15/+10 (1d6+6/18-20)
+2 scimitar +16 (1d6+8/18-20) and gore +13 (1d6+6)
+2 scimitar +16/+11 (1d6+8/18-20) and 2
+2 scimitar +16 (1d6+8/18-20) masterwork scimitars +15/+10 (1d6+6/18-20)

+2 quarterstaff +15 (1d6+8) +2 quarterstaff +15/+10 (1d6+8)

+2 quarterstaff +15 (1d6+8) 2 +2 quarterstaves +15/+10 (1d6+8)

+3 dire mace +21 (1d10+13/19-20) +3 dire mace +21/+16/+11 (1d10+13/19-20)

Claw +11 (1d6-1) 3 claws

Slam +12 (1d4+4 plus 1d6 cold) Same as Attack

Bite and 2 claws +55 (2d6+9) and 2 wings


Bite +60 (2d8+18) +55 (1d8+9) and tail slap +55 (2d6+27)

Bite and 2 claws +60 (2d8+10) and 2 wings


Bite +65 (4d6+20) +60 (2d6+10) and tail slap +60 (2d8+30)
Bite and 2 claws +67 (2d8+11) and 2 wings
Bite +72 (4d6+22) +67 (2d6+11) and tail slap +67 (2d8+33)

Bite and 2 claws +74 (2d8+12) and 2 wings


Bite +79 (4d6+24) +74 (2d6+12) and tail slap +74 (2d8+36)

Bite and 2 claws +77 (4d6+13) and 2 wings


Bite +82 (4d8+26) +77 (2d8+13) and tail slap +77 (4d6+39)

Bite and 2 claws +85 (4d6+14) and 2 wings


Bite +90 (4d8+28) +85 (2d8+14) and tail slap +85 (4d6+42)
Bite and 2 claws +92 (4d6+15) and 2 wings
Bite +97 (4d8+30) +92 (2d8+15) and tail slap +92 (4d6+45)

Bite and 2 claws +99 (4d6+16) and 2 wings


Bite +104 (4d8+32) +99 (2d8+16) and tail slap +99 (4d6+48)

Bite and 2 claws +106 (4d8+17) and 2 wings


Bite +111 (6d6+34) +106 (4d6+17) and tail slap +106 (4d8+51)

Bite and 2 claws +113 (4d8+18) and 2 wings


Bite +118 (6d6+36) +113 (4d6+18) and tail slap +113 (4d8+54)
Bite and 2 claws +120 (4d8+19) and 2 wings
Bite +125 (6d6+38) +120 (4d6+19) and tail slap +120 (4d8+57)

Bite and 2 claws +127 (4d8+20) and 2 wings


Bite +132 (6d6+40) +127 (4d6+20) and tail slap +127 (4d8+60)

Bite +19 (2d8) 6 bites

Hoof +4 (1d6+3) 2 hooves and bite +0 (1d4+1)

+1 keen greatsword +15 (2d6+12/17-20) or +1 keen greatsword +15/+10 (2d6+12/17-


incorporeal touch +13 (1d6 Str) 20); or incorporeal touch +13 (1d6 Str)

Hellfire claw +41 (1d8+8 plus 1d6 fire plus 2 hellfire claws +41 (1d8+8 plus 1d6 fire plus
1d6 against good) or Moloch's scourge +47 1d6 against good); or Moloch's scourge
(2d6+8 plus variable fire) +47/+42/+37/+32 (2d6+8 plus variable fire)

+5 silver bastard sword of wounding +47 +5 silver bastard sword of wounding


(1d10+11/19-20 plus 1 Con) or claw +42 +47/+42/+37/+32 (1d10+11/19-20 plus 1
(1d4+4 plus fear) Con); or 2 claws +42 (1d4+4 plus fear)
+4 Huge flaming burst vicious morningstar
+44/+39/+34/+29 (3d6+18/19-20 plus 2d6
+4 Huge flaming burst vicious morningstar plus 1d6 fire) and bite +37 (1d8+4 plus
+44 (3d6+18/19-20 plus 2d6 plus 1d6 fire) poison)

+5 battleaxe +42/+37/+32/+27 (2d6+18/19-


20/x3) and 2 spines +32 (1d8+6 plus
poison); or +5 battleaxe +38/+33/+28/+23
(2d6+18/19-20/x3) and +4 battleaxe +37/+32
(2d6+10/19-20/x3) and 2 spines +32 (1d8+6
+5 battleaxe +42 (2d6+18/19-20/x3) plus poison)

Bleakness +35/+30/+25/+20 (1d8+10); or


bleakness +33/+28/+23/+18 (1d8+10) and
Bleakness +35 (1d8+10) Incisor +33/+28/+23 (1d6+6/17-20)

Iron-shod Staff +47/+42/+37/+32 (1d8+17);


Iron-shod Staff +47 (1d8+17) or claw +42 or Iron-shod Staff +45/+40/+35/+30 and
(1d6+8) +45/+40 (1d8+17); or 2 claws +42 (1d6+8)

Claw +32 (1d8+6/19-20) 2 claws and bite +30 (1d8+3)

+4 axiomatic flaming burst longsword +56 +4 axiomatic flaming burst longsword


(2d6+23/17-20 plus 1d6 fire plus 2d6 against +56/+51/+46/+41 (2d6+23/17-20 plus 1d6
chaotic) fire plus 2d6 against chaotic)

Lilith's Caress +40/+35/+30/+25 (1d4+8 plus


2d6 against good plus 1 vile plus
exhaustion) and tail +31 (1d8+4 plus 1d6
acid plus 1 vile); or +5 blurstrike scimitar
Lilith's Caress +40 (1d4+8 plus 2d6 against +37/+32/+27/+22 (1d8+8/18-20 plus 1 vile)
good plus 1 vile plus exhaustion) or +5 and tail +31 (1d8+4 plus 1d6 acid plus 1
blurstrike scimitar +37 (1d8+8/18-20 plus 1 vile); or 2 claws +36 (1d6+8 plus 1d6 acid
vile) or claw +36 (1d6+8 plus 1d6 acid plus 1 plus 1 vile) and tail +31 (1d8+4 plus 1d6 acid
vile) plus 1 vile)

+3 bloodfeeding fleshgrinding keen trident


+50/+45/+40/+35 (3d6+15/19-20); or 2 claws
+46 (1d8+12 plus 2d6 electricity) and bite
+41 (2d6+6 plus 2d6 electricity); or +3
+3 bloodfeeding fleshgrinding keen trident bloodfeeding fleshgrinding keen trident
+50 (3d6+15/19-20) or claw +46 (1d8+12 +48/+43/+38/+33 (3d6+15/19-20) and +5
plus 2d6 electricity) binding net +41 (entangle)
Adramalech's Staff +42/+37/+32/+27
(1d6+13 plus see text); or Adramalech's
Staff +40/+35/+30/+25 (1d6+10 plus see
Adramalech's Staff +42 (1d6+13 plus see text) and Adramalech's Staff +40/+35 (1d6+6
text) plus see text)

Masterwork scimitar +14/+9 (1d6+6/18-20


plus 1d6 fire); or masterwork scimitar +10/+5
Masterwork scimitar +14 (1d6+6 plus 1d6 (1d6+6/18-20 plus 1d6 fire) and masterwork
fire/18-20) scimitar +10 (1d6+3/18-20 plus 1d6 fire)

Masterwork scimitar +16 (1d6+7/18-20 plus Masterwork scimitar +16/+11 (1d6+7/18-20


1d6 fire) plus 1d6 fire)
Slam +16 (1d6+5 plus 1d6 fire plus catch
fire) Same as Attack

Tentacle +40 (2d6+24 plus corporeal 4 tentacles and 4 bites +35 (2d8+12 plus
instability) wounding)

Tentacle +40 (1d6+8/19-20) 8 tentacles

Claw +19 (1d8+2) 2 claws


2 claws +7 (1d6+3 plus 1d4 Con plus
Claw +7 (1d6+3 plus 1d4 Con plus disease) disease) or 6 slams +5 (1d4 plus 1d4 Con
or slam +5 (1d4 plus 1d4 Con plus disease) plus disease)
2 claws +8 (1d8+5) and additional claws +6
Claw +8 (1d8+5) (1d8+2)

Tail slap +4 (1d6+2) or wing slap +4 (1d6+2) Same as Attack

Bite -4 (1d3-4) Same as Attack


Bite +2 (1d6) Bite and tentacle slam -3 (1d3)

Bite +16 (2d6+4) 4 bites and 2 tentacle slams +14 (1d6+2)


Slam +12 (2d6+7) and 2 stamps +7 (2d6+3);
Slam +12 (2d6+7) or gore +12 (2d8+10)

Claw +8 (1d6+2) 2 claws and bite +2 (2d6+1)

Bite +5 (1d3-3 plus poison) Same as Attack

Bite +5 (1d4-1 plus poison) Same as Attack

Bite +6 (1d6+1 plus poison) Same as Attack

Bite +10 (1d8+7 plus poison) Same as Attack

Bite +17 (2d6+10 plus poison) Same as Attack

Bite +29 (2d8+13 plus poison) Same as Attack

Tentacle +5 (1d6+3) Same as Attack

Bite +11 (1d4) Bite and 4 claws +9 (1d3)

Bite +10 (2d6) Bite and tentacle +7 (1d8 plus 1d4 acid)

Slam +8 (1d8+4) Same as Attack

Slam +27 (2d6+7) Same as Attack

Slam +28 (2d6+7) Same as Attack

2 claws and bite +1 (1d4) and tail stinger +1


Claw +6 (1d4) (1d3 plus poison)

Slam +5 (1d8+7 plus paralysis) Same as Attack

Swordspike +6 (2d6+7 plus wounding) Same as Attack


Slam +14 (3d6+13 plus disease) Same as Attack

Bite +5 (1d4+2 plus poison) 4 bites and 2 claws +0 (1d6+1)

Touch +9 (1d10+7 plus sandtouch) Same as Attack


Talons and bite +4 (1d6) and 2 claws +4
Talons +6 (1d6+1) (1d4)

Swarm (2d6 plus 2d6 acid) Same as Attack

Root stab +8 (1d8+3) Same as Attack

Grab +9 (0) Same as Attack

Touch +12 (1d10 acid plus 2d4 Dex) Same as Attack

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+3) (1d4+1)

Bite and 2 claws +10 (1d6+2) and 2 wings


Bite +15 (1d8+4) +10 (1d4+2)

Bite and 2 claws +14 (1d8+3) and 2 wings


Bite +19 (2d6+6) +14 (1d6+3) and tail slap +14 (1d8+9)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+7) +18 (1d6+3) and tail slap +18 (1d8+10)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+9) +22 (1d8+4) and tail slap +22 (2d6+13)

Bite and 2 claws +26 (2d6+5) and 2 wings


Bite +31 (2d8+10) +26 (1d8+5) and tail slap +26 (2d6+15)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+11) +30 (1d8+5) and tail slap +30 (2d6+16)
Bite and 2 claws +34 (2d6+6) and 2 wings
Bite +39 (2d8+12) +34 (1d8+6) and tail slap +34 (2d6+18)

Bite and 2 claws +37 (2d8+7) and 2 wings


Bite +42 (4d6+14) +37 (2d6+7) and tail slap +37 (2d8+21)

Bite and 2 claws +41 (2d8+7) and 2 wings


Bite +46 (4d6+15) +41 (2d6+7) and tail slap +41 (2d8+22)

Bite and 2 claws +45 (2d8+8) and 2 wings


Bite +50 (4d6+16) +45 (2d6+8) and tail slap +45 (2d8+24)

Bite and 2 claws +46 (4d6+9) and 2 wings


Bite +51 (4d8+18) +46 (2d8+9) and tail slap +46 (4d6+27)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +14 (1d8+2) and 2 wings


Bite +19 (2d6+4) +14 (1d6+2) and tail slap +14 (1d8+6)

Bite and 2 claws +19 (1d8+3) and 2 wings


Bite +24 (2d6+6) +19 (1d6+3) and tail slap +19 (1d8+9)
Bite and 2 claws +23 (2d6+4) and 2 wings
Bite +28 (2d8+8) +23 (1d8+4) and tail slap +23 (2d6+12)

Bite and 2 claws +27 (2d6+4) and 2 wings


Bite +32 (2d8+9) +27 (1d8+4) and tail slap +27 (2d6+13)

Bite and 2 claws +31 (2d6+5) and 2 wings


Bite +36 (2d8+10) +31 (1d8+5) and tail slap +31 (2d6+15)

Bite and 2 claws +35 (2d6+5) and 2 wings


Bite +40 (2d8+11) +35 (1d8+5) and tail slap +35 (2d6+16)

Bite and 2 claws +37 (2d8+6) and 2 wings


Bite +42 (4d6+12) +37 (2d6+6) and tail slap +37 (2d8+18)

Bite and 2 claws +41 (2d8+6) and 2 wings


Bite +46 (4d6+13) +41 (2d6+6) and tail slap +41 (2d8+19)

Bite and 2 claws +45 (2d8+7) and 2 wings


Bite +50 (4d6+14) +45 (2d6+7) and tail slap +45 (2d8+21)
Bite -1 (1d4-2) or acid spit +4 (1d4 acid plus
poison) Same as Attack
Bite +0 (1d4-2) or acid spit +5 (1d4 acid plus
poison) Same as Attack

Bite +6 (1d8+6 plus 1d6 acid) Same as Attack

Bite +7 (1d8+6 plus 1d6 acid) Same as Attack


Bite and 2 claws +15 (1d6+2) and 2 wings
Bite +20 (1d8+4) +15 (1d6+2) and tail slap +15 (1d8+6)

- -

- -

- -

- -

- -
- -

Slam +2 (1d4 plus 1d4 acid) Same as Attack

Slam +5 (1d6+3 plus 1d6 acid) Same as Attack

Slam +10 (2d6+6 plus 2d6 acid) Same as Attack

Slam +16 (2d8+7 plus 2d8 acid) Same as Attack

Slam +20 (2d8+9 plus 2d8 acid) Same as Attack

Slam +24 (2d8+10 plus 2d8 acid) Same as Attack

Tentacle slam +4 (1d8+3) 6 tentacle slams

4 claws +18 (1d6+5 plus poison) and


Claw +18 (1d6+5 plus poison) or gore +18 proboscis +16 (1d4+2 plus 1d4 Cha); or gore
(1d10+5) +18 (1d10+5)

Incorporeal touch +1 (ability drain) Same as Attack

Dagger +6 (1d3-2/19-20) and bite +1 (1d4-


Dagger +6 (1d3-2/19-20) or dart +6 (1d3-2) 2); or dart +6 (1d3-2)

Claw -1 (1d4-2) 2 claws


Bite +13 (2d6+8 plus poison) or slam +13
(1d6+8) Same as Attack
2 claws and bite +5 (1d6-2) and gore +5
Claw +7 (1d4-2) (1d6-2)
2 claws and bite +5 (1d6-2) and gore +5
Claw +7 (1d4-2) (1d6-2)

Bite +56 (2d8+18/19-20/plus 1d6) Bite and 2 claws +52 (4d6+9)

Gemlance +12 (1d6+5/x4) 4 gemlances

Bite and 4 claws +72 (2d6+8) and 2 wings


Bite +74 (2d8+16) +72 (1d8+8) and 3 tails +72 (2d6+8)
Slam +13 (2d10+9 plus 1d8 fire) or 2 slams +13 (2d10+9 plus 1d8 fire); or
longspear +13 (2d8+9/x3 plus 1d8 fire) longspear +13/+8 (2d8+9/x3 plus 1d8 fire)

Claw +21 (2d10+10 plus wounding) 2 claws


Bite and 2 claws +26 (1d8+5) and 2 wings
Bite +31 (2d6+10) +26 (1d6+5)

Bite +10 (1d8+5) Bite and 4 claws +8 (1d6+2)

Tentacle +5 (1d4+2 plus poison) Same as Attack

Spikes +7 (1 plus poison) Same as Attack

Trident +8 (2d6+6) or Huge shortspear +8


(2d8+6/x3) Same as Attack

Bite +34 )2d8+19) Same as Attack

Bite +9 (1d8+7) or slam +9 (1d8+7) Same as Attack

Bite +9 (1d8+7) or slam +9 (1d8+7) Same as Attack

Incorporeal touch +11 (2d6 cold plus


consuming cold plus fatiguing touch) Same as Attack

Tendril +16 (1d8+8) 6 tendrils

Tendril +4 (1d6-3) 4 tendrils

Dagger +1 (1d4) Same as Attack

Slam +34 (4d6+17/19-20) 4 slams

Spine +13 (1d8+5/15-20 plus 1d6 fire) 3 spines

Slam +13 (1d6+6/19-20 plus 1d4 Wis) Same as Attack

Slam +13 (1d6+4/19-20 plus 1d4 Wis) 2 slams

Slam +13 (1d3+4/19-20 plus 1d4 Wis) Same as Attack

Halfspear +2 (1d6+1) Same as Attack

Slam +13 (1d8+12) Same as Attack


Claw +16 (1d8+7) 2 claws

- -

Slam +18 (2d8+4) 2 slams

Bite +16 (2d8+4/19-20 plus poison) Same as Attack

Claw +10 (1d8+9) 2 claws

Swarm (4d6 plus 1d6 Con) Same as Attack

Tentacle +25 (2d6+11) 6 tentacles

Slam +1 (1d4 plus 1d4 acid) Same as Attack

Claw +13 (1d6+5) 2 claws


2 slams and 2 hooves +10 (1d6+3) and bite
Slam +12 (1d6+7) +10 (2d8+3)

Dagger +1 (1d4) Same as Attack

Slam +16 (4d6+8) 2 slams

Slam +3 (1d6+1 plus 2d4 fire) Same as Attack


Bite +2 (1d4) or longspear +2 (1d6/x3) or
longbow +4 (1d6/x3) Same as Attack

Slam +16 (1d8+9) or weapon +16 (dmg +6, 2 slams +16 (1d8+9); or weapon +16/+11/+6
or +9 for two-handed) (dmg +6, or +9 for two-handed)

Bite +4 (1d6+3) Same as Attack

Slam +6 (1d8+6) Same as Attack

Swarm (1d4) Same as Attack


Bite +19 (2d10+6/19-20) Bite and 6 claws +14 (1d6+3)

Slam +14 (1d8+12) Same as Attack


Bite and 2 claws +0 (1d4+2) and 2 rakes +0
Bite +5 (2d6+4) (1d6+2)

Tendril +11 (2d8+8) 4 tendrils

Slam +6 (1d6+3) 2 slams

Slam +6 (1d6+4) or +2 sunblade +6 Slam +6 (1d6+4); or +2 sunblade +6


(1d10+6) (1d10+6)

Light ray +6 (4d8) 2 light rays +6 (4d8)

2 slams +10 (1d6+4); or sun mace +10


Slam +10 (1d6+4) or sun mace +10 (1d8+8) (1d8+8)

Light ray +11 (5d8) 2 light rays +11 (5d8)

Swarm (1d6) Same as Attack

Bite and 2 claws +13 (1d8+3) and 2 wings


Bite +15 (2d6+6) +13 (1d6+3) and tail slap +13 (1d8+3)

Slam +6 (1d6+6 plus 1d4 Con drain) Same as Attack

Slam +32 (4d8+16) 4 slams

Tendril +10 (1d8+5) 4 tendrils


2 claws +5 (1d4+2) and bite +3 (1d4+1); or
Claw +5 (1d4+2) or club +5 (1d6+3) or club +5 (1d6+3 ) and bite +3 (1d4+1); or
javelin +4 (1d6+2) javelin +4 (1d6+2)

Bite +28 (2d8+14/19-20) 3 bites


Bite +18 (2d8+5) and 2 claws +13 (1d6+2)
and tail slap +13 (1d8+7); or talons +18
Bite +18 (2d8+5) or talons +18 (4d6+7) (4d6+7)

Bite +7 (1d4-4 plus poison) 3 bites and tail slap +5 (1d6-4)

Katana +12 (1d10+6/19-20) Katana +12/+7 (1d10+6/19-20)

Bite +7 (1d10+4) Bite and 2 claws +2 (1d6+2)

Bite +17 (2d8+8) Bite and 2 claws +15 (2d6+4)

Bite +26 (4d8+12) Bite and 2 claws +24 (3d6+6)

- -

Incorporeal touch +8 (1d6) or energy ray +8


(1d8) 4 incorporeal touches or energy ray
2 slams +14 (2d10+8); or slam +14 (2d10+8)
and tentacle +9 (1d10+4); or 2 tentacles +14
Slam +14 (2d10+8) or tentacle +14 (1d10+8) (1d10+8)

Tendril +5 (1d4/18-20/x3 plus disease) 6 tendrils

Slam +30 (2d10+13 plus sickening touch) 2 slams


Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Masterwork longsword +8 (1d8+4) or +3
masterwork composite longbow (1d8+3) Same as Attack
Shortspear +0 (1d8-1) or chakram +1 (1d4-
1) Same as Attack

Tendrils +8 (1d3-2 plus 1d6 electricity) Same as Attack

Gore +8 (2d6+3 plus 1d6 electricity) or spike


+9 (1d4+2 plus 1d6 electricity) Gore or 6 spikes
Bite +30 (3d8+12) Bite and 6 tentacles +24 (2d6+6)

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

- -

Bite +9 (1d4+3 plus poison) Bite and 2 claws +4 (1d3+1)


Incorporeal touch +4 (sleep) Same as Attack

Claw +4 (1d6+3) 2 claws


+1 longspear +8 (1d8+1/x3) or +1 light
crossbow +11 (1d8+1/19-20) Same as Attack

Slam +11 (1d8+1) Same as Attack

Bite +5 (1d8+1) Bite and 2 claws +0 (1d6)

Bite +5 (1d4) Bite and 2 claws +0 (1d3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)

Bite and 2 claws +26 (2d6+4) and 2 wings


Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)
Bite and 2 claws +30 (2d6+5) and 2 wings
Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite +5 (1d4) Bite and 2 claws +0 (1d3)

Bite +8 (1d6+1) Bite and 2 claws +3 (1d4)

Bite and 2 claws +6 (1d6+1) and 2 wings +6


Bite +11 (1d8+2) (1d4+1)

Bite and 2 claws +10 (1d6+1) and 2 wings


Bite +15 (1d8+3) +10 (1d4+1)

Bite and 2 claws +13 (1d8+2) and 2 wings


Bite +18 (2d6+4) +13 (1d6+2) and tail slap +13 (1d8+6)

Bite and 2 claws +18 (1d8+3) and 2 wings


Bite +23 (2d6+6) +18 (1d6+3) and tail slap +18 (1d8+9)

Bite and 2 claws +22 (2d6+4) and 2 wings


Bite +27 (2d8+8) +22 (1d8+4) and tail slap +22 (2d6+12)
Bite and 2 claws +26 (2d6+4) and 2 wings
Bite +31 (2d8+9) +26 (1d8+4) and tail slap +26 (2d6+13)

Bite and 2 claws +30 (2d6+5) and 2 wings


Bite +35 (2d8+10) +30 (1d8+5) and tail slap +30 (2d6+15)

Bite and 2 claws +34 (2d6+5) and 2 wings


Bite +39 (2d8+11) +34 (1d8+5) and tail slap +34 (2d6+16)

Bite and 2 claws +36 (2d8+6) and 2 wings


Bite +41 (4d6+12) +36 (2d6+6) and tail slap +36 (2d8+18)

Bite and 2 claws +40 (2d8+6) and 2 wings


Bite +45 (4d6+13) +40 (2d6+6) and tail slap +40 (2d8+19)

Bite +5 (1d6) Bite and 2 claws +0 (1d4)

Bite +9 (1d6+1) Bite and 2 claws +4 (1d4)

Bite and 2 claws +7 (1d6+1) and 2 wings +7


Bite +12 (1d8+2) (1d4+1)

Bite and 2 claws +11 (1d6+1) and 2 wings


Bite +16 (1d8+3) +11 (1d4+1)

Bite and 2 claws +15 (1d6+2) and 2 wings


Bite +20 (1d8+4) +15 (1d4+2)
Bite and 2 claws +18 (1d8+2) and 2 wings
Bite +23 (2d6+5) +18 (1d6+2) and tail slap +18 (1d8+7)

Bite and 2 claws +21 (1d8+3) and 2 wings


Bite +26 (2d6+6) +21 (1d6+3) and tail slap +21 (1d8+9)

Bite and 2 claws +26 (1d8+3) and 2 wings


Bite +31 (2d6+7) +26 (1d6+3) and tail slap +26 (1d8+10)

Bite and 2 claws +29 (2d6+4) and 2 wings


Bite +34 (2d8+8) +29 (1d8+4) and tail slap +29 (2d6+12)

Bite and 2 claws +33 (2d6+4) and 2 wings


Bite +38 (2d8+9) +33 (1d8+4) and tail slap +33 (2d6+13)

Bite and 2 claws +37 (2d6+5) and 2 wings


Bite +42 (2d8+10) +37 (1d8+5) and tail slap +37 (2d6+15)

Bite and 2 claws +41 (2d6+5) and 2 wings


Bite +46 (2d8+11) +41 (1d8+5) and tail slap +41 (2d6+16)

Slam +26 (2d8+7) 2 slams

Swarm (2d6) Same as Attack


+1 shock composite longbow (+2 Str bonus)
+7 (1d8+3/x3 plus 1d6 electricity) or +1
spear +7 (1d8+4/x3) Same as Attack

Claw +8 (1d3 plus 2d6 fire) 2 claws

Slam +8 (1d4+3 plus 2d6 acid) Same as Attack

Swarm (2d6 plus deep slumber) Same as Attack


- -
Spear +5 (1d8+4/x3) or spear +6 ranged Spear +6 (1d8+4/x3) and bite +1 (1d6+1); or
(1d8+3) spear +6 ranged (1d8+3)

Claw +14 (1d6+8) 2 claws and bite +9 (1d8+4)

Bite and 2 claws +27 (2d8+5) and tail slap


Bite +29 (4d6+11 plus disease) +27 (4d6+16)

Club +2 (1d4-1) Club +0/+0 (1d4-1) and bite -3 (1d3-1)

Incorporeal touch +11 (1d6 Wis) 4 incorporeal touches

Tail and bite +22 (2d6+8) and 4 claws +22


Tail +24 (2d6+8/19-20) (1d8+4) and 2 wings +22 (1d8+4)

Slam +6 (1d6+4) Same as Attack

Rapier +3 (1d6/18-20) or shortbow +6


(1d6/x3) Same as Attack

Rapier +7 (1d6+6/18-20) and sting +2


Rapier +7 (1d6+6/18-20) or sting +7 (1d3+6 (1d3+2 plus poison); or shortbow +7
plus poison) or shortbow +7 (1d6/x3) (1d6/x3)

Sting +6 (1d3+6 plus poison) Same as Attack

Greatclub +24 (2d8+12) or slam +23 (1d4+8) Greatclub +24/+19/+14/+9 (2d8+10); or 2


or rock +15 (2d6+8) slams +23 (1d4+8); or rock +15 (2d6+8)

Greatclub +30/+25/+20/+15 (2d8+21); or 2


Greatclub +30 (2d8+21) or claw +29 claws +29 (1d8+14) and sting +24 (2d4+7
(1d8+14) or rock +14 (2d6+14) plus poison); or rock +14 (2d6+14)

Claw +28 (1d8+14) 2 claws and sting +23 (2d4+7 plus poison)
Longsword +5 (1d8+4/19-20) or claw +5 Longsword +5 (1d8+4/19-20); or 2 claws +5
(1d4+3 plus entropic touch) (1d4+3 plus entropic touch)
2 tentacles and 2 slams +37 (2d8+7) and
Tentacle +39 (2d12+14 plus 2d6 acid) bite +37 (1d10+7 plus 2d6 acid)

Incorporeal touch +6 (1d6+2) Same as Attack

Claw +5 (1d2-4) 2 claws and bite +0 (1d3-4)

Bite +4 (1d6+3 plus poison) Same as Attack

Bite +4 (1d3-5) Same as Attack

- -

Slam +10 (1d8+5 plus blood drain) 2 slams

Slam +13 (2d10+6) 2 slams

+2 longsword +10 (1d6+6) Same as Attack


Slam +28 (2d10+11) or +5 flaming burst Slam +28 (2d10+11) and +5 flaming burst
warhammer +33 (1d8+16 plus 1d6 fire/x3 warhammer +33 (1d8+16 plus 1d6 fire/x3
plus 1d10 fire) plus 1d10 fire)

+5 longsword +16 (1d8+10) +5 longsword +16/+16/+11 (1d8+10)

Slam +40 (2d10+14) 2 slams

Poleaxe +14 (1d10+3/x3) Poleaxe +14/+9/+4 (1d10+3/x3)

Slam +16 (1d8+7) 2 slams


Slam +1 (1d4) or blowgun +4 (1d2 plus
poison) Same as Attack

- -

Claw +11 (1 plus poison) Same as Attack

Bite +8 (1d8+5) Bite and 2 claws +3 (1d6+2)

- -

Gore +8 (1d8+6) Gore and 2 hooves +3 (1d6+3)


Masterwork scimitar +5 (1d6/18-20) or
masterwork longbow +6 (1d8/x3) Same as Attack
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and 2 bites +4 (1d4+2 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +10/+5 (1d6+2/18-20)
Masterwork scimitar +10 (1d6+2/18-20) or and bite +4 (1d6+1 plus poison); or
masterwork composite longbow (+2 Str masterwork composite longbow (+2 Str
bonus) +9 (1d8+2/x3) bonus) +9/+4 (1d8+2/x3)
Masterwork scimitar +13/+8 (1d8+4/18-20)
Masterwork scimitar +13 (1d8+4/18-20) or and bite +7 (2d6+3 plus poison) or
masterwork composite longbow (+4 Str masterwork composite longbow (+4 Str
bonus) +10 (2d6+4/x3) bonus) +10/+5 (2d6+4/x3)

Club +19 (1d8+7) Club +19/+14/+9 and 2 wings +14 (1d4+3)


Special Attacks SLAs Special Qualities F R W S D Co I W Ch

PLAs, slime ML7, 3/DV60, mucus cloud 7 3 11 26 12 20 15 17 17


Enslave, PLAs, slime,
spells (wiz10) ML7, 3/DV60, mucus cloud 15 10 15 28 16 24 20 16 14

Black cloud DV60, SR 19 7 6 7 19 13 14 11 14 16


Babble, madness,
Wisdom drain DV60, +2 turn resistance 1 4 4 - 12 - 11 11 18
Change shape, DR 10/evil, DV60, LLV,
immunity to acid, cold, petrification,
protective aura, resistance to electricity
and fire 10, SR 30, tongues, uncanny
SLAs, stun CL12, adodge, +4 on saves vs. poison 14 12 12 22 18 18 18 18 20
Change shape, DR 10/evil, DV60, LLV,
immunity to acid, cold, petrification,
protective aura, regeneration 10,
resistance to electricity 10 and fire 10, SR
SLAs, spells (clr17) CL17, a30, tongues, +4 on saves vs. poison 14 13 15 25 19 20 22 23 22

Change shape, DR 15/epic and evil,


DV60, LLV, immunity to acid, cold, and
petrification, protective aura, regeneration
15, resistance to electricity and fire 10, SR
SLAs, spells (clr20) CL20, a32, tongues, +4 on saves vs. poison 18 18 20 28 20 20 23 25 25
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 0 2 -5 8 14 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 0 1 -5 10 12 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 0 0 -5 12 10 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 1 1 -4 16 10 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 2 1 -3 20 8 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 5 3 0 24 6 - - 1 1
One or more of: blind,
constrict, improved DV60, hardness, LLV, possibly improved
speed, trample speed; see text 10 7 5 28 4 - - 1 1
Improved grab, spit
acid DV60, LLV, tremorsense 60ft 6 3 2 21 10 17 1 13 6
Poison, spells (sor3),
web Change shape, DV60, LLV 5 5 4 11 15 14 14 13 14
Aura of menace, DR 10/evil and magic,
DV60, immunity to electricity and
petrification, magic circle against evil,
SLAs CL3, atteleport, tongues, +4 on saves vs. poison 2 2 2 1 11 10 6 11 10
Aura of menace, change shape, DR
10/evil, DV60, immunity to electricity and
petrification, magic circle against evil,
scent, SR 16+class levels, teleport,
SLAs CL6, attongues, +4 on saves vs. poison 6 5 6 15 10 13 10 13 12

Aura of menace, change shape, DR


10/evil, DV60, immunity to electricity and
Smite evil, spells petrification, magic circle against evil,
(pal11), SLAs, turn paladin abilities, scent, SR 27, teleport,
undead 6/day CL6, attongues, +4 on saves vs. poison 18 11 13 21 10 16 8 14 16
Aura of menace, DR 10/evil, DV60,
immunity to electricity and petrification,
SLAs, spells (clr14), magic circle against evil, SR 29, teleport,
trumpet CL12, atongues, +4 on saves vs. poison 14 11 11 20 17 23 16 16 16
DV60, immunity to acid, electricity, poison,
Electricity ray resistance to cold and fire 10 4 8 4 12 21 12 10 13 13
DV60, immunity to acid, electricity, poison,
Electricity ray resistance to cold and fire 10 6 10 6 14 21 12 10 13 13
DV60, immunity to acid, electricity, poison,
Electricity ray resistance to cold and fire 10 12 14 10 22 21 16 10 13 13
Constrict 1d6+7, Blindsight 30ft, camouflage, immunity to
entangle, improved electricity, LLV, plant traits, resistance to
grab cold and fire 10 7 1 2 20 10 16 - 13 9

Poison DV60 9 5 10 26 13 21 7 12 6
DV60, immunity to fire, SR 13+class
Heat levels, vulnerability to cold 4 4 4 13 13 13 12 12 9
Change shape, DR 5/magic, DV60, scent;
in wolf form, pass without trace as spell as
SLAs, feed CLHD, free
a action 6 7 7 17 15 13 14 14 14
Change shape, DR 10/magic, DV60,
scent; in wolf form, pass without trace as
SLAs, feed CLHD, spell
a as free action 9 8 10 20 15 16 18 18 18

Petrifying gaze DV60, LLV 9 4 3 15 8 15 2 12 11

Petrifying gaze, smite DR 10/magic, DV60, LLV, resistance to


good cold 10 and fire 10, SR 23 18 12 8 24 8 21 3 10 15
Breath weapon 7d6
electricity, constrict
2d8+8, improved grab,
rake 1d4+4, swallow Can't be tripped, DV60, immunity to
whole electricity, LLV, scent 11 7 5 26 13 21 7 14 12
Eye rays, stunning
gaze All-around vision, DV60, flight 5 4 9 8 14 16 15 15 13
All-around vision, antimagic cone, DV60,
Eye rays flight 9 5 11 10 14 18 17 15 15

Smoke claws DV60, smoke form 3 10 2 14 21 13 6 11 11

- Blink, DV60, dimension door, LLV, scent 4 7 4 10 17 10 10 13 11


DR 10/cold iron, DV60, immunity to
electricity, resistance to acid 10 and fire
Death gaze 10, vulnerability to sunlight 3 5 7 13 15 - 6 12 12

- DV60, scent 2 4 1 15 12 13 10 10 9

Leap DV60, LLV, scent, tremorsense 60ft 11 8 6 27 15 20 2 13 6

Paralysis DV60, scent 3 3 5 14 15 14 1 15 6

- DV60 3 6 5 18 14 15 8 13 11
DV60, immunity to critical hits and
Corporeal instability transformation, SR 15 7 7 6 14 13 13 10 10 10

Breath weapon 3d8 DV60, LLV, scent 9 7 6 19 13 17 4 13 10


Improved grab,
constrict 1d3+3 DV60, quickness 2 5 4 16 14 13 4 13 7
Constrict 3d6+5,
improved grab,
paralytic tentacles Amphibious, DV60, immunity to poison 7 6 9 20 16 18 10 14 5

Moan, engulf DV60, shadow shift 5 5 7 21 16 17 14 15 15

Petrification DV60, LLV 4 7 2 6 17 11 2 13 9


Constrict 2d8+6,
improved grab, poison, Change shape, DV60, ethereal jaunt,
PLAs, spells (sor9) ML9, attelepathy 90ft 8 9 10 18 16 14 17 19 17
Darkness, improved
grab, constrict 1d4+4 Blindsight 90ft 3 2 0 16 10 13 2 10 10
DV60, immunity to acid, stone shape,
Corrosive slime tremorsense 60ft 12 6 11 27 13 21 14 14 12

DR 10/cold iron or good, DV60, immunity


to electricity and poison, protective slime,
Sneak attack +2d6, resistance to acid 10, cold 10, and fire 10,
SLAs, summon tanar'ri CL7, atSR 14, telepathy 100ft 10 6 6 21 12 20 14 13 16

DR 15/cold iron and good, DV60, flaming


Death throes, entangle, body, immunity to electricity, fire, and
SLAs, summon tanar'ri, poison, resistance to acid 10 and cold 10,
vorpal sword CL20, aSR 28, telepathy 100ft, true seeing 22 19 19 35 25 31 24 24 26
Poison, rend armor, DR 10/good, DV60, plane shift, scent,
web telepathy 100ft 16 9 9 28 12 26 11 13 13

DR 5/cold iron or good, DV60, immunity to


electricity and poison, resistance to acid
SLAs, summon tanar'ri CL2, 1/10, cold 10, and fire 10, telepathy 100ft 5 3 3 12 10 14 5 11 11
DR 10/good, DV60, immunity to electricity
and poison, resistance to acid 10, cold 10,
Improved grab, SLAs, and fire 10, SR 21, telepathy 100ft, true
summon tanar'ri CL14, aseeing 18 8 11 31 10 31 16 16 20

SLAs, stench, DR 10/good, DV60, immunity to electricity


improved grab, and poison, resistance to acid 10, cold 10,
summon tanar'ri CL13, aand fire 10, SR 19, telepathy 100ft 16 7 9 21 10 29 14 14 18

DR 10/cold iron and good, DV60, immunity


Constrict 4d6+13, to electricity and poison, resistance to acid
improved grab, SLAs, 10, cold 10, and fire 10, SR 25, telepathy
summon tanar'ri CL16, a100ft 19 14 14 29 19 29 18 18 24
DR 10/good, DV60, immunity to electricity
and poison, resistance to acid 10, cold 10,
Smite, SLAs, summon and fire 10, SR 22, telepathy 100ft, true
tanar'ri CL12, aseeing 17 10 15 25 13 27 22 22 20
Alternate form, DR 5/cold iron or good,
DV60, FH2, immunity to poison, resistance
Poison, SLAs CL6, atto fire 10 3 6 4 8 17 10 10 12 10
Eye rays, find target,
improved grab DV60, FH5, LLV 3 6 3 31 17 - - 11 1
Change shape, DR 10/cold iron or good,
DV60, immunity to electricity and poison,
Energy drain, SLAs, resistance to acid 10, cold 10, and fire 10,
summon tanar'ri CL12, aSR 18, telepathy 100ft, tongues 6 6 7 13 13 13 16 14 26
Dance of ruin, SLAs,
spores, stunning DR 10/good, DV60, immunity to electricity
screech, summon and poison, resistance to acid 10, cold 10,
tanar'ri CL12, aand fire 10, SR 17, telepathy 100ft 14 9 10 23 15 25 14 16 16
Poison use, SLAs,
sneak attack +1d6 CL3, atMadness, SR 15, vulnerability to sunlight 2 5 6 11 14 13 10 5 16
Blindsight 100ft, immunities, protection
Destructive harmonics from sonics 5 5 10 18 12 16 12 18 12
Barbed defense, DR 10/good, DV60,
Fear, improved grab, immunity to fire and poison, resistance to
impale 3d8+9, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu CL12, a23, telepathy 100ft 14 14 12 23 23 23 12 14 18
DR 5/silver or good, DV60, immunity to fire
Infernal wound, battle and poison, resistance to acid 10 and cold
frenzy, beard, SLAs, 10, see in darkness, SR 17, telepathy
summon baatezu CL12, a100ft 8 7 5 15 15 17 6 10 10
Fear aura, poison, DR 10/good, DV60, immunity to fire and
SLAs, summon poison, resistance to acid 10 and cold 10,
baatezu CL12, asee in darkness, SR 21, telepathy 100ft 12 12 11 21 21 21 14 14 14
Dancing chains, DR 5/silver or good, DV60, immunity to
unnerving gaze cold, regeneration 2, SR 18 8 8 6 15 15 15 6 10 12
DR 5/good, DV60, immunity to fire and
poison, resistance to acid 10 and cold 10,
Entangle, SLAs, see in darkness, SR 20, telepathy 100ft,
summon baatezu CL12, atrue seeing 11 11 10 21 21 21 14 18 20
DR 5/good, DV60, invisible in light,
Improved grab, resistance to fire 10, scent, SR 19,
pounce, rake 1d8+3 telepathy 100ft 9 11 8 23 21 17 10 14 10

DR 10/good and silver, DV60, immunity to


Fear aura, infernal fire and poison, resistance to acid and
wound, SLAs, summon cold 10, regeneration 5, see in darkness,
baatezu CL15, aSR 28, telepathy 100ft 16 16 15 31 25 25 14 18 22

DR 10/good, DV60, immunity to fire and


poison, resistance to acid 10 and cold 10,
Fear aura, slow, SLAs, regeneration 5, see in darkness, SR 25,
summon baatezu telepathy 100ft DR 5/good or silver, DV60, 15 14 15 23 21 23 22 22 20
Alternate form,
FH2, immunity to poison, resistance to fire
Poison, SLAs CL6, at5 3 6 4 10 17 10 10 12 14
DR 5/good or silver, DV60, immunity to fire
and poison, mindless, resistance to acid
- 10 and cold 10, see in darkness 3 3 3 10 10 10 - 11 5
Constrict 2d8+26, fear DR 15/good and silver, DV60, immunity to
aura, improved grab, fire and poison, resistance to acid 10 and
SLAs, summon cold 10, regeneration 5, see in darkness,
baatezu CL18, aSR 32, telepathy 100ft 19 19 21 37 27 27 26 26 26
Energy drain, trap
essence, SLAs CL18, oDV60, spell deflection, SR 21 4 4 11 28 10 - 16 16 17

Acid spray DV60, immunity to acid, LLV, scent 9 10 3 17 15 17 2 12 10

Pounce LLV, scent 8 6 2 19 15 19 2 12 10

- LLV, scent 15 9 4 26 14 22 2 13 9

Pounce
Powerful charge LLV, scent 10 8 4 21 15 21 2 15 10
4d8+20, trample
2d12+15 LLV, scent 19 9 6 30 9 25 1 12 7
Improved grab, swallow
whole LLV, scent 16 12 8 28 12 21 2 15 10

Rend 2d6+9 LLV, scent 6 6 5 22 15 14 2 12 7

Rage LLV, scent 7 6 4 14 17 19 2 12 10


- Blindsense 40ft 7 10 6 17 22 17 2 14 6

Improved grab LLV, scent 12 9 9 31 13 19 2 12 10

Ferocity LLV, scent 8 5 8 27 10 17 2 13 8


Improved grab,
pounce, rake 1d6+3 LLV, scent 9 8 7 25 15 17 2 12 10

Disease LLV, scent 3 5 3 10 17 12 1 12 4


Improved grab, swallow
whole Keen scent 14 13 12 23 15 17 1 12 10
Improved grab,
pounce, rake 2d4+4 LLV, scent 13 12 11 27 15 17 2 12 10

Attach, blood drain LLV, scent 3 7 4 14 19 10 2 12 11

Trip LLV, scent 8 7 6 25 15 17 2 12 10

Rage LLV, scent 8 7 5 22 17 19 2 12 10


DV60, displacement, LLV, resistance to
- ranged attacks 8 7 3 18 15 16 5 12 8
DV60, displacement, LLV, resistance to
- ranged attacks 16 14 9 26 13 20 5 12 8
Change shape, immunity to sleep and
Detect thoughts charm effects 4 5 6 12 13 12 13 14 13

Breath weapon 2d4 Immunity to acid, water breathing 5 4 4 11 10 13 8 11 8

Breath weapon 4d4


acid Immunity to acid, water breathing 6 5 5 13 10 13 8 11 8

Breath weapon 6d4


acid Immunity to acid, water breathing 9 7 7 15 10 15 10 11 10

Breath weapon 8d4


acid, SLAs CL4, 3 Immunity to acid, water breathing 10 8 8 17 10 15 10 11 10

Breath weapon 10d4


acid, frightful presence, DR 5/magic, immunity to acid, SR 17,
SLAs, spells (sor1) CL5, 3 water breathing 13 10 11 19 10 17 12 13 12

Breath weapon 12d4


acid, frightful presence, DR 5/magic, immunity to acid, SR 18,
SLAs, spells (sor3) CL6, 3 water breathing 15 11 12 27 10 21 16 17 12
Breath weapon 14d4
acid, crush 2d8+ 12,
frightful presence, DR 10/magic, immunity to acid, SR 21,
SLAs, spells (sor5) CL7, 3/water breathing 18 13 15 27 10 21 14 15 14
Breath weapon 16d4
acid, crush 2d8+13,
frightful presence, DR 10/magic, immunity to acid, SR 22,
SLAs, spells (sor7) CL8, 3/water breathing 19 14 16 29 10 21 14 15 14
Breath weapon 18d4
acid, crush 2d8+15,
frightful presence, DR 15/magic, immunity to acid, SR 23,
SLAs, spells (sor9) CL9, 3/water breathing 22 16 19 31 10 23 16 17 16
Breath weapon 20d4
acid, crush 2d8+16,
frightful presence, DR 15/magic, immunity to acid, SR 25,
SLAs, spells (sor11) CL11, 3water breathing 23 17 20 33 10 23 16 17 16
Breath weapon 22d4
acid, crush 4d6+18,
frightful presence,
SLAs, spells (sor13), DR 20/magic, immunity to acid, SR 26,
tail sweep 2d6+18 CL13, 3water breathing 26 19 23 35 10 25 18 19 18
Breath weapon 24d4
acid, crush 4d6+19,
frightful presence,
SLAs, spells (sor15), DR 20/magic, immunity to acid, SR 28,
tail sweep 2d6+19 CL15, 3water breathing 28 20 25 37 10 27 20 21 20

Breath weapon 2d8


electricity, SLAs CL1, 3 immunity to electricity 6 5 5 13 10 13 10 11 10

Breath weapon 4d8


electricity, SLAs CL2, 3 immunity to electricity 8 6 6 15 10 15 10 11 10

Breath weapon 6d8


electricity, SLAs CL3, 3 immunity to electricity 10 8 9 17 10 15 12 13 12
Breath weapon 8d8
electricity, SLAs, spells
(sor1) CL4, 3 immunity to electricity, sound imitation 12 9 11 19 10 17 14 15 14
Breath weapon 10d8
electricity, frightful
presence, SLAs, spells DR 5/magic, immunity to electricity, sound
(sor3) CL5, 3 imitation, SR 19 15 11 13 23 10 19 14 15 14
Breath weapon 12d8
electricity, crush
2d8+12, frightful
presence, SLAs, spells DR 5/magic, immunity to electricity, sound
(sor5) CL6, 3/imitation, SR 21 17 12 15 27 10 21 16 17 16
Breath weapon 14d8
electricity, crush
2d8+13, frightful
presence, SLAs, spells DR 10/magic, immunity to electricity,
(sor7) CL7, 3/sound imitation, SR 22 19 14 17 29 10 21 16 17 16
Breath weapon 16d8
electricity, crush
2d8+15, frightful
presence, SLAs, spells DR 10/magic, immunity to electricity,
(sor9) CL9, 3/sound imitation, SR 24 21 15 19 31 10 23 18 19 18
Breath weapon 18d8
electricity, crush
2d8+16, frightful
presence, SLAs, spells DR 15/magic, immunity to electricity,
(sor11) CL11, 3sound imitation, SR 25 23 17 21 33 10 23 18 19 18

Breath weapon 20d8


electricity, crush
4d6+18, frightful
presence, SLAs, spells
(sor13), tail sweep DR 15/magic, immunity to electricity,
2d6+18 CL13, 3sound imitation, SR 27 25 18 23 35 10 25 20 21 20

Breath weapon 22d8


electricity, crush
4d6+19, frightful
presence, SLAs, spells
(sor15), tail sweep DR 20/magic, immunity to electricity,
2d6+19 CL15, 3sound imitation, SR 29 28 20 25 37 10 27 20 21 20

Breath weapon 24d8


electricity, crush
4d6+21, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to electricity,
2d6+21 CL17, 3sound imitation, SR 31 29 21 27 39 10 27 22 23 22

Breath weapon 2d6


acid immunity to acid, water breathing 5 4 4 13 10 13 10 11 10

Breath weapon 4d6


acid immunity to acid, water breathing 8 6 6 15 10 15 10 11 10

Breath weapon 6d6


acid immunity to acid, water breathing 9 7 8 17 10 15 12 13 12

Breath weapon 8d6


acid, spells (sor1) immunity to acid, water breathing 12 9 11 19 10 17 14 15 14

Breath weapon 10d6 DR 5/magic, immunity to acid, SR 19,


acid, spells (sor3) water breathing 14 10 12 23 10 19 14 15 14
Breath weapon 12d6
acid, crush 2d8+12,
frightful presence, DR 5/magic, immunity to acid, SR 21,
SLAs, spells (sor5) CL6, 3 water breathing 17 12 15 27 10 21 16 17 16
Breath weapon 14d6
acid, crush 2d8+13,
frightful presence, DR 10/magic, immunity to acid, SR 22,
SLAs, spells (sor7) CL7, 3 water breathing 18 13 16 29 10 21 16 17 16
Breath weapon 16d6
acid, crush 2d8+15,
frightful presence, DR 10/magic, frightful presence, immunity
SLAs, spells (sor9) CL9, 3/to acid, SR 24, water breathing 21 15 19 31 10 23 18 19 18
Breath weapon 18d6
acid, crush 2d8+16,
frightful presence, DR 15/magic, immunity to acid, SR 25,
SLAs, spells (sor11) CL11, 3water breathing 22 16 20 33 10 23 18 19 18
Breath weapon 20d6
acid, crush 4d6+18,
frightful presence,
SLAs, spells (sor13), DR 15/magic, immunity to acid, SR 27,
tail sweep 2d6+18 CL13, water breathing 25 18 23 35 10 25 20 21 20
Breath weapon 22d6
acid, crush 4d6+19,
frightful presence,
SLAs, spells (sor15), DR 20/magic, immunity to acid, SR 28,
tail sweep 2d6+19 CL15, water breathing 27 19 24 37 10 27 20 21 20
Breath weapon 24d6
acid, crush 4d6+21,
frightful presence,
SLAs, spells (sor17), DR 20/magic, immunity to acid, SR 30,
tail sweep 2d6+21 CL17, water breathing 29 21 27 39 10 27 22 23 22
Breath weapon 2d10
fire Immunity to fire, vulnerability to cold 7 5 5 17 10 15 10 11 10
Breath weapon 4d10
fire Immunity to fire, vulnerability to cold 10 7 8 21 10 17 12 13 12
Breath weapon 6d10
fire, spells (sor1) Immunity to fire, vulnerability to cold 11 8 9 25 10 17 12 13 12

Breath weapon 8d10


fire, SLAs, spells (sor3) CL4, 4/Immunity to fire, vulnerability to cold 14 10 12 29 10 19 14 15 14
Breath weapon 10d10
fire, crush 2d8+15,
frightful presence, DR 5/magic, immunity to fire, SR 19,
SLAs, spells (sor5) CL5, 5/vulnerability to cold 16 11 13 31 10 21 14 15 14
Breath weapon 12d10
fire, crush 2d8+16,
frightful presence, DR 5/magic, immunity to fire, SR 21,
SLAs, spells (sor7) CL7, 6/vulnerability to cold 18 13 17 33 10 21 16 19 16
Breath weapon 14d10
fire, crush 2d8+16,
frightful presence, DR 10/magic, immunity to fire, SR 23,
SLAs, spells (sor9) CL9, 7/vulnerability to cold 20 14 18 33 10 23 18 19 18
Breath weapon 16d10
fire, crush 4d6+18,
frightful presence,
SLAs, spells (sor11), DR 10/magic, immunity to fire, SR 24,
tail sweep 2d6+18 CL11, 8vulnerability to cold 23 16 21 35 10 25 20 21 20
Breath weapon 18d10
fire, crush 4d6+19,
frightful presence,
SLAs, spells (sor13), DR 15/magic, immunity to fire, SR 26,
tail sweep 2d6+19 CL13, 9vulnerability to cold 25 17 23 37 10 27 22 23 22
Breath weapon 20d10
fire, crush 4d6+21,
frightful presence,
SLAs, spells (sor15), DR 15/magic, immunity to fire, SR 28,
tail sweep 2d6+21 CL15, 1vulnerability to cold 28 19 26 39 10 29 24 25 24
Breath weapon 22d10
fire, crush 4d6+22,
frightful presence,
SLAs, spells (sor17), DR 20/magic, immunity to fire, SR 30,
tail sweep 2d6+22 CL17, 1vulnerability to cold 30 20 27 41 10 31 24 25 24
Breath weapon 24d10
fire, crush 4d8+25,
frightful presence,
SLAs, spells (sor19), DR 20/magic, immunity to fire, SR 32,
tail sweep 2d8+25 CL19, 1vulnerability to cold 32 22 30 45 10 31 26 27 26

Breath weapon 1d6 Icewalking, immunity to cold, vulnerability


cold to fire 4 3 3 11 10 13 6 11 6

Breath weapon 2d6 Icewalking, immunity to cold, vulnerability


cold to fire 6 5 5 13 10 13 6 11 6

Breath weapon 3d6 Icewalking, immunity to cold, vulnerability


cold to fire 8 6 6 15 10 15 6 11 6

Breath weapon 4d6 Icewalking, immunity to cold, vulnerability


cold, SLAs CL4, 3/to fire 10 8 8 17 10 15 8 11 8

Breath weapon 5d6


cold, frightful presence, DR 5/magic, icewalking, immunity to cold,
SLAs CL5, 3/SR 16, vulnerability to fire 12 9 9 19 10 17 8 11 10

Breath weapon 6d6


cold, frightful presence, DR 5/magic, icewalking, immunity to cold,
SLAs, spells (sor1) CL6, 3/SR 18, vulnerability to fire 15 11 11 23 10 19 10 11 12
Breath weapon 7d6
cold, crush 2d8+12),
frightful presence, DR 10/magic, icewalking, immunity to
SLAs, spells (sor3) CL7, 3/cold, SR 20, vulnerability to fire 17 12 13 27 10 21 12 13 12
Breath weapon 8d6
cold, crush 2d8+13,
frightful presence, DR 10/magic, icewalking, immunity to
SLAs, spells (sor5) CL8, 3/cold, SR 21, vulnerability to fire 19 14 15 29 10 21 12 13 12
Breath weapon 9d6
cold, crush 2d8+15,
frightful presence, DR 15/magic, icewalking, immunity to
SLAs, spells (sor7) CL9, 3/cold, SR 23, vulnerability to fire 21 15 17 31 10 23 14 15 14
Breath weapon 10d6
cold, crush 2d8+16,
frightful presence, DR 15/magic, icewalking, immunity to
SLAs, spells (sor9) CL10, 3cold, SR 24, vulnerability to fire 23 17 19 33 10 23 14 15 14
Breath weapon 11d6
cold, crush 4d6+18,
frightful presence,
SLAs, spells (sor11), DR 20/magic, icewalking, immunity to
tail sweep 2d6+18 CL11, 3cold, SR 25, vulnerability to fire 25 18 20 35 10 25 14 15 16
Breath weapon 12d6
cold, crush 4d6+19,
frightful presence,
SLAs, spells (sor13), DR 20/magic, icewalking, immunity to
tail sweep 2d6+19 CL13, 3cold, SR 27, vulnerability to fire 28 20 24 37 10 27 18 19 18

Breath weapon 1d6 fire


(or sleep), SLAs CL1, atImmunity to fire, vulnerability to cold 5 4 4 11 10 13 10 11 10

Breath weapon 2d6 fire


(or sleep), SLAs CL2, atImmunity to fire, vulnerability to cold 6 5 5 13 10 13 10 11 10
Breath weapon 3d6 fire
(or sleep), SLAs, spells
(sor1) CL3, atImmunity to fire, vulnerability to cold 9 7 8 15 10 15 12 13 12
Breath weapon 4d6 fire
(or sleep), SLAs, spells
(sor3) CL4, atImmunity to fire, vulnerability to cold 10 8 9 17 10 15 12 13 12
Breath weapon 5d6 fire
(or sleep), frightful
presence, SLAs, spells DR 5/magic, immunity to fire, SR 18,
(sor5) CL5, atvulnerability to cold 13 10 12 19 10 17 14 15 14
Breath weapon 6d6 fire
(or sleep), frightful
presence, SLAs, spells DR 5/magic, immunity to fire, SR 20,
(sor7) CL7, atvulnerability to cold 15 11 13 23 10 19 14 15 14
Breath weapon 7d6 fire
(or sleep), crush
2d8+12, frightful
presence, SLAs, spells DR 10/magic, immunity to fire, SR 22,
(sor9) CL9, atvulnerability to cold 18 13 16 27 10 21 16 17 16
Breath weapon 8d6 fire
(or sleep), crush
2d8+13, frightful
presence, SLAs, spells DR 10/magic, immunity to fire, SR 24,
(sor11) CL11, avulnerability to cold 19 14 17 29 10 21 16 17 16
Breath weapon 9d6 fire
(or sleep), crush
2d8+15, frightful
presence, SLAs, spells DR 15/magic, immunity to fire, SR 25,
(sor13) CL13, avulnerability to cold 22 16 20 31 10 23 18 19 18
Breath weapon 10d6
fire (or sleep), crush
2d8+16, frightful
presence, SLAs, spells DR 15/magic, immunity to fire, SR 27,
(sor15) CL15, avulnerability to cold 23 17 21 33 10 23 18 19 18

Breath weapon 11d6


fire (or sleep), crush
4d6+18, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to fire, SR 28,
2d6+18 CL17, avulnerability to cold 26 19 24 35 10 25 20 21 20

Breath weapon 12d6


fire (or sleep), crush
4d6+19, frightful
presence, SLAs, spells
(sor19), tail sweep DR 20/magic, immunity to fire, SR 30,
2d6+19 CL19, avulnerability to cold 28 20 25 37 10 27 20 21 20
Breath weapon 2d6
electricity (or
repulsion), SLAs CL1, atimmunity to electricity, water breathing 6 5 7 13 10 13 14 15 14
Breath weapon 4d6
electricity (or
repulsion), SLAs CL2, atimmunity to electricity, water breathing 8 6 8 15 10 15 14 15 14
Breath weapon 6d6
electricity (or
repulsion), SLAs, spells Alternate form, immunity to electricity,
(sor1) CL3, atwater breathing 10 8 11 17 10 15 16 17 16
Breath weapon 8d6
electricity (or
repulsion), SLAs, spells Alternate form, immunity to electricity,
(sor3) CL4, atwater breathing 12 9 13 19 10 17 18 19 18
Breath weapon 10d6
electricity (or
repulsion), frightful
presence, SLAs, spells Alternate form, DR 5/magic, immunity to
(sor5) CL5, atelectricity, SR 20, water breathing 15 11 15 23 10 19 18 19 18
Breath weapon 12d6
electricity (or
repulsion), crush
2d8+12, frightful
presence, SLAs, spells Alternate form, DR 5/magic, immunity to
(sor7) CL7, atelectricity, SR 22, water breathing 17 12 17 27 10 21 20 21 20

Breath weapon 14d6


electricity (or
repulsion), crush
2d8+13, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor9) CL9, atelectricity, SR 23, water breathing 19 14 19 29 10 21 20 21 20

Breath weapon 16d6


electricity (or
repulsion), crush
2d8+15, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor11) CL11, aelectricity, SR 25, water breathing 21 15 21 31 10 23 22 23 22

Breath weapon 18d6


electricity (or
repulsion), crush
2d8+16, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor13) CL13, aelectricity, SR 26, water breathing 23 17 23 33 10 23 22 23 22

Breath weapon 20d6


electricity (or
repulsion), crush
4d6+18, frightful
presence, SLAs, spells
(sor15), tail sweep Alternate form, DR 15/magic, immunity to
2d6+18 CL15, aelectricity, SR 28, water breathing 25 18 25 35 10 25 24 25 24

Breath weapon 22d6


electricity (or
repulsion), crush
4d6+19, frightful
presence, SLAs, spells
(sor17), tail sweep Alternate form, DR 20/magic, immunity to
2d6+19 CL17, aelectricity, SR 29, water breathing 28 20 28 37 10 27 26 27 26

Breath weapon 24d6


electricity (or
repulsion), crush
4d6+21, frightful
presence, SLAs, spells
(sor19), tail sweep Alternate form, DR 20/magic, immunity to
2d6+21 CL19, aelectricity, SR 31, water breathing 29 21 29 39 10 27 26 27 26
Breath weapon 2d4
acid (or slow) immunity to acid, spider climb 5 4 5 11 10 13 12 13 12
Breath weapon 4d4
acid (or slow) immunity to acid, spider climb 7 6 7 13 10 13 12 13 12
Breath weapon 6d4
acid (or slow), spells
(sor1) immunity to acid, spider climb 9 7 9 15 10 15 14 15 14
Breath weapon 8d4
acid (or slow), spells
(sor3) immunity to acid, spider climb 11 9 11 17 10 15 14 15 14
Breath weapon 10d4
acid (or slow), spells DR 5/magic, immunity to acid, spider
(sor5) climb, SR 19 13 10 13 19 10 17 16 17 16
Breath weapon 12d4
acid (or slow), frightful
presence, SLAs, spells DR 5/magic, immunity to acid, spider
(sor7) CL7, 2 climb, SR 21 16 12 15 23 10 19 16 17 16
Breath weapon 14d4
acid (or slow), crush
2d8+12, frightful
presence, SLAs, spells DR 10/magic, immunity to acid, spider
(sor9) CL9, 2 climb, SR 23 18 13 17 27 10 21 18 19 18
Breath weapon 16d4
acid (or slow), crush
2d8+13, frightful
presence, SLAs, spells DR 10/magic, immunity to acid, spider
(sor11) CL11, climb, SR 25 20 15 19 29 10 21 18 19 18
Breath weapon 18d4
acid (or slow), crush
2d8+15, frightful
presence, SLAs, spells DR 15/magic, immunity to acid, spider
(sor13) CL13, climb, SR 26 22 16 21 31 10 23 20 21 20
Breath weapon 20d4
acid (or slow), crush
2d8+16, frightful
presence, SLAs, spells DR 15/magic, immunity to acid, spider
(sor15) CL15, 2climb, SR 28 24 18 23 33 10 23 20 21 20

Breath weapon 22d4


acid (or slow), crush
4d6+18, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to acid, spider
2d6+18 CL17, 2climb, SR 29 26 19 25 35 10 25 22 23 22

Breath weapon 24d4


acid (or slow), crush
4d6+19, frightful
presence, SLAs, spells
(sor19), tail sweep DR 20/magic, immunity to acid, spider
2d6+19 CL19, 2climb, SR 31 29 21 27 37 10 27 22 23 22

Breath weapon 2d10 Alternate form, immunity to fire,


fire (or 1 Str) vulnerability to cold, water breathing 8 6 8 17 10 15 14 15 14

Breath weapon 4d10 Alternate form, immunity to fire,


fire (or 2 Str) vulnerability to cold, water breathing 10 7 10 21 10 17 16 17 16
Breath weapon 6d10
fire (or 3 Str), spells Alternate form, immunity to fire,
(sor1) vulnerability to cold, water breathing 12 9 12 25 10 17 16 17 16
Breath weapon 8d10
fire (or 4 Str), SLAs, Alternate form, immunity to fire,
spells (sor3) CL3, 3 vulnerability to cold, water breathing 14 10 14 29 10 19 18 19 18
Breath weapon 10d10
fire (or 5 Str), crush
2d8+15, frightful Alternate form, DR 5/magic, immunity to
presence, SLAs, spells fire, SR 21, vulnerability to cold, water
(sor5) CL5, 3 breathing 17 12 16 31 10 21 18 19 18
Breath weapon 12d10
fire (or 6 Str), crush
2d8+16, frightful Alternate form, DR 5/magic, immunity to
presence, SLAs, spells fire, SR 23, vulnerability to cold, water
(sor7) CL7, 3/breathing 18 13 18 33 10 21 20 21 20
Breath weapon 14d10
fire (or 7 Str), crush
2d8+18, frightful Alternate form, DR 10/magic, immunity to
presence, SLAs, spells fire, SR 25, vulnerability to cold, water
(sor9) CL9, 3/breathing 21 15 20 35 10 23 20 21 20

Breath weapon 16d10


fire (or 8 Str), crush
4d6+21, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor11), tail sweep fire, SR 27, vulnerability to cold, water
2d6+21 CL11, breathing 23 16 23 39 10 25 24 25 24

Breath weapon 18d10


fire (or 9 Str), crush
4d6+22, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor13), tail sweep fire, SR 28, vulnerability to cold, water
2d6+22 CL13, breathing 26 18 26 41 10 27 26 27 26

Breath weapon 20d10


fire (or 10 Str), crush
4d6+24, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor15), tail sweep fire, SR 30, vulnerability to cold, water
2d6+24 CL15, breathing 28 19 28 43 10 29 28 29 28

Breath weapon 22d10


fire (or 11 Str), crush
4d8+25, frightful
presence, SLAs, spells Alternate form, DR 20/magic, immunity to
(sor17), tail sweep fire, SR 31, vulnerability to cold, water
2d8+25 CL17, breathing 31 21 31 45 10 31 30 31 30

Breath weapon 24d10


fire (or 12 Str), crush
4d8+27, frightful
presence, SLAs, spells Alternate form, DR 20/magic, immunity to
(sor19), tail sweep fire, SR 33, vulnerability to cold, water
2d8+27 CL19, 3breathing 33 22 33 47 10 33 32 33 32
Breath weapon 2d8 Alternate form, cloudwalking, immunity to
cold (or paralysis) acid and cold, vulnerability to fire 6 5 7 13 10 13 14 15 14
Breath weapon 4d8 Alternate form, cloudwalking, immunity to
cold (orweapon
Breath paralysis)
6d8 acid and cold, vulnerability to fire 9 7 9 15 10 15 14 15 14
cold (or paralysis), Alternate form, cloudwalking, immunity to
spells (sor1) acid and cold, vulnerability to fire 10 8 11 17 10 15 16 17 16
Breath weapon 8d8
cold (or paralysis), Alternate form, cloudwalking, immunity to
SLAs, spells (sor3) CL4, 2/acid and cold, vulnerability to fire 13 10 14 19 10 17 18 19 18
Breath weapon 10d8
cold (or paralysis), Alternate form, cloudwalking, DR 5/magic,
frightful presence, immunity to acid and cold, SR 20,
SLAs, spells (sor5) CL5, 2/vulnerability to fire 15 11 15 23 10 19 18 19 18
Breath weapon 12d8
cold (or paralysis),
crush 2d8+12, frightful Alternate form, cloudwalking, DR 5/magic,
presence, SLAs, spells immunity to acid and cold, SR 20,
(sor7) CL7, 3/vulnerability to fire 18 13 18 27 10 21 20 21 20
Breath weapon 14d8
cold (or paralysis),
crush 2d8+13, frightful Alternate form, cloudwalking, DR
presence, SLAs, spells 10/magic, immunity to acid and cold, SR
(sor9) CL9, 3/20, vulnerability to fire 19 14 19 29 10 21 20 21 20
Breath weapon 16d8
cold (or paralysis),
crush 2d8+15, frightful Alternate form, cloudwalking, DR
presence, SLAs, spells 10/magic, immunity to acid and cold, SR
(sor11) CL11, 320, vulnerability to fire 22 16 22 31 10 23 22 23 22
Breath weapon 18d8
cold (or paralysis),
crush 2d8+16, frightful Alternate form, cloudwalking, DR
presence, SLAs, spells 15/magic, immunity to acid and cold, SR
(sor13) CL13, 320, vulnerability to fire 23 17 24 33 10 23 24 25 24

Breath weapon 20d8


cold (or paralysis),
crush 4d6+18, frightful
presence, SLAs, spells Alternate form, cloudwalking, DR
(sor15), tail sweep 15/magic, immunity to acid and cold, SR
2d6+18 CL15, 320, vulnerability to fire 26 19 27 35 10 25 26 27 26

Breath weapon 22d8


cold (or paralysis),
crush 4d6+21, frightful
presence, SLAs, spells Alternate form, cloudwalking, DR
(sor17), tail sweep 20/magic, immunity to acid and cold, SR
2d6+21 CL17, 320, vulnerability to fire 29 20 29 39 10 29 28 29 28

Breath weapon 20d8


cold (or paralysis),
crush 4d8+24, frightful
presence, SLAs, spells Alternate form, cloudwalking, DR
(sor19), tail sweep 20/magic, immunity to acid and cold, SR
2d8+24 CL19, 320, vulnerability to fire 32 22 32 43 10 31 30 31 30
Breath weapon 12d6 DV60, immunity to fire, sleep, and
fire (steam), capsize paralysis, LLV, scent 13 8 9 27 10 21 12 13 12

Pounce, roar DV60, LLV, scent 9 8 4 19 15 17 6 12 12

Spells (clr/sor/wiz6),
SLAs, poison CL6, 1/DV60, SR 17 5 4 8 15 15 16 15 16 16
DR 5/cold iron, tree dependent, wild
SLAs CL6, atempathy 3 8 6 10 19 11 14 15 18

PLAs ML=HDDV120,
( light sensitivity 4 0 -1 13 11 14 10 9 4

- LLV, evasion 5 7 3 18 17 12 10 14 10
Alternate form, DR 10/cold iron or evil,
DV60, immunity to electricity and
petrification, LLV, resistance to cold 10
SLAs CL6, atand fire 10, SR 17, tongues 8 9 7 18 18 17 13 14 14
Alternate form, DR 10/cold iron or evil,
DV60, immunity to electricity and
petrification, LLV, resistance to cold 10
SLAs, whirlwind blast CL6, atand fire 10, SR 17, tongues 8 9 7 18 18 17 13 14 14
Alternate form, DR 10/cold iron and evil,
DV60, immunity to electricity and
petrification, LLV, protective aura,
Gaze, SLAs, spells resistance to cold 10 and fire 10, SR 28,
(clr14) tongues 9 8 10 25 12 15 16 17 16
Alternate form, DR 10/cold iron and evil,
DV60, immunity to electricity and
petrification, LLV, protective aura,
resistance to cold 10 and fire 10, SR 28,
SLAs tongues 9 8 10 - 12 15 16 17 16

Air mastery, whirlwind DV60 0 6 0 10 17 10 4 11 11

Air mastery, whirlwind DV60 3 9 1 12 21 14 4 11 11

Air mastery, whirlwind DR 5/-, DV60 5 13 2 14 25 16 6 11 11

Air mastery, whirlwind DR 5/-, DV60 9 19 5 18 29 18 6 11 11

Air mastery, whirlwind DR 10/-, DV60 11 22 9 20 31 18 8 11 11

Air mastery, whirlwind DR 10/-, DV60 12 25 10 22 33 18 10 11 11

Earth mastery, push DV60, earth glide 4 -1 0 17 8 13 4 11 11

Earth mastery, push DV60, earth glide 7 0 1 21 8 17 4 11 11

Earth mastery, push DR 5/-, earth glide, DV60 10 1 2 25 8 19 6 11 11

Earth mastery, push DR 5/-, earth glide, DV60 15 4 7 29 8 21 6 11 11


Earth mastery, push DR 10/-, earth glide, DV60 17 6 9 31 8 21 8 11 11

Earth mastery, push DR 10/-, earth glide, DV60 19 7 10 33 8 21 10 11 11

Burn DV60, immunity to fire, vulnerability to cold 0 4 0 10 13 10 4 11 11

Burn DV60, immunity to fire, vulnerability to cold 3 7 1 12 17 14 4 11 11


DR 5/-, DV60, immunity to fire,
Burn vulnerability to cold 5 11 2 14 21 16 6 11 11
DR 5/-, DV60, immunity to fire,
Burn vulnerability to cold 9 17 7 18 25 18 6 11 11
DR 10/-, DV60, immunity to fire,
Burn vulnerability to cold 11 20 9 20 27 18 6 11 11
DR 10/-, DV60, immunity to fire,
Burn vulnerability to cold 14 23 10 22 29 18 6 11 11

Water mastery, drench,


vortex DV60 4 0 0 14 10 13 4 11 11

Water mastery, drench,


vortex DV60 7 2 1 16 12 17 4 11 11

Water mastery, drench,


vortex DR 5/-, DV60 10 4 2 20 14 19 6 11 11

Water mastery, drench,


vortex DR 5/-, DV60 15 9 7 24 18 21 6 11 11

Water mastery, drench,


vortex DR 10/-, DV60 17 14 9 26 20 21 8 11 11

Water mastery, drench,


vortex DR 10/-, DV60 19 16 10 28 22 21 10 11 11

Poison, SLAs CL=lvl,DV120, SR 11+lvl 2 1 -1 13 13 10 12 9 10

- DV60, detect magic, ethereal jaunt 1 5 5 10 18 11 7 12 10

- DV60, ethereal jaunt 3 4 1 14 12 11 7 12 10

Poison, web LLV 4 4 6 14 17 13 6 15 8

- LLV, superior two-weapon fighting 9 2 5 23 8 15 6 10 11


Cure serious wounds, hive mind, immunity
to poison, petrification, and cold, make
whole, resistance to electricity 10, fire 10,
- and sonic 10 3 4 2 13 14 13 6 10 9
Hive mind, immunity to poison,
petrification, and cold, resistance to
Poison electricity 10, fire 10, and sonic 10, SR 18 6 7 5 17 16 14 10 12 11
Hive mind, immunity to poison,
Dominate monster, petrification, and cold, resistance to
dominated creature, electricity 10, fire 10, and sonic 10, SR 21,
poison telepathy 100ft 7 8 8 18 16 14 11 16 19

FH2, hive mind, immunity to poison,


petrification, and cold, resistance to
Poison, SLAs CL12, aelectricity 10, fire 10, and sonic 10, SR 25 12 12 11 19 18 18 16 16 17
FH2, hive mind, immunity to poison,
petrification, and cold, resistance to
electricity 10, fire 10, and sonic 10, SR 30,
SLAs, spells (sor17) CL17, atelepathy 19 - 19 - - 20 20 20 21
Trill, cold, breath DV60, death throes, immunity to cold, LLV,
weapon 15d6 cold vulnerability to fire 14 9 6 26 10 20 2 11 11

Shriek LLV 4 - -4 - - 13 - 2 1

Poison LLV 6 -1 0 14 8 16 - 11 9

- DR 10/magic, DV60, freeze 5 6 4 15 14 18 6 11 7

- DR 10/magic, DV60, freeze 5 6 4 15 14 18 6 11 7


Air mastery, SLAs, DV60, immunity to acid, plane shift,
whirlwind CL20, atelepathy 100ft 7 9 7 18 19 14 14 15 15
Change shape, DV60, immunity to fire,
Change size, heat, plane shift, telepathy 100ft, vulnerability to
SLAs CL12, acold 9 10 9 23 17 14 12 15 15
DV60, elemental endurance, plane shift,
Change size, SLAs CL12, 3resistance to fire 10, telepathy 100ft 6 7 7 16 15 12 14 15 13

Ghoul fever, paralysis DV60, +2 turn resistance 0 2 5 13 15 - 13 14 12

Ghoul fever, paralysis DV60, +2 turn resistance 0 2 5 13 15 - 13 14 12


Ghoul fever, paralysis,
stench DV60, +2 turn resistance 1 4 6 17 17 - 13 14 16

LLV, oversized weapon, rock catching,


Rock throwing, SLAs CL15, 3scent 16 6 10 35 13 23 12 16 13

Immunity to fire, LLV, rock catching,


Rock throwing vulnerability to cold 14 4 9 31 9 21 10 14 11
Immunity to cold, LLV, rock catching,
Rock throwing vulnerability to fire 14 3 6 29 9 21 10 14 11
Aura of despair, aura of evil, command
undead, dark blessing, detect good,
Rock throwing, smite immunity to cold, LLV, poison use,
good, sneak attack resistance to fire 10, rock catching,
+2d6 vulnerability to fire 25 13 13 32 12 22 10 12 18

Rock throwing LLV, rock catching 12 3 4 25 8 19 6 10 7

Rock throwing DV60, LLV, rock catching 13 6 7 27 15 19 10 12 11

Rock throwing, SLAs CL10, 1DV60, LLV, rock catching 13 6 7 27 15 19 10 12 15

Freedom of movement, immunity to


electricity, LLV, rock catching, water
SLAs CL15, 1breathing 17 8 13 39 14 23 16 20 15
Blood drain, gibbering,
ground manipulation,
improved grab, spittle,
swallow whole Amorphous, DR 5/bludgeoning, DV60 7 4 5 10 13 22 4 13 13

Rend 2d4+9 DV60, LLV, scent 7 8 5 22 17 14 2 12 7

PLAs ML=HD/2
DV60, PR HD+5 4 1 -2 13 13 14 10 7 8

PLAs ML=HD/2
DV60, PR HD+5 3 3 0 13 17 12 8 11 8

- DV60 4 0 0 15 10 13 8 11 8

SLAs CL=lvl,DV120, LLV, nondetection, SR 11+lvl 5 3 2 11 13 12 10 11 4

- DV60 3 1 -1 11 13 12 10 9 6
DR 10/adamantine and bludgeoning,
Berserk, cursed wound DV60, haste, immunity to magic, LLV 3 2 3 25 9 - - 11 1
DR 5/adamamtine, DV60, immunity to
Berserk magic, LLV 3 2 3 21 9 - - 11 1
Breath weapon DR 15/adamantine, DV60, immunity to
(poison) magic, LLV 6 5 6 33 9 - - 11 1
DR 10/adamantine, DV60, immunity to
Slow magic, LLV 4 3 4 29 9 - - 11 1
DR 10/adamantine, DV60, immunity to
Slow
Breath weapon magic, LLV 14 12 14 37 7 - - 11 1
(petrification), trample
1d8+7 DV60, LLV, scent 11 6 5 21 10 21 2 12 9
Improved grab, rend
2d6+9 DV60, LLV, scent 14 7 4 23 10 24 3 12 8

- DR 10/magic, DV60, scent 0 2 5 14 14 11 3 14 5

Pounce, rake 1d+2 DV60, LLV, scent 8 7 5 18 15 16 5 13 8


- Blindsight 40ft, immunities, scent 1 4 2 15 13 13 10 8 6
DR 10/evil or silver, DV60, immunity to
electricity and petrification, lay on hands,
LLV, resistance to cold 10 and sonic 10,
speak with animals, SR 25, true seeing,
Fear aura, SLAs CL8, at+4 on saves vs. poison 10 11 8 15 23 20 15 16 16
DR 10/evil and silver, DV60, immunity to
electricity and petrification, lay on hands,
Improved grab, LLV, protective aura, resistance to cold 10
pounce, rake 1d6+8, and sonic 10, speak with animals, SR 28,
roar, SLAsgrab, rake
Improved CL10, a+4 on saves vs. poison 13 11 10 27 17 20 14 14 15
1d6+7, rend 2d6+10,
SLAs CL8, 3/DR 2/bludgeoning, DV60, SR 19 6 6 6 25 12 14 13 13 10
Mimicry, SLAs,
weakness CL9, atDV90, SR 18 6 7 7 19 12 12 13 13 14
Evil eye, horrific
appearance Amphibious, SR 14 2 4 4 19 12 12 10 13 14

Captivating song DV60 2 7 6 10 15 10 7 12 17

Captivating song DV60 11 14 11 12 20 14 6 11 19


Breath weapon 2d6 DV60, immunity to fire, scent, vulnerability
fire, fiery bite to cold 5 5 4 13 13 13 6 10 6
Breath weapon 3d6 DV60, immunity to fire, scent, vulnerability
fire, fiery bite to cold 13 10 9 26 14 20 4 12 6

- DV60, LLV, scent 6 5 2 18 15 16 2 13 8

- DV60 4 1 -1 13 13 14 10 9 8

Poison DV60, LLV 0 4 1 8 15 - 10 12 7

Quills, howl DV60 7 8 7 21 17 15 6 14 8

- DV60, FH15, LLV, scent 9 5 3 17 12 20 2 10 9

- DV60, FH16, LLV, scent 10 6 4 17 12 20 2 10 9

- DV60, FH17, LLV, scent 10 6 4 19 12 20 2 10 9

- DV60, FH18, LLV, scent 11 7 4 19 12 20 2 10 9

- DV60, FH19, LLV, scent 11 7 5 21 12 20 2 10 9

- DV60, FH20, LLV, scent 12 8 3 21 12 20 2 10 9

- DV60, FH21, LLV, scent 12 8 5 23 12 20 2 10 9

- DV60, FH22, LLV, scent 13 9 6 23 12 20 2 10 9


Breath weapon 3d6 DV60, FH15, immunity to cold, LLV, scent,
(per head) vulnerability to fire 9 5 3 17 12 20 2 10 9
Breath weapon 3d6 DV60, FH16, immunity to cold, LLV, scent,
(per head) vulnerability to fire 10 6 4 17 12 20 2 10 9
Breath weapon 3d6 DV60, FH17, immunity to cold, LLV, scent,
(per head) vulnerability to fire 10 6 4 19 12 20 2 10 9
Breath weapon 3d6 DV60, FH18, immunity to cold, LLV, scent,
(per head) vulnerability to fire 11 7 4 19 12 20 2 10 9
Breath weapon 3d6 DV60, FH19, immunity to cold, LLV, scent,
(per head) vulnerability to fire 11 7 5 21 12 20 2 10 9
Breath weapon 3d6 DV60, FH20, immunity to cold, LLV, scent,
(per head) vulnerability to fire 12 8 3 21 12 20 2 10 9
Breath weapon 3d6 DV60, FH21, immunity to cold, LLV, scent,
(per head) vulnerability to fire 12 8 5 23 12 20 2 10 9
Breath weapon 3d6 DV60, FH22, immunity to cold, LLV, scent,
(per head) vulnerability to fire 13 9 6 23 12 20 2 10 9
Breath weapon 3d6 DV60, FH15, immunity to fire, LLV, scent,
(per head) vulnerability to cold 9 5 3 17 12 20 2 10 9
Breath weapon 3d6 DV60, FH16, immunity to fire, LLV, scent,
(per head) vulnerability to cold 10 6 4 17 12 20 2 10 9
Breath weapon 3d6 DV60, FH17, immunity to fire, LLV, scent,
(per head) vulnerability to cold 10 6 4 19 12 20 2 10 9
Breath weapon 3d6 DV60, FH18, immunity to fire, LLV, scent,
(per head) vulnerability to cold 11 7 4 19 12 20 2 10 9
Breath weapon 3d6 DV60, FH19, immunity to fire, LLV, scent,
(per head) vulnerability to cold 11 7 5 21 12 20 2 10 9
Breath weapon 3d6 DV60, FH20, immunity to fire, LLV, scent,
(per head) vulnerability to cold 12 8 3 21 12 20 2 10 9
Breath weapon 3d6 DV60, FH21, immunity to fire, LLV, scent,
(per head) vulnerability to cold 12 8 5 23 12 20 2 10 9
Breath weapon 3d6 DV60, FH22, immunity to fire, LLV, scent,
(per head) vulnerability to cold 13 9 6 23 12 20 2 10 9
Enervation ray, SLAs,
vampiric touch CL13, aDR 10/chaotic, DV60, FH5, LLV, SR 22 6 7 7 14 13 - 10 17 16
Fists of thunder and
lightning, SLAs CL14, aDR 15/chaotic, DV60, FH10, LLV, SR 25 7 6 8 35 13 - 12 17 18

SLAs CL8, atDR 10/chaotic, DV60, FH5, LLV, SR 20 4 2 5 21 11 - 10 17 15


DV60, improved tracking, natural
- invisibility 4 10 4 18 19 14 14 15 11

-Constrict 2d8+12 or DV60, light sensitivity 2 1 -1 9 13 10 10 9 8


1d6+6, improved grab,
SLAs CL9, 1/DV60, ink cloud, jet, LLV 21 12 13 34 10 29 21 20 20

Scare DV60, LLV, scent 3 5 1 11 14 11 6 12 13

Adhesive, amphibious, immunity to poison


Lightning bolt, pincer and paralysis, keen sight, light blindness,
staff resistance to electricity 10, slippery 3 3 5 13 10 13 13 14 8
SLAs, Wisdom drain CL9, atDV60, LLV 7 8 7 18 15 12 13 15 12
Pounce, rake 1d6+3,
spells (clr7) CL7, 2/DV60, LLV, magic circle against evil, SLAs 8 8 7 23 12 17 16 17 14
DR 5/magic, DV60, immunity to fire, sleep,
Pounce, smite evil, and paralysis, LLV, magic circle against
rake 1d6+4, spells evil, resistance to acid 10, cold 10, and
(clr7) CL7, 2/electricity 10, SLAs, SR 15 13 12 10 28 17 22 18 20 18
Bardic music (brd6),
constrict 2d6+5,
improved grab, SLAs, DV60, immunity to poison, resistance to
spells (brd6) CL10, 3fire 10 7 10 8 20 17 15 14 16 18

- Hold breath 1 3 0 13 10 13 9 10 10

- - 3 1 1 10 12 10 13 13 11

Alternate form, bear empathy, DR


- 10/silver, LLV, scent 8 5 4 13 11 12 10 11 8
Improved grab, curse Alternate form, bear empathy, DR
of lycanthropy 10/silver, LLV, scent 12 6 4 29 13 20 10 11 8

Alternate form, bear empathy, DR


Curse of lycanthropy 10/silver, LLV, scent 12 6 4 29 13 20 10 11 8

Alternate form, boar empathy, DR


- 10/silver, ferocity, LLV, scent 6 3 3 13 11 12 10 11 8
Alternate form, boar empathy, DR
Curse of lycanthropy 10/silver, ferocity, LLV, scent 9 3 3 17 11 18 10 11 8

Alternate form, boar empathy, DR


Curse of lycanthropy 10/silver, ferocity, LLV, scent 9 3 3 17 11 18 10 11 8
Alternate form, DR 10/silver, LLV, rat
- empathy, scent 5 2 4 13 11 12 10 11 8
Alternate form, DR 10/silver, LLV, rat
Curse of lycanthropy empathy, scent 6 5 4 13 17 14 10 11 8

Alternate form, DR 10/silver, LLV, rat


Curse of lycanthropy empathy, scent 6 5 4 13 17 14 10 11 8
Alternate form, DR 10/silver, LLV, tiger
- empathy, scent 8 5 4 13 11 12 10 11 8
Curse of lycanthropy,
improved grab, Alternate form, DR 10/silver, LLV, tiger
pounce, rake 1d8+3 empathy, scent 10 7 4 25 15 16 10 11 8

Alternate form, DR 10/silver, LLV, tiger


Curse of lycanthropy empathy, scent 10 7 4 25 15 16 10 11 8

Alternate form, DR 10/silver, LLV, scent,


- wolf empathy 6 3 2 13 11 12 10 11 8
Curse of lycanthropy, Alternate form, DR 10/silver, LLV, scent,
trip wolf empathy 8 5 2 15 15 16 10 11 8

Alternate form, DR 10/silver, LLV, scent,


Curse of lycanthropy wolf empathy 8 5 2 15 15 16 10 11 8

Alternate form, DR 10/silver, LLV, scent,


- wolf empathy 16 12 13 18 14 14 10 12 12

Curse of lycanthropy, Alternate form, DR 10/silver, LLV, scent,


trip wolf empathy 17 12 11 32 18 20 10 12 12

Alternate form, DR 10/silver, LLV, scent,


Curse of lycanthropy wolf empathy 17 12 11 32 18 20 10 12 12

Alternate form, boar empathy, DR


Rock throwing 10/silver, ferocity, LLV, rock catching, scent 17 8 12 25 8 19 6 12 7

Alternate form, boar empathy, DR


Curse of lycanthropy 10/silver, ferocity, LLV, scent 20 8 12 41 8 25 6 12 7

Alternate form, boar empathy, DR


Curse of lycanthropy 10/silver, ferocity, LLV, scent 20 8 12 41 8 25 6 12 7
DR 5/magic, DV60, immunity to fire, melt
Combustion, fiery aura weapons, vulnerability to cold 3 3 0 15 11 13 8 10 10

Spikes DV60, LLV, scent 9 7 3 20 15 19 7 12 9

Petrifying gaze, poison DV60 3 7 6 10 15 12 12 13 15


Breath weapon 1d8,
SLAs, summon mephit CL3, 1/DR 5/magic, DV60, FH2 3 6 3 10 17 10 6 11 15
Breath weapon 1d4
plus irritant, SLAs,
summon mephit CL3, 1/DR 5/magic, DV60, FH2 3 6 3 10 17 10 6 11 15
Breath weapon 1d8,
SLAs, summon mephit CL6, 1 Change size, DR 5/magic, DV60, FH2 4 2 3 17 8 13 6 11 15
Breath weapon 1d8
fire, SLAs, summon DR 5/magic, DV60, immunity to fire, FH2,
mephit CL3, 1/vulnerability to cold 3 4 3 10 13 10 6 11 15

Breath weapon 1d4


cold plus irritant, SLAs, DR 5/magic, DV60, immunity to cold, FH2,
summon mephit CL3, 1/vulnerability to fire 3 6 3 10 17 10 6 11 15
Breath weapon 1d4 fire
plus irritant, SLAs, Change shape, DR 5/magic, DV60,
summon mephit CL6, 1/immunity to fire, FH2, vulnerability to cold 3 4 3 10 13 10 6 11 15
Breath weapon 1d4
acid plus irritant, SLAs,
summon mephit CL3, 1/DR 5/magic, DV60, FH2 4 3 3 14 10 13 6 11 15
Breath weapon 1d4
plus irritant, SLAs,
summon mephit CL3, 1/DR 5/magic, DV60, FH2 4 2 3 17 8 13 6 11 15
Breath weapon 1d4 fire
plus irritant, SLAs, DR 5/magic, DV60, immunity to fire, FH2,
summon mephit CL3, 1/vulnerability to cold 3 4 3 10 13 10 6 11 15
Breath weapon 1d8
acid, SLAs, summon
mephit CL3, 1/DR 5/magic, DV60, FH2 4 3 3 14 10 13 6 11 15

- Amphibious, LLV 4 1 -1 13 13 14 10 9 10

Adhesive, crush 1d8+4 DV60, immunity to acid, mimic shape 5 5 6 19 12 17 10 13 10


Extract, improved grab,
mind blast, psionics
(telepath9) SR 25, telepathy 100ft 3 4 9 12 14 12 19 17 17
Extract, improved grab,
mind blast, psionics
(telepath9), spells
(sor9) SR 34, telepathy 100ft 8 9 16 10 18 16 18 18 24

Powerful charge 4d6+6 DV60, natural cunning, scent 6 5 5 19 10 15 7 10 8


Create spawn,
improved grab,
paralyzing touch DV60 4 10 9 21 19 - 11 10 10

Despair, mummy rot DR 5/-, DV60, vulnerability to fire 4 2 8 24 10 - 6 14 15


Despair, mummy rot,
rebuke undead, spells DR /-, DV, resistance to fire 10,
(clr10) vulnerability to fire 13 8 20 26 12 - 8 20 17

DV60, detect thoughts, guarded thoughts,


Poison, spells (sor7) immunity to poison, resistance to charm 5 7 8 14 15 14 16 15 17
Poison, spit, spells
(sor9) DV60 7 7 11 21 14 19 16 19 18
Charming gaze,
poison, spells (sor7) DV60 7 6 9 18 13 18 12 17 17

Poison, spells (sor7) DV60


Change shape, DR 10/cold iron and 6 5 8 16 13 18 10 17 15
magic, immunity to fire, cold, charm, sleep,
Dream haunting, SLAs CL8, atand fear, SR 25 12 9 10 19 12 18 11 15 12
Flaming hooves,
smoke Astral projection, DV60, etherealness 8 7 6 18 15 16 13 13 12
Flaming hooves,
smoke Astral projection, DV60, etherealness 16 11 10 31 14 24 16 12 12

Desecrating aura,
energy drain, poison, Aversion to daylight, DR 15/silver and
SLAs, summon magic, DV60, immunity to cold, SR 31,
undead, swallow whole CL25, atelepathy 100ft, tremorsense 60ft 12 10 23 48 10 - 20 20 18
Crush item,
desecrating aura, evil Aversion to daylight, DR 15/silver and
gaze, SLAs, summon magic, DV60, immunity to cold, SR 29,
undead CL21, atelepathy 100ft 11 11 19 38 14 - 20 20 18
Desecrating aura, Aversion to daylight, DR 15/silver and
magic drain, SLAs, magic, DV60, immunity to cold, SR 27,
summon undead CL21, atelepathy 100ft 9 11 17 31 18 - 18 20 18
Blinding beauty, SLAs,
spells (drd7), stunning DR 10/cold iron, LLV, unearthly grace, wild
glance CL7, 1 empathy 7 12 12 10 17 12 16 17 19

- DV60, LLV 6 0 1 21 8 15 6 10 7

- DV60, LLV 6 0 1 21 8 15 6 10 7

Rage 2/day DV60, LLV, trap sense +1, uncanny dodge 12 2 2 26 11 18 8 10 4


Change shape, DV90, LLV, regeneration
SLAs CL9, at5, SR 19 7 1 3 21 10 17 14 14 17
Acid, constrict 2d6+4
plus 2d6 acid,
improved grab Blindsight 60ft, split 9 -2 -2 17 1 22 - 1 1
Acid, constrict 2d8+12
plus 2d6 acid,
improved grab Blindsight 60ft, split 15 1 1 26 1 28 - 1 1
Blindsight 60ft, immunity to electricity,
Acid, engulf, paralysis transparent 9 -4 -4 10 1 26 - 1 1
Acid, constrict 1d6+1
plus 1d6 acid, Blindsight 60ft, immunity to cold and fire,
improved grab transparent 6 -4 -4 12 1 21 - 1 1
Acid, constrict 2d4+3
plus 1d4 acid,
improved grab Blindsight 60ft, split 8 -3 -3 15 1 22 - 1 1

- DV60, light sensitivity 3 0 -2 17 11 12 8 7 6


Constrict 1d6, disease,
improved grab DV60, scent 3 2 6 11 10 13 5 12 6

- Superior low-light vision 5 7 3 18 17 12 10 14 10

Improved grab Scent 9 5 2 21 12 21 2 12 10

- CL5, atDV60, LLV, scent, SLAs 7 6 4 18 15 16 10 13 13

- Greater invisibility, LLV 6 0 0 14 10 16 2 11 9

Poison DV60, ethereal jaunt, LLV 7 7 2 17 17 16 7 13 10


Alternate form, amorphous, resilient,
- scent, telepathy 100ft, tremorsense 60ft 11 11 11 12 15 15 16 15 14
DV60, resistance to acid 5, cold 5, and
Daylight electricity 5 3 0 0 13 11 12 10 11 10
DV60, resistance to cold 5, electricity 5,
Darkness and fire 5 3 1 -1 13 13 12 12 9 6
Blindsense 60ft, DV60, LLV, SR 19,
Poison telepathy 60ft 4 5 4 6 15 13 10 12 10
Improved grab, poison,
swallow whole Tremorsense 60ft 17 8 4 35 6 25 1 8 8
Detect thoughts, spells Change shape, DR 15/good and piercing,
(sor7) DV60, SR 27 8 7 6 12 14 16 13 13 17
Blood drain, improved DV60, flight, immunity to fire, vulnerability
grab, paralyzing gaze to cold 5 5 5 14 12 13 3 13 12
Animate objects,
positive energy lash DV60, flight, immunity to fire 4 3 4 13 10 13 7 12 14
Improved grab, swallow
whole DV60, heat, LLV, tremorsense 60ft 10 6 3 26 13 21 5 12 10

- LLV 18 13 9 34 15 24 2 13 11
DV60, immunity to electricity, LLV,
Drag, strands, resistance to cold 10, SR 30, vulnerability
weakness to fire 10 8 8 19 13 17 12 16 12

Rust DV60, scent 2 4 5 10 17 13 2 13 8


Blindsense 30ft, DV60, freshwater
Blood frenzy, rake sensitivity, light blindness, speak with
1d4+1 sharks, water dependent 3 4 4 14 13 12 14 13 9

Blindsense 30ft, DV60, freshwater


Blood frenzy, rake sensitivity, light blindness, speak with
1d4+1 sharks, water dependent 3 4 4 14 13 12 14 13 9
Blindsense 30ft, DV60, freshwater
Blood frenzy, rake sensitivity, light sensitivity, speak with
1d4+1 sharks, water dependent 3 4 4 14 13 12 14 13 9
Constrict 1d4 plus 1d6
fire, heat, improved
grab DV60, immunity to fire, vulnerability to cold 6 5 6 12 13 14 14 15 13
Constrict 2d6+1 plus
1d6 fire, heat, DR 10/magic, DV60, immunity to fire,
improved grab vulnerability to cold 8 7 8 14 13 14 14 15 13
Constrict 2d8+3 plus
1d8 fire, heat, DR 15/magic, DV60, immunity to fire,
improved grab, SLAs CL15, 3vulnerability to cold 12 10 11 22 13 16 16 15 15

- DR 5/cold iron, LLV 2 5 5 10 13 12 12 13 13

Pipes DR 5/cold iron, LLV 2 5 5 10 13 12 12 13 13

Rend 2d6+6 DV60, hold breath, LLV, scent 8 6 5 19 12 17 2 13 10


Create spawn, strength
damage DV60, +2 turn resistance 1 3 4 - 14 - 6 12 13
Create spawn, strength
damage DV60, +2 turn resistance 3 5 7 - 15 - 6 12 14
Bay, trip DV60, shadow blend, scent 7 5 5 17 13 17 4 12 13
Constrict 2d6+7, DV60, immunity to electricity, resistance to
improved grab fire 10 9 2 4 21 10 17 7 10 9
DV60, FH5, find master, guard, LLV, shield
- other, spell storing 5 5 5 22 10 - - 10 1
Lethal shock, stunning DV60, electricity sense, immunity to
shock electricity, LLV 4 5 1 10 15 13 2 12 6

Rake 1d6+2 Amphibious, DV60 1 1 3 19 13 13 10 10 6


Implant, pounce,
stunning croak, DV60, FH5, immunity to sonic, resistance
summon slaad to acid 5, cold 5, electricity 5, and fire 5 8 7 3 21 15 17 6 6 8

Slaad fever, SLAs, DV60, FH5, immunity to sonic, resistance


summon slaad CL8, atto acid 5, cold 5, electricity 5, and fire 5 10 8 4 23 15 19 6 6 10
Change shape, DV60, FH5, immunity to
sonic, resistance to acid 5, cold 5,
SLAs, summon slaad CL9, atelectricity 5, and fire 5 10 7 6 23 13 19 10 10 12
Change shape, DR 10/lawful, DV60, FH5,
immunity to sonic, resistance to acid 5,
SLAs, summon slaad CL10, acold 5, electricity 5, and fire 5 12 10 9 19 17 21 14 14 14
Change shape, DR 10/lawful, DV60, FH5,
Stun, SLAs, summon immunity to sonic, resistance to acid 5,
slaad CL15, acold 5, electricity 5, and fire 5 14 15 13 21 23 21 18 18 18
Create spawn, energy DV60, +2 turn resistance, sunlight
drain powerlessness, unnatural aura 2 5 7 - 16 - 14 14 15
Pounce, rake 2d4+3,
roar, spells (clr6) DV60, LLV 12 8 7 25 10 19 16 17 17

Pounce, rake 1d6+3 DV60, LLV 10 7 3 23 10 17 10 11 11


Pounce, rake 1d6+2,
SLAs CL14, 3DV60, LLV 7 7 8 19 12 13 18 19 19

Pounce, rake 1d6+2 DV60, LLV 8 8 5 21 14 15 6 15 10

Implant, poison DV60, freedom of movement, LLV, scent 9 5 2 21 13 21 2 12 10


Fiddle (1 per band),
SLAs CL9, 3/DR 5/cold iron, LLV, SR 17 1 6 3 5 18 13 10 13 14
Amphibious, DR 5/cold iron, LLV, SR 16,
Charm person water breathing, wild empathy 0 5 3 7 16 11 12 13 18

DR 10/cold iron, greater invisibility, LLV,


Special arrows, SLAs CL8, 1/SR 15 6 4 7 7 18 11 16 15 16

DR 10/cold iron, greater invisibility, LLV,


Special arrows, SLAs CL8, 1/SR 15 6 4 7 7 18 11 16 15 16

Attach, blood drain DV60, LLV 2 6 1 3 19 10 1 12 6


Blindsense 20ft, immunity to weapon
Distraction, wounding damage, LLV 3 7 3 3 15 10 2 14 4
DV60, immune to weapon damage,
Distraction, poison tremorsense 30ft 5 7 3 1 19 8 - 10 2

Distraction, inhabit, DR 10/magic, DV60, hive mind, immune to


poison weapon damage, resistance to fire 10, LLV 10 14 7 1 22 14 6 13 9

Distraction DV60, immune to weapon damage 4 6 2 1 19 8 - 10 2


Half damage from slashing and piercing,
Disease, distraction LLV 4 6 2 2 15 10 2 12 2
DV60, immunity to weapon damage,
Distraction, poison tremorsense 30ft 3 3 0 1 17 10 - 10 2
Augmented critical,
frightful presence, Carapace, DR 15/epic, immunity to fire,
improved grab, rush, poison, disease, energy drain, and ability
swallow whole damage, regeneration 40, scent, SR 32 38 29 20 45 16 35 3 14 14
Improved grab,
paralysis, swallow
whole LLV, regeneration 10 12 2 4 28 9 22 3 8 3
DV60, immunity to fire, tremorsense 60ft,
Burn, heat vulnerability to cold 4 2 2 15 13 13 6 12 10

Oversized weapon, Change shape, DR 15/lawful, DV60, SR


SLAs CL20, a32 26 13 21 43 12 39 21 28 24
All-around vision, DV60, immunity to acid
Improved grab, ink and cold, resistance to electricity 10 and
cloud fire 10 5 4 4 14 13 15 10 12 9
All-around vision, DV60, immunity to acid
Improved grab, ink and cold, resistance to electricity 10 and
cloud fire 10 7 6 6 16 13 15 10 12 9
All-around vision, DV60, immunity to acid
Improved grab, ink and cold, resistance to electricity 10 and
cloud fire 10 13 10 10 22 13 19 10 12 9
Animate trees, double
damage against
objects, trample
2d6+13 DR 10/slashing, LLV, vulnerability to fire 10 1 7 29 8 21 12 16 12

SLAs CL7, 1 DV60 4 3 4 12 10 12 13 13 11

Stench DV90 5 -1 0 10 9 14 8 10 10

Rend 2d6+9 DV90, LLV, regeneration 5, scent 11 4 3 23 14 23 6 9 6

Rend 2d6+9 DV90, LLV, regeneration 5, scent 11 4 3 23 14 23 6 9 6

DV90, favored enemy elves (+4), favored


Rend 2d6+10, spells enemy humans (+2), LLV, regeneration 5,
(rng6) scent, wild empathy 16 8 8 25 12 22 10 15 10
Confusing gaze DV60, tremorsense 60ft 8 3 6 23 13 19 11 11 13

Confusing gaze DV60, tremorsense 60ft 17 6 15 36 10 29 10 13 15


DV60, immunity to poison, charm, and
compulsion, LLV, magic circle against evil,
- CL5, atscent, SLAs, wild empathy 9 7 6 20 17 21 10 21 24
DR 10/magic, DV60, immunity to poison,
charm, and compulsion, LLV, magic circle
against evil, resistance to acid 10, cold 10,
Smite evil, spells (clr7), and electricity 10, scent, SLAs, SR 20,
turn undead 13/day CL5, atwild empathy 16 12 15 24 18 20 13 27 22
Blood drain, +2 turn resistance, DR 5/silver, DV60,
domination, energy FH2, gaseous form, resistance to cold 10
drain and electricity 10, spider climb 1 5 5 16 14 - 13 13 14

Shriek, kiss, poison DV60 3 3 3 10 13 12 5 12 8


Create spawn, energy
drain DV60 1 2 5 12 12 - 11 13 15
DV60, immunity to magic, natural
- invisibility 3 12 9 1 29 10 15 16 12
Breath weapon 4d6 DV60, immunity to cold, LLV, scent,
cold, freezing bite, trip vulnerability to fire 8 6 3 18 13 16 9 13 10

Trip DV60, LLV, scent 6 6 3 17 15 15 6 14 10


Constitution drain, DV60, daylight powerlessness, +2 turn
create spawn resistance, unnatural aura 1 4 6 - 16 - 14 14 15
Constitution drain, DV60, daylight powerlessness, lifesense
create spawn 60ft, unnatural aura 5 14 14 - 28 - 17 18 24

Improved grab, poison DV60, LLV, scent 7 6 6 19 12 15 6 12 9

Implant, improved
grab, paralysis DV60, planewalk, SR 21 6 7 5 15 16 15 12 12 11
All-around vision, DR 5/bludgeoning,
DV60, earth glide, immunity to cold and
fire, resistance to electricity 10,
- tremorsense 60ft 5 3 3 15 10 15 10 11 10
All-around vision, DR 5/bludgeoning,
DV60, earth glide, immunity to cold and
fire, resistance to electricity 10,
- tremorsense 60ft 7 5 5 17 10 15 10 11 10
All-around vision, DR 5/bludgeoning,
DV60, earth glide, immunity to cold and
fire, resistance to electricity 10,
- tremorsense 60ft 13 9 9 25 10 19 10 11 10

Bay, trip DR 10/silver, DV60, flight, scent 5 5 5 17 15 15 6 14 10


Blindsight 120ft, immunities, vulnerability
Explosion, sonic lance to sonic 11 10 5 20 14 17 7 13 11

PLAs ML3, atAlternate form, DV60, PR 14 1 5 4 11 13 11 12 10 12

Alternate form, DV60, detect poison, PR


Poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Alternate form, DV60, detect poison, PR


Poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d4+3, Alternate form, DV60, detect poison, PR


poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d6+3, Alternate form, DV60, detect poison, PR


poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d6+6,
improved grab, poison,
PLAs ML7, 3/Alternate form, DV60, PR 18, scent 6 7 11 19 13 17 20 20 18

- LLV, scent 6 6 2 21 15 14 2 12 7

- LLV, scent 3 4 1 15 14 12 2 12 4

Rage LLV, scent 4 5 1 8 17 15 2 12 6

- Blindsense 20ft, LLV 2 4 2 1 15 10 2 14 4

- LLV, scent 5 4 2 19 13 15 2 12 6

Improved grab LLV, scent 9 6 3 27 13 9 2 12 6

Improved grab LLV, scent 10 7 3 27 13 19 2 12 6

Stampede LLV, scent 7 4 1 22 10 16 2 11 4

Ferocity LLV, scent 6 3 2 15 10 17 2 13 4

- LLV, scent 5 6 1 18 16 14 2 11 4

- LLV, scent 2 4 1 3 15 10 2 12 7

Trip LLV, scent, sprint 5 7 2 16 19 15 2 12 6

Improved grab Hold breath, LLV 6 4 2 19 12 17 1 12 2


Improved grab Hold breath, LLV 9 6 3 27 12 19 1 12 2

- LLV, scent 4 5 1 13 17 15 2 12 6

- LLV, scent 5 5 1 15 15 15 2 12 6

- LLV, scent 4 4 0 10 13 12 2 11 4

- LLV 3 4 2 10 15 12 2 14 6

Trample 2d8+15 LLV, scent 12 7 6 30 10 21 2 13 7

- LLV 2 5 2 6 17 10 2 14 6

- LLV, scent 5 4 2 16 13 15 2 12 6

- LLV, scent 5 4 2 14 13 15 2 12 6

- LLV, scent 7 5 2 18 13 17 2 13 6

- LLV, scent 6 4 2 16 13 17 2 13 6

Trip LLV, scent 5 5 1 14 15 15 2 13 6


Improved grab,
pounce, rake 1d3+1 LLV, scent 5 7 2 16 19 15 2 12 6
Improved grab,
pounce, rake 1d4+2 LLV, scent 6 7 2 21 17 15 2 12 6

- LLV 2 4 1 3 15 10 1 12 2

- LLV 8 5 2 17 15 17 1 12 2

- LLV 4 4 2 15 11 10 1 12 2

- LLV 2 4 1 3 15 10 2 12 5

- LLV, scent 6 4 1 16 13 17 2 11 6

Improved grab Ink cloud, jet, LLV 3 6 1 12 17 11 2 12 3


Constrict 2d8+6,
improved grab Ink cloud, jet, LLV 7 8 3 20 15 13 2 12 3

- LLV 2 5 2 4 17 10 2 14 4

- LLV, scent 4 4 0 13 13 12 2 11 4

- LLV, scent 5 4 0 15 13 14 2 11 4

- Blindsight 120ft, hold breath, LLV 4 6 1 11 17 13 2 12 6


- LLV, scent 2 4 1 2 15 10 2 12 2

- LLV 2 4 2 1 15 10 2 14 6
Powerful charge
4d6+24 LLV 11 6 3 26 10 21 2 13 2

- Blindsense 30ft, keen scent 4 5 2 13 15 13 1 12 2

- Blindsense 30ft, keen scent 8 7 3 17 15 13 1 12 2

- Blindsense 30ft, keen scent 11 9 4 21 15 15 1 12 2


Constrict 1d3+4,
improved grab Scent 4 6 2 17 17 13 1 12 2
Constrict 1d8+10,
improved grab Scent 8 10 4 25 17 13 1 12 2

Poison Scent 2 5 1 4 17 11 1 12 2

Poison Scent 2 5 1 6 17 11 1 12 2

Poison Scent 3 6 1 8 17 11 1 12 2

Poison Scent 3 6 2 10 17 11 1 12 2

Poison Scent 6 7 3 16 15 13 1 12 2

Improved grab Ink cloud, jet, LLV 3 6 2 14 17 11 1 12 2


Constrict 1d6+8,
improved grab Ink cloud, jet, LLV 9 11 5 26 17 13 1 12 2
Improved grab,
pounce, rake 1d8+3 LLV, scent 8 7 3 23 15 17 2 12 6

- Amphibious, LLV 2 3 2 1 12 11 1 14 4

Attach LLV, scent 2 4 1 3 15 10 2 12 5

- Blindsight 120ft, hold breath, LLV 14 9 5 35 13 22 2 12 6

- Blindsight 120ft, hold breath, LLV 15 9 6 35 13 24 2 14 6

- Blindsight 120ft, hold breath, LLV 11 8 5 27 15 21 2 14 6

Trip LLV, scent 5 5 1 13 15 15 2 12 6

Rage LLV, scent 7 5 2 14 15 19 2 12 10

Improved grab Scent 3 0 0 10 10 10 - 11 9


Acid sting, improved
grab Scent 4 0 1 14 10 13 - 13 11
Improved grab Scent 5 0 2 16 9 13 - 13 11

Poison DV60 3 3 2 11 14 11 - 12 9

Acid spray DV60 5 0 0 13 10 14 - 10 9

- DV60 2 0 0 10 11 11 - 10 7

Trample 2d8+3 DV60 8 2 2 23 10 17 - 10 9

Improved grab DV60 6 0 3 19 8 15 - 14 11

Poison DV60 6 2 2 18 12 14 - 13 11

Poison DV60 2 2 0 1 15 10 - 10 2

Poison DV60 2 2 0 5 15 10 - 10 2

Poison DV60 2 2 0 9 15 10 - 10 2

Poison DV60 3 3 1 13 15 10 - 10 2

Poison DV60 6 4 2 17 15 12 - 10 2

Poison DV60 9 6 4 23 15 12 - 10 2

Poison DV60 15 9 8 27 13 12 - 10 2
Constrict 1d2-4,
improved grab, poison DV60, tremorsense 60ft 4 0 0 3 10 14 - 10 2
Constrict 1d3-1,
improved grab, poison DV60, tremorsense 60ft 4 0 0 9 10 14 - 10 2
Constrict 1d4+1,
improved grab, poison DV60, tremorsense 60ft 5 0 0 13 10 14 - 10 2
Constrict 1d6+4,
improved grab, poison DV60, tremorsense 60ft 6 1 1 19 10 14 - 10 2
Constrict 1d8+6,
improved grab, poison DV60, tremorsense 60ft 10 3 3 23 10 16 - 10 2

Constrict 2d6+10,
improved grab, poison DV60, tremorsense 60ft 15 6 6 31 10 16 - 10 2
Constrict 2d8+12,
improved grab, poison DV60, tremorsense 60ft 25 12 13 35 10 16 - 10 2

Poison, web DV60, tremorsense 60ft 2 3 0 3 17 10 - 10 2

Poison DV60, tremorsense 60ft 2 3 0 3 17 10 - 10 2

Poison, web DV60, tremorsense 60ft 2 3 0 7 17 10 - 10 2


Poison DV60, tremorsense 60ft 2 3 0 7 17 10 - 10 2

Poison, web DV60, tremorsense 60ft 4 3 0 11 17 12 - 10 2

Poison DV60, tremorsense 60ft 4 3 0 11 17 12 - 10 2

Poison, web DV60, tremorsense 60ft 5 4 1 15 17 12 - 10 2

Poison DV60, tremorsense 60ft 5 4 1 15 17 12 - 10 2

Poison, web DV60, tremorsense 60ft 8 5 2 19 17 14 - 10 2

Poison DV60, tremorsense 60ft 8 5 2 19 17 14 - 10 2

Poison, web DV60, tremorsense 60ft 12 8 5 25 17 14 - 10 2

Poison DV60, tremorsense 60ft 12 8 5 25 17 14 - 10 2

Poison, web DV60, tremorsense 60ft 20 12 10 31 15 14 - 10 2

Poison DV60, tremorsense 60ft 20 12 10 31 15 14 - 10 2

Drone, improved grab,


poison DV60, hive mind 0 3 4 11 13 10 10 14 9

Drone, improved grab, DR 5/magic, DV60, hive mind, special


poison, stormwing enemy 5 6 6 22 13 16 9 12 13

Drone, improved grab,


spells (drd16) DR 10/magic, DV60, hive mind, SR 21 9 10 14 18 13 16 15 21 18
DV60, fire heal, immunity to fire, LLV,
Flame spit, heat smoky hide, vulnerability to cold 2 6 1 6 18 11 2 13 3
DV60, dodge arrows, immunity to cold,
improved uncanny dodge, LLV, ride the
wind, SLAs, telepathy 60ft, vulnerability to
- CL4, 4/fire, wind immunity 6 5 2 13 12 15 13 12 10

Sonic shriek Blindsight 40ft, DV60, unreliable 1 1 0 21 11 - - 9 4

- DV60, unreliable 1 1 0 25 11 - - 9 4
DV60, change shape, defensive aura,
immunity to cold, disease, electricity, and
Poison, SLAs, energy drain, regeneration 4, resistance to
suggestion CL14, afire 10, SR 21 6 6 12 19 16 17 16 21 22
Charisma drain, horrific
appearance, wail DV60, Detect living, SR 28, stunt plants 8 11 19 - 17 - 16 15 17
DR 5/magic and bludgeoning, immunity to
acid and rust attacks, resistance to cold 5
Razor storm and fire 5 2 3 2 11 13 11 10 10 10
Growth, improved grab,
rend 2d4+7 DV60, LLV, scent 6 6 2 21 15 14 2 12 7
Improved grab, rend DR 5/magic, DV60, dimension door,
2d4 grease, resistance to fire 5, scent 1 9 3 10 21 11 5 8 6

Poison DV60 0 3 1 7 16 - 8 13 11
Detect thoughts, guarded thoughts, DR
5/slashing or bludgeoning, DV60,
Poison, spells (sor14) immunity to cold, SR 23, telepathy 250ft 5 8 11 16 13 - 16 15 17
Ability drain, bone Blindsight 60ft, DR 15/magic and
meld, engulf, wounding bludgeoning, SR 32 15 1 1 40 1 28 - 1 1

Breath weapon 3d8


cold, mind blast, PLAs ML8, atDV60, DR 10/magic, telepathy 8 8 10 23 12 20 15 12 11

Fear gaze, steal breath Air mastery, DR 10/magic, invisibility 5 8 3 11 15 16 14 13 14


Constrict 2d8+10,
improved grab, DR 10/adamantine, DV60, electric healing,
shocking bite immunity to electricity, SR 21 5 14 6 25 28 - - 13 3

Death ray, stun DV60, scent 7 3 6 26 13 21 2 13 8

DV60, horn powers, immunity to electricity


and petrification, lay on hands, LLV,
resistance to cold 10 and sonic 10, speak
Charge, SLAs CL9, atwith animals, +4 on saves vs. poison 6 7 7 18 17 15 12 17 16
DV60, DR 5/evil, dodge missiles, immunity
to electricity and petrification, lay on
hands, LLV, resistance to cold 10 and
Fear aura, improved sonic 10, speak with animals, wild
grab, SLAs, trip CL8, atempathy, +4 on saves vs. poison 7 11 10 23 20 13 16 18 15
Chain barrier, DV60, immunity to magic, resistance to
wounding ranged attacks 2 5 2 18 17 - - 11 1
Prismatic spray,
swallow whole DR 15/epic, SR 33 27 20 14 42 15 28 2 13 13

Improved grab DV60, DR 5/cold iron, FH3, LLV, scent 5 6 2 11 14 12 3 12 5


DV60, immunity to electricity, linked mind,
- spell vulnerability, SR 17 1 2 3 12 13 - 5 14 5
DV60, immunity to electricity, linked mind,
Lightning bolt spell vulnerability, SR 18 2 4 5 14 15 - 9 16 11
DV60, immunity to electricity, linked mind,
Lightning bolt spell vulnerability, SR 20 4 7 9 16 17 - 13 20 15

DV60, immunity to electricity, linked mind,


SLAs CL14, aspell vulnerability, SR 22 5 9 12 20 19 - 17 24 21
DV60, levitate, LLV, protection from
Swallow whole arrows, telekinesis 26 18 10 40 13 28 2 11 11

Color spray DV60, DR 5/cold iron, LLV, SR 12 2 5 2 1 17 11 2 14 16


DR 15/magic and bludgeoning, DV60,
Improved grab, ingest desanctifying aura, soulbinding, SR 30,
corpses, swallow whole zombie-spawn 14 10 19 34 7 - 10 11 15

Blood drain, seize DV60, lift 4 11 10 - 21 - 17 15 14

DV60, enhanced multiweapon fighting,


Constrict 2d6+6, tentacle regeneration, tremorsense 60ft,
improved grab, SLAs CL10, 5weapon use 6 5 7 19 15 17 14 12 12
Greater dispel magic,
negative burst, trample
2d4+7 DV60 10 12 19 20 15 - 13 14 7

Rend fallen DV60 4 3 2 17 10 13 6 9 8

- DV60 4 5 5 10 15 12 13 14 9
DV60, immunity to poison, resistance to
Poison acid 10 and cold 10, scent 6 7 4 17 19 17 6 12 8
Aura of retribution, DR 5/good or cold iron,
DV60, FH5, immunity to electricity and
poison, resistance to acid 10, cold 10, and
Summon tanar'ri fire 10, SR 13, telepathy 100ft 7 6 4 12 15 16 7 10 7
DR 10/good, DV60, fiery shield, immunity
to electricity, fire and poison, resistance to
Demonic burn, SLAs, acid 10 and cold 10, SR 18, telepathy
summon tanar'ri CL8, at100ft, vulnerability to cold 9 9 7 19 16 16 13 12 11

Draining gaze, SLAs CL12, aCreate spawn, DR 10/good, DV60, SR 20 9 8 10 17 13 15 14 16 14


Frightful presence,
improved grab, Augmented critical, DR 15/good, DV60,
pounce, rake immunity to electricity and poison,
2d6+6/18-20, SLAs, resistance to acid 10, cold 10, and fire 10,
summon tanar'ri CL12, ascent, SR 25, telepathy 100ft 15 16 8 35 29 27 8 12 14
DR 15/cold iron and good, DV60,
enhanced detection, evasion, immunity to
Poison, sneak attack electricity and poison, improved uncanny
+8d6, SLAs, summon dodge, resistance to acid 10, cold 10, and
tanar'ri CL18, afire 10, SR 26, telepathy 100ft 11 18 11 21 31 16 17 16 16

Blindsense 120ft, DV60, gallop, scent,


Screech, sonic abilities, speak with bats, +4 racial bonus on saves
wounding vs. sonic effects, wild empathy 10 11 10 20 16 18 15 15 11
Blindsense 120ft, immunity to desmodu
Trip sonic attacks, scent 5 11 4 15 24 13 2 16 7
Blindsense 120ft, immunity to desmodu
Wounding sonic attacks 7 10 6 17 22 17 2 14 7
Blindsense 120ft, immunity to desmodu
- sonic attacks 12 13 9 25 22 21 2 14 7
DR 5/silver or good, DV60, immunity to fire
Improved grab, poison, and poison, regeneration 2, resist acid 10
SLAs, summon and cold 10, see in darkness, SR 15,
baatezu CL4, 3 telepathy 100ft 7 5 4 20 13 17 8 11 10
Improved grab, swallow
whole DV60, LLV, scent 6 6 2 18 16 17 2 13 9

Improved grab, rake


2d8+3, swallow whole,
trample 5d8+10 DV60, LLV, scent 10 8 5 24 12 17 2 15 11

Trample 2d12+13 DV60, LLV, scent 16 4 2 29 7 26 1 9 8

Swallow whole DV60, LLV, scent 12 8 6 26 13 20 2 17 11

Trample 10d10+22 DV60, LLV, scent 27 17 12 40 9 29 1 14 14

Frightful presence,
improved grab, swallow
whole, trample 2d8+19 DV60, LLV, scent 18 13 8 36 13 23 2 15 10

- LLV, scent 12 7 8 22 13 22 2 15 11

Trample 2d8+10 LLV, scent 13 8 8 24 11 20 2 11 7

Trample 4d6+22 LLV, scent 22 12 16 40 11 30 2 15 7


Improved grab, poison,
swallow whole LLV 6 6 6 10 14 15 2 15 7
Constrict 1d6+10,
improved grab, poison LLV, scent 8 10 6 24 20 16 1 13 11
Breath weapon 2d8 Force resistant, immunity to poison, planar
force travel, resistance to fire 15 6 5 5 13 10 13 10 11 10

Breath weapon 4d8 Force resistant, immunity to poison, planar


force travel, resistance to fire 15 8 6 6 15 10 15 10 11 10

Breath weapon 6d8 Force resistant, immunity to poison, planar


force travel, resistance to fire 15 10 8 9 17 10 15 12 13 12

Breath weapon 8d8


force, stomp, psionics Force resistant, immunity to poison, planar
(kineticist1) travel, resistance to fire 15 12 9 11 19 10 17 14 15 14
Breath weapon 10d8
force, frightful DR 5/psionic, force resistance, immunity to
presence, stomp, poison, planar travel, resistance to fire 15,
psionics (kineticist3) PR 19 15 11 13 23 10 19 14 15 14

Breath weapon 12d8


force, crush 2d8+12,
explosive gem 6d6,
frightful presence, DR 5/psionic, force resistance, immunity to
PLAs, stomp, psionics poison, planar travel, resistance to fire 15,
(kineticist5) ML6, 1/PR 21 17 12 15 27 10 21 16 17 16

Breath weapon 14d8


force, crush 2d8+13,
explosive gem 7d6,
frightful presence, DR 10/psionic, force resistance, immunity
PLAs, stomp, psionics to poison, planar travel, resistance to fire
(kineticist7) ML7, 1/15, PR 22 19 14 17 29 10 21 16 17 16

Breath weapon 16d8


force, crush 2d8+15,
explosive gem 8d6,
frightful presence, Body equilibrium, DR 10/psionic, force
PLAs, stomp, psionics resistance, immunity to poison, planar
(kineticist9) ML9, 1/travel, resistance to fire 15, PR 24 21 15 19 31 10 23 18 19 18

Breath weapon 18d8


force, crush 2d8+16,
explosive gem 9d6,
frightful presence, Body equilibrium, DR 15/psionic, force
PLAs, stomp, psionics resistance, immunity to poison, planar
(kineticist11) ML11, 1travel, resistance to fire 15, PR 25 23 17 21 33 10 23 18 19 18
Breath weapon 20d8
force, crush 4d6+18,
explosive gem 10d6,
frightful presence,
PLAs, stomp, psionics Body equilibrium, DR 15/psionic, force
(kineticist13), tail resistance, immunity to poison, planar
sweep 2d6+18 ML13, 1
travel, resistance to fire 15, PR 27 25 18 23 35 10 25 20 21 20

Breath weapon 22d8


force, crush 4d6+19,
explosive gem 11d6,
frightful presence,
PLAs, stomp, psionics Body equilibrium, DR 20/psionic, force
(kineticist15), tail resistance, immunity to poison, planar
sweep 2d6+19 ML15, 1
travel, resistance to fire 15, PR 29 27 20 24 37 10 27 20 21 20

Breath weapon 24d8


force, crush 4d6+21,
explosive gem 12d6,
frightful presence, Amethyst telekinesis, body equilibrium, DR
PLAs, stomp, psionics 20/psionic, force resistance, immunity to
(kineticist17), tail poison, planar travel, resistance to fire 15,
sweep 2d6+21 ML17, 1
PR 31 29 22 27 39 10 27 22 23 22

Breath weapon 2d6 Immunity to cold, planar travel, resistance


light (blinding) to fire 15 5 4 4 13 10 13 10 11 11

Breath weapon 4d6 Immunity to cold, planar travel, resistance


light (blinding) to fire 15 8 6 6 15 10 15 10 11 11

Breath weapon 6d6 Immunity to cold, planar travel, resistance


light (blinding) to fire 15 9 7 8 17 10 15 12 13 13

Breath weapon 8d6


light (blinding), psionics Immunity to cold, planar travel, resistance
(telepath1) to fire 15 12 9 11 19 10 17 14 15 15
Breath weapon 10d6
light (blinding), frightful
presence, psionics DR 5/psionic, immunity to cold, planar
(telepath3) travel, resistance to fire 15, PR 19 14 10 12 23 10 19 14 15 15
Breath weapon 12d6
light (blinding), crush
2d8+12, frightful
presence, PLAs, DR 5/psionic, immunity to cold, planar
psionics (telepath5) ML6, 3travel, resistance to fire 15, PR 21 17 12 15 27 10 21 16 17 17
Breath weapon 14d6
light (blinding), crush
2d8+113, frightful
presence, PLAs, DR 10/psionic, immunity to cold, planar
psionics (telepath7) ML7, 3travel, resistance to fire 15, PR 22 18 13 16 29 10 21 16 17 17
Breath weapon 16d6
light (blinding), crush
2d8+15, frightful
presence, PLAs, DR 10/psionic, immunity to cold, planar
psionics (telepath9) ML9, 3travel, resistance to fire 15, PR 24 21 15 19 31 10 23 18 19 19
Breath weapon 18d6
light (blinding), crush
2d8+16, frightful
presence, PLAs, DR 15/psionic, immunity to cold, planar
psionics (telepath11) ML11, travel, resistance to fire 15, PR 25 22 16 20 33 10 23 18 19 19

Breath weapon 20d6


light (blinding), crush
4d6+18, frightful
presence, PLAs,
psionics (telepath13), DR 15/psionic, immunity to cold, planar
tail sweep 2d6+18 ML13, 3
travel, resistance to fire 15, PR 27 25 18 23 35 10 25 20 21 21

Breath weapon 22d6


light (blinding), crush
4d6+19, frightful
presence, PLAs,
psionics (telepath15), DR 20/psionic, immunity to cold, planar
tail sweep 2d6+19 ML15, 3
travel, resistance to fire 15, PR 28 27 19 24 37 10 27 20 21 21

Breath weapon 24d6


light (blinding), crush
4d6+21, frightful
presence, PLAs,
psionics (telepath17), DR 20/psionic, immunity to cold, planar
tail sweep 2d6+21 ML17, 3
travel, resistance to fire 15, PR 30 29 21 27 39 10 27 22 23 21

Breath weapon 2d6,


PLAs, sonic Immunity to sonic, object reading, planar
(deafening) ML1, attravel, resistance to fire 15 6 5 7 13 10 13 14 15 14

Breath weapon 4d6,


PLAs, sonic Immunity to sonic, object reading, planar
(deafening) ML2, attravel, resistance to fire 15 8 6 8 15 10 15 14 15 14

Breath weapon 6d6


sonic (deafening), Immunity to sonic, object reading, planar
PLAs, psionics (seer1) ML3, attravel, resistance to fire 15 10 8 11 17 10 15 16 17 16

Breath weapon 8d6


sonic (deafening), Immunity to sonic, object reading, planar
PLAs, psionics (seer3) ML4, attravel, resistance to fire 15 12 9 13 19 10 17 18 19 18
Breath weapon 10d6
sonic (deafening), DR 5/psionic, immunity to sonic, object
frightful presence, reading, planar travel, resistance to fire
PLAs, psionics (seer5) ML5, at15, PR 20 15 11 15 23 10 19 18 19 18
Breath weapon 12d6
sonic (deafening),
crush 2d8+12, frightful DR 5/psionic, immunity to sonic, object
presence, PLAs, reading, planar travel, resistance to fire
psionics (seer7) ML7, at15, PR 22 17 12 17 27 10 21 20 21 20
Breath weapon 14d6
sonic (deafening),
crush 2d8+13, frightful DR 10/psionic, immunity to sonic, object
presence, PLAs, reading, planar travel, resistance to fire
psionics (seer9) ML9, at15, PR 23 19 14 19 29 10 21 20 21 20
Breath weapon 16d6
sonic (deafening),
crush 2d8+15, frightful DR 10/psionic, immunity to sonic, object
presence, PLAs, reading, planar travel, resistance to fire
psionics (seer11) ML11, a15, PR 25 21 15 21 31 10 23 22 23 22
Breath weapon 18d6
sonic (deafening),
crush 2d8+16, frightful DR 15/psionic, immunity to sonic, object
presence, PLAs, reading, planar travel, resistance to fire
psionics (seer13) ML13, a
15, PR 26 23 17 23 33 10 23 22 23 22

Breath weapon 20d6


sonic (deafening),
crush 4d6+18, frightful
presence, PLAs, DR 15/psionic, immunity to sonic, object
psionics (seer15), tail reading, planar travel, resistance to fire
slap 2d6+18 ML15, a
15, PR 28 25 18 25 35 10 25 24 25 24

Breath weapon 22d6


sonic (deafening),
crush 4d6+19, frightful
presence, PLAs, DR 20/psionic, immunity to sonic, object
psionics (seer17), tail reading, planar travel, resistance to fire
slap 2d6+19 ML17, a
15, PR 29 28 20 28 37 10 27 26 27 26

Breath weapon 22d6


sonic (deafening),
crush 4d6+21, frightful
presence, PLAs, DR 20/psionic, immunity to sonic, object
psionics (seer19), tail reading, planar travel, resistance to fire
slap 2d6+21 ML19, a
15, PR 31 29 21 29 39 10 27 26 27 26

Breath weapon 2d4 Immunity to electricity, planar travel,


sonic (plus fear) resistance to fire 15, wall walker 5 4 5 11 10 13 12 13 12

Breath weapon 4d4 Immunity to electricity, planar travel,


sonic (plus fear) resistance to fire 15, wall walker 7 6 7 13 10 13 12 13 12
Breath weapon 6d4
sonic (plus fear), Immunity to electricity, planar travel,
psionics (nomad1) resistance to fire 15, wall walker 9 7 9 15 10 15 14 15 14

Breath weapon 8d4 Detect teleportation, immunity to


sonic (plus fear), electricity, planar travel, resistance to fire
psionics (nomad3) 15, wall walker 11 9 11 17 10 15 14 15 14
Breath weapon 10d4
sonic (plus fear), DR 5/psionic, detect teleportation,
frightful presence, immunity to electricity, planar travel,
psionics (nomad5) resistance to fire 15, PR 19, wall walker 13 10 13 19 10 17 16 17 16
Breath weapon 12d4
sonic (plus fear),
frightful presence, DR 5/psionic, detect teleportation,
PLAs, psionics immunity to electricity, planar travel,
(nomad7) ML7, 2resistance to fire 15, PR 21, wall walker 16 12 15 23 10 19 16 17 16
Breath weapon 14d4
sonic (plus fear), crush
2d8+12, frightful DR 10/psionic, detect teleportation,
presence, PLAs, immunity to electricity, planar travel,
psionics (nomad9) ML9, 2resistance to fire 15, PR 23, wall walker 18 13 17 27 10 21 18 19 18
Breath weapon 16d4
sonic (plus fear), crush
2d8+13, frightful DR 10/psionic, detect teleportation,
presence, PLAs, immunity to electricity, planar travel,
psionics (nomad11) ML11, 2resistance to fire 15, PR 25, wall walker 20 15 19 29 10 21 18 19 18
Breath weapon 18d4
sonic (plus fear), crush
2d8+15, frightful DR 15/psionic, detect teleportation,
presence, PLAs, immunity to electricity, planar travel,
psionics (nomad13) ML13, 2
resistance to fire 15, PR 26, wall walker 22 16 21 31 10 23 20 21 20
Breath weapon 20d4
sonic (plus fear), crush
2d8+16, frightful DR 15/psionic, detect teleportation,
presence, PLAs, immunity to electricity, planar travel,
psionics (nomad15) ML15, 2
resistance to fire 15, PR 28, wall walker 24 18 23 33 10 23 20 21 20

Breath weapon 22d4


sonic (plus fear), crush
4d6+18, frightful
presence, PLAs, DR 20/psionic, detect teleportation,
psionics (nomad17), immunity to electricity, planar travel,
tail sweep 2d6+18 ML17, 2
resistance to fire 15, PR 29, wall walker 26 19 25 35 10 25 22 23 22

Breath weapon 24d4


sonic (plus fear), crush
4d6+19, frightful
presence, PLAs, DR 20/psionic, detect teleportation,
psionics (nomad19), immunity to electricity, planar travel,
tail sweep 2d6+19 ML19, 2
resistance to fire 15, PR 31, wall walker 29 22 27 37 10 27 22 23 22
Breath weapon 2d8 Immunity to cold, planar travel, resistance
dehydration to fire 15, water breathing 6 5 7 13 10 13 14 15 14

Breath weapon 4d8 Immunity to cold, planar travel, resistance


dehydration to fire 15, water breathing 9 7 9 15 10 15 14 15 14

Breath weapon 6d8


dehydration, psionics Immunity to cold, planar travel, resistance
(egoist1) to fire 15, water breathing 10 8 11 17 10 15 16 17 16

Breath weapon 8d8


dehydration, PLAs, Immunity to cold, planar travel, resistance
psionics (egoist3) ML4, 2/to fire 15, water breathing 13 10 14 19 10 17 18 19 18
Breath weapon 10d8
dehydration, frightful DR 5/psionic, immunity to cold, planar
presence, PLAs, travel, resistance to fire 15, PR 20, water
psionics (egoist5) ML5, 2/breathing 15 11 15 23 10 19 18 19 18
Breath weapon 12d8
dehydration, crush
2d8+12, frightful DR 5/psionic, immunity to cold, planar
presence, PLAs, travel, resistance to fire 15, PR 22, water
psionics (egoist7) ML7, 3/breathing 18 13 18 27 10 21 20 21 20
Breath weapon 14d8
dehydration, crush
2d8+13, frightful DR 10/psionic, immunity to cold, planar
presence, PLAs, travel, resistance to fire 15, PR 24, water
psionics (egoist9) ML9, 3/breathing 19 14 19 29 10 21 20 21 20
Breath weapon 16d8
dehydration, crush
2d8+15, frightful DR 10/psionic, immunity to cold, planar
presence, PLAs, travel, resistance to fire 15, PR 26, water
psionics (egoist11) ML11, 3breathing 22 16 22 31 10 23 22 23 22
Breath weapon 18d8
dehydration, crush
2d8+16, frightful DR 15/psionic, immunity to cold, planar
presence, PLAs, travel, resistance to fire 15, PR 27, water
psionics (egoist13) ML13, 3
breathing 23 17 24 33 10 23 24 25 24

Breath weapon 20d8


dehydration, crush
4d6+18, frightful
presence, PLAs, DR 15/psionic, immunity to cold, planar
psionics (egoist15), tail travel, resistance to fire 15, PR 29, water
sweep 2d6+18 ML15, 3
breathing 26 19 27 35 10 25 26 27 26
Breath weapon 22d8
dehydration, crush
4d6+21, frightful
presence, PLAs, DR 20/psionic, immunity to cold, planar
psionics (egoist17), tail travel, resistance to fire 15, PR 30, water
sweep 2d6+21 ML17, 3
breathing 29 20 29 39 10 29 28 29 28

Breath weapon 24d8


dehydration, crush
4d8+24, frightful
presence, PLAs, DR 20/psionic, immunity to cold, planar
psionics (egoist19), tail travel, resistance to fire 15, PR 32, water
sweep 2d8+24 ML19, 3
breathing 32 22 32 43 10 31 30 31 30

- DV60, resistance to cold 10 and fire 10 1 1 2 17 11 - 6 13 2


DR 10/magic, DV60, improved tracking,
Kiss of death, shout jump, SR 20 7 5 7 16 10 14 13 15 11
DV60, immunity to fire, SR 28,
Energy drain, infuse vulnerability to cold 11 13 20 - 15 - 16 17 17
Air mastery, air pool, breathsense, DR
Elemental command, 10/-, DV60, prescience, regeneration 10,
spells (sor18) SR 25 10 13 11 21 14 17 20 23 22
DR 10/-, DV60, earth mastery, earth pool,
Elemental command, prescience, regeneration 10, SR 25,
spells (sor18) tremorsense 60ft 14 9 11 21 14 17 20 23 22
Burn, elemental DR 10/-, DV60, fire pool, immunity to fire,
command, spells prescience, regeneration 10, SR 25,
(sor18)
Drench, elemental vulnerability to cold 10 13 11 21 14 17 20 23 22
command, spells DR 10/-, DV60, prescience, regeneration
(sor18) 10, SR 25, water mastery, water pool 14 9 11 21 14 17 20 23 22

Wounding Death burst, DV60, planar rip 2 4 1 8 15 10 1 9 4


Assume identity, brain DR 10/magic and piercing, DV60, FH8,
lock, mind wipe plane shift, SR 20 6 13 13 8 13 10 14 13 15
Detect magic, dimensional anchor, DR
- 10/magic, DV60, plane shift, SR 23 12 14 13 12 19 14 5 16 9
Aura of pain, vorpal Create spawn, DV60, ethereal jaunt,
bite FH10, scent, see invisibility 10 10 20 16 11 - 14 15 15

- DV60, LLV, scent 5 3 4 11 10 15 6 12 9

- DV60, LLV 4 5 3 14 15 13 8 10 9

Charge 4d6+6 DV60, LLV 6 4 5 17 10 15 5 12 8


Death rift, demonic
belch, improved grab, Acidic hide, DV60, DR 15/-, immunity to
swallow whole acid, LLV, portal, tremorsense 23 15 10 36 13 29 7 14 8

Frightful presence DV60, SR 10, vulnerability to sunlight 1 4 5 7 16 10 5 12 7


Emotion control,
frightful presence DV60, invisibility, SR 18 8 9 14 11 14 12 14 15 15
Rock throwing, SLAs,
trample 2d8+19 CL13, 1DV60, FH3, rock catching 14 5 6 36 13 23 14 15 14
Blindsense 120ft, DV60, immunity to fire,
Attach, burn, devour regeneration 5, vulnerability to cold 1 8 0 8 17 8 6 7 5

Absorb, disease, engulf Blindsight 60ft, horrid stench 12 4 1 32 6 23 - 1 1

Trample 2d10+18 DR 5/-, FH5, scent 15 6 6 34 12 22 11 13 9


Improved grab, swallow
whole DV60, immunity to poison, LLV, scent 14 14 5 25 20 21 2 12 9
DV60, DR 15/magic, immunity to cold,
Cold aura LLV, vulnerability to fire 9 10 5 11 15 12 6 12 7
DR 10/magic, DV60, freeze, SR 21,
SLAs tremorsense 300ft 11 -1 7 13 5 20 11 16 12
DV60, great leap, evasion, LLV, masterful
Fear aura dodge, quickness 8 12 3 23 18 15 2 12 9

Poisoned arrows, rock


throwing DV60, rock catching 14 5 7 33 12 22 14 16 21
DV60, immunity to fire, rock catching,
Rock throwing, SLAs CL13, avulnerability to cold 15 6 8 37 14 25 15 18 14

Amphibious, blunt weapon immunity,


DV60, immunity to cold, landform, rock
Rock throwing catching, vulnerability to fire 20 8 8 39 15 28 11 14 18

Crush 2d6+24, fling,


improved grab, rock
throwing, summon
giants, trample 4d6+24 DV60, rock catching, scent 30 10 10 43 10 37 6 10 7
DR 5/magic, DV60, heroic bond, plane
Energy touch shift, SR 15, telepathy 100ft 10 9 10 - 13 14 11 15 16
DR 10/adamantine, DV60, FH5, immunity
- to magic, keen 4 4 5 13 10 - 4 13 7
DR 10/adamantine, DV60, immunity to
Maze magic, scent 5 5 7 20 11 - 3 14 7
Blindsense 150ft, DR 15/adamantine,
Frightful presence DV60, immunity to magic 10 10 13 22 11 - 4 17 17
Calcifying aura, Burrow, DV60, speak with dead, SR 30,
Constitution drain tremorsense 60ft, +6 turn resistance 8 10 16 10 15 - 16 11 11

Reverse gravity DR 5/magic, DV60, LLV, SR 19 10 6 4 19 8 17 2 13 8


Death fog, improved
grab, swallow whole Immunity to acid, LLV, woodsense 12 4 4 29 10 18 3 11 6
Blindsight 60ft, flight, immunity to
Improved grab, electricity and paralysis, tentacle
paralysis regeneration 3 3 4 12 15 14 10 11 9

- Alternate form, DV60, empathy 4 5 5 9 12 11 8 13 12


Trample 4d8+18 DV60, LLV, scent 15 9 7 35 10 23 2 15 7
DV120, DR 5/magic, duergar traits,
immunity to paralysis, phantasms, and
poisons, resistance to acid 10, cold 10,
electricity 10, and fire 10, light sensitivity,
Beard, poison, SLAs SR 15 6 6 4 15 14 15 14 11 8
Breath weapon 14d10
infernal fire, crush Alternate form, DR 15/epic, immunity to
2d8+13, frightful fire, infernal aura, keen senses, SR 37,
presence, SLAs CL20, asummon baatezu, vulnerability to cold 21 13 21 29 10 27 23 26 28
Improved grab, power
sunder, rending bite Blindsense 60ft, light sensitivity 5 6 8 24 17 14 7 12 9
DR 5/magic and bludgeoning, DV60,
Ice runes, poison, icewalking, immunity to cold, SR 23,
spells (sor12) vulnerability to fire 11 10 4 18 16 19 14 13 21

- DV60 1 3 3 12 16 13 12 13 7

Energy drain DV60, FH5 1 3 4 12 16 13 12 13 7


Charisma damage,
Charisma drain,
dominate person DV60, invest Charisma, SR 27 8 10 18 - 11 - 15 15 18

- LLV, speakvision,
All-around with rats,
DRwild empathy
10/adamantine, -1 5 5 3 17 8 8 16 5
Improved grab, SLAs, DV60, FH10, immunity to acid, electricity,
squash CL18, aand fire, SR 36 6 2 8 31 3 - - 15 16
Alternate form, DV60, DR 10/magic,
Fear aura, roar, enchantment immunity, resistance to fire
stunning 10, sunlight vulnerability 10 7 10 28 15 20 12 11 15
Constrict 3d6+3,
dominate person,
improved grab DV60 2 8 9 15 14 11 11 12 10
Blood drink, improved All-around vision, DR 10/piercing or
grab, wounding slashing, DV60 11 4 5 18 11 16 - 13 7

- LLV 11 18 11 15 30 17 2 16 13

Rend 2d8+15 LLV, scent 11 11 11 30 17 16 2 17 11

Trip LLV, scent 14 18 11 25 28 21 2 15 10


Constrict 1d8+12,
improved grab, poison LLV, scent 17 17 12 27 24 24 1 14 7

- LLV, scent 19 13 13 29 14 27 2 15 10

Improved grab LLV, scent 19 14 15 36 15 25 2 16 13


Improved grab,
pounce, rake 2d6+5 LLV, scent 22 19 17 33 18 24 2 15 11
Improved grab, swallow
whole Keen scent, LLV 24 21 19 28 19 24 1 14 7
Gulp, ramming,
swamping DV60, DR 10/-, LLV, SR 36 28 16 13 40 7 30 4 13 5
Breath weapon 6d8
acid, crush 2d8+10,
poison, SLAs, spells Blindsense 120ft, DR 15/magic, keen
(clr17) CL17, asenses, SR 31 13 8 10 24 11 20 14 19 17

Breath weapons (2 x
12d6 cold or 12d6 fire),
crush 4d8+22, energy
drain, SLAs, spells
(sor18), tail sweep Blindsense 120ft, DR 15/magic, keen
2d8+22 CL18, asenses, SR 36 22 11 18 40 8 31 15 22 21

Breath weapon
(paralysis or disease),
crush 4d6+19, energy
drain, SLAs, spells
(clr17), tail sweep Blindsense 120ft, DR 20/magic, keen
2d6+19 CL15, asenses, SR 39 24 15 21 36 9 26 17 20 19

Berserk rage, trample


1d8+6 DV60 4 5 4 19 12 13 10 11 8

Disease, double
bowfire, taklif arrow DV60, protection from arrows, scent 6 8 6 13 16 13 9 12 8
Fear aura, meenlock
transformation,
paralysis, rend mind DV60, dimension door, telepathy 300ft 1 2 5 6 13 10 11 12 15
Improved grab, swallow
whole DV60, keen scent, LLV 21 16 9 31 15 24 1 12 10
DR 15/magic and adamantine, DV60, SR
Poison 31, tremorsense 120ft 26 8 11 43 7 27 - 12 4
Bite 4d8+10, constrict
3d10+15, fear aura,
improved grab, SLAs CL18, aAll-around vision, DV60, SR 22 11 8 12 30 15 21 8 9 18
Blindsense 100ft, DR 10/magic, keen
Bite 2d8+6, improved senses, telepathy 100ft, tentacle
grab, SLAs CL9, 1/regeneration 16 14 12 18 16 24 21 21 11
DV60, LLV, lunar mind, scent, improved
- uncanny dodge 2 4 3 2 15 11 2 13 2

Hypnosis DV60, spell reflection 3 4 8 8 14 13 16 17 13


Constrict 2d8+6,
improved grab, SLAs,
trample 2d6+6 CL5, atDR 10/magic, DV60, LLV, scent, SR 18 9 7 5 19 12 17 3 12 16

- LLV, spores 2 2 1 8 15 11 9 12 12

- LLV, spores 4 2 1 11 14 12 10 13 13

Spores LLV, spores 4 2 3 12 13 13 10 15 14


Spores LLV, spores 6 2 3 14 12 15 11 15 14

Spores LLV, spores 7 2 4 16 12 17 11 16 15

Spores LLV, potion making, spores 8 3 5 18 12 17 12 17 17

- Elfsense 1500ft, LLV 4 1 3 12 10 13 6 15 5

Enslave, poison DV60, immunity to mind-affecting effects 0 4 6 6 17 9 15 14 16


Improved grab, DV60, ethereal bite, LLV, scent, true
wrenching attack seeing 10 8 6 19 13 17 6 12 12
Nightmares, SLAs, Augmented critical, DR 15/magic, DV60,
trample 4d6+13 CL10, 2LLV, SR 20 16 10 6 28 13 24 8 13 11
Augmented critical, DV60, SR 27,
SLAs, tripping thrust CL10, avulnerabilities to cold and fire effects 3 10 6 19 24 - 10 17 19

Frightful presence, Amphibious, DR 15/cold iron, LLV, SR 28,


ramming, SLAs CL20, 6water walk 12 18 23 19 13 15 16 22 14
DR 5/bludgeoning or slashing, LLV,
Poison, swarming plantmind, woodsense 3 3 1 15 14 11 2 11 6
Entangling roots,
improved grab,
paralysis, swallow
whole DR 5/-, LLV, telepathy, woodsense 27 8 13 39 7 29 10 16 8

Constrict 1d8+12, DV60, enhanced multiweapon fighting,


improved grab weapon use 5 7 6 26 15 16 11 12 13

Magic missile DV60, LLV, see invisibility 3 7 2 3 19 10 2 15 6


DV60, defensive aura, DR 15/cold iron
and magic, immolation, improved uncanny
dodge, LLV, planar travel, spell-like
Shriek, SLAs CL20, ametamagic, SR 35, telepathy 60ft 14 15 11 18 16 15 18 17 21
DV60, resistance to acid 5, cold 5, and
Shatter sonic 5 4 4 1 13 15 14 10 9 6
DV60, resistance to electricity 5, fire 5,
True strike and sonic 5 3 3 2 15 13 12 10 11 6
DR 15/magic, DV60, invisibility, see
invisibility, SR 30, superior multiweapon
Blade fury, whirlwind fighting, weapon proficiency 10 15 18 17 20 - 13 13 12
Control host, improved
grab, wrap DV60, immunity to blunt weapons 0 5 4 10 21 - 10 19 15
Control host, improved
grab, suffocate, wrap DV60 1 3 3 14 15 - 10 15 17
Control host,
glitterdust, improved DV60, immunity to light and darkness spell
grab, wrap
Cloud of steel, control effects 2 3 5 13 13 - 10 16 17
host, improved grab,
wrap DV60, vulnerability to shatter 4 4 8 18 11 - 10 19 17
Acid, armor damage,
fear aura, poison DV60, LLV, scent 14 11 6 20 15 21 2 15 10
Devour mind, improved Blindsight 60ft, DR 10/magic, grotesque
grab form 4 -4 -4 14 1 16 - 1 1
Improved grab, sticky
acid Immunity to acid and fire, LLV, woodsense 14 4 6 29 8 21 2 13 8

Blood spray, confusion DR 10/adamantine, DV60, SR 19 3 3 1 21 11 - 2 6 13


Fungus, SLAs, spit Change shape, DR 15/magic and silver,
ooze CL12, aDV60, evasion, profane alacrity, SR 23 12 16 11 6 27 19 18 17 18
DR 10/adamantine, DV60, FH10, find
Runic spells, stunning master, guard, shield master, teleport
strike without error 5 6 5 24 13 - - 11 1
Improved grab, DR 10/magic, DV60, LLV, shadow walk,
paralysis, silk slick SR 23 13 11 5 26 13 20 5 13 8
Charming song,
Intelligence damage, DR 5/cold iron, deflection, LLV, soothing
SLAs CL11, 1touch, wild empathy 1 8 7 10 18 11 13 16 17

Create spawn, fear Curative transformation, DV60, FH5, +2


aura, Kyuss's gift turn resistance 1 0 4 18 9 - 6 11 15
Chromatic disk, DV60, immunity to mind-
SLAs, spells (sor lvl = affecting effects, shielded mind, spell
HD+2) CL=HD+2
weaving, SR 21, telepathy 2 10 10 9 16 9 18 17 16
Disjunctive bite,
enhanced bite, force DR 15/magic and cold iron, DV60, detect
web, snatch item magic, LLV, quick leap, SR 35 13 12 5 18 14 16 13 11 21

All-around vision, elemental manifestation,


FH10, LLV, natural invisibility, SR 34,
SLAs CL20, aAll-around
telepathy, wild empathy
vision, DR 10/-, elemental 16 13 16 - 13 30 20 19 25
manifestation, FH10, LLV, natural
Air mastery, SLAs CL5, atinvisibility, SR 34, telepathy, wild empathy 16 13 16 23 13 30 20 19 25

All-around vision, DR 10/-, elemental


manifestation, FH10, LLV, natural
Earth mastery, SLAs CL20, ainvisibility, SR 34, telepathy, wild empathy 16 13 16 23 13 30 20 19 25

All-around vision, DR 10/-, elemental


manifestation, FH10, immunity to fire, LLV,
natural invisibility, SR 34, telepathy,
Burn, SLAs CL20, avulnerability to cold, wild empathy 16 13 16 23 13 30 20 19 25

All-around vision, DR 10/-, elemental


manifestation, FH10, LLV, natural
Water mastery, SLAs CL20, ainvisibility, SR 34, telepathy, wild empathy 16 13 16 23 13 30 20 19 25
- DV60 7 1 1 18 8 19 4 11 11
Improved grab,
pounce, rake 1d3+2,
SLAs CL6, atDV60, LLV, marsh move 10 8 5 20 13 17 10 15 14

Spells (sor lvl = HD+4), DV60, improved invisibility, SR 14, wild


summon elemental empathy 2 4 6 8 13 8 15 16 17
Defensive aura, DR 10/-, DV60, elemental
Burn, drench, SLAs, mastery, immunity to fire, vulnerability to
whirlwind CL9, atcold 23 12 8 29 6 28 8 11 17
Blindsight 240ft, DV60, detect law,
dimensional instability, immunity to acid,
Entropic touch, electricity, and spells with the [chaotic]
portalwake, warp reality descriptor, SR 32 14 6 4 32 5 20 - 1 1

Poison DR 5/bludgeoning or slashing, LLV 3 1 0 8 13 12 5 11 4


Corrosive slime, fear
aura, poison breath, DR 10/silver, DV60, improved uncanny
SLAs CL10, adodge, SR 17, summon night hag 10 6 6 15 9 16 13 8 10
Improved grab, SLAs,
swallow whole, DV60, FH3, flight, immunity to air and
windsong CL16, amind-affecting effects, SR 25, true seeing 10 14 13 28 23 18 15 14 19
Bite 1d6+9, improved
grab Blindsight 120ft, immunity to acid 6 2 4 22 13 20 1 11 8
Body meld, command
genie DV60, use staff 3 4 6 18 11 15 14 15 14
DV60, immunity to acid and poison,
Fear gaze, SLAs, resistance to cold 10, electricity 10, and
summon yugoloth CL10, afire 10, SR 21, telepathy 100ft 7 9 9 13 15 10 13 14 10
Change shape, DR 15/good, DV60,
immunity to acid, mind-affecting effects,
Poison, SLAs, spells and poison, resistance to cold 10,
(sor12), summon electricity 10, and fire 10, SR 24, telepathy
yugoloth CL12, a100ft 8 11 14 11 16 11 20 18 17
Breath weapon 2d6 DR 15/good, DV60, immunity to acid and
acid plus stun, energy poison, muscular arm, resistance to cold
drain, shocking grasp, 10, electricity 10, and fire 10, SR 25,
stunning blow telepathy 100ft 11 9 9 30 14 19 15 15 16
Trample 2d6+12,
vorpal tusks DV60, DR 5/-, FH10, LLV, scent, SR 21 12 10 7 27 13 17 2 14 9

Poison, SLAs, trample


1d8+6 CL10, DV60, resistance to fire 5, SR 18 5 9 10 19 12 13 8 14 15
DV60, immunity to magic sleep effects and
Breath weapon (slow), paralysis, LLV, scent, SR 16, telepathic
poison link 30ft 9 7 5 16 15 18 7 10 9
Acid, constrict 2d6+9
plus 2d6 acid,
improved grab, spell
siphon Blindsight 60ft, immunity to magic 13 0 0 22 1 26 - 1 1

- DV60,
DV60, defensive
defensive stance,
stance, stability
evasion, fast 4 7 4 11 17 17 10 10 10
Flurry of blows, ki strike movement, slow fall 20ft, stability, still
(magic) mind 9 12 11 14 18 19 10 16 18
Camouflage, DR 10/magic, DV12, elusive
Poison, sneak attack prey, evasion, scent, swift tracker,
+2d6, throat dart unearthly grace 19 18 18 25 21 23 12 16 20
Cause avalanche, All-around vision, DV60, immunity to
transmute rock to mud bludgeoning damage, LLV 10 6 3 22 12 21 5 12 11
Impale, improved grab,
thorn volley, trample DV60, LLV, resistance to electricity 20 and
2d6+16 fire 20, thorn field 22 6 10 32 6 27 5 10 7
Impale, improved grab,
thorn volley, trample DV60, LLV, resistance to electricity 10 and
1d8+9
Enhanced natural fire 10, thorn field 14 2 4 23 6 22 5 10 7
weapons, improved DV60, LLV, resistance to cold 10, scent,
grab, trip trackless step, wild empathy 12 9 5 27 15 21 16 14 12

+2 turn resistance, DR 5/bludgeoning,


Reaching claws DV60, immunity to cold, unholy toughness 3 7 9 21 18 - 14 14 19
DR 5/silver or good, DV60, resistance to
Bonedrink, improved cold 10, fire 10, and sonic 10, scent,
grab, pounce unholy toughness 3 6 9 21 16 - 8 14 15
Bonedrink, improved DV60, resistance to cold 5, fire 5, and
grab, pounce sonic 5, scent, unholy toughness 2 6 6 15 18 - 8 12 15
Fear, improved grab,
larva swarm, pounce,
rake, rend 2d8+10 DR 5/-, DV60, evasion, FH5, LLV, SR 26 22 18 12 25 17 25 6 16 8
DR 1/-, DV60, evasion, FH1, half damage
Distraction from slashing and piercing, LLV, SR 22 17 22 12 1 25 14 3 16 8
Breath weapon
(paralysis), impale,
improved grab, trample DR 10/adamantine, DV60, immunity to
4d8+15 magic, LLV 5 5 8 31 10 - 5 16 14
Breath weapon
(paralysis), impale,
improved grab, trample DR 10/adamantine, DV60, immunity to
6d8+21 magic, LLV 13 12 14 39 8 - 5 16 14

- Minor change shape 3 1 -1 8 13 12 10 9 11


Aversion to daylight, DR 10/silver and
Body integration, rend magic, DV60, frightful presence, SR 23,
4d6+21 unholy toughness 7 9 12 38 14 - - 11 18
Blood drain, improved
grab DV60, immunity to sonic, mimicry, scent 9 8 5 14 19 12 - 13 12
Breath weapon 6d6
cold, death throes, DR 5/-, DV60, deflecting cold, immunity to
freeze cold, vulnerability to fire 11 3 5 21 11 20 9 10 14

Burn, distraction DV60, immunity to fire, vulnerability to cold 7 18 7 1 22 10 4 11 11


Fire in the blood, Blindsight 60ft, DR 5/bludgeoning,
improved grab, SLAs CL10, immunity to fire, vulnerability to cold 6 4 3 23 10 18 9 12 13
Death throes, fire in the
blood, improved grab, Blindsight 60ft, DR 5/bludgeoning,
SLAs CL10, immunity to fire, vulnerability to cold 6 4 3 23 10 18 9 12 13
Fire in the blood, Blindsight 60ft, DR 5/bludgeoning and
improved grab, smite 10/magic, immunity to fire, resistance to
good, SLAs CL10, cold 10, SR 20, vulnerability to cold 11 6 8 31 8 22 9 12 15

Death throes, fire in the Blindsight 60ft, DR 5/bludgeoning and


blood, improved grab, 10/magic, immunity to fire, resistance to
smite good, SLAs CL10, cold 10, SR 20, vulnerability to cold 11 6 8 31 8 22 9 12 15
Charisma drain, death
rattle, despair, scream +4 turn resistance, DV60, death's grace,
of the dying
Charisma drain, death silence vulnerability 8 13 15 - 25 - 8 14 20
rattle, despair, scream +4 turn resistance, DV60, death's grace,
of the dying silence vulnerability 10 18 18 - 27 - 8 14 20

Close combat shot, DR 5/cold iron and good, DV60, immunity


oversized weapons, to electricity and poison, resistance to acid
SLAs, summon tanar'ri, 10, cold 10, and fire 10, SR 18, telepathy
symmetrical archery CL10, a100ft 16 11 10 21 19 29 14 16 12

DR 10/cold iron and good, DV60, immunity


to electricity and poison, mind reading,
Aura of loss, SLAs, resistance to acid 10, cold 10, and fire 10,
whispers of loss CL20, aSR 25, strong willed, telepathy 100ft 22 14 17 29 17 32 20 22 21
Improved grab, swallow
whole LLV, scent 29 22 15 42 11 29 2 13 16

Blood squirt Caustic blood, LLV, spiked skin 11 6 3 22 11 21 2 10 9


Leaping pounce,
poison, rake 1d6+2 LLV, scent 6 8 3 17 19 15 2 14 12

Poison spray DV60, LLV, scent, uncanny dodge 4 8 3 9 21 13 2 16 14


DV60, immunity to magic sleep effects and
Spit fire paralysis, LLV 6 4 5 18 12 16 13 11 13
DV60, fast movement, immunity to magic
sleep effects and paralysis, LLV, trap
Rage 2/day, spit fire sense +1, uncanny dodge 12 6 7 24 15 20 10 12 12
Blindsense 30ft, DR 5/adamantine, DV60,
Improved grab, swallow immunity to magic sleep effects and
whole paralysis, keen scent, LLV 14 9 10 26 11 21 8 12 13

Blood drain, distraction, Half damage from slashing and piercing,


poison pollen LLV, regeneration 5 7 7 2 2 17 14 - 10 3
Drowning aura DV60, FH5, unholy toughness 6 9 12 25 13 - 9 10 12
Crumbling touch, DR 5/adamantine, DV60, elemental
petrifying cloud turning vulnerability 7 4 10 21 8 - 8 11 11
Shock, thunder and Air mastery, DV60, electrical and sonic
lightning healing 1 5 0 10 15 12 4 11 11
Shock, thunder and Air mastery, DV60, electrical and sonic
lightning healing 3 5 1 14 13 14 4 11 11
Shock, thunder and Air mastery, DR 5/-, DV60, electrical and
lightning sonic healing 6 6 2 22 11 18 6 11 11
Shock, thunder and Air mastery, DR 5/-, DV60, electrical and
lightning sonic healing 11 11 5 30 9 22 6 11 11
Shock, thunder and Air mastery, DR 10/-, DV60, electrical and
lightning sonic healing 13 14 7 32 11 22 8 11 11
Shock, thunder and Air mastery, DR 10/-, DV60, electrical and
lightning sonic healing 14 17 8 32 13 22 10 11 11
Distraction, Strength DV60, half damage from slashing and
damage piercing 4 8 8 - 18 - 2 11 18
DV60, FH3, immunities, LLV, minor
Trip, yowl of fear displacement, scent 13 8 4 18 17 27 7 14 16
Batter, exploding DR 10/adamantine and magic, immunities,
nodules, rock throwing, LLV, regeneration 8, rock catching, SR 28,
SLAs CL20, 3sprint 23 11 13 33 12 26 11 17 18

Frightful keening, rock DV60, guardian souls, immunity to energy


throwing, SLAs, steal drain and fear, LLV, rock catching, sold
soul CL16, 3soul, soul healing 25 17 21 34 13 21 12 20 25

SLAs CL20, aEldritch mastery, LLV, natural willpower 23 9 19 42 12 28 18 16 12


Rebuke undead 5/day,
SLAs, spells (clr11) CL20, aEldritch mastery, LLV, natural willpower 32 12 30 44 12 32 18 24 15
Heat shimmer, immunity to fire, LLV,
Sand blaster, SLAs CL15, 1vulnerability to cold 14 12 10 27 21 21 10 16 12
Heat shimmer, immunity to fire, LLV,
Sand blaster, SLAs CL15, 1vulnerability to cold 20 10 10 32 18 25 10 19 14
DR 5/cold iron, LLV, resistance to cold 10
Beguiling song, blood and fire 10, water breathing, water
drain, SLAs CL8, atsymbiosis 4 6 9 12 13 14 13 14 19
DR 5/cold iron, LLV, resistance to cold 10
Beguiling song, blood and fire 10, water breathing, water
drain, SLAs, spells CL8, atsymbiosis 6 9 14 10 16 16 12 17 24

- DV60 5 1 0 17 12 15 10 11 10

- DV60, pack fervor 2 3 2 15 11 13 8 8 10

Discordant frenzy DV60, light sensitivity, tree shape 2 2 0 12 15 11 6 10 9


Discordant frenzy, rage DV60, fast movement, light sensitivity, tree
1/day shape 4 2 1 15 15 14 8 12 8
Acidic touch, berserk, Alchemical healing, DR 10/adamantine
breath weapon 5d6 and 20/piercing or slashing, DV60,
acid plus poison immunity to magic, LLV, rupture 7 8 7 23 12 - - 10 1

Crushing despair, DR 10/good, DV60, immunity to magic,


touch of woe LLV 2 4 2 18 15 - - 11 15
Constrict 2d8+12,
improved grab, rope
whirlwind, vulnerability DR 10/adamantine, DV60, immunity to
to fire magic, LLV, unravel, vulnerability to fire 6 8 6 26 14 - - 11 1
Breath weapon
(blinding, slippery DR 10/adamantine and bludgeoning,
mud), engulf DV60, immunity to magic, LLV 5 4 5 24 9 - - 11 1

Prismatic body, Blindsight 60ft, DR 10/evil, DV60,


prismatic touch immunity to magic, LLV, moral code 6 17 6 - 33 - - 11 11
DR 10/adamantine and magic, DV60,
Negative pulse wave immunity to magic, LLV 6 9 6 24 16 - - 11 7
DR 15/adamantine and magic, DV60,
Negative pulse wave immunity to magic, LLV 9 11 9 34 14 - - 11 7
Adhesive, DR 10/adamantine, DV60, FH5,
immunity to magic, LLV, spider climb,
Poison, web vulnerability to fire 3 6 3 20 17 - - 11 1

Energy drain, SLAs CL12, aDV60, LLV, unholy grace 9 10 16 4 13 - 18 17 20

Choking dust,
damaging touch, DR 10/magic and piercing, DV60,
paralyzing touch, SLAs CL20, 1immunity to magic, incite madness, LLV 6 6 6 18 10 - - 11 11

DR 10/adamantine, DV60, immunity to


Crystalline bone, sonic sonic, stability, subsonic speech,
pulse tremorsense 30ft 6 5 8 20 7 17 10 12 13

Harpooning, poison DV120, evasion, spines, web movement 5 5 5 17 19 18 14 12 9

Harpooning, poison DV120, evasion, spines, web movement 9 8 7 25 17 23 14 12 9


Blindsense 30ft, DR 5/bludgeoning, FH3,
Flaming aura, sand immunity to blindness and fire, sand form,
pulse SR 17, vulnerability to cold 5 10 5 14 16 16 11 11 13
Improved grab,
sickening aura, trample
2d6+11 DV60, grafted armor, light fortification, LLV 14 10 6 33 13 21 2 12 10
DV60, DR 10/chaotic, immunity to
Smite chaos, SLAs CL10, aparalysis, SR 24 12 13 16 21 17 14 13 18 12

- Great ally, LLV, mimicry 1 2 0 11 14 8 10 11 9

Sneak attack +1d6 Great ally, LLV, mimicry, trapfinding -1 5 1 8 17 8 12 13 14


Rend 4d8+12, shake
the earth, sonic chime, DV60, immunity to sonic, scent, sonic
trample 4d6+12 healing 14 6 4 26 10 23 - 11 11
Rend 2d10+6, screech,
shake the earth, DV60, immunity to sonic, scent, sonic
trample 2d8+6 healing 9 3 2 18 12 18 - 11 11

Entangling web DV60, LLV, scent 6 9 7 19 17 18 8 12 7

Cone of cold, engulf Blindsight 60ft, DR 10/magic, SR 19 10 9 9 15 12 15 - 12 15


Engulf, fireball,
glitterdust Blindsight 60ft, DR 10/magic, SR 15 5 4 4 13 10 13 - 10 13

Blasphemy, engulf Blindsight 60ft, DR 10/magic, SR 23 14 13 13 17 14 17 - 14 17

Dictum, engulf Blindsight 60ft, DR 10/magic, SR 23 14 13 13 17 14 17 - 14 17

Engulf, holy word Blindsight 60ft, DR 10/magic, SR 23 14 13 13 17 14 17 - 14 17

Engulf, word of chaos Blindsight 60ft, DR 10/magic, SR 23 14 13 13 17 14 17 - 14 17


Enfeeblement, engulf,
sleep Blindsight 60ft, DR 10/magic, SR 11 1 0 0 11 8 11 - 8 11

- DV60, hold breath, resistance to acid 5 3 4 4 19 10 14 8 11 7

Chameleon skin, favored enemy +2


(humanoid\human), hold breath, LLV, wild
Poison use empathy 3 4 0 12 15 12 8 11 7

Chameleon skin, favored enemy +2


Poison use, spells (humanoid\human), hold breath, LLV, wild
(rng4) empathy 7 7 2 14 17 16 8 12 8
Body of light, clear vision, DV60, floating
SLAs CL3, athead 5 2 5 13 8 15 10 15 10
SLAs, spells (clr6), turn Body of light, clear vision, DV60, floating
undead 8/day CL3, athead, positive energy aura 15 4 13 16 8 18 8 20 12

Eye rays, suffocate All-around vision, DV60, flight 1 4 3 5 19 13 4 10 10

Trample 2d12+16 LLV, scent 15 9 7 32 11 23 2 10 5

Wisdom damage DV60, thought sense 20ft, transformation 2 1 4 11 13 15 6 12 6


DV60, great leap, thought sense 40ft,
Wisdom damage transformation 5 2 6 21 11 17 6 12 6

SLAs, Wisdom damage CL13, 3DV60, shield of force, thought sense 60ft 6 7 11 8 16 15 12 12 18
Breath weapon 5d4
acid, charging bite,
improved grab, swallow
whole DV60, LLV, scent, SR 17 22 15 10 31 13 26 4 14 11
Breath weapon 5d4
acid, charging bite,
improved grab, swallow Combative mount, DV60, LLV, scent, SR
whole 21 27 17 13 35 11 30 4 17 12

Assimilate corpse, DR 15/lawful or magic, DV60, necromantic


trample 4d6+22 effects, SR 25, unholy toughness 10 9 20 41 8 - 7 14 16
Half damage from slashing and piercing,
Distraction, wounding LLV, scent 9 14 4 2 21 15 2 13 2

Death curse, despair DR 10/slashing, LLV, unholy grace,


song, SLAs, wind blast CL10, 3vulnerability to fire 23 8 14 39 6 29 12 14 21

Death curse, despair DR 15/slashing, LLV, unholy grace,


song, SLAs, wind blast CL20, 5vulnerability to fire 32 12 19 45 6 34 12 16 23
Blindsense 60ft, DV60, vulnerability to
Hunting cry sonic 1 5 4 9 15 11 10 12 8
Animal companion, blindsense 60ft, DV60,
nature sense, resist nature's lure,
trackless step, wild empathy +5 (+1
Hunting cry, spells magical beasts), wild shape 1/day,
(drd5) woodland stride, vulnerability to sonic 7 5 11 10 12 14 10 19 11

Improved grab, SLAs, All-around vision, DR 10/good and magic,


swallow whole, throw DV60, FH7, resistance to cold 10 and fire
stones, trample 2d6+10 CL18, a10, scent, SR 22 15 12 18 25 23 25 6 22 16

Improved grab, SLAs, All-around vision, DR 10/good and magic,


swallow whole, throw DV60, FH9, resistance to cold 10 and fire
stones, trample 3d6+16 CL18, a10, scent, SR 26 21 18 25 33 23 29 6 22 16

Rock throwing DV60, LLV 9 2 2 25 11 17 10 10 9

Rock throwing DV60, LLV 15 5 5 29 13 20 10 12 6

Death birth, elemental Blindsight, DR 10/-, DV60, immunity to


ball electricity and fire, vulnerability to cold 27 18 12 35 10 28 10 11 11
Constrict 1d8+8, DV60, FH5, life-leech aura, spell-
improved grab strengthened hide 9 6 12 27 16 23 7 18 8

Sleep songs DR 5/cold iron, LLV 2 7 2 3 20 15 15 10 18


DV60, healing fire, immunity to disease,
Death throes, heat, fire, and poison, rise from the ashes, SR
SLAs CL10, a18, vulnerability to cold 6 8 6 14 17 15 10 12 17
Breath weapon 5d4 DV60, healing fire, immunity to fire, rise
fire, heat, ignite from the ashes, vulnerability to cold 4 6 2 12 17 13 2 12 15
DV60, healing cold immunity to disease,
Chill, death throes, cold and poison, rise from the slush, SR
SLAs CL10, a18, vulnerability to fire 6 8 6 14 17 15 10 12 17
Breath weapon 5d4
cold, chill, shivering DV60, healing cold, immunity to cold, rise
strike from the slush, vulnerability to cold 4 6 2 12 17 13 2 12 15
Greensickness, scoop,
trample 2d8+18 Airy, LLV 25 10 10 35 10 26 - 11 10
Plague, vomit rat
swarm DR 10/slashing, DV60 5 4 11 31 9 - - 12 16
Change shape, DR 10/silver, DV60,
immunity to petrification and poison,
resistance to cold 10 and electricity 10, SR
Spells (sor8), split 24 8 13 12 20 17 19 14 14 19
Change shape, DR 10/silver, DV60,
immunity to petrification and poison,
resistance to cold 10 and electricity 10, SR
Spells (sor12), split 24 10 16 16 22 20 21 12 14 24

Deafening bellow DV60 9 3 8 20 10 22 7 15 11

Deafening bellow, rage DV60, improved uncanny dodge, trap


2/day sense 15 5 8 24 12 27 7 13 11
Improved grab,
pounce, rage, rake, Blindsense 30ft, DV60, immunity to sleep
worry and paralysis, LLV 15 12 10 27 17 23 4 12 10
Improved grab, Blindsense 30ft, DR 10/magic, DV60,
pounce, rage, rake, immunity to sleep and paralysis, LLV,
smite good, worry resistance to cold 10 and fire 10, SR 26 19 15 13 28 17 24 4 12 10
Control living spells,
induce blood frenzy, DR 10/cold iron, FH5, grafted armor, LLV,
SLAs, weapon cloud CL20, arepel missiles, SR 26 13 20 15 19 25 19 10 14 24
Pain wave, rebuke
undead, SLAs, spells Change shape, DR 15/good and piercing,
(sor12) CL20, 3DV60, SR 31 14 15 14 15 20 18 19 19 22
Change shape, DR 15/good and piercing,
DV60, hide in plain sight, improved
Detect thoughts, sneak evasion, improved uncanny dodge,
attack +6d6 shadow jump, SR 21 11 12 7 14 20 18 15 11 15
Eldritch stone, powerful
build DR 5/cold iron, LLV 3 5 5 14 13 14 11 12 13

Eldritch stone, powerful


build DR 10/cold iron, LLV 10 13 9 22 21 22 11 12 13
DR 5/magic, DV60, heroes' feast,
Freezing gaze, SLAs CL5, atimmunity to cold, vulnerability to fire 7 4 6 17 10 16 20 15 15
Color spray, hypnotic
coloration, poison DV60, tremorsense 60ft 6 5 7 22 15 17 4 12 15
Cleaver mastery,
rebuke undead, wound Animate dead, DV60, drain unlife,
rot immunity to energy drain 7 5 8 15 14 15 7 12 16
Cleaver mastery,
rebuke undead 11/day, Animate dead, DV60, drain unlife,
wound rot immunity to energy drain 12 8 14 17 15 19 12 14 18
DR 5/silver, extended reach, FH3, psychic
Vile spew scent, uncanny blindsight 4 5 5 20 14 17 5 12 8

- Blindsight 100ft, hold breath, LLV 10 8 5 19 13 17 2 14 8


Amphibious, blindsense 30ft, can't be
tripped, DR 5/piercing or slashing, DV60,
Pain toxin, sticky spray resistance to acid 10, slick 5 6 9 20 12 14 8 14 13
Amphibious, blindsense 30ft, can't be
tripped, DR 5/piercing or slashing, DV60,
Pain toxin, sticky spray resistance to acid 10, slick 13 10 14 28 12 18 8 14 13
Shifting 1/day
(longtooth) LLV 3 1 -1 13 13 12 8 9 6
Dazzling illumination, Hive mind, immune to weapon damage,
distraction LLV 5 15 11 1 22 11 7 15 18
Distraction, lightning
bolt, penetration DV60, immunity to electricity, LLV 4 10 4 6 22 - - 11 10
Kiss, poison, pounce,
shriek DV60, FH5 9 11 12 13 18 15 5 12 8
Kiss, poison, pounce,
shriek DV60, FH10 12 11 15 21 16 19 5 12 8
Constrict 2d6+10,
improved grab, trample Amphibious, DR 15/adamantine, DV60,
2d6+15 force carapace, shielded compartment 25 12 14 30 6 21 - 10 2
Constrict 2d10+14,
improved grab, trample Amphibious, DR 15/adamantine, DV60,
2d8+21 force carapace, shielded compartment 35 16 18 38 6 28 - 10 2

Adaptive energy resistance, DR 15/special


Trip (see text), DV90, LLV, reactive skin, scent 14 12 14 22 17 29 5 16 6

DR 10/adamantine, DV60, LLV, resistance


Dazing blow, thunder to acid 10, cold 10, electricity 10, and fire
step, trample 4d6+19 10, tunnel fighting, SR 23 9 9 9 37 11 - - 10 1

DR 10/adamantine, DV60, LLV, resistance


Augmented critical, to acid 10, cold 10, electricity 10, and fire
enhanced mobility 10, tunnel fighting, SR 20 5 5 5 29 11 - - 11 1
Cold aura, constrict
1d8+7 plus 2d4 cold, Airy, blindsight 60ft, immunity to cold, split,
improved grab vulnerability to fire 7 -3 -3 20 1 20 - 1 1
Call brambles, sneak
attack +2d6,
splinterspit, Camouflage, DR 5/cold iron, LLV, SR 7,
transformation superior woodland stride 1 8 5 11 20 12 18 14 16
Call brambles, sneak
attack +4d6,
splinterspit, Camouflage, DR 5/cold iron, LLV, SR 11,
transformation superior woodland stride 3 10 7 11 21 12 18 14 16

Blindsense 60ft, DR 10/magic, DV60,


Breath weapon immunity to magic sleep effects, poison,
(poison), poison, PLAs ML, 1/dand paralysis, LLV, PR 18, scent 16 10 8 19 12 24 9 8 12

Breath weapon Blindsense 60ft, DR 15/magic, DV60,


(poison), poison, PLAs, immunity to magic sleep effects, poison,
spit ML15, 1and paralysis, LLV, PR 28, scent 26 19 17 27 14 28 9 10 12
Poison, shattering
shriek CL9, 3/DR 5/magic, DV120, SLAs 7 3 6 20 10 18 16 10 18
Blindsight 60ft, FH5, immunity to acid and
Acid, summon monster fire 6 1 2 14 10 16 10 12 14
Dronesong, ghost Barbed defense, blindsight 60ft, DV60,
touch, improved grab detect undead 5 3 6 21 12 16 7 11 16
DV60, immunity to weapon damage, water
Distraction, wounding walk, wavesense 6 8 3 1 20 10 - 10 8
Sleep arrows, sneak
attack +2d6 DR 5/cold iron, LLV 4 7 5 16 15 15 10 10 13

Control rage, death Blindsight 60ft, DR 15/lawful, DV60,


knell immunity to magic, natural invisibility 9 10 10 - 19 17 11 18 18
Dazing blow, improved
grab, pounce, rake,
rend 4d6+13 DV90, FH8, LLV, scent 14 4 6 29 13 27 3 13 6

DV60, immunity to acid, LLV, regeneration


Rend 2d6+9 5, scent, vulnerability to sonic 13 5 4 23 14 23 6 9 8

Poison DV90, FH5, LLV, scent 9 4 1 17 16 21 11 11 6

Knockdown DV90, FH9, LLV, scent, stability 19 6 7 35 12 31 6 11 6

DR 5/adamantine, DV90, LLV,


Dazing blow regeneration 9, scent, SR 20 13 11 12 31 16 29 8 15 10

+2 turn resistance, blindsight 60ft, DV60,


Enervating crush, immunity to acid and cold, immunity to
improved grab, reality light, resistance to electricity 5 and fire 5,
distortion trap light, unholy toughness 0 3 4 10 16 - 4 12 14
+2 turn resistance, alter past, blindsight
60ft, DR 15/magic, DV60, immunity to acid
Enervating crush, and cold, immunity to light, resistance to
improved grab, reality electricity 25 and fire 25, trap light, unholy
distortion, SLAs CL17, 4toughness 8 14 17 32 23 - 10 16 23
Command vermin,
constrict 1d6+4, DV60, evasion, immunity to mind-affecting
improved grab, poison, spells and abilities, regeneration 5, SR 25,
SLAs, vermin cloud CL20, auncanny dodge 17 22 18 19 21 22 18 13 17

Charisma drain, gaze DR 5/chaotic, DV60, telepathic link 100ft 6 6 6 13 15 15 14 15 14

- Composite plating, light fortification 4 0 -1 13 11 14 9 8 6


Adamantine plating, DR 2/adamantine,
Adamantine fists moderate fortification 6 1 -1 20 10 20 5 7 3

- Composite plating, light fortification 2 2 -1 10 15 11 9 8 6


PLAs, sneak attack LLV, resistance to fire 5, vulnerability to
+2d6 ML9, atsonic 4 9 10 11 17 9 12 14 16

PLAs, sneak attack Evasion, LLV, resistance to fire 5, trap


+4d6 ML9, atsense +1, trapfinding, vulnerability to sonic 4 14 12 13 20 13 12 16 15

Warp wood LLV, treewalk, vulnerability to fire 9 5 3 17 12 16 7 12 8


Blindsight 40ft, DR 5/good, immunities,
Improved grab, immunity to acid and poison, resistance to
paralysis, SLAs, cold 10, electricity 10, and fire 10, SR 18,
summon yugoloth CL5, attelepathy 100ft 9 5 8 19 10 19 5 17 12
DR 10/good, immunity to acid and poison,
SLAs, summon resistance to cold 10, electricity 10, and
yugoloth CL10, afire 10, SR 22, telepathy 100ft 12 8 7 16 12 21 7 10 14

Bleeding wounds, rake


+15 (1d6+5), improved DR 10/good, immunity to acid and poison,
grab, liftoff, SLAs, resistance to cold 10, electricity 10, and
summon yugoloth CL unkn
fire 10, SR 24, telepathy 100ft 16 11 11 20 14 25 13 10 16

Bleeding wounds, rake


+27 (1d8+6), improved DR 10/good, immunity to acid and poison,
grab, liftoff, SLAs, resistance to cold 10, electricity 10, and
summon yugoloth CL unkn
fire 10, SR 24, telepathy 100ft 24 16 17 24 14 30 12 13 18
DR 15/good, immunity to acid and poison,
Hypnotic gaze, SLAs, resistance to cold 10, electricity 10, and
summon yugoloth CL18, afire 10, SR 25, telepathy 100ft 16 14 15 13 16 21 16 15 19
Flammable spray, DV60, FH6, immunity to fire, LLV,
spark stream vulnerability to cold 10 10 6 18 18 19 5 12 13
DR 10/adamantine and magic, DV60,
endure pain, FH5, SR 23, stability,
Metal strike tremorsense 60ft, vulnerability to sonic 27 9 11 33 8 31 5 12 8
DR 10/magic, DV60, deflecting winds,
Buffeting winds, smite improved evasion, natural invisibility, SR
of seven winds 23 10 27 11 21 31 15 12 12 16
DR 10/magic, DV60, elemental grace,
Fire bolt, flame wave, FH5, heat aura, immunity to fire, SR 23,
SLAs CL18, avulnerability to cold 20 28 21 21 21 19 14 20 22
Blindsight 60ft, DV60, DR 10/-, FH5, liquid
body, malleable form, one with water, SR
Churn, engulf 23 17 16 13 25 23 15 10 16 12
Antimagic grapple, Blind, camouflage, DR 15/magic,
constrict 1d8, improved dimensional lock aura, dweomersight
grab 120ft, immunities 10 9 12 28 17 23 3 12 8

Blindsight 60ft, empower fire spells, FH5,


Burning blood, flame immunity to fire, resistance to acid 10 and
burst electricity 10, SR 19, vulnerability to cold 11 5 4 24 13 24 - 11 4

Alternate form, blindsight 60ft, DR


10/magic, empower fire spells, FH5,
immunities, immunity to fire, negative
Burning blood, flame adaptation, negative energy aura,
burst, negative energy resistance to acid 15 and electricity 15, SR
ray 22 12 5 4 24 13 26 3 11 6

- Blood bloated, DV60, fragile, LLV 3 2 7 16 9 - - 10 1

- Blood bloated, DV60, fragile, LLV 4 2 9 33 6 - - 10 1


- Blood bloated, DV60, fragile, LLV 6 4 12 43 6 - - 10 1

Blood drain, blood web DV60, tremorsense 60ft 3 6 0 9 16 10 2 10 2


DR 5/slashing, improved woodland stride,
Entangle, thorn burrow LLV, vulnerability to fire 10 2 -5 25 10 19 11 12 11
Breath weapon 3d4
acid DV60, LLV, tremorsense 60ft 0 3 0 11 17 - - 11 10

Poison DV60, LLV, repairing touch 0 4 1 3 19 - 4 12 10

Distraction, poison DV60, LLV, swarm repair, swarm sacrifice 1 5 2 3 19 - 4 12 10

- DV60, LLV, rider response, upgrades 2 1 2 20 8 - - 10 1

- DV60, LLV, rider response, upgrades 2 2 2 18 10 - - 10 1


Aligned defenses, DR 10/-, DV60,
immunity to acid, cold, electricity, fire,
Concordant petrification, and poison, know alignment,
greatsword, SLAs CL19, aLLV, SR 30, true seeing 17 14 17 27 17 23 16 22 24
Acid burst, acid sheath,
trample 2d6+15 plus Amphibious, blindsight 60ft, DR 5/-,
2d6 acid immunities, immunity to acid, SR 18 12 -2 -2 31 1 29 - 1 1
Steal face, stunning DR 10/silver, DV60, earth glide, frightful
possession keening, tremorsense 60ft 3 5 8 18 15 - 7 13 14
Aura of unlife, DR 15/good and lawful,
DV60, deathdrink, glory in slaughter,
immunity to negative energy and poison,
resistance to acid 10, cold 10, electricity
SLAs CL20, a10, and fire 10, SR 29, true seeing 23 17 17 30 14 27 10 11 11
DR 10/cold iron or good, DV60, fear
bolstered, frightful presence, immunity to
SLAs, stunning charge acid, electricity, and poison, resistance to
5d6+12, summon cold 10 and fire 10, scent, SR 17,
tanar'ri CL18, atelepathy 100ft 16 8 10 27 8 25 8 12 8

DR 5/cold iron or good, DV60, scent,


- vulnerability to criticals 10 6 4 15 14 22 2 11 8
DR 5/cold iron or good, DV60, immunity to
confusion, electricity, hypnotism, insanity,
poison, and Wisdom damage and drain,
Create spawn, madness, resistance to acid 10, cold 10,
maddening whispers and fire 10 11 13 13 - 20 16 10 5 20
DV60, frenzied haste, hive mind, immunity
- to sonic 5 5 4 11 15 14 2 13 1
Demonic drone, DV60, half damage from slashing and
distraction piercing, hive mind, immunity to sonic 5 6 2 1 16 14 1 9 1

Maternal scream DV60, hive mind, immunity to sonic 14 5 9 17 9 27 2 16 2


Ancestral spirit, blink out, DR
- 10/adamantine 13 3 5 22 8 28 8 13 14
DV120, elf traits, ghost step, great leap, ki
Poison use, SLAs, power, immunity to sleep, light blindness,
sudden strike +2d6 CL4, 1/SR 15, trapfinding 3 7 3 12 17 14 12 14 10
Battle fortitude, DV120, elf traits, evasion,
fast movement, flawless stride, immunity
Poison use, skirmish to sleep, light blindness, SR 17, trackless
+2d6, SLAs CL6, 1/step, trapfinding 4 10 3 13 20 12 12 12 10
Poison use, SLAs, DV120, elf traits, immunity to sleep, light
spells (wiz5) CL7, 1/blindness, SR 18 5 4 4 13 16 12 17 10 10
Poison use, rebuke
undead 3/day, SLAs,
smite good 1/day, DV120, elf traits, immunity to sleep, light
spells (clr8) CL8, 1/blindness, SR 19 7 5 10 13 16 12 12 19 10
DR 5/-, DV60, earth glide, LLV,
Rend 4d8+15, SLAs CL15, 3tremorsense 60ft 15 5 8 31 10 23 12 13 8

PLAs ML=1, DV60, PR 8 6 3 1 15 15 16 10 10 8


PLAs, spells (evoker5) ML=3, DV60, PR 12 6 5 5 14 15 14 18 8 8

Poison use, PLAs,


spells (bkgd2) ML=4, 3
Aura of evil, DV60, PR 14 11 2 5 18 10 16 12 12 10

DV60, favored enemy humans +2, wild


- empathy +0 (-4 magical beasts) 10 4 3 18 13 18 8 12 6
Rebuke undead 1/day,
smite good 1/day, DR 5/magic, DV60, resistance to cold 5
spells (clr3) and fire 5, SR 10 10 2 7 17 10 16 10 16 6
DR 5/magic, 1/cold iron, DV60, deceive
Eldritch blast 2d6, item, immunity to poison, resistance to
invocations (warlock4) acid 10, cold 10, electricity 10, and fire 10,
smite good 1/day, SLAs CL4, atSR 16 9 4 6 16 14 18 14 13 16
Death throes, spikes, DR 5/adamantine or bludgeoning, DV60,
verdant surge immunity to magic, LLV 2 5 2 19 17 - - 11 1
Inciting pheromone,
poison DV60 2 1 4 12 13 15 3 13 6
Inciting pheromone,
poison DV60 6 2 8 18 11 18 6 15 8
Caustic poison, fire DR 5/-, DV60, immunity to fire,
shield, flame web tremorsense 60ft, vulnerability to cold 8 12 6 20 16 18 6 11 11
Charisma damage, DR 5/cold iron, DV60, LLV, sense
drain emotions emotions 60ft 3 8 6 - 17 12 13 12 19
Aura of menace, DR 10/evil, DV60,
immunity to electricity and petrification,
LLV, magic circle against evil, SR 16,
Justice strike, SLAs CL6, attongues, +4 on saves vs. poison 10 8 8 16 12 21 10 13 14
Aura of courage, aura of menace, DR
10/evil, immunity to electricity and
Justice strike, SLAs, petrification, lay on hands, LLV, magic
spells (pal4), turn circle against evil, SR 20, tongues, +4 on
undead 6/day CL6, atsaves vs. poison 19 12 11 21 12 24 10 11 17

- Hold breath 3 4 1 17 13 16 8 12 8

Fast movement, hold breath, trap sense


Rage 1/day +1 6 5 2 18 13 16 8 12 8
- Hold breath 3 5 0 15 15 16 10 10 8
Animal companion, hold breath, trackless
step, wild empathy +8 (+4 magical beast),
Spells (drd5) woodland stride 7 5 8 10 10 15 12 16 12
Handle vermin, hold breath, immunity to
venom, trackless step, vermin empathy,
wild empathy +9 (+5 magical beast),
Spells (drd5) woodland stride 13 6 16 10 10 14 11 20 14
Magnetic attraction,
magnetic repulsion DV60, magnetic defense, stability 9 4 8 24 13 22 2 12 8
DR 5/cold iron and magic, moon rider,
SLAs CL14, asuperior low-light vision 8 12 11 23 16 18 11 14 8
Blindsense 30ft, half damage from
Dispelling aura, piercing and slashing weapons,
distraction, magic leech immunities, sense magic, SR 21 4 7 8 4 19 12 6 12 15
DR 5/-, DV60, earth glide, natural cunning,
Earth warp scent, tremorsense 120ft 10 6 7 24 8 20 9 10 10

Poison Blindsight 60ft, immunities, viper's speed 7 5 7 14 8 16 6 13 9


Malign aura, necrotic
touch, unholy burst DV60, vulnerability to good 3 4 5 12 17 - 3 12 7
DR 10/magic, DV60, empathic link, find
oaken defender, LLV, SR24, tremorsense
- 60ft 18 6 7 35 10 24 8 13 13

Battle fortitude, DV60, fast movement,


Skirmish +1d6 LLV, trackless step, trapfinding 10 7 3 24 14 18 6 12 4

Ambidexterity, DV60, LLV, tempest


- defense 16 6 2 25 17 18 5 8 3

Echo mind blast DV60, FH5, guard mind flayer, LLV 8 0 -1 25 8 19 - 6 1


DV60, fast movement, light sensitivity, trap
Rage 2/day sense +1, uncanny dodge 7 3 2 20 13 14 6 10 8
Bardic music (brd2),
rage 1/day, spells Bardic knowledge, DV60, fast movement,
(brd2) light sensitivity, uncanny dodge 4 5 2 12 14 12 11 8 14
Rebuke undead 3/day,
spells (clr1) DV60, light sensitivity 4 1 3 14 12 14 6 13 11

Death touch, rebuke DR 5/good or magic, DV60, familial charm,


undead 5/day, smite FH5, immunity to mind-affecting effects
good 1/day, SLAs, and poison, light sensitivity, resistance to
spells (clr5) CL5, 3 acid 5, cold 5, and fire 5, SR 15 6 2 8 12 12 14 16 18 15

Sneak attack +2d6 DV60, evasion, trapfinding 2 5 1 10 15 13 10 10 12


Diseased touch, putrid
burst Bloated target, DV60 2 0 6 18 6 - 4 13 3
Controlling sting,
devouring larvae DV60, LLV 7 9 3 10 19 15 1 12 6

Venom spray LLV, scent 5 6 2 14 17 15 1 12 10

Chill darkness DV60, LLV, shadow jump 2 5 1 3 17 10 2 12 12


Breath weapon 4d4 DR 5/good or magic, DV60, immunity to
acid acid, paralysis, and sleep effects, LLV 5 8 6 14 15 16 10 11 8
DR 5/good or magic, DV60, ghost step,
Breath weapon 7d4 great leap, immunity to acid, paralysis, and
acid, poison use, sleep effects, ki dodge, ki power 5/day,
sudden strike +3d6 LLV, trapfinding 6 17 10 16 22 14 10 14 11

Deadly charge 4d6+9, DV60, immunity to acid, LLV, scent,


spit acid Tiamat's blessing (acid), tremorsense 60ft 12 9 4 23 15 21 5 13 11

DV60, immunity to electricity, LLV,


Electricity burst tremorsense 60ft 6 4 3 19 10 14 3 14 13
DV60, electricity shield, immunity to
Improved grab, electricity, LLV, Tiamat's blessing
lightning sweep, shock (electricity), tremorsense 60ft 12 10 5 25 15 19 3 8 11
DR 10/chaotic, DV60, immunity to
Dragon slayer, outsider electricity, paralysis, and sleep effects, SR
slayer 20 11 6 8 30 6 25 8 11 10
Deadly charge 4d6+12,
electricity arc, DR 5/magic, DV60, immunity to electricity,
electricity link LLV, Tiamat's blessing (electricity) 11 4 4 27 9 22 2 14 8

Poison burst DV60, immunity to acid, LLV 4 7 3 17 19 12 2 15 8


Augmented critical, DR 5/magic, DV60, immunity to acid,
breath weapon 5d6 paralysis, and sleep effects, LLV, Tiamat's
acid blessing (acid), water breathing 10 10 5 22 17 16 5 15 12

Sneak attack +2d6 DV60, immunity to acid, water breathing 1 6 3 11 16 13 10 11 15

Favored enemy Battle fortitude, DV60, fast movement,


humans +2, skirmish immunity to acid, trackless step,
+1d6, sneak attack trapfinding, water breathing, wild empathy
+2d6 +3 (-1 magical beast) 8 14 7 15 20 16 10 12 12
Armored mage, DV60, immunity to fire,
Fire spell affinity, spells paralysis, and sleep effects, LLV,
(sor6) vulnerability to cold 4 7 6 10 13 15 10 10 17
DV60, immunity to fire, paralysis, and
sleep effects, LLV, Tiamat's blessing (fire),
Belch fire vulnerability to cold 11 5 2 19 8 21 1 11 6
Breath weapon 1d6
cold DV60, immunity to cold, vulnerability to fire 2 3 2 11 10 14 4 9 9
DV60, ice step, immunity to cold,
paralysis, and sleep effects, LLV,
- vulnerability to fire 4 6 6 15 12 14 8 13 10

DV60, fast movement, ice step, immunity


to cold, paralysis, and sleep effects, LLV,
Rage 1/day vulnerability to fire 10 8 7 20 14 18 6 12 13
DR 10/magic, DV60, ice step, immunity to
Breath weapon 6d6 cold, LLV, Tiamat's blessing (cold),
cold plus freezing vulnerability to fire 10 6 5 27 10 18 2 14 7
DR 5/good, DV60, LLV, tomb-tainted soul,
Poison tremorsense 60ft 10 11 7 21 20 19 3 16 18
DV60, half damage from piercing and
slashing weapons, LLV, tomb-tainted soul,
Distraction, poison tremorsense 60ft, web walk 5 8 6 7 20 15 1 16 2

- DV60, scent 2 5 1 15 15 13 6 10 10

Battle fortitude, DV60, scent, trackless


Skirmish +1d6 step, trapfinding, uncanny dodge 6 13 5 17 20 14 10 10 8
DR 10/cold iron, evasion, oath bond, SR
20, unearthly grace, vulnerability to cold
SLAs CL16, airon 14 23 17 17 26 18 16 15 21
Eye drinking, horrific DR 10/good, DV120, spectral ravens, SR
gaze, SLAs CL14, a22, +6 turn resistance, unholy grace 7 13 14 12 19 - 18 15 16

Fearsome critical, rend


2d4+2 DV60, keen senses 3 5 4 13 15 11 8 12 6
Augmented critical,
fearsome critical, rend
2d6+7 DV60, keen senses 8 7 6 21 12 14 9 11 8
DR 5/slashing, improved woodland stride,
LLV, resistance to cold 5, speak with
Entangle plants, vulnerability to fire 7 1 2 13 10 17 8 12 13

Blindsight 120ft, DR 5/-, immunities,


Pain resistance to fire 10 10 4 4 19 10 22 6 11 12
Death attack, poison,
poison use, PLAs,
sneak attack +5d6, Alternate form, DV60, improved uncanny
spells (assassin7) ML3, atdodge, PR 22, trapfinding 4 15 6 12 18 13 16 11 11

Poison, PLAs, rage Alternate form, DV60, detect poison, fast


1/day ML4, 3/movement, PR 18, scent, uncanny dodge 8 7 8 14 15 16 20 16 22
Constrict 1d6+7,
improved grab, poison, Alternate form, auras, DV60, grant move
PLAs ML7, 3/action, PR 22, scent 12 7 15 21 10 20 22 20 24
Constrict 1d8+2 plus
1d6 fire, improved DR 10/magic, DV60, immunity to fire, SR
grab, tail grapple 15, vulnerability to cold 7 8 9 21 13 18 6 14 11
DV60, immunity to acid, energy drain,
necromantic effects, negative energy
effects, and poison, resistance to cold 10,
Bestow curse, electricity 10, and fire 10, SR 14, telepathy
corrupting gaze 100ft, unluck 8 9 5 15 19 17 10 10 10

Bestow curse, DV60, immunity to acid, energy drain,


corrupting gaze, death necromantic effects, negative energy
attack, poison use, effects, and poison, improved uncanny
sneak attack +3d6, dodge, resistance to cold 10, electricity 10,
spells (assassin5) and fire 10, SR 19, telepathy 100ft, unluck 11 16 6 16 25 20 13 10 8

Blindsense 120ft, DR 5/good, immunities,


immunity to acid, fire, and poison,
resistance to cold 10 and electricity 10,
Rend 2d6+9 scentless, SR 15, telepathy 100ft 7 6 3 22 15 17 5 8 7

Blindsense 120ft, DR 10/good, immunities,


immunity to acid, fire, and poison,
resistance to cold 10 and electricity 10,
Rend 2d8+16 scentless, SR 20, telepathy 100ft 14 10 8 32 13 21 5 8 7

Adaptive defenses, DV60, FH5, immunity


to poison, paralysis, and stunning, shifting
SLAs, warping energy CL8, atguise, transmutation affinity 6 9 7 16 17 18 15 12 11

Antimagic field, SLAs CL10, aDV60, SR 23, weapon repulsion 5 6 7 8 17 14 6 11 6


Adaptive defenses, DV60, FH2, immunity
- to poison, paralysis, and stunning 6 5 3 18 12 21 6 9 7

Blade rend 2d6 DV60, elude chance, wrath 9 8 7 16 15 16 10 12 12

Bestow curse, blowgun


flute, dart cone, locust Cannot speak, LLV, sylvan warrior,
dart, stunning fist 3/day telepathy 100ft 8 16 11 16 24 17 14 15 20
Frightful dive, wail of DR 5/bludgeoning, DV60, evasion,
despair immunity to cold 4 9 10 26 17 - 10 14 14

Blindsight 30ft, speed burrow, tremorsense


Split, wounding 60ft 13 6 5 26 15 20 2 12 7
DV120, immunity to acid, disease, poison,
Feeding frenzy, and suffocation, LLV, rejuvenation,
improved grab, spawn resistance to cold 10, electricity 10, and
maw, swallow whole fire 10 29 14 18 42 5 34 4 13 12

Disease, foul breath DV60, deadborn, LLV 8 11 4 22 17 14 10 12 10


DR 10/good, DV60, fetid cloud, immunity
to electricity and poison, resistance to acid
Poison, SLAs, summon 10, cold 10, and fire 10, SR 18, telepathy
tanar'ri CL13, a100ft 12 10 9 17 14 19 16 13 18

DR 5/silver, DV60, destructive appetite,


immunity to electricity and poison,
Carnage, reaving fists resistance to acid 10, cold 10, and fire 10 7 3 3 20 10 14 5 6 6
DR 10/lawful, DV60, FH5, immunity to
acid, mind-affecting spells and abilities,
and poison, resistance to cold 10,
Acid spray, form of electricity 10, and fire 10, SR 18, telepathy
madness 100ft, true seeing 13 13 12 18 19 18 13 16 17

DR 5/cold iron or good, DV120, immunity


Eyethief, sneak attack to electricity and poison, resistance to acid
+1d6, SLAs, summon 10, cold 10, and fire 10, sudden escape,
tanar'ri CL4, 1/superior low-light vision, telepathy 100ft 6 8 4 7 18 15 8 10 12
DR 5/good or magic, DV60, FH5, immunity
to electricity, fire, and poison, resistance to
Soulfire, soulfire retort, acid 10 and cold 10, SR 16, telepathy
summon tanar'ri 100ft, vulnerability to cold 13 10 8 19 16 23 4 13 8
DV60, LLV, resistance to electricity 10 and
Spore pod, tangle root fire 10, tremorsense 40ft 8 2 1 18 11 16 7 9 12
Improved grab, ingest
evil, SLAs, summon DR 10/good, DV60, immunity to fire and
baatezu, swallow of poison, resistance to acid 10 and cold 10,
domination CL6, atsee in darkness, telepathy 100ft 9 7 9 19 14 19 8 15 18
DR 15/good and silver, DV60, immunity to
Hellfire touch, insidious fire and poison, resistance to acid 10 and
aura, SLAs, summon cold 10, see in darkness, SR 25, telepathy
baatezu CL18, a100ft 15 15 18 18 19 18 23 24 25

DR 10/good, DV60, immunity to fire and


poison, resistance to acid 10 and cold 10,
Pain aura, SLAs CL8, atsee in darkness, SR 19, telepathy 100ft 12 10 9 24 15 22 7 17 17

Earthshock DR 10/magic, FH5, LLV, shared strength 12 2 3 27 11 23 10 12 11


Flame breath, FH10, immunity to fire, LLV, shared
wreathed in flame strength, vulnerability to cold 15 7 11 20 17 25 10 18 10
Deflecting winds, FH10, freedom of
SLAs, wind breath CL17, 2movement, LLV, shared strength 15 8 13 27 17 20 21 21 21
DR 15/good, DV60, fortification, FH5,
immunity to fire and poison, resistance to
Death throes, fire aura, acid 10 and cold 10, SR 23, vulnerability
fire breath to fire 18 12 12 30 15 26 3 18 9

Anchoring aura, blindsense 60ft, DR


Ethereal bore, tainted 10/cold iron, DV60, resistance to cold 20
energy and fire 20, telepathy 100ft 14 13 15 27 22 24 6 14 16
Acid, death throes,
decomposing slime, Blindsight 60ft, immunities, vulnerability to
engulf, sickening gas fire 4 -1 0 11 8 13 1 10 5
Captivating call,
frostbite touch, icy
vortex, mind freeze DR 10/cold iron, immunity to cold, LLV, SR
aura 25 15 23 22 17 22 20 16 17 20
Crystal horn, DR 15/epic, DV120, dimensional shield,
devastating roar, immunity to ability damage, electricity,
improved grab, SLAs, energy drain, fire, illusions, insanity, and
swallow whole, sonic, resistance to acid 20 and cold 20,
swallowing charge CL20, 1SR 33 29 19 15 48 12 32 6 18 12

SLAs CL2, 6/Tremorsense 30ft 6 3 2 9 10 16 1 15 10

SLAs CL2, 6 Tremorsense 30ft 6 3 2 9 10 16 1 15 10

SLAs CL2, 6/Tremorsense 30ft 6 3 2 9 10 16 1 15 10


DR 5/adamantine, DV60, force
Force burst, force vulnerability, immunity to magic, resistance
reactive, pulse to sonic 10 1 6 1 19 16 - 12 10 14
DR 5/adamantine, DV60, immunity to
Molten step, volcanic electricity, fire, and magic, LLV, shattered
death throes armor 1 3 0 16 14 - - 8 6
Oozespawn zombies,
spirit resurgence, vigor Between worlds, blindsight 120ft, immunity
of the dead to acid 7 3 3 18 12 20 - 1 1

DV60, favored enemy humans +2,


Touch of Tiamat immunity to acid, Tiamat's grace, zealotry 5 5 8 16 11 16 10 12 12
Boiling blood, DR 10/magic, DV120,
immunity to cold, LLV, resistance to fire 15,
Quick tail, trip scent 16 13 9 28 18 24 6 16 12
Bridge dependent, DV60, living visage,
Push, SLAs CL12, rejuvenation, unnatural aura 4 9 9 - 16 - 10 13 19
Arboreal vengeance, DR 10/slashing, DV60, LLV, rejuvenation,
Charisma damage +2 turn resistance, vulnerability to fire 4 4 13 - 10 - 12 16 16
Charisma damage,
SLAs, tripping tongue, DV60, encore, font of knowledge, +2 turn
vicious lampoon CL6, atresistance 2 4 5 - 14 - 13 11 15
SLAs, spells
(duskblade3) CL3, coArcane channeling, armored mage, DV60 6 3 3 15 14 16 13 10 8

- DV60, spell eater 5 7 7 16 15 16 10 12 8


Pillar of magic, SLAs,
spells (wiz4) CL4, atDR 5/magic, DV60, spell eater, SR 14 4 6 6 8 15 16 16 10 12
Soul tyrant, SLAs, Cult of power, DR 10/magic, DV60, spell
spells (wiz9) CL9, ateater, SR 18 9 12 13 8 16 18 21 14 15

DR 15/good, DV120, FH5, immunity to


disease, electricity, paralysis, poison,
polymorph, sleep, and stunning, pointed
Cloud of foresight, knowledge, rejuvenation, resistance to
SLAs, storm of visions, acid 20, SR 24, telepathy 120ft, uncanny
tempest lash CL20, adodge 21 21 21 22 24 25 36 24 21

Spells (beguiler1), will Armored mage, LLV, feign enchantment,


sapper immunity to enchantment, trapfinding 1 2 1 10 14 13 15 8 12
Amphibious, DV60, death rage, immunity
to mind-affecting spells and abilities,
paralysis, and poison, keen sight, light
blindness, resistance to electricity 10,
- slippery 4 5 3 17 12 17 9 8 8

Lightning bolt, pincer


staff, rebuke undead Amphibious, aura of aquatic might, aquatic
5/day, rebuke water escape, DR 5/good, DV60, immunity to
creatures, smite good paralysis and poison, keen sight, light
1/day, spells (clr8), turn blindness, resistance to electricity 10,
fire creatures slippery, strength in numbers 8 9 13 16 12 18 14 20 14
Amphibious, adhesive, DV60, immunity to
paralysis and poison, keen sight, light
blindness, resistance to electricity 10,
- slippery 5 6 5 16 16 15 14 14 6
Amphibious, DV60, evasion, immunity to
Flurry of blows, mind- paralysis and poison, keen sight, light
shattering strike, blindness, resistance to electricity 10,
stunning fist 4/day slippery, slow fall 20ft 7 10 13 14 14 15 12 20 6
Avalanche wave,
stunning roar Blindsight 1200ft, tremorsense 1200ft 21 14 13 30 14 28 2 20 10
Absorb properties, DR 10/magic and silver, DV60, immunity
generate weapon to fire, LLV, vulnerability to sonic 16 14 11 28 25 28 10 14 17
Extract, improved grab,
mind blast, psionics
(telepath9), rebuke
undead 7/day, spells
(clr4) DV60, SR 25, telepathy 100ft 9 4 15 12 12 16 20 21 19

Extract, improved grab,


mind blast, poison use,
PLAs, shadowcloak ML8, atDV60, SR 25, telepathy 100ft 4 5 8 12 16 14 19 15 15
DV60, eventual comeback, FH5,
Poison, spawn thrall, submerge tentacles, telepathy 100ft (only
SLAs CL5, atwith Thoon thrall) 4 7 5 14 16 17 18 13 17

[Depending on current Aspects (bloody slaughter, fiery sun,


aspect - see Special impervious tower, ravenous horde, death
Qualities] blossom), DV60, LLV, resistance to fire 10 3 6 4 25 16 - - 12 5
Launch spawn, mind DV60, FH5, immunity to acid, telepathy
blast, SLAs CL10, a100ft 11 3 9 30 10 26 19 15 13
Dispelling touch, DV60, illumination, immunity to acid, LLV,
searing light natural healing, resistance to electricity 10 3 5 4 18 14 - - 13 5

DV60, illumination, immunity to acid,


levitative movement, LLV, natural healing,
Lightning bolt, SLAs CL5, attelepathy 100ft, tremorsense 60ft 2 8 9 13 14 - 5 16 9
Attack overdrive, DV60, defense overdrive, deflection
critical knockback, shield, LLV, resistance to acid 20, cold 20,
extract, improved grab electricity 20, fire 20, and sonic 20 5 6 9 27 13 - - 18 10
Acid burn, confusion
sphere, overmind blast, DV60, dual action, FH10, immunity to acid
PLAs ML15, and fear, SR 26, telepathy 14 6 14 26 14 30 25 23 23
Consume language,
improved grab, swallow
whole, spawn mockery
drone DV60, LLV, spell turning, tremorsense 60ft 14 15 10 21 17 14 12 14 6
Barbs, humanoid
seeming, spit acid DV60, LLV 14 11 6 23 16 22 3 14 11

Bardic music (brd12),


call ruin elemental,
infirmity of body, DR 15/cold iron and magic, immunity to
infirmity of mind, SLAs CL20, 3disease and poison, LLV, SR 23 12 19 15 20 25 23 18 17 25
Rock throwing, shock DR 5/-, DV60, immunity to spike stones,
wave LLV 16 4 6 28 10 24 9 15 7
Blindsight 60ft, DR 10/magic, frightful
presence, hive mind, immunities,
Contaminate, disease, regeneration 5, +4 on saves vs. disease or
spawn swarm mind-affecting effects 14 9 5 26 15 24 5 14 17
DV60, fire healing, hive mind, immunity to
Constitution damage, fire, +4 on saves vs. disease or mind-
disease, mad shriek affecting effects 5 7 4 10 17 13 4 17 14
DR 5/magic, DV60, hive mind, resistance
Disease, hate shriek, to fire 10, +4 on saves vs. disease or
pounce, rake 1d4+1 mind-affecting effects 8 9 3 14 17 14 5 12 10

Constitution damage, DV60, half damage from piercing and


disease, distraction, slashing weapons, immunity to fire, +4 on
terror musk saves vs. disease or mind-affecting effects 6 11 3 5 22 13 1 13 8
Blood drain, blood
spray DV60 3 7 7 16 15 - 7 10 14
Scorpion throw Collective health, DV60, LLV, SR 27 14 18 11 26 18 - - 4 4
Collective health, DV60, LLV, SR 27,
- structural integrity 16 16 16 34 10 - - 10 19
Shadow gossamer,
sleeping curse, wall of
darkness DR 5/cold iron, DV60, LLV 3 8 5 10 18 15 13 13 16
Disorienting aura,
Wisdom damage DR 3/-, DV60, death's release 2 6 -2 18 14 - 6 3 8
Blinding musk,
improved grab, DR 15/piercing, DV60, immunity to
paralysis, surging electricity and sonic, resistance to cold 10
trample 2d6+22 and fire 10 20 6 6 40 10 27 - 10 9

Bone staff, triple skulls Create spectral rider, DR 5/bludgeoning,


(bone beckon, bone DV60, immunity to cold, skull loss, +4 turn
shard, create servitor) resistance 4 8 10 11 19 - 14 15 17
Boneshard blast, DR 5/bludgeoning, DV60, immunity to
charging form cold, stability 1 2 4 18 12 - 2 11 10

All-around vision, DR 5/bludgeoning,


Churning ribs, DV60, dual actions, immunity to cold and
improved grab flanking, sense emotions 60ft, stability 2 7 9 14 20 - 4 16 11
Defiling touch,
desecration aura,
phantom steed, smite DR 10/bludgeoning, DV60, ghost shift,
good 1/day, unholy immunity to cold, magic circle against
strike good, shroud of living days 2 4 7 18 14 - 12 15 19

Blindsense 60ft, DR 5/-, DV60, sludge


Slimy infestation form 10 3 3 25 12 19 4 13 10

Slimy infestation, Blindsense 60ft, DR 5/-, DV60, horrific


sludge orb presence, sludge form 14 3 5 31 10 24 6 15 10

Slimy infestation, Blindsense 60ft, DR 10/-, DV60, horrific


sludge orb presence, sludge form 19 6 7 39 8 29 8 15 21
Consumption, death
spiral, improved grab,
indifference aura, Adamantine shell, DR 15/adamantine,
SLAs, void blast CL18, aputrid form, sense emotions 300ft, SR 32 15 8 16 32 10 25 15 13 14
Hail of razorfeathers,
razorfeather shield,
razorfeathers DR 15/adamantine, immunity to cold, LLV 16 17 10 28 26 25 6 16 18
Counterstrike, frigid
stare, SLAs CL13, Resistance to cold 15, scent 22 15 15 26 12 27 4 20 15
Disorienting touch,
negate enchantment,
poison, SLAs CL1, 3 All-around vision, DV60 3 5 1 5 16 13 3 13 10
Poison, SLAs, strength All-around vision, DV60, +4 on saves vs.
in numbers CL3, atenchantments 4 5 2 11 14 13 3 12 13
Poison, second wind, All-around vision, DR 5/magic, DV60, +4
skirmish +1d6 on saves vs. enchantments 9 6 3 17 12 15 3 13 4
Acid orb, implant,
poison, sleep drone, All-around vision, DR 10/magic, DV60, +4
SLAs CL6, aton saves vs. enchantments 11 9 4 18 19 18 11 14 13
Death throes, pounce,
rend 4d6+13, tortured DV60, immunity to mind-affecting spells
mind and abilities, LLV, regeneration 5 14 7 4 28 16 28 6 14 9

- DV60, LLV, mobile 11 15 6 14 25 16 11 14 9


Arcane mastermind, DR 5/slashing or piercing, LLV, strength
spells (sor4) from magic, SR 14 3 6 5 11 15 14 15 12 15
Dagger dance, perfect DR 10/slashing or piercing, falling
symmetry courage, LLV, speed from pain 5 10 7 13 18 14 12 13 11
Broken courage, DR 5/slashing or
- piercing, lesser strength from pain, LLV 3 3 3 12 11 16 5 11 8
Broken courage, DR 10/slashing or
piercing, LLV, rising courage, strength from
Rock throwing pain 8 10 10 17 14 18 7 15 6
Verdant growth,
verdant rend 1d8+7 LLV, vulnerability to fire, woodland stride 11 2 2 20 10 22 6 10 6
Engulf, spawning, vine
net DR 5/slashing, LLV, vulnerability to fire 11 11 4 22 21 17 5 10 12
Augmented critical,
invisibility, poison,
vivisection DV60, immunity to sonic, unnatural biology 4 6 5 15 18 14 12 11 15
DR 15/cold iron and epic, DV60, immunity
to electricity, exhaustion, fatigue, and
Moon eye, mind-affecting spells and abilities, LLV,
moonhunter, selected resistance to cold 20 and fire 20, SR 30,
prey, summon mount total freedom 24 33 28 35 40 38 20 30 35
DR 15/cold iron and magic, DV60,
Dimensional anchor, immunity to electricity, exhaustion, fatigue,
hunter's howl, and mind-affecting spells and abilities,
moonhunter, skirmish LLV, resistance to cold 10 and fire 10, SR
+10d6 25, total freedom 25 23 16 45 32 36 6 30 26

- LLV, scent 5 5 1 15 15 15 2 12 6

Improved grab DV60, LLV, thud 7 4 2 19 10 17 2 12 6

- - 5 5 0 15 15 15 2 9 6

Shatter DR 5/adamantine, immunity to magic 2 3 2 21 13 - - 11 1

Fin sweep DV60, LLV 30 21 16 43 11 28 6 19 12


Breath weapon
(paralysis) DV60, LLV 27 18 12 39 10 29 1 14 6
- DV60 4 2 2 18 12 13 - 12 12

- DV60 5 3 2 16 15 14 - 12 13
Aura of menace, DR 15/evil, DV60,
Electrify blade, immunity to electricity and petrification,
lightning stroke, spells indelible imprint, LLV, magic circle against
(clr20), SLAs, summon evil, SR 32, teleport, tongues, +4 on saves
archons, trumpet CL20, avs. poison 26 30 25 27 34 27 27 20 29

Aura of menace, DR 15/evil, DV60, death


ward, immunity to electricity and
petrification, indelible imprint, LLV, magic
Spells (clr20), SLAs, circle against evil, SR 35, teleport,
summon archons CL20, atongues, +4 on saves vs. poison 27 22 26 28 20 30 28 28 35

Aura of menace, celestial knowledge, DR


15/evil, DV60, foresight, immunity to
electricity and petrification, indelible
imprint, LLV, magic circle against evil, SR
Spells (clr20), SLAs, 33, teleport, tongues, +4 on saves vs.
summon archons CL20, apoison 26 23 26 28 20 30 36 30 28

Aura of menace, DR 20/evil, DV60,


immunity to disease, electricity,
petrification, and poison, improved
evasion, indelible imprint, LLV, magic circle
Flurry of blows, spells against evil, SR 34, teleport, tongues,
(clr20), SLAs, summon wholeness of body, +4 on saves vs.
archons CL20, aenchantments or poison 27 25 31 21 29 32 29 37 29

Aura of courage, aura of menace, DR


20/evil, DV60, divine grace, immunity to
electricity and petrification, indelible
Smite chaos/evil, spells imprint, LLV, magic circle against evil, SR
(clr20), SLAs, summon 41, teleport, tongues, +4 on saves vs.
archons, turn undead CL20, apoison 38 35 35 38 29 34 28 28 22

Aura of menace, DR 25/evil, DV60,


defensive stance, fortify, immunity to
electricity and petrification, indelible
imprint, LLV, magic circle against evil, SR
Spells (clr20), SLAs, 43, teleport, tongues, +4 on saves vs.
summon archons CL20, apoison 35 27 32 30 22 39 30 33 30

Alternate form, aura of menace, DR


30/evil, DV60, immunity to electricity and
Emanations, holy petrification, indelible imprint, LLV, magic
touch, spells (clr20), circle against evil, positive energy aura,
SLAs, summon SR 45, teleport, tongues, +4 on saves vs.
archons, turn undead CL20, apoison 29 25 29 40 23 30 30 30 34
Bastion of good, DR 30/evil and silver,
DV60, immunity to electricity and
petrification, lay on hands, LLV, resist
nature's lure, resistance to cold 10 and
Improved grab, sonic 10, speak with animals, SR 45,
pounce, rake 1d8+16, thousand faces, tongues, trackless step,
roar, spells (drd20), wild shape, woodland stride, +4 on saves
SLAs CL20, avs. poison 31 36 28 43 39 29 21 22 25

DR 20/evil and silver, DV60, immunity to


electricity and petrification, lay on hands,
LLV, resistance to cold 10 and sonic 10,
speak with animals, SR 39, tongues, true
Fear aura, SLAs CL20, aseeing, +4 on saves vs. poison 28 31 31 28 31 28 29 30 30

DR 10/evil and silver, DV60, horn powers,


immunity to electricity and petrification, lay
on hands, LLV, protective aura, resistance
to cold 10 and sonic 10, speak with
animals, SR 30, tongues, +4 on saves vs.
Powerful charge, SLAs CL20, apoison 23 24 24 33 29 26 22 29 28
DR 15/evil and silver, DV60, immunity to
electricity and petrification, lay on hands,
LLV, resistance to cold 10 and sonic 10,
speak with animals, SR 36, tongues, +4
SLAs, whinny CL20, aon saves vs. poison 29 24 27 39 23 32 26 28 28

DR 15/evil and silver, DV60, dodge


missiles, immunity to electricity and
Death attack, favored petrification, lay on hands, LLV, resistance
enemies, fear aura, to cold 10 and sonic 10, scent, speak with
improved grab, sneak animals, SR 32, tongues, wild empathy, +4
attack +9d6, SLAs, trip CL20, aon saves vs. poison 27 29 27 37 32 29 26 28 25

DR 20/evil and silver, DV60, immunity to


electricity and petrification, lay on hands,
LLV, nature-friendly spells, resistance to
cold 10 and sonic 10, speak with animals,
Improved grab, spells SR 37, tongues, true seeing, uncanny
(wiz18), SLAs CL20, adodge, +4 on saves vs. poison 26 25 26 33 27 29 30 29 30
Bardic music (brd20), Alternate form, DR 25/cold iron and evil,
blinding beauty, gaze, DV60, immunity to electricity and
spells (sor20), SLAs, petrification, LLV, protective aura,
sword of light, resistance to cold 10 and fire 10, SR 45,
unearthly beauty CL20, atongues 30 29 31 22 26 28 35 30 39
Bardic music (brd20), Alternate form, DR 25/cold iron and evil,
blinding beauty, DV60, immunity to electricity and
prismatic light ray, petrification, LLV, protective aura,
SLAs, sword of light, resistance to cold 10 and fire 10, SR 45,
unearthly beauty CL20, atongues 30 29 31 - 26 28 35 30 39
Alternate form, DR 20/cold iron and evil,
DV60, immunity to electricity and
Bardic music, gaze, petrification, LLV, protective aura,
SLAs, spells (wiz18), resistance to cold 10 and fire 10, SR 43,
sword of light CL20, atongues 26 27 26 24 28 27 37 27 32
Alternate form, DR 20/cold iron and evil,
DV60, immunity to electricity and
Bardic music, dream petrification, LLV, protective aura,
ray, SLAs, sword of resistance to cold 10 and fire 10, SR 43,
light CL20, atongues 26 27 26 - 28 27 37 27 32

Alternate form, DR 20/cold iron and evil,


DV60, immunity to electricity and
petrification, improved uncanny dodge,
LLV, protective aura, resistance to cold 10
Mighty rage, SLAs CL20, aand fire 10, SR 39, tongues 25 24 23 35 25 30 23 23 29
Alternate form, DR 20/cold iron and evil,
DV60, immunity to electricity and
petrification, improved uncanny dodge,
Mighty rage, SLAs, LLV, protective aura, resistance to cold 10
whirlwind blast CL20, aand fire 10, SR 39, tongues 25 24 23 - 25 30 23 23 29
Aura of menace, DR 10/evil, DV60,
immunity to electricity and petrification,
magic circle against evil, SR 25, stone to
flesh, teleport, tongues, +4 on saves vs.
Eye rays, SLAs, swoop CL12, apoison 11 14 14 16 20 18 17 25 15

Aura of menace, DR 10/evil, DV60,


Armblades, immunity to electricity and petrification,
discorporating dive, LLV, magic circle against evil, SR 26,
SLAs CL11, ateleport, tongues, +4 on saves vs. poison 9 10 9 25 17 14 12 14 17
Aura of menace, channeling, DR 10/evil,
DV60, immunity to electricity and
petrification, LLV, magic circle against evil,
Penitentiary gaze, SR 30, teleport, tongues, +4 on saves vs.
SLAs CL14, apoison 12 16 12 22 24 17 18 16 22
Aura of menace, DR 10/evil, DV60,
immunity to electricity and petrification,
LLV, magic circle against evil, scent, SR
25, teleport, tongues, uncanny dodge,
Rend 2d8+12, SLAs CL11, aunerring assay, +4 on saves vs. poison 9 6 7 27 11 17 16 12 12

Alternate form, DR 5/cold iron or evil,


DV60, immunity to charms, compulsions,
Burning wind, SLAs CL8, atfire, and petrification, SR 19 8 8 8 16 14 15 10 14 17
Powerful charge 2d6+2 SR 11 4 3 3 15 10 13 10 10 9

Favored enemies,
improved combat style
(two-weapon combat),
powerful charge 2d6+2 Animal companion, SR 17, wild empathy 9 8 5 15 10 13 10 11 9
Animate objects, holy
smite DR 5/bludgeoning, SR 19 3 4 7 15 12 - 14 13 16
Alternate form, immunity to electricity and
petrification, magic circle against evil,
resistance to acid 10 and cold 10,
SLAs tongues, +4 on saves vs. poison 4 10 3 6 24 12 12 10 14
Alternate form, DR 10/cold iron or evil,
immunity to electricity and petrification,
magic circle against evil, resistance to acid
Gaze, spells (clr12), 10 and cold 10, song, SR 27, +4 on saves
SLAs CL10, avs. poison 7 8 9 20 14 12 17 16 18
Alternate form, DR 10/cold iron or evil,
immunity to electricity and petrification,
magic circle against evil, resistance to acid
10 and cold 10, SR 27, +4 on saves vs.
SLAs CL10, apoison 7 8 9 20 14 12 17 16 18
Alternate form, DR 10/cold iron or evil,
enchantment awareness, immunity to
electricity and petrification, protective aura,
resistance to acid 10 and cold 10,
SLAs CL12, atongues, +4 on saves vs. poison 13 11 11 24 16 20 16 16 22
Alternate form, DR 10/cold iron or evil,
enchantment awareness, immunity to
electricity and petrification, protective aura,
resistance to acid 10 and cold 10,
Lightshard strike, SLAs CL12, atongues, +4 on saves vs. poison 13 11 11 24 16 20 16 16 22
Alternate form, DR 15/cold iron or evil,
Bardic music (brd18), protective aura, resistance to acid 10 and
gaze, SLAs, sword of cold 10, SR 30, tongues, +4 on saves vs.
light CL18, apoison 17 17 18 20 22 22 24 24 26
Alternate form, DR 15/cold iron or evil,
protective aura, resistance to acid 10 and
cold 10, SR 30, tongues, +4 on saves vs.
SLAs CL18, apoison 17 17 18 - 22 22 24 24 26
DR 10/evil or silver, immunity to electricity
and petrification, lay on hands, resistance
to acid 10 and cold 10, speak with
animals, SR 18, tongues, +4 on saves vs.
SLAs, whinny CL6, atpoison 8 5 7 20 11 16 13 15 15
Immunity to electricity and petrification,
focused movement, resistance to acid 10
SLAs CL3, atand cold 10, +4 on saves vs. poison 4 7 5 7 18 12 11 14 13
DR 10/evil or silver, immunity to electricity
and petrification, lay on hands, resistance
to acid 10 and cold 10, speak with
Improved grab, spells animals, SR 22, tongues, uncanny dodge,
(wiz12), SLAs CL12, a+4 on saves vs. poison 10 9 10 19 14 17 18 17 18
Alternate form, DR 10/cold iron or evil,
immunity to disease and poison,
PLAs, SLAs, summon invulnerability, SR 18 (22 vs. evil),
celestial, trumpet ML6, attelepathy 60ft 6 6 9 10 13 12 17 18 17
Alternate form, DR 10/cold iron or evil,
PLAs, SLAs, summon immunity to disease and poison, SR 18
celestial, trumpet ML6, at(22 vs. evil), telepathy 60ft 6 6 9 22 13 12 17 18 17
Frost breath, improved
grab, pounce, rake
1d8+3, SLAs CL6, 1/DV60, immunity to cold 8 5 3 22 11 17 15 13 14
Frost breath, improved
grab, pounce, rake
1d8+3, SLAs CL6, 1/DV90, immunity to cold 12 7 4 22 11 21 15 13 14
DR 10/cold iron or evil, improved evasion,
Bark, bay, howl, keen senses, luck, scent, shadow pattern,
soothing ministrations, speak with canines, SR 23 (27 vs. evil),
SLAs, whine CL12, atelepathy 50ft 9 10 11 16 15 12 15 16 17
Blinding radiance,
consuming brilliance, DR 10/adamantine, energy halo, FH5,
searing burst immunity to electricity and fire, SR 18 2 5 2 11 16 - 9 10 11
Powerful charge
2d8+8, smite chaos
3/day Detect chaos, DV60, instant stability 8 4 3 19 10 19 10 15 15

Flurry of blows, ki strike


(magic), powerful Detect chaos, DV60, evasion, instant
charge 2d8+8, smite stability, purity of body, slow fall, still mind,
chaos 3/day wholeness of body 14 10 10 19 12 19 10 17 15
Distraction, eternal
torpor LLV, retributive aura 6 6 3 1 14 11 1 14 4

Distraction, divine fire Immunity to fire, SR 24 5 9 5 1 19 - - 10 2


Distraction, pluck eyes,
touch of death DR 10/magic, DV120 11 16 10 11 17 11 2 14 6
Dazzling distraction,
SLAs, sunburst,
sundance CL10, aImmunity to light 6 14 9 1 22 10 4 12 10

Poison, spells DR 25/cold iron and good, DV60, immunity


(necromancer13), to electricity and poison, resistance to acid
SLAs, summon tanar'ri, 10, cold 10, and fire 10, see invisibility, SR
summon undead CL20, a41, telepathy 100ft 36 27 26 39 25 43 29 22 21
DR 15/cold iron and good, DV60, FH5,
SLAs, summon ghouls, immunity to electricity and poison,
summon gnolls, resistance to acid 10, cold 10, and fire 10,
summon tanar'ri, triple scent, see invisibility, SR 32, telepathy
flail CL20, a100ft 29 27 25 37 28 32 26 25 25
Constrict 2d4+22,
disease, fear aura, DR 10/good and silver, DV60, immunity to
improved grab, poison, fire and poison, regeneration 7, resistance
SLAs, summon to acid 10 and cold 10, see in darkness,
baatezu CL19, aSR 30, telepathy 100ft 26 18 23 40 16 32 27 27 25

DR 20/good and magic, DV60, immunity


Fear aura, flesh to iron, to fire and poison, regeneration 8,
rust, SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL20, adarkness, SR 38, telepathy 100ft 32 22 26 39 16 37 31 24 31
Constrict 2d6+19, fear Alternate form, DR 15/good and silver,
aura, improved grab, DV60, immunity to fire and poison,
poison, SLAs, summon regeneration 8, resistance to acid 10 and
baatezu, touch of cold 10, see in darkness, SR 37, telepathy
greed CL20, a100ft 31 22 29 36 17 35 30 31 27
DR 15/good and silver, DV60, immunity to
fire and poison, resist acid 10 and cold 10,
Fear aura, SLAs, regeneration 7, see in darkness, SR 36,
summon baatezu CL20, atelepathy 100ft 28 29 29 29 25 27 28 28 39
DR 15/good and silver, DV60, immunity to
fire and poison, resist acid 10 and cold 10,
Fear aura, SLAs, regeneration 7, see in darkness, SR 36,
summon baatezu CL20, atelepathy 100ft 28 29 29 29 25 27 28 28 39

Acrobatic attack, DR 15/good and silver,


DV60, elaborate parry, evasion, immunity
to fire and poison, regeneration 5,
Amnesia touch, precise resistance to acid 10 and cold 10, see in
strike, SLAs, summon darkness, spell parry, SR 37, telepathy
baatezu CL20, a100ft 28 26 30 26 26 31 27 34 29

Disease, SLAs, DR 15/good and magic, DV60, immunity


summon baatezu CL20, ato charm, cold, fear, fire, and sleep, SR 35 25 26 28 31 26 24 28 31 28

Flaming hooves,
smoke Astral projection, DV60, etherealness 18 14 14 26 13 20 13 13 12
Fear and weakness
gaze, insect gorge, DR 25/good and silver, DV60, immunity to
SLAs, summon fire and poison, regeneration 10,
baatezu, withering resistance to acid 10 and cold 10, see in
touch CL20, adarkness, SR 41, telepathy 100ft 34 23 30 41 15 36 30 29 27
DR 25/good and silver, DV60, flames of
hell, immunity to fire and poison,
Spells (evoker15), regeneration 10, resistance to acid 10 and
SLAs, summon cold 10, see in darkness, SR 43, telepathy
baatezu CL20, a100ft 30 30 32 27 29 28 29 33 30
Chill gaze, demand
submission, fear and DR 30/good and silver, DV60, immunity to
weakness gaze, spells fire and poison, regeneration 15,
(clr20), SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL20, adarkness, SR 45, telepathy 100ft 29 25 31 40 23 30 30 34 30
Improved grab, Darkness enhancement, DV60, flesh-
pounce, rake 1d6, ripping claws, immunities, light
SLAs CL10, powerlessness 7 16 10 - 24 10 17 17 20
DR 5/good or silver, DV60, immunity to fire
and poison, resistance to acid 10 and cold
Disease, SLAs, 10, sadism, see in darkness, SR 17,
summon baatezu CL12, atelepathy 100ft 6 9 7 16 19 13 17 14 16

DR 15/cold iron and good, DV60, immunity


Improved grab, poison, to fire and poison, regeneration 10,
summon baatezu, resistance to acid 10 and cold 10, scent,
swallow whole see in darkness, SR 25, telepathy 100ft 26 16 16 39 14 35 7 11 10
Eye of fear, eye of DR 5/bludgeoning, DV60, immunity to
flame, SLAs CL15, acold, spell deflection, +4 turn resistance 4 6 11 17 14 - 18 17 19
Blindsight 60ft, DV60, immunity to acid
and cold, resistance to electricity 20 and
Poison fire 20 1 2 4 13 15 12 7 12 9
Blindsight 60ft, DV60, immunity to acid
Kython weaponry, and cold, resistance to electricity 20 and
poison fire 20 4 4 6 15 15 14 10 13 9
Blindsight 60ft, DV60, immunity to acid
Kython weaponry, and cold, resistance to electricity 20 and
poison fire 20 6 5 9 17 15 16 10 14 11
Blindsight 60ft, DV60, immunity to acid
Charge 6d6+8, kython and cold, resistance to electricity 20 and
weaponry, poison fire 20 7 9 10 18 20 17 12 15 15

Constrict 2d8+10, Blindsight 60ft, DV60, disruption field,


improved grab, kython enhanced defense, immunity to acid and
weaponry, poison cold, resistance to electricity 20 and fire 20 9 8 13 25 17 18 18 19 19

Blindsight 60ft, DV60, disruption field,


Kython weaponry, enhanced defense, immunity to acid and
poison, poison spray cold, resistance to electricity 20 and fire 20 11 10 17 28 18 20 20 19 21
Burrow into flesh,
improved grab, poison,
telepathic sensory
conduit DR 5/good, DV60, scent, SR 16 7 9 7 17 18 14 16 14 13
Create spawn, dark
channel, disease,
energy drain, improved
grab DV60 4 6 9 18 15 - 17 12 14
DR 10/good and silver, immunity to fire
Fear gaze, improved and poison, regeneration 6, resistance to
grab, poison, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu CL20, a30, telepathy 100ft 29 21 24 36 19 35 26 24 23

Breath weapon 14d6


acid (plus creeping
doom), improved grab, Blindsight 100ft, DR 15/cold iron and
pounce, rake 2d8+5, good, DV60, FH5, greater magic fang,
SLAs, summon aerial immunity to electricity and poison,
monster, summon resistance to acid 10, cold 10, and fire 10,
tanar'ri CL20, aSR 34, telepathy 100ft 28 28 27 30 31 30 29 29 30

Sneak attack +10d6, DR 15/cold iron and good, DV60, FH5,


SLAs, summon immunity to electricity and poison,
shadow demons, incorporeality, resistance to acid 10, cold
summon tanar'ri CL20, a10, and fire 10, SR 38, telepathy 100ft 27 31 26 23 32 25 28 23 28

Sneak attack +10d6, DR 15/cold iron and good, DV60, FH5,


SLAs, summon immunity to electricity and poison,
shadow demons, incorporeality, resistance to acid 10, cold
summon tanar'ri CL20, a10, and fire 10, SR 38, telepathy 100ft 27 31 26 - 32 25 28 23 28
Expert grappler,
trample 2d6 Mob anatomy 11 9 17 11 11 11 10 10 10
Expert grappler,
trample 2d6 Mob anatomy 5 13 6 9 12 9 10 10 10
Boulder 6d6+10, DR 10/adamantine, DV60, immunity to
trample 4d8+15 magic 5 6 5 30 12 - - 11 1
Acid, constrict 2d4+4
plus 2d4 acid plus
enrage, death burst, Blindsight 60ft, immunities, immunity to
enrage, improved grab, acid, resistance to electricity 5 and fire 5,
stench vulnerability to positive energy, split 11 -2 3 19 1 23 7 11 10
Disorienting aura,
pheromone burst, Chameleon, DR 5/magic, DV60, immunity
sedative to poison, light sensitivity 5 5 9 14 16 16 12 16 15
Half damage from piercing and slashing,
Distraction, wounding LLV, wind vulnerability 8 9 4 4 15 12 2 12 2
SLAs, urban All-around vision, FH10, greater invisibility,
manifestation CL20, aLLV, telepathy
All-around vision, DR 15/cold iron and 16 13 15 - 13 30 22 16 25
SLAs, urban magic, FH10, LLV, mob anatomy,
manifestation
Choke, fiery slam, CL20, atelepathy 16 13 15 22 13 30 22 16 25
SLAs, urban Air mastery, all-around vision, DR 15/cold
manifestation CL20, airon and magic, FH10, LLV, telepathy 16 13 15 22 13 30 22 16 25
All-around vision, DR 15/cold iron and
SLAs, urban magic, earth mastery, FH10, LLV,
manifestation CL20, atelepathy 16 13 15 22 13 30 22 16 25
DV60, immunity to acid, spell disruption,
Sneak attack +1d6 tremorsense 30ft 6 1 1 17 10 16 5 11 8
Blur, DV60, immunity to fire, spell
Fire spray disruption, vulnerability to cold 2 6 1 11 16 12 9 11 8
DV60, immunity to electricity, invisibility,
- spell disruption 1 6 1 13 16 10 9 11 8

Water jet DV60, immunity to cold, spell disruption 5 4 1 14 12 14 7 11 8

Air mastery, whirlwind DR 15/-, DV60 18 31 16 32 33 22 12 15 17

Earth mastery, push DR 15/-, DV60, earth glide 27 10 16 43 6 24 12 15 17


DR 15/-, DV60, immunity to fire,
Burn vulnerability to cold 20 29 16 32 29 22 12 15 17
Drench, vortex, water
mastery DR 15/-, DV60 27 20 16 38 22 25 12 15 17

- One ability from Menu A, DV60, LLV 0 2 0 15 15 - - 11 10

- One ability from Menu A, DV60, LLV 0 2 0 17 15 - - 11 10

- One ability from Menu A, DV60, LLV 1 3 1 21 15 - - 11 10

- One ability from Menu B, DV60, LLV 1 3 1 25 15 - - 11 10


One ability from Menu B, DR 5/magic,
- DV60, LLV 2 3 2 29 13 - - 11 10
One ability from Menu B, DR 10/magic,
- DV60, LLV 3 4 3 33 13 - - 11 10
One ability from Menu C, DR 10/magic,
- DV60, LLV 4 5 4 35 13 - - 11 10
One ability from Menu C, DR 15/magic,
- DV60, LLV 5 6 5 39 13 - - 11 10
Two abilities from Menu C, DR 15/magic,
- DV60, LLV 6 6 6 43 11 - - 11 10

- DV60, LLV, mobility 0 2 0 15 15 - - 11 10

- DV60, LLV, mobility 0 2 0 17 15 - - 11 10

- DV60, LLV, mobility 1 3 1 21 15 - - 11 10

- Celerity, DV60, LLV, mobility 1 3 1 25 15 - - 11 10

- Celerity, DR 5/magic, DV60, LLV, mobility 2 3 2 29 13 - - 11 10

- Celerity, DR 10/magic, DV60, LLV, mobility 3 4 3 33 13 - - 11 10

Trample 1d8+12 Celerity, DR 10/magic, DV60, LLV, mobility 4 5 4 35 13 - - 11 10


Trample 1d8+14 Celerity, DR 15/magic, DV60, LLV, mobility 5 6 5 39 13 - - 11 10
Spring attack, trample
1d8+16 Celerity, DR 15/magic, DV60, LLV, mobility 6 6 6 43 11 - - 11 10

- DV60, deflection, LLV 0 2 0 15 15 - - 11 10

- DV60, deflection, LLV 0 2 0 17 15 - - 11 10

- DV60, deflection, LLV 1 3 1 21 15 - - 11 10

- DV60, heavy deflection, LLV 1 3 1 25 15 - - 11 10

- DR 5/magic, DV60, heavy deflection, LLV 2 3 2 29 13 - - 11 10

- DR 10/magic, DV60, heavy deflection, LLV 3 4 3 33 13 - - 11 10

Poison touch DR 10/magic, DV60, heavy deflection, LLV 4 5 4 35 13 - - 11 10

Poison touch DR 15/magic, DV60, heavy deflection, LLV 5 6 5 39 13 - - 11 10

DR 15/magic, DV60, dimension slide,


Poison touch heavy deflection, LLV 6 6 6 43 11 - - 11 10

- Buff, DV60, LLV 0 2 0 15 15 - - 11 10

- Buff, DV60, LLV 0 2 0 17 15 - - 11 10

- Buff, DV60, LLV 1 3 1 21 15 - - 11 10

- DV60, improved buff, LLV 1 3 1 25 15 - - 11 10

- DR 5/magic, DV60, improved buff, LLV 2 3 2 29 13 - - 11 10

- DR 10/magic, DV60, improved buff, LLV 3 4 3 33 13 - - 11 10


DR 10/magic, DV60, improved buff, LLV,
- muscle 4 5 4 39 13 - - 11 10

DR 15/magic, DV60, improved buff, LLV,


- muscle 5 6 5 43 13 - - 11 10

DR 15/magic, DV60, extreme deflection,


- improved buff, LLV, muscle 6 6 6 47 11 - - 11 10
Anathemic detonation
(2d6 fire), improved bull
rush DV60, LLV 0 2 0 15 15 - - 11 10

Anathemic detonation
(3d6 fire), improved bull
rush DV60, LLV 0 2 0 17 15 - - 11 10
Anathemic detonation
(4d6 fire), improved bull
rush DV60, LLV 1 3 1 21 15 - - 11 10

Anathemic detonation
(6d6 fire), improved bull
rush, power attack DV60, LLV 1 3 1 25 15 - - 11 10

Anathemic detonation
(8d6 fire), improved bull
rush, powerdetonation
Anathemic attack DR 5/magic, DV60, LLV 2 3 2 29 13 - - 11 10
(11d6 fire), improved
bull rush, power attack DR 10/magic, DV60, LLV 3 4 3 33 13 - - 11 10
Anathemic detonation
(14d6 fire), improved
bull rush, power attack,
smite 1/day DR 10/magic, DV60, heavy deflection, LLV 4 5 4 35 13 - - 11 10
Anathemic detonation
(17d6 fire), improved
bull rush, power attack,
smite 1/day DR 15/magic, DV60, heavy deflection, LLV 5 6 5 39 13 - - 11 10
Anathemic detonation
(20d6 fire), improved
bull rush, power attack, DR 15/magic, DV60, energy bolt, heavy
smite 1/day deflection, LLV 6 6 6 43 11 - - 11 10

Improved slam attack DV60, LLV 0 2 0 15 15 - - 11 10

Improved slam attack DV60, LLV 0 2 0 17 15 - - 11 10

Improved slam attack DV60, LLV 1 3 1 21 15 - - 11 10

Improved slam attack DV60, LLV, resistance to cold 5 1 3 1 25 15 - - 11 10


DR 5/magic, DV60, LLV, resistance to cold
Improved slam attack 5 2 3 2 29 13 - - 11 10
DR 10/magic, DV60, LLV, resistance to
Improved slam attack cold 5 3 4 3 33 13 - - 11 10
Improved grab, DR 10/magic, DV60, LLV, resistance to
improved slam attack cold 5 4 5 4 35 13 - - 11 10
Improved grab, DR 15/magic, DV60, LLV, resistance to
improved slam attack cold 5 5 6 5 39 13 - - 11 10
Improved grab,
improved slam attack, DR 15/magic, DV60, LLV, muscle,
poison touch resistance to cold 5 6 6 6 47 11 - - 11 10

- Celerity, DV60, LLV 0 2 0 15 15 - - 11 10

- Celerity, DV60, LLV 0 2 0 17 15 - - 11 10

- Celerity, DV60, LLV 1 3 1 21 15 - - 11 10

- Celerity, DV60, LLV, mobility 1 3 1 25 15 - - 11 10

- Celerity, DR 5/magic, DV60, LLV, mobility 2 3 2 29 13 - - 11 10

- Celerity, DR 10/magic, DV60, LLV, mobility 3 4 3 33 13 - - 11 10

Celerity, DR 10/magic, heavy deflection,


- DV60, LLV, mobility 4 5 4 35 13 - - 11 10

Celerity, DR 15/magic, DV60, heavy


- deflection, LLV, mobility 5 6 5 39 13 - - 11 10

Celerity, DR 15/magic, DV60, heavy


Spring attack deflection, LLV, mobility 6 6 6 43 11 - - 11 10

Improved grab, trip Celerity, DV60, LLV 0 2 0 15 15 - - 11 10

Improved grab, trip Celerity, DV60, LLV 0 2 0 17 15 - - 11 10

Improved grab, trip Celerity, DV60, LLV 1 3 1 21 15 - - 11 10

Improved grab, trip Celerity, DV60, LLV 1 3 1 25 15 - - 11 10


Improved grab, trip Celerity, DR 5/magic, DV60, LLV 2 3 2 29 13 - - 11 10

Improved grab, trip Celerity, DR 10/magic, DV60, LLV 3 4 3 33 13 - - 11 10

Improved grab,
pounce, trip Celerity, DR 10/magic, DV60, LLV 4 5 4 35 13 - - 11 10

Improved grab,
pounce, trip Celerity, DR 15/magic, DV60, LLV 5 6 5 39 13 - - 11 10

Extra attack, improved


grab, pounce, smite
1/day, trip DR 15/magic, DV60, LLV 6 6 6 43 11 - - 11 10

DV60, LLV, resistance to cold, electricity,


Cleave fire, or sonic 10 0 2 0 15 15 - - 11 10

DV60, LLV, resistance to cold, electricity,


Cleave fire, or sonic 10 0 2 0 17 15 - - 11 10

DV60, LLV, resistance to cold, electricity,


Cleave fire, or sonic 10 1 3 1 21 15 - - 11 10

DV60, LLV, resistance to cold, electricity,


Improved grab fire, or sonic 10 1 3 1 25 15 - - 11 10

DR 5/magic, DV60, LLV, resistance to


Improved grab cold, electricity, fire, or sonic 10 2 3 2 29 13 - - 11 10
DR 10/magic, DV60, LLV, resistance to
Improved grab cold, electricity, fire, or sonic 10 3 4 3 33 13 - - 11 10
DR 10/magic, DV60, LLV, muscle,
resistance to cold, electricity, fire, or sonic
Improved grab 10 4 5 4 39 13 - - 11 10
DR 15/magic, DV60, LLV, muscle,
resistance to cold, electricity, fire, or sonic
Improved grab 10 5 6 5 43 13 - - 11 10
Cleave, constrict
3d6+18 plus 1d6 cold, DR 15/magic, DV60, LLV, muscle,
improved grab, resistance to cold, electricity, fire, or sonic
improved slam attack 10 6 6 6 47 11 - - 11 10
Distraction,
ectoplasmic cocoon DV60, immune to weapon damage 5 10 3 1 19 8 - 10 14

PLAs, quench ML2, 2DV60, immunity to cold, vulnerability to fire 4 1 1 14 10 13 12 11 12

Burn, PLAs ML2, 2/DV60, immunity to fire, vulnerability to cold 1 4 3 10 15 10 12 11 12


PLAs ML2, 2DR 5/-, DV60 4 0 1 16 8 13 12 11 12

PLAs ML2, 2/DV60 1 6 1 10 17 10 12 11 12

Attach, brain sap, PLAs ML3, 3/Blindsight 30ft, telepathy 30ft 2 5 4 10 18 13 4 13 12


Aversion to daylight,
Aura of menace, DR blindsight 60ft, hide in
10/evil, DV60,
PLAs ML6, 3shadow, venom of the mind
immunity to electricity and poison, LLV, 8 6 7 19 13 17 11 14 16
magic circle against evil, PR 20, tongues,
PLAs, SLAs ML9, at+4 on saves vs. poison 11 9 9 18 16 20 16 16 20

Sparks DR 5/-, DV60, FH1, find master, LLV 0 2 0 8 14 - - 10 1


DR 5/-, DV60, FH1, find master, LLV, spell
- storing 1 2 1 20 12 - - 10 1
DR 5/-, DV60, FH1, find master, guard,
- LLV, spell storing 2 2 2 24 10 - - 10 1

Rock throwing LLV, rock catching 12 3 3 27 9 19 6 8 6

Rock throwing Immunity to fire, LLV, rock catching, SR 21 16 6 9 33 13 23 16 18 14

- LLV, musician ability, musical resistance 0 3 1 11 12 10 11 9 8

- Alternate form, immunity to fear, SR 12 6 5 7 14 11 12 13 14 13


Breath weapon 10d6 DV60, immunity to fire, magic sleep
unholy fire, frightful effects, and paralysis, LLV, scent,
presence, poison, rend resistance to acid 20, cold 20, and
4d4+13 electricity 20, vulnerability to cold 12 8 9 29 12 20 6 15 15

Rake 1d6+2 DV60, detect magic 5 6 7 19 12 13 10 14 13


DV60, immunity to magic sleep effects and
Roar paralysis, LLV, scent 6 6 6 19 13 12 6 12 10
Blindsense 60ft, DV60, gaseous form,
Air mastery, blinding immunity to magic sleep effects and
sandstorm paralysis, LLV 9 8 8 19 14 17 8 14 11

DV60, immunity to magic sleep effects and


Earth mastery, tremor paralysis, LLV, tremorsense 60ft 12 10 9 23 10 19 6 12 9
DV60, immunity to fire, magic sleep
effects, and paralysis, LLV, vulnerability to
Heat cold 11 14 10 19 16 15 8 12 11
DV60, immunity to cold, magic sleep
effects, and paralysis, LLV, vulnerability to
Freezing touch fire 10 8 9 21 14 19 10 16 13
DV60, immunity to fire, magic sleep
effects, and paralysis, LLV, tremorsense
Burn, improved grab 60ft, vulnerability to cold 14 14 11 23 14 19 8 12 11
Amphibious, DV60, immunity to magic
Acid, improved grab sleep effects and paralysis, LLV 13 10 10 25 10 21 8 14 11
Breath weapon Blindsense, DV60, immunity to fire, magic
(concealment; 1/day, sleep effects, and paralysis, LLV,
plus 2d6 fire) vulnerability to cold 11 14 10 19 18 17 10 14 13
Amphibious, DV60, immunity to magic
Drench, water mastery sleep
DV60,effects
immunityandtoparalysis, LLVeffects and 10 10 8
magic sleep 21 12 17 8 14 11
Breath weapon (daze), paralysis, LLV, scent, SR 18, water
SLAs CL12, abreathing 7 10 9 13 18 12 15 17 16
Increased damage,
SLAs, trip CL1, atSound imitation 4 3 4 11 10 13 8 13 8
Increased damage,
SLAs, trip CL2, atSound imitation 6 5 6 13 10 13 8 13 8
Increased damage,
SLAs, trip CL3, atSound imitation 8 6 8 15 10 15 10 15 10
Increased damage,
SLAs, trip CL4, atSound imitation, SR 16 11 8 10 19 10 17 10 15 10

Increased damage,
frightful presence,
spells (sor1), SLAs, trip CL5, atDR 5/magic, sound imitation, SR 18 12 9 12 21 10 17 12 17 12

Increased damage,
frightful presence,
spells (sor3), SLAs, trip CL6, atDR 5/magic, sound imitation, SR 20 15 11 14 23 10 19 12 17 12

Crush 4d6+12,
increased damage,
frightful presence,
spells (sor5), SLAs, trip CL7, atDR 10/magic, sound imitation, SR 22 16 12 16 27 10 19 14 19 14

Crush 4d6+13,
increased
Crush damage,
4d8+15
frightful
increased presence,
damage,
spells (sor7),
frightful SLAs, trip
presence, CL8, atDR 10/magic, sound imitation, SR 25 19 14 18 29 10 21 14 19 14
Crush 4d8+16
spells (sor9),
increased SLAs, tail
damage,
sweep 2d8+15,
frightful trip
presence, CL9, atDR 15/magic, sound imitation, SR 27 20 15 20 31 10 21 16 21 16
Crush 4d8+18
spells (sor11),
increased damage,SLAs,
tail sweep
frightful 2d8+16, trip
presence, CL11, aDR 15/magic, FH2, sound imitation, SR 28 23 17 22 33 10 23 16 21 16
Crush 4d8+19
spells (sor13),
increased damage,SLAs,
tail
frightful presence, trip
sweep 2d8+18, CL13, aDR 20/magic, FH2, sound imitation, SR 29 24 18 24 35 10 23 18 23 18
spells (sor15), SLAs,
tail sweep 2d8+19, trip
CL15, aDR 20/magic, FH2, sound imitation, SR 31 27 20 26 37 10 25 20 23 20
DV60, immunity to magic sleep effects and
Spikes paralysis, LLV, scent 7 7 8 20 14 15 10 12 8
DR 5/adamantine and magic, DV60,
Fear aura immunity to magic, LLV 7 7 7 19 10 - - 11 10
DR 10/adamantine and magic, DV60,
Petrifying breath immunity to magic, LLV 12 11 13 33 8 - - 13 15
Breath weapon (20d10 DR 15/adamantine and magic, DV60,
fire) immunity to magic, immunity to rust, LLV 13 12 14 41 8 - - 13 19

Burrowing Tremorsense 20ft 3 1 1 1 13 13 - 12 2


Burrowing, distraction Tremorsense 20ft 6 3 3 11 13 13 - 12 2
Frightful presence,
sandstorm Desert adaptation 25 18 21 35 10 24 21 17 20

Frightful presence Commune with nature, forest adaptation 13 11 15 23 12 16 13 21 16


Frightful presence,
improved grab - 17 10 11 29 10 20 9 13 12
Disease, frightful
presence, rend
2d10+15, snatch Jungle adaptation 22 16 21 31 10 22 17 21 16
Frightful presence,
snatch, thunderous
roar - 33 21 29 43 8 32 13 25 20
Burst of speed, frightful
presence, poison
Frightful presence, - 8 8 7 15 14 14 9 13 12
hypnotizing gaze,
snatch
Blood drain, frightful Amphibious, resistance to acid 30 28 20 23 39 10 26 17 17 17
presence, improved Cold adaptation, resistance to cold 20,
grab, snatch
Frightful presence, tremorsense 60ft 20 14 15 27 10 22 9 13 12
obscuring mist,
wounding Blindsense 60ft 12 9 11 19 12 18 13 17 16
Breath weapon 2d6
sonic (or fear) Immunity to sonic 6 4 4 13 10 15 10 11 12
Breath weapon 4d6
sonic (or fear) CL2, 3/Immunity to sonic 8 6 6 15 10 15 10 11 12
Breath weapon 6d6
sonic (or fear) CL3, 3/DR 5/magic, immunity to sonic 10 7 8 17 10 17 12 13 14
Breath weapon 8d6
sonic (or fear) CL4, 3/DR 5/magic, immunity to sonic 12 9 10 19 10 17 12 13 14
Breath weapon 10d6
sonic (or fear), frightful
presence CL5, 3/DR 10/magic, immunity to sonic, SR 21 14 10 12 21 10 19 14 15 16
Breath weapon 12d6
sonic (or fear), frightful
presence, inspire
courage CL6, 3/DR 10/magic, immunity to sonic, SR 24 17 12 14 25 10 21 14 15 16
Breath weapon 14d6
sonic (or fear), crush
2d8+13, frightful
presence, inspire
courage CL7, 3/DR 15/magic, immunity to sonic, SR 26 19 13 16 29 10 23 16 17 18
Breath weapon 16d6
sonic (or fear), crush
2d8+15, frightful
presence, inspire DR 15/magic, FH2, immunity to sonic, SR
courage CL8, 3/29 21 15 18 31 10 23 16 17 18
Breath weapon 18d6
sonic (or fear), crush
2d8+16, frightful
presence, inspire DR 20/magic and 5/evil, FH2, immunity to
courage CL9, 3/sonic, SR 30 23 16 20 33 10 25 18 19 20

Battle fury, breath


weapon 20d6 sonic (or
fear), crush 2d8+18,
frightful presence, DR 20/magic and 5/evil, FH2, immunity to
inspire courage CL10, 3sonic, SR 32 25 18 22 35 10 25 18 19 20

Battle fury, breath


weapon 22d6 sonic (or
fear), crush 4d6+19,
frightful presence,
inspire courage, tail DR 20/magic and 10/evil, FH2, immunity
sweep 2d6+19 CL11, 3to sonic, SR 33 27 19 24 37 10 27 20 21 22

Battle fury, breath


weapon 24d6 sonic (or
fear), crush 4d6+21,
frightful presence,
inspire courage, tail DR 20/magic and 10/evil, FH2, immunity
sweep 2d6+21 CL12, 3to sonic, SR 35 30 21 26 39 10 29 20 21 22
Breath weapon 2d4
random energy (or
confusion) Immunity to compulsion effects 7 5 7 11 10 15 12 15 16
Breath weapon 4d4
random energy (or
confusion) CL2, 3/Immunity to compulsion effects 9 6 8 13 10 17 12 15 16
Breath weapon 6d4
random energy (or DR 5/magic, immunity to compulsion
confusion) CL3, 3/effects 11 8 11 15 10 17 14 17 18
Breath weapon 8d4
random energy (or DR 5/magic, immunity to compulsion
confusion) CL4, 3 effects 13 9 13 17 10 19 16 19 20
Breath weapon 10d4
random energy (or
confusion), frightful DR 10/magic, immunity to compulsion
presence CL5, 3 effects, SR 24 16 11 15 19 10 21 16 19 20
Breath weapon 12d4
random energy (or
confusion), crush
2d8+7, frightful DR 10/magic, immunity to compulsion
presence CL6, 3/effects, SR 26 17 12 17 21 10 21 18 21 22
Breath weapon 14d4
random energy (or
confusion), crush
2d8+9, frightful DR 15/magic, immunity to compulsion
presence CL7, 3/effects, SR 28 20 14 19 23 10 23 18 21 22
Breath weapon 16d4
random energy (or
confusion),
Breath crush
weapon 18d4
2d8+10, frightful(or
random energy DR 15/magic, immunity to compulsion
presence
confusion), crush CL8, 3/effects, SR 30 22 15 21 25 10 25 20 23 24
2d8+12, frightful DR 20/magic and 5/law, immunity to
presence CL9, 3/compulsion effects, SR 32 25 17 23 27 10 27 20 23 24

Breath weapon 20d4


random energy (or
confusion), crush
Breath weapon 22d4
4d6+13, frightful
random energy (or
presence,
confusion),tail sweep
crush DR 20/magic and 5/law, immunity to
Breath weapon 24d4
2d6+13
4d6+15, frightful CL10, 3compulsion effects, SR 34 27 18 25 29 10 29 22 25 26
random energy (or
presence,
confusion),tail sweep
crush DR 20/magic and 10/law, immunity to
2d6+15
4d6+16, frightful CL11, 3compulsion effects, SR 37 30 20 28 31 10 31 24 27 28
presence, tail sweep DR 20/magic and 10/law, immunity to
2d6+16 CL12, 3compulsion effects, SR 38 32 21 29 33 10 33 24 27 28
Breath weapon 2d6
force Immunity to ether cyclones 5 4 5 9 10 13 10 13 10
Breath weapon 4d6
force Ethereal vision, immunity to ether cyclones 6 5 6 11 10 13 10 13 10
Breath weapon 6d6 DR 5/magic, ethereal vision, immunity to
force ether cyclones 9 7 9 13 10 15 12 15 12
Breath weapon 8d6 DR 5/magic, ethereal vision, immunity to
force CL4, 1/ether cyclones 10 8 10 15 10 15 12 15 12

Breath weapon 10d6 DR 10/magic, ethereal vision, immunity to


force, frightful presence CL5, 1/ether cyclones, SR 20 13 10 13 17 10 17 14 17 14

Breath weapon 12d6 DR 10/magic, ethereal vision, immunity to


force, frightful presence CL6, 3/ether cyclones, SR 21 15 11 14 19 10 19 14 17 14
Breath weapon 14d6
force, crush 2d8+9, DR 15/magic, ethereal vision, immunity to
frightful presence CL7, 3/ether cyclones, SR 24 18 13 17 23 10 21 16 19 16
Breath weapon 16d6
force, crush 2d8+10, DR 15/magic, ethereal vision, immunity to
frightful presence CL8, 3/ether cyclones, SR 25 19 14 18 25 10 21 16 19 16
Breath weapon 18d6
force, crush 2d8+12, DR 20/magic and 5/cold iron, ethereal
frightful presence CL9, 3/vision, immunity to ether cyclones, SR 28 22 16 21 27 10 23 18 21 18
Breath weapon 20d6,
crush 2d8+13, frightful
presence, strike DR 20/magic and 5/cold iron, ethereal
ethereal creatures CL10, 3vision, immunity to ether cyclones, SR 29 23 17 22 29 10 23 18 21 18
Breath weapon 22d6,
crush 4d6+15, frightful
presence, strike
ethereal creatures, tail DR 20/magic and 10/cold iron, ethereal
sweep 2d6+15 CL11, 3vision, immunity to ether cyclones, SR 32 26 19 25 31 10 25 20 23 20
Breath weapon 24d6,
crush 4d6+16, frightful
presence, strike
ethereal creatures,
summon ethereal
cyclone, tail sweep DR 20/magic and 10/cold iron, ethereal
2d6+16 CL12, 3vision, immunity to ether cyclones, SR 33 28 20 26 33 10 27 20 23 20
Breath weapon 2d10
sonic (or 1 Wis),
frightful presence Immunity to sonic, SR 15 8 6 5 17 10 15 14 9 14
Breath weapon 4d10
sonic (or 2 Wis),
frightful presence CL2, 1/Immunity to sonic, SR 18 11 8 7 21 10 17 14 9 14
Breath weapon 6d10
sonic (or 3 Wis),
frightful presence CL3, 1/DR 5/magic, immunity to sonic, SR 20 12 9 9 25 10 17 16 11 16
Breath weapon 8d10
sonic (or 4 Wis),
frightful presence CL4, 3/DR 5/magic, immunity to sonic, SR 22 15 11 12 29 10 19 18 13 18
Breath weapon 10d10
sonic (or 5 Wis), crush
2d8+15, frightful
presence CL5, 3/DR 10/magic, immunity to sonic, SR 24 17 12 13 31 10 21 18 13 18
Breath weapon 12d10
sonic (or 6 Wis), crush
2d8+16, frightful
presence CL6, 3/DR 10/magic, immunity to sonic, SR 26 19 14 16 33 10 21 20 15 20
Breath weapon 14d10
sonic (or 7 Wis), crush
2d8+18, frightful
presence CL7, 3/DR 15/magic, immunity to sonic, SR 28 21 15 17 35 10 23 20 15 20
Breath weapon 16d10
sonic (or 8 Wis), crush
4d6+21, frightful
presence, tail sweep
2d6+21 CL8, 3/DR 15/magic, immunity to sonic, SR 30 24 17 20 39 10 25 22 17 22
Breath weapon 18d10
sonic (or 9 Wis), crush
4d6+22, frightful
presence, tail sweep DR 20/magic and 5/law, immunity to sonic,
2d6+22 CL9, 3/SR 32 26 18 22 41 10 27 24 19 24
Breath weapon 20d10
sonic (or 10 Wis), crush
4d6+24, frightful
presence, tail sweep DR 20/magic and 5/law, immunity to sonic,
2d6+24 CL10, 3SR 33 29 20 25 43 10 29 26 21 26
Breath weapon 22d10
sonic (or 11 Wis), crush
4d8+25, frightful
presence, tail sweep DR 20/magic and 10/law, immunity to
2d8+25 CL11, 3sonic, SR 35 31 21 27 45 10 31 28 23 28
Breath weapon 24d10
sonic (or 12 Wis), crush
4d8+27, frightful
presence, tail sweep DR 20/magic and 10/law, immunity to
2d8+27 CL11, 3sonic, SR 36 34 23 30 47 10 33 30 25 30
Breath weapon 2d8
lightning (or daze Amphibious, immunity to electricity, water
1d6+1 rds) breathing 7 5 5 15 10 15 14 11 14
Breath weapon 4d8
lightning (or daze Amphibious, immunity to electricity, water
1d6+2 rds) CL2, atbreathing 10 7 7 17 10 17 14 11 14
Breath weapon 6d8
lightning (or daze Amphibious, DR 5/magic, immunity to
1d6+3 rds) CL3, atelectricity, water breathing 11 8 9 19 10 17 16 13 16
Breath weapon 8d8
lightning (or daze Amphibious, DR 5/magic, immunity to
1d6+4 rds) CL4, atelectricity, water breathing 14 10 12 21 10 19 18 15 18
Breath weapon 10d8
lightning (or daze
1d6+5 rds), frightful Amphibious, DR 10/magic, immunity to
presence CL5, atelectricity, SR 23, water breathing 16 11 14 25 10 21 18 17 18

Breath weapon 12d8


lightning (or daze
1d6+6 rds), crush
2d8+13, frightful
presence, smite evil Amphibious, DR 10/magic, immunity to
1/day CL6, atelectricity, SR 26, water breathing 19 13 16 29 10 23 20 17 20

Breath weapon 14d8


lightning (or daze
1d6+7 rds), crush
2d8+15, frightful
presence, smite evil Amphibious, DR 15/magic, immunity to
1/day CL7, atelectricity, SR 27, water breathing 20 14 18 31 10 23 20 19 20

Breath weapon 16d8


lightning (or daze
1d6+8 rds), crush
2d8+16, frightful
presence, smite evil Amphibious, DR 15/magic, immunity to
1/day CL8, atelectricity, SR 30, water breathing 23 16 20 33 10 25 22 19 22

Breath weapon 18d8


lightning (or daze
1d6+9 rds), crush
2d8+18, frightful Amphibious, DR 20/magic and 5/evil,
presence, smite evil immunity to electricity, SR 32, water
1/day CL9, atbreathing 24 17 22 35 10 25 24 21 24
Breath weapon 20d8
lightning (or daze
1d6+10 rds), crush
4d6+21, frightful
presence, smite evil Amphibious, DR 20/magic and 5/evil,
1/day, tail sweep immunity to electricity, SR 35, water
2d6+21 CL10, abreathing 27 19 25 39 10 27 26 23 26

Breath weapon 22d8


lightning (or daze
1d6+11 rds), crush
4d6+22, frightful
presence, smite evil Amphibious, DR 20/magic and 10/evil,
1/day, tail sweep immunity to electricity, SR 37, water
2d6+22 CL11, abreathing 30 20 27 41 10 31 28 25 28

Breath weapon 24d8


lightning (or daze
1d6+12 rds), crush
4d8+25, frightful
presence, smite evil Amphibious, DR 20/magic and 10/evil,
1/day, tail sweep immunity to electricity, SR 40, water
2d8+25 CL12, abreathing 33 22 30 45 10 33 30 27 30
Breath weapon 2d6
half-fire/half-sonic (or
disintegrate), frightful
presence Immunity to fire and sonic, SR 14 7 5 5 17 10 15 10 11 10
Breath weapon 4d6
half-fire/half-sonic (or
disintegrate), frightful
presence CL2, 3/Immunity to fire and sonic, SR 15 10 7 7 21 10 17 10 11 10
Breath weapon 6d6
half-fire/half-sonic (or
disintegrate), frightful DR 5/magic, immunity to fire and sonic,
presence CL3, 3/SR 17 11 8 9 25 10 17 12 13 12
Breath weapon 8d6
half-fire/half-sonic (or
disintegrate), frightful DR 5/magic, immunity to fire and sonic,
presence CL4, 3/SR 20 14 10 11 29 10 19 12 13 12
Breath weapon 10d6
half-fire/half-sonic (or
disintegrate), crush
2d8+15, frightful DR 10/magic, immunity to fire and sonic,
presence CL5, 3/SR 22 16 11 13 31 10 21 14 15 14
Breath weapon 12d6
half-fire/half-sonic (or
disintegrate), crush
2d8+16, frightful DR 10/magic, immunity to fire and sonic,
presence CL6, 3/SR 24 18 13 15 33 10 21 14 15 14
Breath weapon 14d6
half-fire/half-sonic (or
disintegrate), crush
2d8+16, frightful DR 15/magic, immunity to fire and sonic,
presence CL7, 3/SR 26 20 14 17 33 10 23 16 17 16

Breath weapon 16d6


half-fire/half-sonic (or
disintegrate), crush
4d6+18, frightful
presence, tail sweep DR 15/magic, immunity to fire and sonic,
2d6+18 CL8, 3/SR 28 23 16 19 35 10 25 16 17 16

Breath weapon 18d6


half-fire/half-sonic (or
disintegrate), crush
4d6+19, frightful
presence, tail sweep DR 20/magic and 5/good, immunity to fire
2d6+19 CL9, 3/and sonic, SR 29 25 17 21 37 10 27 18 19 18

Breath weapon 20d6


half-fire/half-sonic (or
disintegrate), crush
4d6+21, frightful
presence, tail sweep DR 20/magic and 5/good, immunity to fire
2d6+21 CL10, 3and sonic, SR 31 28 19 23 39 10 29 18 19 18

Breath weapon 22d6


half-fire/half-sonic (or
disintegrate), crush
4d6+22, frightful
presence, tail sweep DR 20/magic and 10/good, immunity to fire
2d6+22 CL11, 3and sonic, SR 32 30 20 25 41 10 31 20 21 20

Breath weapon 24d6


half-fire/half-sonic (or
disintegrate), crush
4d8+25, frightful
presence, tail sweep DR 20/magic and 10/good, immunity to fire
2d8+25 CL12, 3and sonic, SR 34 32 22 27 45 10 31 20 21 20

Breath weapon 2d10


force (or light,
blind/dazzle 1d6+1 rds) Immunity to light effects 8 8 9 17 14 15 14 17 16
Breath weapon 4d10
force (or light,
blind/dazzle 1d6+2
rds), SLAs CL2, atImmunity to light effects 11 9 12 21 12 17 14 19 16
Breath weapon 6d10
force (or light,
blind/dazzle 1d6+3
rds), SLAs CL3, atDR 5/magic, immunity to light effects 12 10 13 25 12 17 16 19 18
Breath weapon 8d10
force (or light,
blind/dazzle 1d6+4
rds), dispel darkness,
SLAs CL4, atDR 5/magic, immunity to light effects 15 12 16 27 12 19 18 21 20

Breath weapon 10d10


force (or light,
blind/dazzle 1d6+5
rds), crush 2d8+15,
dispel darkness,
frightful presence, DR 10/magic, immunity to light effects, SR
SLAs CL5, at25 17 13 17 31 12 21 18 21 20

Breath weapon 12d10


force (or light,
blind/dazzle 1d6+6
rds), crush 2d8+16,
dispel darkness,
frightful presence, DR 10/magic, immunity to light effects, SR
SLAs CL6, at28 19 15 20 33 12 21 20 23 22

Breath weapon 14d10


force (or light,
blind/dazzle 1d6+7
rds), crush 2d8+18,
dispel darkness,
frightful presence, DR 15/magic, immunity to light effects, SR
SLAs CL7, at29 21 16 21 35 12 23 20 23 22

Breath weapon 16d10


force (or light,
blind/dazzle 1d6+8
rds), crush 4d6+21,
dispel darkness,
frightful presence,
healing touch, SLAs, DR 15/magic, immunity to light effects, SR
tail sweep 2d6+21 CL8, at32 24 18 24 39 12 25 22 25 24

Breath weapon 18d10


force (or light,
blind/dazzle 1d6+9
rds), crush 4d6+22,
dispel darkness,
frightful presence,
healing touch, SLAs, DR 20/magic and 5/evil, immunity to light
tail sweep 2d6+22 CL9, ateffects, SR 34 26 19 26 41 12 27 24 27 26

Breath weapon 20d10


force (or light,
blind/dazzle 1d6+10
rds), crush 4d6+24,
dispel darkness,
frightful presence,
healing touch, SLAs, DR 20/magic and 5/evil, immunity to light
tail sweep 2d6+24 CL10, aeffects, SR 37 29 20 29 43 10 29 26 29 28
Breath weapon 22d10
force (or light,
blind/dazzle 1d6+11
rds), crush 4d8+27,
dispel darkness,
frightful presence,
healing touch, SLAs, DR 20/magic and 10/evil, immunity to light
tail sweep 2d8+27 CL11, aeffects, SR 39 31 21 31 47 10 31 28 31 30

Breath weapon 24d10


force (or light,
blind/dazzle 1d6+12
rds), crush 4d8+28,
dispel darkness,
frightful presence,
healing touch, SLAs, DR 20/magic and 10/evil, immunity to light
tail sweep 2d8+28 CL12, aeffects, SR 42 34 23 34 49 10 33 30 33 32
Breath weapon 2d4
acid (or metal-
corrosion), rusting bite Metal resistance, SR 13 6 5 5 13 10 13 6 11 6
Breath weapon 4d4
acid (or metal-
corrosion), frightful
presence, rusting bite metal resistance, SR 14 8 6 6 15 10 15 6 11 6
Breath weapon 6d4
acid (or metal-
corrosion), frightful
presence, rusting bite DR 5/magic, metal resistance, SR 16 10 8 8 17 10 15 6 11 6
Breath weapon 8d4
acid (or metal-
corrosion), frightful
presence, rusting bite DR 5/magic, metal resistance, SR 18 12 9 9 19 10 17 8 11 8
Breath weapon 10d4
acid (or metal-
corrosion), frightful
presence, rusting bite DR 10/magic, metal resistance, SR 20 15 11 11 23 10 19 8 11 8

Breath weapon 12d4


acid (or metal-
corrosion), crush
2d8+12, frightful
presence, rusting bite,
SLAs CL6, 3/DR 10/magic, metal resistance, SR 23 17 12 12 27 10 21 10 11 10

Breath weapon 14d4


acid (or metal-
corrosion), crush
2d8+13, frightful
presence, rusting bite,
SLAs CL7, 3/DR 15/magic, metal resistance, SR 25 19 14 15 29 10 21 12 13 12
Breath weapon 16d4
acid (or metal-
corrosion), crush
2d8+15, frightful
presence, rusting bite,
SLAs CL8, 3/DR 15/magic, metal resistance, SR 27 21 15 16 31 10 23 12 13 12

Breath weapon 18d4


acid (or metal-
corrosion), crush
2d8+12, frightful
presence, rusting bite, DR 20/magic and 5/chaotic, metal
SLAs CL9, 3/resistance, SR 28 23 17 19 33 10 23 14 15 14

Breath weapon 20d4


acid (or metal-
corrosion), crush
4d6+18, frightful
presence, rusting bite,
SLAs, tail sweep DR 20/magic and 5/chaotic, metal
2d6+18 CL10, 3resistance, SR 30 25 18 20 35 10 25 14 15 14

Breath weapon 22d4


acid (or metal-
corrosion), crush
4d6+19, frightful
presence, rusting bite,
SLAs, tail sweep DR 20/magic and 10/chaotic, metal
2d6+19 CL11, 3resistance, SR 32 28 20 22 37 10 27 14 15 14

Breath weapon 24d4


acid (or metal-
corrosion), crush
4d6+21, frightful
presence, rusting bite,
SLAs, tail sweep DR 20/magic and 10/chaotic, metal
2d6+21 CL12, 3resistance, SR 34 29 21 25 39 10 27 18 19 18
Breath weapon 1d6
persisting acid (or 1
Int), constrict 2d6,
frightful presence, Amphibious, immunity to disease and
improved grab poison, Styx adaptation, SR 5 4 4 13 10 13 10 11 10
Breath weapon 2d6
persisting acid (or 2
Int), constrict 2d8+2,
frightful presence, Amphibious, immunity to disease and
improved grab poison, Styx adaptation, SR 8 6 7 15 10 15 12 13 12
Breath weapon 3d6
persisting acid (or 3
Int), constrict 2d8+2,
frightful presence, Amphibious, DR 5/magic, immunity to
improved grab disease and poison, Styx adaptation, SR 9 7 8 17 10 15 12 13 12
Breath weapon 4d6
persisting acid (or 4
Int), constrict 4d6+4,
frightful presence, Amphibious, DR 5/magic, immunity to
improved grab CL4, atdisease and poison, Styx adaptation, SR 12 9 11 19 10 17 14 15 14
Breath weapon 5d6
persisting acid (or 5
Int), constrict 4d6+6,
frightful presence, Amphibious, DR 10/magic, immunity to
improved grab CL5, atdisease and poison, Styx adaptation, SR 14 10 12 23 10 19 14 15 14

Breath weapon 6d6


persisting acid (or 6
Int), constrict 4d8+8,
crush 2d8+12, frightful
presence, improved Amphibious, DR 10/magic, immunity to
grab CL6, atdisease and poison, Styx adaptation, SR 17 12 15 27 10 21 16 17 16

Breath weapon 7d6


persisting acid (or 7
Int), constrict 4d8+8,
crush 2d8+13, frightful
presence, improved Amphibious, DR 15/magic, immunity to
grab CL7, atdisease and poison, Styx adaptation, SR 18 13 17 29 10 21 18 19 18

Breath weapon 8d6


persisting acid (or 8
Int), constrict 4d8+10,
crush 2d8+15, frightful
presence, improved Amphibious, DR 15/magic, immunity to
grab CL8, atdisease and poison, Styx adaptation, SR 21 15 20 31 10 23 20 21 20

Breath weapon 9d6


persisting acid (or 9
Int), constrict 4d8+10,
crush 2d8+16, frightful Amphibious, DR 20/magic and 5/good,
presence, improved immunity to disease and poison, Styx
grab CL9, atadaptation, SR 22 16 22 33 10 23 22 23 22

Breath weapon 10d6


persisting acid (or 10
Int), constrict 8d6+12,
crush 4d6+18, frightful
presence, improved Amphibious, DR 20/magic and 5/good,
grab, tail sweep immunity to disease and poison, Styx
2d8+18 CL10, aadaptation, SR 25 18 25 35 10 25 24 25 24

Breath weapon 11d6


persisting acid (or 11
Int), constrict 8d6+12,
crush 4d6+19, frightful
presence, improved Amphibious, DR 20/magic and 10/good,
grab, tail sweep immunity to disease and poison, Styx
2d8+19 CL11, aadaptation, SR 27 19 26 37 10 27 24 25 24
Breath weapon 12d6
persisting acid (or 12
Int), constrict 8d6+14,
crush 4d6+21, frightful
presence, improved Amphibious, DR 20/magic and 10/good,
grab, tail sweep immunity to disease and poison, Styx
2d8+21 CL12, aadaptation, SR 29 21 29 39 10 27 26 27 26
Breath weapon 2d8
force (or crushing
despair 1 rd), frightful Force resistance, freedom of movement,
presence strength of will, SR 15 8 6 8 17 10 15 14 15 14
Breath weapon 4d8
force (or crushing
despair 2 rds), frightful Force resistance, freedom of movement,
presence strength of will, SR 17 10 7 9 21 10 17 14 15 14
Breath weapon 6d8
force (or crushing
despair 3 rds), frightful DR 5/magic, force resistance, freedom of
presence. movement, strength of will, SR 19 12 9 12 25 10 17 16 17 16
Breath weapon 8d8
force (or crushing
despair 4 rds), frightful DR 5/magic, force resistance, freedom of
presence movement, strength of will, SR 21 14 10 14 29 10 19 18 19 18
Breath weapon 10d8
force (or crushing
despair 5 rds), crush
2d8+15, frightful DR 10/magic, force resistance, freedom of
presence movement, strength of will, SR 23 17 12 16 31 10 21 18 19 18
Breath weapon 12d8
force (or crushing
despair 6 rds), crush
2d8+16, frightful DR 10/magic, force resistance, freedom of
presence CL6, 1/movement, strength of will, SR 25 18 13 18 33 10 21 20 21 20
Breath weapon 14d8
force (or crushing
despair 7 rds), crush
2d8+18, frightful DR 15/magic, force resistance, freedom of
presence CL7, 1/movement, strength of will, SR 27 21 15 20 35 10 23 20 21 20

Breath weapon 16d8


force (or crushing
despair 8 rds), crush
Breath weapon 18d8
4d6+21,
force (or frightful
crushing
presence,
despair tail sweep
9 rds), crush DR 15/magic, force resistance, freedom of
Breath weapon 20d8
2d6+21
4d6+22, frightful CL8, 1/movement,
DR 20/magic strength of will,force
and 5/good, SR 29 23 16 22 39 10 25 22 23 22
force (or crushing
presence,
despair 10tail sweep
rds), crush resistance, freedom of movement,
Breath weapon 22d8
2d6+22
4d6+24, CL9, 1/strength of will, SR5/good,
30 26 18 24 41 10 27 22 23 22
force (or frightful
crushing DR 20/magic and force
presence,
despair 11 tail sweep
rds), crush resistance, freedom of movement,
2d6+24
4d8+25, frightful CL10, 1strength of will,
DR 20/magic andSR10/good,
32 force 28 19 26 43 10 29 24 25 24
presence, tail sweep resistance, freedom of movement,
2d8+25 CL11, 1strength of will, SR 33 31 21 29 45 10 31 26 27 26
Breath weapon 24d8
force (or crushing
despair 12 rds), crush
4d8+27, frightful DR 20/magic and 10/good, force
presence, tail sweep resistance, freedom of movement,
2d8+27 CL12, 1strength of will, SR 35 33 22 30 47 10 33 26 27 26
Breath weapon (1
negative level) Immunity to energy drain, SR 12 5 4 6 11 10 13 14 14 15
Breath weapon (1 Immunity to energy drain, shadow blend,
negative level) SR 13 6 5 8 13 10 13 16 16 17
Breath weapon (1 Immunity to energy drain, shadow blend,
negative level) SR 15 8 7 10 13 10 13 16 16 17
Breath weapon (2
negative levels), spells Immunity to energy drain, shadow blend,
(sor1) CL4, 3 SR 17 10 8 12 15 10 15 18 18 19
Breath weapon (2
negative levels),
frightful presence, DR 5/magic, immunity to energy drain,
spells (sor3), SLAs CL5, 3 shadow blend, SR 20 12 10 14 17 10 15 18 18 19
Breath weapon (3
negative levels),
frightful presence, DR 5/magic, immunity to energy drain,
spells (sor5), SLAs CL6, 3 shadow blend, SR 22 14 11 16 19 10 17 20 20 21
Breath weapon (4
negative levels),
frightful presence, DR 10/magic, immunity to energy drain,
spells (sor7), SLAs CL7, 3 shadow blend, SR 25 17 13 18 23 10 19 20 20 21
Breath weapon (5
negative levels), crush
2d8+12, frightful
presence, spells (sor9), DR 10/magic, immunity to energy drain,
SLAs CL9, 3 shadow blend, SR 27 19 14 21 27 10 21 24 24 25
Breath weapon (5
negative levels), crush
2d8+13, frightful
presence, spells DR 15/magic, immunity to energy drain,
(sor11), SLAs CL11, shadow blend, SR 28 21 16 24 29 10 21 26 26 27
Breath weapon (6
negative levels), crush
2d8+15, frightful
presence, spells DR 15/magic, immunity to energy drain,
(sor13), SLAs CL13, shadow blend, SR 30 22 17 26 31 10 23 28 28 29

Breath weapon (7
negative levels),(8crush
Breath weapon
4d6+16, frightful
negative levels), create
presence, crush
shadows, spells
(sor15),
4d6+18, SLAs, tail
frightful DR 20/magic, immunity to energy drain,
sweep 2d6+16
presence, spells CL15, shadow blend, SR 31 26 19 29 33 10 25 30 30 31
(sor17), SLAs, tail DR 20/magic, immunity to energy drain,
sweep 2d6+18 CL17, shadow blend, SR 33 29 21 32 35 10 27 32 32 33
Amorphous, blindsense 60ft, DV60,
Breath weapon (1-3 immunity to magic sleep effects and
mouths, random shape paralysis, LLV, resistance to acid 10, cold
and energy), roar 10, electricity 10, and fire 10 7 3 9 19 13 17 10 16 16
DV60, gaseous form, immunity to magic
Breath weapon (wind), sleep effects and paralysis, LLV,
snatch, SLAs CL20, aresistance to cold 30 and electricity 30 24 20 21 35 13 24 15 19 20
DR 5/-, detect good, immunity to
electricity, natural camouflage, restful
Poison, thorns state, tremorsense 60ft 2 3 4 18 12 - 10 14 10

Blood drain, tentacle


grapple, trample 1d6+3 All-around vision, blood feeding, flight 7 5 9 14 14 18 14 14 12
Dreadful presence,
volley of stones,
Wisdom drain Ghost sound, SR 27 8 12 16 - 18 - 6 14 18

Breath weapon 2d10


delayed explosion Immunity to poison, water breathing 5 4 4 13 10 13 12 11 8

Breath weapon 4d10


delayed explosion Immunity to poison, water breathing 8 6 6 15 10 15 12 11 10
Breath weapon 6d10
delayed explosion,
SLAs CL3, 3/Immunity to poison, water breathing 9 7 8 17 10 15 14 13 10
Breath weapon 8d10
delayed explosion, DR 5/magic, immunity to poison, water
spells (sor1), SLAs CL4, 3/breathing 12 9 11 19 10 17 14 15 12
Breath weapon 10d10
delayed explosion,
frightful presence, DR 5/magic, immunity to poison, water
spells (sor4), SLAs CL5, 3/breathing, SR 19 14 10 12 23 10 19 16 15 12
Breath weapon 12d10
delayed explosion,
crush 2d8+12, frightful
presence, spells (sor6), DR 5/magic, immunity to poison, water
SLAs CL6, 3/breathing, SR 21 17 12 15 27 10 21 18 17 12
Breath weapon 14d10
delayed explosion,
crush 2d8+13, frightful
presence, spells (sor8), DR 5/magic, immunity to poison, water
SLAs CL8, 3/breathing, SR 22 18 13 16 29 10 21 20 17 14
Breath weapon 16d10
delayed explosion,
crush 2d8+15, frightful
presence, spells DR 10/magic, immunity to poison, water
(sor10), SLAs CL10, 3breathing, SR 24 21 15 19 31 10 23 22 19 14
Breath weapon 18d10
delayed explosion,
crush 2d8+16, frightful
presence, spells DR 10/magic, immunity to poison, water
(sor12), SLAs CL12, 3breathing, SR 25 22 16 20 33 10 23 24 19 16

Breath weapon 20d10


delayed explosion,
crush 4d6+18, frightful
presence, spells
(sor14), SLAs, tail DR 15/magic, immunity to poison, water
sweep 2d6+18 CL14, 3breathing, SR 27 25 18 23 35 10 25 26 21 18

Breath weapon 22d10


delayed explosion,
crush 4d6+19, frightful
presence, spells
(sor16), SLAs, tail DR 15/magic, immunity to poison, water
sweep 2d6+19 CL16, 3breathing, SR 28 27 19 24 37 10 27 28 21 20

Breath weapon 24d10


delayed explosion,
crush 4d6+21, frightful
presence, spells
(sor18), SLAs, tail DR 20/magic, immunity to poison, water
sweep 2d6+21 CL18, 3breathing, SR 30 29 21 27 39 10 27 30 23 22
Breath weapon 2d10
force (or blinding burst
or energy blade) Night flier 7 5 6 19 10 15 14 13 12
Breath weapon 4d10
force (or blinding burst
or energy blade) Night flier 10 7 9 23 10 17 14 15 14
Breath weapon 6d10
force (or blinding burst
or energy blade), spells
(sor1) CL3, 3/Night flier 11 8 10 27 10 17 14 15 16
Breath weapon 8d10
force (or blinding burst
or energy blade), spells
(sor3) CL4, 3/Night flier 14 10 13 31 10 19 16 17 18

Breath weapon 10d10


force (or blinding burst
or energy blade), crush
2d8+16, frightful
presence, spells (sor5),
SLAs CL5, 3/DR 5/magic, night flier, SR 19 16 11 14 33 10 21 16 17 20

Breath weapon 12d10


force (or blinding burst
or energy blade), crush
2d8+18, frightful
presence, spells (sor7),
SLAs CL7, 3/DR 5/magic, night flier, SR 21 18 13 17 35 10 21 18 19 22
Breath weapon 14d10
force (or blinding burst
or energy blade), crush
2d8+18, frightful
presence, spells (sor9),
SLAs CL9, 3/DR 5/magic, night flier, SR 23 20 14 18 35 10 23 20 19 24

Breath weapon 16d10


force (or blinding burst
or energy blade), crush
4d6+19, frightful
presence, spells
(sor11), SLAs, tail
sweep 2d6+19 CL11, 3DR 10/magic, night flier, SR 25 23 16 22 37 10 25 22 23 26

Breath weapon 18d10


force (or blinding burst
or energy blade), crush
4d6+21, frightful
presence, spells
(sor13), SLAs, tail
sweep 2d6+21 CL13, 3DR 15/magic, night flier, SR 27 25 17 23 39 10 27 24 23 30

Breath weapon 20d10


force (or blinding burst
or energy blade), crush
4d6+22, frightful
presence, spells
(sor15), SLAs, tail
sweep 2d6+22 CL15, 3DR 15/magic, night flier, SR 29 28 19 26 41 10 29 26 25 34

Breath weapon 22d10


force (or blinding burst
or energy blade), crush
4d6+24, frightful
presence, spells
(sor17), SLAs, tail
sweep 2d6+24 CL17, 3DR 20/magic, night flier, SR 31 30 20 27 43 10 31 26 25 38

Breath weapon 24d10


force (or blinding burst
or energy blade), crush
4d8+27, frightful
presence, spells
(sor20), SLAs, tail
sweep 2d8+27 CL20, 3DR 20/magic, night flier, SR 33 32 22 30 47 10 31 28 27 42

Air mastery, breath


weapon 1d6 plus salt Water breathing 4 5 3 7 14 13 8 11 8

Air mastery, breath


weapon 2d6 plus salt,
SLAs CL2, 3 Water breathing 6 8 5 9 16 13 10 11 8
Air mastery, breath
weapon 3d6 plus salt,
SLAs CL3, 3 Water breathing 8 10 6 11 18 15 10 11 10

Air mastery, breath


weapon 4d6 plus salt,
SLAs CL4, 3 DR 5/magic, water breathing 10 12 8 11 18 15 12 11 10
Air mastery, breath
weapon 5d6 plus salt,
frightful presence,
spells (sor1), SLAs CL5, 3/DR 5/magic, SR 14, water breathing 12 14 10 13 20 17 12 13 12
Air mastery, breath
weapon 6d6 plus salt,
frightful presence,
spells (sor3), SLAs CL6, 3/DR 5/magic, SR 16, water breathing 15 17 12 15 22 19 14 13 12
Air mastery, breath
weapon 7d6 plus salt,
crush 2d8+4, frightful
presence, spells (sor5),
SLAs CL7, 3/DR 5/magic, SR 18, water breathing 17 19 14 17 24 21 14 15 14
Air mastery, breath
weapon 8d6 plus salt,
crush 2d8+4, frightful
presence, spells (sor7),
SLAs CL8, 3/DR 10/magic, SR 19, water breathing 19 22 16 17 26 21 16 15 14
Air mastery, breath
weapon 9d6 plus salt,
crush 2d8+6,breath
Air mastery, frightful
presence,
weapon spells
10d6breath
plus(sor9),
salt,
Air mastery,
SLAs
crush 2d8+7, frightful CL9, 3/DR 15/magic, SR 21, water breathing 21 24 18 19 28 23 16 17 16
weapon 11d6 plus salt,
presence,
crush spells
4d6+10, frightful
Air mastery, breath
(sor11),
presence,SLAs
spells CL11, 3DR 15/magic, SR 22, water breathing 23 25 20 21 30 23 18 17 16
weapon 12d6 plus salt,
(sor13), SLAs, frightful
crush 4d6+12, tail
sweep 2d6+10
presence, spells CL13, 3DR 20/magic, SR 23, water breathing 25 29 22 25 32 25 18 19 18
(sor15), SLAs, tail
sweep 2d6+12 CL15, 3DR 20/magic, SR 25, water breathing 28 32 25 27 34 27 20 21 20
DR 5/magic, immunity to electricity,
multiple forms, spectrum immunity,
Blinding light telepathy 60ft, tremorsense 60ft 6 4 7 18 14 19 11 13 10
SLAs, ward of DR 10/adamantine, DV60, door guardian,
weakness CL7, atimmobile, SR 20, telepathic link 2 - 6 6 - - 14 18 16
Corpse home, DV60, invisibility, turn
Corpse animation resistance
DV90, fiery+4regeneration, immunity to acid 0 4 3 - 19 - 11 11 14
Acidic blood, rend and fire, LLV, regeneration 8, scent,
2d8+13 vulnerability to cold 15 6 4 28 17 26 10 12 11
Breath weapon 12d6
Breath weapons (12d8 Blindsense 60ft, DR 5/epic, immunity to
cold
acid, cold, electricity, or cold, keen senses
Blindsense 60ft, DR 5/epic, keen senses, 16 7 14 34 9 26 23 24 23
fire), crush 2d8+16, resistance to acid 15, cold 15, electricity
poison 15, and fire 15 16 7 11 32 9 26 19 16 18
Fiery body, tumbling DR 5/magic, DV60, evasion, immunity to
flame fire, vulnerability to cold 6 11 3 20 17 16 4 11 10

Trample 1d6+9 LLV 8 6 3 23 15 19 2 14 12

Distract LLV 2 4 0 5 15 10 2 11 8

Pounce LLV, +2 on saves vs. spells 14 3 0 14 13 14 2 8 8


Pounce LLV, +4 on saves vs. spells 9 8 4 23 16 19 2 14 12
DV60, immunity to fear, fire, paralysis, and
Berserk attacks +2d6 sleep effects, vulnerability to cold 11 7 8 21 10 23 8 12 7
DV60, immunity to sleep and paralysis, SR
Devour spell, SLAs CL18, a22, superior low-light vision 17 13 10 31 14 22 12 8 10
Poison, SLAs CL8, atDR 10/magic, LLV, SR 16 11 4 1 25 14 20 1 8 6

Magic distortion aura, DR 10/magic, DV60, immunity to paralysis


spell hijack, SLAs CL16, 1and sleep, SR 21, superior low-light vision 13 13 12 22 17 16 12 14 11
DR 5/adamantine or magic, DV60, FH1,
Poison, reactive web find master, guard, tremorsense 60ft 1 4 1 11 16 - - 1 1
Impale 1d6+9,
improved grab,
pounce, scuttling DR 10/magic, DV60, frightful presence,
charge tremorsense 60ft, vulnerability to sonic 11 9 11 22 17 20 3 16 3
DV60, immunity to poison and sleep,
resistance to acid 10, cold 10, electricity
10, and fire 10, +2 on saves vs.
SLAs CL6, 4/enchantments 8 8 6 22 15 14 13 10 11
DV60, immunity to poison and sleep,
resistance to acid 10, cold 10, electricity
10, and fire 10, +2 on saves vs.
Rebuke undead 9/day, enchantments, +4 on saves vs. spiderkind
spells (clr7), SLAs CL6, 4/poison 15 8 15 26 12 20 14 20 14
DR 1/-, DV60, immunity to poison and
sleep, resistance to acid 10, cold 10,
electricity 10, and fire 10, trap sense +1,
uncanny dodge, +2 on saves vs.
Rage 1/day, SLAs CL6, 4/enchantments 13 9 7 28 17 20 10 10 12

Breath weapon 2d8 Immunity to charms, resistance to cold 10


acid, SLAs CL1, atand fire 10, true seeing 6 5 6 11 10 13 14 13 12

Change shape (serpentine 3/day),


Breath weapon 4d8 immunity to charms, resistance to cold 10
acid, SLAs CL2, atand fire 10, true seeing 7 6 7 13 10 13 14 13 12

Change shape (humanoid 3/day),


Breath weapon 6d8 immunity to charms, resistance to cold 10
acid, SLAs CL3, atand fire 10, true seeing 10 8 10 15 10 15 16 15 14
Breath weapon 8d8 Change shape (both forms 4/day),
acid, spells (sor1), immunity to charms, resistance to cold 10
SLAs CL4, atand fire 10, true seeing 11 9 11 17 10 15 16 15 14

Breath weapon 10d8 DR 5/magic, immunity to charms,


acid, frightful presence, resistance to cold 10 and fire 10, SR 21,
spells (sor3), SLAs CL5, attrue seeing 14 11 14 19 10 17 18 17 16

Breath weapon 12d8 DR 5/magic, immunity to charms,


acid, frightful presence, resistance to cold 10 and fire 10, SR 24,
spells (sor5), SLAs CL6, a true seeing 16 12 15 23 10 19 18 17 16
Breath weapon 14d8
acid, crush 2d8+10, DR 10/magic, immunity to charms,
frightful presence, resistance to cold 10 and fire 10, SR 26,
spells (sor7), SLAs CL7, a true seeing 19 14 18 25 10 21 20 19 18
Breath weapon 16d8
acid, crush 2d8+12, DR 10/magic, immunity to charms,
frightful presence, resistance to cold 10 and fire 10, SR 28,
spells (sor9), SLAs CL9, a true seeing 21 15 19 27 10 23 20 19 18
Breath weapon 18d8
acid, crush 2d8+13, DR 15/magic, immunity to charms,
frightful presence, resistance to cold 10 and fire 10, SR 29,
spells (sor11), SLAs CL11, true seeing 23 17 22 29 10 23 22 21 20
Breath weapon 20d8
acid,
Breath crush 2d8+15,
weapon 22d8 DR 15/magic, immunity to charms,
frightful presence,
acid, crush 4d6+16, resistance to cold 10 and fire 10, SR 31,
spells (sor13),
frightful SLAs
presence, CL13, DR
true20/magic,
seeing immunity to charms, 25 18 23 31 10 25 22 21 20
Breath weapon 24d8
spells (sor15), SLAs,
acid, crush 4d6+18, resistance to cold 10 and fire 10, SR 32,
tail sweep
frightful 2d6+16
presence, CL15, true seeing immunity to charms,
DR 20/magic, 28 20 26 33 10 27 23 23 22
spells (sor17), SLAs, resistance to cold 10 and fire 10, SR 34,
tail sweep 2d6+18 CL17, true seeing 30 22 28 35 10 27 24 23 22

Bardic music (brd7), DV120, defensive roll, evasion, immunity


poison use, shadow to magic sleep effects, improved uncanny
illusion, SLAs, summon dodge, light blindness, shadow jump, SR
shadow CL12, 123, +2 on saves against enchantments 3 12 5 13 16 10 12 9 18

Spells (sor3) DV60, familiar, scent 7 6 4 18 12 14 13 8 15


Lightning bolt, pincer DV60, resistance to critical hits 25%,
staff, rebuke undead
- scent, +8 on saves vs. inhaled poisons 6 4 4 17 12 14 11 10 6
5/day, punish the
Rebuke undeadwater
infidels, rebuke 9/day,
spells (clr5)smite good
creatures, DV60
Amphibious, 5 1 6 10 10 13 10 15 15
Amphibious, DV60,
DV60, immunity to paralysis
evasion, immunity to
1/day, smite nonaquatic and poison, keen sight, light blindness,
disease, paralysis, and poison, keen sight,
1/day, spells (clr5, CL7) resistance to electricity
light blindness, resistance10,to
slippery
electricity 10, 10 7 16 14 14 10 12 20 14
Flurry of blows, slippery, slow fall 20ft, +2 on saves vs.
stunning fist 5/day enchantments 7 10 11 14 16 12 10 18 11

Improved grab Blindsense 60ft, light sensitivity, LLV 9 5 2 25 13 21 2 12 2


- Blindsense 60ft, LLV, sprint 7 6 2 19 15 17 2 12 10
Improved grab, poison,
tongue DV60, LLV, regeneration 2 8 8 4 18 16 17 2 14 2
DV120, immunity to fear and poison, light
Rage 1/day sensitivity, scent to fear and poison, light
DV120, immunity 3 4 5 18 11 15 7 12 10
sensitivity, scent, trap sense +1, uncanny
Rage 2/day dodge
DR 1/-, DV120, immunity to fear and 8 5 7 24 10 19 10 15 8
poison, improved uncanny dodge, light
Rage 3/day sensitivity, scent, trap sense +2 11 6 8 24 10 20 10 15 8
Disgorge spiders, DR 10/magic, DV60, light sensitivity, SR
poison, SLAs, wail CL11, 117, +4 on saves vs. poison 6 5 9 19 14 17 6 15 12
Poison, pounce, spit DV60, steed, tremorsense 60ft, +4 on
poison, web saves vs. poison 9 5 3 22 17 18 - 12 5
Maddening webs, DV60, immunity to webs, tremorsense
poison, web 120ft 12 8 6 14 19 18 - 14 5
Blood drain, improved
grab, poison DV60, tremorsense 60ft 14 7 6 20 17 22 - 14 7

DV90, immunity to disease, improved


Disease, rage 2/day, uncanny dodge, LLV, regeneration 5,
rend 2d6+13 resistance to fire 20, scent, trap sense +2 26 6 8 32 14 30 5 10 9

Death attack, poison DV90, evasion, improved uncanny dodge,


use, rend 2d6+7, sneak LLV, regeneration 5, scent, trapfinding,
attack +5d6 trap sense +1, +1 on saves vs. poison 14 16 6 20 24 24 10 12 6
Blindsight 60ft, corrupt water, FH3,
Constrict 2d8+12, immunities, immunity to acid, cold, and
improved grab, poison electricity 11 2 3 26 5 22 - 7 1
DV60, light blindness, resistance to sonic
Shriek 5, skinshift, vulnerability to poison 5 1 0 13 11 14 8 9 6
Crushing trample DR 5/piercing, double damage from
2d6+6, trip piercing, round body, tremorsense 60ft 8 4 2 18 14 16 - 11 11
Death hazard,
distraction, infestation DV60, immune to weapon damage 8 6 4 1 14 10 - 10 3

Anathematic secrecy, blindsight 500ft, DR


Call meteor shower, 15/epic and good, FH20, immunities
constitution drain, (blindness and elder evil) immunity to cold,
create spawn, divine nondetection, resistance to acid 20, fire
scourge, energy drain, 20, and positive energy 10, sign (restless
negative energy aura, dead), SR 34, telepathy 1000ft, tongues,
SLAs CL20, atrue seeing 24 25 42 58 13 - 25 24 31
Blindsight, bound to master, DR
15/adamantine and good, DV60, LLV,
resistance to acid 10, cold 10, electricity
10, and fire 10, shadow flight, SR 30,
Shadow clutch unholy grace 14 20 17 28 22 - 4 16 18
Anathematic secrecy, blindsight 500ft, DR
10/epic, dark healing 20, DV60, elder evil
immunities, ice step, immunity to cold, light
Augmented critical, torpor, nondetection, resistance to acid 20,
brood seed, deadly electricity 20, and fire 20, SR 30, sign
chill, discord and woe, (dead sun), telepathy 1000ft, tongues, true
SLAs, summon brood CL24, aseeing, vulnerability to sonic 21 17 21 32 17 25 20 17 26

Anathematic secrecy, blindsight 500ft, DR


10/epic, dark visiting, DV60, elder evil
immunities, FH15, immunity to fire and
Breath weapon 14d10 paralysis, nondetection, quiescent
fire, summon fire invulnerability, resistance to acid 20 and
elemental, waking electricity 20, sign (blood moon), SR 24,
nightmare telepathy 1000ft, tongues, true seeing 23 10 14 45 10 37 16 19 10

Anathematic secrecy, blindsight 500ft, DR


10/epic, dark visiting, DV60, elder evil
immunities, FH15, immunity to cold and
Breath weapon 14d10 paralysis, nondetection, quiescent
cold, summon water invulnerability, resistance to acid 20 and
elemental, waking electricity 20, sign (blood moon), SR 24,
nightmare telepathy 1000ft, tongues, true seeing 23 10 14 45 10 37 16 19 10

Anathematic secrecy, blindsight 500ft, DR


10/epic, dark visiting, DV60, elder evil
immunities, FH15, immunity to acid and
Breath weapon 14d10 paralysis, nondetection, quiescent
acid, summon earth invulnerability, resistance to electricity 20
elemental, waking and fire 20, sign (blood moon), SR 24,
nightmare telepathy 1000ft, tongues, true seeing 23 10 14 45 10 37 16 19 10

Anathematic secrecy, blindsight 500ft, DR


10/epic, dark visiting, DV60, elder evil
immunities, FH15, immunity to electricity
Breath weapon 14d10 and paralysis, nondetection, quiescent
electricity, summon air invulnerability, resistance to cold 20 and
elemental, waking fire 20, sign (blood moon), SR 24,
nightmare telepathy 1000ft, tongues, true seeing 23 10 14 45 10 37 16 19 10

Anathematic secrecy, blindsight 500ft,


dark visiting, DV60, elder evil immunities,
FH15, immunity to paralysis and poison,
improved uncanny dodge, nondetection,
Hypnotic gaze, poison, quiescent invulnerability, resistance to acid
sneak attack +8d6, 20, cold 20, electricity 20, and fire 20, sign
spikes, summon (blood moon), SR 24, telepathy 1000ft,
displacer beast tongues, true seeing 18 22 14 33 35 27 33 19 24
Anathematic secrecy, blindsight 500ft, DR
15/lawful, DV60, elder evil immunities,
FH5, immunity to fire, LLV, nondetection,
Chaotic surge, resistance to acid 10, cold 20, and
improved grab, swallow electricity 10, sign (eerie weather), SR 28,
whole true death, true seeing 23 11 19 42 10 30 6 13 7

Anathematic secrecy, blindsight 600ft,


corporealize, DR 15/epic and good,
DV600 [sic], detect thoughts, elder evil
Dark speech, divine immunities, FH30, immunity to critical hits,
enervation, divinity sneak attacks, and sonic, limited
siphon, mental existence,
Anathematic LLV, nondetection,
secrecy, blindsightnonlinear
500ft, DR
subjugation, psionic time awareness, resistance to
15/epic, DV60, elder evil immunities,cold 20, fire
draw, psionics 20,
FH20,negative energy
immunity 10, and
to death positive
effects, fire, gaze
(telepath20), PLAs, energy 10,
attacks, andsign (sealimpervious
poison, of binding),toSR the35,
summon undead 3/day, swift
divine,focus, telepathicresistance
nondetection, backlash, telepathy
to acid 20,
vampiric ego whip
Corrupt positive energy ML20, a1000ft,
cold 20,tongues, true seeing
and electricity 20, sign (twisted 36 33 39 - 15 20 35 31 37
aura, SLAs, trample life), SR 34, spell to spore, telepathy
4d6+19 CL24, a1000ft, tongues, true seeing 26 23 31 36 13 19 26 21 26

Anathematic secrecy, blindsight 500ft, DR


20/cold iron and lawful, DV60, elder evil
Constrict 4d6+16, dark immunities, FH10, immunity to acid and
speech, forms of poison, impervious to the divine,
madness, improved nondetection, resistance to cold 20,
grab, poison, poisoned electricity 10, and fire 20, sign
whisper, poisoner's (infestation), SR 33, telepathy 1000ft,
breath, SLAs CL23, atongues, true seeing 25 16 18 42 16 34 22 20 25

Acid, dimensional DR 15/cold iron and lawful, DV60, FH10,


reach, form of immunity to mind-affecting and poison,
madness, ravenous resistance to acid 10, cold 10, electricity
shadow 10, and fire 10, SR 24, telepathy 100ft 22 19 16 32 26 28 4 17 22

Anathematic secrecy, blindsight 500ft, DR


15/epic and good, DV60, frightful
Create spawn, presence, immunities (elder evil, blind),
discorporate, spells immunity to electricity, poison, sleep,
(sor18; 1d20+22 to paralysis, stunning, critical hits, and
overcome SR), flanking, nondetection, regeneration 10,
summon scion, worm resistance to cold 20 and fire 20, sign
smite (infestation), SR 32 19 10 20 50 15 32 18 22 27
Bestow worm, Kyuss's
gift, SLAs CL12, 1Curative transformation, DV60, FH14 4 3 8 32 8 - 6 11 22

Anathematic secrecy, blindsight 500ft, DR


15/epic, DV60, elder evil immunities, horn,
Constrict 2d6+20, immunity to acid, disease, and poison,
divine enervation, nondetection, regeneration 50, resistance
improved grab, slime, to cold 20 and fire 20, sign (eerie
SLAs, spew slime, weather), SR 28, telepathy 1000ft,
summon ooze CL18, atongues, true seeing 28 19 26 50 15 32 21 28 33
Acid sheath, acid slam,
horrific resemblance, Blindsense 60ft, DR 10/good, immunities,
improved grab, slime immunity to acid, regeneration 5, SR 18 12 1 -2 27 6 29 - 1 1

Abomination immunities, blindsight 500ft,


Rend 4d6+18, sonic DR 10/adamantine and chaotic and epic,
blast, SLAs, summon FH15, immunity to magic, nondetection,
iron golem CL22, aSR 34, telepathy 1000ft 12 19 17 35 25 - 10 20 20
Constitution drain, Abomination immunities, blindsight 500ft,
energy drain, rebuke DR 15/epic and good and silver, negative
undead (+4 bonus), energy aura, nondetection, regeneration
SLAs, summon 20, resistance to cold 20 and fire 20, SR
nightcrawler CL30, a42, telepathy 1000ft 22 26 43 43 15 - 28 22 42

Abomination immunities, blindsight 500ft,


DR 10/epic and good, FH10, immunity to
Charisma drain, SLAs, electricity, nondetection, resistance to cold
summon air elemental CL20, a20 and fire 20, SR 33, telepathy 1000ft 22 22 17 34 25 24 12 14 30
Abomination immunities, blindsight 500ft,
Improved grab, DR 15/epic and good or epic and lawful,
sending, SLAs, FH15, immunity to sonic, nondetection,
summon nightwalker, regeneration 15, resistance to cold 20 and
worst nightmare CL31, afire 20, SR 44, telepathy 1000ft 31 25 29 42 17 29 16 24 36

Abomination immunities, blindsight 500ft,


Superior multiweapon DR 20/cold iron and epic and good, FH50,
fighting, SLAs, immunity
Abominationto electricity,
immunities, nondetection,
blindsight 500ft,
summon
Improved grab, learned regeneration
DR 15/epic and good, FH15,to cold 20 and
40, resistance
hecatoncheires
spell SLAs, CL50, afire 20, SR 70,regeneration
telepathy 1000ft 39 30 27 50 15 32 10 8 24
Fiery immunity,
touch, fiery nondetection,
Abomination immunities, 15, resistance
blindsight 500ft,
spell suck,
overrun, summon
improved to cold
DR 20 and
15/epic andfire 20, SR
lawful, 38, telepathy
FH25, immunity to
fiend
grab, SLAs, summon CL26, a1000ft
fire, nondetection, oozelike immunities, 31 29 30 43 25 28 22 26 29
elder fire elemental, regeneration 25, resistance to cold 20, SR
swallow whole CL34, a46, telepathy 1000ft 48 42 39 58 25 36 8 18 39

Abomination immunities, blindsight 500ft,


Chronal blast, SLAs, DR 15/epic, FH15, immunity to sonic,
stasis touch, summon
Breath weapon 12d6 nondetection, null time field,
Abomination immunities, DR regeneration
past time duplicate,
cold 3/day, cold, 15, resistance to cold 20 and
20/adamantine and epic and good,fire 20,dire
SR
time leach
Constitution drain, rend CL21, a
37, telepathy 1000ft, time regression
winter, FH30, immunity to cold, 31 29 29 - 25 28 24 16 33
4d8+42, SLAs, nondetection, regeneration 30, SR 48,
summon white dragon CL36, atelepathy 1000ft, vulnerability to fire 55 47 39 66 13 40 12 8 34

- Evasion, SR 30 18 24 16 25 34 23 17 19 16
Rend 8d8+20 Scent, SR 240ft,
Blindsight 30 DR 10/epic, FH10, LLV, 24 20 16 31 26 35 6 15 12
Frightful howl, savage resistance to acid 20, cold 20, electricity
15d6+25 20, fire 20, and sonic 20, SR 32, scent 41 35 25 30 38 47 18 32 19
Antimagic field, DR 10/adamantine and
Shatter epic, DV60, immunity to magic, LLV 21 18 21 70 5 - - 10 1
DR 10/adamantine and epic, DV60,
Horrific appearance, frightful presence, immunity to magic,
stomp, stench negative energy
Antimagic affinity,
field, DR LLV
15/adamantine and 33 31 33 35 6 - - 11 1
Breath weapon epic, DV60, immunity to magic, LLV,
(poisonous gas) rustproof 32 30 33 80 7 - - 12 1

Poison DR 10/-, DV300, SR 50 75 55 42 33 37 29 - 10 2

Poison, web DR 10/-, DV300, SR 50 76 56 42 37 39 30 - 10 2

Poison DR 10/-, DV300, SR 50 76 56 42 37 39 30 - 10 2


Improved grab, poison,
squeeze DR 15/-, DV300, SR 50 77 54 42 38 35 32 - 10 2
Acid cloud, trample
30d10+24 DR 20/-, DV300, SR 60 84 52 42 42 31 46 - 10 9
Breath weapon 5d12
force, crush 2d8+15,
frightful presence,
spells (sor3), tail sweep DR 10/magic, deflecting force, immunity to
2d4+15 force, SR 24 17 12 16 31 10 21 18 19 18
Breath weapon 10d12
force, crush 2d8+18,
frightful presence,
spells (sor6), tail sweep DR 10/magic, deflecting force, immunity to
2d4+18 force, SR 27 20 14 20 35 10 23 22 23 22
Breath weapon 15d12
force, crush 4d6+21,
frightful presence,
spells (sor9), tail sweep DR 15/magic, deflecting force, immunity to
2d6+21 force, SR 30 24 17 25 39 10 25 26 27 26
Breath weapon 20d12
force, crush 4d6+24,
frightful presence,
spells (sor12), SLAs, Blur, DR 15/magic, deflecting force,
tail sweep 2d6+24 CL12, 3immunity to force, SR 33 28 19 29 43 10 29 30 31 30
Breath weapon 25d12
force, crush 4d6+27,
frightful presence,
spells (sor15), SLAs, Blur, DR 15/epic, deflecting force,
tail sweep 2d6+27 CL15, 3immunity to force, SR 36 33 22 34 47 10 33 34 35 34
Breath weapon 30d12
force, crush 4d6+30,
frightful presence,
spells (sor18), SLAs, Blur, DR 15/epic, deflecting force,
tail sweep 2d6+30 CL18, 3immunity to force, SR 39 37 24 38 51 10 37 38 39 38
Breath weapon 35d12
force, crush 4d8+33,
frightful presence,
spells (sor21), SLAs, Blur, DR 20/epic, deflecting force,
tail sweep 2d8+33 CL21, 3immunity to force, SR 42 42 27 43 55 10 41 42 43 42
Breath weapon 40d12
force, crush 4d8+36,
frightful presence,
spells (sor24), SLAs, Blur, DR 20/epic, deflecting force,
tail sweep 2d8+36 CL24, 3displacement, immunity to force, SR 45 46 29 47 59 10 45 46 47 46
Breath weapon 45d12
force, crush 4d8+39,
frightful presence,
spells (sor27), SLAs, Blur, DR 25/epic, deflecting force,
tail sweep 2d8+39 CL27, 3displacement, immunity to force, SR 48 51 32 52 63 10 49 50 51 50
Breath weapon 50d12
force, crush 4d8+42,
frightful presence,
spells (sor30), SLAs, Blur, DR 25/epic, deflecting force,
tail sweep 2d8+42 CL30, 3displacement, immunity to force, SR 51 55 34 56 67 10 53 54 55 54
Breath weapon 55d12
force, crush 8d6+45,
frightful presence,
spells (sor33), SLAs, Blur, DR 25/epic, deflecting force,
tail sweep 4d6+45 CL33, 3displacement, immunity to force, SR 54 60 37 61 71 10 57 58 59 58
Breath weapon 60d12
force, crush 8d6+48,
frightful presence, Blur, DR 25/epic, deflecting force,
spells (sor36), SLAs, displacement, immunity to force,
tail sweep 4d6+48 CL36, 3invisibility, SR 57 64 39 65 75 10 61 62 63 62

Breath weapon
(prismatic spray), crush
2d8+13, frightful
presence, spells (sor5),
SLAs, tail sweep DR 10/magic, deflecting force, immunity to
2d4+13 CL5, atlight and blindness, SR 24 19 13 18 29 10 23 20 21 20

Breath weapon
(prismatic spray), crush
2d8+16, frightful
presence, spells (sor8),
SLAs, tail sweep DR 10/magic, deflecting force, immunity to
2d4+16 CL8, atlight and blindness, SR 30 23 16 23 33 10 25 24 25 24

Breath weapon
(prismatic spray), crush
4d6+19, frightful
presence, spells
(sor11), SLAs, tail DR 15/magic, deflecting force, immunity to
sweep 2d6+19 CL11, alight and blindness, SR 36 27 18 27 37 10 29 28 29 28

Breath weapon
(prismatic spray), crush
4d6+22, frightful
presence, spells
(sor14), SLAs, tail DR 15/magic, deflecting force, immunity to
sweep 2d6+22 CL14, alight and blindness, SR 42 32 21 32 41 10 33 32 33 32
Breath weapon
(prismatic spray), crush
4d6+25, frightful
presence, spells
(sor17), SLAs, tail DR 15/epic, deflecting force, immunity to
sweep 2d6+25 CL17, alight and blindness, SR 48 36 23 36 45 10 37 36 37 36

Breath weapon
(prismatic spray), crush
4d8+28, frightful
presence, spells
(sor20), SLAs, tail DR 15/epic, deflecting force, immunity to
sweep 2d8+28 CL20, alight and blindness, SR 54 41 26 41 49 10 41 40 41 40

Breath weapon
(prismatic spray), crush
4d8+31, frightful
presence, spells
(sor23), SLAs, tail DR 20/epic, deflecting force, immunity to
sweep 2d8+31 CL23, alight and blindness, SR 60 45 28 45 53 10 45 44 45 44

Breath weapon
(prismatic spray), crush
4d8+34, frightful
Breath weapon
presence, spells crush
(prismatic spray),
(sor26), SLAs,
4d8+37,weapon tail
frightful DR 20/epic, deflecting force, immunity to
Breath
sweep 2d8+34
presence, spells CL26, alight and blindness, SR 66 50 31 50 57 10 49 48 49 48
(prismatic spray), crush
(sor29),
8d6+40, SLAs, tail
frightful DR 25/epic, deflecting force, immunity to
Breath weapon
sweep 2d8+37
presence, spells crush CL29, alight and blindness, SR 68 54 33 54 61 10 53 52 53 52
(prismatic spray),
(sor32), SLAs,
8d6+43, tail
frightful DR 25/epic, deflecting force, immunity to
sweep 4d6+40
presence, spells CL32, alight and blindness, SR 74 59 36 59 65 10 57 56 57 56
(sor35), SLAs, tail DR 25/epic, deflecting force, immunity to
sweep 4d6+43 CL35, alight and blindness, SR 80 63 38 63 69 10 61 60 61 60

Breath weapon
(prismatic spray), crush
8d6+46, frightful
presence, spells
(sor38), SLAs, tail DR 25/epic, deflecting force, immunity to
sweep 4d6+46 CL38, alight and blindness, SR 86 68 41 68 73 10 65 64 65 64

Air mastery, whirlwind DR 10/-, DV60, SR 42 32 52 28 32 43 28 8 13 13

Earth mastery, push DR 15/-, DV60, SR 42 46 21 28 43 8 31 8 13 13


DR 10/-, DV60, immunity to fire, SR 42,
Burn vulnerability to cold 32 50 28 32 39 28 8 13 13
Drench, vortex, water
mastery DR 15/-, DV60, SR 42 46 21 28 42 38 31 8 13 13
Constrict 4d10+30,
enslave, improved grab Blindsight 200ft, FH50 43 21 30 50 6 50 - 24 26
Eye rays, gibbering,
improved grab, SLAs, All-around vision, amorphous, DR 10/epic,
swallow whole CL27, aDV60, flight, SR 37 21 21 24 32 35 27 25 24 22
Fear gaze, sneak Blindsight 60ft, DR 10/epic, DV60,
attack +13d6, SLAs CL20, aopportunist, quiescence, SLAs, SR 35 17 32 21 32 46 29 26 25 30
Alacrity, DR 15/adamantine and epic,
- DV60, immunity to magic, LLV 12 16 12 39 19 - - 11 1
Charming gaze, DR 20/adamantine and epic, DV60,
Trample 8d10+30
constrict 4d6+12, immunity to magic, LLV 18 17 18 51 9 - - 11 1
improved grab, poison, Chameleon ability, DR 5/epic, DV60, flight,
spells (sor21) SR 30 17 22 22 27 38 32 35 31 36
Alter shape, DR 10/epic, DV120,
Destabilize form, PLAs ML20, a immunities, regeneration 50, SR 39 40 39 32 53 37 39 20 23 34
Air walk, astral projection and
DR 10/cold iron
etherealness, DR and epic,iron
5/cold immunity to
and magic,
SLAs CL23, acold, LLV, SR 36
DV60, immunity to charm, cold, and hold 28 36 31 38 33 36 31 23 26
effects, magic circle against good, misty
- breath, SR 20 11 12 5 22 18 17 6 13 14
Despair, hunefer rot, Blindsight 300ft, DR 10/-, DV60, FH30, SR
SLAs CL27, a37, vulnerability to fire 18 30 41 47 35 - 18 38 36
Blazefire, rend 6d8+31, DR 10/-, DV60, heat aura, immunity to fire,
SLAs CL22, aSR 34, vulnerability to fire 14 18 24 52 27 - 10 22 28
DR 15/cold iron and epic, DV60, elf traits,
Gaze, leShay FH10, immunity to disease and poison,
weapons, SLAs CL28, aLLV, SR 42, superiorand
DR 15/adamantine two-weapon fighting
epic, DV60, 29 44 35 21 45 37 23 23 47
immunity to magic, LLV, recognition,
Imprisonment safekeeping 32 30 33 80 7 - - 12 1

- CL14, 3DV60, SLAs, SR 25, telepathy 100ft 8 7 8 15 15 16 20 17 15


Improved grab, spore Blindsight 210ft, DR 10/epic, FH10, LLV,
cough, swallow whole resistance to acid 20, sticky 28 10 20 36 5 29 18 28 28

Ability drain, extract Amorphous physiology, DR 10/epic, DV60,


brains, poison, spells dimensional travel, manifest maw, SR 30,
(sor13) telepathy 100ft 16 14 23 - 19 22 20 20 17

Prismatic emanations DR 10/-, DV60, immunities, SR 38 41 39 24 32 25 29 4 19 10

Blinding, distraction Blindsense 200ft, DV60, FH15 37 34 22 3 42 30 - 23 32


Cold aura, DR 10/epic, DV60, immunity to
Blightfire, create cold, SR 36, vulnerability to fire, +6 turn
spawn, SLAs CL24, resistance 13 20 26 - 29 - 21 25 31
DR 10/epic, DV60, heat aura, immunity to
Blazefire, create fire, vulnerability to cold, +6 turn
spawn, SLAs CL24, 3resistance 13 20 26 - 29 - 26 25 31

Blindsight 300ft, DR 10/epic, DV60, FH20,


headloss resistance, immunity to sonic,
LLV, resistance
Blindsight 350ft,toDR
acid 10, cold
10/epic, 10, FH25,
DV60,
Pounce, stunning roar electricity
headloss resistance, immunity toSR
10, and fire 10, scent, 39
sonic, 39 37 27 42 40 44 35 38 28
LLV, resistance to acid 10, cold 10,
Pounce, stunning roar electricity 10, and fire 10, scent, SR 42 43 41 31 47 45 49 40 43 33
Alternate form, DR 10/epic and lawful,
Chaos spittle, SLAs, DV60, FH15, resistance to acid 20, cold
summon slaad,chaos
Chaos spittle, stun, 20, electricity
Alternate form,20,
DRfire 20, and
15/epic sonic
and 20,
lawful,
weapon breaker
touch, SLAs, summon CL21, atelepathy 100ft
DV320, FH30, resistance to acid 20, cold 27 22 22 36 26 37 26 27 27
slaad, stun, weapon 20, electricity 20, fire 20, and sonic 20,
breaker CL25, atelepathy 100ft 30 22 26 42 22 38 29 30 31
Pounce, improved
grab, poison, rake
4d6+15 DR 10/epic, DV60, LLV, SR 34 31 38 24 32 48 34 14 32 19
Ability drain, cocoon, DR 10/epic, DV240, resistance to fire 30,
energy drain scent, SR 34 21 23 25 22 38 34 25 29 31

Spells
Animate (clr29 and
trees, SLAs,
wiz29), SLAs
trample 8d20+40, triple CL29, aChange shape, DR 20/epic, DV60, SR 40 47 37 50 45 10 31 33 37 26
damage against Blindsight 200ft, DV60, FH10, LLV, planar
objects CL23, aDR 10/-,
travel, LLV, SR 29
resistance to acid 30, cold 30, 45 21 33 48 8 42 19 33 35
Disintegrating touch, electricity 30, fire 30, and sonic 30, spell
vortex immunities,500ft,
Blindsight SR 44 DR 10/epic and good, 19 29 29 10 30 - 14 30 30
Confusion
Aura of doom,aura, SLAs, DV60, FH20, regeneration 5, resistance to
Wisdom drain
concealing aura, CL27, aelectricity 30, SR 39, telepathy 500ft 40 37 41 39 38 44 32 38 46
frightful presence, DR 10/epic, DV60, FH10, immune to
poison mind-affecting effects, LLV, scent, SR 34 27 21 38 34 25 36 14 40 44
Blightfire, rend 6d8+31, Cold aura, DR 10/-, DV60, immunity to
SLAs CL23, acold, SR 34, vulnerability to fire 14 18 24 52 27 - 10 22 28

Psionics (telepath1) DV60 2 0 3 6 13 14 17 12 8

Cascade flu, PLAs ML1, atHide mind, LLV, power conversion, scent 0 4 2 2 14 7 2 14 11
DV60, unnatural aura, vulnerability to
PLAs, steal essence ML7, atsunlight
DR 10/good, DV60, immunity to electricity 3 6 9 - 16 - 14 14 15
PLAs, SLAs, summon and poison, resistance to acid 10, cold 10,
tanar'ri ML9, atand fire 10, PR 20, telepathy 100ft 13 7 10 22 13 25 15 18 21
DR 5/bludgeoning, DV60, immunity to fire
PLAs ML2, atand cold, resistance to electricity 15 8 6 2 15 14 12 6 10 14

PLAs ML1, 1/DV60, resistance to fire 5, scent 3 0 -2 11 11 12 10 7 10


Naturally psionic (2pp), repletion,
- resilience, resistance 3 0 -1 13 11 12 10 9 6

Liquefy crystal DV60, scent 4 4 5 10 17 17 2 13 11

Null psionic exhalation DV60, LLV, PR 20, scent 10 5 7 27 9 19 2 15 20


Blindsight 60ft, DR 10/adamantine,
PLAs ML=1/2Fire acclimated,
immunity powerful
to fire, PR build, LLVto
23, resistance 4 -1 -1 15 9 14 10 9 8
electricity 15, vulnerability to protection
Body thief, PLAs ML7, atfrom evil 4 7 6 13 21 15 12 12 14

PLAs
Breath weapon 14d10 ML=1/2Outburst 3 0 -1 13 11 12 10 9 8
acid, improved grab,
PLAs, swallow whole ML15, a
Blindsight 100ft, DR 5/-, DV60, PR 25 16 6 16 30 7 27 16 15 20
DR 10/magic, DV60, regeneration 5,
Mind feed, PLAs ML4, 3/resistance to cold 10, scent 9 6 8 23 12 21 10 16 16
DR 10/adamantine, DV60, immunity to
Dispel psionics psionics, LLV 5 5 5 31 10 - - 11 1
Blindsight 60ft, hide mind, host protection,
Enthrall, PLAs ML1, 3/telepathy 20ft 2 4 5 1 15 11 14 16 14

PLAs ML3, 3/Blindsight 60ft, telepathy 20ft 8 6 4 14 17 21 11 12 12


Improved grab, PLAs,
time filch ML8, atDV60 4 5 7 13 17 14 7 12 14

Eat thoughts, PLAs ML3, atDV60, ethereal jaunt 1 5 4 12 18 11 7 12 14


Mind-consuming gaze,
PLAs ML14, aDV60, ethereal jaunt, PR 21 11 5 10 26 13 21 7 12 15
Blindsight 60ft, immunity to electricity, LLV,
Double manifest, PLAs ML4, atresistance to cold 10 and fire 10 8 4 5 - - 16 4 13 14
Psionics (telepath4), Assume likeness, DV60, hide mind,
telekinetic force telepathy 100ft 2 5 6 - 13 12 15 14 15

- Burst, DV60 3 1 -1 11 13 12 10 9 8
Augmented critical,
shriek
Disease, improved DV60, LLV,90ft,
Blindsight resistance to sonic
deathwatch, 10
immunity to 4 6 0 13 16 12 7 11 10
grab, sneak attack electricity, resistance to acid 20, cold 20,
+5d6, Wisdom
Blinding strike, drain and fire 20, SR 20, uncanny dodge 5 10 12 25 16 - 14 15 18
drowning, improved
grab DV60,
DR voice mimicry
5/magic, DV60, reflective spell 4 4 5 21 14 14 12 11 15
resistance 22,
DR 10/magic, DV60,resistance to cold
reflective 20,
spell
Dispelling touch CL15, aelectricity
resistance 25, resistance to cold 20,SLAs
20, fire 20, and sonic 20, 6 7 5 8 18 17 4 15 11
Dispelling touch, electricity 20, fire 20, and sonic 20, SLAs,
reflective pulse CL15, asplit 15 12 13 12 18 25 4 17 11
Amphibious, blindsight 60ft, immunities,
Blood drain, distraction vulnerability to fire 6 1 -5 10 13 22 - 1 1
Amphibious, blindsight 60ft, immunities,
Adhesive transparent 5 0 -5 14 10 23 - 1 1
Acid, poison, stench, Amphibious, blindsight 60ft, immunities,
tendrils immunity to cold, sunlight vulnerability 6 8 -4 22 24 21 - 1 1

Debauch, rage, rend DV60, immunity to acid, electricity, and


2d4+3, SLAs CL7, 3/polymorph, SR 11 7 4 2 14 13 15 10 9 14
Augmented critical,
dreadful appearance,
poison Corpsetheft, DV60, earth vulnerability 2 6 5 - 19 - 14 9 20
Animate statue, DR 15/adamantine, DV60,
Petrification, trample resistance to acid 20, cold 20, electricity
8d8+25 20, and fire 20, SR 32 10 10 12 45 7 - 6 10 10
DV60, LLV; Ferocity if advanced to 2 or 3
Wounding HD 2 5 1 13 16 11 2 12 7
Blood drain, improved
grab LLV 7 4 2 20 17 19 - 12 2

Attach, drag, horns, DV60, FH5, immobile stance, resistance to


poison fire 10 and sonic 10, SR 23 13 8 6 22 17 19 - 12 10

Change shape, command hell hounds,


Breath weapon 1d4+1 DV60, fast movement, immunity to fire,
fire, rage 1/day scent, uncanny dodge, vulnerability to cold 6 6 5 16 14 15 6 12 4

Change shape, command hell hounds,


Breath weapon 1d4+1 DV60, fast movement, immunity to fire,
fire, rage 1/day scent, uncanny dodge, vulnerability to cold 6 6 5 16 14 15 6 12 4

Change shape, command shadow


Bay, trip mastiffs, DV60, shadow blend, scent 9 7 5 21 16 21 8 14 10

Change shape, command shadow


Bay, trip mastiffs, DV60, shadow blend, scent 9 7 5 21 16 21 8 14 10
Change shape, command vorrs, DV60,
evasion, scent, shadow form, shadow
jump,
Changetrap sensecommand
shape, +1, trapfinding, uncanny
vorrs, DV60,
Sneak attack +5d6 dodge
evasion, scent, shadow form, shadow 7 12 3 16 23 16 11 13 12
jump, trap sense +1, trapfinding, uncanny
Sneak attack +5d6 dodge 7 12 3 16 23 16 11 13 12

Improved grab, Break weapon, column form, DV60,


Magic
keening, weapon
swallow hardness 8, LLV 2 5 -3 20 16 - 6 1 1
whole, wiggling DV60, resistance
Adamantine to acid
feathers, DR20, tremorsense
15/magic, DV60,
progeny
Dual actions, feather 120ft
detect magic, immunity to sonic, 28 11 13 35 7 22 - 11 2
flurry, sonic screech, knowledgeable, LLV, resistance to acid 20,
spells (sor12), SLAs CL20, acold 20, electricity 20, and fire 20, SR 31 15 15 10 26 21 21 22 17 26

Cacophony, constrict Absorb head, DR 20/magic and piercing,


1d8+5, improved grab, DV60, immunity to electricity and sonic,
SLAs, vorpal bite CL20, aSR 31, true seeing, water vulnerability 9 7 20 30 7 - 20 19 25

Scatter defilers DV60, turn resistance +4 2 5 7 10 16 - 11 15 13


Shadow cloak, sneak
attack +2d6 Blindsight 60ft, evasion, light sensitivity 1 7 2 12 17 13 10 15 10
Fog cloud, poison use,
shadow cloak, sneak
attack +3d6 Blindsight 60ft, light sensitivity 2 8 3 14 17 13 13 14 16
All-around vision, DR 5/magic, DV60, FH3,
Improved grab, shadow resistance to cold 10, shadow jump,
strands, SLAs, shadowstuff armor, SR 16, sunlight
Strength damage CL13, vulnerability, tentacle regeneration 4 7 9 17 18 12 15 16 17

Disease, trip DV60, LLV, scent 5 5 1 14 15 14 4 13 7


Adhesive slime,
improved grab, rage DR 10/good, DV60, freedom of
3/day, SLAs, summon movement, immunity to acid and poison,
demodand CL11, aresistance to cold 10 and fire 10, SR 23 9 8 8 19 13 14 8 12 16
Acidic slime, sneak
attack +4d6, SLAs, DR 15/good, DV60, evasion, freedom of
stench, summon movement, immunity to acid, cold, fire,
demodand CL13, aand poison, SR 25, uncanny dodge 11 9 10 20 13 17 14 15 18
DR 15/good, DV120, freedom of
Paralyzing slime, spells movement, immunity to acid, cold, fire,
(sor8), SLAs, summon mind-affecting effects, and poison, see
demodand CL15, ainvisibility, SR 30 13 11 12 23 15 18 16 16 21
Amorphous, command ooze, DR 15/good,
DV60, immunities, immunity to acid,
electricity, and poison, resistance to acid
Acid, cloudkill form, 10, cold 10, and fire 10, SR 23, telepathy
SLAs, summon tanar'ri CL11, a100ft 10 14 10 16 25 16 14 17 15
Alternate form, create spawn, DR
Blood drain, 15/good, DV60, FH5, gaseous form,
domination, energy immunity to electricity, resistance to acid
drain, SLAs, summon 20, cold 20, fire 20, SR 24, turn resistance
tanar'ri +6 4 8 13 26 15 - 17 20 21

Fear aura, improved


grab, improved
grapple, poison, rend DR 20/cold iron and good, DV60, immunity
2d6+13, spells (sor10), to electricity and poison, resistance to acid
SLAs, summon tanar'ri, 10, cold 10, and fire 10, see invisibility, SR
vorpal pincers 2d6+13 CL20, a36, telepathy 100ft 18 14 15 29 15 22 20 16 23
Assume shape, DR 10/good, DV60,
Consume, paralysis, immunity to electricity and poison,
pounce, SLAs, resistance to acid 10, cold 10, and fire 10,
summon creatures CL=HD,SR 19, telepathy 100ft 5 6 5 14 15 12 9 12 17

Breath weapon (unholy


and nausea), Charisma DR 15/cold iron and good, DV60, immunity
drain, constrict 1d6+5, to electricity and poison, infuse scythe,
improved grab, SLAs, resistance to acid 10, cold 10, and fire 10,
summon tanar'ri CL18, aSR 30, telepathy 100ft, unholy ichor 18 13 18 33 15 24 22 24 21

Slow aura, wounding DR 5/good, DV60, scent, SR 12 6 7 3 18 16 15 5 8 11


Break summoning, DV60, immunity to cold
Breath weapon 3d10 and water, SR 20, telepathy 100ft,
fire, SLAs CL15, avulnerability to fire, water mastery 13 15 12 29 18 19 14 12 19
Change shape, DR 10/evil, DV60,
deliverance from death, elemental ease,
immunity to acid, cold, electricity, fire, and
petrification, LLV, protective aura, SR 22,
tongues, uncanny dodge, +4 on saves vs.
SLAs CL11, apoison 12 10 10 20 16 20 17 17 19

Change shape, DR 10/evil, DV60, divine


equilibrium, heavenly deflection, immunity
to acid, cold, electricity, and petrification,
LLV, protective aura, soothing presence of
nature, SR 19, tongues, +4 on saves vs.
SLAs CL9, atpoison 7 9 10 17 18 15 17 16 18
Augmented critical,
trample 2d12+15 LLV, scent 19 13 6 30 13 29 2 13 10
Adhesive, constrict
2d6+6, disenchant,
drain magic, improved DV60, DR 10/magic, detect magic, LLV,
grab SR 30 14 16 7 21 23 18 5 14 10
Acid, constrict 2d6+13
plus 3d6 acid, engulf,
etherealize
Acid, constrict 2d6+13 Blindsight 60ft, immunities, manifestation 10 -1 -1 - 1 22 - 1 1
plus 3d6 acid, engulf,
etherealize
Enslave, etherblade, Blindsight 60ft, immunities, manifestation 10 -1 -1 28 1 22 - 1 1
spells (wiz17), DV60, immunity to spells, material jaunt,
stupefying gaze
Enslave, etherblade, total vision 7 9 12 12 18 14 31 15 15
spells (wiz9), DV60, immunity to spells, material jaunt,
stupefying gaze total vision 2 3 6 14 14 12 23 15 13

Enslave, spells (wiz13), DV60, immunity to spells, material jaunt,


stupefying gaze total vision 5 6 9 12 16 14 27 15 13
Rock throwing, spells DV60, LLV, rock catching, sense twin,
(wiz5), SLAs CL9, atsunlight vulnerability 6 2 2 20 12 15 13 12 7
Dying curse, rock DV60, LLV, rock catching, sunlight
throwing, SLAs CL9, atvulnerability 13 3 6 27 8 20 3 15 8

Charm person Immunity to mind-affecting effects, LLV -1 3 2 10 13 9 10 10 13


Double damage on
charge, improved grab,
rage, worry Ferocity, LLV, scent 13 8 6 29 10 21 2 15 10
Burning hands, fiery DV60, immunity to fire, LLV, scent,
poison, heat vulnerability to cold 2 5 0 12 16 10 7 11 11
Constrict 2d6+3 plus
2d6 fire, fiery poison, DV60, FH3, immunity to fire, LLV, scent,
heat, magma spit uncanny dodge, vulnerability to cold 8 10 4 15 18 15 8 14 13
Breath weapon 12d6
dark fire, constrict
4d6+12 plus 1d6 fire
plus 1d6 negative
energy, death throes,
fiery aura, fiery poison,
heat, improved grab, DR 15/magic, DV60, FH5, immunity to fire,
negative energy, SLAs, LLV, scent, SR 27, uncanny dodge,
swallow whole
Acid spray, augmented CL16, 3vulnerability
DV60, immunityto cold
to acid, cold, petrification, 15 13 7 27 17 20 11 14 16
critical, hive mind, and poison,vision,
All-around resistance
DV60,toevaluation,
electricity 10, fire
poison 10, and sonic
immunity 10, petrification,
to cold, SR 20 and poison, 10 7 7 22 13 19 10 12 11
Hive mind, poison, resistance to electricity 10, fire 10, and
SLAs CL12, asonic 10, SR 23, telepathy 250ft 8 8 10 12 15 14 18 19 17
Augmented critical, DV60, immunity to cold, petrification, and
hive mind, poison, poison, resistance to electricity 10, fire 10,
spikes and sonic 10, SR 18 7 9 6 15 18 15 10 12 11

DR 5/cold iron, FH5, LLV, SR 15, waterfall


True strike dependency 4 7 6 15 17 16 12 15 18

Bellow, trample 2d6+8 DR 10/magic and silver, DV60, LLV 14 5 6 27 9 26 4 17 16

Rock throwing DV60, LLV, rock catching 12 2 2 24 11 19 6 11 14


Death attack, rock
throwing, sneak attack Blindsight 60ft, hide in plain sight, light
+4d6, SLAs CL18, sensitivity, LLV, rock catching 19 9 8 36 17 26 11 14 19
Blood dependency, blood reservoir, DR
Blood siphon, whirlwind 10/adamantine, DV60, immunity to magic,
of death magic armor, rust vulnerability 3 2 3 22 8 - - 10 1
DR 10/adamantine, DV60, inertial armor,
Mind blast SR 25 4 4 4 23 11 - 6 11 8
DR 15/adamantine and good, DV60, fast
leg graft, immunity to electricity and magic,
Claw graft, fear gaze, resistance to acid 20, cold 20, and fire 20,
SLAs, whip tail graft CL20, 3see invisibility 8 7 9 31 8 - 8 12 13
Deform, exude
bloodfiend locusts, DR 15/adamantine and good, DV60,
improved grab, immunity
Blindsightto60ft,
fire DR
and15/magic
magic, resistance
and silver,to
Hellfire, SLAs
improved grapple, CL20, aDV60,
acid 20FH8,
and cold 20 to cold and
immunity 8 8 7 25 14 - 12 13 14
poison, rebuke undead, electricity, resistance to fire 15 and sonic
ring of pus 15, scent,form,
Alternate SR 26 DR 5/good or silver, DV60, 7 4 13 30 8 - 12 16 12
Poison, SLAs, regeneration 4, see in darkness, SR 6,
wounding curse CL6, attransfusion
Alternate form, DR 5/good or silver, DV60, 8 3 5 10 9 18 11 12 13
regeneration 3, resistance to fire 20, see
Hallucinogen, SLAs CL6, atin darkness,
Alternate SRDR
form, 6 5/good and silver, 4 6 2 10 14 11 17 7 10
Diabolical stench, DV60, regeneration 2, resistance to sonic
disease, SLAs CL6, at20, SR 5 8 3 4 11 10 17 16 13 4
Knock back, trample
2d8+16 DV60, LLV, scent 19 10 7 33 10 25 2 14 9
DR 15/adamantine and chaotic, DV60,
SLAs CL18, aFH15, SR 28 6 7 9 20 13 - 14 17 20
DR 20/adamantine and chaotic, DV60,
Dispelling blast, SLAs CL19, aFH20, SR 30 9 11 13 22 15 - 18 19 22
DR 5/adamantine, DV60, stalk victim,
Poison stealth, SR 19and slashing, immunity to
DR 15/magic 0 3 0 12 17 - - 11 1
Attach,
Curse ofengulf, illness,
the jackal, cold and electricity, LLV, resistance to acid
tendrils, wounding
dominate animal, spells 10 and sonic 10, SR 30 14 3 5 30 9 23 4 13 14
(clr8), SLAs, summon
jackals CL15, aAlternate form, DR 10/magic, DV60 4 8 12 13 15 14 12 18 17

Sleep gaze Alternate form, DR 5/cold iron, DV60, LLV 6 7 3 13 16 15 11 12 12

Sleep gaze Alternate form, DR 5/cold iron, DV60, LLV 6 7 3 13 16 15 11 12 12

Sleep gaze Alternate form, DR 5/cold iron, DV60, LLV 6 7 3 13 16 15 11 12 12


Blindsight 200ft, body switch, DR
SLAs, vile DV60, immunity
10/magic, DV60,todissolution,
poison, material
hive mind,
transformation CL2, 1/immunities,
vulnerability resistance to acid 10, cold 10, 3 5 3 7 14 11 14 11 16
Mimic weapon, poison electricity 10, fire 10, and sonic 10, scent,
spit SR 13 6 7 3 19 16 14 15 9 6
Blindsight 100ft, camouflage, immunity to
bludgeoning and cold, regeneration 4,
Improved grab, SLAs CL11, 3resistance to fire 20 10 5 3 20 15 17 6 11 12
Alternate form, DR 10/cold iron, LLV,
SLAs, trip CL7, atresistance to cold 20 and fire 20, scent 6 10 10 24 13 17 10 13 14

- DV60 3 4 3 18 13 14 13 10 11
Charge, electricity DV60, immunity to electricity and mind-
aura, trample 2d6+5 affecting, LLV, share defenses 10 6 5 21 10 19 5 14 10
Burn, fiery aura, fiery Air mastery, DR 10/-, DV60, gaseous,
windspike, holocaust immunity to fire, regeneration 5, SR 24,
winds, whirlflame
Crush, improved grab, vulnerability to cold 8 12 10 - 20 17 14 16 15
paralysis, swallow
Breath weapon DR 15/magic and piercing or slashing,
whole
(memory loss), frenzied DV60, LLV, tremorsense 60ft 20 12 7 34 9 25 1 10 8
charge, improved grab, DR 10/magic, defensive stance, FH2,
SLAs CL8, atkeen senses, scent, SR 17 9 6 12 22 11 16 14 19 15

Pulverize DV60, grafts, LLV, rapid repair, SR 14 0 2 0 20 15 - 13 11 12


Constrict 3d6+3, DR 15/adamantine and magic, DV60,
ethereal jolt, improved perfect climbing, SR 37, tremorsense 60ft,
grab, SLAs CL13, axorn movement 14 13 17 29 25 27 16 16 18
Improved grab, pin
down, trample 2d8+12 DV60, LLV, scent 17 9 5 27 13 24 2 13 8

- Emulate race, sound imitation 2 2 0 10 11 14 9 10 7


Dance of death,
paralysis, sneak attack
+2d6 DV60, LLV 0 3 0 13 16 - - 11 12
DV60, mirror jump, reflective spell
resistance 15, resistance to cold 10,
electricity
DV60, 10, jump,
mirror and fire 10, vulnerability
reflective spell to
Shard spray, SLAs CL12, resistance
sonic 19, resistance to cold 15, 5 6 5 13 16 15 10 14 13
electricity 15, and fire 15, vulnerability to
Shard spray, SLAs CL16, asonic 7 7 7 13 15 14 17 14 18
DV60, mirror jump, reflective spell
resistance 13, resistance to cold 5,
electricity 5, and fire 5, vulnerability to
SLAs CL12, 3sonic 3 4 4 10 15 12 11 14 17
Frightful presence,
improved grab, SLAs,
Animate eyeballs,
swallow
death throes, improved CL14, aImmunity
whole All-aroundtovision,
acid, LLV, regeneration
blindsight 80ft, DR10 14 0 6 30 3 20 8 15 15
grab, poison, SLAs, 10/magic, DV60, immunity to acid and
steal eyes CL12, apoison, regeneration 4 7 8 10 18 15 17 19 14 16

Serpentine curse DV60


Burrow, DR 5/cold iron, earth mastery, 1 5 3 12 15 11 8 11 10
immunity
DR to cold,
10/magic, LLV,gaseous
DV60, mountainform,
SLAs CL14, adependency
immunity to acid, fire, and poison, 8 6 6 19 13 18 14 13 16
Death gas, desiccate, inscrutable mind, resistance to electricity
heat aura 20, SR 21 7 8 6 11 20 19 10 11 10

- DV60, dwarf traits, fiend hammer 4 1 2 11 8 15 10 11 10


DV60, electricity healing, resistance to
Shocking grasp cold 5 and fire 5 5 1 2 10 8 13 13 10 9
DV60, ethereal jaunt, LLV, resistance to
- cold 5, fire 5, and sonic 5 2 3 3 8 13 10 10 13 9
Caustic blood,
-command undead, DV60,
DV60, disguise self, halfling
FH4, immunity to acid,traits
resistance to 3 5 3 8 14 11 13 11 10
horrifying gaze, spit electricity 15 and fire 15, turn resistance
blood +2 3 4 9 16 13 - 13 14 15
Change shape, DR 15/chaotic or good or
evil or lawful, DV60, FH5, immunity to
electricity and poison, resistance to acid
Antithesis, SLAs, 20 and sonic 20, SR 20, summon armor,
summon rilmani CL17, summon weapon 17 14 17 23 19 24 23 24 26
Change shape, DR 10/chaotic or good or
evil or lawful, DV60, hide in plain sight,
Sneak attack +3d6, immunity to electricity and poison,
SLAs, summon rilmani, resistance to acid 20 and sonic 20, SR 25,
swift strikes CL12, atrap sense, uncanny dodge 13 15 12 19 24 20 18 19 23
Change shape, DR 10/chaotic or good or
evil or lawful, DV60, immunity to electricity
Fear aura, SLAs, and poison, resistance to acid 20 and
summon rilmani CL9, atsonic 20, SR 20 15 7 7 24 13 28 15 13 20
Poison, stunning strike, DV60, FH5, immunity to sonic, reflexive
sundering roar sunder, stability 9 0 1 21 7 24 15 2 2
DV60, mask scent, scent, spell absorption,
Dispelling ray SR 25 resistance, adrenaline boost,
Adaptive 18 13 8 26 18 29 16 13 7
antimagic field, DV60, mask scent, resist
- blows, scent, SR 23 16 7 3 26 10 28 9 11 9
Constrict ship, crushing DV60, immunity to paralysis and sleep
blow, swallow whole effects, ink cloud, LLV, regeneration 2 15 10 11 35 10 21 11 12 18

- Alternate form 1 4 1 9 13 11 12 10 12

- Alternate form 1 4 1 9 13 11 12 10 12
Rend 2d6+6, smite evil
1/day, SLAs CL3, atDV60, LLV, scent 7 6 2 22 16 19 9 13 16
Hide in plain sight, shadow curse, superior
Sneak attack +1d6 low-light vision 2 7 4 10 16 11 11 10 9
DV60, depart, ethereal jaunt, LLV, magic
circle against evil, rational mind,
Create spawn, poison DV60, incorporeal
resistance form,
to acid 5, coldLLV
5, electricity 5, 4 7 1 7 21 15 4 12 10
fire 5, and sonic 5, SR 14, uncanny
SLAs, trample 2d6+4 CL9, atstability 9 6 7 19 11 17 22 18 16
Innate nondetection, peerless camouflage,
- trackless path 0 5 -1 11 14 11 11 8 6
Acid rain, constrict
1d4+4 plus acid, DV60, immunity to acid, no discernible
improved
Cringe, grab, SLAs
disease, sonic CL12, aDV60,
anatomy,FH3,regeneration 5,immunity
feign death, unnaturaltomist 8 9 11 26 17 18 14 17 13
screech, summon sonic, resistance to acid 5, cold 5,
slaad electricity 5, and fire 5 7 7 3 17 15 15 6 6 8
Constrict 2d8, Dexterity
Poison, wingtouch
drain, ghost slash DV60
All-around vision, blindsight 60ft, DR 6 4 6 21 14 19 1 10 10
attacks, improved grab, 15/magic, DV60, immunity to cold,
incorporealize electricity, and sonic, SR 28 10 13 12 - 27 21 10 14 18

Air mastery, spells DR 10/magic, DV60, immunity to air


(clr7), SLAs, whirlwind CL15, aeffects, LLV, scent SR 23 10 12 6 19 20 17 14 17 16

Enervation ray Camouflage, immunity to fire, LLV, silent 11 10 5 14 21 15 8 11 4


Sneak attack +3d6,
SLAs CL8, atLLV, size change 2 9 3 10 20 12 11 9 11
Blindsight 30ft, DR 15/magic and silver,
-Improved grab, LLV,
DV60, size change
deaf, immunity to electricity, 5 7 3 18 16 18 11 9 11
pounce, rake 1d6+3, petrification, and sonic, magic sense,
roar, sundering bite resistance to cold 20 and fire 20, scent 12 13 11 25 21 19 10 16 12

Breath weapon 15d8 Blindsight 120ft, DR 15/magic, energy


brilliant energy, brilliant form, immunity to blindness, paralysis, and
aura, brilliant energy sleep, keen senses, SR 20 11 13 11 18 20 17 13 16 23
DV60, hive mind, immunity to acid and
Acid, distraction, poison, resistance to cold 10, electricity
penetration 10, and fire 10, SR 22 11 9 15 1 12 16 7 12 13
Disease, distraction,
wounding DV60 9 6 3 1 16 14 - 11 7
Distraction, mind blast DV60, hive
DV60, hivemind,
mind,LLV,
LLV,merge
mergeswarms,
swarms 7 8 6 2 17 14 9 14 13
Distraction, mind blast, resistance to cold 10, swarm regeneration,
psionics (shaper4) telepathy
DV60, hive80ft
mind, immunity to cold, LLV, 10 11 8 2 17 14 13 14 13
Distraction, mind blast, merge swarms, PR 26, swarm
psionics (shaper10) regeneration, telepathy 80ft 16 19 12 2 17 14 19 14 19
Distraction, energy
drain DV60, reanimate 11 8 5 1 18 14 - 13 11
Distraction, hypnotic
pattern, rapture DV60 9 5 3 1 14 14 - 11 16

Desiccate, distraction DV60, superior swarm 13 7 6 1 15 18 - 12 4


Distraction, poison DV60, hive mind, LLV, scent 5 6 2 1 15 12 1 12 2

Distraction, poison DV60 5 4 1 1 16 13 - 10 2

Ambush, improved
grab, worry DV60, LLV 6 6 1 16 14 14 3 11 7
Improved grab LLV 7 8 4 19 17 15 2 14 10
Blindsight 90ft, DV60, defensive shock,
immunity to electricity and sonic, LLV, SR
Engulf, thunderclap 30 37 33 22 - 21 28 14 19 42
Engulf, PLAs,
Breath weapon,
suffocating constriction
improved grab,
1d8+10
necromantic acid, ML12, aCamouflage, DV60, tremorsense 60ft 13 10 12 28 15 20 11 13 16
spawn skeletons, DR 10/magic and piercing, DV60,
swallow whole, tendrils immunity
DR 10/cold to iron,
acid DV60,
and cold, SR 21 to spells,
immunity 7 7 13 28 15 - 18 16 19
Poison, spells (wiz9),
Breath weapon (3d6, light blindness,
DR 10/cold iron,LLV,
DV60,resistance
immunity to to
acid 10,
(same
SLAs acid or cold or
either CL8, 2/energy
cold 10,aselectricity
breath 10, and fire
weapon), 10,
light SR 22
blindness, 8 9 3 12 16 15 17 13 12
DR 10/cold iron, DV60, extra action,
electricity or fire), death LLV, resistance
immunity to acid 10, cold
to mind-affecting 10,light
effects,
throes, poison electricity 10, and fire 10, SR 12
blindness, LLV, resistance to acid 10, cold 5 7 1 14 16 13 11 11 8
Poison, rage 3/day, 10, electricity 10, and fire 10, SR 22,
rend 2d4+6, SLAs CL8, 2/uncanny dodge 8 8 2 18 15 14 13 11 10
Animate vines DR 5/bludgeoning, LLV, malleability 8 1 2 18 10 19 9 13 10

Sneak attack +2d6, trip DV60, scent, shadow form, shadow jump 5 6 3 16 17 14 7 11 14
DV60, flaming body, hardness 5, immunity
Encage, improved grab to fire, magic, and piercing 4 3 4 29 8 - - 10 1
All-around vision, alternate form, attach
Consume Intelligence, grafts, DR 15/good and magic, DV60,
musk puff1d8+8,
Constrict Blindsightto30ft,
immunity acidregeneration
and poison, 5regeneration 10 5 2 10 16 21 - 10 9
improved grab, PLAs, 5, resistance to electricity
All-around vision, DR 10/good, 10 and fire 10,
DV60,
SLAs
Augmented critical, ML16, a
scent, SR 26
immunity to acid and poison, resistance to 16 10 20 27 13 29 24 24 22
paralysis, SLAs, cold 10, electricity 10, and fire 10, SR 20,
summon yugoloth
Sneak attack +1d6, CL9, attelepathy 100ftimmunity to acid and
Cringe, DV60, 8 6 6 19 11 15 6 10 14
SLAs, summon poison, resistance to cold 10, electricity
yugoloth CL4, at10, and fire 10, telepathy 100ft 5 7 3 11 16 12 5 8 11

- DV60, limited regeneration 5 3 1 14 11 14 9 11 8


Burst of strength, DV60, invulnerability,
Constrict 1d6+7 LLV, wish 5 8 8 25 16 - - 16 10
Engulf, mind blast, Blindsight 60ft, DV60, Ego 15, mouth tube,
mind feeding symbiont traits, telepathy 100ft 0 -1 4 3 5 11 16 12 14
Attach, mind blast,
PLAs ML10, DV60, Ego60ft,
Blindsight 16, symbiont
DV60, Egotraits, telepathy
6, enhance 0 -4 6 1 3 11 16 14 16
Strength, immunities, inertial armor,
Claws of the bear symbiont traits, vigor 1 -4 2 14 3 13 6 8 11

Arcane education, DV60, ego 8, enhance


- spellcaster, symbiont traits, telepathy 2 -1 1 3 4 11 12 9 6
DV60, ego 9, enhance Constitution, incite
rage, infect, neutralize poison, symbiont
- traits, telepathy 3 -1 2 4 5 12 5 10 7
DV60, ego 13, enhance magic, impede
magic, protective aura, symbiont traits,
Attach, blood drain telepathy, vulnerability to holy power 2 5 2 1 16 11 14 11 8

Gaze of terror, meld, DV60, Ego 10, mind shielding, symbiont


visage traits 0 2 3 - 14 - 12 9 16

Air walk, DR 10/cold iron or good, DV60,


Cavalry charge, immunity to electricity and poison,
sparkbolt, summon resistance to acid 10, cold 10, and fire 10,
tanar'ri SR 18, telepathy 100ft 11 6 7 20 11 20 8 12 13
DR 10/cold iron or good, DV60, immunity
to electricity and poison, resistance to acid
Abduction, pounce, 10, cold 10, and fire 10, SR 16, telepathy
SLAs, summon tanar'ri CL6, at100ft 9 9 7 22 19 19 13 14 12
DR 5/cold iron or good, DV60, evasion,
Call night hag, daze, half damage from slashing and piercing
distraction, stitching weapons, scent goodness, SR 12 10 13 8 10 20 18 10 14 13
DR 10/cold iron or good, DV60, immunity
to electricity and poison, resistance to acid
Blood frenzy, powerful 10, cold 10, and fire 10, SR 20, telepathy
charge, SLAs CL10, a100ft, wield oversized weapon 14 9 8 22 14 24 6 12 10
DR 10/cold iron or good, DV60, immunity
Drone, fear aura, to electricity and poison, resistance to acid
SLAs, summon tanar'ri, 10, cold 10, and fire 10, SR 21, telepathy
wounding CL9, at100ft 10 9 8 19 16 18 14 14 14
Corpse possession,
death touch, dybbuk's DR 10/good, DV60, immunity to acid,
gift, SLAs, withering electricity, and fire, resistance to cold 10,
touch CL10, aSR 19, telepathy 100ft 12 12 9 - 20 20 16 15 23
DR 5/cold iron or lawful, DV60, FH5,
immunity to mind-affecting effects and
poison, quickness, resistance to acid 10,
Form of madness, cold 10, electricity 10, and fire 10, true
implant egg seeing 7 8 9 10 16 15 10 18 13

DR 15/cold iron or good, DV60, immunity


to electricity and poison, powerful slam,
SLAs, stamp, rock resistance to acid 10, cold 10, and fire 10,
throwing CL12, asee invisibility, SR 27 22 13 16 34 8 27 5 15 13
DR 5/cold iron or lawful, DV60, immunity
to acid, electricity, and fire, natural
Haunting aura, invisibility, resistance to cold 10, telepathy
possession, telekinesis 100ft 6 6 7 - 15 14 10 16 17

DR 10/cold iron or good, DV60, immunity


to electricity and poison, item use, mock
divinity, resistance to acid 10, cold 10, and
fire 10, shroud alignment, SR 23,
Lilitu's gift, poison, telepathy 100ft, vulnerability to divine
spells (clr9), SLAs CL14, amagic 13 17 14 17 26 18 19 20 30

DR 5/cold iron or good, DV60, immunity to


electricity and poison, resistance to acid
Acidic cloud 10, cold 10, and fire 10, telepathy 100ft 4 2 -2 10 10 14 3 3 3
All-around vision, DR 15/cold iron and
Dancing vorpal axe, good, DV60, evasion, FH30, immunity to
piercing strike, electricity and poison, resistance to acid
snakebite, SLAs, 10, cold 10, and fire 10, SR 30, telepathy
summon tanar'ri CL19, a100ft, true seeing 21 17 18 28 22 30 21 24 28
Camouflage, DR 5/cold iron or good,
Death-stealing gaze, DV60, immunity to electricity and poison,
feed, sneak attack resistance to acid 10, cold 10, and fire 10,
+2d6, SLAs CL5, atSR 16, telepathy 100ft 10 6 8 22 14 22 14 15 17

Death-stealing gaze, Camouflage, DR 10/cold iron or good,


feed, sneak attack DV60, immunity to electricity and poison,
+6d6, SLAs, summon regeneration 5, resistance to acid 10, cold
tanar'ri, vampiric link CL15, a10, and fire 10, SR 26, telepathy 100ft 20 14 16 28 20 28 20 21 23
DR 5/cold iron or good, DV60, immunity to
electricity and poison, resistance to acid
Snap-tong grapple, 10, cold 10, and fire 10, SR 14, telepathy
SLAs, summon tanar'ri CL6, at100ft 7 6 5 14 15 17 9 12 10

DR 15/cold iron and lawful, DV60, FH10,


flight, immobility, immunity to mind-
Animate chains, form affecting effects, nausea, and poison,
of madness, instant resistance to cold 10, electricity 10, and
graft, SLAs, squirt bile CL15, fire 10, SR 26, telepathy 100ft, true seeing 19 5 16 22 3 30 25 24 25
Alternate form, DR 10/good, DV60,
immunity to acid, electricity, mind-affecting,
and poison, Lolth's favor, mind blank, rapid
shapeshifter, resistance to cold 10 and fire
SLAs CL10, a10, SR 19, telepathy 100ft 12 13 9 19 22 20 18 15 20

Alternate form, DR 10/good and magic,


DV60, immunity to acid, critical hits,
electricity, mind-affecting, and poison,
Lolth's favor, mind blank, rapid
shapeshifter, resistance to cold 10 and fire
Stinking cloud, SLAs CL10, a10, SR 19, telepathy 100ft 12 13 9 19 22 20 18 15 20

Alternate form, DR 10/good, DV60,


immunity to acid, electricity, mind-affecting,
and poison, Lolth's favor, mind blank, rapid
shapeshifter, resistance to cold 10 and fire
SLAs CL10, a10, SR 19, telepathy 100ft 12 13 9 19 22 20 18 15 20

Alternate form, DR 10/good, DV60,


immunity to acid, electricity, mind-affecting,
and poison, Lolth's favor, mind blank, rapid
shapeshifter, resistance to cold 10 and fire
SLAs CL10, a10, SR 19, telepathy 100ft 12 13 9 19 22 20 18 15 20

DR 20/cold iron and good, DV60, immunity


Bellow, breath weapon to electricity and poison, natural cunning,
12d6 negative energy, resistance to acid 10, cold 10, and fire 10,
powerful charge, SLAs, scent, SR 31, telepathy 300ft, true seeing,
summon tanar'ri CL20, awild empathy +31 (+27 magical beast) 25 17 22 33 16 33 18 26 20

Amphibious, DR 20/cold iron and good,


DV240, FH15, form of madness, freedom
Constrict 2d6+13, of movement, immunity to cold, mind-
doomsong, improved affecting, and poison, resistance to acid
grab, SLAs, swallow 10, electricity 10, and fire 10, SR 33,
whole CL20, atelepathy 100ft, true seeing 28 15 21 36 12 38 22 25 16

Amphibious, DR 20/cold iron and good,


Dual action, energy DV60, FH10, immunity to electricity and
drain, gaze, rot, SLAs, poison, resistance to acid 10, cold 10, and
summon tanar'ri CL20, afire 10, SR 34, telepathy 300ft, true seeing 29 23 21 38 27 38 26 22 28

DR 20/cold iron and good, DV60, immunity


Constrict 2d8+10, to electricity, mind-affecting, and poison,
deception, improved inscrutable, resistance to acid 10, cold 10,
grab, SLAs, summon and fire 10, SR 32, telepathy 300ft, true
tanar'ri CL20, aseeing 27 18 18 30 18 36 22 19 25
DR 20/cold iron and good, DV60, FH10,
immunity to electricity and poison,
Fear, SLAs, summon resistance to acid 10, cold 10, and fire 10,
tanar'ri CL20, aSR 33, telepathy 300ft, true seeing 27 24 20 27 28 35 33 20 38

Acid, constrict 2d6+10


plus 2d6 acid, create Amorphous, blindsight 120ft, DR 20/cold
slime, dissolve, engulf, iron and good, DV60, immunity to acid,
improved grab, SLAs, bludgeoning damage, cold, and electricity,
summon ooze, ooze traits, resistance to fire 10, SR 30,
summon tanar'ri CL20, atelepathy 300ft, true seeing 24 14 20 30 14 34 22 22 18

DR 20/cold iron and good, DV60, immunity


to cold, critical hits, electricity, and poison,
Rage, rock throwing, resistance to acid 10 and fire 10, rock
SLAs, stunning blow, catching, SR 32, telepathy 300ft, true
summon tanar'ri CL20, aseeing, vulnerability to fire 27 14 18 40 12 38 18 20 23

DR 20/cold iron and good, DV60, FH10,


Poison, profane immunity to electricity and poison, reflect
beauty, seductive gaze, enchantment, resistance to acid 10, cold
sneak attack +10d6, 10, and fire 10, SR 32, telepathy 300ft,
SLAs, summon tanar'ri CL20, atrue seeing 26 24 23 24 30 34 24 28 40

DR 20/cold iron and lawful, DV60, FH15,


immunity to disease, mind-affecting
Discordant drone, form effects, and poison, resistance to acid 10,
of madness, implant cold 10, electricity 10, and fire 10, SR 33,
chaos, poison, SLAs CL20, atelepathy 100ft, true seeing 28 18 22 34 17 36 23 24 27

DR 20/cold iron and good, DV60, immunity


to ability drain, critical hits, death effects,
electricity, energy drain, mind-affecting
effects, negative energy, paralysis, poison,
Poison, summon and sneak attacks, resistance to acid 10,
tanar'ri, summon cold 10, and fire 10, SR 35, telepathy
undead CL20, a300ft, true seeing 28 21 20 35 23 37 27 20 19
DR 20/cold iron and lawful, DV60, FH10,
immunity to mind-affecting and poison,
Charisma drain, resistance to acid 10, cold 10, electricity
embrace, SLAs, truth 10, and fire 10, SR 32, telepathy 100ft,
beyond the veil CL20, atrue seeing 25 28 23 - 38 32 25 28 35

Breath weapon
(swarms of locusts or Aura of servile avians, DR 20/cold iron and
18d6 acid and 2d4 Str), lawful, DV60, FH15, immunity to electricity,
SLAs, summon avians, mind-affecting, and poison, LLV,
summon tanar'ri, resistance to acid 10, cold 10, and fire 10,
temptation CL20, aSR 35, telepathy 300ft, true seeing 27 28 22 28 36 35 28 24 33
Summon ghouls, DR 20/cold iron and good, DV60, immunity
summon gnolls, to electricity and poison, resistance to acid
summon tanar'ri, triple 10, cold 10, and fire 10, scent, telepathy
flail CL20, a300ft, true seeing 25 22 24 30 26 32 24 30 23
DR 20/cold iron and good, DV60, immunity
Constrict 2d6+10, to acid and electricity, plant traits,
engulf, improved grab, resistance to cold 10 and fire 10, SR 21,
SLAs, summon fungi, sporegate, telepathy 300ft, tremorsense
summon tanar'ri CL20, a240ft, true seeing 27 17 21 30 14 34 24 22 18
DR 10/cold iron and good, DV60, immunity
to electricity and poison, natural cunning,
resistance to acid 10, cold 10, and fire 10,
- telepathy 100ft 12 8 10 23 14 22 16 18 15
Amphibious, DR 10/cold iron and good,
DV60, FH5, immunity to mind-affecting
Constrict 1d6+7, form and poison, resistance to acid 10,
of madness, improved electricity 10, and fire 10, telepathy 100ft,
grab, swallow whole true seeing 14 6 10 24 10 26 14 18 16
DR 10/cold iron and good, DV60, immunity
to electricity and poison, resistance to acid
10, cold 10, and fire 10, see invisibility,
Dual action, gaze telepathy 100ft 12 10 12 21 16 21 20 21 20

DR 10/cold iron and good, DV60, immunity


to electricity and poison, resistance to acid
SLAs, summon tanar'ri CL9, at10, cold 10, and fire 10, telepathy 100ft 11 9 9 16 16 20 18 16 24
Amorphous, blindsight 60ft, DR 10/cold
Constrict 1d6+6 plus iron and good, DV60, immunity to acid,
1d6 acid, improved bludgeoning damage, and electricity,
grab resistance to fire 10, telepathy 100ft 12 9 8 23 16 23 14 15 10
DR 10/good, DV60, immunity to cold,
electricity, and poison, resistance to acid
Rage 1/day, rock 10 and fire 10, rock catching, telepathy
throwing 100ft, vulnerability to fire 18 9 13 31 12 30 14 16 16

DR 10/cold iron and good, DV60, immunity


Poison, sneak attack to electricity and poison, resistance to acid
+5d6 10, cold 10, and fire 10, telepathy 100ft 12 11 10 16 20 22 17 18 30
DR 10/cold iron and good, DV60, immunity
to electricity and poison, resistance to acid
Unholy weapons, 10, cold 10, and fire 10, see invisibility,
Wand of Orcus telepathy 100ft 13 9 9 23 16 25 20 17 16
DR 10/cold iron and good, DV60, FH5,
immunity to mind-affecting and poison,
resistance to acid 10, cold 10, electricity
Charisma damage, 10, and fire 10, telepathy 100ft, true
truth beneath the veil seeing 9 13 11 - 25 16 17 20 23
DR 10/cold iron and good, DV60, FH5,
immunity to mind-affecting and poison,
resistance to acid 10, cold 10, and fire 10,
Aura of servile avians telepathy 100ft, true seeing 11 12 9 18 22 21 18 16 19
DR 10/good, DV60, immunity to electricity,
Constrict 2d6+5, plant traits, resistance to cold 10 and fire
engulf, improved grab 10, telepathy 100ft 12 7 8 20 14 24 18 16 14
DR 5/good, immunity to acid, fire, and
Acid, lingering damage, poison, regeneration 2, resistance to cold
SLAs, summon 10, see in darkness, SR 16, telepathy
baatezu CL5, 3 100ft 6 7 5 14 16 15 10 12 13

DR 10/good, immunity to electricity, fire,


Electricity, lingering and poison, regeneration 4, resistance to
damage, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu CL7, at18, telepathy 100ft 8 8 6 16 16 16 11 13 15
DR 10/good, immunity to acid, fire, and
Acid, lingering damage, poison, regeneration 3, resistance to cold
SLAs, summon 10, see in darkness, SR 17, telepathy
baatezu CL6, at100ft 8 8 6 15 16 16 11 13 14
DR 10/good, immunity to fire and poison,
Fire, lingering damage, regeneration 5, resistance to acid 10 and
SLAs, summon cold 10, see in darkness, SR 19, telepathy
baatezu CL8, at100ft 9 9 8 17 17 17 12 14 16
DR 5/good, immunity to cold, fire, and
Cold, lingering poison, regeneration 1, resistance to acid
damage, SLAs, 10, see in darkness, SR 15, telepathy
summon baatezu CL5, 3 100ft 6 6 5 13 15 15 10 12 12
DR 10/good, immunity to fire and poison,
SLAs, stupefying regeneration 4, resistance
Assassin's shadow to acid 10
step, blindsight and
60ft,
touch, summon cold 10, secure intelligence, see in
DR 10/good, evasion, immunity to fire and
baatezu CL14, 3poison,
darkness, SR 18 to acid 10 and cold 10, 7 6 8 12 11 13 15 11 16
resistance
Sneak attack +5d6, see in darkness, shadow form, SR 21,
SLAs CL14, atelepathy 100ft 12 18 15 19 28 17 16 22 17
DR 10/good or silver, immunity to fire and
Control body, disease, poison, regeneration 3, resistance to acid
distraction, summon 10 and cold 10, scent, see in darkness,
baatezu SR 25, telepathy 100ft 9 15 10 1 24 13 8 15 13
Alignment mask, DR 5/good or magic,
immunity to fire and poison, refuge of the
damned, resistance to acid 10 and cold
Infernal debt, SLAs, 10, see in darkness, SR 17, telepathy
summon baatezu CL9, at100ft 9 11 8 14 20 16 14 14 22
Cold iron body, DR 15/adamantine and
Breath weapon (20d10 good, hellfire shield, LLV, resistance to
hellfire), death throes, acid 10, electricity 10, and sonic 10, SR
hellfire slams 29, vulnerability to cold 14 13 14 30 8 - - 11 1
Colony mass, colony growth, colony split,
DV60, immunity to acid and cold, light
Acid tentacles, stench sensitivity, telepathy 100ft 4 1 3 13 9 14 4 12 7
Legion's advance, DR 5/magic, evasion, immunity to fear,
legion's battle skill, fire, and poison, legion's defenses,
shield arm, summon legion's mind, resistance to acid 10 and
baatezu cold 10, see in darkness, telepathy 100ft 5 6 5 17 17 15 6 10 10
DR 15/magic, immunity to fire and poison,
regeneration 8, resistance to acid 10 and
Fear aura, improved cold 10, see in darkness, SR 24, telepathy
grab 100ft 17 9 12 30 9 25 8 15 10
DR 10/good, immunity to fire and poison,
Baleful gaze, SLAs, resistance to acid 10 and cold 10, see in
summon baatezu CL5, atdarkness, SR 15 7 6 6 16 12 15 10 13 13
Blindsight 30ft, FH3, immunities (blind and
deaf), immunity to fire, mind-affecting
effects, and poison, resistance to acid 10
Fear aura and cold 10 5 3 1 15 10 14 4 7 3

Dimensional
interference, formation
fighting, hellfire DR 5/good or silver, immunity to fire and
crossbow, hellspear, poison, resistance to acid 10 and cold 10,
hell stroke, maggot see in darkness, SR 18, stability, telepathy
burst, SLAs CL7, at100ft 13 6 9 22 13 26 8 15 11
Augmented critical,
belittle, deform, DR 15/good and silver, immunity to fire
intoxicating perfume, and poison, resistance to acid 10 and cold
SLAs, summon 20, retractable claws, see in darkness, see
baatezu CL18, ainvisibility, SR 26, telepathy 100ft, tongues 20 14 16 25 16 28 24 21 21
Agony's caress, aura of
torment, hell scourge,
SLAs, storm of pain, DR 10/magic, immunity to fire and poison,
summon baatezu, resistance to acid 10 and cold 10, sadism,
torturer's eye CL8, atsee in darkness, SR 17, telepathy 100ft 11 8 6 16 15 20 11 10 13

DR 5/good and silver, DV60, immunity to


fire and poison, regeneration 5, resistance
Beguile, poison, SLAs, to acid 10 and cold 10, see in darkness,
summon baatezu CL17, aSR 24, telepathy 100ft, tongues 12 16 17 18 27 18 23 24 29

Fiery spines and DR 5/magic, immunity to fire and poison,


talons, SLAs, spines, resistance to acid 10 and cold 10, see in
summon baatezu CL5, 3/darkness, SR 12, telepathy 100ft 5 10 4 10 25 14 8 13 13
DR 5/good, immunity to death effects, fire,
poison, mind-affecting effects, sleep
effects, stunning, and paralysis, resistance
Chant, formation to acid 10 and cold 10, see in darkness,
fighting, push, SLAs CL6, atSR 16, telepathy 100ft 9 4 4 16 8 19 13 9 14
Blood drain, breath
weapon (15d8 plus 1d6 DR 10/good or silver, FH5, immunity to
Int), fear aura, cold, fire, and poison, resistance to acid
improved grab, SLAs, 10, see in darkness, SR 22, Styxborn,
summon baatezu, toss CL15, atelepathy 100ft 16 10 8 28 12 25 16 9 21

Constrict 1d8+21,
disease, fear aura, DR 20/good and silver, immunity to fire
improved grab, poison, and poison, regeneration 5, resistance to
SLAs, summon acid 10 and cold 10, see in darkness, SR
baatezu CL19, a33, telepathy 100ft 23 15 21 38 15 30 27 27 25
Dispater's rod, fear
aura, flesh to iron, rust, DR 20/good and silver, immunity to fire
smite good 3/day, rust, and poison, regeneration 6, resistance to
SLAs, summon acid 10 and cold 10, see in darkness, SR
baatezu CL20, a34, telepathy 100ft 28 20 22 37 14 35 29 22 29
Constrict 2d6+18, fear
aura, improved grab, Alternate form, DR 20/good and silver,
poison, SLAs, summon immunity to fire and poison, regeneration
baatezu, touch of 6, resistance to acid 10 and cold 10, see
greed CL20, ain darkness, SR 34, telepathy 100ft 27 20 25 34 15 33 28 29 25
DR 20/good and silver, immunity to fire
and poison, regeneration 5, resistance to
Fear aura, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu CL20, a34, telepathy 100ft 24 25 25 27 23 25 26 26 37
DR 20/good and silver, immunity to fire
and poison, regeneration 5, resistance to
Fear aura, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu CL20, a32, telepathy 100ft 26 27 27 27 23 25 26 26 37
DR 20/good and silver, elaborate parry,
Acrobatic attack, evasion, immunity to fire and poison,
amnesia touch, precise regeneration 5, resistance to acid 10 and
strike +2d6, SLAs, spell cold 20, see in darkness, SR 34, telepathy
parry, summon baatezu CL20, a100ft 23 21 25 24 24 29 25 32 27
DR 20/good and silver, immunity to fire
Confusion aura, and poison, regeneration 6, resistance to
disease, poison, SLAs, acid 10 and cold 10, see in darkness, SR
summon baatezu, 35, telepathy 100ft, +4 on saves vs. mind-
Wisdom drain CL20, aaffecting effects 28 32 29 27 34 27 27 28 36

Augmented critical,
aura of stench,
disgorge insects, fear
and weakness gaze, Cloud of flies, DR 20/good and silver,
SLAs, summon immunity to fire and poison, regeneration
baatezu, withering 8, resistance to acid 10 and cold 10, see
touch CL20, ain darkness, SR 36, telepathy 100ft 29 20 25 39 13 34 28 27 25
Evoke hellfire, flames DR 20/good and silver, immunity to cold,
of hell, spells (wiz15), fire, and poison, regeneration 8,
SLAs, summon resistance to acid 10, see in darkness, SR
baatezu CL20, a37, telepathy 100ft 29 29 31 25 27 26 27 31 28

Aura of submission,
chill gaze, fear and
weakness gaze, Ruby DR 20/epic and good, immunity to fire and
Rod, spells (clr20), poison, regeneration 13, resistance to acid
SLAs, summon 10 and cold 10, see in darkness, SR 40,
baatezu CL20, atelepathy 100ft, tongues 27 23 29 38 21 28 28 32 30
Constrict 1d8+6, DR 10/good, immunity to fire and poison,
improved grab, resistance to acid 10 and cold 10, see in
summon baatezu darkness, SR 18, telepathy 100ft 12 9 10 18 14 20 15 16 17

Breath weapon (10d6 Blindsense 60ft, DV60, immunity to cold,


of energy appropriate fire, magic sleep effects, and paralysis,
to head) LLV 15 11 12 24 11 22 19 16 18

Poison use, spells


(sor12) DR 10/chaotic, DV60, SR 21 13 11 12 19 17 21 16 15 24

DR 10/good, immunity to fire and poison,


Lesser Dispater's rod, resistance to acid 10 and cold 10, see in
rust, summon baatezu darkness, SR 20, telepathy 100ft 16 16 14 18 14 19 16 14 16

Constrict 1d8+9, DR 10/silver, immunity to fire and poison,


improved grab, resistance to acid 10 and cold 10, see in
summon baatezu darkness, SR 18, telepathy 100ft 13 8 10 23 13 22 15 16 13
DR 10/silver, immunity to fire and poison,
SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL12, adarkness, SR 21, telepathy 100ft 14 13 12 18 16 18 15 15 20

DR 10/silver, immunity to fire and poison,


SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL12, adarkness, SR 21, telepathy 100ft 13 9 11 18 13 20 16 16 20
DR 10/good, elaborate parry, evasion,
Precise strike +2d6, immunity to fire and poison, resistance to
summon baatezu, acid 10 and cold 10, see in darkness, SR
summon rejkar 19, telepathy 100ft 13 11 11 16 16 20 14 17 15
DR 10/good, DV60, immunity to poison,
Improved grab, SLAs, resistance to acid 10, cold 10, electricity
swallow whole CL18, 110,
DR and fire 10,
10/good, SR 25 to fire and poison,
immunity 15 14 13 29 16 19 16 15 14
Summon baatezu, resistance to acid 10 and cold 10, see in
Wisdom damage darkness, SR 23, telepathy 100ft 13 14 14 17 19 17 17 19 22
Cloud of flies, DR 10/silver, immunity to
fire and poison, resistance to acid 10 and
Disgorge insects, cold 10, see in darkness, SR 21, telepathy
summon baatezu
Evoke hellfire, flames 100ft
DR 10/silver, immunity to cold, fire, and 14 11 11 22 13 22 17 16 14
of hell, summon poison, resistance to acid 10, see in
baatezu darkness, SR 22, telepathy 100ft 14 16 16 15 18 15 16 18 17
DR 10/good, immunity to fire and poison,
SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL15, 3darkness, SR 24, telepathy 100ft 14 12 13 19 17 21 16 18 17
DV60, immunity to cold, LLV, scent,
Improved grab, toss surefooted, vulnerability to fire 6 5 2 18 15 16 2 12 6
Breath weapon (10d6
frostburn), cold aura, DR 15/silver, DV120, FH10, immunity to
frost touch, frozen cold, paralysis, and poison, SR 29,
stare, SLAs CL20, avulnerability to fire 13 9 14 28 17 24 5 14 19

Improved grab LLV, scent 17 11 12 39 11 23 2 12 10


Augmented critical,
trample 1d6+7 DR 5/piercing, LLV 10 6 8 20 8 17 2 12 7
Improved grab,
stampede,
Augmentedtoss
critical, LLV, scent 8 6 5 20 12 16 2 11 8
improved grab,
pounce, rake 1d6+3 LLV, scent 9 8 8 24 14 16 2 14 6
Improved grab, toss,
trample 2d8+18 LLV, scent 16 8 10 34 8 25 2 12 7
Stunning strike Blindsight 120ft, hold breath, LLV 18 10 11 38 13 28 2 10 6
Immunity to fire, LLV, slippery, vulnerability
SLAs CL3, atto cold 1 5 6 8 15 13 15 16 16
Alternate form, DV60, dwarven blood,
Curse magic items, mastersmith, SR 16 11 6 8 16 11 20 14 15 11

Chill, elemental DR 15/magic, DV60, elemental ice pool,


command, spells heat sense, ice mastery, immunity to cold,
(sor18), summon prescience, regeneration 10, searching
elementals gaze, SR 25, vulnerability to fire 14 9 11 21 14 17 20 23 22
Chill, elemental DR 15/magic, DV60, elemental snow pool,
command, spells immunity to cold, prescience, regeneration
(sor18), summon 10, searching gaze, snow mastery, SR 25,
elementals
Create spawn, freeze, vulnerability to fire 10 15 11 21 18 17 20 23 22
icy touch, immure, DV60, ice glide, immunity to cold,
improved grab tremorsense 60ft, vulnerability to fire 7 5 12 27 10 - 11 14 12
DV60, immunity to cold, snowsight,
Ice blast vulnerability to fire 4 5 4 15 12 13 10 11 8
DV60, icewalking, immunity to cold, plane
Chill, frostbite, SLAs CL14, ashift, telepathy 100ft, vulnerability to cold 8 8 7 20 17 16 14 15 15
Fast movement, immunity to cold, LLV,
Rage 1/day, rock rock catching, uncanny dodge,
throwing vulnerability to fire 19 5 7 32 13 24 10 16 8
Immunity to cold, LLV, rock catching,
Rock throwing, SLAs CL14, avulnerability to fire 13 3 7 25 9 18 12 13 17
Immunity to cold, LLV, rock catching,
Rock throwing vulnerability to fire 16 5 7 28 13 24 12 17 8

- Booming voice, DV60 3 1 -1 13 13 12 8 9 6


DR 10/bludgeoning, DV60, icewalking,
Ice shards, improved immunity to cold and magic, LLV,
grab vulnerability to fire 4 4 4 25 10 - - 11 1
Improved grab, sphere DV60, immunity to cold, LLV, vulnerability
of cold, swallow
Constitution whole
drain, to fire 7 5 1 18 13 17 6 10 7
create spawn, frost DR 10/magic, DV60, immunity to cold,
touch, spells (drd5) vulnerability to fire 3 3 9 20 11 - 11 14 12
Improved grab, PLAs, Amphibious, DV60, heat sense, immunity
swallow
Improvedwhole
grab, PLAs, ML9, atto cold, vulnerability to fire 6 6 10 25 14 19 17 18 18
spells (sor6), swallow Amphibious, DV60, heat sense, immunity
whole ML9, atto cold, vulnerability to fire 12 10 14 27 18 22 17 16 23
Dreadful eye, rend DV90, immunity to cold, SR 15,
2d6+7, SLAs CL8, atvulnerability to fire 6 7 7 21 12 14 14 13 13
Climate-tolerant, human blood, illiteracy,
- primitive weapon mastery 4 -1 -1 15 9 14 8 9 8

Spells (adept3) DV60, light sensitivity 2 0 5 12 9 12 9 11 8


Acid, constrict 2d4+3
plus 2d4 acid,
improved grab Blindsight 60ft, resistance to cold 10, split 8 -1 -2 15 2 20 - 1 1
DR 10/cold iron, iceberg dependent, ice
glide, immunity to cold, LLV, rimefire bond,
- DV60, evasion,
tremorsense LLV
60ft, vulnerability to fire, +2 4 7 2 16 19 13 12 12 10
Frost touch, rimefire sacred bonus to AC vs. evil creatures with
bolt, SLAs CL12, acold subtype 9 15 11 10 24 17 15 17 22

Beguiling song LLV, water


Absorb breathing,
cold, water
DR 15/epic, symbiosis
DV60, glacier 0 7 5 10 18 10 12 14 18
Ability drain, cold aura, bond, immunity to cold, SR 34,
crush 4d6+11 vulnerability to fire 14 10 16 32 15 23 21 14 12
DV60, immunity to cold, disease, and
Poison, SLAs CL4, atpoison, regeneration 2, vulnerability to fire 4 4 6 14 16 17 11 15 12

Leap, poison DV60, tremorsense 60ft 2 4 0 7 18 11 - 10 2

Leap, poison DV60, tremorsense 60ft 4 4 0 11 18 13 - 10 2

Leap, poison DV60, tremorsense 60ft 6 5 1 15 18 14 - 10 2


DV60, FH5, immunity to cold, LLV, scent,
Bellow, trample 2d8+15 SR 20, vulnerability to fire 15 10 6 30 11 20 5 12 11
DV120, LLV, nature scholar, resistance to
Frosty touch, SLAs CL=HD,cold 5 4 0 0 11 11 14 10 11 8
Powerful charge DV60, immunity to cold, LLV, scent,
2d8+10, rend 2d8+10 surefooted, vulnerability to fire 9 5 2 25 12 21 12 12 12
Control water, fish
cloud, improved grab Amphibious, LLV, SR 16 2 7 6 15 16 12 12 14 11
Command undead
5/day, frost glance DV60, fire shield, ice arms 4 9 10 25 20 - 12 15 14
Constrict 1d6+4, Immunity to cold, snowsight, vulnerability
improved grab to fire 3 5 5 18 13 14 9 12 11
Constrict 1d8+9, Immunity to cold, snowsight, vulnerability
improved grab
Lose the way, to fire 8 8 9 29 15 22 8 14 8
paralyzing glance,
SLAs CL8, atImmunity to cold, LLV, vulnerability to fire 2 7 8 10 13 10 13 14 19

- LLV, scent 4 4 0 13 13 12 2 11 4
- LLV, scent 1 5 1 6 17 8 2 13 6

- Hold breath, LLV 3 5 1 12 15 10 2 13 6

- Hold breath, LLV 2 1 0 2 9 10 2 11 6

- Hold breath, LLV 5 3 2 17 9 12 2 13 6


DR 5/adamantine, DV60, immunity to
Eye ray magic, LLV 2 2 2 23 11 - - 10 1
DV60, LLV, natural invisibility, scent, see
Sleep dust invisible 4 6 5 16 15 10 10 14 15

Color spray DV60, dazzling presence, LLV, scent 9 10 6 21 15 13 10 14 17


Powerful charge DR 5/bludgeoning, DV60, immunity to
4d6+10 cold, pass without trace 4 5 6 20 16 - 2 10 1
Frightful presence,
trample 4d6+19 DR 5/-, DV60, LLV, scent 22 12 9 37 10 27 3 13 13

Trip LLV, scent 6 4 1 17 13 17 2 12 6


Ability drain, create
Blood fever, constrict DV60, empathic sense, false substance,
spawn
1d6+4 plus blood fever, CL8, at
SLAs, +4 turn resistance 2 5 8 - 17 - 16 14 18
improved grab, Blindsight
Amphibious,60ft, DRof
code 5/-, immunities,
law, DR 5/coldsplit,
iron,
sanguineous mount track infected
immunity to acid, paralysis, poison, and 3 -2 2 17 1 - - 1 14
sleep, LLV, liquid burrow, +4 bonus on
Sicken, sink, stagnate
Constrict 2d4+7 plus saves vs. mind-affecting 3 9 6 8 21 15 12 15 12
1d4, improved grab, DV60, illusory lure, LLV, pervasive
razor
Devour leaves
corruption, sentience, plantlike traits 11 4 8 25 15 22 8 16 12
tainted exhalation, rend Corruption scent, DR 10/good, DV60,
2d4+7 purity vulnerability 9 10 11 20 20 19 12 14 15

Touch of taint DV60, dimension door, excessive taint 5 0 2 14 10 15 10 14 15

Touch of taint DV60, dimension door, excessive taint 8 2 3 16 12 19 10 14 15


DR 5/-, DV60, dimension door, excessive
Touch of taint taint 11 4 4 20 14 21 12 14 15
DR 5/-, DV60, dimension door, excessive
Touch of taint taint 16 9 9 24 18 23 12 14 15
DR 10/-, DV60, dimension door, excessive
Touch of taint taint 18 14 11 26 20 23 14 14 15
DR 10/-, DV60, dimension door, excessive
Touch of taint taint 20 16 12 28 22 23 16 14 15

Cannibalize, rend
2d4+7
Cannibalize, rend LLV, pall of twilight 9 3 4 20 13 18 14 14 15
2d6+18, rock throwing,
SLAs
Cannibalize, rend CL12, LLV, pall of twilight, rock catching 15 4 8 34 11 25 14 14 16
2d8+27, rock throwing,
SLAs CL18, 3LLV, pall of twilight, rock catching 22 5 10 48 9 32 14 14 18
Varies (see text under Assimilate flesh, DR 5/adamantine, DV60,
assimilate flesh)
Empathic feeding, immunity to magic, LLV 3 4 3 21 13 - 12 11 10
Tasha's hideous
laughter DR 10/cold iron, LLV, SR 18 4 12 6 10 23 14 14 11 17
Penetrating wound,
phantasmal façade, DV60, immunity to fear effects, SR 22,
SLAs CL16, atelepathy 100ft 14 14 14 - 21 20 22 17 26
Rotting aura, rotting DR 10/adamantine and magic, DV60, SR
touch
Death gaze, negative 24, unholy grace 14 18 26 37 14 - 20 20 18
energy aura, rebuke DR 10/adamantine, DV60, FH8, unholy
undead 5/day, SLAs CL9, 3/grace 7 11 16 13 15 - 16 22 20

Blasphemous contact, DR 5/slashing, DV60, immunity to cold,


erratic charge inescapable craving 6 7 13 28 12 - 5 15 10
Cold to the touch,
create spawn, heat- Contingent healing 10, DV60, diet
draining aura dependent,60ft,
Blindsight fire DR
lover, +2 DV60,
10/-, turn resistance
FH5, 2 7 8 22 16 - 14 14 15
inescapable craving, ooze traits, self
Blood call spawn 3 8 -2 19 20 - - 1 1
DV60, diet dependent, immunity to
Blood drain, distraction weapon damage 2 3 6 4 13 - - 10 1
DR 5/bludgeoning, DV60, half damage
Bone subsumption, from slashing and piercing weapons,
Distraction
improved grab, immunity to cold 1 4 4 2 17 - - 10 1
summon skeletons, DR 10/-, DV60, FH10, immunity to cold,
utter subsumption inescapable craving, SR 24 7 9 15 31 14 - 18 20 18
Mind thrust, PLAs, Blindsight 60ft, DV60, madness, telepathy
rebuke undead 6/day ML10, 100ft, +4 turn resistance 1 3 6 - 14 - 16 12 16

Blood frenzy LLV,


DV60, scent
elemental turning vulnerability, 5 5 1 8 17 17 2 12 6
frostfire shield, immunity to fire,
Charisma drain inescapable craving, vulnerability to cold 3 8 7 12 21 - 11 11 17

Disease, distraction DR 5/slashing, DV60 2 3 6 4 13 - - 10 1


Create spawn, draining DV60, daylight powerlessness, +2 turn
melody resistance 2 6 7 - 18 - 14 14 20

SLAs CL=HD,DV60, +2 turn resistance 1 3 4 11 15 - 14 13 14


Desiccating breath, DV60, elemental turning vulnerability,
fatiguing touch inescapable craving 1 2 4 16 12 - 8 11 13

Paralytic saliva
Desecrating aura, form DV60
Blindsight 120ft, DR 10/-, DV60, deflective 6 4 2 13 15 12 - 10 2
consumption, frightful aura, dream travel, inescapable craving,
presence self spawn, SR 28 9 14 19 - 20 - 18 20 20

Entomb, exhume DR 5/silver, DV60 4 4 8 23 10 - 6 14 15


DR 10/cold iron and lawful, DV60, FH10,
Entropic blade, SLAs CL=HD,master of the scythe, SR 22 17 8 13 29 14 - 11 20 15
Constrict 1d6+5, create
spawn, improved grab DV60 4 7 9 21 13 - 11 10 10
DR 5/adamantine and bludgeoning, DV60,
Berserk, soiled wound immunity to magic, LLV 3 2 3 23 9 - - 11 1
DR 10/adamantine, DV60, immunity to
Slay living magic, LLV 4 3 4 29 9 - - 11 1
Improved grab, rend DR 5/bludgeoning and magic, DV60,
3d6+12 mindless 6 6 13 26 10 - - 12 8
Confer negative level,
Wisdom damage DV60, inescapable craving 1 3 4 - 15 - 7 13 12
DR 5/slashing, DV60, gangrenous stench,
Gangrenous touch resistant to blows, +2 turn resistance 2 7 7 19 21 - 14 14 15
Coupled intercession, DV60, daylight powerlessness, +4 turn
intercession resistance 1 4 6 - 16 - 14 14 15
Constrict 1d2+3, Blindsight 60ft, DR 5/magic, DV60,
improved grab mindless 1 3 4 16 14 - - 13 7

Meld, steal skin DV60, diet dependent, launch kite 1 5 5 10 19 - 4 12 6

Improved grab DV60, diet60ft,


Blindsight dependent
DV60, inescapable 11 10 6 22 15 - 2 13 14
Attach, blood drain, craving, resistance to fire 5, +2 turn
SLAs CL3, 3/resistance 1 5 6 10 19 - 13 14 16
Create spawn, energy Augmented critical, DV60, inescapable
drain craving 6 11 11 24 21 - 11 10 16

Pale wasting disease DV60, undead pale aura 1 4 5 12 12 - 11 13 15


Bardic music, Alter appearance, DV60, inescapable
Charisma drain craving 2 4 7 - 15 - 13 14 17
Disease, quickness
Assume identity, create DR
DR 2/cold ironDV60,
10/magic, or magic, DV60immunity,
positive 1 5 4 8 17 - 10 12 14
spawn, dominate sneak attack +4d6, SR 15, +4 turn
person, lucidity control resistance 4 8 9 13 18 - 14 13 16
Airless aura, DV60, elemental turning
Steal breath vulnerability, inescapable craving 2 7 6 - 21 - 8 13 15
Blindsight 60ft, DR 5/magic and piercing,
Poison tears, weeping DV60, FH10, unholy grace, +4 turn
dirge
Command beholder, resistance 8 10 13 33 15 - 6 14 20
eye rays, improved All-around vision, antimagic cone, DV60,
grab, swallow whole flight 14 8 17 24 14 22 21 17 25
All-around vision, DV60, deflection, flight,
Eye rays SR 16, verminbond 5 7 7 12 12 16 15 12 19
Baleful flash, constrict
2d6+5, eye rays,
improved grab,
persistent image All-around vision, DV60 10 4 10 20 10 18 12 14 15
Command beholder,
constrict 1d6+6, eye
rays, improved grab All-around vision, DV60, fungus, SR 23 12 5 13 22 13 22 20 18 22
All-around vision, DV60, flight, planar fast
Eye rays, 1d6+10,
Constrict SLAs CL6, 3/healing, SR 12, spell turning 3 2 5 10 12 14 14 12 15
improved grab, poison,
SLAs CL11, 3DV60, tremorsense 60ft 8 6 7 24 17 21 11 10 13
DR 5/magic, DV60, LLV, plane shift,
Engulf, moan, spells resistance to cold 15, save bonus, shadow
(sor7) blend, shadow shift, SR 22 14 10 16 26 17 24 16 14 22
Blindsight 240ft, bud brain golem, DR
Extract, improved grab, 15/adamantine, regeneration 10,
mind blast, psionics resistance to cold 10 and fire 10, SR 34,
(telepath20) telepathic awareness 24 11 24 13 13 38 28 25 26
Death throes, All-around vision, beholder camouflage,
infestation flight, LLV 4 0 3 16 4 4 - 10 1
Improved grab, poison,
pounce DV60, scent 13 6 11 22 15 24 10 17 10
Constrict 2d4+6,
improved grab, poison,
PLAs ML7, 3DV60 7 2 10 18 8 15 4 13 9
Improved grab, poison,
Extract, fear1d6+2
aura, plus
PLAs, rake
improved grab, mind
poison ML5, 3/DV60, scent 5 4 7 18 13 14 7 12 11
blast, negative energy
touch, paralyzing DR 15/bludgeoning and magic, DV60,
PLAs,
touch, screech
psionics ML3, 3DV60
immunity to cold, electricity, mind-affecting, 3 5 5 12 17 12 9 12 11
(telepath 9), spells and polymorph, PR 37, telepathy 100ft,
(sor12)
Extract, improved grab, turn resistance +4 10 16 23 10 22 - 22 21 26
mind blast, psionics
(telepath13) PR 27, telepathy 200ft 7 6 13 16 14 16 21 17 21

Blood drain, energy DR 10/magic and silver, DV60, FH5,


drain, extract, improved resistance to cold 10 and electricity 10, PR
grab, mind blast 25, telepathy 100ft, turn resistance +4 2 8 9 18 22 - 7 17 15
Blindsight 60ft, DR 10/magic, DV120,
immunity to charm, compulsion, and sleep
PLAs ML7, ateffects, PR 14, telepathy 250ft 3 4 6 13 14 12 18 13 17
Blindsight 60ft, DR 10/magic, DV120,
immunity to charm, compulsion, and sleep
PLAs ML3, ateffects, PR 19, telepathy 250ft 5 7 11 13 16 12 21 17 21
Blindsight 60ft, DR 15/magic, DV120,
immunity to charm, compulsion, and sleep
PLAs ML12, 3
effects, PR 19, telepathy 250ft 11 7 12 23 12 16 18 13 19
DR 10/-, DV60, immunity to acid and cold,
Engulf, improved grab, LLV, vulnerability to fire, watery
wall of ice concealment
Coalesced form, immortality, immunity to 3 2 3 25 9 - - 11 1
Distraction, infestation, disease, immunity to weapon damage,
warp flesh LLV 6 8 9 1 20 16 20 12 17
Coalesced form, immortality, immunity to
disease, immunity to weapon damage,
-Drag, extraction, mind LLV
DV60, immunity to electricity, LLV, 6 8 9 10 20 16 20 12 17
Augmented critical,
blast,
breathPLAs,
weapon strands,
12d6 resistance to cold 10, PR 30, telepathy
weakness
electricity, electrical ML12, a
100ft,
DV60,vulnerability to fireelectrical
electrical affinity, 9 5 13 19 13 16 17 16 15
aura, improved grab, teleportation, feather fall, immunity to
pinning, poison poison, LLV, SR 21 13 10 16 28 16 26 4 18 10

PLAs, slime ML7, 3/Amphibious, DV60, mucus cloud 7 3 11 26 12 20 15 17 17


PLAs, slime ML7, 3/DV60, mucus cloud 7 3 11 26 12 20 15 17 17
PLAs, slime, smite DR 10/magic, DV60, immunity to cold,
good 1/day ML7, 3/mucus cloud, SR 25, vulnerability to fire 15 11 19 34 12 24 15 17 17

Poison DV60, immunity to mind-affecting effects -2 3 2 3 17 7 3 10 2


Constrict 2d4+2 plus
Poison, improved
poison, spit spawngrab, DV60, immunity to mind-affecting effects 7 2 9 19 8 14 4 15 13
poison, take spells, DR 5/adamantine, DV60, resistance to
wear flesh cold 5, SR 14, telepathy 100ft 4 5 8 13 18 16 15 14 13

- Essentia pool 2 3 0 -1 12 10 13 9 8 11

Smite, spells (clr3) Channel incarnum 5/day, essentia pool 2 4 1 5 12 10 13 8 15 14

Smite opposition,
soulmeld Essentia pool 2, incarnum defense 6 2 1 14 12 15 10 8 14

Acid, dissolution Blindsight 60ft, incarnum sense 11 -3 -3 15 1 29 - 1 1

Breath weapon (1d8


plus 1 essentia drain),
meldshaping Knowledgeable, uncanny dodge 5 4 4 11 10 13 14 11 15

Breath weapon (2d8


plus 2 essentia drain),
meldshaping Knowledgeable, uncanny dodge 6 5 5 13 10 13 16 11 17

Breath weapon (3d8


plus 3 essentia drain), Essentia pool 1, knowledgeable, uncanny
meldshaping dodge 9 7 8 13 10 15 16 13 17

Breath weapon (4d8


plus 4 essentia drain),
meldshaping (crown Essentia pool 2, knowledgeable, uncanny
chakra) dodge 10 8 9 15 10 15 18 13 19
Breath weapon (5d8
plus 5 essentia drain),
frightful presence,
meldshaping (crown DR 5/magic, essentia pool 3,
chakra) knowledgeable, SR 18, uncanny dodge 13 10 12 17 10 17 18 15 19
Breath weapon (6d8
plus 6 essentia drain),
frightful presence,
meldshaping (crown DR 5/magic, essentia pool 4,
chakra) knowledgeable, SR 20, uncanny dodge 15 11 13 19 10 19 20 15 21
Breath weapon (7d8
plus 7 essentia drain),
frightful presence,
meldshaping (crown DR 10/magic, essentia pool 5,
chakra) knowledgeable, SR 22, uncanny dodge 18 13 16 23 10 21 20 17 21

Breath weapon (8d8


plus 8 essentia drain),
crush 2d8+12,
Breath weaponfrightful
(9d8
presence,
plus meldshaping
9 essentia drain),
(crown chakra, frightful
crush 2d8+13, brow DR 10/magic, essentia pool 6,
chakra)
presence, meldshaping knowledgeable, SR 24, uncanny dodge 19 14 17 27 10 21 24 17 25
(crown chakra, brow DR 15/magic, essentia pool 8,
chakra) knowledgeable, SR 25, uncanny dodge 22 16 20 29 10 23 26 19 27

Breath weapon (10d8


plus 10 essentia drain),
consume soul, frightful
presence, meld, crush
2d8+15, frightful
presence, meldshaping
(crown chakra, brow DR 15/magic, essentia pool 10,
chakra) knowledgeable, SR 27, uncanny dodge 23 17 21 31 10 23 28 19 29

Breath weapon (11d8


plus 11 essentia drain),
consume soul, frightful
presence, meld, crush
4d6+16, frightful
presence, meldshaping
(crown chakra, brow
chakra), tail sweep DR 20/magic, essentia pool 12,
2d6+16 knowledgeable, SR 28, uncanny dodge 26 19 24 33 10 25 30 21 31

Breath weapon (12d8


plus 12 essentia drain),
consume soul, frightful
presence, meld, crush
4d6+18, frightful
presence, meldshaping
(crown chakra, brow
chakra, throat chakra), DR 20/magic, essentia pool 15,
tail sweep 2d6+18 knowledgeable, SR 30, uncanny dodge 28 20 25 35 10 27 32 21 33
- Essentia pool 1, LLV 3 1 -1 13 12 13 8 9 8
Essentia pool 2, incarnum speed (1
Rage 1/day essentia),
Chakra bindtrap sense essentia
(totem), +1, uncanny
pool dodge
4, 6 2 2 14 13 17 8 12 8
totem's protection, wild empathy +5 (+1
Soulmelds magical beast) 7 6 0 14 14 17 8 8 12
Rage, rock throwing, DV60, essentia pool 3, LLV, rock catching,
soulmelds totem chakra bind 12 5 12 23 13 19 10 15 10
DR 5/adamantine, DV60, FH5, immunity to
Adaptive attack magic, LLV 3 4 3 19 13 - - 11 1
Create spawn, essentia
drain DV60 2 4 7 - 15 - 7 14 18
DR 2/magic, DV60, essentia modifications,
- LLV 1 3 1 21 15 - - 11 10
DR 5/magic, DV60, essentia modifications,
- LLV 3 4 3 33 13 - - 11 10
DR 10/magic, DV60, essentia
- modifications, LLV 5 5 5 41 11 - - 11 10

- Racial aid, racial knowledge 3 1 -1 10 13 13 9 8 10


Improved flanking, Evasion,
Essentia racial
pool 4,aid, racial knowledge,
evasion, incarnum
sneak attack +1d6 trapfinding
radiance 1/day, moderate aura of chaos, 2 6 0 10 17 13 10 8 14
Chakra bind, detect racial aid, racial knowledge, uncanny
opposition, soulmelds dodge 6 5 6 12 12 14 8 15 12

- - 3 -1 -1 14 9 13 10 9 8

Flurry of blows, spine Evasion, still mind, +2 on saves vs.


strike enchantments 4 4 5 14 12 13 10 15 8

Chakra bind, DR 2/chaotic, detect


Incarnum radiance opposition, essentia pool 4, moderate aura
1/day, soulmelds of law 7 3 6 14 11 16 10 14 8

Consume soul,
soulless aura Telepathy 100ft, vulnerability to turning 11 7 9 20 13 21 10 12 14

Amorphous, DR 1/alignment (opposite its


own non-neutral alignment component),
Soul blast essentia poolDR
Amorphous, 2, evasion, incarnum
3/alignment shroud
(opposite its 5 4 4 10 13 15 6 13 13
own non-neutral alignment component),
Soul blast essentia pool 4, evasion, incarnum shroud 6 8 5 10 15 15 6 13 15
Amorphous, DR 5/alignment (opposite its
own non-neutral alignment component),
Soul blast essentia pool 6, evasion, incarnum shroud 7 11 6 13 18 15 6 13 17

Amorphous, DR 10/alignment (opposite its


own non-neutral alignment component),
Soul blast essentia pool 8, evasion, incarnum shroud 8 13 7 13 21 15 6 13 21

Sever silver cord,


frightful presence,
improved grab, swallow
whole, rend 4d6+24 Antimagic cone, SR 28 24 8 13 42 7 34 5 14 18
Paralysis bite, rat DR 5/cold iron or good, DV60, immunity to
empathy, SLAs, electricity and poison, resistance to acid
summon tanar'ri, whip 10,
DR cold
5/good10,orand fire DV60,
silver, 10, scent, SR 17,to fire
immunity
tail CL14, atelepathy
and poison, resistance to acid 10 and cold 6
100ft 8 7 13 17 13 8 14 14
SLAs, summon 10, see in darkness, SR 18, spike
baatezu CL8, atregeneration, telepathy 100ft 3 4 4 10 13 11 8 13 13
Explosion, positive
energy lash, turn
undead 5/day
Explosion, negative DV60 2 7 1 - 17 12 7 10 18
energy lash, rebuke
undead 5/day DV60 2 7 1 - 17 12 7 10 18

- DV60 7 8 8 14 15 13 8 15 13

SLAs CL15, aDV60, discorporate, shadow blend 11 10 7 20 16 18 6 10 15


Improved grab,
Strength damage, yank Camouflage, DR 10/bludgeoning or
upward slashing, plane shift 14 4 6 29 8 21 4 9 12
Earth mastery, push, Change shape, DV60, plane shift,
SLAs CL19, atelepathy 100ft 8 6 8 22 11 14 11 15 15

Drench, SLAs, vortex, Change shape, DV60, plane shift, SR 27,


water mastery CL11, atelepathy 100ft 9 10 9 23 16 14 16 15 15

Chill metal DV60, immunity to cold, vulnerability to fire 0 4 0 10 13 10 4 11 11

Chill metal DV60, immunity to cold, vulnerability to fire 3 7 1 12 17 14 4 11 11

DR 5/-, DV60, immunity to cold,


Chill metal vulnerability to fire 5 11 2 14 21 16 6 11 11
DR 5/-, DV60, immunity to cold,
Chill metal vulnerability to fire 9 17 5 18 25 18 6 11 11

DR 10/-, DV60, immunity to cold,


Chill metal vulnerability to fire 11 20 7 20 27 18 6 11 11

DR 10/-, DV60, immunity to cold,


Chill metal vulnerability to fire 12 23 8 22 29 18 6 11 11

Burn DV60, immunity to fire, vulnerability to cold 4 -1 0 17 8 13 4 11 11

Burn DV60, immunity to fire, vulnerability to cold 7 0 1 21 8 17 4 11 11

DR 5/-, DV60, immunity to fire,


Burn vulnerability to cold 10 1 2 25 8 19 6 11 11

DR 5/-, DV60, immunity to fire,


Burn vulnerability to cold 15 4 5 29 8 21 6 11 11

DR 10/-, DV60, immunity to fire,


Burn vulnerability to cold 17 6 7 31 8 21 6 11 11

DR 10/-, DV60, immunity to fire,


Burn vulnerability to cold 19 7 8 33 8 21 6 11 11

Acid DV60 4 0 0 14 10 13 4 11 11

Acid DV60 7 2 1 16 12 17 4 11 11

Acid DR 5/-, DV60 10 4 2 20 14 19 6 11 11

Acid DR 5/-, DV60 15 9 5 24 18 21 6 11 11

Acid DR 10/-, DV60 17 12 7 26 20 21 6 11 11

Acid DR 10/-, DV60 19 13 8 28 22 21 6 11 11

Smoke claws DV60 0 6 0 10 17 10 4 11 11

Smoke claws DV60 3 8 1 12 21 14 4 11 11


Smoke claws DR 5/-, DV60 5 13 2 14 25 16 6 11 11

Smoke claws DR 5/-, DV60 9 19 5 18 29 18 6 11 11

Smoke claws DR 10/-, DV60 11 22 7 20 31 18 6 11 11

Smoke claws DR 10/-, DV60 12 25 8 22 33 18 6 11 11

Charm reptiles, corrupt water, DR 15/epic


Breath weapons, and good, immunity to acid, cold,
frightful presence, electricity, fire, poison, sleep, paralysis,
poison, sound and spells and SLAs of 5th level or lower,
imitation, spells (clr 20 keen senses, multiple heads, scent, see
and sor20), SLAs CL20, 3invisibility, water breathing 39 27 34 49 10 35 28 25 28

Breath weapon (36d10 DR 15/epic and evil, immunity to acid,


cold, gaseous form, or cold, electricity, fire, poison, sleep,
disintegration), frightful paralysis, and spells and SLAs of 5th level
presence, spells (clr 20 or lower, keen senses, scent, see
and sor20), SLAs CL20, ainvisibility, water breathing 43 29 42 53 10 39 35 36 35
DV60, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage,
- resistance to acid, cold, and fire 10 2 2 0 10 10 10 3 7 8
DV60, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage,
- resistance to acid, cold, and fire 10 2 2 0 10 10 10 3 7 8
DV60, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage,
- resistance to acid, cold, and fire 10 3 3 2 12 11 11 6 8 9

All-around vision, DV60, immunity to ability


damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, resistance to acid, cold, and fire
- 10, superior multiweapon fighting 4 4 3 14 12 12 9 11 10

All-around vision, DV60, immunity to ability


damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, resistance to acid, cold, and fire
- 10, superior multiweapon fighting 5 6 5 16 15 13 12 12 11
All-around vision, DV60, immunity to ability
damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, resistance to acid, cold, and fire
- 10, superior multiweapon fighting 5 6 5 16 15 13 12 12 11

All-around vision, DV60, DR 5/chaotic or


magic, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage,
Breath weapon levitation, resistance to acid, cold, and fire
(paralysis 2d4 rds) 10 6 7 5 18 16 14 12 12 12

All-around vision, DV60, DR 10/chaotic or


magic, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage,
resistance to acid, cold, and fire 10, SR
SLAs, spells (clr10) CL10, a13, telepathy 44 miles 9 9 9 11 15 15 14 14 14

All-around vision, DV60, DR 10/chaotic,


immunity to ability damage, ability drain,
critical hits, energy drain, mind-affecting,
and nonlethal damage, resistance to acid,
PLAs, SLAs, spells cold, and fire 10, SR 15, telepathy 63
(clr12) ML15, a
miles 10 10 9 13 16 16 14 14 15

All-around vision, DV60, DR 10/chaotic


immunity to ability damage, ability drain,
critical hits, energy drain, mind-affecting,
and nonlethal damage, psionics immunity,
resistance to acid, cold, and fire 10, SR
SLAs, spells (clr14) CL14, a17, telepathy 80 miles 11 10 10 13 15 16 15 15 15

DV60, DR 10/chaotic, detect magic, detect


thoughts, immunity to ability damage,
ability drain, critical hits, energy drain,
mind-affecting, and nonlethal damage,
SLAs, spells (clr16, psionics immunity, resistance to acid, cold,
sor12) CL16, aand fire 10, SR 20, telepathy 190 miles 11 10 11 15 15 16 16 16 17

DV60, DR 15/chaotic, immunity to ability


damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, psionics immunity, resistance to
acid 10, cold 10, and fire 10, SR 23,
SLAs, spells (clr18) CL18, atelepathy 216 miles 12 12 13 16 16 17 17 19 19

DV60, DR 15/chaotic, immunity to ability


damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, psionics immunity, resistance to
acid 10, cold 10, and fire 10, SR 26,
SLAs, spells (clr20) CL20, atelepathy 238 miles 13 11 13 17 15 18 18 19 19
DV60, DR 15/chaotic, immunity to ability
damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, psionics immunity, resistance to
acid 10, cold 10, and fire 10, SR 29,
SLAs, spells (clr20) CL20, atelepathy 384 miles 14 13 15 19 16 19 19 20 20

DV60, DR 20/chaotic, immunity to ability


damage, ability drain, critical hits, energy
drain, mind-affecting, and nonlethal
damage, psionics immunity, resistance to
SLAs, spells (clr20), acid 10, cold 10, and fire 10, SR 31,
stun CL20, atelepathy 405 miles 15 13 16 22 17 20 20 22 22

Abundant step, DR 20/chaotic, diamond


body, immunity to ability damage, ability
drain, critical hits, energy drain, mind-
affecting, and nonlethal damage, improved
evasion, leap of the clouds, purity of body,
PLAs, SLAs, spells resistance to acid 10, cold 10, and fire 10,
(clr20, sor20), stunning SR 33, still mind, slow fall (50ft), telepathy
attack ML20, a
420 miles, wholeness of body 17 15 18 24 18 22 23 24 24
DV60, immunity to poison, resistance to
acid 10, cold 10, electricity 10, and fire 10,
Rake 1d6+5 scent 9 4 5 20 11 20 9 12 11

DR 5/epic, DV60, immunity to fire and


poison, resistance to acid 10 and cold 10,
Lesser ruby rod see in darkness,
Blindsense telepathy
60ft, DR 5/epic,100ft
DV120, 11 9 13 22 15 19 21 22 20
Breath weapon (10d6 immunity to magic sleep effects and
cold) paralysis, LLV 13 7 14 26 11 22 23 24 23
DR 5/epic, DV60, dual actions, immunity
to electricity and poison, resistance to acid
10, cold 10, and fire 10, see invisibility,
- telepathy 100ft 12 10 12 19 16 21 20 21 20

- DR 5/epic, DV60 13 11 11 22 17 20 17 17 18

Rage 1/day DR 5/epic, DV60 14 13 12 27 18 21 17 16 18

Poison DR
DR 5/epic,
5/epic, DV60,
DV60, SR 25
fire shield, immunity to 12 13 17 16 18 17 27 26 23
fire and poison, resistance to acid 10 and
Fireball cold 10, telepathy 100ft 11 11 13 18 19 19 18 23 20

Inflict critical wounds DR 5/epic,


DR 5/epic, DV60,
DV60 immunity to electricity 13 15 18 17 20 17 24 26 21
and poison, resistance to acid 10, cold 10,
Death
Breathstrike
weapon (8d6 and fire 10, 60ft,
Blindsense see invisibility,
DR 5/epic,telepathy
DV120, 100ft 13 9 9 23 16 25 20 17 16
acid, cold, electricity, or immunity to magic sleep effects and
fire) paralysis, LLV 12 7 10 24 11 21 19 16 18
Magic missile DR 5/epic, DV60, SR 21 3 6 13 17 16 - 28 23 18
Mock spell DDV60 4 2 6 15 12 17 10 15 12

- LLV 3 2 -1 13 15 12 10 9 10

Trample 3d6+7 DV60 12 3 3 21 6 21 1 12 6


Powerful charge
4d6+12, trample 3d6+6 DV60, scent 13 5 3 19 8 21 1 12 6
Improved grab, swallow
whole DV60, scent 9 8 5 25 14 17 2 15 10

- LLV 6 0 3 15 8 17 11 10 8
Accursed touch, curse
aura DV60 1 3 2 - 14 - 9 8 13

- DV60, displacement, LLV 7 4 3 17 12 19 5 12 2

- DV60, LLV 2 4 7 18 11 12 11 13 12

Stunning strike DV60, scent, +2 turn resistance 1 3 7 17 14 - 4 17 19

- DV60, keen scent, LLV 5 10 2 13 22 13 4 13 10

Spikes DV60, keen scent, LLV 7 11 3 17 22 15 4 13 10


Acid, rake 2d4+3/19-20 DV60, keen scent, LLV, resistance to acid
plus 2d4 acid 10 10 11 3 25 20 19 4 13 10

- DV60 3 4 4 13 17 15 6 10 6

Magma rock DV60, immunity to fire, vulnerability to cold 11 5 4 26 13 24 7 12 11

Flesh-rotting gaze DV120, see invisibility 5 2 7 18 12 19 9 13 8


Armblade shields, DV60, LLV, rapid
- movement 9 10 5 13 17 14 5 14 8
Armblade shields, DV60, LLV, rapid
- movement 9 10 5 13 17 14 5 14 8

- CL2, atDV60, SLAs, tongues 5 4 4 15 12 15 10 12 15

Smite evil 1/day DR 5/magic, DV60 7 5 6 21 12 17 12 14 17

- DV60
DR 5/magic, DV60, displacement, 7 6 7 19 10 17 11 8 8
Paralysis, pounce, rake immunity to poison, resistance to acid 10,
1d6+3 cold10/magic,
DR 10, electricity
DV60,10,immunity
and fire 10, SR 14
to poison, 8 10 6 23 16 16 13 12 15
resistance to acid 10, cold 10, electricity
Improved grab 10,
DR and fire 10,immunity
5/-, DV60, SR 15 to poison, 11 8 10 26 13 19 8 13 8
resistance to acid 10, cold 10, electricity
Trumpeting blast 10, and fire 10, SR 18 13 10 11 31 10 21 12 13 16

Electricity damage DV60, immunity to electricity 2 4 2 8 13 13 12 8 13


Magic stone DV60, immunity to acid and poison 7 3 3 19 10 19 12 11 8

- DV60, stony defense 11 2 5 19 10 22 13 13 10


Astral cocoon, energy
drain, improved grab Blindsight 120ft, DV60, SR 25 20 7 8 34 13 27 - 14 12
Ethereal bite, improved
grab DV60, dualplanar,
DV120, frost dwarfSR 20 immunity to
traits, 7 4 11 12 14 20 11 17 17
paralysis, phantasms, and poison, light
SLAs CL=lvl+sensitivity, resistance to cold 10, stability 5 0 -1 13 11 16 10 9 4
Air mastery, distraction,
trip DV60 2 7 2 10 15 10 2 11 11

Distraction DV60, earth glide 2 8 2 15 8 12 2 11 11

Burn, distraction DV60, immunity to fire, vulnerability to cold 2 8 2 9 17 10 2 10 11


Distraction, drench,
drown, water mastery DV60 2 5 2 13 10 12 2 11 11
Blindsight 120ft, carry passengers, hold
- CL9, 1/breath, LLV, SLAs 15 9 6 35 13 24 7 14 16

Elysian song LLV 2 4 2 1 15 10 2 14 14

Energy ray, explosion DV60, immunity to fire, vulnerability to cold 5 7 4 - 17 12 7 10 18

Energy ray, explosion DV60, immunity to acid 7 5 4 - 12 17 7 10 18

Energy ray, explosion DV60, immunity to electricity 6 8 4 - 15 14 7 10 18

Energy ray, explosion DV60, immunity to sonic 6 6 6 - 14 15 7 10 18

Energy ray, explosion DV60, immunity to cold, vulnerability to fire 10 4 4 - 10 19 7 10 18


Plane shift, powerful
charge 4d8+16 DV60, LLV, SR 20 17 11 4 27 14 26 2 11 9
DV60, fire gnome traits, immunity to fire,
SLAs CL=lvl vulnerability to cold 4 0 -1 11 11 14 10 9 8
DV90, FH5, immunity to electricity and fire,
limited invisibility, LLV, resistance to acid 5
- and cold 5, scent 12 8 3 24 14 22 2 12 10
Flaming hooves, Blindsight 30ft, DR 10/magic, DV90,
smoke DV60
immunity to charm, sleep, and fear, 8 7 6 18 15 16 10 13 12
resistance to cold 10 and fire 10, scent,
Poison, pounce SR 19 6 9 8 22 17 18 10 15 15
Improved grab,
Strength damage Blindsight 60ft 6 -3 -3 15 1 18 - 1 1

Disjoin DV60, elemental immunity, SR 17 9 9 6 14 13 16 10 10 20

- LLV, plane shift, scent 5 4 2 16 13 15 6 12 15


Blindsight 60ft, death ward, shadow
Energy drain, engulf shield, split 11 0 0 20 1 26 - 1 1

PLAs, rend 2d6+10 ML10, a


- 6 7 5 20 16 14 2 12 7
DV120, light sensitivity, LLV, scent,
- trainable 8 6 3 23 13 17 2 12 6

- LLV 7 8 3 20 19 17 2 14 6

Avarice, cavern fear,


control earth creatures,
Dexterity damage,
petrification, SLAs CL10, aDV60 5 7 3 - 22 13 13 15 18
Aura of menace, DR 10/evil, DV120, earth
glide, earth mastery, immunity to electricity
and petrification, magic circle against evil,
SR 18, teleport, tongues, +4 on saves vs.
Celestial spear CL10, apoison 13 7 9 24 11 23 13 14 10

DV120, immunity to paralysis and sleep,


Acid bite, ambush light sensitivity, LLV, perfect climbing 9 7 6 17 15 19 14 12 14

Sonic ray DV60, LLV, trainable, tremorsense 60ft 5 4 1 13 13 15 2 12 6

Knockback LLV, scent 7 7 2 13 17 16 2 13 4

- Blindsense 60ft, LLV 3 6 2 9 18 12 2 15 5

- LLV 6 10 6 12 22 15 2 15 11
Immune to sleep, LLV, resist enchantment,
- scent, sprint 4 6 1 17 17 13 2 12 8
Create spawn,
dehydrating aura DR 5/slashing, DV60, unholy toughness 0 1 3 18 8 - - 10 15
- Asherati traits, body lamp, sandswim 3 1 -1 13 13 12 8 9 8

Poison Evasive diver, tremorsense 60ft 4 5 4 21 10 17 1 13 6

- Bhuka traits 3 1 -1 11 13 12 10 9 8
Aura of protection from desiccation,
Haboob 1d6+5,
Constrict hydrate, LLV, scent, wild empathy 6 5 4 16 13 14 5 12 15
improved grab, poison,
PLAs ML5, 1/DV60, LLV, tremorsense 60ft 8 4 2 21 12 20 1 13 16
DR 5/-, DV60, FH10, unholy toughness,
Despair, mummy rot vulnerability to fire 6 6 17 34 10 - 6 20 20
Heat-sucking claw, icy DV60, heat reliant, immunity to fire,
gaze vulnerability to cold 1 5 5 14 18 11 7 12 14
DR 5/good or silver, DV60, immunity to
Desert halo fire, regeneration 3, SR 16 9 8 6 15 15 16 6 10 12
Powerful charge
2d8+11 LLV, scent 8 4 2 16 11 19 1 12 6
Trample 2d6+12 LLV, scent 10 6 6 27 10 18 2 13 11

Improved grab Hold breath, scent 18 9 8 34 6 25 2 14 8


Trip LLV, scent 6 6 5 20 14 15 2 13 8
Improved grab,
pounce, rake 1d6+2 LLV, scent 9 8 6 20 17 19 2 12 6
Lightning strike,
trample 4d8+12 LLV 16 7 9 26 6 25 2 10 6

Stench LLV, resistance to disease, scent 12 6 7 16 13 25 2 14 4

Breath weapon (1d4


flaywind) Immunity to fire, tremorsense 60ft 3 2 2 10 10 11 10 10 10

Breath weapon (2d4


flaywind) Immunity to fire, tremorsense 60ft 5 3 4 12 10 11 10 12 10

Breath weapon (4d4


flaywind) Immunity to fire, tremorsense 60ft 8 5 7 14 10 13 12 14 12

Breath weapon (6d4


flaywind), SLAs CL4, atImmunity to fire, tremorsense 60ft 12 7 10 16 10 15 12 16 14
Breath weapon (8d4
flaywind), frightful
presence, spells (sor1), DR 5/magic, immunity to fire, SR 18,
SLAs CL5, attremorsense 60ft 16 9 12 20 10 17 14 16 14
Breath weapon (10d4
flaywind), frightful
presence, spells (sor3), DR 5/magic, immunity to fire, SR 20,
SLAs CL6, attremorsense 60ft 22 12 16 24 10 19 14 18 16
Breath weapon (12d4
flaywind), crush
2d8+13, frightful
presence, spells (sor5), DR 10/magic, immunity to fire, SR 21,
SLAs CL7, attremorsense 60ft 25 14 18 28 10 19 16 18 16
Breath weapon (14d4
flaywind), crush
2d8+15, frightful(16d4
Breath weapon
presence, spells (sor7),
flaywind), crush DR 10/magic, immunity to fire, SR 23,
SLAs
2d8+16, frightful CL8, attremorsense 60ft 29 16 21 30 10 21 16 21 18
presence, spells (sor9), DR 15/magic, immunity to fire, SR 24,
SLAs CL9, attremorsense 60ft 32 18 23 32 10 21 18 21 18
Breath weapon (18d4
flaywind), crush (20d4
Breath weapon
2d8+18, frightful
flaywind), crush
presence, spells
4d6+19, frightful DR 15/magic, immunity to fire, SR 26,
(sor11), SLAs
presence, spells CL11, atremorsense 60ft 37 21 28 34 10 23 18 24 20
(sor13), SLAs, tail DR 20/magic, immunity to fire, SR 27,
sweep 2d6+19 CL13, atremorsense 60ft 45 24 31 36 10 25 20 24 20
Breath weapon (22d4
flaywind), crush
4d6+21, frightful
presence, spells
(sor15), SLAs, tail DR 20/magic, immunity to fire, SR 29,
sweep 2d6+21 CL15, atremorsense 60ft 47 27 40 38 10 25 22 26 22
Enthrall, improved
Breath weapon 10d6
grab, SLAs
fire, death throes, CL7, 3/DR 2/-, DV60, SR 18 4 5 5 21 13 16 12 12 15
improved grab, poison, DV60, immunity to desiccation and fire,
shred tremorsense 60ft, vulnerability to cold 12 10 5 26 15 19 5 12 12

- LLV, tremorsense 60ft 2 6 6 20 17 12 6 14 8

- DV60, strength of the whirlwind 3 9 1 12 21 14 4 11 11


Create spawn,
improved grab, water DR 5/magic, drawn to water, DV60, FH2,
drain LLV, spider climb 1 4 4 18 17 - 11 13 10

Improved grab, poison LLV, scent 13 3 3 28 10 23 2 10 5


Impale, improved grab, Blindsense 60ft, DR 5/bludgeoning or
poison slashing 13 3 4 17 10 25 1 12 1
Alternate form, crocodile empathy, hold
- breath, LLV, scent 6 3 3 12 10 13 10 11 8
Curse of lycanthropy, Alternate form, crocodile empathy, DR
improved grab 10/silver, hold breath, LLV, scent 8 4 3 20 12 17 10 11 8

Curse of lycanthropy, Alternate form, crocodile empathy, DR


improved grab 10/silver, hold breath, LLV, scent 8 4 3 20 12 17 10 11 8
Death attack,
nauseating breath,
poison use, sneak DV60, discriminating hearing, LLV,
attack +2d6 resistance to desiccation 10 and fire 5 3 6 6 12 16 14 10 16 14
Howl of defiance, Discriminating hearing, ferocity, LLV,
pounce resistance to desiccation 10 and fire 5 7 6 5 20 12 16 7 10 14
Howl of healing, spells Discriminating hearing, LLV, resistance to
(wiz5) desiccation 10 and fire 5, SR 16 3 6 9 11 13 13 18 18 16

Blindsight, DR 10/adamantine and magic,


DV120, discriminating hearing, FH15,
immunity to ability damage/drain, energy
drain, fire, mind-affecting, petrification, and
polymorph, and not at risk of death from
massive damage, LLV, nondetection,
Howl of fossilization, resistance to cold 20, desiccation 10, SR
SLAs
Breath weapon 1d4 fire CL20, a32, telepathy 200ft, touch of the divine 19 16 21 35 18 24 20 29 25
+1d4 fire for
Breath weapon 3 rds,
SLAs, summon mephit CL3, 2/DR 5/magic, DV60, FH2
(unconsciousness 4 3 3 16 10 13 6 11 15
poison),
ConstrictSLAs,
18d+4 plus
summon
4d6 mephit
desiccation, CL6, 1/DR 5/magic, DV60, FH2 4 5 3 13 15 12 6 11 15
desiccating impact, Blindsight 60ft, camouflage, immunity to
improved grab 1d6+6
Burn, constrict desiccation, split 11 -1 -1 17 1 24 - 1 1
plus 2d6 fire, improved Blindsight 60ft, immunity to fire,
grab vulnerability to cold 9 -3 -3 19 1 24 - 1 1

Detonate, thorns LLV 5 -2 -4 - 7 15 - 2 1


Thorns, trample
3d6+16 DR 10/piercing, LLV, tough flesh 15 3 5 33 8 25 10 13 14
DR 5/adamantine and bludgeoning, DV60,
Brownout, stifle immunity to magic, LLV 6 5 6 23 8 - - 11 1

Pack attack, sonic howl DV60, LLV, pack mind, scent 5 6 4 15 17 15 3 12 12


Consumption, DR 10/magic, DV60, hive mind, LLV,
distraction resistance to fire 10 4 10 9 1 23 - 6 13 15
Distraction, poison,
rend 4d6 DV60, tremorsense 30ft 7 7 3 1 19 12 - 10 2
Pounce, rake 1d6+2,
roar DV60, LLV 8 7 6 21 13 15 15 17 16

Improved grab,
pounce, rake 2d4+4 DV60, hold breath, LLV 15 8 7 26 8 23 13 14 15

Pounce, rake 1d6+2 DV60, LLV 10 8 4 19 14 19 11 15 15


Pounce, rake 1d4+2,
spells (drd6) DV60, LLV 11 9 10 20 15 18 19 24 19
DV60, immunity to electricity and sonic,
SLAs CL15, aresistance to acid 10 and fire 10, SR 25 15 12 11 28 17 22 12 19 17
DV90, light sensitivity, LLV, regeneration 5,
Rend 2d6+10 scent 14 4 4 25 11 24 5 10 8
Blood drain, improved
grab, thorns 2d4 DV60, LLV, resistance to fire 10 7 3 2 16 12 15 5 11 6

SLAs CL8, atDR 10/chaotic, DV60, FH5, LLV, SR 20 4 2 5 26 11 - 10 17 15

- LLV, scent, sure feet 5 6 1 18 16 14 1 11 4

- LLV, scent, sure feet 6 6 1 18 16 16 1 11 4

- LLV, scent, sure feet 8 7 2 18 16 18 2 13 5

- Hold breath, scent 11 5 3 24 9 20 2 12 3

Blood squirt LLV, spines 3 3 2 7 12 13 1 14 6


- LLV, scent 4 5 1 13 17 15 2 12 6
Improved grab,
pounce, rake 1d3 LLV, scent 3 5 1 12 17 13 2 12 7

- LLV, resistance to disease, scent 5 4 2 8 15 17 2 14 4


Improved grab, rake DV60, immunity to acid and dehydration,
1d4+1
Constrict 2d8+6 plus LLV, snap turn 6 4 1 17 16 15 - 10 4
poison, improved grab,
pit, poison, sand burst DV60 9 1 3 19 8 17 - 12 7

- DV60, scent 2 0 0 8 10 10 - 11 7
Constrict 1d8+4,
improved grab, poison DV60, scent 4 1 2 16 10 13 - 13 11
- DV60, scent 8 -2 2 8 3 16 - 11 12
DV60, FH10, unholy toughness, water
Dehydrating impact weakness 4 3 8 27 8 - 6 10 16

Poison Imago traits 1 4 2 11 13 10 9 12 8

- Laika traits 3 0 0 10 11 13 8 11 10
DV90, landwalking, light blindness, speak
Attach, blood drain with eels, vulnerability to fire 5 3 3 15 14 15 10 14 6
Amphibious, human blood, water spell
- power 3 0 -1 13 11 12 10 9 8
Amphibious, human blood, water spell
- power 5 2 2 15 13 14 10 8 12

Blood rage,
Constrict poison
2d6+8, Blood tracker, DR 5/slashing, DV60, scent 1 4 5 20 17 - 12 12 16
enervating grip, DR 5/-, DV60, siren's call, summon watery
improved grab ally 16 2 4 26 9 30 15 12 14
Constrict 2d4,
improved grab Amphibious, LLV, scent 3 0 0 10 11 12 - 11 2
Constrict 2d6+2,
improved grab Amphibious, LLV, scent 4 1 1 15 11 12 - 11 2
Constrict 2d8+5,
improved grab Amphibious, LLV, scent 6 2 2 21 11 12 - 11 2
Constrict 4d6+7,
improved grab Amphibious, LLV, scent 10 4 4 25 11 14 - 11 2
Constrict 6d6+11,
improved grab Amphibious, LLV, scent 16 8 8 33 11 14 - 11 2
Constrict 8d6+13,
improved grab Amphibious, LLV, scent 28 15 16 37 9 14 - 11 2
Racial hatred
(sahuagin) Echolocation, hold breath 3 -1 -1 15 9 12 10 9 8
Racial hatred Echolocation, fast movement, hold breath,
(sahuagin), rage 1/day trap sense, uncanny dodge 5 1 2 16 11 15 8 12 10

- Hold breath, LLV 16 2 5 28 7 22 2 13 7

- Hold breath, LLV, scent 14 10 4 20 17 20 2 13 9


Improved grab, swallow
whole Hold breath, LLV, scent 17 10 6 28 13 22 2 13 9

Improved grab Hold breath, LLV, scent 19 10 6 34 10 24 2 13 9

Sprint LLV, scent 8 8 5 19 15 14 1 12 2

Attach LLV, scent 7 6 3 19 13 14 1 12 2


Aquatic elf traits, gills, superior low-light
- vision 3 1 -1 13 13 12 8 9 8
Aquatic elf traits, gills, porpoise animal
companion, spontaneous casting, superior
low-light vision, wild empathy +0 (-4
Spells (drd1) magical beast) 7 3 3 12 17 14 8 13 8
DR 10/bludgeoning and magic, DV60,
Stun FH10, LLV 5 5 5 22 11 - - 11 1

- Gliding, hadozee traits 3 0 -1 13 11 12 10 9 8


Favored enemy Gliding, hadozee traits, wild empathy +6
(animals) +2
Constrict 2d6+4, (+2 magical beast) 4 5 1 12 15 13 8 10 14
improved grab, sonic
pulse Amphibious, DV60, resistance to sonic 10 8 5 5 19 10 17 4 12 8

- DV60 6 5 4 16 15 16 5 13 8
Anesthetize, attach,
blood drain, disease Blindsight
Deflection,10ft, scent
displacement, LLV, resistance 2 1 -1 6 12 11 - 8 2
Drown, SLAs, summon to cold 10 and fire 10, shawl, speak with
water elemental CL10, aanimals 2 6 4 9 17 12 13 12 16

- DV60, LLV 11 8 5 21 13 18 2 14 5
Constrict 1d8+11,
control water, frightful
noise, improved grab,
swallow whole DR 10/magic and silver, DV60, SR 27 17 13 15 33 17 25 8 20 6
Change shape, DV60, hold breath, LLV,
Curse scent 6 7 5 15 17 14 10 14 12
Change shape, DV60, hold breath, LLV,
Curse scent 6 7 5 15 17 14 10 14 12
Change shape, DV60, hold breath, LLV,
- scent 6 7 5 15 17 14 10 14 12
Constrict 2d6+7,
improved grab,
petrifying gaze Alternate form, DV60, LLV 14 10 9 21 17 25 10 18 19
Immune to weapon damage, tremorsense
Distraction, poison
Anesthetize, blood 30ft 8 2 4 1 7 10 - 10 2
drain, disease,
distraction Immune to weapon damage, LLV 2 0 1 1 11 8 - 12 2
Half damage from slashing and piercing
Distraction
Constrict 3d6+4, weapons, LLV, scent 7 8 3 4 15 12 1 12 2
improved grab,
Infernal wound, Amphibious,
Amphibious, DV60, immunity
DR 5/good, to poison,
immunities,
paralytic tentacles
nauseating aura, rend SR 16, protective slime
immunity to acid and poison, resistance to 5 4 8 18 12 14 10 12 3
2d6+9, summon cold 10, electricity 10, and fire 10, SR 20,
yugoloth telepathy 100ft, tremorsense 60ft 11 7 5 22 13 20 6 8 11

- LLV 4 3 2 10 13 14 2 14 6

Sprint LLV, scent 3 6 1 11 17 10 1 12 2

Attach LLV, scent 4 5 1 13 15 12 1 12 2

- Hold breath, LLV, scent 3 4 1 3 15 12 2 12 5


- Hold breath, LLV, scent 4 4 3 17 13 12 2 14 6

- Hold breath, LLV 4 6 2 13 15 14 2 13 6

Improved grab Hold breath, LLV 5 2 1 12 8 15 1 12 4

Poison LLV 2 5 1 8 17 11 1 12 4

Poison DV60, hold breath, tremorsense 60ft 2 3 0 3 17 10 - 10 2

Poison DV60, hold breath, tremorsense 60ft 2 3 0 7 17 10 - 10 2

Poison DV60, hold breath, tremorsense 60ft 4 3 0 11 17 12 - 10 2

Poison DV60, hold breath, tremorsense 60ft 5 4 1 15 17 12 - 10 2

Poison DV60, hold breath, tremorsense 60ft 8 5 2 19 17 14 - 10 2

Poison DV60, hold breath, tremorsense 60ft 12 8 5 25 17 14 - 10 2

Poison DV60, hold breath, tremorsense 60ft 20 12 10 31 15 14 - 10 2

Poison Hold breath, scent 2 5 1 4 17 11 1 12 2


Poison Hold breath, scent 2 5 1 6 17 11 1 12 2

Poison Hold breath, scent 3 6 1 8 17 11 1 12 2


Poison Hold breath, scent 3 6 2 10 17 11 1 12 2
Poison Hold breath,
Change scent
shape, DR 15/good and piercing, 6 7 3 16 15 13 1 12 2
DV60, detect thoughts, style shapes, SR
- 17 9 9 9 16 13 17 10 16 18
Martial maneuvers
(IL5), vilefire
Electricity aura,
attacks, Air walk, DV60, fortification, resistance to
vilefire
lightningblast
gaze, martial acid 15 and fire 15 7 6 6 18 15 16 11 14 15
maneuvers (IL10), DR 10/cold iron, DV60, immunity to cold,
sonic burst critical,
Augmented electricity, fear, and sonic, SR 17 13 15 8 25 27 22 14 13 16
improved whirlwind
attack DV60, improved uncanny dodge 4 7 3 14 22 17 11 8 15
Dominating contact, DR 10/cold iron or good, DV60, freedom
improved
Breath grab 3d6
weapon of movement, scent, SR 15 3 6 9 19 13 - 16 15 18
fire, poison, superior DV60, light sensitivity, LLV, resistance to
natural weapon fighting fire 10 7 6 2 18 15 17 2 12 7
DR 5/magic, human traits, spell healing,
Magic-draining attacks SR 11, spellcasting inability 4 0 -1 13 11 14 10 9 10

All-around vision, DV60, FH1, immunity to


Tumbling attack 2d8+4 disease and poison, LLV, scent, SR 10 6 7 2 17 16 14 2 13 17
Half damage from slashing and piercing,
Blinding, distraction LLV 4 6 3 1 15 10 2 14 6

Blinding, distraction Immune to weapon damage, LLV 4 6 3 1 15 10 2 14 6


Frightful moan,
pounce, rake
Constrict 1d8+4
1d8+6 plus Blind, blindsight 120ft, sprint after fear 7 1 6 27 8 21 2 10 8
DV60, elemental endurance, immunity to
slow, improved grab, Blindsight 60ft, DV60, regeneration
cold, improved finesse, pass into shadow, 5,
slow shadow
resistancepocket,
to acidstep into shadow
5, electricity 5, fire 5, 8 6 9 22 16 20 8 14 16
Sneak attack +3d6, and sonic 5, shadow bound, telepathy
SLAs CL8, at100ft 11 10 7 14 18 20 14 13 15
Dusk and dawn,
shadow mastery Blindsight 60ft 0 3 0 - 10 10 4 11 11
Dusk and dawn,
shadow mastery Blindsight 60ft 3 5 1 - 12 14 4 11 11
Dusk and dawn,
shadow mastery Blindsight 60ft 5 8 2 - 14 16 6 11 11
Dusk and dawn,
shadow mastery Blindsight 60ft 9 16 5 - 18 18 6 11 11
Dusk and dawn,
shadow mastery Blindsight 60ft 11 19 7 - 20 18 8 11 11
Dusk and dawn, Aura of menace, DR 10/evil, DV60,
shadow mastery Blindsightto60ft
immunity electricity and petrification, 12 22 10 - 22 18 10 11 11
magic circle against evil, SR 18, tongues,
Utterances TL10, L+4 on saves vs. poison 13 8 10 22 13 23 22 16 17

SLAs, summon DR 15/good, DV60, immunity to fire and


baatezu, symbol of poison, resistance to acid 10 and cold 10,
pain, utterances CL15, asee in darkness, SR 24, telepathy 100ft 16 15 14 21 23 25 26 20 17
Random utterance,
reverse utterance Blindsight 60ft, immunities 9 5 8 10 15 22 4 13 13

Pounce, rake (1d6+2),


Truespeech
interrogation,
utterances TL10, LDV60, LLV 11 8 7 20 13 18 22 14 15

Utterance of pain DV60 2 5 7 16 16 - 6 14 15


Alternate form, blindsense 60ft, DV120,
Breath weapon (1d4 dimensional step, disguise self, glide,
Str and blind), death immunity to disease, paralysis, and sleep,
throes, energy ray, inspired by dragons, LLV, low metabolism,
spells (sor8), SLAs CL8, atscent 60ft, SR 20 6 7 6 10 12 10 14 10 14
Blindsense 60ft, DV120, glide, immunity to
disease, sleep, and paralysis, inspired by
dragons, LLV, low metabolism, scent 60ft,
Death throes SR 8 4 3 2 11 11 13 8 8 10
Blindsense 60ft, DV120, glide, immunity to
disease, sleep, and paralysis, inspired by
Death throes, spells dragons, LLV, low metabolism, scent 60ft,
(sor4) SR 14 4 4 4 12 10 10 12 10 12
Blindsense 60ft, DV120, glide, immunity to
disease, sleep, and paralysis, inspired by
Death throes, poison, dragons, LLV, low metabolism, scent 60ft,
sneak attack +1d6 SR 11 4 4 2 11 13 13 8 8 11
Blindsense 60ft, DV120, glide, healing
saliva, immunity to disease, sleep, and
Death throes, sneak paralysis, inspired by dragons, LLV, low
attack +1d6 metabolism, scent 60ft, SR 11 4 4 2 11 13 13 8 8 11
Blindsense 60ft, DV120, glide, immunity to
disease, sleep, and paralysis, inspired by
dragons, LLV, low metabolism, scent 60ft,
Death throes, trip shapeshift, SR 16 7 5 5 16 10 14 10 10 10
Blend, blindsense 60ft, DV120, glide,
immunity to disease, sleep, and paralysis,
inspired by dragons, LLV, low metabolism,
Death throes, trip scent 60ft, SR 16 7 5 5 16 10 14 10 10 10
Create spawn, energy
drain Invisibility, mirror portals 7 5 9 17 8 13 14 13 12
Create spawn, fiery
aura, green flame, ray Aversion to sunlight, DR 10/bludgeoning
of oblivion and magic, DV60, SR 21, vulnerabilities 4 3 11 21 9 - 17 16 18
Blindsense 30ft, DV60, detect thoughts,
glide, light sensitivity, telepathic
awareness, telepathy 60ft, weapon
Mindweave familiarity 2 5 3 12 14 12 13 14 12

- - 3 0 0 12 11 13 9 10 8

Great breath, immunity to cold,


- vulnerability to fire 2 4 1 16 12 15 6 7 9
Breath weapon 1d8 fire Immunity to fire, seasense, water
(steam) breathing 6 5 7 13 10 13 10 9 12
Breath weapon 2d8 fire Immunity to fire, seasense, water
(steam) breathing 8 6 8 15 10 15 10 9 12
Breath weapon 3d8 fire Immunity to fire, seasense, water
(steam) breathing 10 8 11 17 10 15 12 11 14

Breath weapon 4d8 fire


(steam), scaly Immunity to fire, seasense, water
command, spells (sor1) breathing 12 9 13 19 10 17 14 13 14

Breath weapon 5d8 fire


(steam), frightful
presence, scaly DR 5/magic, immunity to fire, seasense,
command, spells (sor3) SR 20, water breathing 15 11 15 23 10 19 14 13 16

Breath weapon 6d8 fire


(steam), frightful
presence, scaly DR 5/magic, immunity to fire, seasense,
command, spells (sor5) CL6, 3 SR 22, water breathing 17 12 17 27 10 21 16 16 16
Breath weapon 7d8 fire
(steam), frightful
presence, scaly
command, spells DR 10/magic, immunity to fire, seasense,
(sor7), SLAs CL7, 3 SR 23, water breathing 19 14 19 29 10 21 16 16 18
Breath weapon 8d8 fire
(steam), frightful
presence, scaly
command, spells DR 10/magic, immunity to fire, seasense,
(sor9), SLAs CL9, 3 SR 25, water breathing 21 15 21 31 10 23 18 17 18
Breath weapon 9d8 fire
(steam), frightful
presence, scaly
command, spells DR 15/magic, immunity to fire, seasense,
(sor11), SLAs CL11, SR 26, water breathing 23 17 23 33 10 23 18 17 20

Breath weapon 10d8


fire (steam), frightful
presence, scaly
command, spells
(sor13), SLAs, tail DR 15/magic, immunity to fire, seasense,
sweep 2d6+18 CL13, 3SR 28, water breathing 25 18 25 35 10 25 20 19 20

Breath weapon 11d8


fire (steam), frightful
presence, scaly
command, spells
(sor15), SLAs, tail DR 20/magic, immunity to fire, seasense,
sweep 2d6+19 CL15, 3SR 29, water breathing 28 20 28 37 10 27 22 21 22

Breath weapon 12d8


fire (steam), frightful
presence, scaly
command, spells
(sor17), SLAs, tail DR 20/magic, immunity to fire, seasense,
sweep 2d6+21 CL17, SR 31, water breathing 29 21 29 39 10 27 22 21 22
DR 5/adamantine or magic, DV60, hive
Crushing attack, mind, immunity to fire and poison, LLV,
improved grab scent, tremorsense 60ft 3 3 0 12 10 10 3 11 8
DR 5/adamantine or magic, DV60, hive
mind, immunity to fire and poison, LLV,
Improved grab, SLAs CL3, atscent, tremorsense 60ft 4 6 3 10 17 12 10 15 10
DR 10/adamantine or magic, DV60, hive
Acid sting, improved mind, immunity to fire and poison, LLV,
grab, paralysis scent, tremorsense 60ft 6 5 2 17 13 14 7 12 9
DR 10/adamantine or magic, DV60, hive
Acid sting, improved mind, immunity to fire, mind-affecting, and
grab, poison, spells poison, LLV, scent, SR 15, telepathy,
(mystic6) tremorsense 60ft 7 6 6 17 13 15 14 19 15
Fire tongue, heat,
improved grab,
pounce, rake 1d4+1 DV60, immunity to fire, scent, vulnerability
plus 1d6 fire to cold 7 9 5 19 21 17 6 12 10
Combustion, constrict
1d8+2 plus
combustion, fiery aura, DV60, immunity to fire, melt weapons,
improved grab, magma tremorsense 60ft, vulnerability to cold, +2
missiles turn resistance 3 4 6 15 17 - 12 14 15
Elven blood, immunity to fire, LLV,
Flaming wings phaethon traits, vulnerability to cold 2 1 0 11 12 11 10 11 8

Poison, web DV60, tremorsense 60ft 4 4 2 13 17 12 - 12 2


Breath weapon 1d6
acid, improved grab,
swallow whole Amphibious, immunity to acid 2 2 2 9 10 11 10 11 10
Breath weapon 2d6
acid, improved grab,
swallow whole Amphibious, immunity to acid 5 4 5 11 10 13 10 11 10
Acidic hide, breath
weapon 3d6 acid,
improved grab, swallow
whole Amphibious, immunity to acid 6 5 6 13 10 13 12 13 12
Acidic hide, breath
weapon 4d6 acid,
improved grab, SLAs,
swallow whole CL4, 3 Amphibious, immunity to acid 9 7 9 15 10 15 14 15 14
Acidic hide, breath
weapon 5d6 acid,
frightful presence,
improved grab, SLAs, Amphibious, DR 5/magic, immunity to
swallow whole CL5, 3 acid, SR 14 10 8 10 17 10 15 14 15 14
Acidic hide, breath
weapon 6d6 acid,
frightful presence,
improved grab, SLAs, Amphibious, DR 5/magic, immunity to
swallow whole CL6, 3 acid, SR 16 13 10 13 19 10 17 16 17 16

Acidic hide, breath


weapon 7d6 acid,
frightful presence,
improved grab, spells
(sor1), SLAs, swallow Amphibious, DR 10/magic, immunity to
whole CL7, 3 acid, SR 17 15 11 14 23 10 19 16 17 16

Acidic hide, breath


weapon 8d6 acid,
crush 2d8+12, frightful
presence, improved
grab, spells (sor3), Amphibious, DR 10/magic, immunity to
SLAs, swallow whole CL8, 3 acid, SR 19 18 13 17 27 10 21 18 19 18

Acidic hide, breath


weapon 9d6 acid,
crush 2d8+13, frightful
presence, improved
grab, spells (sor5), Amphibious, DR 15/magic, immunity to
SLAs, swallow whole CL9, 3 acid, SR 20 19 14 18 29 10 21 18 19 18
Acidic hide, breath
weapon 10d6 acid,
crush 2d8+15, frightful
presence, improved
grab, spells (sor7), Amphibious, DR 15/magic, immunity to
SLAs, swallow whole CL10, 3acid, SR 22 22 16 21 31 10 23 20 21 20

Acidic hide, breath


weapon 11d6 acid,
crush 2d8+16, frightful
presence, improved
grab, spells (sor9), Amphibious, DR 20/magic, immunity to
SLAs, swallow whole CL11, 3acid, SR 23 23 17 22 33 10 23 20 21 20

Acidic hide, breath


weapon 12d6 acid,
crush 4d6+18, frightful
presence, improved
grab, spells (sor11),
SLAs, swallow whole, Amphibious, DR 20/magic, immunity to
tail sweep 2d6+18 CL12, acid, SR 25 26 19 25 35 10 25 22 23 22
Breath weapon 1d6
cold (underwater,
darkness and slow Alternate form, immunity to acid and cold,
1d6+1 rd), SLAs CL1, atvulnerability to fire, water breathing 4 4 5 11 12 13 13 14 12
Breath weapon 2d6
cold (underwater,
darkness and slow Alternate form, immunity to acid and cold,
1d6+2 rds), SLAs CL2, atvulnerability to fire, water breathing 6 6 8 13 12 13 13 16 12
Breath weapon 3d6
cold (underwater,
darkness and slow
1d6+3 rds), spells Alternate form, immunity to acid and cold,
(sor1), SLAs CL3, atvulnerability to fire, water breathing 8 7 10 15 12 15 15 18 14
Breath weapon 4d6
cold (underwater,
darkness and slow
1d6+4 rds), spells Alternate form, immunity to acid and cold,
(sor3), SLAs CL4, atvulnerability to fire, water breathing 10 9 13 17 12 15 15 20 14

Breath weapon 5d6


cold (underwater,
darkness and slow
1d6+5 rds), constrict
1d8+6, frightful
presence, improved Alternate form, DR 5/magic, immunity to
grab, spells (sor5), acid and cold, vulnerability to fire, water
SLAs CL5, atbreathing 12 10 15 19 12 17 17 22 16
Breath weapon 6d6
cold (underwater,
darkness and slow
1d6+6 rds), constrict
1d8+7, frightful
presence, improved Alternate form, DR 5/magic, immunity to
grab, spells (sor7), acid and cold, SR 18, vulnerability to fire,
SLAs CL7, atwater breathing 14 12 18 21 12 17 17 24 16

Breath weapon 7d6


cold (underwater,
darkness and slow
1d6+7 rds), constrict
1d8+9, frightful
presence, improved Alternate form, DR 10/magic, immunity to
grab, spells (sor9), acid and cold, SR 20, vulnerability to fire,
SLAs CL9, atwater breathing 16 14 20 23 12 19 19 26 18

Breath weapon 8d6


cold (underwater,
darkness and slow
1d6+8 rds), constrict
2d6+12, crush 2d8+12,
frightful presence,
improved grab, spells Alternate form, DR 10/magic, immunity to
(sor11), SLAs, wall of acid and cold, SR 22, vulnerability to fire,
water CL11, awater breathing 18 15 23 27 12 19 19 28 18

Breath weapon 9d6


cold (underwater,
darkness and slow
1d6+9 rds), constrict
2d6+13, crush 2d8+13,
frightful presence,
improved grab, spells Alternate form, DR 15/magic, immunity to
(sor13), SLAs, wall of acid and cold, SR 24, vulnerability to fire,
water CL13, awater breathing 20 16 25 29 12 21 21 30 20

Breath weapon 10d6


cold (underwater,
darkness and slow
1d6+10 rds), constrict
2d6+15, crush 2d8+15,
frightful presence,
improved grab, spells Alternate form, DR 15/magic, immunity to
(sor15), SLAs, wall of acid and cold, SR 26, vulnerability to fire,
water CL15, awater breathing 22 18 29 31 12 21 23 32 20
Breath weapon 11d6
cold (underwater,
darkness and slow
1d6+11 rds), constrict
2d6+16, crush 2d8+16,
frightful presence,
improved grab, spells Alternate form, DR 20/magic, immunity to
(sor17), SLAs, wall of acid and cold, SR 28, vulnerability to fire,
water CL17, awater breathing 24 19 32 33 12 23 25 34 22

Breath weapon 12d6


cold (underwater,
darkness and slow
1d6+12 rds), constrict
2d8+18, crush 4d6+18,
frightful presence,
improved grab, spells Alternate form, DR 20/magic, immunity to
(sor19), SLAs, wall of acid and cold, SR 30, vulnerability to fire,
water CL19, awater breathing 26 21 36 35 12 23 27 36 22

Breath weapon 2d6


chaotic fire, heat Immunity to fire, vulnerability to cold 9 4 2 19 10 19 6 7 6

Breath weapon 4d6


chaotic fire, heat Immunity to fire, vulnerability to cold 10 5 3 21 10 21 6 7 6

Breath weapon 6d6


chaotic fire, heat Immunity to fire, vulnerability to cold 12 7 5 23 10 21 8 9 8

Breath weapon 8d6


chaotic fire, heat, SLAs CL4, 4/Immunity to fire, vulnerability to cold 14 8 8 25 10 23 10 11 10
Breath weapon 10d6
chaotic fire, crush
2d8+13 plus 1d6 fire,
frightful presence, heat, DR 5/lawful or magic, immunity to fire, SR
SLAs CL5, 5/19, vulnerability to cold 17 10 10 29 10 25 10 11 10

Breath weapon 12d6


chaotic fire, crush
2d8+15 plus 1d6 fire,
frightful presence, heat, DR 5/lawful or magic, immunity to fire, SR
spells (sor1), SLAs CL6, 6/21, vulnerability to cold 19 11 12 31 10 27 12 13 12

Breath weapon 14d6


chaotic fire, crush
2d8+16 plus 1d6 fire,
frightful presence, heat, DR 10/lawful or magic, immunity to fire,
spells (sor3), SLAs CL7, 7/SR 23, vulnerability to cold 21 13 14 33 10 27 12 13 12
Breath weapon 16d6
chaotic fire, crush
4d6+18 plus 1d6 fire,
frightful presence, heat,
spells (sor5), SLAs, tail
sweep 2d6+18 plus DR 10/lawful or magic, immunity to fire,
1d6 fire CL8, 8/SR 24, vulnerability to cold 23 14 16 35 10 29 14 15 14

Breath weapon 18d6


chaotic fire, crush
4d6+19 plus 1d6 fire,
frightful presence, heat,
spells (sor7), SLAs, tail
sweep 2d6+19 plus DR 15/lawful or magic, immunity to fire,
1d6 fire CL9, 9/SR 26, vulnerability to cold 25 16 18 37 10 29 14 15 14

Breath weapon 20d6


chaotic fire, crush
4d6+21 plus 1d8 fire,
frightful presence, heat,
spells (sor9), SLAs, tail
sweep 2d6+21 plus DR 15/lawful or magic, immunity to fire,
1d8 fire CL10, 1SR 28, vulnerability to cold 27 17 20 39 10 31 16 17 16

Breath weapon 22d6


chaotic fire, crush
4d6+22 plus 1d8 fire,
frightful presence, heat,
spells (sor11), SLAs,
tail sweep 2d6+22 plus DR 20/lawful or magic, immunity to fire,
1d8 fire CL11, 1SR 30, vulnerability to cold 30 19 22 41 10 33 16 17 16

Breath weapon 24d6


chaotic fire, crush
4d8+24 plus 1d8 fire,
frightful presence, heat,
spells (sor13), SLAs,
tail sweep 2d8+24 plus DR 20/lawful or magic, immunity to fire,
1d8 fire CL13, 1SR 32, vulnerability to cold 31 20 24 43 10 33 18 19 18
Breath weapon 2d6
cold (plus 1 Cha), cold, Icewalking, immunity to cold, vulnerability
oblivion to fire 5 4 4 13 10 13 9 11 10
Breath weapon 4d6
cold (plus 2 Cha), cold, Icewalking, immunity to cold, vulnerability
oblivion to fire 8 6 6 15 10 15 9 11 10
Breath weapon 6d6
cold (plus 3 Cha), cold, Icewalking, immunity to cold, vulnerability
oblivion to fire 9 7 8 17 10 15 11 13 12

Breath weapon 8d6


cold (plus 4 Cha), cold, Icewalking, immunity to cold, vulnerability
oblivion, spells (sor1) to fire 12 9 11 19 10 17 13 15 14
Breath weapon 10d6
cold (plus 5 Cha), cold,
frightful presence, DR 5/lawful or magic, icewalking, immunity
oblivion, spells (sor3) to cold, SR 19, vulnerability to fire 14 10 12 23 10 19 13 15 14

Breath weapon 12d6


cold (plus 6 Cha),
crush 2d8+12 plus 1d6
cold, cold, frightful
presence, oblivion, DR 5/lawful or magic, icewalking, immunity
spells (sor5), SLAs CL6, 3 to cold, SR 21, vulnerability to fire 17 12 15 27 10 21 15 17 16

Breath weapon 14d6


cold (plus 7 Cha),
crush 2d8+13 plus 1d6
cold, cold, frightful DR 10/lawful or magic, icewalking,
presence, oblivion, immunity to cold, SR 22, vulnerability to
spells (sor7), SLAs CL7, 3 fire 18 13 16 29 10 21 15 17 16

Breath weapon 16d6


cold (plus 8 Cha),
crush 2d8+15 plus 1d6
cold, cold, frightful DR 10/lawful or magic, icewalking,
presence, oblivion, immunity to cold, SR 24, vulnerability to
spells (sor9), SLAs CL9, 3/fire 21 15 19 31 10 23 17 19 18

Breath weapon 18d6


cold (plus 9 Cha),
crush 2d8+16 plus 1d6
cold, cold, frightful DR 15/lawful or magic, icewalking,
presence, oblivion, immunity to cold, SR 25, vulnerability to
spells (sor11), SLAs CL11, 3fire 22 16 20 33 10 23 17 19 18

Breath weapon 20d6


cold (plus 10 Cha),
crush 4d6+18 plus 1d8
cold, cold, frightful
presence, oblivion,
spells (sor13), SLAs, DR 15/lawful or magic, icewalking,
tail sweep 2d6+18 plus immunity to cold, SR 27, vulnerability to
1d8 cold CL13, fire 25 18 23 35 10 25 19 21 20

Breath weapon 22d6


cold (plus 11 Cha),
crush 4d6+19 plus 1d8
cold, cold, frightful
presence, oblivion,
spells (sor15), SLAs, DR 20/lawful or magic, icewalking,
tail sweep 2d6+19 plus immunity to cold, SR 28, vulnerability to
1d8 cold CL15, fire 27 19 24 37 10 27 19 21 20
Breath weapon 24d6
cold (plus 12 Cha),
crush 4d6+21 plus 1d8
cold, cold, frightful
presence, oblivion,
spells (sor117), SLAs, DR 20/lawful or magic, icewalking,
tail sweep 2d6+21 plus immunity to cold, SR 30, vulnerability to
1d8 cold CL17, fire 29 21 27 39 10 27 21 23 22

Breath weapon 1d6 Icewalking, immunity to cold, vulnerability


cold to fire 3 3 3 9 10 11 10 11 8

Breath weapon 2d6 Icewalking, immunity to cold, vulnerability


cold to fire 5 5 5 11 10 11 10 11 8

Breath weapon 3d6 Icewalking, immunity to cold, vulnerability


cold to fire 7 6 6 13 10 13 10 11 8

Breath weapon 4d6


cold, SLAs, spells Icewalking, immunity to cold, vulnerability
(sor1) CL4, 3/to fire 9 8 8 15 10 13 12 11 10

Breath weapon 5d6


cold, frightful presence, DR 5/magic, icewalking, immunity to cold,
SLAs, spells (sor3) CL5, 3/SR 16, vulnerability to fire 11 9 9 17 10 15 12 11 12

Breath weapon 6d6


cold, frightful presence, DR 5/magic, icewalking, immunity to cold,
SLAs, spells (sor5) CL6, 3/SR 18, vulnerability to fire 14 11 11 21 10 17 14 11 14
Breath weapon 7d6
cold, crush 2d8+12),
frightful presence, DR 10/magic, icewalking, immunity to
SLAs, spells (sor7) CL7, 3/cold, SR 20, vulnerability to fire 16 12 13 25 10 19 16 13 14
Breath weapon 8d6
cold, crush 2d8+13,
frightful presence, DR 10/magic, icewalking, immunity to
SLAs, spells (sor9) CL8, 3/cold, SR 21, vulnerability to fire 18 14 15 27 10 19 16 13 14
Breath weapon 9d6
cold, crush 2d8+15,
frightful presence, DR 15/magic, icewalking, immunity to
SLAs, spells (sor11) CL9, 3/cold, SR 23, vulnerability to fire 20 15 17 29 10 21 18 15 16
Breath weapon 10d6
cold, crush 2d8+16,
frightful presence, DR 15/magic, icewalking, immunity to
SLAs, spells (sor13) CL10, 3cold, SR 24, vulnerability to fire 22 17 19 31 10 21 18 15 16
Breath weapon 11d6
cold, crush 4d6+18,
frightful presence,
SLAs, spells (sor15), DR 20/magic, icewalking, immunity to
tail sweep 2d6+18 CL11, 3cold, SR 25, vulnerability to fire 24 18 20 33 10 23 18 15 18
Breath weapon 12d6
cold, crush 4d6+19,
frightful presence,
SLAs, spells (sor17), DR 20/magic, icewalking, immunity to
tail sweep 2d6+19 CL13, 3cold, SR 27, vulnerability to fire 27 20 24 35 10 25 22 19 20
DV60, glide, immunity to cold, disease,
sleep, and paralysis, inspired by dragons,
LLV, low metabolism, SR 8, vulnerability to
Death throes fire 4 3 2 13 11 13 9 9 11
DV60, glide, immunity to disease,
Death throes, poison paralysis, and sleep, inspired by dragons,
spit, sneak attack +1d6 LLV, low metabolism, SR 11 3 4 2 11 13 11 11 8 13
DV60, glide, immunity to disease,
Death throes, spells paralysis, and sleep, inspired by dragons,
(mys4) LLV, low metabolism, SR 14 4 4 5 13 11 11 13 13 11

Aura of courage, aura of good, DV60,


Death throes, smite evil detect evil, divine grace, divine health,
1/day, spells (pal6), glide, immunity to disease, electricity,
SLAs, turn undead paralysis, and sleep, inspired by dragons,
4/day, trip CL6, atlay on hands, LLV, low metabolism, SR 16 7 5 6 15 11 15 11 12 12

DV60, glide, immunity to disease, fire,


Breath weapon 3d8 paralysis, and sleep, improved uncanny
fire, death throes, rage dodge, inspired by dragons, LLV, low
3/day, SLAs CL8, 3/metabolism, SR 20, vulnerability to cold 7 7 6 15 13 13 11 11 11
DR 5/magic, DV60, immunity to paralysis
Blood drain and sleep, LLV 3 5 4 2 14 10 9 13 9
DR 10/magic, DV60, immunity to paralysis
Improved grab, and sleep, improved burrow, LLV, scent,
pounce, swallow whole tremorsense 60ft 13 10 9 23 16 21 7 14 10
Frightful presence, DR 5/magic, DV60, draconic heritage,
spells (sor5), SLAs CL5, atimmunity to paralysis and sleep, LLV 11 5 6 25 10 23 12 13 12

Poison DV60, light sensitivity, resistance to fire 5 3 2 4 14 12 14 13 11 7

Acid spit, poison DV60, resistance to fire 5 3 3 5 16 14 14 5 13 5


Coordinate, DV60, favor, immunity to
paralysis, poison, and sleep, influence
mutation, inspire confidence, light
sensitivity, resistance to fire 5, +4 on saves
Poison vs. mind-affecting 5 8 11 14 12 14 18 13 10

Spells (mys3) DV60 3 7 5 8 16 10 10 13 10


- Immunity to cold, LLV, vulnerability to fire 9 2 3 23 11 16 6 13 9

Acid spit DV60, resistance to fire 10 2 5 1 14 14 12 13 11 7

Acid spit DV60, resistance to fire 10 2 5 1 14 14 12 13 11 7


Combat synergy, empathic bond, immunity
to sleep, LLV, SR 6, +2 on saves vs.
SLAs, spell rage CL=lvl,enchantments 2 2 0 11 15 10 10 11 10
Combat synergy, empathic bond, immunity
to sleep, LLV, +2 on saves vs.
Rage 1/day enchantments 2 2 0 16 11 13 8 10 6
Babble, pounce, rend
2d6+15 DV60, LLV, scent 16 4 6 30 9 25 4 12 15

Improved grab DV60, resistance to cold 10, scent 4 5 5 21 12 16 9 13 7

- DV60, LLV, scent 3 5 1 6 17 12 2 12 6


Improved grab,
pounce, rake 1d4+2 DV60, tremorsense 100ft 6 4 1 15 16 15 - 10 3

Improved grab DV60, LLV, scent 8 6 2 25 15 18 8 13 10

- LLV, scent 3 6 0 10 16 10 2 11 6

- LLV, scent 6 4 1 14 12 15 2 11 6

- LLV, scent 6 5 2 16 13 15 2 12 6

- LLV 5 6 1 17 14 13 2 10 10

- LLV 3 5 -1 15 14 11 2 8 8

Stampede LLV 4 4 0 16 13 13 1 8 8

Improved grab, poison DV60, scent, tremorsense 60ft 6 6 2 18 15 13 - 10 7


Blood drain, distraction,
wounding DV60, immune to weapon damage 9 13 4 3 20 12 3 10 3

Trample 1d6+7 DV60, tremorsense 60ft 8 1 2 20 10 18 - 12 8

Trample 1d8+13 DV60, tremorsense 60ft 12 1 3 28 8 22 - 12 8


Poison, sneak attack
+1d6, web DV60, tremorsense 60ft 8 10 3 21 19 14 7 12 7
Constrict 1d8+9,
improved grab,
paralysis, sleep aura, DR 15/slashing, immunity to electricity and
swallow whole fire, LLV 17 5 5 23 10 24 10 11 17
Ability damage, attach DV60, LLV, scamper 0 3 0 1 16 - 6 10 3
Acid blood, improved
grab, keen blade,
poison, smite law,
SLAs CL10, 1Blindsense 60ft, DV60, fire aversion 7 5 8 20 16 17 12 14 16

Poison fruit, stench DR 5/slashing, LLV 8 3 1 20 11 18 5 10 3


Constrict 1d10+8,
improved grab DV60, slicken earth, tremorsense 90ft 5 9 10 26 17 13 7 15 12

DR 5/bludgeoning, DV60, immunity to


disease, death effects, fatigue/exhaustion,
mind-affecting, paralysis, petrification,
poison, and polymorph, not subject to
ability drain, critical hits, damage to
physical ability scores, death from massive
damage, and nonlethal damage,
Dexterity drain, smite resistance to acid 5, cold 5, electricity 5,
law 1/day and sonic 5 5 7 5 13 16 13 7 13 7

Blindsight 60ft, DR 5/slashing, immunity to


disease, death effects, fatigue/exhaustion,
mind-affecting, paralysis, petrification,
poison, and polymorph, not subject to
ability drain, critical hits, damage to
physical ability scores, death from massive
damage, and nonlethal damage,
Combustion, improved resistance to acid 5, cold 5, electricity 5,
grab, smite law 1/day and sonic 5, vulnerability to fire 8 7 4 19 14 17 6 8 6

DR 5/magic, DV60, immunity to disease,


death effects, fatigue/exhaustion, mind-
affecting, paralysis, petrification, poison,
and polymorph, not subject to ability drain,
critical hits, damage to physical ability
scores, death from massive damage, and
nonlethal damage, resistance to acid 5,
Blinding, smite law cold 5, electricity 5, and sonic 5,
1/day, whirlwind vulnerability to water 6 8 3 13 19 14 5 9 7
DR 15/lawful or magic, DV120, immunity
to acid, poison, and sleep, LLV,
Meteor swarm, regeneration 10, resistance to cold 20,
paralyzing gaze, roar, electricity 20, and fire 20, SR 25, summon
summon wretch, SLAs CL15, awretch, unnatural aura 15 12 12 31 16 22 19 17 21
DR 10/lawful or magic, DV60, immunity to
Death throes, fear fire, SR 12, turn resistance +4,
aura, smite law 2/day weaknesses 1 5 5 17 19 - 13 13 15

Tear DV60, dimensional cling, telepathy 90ft 4 9 4 14 22 13 5 12 8


Air mastery, elemental
equipment DR 5/-, DV60, elemental healing (air) 3 9 2 14 18 12 14 10 12
Earth mastery, DR 5/-, DV60, elemental healing (earth),
elemental equipment tremorsense 60ft 7 3 2 18 12 16 14 10 12
Burn, elemental
equipment, heat DR 5/-, DV60, elemental healing (fire) 3 8 3 16 16 12 14 10 12

Elemental equipment,
water mastery DR 5/-, DV60, elemental healing (water) 7 4 2 16 14 14 14 10 12
DV60, gaseous form, immunity to
electricity, spontaneous generation,
Cold telepathy 100ft 4 6 2 6 17 12 10 9 15
Amorphous form, DR 15/adamantine,
DV60, earth glide, regeneration 10,
- telepathy 100ft 17 7 9 25 8 27 14 13 16
DR 5/adamantine, rejuvenation, SLAs, SR
Horrific appearance CL8, at14, +2 turn resistance 2 3 9 15 13 - 6 17 15
DR 10/lawful or magic, DV60, firelight
powerlessness, immunity to cold,
Charisma damage, paralysis, and sleep, SR 17, telepathy
despairing visage, 100ft, unnatural aura, vulnerability to fire,
oblivion +4 turn resistance, weaknesses 2 5 6 - 17 - 14 13 21
DR 10/lawful or magic, DV60, firelight
powerlessness, immunity to cold,
Charisma damage, paralysis, and sleep, SR 17, telepathy
despairing visage, 100ft, unnatural aura, vulnerability to fire,
oblivion +4 turn resistance, weaknesses 2 5 6 - 17 - 14 13 21
Constrict 2d6+10,
funnel, improved grab, DR 15/bludgeoning, DV60, FH5, SR 26,
lure tremorsense 60ft 8 11 9 25 20 - 2 17 18
Improved grab, rib DR 10/bludgeoning, DV60, FH3, immunity
spurs, trample 1d8+13 to fire, SR 17 6 6 11 28 15 - 2 15 10
Breath weapon 3d6
Con, burn, heat, DR 15/cold iron and good, DV60, immunity
putrefying blood, SLAs to acid, fire, and poison, telepathy 100ft 16 16 11 27 23 22 13 12 22

- DV60, LLV 9 1 2 23 8 17 6 10 7

Goblin charm DV60, gluttony, light sensitivity 6 7 3 19 13 15 14 12 16


Improved grab,
pounce, rake 2d6+15,
trample 2d6+22 DV60, tremorsense 100ft 26 13 10 41 16 27 - 10 3

Poison, spine proximity Bladder, LLV 5 6 2 6 15 12 2 12 2

Spells (mys3) DV60 10 12 9 12 20 12 10 15 10


Acid Hold breath 3 3 1 16 11 15 7 10 10

Acid, favored enemy


(humanoids [reptilian]
+2, humanoids [human]
+4), improved combat Animal companion (crocodile), hold
style (two-weapon breath, swift tracker, wild empathy +9 (+6
combat), spells (rng4) magical beast), woodland stride 11 9 5 20 11 19 9 14 8
Create spawn, DV60, SR 25, sunlight powerlessness,
Intelligence drain unnatural aura, +4 turn resistance 2 4 8 - 16 - 10 14 18

Improved grab DV60, LLV


DR 10/magic, DV60, LLV, immunity to 1 4 5 16 16 10 13 13 11
Improved grab, smite poison, resistance to acid 10, cold 10,
good 1/day, SLAs CL12, electricity 10, and fire 10, SR 22 6 9 10 24 20 14 17 14 13
DV60, improved evasion, improved
Acid spit, sneak attack uncanny dodge, resistance to fire 10, trap
+5d6 sense +3, trapfinding 5 12 6 20 14 12 13 14 8
Goring trample, Burst of speed, DR 5/magic, DV60,
powerful charge immunity to paralysis and sleep, LLV,
4d6+24 scent 13 12 9 25 18 21 6 13 9
DV60, immunity to paralysis and sleep,
Improved grab LLV, scent 20 12 13 35 10 23 6 12 9
Illusionary damage,
visage of despair,
Wisdom damage DV60, dream traits 6 6 6 10 10 10 11 11 11

Blindsight 60ft, DR 10/magic, DV60, glide,


immunity to cold, LLV, magic sensitivity,
Pounce, rage 3/day obscuring mist, SR 12, vulnerability to fire 14 8 12 25 10 23 15 19 15

Drain magic, SLAs CL variArcane senses, DV60, SR 18 5 5 10 - 15 14 12 19 16

- Alternate form, DV60, LLV 6 0 1 19 8 15 8 10 7

Blindsight 300ft, DR 15/magic and


Improved grab, slashing, FH5, immunities, immunity to
paralytic telekinesis, cold and fire, mucus, resistance to acid 10
plane shift and electricity 10, SR 25, telepathy 300ft 18 10 20 36 10 22 6 11 10
Constrict 2d6+10,
improved grab, Blindsense 60ft, DR 10/slashing,
mycotenebral spore immunities, immunity to acid, resistance to
infection, produce fire 10, SR 18, tremorsense 60ft, telepathy
thrall, spore jet 100ft 21 6 9 30 13 24 9 13 9
Constrict 1d6+9,
improved grab, DR 5/slashing, immunity to acid, LLV,
mycotenebral spore resistance to fire 10, SR 15, tremorsense
infection, spore jet 60ft 16 7 5 28 14 22 3 11 7
Breath weapon (as
adult dragon), constrict
3d6+15 plus 1d8
energy damage),
elemental shaping,
energy aura, frightful DR 10/bludgeoning and magic, DV60,
presence, improved immunity to cold, keen senses, SR 28,
grab, SLAs CL17, avulnerability to fire, turn resistance +4 6 8 14 31 15 - 13 14 18
Consecrated aura, DR 10/targath, DV60,
divine immunities, resistance to fire 5, SR
Purification, SLAs CL20, a32, true seeing 10 13 24 32 16 - 23 27 21
Bite 1d6+4, improved
grab, poison Adhesive, DV60, LLV, spiny defense 13 9 4 26 13 20 5 10 9

- LLV, scent 5 6 1 17 17 15 2 12 10

- LLV, scent 4 4 0 15 13 12 2 11 4

- LLV 6 5 3 18 15 16 2 15 11

Vitality drain Blindsight 360ft, DR 5/byeshk or magic 1 3 5 14 16 12 13 15 11


Ki strike (magic), vitality Blindsight 360ft, DR 5/byeshk or magic,
drain evasion, slow fall 20ft, still mind 5 7 9 14 17 12 13 15 11

DR 5/byeshk or magic, DV60, dual


- consciousness 3 1 1 15 13 12 8 9 6

DR 5/cold iron and magic, DV60, immunity


Nightmare touch, SLAs CL6, atto charm, fear, and sleep, insight, SR 20 4 6 10 17 12 15 14 16 13

- DV60, item creation, LLV 0 0 0 12 11 - 10 11 7

- DV60, LLV, message 0 5 0 1 17 - 8 12 7

0 DV60, LLV 0 4 0 8 19 - 12 10 7

- DV60, LLV 0 2 0 14 15 - 8 11 7

Engulf, burn DR 10/magic, SR 11 1 0 0 11 8 11 - 8 11

Engulf, poison DR 10/magic, SR 20 10 9 9 15 12 15 - 12 15

Change shape, DR 15/good and piercing,


Detect thoughts, SLAs CL7, 3/DV60, SR 22 10 7 6 20 14 20 13 13 11
DR 10/byeshk, Ego 9, enhance
Constitution, light fortification, stabilize
- host, symbiont traits, telepathy 3 -5 5 4 1 12 10 15 14
Channel touch,
improved attack, Blindsight 60ft, Ego 5, symbiont traits,
poison telepathy 1 3 2 8 16 12 6 8 10
Blindsight 60ft, Ego 2, immunity to poison,
Poison symbiont traits, telepathy 0 4 1 6 18 11 5 8 10

Cleansing, SLAs CL12, aDR 10/targath, DV60, SR 21 4 5 13 26 12 - 19 21 17

Smite evil 1/day DR 5/targath, DV60 1 1 5 14 10 - 11 13 13


DR 10/adamantine, DV60, LLV, resistance
Powerful charge +3d6, to acid 10, cold 10, electricity 10, fire 10,
trample 2d6+13 and sonic 10 4 3 4 28 8 - 3 11 1

DR 10/magic, DV60, detect magic, detect


Absorb essence, psionics, immunity to fear, paralysis, and
persistent wound, sleep, keen senses, magical aura, psionic
SLAs, stunning aura, PR 20, SR 20, +3 on saves vs.
screech CL18, 3spells, powers, SLAs, and PLAs 10 9 14 22 17 14 6 16 16
Alchemical bite,
alchemical blast DV60, LLV 0 0 2 13 10 - - 14 8

Poison, sleep gaze Scent 7 9 3 23 16 13 4 11 12

SLAs CL11, LLV, woodland stride 10 14 4 21 28 16 12 13 7

Favored enemy
(animals +2, giants +2,
magical
Favored beasts
enemy+2), DV60, scorpion empathy, SR 21,
poison
(animals +2, giants +2, tremorsense 60ft 6 6 8 21 16 16 13 13 12
magical beasts +2), DV60, scorpion empathy, SR 21,
poison tremorsense 60ft 6 6 8 21 16 16 13 13 12

Poison, writhing web DV60, tremorsense 60ft 2 3 3 11 17 14 3 10 2


DR 5/adamantine, DV60, LLV, resistance
to acid 10, cold 10, electricity 10, fire 10,
Acid, acid spray and sonic 10 3 6 5 22 17 - 4 14 1

Poison 1/day DV60, poison resistance, scent 1 3 2 14 17 12 4 11 10

Flaming burst bolts DV60, LLV, self-loading 2 1 -3 20 8 - - 1 1


DR 5/adamantine and magic, DV60, hide
Shadow bond, Wisdom in plain sight, LLV, telepathy 100ft, thought
damage link 1 7 2 - 22 - 5 13 13
Mighty throw, power DR 10/adamantine, DV60, LLV, resistance
dive, rock throwing, to acid 10, cold 10, electricity 10, fire 10,
strafe and sonic 10 4 9 5 25 16 - 5 12 11
Crushing despair,
finger of death, engulf DR 10/magic, immunities, SR 23 9 8 8 21 18 21 - 18 21
DR 10/adamantine, DV60, jet, LLV,
Improved grab, resistance to acid 10, cold 10, electricity
constrict 1d8+10 10, fire 10, and sonic 10 4 5 4 24 12 - 3 11 1
Breath weapon 3d6
sacred, improved grab,
pounce, rake 1d8+2 DR 5/adamantine, DV300, LLV, scent 3 10 3 19 24 - 2 11 11
DR 5/magic, DV60, death burst, freeze,
Fiend strike SR 14 4 5 4 15 14 16 10 12 11

- Blindsense 60ft, LLV 11 7 4 26 12 20 2 14 6

Dissolution, stench DV60, FH5, half-dead, scent 3 6 5 19 14 13 6 11 14


Create spawn,
unsettling aura,
Wisdom damage DV60, +2 turn resistance 2 6 3 - 18 - 12 6 14
Create spawn, energy
drain, improved grab DV60, FH5, scent, unholy toughness 3 6 9 21 16 - 8 14 15

Receive enhancement DV60, LLV 0 4 0 8 19 - 12 10 7


DV60, feed potion, hold item, LLV, ready
Throw flask item 0 0 1 16 11 - 8 12 7

Sneak attack +1d6 DV60, LLV 0 3 0 12 16 - 11 10 7


Blindsight 60ft, bolster body, Ego 2,
- symbiont traits, telepathy 0 4 1 6 15 11 5 8 10

- Ego 3, symbiont traits, telepathy 0 4 1 6 18 11 5 8 10


Ego 2, second skin, symbiont traits,
Corrupting touch telepathy 0 4 2 - 19 - 5 12 10

Spells (sor5) Ego 5, symbiont traits, telepathy 0 2 3 6 15 11 5 8 16

Eye ray Ego 1, symbiont traits, telepathy 0 6 0 6 22 10 5 8 10

- DV60, Ego 2, symbiont traits, telepathy 0 1 2 3 12 10 5 12 6

Eye ray Ego 1, symbiont traits, telepathy 0 4 1 6 19 10 5 8 10


DV60, FH5, half damage from piercing
Distraction, spiritual and slashing, hive mind, scent, SR 15,
corruption turn resistance +2 2 4 9 4 17 - 10 12 6
Create spawn,
Dexterity drain, fiery
ray, SLAs CL12, aDV60, immunity to fire, vulnerability to cold 4 11 10 - 25 - 7 14 19
Aura of divinity, DR 10/good, DV60,
domain powers, flightless, glibness,
immunity to acid, cold, and petrification,
SLAs CL11, aLLV, SR 25, tongues 11 10 10 23 16 19 16 17 22
Beetle rot, create DV60, immune to weapon damage,
spawn, distraction tremorsense 40ft 8 11 2 1 26 13 - 9 2
Animating swarm,
beetle rot, create
spawn DV60, tremorsense 40ft 4 5 7 21 12 - - 9 2

- DV60, humanoid host, multiple limbs 2 3 4 11 14 12 14 13 7

- DV60, humanoid host, multiple limbs 2 3 4 11 14 12 14 13 7


Blindsense 60ft, DV60, evasion, fog cloud,
immunity to magic sleep effects and
- paralysis, LLV 4 7 3 7 18 12 6 11 8

- - 11 7 3 25 13 21 2 12 2

- Scent 7 6 2 19 15 17 2 12 10

Spit acid - 2 4 1 3 15 10 2 12 2

Poison Scent 2 5 1 6 17 11 1 12 2

Poison Scent 3 6 2 10 17 11 1 12 2
All-around vision, antimagic cone, flight,
Eye rays partial actions only, +2 turn resistance 3 3 9 10 10 - - 15 17
Negative energy touch,
ray of enfeeblement,
rebuke undead 3/day Harmed by positive energy 1 5 3 14 12 10 11 9 11
Dancing lights, DV90, immune to mold and
fungus, resist enchantment, resistance to
Stampede cold 20 4 5 0 10 14 12 1 11 9

Stampede DV60, jump, resist enchantment, silence 9 4 1 26 12 20 1 11 9

Stampede DV60, resist enchantment 6 4 1 18 12 16 1 11 9


Bite, summon Large air
elemental - 0 4 2 9 15 10 10 11 10
Blindsight, DR 10/bludgeoning and magic,
immunity to cold, electricity, and fire,
passive state, vulnerable to water-affecting
Drown spells 3 2 0 21 13 14 - 9 6

- - 6 7 6 19 12 13 6 10 11

- DV60 1 4 4 11 13 10 12 13 10

Poison DV60, immune to enchantment spells 4 5 4 15 11 14 6 9 8

Dexterity damage DR 5/silver, DV60 2 2 6 13 10 - 10 12 15

Paralysis DR 5/bludgeoning, DV120, see invisibility 1 2 4 12 13 - 6 10 14

Frightful presence DV60, LLV 4 6 0 10 16 13 11 11 10


Hold monster DV60, LLV, missile deflection, SR 13 7 5 3 19 13 16 12 14 13
DR 10/magic and silver, DV60, immunity
Pounce, improved to fear, LLV, regeneration 6, scent,
grab, rake 1d4+1 shapeshifting 11 12 5 15 22 20 10 15 17

DR 10/magic and silver, DV60, immunity


Improved grab to fear, LLV, regeneration 6, shapeshifting 11 8 5 30 14 20 10 15 17

DR 10/magic and silver, DV60, immunity


- to fear, LLV, regeneration 6, shapeshifting 11 8 5 17 15 20 10 15 17
Blood drain, improved
grab DV60, death shiver, electric aura, flight 9 6 11 16 14 16 10 12 14
All-around vision, DV60, flight, immunity to
Eye rays charm and command effects -1 3 2 6 16 9 2 10 10
Antimagic eye, eye
gouge, tongue strike All-around vision, DV60, flight 9 6 8 20 14 16 9 9 12

- Marsh move, summoning 6 0 -3 10 10 16 7 7 7

Grappling bonus Difficult to disarm, sensitive to sunlight 1 4 3 10 13 12 12 11 7


Poison, spells (clr4),
web CL4, 2 DV60, SLAs, SR 13 4 6 7 19 16 17 15 16 14

Poison DV60 1 4 4 11 13 11 6 12 10
Dominate cloakers,
engulf, moan, spells
(wiz9) DV60, plane shift, shadow shift, SR 18 8 6 9 26 13 20 18 17 15
DV60, immunity to mind-affecting effects,
Spell imprinting light vulnerability, LLV, SR 15 9 6 1 16 15 16 5 11 4
Detect thoughts, Alter self, consume identity, DV60,
polymorph rend immunities, magic item use 4 9 11 12 17 12 17 17 13
Breath weapon 2d6
acid Immunity to acid, tremorsense 500ft 7 5 6 15 10 15 12 13 12
Breath weapon 4d6
acid Immunity to acid, tremorsense 500ft 9 6 7 19 10 17 12 13 12
Breath weapon 6d6
acid Immunity to acid, tremorsense 500ft 11 8 10 23 10 17 14 15 14
Breath weapon 8d6
acid, spells (sor1),
SLAs CL4, 1 Immunity to acid, tremorsense 500ft 13 9 11 25 10 19 14 15 14
Breath weapon 8d6
acid, crush 2d8+12,
frightful presence, DR 5/magic, immunity to acid, SR 20,
spells (sor3), SLAs CL5, 1 tremorsense 500ft 16 11 14 27 10 21 16 17 16
Breath weapon 10d6
acid, crush 2d8+13,
frightful presence,
sandstorm, spells DR 5/magic, immunity to acid, SR 23,
(sor5), SLAs CL6, 1 tremorsense 500ft 17 12 15 29 10 21 16 17 16
Breath weapon 12d6
acid, crush 2d8+16,
frightful presence,
sandstorm, spells DR 10/magic, immunity to acid, SR 25,
(sor7), SLAs CL7, 1 tremorsense 500ft 20 14 18 33 10 23 18 19 18

Breath weapon 14d6


acid, crush 4d6+18,
frightful presence,
sandstorm, spells
(sor9), SLAs, summon
Huge air elemental, tail DR 10/magic, immunity to acid, SR 27,
sweep 2d6+18 CL9, 1 tremorsense 500ft 22 15 19 35 10 25 18 19 18

Breath weapon 16d6


acid, crush 4d6+21,
frightful presence,
sandstorm, spells
(sor11), SLAs, summon
Huge air elemental, tail DR 15/magic, immunity to acid, SR 28,
sweep 2d6+21 CL11, tremorsense 500ft 25 17 22 39 10 27 20 21 20

Breath weapon 18d6


acid, crush 4d6+22,
frightful presence,
sandstorm, spells
(sor13), SLAs, summon
Huge air elemental,
summon greater air
elemental, tail sweep DR 15/magic, immunity to acid, SR 30,
2d6+22 CL13, tremorsense 500ft 27 18 23 41 10 29 20 21 20

Breath weapon 20d6


acid, crush 4d8+24
frightful presence,
sandstorm, spells
(sor15), SLAs, summon
Huge air elemental,
summon greater air
elemental, tail sweep DR 20/magic, immunity to acid, SR 32,
2d8+24 CL15, tremorsense 500ft 30 20 26 43 10 31 22 23 22

Breath weapon 22d6


acid, crush 4d8+25
frightful presence,
sandstorm, spells
(sor17), SLAs, summon
Huge air elemental,
summon greater air
elemental, tail sweep DR 20/magic, immunity to acid, SR 34,
2d8+25 CL17, 1tremorsense 500ft 32 21 27 45 10 33 22 23 22

Breath weapon 2d6 Change shape, immunity to electricity and


electricity, SLAs CL1, 1/poison, tongues, true seeing 5 4 6 9 10 13 14 15 16
Breath weapon 4d6 Change shape, immunity to electricity and
electricity, SLAs CL2, 1/poison, tongues, true seeing 7 6 8 11 10 13 14 15 16

Breath weapon 6d6 Change shape, immunity to electricity and


electricity, SLAs CL3, 1/poison, tongues, true seeing 9 7 10 13 10 15 16 17 18
Breath weapon 8d6
electricity, spells (sor1), Change shape, immunity to electricity and
SLAs CL4, 1/poison, tongues, true seeing 11 9 13 15 10 15 18 19 20
Breath weapon 10d6
electricity, frightful Change shape, DR 5/magic, immunity to
presence, spells (sor3), electricity and poison, SR 20, tongues,
SLAs CL5, 1/true seeing 13 10 14 17 10 17 20 19 22
Breath weapon 12d6
electricity, frightful Change shape, DR 5/magic, immunity to
presence, spells (sor5), electricity and poison, SR 23, tongues,
SLAs CL6, 1/true seeing 15 12 17 19 10 17 20 21 22
Breath weapon 14d6
electricity, frightful Change shape, DR 10/magic, immunity to
presence, spells (sor7), electricity and poison, SR 25, tongues,
SLAs CL7, 1/true seeing 17 13 18 23 10 19 20 21 22
Breath weapon 16d6
electricity, crush
2d8+12, frightful Change shape, DR 10/magic, immunity to
presence, spells (sor9), electricity and poison, SR 28, tongues,
SLAs CL9, 1/true seeing 20 15 21 27 10 21 22 23 24
Breath weapon 18d6
electricity, crush
2d8+13, frightful Change shape, DR 15/magic, immunity to
presence, spells electricity and poison, SR 29, tongues,
(sor11), SLAs CL11, 1true seeing 21 16 22 29 10 21 22 23 24
Breath weapon 20d6
electricity, crush
2d8+15, frightful Change shape, DR 15/magic, immunity to
presence, spells electricity and poison, SR 31, tongues,
(sor13), SLAs CL13, 1true seeing 24 18 25 31 10 23 24 25 26
Breath weapon 22d6
electricity, crush
2d8+16, frightful Change shape, DR 20/magic, immunity to
presence, spells electricity and poison, SR 32, tongues,
(sor15), SLAs CL15, 1true seeing 25 19 27 33 10 23 26 27 28

Breath weapon 24d6


electricity, crush
4d6+18, frightful
presence, spells Change shape, DR 20/magic, immunity to
(sor17), SLAs, tail electricity and poison, SR 34, tongues,
sweep 2d6+18 CL17, 1true seeing 28 21 29 35 10 25 28 27 28

- DV60 1 1 4 16 11 - 5 11 6

Breath weapon 1d6 fire Immunity to fire, vulnerability to cold 1 4 3 10 13 13 7 10 8


Charming gaze, Blindsight 60ft, change shape, DR
paralysis 5/piercing or slashing, disarm, immunities 2 3 5 13 14 13 13 12 16

Rock throwing Rock catching, hide in fog, LLV 14 4 6 29 10 21 13 14 10


DV60, healing from fire, immunity to fire,
Fireball resistant to magic, vulnerability to cold 6 4 -1 18 12 17 1 9 8
Bunching, DV60, fire vulnerability,
immunity to mind-affecting effects, light
Gibber, teamwork vulnerability 0 2 0 10 10 10 5 7 2

- DV60, FH3, resistance to cold 5 2 4 1 17 12 14 12 13 9


DR 10/adamantine, DV60, immunity to
- magic, regeneration 10 3 4 4 23 12 - 10 12 1
DR 10/adamantine, DV60, emerald gates,
- immunity to magic 4 5 5 26 12 - 10 12 1
DR 15/adamantine, DV60, immunity to
SLAs, targeted dispel CL15, amagic, ki vulnerability 4 5 5 31 12 - 10 12 1

Confusion, sleep Alarm, LLV 6 1 4 15 10 14 7 16 11

Improved grab Resist magic, resist poison, scent 3 4 4 13 12 15 5 12 6


DV60, immunity to poison and sleep,
Improved grab DV60, nauseating
resistance stench
to acid 10, cold 10, electricity 12 5 10 20 10 24 6 9 15
10, and fire 10, +2 on saves vs.
SLAs CL6, 4/enchantment 7 7 5 22 15 14 13 11 11
Immunity to poison, LLV, see invisibility,
Sleep arrows CL1, 1/sleep arrows 1 5 2 8 17 13 13 10 10
Breath weapon 2d6 DV60, immunity to fire, paralysis, and
fire, pin sleep, LLV, SR 20, vulnerability to cold 14 7 7 35 11 24 4 10 9
Constrict 1d8+7 plus DR 5/magic, immunity to cold, vulnerability
2d4 nonlethal cold) to fire 5 12 3 20 25 16 4 13 11
Change shape, DR 10/silver, DV60, FH3,
immunity to poison, silver vulnerability, SR
- 15 7 6 7 12 14 12 15 13 15
Disease, sneak attack
+3d6 DV60, evasion 1 6 4 10 14 11 6 11 7
Blindsight 60ft, immunities, levitate,
Hit point drain silence, SR 13 6 5 6 12 11 12 12 13 11
Absorb energy, DV60, immune to mental
influence, invisibility, reflect magic
Magic missile missiles, silence, SR 15 2 13 8 6 28 10 13 17 13

Heart-rip DR 10/magic, DV60, LLV, scent 5 7 2 17 16 12 10 13 10

- Air resistance, mingle with wind 3 1 -2 13 13 12 12 7 6

- Earth resistance, merge with stone 4 0 -2 15 11 14 10 7 6

- Fire resistance, reach to the blaze 3 0 -1 13 11 12 12 9 6


- Call to the wave, water resistance 4 0 -1 13 11 14 10 9 6
Alternate form, demonic abilities, elven
Demonic abilities traits 2 1 -1 13 13 10 12 9 8
Control flame, orc blood, resistance to fire
- 15, SR 14 4 5 3 15 12 11 11 8 6

- Change shape, DV60 7 4 3 20 11 16 10 15 9

- Change shape, DV60 7 4 3 20 11 16 10 15 9

- Change shape, DV60 7 4 3 20 11 16 10 15 9

Rage DV60, immunity to fear, scent 3 3 4 18 11 15 7 12 10

- DV60 3 2 -1 17 15 12 10 9 8

Archetypal shape, DR 10/cold iron, DV60,


evasion, fixed shape, immunity to mind-
Hex portals, spells affecting effects, independent action,
(clr5, sor7) regeneration 2, SR 20 6 6 8 18 20 20 18 18 20
Amphibious, resistance to cold 5, water
- walking 3 1 -1 13 13 12 10 9 6
DV60, FH2, ghost touch, LLV, spectral
Fear aura form 6 4 3 18 13 16 13 14 15

Poison DV60, immunity to poison 2 2 0 1 14 10 - 10 2

Impalement, poison DV60 6 1 1 18 10 14 - 11 3

Poison Bolthole magic, DV60, tremorsense 60ft 3 6 4 16 14 14 10 10 12


DR 5/adamantine and magic, blindsight
120ft, immunities, SLAs, tremorsense 60ft,
- CL5, atvulnerability to silence 4 4 6 24 10 - 14 11 16

Inflict light wounds DV60, teleport 9 7 6 20 17 21 14 21 28

- DV60 2 5 4 18 12 12 11 11 9
Infective touch,
sickening cloud DR 5/magic, DV60 1 1 5 13 10 - 6 12 13

Summon satyr Guardian qualities, telepathy 100ft 7 11 16 - 13 15 15 18 15


DV60, immunity to cold, fire, paralysis, and
Rend 2d8+6 sleep, LLV, silence, spell turning 10 9 8 19 14 16 9 12 9

- LLV, scent 2 5 1 11 14 9 2 13 6
- LLV, scent 4 4 1 14 12 13 2 13 6
Improved grab,
pounce, rake 1d8+3 DV60, LLV DV60, FH1, immunity to
Camouflage, 10 8 3 23 15 18 2 12 6
magic sleep effects and paralysis, LLV,
Paralyzing ray, pounce mimicry, scent 9 7 8 20 14 17 12 14 11
DV60, immunity to cold, critical hits, and
disease, regeneration 2, vulnerability to
Poison, SLAs CL4, atfire 4 4 6 14 16 17 11 15 12
Attach, blood drain,
energy drain, spells Alternate form, DR 10/magic, DV60, FH5,
(clr6, sor6, or wiz6), gaseous form, resistance to cold 20 and
SLAs, spider mastery CL6, 1/electricity 20, SR 19, turn resistance +4 2 8 9 21 19 - 17 18 20
DR 15/adamantine, DV60, fighting spirit,
immunity to magic, spider climb, SR 22,
Berserk, spit web webwalking 11 8 6 20 15 - - 11 3
Forcecage web, DR 15/adamantine, DV60, see invisibility,
petrification, wounding SR 30 8 9 8 33 13 - - 11 1
Assimilation,
Constitution drain,
create spawn,
enervation ray, SLAs CL20, aDV60, unnatural aura 10 12 21 - 14 - 18 18 25

Strength damage DV60, tremorsense 60ft 0 2 0 9 15 - 2 10 1

Strength damage DV60, tremorsense 60ft 0 2 3 13 15 - 2 10 1

Strength damage DV60, tremorsense 60ft 1 3 4 17 15 - 2 10 1

Energy drain DV60, tremorsense 60ft 3 5 7 21 15 - 2 10 1

Energy drain DV60, tremorsense 60ft 8 10 14 25 15 - 2 10 1

Energy drain DV60, tremorsense 60ft 16 18 26 29 15 - 2 10 1


Blood drain, breath
weapon (blind and stun
1rd), crush 2d8+12 DV60 7 3 5 27 12 20 7 10 5
Constrict 1d8+12,
improved grab, DR 5/slashing or piercing, DV60, levitate,
smother LLV, scent, tremorsense 180ft 8 4 11 27 12 21 5 18 4
Improved grab,
squeeze DV60, immunity to poison 5 2 0 13 14 14 - 10 2
Improved grab, poison
spray, squeeze DV60, immunity to poison 6 2 1 15 12 14 - 10 2
Improved grab,
squeeze DV60 7 4 2 17 15 14 - 10 2

Stun DR 5/adamantine, DV60, FH5, LLV 2 2 2 18 10 - - 11 1

- LLV, scent 6 4 -1 17 11 16 2 9 2
- LLV, scent 6 4 0 17 13 16 2 11 2

- LLV, scent 6 4 2 16 11 17 2 12 4

- LLV, scent 5 4 0 14 13 14 2 11 2

- LLV, scent 5 4 -1 17 15 14 2 9 2

Breath weapon
(telekinesis), SLAs, tail DV60, immunity to magic sleep effects and
barbs, telekinetic filch CL7, atparalysis, LLV, magic drain 7 12 5 10 24 15 16 11 18
Alarm, DR 5/adamantine or bludgeoning,
Poison, shriek DV60, LLV 0 4 0 15 19 - 6 11 10
DV60, immune to charm and compulsion
effects, iron guts, LLV, mimicry, scent,
Adamantine bite sure-footed 9 6 2 19 12 18 12 11 5
Change shape, DV60, immune to charm
and compulsion effects, iron guts, LLV,
Adamantine bite mimicry, scent, sure-footed 10 7 4 21 12 18 14 15 5
Arcane sight, DR 10/adamantine, DV60,
electricity absorption, immunity to acid and
Improved grab, cold, magic missile absorption, LLV,
shocking sting resistance to fire 10, tremorsense 60ft 2 4 2 22 14 - - 11 1
DR 15/adamantine and magic, DV60,
ethereal jaunt, FH5, LLV, see invisibility,
Planar disjunction SR 29 10 7 10 40 5 - 10 13 10

Poison, web DV60, LLV, tremorsense 60ft 5 7 1 13 19 14 2 12 6


Hypnotic song,
memory-snatching Alternate form, DV60, LLV, resistant to
gaze enchantment spells, SR 13 3 8 2 5 20 10 12 14 17

Create spawn, deep


chill, surround DV60, sunlight powerlessness 1 4 5 - 16 - 11 12 18
Distraction, myriad
eyes All-around vision, DV60, flight, hive mind 1 5 7 6 16 9 2 10 10

Spores LLV, spores 7 3 3 14 14 16 10 14 10


Blink, DR 5/bludgeoning, DV60, immunity
Magic missile to cold 1 1 5 16 11 - 9 12 13

Blink, DR 5/bludgeoning, DV60, force


Magic missile armor, immunity to cold, see invisibility 2 2 6 18 11 - 11 12 13

Distraction, smite fallen Blindsight 60ft, sightless 1 1 -2 10 10 - - 5 1

Constrict 2d6+13,
improved grab, SLAs CL14, aDV60, immunity to poison, spawn, SR 23 11 5 12 29 13 24 17 16 10
DR 15/good, DV60, immunity to poison
Augmented critical, and electricity, resistance to acid 10, cold
breath weapon (1d6 10, and fire 10, scent, SR 25, telepathy
Str), roar, SLAs CL14, a100ft 16 7 9 32 8 26 15 13 15
DR 5/bludgeoning, DV60, immunity to
Frightful presence cold, weapon use 1 4 4 12 16 - - 12 1
DR 5/bludgeoning, DV60, FH2, immunity
to cold, electricity, and fire, rejuvenation,
Fire ray, SLAs CL4, atSR 19, turn resistance +4 1 5 5 3 18 - 11 12 14
Improved grab, rake
2d8+4, rend 4d8+13, DV60, immunity to paralysis and sleep
tail wrap effects,
Air walk,LLV, scent
DV60, immunity to magic missile, 16 10 14 28 11 18 11 14 13
rapid repair, see invisible, spell immunities,
- weapon power 6 6 7 20 15 - 13 16 16
Air walk, DV60, immunity to magic missile,
rapid repair, see invisible, spell immunities,
SLAs CL7, atweapon power 6 8 11 26 15 - 13 16 16
Amphibious, DR 10/magic and slashing,
Poison, SLAs CL6, atDV120, illusion resistance, SR 16 4 4 6 16 14 14 11 13 15
Alternate form, bat empathy, light
Poison, SLAs CL1, 1/blindness, LLV, resistance, scent, SR 12 6 5 4 13 13 10 12 11 10
Alternate form, bat empathy, blindsense
Curse of lycanthropy, 40ft, DR 10/silver, LLV, resistance, scent,
SLAs CL1, 1/SR 12 9 11 4 19 25 16 12 11 10
Alternate form, bat empathy, blindsense
Curse of lycanthropy, 40ft, DR 10/silver, LLV, resistance, scent,
SLAs CL1, 1/SR 12 9 11 4 19 25 16 12 11 10

Spells (crl3), turn


undead 4/day Alternate form, cat empathy, LLV, scent 7 1 7 13 8 14 10 18 12
Curse of lycanthropy,
pounce, spells (clr3), Alternate form, cat empathy, DR 10/silver,
turn undead 4/day LLV, scent 8 4 7 9 14 16 10 18 12
Curse of lycanthropy,
spells (clr3), turn Alternate form, cat empathy, DR 10/silver,
undead 4/day LLV, scent 8 4 7 9 14 16 10 18 12

Alternate form, crocodile empathy, LLV,


- scent 6 3 1 13 11 12 10 11 8

Curse of lycanthropy, Alternate form, crocodile empathy, DR


improved grab 10/silver, hold breath, LLV, scent 9 4 1 21 13 18 10 11 8

Alternate form, crocodile empathy, DR


Curse of lycanthropy 10/silver, hold breath, LLV, scent 9 4 1 21 13 18 10 11 8

Alternate form, blindsense 30ft, LLV,


- scent, shark empathy 9 4 2 13 11 12 10 11 8

Alternate form, blindsense 30ft, DR


Curse of lycanthropy 10/silver, keen scent, LLV, shark empathy 9 6 2 19 15 14 10 11 8
Alternate form, blindsense 30ft, DR
Curse of lycanthropy 10/silver, keen scent, LLV, shark empathy 9 6 2 19 15 14 10 11 8

Attraction, magnetism,
metal storm, repelling
aura, telekinesis DV90, detect metal, FH1 9 3 3 19 6 18 6 13 11
Desecrating aura,
energy drain, improved Aversion to daylight, DR 15/magic and
grab, SLAs, summon silver, DV60, immunity to cold, SR 24,
undead CL12, atelepathy 100ft 6 12 12 23 27 - 16 18 16
Charge magic, DR 10/magic, DV60,
Absorb magic, gaseous form, immune to mind-affecting
distraction, swarm of effects, resistance to cold 10,
bites vulnerabilities 9 6 10 - 10 16 13 15 13
Detect magic, flight, immunity to
petrification and polymorph, phaerimm
Spells (sor1) magic 0 3 3 4 17 10 11 12 13
Detect magic, flight, full vision (see
invisibility), immunity to petrification and
polymorph, phaerimm magic, telepathy
Spells (sor4) 100ft 1 3 6 8 15 10 13 14 15
Detect magic, flight, full vision (see
invisibility), immunity to petrification and
polymorph, phaerimm magic, telepathy
Poison, spells (sor7) 100ft 3 3 8 12 13 12 15 16 17
Detect magic, flight, full vision (arcane
sight, see invisibility), immunity to
Implant, poison, spells petrification and polymorph, phaerimm
(sor7) magic, telepathy 100ft 4 3 11 16 11 12 17 18 19
DR 10/magic, detect magic, flight, full
vision (arcane sight, see invisibility),
Implant, poison, spells immunity to petrification and polymorph,
(sor7) phaerimm magic, telepathy 100ft 6 4 13 18 11 14 17 20 21
DR 10/magic, detect magic, flight, full
vision (arcane sight, see invisibility, true
seeing), immunity to petrification and
Implant, poison, spells polymorph, phaerimm magic, telepathy
(sor7) 100ft 7 5 15 20 11 14 19 20 23
DR 15/magic and silver, detect magic,
flight, full vision (arcane sight, see
invisibility, true seeing), immunity to
Implant, poison, spells petrification and polymorph, phaerimm
(sor7) magic, telepathy 100ft 9 5 17 22 9 16 21 22 25

Blindsight 120ft, blindness immunities, DR


10/adamantine, immunity to fire, repair,
resistance to cold 10 and electricity 10,
Maul, SLAs CL8, attelepathy 100ft, tremorsense 60ft 5 7 7 30 14 - 14 11 16
- DV60, immunity to poison, LLV, scent 2 4 1 3 15 10 12 12 13

Glue strand, poison DV60, tremorsense 60ft 10 3 3 22 11 16 - 11 2

- Scent 6 5 1 15 15 17 2 12 6

- Wading 2 5 3 6 17 10 2 16 6

Pounce Scent 2 5 1 7 17 12 2 12 7
Blindsight 120ft, light blindness,
- nearsighted 4 5 1 13 17 15 2 12 6
Chilling bite, constrict
1d3-2, improved grab DV60 0 3 3 6 17 - 1 12 2

- Scent 6 3 1 14 13 19 2 12 2

Acid spit, constrict 1d3-


2, improved grab Scent 2 5 1 6 17 11 1 12 2

Poison Invisibility, scent 8 6 5 18 12 17 5 13 6


DV60, hardened corpse, immunity to cold,
Poison LLV, scent 7 8 3 13 16 15 2 12 3
Constrict 1d8+10,
improved grab, poison
breath DV60, LLV, scent 8 10 4 25 17 13 10 12 2

Rend 2d8+10 LLV, scent 13 11 6 24 14 18 2 15 10

- LLV 6 5 3 18 15 16 2 15 11
Powerful charge
4d8+12, trample
2d6+12 LLV, scent 23 9 8 27 7 30 1 14 10
Animal trance, constrict
1d8+4, flying gore, Chameleon power, DV60, LLV, scent,
improved grab spring 7 8 3 17 17 15 11 12 2

DR 5/magic, DV60, hold breath, immunity


Smite good 1/day, to poison, resistance to acid 10, cold 10,
SLAs CL2, 3 electricity 10, and fire 10, SR 12 2 5 0 17 14 15 13 10 12

Alternate form, LLV, scent, serpent


- empathy 6 4 1 13 12 12 10 11 8
Constrict 1d3+6, curse
of lycanthropy, Alternate form, DR 10/silver, LLV, scent,
improved grab serpent empathy 7 7 7 1 19 18 14 11 8
Constrict 1d3+6, curse
of lycanthropy, Alternate form, DR 10/silver, LLV, scent,
improved grab serpent empathy 7 7 7 1 19 18 10 11 8

Poison DV60, LLV, scent, stone torpor 3 6 1 8 17 11 1 12 2


Squirt DV60 0 5 1 4 16 10 10 9 8
Poison, spells (clr6, DV60, FH2, immunity to acid and poison,
wiz6) magic items, resist petrification 7 3 8 26 13 21 17 16 16
Hypnotic sway, poison,
spells (sor7) DV60, iron mind 6 7 9 15 14 16 14 16 17

Poison, spells (sor15) DV60, FH15, scent 11 10 17 30 14 20 16 19 21

Poison Blindsight 60ft, hold breath, LLV 5 5 2 16 14 15 2 14 9

Fear aura, manipulate


form, poison, SLAs CL14, 3DV60, immunity to fire, SR 20 9 11 13 23 15 20 30 18 18
DR 10/adamantine, DV60, immunity to
Poison magic, LLV, resistance to fire 20 3 5 3 18 15 - - 11 1
Constrict 1d3+4, Environmental adaptation, FH1, immunity
improved grab to disease, LLV, scent 4 6 2 17 17 13 1 12 2

- FH1, LLV 6 6 1 17 17 16 2 12 2

Poison LLV, scent 2 5 1 4 17 11 1 12 2


Attach, blood drain,
poison LLV, scent 3 6 1 17 17 11 2 12 2
Constrict 1d3+4,
improved grab Chameleon skin, DV60, LLV, scent, spring 4 6 2 17 17 13 10 12 2

Coil slam 1d4, constrict


1d6+4, improved grab LLV, scent 4 6 2 17 17 13 1 12 2

Stench DV60 6 2 1 15 13 14 7 10 10

Constrict 1d6+6,
improved grab, PLAs, Alternate form, DV60, detect poison,
venomous tentacles ML11, ascent, PR 18 4 7 10 19 13 15 19 19 17
Constrict 1d6+6,
improved grab, poison,
spells (sor8, CL14),
PLAs, venomous Alternate for m, DV60, detect poison,
tentacles ML14, a
scent, PR 20, SR 20 4 7 10 19 13 15 19 19 17

Cold torpor, LLV, protection from sonic


- attacks, scent, vulnerability to gas attacks 0 3 2 13 11 10 10 11 12

Cold torpor, LLV, protection from sonic


- attacks, scent, vulnerability to gas attacks 0 4 11 11 13 10 11 12 10

Cold torpor, LLV, protection from sonic


- attacks, scent, vulnerability to gas attacks 1 5 0 11 15 8 11 10 8
Cold torpor, LLV, protection from sonic
- attacks, scent, vulnerability to gas attacks 0 3 0 13 10 11 12 11 10

Rake 1d3-2 DV60, LLV, true sight 2 5 0 6 17 11 12 10 11


Blood drain, confusion, LLV, resistance to fire 15, vulnerability to
improved grab cold 14 2 3 28 8 21 5 10 7
Breath weapon 1d6 Immunity to fire, resistance to electricity
fire, rattle 20, tremorsense 60ft 4 3 3 11 11 13 10 11 8
Breath weapon 2d6 Immunity to fire, resistance to electricity
fire, rattle 20, tremorsense 60ft 5 4 5 13 11 13 12 13 10
Breath weapon 3d6 Immunity to fire, resistance to electricity
fire, rattle 20, tremorsense 60ft 8 6 8 15 11 15 12 15 10
Breath weapon 4d6 Immunity to fire, resistance to electricity
fire, rattle 20, tremorsense 60ft 9 7 9 17 11 15 14 15 12
Breath weapon 5d6
fire, frightful presence, Immunity to fire, resistance to electricity
rattle, spells (sor1) 20, tremorsense 60ft 12 9 12 19 11 17 14 17 12
Breath weapon 6d6 Hood extension, immunity to fire,
fire, frightful presence, resistance to electricity 20, SR 11,
rattle, spells (sor3) tremorsense 60ft 13 10 13 23 11 17 16 17 14
Breath weapon 7d6 DR 5/magic, hood extension, immunity to
fire, frightful presence, fire, resistance to electricity 20, SR 13,
rattle, spells (sor5) tremorsense 60ft 16 12 16 27 11 19 18 19 16
Breath weapon 8d6 DR 5/magic, hood extension, immunity to
fire, frightful presence, fire, resistance to electricity 20, SR 15,
rattle, spells (sor7) tremorsense 60ft 18 13 17 29 11 21 20 19 18
Breath weapon 9d6
fire, crush 2d8+15, DR 10/magic, hood extension, immunity to
frightful presence, fire, resistance to electricity 20, SR 17,
rattle, spells (sor9) tremorsense 60ft 20 15 20 31 11 21 22 21 20
Breath weapon 10d6
fire, crush 2d8+16, DR 10/magic, hood extension, immunity to
frightful presence, fire, resistance to electricity 20, SR 19,
rattle, spells (sor11) tremorsense 60ft 22 16 22 33 11 23 24 23 22
Breath weapon 11d6
fire, crush 2d8+18, DR 15/magic, hood extension, immunity to
frightful presence, fire, resistance to electricity 20, SR 21,
rattle, spells (sor13) tremorsense 60ft 24 18 25 35 11 23 26 25 24
Breath weapon 12d6
fire, crush 4d6+19,
frightful presence, DR 15/magic, hood extension, immunity to
rattle, spells (sor15), fire, resistance to electricity 20, SR 23,
tail sweep 2d6+19 tremorsense 60ft 26 19 27 37 11 25 28 27 26

Rock throwing LLV, rock catching 12 3 3 27 9 19 6 8 6

Berserk rage, trample


1d8+6 DV60 2 5 4 19 12 13 10 11 8

Breath weapon, spikes DV60, LLV, scent 9 7 6 19 13 17 4 13 10


Poison, SLAs, static
discharge CL12, aDream shield, SR 15 4 9 4 9 20 11 16 16 26

- Arrow evasion, DV60 3 6 5 20 19 13 8 10 7

- Light sensitivity, LLV 3 1 -1 10 13 13 10 9 6

DV60, immunity to sleep, leap, naturally


Poison, PLAs ML10, psionic 0 5 4 12 15 11 8 12 7
DV60, immunity to cold, resistance to fire
Graystaff focus, 10, size change, SR 20, vulnerability to
maddening feast, SLAs CL10 (w
acid and electricity 9 10 6 13 16 14 12 13 12
DV60, immunity to cold, resistance to fire
Graystaff focus, 10, size change, SR 20, vulnerability to
maddening feast, SLAs CL10 (wacid and electricity 11 9 6 21 14 18 12 13 12
Rend 2d4+10, shriek, DV60, immunity to cold, sonic resistance
SLAs CL12, a10, SR 21 11 9 8 20 13 16 11 15 14

- DV60, SR 12 3 0 0 12 11 13 10 11 8
DR 10/magic, DV60, ethereal jaunt,
Spells (sor8) fearsome celerity, mind blank 4 4 6 12 15 10 15 10 17

- LLV, speak with animals, spirit folk traits 2 0 0 10 11 10 10 11 11

- LLV, spirit folk traits, water breathing 2 0 0 10 11 10 10 11 11

- DV60, immunity to cold, vulnerability to fire 4 0 0 15 10 13 7 10 8


DV90, double mind, regeneration 10,
Rend 4d4+16 scent 17 5 7 32 11 24 7 11 8
DV90, immunity to cold, regeneration 4,
Freezing spittle scent, vulnerability to fire 9 3 3 22 15 21 9 10 8
DV90, regeneration 10, resistance to acid
Rend 2d6+10, SLAs CL9, at10 and fire 10, scent, SR 20 14 9 9 24 16 26 10 13 9
Improved grab, rend All-around vision, alternate form, DV60,
2d6+7 night fast healing 2 5 6 3 20 14 13 12 14 17
DR 5/bludgeoning or slashing, LLV,
- sustenance 3 0 1 10 10 13 8 13 9
All-consuming wasting,
create spawn,
distraction, fear aura DV60, immune to weapon damage 5 5 10 1 11 - - 10 16

Disintegration DR 15/magic, DV60, scent, SR 21 7 11 13 10 21 13 2 13 12


Darkness, powerful
charge 2d6+3, rage DV60, natural cunning, resistance to cold
1/day 5, electricity 5, and fire 5, scent 4 4 3 15 12 13 11 10 8
DR 5/bludgeoning, DV60, earth glide,
immunity to fire, resistance to electricity
Poison 10, tremorsense 60ft 14 11 9 28 14 21 10 11 10

Stench DV60, scent, tremorsense 60ft 7 5 1 21 18 16 - 10 2


- DV60 1 4 0 7 13 13 - 10 2
DR 10/cold iron, DV60, LLV, unearthly
Spells (brd7) grace 7 13 9 10 21 14 11 12 17
Attaching intestines,
blood drain, improved
grab DV60, SR 16 4 2 4 19 13 16 8 10 4
Amphibious, DV60, immunity to paralysis
and poison, improved evasion, keen sight,
light blindness, resistance to electricity 10,
Improved grab, stun, Sea Mother blessing, slippery, uncanny
swallow whole dodge 12 10 14 26 13 21 15 20 10

PLAs ML6, atDR 10/magic, DV60, freeze, LLV 9 6 1 16 15 20 6 11 15


Constrict 1d6+6,
improved grab DV60 5 3 5 19 13 16 2 11 12
DV60, LLV, oversized weapon, unfurled
SLAs, tunnel scream CL15, 2might 13 4 7 25 10 20 16 17 17
DV60, LLV, oversized weapon, unfurled
SLAs, tunnel scream CL15, 2might 20 8 11 31 10 26 16 17 17

Share pain All-around vision, hold breath 2 3 0 15 10 14 9 11 14

Breath weapon DV60, immunity to paralysis and sleep,


(poison), SLAs CL5, atLLV, portal jump, portal sight 5 6 4 13 14 12 15 11 14
DR 5/bludgeoning, DV60, earth glide,
earth glide rider, LLV, SR 13, tremorsense
- 60ft 7 5 1 21 13 16 5 10 8
Constrict 1d6 plus
poison, improved grab, Blindsense 30ft, DR 10/piercing or
poison slashing, LLV, regeneration 14 8 -2 11 13 24 2 1 3

Rend 2d4+9, snatch CL3, atDV60, plane vision, solid projection, SLAs 6 5 3 23 14 12 12 10 8

Salt gaze DV60, LLV, sprint 8 11 2 17 16 15 2 10 10


Confusing gaze, eye All-around vision, DV60, flight,
rays, improved grab regeneration 1 5 5 8 12 10 14 13 15 15

Croak DV60, LLV, tremorsense 30ft 2 6 1 2 16 8 2 12 12


Catapult charge, Bounding leap, DV60, improved jump,
poison, web LLV, scent 7 12 1 18 27 16 11 10 10

SLAs CL9, atDV60, regeneration 8, scent 4 6 2 17 14 17 11 12 15


Improved grab, rake DV60, immunity to mind-affecting effects,
1d4+3, web LLV, tremorsense 60ft 7 9 4 24 13 15 11 10 12

Blood drain DV60, LLV, stench 6 5 2 15 18 16 7 13 12


Improved grab, swallow DV60, LLV, regeneration 2, SR 5,
whole vulnerability to fire, water breathing 17 13 8 30 15 22 6 10 3

SLAs CL4, atDV60 0 6 3 8 16 11 10 11 17


Blindsense 30ft, DV60, freshwater
- sensitivity, hive mind, light blindness 0 3 -4 11 10 10 4 3 3
Blindsense 30ft, DV60, freshwater
Improved grab sensitivity, hive mind, light blindness 2 5 1 14 13 12 7 10 5
Blindsense 30ft, DV60, freshwater
- sensitivity, hive mind, light blindness 11 -2 7 - - 14 10 13 8
Improved grab,
pounce, rake 2d6+2, DR 10/good, DV180, immunity to cold,
SLAs CL14, 1electricity, and fire, vulnerability to light 5 8 5 13 17 11 13 11 17
Breath weapon 5d6 DR 10/good, DV60, immunity to fire, mind-
fire, SLAs CL14, aaffecting effects, and polymorphing 8 7 6 20 13 15 11 11 19
Change shape, DV60, immunity to charm
- and sleep effects, material transmutation 4 2 6 15 10 15 6 10 7
Breath weapon 2d10
fire (steam) or sonic,
SLAs CL1, atAir breathing 9 6 9 15 10 16 15 16 13
Breath weapon 4d10
fire (steam) or sonic,
SLAs CL2, atAir breathing 12 8 11 18 10 18 15 16 13
Breath weapon 6d10
fire (steam) or sonic,
spells (sor1), SLAs CL3, atAir breathing 13 9 13 21 10 18 17 18 15
Breath weapon 8d10
fire (steam) or sonic,
spells (sor3), SLAs CL4, atAir breathing, DR 5/magic 16 11 16 24 10 20 19 20 17
Breath weapon 10d10
fire (steam) or sonic,
crush 2d8+12, frightful
presence, spells (sor5),
SLAs CL5, atAir breathing, DR 5/magic, SR 18 17 12 17 26 10 20 19 20 17
Breath weapon 12d10
fire (steam) or sonic,
crush 2d8+13, frightful
presence, spells (sor7),
SLAs CL7, atAir breathing, DR 10/magic, SR 20 20 14 19 29 10 22 21 22 19
Breath weapon 14d10
fire (steam) or sonic,
crush 2d8+16, frightful
presence, spells (sor9),
SLAs CL9, atAir breathing, DR 10/magic, SR 22 22 15 21 32 10 24 21 22 19

Breath weapon 16d10


fire (steam) or sonic,
crush 4d6+18, frightful
presence, spells
(sor11), SLAs, tail
sweep 2d6+18 CL11, aAir breathing, DR 15/magic, SR 24 25 17 24 34 10 26 23 24 21
Breath weapon 18d10
fire (steam) or sonic,
crush 4d6+19, frightful
presence, spells
(sor13), SLAs, tail
sweep 2d6+19 CL13, aAir breathing, DR 15/magic, SR 25 27 18 26 37 10 28 25 26 21

Breath weapon 20d10


fire (steam) or sonic,
crush 4d6+22, frightful
presence, spells
(sor15), SLAs, tail
sweep 2d6+22 CL15, aAir breathing, DR 20/magic, SR 27 30 20 29 40 10 30 27 28 23

Breath weapon 22d10


fire (steam) or sonic,
crush 4d8+24, frightful
presence, spells
(sor17), SLAs, tail
sweep 2d8+24 CL17, aAir breathing, DR 20/magic, SR 28 32 21 31 42 10 32 29 30 25

Breath weapon 24d10


fire (steam) or sonic,
crush 4d8+25, frightful
presence, spells
(sor19), SLAs, tail
sweep 2d8+25 CL19, aAir breathing, DR 20/magic, SR 30 35 23 34 45 10 34 31 32 25
Breath weapon (fiery
splash weapon, 2d6
fire) Echolocation 4 3 1 10 11 12 9 7 11
Breath weapon (fiery
splash weapon, 4d6
fire) Echolocation, twilight blend 5 4 3 12 11 12 9 8 13
Breath weapon (fiery
splash weapon, 6d6
fire) Echolocation, twilight blend 8 6 6 14 11 14 11 10 13
Breath weapon (fiery
splash weapon, 8d6
fire) Echolocation, twilight blend 9 7 8 16 11 14 11 12 15
Breath weapon (fiery
splash weapon, 10d6
fire), frightful presence DR 5/magic, echolocation, twilight blend 12 9 10 18 11 16 13 12 15
Breath weapon (fiery
splash weapon, 12d6
fire), crush 2d8+9,
frightful presence, DR 5/magic, echolocation, SR 16, twilight
spells (sor1), SLAs CL6, 5 blend 14 10 12 22 11 18 13 14 17
Breath weapon (fiery
splash weapon, 14d6
fire), crush 2d8+12,
frightful presence, DR 10/magic, echolocation, SR 18, twilight
spells (sor3), SLAs CL7, 5 blend 17 12 14 26 11 20 15 14 19
Breath weapon (fiery
splash weapon, 16d6
fire), crush 2d8+13,
frightful presence, DR 10/magic, echolocation, SR 19, twilight
spells (sor5), SLAs CL8, 5/blend 18 13 15 28 11 20 15 15 21
Breath weapon (fiery
splash weapon, 18d6
fire), crush 2d8+15,
frightful presence, DR 15/magic, echolocation, SR 22, twilight
spells (sor7), SLAs CL9, 5/blend 20 14 16 30 10 22 17 15 23

Breath weapon (fiery


splash weapon, 20d6
fire), crush 4d6+16,
frightful presence,
spells (sor9), SLAs, tail DR 15/magic, echolocation, SR 23, twilight
sweep 2d6+16 CL10, 5blend 22 16 20 32 10 22 17 18 25

Breath weapon (fiery


splash weapon, 22d6
fire), crush 4d6+18,
frightful presence,
spells (sor11), SLAs, DR 20/magic, echolocation, SR 24, twilight
tail sweep 2d6+18 CL11, 5blend 24 17 21 34 10 24 19 18 25

Breath weapon (fiery


splash weapon, 24d6
fire), crush 4d6+19,
frightful presence,
spells (sor13), SLAs, DR 20/magic, echolocation, SR 26, twilight
tail sweep 2d6+19 CL13, 5blend 27 19 24 36 10 26 21 21 27
Breath weapon 10d10
fire (steam) DV60, keen scent 14 11 6 28 15 20 6 12 8
Acidic corpse, aura of Curative transformation, DR
hopelessness, devour 5/bludgeoning, DV60, immunity to acid
stamina and cold 1 1 4 12 11 - 3 14 12

Acid touch DR 5/-, DV60, vulnerability to earth 6 11 2 21 21 19 6 11 11


Dust mastery, dust
storm DR 5/-, DV60 10 6 2 23 18 19 6 11 11

Burn, fiery aura DR 5/-, DV60, vulnerability to water 12 9 2 23 16 23 6 11 11

Fog cloud, mist


mastery DR 5/-, DV60 10 12 2 17 22 19 6 11 11

Engulf, improved grab DR 5/-, DV60, tremorsense 60ft 11 7 2 26 13 21 6 11 11

Shatter, sound mastery DR 5/-,immunity


DV60, DV60, natural invisibility
to electricity and sonic, 10 14 2 18 27 18 6 11 11
Empathic gaze, hit resistance to acid 20 and cold 20,
point drain, SLAs CL9, attelepathy 100ft 7 7 10 11 13 12 15 15 10

Mimicry CL1, atDR 10/cold iron, LLV, SLAs 1 5 3 4 17 12 11 13 16


Create fairy, create farisee, DR 15/cold
iron, defensive globe, LLV, symbiosis,
Spells (drd7), SLAs CL8, atthreatening aura 0 6 4 3 18 11 12 14 19
Charming gaze, DR 5/cold iron, LLV, SR 14, water
Strength drain breathing 0 4 4 10 14 11 12 13 17
Heat metal, unearthly
fear, SLAs CL9, atDV60, resistance to fire 10 3 4 6 11 13 11 16 17 19

- DR 10/magic, DV60, freeze 3 6 1 9 17 11 11 13 9

Log throwing Log catching, LLV 11 3 4 24 11 18 9 13 10


Improved grab, Crypt stench, DV60, light blindness,
withering touch vulnerability to fire 4 4 4 20 14 15 6 7 15
Blindsense 30ft, DV60, immunity to
Unnatural allies, water paralysis and poison, keen sight, light
mastery blindness 2 4 4 19 13 14 11 12 14
DR 10/bludgeoning, DV60, dread aura,
Berserk, improved grab immunity to magic, LLV 4 3 4 27 9 - - 11 1
Breath weapon DR 15/adamantine, DV60, immunity to
(poison), rust magic, LLV 5 4 5 30 9 - - 11 1
DR 5/adamantine, DV60, inaudible, LLV,
Berserk, obscuring dust SR 8, vulnerability to water 1 0 1 13 9 - - 11 1
Berserk, color spray, DR 10/adamantine, DV60, immunity to
slashing charge magic, LLV, weakness 2 1 2 20 9 - - 11 5
DR 15/adamantine, DV60, flammable 10,
Warp wood immunity to magic, LLV 4 3 4 28 9 - - 11 1
DR 10/bludgeoning, DV60, immunity to
Berserk, chill touch cold and magic, LLV, vulnerability to fire 3 2 3 24 9 - - 11 4
Berserk, constrict DR 10/adamantine, DV60, immunity to
1d8+1, improved grab magic, LLV 3 2 3 22 9 - - 11 1
DR 10/slashing, DV60, immunity to magic,
Berserk LLV 4 3 4 26 9 - - 11 1

DR 20/adamantine, DV60, immunity to


Blur, lethal shock magic, LLV 3 4 4 21 12 - 10 12 6
DR 5/adamantine, DV60, LLV, SR 5,
Berserk, corrosion vulnerability to water 0 -1 0 12 9 - - 11 1

DR 5/adamantine, DV60, LLV,


Berserk, soap regeneration 2, SR 9, vulnerability to water 1 0 1 14 9 - - 11 1
DR 10/adamantine, DV60, flammable 10,
LLV, SR 11, vulnerability to wind,
Berserk, hurl splinters weakness 2 1 2 16 9 - - 11 1
DR 5/slashing, DV60, flammable 5,
Berserk, summon immunity to cold, LLV, SR 6, vulnerability
swarm to wind 1 0 1 12 9 - - 11 1
DR 5/slashing, DV60, flammable 10,
immunity to cold, LLV, SR 7, vulnerability
Berserk, entangle to wind 1 0 1 13 9 - - 11 1
DR 5/adamantine, DV60, LLV,
Berserk regeneration 4, SR 10, vulnerability to fire 1 0 1 14 9 - - 11 1
Breath weapon (smelly
splash weapon), rend
2d6+7 DV60, scent 6 7 1 21 17 14 8 11 12
DR 10/adamantine, DV60, immunity to
Breath weapon magic, improved jump, LLV, vulnerability to
(poison) rust 1 0 -4 8 9 - - 1 12

Nine lives DV60, SR 10 2 3 2 10 12 10 2 10 10


Bolster, DV60, dwarven traits, immunity to
SLAs CL9, atfear 3 7 7 22 12 13 13 13 10

Decaying touch,
summoning song DV60 3 7 3 9 16 14 8 9 10
DV60, immunity to charm and compulsion
Frightful presence effects, scent 12 7 3 22 14 24 8 13 8
DV60, hive mind, immune to weapon
Distraction, venom damage 4 5 3 1 14 12 10 11 11
Cursed howl,
cynophobia, Wisdom DV60, manifestation, superior low-light
drain vision, turn resistance +4 3 5 7 - 18 - 6 16 18
Cursed howl,
cynophobia, Wisdom DV60, manifestation, superior low-light
drain vision, turn resistance +4 3 5 7 15 18 - 6 16 18

Crush 1d8+14, SLAs CL4, 3/DR 5/piercing, LLV 12 2 4 24 11 22 8 10 8


Improved grab,
paralyzing gaze,
poison, SLAs, swallow DV60, immunity to charm and compulsion
whole CL9, 3 effects, telepathy 100ft 4 7 2 12 16 10 5 12 18
DR 15/wood, DV60, FH2, SR 10,
Poison vulnerability to wood 5 1 4 16 11 18 - 11 3
Improved grab,
pounce, rake 1d8+3 DV60, scent, spell reflection 7 6 1 20 15 16 6 11 11
Improved grab,
pounce, rake 1d8+2,
SLAs CL9, atDV60, LLV 9 8 5 14 13 14 13 15 11

- Regeneration 0 3 1 11 10 11 12 13 12
Improved grab,
squeeze All-around vision, blindsense 30ft, DV60 3 6 5 19 14 14 10 12 10
Constrict 1d4,
improved grab, PLAs ML8, atDV60, PR 15, telepathy 120ft 3 1 5 14 10 14 14 13 13
Blood drain, improved
grab, pin DV60, immunity to maze spells, scent 10 5 5 27 10 20 8 12 6

Teamwork Bunching, LLV 0 4 0 6 14 10 8 10 9


Breath weapon
(poison) DV60, tremorsense 60ft 3 5 -1 7 17 12 6 9 8
Blood dependent, DR 5/-, DV60,
Despair, mummy rot vulnerability to fire 1 -1 4 14 7 - 6 11 12
Breath weapon
(obscuring sand),
despair, mummy rot, DR 5/-, DV60, resistance to fire 15,
SLAs CL15, avulnerability to fire 5 5 9 26 14 - 10 16 16
Despair, mummy rot,
shocking gaze DR 5/-, DV60, vulnerability to fire 4 1 6 16 8 - 6 12 13

Despair, rattle DR 5/-, DV60, vulnerability to fire 1 2 4 12 5 - 6 10 11


Despair, dominating DR 5/-, DV60, resistance to fire 10,
gaze, mummy rot vulnerability to fire 4 2 7 22 10 - 6 13 14
Despair, mummy rot, DR 5/-, DV60, resistance to fire 5,
wail vulnerability to fire 4 1 6 18 9 - 6 13 14

Acid DV60, freeze 0 0 0 12 10 10 1 6 1

Disease, ferocity, rage DV60, scent 10 6 3 20 12 20 8 9 6

SLAs CL2, atDV60, invisibility, +2 turn resistance 0 1 3 - 13 - 10 10 14

- Immunity to disease, LLV, scent 1 6 0 12 16 12 9 11 8


DR 5/bludgeoning, DV60, immunity to
Gem blast cold, +2 turn resistance 3 1 3 12 10 - - 10 11

Disintegration ray DV60, scent 5 5 1 10 13 13 2 10 6


Improved grab,
pounce, rake 1d6+1 DV60 4 9 4 17 27 12 13 10 12

Confusing mist, SLAs CL10, 5DV60, kiss of Wisdom 1 3 5 18 14 - 13 13 15


Improved grab, swallow
whole DV60, tremorsense 60ft 12 7 2 27 7 20 2 5 3
DV60, limited regeneration 1, telepathy
Pounce 50ft, yield 4 7 2 8 19 13 2 15 6
Constrict 2d6, create DV60, enchanting presence, suggest, +4
spawn, improved grab turn resistance 2 6 9 10 19 - 12 19 15

Acid spray DV60, +2 turn resistance 0 2 5 13 15 - 13 14 12

Nightmare song DR 5/cold iron, LLV 2 6 5 11 14 12 10 13 13

Nightmare song, pipes DR 5/cold iron, LLV 2 6 5 11 14 12 10 13 13


Jugular swipe, spit
poison DV60, scent 2 4 0 17 12 15 9 10 6

Pounce, rake 1d6+2,


SLAs CL16, aDR 10/magic, freeze, immunities 12 7 7 20 12 23 19 18 16

SLAs, teamwork CL9, 1/Bunching, DR 5/cold iron, LLV, SR 14 3 6 5 5 19 12 14 16 14

SLAs CL6, atDR 5/cold iron, LLV, SR 16 1 5 2 5 16 12 16 11 16


Ferocity, improved
grab, rage, thrash DV60, LLV, scent 6 7 2 18 15 13 2 10 4
Cocoon, frightful
presence, poison, web Bunching, DV60 2 5 2 3 17 10 2 14 4

Screech, snatch DV60 10 8 2 28 16 20 2 11 11


Animate trees, warping
touch DV60, DR 10/slashing, vulnerability to fire 2 -2 10 29 3 - 7 15 7

Stench DV90 5 3 0 12 10 14 8 10 10
DV90, immunity to cold, limited
regeneration 5, LLV, scent, vulnerability to
- fire 12 4 4 24 14 24 4 10 6
DV90, light blindness, limited regeneration
- 5, LLV 11 5 3 22 16 23 5 9 4

SLAs CL9, atDV90, LLV, regeneration 6, scent 10 6 4 20 14 20 16 15 6


Rend 2d6+12, stun, DV90, immunity to electricity and poison,
SLAs CL13, LLV, regeneration 6, scent, telepathy 100ft 14 6 7 26 16 25 16 15 13
Improved grab, SLAs,
wrack CL12, aDV90, LLV, regeneration 7, scent 18 5 10 30 10 26 11 16 14

PLAs, SLAs ML5, 3/DV90, LLV, regeneration 8, scent 12 5 4 22 17 22 10 11 12

Rend 2d8+6 DV90, freeze, fast regeneration 6, LLV 10 4 2 21 12 23 5 12 8

SLAs CL8, 4/DV90, LLV, regeneration 8, scent 12 4 4 22 15 24 12 14 6


Bite of the Rotlord, DV90, limited regeneration 10, LLV, scent,
improved grab, SLAs CL11, vulnerability to sunlight 13 6 6 21 19 25 7 14 4

DV90, immunity to fire, limited


regeneration 5, LLV, tremorsense 60ft,
Rend 2d6+9 vulnerability to cold, vulnerability to water 11 5 3 22 16 22 8 9 6
Amphibious, blindsense 30ft, deafened,
Rend 2d6+7 light blindness, LLV 10 4 2 21 14 19 4 7 6

Stench DV90, LLV, regeneration 5, scent 10 2 1 24 12 23 8 7 7


DV90, LLV, regeneration 4, resistance to
SLAs CL8, 3/electricity 25, scent 5 1 3 14 11 13 13 14 7
Capsize, improved
grab, swallow whole Blindsense 3ft, DV60, scent 10 10 4 25 17 13 2 12 2
Blindsense 30ft, LLV, regeneration 4,
Blood drain tremorsense 60ft, vulnerability to fire 7 1 -1 12 10 16 1 6 4

Fearful shout, SLAs CL11, 3DR 5/cold iron, LLV, symbiosis 1 5 7 11 13 11 15 16 17

- DV60, keen scent 5 7 3 18 17 12 10 14 10

- LLV, scent 4 4 0 12 13 12 1 10 4

Ferocity LLV, scent 6 4 0 15 13 17 2 8 5


Rage LLV, scent 7 4 1 18 10 16 2 11 4

- LLV, scent 6 6 1 19 16 16 1 11 4

- LLV, scent 5 7 1 18 18 14 1 11 4
Improved grab,
pounce, rake 1d3+1 LLV, scent 7 8 2 18 18 16 2 12 6
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 7 2 18 19 15 2 12 6

Pounce, rake 1d8+6 LLV, scent 9 7 3 23 14 19 2 12 6

Pounce LLV, scent 4 5 1 13 15 13 2 12 7


Improved grab,
pounce, rake 1d3+1 LLV, scent 5 6 1 15 17 14 2 12 7
Improved grab,
pounce, rake 1d4+1 LLV, scent 5 6 1 15 16 15 2 12 7
Improved grab,
pounce, rake 1d3+1 LLV, scent 5 6 1 15 16 14 2 12 7
Improved grab,
pounce, rake 1d3+1 LLV, scent 6 7 1 16 18 16 2 12 7

Pounce LLV, scent 4 6 1 15 16 13 2 12 7


Improved grab,
pounce, rake 1d3+1 LLV, scent 4 6 1 15 17 13 2 12 8
Improved grab,
pounce, rake 1d2+1 LLV, scent 4 4 1 13 15 14 2 12 7

Pounce LLV, scent 5 6 1 15 16 15 2 12 7

- LLV, scent 2 3 0 10 12 10 1 10 5

- LLV, scent 1 6 1 12 16 13 2 12 10

- LLV, scent 1 6 1 12 16 13 2 12 10

Improved grab LLV, scent 5 5 1 16 15 15 2 12 6

- LLV, scent 5 5 1 14 15 15 2 12 6

Trample 2d8+16 LLV, scent 13 8 7 32 10 21 2 13 7

- LLV 2 5 2 6 17 10 2 14 6

- LLV, scent 3 5 1 5 16 12 2 13 8

- LLV, scent 2 3 0 8 13 11 1 11 5

- LLV, scent 2 3 0 11 13 11 1 11 5
- LLV, scent -1 6 0 2 18 9 2 10 10

- LLV, scent 6 5 2 17 15 17 2 13 6

- LLV, scent 5 4 2 18 13 15 2 12 6

- LLV, scent 5 4 2 14 13 15 2 12 6

- LLV, scent 6 4 2 16 13 17 2 13 6

- LLV, scent 2 6 1 3 18 10 2 13 6

- LLV, scent 3 5 0 14 15 11 1 10 4

Trample 2d8+16 LLV, scent 15 4 7 32 10 23 2 13 7

- LLV, scent 2 5 1 4 16 10 2 13 6

Ferocity LLV, scent 6 3 2 15 10 17 2 13 4

Overrun LLV, scent 4 5 -1 13 14 12 2 8 4

Stampede LLV, scent 3 3 -2 10 12 12 2 6 4

Poison Scent 2 3 1 4 12 11 1 12 2

- LLV, scent 8 6 4 20 12 16 2 11 8
Change shape, immunity to sleep and
Detect thoughts charm effects 4 5 6 12 13 12 13 14 13
Augmented critical, Carapace, DR 15/epic, immunity to cold,
frightful presence, fire, poison, disease, energy drain, ability
improved grab, rush, damage, and water effects, regeneration
swallow whole 40, scent, SR 32, water breathing 38 29 20 45 16 35 3 14 14
Breath weapon DR 15/adamantine, DV60, immunity to
(poison), hasted magic, LLV 7 8 7 35 11 - - 11 1

Alternate form, bat empathy, blindsense


- 40ft 5 2 4 13 13 12 10 11 8

Alternate form, bat empathy, blindsense


Curse of lycanthropy 40ft, DR 10/silver, LLV, resistance, scent 12 12 10 13 17 14 10 11 8

Alternate form, bat empathy, blindsense


Curse of lycanthropy 40ft, DR 10/silver, LLV, resistance, scent 12 12 10 13 17 14 10 11 8

Stampede DV60, scent 4 1 4 22 10 16 2 11 4

Attach DV60 3 0 2 12 11 12 - 14 9

- LLV 3 6 1 8 16 11 2 12 10
Disease Blindsight 120ft, see invisibility 2 6 2 6 18 11 2 14 6

- - 2 6 2 1 19 10 1 14 7
DR 5/bludgeoning or slashing, LLV,
- vulnerability to fire 2 2 0 9 14 11 - 10 6
DR 5/bludgeoning or slashing, LLV,
- vulnerability to fire 2 1 0 11 12 11 - 10 6
DR 5/bludgeoning or slashing, LLV,
- vulnerability to fire 4 0 0 13 10 13 - 10 6
Double damage
against objects, DR 10/bludgeoning or slashing, LLV,
trample 2d8+2 vulnerability to fire 7 1 1 21 10 17 - 10 6
Double damage
against objects, DR 10/bludgeoning or slashing, LLV,
trample 2d10+4 vulnerability to fire 11 1 2 29 8 21 - 10 6
Double damage
against objects, DR 10/bludgeoning or slashing, LLV,
trample 2d12+5 vulnerability to fire 17 3 5 33 6 25 - 10 6

Cause blindness DV60 2 0 0 10 11 11 - 10 7

Lichen acid Camouflage 2 - -2 - - 13 - 6 4

Odor - 2 - -5 - - 10 - 1 1

Infestation - 3 - -5 - - 10 - 1 1

Crush 2d8+7 Immunities 8 6 3 21 13 17 2 12 8

Poison, quills DV60, FH1, scent 2 5 1 6 17 11 2 12 6

Poison DV90 7 7 2 12 15 14 5 10 6

Poison DV90 9 8 2 15 14 16 7 11 6

Poison DV90, SR 15 11 8 4 18 13 18 9 12 6

Adhesive gel LLV 3 1 -2 12 12 10 1 6 6


Improved grab, swallow
whole LLV 12 9 4 26 11 17 1 10 8
LLV, mental barrier, regeneration 5,
Disease, id insinuation tremorsense 30ft 10 2 4 19 11 20 9 11 9

Poison needles Immunity to mind-affecting spells 0 3 3 11 12 11 8 12 11

Charm person SR 18 0 5 3 6 17 10 15 13 18

Poison, stun gas Camouflage, LLV, resistance to cold 20 5 1 1 13 11 13 1 10 9


Acid, poison, short
reach LLV, shrinking 5 2 -1 12 13 14 3 7 4
DR 10/magic, etherealness, LLV,
Animate tree rejuvenation, SR 16 3 5 5 10 14 10 14 15 14
Charm person,
constrict 1d8+1,
improved grab Keen sight 3 5 1 12 16 12 5 12 9

Spores Tremorsense 10ft 4 -4 0 13 2 13 2 11 5


Improved grab,
squeeze DV60 4 0 0 3 10 14 - 10 2

- LLV 4 2 0 13 14 13 2 10 2

- DV30, LLV 4 6 1 11 17 13 2 12 6
Idiocy touch, song,
SLAs CL4, 1/DV60, LLV, water breathing 1 8 4 8 18 11 14 11 20

Poison DV60 3 4 0 13 15 13 7 11 6

Capsize, snatch LLV 1 -1 0 14 8 13 2 10 3

Poison LLV 0 4 0 4 14 11 2 10 2

- Astral projection, DV60 3 4 2 12 14 12 12 10 8

- LLV 4 6 1 13 12 14 3 13 10
Manifestation,
possession DV60 0 0 3 - 10 - 11 11 11

Musk LLV 2 1 0 6 13 10 1 10 7

- Amphibious, LLV 2 5 1 2 16 10 1 12 2

- LLV 3 4 2 10 15 12 2 14 6
Immolation, sneak
attack +2d6 CL2, atDV120, evasion, light vulnerability, SLAs 1 4 0 8 13 13 11 10 8

Disease Scent 5 2 0 14 10 16 2 10 5
DV90, immunity to fire, regeneration 5,
- scent, vulnerability to cold 11 5 3 23 16 23 8 9 6

- All-around vision 12 4 4 27 10 19 10 10 4

Improved grab DV60 6 4 2 23 14 12 - 10 10


DR 10/good, DV60, immunity to fire, mind-
affecting, and polymorphing, speak and
Breath weapon 5d6 fire understand all languages 8 7 6 20 13 15 11 11 9

Retreating attack DV60, voice mimicry 8 7 2 16 15 16 8 10 5


DV60, immunity to petrification, SLAs,
- CL4, 4/tactics 7 3 4 16 8 16 12 10 8
- DR 5/adamantine, DV60 1 0 1 19 9 - 2 11 1
DR 10/good or magic, DV60, light
vulnerability, resistance to cold 20,
Leap, SLAs CL7, 1/electricity 20, and fire 20 5 6 5 17 13 11 13 11 7

Sneak attack +3d6 DV60 0 3 3 12 16 - 8 10 5


Improved grab, swallow Amphibious, DV60, marsh move,
whole resistance to electricity 10 8 4 8 19 13 20 2 12 11
Amphibious, freedom of movement, LLV,
Rock throwing CL15, 2rock catching, SLAs 16 7 9 36 14 22 12 14 18

- Amphibious, DV60, marsh move 0 5 4 10 15 11 12 12 9


Improved grab,
pounce, rake 1d6+2 DV60, LLV, scent 6 7 2 21 17 15 5 12 9

- Camouflage, ink cloud, LLV 0 2 0 10 15 10 2 10 6

- Hold breath, LLV 0 1 1 6 13 10 4 12 7

Attach LLV, scent 2 4 1 3 15 10 2 12 5

- LLV 3 4 2 10 15 12 2 14 6

Poison Amphibious, LLV 2 3 2 1 12 11 1 14 4

- LLV, marsh move 3 3 0 13 13 13 3 10 8

- LLV, marsh move, sprint 1 4 0 14 12 12 2 10 9

Stench Amphibious, LLV 2 3 2 1 12 11 1 14 4

- LLV 2 5 2 6 17 10 2 14 6

Poison Scent 2 5 1 4 17 11 1 12 2

- LLV, scent 2 4 1 2 15 10 2 12 2

- LLV, scent 2 4 1 2 15 10 2 12 2
Corrupting gaze, DV60, etherealness, improved evasion,
corrupting touch, LLV, rejuvenation, scent, turn resistance
frightful moan +4 8 6 3 19 13 - 6 13 12
Corrupting gaze, DV60, etherealness, improved evasion,
corrupting touch, LLV, rejuvenation, scent, turn resistance
frightful moan +4 8 6 3 19 13 - 6 13 12

Wail of the banshee DV60, SR 22, +4 turn resistance 2 3 -5 - 12 - 12 11 16


DR 30/adamantine, DV60, haste, immunity
- to magic, SR 21 5 4 5 25 20 - - 11 1
Head butt - 9 2 2 21 10 19 2 10 2
DR 5/- and 10/magic, DV60, immunity to
cold, immunity to non-magical fire, SR 23,
Despair, mummy lord vulnerability to electricity, turn resistance
rot, SLAs CL18, 1+8 4 4 10 17 10 - 14 14 15

Rend 2d6+9 DV90, regeneration 3, scent 10 5 5 22 14 17 9 9 6


Breath weapon
(nausea), heat Berserk, immunity to magic, spurt 2 1 2 17 9 - - 11 1

Improved grab LLV 8 8 3 18 16 17 2 14 2

- LLV, tremorsense 60ft 2 4 1 2 15 10 2 12 2

Ferocity LLV, tremorsense 60ft 6 3 2 15 10 17 2 13 4


Animate weapons, DV60, weapon immunity, +2 turn
weapon domination resistance 3 7 8 - 18 - 14 14 15
DR 5/bludgeoning, DV60, immunity to cold
Fire and fire 1 3 5 12 14 - 10 13 10
Improved grab, swallow
whole DV60 7 3 0 18 11 18 2 9 6
DR 10/magic, DV60, immunities,
resistance to cold 10 and fire 10, shocking
Electricity discharge 4 7 2 10 18 13 10 8 8
Breath weapon 1d4
Con plus flee 1d6 rds, Charm resistance, DR 10/magic, DV60,
stun immovability, SR 15, scent 4 1 6 15 10 13 14 15 8
Blindsight 60ft, DR 10/magic, immunities,
Engulf, gust of wind SR 15 5 4 4 13 10 13 - 10 13
DR 3/adamantine, DV60, immunity to
Wailing magic, LLV 2 2 3 19 10 - - 12 1
DR 10/wood, DV60, resistance to acid 10,
Fear aura, improved cold 10, and fire 10, scent, SR 10,
grab, poison bite vulnerability to wood 4 6 4 11 17 12 8 13 12
Improved grab, smite
good 1/day, swallow Blood scent, DR 10/magic, magic circle
whole, unholy bite against good, SR 19, tremorsense 60ft 13 5 4 28 9 21 7 11 10

Despair, mummy rot DR 5/-, DV60, immunity to fire 4 2 8 24 10 - 6 14 15


Bow precision, horn of
the hunt, rough charge, DR 5/cold iron, DV90, LLV, master rider,
selected prey SR 20 8 16 12 16 18 14 11 11 21

DR 10/good, DV60, immunity to electricity


Aligned strike, eldritch and poison, resistance to acid 10, cold 10,
blast 6d6, swift and fire 10, sanctuary aura, see invisibility,
seduction size alteration, tongues 16 15 11 19 20 22 21 12 27
DR 5/lawful, DV60, immunity to disease,
Aligned strike, mind-affecting, and poison, resistance to
demonwasp swarms, acid 10, cold 10, electricity 10, and fire 10,
poison telepathy 100ft, true seeing 17 12 11 24 17 26 13 14 11
DV60, immune to weapon damage,
Distraction, poison inhabit, LLV, resistance to fire 10 10 14 7 1 22 14 6 13 9

DR 10/good, DV60, FH5, immunity to


Aligned strike, triple flail electricity and poison, resistance to acid
stun 10, cold 10, and fire 10, see invisibility 15 12 11 27 16 22 16 15 15
Floating form, immunity to spells that
affect surfaces or flight, SLAs, telepathy
- CL4, at100ft 5 4 3 11 16 12 12 14 14

Alternate form, DR 5/good or magic,


DV60, immunity to electricity and poison,
Aligned strike, poison, resistance to acid 10, cold 10, and fire 10,
SLAs CL6, ansilent metal, SR 16, telepathy 100ft 8 8 5 18 16 16 12 7 4
DR 10/good or magic, DV60, immunity to
Aligned strike, electricity, gas, and poison, resistance to
countermagic, SLAs, fire 20, SR 15, superior multiweapon
two-tongued CL8, chfighting, telepathy 100ft 10 9 7 21 14 16 20 10 12
All-around vision, DR 10/cold iron and
good, DV120, immunity to electricity, fire,
Aligned strike, and poison, negative energy affinity,
eyebolts, paralyzing resistance to acid 10 and cold 10, SR 24,
gaze, SLAs CL15, atelepathy 100ft 17 18 9 23 28 26 10 10 12
DR 10/good, DV60, immunity to
Aligned strike, aura of enchantment and poison, resistance to fire
concord, spells (sor10) 10, SR 22, spider climb 12 11 12 15 18 20 15 16 26

Chaos shape, DR 5/adamantine, DV120, immunity to


exploding rocks, sword acid, charm, cold, and fire, LLV, resistance
of corruption to electricity 20, rock catching 15 6 11 31 13 21 12 18 13

Constrict 4d8+6 plus 1


Wis drain, SLAs, spells Alternate form, DR 10/magic and silver,
(sor7), Wisdom drain CL9, 3 DV60, SR 17 6 12 9 21 16 14 12 10 18

DR 5/bludgeoning, DV60, FH2, immunity


Breath weapon 2d4 to cold, electricity, and poison, maximum
piercing, SLAs, damage from bludgeoning weapons,
summon mephit CL4, atshatter vulnerability, SR 16 4 9 4 8 20 10 10 10 14

DV60, dive, forest cover, gliding


Taunting curse movement 2 5 3 8 14 12 8 10 12

DV60, dive, forest cover, gliding


SLAs, taunting curse CL4, 3 movement 2 5 3 8 14 12 8 10 12
DR 10/good or magic, immunity to acid
Broken branch, ingest, and cold, LLV, sense good, SR 18,
poison, viper hiss vulnerability to fire 15 4 3 34 12 26 7 10 12

Rend 2d8+20 DR 10/-, freeze 17 5 6 30 8 21 8 10 10


DR 5/adamantine and bludgeoning, haste,
- immunity to magic, 3 2 3 24 9 - - 11 1

- Blindsight 60ft, DR 5/- 1 1 -4 22 10 - - 1 1


Blindsight 60ft, DR 20/keen or vorpal,
Soul suck immunity to magic 3 3 3 10 10 - - 10 1

DR 10/magic, DV60, immunity to cold and


mind-affecting, last laugh, light fortification,
LLV, resistance to fire 5, universal
Grenade translator, vulnerability to electricity 5 6 1 18 18 16 9 8 6

DR 10/magic, DV60, immunity to cold and


mind-affecting, last laugh, light fortification,
LLV, resistance to fire 5, universal
Grenade launcher translator, vulnerability to electricity 5 6 1 18 18 16 9 8 6

DR 10/magic, DV60, immunity to cold and


mind-affecting, last laugh, light fortification,
LLV, resistanceDV60,
DR 10/magic, to fireimmunity
5, universal
to cold and
Grenade translator, vulnerability to electricity
mind-affecting, last laugh, light fortification, 5 6 1 18 18 16 9 8 6
LLV, resistance to fire 5, universal
Grenade translator, vulnerability to electricity 5 6 1 18 18 16 9 8 6
Improved grab, swallow
whole, trample 3d8+19 DV60 24 16 12 37 10 27 1 14 4

Bay, trip DV60, gaseous form, scent, shadow blend 10 6 6 25 13 21 4 12 13


Animate cacti, double
damage against
objects, thorns, trample
2d6+13 DR 10/slashing, LLV 10 1 7 29 8 21 12 16 12
DR 15/adamantine, DV60, immunity to
magic, SR 30, tremorsense 60ft, turn
Calcifying aura, slow resistance +6 4 3 4 29 9 - - 11 1
Blindsight, burrow, FH5, immunities, SR
Sonic scream 26 27 23 15 28 12 21 6 12 12
DR 20/magic, explosion, FH5, phase
change, positive energy lash, regeneration
5, resistance to acid 10, cold 10, electricity
Song of acceptance, 10, and fire 10, soulsight, SR 28,
soul sip vulnerability to sonic 17 14 16 - 18 20 4 18 19
DR 20/magic, explosion, FH5, phase
change, positive energy lash, regeneration
10, resistance to acid 10, cold 10,
Roar, soul electricity 10, and fire 10, soulsight, SR
consumption, soul sip 32, vulnerability to sonic 21 20 20 - 22 24 5 23 21

DR 20/epic, explosion, FH5, phase


change, positive energy lash, regeneration
Command positive 15, resistance to acid 10, cold 10,
energon, spells (clr20), electricity 10, and fire 10, soulsight, SR
SLAs CL20, a34, telepathy 100ft, vulnerability to sonic 22 22 22 - 27 26 22 26 27
Constrict 2d6+15, heat, DR 10/adamantine, DV60, immunity to
improved grab, swallow fire, resistance to sonic 10, tremorsense
whole 60ft, vulnerability to cold 19 15 9 31 16 24 10 19 8
DR 10/good or magic, DV60, immunity to
Spells (clr5), SLAs, electricity and poison, resistance to acid
summon tanar'ri, turn 10, cold 10, and fire 10, SR 11, telepathy
undead 4/day CL5, 1/100ft 6 5 6 14 13 15 13 14 13
Breath weapon 5d6
cold 1/day, frightful
presence, trample
1d8+6 DV60, turn resistance +2 2 2 5 18 10 - 3 11 10

Poison DV60, evasion, FH1, light sensitivity 2 2 0 3 15 10 - 10 2

Poison DV60, evasion, FH1, light sensitivity 2 2 0 7 15 10 - 10 2

Poison DV60, evasion, FH1, light sensitivity 4 2 0 11 15 12 - 10 2


Breath weapon 3d6 DV60, illumination, immunity to fire, turn
fire, burn resistance +2 1 5 4 - 15 - 14 11 14
Cannibalize spells,
consume ghost,
Wisdom damage Ethereal jaunt 3 3 8 - 14 10 17 15 15
Cannibalize spells,
consume ghost,
Wisdom damage Ethereal jaunt 3 3 8 - 14 10 17 15 15
Create spawn, drain
fluids, improved grab DV60, FH3, turn resistance +2 1 2 6 13 13 - 7 14 11
Cold damage, energy DV60, scent, sunlight powerlessness, turn
drain, soul charge resistance +2 1 4 6 - 13 - 5 14 10
Cold damage, energy DV60, scent, sunlight powerlessness, turn
drain, soul charge resistance +2 1 4 6 - 13 - 5 14 10
Blindsight 30ft, DR 10/bludgeoning or
slashing, plurality of minds, potion sap,
SLAs, tree leader, vulnerability to fire,
Trample 2d12+13 CL7, 1/wood speech 10 1 6 28 8 20 15 15 13
Improved grab, profane DV60, FH5, fight, resistance to cold 10
touch and electricity 10, shield other 1 3 7 11 15 - 10 13 12
Poison, spells (maho-
tsukai3), spit poison,
web Change shape, DV60, LLV 5 5 4 11 15 14 14 13 14
- DV60, hardness 8, LLV 0 2 -5 8 14 - 8 1 1
- DV60, hardness 8, LLV 0 1 -5 10 12 - 8 1 1

- DV60, hardness 8, LLV 0 0 -5 12 10 - 9 1 1


- DV60, hardness 8, LLV 1 1 -4 16 10 - 9 1 1
- DV60, hardness 8, LLV 2 1 -3 20 8 - 10 1 1

- DV60, hardness 8, LLV 5 3 0 24 6 - 10 1 1

- DV60, hardness 8, LLV 10 7 5 28 4 - 10 1 1


Poison, spells (sor3),
web Change shape, DV60, LLV 5 5 4 11 15 14 14 13 14
DR 10/evil or silver, DV60, immunity to
electricity and petrification, lay on hands,
LLV, resistance to cold 10 and sonic 10,
speak with animals, SR 25, true seeing,
Fear aura, SLAs CL8, at+4 on saves vs. poison 10 11 8 15 23 20 15 16 16

DR 5/magic, DV60, LLV, resistance to acid


Smite evil 1/day, trip 5, cold 5, and electricity 5, scent, SR 11 8 7 6 25 15 17 3 12 10
Improved grab,
pounce, rake 1d6+3, DR 5/magic, DV60, LLV, resistance to acid
smite evil 1/day 10, cold 10, and fire 10, scent, SR 13 9 8 7 25 15 17 3 12 10
Immunity to water-based attacks,
- vulnerability to fire 3 1 1 10 12 10 13 13 11
Alternate form, DR 10/silver, feline fear,
- LLV, rat empathy, scent 5 2 4 13 11 12 10 11 8
Alternate form, DR 10/silver, feline fear,
- LLV, rat empathy, scent 6 5 4 13 17 14 10 11 8
Alternate form, DR 10/silver, feline fear,
- LLV, rat empathy, scent 6 5 4 13 17 14 10 11 8
Blinding beauty, SLAs,
spells (drd7), stunning DR 10/cold iron, LLV, unearthly grace, wild
glance CL7, 1 empathy 7 12 12 10 17 12 16 17 19
DV60, resistance to acid 5, cold 5, and
Daylight electricity 5 3 0 0 13 11 12 10 11 10
Poison, smite good DR 5/magic, DV60, resistance to cold 5
1/day, web and fire 5, SR 9, tremorsense 60ft 5 4 1 15 17 12 3 10 2
DV60, immunity to magic, natural
- invisibility 3 12 9 1 29 10 15 16 12
Alternate form, DR 5/cold iron, symbiosis,
Poison, SLAs CL6, 3/SR 13 2 7 7 12 15 10 13 14 15
Alternate form, DR 5/cold iron, LLV,
SLAs CL10, asymbiosis, SR 21 3 9 9 11 14 10 13 15 16
Fear aura, tagamaling
curse DV60 2 8 6 11 14 10 2 11 9
Change shape, DV60, immunity to poison,
Black fog cloud SR 10 3 6 0 6 19 12 5 6 5
Change shape, DV60, immunity to poison,
Black fog cloud SR 10 3 6 0 6 19 12 5 6 5

Change shape, DV60, immunity to poison,


Black fog cloud SR 11 4 6 2 8 17 12 7 8 7
Change shape, DV60, immunity to poison,
Black fog cloud SR 11 4 6 2 8 17 12 7 8 7
Change shape, DV60, immunity to poison,
Black fog cloud SR 11 4 6 2 8 17 12 7 8 7

Change shape (scorpion, snake, spider,


Black fog cloud toad), DV60, immunity to poison, SR 12 5 6 5 10 15 12 11 12 11

Change shape (scorpion, snake, spider,


Black fog cloud toad), DV60, immunity to poison, SR 12 5 6 5 10 15 12 11 12 11

Change shape (scorpion, snake, spider,


Black fog cloud toad), DV60, immunity to poison, SR 12 5 6 5 10 15 12 11 12 11

Change shape (scorpion, snake, spider,


Black fog cloud toad), DV60, immunity to poison, SR 12 5 6 5 10 15 12 11 12 11
Change shape (scorpion, snake, spider,
Black fog cloud toad), DV60, immunity to poison, SR 12 5 6 5 10 15 12 11 12 11

Shock, SLAs CL12, aDR 5/jade, SR 16 8 7 11 13 11 12 17 18 18

Detect thoughts, plane shift, water


- breathing 6 8 4 11 16 13 6 9 8

Detect thoughts, plane shift, water


- breathing 7 8 5 13 14 13 6 9 8

Detect thoughts, plane shift, water


- breathing 10 9 7 15 12 15 6 9 8

Alternate form, detect thoughts, fly,


Cause rain, SLAs CL4, atinvisibility, plane shift, water breathing 14 11 15 21 12 19 18 21 20

Cause rain, crush Alternate form, DR 5/magic, detect


2d8+9, frightful thoughts, fly, invisibility, plane shift, SR 22,
presence, SLAs CL5, atwater breathing 15 11 16 23 10 19 18 21 20
Cause rain, crush Alternate form, DR 5/magic, detect
2d8+10, frightful thoughts, fly, invisibility, plane shift, SR 24,
presence, SLAs CL6, atwater breathing 18 13 19 25 10 21 20 23 22
Cause rain, crush Alternate form, DR 10/magic, detect
2d8+12, frightful thoughts, fly, invisibility, plane shift, SR 27,
presence, SLAs CL7, atwater breathing 19 14 20 27 10 21 20 23 22
Cause rain, crush
4d6+15, frightful Alternate form, DR 10/magic, detect
presence, SLAs, tail thoughts, fly, invisibility, plane shift, SR 29,
sweep 2d6+15 CL8, atwater breathing 22 16 23 31 10 23 22 25 24
Cause rain, crush
4d6+18, frightful Alternate form, DR 15/magic, detect
presence, SLAs, tail thoughts, fly, invisibility, plane shift, SR 30,
sweep 2d6+18 CL9, atwater breathing 23 17 24 35 10 23 22 25 24
Cause rain, crush
4d6+19, frightful Alternate form, DR 15/magic, detect
presence, SLAs, tail thoughts, fly, invisibility, plane shift, SR 32,
sweep 2d6+19 CL10, awater breathing 26 19 27 37 10 25 24 27 26
Cause rain, crush
4d6+22, frightful Alternate form, DR 20/magic, detect
presence, SLAs, tail thoughts, fly, invisibility, plane shift, SR 33,
sweep 2d6+22 CL11, awater breathing 29 20 29 41 10 29 26 29 28
Cause rain, crush
4d8+24, frightful
presence, SLAs, tail Alternate form, DR 20/magic, detect
sweep 2d8+24, thoughts, fly, invisibility, plane shift, SR 35,
tsunami CL12, awater breathing 32 22 31 43 10 31 26 29 28

Alternate form, detect thoughts,


earthquake immunity, invisibility, plane
Earthquake, SLAs CL4, 3 shift, roar, tunneling 12 9 10 19 10 17 10 13 12

Alternate form, detect thoughts, DR


earthquake, frightful 5/magic, earthquake immunity, invisibility,
presence, SLAs CL5, 3 plane shift, roar, tunneling, SR 20 14 10 12 23 10 19 12 15 14

Alternate form, detect thoughts, DR


earthquake, frightful 5/magic, earthquake immunity, invisibility,
presence, SLAs CL6, 3/plane shift, roar, tunneling, SR 23 17 12 14 27 10 21 12 15 14

Crush 2d8+13, Alternate form, detect thoughts, DR


earthquake, frightful 10/magic, earthquake immunity, invisibility,
presence, SLAs CL7, 3/plane shift, roar, tunneling, SR 25 18 13 16 29 10 21 14 17 16

Crush 2d8+15, Alternate form, detect thoughts, DR


earthquake, frightful 10/magic, earthquake immunity, invisibility,
presence, SLAs CL8, 3 plane shift, roar, tunneling, SR 28 21 15 18 31 10 23 14 17 16

Crush 2d8+16, Alternate form, detect thoughts, DR


earthquake, frightful 15/magic, earthquake immunity, invisibility,
presence, SLAs CL9, 3 plane shift, roar, tunneling, SR 29 22 16 20 33 10 23 16 19 18
Crush 2d8+18, Alternate form, detect thoughts, DR
earthquake, frightful 15/magic, earthquake immunity, invisibility,
presence, SLAs CL10, 3plane shift, roar, tunneling, SR 31 25 18 22 35 10 25 16 19 18
Crush 4d6+19,
earthquake, frightful Alternate form, detect thoughts, DR
presence, SLAs, tail 20/magic, earthquake immunity, invisibility,
sweep 2d6+19 CL11, 3plane shift, roar, tunneling, SR 32 27 19 24 37 10 27 18 21 20
Crush 4d6+21,
earthquake, frightful Alternate form, detect thoughts, DR
presence, SLAs, tail 20/magic, earthquake immunity, invisibility,
sweep 2d6+21 CL12, 3plane shift, roar, tunneling, SR 34 29 21 27 39 10 27 20 23 22
Breath weapon 8d10 Alternate form, detect thoughts, immunity
fire (steam), capsize, to fire, invisibility, plane shift, scaly
SLAs CL4, 3 command, water breathing 14 10 12 27 10 19 12 15 14
Breath weapon 10d10 Alternate form, detect thoughts, DR
fire (steam), capsize, 5/magic, immunity to fire, invisibility, plane
frightful presence, shift, scaly command, SR 23, water
SLAs CL5, 3 breathing 17 12 15 29 10 21 14 17 16
Breath weapon 12d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 2d8+15, fog 5/magic, immunity to fire, invisibility, plane
cloud, frightful shift, scaly command, SR 25, water
presence, SLAs CL6, 3 breathing 18 13 16 31 10 21 14 17 16
Breath weapon 14d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 2d8+16, fog 10/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 28, water
presence, SLAs CL7, 3 breathing 21 15 19 33 10 23 16 19 18
Breath weapon 16d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 4d6+19, fog 10/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 30, water
presence, SLAs CL8, 3/breathing 23 16 20 37 10 25 16 19 18
Breath weapon 18d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 4d6+21, fog 15/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 31, water
presence, SLAs CL9, 3/breathing 26 18 23 39 10 27 18 21 20
Breath weapon 20d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 4d6+22, fog 15/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 33, water
presence, SLAs CL10, 3breathing 28 19 24 41 10 29 18 21 20
Breath weapon 22d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 4d6+24, fog 20/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 34, water
presence, SLAs CL11, 3breathing 31 21 27 43 10 31 20 23 22
Breath weapon 14d10
fire (steam), capsize, Alternate form, detect thoughts, DR
crush 4d8+25, fog 20/magic, immunity to fire, invisibility,
cloud, frightful plane shift, scaly command, SR 36, water
presence, SLAs CL12, 3breathing 33 22 28 45 10 33 20 23 22
Alternate form, detect thoughts, fly,
invisibility, plane shift, scaly command,
SLAs, water fire 1d6 CL4, 3 water breathing 10 9 10 17 10 15 12 15 14
Constrict 1d8+6, Alternate form, detect thoughts, DR
frightful presence, 5/magic, fly, invisibility, plane shift, scaly
SLAs, water fire 1d6 CL5, 3 command, SR 19, water breathing 13 10 13 19 10 17 14 17 16

Constrict 1d8+9, Alternate form, detect thoughts, DR


frightful presence, 5/magic, fly, invisibility, minion, plane shift,
SLAs, water fire 2d6 CL6, 3/scaly command, SR 21, water breathing 15 11 14 23 10 19 14 17 16
Constrict 2d6+12, Alternate form, detect thoughts, DR
crush 2d8+12, frightful 10/magic, fly, invisibility, minion, plane
presence, SLAs, water shift, scaly command, SR 24, water
fire 2d6 CL7, 3/breathing 18 13 17 27 10 21 16 19 18
Constrict 2d6+13, Alternate form, detect thoughts, DR
crush 2d8+13, frightful 10/magic, fly, invisibility, minion, plane
presence, SLAs, water shift, scaly command, SR 26, water
fire 2d6 CL8, 3 breathing 19 14 18 29 10 21 16 19 18
Constrict 2d6+15, Alternate form, detect thoughts, DR
crush 2d8+15, frightful 15/magic, fly, invisibility, minion, plane
presence, SLAs, water shift, scaly command, SR 28, water
fire 2d6 CL9, 3 breathing 22 16 21 31 10 23 18 21 20
Constrict 2d6+16, Alternate form, detect thoughts, DR
crush 2d8+16, frightful 15/magic, fly, invisibility, minion, plane
presence, SLAs, water shift, scaly command, SR 29, water
fire 3d6 CL10, 3breathing 23 17 22 33 10 23 18 21 20
Constrict 2d8+18,
crush 4d6+18, frightful Alternate form, detect thoughts, DR
presence, SLAs, tail 20/magic, fly, invisibility, minion, plane
sweep 2d6+18, water shift, scaly command, SR 30, water
fire 3d6 CL11, 3breathing 26 19 25 35 10 25 20 23 22
Constrict 2d8+19,
crush 4d6+19, frightful Alternate form, detect thoughts, DR
presence, SLAs, tail 20/magic, fly, invisibility, minion, plane
sweep 2d6+19, water shift, scaly command, SR 32, water
fire 3d6 CL12, 3breathing 28 20 26 37 10 27 20 23 22
Alternate form, detect thoughts, fly,
immunity to electricity, immunity to poison,
invisibility, plane shift, scaly command,
Long tail, SLAs, water vermin barrier, vulnerability to fire, water
fire 2d6 CL4, 1 breathing 12 12 12 17 16 17 14 17 16
Alternate form, detect thoughts, DR
5/magic, fly, immunity to electricity,
Crush 2d8+6, frightful immunity to poison, invisibility, plane shift,
presence, long tail, scaly command, SR 20, vermin barrier,
SLAs, water fire 2d6 CL5, 1 vulnerability to fire, water breathing 15 13 15 19 14 19 16 19 18

Alternate form, detect thoughts, DR


5/magic, fly, immunity to electricity,
Crush 2d8+9, frightful immunity to poison, invisibility, plane shift,
presence, long tail, scaly command, SR 23, vermin barrier,
SLAs, water fire 3d6 CL6, 3/vulnerability to fire, water breathing 17 14 16 23 14 21 16 19 18

Alternate form, detect thoughts, DR


10/magic, fly, immunity to electricity,
Crush 2d8+12, frightful immunity to poison, invisibility, plane shift,
presence, long tail, scaly command, SR 25, vermin barrier,
SLAs, water fire 3d6 CL7, 3/vulnerability to fire, water breathing 19 16 19 27 14 21 18 21 20

Alternate form, detect thoughts, DR


Crush 4d6+13, frightful 10/magic, fly, immunity to electricity,
presence, long tail, immunity to poison, invisibility, plane shift,
SLAs, water fire 3d6, scaly command, SR 28, vermin barrier,
tail sweep 2d6+13 CL8, 3/vulnerability to fire, water breathing 21 16 20 29 12 23 18 21 20

Alternate form, detect thoughts, DR


Crush 4d6+15, frightful 15/magic, fly, immunity to electricity,
presence, long tail, immunity to poison, invisibility, plane shift,
SLAs, water fire 3d6, scaly command, SR 29, vermin barrier,
tail sweep 2d6+15 CL9, 3/vulnerability to fire, water breathing 23 18 23 31 12 23 20 23 22

Alternate form, detect thoughts, DR


Crush 4d6+16, frightful 15/magic, fly, immunity to electricity,
presence, long tail, immunity to poison, invisibility, plane shift,
SLAs, water fire 4d6, scaly command, SR 31, vermin barrier,
tail sweep 2d6+16 CL10, 3vulnerability to fire, water breathing 25 19 24 33 12 25 20 23 22

Alternate form, detect thoughts, DR


Crush 4d6+18, frightful 20/magic, fly, immunity to electricity,
presence, long tail, immunity to poison, invisibility, plane shift,
SLAs, water fire 4d6, scaly command, SR 32, vermin barrier,
tail sweep 2d6+18 CL11, 3vulnerability to fire, water breathing 28 21 27 35 12 27 22 25 24

Alternate form, detect thoughts, DR


Crush 4d8+19, frightful 20/magic, fly, immunity to electricity,
presence, long tail, immunity to poison, invisibility, plane shift,
SLAs, water fire 4d6, scaly command, SR 34, vermin barrier,
tail sweep 2d8+19 CL12, 3vulnerability to fire, water breathing 29 21 28 37 10 27 22 25 24
Alternate form, control weather, detect
Breath weapon 8d10 thoughts, fly, invisibility, plane shift, water
fire, SLAs CL4, 3 breathing 14 11 15 29 12 19 18 21 20
Breath weapon 10d10
fire, crush 2d8+15, Alternate form, control weather, DR
frightful presence, 5/magic, detect thoughts, fly, invisibility,
SLAs CL5, 3 plane shift, SR 23, water breathing 17 12 17 31 10 21 18 21 20
Breath weapon 12d10
fire, crush 2d8+16, Alternate form, control weather, DR
frightful presence, 5/magic, detect thoughts, fly, invisibility,
SLAs CL6, 3 plane shift, SR 25, water breathing 18 13 19 33 10 21 20 23 22
Breath weapon 14d10
fire, crush 2d8+18, Alternate form, control weather, DR
frightful presence, 10/magic, detect thoughts, fly, invisibility,
SLAs CL7, 3 plane shift, SR 28, water breathing 21 15 21 35 10 23 20 23 22
Breath weapon 16d10
fire, crush 4d6+21,
frightful presence, Alternate form, control weather, DR
SLAs, tail sweep 10/magic, detect thoughts, fly, invisibility,
2d6+21 CL8, 3/plane shift, SR 30, water breathing 23 16 23 39 10 25 22 25 24
Breath weapon 18d10
fire, crush 4d6+22,
frightful presence, Alternate form, control weather, DR
SLAs, tail sweep 15/magic, detect thoughts, fly, invisibility,
2d6+22 CL9, 3/plane shift, SR 31, water breathing 26 18 26 41 10 27 24 27 26
Breath weapon 20d10
fire, crush 4d6+24,
frightful presence, Alternate form, control weather, DR
SLAs, tail sweep 15/magic, detect thoughts, fly, invisibility,
2d6+24 CL10, 3plane shift, SR 33, water breathing 28 19 28 43 10 29 26 29 28
Breath weapon 22d10
fire, crush 4d8+25,
frightful presence, Alternate form, control weather, DR
SLAs, tail sweep 20/magic, detect thoughts, fly, invisibility,
2d8+25 CL11, 3plane shift, SR 34, water breathing 31 21 31 45 10 31 28 31 30
Breath weapon 24d10
fire, crush 4d8+27,
frightful presence, Alternate form, control weather, DR
SLAs, tail sweep 20/magic, detect thoughts, fly, invisibility,
2d8+27 CL12, 3plane shift, SR 36, water breathing 33 22 33 47 10 33 30 33 32
Air and water immunity, alternate form,
detect thoughts, fly, invisibility, plane shift,
Divine wind, SLAs CL4, 3 water breathing 14 11 13 25 10 19 14 17 16

Crush 2d8+12, divine Air and water immunity, alternate form, DR


wind, frightful 5/magic, detect thoughts, fly, invisibility,
presence, SLAs CL5, 3 plane shift, SR 22, water breathing 16 11 14 27 10 21 14 17 16

Crush 2d8+13, divine Air and water immunity, alternate form, DR


wind, frightful 5/magic, detect thoughts, fly, invisibility,
presence, SLAs CL6, 3/plane shift, SR 24, water breathing 18 13 17 29 10 21 16 19 18
Crush 2d8+15, divine Air and water immunity, alternate form, DR
wind, frightful 10/magic, detect thoughts, fly, invisibility,
presence, SLAs CL7, 3/plane shift, SR 27, water breathing 20 14 19 31 10 23 18 21 20
Crush 4d6+16, divine
wind, frightful Air and water immunity, alternate form, DR
presence, SLAs, tail 10/magic, detect thoughts, fly, invisibility,
sweep 2d6+16 CL8, 3/plane shift, SR 29, water breathing 23 16 22 33 10 25 20 23 22
Crush 4d6+18, divine
wind, frightful Air and water immunity, alternate form, DR
presence, SLAs, tail 15/magic, detect thoughts, fly, invisibility,
sweep 2d6+18 CL9, 3/plane shift, SR 30, water breathing 25 17 24 35 10 27 22 25 24
Crush 4d6+19, divine
wind, frightful Air and water immunity, alternate form, DR
presence, SLAs, tail 15/magic, detect thoughts, fly, invisibility,
sweep 2d6+19 CL10, 3plane shift, SR 32, water breathing 28 19 27 37 10 29 24 27 26
Crush 4d6+21, divine
wind, frightful Air and water immunity, alternate form, DR
presence, SLAs, tail 20/magic, detect thoughts, fly, invisibility,
sweep 2d6+21 CL11, 3plane shift, SR 33, water breathing 30 20 28 39 10 31 24 27 26
Crush 4d8+24, divine
wind, frightful Air and water immunity, alternate form, DR
presence, SLAs, tail 20/magic, detect thoughts, fly, invisibility,
sweep 2d8+24 CL12, 3plane shift, SR 35, water breathing 32 22 31 43 10 31 26 29 28
Attach, blood drain, Alternate form, DR 10/honorable, DV60,
hypnotism, SLAs CL8, atFH5, flight, immunity to cold and fire 2 2 7 14 10 - 12 13 15

SLAs CL3, atAlternate form, DV60, FH2, flight 1 1 3 13 10 - 6 11 14


Alternate form, DR 5/honorable, DV60,
Disease, SLAs CL5, atFH3, flight,
Alternate mushroom
form, form
DR 5/honorable, DV60, 1 1 4 12 10 - 6 11 10
FH4, flight, immunity to fire, vulnerability to
Burn, SLAs CL4, atcold 1 3 5 10 14 - 8 13 12
Constrict 1d4+1,
improved grab,
suggestion, SLAs CL8, atAversion to violets, change shape, SR 14 3 8 6 12 15 12 10 11 13

Hypnotic gaze, poison,


snake command, spells
(sor14) Immunity to poison, serpent immunity 6 10 12 10 13 10 17 16 17
- Alternate form 3 0 -2 13 11 12 10 7 8
Breath sense, DR 10/honorable, DV60,
resistance to cold 10 and electricity 10, SR
Curse of vampirism 15 2 2 4 17 10 - 6 9 12
DR 5/magic, FH3, head bowl, water
Improved grab immunity 1 7 6 16 17 10 7 14 11
Detect thoughts, SLAs, SR 28, telepathy
Spells (sor18) CL18, a100ft 13 14 11 26 18 20 19 21 23

Korobokuru traits Korobokuru traits 4 0 0 13 11 14 7 10 8


Poison Alternate form, taint immunity, telepathy -1 2 3 10 14 9 11 12 13
Alternate form, animal speech, taint
Poison immunity, telepathy 2 3 3 12 11 14 13 10 9

Poison Alternate form, taint immunity, telepathy 4 2 3 14 9 16 11 10 9


Poison, spells Alternate form, danger sense, taint
(shugenja3) immunity, telepathy 3 4 5 14 13 14 13 11 11
Constrict 1d6+7,
improved grab Alternate form, taint immunity, telepathy 5 4 9 20 11 18 13 16 13
DR 5/cold iron, immunity to disease and
poison, resistance to electricity 5 and fire
Bless aura, SLAs CL5, at5, SR 12 0 6 4 6 17 10 11 12 13
DR 5/cold iron, immunity to disease and
poison, resistance to electricity 5 and fire
Fear aura, SLAs CL8, at5, SR 15 1 5 4 10 13 10 9 10 13
DR 5/cold iron, immunity to disease and
poison, resistance to electricity 5 and fire
Disease aura, SLAs CL10, a5, SR 14shape, DR 5/cold iron, local
Change 3 7 6 12 13 12 7 10 11
knowledge, symbiosis, SR 12, wild
SLAs CL2, atempathy 0 6 3 6 17 10 9 10 11
Change shape, DR 5/cold iron, local
knowledge, symbiosis, SR 14, wild
SLAs CL4, atempathy 1 7 7 10 17 11 14 16 17
Change shape, DR 5/cold iron, local
knowledge, spell immunity, symbiosis, SR
SLAs CL8, at16, wild empathy 3 8 10 14 15 12 17 18 19

SLAs, spit copper CL10, aChange shape 9 1 3 23 8 17 8 12 13


Change shape, see invisibility,
SLAs CL12, aregeneration 5 12 4 6 25 10 19 14 14 17
Spells (wu-jen10), Change shape, true seeing, regeneration
SLAs CL10, a5 3 8 10 27 10 21 14 16 19
Constrict 1d6+2,
improved grab - 1 6 6 14 15 10 11 14 10
Improved grab, rake DR 15/evil, FH5, immunity to poison,
2d4+2, SLAs CL14, aresistance to fire 10, SR 24 11 8 13 20 11 17 18 19 20

- LLV, spirit folk traits 2 0 0 13 11 12 9 10 8

- LLV, spirit folk traits 2 0 0 13 11 12 9 10 8

- LLV, spirit folk traits 2 0 0 13 11 12 9 10 8


Constrict 2d6+5,
improved grab - 2 3 4 20 15 12 12 11 10

- Light sensitivity, LLV 3 1 -1 11 13 12 8 9 8


SLAs, weapon finesse,
wing baffle CL2, atSound imitation 0 5 5 12 15 10 13 14 13
Spells (air shugenja5),
SLAs, weapon finesse,
wing baffle CL5, atSound imitation, SR 15 1 7 7 10 17 10 15 16 15
Improved grab, swallow
whole - 4 5 -1 10 15 12 2 9 5
Improved grab, poison,
swallow whole - 5 5 -1 10 15 14 2 9 5

Fireball Immunity to fire, vulnerability to cold 4 7 1 6 17 10 5 10 7


Improved grab, sphere
of cold, swallow whole Immunity to cold, vulnerability to fire 7 5 1 18 13 17 8 10 7

SLAs CL6, atChange shape, regeneration 2 7 4 5 21 15 15 16 16 17


Constrict 1d6+4 plus
2d6 cold, improved
grab Immunity to cold, vulnerability to fire 2 5 5 18 13 12 9 12 11

DR 5/cold iron, immunity to cold, lose the


Paralyzing gaze, SLAs CL8, atway, vulnerability to fire 2 7 8 10 13 10 13 14 19

Breath weapon (cone


of 3d610 cold, cone of
gaseous form, or line of
disintegration), frightful DR 25/magic, immunity to acid, cold,
presence, spells (sor20 electricity, fire, poison, sleep, paralysis,
and clr20, all spells and SR-allowing spells of 5th level and
require only verbal lower, keen senses, scent, see invisibility,
component), SLAs CL20, aSR 30, water breathing 43 29 42 53 10 39 35 36 35

Breath weapons (12d6


cold, 24d4 acid, 24d6
acid, 24d8 electric,
24d10 fire), frightful Charm reptiles, corrupt water, DR
presence, poison, 25/magic, five heads (five standard
sound imitation, spells actions), immunity to acid, cold, electricity,
(sor20 and clr20, all fire, poison, sleep, paralysis, and SR-
spells require only allowing spells of 5th level and lower, keen
verbal component), senses, scent, see invisibility, SR 30,
SLAs CL20, 3water breathing 39 27 34 49 10 35 28 25 28

Disease Scent 5 2 2 16 8 14 6 12 4

SLAs, unlucky gaze CL5, atBurrow, luck 3 9 7 11 16 10 14 13 14

Drone, poison Mirror image 2 5 1 13 17 11 8 12 12


Cause panic, improved
grab Poisonous blood 2 2 3 12 14 14 7 10 14
Improved grab, DV60, DR 5/piercing or slashing,
smother, spawn weaknesses 0 3 0 15 16 - 10 10 15

Acid spray DV60 0 2 0 14 15 - 10 14 14


Poison DV60, great leap, leg spines 5 11 1 18 24 13 5 11 11
Ability drain, earth
mastery, improved grab Crystallization, DR 10/magic, SR 28 11 1 2 20 8 22 12 11 11

Aging, poison gas Tremorsense 60ft 6 3 -3 10 14 16 - 2 1


DR 10/magic, immunity to electricity and
poison, resistance to acid 20, cold 20, and
Enervation fire 20, SR 18, telepathy 100ft 8 9 6 18 17 15 13 11 12

Enervation, feed,
ghastly transformation, DR 15/good, immunity to electricity and
SLAs, summon lesser poison, resistance to acid 20, cold 20, and
dreads, voidwave CL20, afire 20, SR 28, telepathy 100ft 12 14 11 22 20 17 17 15 15
Constitution drain, Blindsight 120ft, bonegrowth, radioactive
poison, stinging vines flash, resistance to fire 10 12 3 3 10 10 20 - 10 2
Empathic bond, incite Blindsight 120ft, hivemind, resistance to
rage, radiation pulse fire 10, wound transfer 2 3 5 6 17 14 2 16 19
Bloodfrenzy, radiation
beam Blindsight 120ft, FH3, resistance to fire 10 4 8 1 14 20 12 2 12 14
Constrict 1d4+3,
improved grab,
radiation manipulation, Blindsight 120ft, camouflage, resistance to
strangulation fire 20 8 2 9 24 8 20 2 11 11
Poison, pounce, spells
(sor12) DR 10/magic, DV60, SR 20, two heads 9 7 11 27 13 20 16 16 16
Needles, spew snakes,
throw spawn DV60, immunity to poison, snake affinity 8 4 7 26 12 20 6 10 4

Inhabit Blindsight 0 0 0 7 16 11 6 6 2
Blindsight 40ft, immunity to weapon
Distraction, infest damage, scent 1 2 2 14 14 12 2 9 5

SLAs CL4, 3/Antennae lights, immunity to poison, LLV 2 6 5 20 13 11 9 10 14

Scare DV120, light blindness, passwall, SR 16 0 5 2 7 17 10 5 16 16

DV60, immunity to magic sleep effects and


Venom spray paralysis, LLV 11 8 9 18 11 16 4 13 11

DV60, immunity to magic sleep effects and


Spit stones paralysis, LLV 13 8 9 19 10 16 4 13 12

DV60, immunity to magic sleep effects and


Spit brew paralysis, LLV 9 8 9 15 12 15 4 14 11

DV60, immunity to magic sleep effects and


Throat spikes paralysis, LLV 7 8 7 14 14 13 4 13 11
DV60, immunity to magic sleep effects and
Sticky spray paralysis, LLV, slippery 10 9 8 17 14 16 4 13 11
DR 5/-, immunity to fire, vulnerability to
Ignite blood, lightburst cold, water barriers 3 5 0 4 16 16 8 10 10
Dehydration ray,
enslave elemental,
spawn water
elemental, SLAs CL6, atDR 5/piercing or slashing, DV60, fog cloud 8 7 5 20 14 15 12 12 16
Control stone, poison,
shattering shriek DR 5/-, DV120, meld into stone 7 3 6 20 10 18 16 10 18
Launch boulder,
trample 3d12+15 DR 10/adamantine, immunity to magic 5 4 4 30 8 - - 9 1
Eye rays, frightful
presence, spells
(sor10), summon DR 15/good, DV60, FH6, immunity to cold
flames, wounding and electricity, skull pendant, SR 18 11 11 10 21 18 19 16 16 16
Blindsight 60ft, DR 15/good, DV60, FH5,
Call fire, frightful immunity to electricity, fire, and poison, SR
presence, SLAs CL12, a22 11 15 14 18 21 16 17 19 18
Improved grab,
pounce, rake 1d8+3 Blend, LLV, scent 9 10 2 24 19 17 6 11 12

- DV60 6 1 0 19 11 15 10 8 8
Energy drain, gaze,
hiss, malevolence,
spells (sor10), Strength
damage DR 10/magic, DV60, FH5, SR 20 3 4 6 - 16 11 19 15 21

Hypnotic hiss Alternate form, DV60, SR 15 6 4 3 16 13 16 10 10 12


Superior two-weapon
fighting DR 5/slashing, single actions only 1 1 4 17 8 - - 10 1
Counterspelling, DR 5/magic,
Bone shards, disease, displacement, resistance to electricity 20
frightful presence and sonic 20, turn resistance +4 0 7 -1 13 24 - 2 2 19
Constrict 2d8+4,
improved grab,
madness, parasites,
SLAs CL18, aDR 10/lawful, DV120, FH10 10 4 9 27 6 19 22 3 12

SLAs CL12, 3Animal form 6 6 5 15 12 15 12 10 15

SLAs CL8, 1/Alternate form, SR 15 2 7 4 11 16 12 12 11 16

- Scent 2 6 1 11 19 11 2 12 7

- Scent 5 7 2 15 19 15 2 12 10
Blindsight 60ft, DR 5/piercing or slashing,
SLAs CL2, 1 marodin scrolls, water dependency 2 1 1 10 13 9 11 12 8

- LLV, scent 6 6 2 18 14 14 2 12 7
Breath weapon (4d6
electricity), thunder
howl, trip Immunity to electricity, scent 9 12 3 16 19 17 9 13 10

Incorporeal bite Obscuring mist 8 7 6 - 14 16 10 15 15


Breath weapon (knock
back/prone and
cowering), trip Resistance to cold 5, scent 7 6 2 18 15 16 6 13 14
Quaking howl, trample
1d8+6, trip DR 5/magic, scent, tremorsense 60ft 9 6 3 22 12 19 5 12 10

Combustion Immunity to fire, vulnerability to cold 7 6 1 17 15 16 7 11 10


Breath weapon (1d6
and fall prone), SLAs,
whirlwind howl CL15, aScent 8 8 3 12 17 17 7 13 10

Blindsight 60ft, DR 15/good, immunity to


electricity and poison, regeneration 5,
SLAs CL9, atresistance to acid 20 and cold 20, SR 22 11 10 7 20 18 20 14 12 14

Strength damage Alternate forms, telepathy 100ft 2 4 0 10 13 14 3 10 5


Alternate forms, DR 5/magic, telepathy
Strength damage 100ft 3 3 1 12 11 14 7 10 7
Alternate forms, DR 5/magic, SR 13,
Strength damage telepathy 100ft 3 4 1 20 11 14 9 10 11
SLAs, Strength Alternate forms, DR 5/magic, SR 15,
damage CL3, attelepathy 100ft 4 5 3 20 11 14 11 12 11
SLAs, Strength Alternate forms, DR 10/magic, SR 18,
damageweapon
Breath CL5, attelepathy 100ft 4 6 5 20 11 14 15 12 13
(entangle), spells
(drd4)
Breath weapon Keen senses, scent 5 5 5 14 16 12 10 12 10
(entangle), spells
(drd8) Keen senses, scent 8 8 8 18 14 14 12 14 12
Breath weapon
(entangle), improved
grab, constrict 2d6+8,
spells (drd12) DR 5/magic, keen senses, scent, SR 19 12 9 11 26 12 18 14 16 14
Breath weapon
(entangle), improved
grab, constrict 2d8+12,
spells (drd20) DR 10/magic, keen senses, scent, SR 24 18 12 16 34 19 22 16 19 16
Breath weapon (2d6
cold plus 1d4 Str), Ice walk, immunity to cold, keen senses,
spells (drd4) vulnerability to fire 5 5 5 14 16 12 10 12 10
Breath weapon (4d6
cold plus 1d6 Str), Ice walk, immunity to cold, keen senses,
spells (drd8) vulnerability to fire 8 8 8 18 14 14 12 14 12
Breath weapon (6d6
cold plus 1d8 Str),
improved grab,
constrict 2d6+8, spells DR 5/magic, ice walk, immunity to cold,
(drd12) keen senses, SR 19, vulnerability to fire 12 9 11 26 12 18 14 16 14
Breath weapon (10d6
cold plus 2d6 Str),
improved grab,
constrict 2d8+12, spells DR 10/magic, ice walk, immunity to cold,
(drd20) keen senses, SR 24, vulnerability to fire 18 12 16 34 19 22 16 19 16
Breath weapon
(poison), spells (drd4) Keen senses, sand walk, tremorsense 90ft 5 5 5 14 16 12 10 12 10
Breath weapon
(poison), spells (drd8) Keen senses, sand walk, tremorsense 90ft 8 8 8 18 14 14 12 14 12
Breath weapon
(poison), improved
grab, constrict 2d6+8, DR 5/magic, keen senses, sand walk, SR
spells (drd12) 19, tremorsense 90ft 12 9 11 26 12 18 14 16 14
Breath weapon
(poison), improved
grab, constrict 2d8+12, DR 10/magic, keen senses, sand walk, SR
spells (drd20) 24, tremorsense 90ft 18 12 16 34 19 22 16 19 16
Breath weapon
(nauseated 1d4 rds),
spells (drd4) Keen senses, scent 5 5 5 14 16 12 10 12 10
Breath weapon
(nauseated 1d6 rds),
spells (drd8) Keen senses, scent 8 8 8 18 14 14 12 14 12
Breath weapon
(nauseated 1d8 rds),
improved grab,
constrict 2d6+8, spells
(drd12) DR 5/magic, keen senses, scent, SR 19 12 9 11 26 12 18 14 16 14
Breath weapon
(nauseated 1d10 rds),
improved grab,
constrict 2d8+12, spells
(drd20) DR 10/magic, keen senses, scent, SR 24 18 12 16 34 19 22 16 19 16
Breath weapon
(blinding), spells (drd4) Keen senses, scent, water breathing 5 5 5 14 16 12 10 12 10
Breath
Breath weapon
weapon
(blinding),
(blinding), spells (drd8)
improved Keen senses, scent, water breathing 8 8 8 18 14 14 12 14 12
grab, constrict
Breath weapon2d6+8, DR 5/magic, keen senses, scent, SR 19,
spells (drd12)
(blinding), improved water breathing 12 9 11 26 12 18 14 16 14
grab, constrict 2d8+12, DR 10/magic, keen senses, scent, SR 24,
spells (drd20) water breathing 18 12 16 34 19 22 16 19 16
Breath weapon
(slippery foam 2d4+1
rds), spells (drd4) Keen senses, water breathing, water leap 5 5 5 14 16 12 10 12 10
Breath weapon
(slippery foam 2d6+2
rds), spells (drd8) Keen senses, water breathing, water leap 8 8 8 18 14 14 12 14 12
Breath weapon
(slippery foam 2d8+4
rds), improved grab,
constrict 2d6+8, spells DR 5/magic, keen senses, SR 19, water
(drd12) breathing, water leap 12 9 11 26 12 18 14 16 14
Breath weapon
(slippery foam 4d6+6
rds), improved grab,
constrict 2d8+12, spells DR 10/magic, keen senses, SR 24, water
(drd20) breathing, water leap 18 12 16 34 19 22 16 19 16
Breath weapon
(confusion 1d4 rds),
spells (drd4), trample
2d6+2 Keen senses, sprint 5 5 5 14 16 12 10 12 10
Breath weapon
(confusion 2d4 rds),
spells (drd8), trample
2d8+4 Keen senses, sprint 8 8 8 18 14 14 12 14 12

Breath weapon
(confusion 3d4 rds),
improved grab,
constrict 2d6+8, spells
(drd12), trample 4d6+8 DR 5/magic, keen senses, SR 19, sprint 12 9 11 26 12 18 14 16 14

Breath weapon
(confusion 5d4 rds),
improved grab,
constrict 2d8+12, spells
(drd20), trample
4d8+12 DR 10/magic, keen senses, SR 24, sprint 18 12 16 34 19 22 16 19 16
Breath weapon (2d6
fire plus 1d6
bludgeoning), spells Immunity to fire, keen senses, lava walk,
(drd4) vulnerability to cold 5 5 5 14 16 12 10 12 10
Breath weapon (4d6
fire plus 2d6
bludgeoning), spells Immunity to fire, keen senses, lava walk,
(drd8) vulnerability to cold 8 8 8 18 14 14 12 14 12

Breath weapon (6d6


fire plus 3d6
bludgeoning), improved DR 5/magic, immunity to fire, keen
grab, constrict 2d6+8, senses, lava walk, SR 19, vulnerability to
spells (drd12) cold 12 9 11 26 12 18 14 16 14
Breath weapon (10d6
fire plus 4d6
bludgeoning), improved DR 10/magic, immunity to fire, keen
grab, constrict 2d8+12, senses, lava walk, SR 24, vulnerability to
spells (drd20) cold 18 12 16 34 19 22 16 19 16
Breath weapon (2d6
electricity plus stun 1
rd), spells (drd4) Keen senses, scent 5 5 5 14 16 12 10 12 10
Breath weapon (4d6
electricity plus stun 1
rd), spells (drd8) Keen senses, scent 8 8 8 18 14 14 12 14 12
Breath weapon (6d6
electricity plus stun 1d4
rds), improved grab,
constrict 2d6+8, spells
(drd12) DR 5/magic, keen senses, scent, SR 19 12 9 11 26 12 18 14 16 14
Breath weapon (10d6
electricity plus stun 1d4
rds), improved grab,
constrict 2d8+12, spells
(drd20) DR 10/magic, keen senses, scent, SR 24 18 12 16 34 19 22 16 19 16
Breath weapon
(glowing goop 1d6 fire,
1d4 rds), spells (drd4) Keen senses 5 5 5 14 16 12 10 12 10
Breath weapon
(glowing goop 1d8 fire,
1d6 rds), spells (drd8) Keen senses 8 8 8 18 14 14 12 14 12
Breath weapon
(glowing goop 2d6 fire,
1d8 rds), improved
grab, constrict 2d6+8,
spells (drd12) DR 5/magic, keen senses, SR 19 12 9 11 26 12 18 14 16 14

Breath weapon
(glowing goop, 2d8 fire,
2d6 rds), improved
grab, constrict 2d8+12,
spells (drd20) DR 10/magic, keen senses, SR 24 18 12 16 34 19 22 16 19 16
Breath weapon (2d6
acid), rage 1/day, spells
(drd4) Keen senses 5 5 5 14 16 12 10 12 10
Breath weapon (4d6
acid), rage 2/day, spells
(drd8) Keen senses 8 8 8 18 14 14 12 14 12
Breath weapon (6d6
acid), improved grab,
constrict 2d6+8, rage
3/day, spells (drd12) DR 5/magic, keen senses, SR 19 12 9 11 26 12 18 14 16 14
Breath weapon (10d6
acid), improved grab,
constrict 2d8+12, rage
4/day, spells (drd20) DR 10/magic, keen senses, SR 24 18 12 16 34 19 22 16 19 16

Gaze, poison, SLAs CL3, 1/SR 14 3 3 4 12 14 14 11 16 10


Constrict 3d6,
improved grab Leg regeneration, tremorsense 60ft 11 7 11 22 17 20 3 16 3
Immunity to mind-affecting effects,
Poison, SLAs, web CL14, 3immunity to webs, SR 25 11 9 14 27 17 20 6 16 16
Blood drain, pounce,
rake 1d4+2, sonic
screech Blindsight 120ft, DV20, detect good 7 8 2 18 18 17 6 13 7
Immunity to illusions, regeneration 2, SR
19, vulnerability to magic negation and
SLAs CL15, adraining 5 17 8 - 30 7 20 13 20
Poison, sneak attack
+1d6, SLAs CL4, 3/DV60, shade abilities, uncanny dodge 0 8 5 3 22 10 13 8 9

Improved grab Regeneration 3, scent, uncanny dodge 4 6 4 13 16 19 9 12 12


Noxious breath,
pounce, rake 1d6+2 Blind, blindsight 240ft, scent 7 7 1 19 16 17 2 10 4

Despair, mummy rot DR 5/bludgeoning, DV60 4 2 8 24 10 - 6 14 15


DR 5/bludgeoning, DV60, immunity to
Despair, mummy rot cold, vulnerability to fire 4 2 8 24 10 - 6 14 15
DR 10/adamantine, immunity to magic,
- rebuild, split 5 4 5 27 9 - - 11 1
DR 15/adamantine, flame shield, immunity
Twin storm to magic, rust vulnerability 6 7 6 29 12 - - 11 1
DR 10/adamantine, immunity to magic,
Charge, howl rage 3 4 3 25 12 - - 11 1

Corpse thief, DR 10/adamantine and DR


5/bludgeoning, immunity to fire, resistance
PLAs, stunning pain ML16, a
to electricity 15, turning vulnerability 2 6 6 15 19 - 12 12 10
DR 10/adamantine, protection from evil
vulnerability, resistance to acid 20, cold
Fear cone, poison 20, electricity 20, and fire 20 5 6 7 15 19 17 10 12 19
Nexus rays, spells Mage armor, magic nexus, nexus
(sor8) empower 7 4 7 10 14 13 16 12 17
Implant, improved
grab, pounce, rake Harmonics, immunity to acid, petrification,
1d6+1, wound and poison 3 7 4 17 16 14 13 10 16
Breath weapon (cone Blindsight 150ft, DR 10/magic, DV150,
of confusion), spells dragon and plant traits, superior low-light
(drd10), SLAs CL16, 1vision, SR 15 10 10 13 27 10 21 16 17 20
Captivating song,
greensickness Tremorsense 60ft 9 4 5 16 13 15 3 10 18
Flame flit, immunity to fire, SR 10,
Heat, SLAs CL10, avulnerability to cold 0 5 2 4 16 11 13 10 12
Amorphous form, blindsight 60ft, DR 5/-,
immunity to acid, cold, and sonic,
Burrowing spikes, resistance to fire 20, scent, SR 26,
maddening gaze tremorsense 60ft 7 3 11 21 8 17 16 13 10
DR 5/magic, DV60, immunity to cold and
Air blast electricity, SR 12 4 7 6 12 16 11 5 15 10
DR 5/magic, DV60, form of ashes,
immunity to fire, SR 12, vulnerability to
Stream of ashes cold 7 6 6 10 13 14 11 13 10
DR 5/good, DV60, earthen form, immunity
Fire of earth to fire, SR 16 9 5 5 17 8 6 5 8 7

DR 10/lawful, DV60, fiery aura, immunity


Flame touch to fire, SR 20, vulnerability to cold 7 10 6 13 19 12 6 11 10
DR 10/lawful, DV60, immunity to cold, SR
Ice blades, ice shards 16, vulnerability to fire 7 10 7 15 17 11 8 10 6

Amphibious, DR 5/good, immunity to fire,


Waters of fire SR 15 6 7 7 12 13 10 7 13 10
Aura of smoke, blindsight 90ft, DR
10/good or silver, DV60, hellforged,
immunity to fire, SR 18, vulnerability to
Fiery breath cold 9 5 7 18 8 17 9 12 11

DR 5/good or silver, DV60, hellforged,


- immunity to cold and fire, invisibility, SR 15 5 9 6 11 18 10 12 13 11

Hell's embrace, DR 15/good, DV60, hellforged, immunity


improved grab to cold and fire, SR 25 13 9 12 37 8 17 13 14 10

Grinding grip 4d6+6, DR 10/good or silver, DV60, hellforged,


improved grab resistance to cold 20 and fire 20, SR 18 9 7 9 19 10 15 8 11 10
DR 5/good or silver, DV60, hellforged,
immunity to fire, reaching grasp, sand
Cloud of sand form, SR 14 4 6 5 10 15 10 11 13 10

Hail of spikes, piercing DR 10/good or silver, DV60, hellforged,


grapple resistance to fire 20, SR 18 8 6 6 16 11 15 8 11 10
Arrow form, DR 5/good, DV60, immunity to
acid and poison, resistance to cold 10,
electricity 10, and fire 10, SR 12, telepathy
- 100ft 2 5 4 10 17 11 10 14 11
Axe form, DR 5/good, DV60, immunity to
acid and poison, resistance to cold 10,
electricity 10, and fire 10, SR 14, telepathy
- 100ft 4 3 2 13 11 12 8 9 10
Crossbow form, DR 5/good, DV60,
immunity to acid and poison, resistance to
cold 10, electricity 10, and fire 10, SR 15,
Bone shards telepathy 100ft 4 5 4 11 13 10 10 11 10
DR 5/good, DV60, immunity to acid and
poison, pick form, resistance to cold,
Attach, blood drain electricity, and fire 10, telepathy 100ft 3 5 3 11 14 10 7 11 10
DR 5/good, DV60, immunity to acid and
poison, resistance to cold10 , electricity
Constrict 1d6+4, 10, and fire 10, spiked chain form,
improved grab telepathy 100ft 3 6 3 16 17 11 10 11 10
DR 5/good, DV60, immunity to acid and
poison, resistance to cold 10, electricity
10, and fire 10, SR 15, sword form,
- telepathy 100ft 5 5 5 13 13 12 10 12 11
Breath weapon, SLAs, Alternate form, DR 15/chaotic, DV60,
trample 1d8+10 CL14, aelemental affinity, FH4, scent 14 10 11 25 14 22 13 16 17

Attach, engulf, illness, DR 10/magic, immunity to electricity, LLV,


tendrils, wounding resistance to acid 10 and sonic 5, SR 20 10 1 3 22 9 19 4 13 14
Blindsight 60ft, DV60, Ego 5, enhance
Strength, natural armor bonus, share
- spells, soul feeding 3 -3 2 14 5 13 6 8 11
Blindsight 60ft, DV60, Ego 5, enhance
Dexterity, natural armor bonus, share
- spells, soul feeding 1 2 2 5 14 13 6 8 11
Blindsight 60ft, DV60, Ego 5, enhance
Constitution, natural armor bonus, share
- spells, soul feeding 3 -1 4 9 8 17 6 8 11
Blindsight 60ft, DV60, Ego 5, natural
armor bonus, share spells, slick, soul
- feeding 2 5 3 11 16 15 6 10 11
Blindsight 60ft, DV60, Ego 5, natural
armor bonus, quiet, share spells, soul
- feeding 1 3 3 13 16 13 6 10 11
All-around vision, DV60, Ego 11, natural
armor bonus, preferential dodge, share
spells, soul feeding, true seeing, uncanny
- dodge 1 4 3 9 18 13 16 10 13
Brain consumption, Blindsight 60ft, DV60, Ego 19, recall,
invade, spells (sor3) share spells
Blindsight 60ft, DV60, Ego 8, improved 0 2 4 1 14 11 18 15 16
grab, reach, share spells, soul feeding,
Attach tentacle attack 1 -3 2 14 5 13 4 10 11

Stench, web DV60, single actions only 8 10 14 25 15 - - 10 1


Bolts, frightful
presence, ram 2d8+8, Combat shot, cover, DR 10/good, DV60,
trample 2d8+12 LLV,
DV60,SRDR145/adamantine, half damage 4 8 5 26 18 - - 12 1
from slashing and piercing, LLV, magic
Dismantle, distraction immunity 4 6 4 5 14 - - 11 1
Aura of deflection, DV60, evasion, LLV,
- sanctuary, scent 6 8 2 18 14 15 5 13 8
Combat riding, DV60, immunity to
Shattering roar paralysis and sleep, LLV, scent 13 10 12 23 13 18 6 12 13
- DV60 0 1 3 8 12 - 10 12 10

Improved grab, SLAs, DR 10/good, DV60, immunity to electricity


summon tanar'ri, and poisons, resistance to acid 10, cold
swallow whole CL13, a10, and fire 10, SR 21, telepathy 100ft 9 7 7 21 12 17 16 12 10

Consume essence,
improved grab,
inexorable maw, SLAs, DR 15/epic and good, DV60, immunity to
summon tanar'ri, electricity and poison, resistance to acid
swallow whole, warp 10, cold 10, and fire 10, see invisibility, SR
flesh CL40, a40, telepathy 100ft 35 22 28 28 10 36 26 22 20

Consume essence,
improved grab,
inexorable maw, SLAs, DR 15/epic and good, DV60, immunity to
summon tanar'ri, electricity and poison, resistance to acid
swallow whole, warp 10, cold 10, and fire 10, see invisibility, SR
flesh CL40, a40, telepathy 100ft 39 22 28 44 10 44 26 22 20

Chill touch DV60, resistance to cold 5 and electricity 5 2 0 0 13 11 10 10 11 12


Constrict 2d4+6,
engulf, improved grab, Blindsight 60ft, earth glide, tremorsense
petrification, slow 60ft 8 -3 -3 18 1 22 - 1 1
Camouflage, DV60, immunity to fire,
Heat vulnerability to cold 2 4 3 8 15 10 5 13 12
Camouflage, DV60, immunity to fire,
Heat vulnerability to cold 4 4 4 13 13 12 6 13 12

- LLV 5 -1 1 11 8 13 10 12 9
DV60, elemental endurance, elemental
travel, fetch spells, immunity to electricity,
Air mastery vulnerability to acid 3 4 4 7 14 12 13 15 10
DV60, elemental endurance, elemental
travel, fetch spells, immunity to acid,
Earth mastery vulnerability to electricity 3 3 4 9 12 12 13 15 10
DV60, elemental endurance, elemental
travel, fetch spells, immunity to fire,
Heat vulnerability to cold 2 4 4 7 14 10 13 15 10

Amphibious, DV60, elemental endurance,


elemental travel, fetch spells, immunity to
- cold, vulnerability to fire 4 3 4 7 12 14 13 15 10
Earthquake, frightful DR 15/epic, DV60, earthen form, LLV,
presence, improved regeneration 20, resistance to cold 20,
grab, swallow whole, electricity 10, and fire 10, scent,
trample 2d8+24 tremorsense 120ft 38 22 21 42 4 40 2 20 25

Chaneque fright, SLAs CL7, atAlternate form, greater invisibility, LLV 1 6 1 8 16 12 13 7 14


- Stability 4 1 1 15 13 12 10 9 10
DV60, fetishes, immunity to electricity,
Electricity, SLAs CL10, 1resistance to cold 10 and fire 5 7 10 9 15 17 14 13 18 14

Fear, stench Backward tracks, LLV 12 4 6 28 11 19 7 14 7


Attach, blood drain,
witching gaze Alternate form, DR 5/magic, DV60 4 5 5 16 15 12 15 14 15
Eldritch longbow, storm
of arrows, vampiric DR 10/bludgeoning and good, DV60, SR
arrows 25 5 13 11 18 27 - 15 12 18
Lunge, poison, toxic
cloud DV60, immunity to poison 11 10 3 16 25 19 - 10 2

Infection LLV, resistant to disease, scent 2 6 2 4 19 10 2 14 11

Burst of speed LLV, scent 7 2 1 18 6 17 1 10 10


Tail sweep 2d8+24,
trample 2d8+24 LLV, scent 25 16 10 44 10 28 2 12 10
Improved grab,
pinning, swallow whole,
wounding bite Keen scent, LLV 22 15 10 38 12 26 2 14 10

Ferocity, lashing bite Blindsense, keen scent 10 9 3 20 16 18 1 12 2


Frenzy, improved grab,
swallow whole Hold breath, keen scent, LLV 33 21 15 46 10 34 2 16 13

Powerful charge, stun LLV, scent 13 4 2 25 8 26 2 10 14

Trample 1d8+12 LLV, scent 14 9 6 26 10 20 2 14 10

- Evasion, LLV, scent 1 7 1 2 21 8 2 12 10

- LLV, scent 5 4 1 12 15 17 2 12 4

Breath weapon 2d8 fire


(or hold monster 1d6+1
rds), Improved Sunder Adamantine touch, immunity to fire 8 6 8 19 10 15 12 15 12
Breath weapon 4d8 fire
(or hold monster 1d6+2
rds), Improved Sunder,
SLAs CL2, 3 Adamantine touch, immunity to fire 11 8 9 23 10 17 14 17 14
Breath weapon 6d8 fire
(or hold monster 1d6+3
rds), Improved Sunder, Adamantine touch, DR 5/magic, immunity
SLAs CL3, 3 to fire 15 12 11 27 10 17 14 17 14
Breath weapon 8d8 fire
(or hold monster 1d6+4
rds), Improved Sunder, Adamantine touch, DR 5/magic, immunity
SLAs CL4, 3 to fire 15 11 15 31 10 19 16 19 16
Breath weapon 10d8
fire (or hold monster
1d6+5 rds), crush
4d6+16, frightful
presence, Improved Adamantine touch, DR 10/magic, immunity
Sunder, SLAs CL5, 3 to fire, SR 16 17 12 16 33 10 21 16 19 16

Breath weapon 12d8


fire (or hold monster
1d6+6 rds), crush
4d6+18, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs CL6, 3/10/magic, immunity to fire, SR 18 19 14 19 35 10 21 18 21 18

Breath weapon 14d8


fire (or hold monster
1d6+7 rds), crush
4d6+19, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs CL7, 3/15/magic, immunity to fire, SR 20 21 15 20 37 10 23 18 21 18

Breath weapon 16d8


fire (or hold monster
1d6+8 rds), crush
4d8+22, frightful
presence, Improved
Sunder, SLAs, tail Adamantine touch, alternate form, DR
sweep 2d8+22 CL8, 3/15/magic, immunity to fire, SR 22 24 17 23 41 10 25 20 23 20

Breath weapon 18d8


fire (or hold monster
1d6+9 rds), crush
4d8+24, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs, tail 15/magic and 5/adamantine, immunity to
sweep 2d8+24 CL9, 3/fire, SR 24 26 18 24 43 10 27 20 23 20

Breath weapon 20d8


fire (or hold monster
1d6+10 rds), crush
4d8+25, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs, tail 15/magic and 5/adamantine, immunity to
sweep 2d8+25 CL10, 3fire, SR 26 29 20 27 45 10 29 22 25 22

Breath weapon 22d8


fire (or hold monster
1d6+11 rds), crush
6d6+27, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs, tail 20/magic and 10/adamantine, immunity to
sweep 4d6+27 CL11, 3fire, SR 28 31 21 28 47 10 31 22 25 22
Breath weapon 24d8
fire (or hold monster
1d6+12 rds), crush
6d6+28, frightful
presence, Improved Adamantine touch, alternate form, DR
Sunder, SLAs, tail 20/magic and 10/adamantine, immunity to
sweep 4d6+28 CL12, 3fire, SR 30 34 23 31 49 10 33 24 27 24
Breath weapon 2d10 Immunity to acid, sonic, and enchantment
piercing (thorns) magic, SR 12 6 6 4 15 10 14 10 11 13

Breath weapon 4d10 DR 5/magic, immunity to acid, sonic, and


piercing (thorns) enchantment magic, SR 14 9 9 7 17 10 16 12 13 15
Alternate form, DR 5/magic, immunity to
Breath weapon 6d10 acid, sonic, and enchantment magic, SR
piercing (thorns) 15 10 10 8 19 10 16 14 13 17
Alternate form, DR 10/magic, immunity to
Breath weapon 8d10 acid, sonic, and enchantment magic, SR
piercing (thorns) 16 13 13 11 21 10 18 14 15 17
Breath weapon 10d10
piercing (thorns), Alternate form, DR 10/magic, immunity to
frightful presence, acid, sonic, and enchantment magic, SR
SLAs CL5, 3/18 15 15 12 25 10 20 16 15 19
Breath weapon 12d10
piercing (thorns), crush Alternate form, DR 15/magic, immunity to
2d8+13, frightful acid, sonic, and enchantment magic, SR
presence, SLAs CL6, 3/20 17 17 15 29 10 20 16 17 19
Breath weapon 14d10
piercing (thorns), crush Alternate form, DR 15/magic, immunity to
2d8+15, frightful acid, sonic, and enchantment magic, SR
presence, SLAs CL7, 3/22 19 19 17 31 10 22 18 19 21
Breath weapon 16d10
piercing (thorns), crush Alternate form, DR 15/magic and 5/lawful,
2d8+16, frightful immunity to acid, sonic, and enchantment
presence, SLAs CL8, 3/magic, SR 23 22 22 20 33 10 24 18 21 21
Breath weapon 18d10
piercing (thorns), crush
4d6+18, frightful Alternate form, DR 15/magic and 5/lawful,
presence, SLAs, tail immunity to acid, sonic, and enchantment
sweep 2d6+18 CL9, 3/magic, SR 25 24 24 22 35 10 26 20 23 23
Breath weapon 20d10
piercing (thorns), crush
4d6+19, frightful Alternate form, DR 20/magic and 5/lawful,
presence, SLAs, tail immunity to acid, sonic, and enchantment
sweep 2d6+19 CL10, 3magic, SR 27 27 27 25 37 10 28 22 25 25
Breath weapon 22d10
piercing (thorns), crush
4d6+21, frightful Alternate form, DR 20/magic and 5/lawful,
presence, SLAs, tail immunity to acid, sonic, and enchantment
sweep 2d6+21 CL11, 3magic, SR 29 29 29 27 39 10 30 22 27 25
Breath weapon 24d10
piercing (thorns), crush
4d8+22, frightful Alternate form, DR 20/magic and
presence, SLAs, tail 10/lawful, immunity to acid, sonic, and
sweep 2d8+22 CL12, 3enchantment magic, SR 31 32 32 30 41 10 32 24 29 27
Breath weapon 2d6
force Immunity to acid, disease, and fire 8 5 6 11 10 17 12 13 12
Breath weapon 4d6
force, SLAs CL2, 3/Immunity to acid, disease, and fire 10 6 8 13 10 19 14 15 14
Breath weapon 6d6 Immunity to acid, cold, disease, fire, and
force, SLAs CL3, 3/nonlethal damage 13 8 10 17 10 21 14 15 16
Breath weapon 8d6 DR 5/magic, immunity to acid, cold,
force, SLAs CL4, 3/disease, fire, and nonlethal damage 15 9 12 19 10 23 16 17 24
Breath weapon 10d6
force, crush 2d8+7, DR 5/magic, immunity to acid, cold,
frightful presence, disease, fire, mind-affecting, nonlethal
SLAs CL5, 3/damage, and poison, SR 13 18 11 14 21 10 25 16 17 26
Breath weapon 12d6
force, crush 2d8+9, DR 5/magic, immunity to acid, cold,
frightful presence, disease, fire, mind-affecting, nonlethal
SLAs CL6, 3/damage, and poison, SR 15 20 12 16 23 10 27 18 19 28
Breath weapon 14d6
force, crush 2d8+10, DR 10/magic, immunity to acid, cold,
frightful presence, disease, fire, mind-affecting, nonlethal
SLAs CL7, 3/damage, and poison, SR 17 23 14 18 25 10 29 18 21 30
Breath weapon 16d6
force, crush 4d6+12, DR 10/magic, immunity to acid, cold,
frightful presence, death effects, disease, fire, mind-affecting,
SLAs, tail sweep nonlethal damage, poison, and polymorph,
2d6+12 CL8, 3/SR 19 25 15 20 27 10 31 20 23 34
Breath weapon 18d6
force, crush 4d6+13, DR 10/magic, immunity to acid, cold,
frightful presence, death effects, disease, fire, mind-affecting,
SLAs, tail sweep nonlethal damage, poison, and polymorph,
2d6+13 CL9, 3/SR 21 28 17 22 29 10 33 20 23 36
Breath weapon 20d6
force, crush 4d6+15, DR 20/magic and 5/chaotic, immunity to
frightful presence, acid, cold, death effects, disease, fire,
SLAs, tail sweep mind-affecting, nonlethal damage, poison,
2d6+15 CL10, 3and polymorph, SR 23 30 18 25 31 10 35 22 25 38
Breath weapon 22d6 DR 20/magic and 5/chaotic, immunity to
force, crush 4d8+16, acid, cold, critical hits, death effects,
frightful presence, disease, fire, mind-affecting, nonlethal
SLAs, tail sweep damage, poison, polymorph, and sneak
2d8+16 CL11, 3attacks, SR 23 33 20 28 33 10 37 24 27 40
Breath weapon 24d6 DR 20/magic and 10/chaotic, immunity to
force, crush 4d8+18, acid, cold, critical hits, death effects,
frightful presence, disease, fire, mind-affecting, nonlethal
SLAs, tail sweep damage, poison, polymorph, and sneak
2d8+18 CL12, 3attacks, SR 23 35 21 30 35 10 39 26 29 42
Breath weapon 2d4
half-cold/half-electricity,
SLAs CL1, 3 Immunity to cold and electricity, track 6 5 7 13 10 13 14 15 14
Breath weapon 4d4
half-cold/half-electricity, Immunity to cold and electricity, scent,
SLAs CL2, 3 Track 8 6 9 15 10 15 16 17 16
Breath weapon 6d4
half-cold/half-electricity, DR 5/magic, immunity to cold and
SLAs CL3, 3 electricity, scent, SR 16, Track 10 8 11 17 10 15 16 17 16
Breath weapon 8d4
half-cold/half-electricity, Alternate form, DR 5/magic, immunity to
SLAs CL4, 3 cold and electricity, scent, SR 19, Track 12 9 13 19 10 17 18 19 18
Breath weapon 10d4
half-cold/half-electricity,
frightful presence, Alternate form, DR 5/magic, immunity to
SLAs CL5, 3 cold and electricity, scent, SR 22, Track 14 11 15 23 10 17 18 19 18

Breath weapon 12d4


half-cold/half-electricity,
crush 2d8+12, frightful Alternate form, DR 10/magic, immunity to
presence, SLAs CL6, 3 cold and electricity, scent, SR 24, Track 16 12 17 27 10 19 20 21 20

Breath weapon 14d4


half-cold/half-electricity,
crush 2d8+13, frightful
presence, powerful Alternate form, DR 10/magic, immunity to
charge 4d8+13, SLAs CL7, 3 cold and electricity, scent, SR 26, Track 19 14 20 29 10 21 20 23 20

Breath weapon 16d4


half-cold/half-electricity,
crush 2d8+15, frightful
presence, powerful Alternate form, DR 10/magic, immunity to
charge 4d8+15, SLAs CL8, 3 cold and electricity, scent, SR 28, Track 21 15 22 31 10 23 22 25 22

Breath weapon 18d4


half-cold/half-electricity,
crush 4d6+16, frightful
presence, powerful
charge 8d6+16, SLAs, Alternate form, DR 15/magic, immunity to
tail sweep 2d6+16 CL9, 3 cold and electricity, scent, SR 30, Track 24 17 25 33 10 25 22 27 22

Breath weapon 20d4


half-cold/half-electricity,
crush 4d6+18, frightful
presence, powerful
charge 8d6+18, SLAs, Alternate form, DR 15/magic, immunity to
tail sweep 2d6+18 CL10, cold and electricity, scent, SR 32, Track 26 18 27 35 10 27 24 29 24
Breath weapon 22d4
half-cold/half-electricity,
crush 4d6+19, frightful
presence, powerful
charge 8d6+19, SLAs, Alternate form, DR 15/magic, immunity to
tail sweep 2d6+19 CL11, cold and electricity, scent, SR 34, Track 29 20 30 37 10 29 24 31 24

Breath weapon 24d4


half-cold/half-electricity,
crush 4d8+21, frightful
presence, powerful
charge 8d8+21, SLAs, Alternate form, DR 20/magic, immunity to
tail sweep 2d8+21 CL12, cold and electricity, scent, SR 36, Track 31 21 32 39 10 31 26 33 26
Breath weapon (2d4
each step away from
NN), SLAs CL1, atImmunity to poison, SR 13 4 4 5 10 11 10 15 12 11
Breath weapon (4d4
each step away from
NN), SLAs CL2, atImmunity to poison, SR 15 7 6 8 12 11 12 17 14 13
Breath weapon (6d4
each step away from
NN), SLAs CL3, atDR 5/magic, immunity to poison, SR 17 9 7 10 14 11 14 17 16 13
Breath weapon (8d4
each step away from
NN), SLAs CL4, atDR 5/magic, immunity to poison, SR 19 12 9 13 16 11 16 19 18 15
Breath weapon (10d4
each step away from
NN), frightful presence,
SLAs CL5, atDR 10/magic, immunity to poison, SR 21 14 10 15 18 11 18 19 20 15

Breath weapon (12d4


each step away from
NN), frightful presence,
SLAs, summon rilmani
(ferrumach) CL6, atDR 10/magic, immunity to poison, SR 23 17 12 18 22 11 20 21 22 17

Breath weapon (14d4


each step away from
NN), crush 2d8+12,
frightful presence,
SLAs, summon rilmani
(ferrumach) CL7, atDR 15/magic, immunity to poison, SR 25 19 13 20 26 11 22 21 24 19

Breath weapon (16d4


each step away from
NN), crush 2d8+13,
frightful presence,
SLAs, summon rilmani
(ferrumach) CL8, atDR 15/magic, immunity to poison, SR 27 22 15 23 28 11 24 23 26 19
Breath weapon (18d4
each step away from
NN), crush 2d8+15,
frightful presence,
SLAs, summon rilmani DR 20/magic and 5/silver, immunity to
(ferrumach) CL9, atpoison, SR 29 24 16 25 30 11 26 23 28 21

Breath weapon (20d4


each step away from
NN), crush 2d8+16,
frightful presence,
SLAs, summon rilmani
(cuprilach or DR 20/magic and 5/silver, immunity to
ferrumach) CL10, apoison, SR 31 27 18 28 32 11 28 25 30 23

Breath weapon (22d4


each step away from
NN), crush 4d6+18,
frightful presence,
SLAs, tail sweep
2d6+18, summon
rilmani (cuprilach or DR 20/magic and 10/silver, immunity to
ferrumach) CL11, apoison, SR 33 29 19 30 34 11 30 25 32 23

Breath weapon (24d4


each step away from
NN), crush 4d6+19,
frightful presence,
SLAs, tail sweep
2d6+19, summon
rilmani (auramach,
cuprilach, or DR 20/magic and 10/silver, immunity to
ferrumach) CL12, apoison, SR 35 32 21 33 36 11 32 27 34 25

- Amphibious, DV60 7 -1 2 20 7 16 - 12 1
Improved grab, swallow
whole LLV 9 6 1 24 14 20 1 10 1
Attach, blood drain,
disease DV60 3 4 -4 8 17 10 - 1 1
Glimmerfolk traits, immunity to patterns,
- LLV, nimlis 3 0 0 11 11 12 10 11 8
Acid, confusing swarm,
distraction DV60, immune to weapon damage, LLV 7 16 3 1 24 10 1 11 15
Color burst, disease,
radiant form DV60 5 10 5 - 22 12 11 12 16
Blindsense 60ft, DV120, daylight aura,
Dazzling wings LLV, resistance to cold 10 8 10 3 17 19 14 2 12 16

- LLV, scent 6 6 4 18 15 14 2 16 8

- LLV, scent 6 6 4 18 15 14 2 16 8
DR 10/bludgeoning and good, DV60,
Cold, cold aura, energy icewalking, immunity to cold, immunity to
drain, ice shards magic, LLV, vulnerability to fire 7 6 7 28 8 - - 11 1
Cold, create spawn,
frostbite, improved
grab DV60, immunity to cold, vulnerability to fire 2 6 6 18 14 - 10 13 15
Cold, create spawn, DV60, immunity to cold, steam cloud,
drain heat, paralysis vulnerability to fire 1 3 6 16 15 - 11 14 16
DR10/cold iron, immunity to cold, LLV, SR
SLAs CL8, 3/18, vulnerability to fire 2 9 6 8 18 11 12 13 17

- Blindsight 120ft, hold breath, LLV 11 8 5 27 15 21 2 14 6


Diseased bite,
improved grab LLV 6 4 2 19 12 17 1 12 2
Improved grab,
powerful bite LLV 4 6 1 12 17 12 1 12 2

- LLV, scent 5 7 3 18 17 12 2 14 10
DR 15/bludgeoning, DV60, hold breath,
Frenzy, rend 2d6+12 LLV, scent 10 9 7 26 15 25 6 11 10

Improved grab, rake Blood curse, DR 15/adamantine, DV60,


1d6+13 hold breath, scent 12 10 11 32 12 24 13 15 10
Breath weapon 16d10
fire, crush 4d6+21, Blindsense 60ft, DR 15/magic, DV120,
frightful presence, immunity to fire, paralysis, and sleep, keen
poison sight, SR 29, vulnerability to cold 25 16 23 39 10 28 11 20 21
DR 10/cold iron and good, DV60, immunity
to electricity and poison, resistance to acid
Augmented critical, 10, cold 10, and fire 10, see invisibility,
poison breath, SLAs, slick, SR 24, telekinetic mastery, telepathy
summon tanar'ri CL16, a100ft 18 15 15 28 21 26 15 20 23

Engulf, explode DR 10/magic, SR 15 5 5 5 13 12 12 - 13 15


Acid, improved grab, Blindsight 60ft, immunity to electricity,
vile touch translucent 9 1 -4 10 11 26 - 1 11

Attach, death urge DV60, disquieting, LLV 8 9 1 3 24 22 1 12 16

SLAs CL8, 2/Blindsight 120ft, reluctant servant 11 10 6 27 15 20 2 13 6


Blindsight 500ft, daylight vulnerability,
Acid, assimilate, engulf reluctant servant 15 1 1 26 1 28 - 1 1

SLAs CL5, atDR 5/cold iron, LLV, SR 11 0 6 4 6 18 11 14 15 14

DR 5/epic, DV60, immunity to electricity


Constrict 1d6+3, and poison, resistance to acid 10, cold 10,
improved grab and fire 10, see invisibility, telepathy 100ft 14 8 10 22 12 24 16 16 20
DR 5/cold iron or magic, DV60, immunity
to electricity and poison, resistance to acid
SLAs, summon tanar'ri, 10, cold 10, and fire 10, SR 15, telepathy
touch of vacant beauty CL8, at200ft 7 10 9 15 20 14 15 19 18
Blindsense 60ft, remove pain, telepathic
- link 10 7 10 32 8 - 12 10 14
- LLV, scent 6 4 1 16 12 16 2 10 6
Disease, SLAs,
stunning fist, summon
xorn CL17, aAll-around vision, camouflage, plane shift 12 8 10 26 6 15 13 10 14
Discern lies, grapple,
hold person, oil DV60, LLV 1 1 3 18 10 - 8 14 10

Drop stones, group


snatch LLV 2 5 1 6 16 10 5 12 6
Absorb weapon,
endless arms,
improved grab, melding
touch, SLAs, throw
rocks CL20, aDV60, play dead 8 8 19 22 10 - 15 14 12
DR 10/bludgeoning or piercing, immunity
Surprise to magic, meld with stone, phase door 6 8 7 23 10 - 8 12 1

Peacock's tail, SLAs CL10, aAll worldly lore, DV60, plane shift 9 10 8 12 16 14 19 20 14
Air armor, DR 15/-, DV60, immunity to
Death drop, stomp magic, impassive, LLV, thunderous step 19 15 18 48 5 - - 10 5
Air armor, DR 15/-, DV60, immunity to
Death drop magic, impassive, LLV 19 15 18 48 5 - - 10 5
Air armor, DR 15/-, DV60, immunity to
- magic, impassive, LLV 19 15 18 48 5 - - 10 5

Extract, improved grab,


mind blast Immunity to acid and mind blast 6 6 7 15 12 13 15 14 16

Extract, improved grab, Immunity to acid and mind blast, telepathy


mind blast, PLAs ML2, 3100ft 9 8 9 17 12 15 15 14 16

Extract, improved grab, Immunity to acid and mind blast, telepathy


mind blast, PLAs ML3, 3100ft 10 9 11 19 12 15 17 16 18

Extract, improved grab, Immunity to acid and mind blast, telepathy


mind blast, PLAs ML4, 3/100ft 13 11 14 21 12 17 19 18 20

Crush 2d8+10, extract,


frightful presence,
improved grab, mind DR 5/magic, immunity to acid and mind
blast, PLAs ML5, 3/blast, SR 22, telepathy 100ft 15 12 15 25 12 19 19 18 20

Crush 2d8+12, extract,


frightful presence,
improved grab, mind DR 5/magic, immunity to acid and mind
blast, PLAs ML6, 3/blast, SR 24, telepathy 100ft 17 14 18 27 12 19 21 20 22
Crush 2d8+13, extract,
frightful presence,
improved grab, mind DR 10/magic, immunity to acid and mind
blast, PLAs ML7, 3/blast, SR 26, telepathy 100ft 19 15 19 29 12 21 21 20 22

Crush 4d6+15, extract,


frightful presence,
improved grab, mind
blast, PLAs, tail sweep DR 10/magic, immunity to acid and mind
2d6+15 ML8, 3/blast, SR 27, telepathy 100ft 22 17 22 31 12 23 23 22 24

Crush 4d6+18, extract,


frightful presence,
improved grab, mind
blast, PLAs, tail sweep DR 15/magic, immunity to acid and mind
2d6+18 ML9, 3/blast, SR 30, telepathy 100ft 24 18 24 35 12 25 25 24 26

Crush 4d6+19, extract,


frightful presence,
improved grab, mind
blast, PLAs, tail sweep DR 15/magic, immunity to acid and mind
2d6+19 ML10, 3
blast, SR 31, telepathy 100ft 27 20 27 37 12 27 27 26 28

Crush 4d6+21, extract,


frightful presence,
improved grab, mind
blast, PLAs, tail sweep DR 20/magic, immunity to acid and mind
2d6+21 ML11, 3blast, SR 33, telepathy 100ft 29 21 29 39 12 29 29 28 30

Crush 4d8+25, extract,


frightful presence,
improved grab, mind
blast, PLAs, tail sweep DR 20/magic, immunity to acid and mind
2d8+25 ML12, 3
blast, SR 35, telepathy 100ft 31 23 32 45 12 29 31 30 32
Blindsense 60ft, lifesense, resistance to
acid 10, SR 13, telepathic link,
Swarmfighting vulnerability to fire 1 2 5 8 13 11 2 12 6
Constitution drain, far
swallow, fear, mind Blindsense 250ft, DV60, immersion
blast, probe worms, awareness, immunity to acid and mind-
PLAs ML15, a
affecting, SR 27 13 7 16 36 9 21 16 14 19

Distraction, domination,
flesh burrow, nerve DV60, discern lies, hive mind, immune to
strike, wracking pain weapon damage, telepathy 100ft 5 9 9 1 21 12 12 13 14

Acidic tendril, PLAs ML3, atBlindsight 60ft, fungus 3 8 4 7 25 15 - 12 14


DR 5/epic, DV60, immunity to critical hits,
electricity, paralysis, poison, polymorph,
sleep, sneak attacks, and stunning,
resistance to acid 10, cold 10, and fire 10,
Rend 2d8+12 telepathy 100ft, tremorsense 30ft 15 6 10 22 11 25 15 18 12
Hallucinatory spores,
smothering LLV, partial cold immunity 9 3 2 20 13 17 - 11 10
Blind, blindsight 30ft, immunity to acid,
Acid, infestation resistance to fire 10, tremorsense 60ft 8 4 1 10 17 20 - 11 10
DR 10/good and slashing, DV60, immunity
Control body, to electricity and poison, plant traits,
corrupting touch, SLAs, resistance to acid 10, cold 10, and fire 10,
summon tanar'ri, SR 22, stability, telepathy 100ft,
trample 1d6+13 CL14, atremorsense 60ft 20 9 11 28 12 34 12 17 20
Contagion, imbalance, DR 5/magic, DV60, FH2, immunity to
improved grab disease and poison, resistance to fire 5 3 4 4 15 13 10 10 12 15
Contagion, imbalance, DR 5/magic, DV60, FH2, immunity to
improved grab disease and poison, resistance to fire 5 4 5 4 10 15 13 10 12 15
Contagion, imbalance, DR 5/magic, DV60, FH2, immunity to
improved grab disease and poison, resistance to fire 5 5 3 4 13 10 15 10 12 15
Contagion, imbalance, DR 5/magic, DV60, FH2, immunity to
improved grab disease and poison, resistance to fire 5 4 4 4 13 13 12 10 12 15
Gaze, improved grab, Amphibious, blindsense 40ft, poison
swallow whole resistance 2 6 4 6 15 12 3 10 6
Mind switch, slow Detect carrionette, immunity to electricity,
needle ventriloquism 0 2 1 6 15 - 8 12 10

Flying fruit Blindsight 60ft, immunity to fire 11 1 2 20 6 18 3 5 1


DR 10/piercing or slashing, immunity to
Create spawn, disease electricity 3 3 2 8 14 10 10 12 1
Feasting, improved
grab, scary visage DV90, SR 6, telepathy 2 7 2 10 16 12 6 12 8
Improved grab, swallow Berserk, FH5, immunity to magic, immune
whole to piercing and slashing damage 2 4 2 12 14 - - 10 10

- Forest awareness, gliding, LLV 2 1 -1 11 13 10 10 9 8

- DV60, speak with animals 3 1 -1 11 13 12 10 9 6


DR 5/epic, DV60, immunity to electricity
and poison, natural cunning, resistance to
Bellow, powerful acid 10, cold 10, and fire 10, scent,
charge 2d6+7 telepathy 100ft 13 9 12 20 15 22 14 20 15
Compact body, DR 10/good, dV60,
immunity to disease, mind-affecting, and
Disease, gaze of poison, resistance to acid 10 and fire 10,
madness, trip scent, SR 16 13 8 10 22 11 20 6 14 11

Poison spray Familiar traits, scent 0 3 1 6 17 - 6 12 4

Sharp hide Familiar traits, LLV, scent, transparent 0 4 1 7 18 - 2 12 7


SLAs CL3, 2 Familiar traits, LLV 1 4 3 8 17 - 10 14 10

SLAs CL2, 3/DV60, familiar traits 0 2 1 8 14 - 3 12 10


DV60, familiar traits, fluid form,
Poison tremorsense 60ft 0 3 0 5 17 - 2 10 2

- Familiar traits, LLV 0 3 2 7 17 - 2 14 6

Rust Familiar traits, LLV 0 2 1 6 15 - 2 12 2


Breath weapon (poison
gas cloud), infectious
touch DR 5/slashing, LLV, magic immunity 2 1 2 18 8 - - 11 1
DR 5/bludgeoning, LLV, magic immunity,
Metal rot salvage, self-repair 2 1 2 18 8 - - 11 1
LLV, magic immunity, vulnerability to fire,
Augmented critical vulnerability to slashing 0 5 0 8 20 - - 11 1
Craftsmanship, LLV, magic immunity,
- proficiency, speech 1 1 1 14 10 - 5 11 1

- Lifelike, LLV, magic immunity, melt down 0 0 0 16 10 - - 11 1


Buoyant, DR 5/slashing, fast repair, LLV,
- magic immunity, vulnerability to fire 1 0 1 16 8 - - 11 1
Blood drain, improved Camouflage, DV60, LLV, scent, uncanny
grab dodge 4 8 5 14 20 17 9 15 8
Blood drain, improved Camouflage, DV60, LLV, scent, uncanny
grab dodge 4 8 5 14 20 17 9 15 8

Breath weapon
(poison, 1d4 Con),
retributive curse, SLAs CL1, atAlternate form, vile resistances 4 4 6 9 10 11 10 14 15
Breath weapon
(poison, 1d6 Con),
retributive curse, SLAs,
spells (sor1) CL2, atAlternate form, vile resistances 5 5 8 11 10 11 12 16 17
Breath weapon
(poison, 1d6 Con),
retributive curse, SLAs,
spells (sor3) CL3, atAlternate form, SR 12, vile resistances 8 7 10 11 10 13 12 16 17
Breath weapon
(poison, 1d8 Con),
retributive curse, SLAs, Alternate form, DR 5/magic, SR 14, vile
spells (sor5) CL5, atresistances 9 8 12 13 10 13 14 18 19
Breath weapon
(poison, 1d8 Con),
frightful presence,
retributive curse, SLAs, Alternate form, DR 5/magic, SR 16, vile
spells (sor7) CL7, atresistances 12 10 14 15 10 15 14 18 19
Breath weapon
(poison, 1d10 Con),
frightful presence,
retributive curse, SLAs, Alternate form, DR 5/magic, SR 18, vile
spells (sor9) CL9, atresistances 14 11 16 17 10 17 16 20 21
Breath weapon
(poison, 1d10 Con),
frightful presence,
retributive curse, SLAs, Alternate form, DR 10/magic, SR 20, vile
spells (sor11) CL11, aresistances 17 13 19 19 10 19 18 22 23
Breath weapon
(poison, 2d6 Con),
frightful presence,
retributive curse, SLAs, Alternate form, DR 10/magic, SR 22, vile
spells (sor13) CL13, aresistances 18 14 21 21 10 19 20 24 25
Breath weapon
(poison, 2d6 Con),
frightful presence,
retributive curse, SLAs, Alternate form, DR 10/magic, SR 24, vile
spells (sor15) CL15, aresistances 21 16 24 23 10 21 22 26 27

Breath weapon
(poison, 2d8 Con),
crush 2d8+10, frightful
presence, retributive
curse, SLAs, spells Alternate form, DR 15/magic, SR 26, vile
(sor17) CL17, aresistances 22 17 26 25 10 21 24 28 29

Breath weapon
(poison, 2d8 Con),
crush 2d8+12, frightful
presence, retributive
curse, SLAs, spells Alternate form, DR 15/magic, SR 28, vile
(sor19) CL19, aresistances 25 19 29 27 10 23 26 30 31

Breath weapon
(poison, 4d6 Con),
crush 2d8+13, frightful
presence, retributive
curse, SLAs, spells Alternate form, DR 15/magic, SR 30, vile
(sor21) CL21, aresistances 27 20 31 29 10 25 28 32 33
Breath weapon 1d8
(sonic, piercing,
nonlethal bludgeoning,
or fire), SLAs, spells
(sor3) CL3, atAlternate form, SR 11, telepathy 100ft 2 3 5 7 10 9 16 14 13
Breath weapon 2d8
(sonic, piercing,
nonlethal bludgeoning,
or fire), SLAs, spells Alternate form, free metamagic (1 level),
(sor5) CL5, atSR 13, telepathy 100ft 5 5 8 9 10 11 18 16 15
Breath weapon 3d8
(sonic, piercing,
nonlethal bludgeoning, Alternate form, DR 5/magic, free
or fire), SLAs, spells metamagic (1 level), SR 15, telepathy
(sor7) CL7, at100ft 7 6 9 9 10 13 18 16 15
Breath weapon 4d8
(sonic, piercing,
nonlethal bludgeoning, Alternate form, DR 5/magic, free
or fire), SLAs, spells metamagic (1 level), SR 17, telepathy
(sor9) CL9, at100ft 9 8 12 11 10 13 20 18 17

Breath weapon 5d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 5/magic, free
presence, SLAs, spells metamagic (2 levels), SR 19, telepathy
(sor11) CL11, a100ft 11 9 13 13 10 15 20 18 17

Breath weapon 6d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 10/magic, free
presence, SLAs, spells metamagic (2 levels), SR 21, telepathy
(sor13) CL13, a100ft 14 11 16 15 10 17 22 20 19

Breath weapon 7d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 10/magic, free
presence, SLAs, spells metamagic (2 levels), SR 23, telepathy
(sor15) CL15, a100ft 16 12 18 17 10 19 24 22 21

Breath weapon 8d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 10/magic, free
presence, SLAs, spells metamagic (3 levels), SR 25, telepathy
(sor17) CL17, a100ft 18 14 21 19 10 19 26 24 23

Breath weapon 9d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 15/magic, free
presence, SLAs, spells metamagic (3 levels), SR 27, telepathy
(sor19) CL19, a100ft 20 15 23 21 10 21 28 26 25

Breath weapon 10d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), frightful Alternate form, DR 15/magic, free
presence, SLAs, spells metamagic (3 levels), SR 29, telepathy
(sor21) CL21, a100ft 22 17 26 23 10 21 30 28 27
Breath weapon 11d8
(sonic, piercing,
nonlethal bludgeoning,
or fire), crush 2d8+10, Alternate form, DR 15/magic, free
frightful presence, metamagic (4 levels), SR 31, telepathy
SLAs, spells (sor23) CL23, a100ft 24 18 28 25 10 23 32 30 29

Breath weapon 12d8


(sonic, piercing,
nonlethal bludgeoning,
or fire), crush 2d8+10, Alternate form, DR 15/magic, free
frightful presence, metamagic (4 levels), SR 33, telepathy
SLAs, spells (sor25) CL25, a100ft 27 20 31 25 10 25 34 32 31
Runecast, splinter DV60, meld into wood, scent, SR 20, tree
death, woodrune stride 4 6 4 23 14 - 10 11 16
Bone hermitage, DR 10/bludgeoning and magic, dark
minion web, poison, healing, megalomania, skull dependency,
spells (sor9) SR 20 11 17 9 1 22 11 13 12 21
DR 10/good or silver, DV60, immunity to
Grinder, improved grab, cold, iron web, regeneration 5, SR 24,
pounce, rasping metal tremorsense 60ft 17 13 12 28 18 27 6 16 15
Acid tentacles, DR 10/magic, DV60, immunity to acid,
improved grab, knock, resistance to cold 10 and electricity
nightmare, poison 10, see invisibility 12 7 10 22 12 22 10 14 16

- DV60 6 1 -2 13 13 14 8 7 6
Breath weapon (6d6 Amphibious, FH5, immunity to poison,
cold), death aura, fear resistance to fire 30, SR 10, undead
aura sympathy, water limitation 6 9 7 18 14 17 8 10 15
Ravenous charge, Amphibious, DR 5/bludgeoning, DV60,
spiked plates riders 8 3 3 20 7 16 5 22 9
Powerful charge, Arrow's foil, DR 5/magic, DV60, leap
trample 2d6+5 between worlds 7 10 2 20 17 15 12 10 18

Distraction, poison LLV 3 3 4 2 15 10 2 10 2


Breath weapon
(dismissal or 1d6
scouring wind) Astral familiarity, detect extraplanar 4 5 6 11 13 10 14 15 14
Breath weapon
(dismissal or 2d6
scouring wind), SLAs CL2, 3 Astral familiarity, detect extraplanar 6 7 8 13 13 10 14 15 14
Breath weapon
(dismissal or 3d6 Astral familiarity, detect extraplanar, null
scouring wind), SLAs CL3, 3 gravity aura, SR 16 8 8 10 15 13 12 16 17 16
Breath weapon
(dismissal or 4d6
scouring wind), Astral familiarity, detect extraplanar, null
severing bite, SLAs CL4, 3/gravity aura, SR 17 10 10 13 17 13 12 18 19 18
Breath weapon
(dismissal or 6d6
scouring wind), crush
2d8+6, frightful
presence, severing Astral familiarity, DR 5/holy or unholy,
bite, SLAs CL5, 3/detect extraplanar, null gravity aura, SR 19 12 11 14 19 13 14 18 19 18

Breath weapon
(dismissal or 8d6
scouring wind), crush
2d8+7, frightful
presence, severing Astral familiarity, DR 5/holy or unholy,
bite, SLAs CL6, 3/detect extraplanar, null gravity aura, SR 20 15 13 17 21 13 16 20 21 20

Breath weapon
(dismissal or 10d6
scouring wind), crush
2d8+9, frightful
presence, severing Astral familiarity, DR 10/holy or unholy,
bite, SLAs CL7, 3/detect extraplanar, null gravity aura, SR 22 17 14 18 23 13 18 20 21 20

Breath weapon
(dismissal or 12d6
scouring wind), crush
4d6+10, frightful
presence, severing
bite, SLAs, tail sweep Astral familiarity, DR 10/holy or unholy,
2d6+10 CL8, 3/detect extraplanar, null gravity aura, SR 23 19 16 21 25 13 18 22 23 22

Breath weapon
(dismissal or 14d6
scouring wind), crush
4d6+12, frightful
presence, severing
bite, SLAs, tail sweep Astral familiarity, DR 15/holy or unholy,
2d6+12 CL9, 3/detect extraplanar, null gravity aura, SR 25 21 17 22 27 13 20 22 23 22

Breath weapon
(dismissal or 16d6
scouring wind), crush
4d6+13, frightful
presence, severing
bite, SLAs, tail sweep Astral familiarity, DR 15/holy or unholy,
2d6+13 CL10, 3detect extraplanar, null gravity aura, SR 26 23 19 25 29 13 20 24 25 24

Breath weapon
(dismissal or 18d6
scouring wind), crush
4d8+15, frightful
presence, severing
bite, SLAs, tail sweep Astral familiarity, DR 20/holy or unholy,
2d8+15 CL11, 3detect extraplanar, null gravity aura, SR 28 25 20 27 31 13 22 26 27 26
Breath weapon
(dismissal or 20d6
scouring wind), crush
4d8+16, frightful
presence, severing
bite, SLAs, tail sweep Astral familiarity, DR 20/holy or unholy,
2d8+16 CL12, 3detect extraplanar, null gravity aura, SR 28 28 22 29 33 13 24 26 27 26
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL1, 1/Mute, runes 7 5 6 13 10 15 12 13 12
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL2, 1/Mute, runes, FH5 9 6 7 15 10 17 12 13 14
Breath weapon
(poison, 1d4 Wis and
Cha), frightful
presence, SLAs CL3, 1/DR 5/lawful, mute, runes, FH5 12 8 10 17 10 19 14 15 16
Breath weapon
(poison, 1d6 Wis and
Cha), frightful
presence, SLAs CL4, 1/DR 5/lawful, mute, runes, FH5 14 9 12 19 10 21 14 15 18
Breath weapon
(poison, 1d6 Wis and
Cha), crush 2d8+9,
frightful presence,
SLAs CL5, 1/DR 10/lawful, FH5, mute, runes, SR 19 17 11 14 23 10 23 16 17 20
Breath weapon
(poison, 1d8 Wis and
Cha), crush 2d8+12,
frightful presence,
SLAs CL6, 3/DR 10/lawful, FH5, mute, runes, SR 21 19 12 15 27 10 25 16 17 22
Breath weapon
(poison, 1d10 Wis and
Cha), crush 2d8+13,
frightful presence,
SLAs CL7, 3/DR 15/lawful, FH10, mute, runes, SR 22 22 14 18 29 10 27 18 19 24

Breath weapon
(poison, 1d10 Wis and
Cha), crush 4d6+15,
frightful presence,
SLAs, tail sweep
2d6+15 CL8, 3/DR 15/lawful, FH10, mute, runes, SR 24 24 15 19 31 10 29 18 19 26

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+16,
frightful presence,
SLAs, tail sweep
2d6+16 CL9, 3/DR 20/lawful, FH10, mute, runes, SR 25 27 17 22 33 10 31 20 21 28
Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+18,
frightful presence,
SLAs, tail sweep
2d6+18 CL10, 3DR 20/lawful, FH15, mute, runes, SR 27 30 18 23 35 10 35 22 21 30

Breath weapon
(poison, 3d6 Wis and
Cha), crush 4d6+21,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d6+21 CL11, 3SR 28 34 20 26 39 10 39 24 23 32

Breath weapon
(poison, 4d6 Wis and
Cha), crush 4d8+24,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d8+24 CL12, 3SR 30 37 21 27 43 10 43 26 32 34
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL1, 1/Mute, runes 7 5 6 13 10 15 12 13 12
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL2, 1/Mute, runes, FH5 9 6 7 15 10 17 12 13 14
Breath weapon
(poison, 1d4 Wis and
Cha), frightful
presence, SLAs CL3, 1/DR 5/lawful, mute, runes, FH5 12 8 10 17 10 19 14 15 16
Breath weapon
(poison, 1d6 Wis and
Cha), frightful
presence, SLAs CL4, 1/DR 5/lawful, mute, runes, FH5 14 9 12 19 10 21 14 15 18
Breath weapon
(poison, 1d6 Wis and
Cha), crush 2d8+9,
frightful presence,
SLAs CL5, 1/DR 10/lawful, FH5, mute, runes, SR 19 17 11 14 23 10 23 16 17 20
Breath weapon
(poison, 1d8 Wis and
Cha), crush 2d8+12,
frightful presence,
SLAs CL6, 3/DR 10/lawful, FH5, mute, runes, SR 21 19 12 15 27 10 25 16 17 22
Breath weapon
(poison, 1d10 Wis and
Cha), crush 2d8+13,
frightful presence,
SLAs CL7, 3/DR 15/lawful, FH10, mute, runes, SR 22 22 14 18 29 10 27 18 19 24
Breath weapon
(poison, 1d10 Wis and
Cha), crush 4d6+15,
frightful presence,
SLAs, tail sweep
2d6+15 CL8, 3/DR 15/lawful, FH10, mute, runes, SR 24 24 15 19 31 10 29 18 19 26

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+16,
frightful presence,
SLAs, tail sweep
2d6+16 CL9, 3/DR 20/lawful, FH10, mute, runes, SR 25 27 17 22 33 10 31 20 21 28

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+18,
frightful presence,
SLAs, tail sweep
2d6+18 CL10, 3DR 20/lawful, FH15, mute, runes, SR 27 30 18 23 35 10 35 22 21 30

Breath weapon
(poison, 3d6 Wis and
Cha), crush 4d6+21,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d6+21 CL11, 3SR 28 34 20 26 39 10 39 24 23 32

Breath weapon
(poison, 4d6 Wis and
Cha), crush 4d8+24,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d8+24 CL11, 3SR 30 37 21 27 43 10 43 26 32 34
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL1, 1 Mute, runes 7 5 6 13 10 15 12 13 12
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL2, 1 Mute, runes, FH5 9 6 7 15 10 17 12 13 14
Breath weapon
(poison, 1d4 Wis and
Cha), frightful
presence, SLAs CL3, 1 DR 5/lawful, mute, runes, FH5 12 8 10 17 10 19 14 15 16
Breath weapon
(poison, 1d6 Wis and
Cha), frightful
presence, SLAs CL4, 1 DR 5/lawful, mute, runes, FH5 14 9 12 19 10 21 14 15 18
Breath weapon
(poison, 1d6 Wis and
Cha), crush 2d8+9,
frightful presence,
SLAs CL5, 1 DR 10/lawful, FH5, mute, runes, SR 19 17 11 14 23 10 23 16 17 20
Breath weapon
(poison, 1d8 Wis and
Cha), crush 2d8+12,
frightful presence,
SLAs CL6, 3/DR 10/lawful, FH5, mute, runes, SR 21 19 12 15 27 10 25 16 17 22
Breath weapon
(poison, 1d10 Wis and
Cha), crush 2d8+13,
frightful presence,
SLAs CL7, 3/DR 15/lawful, FH10, mute, runes, SR 22 22 14 18 29 10 27 18 19 24

Breath weapon
(poison, 1d10 Wis and
Cha), crush 4d6+15,
frightful presence,
SLAs, tail sweep
2d6+15 CL8, 3/DR 15/lawful, FH10, mute, runes, SR 24 24 15 19 31 10 29 18 19 26

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+16,
frightful presence,
SLAs, tail sweep
2d6+16 CL9, 3/DR 20/lawful, FH10, mute, runes, SR 25 27 17 22 33 10 31 20 21 28

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+18,
frightful presence,
SLAs, tail sweep
2d6+18 CL10, 3DR 20/lawful, FH15, mute, runes, SR 27 30 18 23 35 10 35 22 21 30

Breath weapon
(poison, 3d6 Wis and
Cha), crush 4d6+21,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d6+21 CL11, 3SR 28 34 20 26 39 10 39 24 23 32

Breath weapon
(poison, 4d6 Wis and
Cha), crush 4d8+24,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d8+24 CL12, 3SR 30 37 21 27 43 10 43 26 32 34
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL1, 1 Mute, runes 7 5 6 13 10 15 12 13 12
Breath weapon
(poison, 1d2 Wis and
Cha), frightful
presence, SLAs CL2, 1 Mute, runes, FH5 9 6 7 15 10 17 12 13 14
Breath weapon
(poison, 1d4 Wis and
Cha), frightful
presence, SLAs CL3, 1 DR 5/lawful, mute, runes, FH5 12 8 10 17 10 19 14 15 16
Breath weapon
(poison, 1d6 Wis and
Cha), frightful
presence, SLAs CL4, 1 DR 5/lawful, mute, runes, FH5 14 9 12 19 10 21 14 15 18
Breath weapon
(poison, 1d6 Wis and
Cha), crush 2d8+9,
frightful presence,
SLAs CL5, 1 DR 10/lawful, FH5, mute, runes, SR 19 17 11 14 23 10 23 16 17 20
Breath weapon
(poison, 1d8 Wis and
Cha), crush 2d8+12,
frightful presence,
SLAs CL6, 3/DR 10/lawful, FH5, mute, runes, SR 21 19 12 15 27 10 25 16 17 22
Breath weapon
(poison, 1d10 Wis and
Cha), crush 2d8+13,
frightful presence,
SLAs CL7, 3/DR 15/lawful, FH10, mute, runes, SR 22 22 14 18 29 10 27 18 19 24

Breath weapon
(poison, 1d10 Wis and
Cha), crush 4d6+15,
frightful presence,
SLAs, tail sweep
2d6+15 CL8, 3/DR 15/lawful, FH10, mute, runes, SR 24 24 15 19 31 10 29 18 19 26

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+16,
frightful presence,
SLAs, tail sweep
2d6+16 CL9, 3/DR 20/lawful, FH10, mute, runes, SR 25 27 17 22 33 10 31 20 21 28

Breath weapon
(poison, 2d6 Wis and
Cha), crush 4d6+18,
frightful presence,
SLAs, tail sweep
2d6+18 CL10, 3DR 20/lawful, FH15, mute, runes, SR 27 30 18 23 35 10 35 22 21 30

Breath weapon
(poison, 3d6 Wis and
Cha), crush 4d6+21,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d6+21 CL11, 3SR 28 34 20 26 39 10 39 24 23 32
Breath weapon
(poison, 4d6 Wis and
Cha), crush 4d8+24,
frightful presence,
SLAs, tail sweep DR 20/lawful and 5/-, FH15, mute, runes,
2d8+24 CL12, 3SR 30 37 21 27 43 10 43 26 32 34

Breath weapon 1d6


sonic (or inebriation) Immunity to poison and sonic 5 4 4 11 10 13 10 11 10
Breath weapon 2d6
sonic (or inebriation),
SLAs CL2, atImmunity to poison and sonic 6 5 5 13 10 13 10 11 10
Breath weapon 3d6
sonic (or inebriation), DR 5/piercing or slashing, immunity to
SLAs CL3, atpoison and sonic 9 7 7 15 10 15 12 11 12
Breath weapon 4d6
sonic (or inebriation), DR 5/piercing or slashing, immunity to
SLAs CL4, atpoison and sonic 10 8 9 19 10 15 12 13 12
Breath weapon 5d6
sonic (or inebriation),
frightful presence, DR 5/piercing or slashing, immunity to
SLAs CL5, atpoison and sonic, shrink, SR 18 13 10 12 21 10 17 14 15 12
Breath weapon 6d6
sonic (or inebriation), DR 5/unholy and piercing or unholy and
frightful presence, slashing, immunity to poison and sonic,
SLAs CL6, atshrink, SR 20 15 11 13 21 10 19 14 15 14
Breath weapon 7d6
sonic (or inebriation), DR 5/unholy and piercing or unholy and
crush 2d8+10, frightful slashing, immunity to poison and sonic,
presence, SLAs CL7, atshrink, SR 21 18 13 16 25 10 21 16 17 14
Breath weapon 8d6
sonic (or inebriation), DR 10/unholy and piercing or unholy and
crush 2d8+12, frightful slashing, immunity to poison and sonic,
presence, SLAs CL8, atshrink, SR 23 19 14 17 27 10 21 16 17 16
Breath weapon 9d6
sonic (or inebriation), DR 10/unholy and piercing or unholy and
crush 2d8+13, frightful slashing, immunity to poison and sonic,
presence, SLAs CL9, atshrink, SR 24 22 16 19 29 10 23 18 17 16
Breath weapon 10d6
sonic (or inebriation), DR 15/unholy and piercing or unholy and
crush 2d8+15, frightful slashing, immunity to poison and sonic,
presence, SLAs CL10, ashrink, SR 26 23 17 20 31 10 23 18 17 18
Breath weapon 11d6
sonic (or inebriation),
crush 4d6+18, frightful DR 15/unholy and piercing or unholy and
presence, SLAs, tail slashing, immunity to poison and sonic,
sweep 2d6+18 CL11, ashrink, SR 27 26 19 23 35 10 25 20 19 18
Breath weapon 12d6
sonic (or inebriation),
crush 4d6+19, frightful DR 20/unholy and piercing or unholy and
presence, SLAs, tail slashing, immunity to poison and sonic,
sweep 2d6+19 CL12, ashrink, SR 29 27 20 25 37 10 25 20 21 20

Aura of gloom, breath


weapon (apathy 1d6+1
rds), eternal
consumption, frightful
presence, wasting bite SR 12 5 4 5 11 10 13 14 13 16

Aura of gloom, breath


weapon (apathy 1d6+2
rds), eternal
consumption, frightful
presence, wasting bite SR 14 6 5 6 13 10 13 14 13 16

Aura of gloom, breath


weapon (apathy 1d6+3
rds), eternal
consumption, frightful
presence, SLAs,
wasting bite CL3, 3 SR 15 9 7 9 15 10 15 16 15 18

Aura of gloom, breath


weapon (apathy 1d6+4
rds), eternal
consumption, frightful
presence, SLAs,
wasting bite CL4, 3 SR 17 10 8 10 17 10 15 18 15 20

Aura of gloom, breath


weapon (apathy 1d6+5
rds), eternal
consumption, frightful
presence, SLAs,
wasting bite CL5, 3 SR 18 13 10 13 19 10 17 18 17 20

Aura of gloom, breath


weapon (apathy 1d6+6
rds), eternal
consumption, frightful
presence, SLAs,
wasting bite CL6, 3 DR 5/holy, SR 20 15 11 14 23 10 19 20 17 22

Aura of gloom, breath


weapon (apathy 1d6+7
rds), crush 2d8+12,
eternal consumption,
frightful presence,
SLAs, wasting bite CL7, 3 DR 5/holy, SR 21 18 13 17 27 10 21 20 19 22
Aura of gloom, breath
weapon (apathy 1d6+8
rds), crush 2d8+13,
eternal consumption,
frightful presence,
SLAs, wasting bite CL8, 3 DR 10/holy, SR 23 19 1 18 29 10 21 22 19 26

Aura of gloom, breath


weapon (apathy 1d6+9
rds), crush 2d8+15,
eternal consumption,
frightful presence,
SLAs, wasting bite CL9, 3 DR 10/holy, SR 24 22 16 21 31 10 23 24 21 28

Aura of gloom, breath


weapon (apathy
1d6+10 rds), crush
2d8+16, eternal
consumption, frightful
presence, SLAs,
wasting bite CL10, DR 15/holy, SR 26 23 17 22 33 10 23 26 21 30

Aura of gloom, breath


weapon (apathy
1d6+11 rds), crush
4d6+18, eternal
consumption, frightful
presence, SLAs, tail
sweep 2d6+18, wasting
bite CL11, DR 15/holy, SR 27 26 19 25 35 10 25 28 23 32

Aura of gloom, breath


weapon (apathy
1d6+12 rds), crush
4d6+18, eternal
consumption, frightful
presence, SLAs, tail
sweep 2d6+19, wasting
bite CL12, DR 20/holy, SR 29 27 20 26 37 10 27 30 23 34
DR 5/epic, DV60, immunity to cold,
electricity, and poison, resistance to acid
10 and fire 10, telepathy 100ft,
Rage 1/day vulnerability to fire 14 8 8 26 12 24 14 12 18
Blindsense 30ft, DR 10/good, DV60,
displacement, icewalking, immunity to
cold, electricity, and poison, resistance to
Cold aura, freezing, acid 10 and fire 10, SR 17, telepathy
SLAs, summon tanar'ri CL12, a100ft, vulnerability to fire 14 10 8 23 16 24 15 12 17
Breath weapon 1d6
sonic, improved grab,
SLAs, swallow whole CL1, atAmphibious 6 6 4 13 14 15 6 11 14
Breath weapon 2d6
sonic, constrict 1d8+3,
improved grab, SLAs,
swallow whole CL2, atAmphibious 9 8 6 15 14 17 8 11 16
Breath weapon 3d6
sonic, constrict 2d8+4,
improved grab, SLAs,
swallow whole CL3, atAmphibious 10 9 8 17 14 17 8 13 16
Breath weapon 4d6
sonic, constrict 2d8+6,
improved grab, SLAs,
swallow whole CL4, atAmphibious 13 11 11 19 14 19 10 15 18

Breath weapon 5d6


sonic, constrict 2d8+9,
frightful presence,
improved grab, SLAs,
swallow whole CL5, atAmphibious, DR 5/magic, SR 15 15 12 12 23 14 21 10 15 18

Breath weapon 6d6


sonic, constrict
3d8+12, frightful
presence, improved
grab, SLAs, swallow
whole CL6, a Amphibious, DR 5/magic, SR 17 17 14 15 27 14 21 12 17 20

Breath weapon 7d6


sonic, constrict
3d8+13, frightful
presence, improved
grab, SLAs, swallow
whole CL7, a Amphibious, DR 10/magic, SR 19 19 15 16 29 14 23 12 17 22

Breath weapon 8d6


sonic, constrict
3d8+15, frightful
presence, improved
grab, SLAs, swallow
whole CL8, a Amphibious, DR 10/magic, SR 21 22 17 19 31 14 25 14 19 24

Breath weapon 9d6


sonic, constrict
4d8+16, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+16 CL9, a Amphibious, DR 15/magic, SR 23 24 18 20 33 14 27 14 19 28

Breath weapon 10d6


sonic, constrict
4d8+18, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+18 CL10, Amphibious, DR 15/magic, SR 25 27 20 23 35 14 29 16 21 28
Breath weapon 11d6
sonic, constrict
4d8+19, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+19 CL11, Amphibious, DR 20/magic, SR 27 29 21 24 37 14 31 16 21 30

Breath weapon 12d6


sonic, constrict
6d8+21, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d8+21 CL12, Amphibious, DR 20/magic, SR 27 31 23 27 39 14 31 18 23 32
Breath weapon 1d6
electricity, constrict
1d8+1, improved grab,
SLAs, swallow whole CL1, atAmphibious 7 5 6 13 10 15 12 13 12
Breath weapon 3d6
electricity, constrict
1d8+3, improved grab,
SLAs, swallow whole CL2, atAmphibious 9 6 7 15 10 17 12 13 12
Breath weapon 5d6
electricity, constrict
2d8+4, improved grab,
SLAs, swallow whole CL3, atAmphibious 11 8 10 17 10 17 14 15 14
Breath weapon 7d6
electricity, constrict
2d8+6, improved grab,
SLAs, swallow whole CL4, atAmphibious 13 9 11 19 10 19 14 15 14

Breath weapon 9d6


electricity, constrict
2d8+9, frightful
presence, improved
grab, SLAs, swallow
whole CL5, atAmphibious, DR 5/magic, SR 20 16 11 14 23 10 21 16 17 16

Breath weapon 11d6


electricity, constrict
3d8+12, frightful
presence, improved
grab, SLAs, swallow
whole CL6, atAmphibious, DR 5/magic, SR 22 17 12 15 27 10 21 16 17 16

Breath weapon 13d6


electricity, constrict
3d8+13, frightful
presence, improved
grab, SLAs, swallow
whole CL7, atAmphibious, DR 10/magic, SR 23 20 14 18 29 10 23 18 19 18
Breath weapon 15d6
electricity, constrict
3d8+15, frightful
presence, improved
grab, SLAs, swallow
whole CL8, atAmphibious, DR 10/magic, SR 25 22 15 19 31 10 25 18 19 18

Breath weapon 17d6


electricity, constrict
4d8+16, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+16 CL9, atAmphibious, DR 15/magic, SR 26 25 17 22 33 10 27 20 21 20

Breath weapon 19d6


electricity, constrict
4d8+18, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+18 CL10, aAmphibious, DR 15/magic, SR 28 27 18 23 35 10 29 20 21 20

Breath weapon 21d6


electricity, constrict
4d8+21, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d6+21 CL11, aAmphibious, DR 20/magic, SR 29 30 20 26 39 10 31 22 23 22

Breath weapon 23d6


electricity, constrict
6d8+24, frightful
presence, improved
grab, SLAs, swallow
whole, tail sweep
2d8+24 CL12, aAmphibious, DR 20/magic, SR 31 31 21 27 43 10 31 22 23 22

Constrict 1d8-1, spiked


body Amphibious 6 5 4 9 10 15 4 11 10

Constrict 2d8, spiked


body, wounding spikes Amphibious 8 6 5 11 10 17 4 11 10

Constrict 2d8+3, spiked


body, wounding spikes Amphibious 10 8 8 15 10 17 6 13 12
Constrict 3d8+4, SLAs,
spiked body, wounding
spikes CL4, atAmphibious 12 9 10 17 10 19 6 15 14
Constrict 3d8+7,
frightful presence,
SLAs, spiked body,
wounding spikes CL5, atAmphibious, DR 5/magic, SR 12 15 11 12 21 10 21 8 15 14
Constrict 3d8+10,
frightful presence,
launch spikes, SLAs,
spiked body, wounding
spikes CL6, atAmphibious, DR 5/magic, SR 14 16 12 14 25 10 21 8 17 16
Constrict 4d8+12,
frightful presence,
launch spikes, SLAs,
spiked body, wounding
spikes CL7, atAmphibious, DR 10/magic, SR 16 19 14 16 27 10 23 8 17 16

Constrict 4d8+13,
frightful presence,
launch spikes,
maddening spikes,
SLAs, spiked body,
wounding spikes CL8, atAmphibious, DR 10/magic, SR 18 21 15 18 29 10 25 10 19 18

Constrict 4d8+15,
frightful presence,
launch spikes,
maddening spikes,
SLAs, spiked body,
wounding spikes CL9, atAmphibious, DR 15/magic, SR 20 24 17 20 31 10 27 10 19 18

Constrict 6d8+16,
frightful presence,
launch spikes,
maddening spikes,
SLAs, spiked body, tail
sweep 2d6+16,
wounding spikes CL10, aAmphibious, DR 15/magic, SR 22 26 18 22 33 10 29 10 21 20

Constrict 6d8+18,
frightful presence,
launch spikes,
maddening spikes,
SLAs, spiked body, tail
sweep 2d6+18,
wounding spikes CL11, aAmphibious, DR 20/magic, SR 24 29 20 24 35 10 31 12 21 20

Constrict 6d8+19,
frightful presence,
launch spikes,
maddening spikes,
SLAs, spiked body, tail
sweep 2d6+19,
wounding spikes CL12, aAmphibious, DR 20/magic, SR 26 31 21 26 37 10 31 12 23 22
LLV, resistance to poison, tremorsense
- 60ft 6 3 1 18 10 17 1 11 2
Blindsight 120ft, DV120, LLV, resistance to
Poison poison, scent 10 7 5 27 13 19 2 14 10

Improved grab Blindsight 60ft, LLV, resistance to poison 7 8 2 21 17 15 1 10 4

- DV60, LLV, resistance to poison 4 3 1 21 10 13 2 10 7


Chill metal, cold aura,
cold mastery, elemental Absorb cold, change shape, DR 15/-,
command, freezing DV60, FH5, frostbrittle, icewalking,
touch, SLAs, summon immunity to cold, SR 31, tongues,
cold creatures CL20, avulnerability to fire 22 38 24 39 32 27 22 23 22
Burn, elemental
command, fiery aura,
flaming brilliance, Change shape, DR 15/-, DV60, FH5,
SLAs, summon fire immunity to fire, SR 33, tongues,
creatures CL20, avulnerability to cold 25 36 25 35 37 24 24 24 23

Earth mastery,
elemental command, Change shape, DR 15/-, DV60, earth
push, SLAs, summon glide, FH5, resistance to cold 20 and
earth creatures CL20, aelectricity 20, tongues, tremorsense 120ft 39 18 27 48 16 40 20 23 21

Drench, elemental
command, ramming,
SLAs, summon aquatic Change shape, DR 15/-, DV60, FH5,
creatures, vortex, water freezing susceptibility, resistance to cold
mastery CL20, a20, SR 30, tongues 32 25 26 41 25 29 24 26 25

Air mastery, elemental


command, SLAs,
stunning slam, Change shape, DR 15/-, DV60, FH5,
summon aerial immunity to air effects and electricity,
creatures, whirlwind CL20, anatural invisibility, SR 33, tongues 20 33 25 33 38 24 22 27 24

DR 15/-, DV60, icewalking, immunity to


Chill metal, cold cold, vulnerability to fire 18 29 16 32 29 22 12 15 17

DR 15/-, DV60, immunity to fire,


Burn vulnerability to cold 27 10 16 43 6 24 12 15 17

Acid DR 15/-, DV60 27 20 16 38 22 25 12 15 17

Smoke claws DR 15/-, DV60 27 20 16 38 22 25 12 15 17


Electric blast,
elemental command,
improved grab, Air glide, DV60, elemental invisibility,
suffocate immunity to electricity 3 3 4 12 19 11 12 15 11
Acid blast, elemental
command, improved DV60, earth glide, elemental invisibility,
grab, suffocate immunity to acid 3 3 4 12 19 11 12 15 11
Elemental command,
fiery blast, improved DV60, elemental invisibility, fire glide,
grab, suffocate immunity to fire 3 3 4 12 19 11 12 15 11
Chilling blast,
elemental command,
improved grab, DV60, elemental invisibility, immunity to
suffocate cold, water glide 3 3 4 12 19 11 12 15 11
Berserk, improved DR 5/adamamtine, DV60, immunity to
grab, Str damage magic, LLV 3 2 3 21 9 - - 11 1
DR 5/adamamtine, DV60, immunity to
Berserk, gaze magic, LLV 3 2 3 21 9 - - 11 1
Improved grab, pain,
rake 1d6+3 DR 5/byeshk or magic, DV60, FH3, SR 18 7 2 6 22 11 20 5 12 7
Extended reach,
improved grab, jagged
bite, worry 1d6+4 DV60 3 3 4 16 15 14 1 12 5
Adamantine strike,
augmented critical,
poison, rend 6d6+19, DR 15/byeshk, DV60, FH5, immunity to
screech, web mind-affecting and poison, SR 25 16 9 16 33 14 29 10 17 14
Engulf, frightful Amorphous, DR 10/piercing or slashing,
presence, temporal DV60, FH3, immunity to acid and sonic,
stasis resistance to cold 10 and fire 10 9 2 8 24 11 20 3 14 9
DR 15/cold iron and lawful, DV240, FH10,
Constitution drain, immunity to cold, mind-affecting effects,
constrict 4d6+22, form and poison, resistance to acid 10,
of madness, improved electricity 10, and fire 10, SR 26, telepathy
grab, stunning gaze 100ft, true seeing 23 12 19 44 11 32 6 24 20
Breath weapon
(poison, 1 Con) Camouflage, immunity to enchantment 5 4 4 11 10 13 10 11 12
Breath weapon
(poison, 2 Con) Camouflage, immunity to enchantment 6 5 6 13 10 13 12 13 12
Breath weapon
(poison, 3 Con), SLAs,
spells (sor1) CL3, atCamouflage, immunity to enchantment 9 7 8 15 10 15 14 13 14
Breath weapon
(poison, 4 Con), SLAs,
spells (sor3) CL4, atCamouflage, immunity to enchantment 10 8 10 17 10 15 16 15 14
Breath weapon
(poison, 5 Con),
frightful presence, Camouflage, DR 5/magic, immunity to
SLAs, spells (sor5) CL5, atenchantment, SR 17 13 10 12 19 10 17 18 15 16
Breath weapon
(poison, 6 Con),
frightful presence, Camouflage, DR 5/magic, immunity to
SLAs, spells (sor7) CL7, atenchantment, SR 19 14 11 15 21 10 17 20 19 16
Breath weapon
(poison, 7 Con),
frightful presence, Camouflage, DR 10/magic, immunity to
SLAs, spells (sor9) CL9, atenchantment, SR 21 17 13 17 23 10 19 22 19 18
Breath weapon
(poison, 8 Con),
frightful presence, Camouflage, DR 10/magic, immunity to
SLAs, spells (sor11) CL11, aenchantment, SR 23 18 14 19 25 10 19 24 21 18
Breath weapon
(poison, 9 Con), crush
2d8+12, frightful
presence, SLAs, spells Camouflage, DR 15/magic, immunity to
(sor13) CL13, aenchantment, SR 25 21 16 22 27 10 21 26 23 20
Breath weapon
(poison, 10 Con), crush
2d8+13, frightful
presence, SLAs, spells Camouflage, DR 15/magic, immunity to
(sor15) CL15, aenchantment, SR 27 23 17 24 29 10 23 26 25 20
Breath weapon
(poison, 11 Con), crush
2d8+15, frightful
presence, SLAs, spells Camouflage, DR 20/magic, immunity to
(sor17) CL17, aenchantment, SR 29 26 19 26 31 10 25 28 25 22
Breath weapon
(poison, 12 Con), crush
2d8+16, frightful
presence, SLAs, spells Camouflage, DR 20/magic, immunity to
(sor19) CL19, aenchantment, SR 31 28 20 28 33 10 27 28 27 24
Change shape, DV90, LLV, regeneration
PLAs ML9, at5, SR 19 7 1 3 21 10 17 14 14 17
Change shape, DV90, LLV, regeneration
SLAs CL9, at5, SR 19 7 1 3 21 10 17 14 14 17
Alchemical breath,
alchemical claws,
deathburst DR 5/magic, DV60 3 4 7 21 12 - 9 12 14
Acid, toxic fumes,
viscous slime Blindsight 60ft, immunity to acid 7 -2 -4 14 5 23 - 1 1
Azerblood traits, DV60, dwarven blood,
SLAs CL1, 1 forged, resistance to fire 10, stability 4 0 -1 15 11 14 10 9 6
Celadrin traits, DV60, elven blood,
immunity to sleep, melodious voice,
SLAs CL1, 1 resistance to fire 10 2 1 -1 9 13 10 10 8 15
DV60, d'hin'ni traits, halfling blood,
Air mastery, SLAs CL1, atresistance to acid 5 and electricity 5 2 3 0 9 15 8 10 9 14
Change shape, DV60, LLV, resistance to
acid 5 and electricity 5, scent, worghest
Feed traits 2 2 0 15 14 10 9 11 6
DV60, immunity to electricity, linked mind,
SLAs CL2, 1 SR 12, spell vulnerability 0 1 1 10 13 - 4 12 4
Alignment drain, blood DV60, immunity to fire, LLV, plane travel,
spit, SLAs CL7, 3 speak with avians, SR 15 2 5 1 2 16 10 14 13 16
Berserk, blood drain,
improved grab DV60, iron grip 6 13 6 12 21 14 7 7 8

- DV60, iron grip 1 4 3 7 12 11 17 10 10

Vertical Strike Chaos resistance, hunter's eyes 1 6 1 14 16 10 10 11 8


Amphibious, DV60, immunity to cold,
Spells (sor5) levitation, SR 16 5 3 9 20 10 14 13 15 14
Improved grab,
paralyzing touch, ride Blindsight 60ft, DR 5/silver, Ego 19,
flesh, SLAs CL6, atenhance host, SR 16, telepathy 60ft 3 5 6 6 16 12 16 12 15
Improved grab,
paralyzing touch, ride Blindsight 60ft, DR 5/silver, Ego 19,
flesh, SLAs, spitsear CL6, atenhance host, SR 16, telepathy 60ft 3 5 6 6 16 12 16 12 15

Clot armor, clot tools, eldritch form, seal


Quickset disarm wounds 4 5 5 16 11 14 10 11 13
Hypnotic wings, mind
rot Immunity to psionics, impossible bulk 8 6 10 24 14 19 11 11 12
Augmented critical,
chaos chatter,
decapitate, fear aura, Chain of consequences, DR 10/lawful,
impale, SLAs CL18, aDV60, telepathy 60ft, unfettered 15 15 14 22 19 19 23 17 24

- Aerial tumble 1 2 0 10 11 12 6 7 9
DV60, gravebound, morbid rejuvenation,
Bury, hurl monument tremorsense 30ft, turn resistance +2 7 8 16 26 13 - - 16 14
Disease, fear gaze,
torture DV60 1 3 5 13 14 - 14 12 16
DR 10/bludgeoning, DV60, fluid form,
Create skuz, drowning fluidsense, immunity to grapple and trip,
grapple, SLAs CL11, spell vulnerability 3 9 8 16 19 - 15 12 14
DR 5/cold iron or good, DV60, immunity to
Sneak attack, SLAs, electricity and poison, resistance to acid
summon tanar'ri, 10, cold 10, and fire 10, SR 15, telepathy
Wisdom damage CL8, at100ft, tongues 7 5 7 18 13 17 14 13 20

Drench, elemental
command, SLAs,
summon aquatic
creatures, vortex, wall Change shape, DR 15/-, DV60, FH5, SR
of water, water mastery CL20, a32, tongues 32 27 26 39 29 29 22 26 23

Air mastery, control


weather, elemental
command, SLAs, Change shape, DR 15/-, DV60, FH5,
summon aerial immunity to air effects and electricity,
creatures, whirlwind CL20, anatural invisibility, SR 31, tongues 21 37 24 33 38 24 24 23 26

Earth mastery, Change shape, DR 15/-, DV60, earth


elemental command, glide, FH5, immunity to fire, resistance to
push, SLAs, summon cold 20 and electricity 20, SR 31, tongues,
earth creatures CL20, atremorsense 120ft 41 22 27 44 16 44 20 23 21
Burn, elemental
command, extinguish
flames, flaming sword, Change shape, DR 15/-, DV60, FH5,
melt weapons, SLAs, immunity to fire, SR 30, tongues,
summon fire creatures CL20, avulnerability to cold 22 34 22 31 39 23 22 22 23

DR 5/evil, DV60, immunity to acid,


disease, electricity, fire, light, petrification,
Moon magic, smite evil and poison, LLV, moonglow, moonshield,
3/day, SLAs, spells pure sight, resistance to cold 10 and sonic
(clr3), starfire hands CL5, at10, SR 15 7 10 7 13 18 13 10 12 15

DR 10/bludgeoning and silver, DV60,


detect as undead, fortification (50%),
immunity to ability damage, ability drain,
Exhausting, host strike, cold, death effects, disease, energy drain,
rebuke undead 6/day, fire, mind-affecting, paralysis, and poison,
sadism, SLAs, summon necrotic life, resistance to acid 10, see in
baatezu CL10, adarkness, SR 22, telepathy 100ft 9 13 10 20 22 15 14 17 17

All-around vision, control light, DR


10/magic, DV120, deeper darkness,
evasion, FH2, immunity to blindness, cold,
energy drain, poison, sleep, paralysis, and
polymorph, no discernible anatomy,
Crushing despair, shadow blend, shadow blessing, shadow
engulf, SLAs CL7, atstride, shadow talk, 10 9 8 19 15 16 12 13 18
Coordinated ally, DV60, fixed initiative,
LLV, resistance to acid 10, cold 10, and
Focused strike fire 10, single task 0 1 0 8 13 - 4 10 7
Coordinated ally, DV60, fixed initiative,
LLV, recite message, resistance to acid 10,
Focused strike cold 10, and fire 10, single task 0 1 0 8 13 - 4 10 7
Coordinated ally, DV60, fixed initiative,
LLV, resistance to acid 10, cold 10, and
- fire 10, surge of strength 0 -1 0 16 9 - 6 10 8
All-around vision, coordinated ally, DV60,
fixed initiative, LLV, resistance to acid 10,
- cold 10, and fire 10 1 2 2 14 13 - 10 12 10

All-around vision, coordinated ally, DV60,


fixed initiative, LLV, modron leader,
Repetitive attack resistance to acid 10, cold 10, and fire 10 1 5 3 16 18 - 14 15 12

All-around vision, coordinated ally, DV60,


fixed initiative, LLV, modron leader,
Repetitive attack resistance to acid 10, cold 10, and fire 10 1 5 3 16 18 - 14 15 12
All-around vision, coordinated ally, DV120,
fixed initiative, levitation gas, LLV,
Paralysis gas
Constrict 3d6+3, resistance to acid 10, cold 10, and fire 10 2 4 6 22 12 - 17 16 16
dominate person,
improved grab Amphibious, DV60 2 8 9 15 14 11 11 12 10

DR 15/cold iron and good or cold iron and


lawful, DV120, FH5, freedom of
Breath weapon (20ft movement, immunity to electricity, light
radius cloudkill), effects, and sonic, LLV, malleability,
corporeal instability, mockery, resistance to acid 10, cold 10,
damning darkness, and fire 10, scent, SR 27, tremorsense
screeching skull, SLAs CL15, a120ft 14 12 14 23 17 21 16 16 16
Adhesive, drag,
filament Blind, blindsight 60ft 6 6 3 19 16 16 3 11 6
DV60, reset traps, telekinetic
Dexterity drain, spawn manipulation, treasure bond, turn
traps resistance +2 2 6 7 - 18 - 21 12 15
Aura of decay, disease, Immunity to acid, disease, and poison,
pus burst LLV 12 3 4 22 11 21 10 12 7
Cannon, self-destruct, DR 10/adamantine, DV60, immunity to
SLAs CL9, atmagic, LLV 6 7 6 28 12 - - 10 8
DV60, earth walk, immunity to medusa
poison, paralysis, petrification, and magic
Adamantine strike, intended to inhibit movement, medusa
ferocity, stone to flesh blood, transfer essence 4 7 6 16 14 14 13 12 12

Stolen spells Blind, blindsight 60ft, camouflage, SR 12 4 2 1 5 15 14 8 13 14

Cowering gaze, All-around vision, camouflage, DR


cowering touch, 5/bludgeoning or slashing, DV60,
unsettling presence immunity to cold, LLV, vulnerability to fire 1 1 1 15 10 - - 11 10
Cowering gaze, All-around vision, camouflage, DR
cowering touch, curse 5/bludgeoning or slashing, DV60,
of pestilence, unsettling immunity to cold, LLV, resistance to
presence electricity 5, vulnerability to fire 1 1 1 15 10 - - 11 10
All-around vision, camouflage, DR
Cowering gaze, 5/bludgeoning or slashing, DV60,
cowering touch, immunity to cold, locate target, LLV,
unsettling presence vulnerability to fire 1 1 1 15 10 - - 11 10
DV60, LLV, resistance to cold 10 and
Inject seed electricity 10, vulnerability to fire 4 2 0 9 15 12 1 11 3

DV60, LLV, half damage from piercing and


slashing weapons, resistance to cold 10
Distraction, inject seed and electricity 10, vulnerability to fire 10 8 4 9 15 12 1 11 3
DR 10/piercing or slashing, DV60,
immunity to acid and mind-affecting,
Acid bite, acid spit rubbery form 13 3 4 26 8 21 - 10 7
Fiery spittle, frightful DR 10/cold iron, evasion, FH3, feather fall,
presence, magic strike, great leap, LLV, resistance to fire 10,
pounce unearthly grace 10 16 13 22 20 17 13 14 18

Breath weapon 2d8 Immunity to cold, metalsense, vulnerability


cold (or 1 Dex) to fire 6 5 6 15 10 13 12 13 12

Breath weapon 4d8 Immunity to cold, metalsense, vulnerability


cold (or 2 Dex) to fire 8 6 7 17 10 15 12 13 12
Breath weapon 6d8
cold (or 3 Dex), SLAs, Immunity to cold, metalsense, vulnerability
spells (sor1) CL3, 3/to fire 10 8 10 19 10 15 14 15 14
Breath weapon 7d8
cold (or 4 Dex), SLAs, Immunity to cold, metalsense, vulnerability
spells (sor3) CL4, 3/to fire 12 9 12 21 10 17 16 17 16
Breath weapon 9d8
cold (or 5 Dex), frightful
presence, SLAs, spells DR 5/magic, immunity to cold, metalsense,
(sor5) CL5, 3/SR 20, vulnerability to fire 15 11 14 25 10 19 16 17 16
Breath weapon 11d8
cold (or 6 Dex), crush
2d8+13, frightful
presence, SLAs, spells DR 5/magic, immunity to cold, metalsense,
(sor7) CL7, 3/SR 22, vulnerability to fire 17 12 16 29 10 21 18 19 18
Breath weapon 12d8
cold (or 7 Dex), crush
2d8+15, frightful
presence, SLAs, spells DR 10/magic, immunity to cold,
(sor9) CL9, 3/metalsense, SR 23, vulnerability to fire 19 14 18 31 10 21 18 19 18
Breath weapon 14d8
cold (or 8 Dex), crush
2d8+16, frightful
presence, SLAs, spells DR 10/magic, immunity to cold,
(sor11) CL11, 3metalsense, SR 25, vulnerability to fire 21 15 20 33 10 23 20 21 20
Breath weapon 16d8
cold (or 9 Dex), crush
2d8+18, frightful
presence, SLAs, spells DR 15/magic, immunity to cold,
(sor13) CL13, 3metalsense, SR 26, vulnerability to fire 23 17 22 35 10 23 20 21 20

Breath weapon 17d8


cold (or 10 Dex), crush
4d6+19, frightful
presence, SLAs, spells
(sor15), tail sweep DR 15/magic, immunity to cold,
2d6+19 CL15, 3metalsense, SR 28, vulnerability to fire 25 18 24 37 10 25 22 23 22

Breath weapon 19d8


cold (or 11 Dex), crush
4d6+21, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to cold,
2d6+21 CL17, 3metalsense, SR 29, vulnerability to fire 28 20 27 39 10 27 24 25 24
Breath weapon 21d8
cold (or 12 Dex), crush
4d6+22, flesh to
crystal, frightful
presence, SLAs, spells
(sor19), tail sweep DR 20/magic, immunity to cold,
2d6+22 CL19, 3metalsense, SR 31, vulnerability to fire 29 21 28 41 10 27 24 25 24
Breath weapon 2d4 Immunity to electricity, metalsense, water
(plus bull rush) breathing 6 4 5 15 10 13 12 13 12
Breath weapon 4d4 Immunity to electricity, metalsense, water
(plus bull rush) breathing 7 6 7 17 10 13 12 13 12
Breath weapon 6d4 Immunity to electricity, metalsense, water
(plus bull rush) breathing 9 7 9 19 10 15 14 15 14
Breath weapon 7d4
(plus bull rush), SLAs, Immunity to electricity, metalsense, water
spells (sor1) CL4, 3 breathing 11 9 11 21 10 15 14 15 14
Breath weapon 9d4
(plus bull rush), frightful
presence, SLAs, spells DR 5/magic, immunity to electricity,
(sor3) CL5, 3 metalsense, SR 19, water breathing 13 10 13 23 10 17 16 17 16
Breath weapon 11d4
(plus bull rush), frightful
presence, SLAs, spells DR 5/magic, immunity to electricity,
(sor5) CL6, 3 metalsense, SR 21, water breathing 16 12 15 27 10 19 16 17 16
Breath weapon 12d4
(plus bull rush), crush
2d8+15, frightful
presence, SLAs, spells DR 10/magic, immunity to electricity,
(sor7) CL7, 3 metalsense, SR 23, water breathing 18 13 17 31 10 21 18 19 18
Breath weapon 14d4
(plus bull rush), crush
2d8+16, frightful
presence, SLAs, spells DR 10/magic, immunity to electricity,
(sor9) CL9, 3 metalsense, SR 25, water breathing 20 15 19 33 10 21 18 19 18
Breath weapon 16d4
(plus bull rush), crush
2d8+18, frightful
presence, SLAs, spells DR 15/magic, immunity to electricity,
(sor11) CL11, metalsense, SR 26, water breathing 22 16 21 35 10 23 20 21 20
Breath weapon 17d4
(plus bull rush), crush
2d8+19, frightful
presence, SLAs, spells DR 15/magic, immunity to electricity,
(sor13) CL13, 3metalsense, SR 28, water breathing 24 18 23 37 10 23 20 21 20

Breath weapon 19d4


(plus bull rush), crush
4d6+21, frightful
presence, SLAs, spells
(sor15), tail sweep DR 20/magic, immunity to electricity,
2d6+21 CL15, 3metalsense, SR 29, water breathing 26 19 25 39 10 25 22 23 22
Breath weapon 21d4
(plus bull rush), crush
4d6+22, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to electricity,
2d6+22 CL17, metalsense, SR 31, water breathing 29 21 27 41 10 27 22 23 22
Breath weapon 2d10
half-electricity/half-fire Alternate form, immunity to fire,
(or sleep 1d6+1 rds) metalsense, vulnerability to cold 7 5 7 19 10 15 14 15 14
Breath weapon 4d10
half-electricity/half-fire Alternate form, immunity to fire,
(or sleep 1d6+2 rds) metalsense, vulnerability to cold 10 7 9 23 10 17 14 15 14
Breath weapon 6d10
half-electricity/half-fire
(or sleep 1d6+3 rds), Alternate form, immunity to fire,
SLAs, spells (sor1) CL3, 3 metalsense, vulnerability to cold 11 8 11 27 10 17 16 17 16
Breath weapon 8d10
half-electricity/half-fire
(or sleep 1d6+4 rds), Alternate form, immunity to fire,
SLAs, spells (sor3) CL4, 3 metalsense, vulnerability to cold 14 10 14 31 10 19 18 19 18

Breath weapon 10d10


half-electricity/half-fire
(or sleep 1d6+5 rds),
crush 2d8+16, frightful Alternate form, DR 5/magic, immunity to
presence, SLAs, spells fire, metalsense, SR 19, vulnerability to
(sor5) CL5, 3 cold 16 11 15 33 10 21 18 19 18

Breath weapon 12d10


half-electricity/half-fire
(or sleep 1d6+6 rds),
crush 2d8+18, frightful Alternate form, DR 5/magic, immunity to
presence, SLAs, spells fire, metalsense, SR 21, vulnerability to
(sor7) CL7, 3/cold 18 13 18 35 10 21 20 21 20

Breath weapon 14d10


half-electricity/half-fire
(or sleep 1d6+7 rds),
crush 2d8+18, frightful Alternate form, DR 10/magic, immunity to
presence, SLAs, spells fire, metalsense, SR 23, vulnerability to
(sor9) CL9, 3/cold 20 14 19 35 10 23 20 21 20

Breath weapon 16d10


half-electricity/half-fire
(or sleep 1d6+8 rds),
crush 4d6+19, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor11), tail sweep fire, metalsense, SR 24, vulnerability to
2d6+19 CL11, 3cold 23 16 22 37 10 25 22 23 22
Breath weapon 18d10
half-electricity/half-fire
(or sleep 1d6+9 rds),
crush 4d6+21, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor13), tail sweep fire, metalsense, SR 26, vulnerability to
2d6+21 CL13, 3cold 25 17 24 39 10 27 24 25 24

Breath weapon 20d10


half-electricity/half-fire
(or sleep 1d6+10 rds),
crush 4d6+22, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor15), tail sweep fire, metalsense, SR 28, vulnerability to
2d6+22 CL15, 3cold 28 19 27 41 10 29 26 27 26

Breath weapon 22d10


half-electricity/half-fire
(or sleep 1d6+11 rds),
crush 4d6+24, frightful
presence, SLAs, spells Alternate form, DR 20/magic, immunity to
(sor17), tail sweep fire, metalsense, SR 30, vulnerability to
2d6+24 CL17, 3cold 30 20 29 43 10 31 28 29 28

Breath weapon 24d10


half-electricity/half-fire
(or sleep 1d6+12 rds),
crush 4d8+27, flesh to
iron, frightful presence, Alternate form, DR 20/magic, immunity to
SLAs, spells (sor19), fire, metalsense, SR 32, vulnerability to
tail sweep 2d8+27 CL19, 3cold 32 22 32 47 10 31 30 31 30

Breath weapon 2d4 Immunity to acid, metalsense, water


acid breathing 5 4 4 13 10 13 7 11 7

Breath weapon 4d4 Immunity to acid, metalsense, water


acid breathing 6 5 5 15 10 13 7 11 7

Breath weapon 6d4 Immunity to acid, metalsense, water


acid breathing 9 7 7 17 10 15 9 11 9
Breath weapon 7d4
acid, SLAs, spells Immunity to acid, metalsense, water
(sor1) CL4, 3/breathing 10 8 8 19 10 15 9 11 9

Breath weapon 9d4


acid, frightful presence, DR 5/magic, immunity to acid, metalsense,
SLAs, spells (sor3) CL5, 3/SR 17, water breathing 13 10 11 23 10 17 11 13 11

Breath weapon 11d4


acid, frightful presence,
mass irritation, SLAs, DR 5/magic, immunity to acid, metalsense,
spells (sor5) CL6, 3/SR 18, water breathing 15 11 12 27 10 19 11 13 11
Breath weapon 12d4
acid, crush 2d8+13,
frightful presence,
mass irritation, SLAs, DR 10/magic, immunity to acid,
spells (sor7) CL7, 3/metalsense, SR 21, water breathing 18 13 1 29 10 21 13 15 13
Breath weapon 14d4
acid, crush 2d8+15,
frightful presence,
mass irritation, SLAs, DR 10/magic, immunity to acid,
spells (sor9) CL9, 3/metalsense, SR 22, water breathing 19 14 16 31 10 21 13 15 13
Breath weapon 16d4
acid, crush 2d8+16,
frightful presence,
mass irritation, SLAs, DR 15/magic, immunity to acid,
spells (sor11) CL11, 3metalsense, SR 23, water breathing 22 16 19 33 10 23 15 17 15
Breath weapon 17d4
acid, crush 2d8+18,
frightful presence,
mass irritation, SLAs, DR 15/magic, immunity to acid,
spells (sor13) CL13, metalsense, SR 25, water breathing 23 17 20 35 10 23 15 17 15

Breath weapon 19d4


acid, crush 4d6+19,
frightful presence,
mass irritation, SLAs,
spells (sor15), tail DR 20/magic, immunity to acid,
sweep 2d6+19 CL15, metalsense, SR 26, water breathing 26 19 23 37 10 25 17 19 17

Breath weapon 21d4


acid, crush 4d6+21,
frightful presence,
mass irritation, SLAs,
spells (sor17), tail DR 20/magic, immunity to acid,
sweep 2d6+21 CL17, 3metalsense, SR 28, water breathing 28 20 25 39 10 27 19 21 19
Breath weapon 2d6
half-bludgeoning/half- Immunity to fire, metalsense, vulnerability
fire to cold 5 4 4 13 10 13 9 11 10
Breath weapon 4d6
half-bludgeoning/half- Immunity to fire, metalsense, vulnerability
fire to cold 6 5 5 15 10 13 9 11 10

Breath weapon 6d6


half-bludgeoning/half- Immunity to fire, metalsense, vulnerability
fire, SLAs, spells (sor1) to cold 9 7 8 17 10 15 11 13 12

Breath weapon 7d6


half-bludgeoning/half- Immunity to fire, metalsense, vulnerability
fire, SLAs, spells (sor3) CL4, 1/to cold 10 8 9 19 10 15 11 13 12
Breath weapon 9d6
half-bludgeoning/half-
fire, frightful presence, DR 5/magic, immunity to fire, metalsense,
SLAs, spells (sor5) CL5, 1/SR 18, vulnerability to cold 13 10 12 21 10 17 13 15 14
Breath weapon 11d6
half-bludgeoning/half-
fire, frightful presence,
sand cloud, SLAs, DR 5/magic, immunity to fire, metalsense,
spells (sor7) CL7, 1/SR 20, vulnerability to cold 15 11 13 25 10 19 13 15 14

Breath weapon 12d6


half-bludgeoning/half-
fire, crush 2d8+13,
frightful presence, sand
cloud, SLAs, spells DR 10/magic, immunity to fire,
(sor9) CL9, 1/metalsense, SR 22, vulnerability to cold 18 13 16 29 10 21 15 17 16

Breath weapon 14d6


half-bludgeoning/half-
fire, crush 2d8+15,
frightful presence, sand
cloud, SLAs, spells DR 10/magic, immunity to fire,
(sor11) CL11, 1metalsense, SR 24, vulnerability to cold 19 14 17 31 10 21 15 17 16

Breath weapon 16d6


half-bludgeoning/half-
fire, crush 2d8+16,
frightful presence, sand
cloud, SLAs, spells DR 15/magic, immunity to fire,
(sor13) CL13, 1metalsense, SR 25, vulnerability to cold 22 16 20 33 10 23 17 19 18

Breath weapon 17d6


half-bludgeoning/half-
fire, crush 2d8+18,
frightful presence, sand
cloud, SLAs, spells DR 15/magic, immunity to fire,
(sor15) CL15, 2metalsense, SR 27, vulnerability to cold 23 17 21 35 10 23 17 19 18

Breath weapon 19d6


half-bludgeoning/half-
fire, crush 4d6+19,
frightful presence, sand
cloud, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to fire,
2d6+19 CL17, 2metalsense, SR 28, vulnerability to cold 26 19 24 37 10 25 19 21 20

Breath weapon 21d6


half-bludgeoning/half-
fire, crush 4d6+21,
frightful presence,
immolation, sand
cloud, SLAs, spells
(sor19), tail sweep DR 20/magic, immunity to fire,
2d6+21 CL19, 2metalsense, SR 30, vulnerability to cold 28 20 25 39 10 27 20 21 20
Breath weapon 24d6 Blindsight 120ft, DR 30/magic, immunity to
acid, capsize, SLAs, enchantment, paralysis, and sleep, keen
tail sweep 2d6+21 CL16, asenses, SR 36 24 15 20 38 10 29 14 20 21

Aligned strike, magic DR 15/adamantine, DV60, FH5, item


strike bound, LLV 6 7 6 25 12 - - 10 1
Breath weapon 8d6 fire
and 8d6 unholy (plus
1d6 Cha on failed DR 15/lawful, DV60, FH10, immunity to
save), form of fire, mind-affecting, and poison, resistance
madness, to acid 10, cold 10, and electricity 10, SR
overwhelming assault, 22, telepathy 100ft, true seeing, woodland
trample 2d6+18 stride 18 12 12 35 14 27 6 14 17
DV60, immunity to acid, fear, paralysis,
Acidic wounds, bully and sleep, LLV, scent, trackless 7 8 3 14 16 14 6 12 10
Adamantine jaws, final DV120, immunity to paralysis, phantoms,
frenzy and poison, LLV, scent 6 2 0 14 8 16 6 10 10
Needlespike, sneak
attack +1d6 Blood trace, DV90, scent, SR 14 5 8 1 6 20 14 6 12 12

Blinding touch DV60, natural concealment, reflect rays 2 4 4 4 17 13 10 11 11


Create spawn, savage
nature, SLAs, terrifying
howl CL5, atDV60 1 3 6 - 14 - 6 15 13

DV60, fiendish presence, immunity to


Disease, SLAs, electricity, charm, compulsion, and poison,
summon demons, magic circle against good, resistance to
wounding horn CL8, 3/acid 10, cold 10, and fire 10, 11 7 1 24 17 25 10 11 24
Curse upon mankind,
darkfire ray, SLAs, true
curse CL6, atDV60 2 8 7 - 19 - 14 15 18

Oversized weapon, Change shape, DR 15/lawful, DV60, SR


SLAs CL20, a32 26 13 21 43 12 39 21 28 24

- LLV 4 0 0 12 10 14 2 10 10
DR 5/magic, DV60, forward motion, LLV,
En passant, offensive plane shift, resistance to cold 5, electricity
line 5, and fire 5, SR 15 0 0 0 14 10 - 5 11 10
DR 5/magic, DV60, knight's move, LLV,
plane shift, resistance to cold 10,
electricity 10, and fire 10, shield ally, SR
Furious charge 17 2 2 2 17 10 - 11 11 13
DR 5/magic, DV60, diagonal devotion,
LLV, plane shift, resistance to cold 10,
electricity 10, and fire 10, SR 18, tactical
Spells (clr5) aura 2 3 6 14 13 - 13 18 16
Blindsight 60ft, DR 5/magic, plane shift,
Orthagonal onslaught, resistance to cold 10, electricity 10, and
slashing blades, topple fire 10, SR 20 3 5 5 23 15 - 13 15 15
Blindsight 60ft, DR 5/magic, plane shift,
Orthagonal onslaught, resistance to cold 10, electricity 10, and
slashing blades, topple fire 10, SR 20 3 5 5 23 15 - 13 15 15
Explosion, orthagonal Blindsight 60ft, DR 5/magic, plane shift,
onslaught, slashing resistance to cold 10, electricity 10, and
blades fire 10, SR 20 3 5 5 23 15 - 13 15 15
DR 10/magic, DV60, evasion, familiar,
Dominate, pounce, greater mobility, LLV, plane shift,
skirmish +3d6, spells resistance to cold 10, electricity 10, and
(sor9) fire 10, SR 22, unhindered motion 4 10 9 18 22 - 20 21 23
DR 10/magic, DV60, evasion, familiar,
Dominate, pounce, greater mobility, LLV, plane shift,
skirmish +3d6, spells resistance to cold 10, electricity 10, and
(sor9) fire 10, SR 22, unhindered motion 4 10 9 18 22 - 20 21 23

Arcane channeling, Castling, check and mate, DR 10/magic,


aura of awe, frightful DV60, LLV, plane shift, resistance to cold
presence, SLAs CL15, a10, electricity 10, and fire 10, SR 22 5 8 11 25 13 - 18 23 25
Blindsense 60ft, freedom of movement,
Acid bomb, death immunity to acid, disease, and poison,
burst, stench, vile internal rift, sightless, vulnerability to
spray electricity 4 10 8 8 22 15 5 16 13

Engulf Blind, blindsight 60ft, slick ice, SR 22 13 11 11 16 13 16 - 13 16

Breath weapon (1 Con


plus age 1 year, or time
skip 1 rd), crush
2d8+27, empower
spell-like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor4) CL4, atDR 10/epic, SR 35, time control 33 24 37 47 10 29 30 37 30

Breath weapon (2 Con


plus age 2 years, or
time skip 2 rds), crush
4d6+30, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor7), tail sweep
2d6+30 CL7, atDR 10/epic, SR 42, time control 37 26 41 51 10 33 34 41 34
Breath weapon (3 Con
plus age 3 years, or
time skip 3 rds), crush
4d6+33, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor10), tail
sweep 2d6+33 CL10, aDR 15/epic, SR 48, time control 42 29 46 55 10 37 38 45 38

Breath weapon (4 Con


plus age 4 years, or
time skip 4 rds), crush
4d6+36, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor13), tail
sweep 2d6+36 CL13, aDR 15/epic, SR 54, time control 46 31 50 59 10 41 42 49 42

Breath weapon (5 Con


plus age 5 years, or
time skip 5 rds), crush
4d8+39, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor16), tail
sweep 2d8+39 CL16, aDR 20/epic and 10/-, SR 62, time control 51 34 55 63 10 45 46 53 46

Breath weapon (6 Con


plus age 6 years, or
time skip 6 rds), crush
4d8+42, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor19), tail DR 20/epic and 10/-, SR 69, time control,
sweep 2d8+42 CL19, atime mastery 55 37 59 67 10 49 50 57 50
Breath weapon (7 Con
plus age 7 years, or
time skip 7 rds), crush
4d8+45, draconic surge
1/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor22), tail DR 20/epic and 15/-, SR 76, time control,
sweep 2d8+45 CL22, atime mastery 60 40 64 71 10 53 54 61 54

Breath weapon (8 Con


plus age 8 years, or
time skip 8 rds), crush
4d8+48, draconic surge
2/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor25), tail DR 20/epic and 15/-, SR 82, time control,
sweep 2d8+48 CL25, atime mastery 64 42 68 75 10 57 58 65 58

Breath weapon (9 Con


plus age 9 years, or
time skip 9 rds), crush
6d6+51, draconic surge
2/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, SLAs,
spells (sor28), tail
sweep 4d6+51 CL28, aDR 20/-, SR 79, time control, time mastery 69 45 73 79 10 61 62 69 62

Breath weapon (10


Con plus age 10 years,
or time skip 10 rds),
crush 6d6+54, draconic
surge 2/day, empower
spell-like ability, frightful
presence, maximize
spell-like ability, slow
aura, SLAs, spells
(sor31), tail sweep
4d6+54 CL31, aDR 20/-, SR 85, time control, time mastery 73 47 77 83 10 65 66 73 66
Breath weapon (11 Con
plus age 11 years, or
time skip 11 rds), crush
6d6+57, draconic surge
2/day, empower spell-
like ability, frightful
presence, maximize
spell-like ability, slow
aura, SLAs, spells
(sor34), tail sweep
4d6+57 CL34, aDR 20/-, SR 91, time control, time mastery 78 50 82 87 10 69 70 77 70

Breath weapon (12


Con plus age 12 years,
or time skip 12 rds),
crush 6d6+60, draconic
surge 2/day, empower
spell-like ability, frightful
presence, maximize
spell-like ability, slow
aura, SLAs, spells
(sor37), tail sweep DR 20/-, SR 99, time control, time
4d6+60 CL37, amastery, time apotheosis 82 52 86 91 10 73 74 81 74

Frightful presence, DR 10/good, DV60, immunity to acid,


possession, rend electricity, and fire, resistance to cold 10,
nature, SLAs CL15, aSR 22, telepathy 100ft 16 15 17 - 23 24 20 22 27
DR 5/bludgeoning, DV60, discorporate,
immunity to cold and fire, turn resistance
Noxious breath +4 1 3 6 16 15 - - 14 15

DV60, fiendish shade, immunity to acid,


electricity, and fire, infuse weapon,
invisibility, martial prowess, reflective
damage reduction 15/bludgeoning and
Possess blade, piercing, resistance to cold 10, SR 17,
Strength damage telepathy 100ft 10 11 8 - 20 18 13 15 22

Aligned strike, breath


weapon (panic), hellfire DR 15/epic and good, immunity to fire and
claws, improved grab, poison, planar commitment, regeneration
Moloch's scourge, 10, resistance to acid 10 and cold 10, see
SLAs, summon in darkness, SR 30, telepathy 100ft,
baatezu CL20, atongues 30 24 30 26 17 28 15 29 27

Aligned strike,
corrupting whisper, epic Change shape, DR 15/epic and good,
strike, frightful strike, immunity to fire and poison, regeneration
sneak attack +5d6, 10, resistance to acid 10 and cold 10, see
SLAs, summon in darkness, SR 30, telepathy 100ft,
baatezu CL20, atongues, ventriloquism 26 22 25 28 19 27 26 24 33
Change shape, DR 15/epic and good,
dark blessing, immunity to fire and poison,
Aligned strike, epic perceive corruption, regeneration 10,
strike, fear aura, resistance to acid 10 and cold 10, see in
poison, SLAs, summon darkness, SR 33, telepathy 100ft, true
baatezu CL20, aseeing 34 33 35 26 17 23 16 25 28

DR 15/chaotic and good, immunity to fire


Aligned strike, poison, and poison, regeneration 10, resistance to
roar, SLAs summon acid 10 and cold 10, see in darkness, SR
baatezu CL20, a29, telepathy 100ft 28 22 26 36 17 28 19 24 30
Aligned strike,
Bleakness, frightful DR 15/good and silver, immunity to critical
presence, Incisor, hits, fire, and poison, regeneration 10,
SLAs, summon resistance to acid 10 and cold 10, see in
baatezu CL19, adarkness, SR 29, telepathy 100ft 27 22 25 25 17 27 20 23 22

Animal companion, DR 15/epic and good,


Aligned strike, aura of immunity to fire, mind-affecting, and
fear, epic strike, Iron- poison, link with companion, regeneration
shod Staff, SLAs, spell 10, resistance to acid 10 and cold 10,, see
(clr20), summon in darkness, share spells, SR 33,
baatezu CL20, atelepathy 100ft, tongues 25 24 28 26 17 22 29 24 23

DV60, devotion, improved evasion, link


with master, LLV, resistance to cold 10 and
Smite good 1/day fire 10, SR 25 18 27 11 22 36 18 3 17 13
DR 15/epic and good, immunity to fire and
Paralyzing gaze, SLAs, poison, regeneration 10, resistance to acid
spells (sor20), summon 10 and cold 10, see in darkness, SR 34,
baatezu CL20, atelepathy 100ft, tongues 32 29 31 36 25 30 25 24 37

Aligned strike, aura of


desire, constrict Change shape, cloak of shadows, DR
1d8+12, epic strike, 15/epic and good, hide in plain sight,
improved grab, Lilith's immunity to fire and poison, regeneration
Caress, sneak attack 10, resistance to acid 10 and cold 10, see
+9d6, SLAs, summon in darkness, slippery mind, SR 36,
baatezu CL20, atelepathy 300ft, tongues 22 26 21 26 35 26 25 24 41

Aligned strike, aura of Change shape, DR 15/epic and good,


despair, electricity immunity to electricity, fire, and poison,
attack, epic strike, regeneration 10, resistance to acid 10 and
SLAs, summon cold 10, see in darkness, SR 39, telepathy
baatezu CL19, a100ft, tongues, true seeing 29 24 29 34 19 28 21 28 26
Adramalech's Staff,
aligned strike, aura of
fear, epic strike, speak DR 15/epic and good, dark blessing,
unto the masses, immunity to fire and poison, regeneration
SLAs, summon 10, resistance to acid 10 and cold 10, see
baatezu, utterances in darkness, SR 37, telepathy 100ft,
(tru20) CL19, atongues 38 38 39 25 26 27 36 29 24

Death throes, fire burst,


heat DV60, immunity to fire, vulnerability to cold 6 13 7 23 24 19 13 16 16
Death throes, flanking
fire, heat, wounded
burst DV60, immunity to fire, vulnerability to cold 9 11 8 25 19 22 14 16 15
Cinder burst, death DV60, flame step, immunity to fire,
throes, fire, flame wave vulnerability to cold 8 15 9 21 23 19 15 16 17

Aligned strike, aura of Anathematic secrecy, blindsight 500ft, DR


madness, constrict 15/epic and good, force mastery, freedom
2d6+36, corporeal of movement, immunity to ability damage,
instability, divine ability drain, cold, energy drain, fire,
madness, elemental massive damage, mind-affecting,
seepage, epic strike, petrification, and polymorph, nondetection,
improved grab, SLAs, regeneration 10, resistance to acid 20 and
summon black cyst, electricity 20, seals of binding, SR 32,
tremendous blow, telepathy 1000ft, true seeing, unholy
wounding CL20, ablessing 40 28 38 58 13 36 25 32 41

Blessing of Tharizdun, blindsight 120ft, DR


15/lawful and silver, DV60, immunity to
critical hits, massive damage, mind-
Aligned strike, entropic affecting, paralysis, and petrification,
touch, magic strike, regeneration 10, resistance to acid 10,
spawn elemental, cold 10, electricity 10, and fire 10, SR 26,
SLAs, warping aura CL16, avulnerability to sonic 29 26 26 26 16 22 3 17 21

Eldritch blast 9d6,


empower eldritch blast, Blasphemous geometries, blindsight 60ft,
maximize eldritch blast, DR 10/-, DV60, geometric vision, SR 30,
SLAs, wild magic aura CL20, athat won't work on me twice 12 11 16 15 17 18 25 14 22
Anatomic separation,
Constitution damage,
disease DV60, FH1, feather fall, particle cloud 2 6 6 16 18 - 10 12 14
Grab, remove limb,
rend 2d8+7 Absorb limbs, DR 10/magic, DV60 2 5 10 20 8 - 12 14 13

DR 10/bludgeoning, fast repair, resistance


Breath weapon 1d8+2 to acid 5, cold 5, electricity 5, and fire 5,
cone of coins vulnerability to dispel magic 0 0 -5 14 10 - - 10 1

Cause fear DV30, immunity to fear, light sensitivity -1 5 -2 3 20 9 2 2 11


Fear DV30, immunity to fear, light sensitivity 3 2 1 10 13 15 5 5 16
Emotion, fear,
improved grab, Budding, DV60, immunity to fear,
smother improved invisibility, make familiar, SR 20 9 6 12 19 13 19 14 15 22
Fiery feet, trample
2d8+10 plus 5 fire DV60, provide cover 2 3 8 25 10 - 4 13 9
Improved grab, psionic
pounce, PLAs, rake
1d6+1 ML16, a
DV60, LLV 5 6 2 15 14 13 6 12 11

Poison DV60, dimension slide 3 3 0 5 16 12 - 10 6

Poison DV60, dimension slide 4 3 0 9 16 12 - 10 6

Poison DV60, dimension slide 6 4 1 13 16 14 - 10 6

poison DV60, dimension slide 8 4 2 21 14 14 - 10 6

Poison DV60, dimension slide 12 7 5 25 14 14 - 10 6

Poison DV60, dimension slide 20 12 10 29 14 14 - 10 6


Blindsight 60ft, camouflage, DR 5/-, hide
Constitution damage, in plain sight, immunity to electricity, mind-
improved grab, affecting, and sonic, scent, tremorsense
paralysis 120ft 6 3 3 15 15 20 10 14 1
Improved grab, rend
2d3 DV60 8 10 0 11 16 12 3 12 12
DR 5/magic, cannot be flanked, scent, SR
- 10, transfer 5 4 4 15 18 12 5 17 10
DR 5/magic, DV60, incomprehensible,
Bloodbath, cause immunity to critical hits, mind-affecting,
insanity and stunning 7 5 4 17 12 17 10 11 19
Bloodbath, cause
insanity, frightful
presence, spells Assume mortal form, DR 10/magic, DV60,
(clr13), summon blood incomprehensible, immunity to critical hits,
elemental mind-affecting, and stunning, SR 20 17 24 17 21 31 16 20 17 16

Assume mortal form, DR 10/magic, DV60,


Spells (clr13), summon incomprehensible, immunity to critical hits,
blood elemental mind-affecting, and stunning, SR 20 17 24 17 21 31 16 20 17 16
DV60, immunity to electricity and poison,
Enlarge, improved resistance to acid 10, cold 10, and fire 10,
grab, summon tanar'ri telepathy 100ft 4 6 4 10 17 12 8 12 6
Constrict 1d8+7,
improved grab,
paralysis DR 5/bludgeoning, DV60, immunity to cold 1 1 3 20 10 - - 10 11

Swordspike, wounding DR 5/bludgeoning, DV60, immunity to cold 0 3 3 20 16 - - 10 11


Desiccation aura,
disease, dreadful DR 15/magic, DV60, immunity to fire, SR
chanting 20, vulnerability to cold 6 2 11 28 3 - 5 10 17

Heat ray, poison Control sand, DV60, immunity to fire 2 2 4 15 12 12 7 10 11


Absorb fire, awaken desert, DR 15/cold
Gaze of ruin, iron, DV60, desert awareness, LLV,
sandblast, sandtouch, regeneration 5, resistance to acid 30 and
sonorous voice, SLAs CL15, asonic 30, SR 29 10 18 12 14 29 20 22 17 25

Leap LLV, surefooted 7 7 3 13 17 16 2 14 11


DV60, immune to weapon damage,
Distraction, encase immunity to acid, tremorsense 60ft 9 3 3 1 10 16 - 10 2
PLAs, reach, root stab,
seed burst ML8, atLLV 7 - 3 14 - 12 12 13 11
Constrict 2d6+7, drain
energy, improved grab,
PLAs ML9, 3/Brood colony, LLV, underwater sense 7 2 11 20 11 15 4 9 14
Improved grab,
paralytic touch, PLAs ML11, 3DV60, LLV, underwater sense 10 5 2 19 8 19 8 9 8

Breath weapon 2d8 fire


(15ft burst) Ectoplasm immunity, planar travel 9 8 7 17 14 17 14 13 11

Breath weapon 4d8 fire


(15ft burst), PLAs Ectoplasm immunity, planar travel 10 9 9 19 14 17 14 15 13

Breath weapon 6d8 fire


(20ft burst), PLAs ML1, 3Ectoplasm immunity, planar travel 13 11 11 23 14 19 16 15 13

Breath weapon 8d8 fire


(20ft burst), PLAs ML3, 3Ectoplasm immunity, planar travel 14 12 13 25 14 19 16 17 15
Breath weapon 10d8
fire (25ft burst), crush
2d8+13, frightful
presence, PLAs, fire DR 5/magic, ectoplasm immunity, planar
aura 5d4 ML5, 3/travel, PR 21 17 14 15 29 14 21 18 17 15
Breath weapon 12d8
fire (25ft burst), crush
2d8+15, frightful
presence, PLAs, fire DR 5/magic, ectoplasm immunity, planar
aura 5d4 ML7, 3/travel, PR 22 18 15 17 31 14 21 18 19 17
Breath weapon 14d8
fire (25ft burst), crush
2d8+16, frightful
presence, PLAs, fire DR 10/magic, ectoplasm immunity, planar
aura 10d4 ML9, 3/travel, PR 24 21 17 19 33 14 23 20 19 17
Breath weapon 16d8
fire (25ft burst), crush
2d8+18, frightful
presence, PLAs, fire DR 10/magic, ectoplasm immunity, planar
aura 10d4 ML11, 3travel, PR 25 22 18 22 35 14 23 24 23 21

Breath weapon 18d8


fire (30ft burst), crush
4d6+21, frightful
presence, PLAs, fire
aura 15d4, tail sweep DR 15/magic, ectoplasm immunity, planar
2d6+21 ML13, 3
travel, PR 27 25 20 24 39 14 25 26 23 21

Breath weapon 20d8


fire (30ft burst), crush
4d6+22, frightful
presence, PLAs, fire
aura 15d4, tail sweep DR 15/magic, ectoplasm immunity, planar
2d6+22 ML15, 3
travel, PR 28 27 21 26 41 14 27 28 25 23

Breath weapon 22d8


fire (30ft burst), crush
4d6+24, frightful
presence, PLAs, fire
aura 20d4, tail sweep DR 20/magic, ectoplasm immunity, planar
2d6+24 ML17, 3
travel, PR 30 30 23 28 43 14 29 30 25 23

Breath weapon 24d8


fire (35ft burst), crush
4d8+27, frightful
presence, PLAs, fire
aura 20d4, tail sweep DR 20/magic, ectoplasm immunity, planar
2d8+27 ML19, 3
travel, PR 31 32 24 30 47 14 31 32 27 25

Breath weapon 2d10 Immunity to fire, planar travel, vulnerability


fire to cold 6 5 4 13 10 13 15 9 8

Breath weapon 4d10 Immunity to fire, planar travel, vulnerability


fire to cold 9 7 6 15 10 15 17 9 8

Breath weapon 6d10 Immunity to fire, planar travel, vulnerability


fire, PLAs ML1, 3/to cold 10 8 8 17 10 15 19 11 10

Breath weapon 8d10 Immunity to fire, planar travel, vulnerability


fire, PLAs ML3, 3/to cold 13 10 11 19 10 17 21 13 12

Breath weapon 10d10


fire, frightful presence, DR 5/magic, immunity to fire, planar travel,
PLAs ML5, 3/PR 22, vulnerability to cold 15 11 12 23 10 19 23 13 12
Breath weapon 12d10
fire, crush 2d8+12,
frightful presence, DR 5/magic, immunity to fire, planar travel,
PLAs ML7, 3/PR 24, vulnerability to cold 18 13 15 27 10 21 25 15 14
Breath weapon 14d10
fire, crush 2d8+13,
frightful presence, DR 10/magic, immunity to fire, planar
PLAs ML9, 3/travel, PR 26, vulnerability to cold 19 14 16 29 10 21 27 15 14
Breath weapon 16d10
fire, crush 2d8+15,
frightful presence, DR 10/magic, immunity to fire, planar
PLAs ML11, 3travel, PR 28, vulnerability to cold 22 16 19 31 10 23 29 17 16
Breath weapon 18d10
fire, crush 2d8+16,
frightful presence, DR 15/magic, immunity to fire, planar
PLAs ML13, 3
travel, PR 30, vulnerability to cold 23 17 20 33 10 23 31 17 16
Breath weapon 20d10
fire, crush 4d6+18,
frightful presence,
PLAs, tail sweep DR 15/magic, immunity to fire, planar
2d6+18 ML15, 3
travel, PR 32, vulnerability to cold 26 19 23 35 10 25 33 19 18
Breath weapon 22d10
fire, crush 4d6+19,
frightful presence,
PLAs, tail sweep DR 20/magic, immunity to fire, planar
2d6+19 ML17, 3
travel, PR 34, vulnerability to cold 28 20 24 37 10 27 35 19 18
Breath weapon 24d10
fire, crush 4d6+21,
frightful presence,
PLAs, tail sweep DR 20/magic, immunity to fire, planar
2d6+21 ML19, 3
travel, PR 36, vulnerability to cold 30 22 27 39 10 27 37 21 20

Acid spit, poison LLV 2 5 1 6 17 10 2 12 8

Acid spit, poison, PLAs ML1, 3/LLV 2 5 1 6 17 10 2 12 8

Acidic bite LLV 7 5 0 19 12 16 1 8 6

Acidic bite, PLAs ML4, 3/DV60, LLV 7 5 0 19 12 16 3 8 6


Breath weapon 2d4 DR 10/magic, DV60, immunity to paralysis
Cha, enslave, PLAs ML16, aand sleep, LLV, PR 17, telepathy 14 11 14 18 13 19 19 19 24

PLAs ML1, atBrain sense, DV60, ectoplasmic form 0 1 -1 1 12 10 5 4 10

PLAs ML1, atBrain sense, DV60, ectoplasmic form 0 1 -1 3 12 10 5 4 10

PLAs ML1, atBrain sense, DV60, ectoplasmic form 0 2 -1 5 14 10 5 4 10

PLAs ML2, atBrain sense, DV60, ectoplasmic form 0 2 0 7 14 10 5 4 10

PLAs ML3, atBrain sense, DV60, ectoplasmic form 1 4 2 5 16 10 5 4 10


PLAs ML4, atBrain sense, DV60, ectoplasmic form 1 5 3 7 18 10 5 4 10
Acid touch, envelop,
improved grab DV60, immunity to acid 3 0 0 11 11 11 4 11 11
Acid touch, envelop,
improved grab DV60, immunity to fire 6 3 1 15 15 15 4 11 11
Acid touch, envelop,
improved grab DR 5/-, DV60, immunity to fire 9 6 2 19 19 17 4 11 11
Acid touch, envelop,
improved grab DR 5/-, DV60, immunity to fire 14 10 5 21 21 19 4 11 11
Acid touch, envelop,
improved grab DR 10/-, DV60, immunity to fire 16 13 7 23 23 19 4 11 11
Acid touch, envelop,
improved grab
Constrict 1d6+3, DR 10/-, DV60, immunity to fire 18 15 8 25 25 19 4 11 11
improved grab, mind
drain, PLAs ML5, 3/DV60, SR 16 5 3 5 16 14 18 20 12 16
Alacrity, blur, DR 15/good, DV60, freeze in
Charisma drain, place, immunity to fire, mind-affecting,
improved grab, poison, paralysis, poison, slow, sleep, and magic
pounce temporal effects, SR 26 13 17 11 21 26 18 7 14 11
Blindsight 60ft, dark camouflage, magical
Ability drain light vulnerability 6 1 -4 - 10 21 - 1 1

Hunting cry Gliding, LLV, resistance to sonic 5 2 7 3 7 16 13 9 8 8


Bioelectrical shock,
improved grab, PLAs,
squeeze ML3, 3/DV60, immunity to electricity 2 0 0 7 11 11 - 10 4

Poison, PLAs, web ML10, aDV60, resistance to sonic 10, sonic hum 9 5 3 26 15 14 - 11 2
DR 10/magic, DV60, freeze, immunity to
Color spray, PLAs cold, LLV 6 6 1 7 16 16 6 11 7
DR 10/magic, DV60, freeze, immunity to
Color spray, PLAs ML3, 3/cold, LLV 6 6 1 7 16 16 6 11 7
Freezing gaze, frightful
presence, stunning DR 20/-, DV60, ice glide, immunity to cold
strike and mind-affecting, LLV, SR 36 37 23 27 47 8 36 4 16 20
Absorb metal, DR 10/cold iron, earth glide,
Gemlance, prismatic immunity to acid and fire, resistance to
flash, shardburst cold 10, SR 19 11 7 8 21 8 20 14 11 21
Breath weapon 3d6
negative levels, Blindsight 120ft, DR 25/epic and good and
command undead, silver, DV60, immunity to death effects,
death knell aura, LLV, negative energy affinity, resistance to
energy drain, SLAs CL60, aacid 30, cold 30, and electricity 30, SR 56 49 52 46 42 50 44 33 38 56

Berserk, heat DR 10/adamantine, immunity to magic 3 2 3 23 9 - - 11 1


Razor wall, slashing DR 20/adamantine or bludgeoning,
touch, wounding immunity to magic, vulnerability to rust 5 4 5 30 9 - - 11 1
Breath weapon (9d8
force [nonlethal option], DR 15/adamantine and magic, DV60,
9d8 fire, blind 1d4 rds) immunity to magic and psionics, LLV 10 10 11 31 10 - - 13 15
Knockdown, powerful DR 3/-, DV60, gravatic stability, gravatic
pounce, reverse gravity turbulence, LLV, personal gravity, scent 9 8 5 20 17 18 7 16 10
Control plans, poison,
psychic shriek DR 3/-, LLV, telepathy 30ft 7 2 2 14 12 16 15 13 15
Fluidic burst, poison,
spike spit Corpse armor, walk corpse 6 4 4 9 16 20 2 10 5
Amphibious, DV60, freshwater sensitivity,
ink cloud, jet, light blindness, PR 15,
scent, speak with cephalopods,
PLAs ML16, 3
underwater sense 3 6 5 19 15 14 14 13 8

PLAs, ram ML14, 3


Blindsight 240ft 20 16 9 36 15 22 13 13 8
Powerful charge
2d8+7, rage DV60, LLV 6 6 1 21 15 14 2 10 7

Powerful charge 2d8+7 DV60, LLV 6 6 1 21 15 14 2 10 7


Chilling breath,
consuming cold,
fatiguing touch Immunity to cold, LLV, vulnerability to fire 7 13 10 - 17 14 5 11 17
Blood drain, breath
weapon 10d6 force,
constrict 1d8+12,
improved grab, PLAs ML12, a
Immunity to fire, LLV, PR 20 14 6 8 27 14 23 6 15 10
Immunity to fire, LLV, tremorsense 60ft,
Lava spurt vulnerability to cold 9 3 -4 4 16 22 - 2 1
Kiss of death, inspire
despair Alter form, inspire creativity, LLV 0 4 5 10 13 10 14 14 18

Fiery aura, incineration, DR 15/good, DV60, immunity to electricity


thunderous roar and fire, SR 26, vulnerability to cold 16 22 27 44 18 - 6 6 16
Blindsight 60ft, immunity to fire and
Engulf, improved grab, piercing and slashing weapons, molten
skewer core, vulnerability to cold 9 -1 -1 20 1 20 - 1 1

Frightful presence, Alternate forms, blindsight 60ft, DR 10/-,


PLAs, Wisdom damage ML18, a
DV60 7 5 3 18 13 16 8 9 15
Frightful presence, Alternate forms, blindsight 60ft, DR 10/-,
PLAs, Wisdom damage ML18, a
DV60 7 5 3 18 13 16 8 9 15
Frightful presence, Alternate forms, blindsight 60ft, DR 10/-,
PLAs, Wisdom damage ML18, a
DV60 7 5 3 18 13 16 8 9 15

PLAs ML12, Poison use 1 3 1 13 10 13 11 12 12


Constrict 1d8+12,
improved grab, DR 10/piercing or slashing, DV60, levitate,
smother LLV, scent, tremorsense 8 4 11 27 12 21 5 18 4
Improved grab, frightful DR 10/cold iron, DV120, earth glide, LLV,
presence, rend immunity to cold, fire, and poison,
2d8+10, SLAs CL9, attremorsense 60ft 10 14 13 25 16 18 12 10 12

Absorb abilities, energy


drain, memory drain Change shape, DV60 0 2 3 6 15 10 12 11 16
Drone drain, energy
drain Create drones, DV60 9 9 15 18 16 16 25 16 20

Poison, shimmering Amphibious, DR 10/good, DV60, immunity


coils, spells (sor14 plus to disease and poison, resistance to fire
druid spells
Constrict known)
1d8+9, 15, slime, SR 25 11 10 17 16 19 20 21 18 22
improved grab,
powerful claws Amphibious, DV60 10 4 2 22 14 21 - 10 2
Blindsense 120ft, DV60, evasion,
Constitution damage, immunity to weapon damage, LLV,
distraction, penetrate resistance to acid 10, cold 10, and sonic
damage reduction 10 16 23 8 2 30 16 2 10 2
Brainlance, improved
grab, mossy DR 15/magic and slashing, immunity to
transformation fire, LLV, mental reflection, telepathy 100ft 21 9 12 33 12 28 15 18 19
Blindsight 60ft, camouflage, immunity to
Stench, trip acid and cold 7 -5 -5 10 1 24 - 1 1
Frightful presence,
sneak attack +7d6, DR 10/cold iron, LLV, SR 21, sudden
spells (brd10) lunge, woodland concealment 9 12 10 20 17 18 15 13 22
Amphibious, DR 10/cold iron, fear of fresh
Improved grab, stench water, LLV 6 12 8 25 18 15 8 11 4
Charm, corruption of
beauty, corruption of
nature, SLAs CL7, 1 LLV, SR 16 1 4 5 10 13 11 16 15 19
Breath weapon 15d6
sonic (plus mind blast),
death throes, PLAs, DR 15/magic, DV60, LLV, tremorsense
sonic blast ML18, a
60ft 14 9 4 26 10 20 3 11 5
Constrict 1d6+1, Blindsight 60ft, plane shift, PR 20,
improved grab whitefire 1 -4 -4 12 1 10 - 1 1

Poison LLV 3 1 -1 11 13 12 10 9 8
Call weaponry, displacement, FH5, find
master, forced empathic bond, guard,
- power storing 5 7 5 22 14 - - 10 1
Fling quill, quill flurry,
quills DR 5/-, hunker down, LLV, scent 5 6 1 15 16 14 2 10 10
Constrict 1d8+6,
improved grab, insect
plague, vineswarm LLV, tremorsense 60ft, verminbond 6 2 1 18 12 15 5 11 10

Distraction DV60, immunity to weapon damage 5 4 1 1 16 13 - 10 2


Breath weapon 10d6
sonic (plus nauseated Control sound, DR 15/magic, DV60,
1d4 rds), SLAs CL20, aimmunity to sonic, regeneration 20, SR 27 13 6 14 22 7 25 16 14 16
DR 5/bludgeoning, DV60, LLV,
PLAs ML7, 3/tremorsense 60ft 10 3 2 26 6 21 6 10 9

PLAs ML6, 3/DV60 1 1 3 18 12 12 11 11 9


Fungus minions,
improved grab, LLV, tendril regeneration, vulnerability to
transforming fungus fire 15 1 3 26 7 26 3 10 3
Body slam 2d6+4,
flowers, pounce, PLAs ML4, atLLV 6 6 0 16 21 15 12 9 8

Alternate form, DR 5/evil, DV60, immunity


to acid, cold, electricity, and petrification,
Emotion, focusing rod, protective aura, LLV, resistance to fire 20,
positive energy, SLAs CL10, aSR 16, tongues, +4 on saves vs. poison 6 5 6 18 15 16 16 16 18

Alternate form, DR 5/evil, DV60, immunity


to acid, cold, electricity, and petrification,
Emotion, positive protective aura, LLV, resistance to fire 20,
energy, SLAs CL10, aSR 16, tongues, +4 on saves vs. poison 6 5 6 18 15 16 16 16 18

Alternate form, brand (Sigil of Stars), DR


10/evil, DV60, immunity to acid, cold,
electricity, and petrification, protective
aura, LLV, resistance to fire 20, SR 16,
Focusing rod, positive tongues, true seeing, +4 on saves vs.
energy, SLAs CL12, apoison 8 9 8 18 18 16 18 16 20

Alternate form, brand (Sigil of Stars), DR


10/evil, DV60, immunity to acid, cold,
electricity, and petrification, protective
aura, LLV, resistance to fire 20, SR 16,
tongues, true seeing, +4 on saves vs.
Positive energy, SLAs CL12, apoison 8 9 8 18 18 16 18 16 20
Earth root, hive mind, immunity to weapon
Distraction, PLAs, damage, LLV, telepathy 15ft, tremorsense
tangle grass ML3, a30ft 4 4 2 2 17 12 5 13 5
DV60, LLV, progressive initiative,
recurrence, temporal displacement,
Temporal inversion temporal slide, time slip 11 12 9 22 21 18 8 14 16
Constitution drain,
create spawn, SLAs,
summon time wight CL5, 3 DV60, unnatural aura, +2 turn resistance 1 3 5 18 14 - 11 13 16
Animate trees, bolster treant, DR
20/bludgeoning and magic or magic and
piercing, triple damage to objects,
SLAs, trample 4d12+22 CL20, avulnerability to fire 34 10 18 42 10 39 17 23 18
Captivating bark,
improved grab, pods, LLV, precise targeting, tentacle
swallow whole regeneration, tremorsense 80ft 12 3 3 20 10 20 2 10 4
Stench DV60 5 4 3 14 12 18 10 10 10

Breath weapon 12d6 Immunity to electricity and sonic, LLV,


sonic, SLAs CL23, aregeneration 20, wand mastery 21 4 7 38 4 26 15 11 16

DR 5/magic, DV60, immunities, immunity


Mimicry, sonics to paralysis and sleep, LLV, scent 12 12 10 21 16 17 6 12 11

Poison DV60, jet, scent 0 5 2 3 20 10 15 11 12

SLAs CL14, aDV60, immunity to energy drain 8 11 8 18 23 16 16 16 18


DV120, evasion, immunity to energy drain,
Slice charge, wounding LLV 6 5 1 18 14 16 4 10 6
DV120, evasion, immunity to energy drain,
Slice charge, wounding LLV 12 8 3 26 12 20 4 10 6
DV120, evasion, immunity to energy drain,
Slice charge, wounding
Feeding, levitation LLV 17 10 5 34 10 24 4 10 6
field, poison spores,
PLAs ML5, atLLV, tree shape 6 5 2 10 19 15 12 13 4

Energy lash, explosion,


PLAs ML15, a
DV60plane shift 5 7 5 - 17 12 7 13 18
DR 10/adamantine, DV60, half damage
Energy reflection, from slashing weapons, immunity to
tentacle magic, LLV 3 2 3 27 8 - - 11 1
Augmented critical,
disease, explosive Blindsight 80ft, sunlight vulnerability 5 4 3 10 17 15 8 15 10
Nauseating aura, DR 15/adamantine, magic immunity,
sickening touch sicken stone and metal 8 8 8 36 10 - - 11 1

Air mastery, SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14


Air mastery, dancing
sword, SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14
Air mastery, calm air,
reveal truth, SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14
Air mastery, calm air,
SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14
Air mastery, calm air,
reveal truth, SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14

Air mastery, SLAs CL6, atDV60 5 4 7 17 10 13 17 16 14

- LLV 2 0 1 9 10 11 12 13 10
Blindsight 60ft, immunity to electricity,
Electricity translucent 9 6 -5 6 22 28 - 1 1
Death throes,
electricity, powerful
gore, spikes, Immunity to electricity and sonic, LLV,
thunderclap vulnerability to fire 12 8 5 15 17 21 1 10 11
Breath weapon
(poison), constrict
2d6+18, frightful DR 15/magic and piercing, DV60,
presence, improved immunity to cold and electricity,
grab regeneration 10, SR 28 15 10 19 34 8 22 5 17 12

- Ectoplasmic form, hardness 5 0 1 -5 13 12 - - 1 1

- Ectoplasmic form, hardness 8 0 1 -5 15 12 - - 1 1

- Ectoplasmic form, hardness 8 0 1 -5 15 12 - - 1 1

- Ectoplasmic form, hardness 10 1 1 -4 17 10 - - 1 1

- Ectoplasmic form, hardness 10 1 1 -4 17 10 - - 1 1

- Ectoplasmic form, hardness 15 1 1 -4 21 10 - - 1 1

- Ectoplasmic form, hardness 15 1 1 -4 21 10 - - 1 1

- Ectoplasmic form, hardness 15 1 1 -4 21 10 - - 1 1

- Ectoplasmic form, hardness 20 2 1 -3 27 8 - - 1 1

- Ectoplasmic form, hardness 20 2 1 -3 27 8 - - 1 1

- Ectoplasmic form, hardness 20 2 1 -3 27 8 - - 1 1


DV60, ectoplasmic form, hardness 20,
LLV; resistance twice from Menu A or
- heavy armor or buff from Menu B 3 1 -2 35 6 - - 1 1
DV60, ectoplasmic form, hardness 20,
LLV; resistance twice from Menu A or
- heavy armor or buff from Menu B 3 1 -2 35 6 - - 1 1
DV60, ectoplasmic form, hardness 20,
LLV; resistance twice from Menu A or
- heavy armor or buff from Menu B 3 1 -2 35 6 - - 1 1
One Menu C ability DV60, ectoplasmic form, hardness 20,
(except gore) useable LLV; resistance twice from Menu A or
3/day heavy armor or buff from Menu B 4 2 -1 39 6 - - 1 1
One Menu C ability DV60, ectoplasmic form, hardness 20,
(except gore) useable LLV; resistance twice from Menu A or
3/day heavy armor or buff from Menu B 4 2 -1 39 6 - - 1 1
One Menu C ability DV60, ectoplasmic form, hardness 20,
(except gore) useable LLV; resistance twice from Menu A or
3/day heavy armor or buff from Menu B 4 2 -1 39 6 - - 1 1
Aquatic ambush, aura
of putrefaction, DV60, immunity to acid, blindness,
corruptive splash, disease, and poison, SR 18, Tiamat's
watery death urge blessing, vulnerability to fire 6 7 6 17 14 14 12 13 14
DR 5/cold iron, dream phase, immunity to
Dream gaze, PLAs, mind-affecting, LLV, PR 21, see in
sleep touch ML9, atdarkness 6 10 10 - 16 12 6 17 19
Fear eater, improved DR 5/magic, DV60, distort body, LLV,
grab, PLAs ML3, atsensitivity to sunlight, shadow jump 1 2 2 17 13 - 10 12 16
Greater oversized
weapon, PLAs ML5, atDV60 2 7 5 10 16 12 7 13 6
DR 10/cold iron, gaseous, gas mantle,
immunity to mind-affecting and sonic, LLV,
resistance to acid 10, scent, vulnerability
Choking vapor, PLAs ML7, atto sunlight 9 15 10 12 26 18 13 17 23

Calcifying cone, PLAs ML5, atDR 5/bludgeoning, DV60, immunity to cold 3 5 9 12 15 - 12 17 16


Breath weapon 2d6 fire
(steam; or sicken
1d6+1 rds) Immunity to acid and fire, mist form 4 3 3 11 10 13 10 11 10
Breath weapon 3d6 fire
(steam; or sicken
1d6+2 rds), SLAs CL2, 3/Immunity to acid and fire, mist form 6 5 5 13 10 13 10 11 10
Breath weapon 4d6 fire
(steam; or sicken
1d6+3 rds), SLAs,
spells (sor1) CL3, 3/Immunity to acid and fire, mist form 8 6 7 15 10 15 12 13 12
Breath weapon 5d6 fire
(steam; or sicken
1d6+4 rds), SLAs,
spells (sor3) CL4, 3/Immunity to acid and fire, mist form 10 8 9 17 10 15 12 13 12
Breath weapon 6d6 fire
(steam; or sicken
1d6+5 rds), frightful
presence, SLAs, spells DR 5/magic, immunity to acid and fire,
(sor5) CL5, 3/mist form, SR 16 12 9 11 19 10 17 14 15 14
Breath weapon 7d6 fire
(steam; or sicken
1d6+6 rds), frightful
presence, SLAs, spells DR 5/magic, immunity to acid and fire,
(sor7) CL7, 3/mist form, SR 18 15 11 13 23 10 19 14 15 14

Breath weapon 8d6 fire


(steam; or sicken
1d6+7 rds), crush
2d8+12, frightful
presence, SLAs, spells DR 10/magic, immunity to acid and fire,
(sor9) CL9, 3/mist form, SR 20 17 12 15 27 10 21 16 17 16

Breath weapon 9d6 fire


(steam; or sicken
1d6+8 rds), crush
2d8+13, frightful
presence, SLAs, spells DR 10/magic, immunity to acid and fire,
(sor11) CL11, 3mist form, SR 21 19 14 17 29 10 21 16 17 16
Breath weapon 9d6 fire
(steam; or sicken
1d6+9 rds), crush
2d8+15, frightful
presence, SLAs, spells DR 15/magic, immunity to acid and fire,
(sor13) CL13, 3mist form, SR 23 21 15 19 31 10 23 18 19 18

Breath weapon 10d6


fire (steam; or sicken
1d6+10 rds), crush
2d8+16, frightful
presence, SLAs, spells DR 15/magic, immunity to acid and fire,
(sor15) CL15, 3mist form, SR 24 23 17 21 33 10 23 18 19 18

Breath weapon 11d6


fire (steam; or sicken
1d6+11 rds), crush
4d6+18, frightful
presence, SLAs, spells
(sor17), tail sweep DR 20/magic, immunity to acid and fire,
2d6+18 CL17, 3mist form, SR 25 25 18 23 35 10 25 20 21 20

Breath weapon 12d6


fire (steam; or sicken
1d6+12 rds), crush
4d6+19, frightful
presence, SLAs, spells
(sor19), tail sweep DR 20/magic, immunity to acid and fire,
2d6+19 CL19, 3mist form, SR 27 28 20 25 37 10 27 20 21 20
Breath weapon 1d8
fire, brilliance Immunity to fire, vulnerability to cold 4 5 3 11 14 13 10 11 10
Breath weapon 2d8
fire, brilliance Immunity to fire, vulnerability to cold 6 7 5 13 14 13 10 11 10
Breath weapon 3d8
fire, brilliance, SLAs,
spells (sor1) CL3, atImmunity to fire, vulnerability to cold 8 8 7 15 14 15 12 13 12
Breath weapon 4d8
fire, brilliance, SLAs,
spells (sor3) CL4, atImmunity to fire, vulnerability to cold 10 11 9 17 16 15 12 13 12
Breath weapon 5d8
fire, brilliance, frightful
presence, SLAs, spells DR 5/magic, immunity to fire, SR 17,
(sor5) CL5, atvulnerability to cold 12 12 11 19 16 17 14 15 14
Breath weapon 6d8
fire, brilliance, frightful
presence, SLAs, spells Alternate form, DR 5/magic, immunity to
(sor7) CL7, atfire, SR 19, vulnerability to cold 15 14 13 23 16 19 14 15 14
Breath weapon 7d8
fire, brilliance, crush
2d8+12, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor9) CL9, atfire, SR 21, vulnerability to cold 17 16 15 27 18 21 16 17 16
Breath weapon 8d8
fire, brilliance, crush
2d8+13, frightful
presence, SLAs, spells Alternate form, DR 10/magic, immunity to
(sor11) CL11, afire, SR 22, vulnerability to cold 19 18 17 29 18 21 16 17 16
Breath weapon 9d8
fire, brilliance, crush
2d8+15, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor13) CL13, afire, SR 24, vulnerability to cold 21 19 19 31 18 23 18 19 18
Breath weapon 10d8
fire, brilliance, crush
2d8+16, frightful
presence, SLAs, spells Alternate form, DR 15/magic, immunity to
(sor15) CL15, afire, SR 25, vulnerability to cold 23 21 21 33 18 23 18 19 18

Breath weapon 11d8


fire, brilliance, crush
4d6+18, frightful
presence, SLAs, spells
(sor17), tail sweep Alternate form, DR 20/magic, immunity to
2d6+18 CL17, afire, SR 26, vulnerability to cold 25 22 23 35 18 25 20 21 20

Breath weapon 12d8


fire, brilliance, crush
4d6+19, frightful
presence, SLAs, spells
(sor19), tail sweep Alternate form, DR 20/magic, immunity to
2d6+19 CL19, afire, SR 28, vulnerability to cold 28 24 25 37 18 27 20 21 20

Breath weapon 1d6


acid (or poison, 1 Con),
SLAs, spells (sor1) CL1, 5 Poison resistance, SR 16 5 4 4 11 10 13 10 11 12

Breath weapon 2d6


acid (or poison, 2 Con), Minor arcane shield, poison resistance,
SLAs, spells (sor3) CL3, 5 SR 18 6 5 6 13 10 13 12 13 12

Breath weapon 3d6


acid (or poison, 3 Con), Minor arcane shield, moderate arcane
SLAs, spells (sor5) CL5, 5 shield, poison resistance, SR 20 9 7 8 15 10 15 14 13 14

Breath weapon 4d6


acid (or poison, 4 Con), Minor arcane shield, moderate arcane
SLAs, spells (sor7) CL7, 5/shield, poison resistance, SR 22 10 8 10 17 10 15 16 15 14

Breath weapon 5d6


acid (or poison, 5 Con), DR 5/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor9) CL9, 5/resistance, SR 24 13 10 12 19 10 17 18 15 16
Breath weapon 6d6
acid (or poison, 6 Con), DR 5/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor11) CL11, resistance, SR 26 14 11 15 21 10 17 20 19 16

Breath weapon 7d6


acid (or poison, 7 Con), DR 10/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor13) CL13, resistance, SR 28 17 13 17 23 10 19 20 19 18

Breath weapon 8d6


acid (or poison, 8 Con), DR 10/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor15) CL15, resistance, SR 30 18 14 19 25 10 19 22 21 18
Breath weapon 9d6
acid (or poison, 9 Con),
crush 2d8+12, frightful DR 15/magic, minor arcane shield,
presence, SLAs, spells moderate arcane shield, poison
(sor17) CL17, resistance, SR 32 21 16 22 27 10 21 22 23 20
Breath weapon 10d6
acid (or poison, 10
Con), crush 2d8+13, DR 15/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor19) CL19, resistance, SR 34 23 17 24 29 10 23 24 25 20
Breath weapon 11d6
acid (or poison, 11
Con), crush 2d8+15, DR 20/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor20) CL20, resistance, SR 36 26 19 26 31 10 25 24 25 22
Breath weapon 12d6
acid (or poison, 12
Con), crush 2d8+16, DR 20/magic, minor arcane shield,
frightful presence, moderate arcane shield, poison
SLAs, spells (sor21) CL21, resistance, SR 38 28 20 28 33 10 27 26 27 24
Detect thoughts, etherealness, FH10,
guard, plane shift, shield other, spell
- storing, telepathy, true seeing 10 15 10 25 20 - 11 10 1
Distraction, dominate DV60, immune to weapon damage, seek
monster target 5 6 2 1 19 10 - 10 2

SLAs CL8, atDR 5/cold iron, LLV, wild empathy 4 10 8 14 14 15 12 11 15


DR 5/cold iron, immunity to fire, hive mind,
Fire volley, heat vulnerability to cold 3 8 5 10 16 12 5 11 13
DR 5/cold iron, immunity to acid, LLV,
Acid flesh, acid spray, mending, reflective disguise, vulnerability
improved grab to fire 2 10 6 14 18 10 10 10 16
Deep slumber,
distraction Immune to weapon damage, LLV 3 10 6 4 17 10 8 9 21
Immunity to cold, LLV, SR 5, vulnerability
Snow flurry, SLAs CL1, atto fire, water walk 0 7 4 5 20 11 14 15 18
DR 5/piercing, DV60, improved woodland
Entangle stride, resistant to critical hits 3 1 4 16 6 16 7 12 15

Blood drain, improved


grab, poison Camouflage, DV60 12 4 3 26 13 20 - 10 2

Breath weapon 6d6


acid plus 6d6 fire,
crush 4d6+16, disease,
gaze of madness, Blindsense 60ft, control undead, DR
SLAs, spells (drd17), 10/cold iron, immunity to disease,
tail sweep 2d6+16 CL20, aparalysis, and sleep, keen senses, SR 25 21 13 18 32 10 27 15 20 18

Flurry of blows, SLAs CL2, 3/DV120, immunity to enchantment, LLV 2 5 7 8 15 15 5 14 12


Possess object, touch
of madness DV60, FH5, madness, SR 18 5 11 6 - 18 - 2 3 15

Breath weapon (14d8


electricity in 20ft burst,
or three 3d8 bursts), Blindsense 30ft, DR 10/magic, DV60,
constrict 2d6+8, FH10, immunity to electricity, paralysis,
improved grab, SLAs CL18, aand sleep, LLV, resistance to fire 10, scent 18 14 15 27 17 24 17 14 20

Bog rot, despair DR 5/-, resistance to fire 10 2 2 7 17 10 - 6 14 15


Alternate form, DV60, entomanothropic
command, immunity to mind-affecting,
Sneak attack +1d6 trapfinding 5 6 3 10 16 12 12 15 8
Curse of
entomanothropy, Alternate form, DR 5/silver, DV60,
poison, sneak attack entomanothropic command, immunity to
+1d6 mind-affecting, trapfinding 7 7 3 18 18 16 12 15 8
Curse of
entomanothropy, Alternate form, DR 5/silver, DV60,
poison, sneak attack entomanothropic command, immunity to
+1d6 mind-affecting, trapfinding 7 7 3 18 18 16 12 15 8

Alternate form, DV60, entomanothropic


command, immunity to mind-affecting,
Rock throwing LLV, rock catching, tremorsense 60ft 19 6 10 27 8 19 4 12 7
Alternate form, DR 5/silver, DV60,
entomanothropic command, immunity to
mind-affecting, LLV, rock catching,
Poison tremorsense 60ft 22 6 10 39 8 25 4 12 7
Alternate form, DR 5/silver, DV60,
entomanothropic command, immunity to
Constrict 1d8+14, mind-affecting, LLV, rock catching,
improved grab, poison tremorsense 60ft 22 6 10 39 8 25 4 12 7
Entropic touch DR 5/bludgeoning, DV60, immunity to cold 1 4 4 16 17 - 11 10 12
DR 20/magic, DV60, immunity to acid,
Acid, impregnate, SLAs CL15,, cold, and fire 20 14 21 39 16 28 19 14 17
DV60, sunlight powerlessness, unnatural
Create spawn, engulf aura, +2 turn resistance 1 6 4 14 16 - 10 12 17

Spells (sor3) Controlled invisibility, DR 5/cold iron, LLV 1 6 4 3 17 10 10 12 15

Poison, trip Scent 4 6 2 15 17 13 2 12 4

- DV60 2 2 0 1 15 10 - 10 2

- DV60 2 1 2 1 12 11 - 14 2
Alternate form, blindsight, DR
Blood drain 10/adamantine, magic immunity 2 4 2 20 14 - - 11 1
DR 10/adamantine and bludgeoning,
Berserk, wound haste, magic immunity, statue 2 1 2 23 9 - - 11 1

Berserk DR 5/adamantine, magic immunity 2 1 2 18 9 - - 11 1

Breath weapon 6d10 DR 15/adamantine, magic immunity, rust


fire, fiery aura vulnerability 8 7 7 33 9 - - 11 1

DR 10/adamantine, magic immunity,


SLAs regeneration 10 2 3 3 21 12 - 10 12 1
DR 15/adamantine, magic immunity, rust
Berserk, cloudkill vulnerability 12 10 12 41 6 - - 11 1

Rage, trample 1d8+5 DR 10/- 8 4 3 7 6 15 7 10 6


LLV, plant traits (partial), vulnerability to
Mighty swat fire, wetland stride 15 3 4 25 8 19 5 10 7

- DV60 0 3 1 11 16 - 8 8 5

- DV60, hardness 2, LLV, stored spells 0 2 0 1 14 - - 10 2

Poison DV60, LLV 1 6 0 1 21 - 10 8 8

PLAs ML8, atAurasense, DR 5/magic, DV60, LLV, tether 2 4 3 20 14 - 13 13 5


Blindsense 30ft, immune to weapon
Unbind damage 1 6 0 1 20 - - 10 2

PLAs ML3, 1/DV60, FH2, PR 15, SR 15 7 6 3 22 16 18 5 15 13

PLAs ML3, atAlternate form, DV60, PR 14 1 5 4 11 13 11 12 10 12


Alternate form, DV60, detect poison, PR
Poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Alternate form, DV60, detect poison, PR


Poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Alternate form, DV60, detect poison, PR


Poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d4+3, Alternate form, DV60, detect poison, PR


poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d6+3, Alternate form, DV60, detect poison, PR


poison, PLAs ML4, 3/16, scent 3 6 9 15 13 13 18 18 16

Constrict 1d6+6,
improved grab, poison,
PLAs ML7, 3/Alternate form, DV60, PR 18, scent 6 7 11 19 13 17 20 20 18
Animate pie, easy as
pie, heatwall, make into
pie, SLAs, waves of DR 5/-, immunity to fire and poison, see in
contentment CL17, adarkness, SR 26, telepathy 13 9 13 25 13 21 20 20 18
Environment frqncy Aln CR Book

MM1,
Underground usually LE 7 EPH Monster Manual
Entries in italics are creatures whose description includes a "x as cha
MM1,
Underground usually LE 17 EPH Non-MM1 entries have been modified to resemble these entries in for

Acheron always LE 5 MM1 Any duplicate creatures use only the most recently release statblock

Any always NE 3 MM1 Large-font entries are unique creatures

Upper Planes always XG 14 MM1

Upper Planes always XG 16 MM1 MM1 Monster Manual Dunge

Upper Planes always XG 23 MM1 MM2 Monster Manual 2 ElderE

Any always NN 1/2 MM1 MM3 Monster Manual 3 EnvIm

Any always NN 1 MM1 MM4 Monster Manual 4 ELH

Any always NN 2 MM1 MM5 Monster Manual 5 EPH

Any always NN 3 MM1 A&E Arms & Equipment Guide FF

Any always NN 5 MM1 BoED Book of Exalted Deeds FC1

Any always NN 7 MM1 City Cityscape FC2

Any always NN 10 MM1 C.Ar Complete Arcane Frost

Warm plains always NN 3 MM1 C.Psi Complete Psionic HoB


Temperate
forests usually NN 4 MM1 C.War Complete Warrior HoH
Celestia always LG 2 MM1 Deities Deities and Demigods LM

Celestia always LG 4 MM1 Draco Draconomicon LoM

Celestia always LG 16 MM1 DrC Dragon Compendium MoI

Celestia always LG 14 MM1 DrM Dragon Magic MotP


Elemental
Plane of Air always NN 3 MM1 DotU Drow of the Underdark MH
Elemental
Plane of Air always NN 5 MM1

Elemental
Plane of Air always NN 8 MM1

Temperate
forests always NN 3 MM1

Temperate hills often CE 8 MM1

Elemental
Plane of Fire always LN 2 MM1

Gehenna always LE 4 MM1

Gehenna always LE 5 MM1

Warm deserts always NN 5 MM1

The Abyss always CE 12 MM1

Warm hills often NN 8 MM1


Cold hills usually LE 6 MM1

Cold hills usually LE 13 MM1

Elemental
Plane of Air usually NE 6 MM1

Temperate
plains usually LG 2 MM1

The Abyss always CE 8 MM1

Temperate
mountains usually CE 2 MM1

Temperate hills always NN 7 MM1

Underground always NN 4 MM1

Temperate
forests usually NG 3 MM1

Limbo always CN 7 MM1

Temperate hills usually CE 7 MM1

Underground usually CE 2 MM1

Temperate
marshes usually CE 7 MM1

Underground usually CN 5 MM1

Temperate
plains always NN 3 MM1

MM1,
Warm forests always LG 10 EPH

Underground always NN 1 MM1

Underground usually NN 9 MM1

The Abyss always CE 6 MM1

The Abyss always CE 20 MM1


The Abyss always CE 10 MM1

The Abyss always CE 2 MM1

The Abyss always CE 13 MM1

The Abyss always CE 11 MM1

The Abyss always CE 17 MM1

The Abyss always CE 14 MM1

The Abyss always CE 2 MM1

The Abyss always CE 11 MM1

The Abyss always CE 7 MM1

The Abyss always CE 9 MM1

Underground usually CE 3 MM1

Underground usually NE 8 MM1

Baator always LE 11 MM1

Baator always LE 5 MM1


Baator always LE 9 MM1

Baator always LE 6 MM1

Baator always LE 8 MM1

Baator always LE 7 MM1

Baator always LE 16 MM1

Baator always LE 13 MM1

Baator always LE 2 MM1

Baator always LE 1 MM1

Baator always LE 20 MM1

Any always NE 11 MM1

Warm forests always NN 6 MM1

Warm forests always NN 3 MM1

Warm aquatic always NN 7 MM1

Warm forests always NN 6 MM1

Temperate
plains always NN 9 MM1

Warm plains always NN 8 MM1

Warm forests always NN 3 MM1

Temperate
forests always NN 2 MM1
Temperate
deserts always NN 2 MM1

Cold forests always NN 7 MM1

Temperate
forests always NN 4 MM1

Warm plains always NN 5 MM1

Any always NN 1/3 MM1

Cold aquatic always NN 9 MM1

Warm forests always NN 8 MM1

Temperate hills always NN 2 MM1

Temperate
forests always NN 3 MM1

Cold forests always NN 4 MM1

Temperate hills usually LE 4 MM1

Temperate hills usually LE 12 MM1

Any usually NN 3 MM1

Warm
marshes always CE 3 MM1 information presented excludes any feats

Warm
marshes always CE 4 MM1

Warm
marshes always CE 5 MM1

Warm
marshes always CE 7 MM1

Warm
marshes always CE 9 MM1

Warm
marshes always CE 11 MM1

Warm
marshes always CE 14 MM1
Warm
marshes always CE 16 MM1

Warm
marshes always CE 18 MM1

Warm
marshes always CE 19 MM1

Warm
marshes always CE 20 MM1

Warm
marshes always CE 22 MM1

Temperate
deserts always LE 3 MM1

Temperate
deserts always LE 4 MM1

Temperate
deserts always LE 6 MM1

Temperate
deserts always LE 8 MM1

Temperate
deserts always LE 1 MM1

Temperate
deserts always LE 14 MM1

Temperate
deserts always LE 16 MM1
Temperate
deserts always LE 18 MM1

Temperate
deserts always LE 19 MM1

Temperate
deserts always LE 21 MM1

Temperate
deserts always LE 23 MM1

Temperate
deserts always LE 25 MM1

Temperate
forests always LE 3 MM1

Temperate
forests always LE 4 MM1

Temperate
forests always LE 5 MM1

Temperate
forests always LE 8 MM1

Temperate
forests always LE 11 MM1

Temperate
forests always LE 13 MM1

Temperate
forests always LE 16 MM1
Temperate
forests always LE 18 MM1

Temperate
forests always LE 19 MM1

Temperate
forests always LE 21 MM1

Temperate
forests always LE 22 MM1

Temperate
forests always LE 24 MM1

Warm
mountains always CE 4 MM1

Warm
mountains always CE 5 MM1

Warm
mountains always CE 7 MM1

Warm
mountains always CE 10 MM1

Warm
mountains always CE 13 MM1

Warm
mountains always CE 15 MM1

Warm
mountains always CE 18 MM1

Warm
mountains always CE 20 MM1
Warm
mountains always CE 21 MM1

Warm
mountains always CE 23 MM1

Warm
mountains always CE 24 MM1

Warm
mountains always CE 26 MM1

Cold
mountains always CE 2 MM1

Cold
mountains always CE 3 MM1

Cold
mountains always CE 4 MM1

Cold
mountains always CE 6 MM1

Cold
mountains always CE 8 MM1

Cold
mountains always CE 10 MM1

Cold
mountains always CE 12 MM1
Cold
mountains always CE 15 MM1

Cold
mountains always CE 17 MM1

Cold
mountains always CE 18 MM1

Cold
mountains always CE 19 MM1

Cold
mountains always CE 21 MM1

Warm deserts always CG 3 MM1

Warm deserts always CG 4 MM1

Warm deserts always CG 6 MM1

Warm deserts always CG 8 MM1

Warm deserts always CG 10 MM1

Warm deserts always CG 12 MM1

Warm deserts always CG 15 MM1


Warm deserts always CG 17 MM1

Warm deserts always CG 19 MM1

Warm deserts always CG 20 MM1

Warm deserts always CG 21 MM1

Warm deserts always CG 23 MM1

Temperate hills always LG 3 MM1

Temperate hills always LG 5 MM1

Temperate hills always LG 7 MM1

Temperate hills always LG 9 MM1

Temperate hills always LG 12 MM1


Temperate hills always LG 15 MM1

Temperate hills always LG 17 MM1

Temperate hills always LG 19 MM1

Temperate hills always LG 20 MM1

Temperate hills always LG 22 MM1

Temperate hills always LG 23 MM1

Temperate hills always LG 25 MM1

Warm hills always CG 3 MM1

Warm hills always CG 5 MM1


Warm hills always CG 7 MM1

Warm hills always CG 9 MM1

Warm hills always CG 11 MM1

Warm hills always CG 14 MM1

Warm hills always CG 16 MM1

Warm hills always CG 19 MM1

Warm hills always CG 20 MM1

Warm hills always CG 22 MM1

Warm hills always CG 23 MM1

Warm hills always CG 25 MM1

Warm plains always LG 5 MM1

Warm plains always LG 7 MM1


Warm plains always LG 9 MM1

Warm plains always LG 11 MM1

Warm plains always LG 14 MM1

Warm plains always LG 16 MM1

Warm plains always LG 19 MM1

Warm plains always LG 21 MM1

Warm plains always LG 22 MM1

Warm plains always LG 24 MM1

Warm plains always LG 25 MM1

Warm plains always LG 27 MM1


Temperate
mountains always LG 4 MM1

Temperate
mountains always LG 5 MM1

Temperate
mountains always LG 7 MM1

Temperate
mountains always LG 10 MM1

Temperate
mountains always LG 13 MM1

Temperate
mountains always LG 15 MM1

Temperate
mountains always LG 18 MM1

Temperate
mountains always LG 20 MM1

Temperate
mountains always LG 21 MM1

Temperate
mountains always LG 23 MM1

Temperate
mountains always LG 24 MM1

Temperate
mountains always LG 26 MM1
Temperate
aquatic usually NN 9 MM1

Temperate
deserts usually NN 7 MM1

Underground always CE 7 MM1

Temperate
forests usually CG 3 MM1

MM1,
Underground often LE 1 EPH

Temperate
mountains usually NG 3 MM1

Arborea always CG 6 MM1

Arborea always CG 6 MM1

Arborea always CG 13 MM1

Arborea always CG 13 MM1

Elemental
Plane of Air usually NN 1 MM1

Elemental
Plane of Air usually NN 3 MM1

Elemental
Plane of Air usually NN 5 MM1

Elemental
Plane of Air usually NN 7 MM1

Elemental
Plane of Air usually NN 9 MM1

Elemental
Plane of Air usually NN 11 MM1

Elemental
Plane of Earth usually NN 1 MM1

Elemental
Plane of Earth usually NN 3 MM1

Elemental
Plane of Earth usually NN 5 MM1

Elemental
Plane of Earth usually NN 7 MM1
Elemental
Plane of Earth usually NN 9 MM1

Elemental
Plane of Earth usually NN 11 MM1

Elemental
Plane of Fire usually NN 1 MM1

Elemental
Plane of Fire usually NN 3 MM1

Elemental
Plane of Fire usually NN 5 MM1

Elemental
Plane of Fire usually NN 7 MM1

Elemental
Plane of Fire usually NN 9 MM1

Elemental
Plane of Fire usually NN 11 MM1

Elemental
Plane of Water usually NN 1 MM1

Elemental
Plane of Water usually NN 3 MM1

Elemental
Plane of Water usually NN 5 MM1

Elemental
Plane of Water usually NN 7 MM1

Elemental
Plane of Water usually NN 9 MM1

Elemental
Plane of Water usually NN 11 MM1

Underground usually NE 1 MM1

Underground usually NN 3 MM1

Ethereal Plane always NN 3 MM1

Warm forests usually NE 3 MM1

Cold hills usually CE 6 MM1

Mechanus always LN 1/2 MM1


Mechanus always LN 3 MM1

Mechanus always LN 7 MM1

Mechanus always LN 10 MM1

Mechanus always LN 17 MM1

Cold plains usually NN 12 MM1

Underground always NN 1 MM1

Underground always NN 3 MM1

Any usually CE 4 MM1

Any usually CE 4 MM1

Elemental
Plane of Air always CG 5 MM1

Elemental
Plane of Fire always LE 8 MM1

Warm deserts usually NN 4 MM1

Any always CE 1 MM1

Any aquatic always CE 1 MM1

Any always CE 3 MM1

NG
Temperate or
mountains usually NE 11 MM1

Warm
mountains often LE 10 MM1

Cold
mountains often CE 9 MM1
Cold
mountains always CE 17 MM1

Temperate hills often CE 7 MM1

Temperate
mountains usually NN 8 MM1

Temperate
mountains usually NN 9 MM1

Warm
mountains often CG 13 MM1

Underground usually NN 5 MM1

Warm forests always NN 6 MM1

MM1,
Astral Plane usually XE 1 EPH

MM1,
Limbo always XG 1 EPH

Warm plains usually CE 1 MM1

Underground usually NN 1 MM1

Temperate
plains usually NE 1/3 MM1

Any always NN 10 MM1

Any always NN 7 MM1

Any always NN 13 MM1

Any always NN 11 MM1

Any always NN 16 MM1

Temperate
plains always NN 8 MM1

Temperate
marshes usually NN 8 MM1

Underground usually NN 3 MM1

Temperate hills always NN 4 MM1


Underground often NE 1 MM1

Elysium always NG 9 MM1

Elysium always NG 12 MM1

Cold marshes usually CE 6 MM1

Temperate
marshes usually CE 5 MM1

Temperate
aquatic usually CE 4 MM1

Temperate
marshes usually CE 4 MM1

Temperate
marshes usually CE 11 MM1

Baator always LE 3 MM1

Baator
(Nessus) always LE 9 MM1

Temperate hills always NN 2 MM1

Warm hills usually LE 1/2 MM1

Any always Any 1 MM1

Pandemonium always CE 3 MM1

Temperate
marshes usually NN 4 MM1

Temperate
marshes usually NN 5 MM1

Temperate
marshes usually NN 6 MM1

Temperate
marshes usually NN 7 MM1

Temperate
marshes usually NN 8 MM1

Temperate
marshes usually NN 9 MM1

Temperate
marshes usually NN 10 MM1

Temperate
marshes usually NN 11 MM1
Cold marshes usually NN 6 MM1

Cold marshes usually NN 7 MM1

Cold marshes usually NN 8 MM1

Cold marshes usually NN 9 MM1

Cold marshes usually NN 10 MM1

Cold marshes usually NN 11 MM1

Cold marshes usually NN 12 MM1

Cold marshes usually NN 13 MM1

Warm
marshes usually NN 6 MM1

Warm
marshes usually NN 7 MM1

Warm
marshes usually NN 8 MM1

Warm
marshes usually NN 9 MM1

Warm
marshes usually NN 10 MM1

Warm
marshes usually NN 11 MM1

Warm
marshes usually NN 12 MM1

Warm
marshes usually NN 13 MM1

Mechanus always LN 12 MM1

Mechanus always LN 15 MM1

Mechanus always LN 9 MM1

Elemental
Plane of Air usually NN 7 MM1

Temperate
forests usually LE 1/4 MM1

Temperate
aquatic usually NE 12 MM1

Temperate
forests usually NN 1 MM1

Temperate
aquatic often NE 2 MM1
Temperate
deserts usually CE 6 MM1

Temperate
deserts always LG 8 MM1

Celestia always LG 13 MM1

Ysgard always CG 7 MM1

Temperate
marshes usually NN 1 MM1

Warm aquatic usually NN 1/2 MM1

Cold forests always LG 5 MM1

Cold forests always LG 5 MM1

Cold forests always LG 5 MM1

Temperate
forests always NN 4 MM1

Temperate
forests always NN 4 MM1

Temperate
forests always NN 4 MM1

Any always LE 2 MM1

Any always LE 2 MM1

Any always LE 2 MM1

Warm forests always NN 5 MM1

Warm forests always NN 5 MM1

Warm forests always NN 5 MM1

Temperate
forests always CE 3 MM1
Temperate
forests always CE 3 MM1

Temperate
forests always CE 3 MM1

Temperate
forests always CE 14 MM1

Temperate
forests always CE 14 MM1

Temperate
forests always CE 14 MM1

Temperate hills always NN 11 MM1

Temperate hills always NN 11 MM1

Temperate hills always NN 11 MM1

Elemental
Plane of Fire always CN 3 MM1

Warm
marshes usually LE 5 MM1

Temperate
marshes usually LE 7 MM1

Elemental
Plane of Air usually NN 3 MM1

Elemental
Plane of Air usually NN 3 MM1

Elemental
Plane of Earth usually NN 3 MM1

Elemental
Plane of Fire usually NN 3 MM1

Elemental
Plane of Air usually NN 3 MM1

Elemental
Plane of Fire usually NN 3 MM1

Elemental
Plane of Water usually NN 3 MM1
Elemental
Plane of Earth usually NN 3 MM1

Elemental
Plane of Fire usually NN 3 MM1

Elemental
Plane of Water usually NN 3 MM1

Temperate
aquatic usually NN 1/2 MM1

Underground usually NN 4 MM1

MM1,
Underground usually LE 8 EPH

MM1,
Underground usually LE 17 EPH

Underground usually CE 4 MM1

Any always CE 8 MM1

Any usually LE 5 MM1

Any usually LE 15 MM1

Temperate hills usually LE 8 MM1

Temperate
plains usually LG 10 MM1

Temperate
marshes usually CE 9 MM1

Temperate
aquatic usually NN 7 MM1

Hades always NE 9 MM1

Hades always NE 5 MM1

Hades always NE 11 MM1

Plane of
Shadow always CE 18 MM1
Plane of
Shadow always CE 16 MM1

Plane of
Shadow always CE 14 MM1

Temperate
forests usually CG 7 MM1

Temperate hills usually CE 3 MM1

Temperate
aquatic usually CE 3 MM1

Temperate hills usually CE 7 MM1

Cold hills usually LE 8 MM1

Underground always NN 7 MM1

Underground always NN 12 MM1

Underground always NN 3 MM1

Cold marshes always NN 4 MM1

Temperate
marshes always NN 5 MM1

Temperate hills often CE 1/2 MM1

Underground usually NN 4 MM1

Temperate
forests usually NG 3 MM1

Temperate
forests always NN 4 MM1

Temperate
forests usually CG 3 MM1

Underground always NN 3 MM1

Warm hills always NN 5 MM1

Underground usually CN 7 MM1

Temperate
plains usually XG 1/2 MM1
Temperate
plains usually XE 1/2 MM1

Temperate
forests always NG 1 MM1

Underground always NN 12 MM1

Warm
marshes always LE 10 MM1

Elemental
Plane of Fire usually NN 5 MM1

Positive
Energy Plane always NN 5 MM1

Cold deserts usually NN 7 MM1

Warm
mountains always NN 9 MM1

Underground usually CE 12 MM1

Underground always NN 3 MM1

Warm aquatic usually LE 2 MM1

Warm aquatic usually LE 2 MM1

Warm aquatic usually LE 2 MM1

Elemental
Plane of Fire usually XE 3 MM1

Elemental
Plane of Fire usually XE 6 MM1

Elemental
Plane of Fire usually XE 10 MM1

Temperate
forests usually CN 2 MM1

Temperate
forests usually CN 4 MM1

Temperate
aquatic always NN 4 MM1

Any always CE 3 MM1

Any always CE 8 MM1


Plane of
Shadow always NE 5 MM1

Temperate
marshes usually NN 6 MM1

Any always NN 8 MM1

Warm
marshes always NN 2 MM1

Underground usually LE 2 MM1

Limbo usually CN 7 MM1

Limbo usually CN 8 MM1

Limbo usually CN 9 MM1

Limbo usually CN 10 MM1

Limbo usually CN 13 MM1

Any land and


underground always LE 7 MM1

Warm deserts always CG 9 MM1

Warm deserts always NN 7 MM1

Warm deserts always NN 8 MM1

Warm deserts always CE 5 MM1

Temperate
forests always NN 5 MM1

Temperate
forests always NG 1 MM1

Temperate
aquatic always NN 1 MM1

Temperate
forests always NG 4 MM1

Temperate
forests always NG 5 MM1

Warm
marshes always NN 1/2 MM1

Temperate
deserts always NN 2 MM1
Underground always NN 4 MM1

Gehenna always LE 8 MM1

Temperate
plains always NN 3 MM1

Any always NN 2 MM1

Warm forests always NN 1 MM1

Any always NN 20 MM1

Temperate
forests always NN 6 MM1

Elemental
Plane of Fire usually NN 2 MM1

Arborea always CX 21 MM1

Elemental
Plane of Water always NN 3 MM1

Elemental
Plane of Water always NN 5 MM1

Elemental
Plane of Water always NN 9 MM1

Temperate
forests usually NG 8 MM1

Temperate
aquatic usually NG 2 MM1

Underground usually CE 1 MM1

Cold
mountains usually CE 5 MM1

Cold aquatic usually CE 5 MM1

Cold
mountains usually CE 11 MM1
Underground usually CE 7 MM1

Underground usually CE 14 MM1

Temperate
forests always CG 3 MM1

Celestia always CG 13 MM1

Any always XE 4 MM1

Carceri always NE 2 MM1

Any always LE 3 MM1

Temperate
marshes usually CE 6 MM1

Cold forests usually NE 5 MM1

Temperate
plains usually NE 2 MM1

Any always LE 5 MM1

Any always LE 11 MM1

Warm hills usually NN 6 MM1

Ethereal Plane always LE 6 MM1

Elemental
Plane of Earth usually NN 3 MM1

Elemental
Plane of Earth usually NN 6 MM1

Elemental
Plane of Earth usually NN 8 MM1

Hades always NE 3 MM1


Temperate
mountains often NN 9 MM1

MM1,
Warm forests usually CE 3 EPH

MM1,
Warm forests usually CE 5 EPH

MM1,
Warm forests usually CE 5 EPH

MM1,
Warm forests usually CE 5 EPH

MM1,
Warm forests usually CE 5 EPH

MM1,
Warm forests usually CE 7 EPH

Warm forests always NN 2 MM1

Warm plains always NN 1/2 MM1

Temperate
forests always NN 1/2 MM1

Temperate
deserts always NN 1/10 MM1
Temperate
forests always NN 2 MM1

Cold forests always NN 4 MM1

Cold plains always NN 4 MM1

Temperate
plains always NN 2 MM1

Temperate
forests always NN 2 MM1

Warm deserts always NN 1 MM1

Temperate
plains always NN 1/4 MM1

Warm plains always NN 2 MM1

Warm
marshes always NN 2 MM1
Warm
marshes always NN 4 MM1

Temperate
plains always NN 1/3 MM1

Temperate
plains always NN 1 MM1

Temperate
deserts always NN 1/6 MM1

Temperate
mountains always NN 1/2 MM1

Warm plains always NN 7 MM1

Temperate
forests always NN 1/3 MM1

Temperate
plains always NN 1 MM1

Temperate
plains always NN 1 MM1

Temperate
plains always NN 2 MM1

Temperate
plains always NN 1 MM1

Warm deserts always NN 1 MM1

Warm forests always NN 2 MM1

Warm plains always NN 3 MM1

Warm forests always NN 1/6 MM1

Warm forests always NN 2 MM1

Warm aquatic always NN 1 MM1

Warm forests always NN 1/6 MM1

Warm plains always NN 1 MM1

Warm aquatic always NN 1 MM1

Warm aquatic always NN 8 MM1

Temperate
forests always NN 1/4 MM1

Temperate
plains always NN 1/4 MM1

Temperate
plains always NN 1/2 MM1

Temperate
aquatic always NN 1/2 MM1
Any always NN 1/8 MM1

Temperate
forests always NN 1/6 MM1

Warm plains always NN 4 MM1

Cold aquatic always NN 1 MM1

Cold aquatic always NN 2 MM1

Cold aquatic always NN 4 MM1

Warm forests always NN 2 MM1

Warm forests always NN 5 MM1

Temperate
marshes always NN 1/3 MM1

Temperate
marshes always NN 1/2 MM1

Temperate
marshes always NN 1 MM1

Temperate
marshes always NN 2 MM1

Temperate
marshes always NN 3 MM1

Temperate
aquatic always NN 1 MM1

Temperate
aquatic always NN 9 MM1

Warm forests always NN 4 MM1

Temperate
marshes always NN 1/10 MM1

Temperate hills always NN 1/4 MM1

Warm aquatic always NN 6 MM1

Temperate
aquatic always NN 7 MM1

Cold aquatic always NN 5 MM1

Temperate
forests always NN 1 MM1

Cold forests always NN 2 MM1

Temperate
plains always NN 1 MM1

Temperate
plains always NN 2 MM1
Temperate
plains always NN 2 MM1

Temperate
plains always NN 1 MM1

Warm forests always NN 2 MM1

Warm plains always NN 1/3 MM1

Temperate
forests always NN 4 MM1

Temperate
forests always NN 3 MM1

Temperate
forests always NN 3 MM1

Underground always NN 1/8 MM1

Underground always NN 1/4 MM1

Underground always NN 1/2 MM1

Underground always NN 1 MM1

Underground always NN 2 MM1

Underground always NN 6 MM1

Underground always NN 9 MM1

Warm deserts always NN 1/4 MM1

Warm deserts always NN 1/2 MM1

Warm deserts always NN 1 MM1

Warm deserts always NN 3 MM1

Warm deserts always NN 7 MM1

Warm deserts always NN 10 MM1

Warm deserts always NN 12 MM1

Temperate
forests always NN 1/4 MM1

Temperate
forests always NN 1/4 MM1

Temperate
forests always NN 1/2 MM1
Temperate
forests always NN 1/2 MM1

Temperate
forests always NN 1 MM1

Temperate
forests always NN 1 MM1

Temperate
forests always NN 2 MM1

Temperate
forests always NN 2 MM1

Temperate
forests always NN 5 MM1

Temperate
forests always NN 5 MM1

Temperate
forests always NN 8 MM1

Temperate
forests always NN 8 MM1

Temperate
forests always NN 11 MM1

Temperate
forests always NN 11 MM1

Temperate
plains usually LX 2 MM2 Monster Manual 2

Temperate
plains usually LX 6 MM2

Temperate
plains usually LX 12 MM2

Any warm land always CN 1 MM2

Cold
mountains always NG 4 MM2

Any always NN 4 MM2

Any always NN 4 MM2


Underground usually NE 10 MM2

Any usually NE 17 MM2

Acheron always LX 1 MM2

Warm forests usually NN 6 MM2

Any land and


underground usually CN 3 MM2

Any always Any 1 MM2

Any land and


underground always LE 11 MM2

Underground always NN 21 MM2

Mountains and
deserts usually NE 9 MM2

Elemental
Plane of Air always CE 7 MM2

Any land and


underground always NN 10 MM2

Warm
marshes always NN 6 MM2

Elysium
(Amoria) usually NG 3 MM2

Elysium usually NG 5 MM2

Baator always NN 5 MM2

Temperate
mountains always CN 22 MM2

Warm forests always NN 2 MM2

Any land and


underground always LE 4 MM2
Any land and
underground always LE 5 MM2

Any land and


underground always LE 7 MM2

Any land and


underground always LE 9 MM2

Any temperate always NN 16 MM2

Warm forests usually NN 1/2 MM2

Any usually NN 19 MM2

Temperate
marshes always NE 11 MM2

Temperate
marshes always CE 7 MM2

Any usually NE 17 MM2

The Abyss always CE 2 MM2

The Abyss always CE 2 MM2

The Abyss always CE 3 MM2

The Abyss always CE 5 MM2

The Abyss always CE 8 MM2

The Abyss always CE 9 MM2

The Abyss always CE 13 MM2


The Abyss always CE 18 MM2

Underground usually NG 9 MM2

Underground always NN 3 MM2

Underground always NN 3 MM2

Underground always NN 5 MM2

Baator always LE 3 MM2

Warm aquatic always NN 3 MM2

Any warm land always NN 7 MM2

Any warm land always NN 7 MM2

Any warm land always NN 8 MM2

Any warm land always NN 12 MM2

Any warm land always NN 13 MM2

Any always NN 4 MM2

Cold forests always NN 7 MM2

Warm plains always NN 10 MM2

Temperate
marshes always NN 3 MM2

Any always NN 5 MM2


Inner Planes,
underground always NN 4 MM2

Inner Planes,
underground always NN 5 MM2

Inner Planes,
underground always NN 7 MM2

Inner Planes,
underground always NN 9 MM2

Inner Planes,
underground always NN 12 MM2

Inner Planes,
underground always NN 15 MM2

Inner Planes,
underground always NN 17 MM2

Inner Planes,
underground always NN 19 MM2

Inner Planes,
underground always NN 20 MM2
Inner Planes,
underground always NN 22 MM2

Inner Planes,
underground always NN 24 MM2

Inner Planes,
underground always NN 26 MM2

Inner Planes,
mountains always CN 3 MM2

Inner Planes,
mountains always CN 4 MM2

Inner Planes,
mountains always CN 5 MM2

Inner Planes,
mountains always CN 8 MM2

Inner Planes,
mountains always CN 11 MM2

Inner Planes,
mountains always CN 13 MM2
Inner Planes,
mountains always CN 16 MM2

Inner Planes,
mountains always CN 18 MM2

Inner Planes,
mountains always CN 19 MM2

Inner Planes,
mountains always CN 21 MM2

Inner Planes,
mountains always CN 22 MM2

Inner Planes,
mountains always CN 24 MM2

Inner Planes,
underground always LN 3 MM2

Inner Planes,
underground always LN 5 MM2

Inner Planes,
underground always LN 7 MM2

Inner Planes,
underground always LN 9 MM2
Inner Planes,
underground always LN 12 MM2

Inner Planes,
underground always LN 15 MM2

Inner Planes,
underground always LN 17 MM2

Inner Planes,
underground always LN 19 MM2

Inner Planes,
underground always LN 20 MM2

Inner Planes,
underground always LN 22 MM2

Inner Planes,
underground always LN 23 MM2

Inner Planes,
underground always LN 25 MM2

Inner Planes,
underground always LN 3 MM2

Inner Planes,
underground always LN 5 MM2
Inner Planes,
underground always LN 7 MM2

Inner Planes,
underground always LN 9 MM2

Inner Planes,
underground always LN 11 MM2

Inner Planes,
underground always LN 14 MM2

Inner Planes,
underground always LN 16 MM2

Inner Planes,
underground always LN 19 MM2

Inner Planes,
underground always LN 20 MM2

Inner Planes,
underground always LN 22 MM2

Inner Planes,
underground always LN 23 MM2

Inner Planes,
underground always LN 25 MM2
Inner Planes,
aquatic always CN 4 MM2

Inner Planes,
aquatic always CN 5 MM2

Inner Planes,
aquatic always CN 7 MM2

Inner Planes,
aquatic always CN 10 MM2

Inner Planes,
aquatic always CN 13 MM2

Inner Planes,
aquatic always CN 15 MM2

Inner Planes,
aquatic always CN 18 MM2

Inner Planes,
aquatic always CN 20 MM2

Inner Planes,
aquatic always CN 21 MM2

Inner Planes,
aquatic always CN 23 MM2
Inner Planes,
aquatic always CN 24 MM2

Inner Planes,
aquatic always CN 26 MM2

Any always NN 3 MM2

Warm deserts always NE 9 MM2

Any land and


underground always CE 17 MM2

Any land and


underground usually NN 12 MM2

Any land and


underground usually NN 12 MM2

Any land and


underground usually NN 12 MM2

Any usually NN 12 MM2

Ethereal Plane always NN 1 MM2

Ethereal Plane usually LE 15 MM2

Ethereal Plane always CE 12 MM2

Any always NE 19 MM2

Any land and


underground always NG 1 MM2

Underground always NG 2 MM2

Any land and


underground always NG 3 MM2

Any land and


underground always CE 28 MM2

Urban always CE 3 MM2

Any always CE 15 MM2


Temperate
forests usually NN 12 MM2

Elemental
Plane of Fire always NE 3 MM2

Warm forests always NN 19 MM2

Temperate
mountains usually NE 11 MM2

Warm forests always NN 11 MM2

Any cold always CE 7 MM2

Any mountain always NN 9 MM2

Warm forests usually CN 5 MM2

Temperate
forests usually NN 11 MM2

Warm deserts usually NN 12 MM2

Cold aquatic usually XG 19 MM2

Temperate
mountains usually CX 26 MM2

Positive
Energy Plane usually NN 8 MM2

Any always NN 5 MM2

Any always NN 10 MM2

Any always NN 13 MM2

Any land and


underground always NN 16 MM2

Underground always NN 8 MM2

Temperate hills always NN 10 MM2

Any usually NE 3 MM2

Temperate
plains usually NN 2 MM2
Cold hills always NN 13 MM2

Underground usually LE 4 MM2

Any land and


underground always LE 26 MM2

Underground usually NN 6 MM2

Any cold usually NN 9 MM2

Warm aquatic always CE 1 MM2

Warm aquatic always CE 3 MM2

Any usually LE 16 MM2

Underground usually NE 1/2 MM2

Any always NN 11 MM2

Temperate
forests always NE 12 MM2

Warm aquatic always CE 6 MM2

Temperate
marshes always NN 10 MM2

Any always NN 6 MM2

Warm forests always NN 7 MM2

Temperate
forests always NN 7 MM2

Warm forests always NN 8 MM2

Temperate
plains always NN 8 MM2

Temperate
forests always NN 9 MM2

Warm forests always NN 10 MM2

Cold aquatic always NN 10 MM2


Any aquatic usually NN 25 MM2

Temperate hills usually CE 20 MM2

Any always CE 25 MM2

Any always NE 28 MM2

Warm plains usually NN 2 MM2

Warm forests always LE 5 MM2

Underground always LE 3 MM2

Any aquatic always NN 11 MM2

Warm deserts always NN 20 MM2

Any land and


underground always CE 16 MM2

Any mountain always NE 10 MM2

Any land and


underground always XE 1/4 MM2

Any aquatic always CE 5 MM2

Warm
marshes always NN 7 MM2

Underground usually LN 1/2 MM2

Underground usually LN 1 MM2

Underground usually LN 2 MM2


Underground usually LN 4 MM2

Underground usually LN 6 MM2

Underground usually LN 7 MM2

Temperate
forests always NN 2 MM2

Warm
MM2,
marshes usually LE 4 LoM

Any cold usually NN 8 MM2

Any always CE 15 MM2

Any always CX 7 MM2

Any aquatic always CN 18 MM2

Temperate
plains always NN 3 MM2

Temperate
plains always NN 20 MM2

Temperate
aquatic usually LN 6 MM2

Any temperate always NN 2 MM2

Any land and


underground always NG 24 MM2

Any land and


underground usually CX 1 MM2

Any land and


underground usually LX 1 MM2

Any usually CE 19 MM2

Any usually CN 1 MM2

Any always NN 3 MM2


Any always NN 5 MM2

Any always NN 7 MM2

Temperate
deserts always CE 12 MM2

Underground always NN 5 MM2

Warm forests always NN 13 MM2

Any always CN 9 MM2

Elemental
Plane of Earth always CE 14 MM2

Any always NN 10 MM2

Plane of
Shadow always NN 12 MM2

Temperate
aquatic usually CN 5 MM2

Any land and


underground always CE 5 MM2

Any land and


underground usually NN 10 MM2

Any forest always NN 12 MM2

Any always NN 23 MM2

Any always NN 23 MM2

Any always NN 23 MM2

Any always NN 23 MM2

Any always NN 23 MM2


Any land and
underground always NN 2 MM2

Any marsh usually NN 7 MM2

Elemental
Plane of Air usually NN 5 MM2

Any always CN 16 MM2

Any aquatic always NN 16 MM2

Any temperate always CE 1/3 MM2

Gehenna always NE 9 MM2

Any usually LX 15 MM2

Underground always NN 5 MM2

Any mountain usually NE 4 MM2

Gehenna always NE 10 MM2

Gehenna always NE 17 MM2

Gehenna always NE 10 MM2

Temperate
forests always NN 10 MM2

Warm deserts usually LE 7 MM2

Temperate
plains usually NE 5 MM3 Monster Manual 3
Underground always NN 9 MM3

Temperate
deserts usually LN 3 MM3

Temperate
deserts usually LN 7 MM3

Astral Plane always LE 12 MM3

Cold
mountains always NN 5 MM3

Temperate
forests usually NN 15 MM3

Temperate
forests usually NN 7 MM3

Temperate
forests usually NG 7 MM3

Any always CE 5 MM3

Any always CE 6 MM3

Any always CE 4 MM3

Warm plains usually NN 16 MM3

Warm plains usually NN 12 MM3

Any usually LN 12 MM3

Any usually LN 17 MM3

Any usually NN 1/2 MM3

Cold plains always CE 13 MM3

Warm
mountains always NN 6 MM3
Elemental
Plane of Water always NE 6 MM3

Elemental
Plane of Fire usually NE 13 MM3

Underground usually CE 7 MM3

Underground usually CE 8 MM3

Baator usually LE 13 MM3

Baator usually LE 14 MM3

Any always CE 15 MM3

Any always CE 19 MM3

The Abyss always CE 7 MM3

The Abyss always CE 17 MM3

Warm plains always NN 16 MM3

Temperate
deserts always NN 6 MM3

Temperate
forests always NN 2 MM3

Warm forests always NN 1 MM3

Temperate
marshes usually NE 3 MM3

Temperate
marshes usually CE 7 MM3

Temperate
aquatic usually NE 11 MM3

Beastlands always NN 6 MM3


Any always CE 9 MM3

Any always CE 7 MM3

Elemental
Plane of Air usually NN 2 MM3

Elemental
Plane of Air usually NN 4 MM3

Elemental
Plane of Air usually NN 6 MM3

Elemental
Plane of Air usually NN 8 MM3

Elemental
Plane of Air usually NN 10 MM3

Elemental
Plane of Air usually NN 12 MM3

Any usually CE 5 MM3

Temperate
mountains always CE 5 MM3

Temperate
marshes usually NE 19 MM3

Temperate
deserts always NE 16 MM3

Temperate
mountains usually NE 15 MM3

Temperate
mountains usually NE 20 MM3

Warm deserts usually LN 10 MM3

Warm deserts usually LN 15 MM3

Temperate
forests always CN 6 MM3

Temperate
forests always CN 8 MM3

Warm plains usually NE 2 MM3

Temperate
plains usually NN 2 MM3

Temperate
forests usually CE 1/2 MM3

Temperate
forests usually CE 1 MM3
Any always NN 11 MM3

Hades always NE 7 MM3

Any always NN 13 MM3

Any always NN 11 MM3

Elysium always NG 18 MM3

Plane of
Shadow always NN 11 MM3

Plane of
Shadow always NN 14 MM3

Any always NN 7 MM3

Any always LE 11 MM3

Any always NN 15 MM3

Temperate
mountains usually NN 9 MM3

Underground usually CE 4 MM3

Underground usually CE 9 MM3

Warm deserts usually LE 5 MM3

Any usually NE 9 MM3

Acheron always LN 13 MM3

Temperate
plains usually NE 1/2 MM3

Temperate
plains usually NE 1 MM3
Underground always NN 10 MM3

Underground always NN 5 MM3

Warm forests usually CN 4 MM3

Cold marshes always NN 9 MM3

Any always NN 6 MM3

Any always NE 13 MM3

Any always NE 13 MM3

Any always NE 13 MM3

Any always NE 13 MM3

Underground always NN 2 MM3

Temperate
forests usually NN 3 MM3

Temperate
marshes usually NN 1 MM3

Temperate
marshes usually NN 4 MM3

Positive
Energy Plane often LN 2 MM3

Positive
Energy Plane usually LN 8 MM3

Underground usually LE 2 MM3

Temperate
forests always NN 9 MM3

Underground usually LE 1 MM3

Underground usually LE 4 MM3

Underground usually LE 8 MM3


Pandemonium usually CN 11 MM3

Pandemonium always CN 16 MM3

The Abyss always CE 14 MM3

Warm forests always NN 6 MM3

Temperate
marshes always NE 12 MM3

Temperate
marshes always NE 20 MM3

Temperate
forests usually NN 2 MM3

Temperate
forests always NN 7 MM3

Carceri
(Colothys) always CE 14 MM3

Carceri
(Colothys) always CE 18 MM3

Warm hills usually NE 5 MM3

Warm hills usually NE 8 MM3

Any Elemental
Plane usually NN 15 MM3

Underground usually NE 8 MM3

Temperate
forests usually NG 1 MM3

Temperate
forests always CG 6 MM3

Temperate
forests always NN 3 MM3
Temperate
forests always CG 6 MM3

Temperate
forests always NN 3 MM3

Carceri
(Cathrys) always NN 17 MM3

Underground always NE 10 MM3

Temperate
plains always NE 12 MM3

Temperate
plains always NE 16 MM3

Temperate
plains usually CN 5 MM3

Temperate
plains always CN 10 MM3

Cold forests usually CN 9 MM3

Cold forests usually CE 13 MM3

Temperate
plains always NE 14 MM3

Temperate
mountains always LE 15 MM3

Warm
marshes always LE 11 MM3

Temperate hills always CE 2 MM3

Temperate hills always CE 7 MM3

Baator (Cania) usually LE 5 MM3

Underground always NN 9 MM3


Any usually NE 6 MM3

Any usually NE 12 MM3

Temperate
marshes always NE 3 MM3

Any aquatic always NN 6 MM3

Any aquatic always NN 7 MM3

Any aquatic always NN 10 MM3

Temperate
plains usually NN 1/2 MM3

Temperate
forests always CN 8 MM3

Any always NN 8 MM3

Carceri always NE 10 MM3

Carceri always NE 13 MM3

Warm aquatic always NN 14 MM3

Warm aquatic always NN 18 MM3

Underground usually NE 11 MM3

Underground always NN 15 MM3

Underground always NN 12 MM3

Cold
mountains always NN 5 MM3

Temperate hills always NE 2 MM3


Temperate
plains always NE 6 MM3

Temperate
marshes always CE 10 MM3

Temperate
marshes always CE 20 MM3

Underground usually NE 7 MM3

Underground usually NN 4 MM3

Underground usually NN 7 MM3

Warm
marshes always NN 5 MM3

Temperate
forests usually NG 4 MM3

Negative
Energy Plane always CN 8 MM3

Underground usually CE 8 MM3

Temperate
mountains usually CN 7 MM3

Temperate
forests usually CE 4 MM3

Any mountain usually CE 10 MM3

Any usually LE 12 MM3

Any always CE 2 MM3

Any always CE 17 MM3


Underground usually NE 17 MM3

Mechanus always LN 5 MM3

Any land usually LN 1/2 MM3

Any land usually LN 5 MM3

Any land often LN 1/2 MM3

Warm deserts usually NN 4 MM3

Warm deserts usually NN 7 MM3

Temperate
forests usually NN 4 MM3

Gehenna always NE 5 MM3

Gehenna always NE 6 MM3

Gehenna always NE 10 MM3

Gehenna always NE 17 MM3

Gehenna always NE 13 MM3

Warm deserts usually CE 6 MM4 Monster Manual 4

Elemental
Plane of Earth always NE 18 MM4

Elemental
Plane of Air always NE 15 MM4
Elemental
Plane of Fire always NE 15 MM4

Elemental
Plane of Water always NE 15 MM4

Underground usually CN 10 MM4

Underground always NE 7 MM4

Underground usually NE 12 MM4

Any always NE 4 MM4

Any always NE 6 MM4


Any always NE 8 MM4

Warm forests usually NN 2 MM4

Temperate
forests usually NE 6 MM4

Any always NN 1 MM4

Mechanus always LN 1/2 MM4

Mechanus always LN 3 MM4

Any always NN 3 MM4

Any always NN 3 MM4

Any Outer
Plane always NN 19 MM4

Any always NN 9 MM4

Any always NE 6 MM4


The Abyss always CE 18 MM4

The Abyss always CE 11 MM4

The Abyss
(Plain of
Infinite Portals) always CE 2 MM4

The Abyss always CE 9 MM4

Lower Planes always NE 2 MM4

Lower Planes always NE 2 MM4

Lower Planes always NE 6 MM4

Underground always LG 6 MM4

Underground always NE 5 MM4

Underground always XE 7 MM4

Underground always XE 8 MM4

Underground always XE 9 MM4

Any mountain usually NE 10 MM4

MM4,
Astral Plane usually XE 4 EPH
MM4,
Astral Plane usually XE 8 EPH

MM4,
Astral Plane always LE 10 EPH

Warm plains usually CE 3 MM4

Warm plains usually CE 3 MM4

Warm plains usually CE 6 MM4

Any always NN 6 MM4

Warm forests usually CE 1 MM4

Warm forests usually CE 5 MM4

Elemental
Plane of Fire always NN 8 MM4

Ethereal Plane usually NE 5 MM4

Celestia
(Empyrea) always LG 6 MM4

Celestia
(Empyrea) always LG 10 MM4

Temperate
aquatic usually NE 2 MM4

Temperate
aquatic usually NE 4 MM4
Temperate
aquatic usually NE 2 MM4

Temperate
aquatic usually NE 6 MM4

Temperate
aquatic always NE 11 MM4

Underground usually NN 9 MM4

Any land usually CE 7 MM4

Any temperate always CN 6 MM4

Underground usually CE 7 MM4

Temperate
marshes always CE 4 MM4

Any always NE 3 MM4

Temperate
forests usually NG 12 MM4

Temperate hills usually NE 5 MM4

Temperate hills usually CE 9 MM4

Temperate hills always NN 6 MM4

Temperate hills usually CE 4 MM4

Temperate hills usually CE 4 MM4

Temperate hills usually CE 1 MM4

Temperate hills usually NE 7 MM4

Temperate hills usually NE 3 MM4


Any always CE 3 MM4

Warm
marshes always NN 6 MM4

Warm forests always NN 2 MM4

Plane of
Shadow always NE 1/2 MM4

Warm
marshes always CE 4 MM4

Warm
marshes always CE 10 MM4

Warm
marshes always CE 9 MM4

Warm deserts always LE 4 MM4

Temperate
deserts always LE 9 MM4

Temperate
deserts usually LE 10 MM4

Warm deserts always LE 6 MM4

Warm forests always NE 2 MM4

Forests and
marshes always LE 7 MM4

Forests and
marshes always LE 2 MM4

Forests and
marshes always LE 7 MM4

Warm hills always CE 6 MM4

Warm hills always CE 6 MM4


Any cold usually CE 1 MM4

Cold plains always CE 4 MM4

Cold plains always CE 6 MM4

Cold marshes always CE 6 MM4

Temperate
forests always NE 6 MM4

Temperate
forests always NE 2 MM4

Warm hills usually CE 1 MM4

Warm hills always LE 5 MM4

Temperate
forests usually NE 11 MM4

Any always NE 11 MM4

Pandemonium always CE 1 MM4

Pandemonium always CE 4 MM4

Cold plains usually CN 2 MM4

The Abyss always CE 3 MM4

MM4,
Warm forests usually NE 10 EPH

MM4,
Warm forests usually CE 6 EPH
Warm forests usually CE 9 MM4

Warm forests always CE 7 MM4

Gehenna always NE 5 MM4

Gehenna always NE 10 MM4

Gehenna always NE 4 MM4

Gehenna always NE 9 MM4

Any marsh usually NE 6 MM4

Underground always LE 7 MM4

Any always NE 4 MM4

Arcadia usually LG 6 MM5 Monster Manual 5

Temperate
forests usually CE 8 MM5

Any mountain always NE 8 MM5

Warm
marshes always NN 8 MM5
The Abyss
(Flesh
Mountains) always CE 17 MM5

Any always NE 8 MM5

The Abyss always CE 10 MM5

The Abyss always CE 4 MM5

The Abyss always CE 10 MM5

The Abyss always CE 3 MM5

The Abyss always CE 8 MM5

Lower Planes always NE 5 MM5

Baator always LE 6 MM5

Baator always LE 15 MM5

Hades always LE 9 MM5

Temperate hills usually NE 8 MM5

Temperate hills usually CE 10 MM5

Temperate
mountains usually LE 13 MM5
Elemental
Plane of Fire always LE 13 MM5

Ethereal Plane always CE 16 MM5

Temperate
marshes always NN 1 MM5

Cold
mountains usually NE 16 MM5

Pandemonium always CE 20 MM5

Warm deserts always NN 2 MM5

Warm deserts always NN 2 MM5

Warm deserts always NN 2 MM5

Any usually NN 4 MM5

Any always NN 4 MM5

Any always NN 4 MM5

Any always LE 5 MM5

Temperate
forests usually NE 13 MM5

Any usually NE 7 MM5

Any forest usually NE 10 MM5

Urban usually CN 4 MM5


Warm hills usually LE 3 MM5

Warm hills usually LE 5 MM5

Warm hills usually LE 4 MM5

Warm hills usually LE 8 MM5

Outlands
(Athenaeum
Nefarious) always NE 15 MM5

Urban usually CN 1 MM5

Temperate
aquatic often CE 3 MM5

Temperate
aquatic always NE 7 MM5

Temperate
aquatic usually NE 4 MM5

Temperate
aquatic always LE 6 MM5

Temperate
plains usually CE 16 MM5

Warm
mountains usually CE 17 MM5

Nautiloid
vessel always NE 10 MM5

Nautiloid
vessel usually NE 8 MM5
Any always CE 5 MM5

Nautiloid
vessel always NN 8 MM5

Nautiloid
vessel usually NE 10 MM5

Nautiloid
vessel always NN 6 MM5

Any usually NE 5 MM5

Nautiloid
vessel always NE 13 MM5

Nautiloid
vessel usually NE 15 MM5

Any land and


underground usually NE 14 MM5

Any land and


underground usually NE 9 MM5

Any usually CN 14 MM5

Any usually NN 10 MM5

Underground always NE 9 MM5

Underground always NE 3 MM5

Underground always NE 6 MM5

Underground always NE 4 MM5

Any always CE 5 MM5


Any always NN 18 MM5

Any always NN 18 MM5

Temperate
forests always CE 2 MM5

Underground usually CE 5 MM5

Acheron always NN 16 MM5

Any usually LE 7 MM5

Any always LE 3 MM5

Underground always CE 4 MM5

Any usually LE 6 MM5

Demiplane of
Filth (or
Underground) always CE 6 MM5

Demiplane of
Filth (or
Underground) always CE 10 MM5

Demiplane of
Filth (or
Underground) always CE 14 MM5

Any land always LE 18 MM5

Acheron usually NN 14 MM5

Cold
mountains usually NE 10 MM5

Any land and


underground usually LN 1/2 MM5
Any land and
underground usually LN 2 MM5

Any land and


underground usually LN 4 MM5

Any land and


underground usually LN 5 MM5

Cold
mountains always CE 8 MM5

Temperate hills usually CN 8 MM5

Any forest usually NE 4 MM5

Any forest usually NE 5 MM5

Any forest usually NE 1 MM5

Any forest usually NE 8 MM5

Temperate
forests usually NN 5 MM5

Warm forests usually NN 7 MM5

Underground always LE 4 MM5

Any land usually CN 22 MM5

Any land usually CN 18 MM5

Any hills always NN 1 A&EG Arms & Equipment Guide

Any temperate always NN 2 A&EG

Temperate
deserts always NN 1 A&EG

Any land and


underground always NN 5 A&EG

Warm aquatic usually NN 20 A&EG

Any temperate always NN 15 A&EG


Warm
marshes always NN 1 A&EG

Temperate hills always NN 1/2 A&EG

Celestia
(Lunia) always LG 22 BoED Book of Exalted Deeds

Celestia
(Mercuria) always LG 24 BoED

Celestia
(Venya) always LG 25 BoED

Celestia
(Solania) always LG 26 BoED

Celestia
(Mertion) always LG 28 BoED

Celestia
(Jovar) always LG 29 BoED

Celestia
(Chronias) always LG 32 BoED
Elysium always NG 30 BoED

Elysium always NG 26 BoED

Elysium always NG 20 BoED

Elysium always NG 24 BoED

Elysium always NG 22 BoED

Elysium always NG 28 BoED

Arborea always CG 31 BoED

Arborea always CG 31 BoED


Arborea always CG 29 BoED

Arborea always CG 29 BoED

Arborea always CG 26 BoED

Arborea always CG 26 BoED

Celestia always LG 11 BoED

Celestia always LG 11 BoED

Celestia always LG 15 BoED

Celestia always LG 8 BoED

Upper Planes always CG 8 BoED


Ysgard often CG 3 BoED

Ysgard always CG 9 BoED

Underground always LG 8 BoED

Arborea always CG 2 BoED

Arborea always CG 10 BoED

Arborea always CG 10 BoED

Arborea always CG 14 BoED

Arborea always CG 14 BoED

Arborea always CG 18 BoED

Arborea always CG 18 BoED

Elysium always NG 6 BoED

Elysium always NG 2 BoED


Elysium always NG 10 BoED

Beastlands always NG 8 BoED

Beastlands always NG 8 BoED

Elysium
(Eronia) usually NG 7 BoED

Elysium
(Eronia) usually NG 10 BoED

Elysium always NG 12 BoED

Elysium always NG 7 BoED

Arcadia always LG 4 BoED

Arcadia always LG 12 BoED

Any always NN 4 BoED

Any always NN 17 BoED

Any always NN 20 BoED

Upper Planes always NN 10 BoED

The Abyss
(Thanatos) always CE 28 BoVD
The Abyss
(Yeenoghu's
Realm) always CE 22 BoVD

Baator
(Avernus) always LE 20 BoVD

Baator (Dis) always LE 26 BoVD

Baator
(Minauros) always LE 25 BoVD

Baator
(Phlegethos) always LE 24 BoVD

Baator
(Phlegethos) always LE 24 BoVD

Baator (Stygia) always LE 25 BoVD

Baator (Sixth
Layer) always LE 22 BoVD

Baator (Sixth
Layer) always NE 8 BoVD

Baator
(Maladomini) always LE 29 BoVD
Baator (Cania) always LE 29 BoVD

Baator
(Nessus) always LE 32 BoVD

The Abyss always CE 8 BoVD

Baator always LE 6 BoVD

Baator always LE 16 BoVD

Any land and


underground always CE 8 BoVD

Any land and


underground always NE 1 BoVD

Any land and


underground always NE 3 BoVD

Any land and


underground always NE 5 BoVD

Any land and


underground always NE 8 BoVD

Any land and


underground always NE 11 BoVD

Any land and


underground always NE 13 BoVD

Carceri always NE 4 BoVD


Any land and
underground always NE 8 BoVD

Baator (Stygia) always LE 22 BoVD

The Abyss always CE 24 BoVD

The Abyss
(Shaddonon) always CE 24 BoVD

The Abyss
(Shaddonon) always CE 24 BoVD

Any always CN 8 City Cityscape

Any always CN 5 City

Any always NN 12 City

Urban always CE 9 City

Urban always NE 6 City

Urban always NN 5 City

Urban always CN 23 City

Urban always CN 23 City

Urban always CN 23 City

Urban always CN 23 City


Elemental
Plane of Earth always NE 2 C.Ar Complete Arcane

Elemental
Plane of Fire always NE 2 C.Ar

Elemental
Plane of Air always NE 2 C.Ar

Elemental
Plane of Water always NE 2 C.Ar

Elemental
Plane of Air usually NN 17 C.Ar

Elemental
Plane of Earth usually NN 17 C.Ar

Elemental
Plane of Fire usually NN 17 C.Ar

Elemental
Plane of Water usually NN 17 C.Ar

C.Ps,
Any always NN 1/2 EPH Complete Psionic

C.Ps,
Any always NN 1 EPH

C.Ps,
Any always NN 2 EPH

C.Ps,
Any always NN 3 EPH

C.Ps,
Any always NN 5 EPH

C.Ps,
Any always NN 7 EPH

C.Ps,
Any always NN 8 EPH

C.Ps,
Any always NN 9 EPH

C.Ps,
Any always NN 10 EPH

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps


Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps


Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps


Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps


Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Any always NN 1/2 C.Ps

Any always NN 1 C.Ps

Any always NN 2 C.Ps

Any always NN 3 C.Ps

Any always NN 5 C.Ps

Any always NN 7 C.Ps

Any always NN 8 C.Ps

Any always NN 9 C.Ps

Any always NN 10 C.Ps

Astral Plane always NN 5 C.Ps

Elemental
Plane of Water always NN 2 C.Ps

Elemental
Plane of Fire always NN 2 C.Ps
Elemental
Plane of Earth always NN 2 C.Ps

Elemental
Plane of Air always NN 2 C.Ps

Underground always LE 1 C.Ps

Plane of
Shadow always NE 5 C.Ps

Celestia always LG 10 C.Ps

Any always NN 3 C.War Complete Warrior

Any always NN 4 C.War

Any always NN 6 C.War

Warm
mountains usually CE 8 Deities Deities and Demigods

Warm
mountains usually CG 11 Deities

Any forest usually CN 1/2 Deities

Any land and


underground always CE 6 Deities

The Abyss always CE 9 Draco Draconomicon

Warm hills usually CE 3 Draco

Temperate hills always NN 4 Draco

Temperate
deserts usually CN 6 Draco

Temperate
mountains usually LN 11 Draco

Warm hills usually NE 10 Draco

Cold deserts usually CE 7 Draco

Warm
mountains usually LE 13 Draco

Cold marshes usually LE 12 Draco


Underground usually CE 9 Draco

Temperate
aquatic usually NN 8 Draco

Temperate
forests always CG 6 Draco

Temperate
mountains always CN 2 Draco

Temperate
mountains always CN 3 Draco

Temperate
mountains always CN 4 Draco

Temperate
mountains always CN 6 Draco

Temperate
mountains always CN 8 Draco

Temperate
mountains always CN 10 Draco

Temperate
mountains always CN 12 Draco

Temperate
mountains always CN 15 Draco

Temperate
mountains always CN 17 Draco

Temperate
mountains always CN 18 Draco

Temperate
mountains always CN 19 Draco

Temperate
mountains always CN 21 Draco

Temperate
plains always NG 4 Draco

Any always NN 12 Draco

Any always NN 15 Draco

Any always NN 17 Draco

Warm deserts always NN 1/2 Draco


Warm deserts always NN 5 Draco

Warm deserts usually NE 18 Draco

Temperate
forests usually LN 10 Draco

Temperate hills usually CE 12 Draco

Warm forests usually NE 16 Draco

Temperate
mountains usually LE 22 Draco

Temperate
plains usually CN 6 Draco

Warm
marshes usually CE 20 Draco

Cold plains usually NN 14 Draco

Underground usually LE 8 Draco

Ysgard always NG 3 Draco

Ysgard always NG 4 Draco

Ysgard always NG 6 Draco

Ysgard always NG 8 Draco

Ysgard always NG 10 Draco

Ysgard always NG 12 Draco

Ysgard always NG 14 Draco

Ysgard always NG 17 Draco


Ysgard always NG 18 Draco

Ysgard always NG 19 Draco

Ysgard always NG 20 Draco

Ysgard always NG 22 Draco

Limbo always CX 3 Draco

Limbo always CX 4 Draco

Limbo always CX 6 Draco

Limbo always CX 8 Draco

Limbo always CX 11 Draco

Limbo always CX 13 Draco

Limbo always CX 15 Draco


Limbo always CX 16 Draco

Limbo always CX 17 Draco

Limbo always CX 19 Draco

Limbo always CX 20 Draco

Limbo always CX 22 Draco

Ethereal Plane always NN 3 Draco

Ethereal Plane always NN 4 Draco

Ethereal Plane always NN 6 Draco

Ethereal Plane always NN 7 Draco

Ethereal Plane always NN 9 Draco

Ethereal Plane always NN 10 Draco

Ethereal Plane always NN 13 Draco

Ethereal Plane always NN 15 Draco

Ethereal Plane always NN 16 Draco

Ethereal Plane always NN 17 Draco

Ethereal Plane always NN 18 Draco


Ethereal Plane always NN 19 Draco

CE
or
Pandemonium always CN 5 Draco

CE
or
Pandemonium always CN 6 Draco

CE
or
Pandemonium always CN 8 Draco

CE
or
Pandemonium always CN 10 Draco

CE
or
Pandemonium always CN 13 Draco

CE
or
Pandemonium always CN 14 Draco

CE
or
Pandemonium always CN 17 Draco

CE
or
Pandemonium always CN 19 Draco

CE
or
Pandemonium always CN 20 Draco

CE
or
Pandemonium always CN 21 Draco

CE
or
Pandemonium always CN 22 Draco
CE
or
Pandemonium always CN 23 Draco

Upper Planes always NG 4 Draco

Upper Planes always NG 5 Draco

Upper Planes always NG 6 Draco

Upper Planes always NG 9 Draco

Upper Planes always NG 12 Draco

Upper Planes always NG 13 Draco

Upper Planes always NG 16 Draco

Upper Planes always NG 18 Draco

Upper Planes always NG 19 Draco


Upper Planes always NG 20 Draco

Upper Planes always NG 21 Draco

Upper Planes always NG 22 Draco

LE
or
Gehenna always NE 4 Draco

LE
or
Gehenna always NE 5 Draco

LE
or
Gehenna always NE 6 Draco

LE
or
Gehenna always NE 9 Draco

LE
or
Gehenna always NE 12 Draco

LE
or
Gehenna always NE 13 Draco
LE
or
Gehenna always NE 16 Draco

LE
or
Gehenna always NE 18 Draco

LE
or
Gehenna always NE 19 Draco

LE
or
Gehenna always NE 20 Draco

LE
or
Gehenna always NE 21 Draco

LE
or
Gehenna always NE 22 Draco

Celestia always LG 5 Draco

Celestia always LG 6 Draco

Celestia always LG 8 Draco


Celestia always LG 10 Draco

Celestia always LG 13 Draco

Celestia always LG 14 Draco

Celestia always LG 17 Draco

Celestia always LG 19 Draco

Celestia always LG 20 Draco

Celestia always LG 21 Draco


Celestia always LG 22 Draco

Celestia always LG 23 Draco

LE
or
Acheron always LN 3 Draco

LE
or
Acheron always LN 4 Draco

LE
or
Acheron always LN 6 Draco

LE
or
Acheron always LN 8 Draco

LE
or
Acheron always LN 11 Draco

LE
or
Acheron always LN 13 Draco

LE
or
Acheron always LN 15 Draco
LE
or
Acheron always LN 16 Draco

LE
or
Acheron always LN 17 Draco

LE
or
Acheron always LN 19 Draco

LE
or
Acheron always LN 20 Draco

LE
or
Acheron always LN 22 Draco

Lower Planes always NE 3 Draco

Lower Planes always NE 4 Draco

Lower Planes always NE 6 Draco


Lower Planes always NE 8 Draco

Lower Planes always NE 10 Draco

Lower Planes always NE 12 Draco

Lower Planes always NE 14 Draco

Lower Planes always NE 17 Draco

Lower Planes always NE 18 Draco

Lower Planes always NE 19 Draco

Lower Planes always NE 20 Draco


Lower Planes always NE 22 Draco

CE
or
Carceri always NE 5 Draco

CE
or
Carceri always NE 6 Draco

CE
or
Carceri always NE 8 Draco

CE
or
Carceri always NE 10 Draco

CE
or
Carceri always NE 13 Draco

CE
or
Carceri always NE 14 Draco

CE
or
Carceri always NE 17 Draco

CE
or
Carceri always NE
CE 19 Draco

or
Carceri always NE
CE 20 Draco

or
Carceri always NE
CE 21 Draco

or
Carceri always NE 22 Draco
CE
or
Carceri always NE 23 Draco

Underground always CE 3 Draco

Underground always CE 4 Draco

Underground always CE 6 Draco

Underground always CE 8 Draco

Underground always CE 11 Draco

Underground always CE 13 Draco

Underground always CE 16 Draco

Underground always CE 18 Draco

Underground always CE 19 Draco

Underground always CE 21 Draco

Underground always CE 22 Draco

Underground always CE 24 Draco


Underground usually NE 7 Draco

Cold hills always NN 17 Draco

Any forest usually NE 5 DrC Dragon Compendium

Cold hills usually LE 8 DrC

Any usually CE 12 DrC

Warm forests always NE 3 DrC

Warm forests always NE 4 DrC

Warm forests always NE 5 DrC

Warm forests always NE 8 DrC

Warm forests always NE 11 DrC

Warm forests always NE 13 DrC

Warm forests always NE 16 DrC

Warm forests always NE 18 DrC


Warm forests always NE 19 DrC

Warm forests always NE 21 DrC

Warm forests always NE 23 DrC

Warm forests always NE 25 DrC

Temperate
plains always LE 4 DrC

Temperate
plains always LE 5 DrC

Temperate
plains always LE 7 DrC

Temperate
plains always LE 10 DrC

Temperate
plains always LE 13 DrC

Temperate
plains always LE 15 DrC
Temperate
plains always LE 18 DrC

Temperate
plains always LE 20 DrC

Temperate
plains always LE 21 DrC

Temperate
plains always LE 24 DrC

Temperate
plains always LE 25 DrC

Temperate
plains always LE 27 DrC

Temperate
aquatic always CE 2 DrC

Temperate
aquatic always CE 3 DrC
Temperate
aquatic always CE 4 DrC

Temperate
aquatic always CE 6 DrC

Temperate
aquatic always CE 7 DrC

Temperate
aquatic always CE 10 DrC

Temperate
aquatic always CE 12 DrC

Temperate
aquatic always CE 15 DrC

Temperate
aquatic always CE 17 DrC

Temperate
aquatic always CE 18 DrC

Temperate
aquatic always CE 19 DrC

Temperate
aquatic always CE 21 DrC

Any usually LN 6 DrC

Any usually LN 4 DrC

Any usually NE 3 DrC

Any warm usually CE 9 DrC

Any always LG 12 DrM Dragon Magic

Any always LE 13 DrM


Elemental
Plane of Fire always CE 5 DrM

Temperate
forests always NN 3 DrM

Any forest always NN 1/3 DrM

Any forest always NN 1 DrM


Any forest always NN 4 DrM

Warm
mountains always CE 8 DrM

Cold forests always CN 14 DrM


Any always NN 7 DrM

Temperate
mountains always CN 12 DrM

Underground always NN 3 DotU Drow of the Underdark

Underground always NN 9 DotU

Underground always CE 5 DotU

Underground always CE 14 DotU

Underground always CE 6 DotU

Underground always CE 3 DotU

Underground always CE 5 DotU

Underground always CE 7 DotU


Underground always CE 9 DotU

Underground always CE 12 DotU

Underground always CE 15 DotU

Underground always CE 17 DotU

Underground always CE 19 DotU

Underground always CE 20 DotU

Underground always CE 22 DotU

Underground always CE 23 DotU

Underground always CE 25 DotU

Underground usually NE 13 DotU

Underground usually CE 8 DotU

Underground usually CE 5 DotU

Underground usually NE 5 DotU

Temperate
aquatic usually NE 9 DotU

Temperate
aquatic usually LE 7 DotU

Underground always NN 4 DotU


Underground always NN 2 DotU

Underground always NN 4 DotU

Underground usually NE 3 DotU

Underground usually NE 6 DotU

Underground usually NE 10 DotU

Underground always CE 7 DotU

Underground always NN 5 DotU

Underground always NN 8 DotU

Underground always NN 10 DotU

Underground usually CE 11 DotU

Underground usually CE 14 DotU

Underground always NN 12 DotU

Underground usually CE 2 DotU online errata

Underground always NN 4 Dunge Dungeonscape

Underground always NN 6 Dunge

Atropus always LE 23 ElderE Elder Evils

Atropus always CE 18 ElderE


Cold
mountains always CE 18 ElderE

Cold
mountains always CE 16 ElderE

Cold
mountains always CE 16 ElderE

Cold
mountains always CE 16 ElderE

Cold
mountains always CE 16 ElderE

Cold
mountains always CE 16 ElderE
Any aquatic always CN 16 ElderE

Crystalline
Prison always LE 25 ElderE

Any land always NE 19 ElderE

The Abyss
(Hungry Tarns) always CE 22 ElderE

The Abyss
(Ugudenk) always CE 16 ElderE

Warm forests always CE 20 ElderE

Any always CE 10 ElderE

Ziggurat always LE 16 ElderE


Ziggurat always NE 9 ElderE

Any always LN 22 ELH Epic Level Handbook

Any always LE 30 ELH

Any always NE 21 ELH

Any always CE 31 ELH

Any always CE
CE 57 ELH

or
Any always LE 26 ELH

Any always CE 34 ELH

Any land and


underground always CE 25 ELH

Any always CE 36 ELH

Any land always NN 18 ELH


Warm forests always NN 19 ELH

Any usually LN 23 ELH

Any usually NN 24 ELH


NE
or
Any always NN 27 ELH

Any usually NN 33 ELH

Any land always NN 39 ELH

Any land always NN 41 ELH

Any land always NN 41 ELH

Any land always NN 42 ELH

Any land always NN 50 ELH

Any land and


underground usually NN 13 ELH

Any land and


underground usually NN 19 ELH

Any land and


underground usually NN 21 ELH

Any land and


underground usually NN 25 ELH

Any land and


underground usually NN 28 ELH

Any land and


underground usually NN 31 ELH

Any land and


underground usually NN 35 ELH
Any land and
underground usually NN 37 ELH

Any land and


underground usually NN 39 ELH

Any land and


underground usually NN 43 ELH

Any land and


underground usually NN 50 ELH

Any land and


underground usually NN 59 ELH

Any land and


underground usually NN 14 ELH

Any land and


underground usually NN 16 ELH

Any land and


underground usually NN 22 ELH

Any land and


underground usually NN 30 ELH
Any land and
underground usually NN 34 ELH

Any land and


underground usually NN 39 ELH

Any land and


underground usually NN 43 ELH

Any land and


underground usually NN 48 ELH

Any land and


underground usually NN 52 ELH

Any land and


underground usually NN 57 ELH

Any land and


underground usually NN 61 ELH

Any land and


underground usually NN 66 ELH

Elemental
Plane of Air usually NN 35 ELH

Elemental
Plane of Earth usually NN 35 ELH

Elemental
Plane of Fire usually NN 35 ELH

Elemental
Plane of Water usually NN 35 ELH

Any usually XE 30 ELH

Any land and


underground usually CE 27 ELH

Urban usually LE 25 ELH


Any always NN 21 ELH

Any always NN 25 ELH

Any land and


underground usually CE 22 ELH

Any always CN 29 ELH

Any cold always NE 25 ELH

Any cold always NE 9 ELH

Any always LE 25 ELH

Any always CE 23 ELH

Any always Any 28 ELH

Any always NN 33 ELH

Any always LN 5 ELH

Any usually CN 21 ELH

CN,
NE,
Far Realm usually CE 26 ELH

Temperate
plains always NN 28 ELH

Any always NN 23 ELH

Any always LE 26 ELH

Any always LE 26 ELH

Any usually CN 24 ELH

Any usually CN 28 ELH


Limbo always CN 21 ELH

Limbo usually CN 25 ELH

Any land always NN 24 ELH

Any usually NN 22 ELH

Any always NN 30 ELH

Any forest always NG 25 ELH

Any always NN 32 ELH

Far Realm usually NE 27 ELH

Any usually LN 24 ELH

Any always CE 23 ELH

Temperate
plains usually NE 1 EPH Expanded Psionics Handbook

Temperate
forests always NN 1/2 EPH

Underground always CE 9 EPH

The Abyss always CE 10 EPH

Underground always LX 3 EPH

Underground usually NN 1/2 EPH

Any usually NN 1/2 EPH

Underground always NN 2 EPH

Underground always NN 7 EPH

Warm deserts usually NG 1 EPH

Underground always CE 7 EPH

Warm hills usually NN 1/2 EPH

Underground always LE 15 EPH


Any always CE 6 EPH

Any always NN 12 EPH

Underground usually LE 1 EPH

Underground always NN 2 EPH

Any usually XE 3 EPH

Ethereal Plane usually NN 2 EPH

Ethereal Plane often CN 13 EPH

Temperate
forests always NN 5 EPH

Any always Any 5 EPH

Warm forests usually NN 1/2 EPH

The Abyss usually CE 1 FF Fiend Folio

The Abyss always CE 10 FF

Warm aquatic usually CE 6 FF

Astral Plane always NN 3 FF

Astral Plane always NN 15 FF

Any aquatic always NN 1 FF

Any aquatic always NN 2 FF

Cold aquatic always NN 6 FF

Arborea always CN 2 FF

Any land always NE 9 FF

Any always Any 18 FF

Any land always NN 1/2 FF


The Abyss,
Carceri,
Outlands, or
Pandemonium always NN 3 FF

Acheron always NN 12 FF

Baator always LE 5 FF

Baator always LE 5 FF

Gehenna always NE 11 FF

Gehenna always NE 11 FF

The Abyss always CE 9 FF

The Abyss always CE 9 FF

Any always NN 6 FF

Any land and


underground always NN 19 FF

Acheron usually LE 19 FF

Underground always CE 20 FF

Underground always NE 3 FF

Underground usually CN 3 FF

Underground usually CN 4 FF
Plane of
Shadow usually NE 10 FF

Any land and


underground usually NE 2 FF

Carceri often NE 11 FF

Carceri often NE 13 FF

Carceri often NE 16 FF

FF,
The Abyss always CE 10 FC1

The Abyss always CE 14 FF

The Abyss always CE 25 FF

The Abyss always CE 9 FF

The Abyss always CE 21 FF

The Abyss always CE 4 FF

The Abyss always CE 17 FF


Upper Planes always XG 12 FF

Upper Planes always XG 9 FF

Cold plains always NN 9 FF

Any land and


underground always NN 17 FF

Ethereal Plane always NN 10 FF

Ethereal Plane always NN 10 FF

Ethereal Plane usually NE 17 FF

Ethereal Plane usually NE 9 FF

Ethereal Plane usually NE 13 FF

Ysgard always CN 5 FF

Ysgard always CN 8 FF

Any land and


underground usually CX 1/2 FF

Outlands always NN 9 FF

Any land and


underground usually XE 1 FF

Any land and


underground usually XE 7 FF
Any land and
underground usually XE 16 FF

Mechanus always LN 8 FF

Mechanus always LN 11 FF

Mechanus always LN 6 FF

Temperate
aquatic always NN 5 FF

Baator
(Avernus) always LE 10 FF

Any marsh usually NN 6 FF

Any land and


underground usually LE 18 FF

Any land and


underground always LE 8 FF

Underground always LE 10 FF

The Abyss always CE 18 FF

Baator always LE 17 FF

Any land and


underground always NE 15 FF

Baator always LE 3 FF

Baator always LE 3 FF

Baator always LE 2 FF

Any forest always NN 9 FF


Mechanus always LN 17 FF

Mechanus always LN 19 FF

Any land always NN 2 FF

The Abyss always NE 13 FF

Any desert always LE 8 FF

Any temperate usually CE 2 FF

Any temperate usually CE 2 FF

Any temperate usually CE 2 FF

Far Realm usually NE 1 FF

Unknown
Plane always NN 7 FF

Any aquatic usually NN 9 FF

Any aquatic always CE 10 FF

Outlands usually CE 3 FF

Outlands always NN 8 FF

The Abyss usually CE 13 FF

Any always NN 17 FF

Baator usually LE 10 FF

Acheron
(Thuldanin) usually LN 3 FF

Underground always NE 17 FF

Any forest always NN 8 FF

Any land and


underground often LN 1/3 FF
Any land and
underground always NN 2 FF

Plane of
Mirrors always NN 3 FF

Plane of
Mirrors always NN 6 FF

Plane of
Mirrors always NN 1 FF

Temperate
aquatic usually NE 12 FF

Any land and


underground usually CE 12 FF

Warm forests usually CN 2 FF

Any mountain always LN 7 FF

Gehenna always NE 11 FF

Underground usually LE 1/2 FF

Any land and


underground usually LN 1/2 FF

Any land and


underground usually NN 1 FF

Any usually XE 1/2 FF

Underground always CE 7 FF

Outlands always NN 17 FF

Outlands always NN 12 FF

Outlands always NN 9 FF

Any land and


underground usually NE 9 FF
Warm forests always LE 13 FF

Warm forests always LE 11 FF

Any aquatic usually NN 15 FF

Cold aquatic usually NN 1 FF

Cold aquatic usually NN 1 FF

Any mountain always LG 3 FF

Plane of
Shadow usually NE 1 FF

Underground always NN 1 FF

Any land and


underground always LG 10 FF

Any land and


underground usually CE 2 FF

Any mountain usually NE 12 FF

Limbo always CN 6 FF

Hades always NN 7 FF

Any land and


underground usually NE 17 FF

Any land usually NN 11 FF

Temperate hills always NN 10 FF

Any forest usually CX 3 FF

Any forest usually CX 3 FF

Acheron always NN 13 FF

Warm deserts usually CN 14 FF

The Abyss always CE 16 FF

Any warm always NN 5 FF


Any Outer
Plane usually NE 2 FF

Any Outer
Plane usually NE 5 FF

Any Outer
Plane usually NE 11 FF

The Abyss always CE 8 FF

Any always NE 6 FF

Underground always NN 10 FF
Any warm always NN 3 FF

Any temperate always NN 2 FF

Carceri,
Gehenna, or
Hades always NE 2 FF
Any land always NN 4 FF

Any temperate always NN 21 FF

Underground always NE 15 FF

Any land and


underground always CE 11 FF

The Abyss always CE 11 FF

The Abyss always CE 6 FF

The Abyss always CE 10 FF

Any marsh always NE 4 FF

The Abyss always CE 4 FF

Any land always NN 11 FF

Any land and


underground always NN 4 FF

Warm forests always CE 18 FF

Hades always NE 9 FF

Hades always NE 3 FF

Temperate
aquatic usually NN 1 FF

Any land usually CN 16 FF


Underground usually LE 1/2 FF

Underground usually LE 1/8 FF

Underground usually LE 1/8 FF

Lower Planes always NE 1/8 FF

The Abyss always CE 1/8 FF

Baator always LE 1/8 FF

Any land and


underground usually CE 2 FF

The Abyss always CE 7 FC1 Fiendish Codex 1

The Abyss always CE 5 FC1

The Abyss always CE 6 FC1

The Abyss always CE 9 FC1

The Abyss always CE 10 FC1

The Abyss always CE 8 FC1


The Abyss always CE 4 FC1

The Abyss always CE 16 FC1

The Abyss always CE 4 FC1

The Abyss always CE 12 FC1

The Abyss always CE 1 FC1

The Abyss always CE 19 FC1

Any land and


underground always CE 5 FC1

The Abyss always CE 15 FC1

The Abyss always CE 3 FC1

The Abyss always CE 15 FC1


The Abyss always CE 8 FC1

The Abyss always CE 8 FC1

The Abyss always CE 8 FC1

The Abyss always CE 8 FC1

The Abyss
(Endless
Maze) always CE 20 FC1

The Abyss
(Shadowsea) always CE 22 FC1

The Abyss
(The Gaping
Maw) always CE 23 FC1

The Abyss
(Hollow's
Heart) always CE 21 FC1
The Abyss
(Azzagrat) always CE 22 FC1

The Abyss
(Shedaklah) always CE 19 FC1

The Abyss
(Iron Wastes) always CE 21 FC1

The Abyss
(Shendilavri) always CE 21 FC1

The Abyss
(Zionyn) always CE 22 FC1

The Abyss
(Thanatos) always CE 22 FC1

The Abyss
(Androlynne) always CE 21 FC1

The Abyss
(503rd Layer) always CE 22 FC1
The Abyss
(Yeenoghu's
Realm) always CE 20 FC1

The Abyss
(Shedaklah) always CE 21 FC1

The Abyss
(Endless
Maze) always CE 7 FC1

The Abyss
(Shadowsea) always CE 9 FC1

The Abyss
(The Gaping
Maw) always CE 9 FC1

The Abyss
(Hollow's
Heart) always CE 7 FC1

The Abyss
(Shedaklah) always CE 8 FC1

The Abyss
(Iron Wastes) always CE 10 FC1

The Abyss
(Shendilavri) always CE 8 FC1

The Abyss
(Thanatos) always CE 9 FC1

The Abyss
(Androlynne) always CE 7 FC1

The Abyss
(503rd Layer) always CE 8 FC1
The Abyss
(Shedaklah) always CE 6 FC1

Baator
(Avernus) always LE 5 FC2 Fiendish Codex 2

Baator
(Avernus) always LE 7 FC2

Baator
(Avernus) always LE 6 FC2

Baator
(Avernus) always LE 8 FC2

Baator
(Avernus) always LE 4 FC2

Baator always LE 7 FC2

Baator always LE 11 FC2

Baator
(Maladomini) always LE 12 FC2

Baator always LE 7 FC2

Baator always NN 19 FC2

Baator
(Malbolge) always LE 1/2 FC2
Baator always LE 3 FC2

Baator always LE 14 FC2

Baator always LE 5 FC2

Baator always LE 2 FC2

Baator always LE 8 FC2

Baator always LE 18 FC2

Baator always LE 7 FC2

Baator always LE 11 FC2

Baator always LE 4 FC2

Baator always LE 6 FC2


Baator (River
Styx) always LE 15 FC2

Baator
(Avernus) always LE 20 FC2

Baator (Dis) always LE 21 FC2

Baator
(Minauros) always LE 21 FC2

Baator
(Phlegethos) always LE 21 FC2

Baator
(Phlegethos) always LE 19 FC2

Baator (Stygia) always LE 21 FC2

Baator
(Malbolge) always LE 22 FC2

Baator
(Maladomini) always LE 23 FC2
Baator (Cania) always LE 24 FC2

Baator
(Nessus) always LE 27 FC2

Baator
(Avernus) always LE 9 FC2

Baator
(Avernus) always LE 13 FC2

Baator
(Avernus) always LE 11 FC2

Baator (Dis) always LE 10 FC2

Baator
(Minauros) always LE 10 FC2

Baator
(Phlegethos) always LE 9 FC2

Baator
(Phlegethos) always LE 10 FC2

Baator (Stygia) always LE 10 FC2

Baator always LE 13 FC2

Baator
(Malbolge) always LE 11 FC2

Baator
(Maladomini) always LE 11 FC2

Baator (Cania) always LE 11 FC2


Baator
(Nessus) always LE 12 FC2

Cold forests always NN 2 Frost Frostburn

Cold plains usually NE 18 Frost

Cold plains always NN 11 Frost

Cold plains always NN 5 Frost

Cold marshes always NN 4 Frost

Cold forests always NN 5 Frost

Cold plains always NN 9 Frost

Cold aquatic always NN 9 Frost

Cold plains usually CG 1 Frost

Cold hills usually NN 5 Frost

Elemental
Plane of Water always NN 15 Frost

Elemental
Plane of Air usually NN 15 Frost

Cold
mountains usually LE 10 Frost

Cold
mountains often NE 2 Frost

Elemental
Plane of Air always LN 6 Frost

Cold
mountains often CE 11 Frost

Cold
mountains often CE 10 Frost

Cold
mountains often CE 10 Frost

Cold hills often NE 1/2 Frost

Any cold always NN 9 Frost


Cold marshes often NN 3 Frost

Cold
mountains usually NE 6 Frost

Cold aquatic often CE 7 Frost

Cold aquatic often CE 10 Frost

Cold forests usually CE 6 Frost

Cold hills often NN 1/2 Frost

Cold hills often CE 2 Frost

Cold aquatic always NN 6 Frost

Cold
mountains always NN 2 Frost

Cold aquatic always CG 9 Frost

Cold aquatic usually CN 1 Frost

Cold
mountains usually CE 21 Frost

Cold hills usually NN 4 Frost

Cold marshes always NN 1/2 Frost

Cold marshes always NN 1 Frost

Cold marshes always NN 2 Frost

Cold plains usually NN 11 Frost

Cold forests usually CN 1/2 Frost

Cold hills often NN 5 Frost

Cold aquatic usually CN 3 Frost

Cold plains usually LE 9 Frost

Cold
mountains usually NN 3 Frost

Cold
mountains usually NN 7 Frost

Cold forests often CN 4 Frost

Cold plains always NN 1/3 Frost


Cold plains always NN 1/4 Frost

Cold aquatic always NN 1/3 Frost

Cold aquatic always NN 1/6 Frost

Cold aquatic always NN 2 Frost

Any always NN 8 HoB Heroes of Battle

Temperate
forests usually CG 4 HoB

Temperate
forests usually NN 5 HoB

Any always NE 4 HoB

Warm deserts always NN 14 HoB

Temperate
plains always NN 2 HoB

Any land and


underground usually CE 8 HoH Heroes of Horror

Underground always NN 7 HoH

Any marsh always LE 6 HoH

Temperate
marshes always CE 6 HoH

Temperate hills usually CE 8 HoH

Any tainted usually CE 3 HoH

Any tainted usually CE 5 HoH

Any tainted usually CE 7 HoH

Any tainted usually CE 9 HoH

Any tainted usually CE 11 HoH

Any tainted usually CE 13 HoH

Any mountain usually CE 4 HoH

Any mountain usually CE 9 HoH

Any mountain usually CE 14 HoH


CE
or
Any always NE 8 HoH

Urban always NE 4 HoH

Any always CE 15 HoH

Any land and


underground always CE 15 LM Libris Mortis

Any always CE 11 LM

Cold plains always NE 9 LM

Any always NE 7 LM

Underground always NN 9 LM

Any always NE 6 LM

Any always NE 3 LM

Any always CE 14 LM

Any usually NE 4 LM

Temperate
forests always NN 1/2 LM

Any always CE 6 LM

Any always NE 4 LM

Any land and


underground always CE 7 LM

Any usually NE 3 LM

Any always NE 2 LM

Underground always NN 2 LM

Any always CE 16 LM

Any always LE 5 LM

Limbo always CE 12 LM

Any always CE 6 LM
Any always NN 9 LM

Any always NN 13 LM

Any always CE 9 LM

Any always CE 3 LM

Any always XE 6 LM

Any always LE 3 LM

Any usually CE 1 LM

Cold hills always NE 3 LM

Cold hills always NE 7 LM

Any always CE 4 LM

Any always CE 8 LM

Any always LE 2 LM

Any always CE 4 LM

Underground always CE 2 LM

The Abyss always CE 9 LM

Any always NE 6 LM

Cold
mountains always LE 11 LM

Cold hills usually LE 16 LoM Lords of Madness

Cold hills usually LE 8 LoM

Cold aquatic usually LE 8 LoM

Cold hills always LE 15 LoM

Mechanus usually LN 4 LoM

Underground usually NE 7 LoM


Plane of
Shadow usually NE 11 LoM

Underground always LE 25 LoM

Cold hills always NN 3 LoM

Underground usually NE 9 LoM

Underground often NN 7 LoM

Underground often NN 5 LoM

Underground often NE 3 LoM

Underground usually LE 18 LoM

Underground usually LE 12 LoM

Underground always CE 9 LoM

Warm deserts usually NE 5 LoM

Warm deserts usually NE 8 LoM

Warm deserts usually NE 11 LoM

Underground always NN 10 LoM

Temperate
forests usually CG 7 LoM

Temperate
forests usually CG 7 LoM

Underground usually LE 13 LoM

Warm
mountains usually CN 12 LoM

Underground usually LE 7 LoM


CE
or
Underground usually NE 7 LoM

The Abyss
(Stygia) always LE 15 LoM

Warm
marshes usually LE 1/3 LoM

Warm
marshes usually CE 6 LoM

Cold forests usually CE 4 LoM

Any usually CG 1/2 MoI Magic of Incarnum

Any usually LE 3 MoI

Any usually CE 4 MoI

Any always NN 5 MoI

LG,
LE,
Any Outer CG,
Plane always CE 4 MoI

LG,
LE,
Any Outer CG,
Plane always CE 5 MoI

LG,
LE,
Any Outer CG,
Plane always CE 7 MoI

LG,
LE,
Any Outer CG,
Plane always CE 9 MoI
LG,
LE,
Any Outer CG,
Plane always CE 11 MoI

LG,
LE,
Any Outer CG,
Plane always CE 13 MoI

LG,
LE,
Any Outer CG,
Plane always CE 16 MoI

LG,
LE,
Any Outer CG,
LG,
Plane always CE
LE, 18 MoI

Any Outer CG,


Plane always CE 20 MoI

LG,
LE,
Any Outer CG,
Plane always CE 21 MoI

LG,
LE,
Any Outer CG,
Plane always CE 22 MoI

LG,
LE,
Any Outer CG,
Plane always CE 24 MoI
Any usually NN 1/2 MoI

Any usually CN 3 MoI

Any usually CN
CN 4 MoI

Temperate or
forests usually LN 10 MoI

Any always NN 10 MoI

Any always NE 5 MoI

Any always Any 3 MoI

Any always Any 7 MoI

Any always Any 10 MoI

Any usually CG 1/2 MoI

Any usually CG 3 MoI

Any usually CN 4 MoI

Any usually LN 1/2 MoI

Any usually LN 3 MoI

Any usually LN 4 MoI

Hades always NE 7 MoI

CN,
LN,
NG,
CN,
Any always NE
LN, 1 MoI

NG,
Any always NE 3 MoI
CN,
LN,
NG,
Any always NE 5 MoI

CN,
LN,
NG,
Any always NE 7 MoI

Astral Plane always NN 17 MotP Manual of the Planes

The Abyss always CE 6 MotP

Baator always LE 4 MotP

Positive
Energy Plane always NN 4 MotP

Negative
Energy Plane always NN 5 MotP

Plane of
Shadow usually NN 3 MotP

Plane of
Shadow usually NN 9 MotP

Plane of
Shadow usually NN 10 MotP

Elemental
Plane of Earth always NE 7 MotP

Elemental
Plane of Water always CN 9 MotP

Elemental
Planes of Air,
Water usually NN 1 MotP

Elemental
Planes of Air,
Water usually NN 3 MotP

Elemental
Planes of Air,
Water usually NN 5 MotP
Elemental
Planes of Air,
Water usually NN 7 MotP

Elemental
Planes of Air,
Water usually NN 9 MotP

Elemental
Planes of Air,
Water usually NN 11 MotP

Elemental
Planes of
Earth, Fire usually NN 1 MotP

Elemental
Planes of
Earth, Fire usually NN 3 MotP

Elemental
Planes of
Earth, Fire usually NN 5 MotP

Elemental
Planes of
Earth, Fire usually NN 7 MotP

Elemental
Planes of
Earth, Fire usually NN 9 MotP

Elemental
Planes of
Earth, Fire usually NN 11 MotP

Elemental
Planes of
Earth, Water usually NN 1 MotP

Elemental
Planes of
Earth, Water usually NN 3 MotP

Elemental
Planes of
Earth, Water usually NN 5 MotP

Elemental
Planes of
Earth, Water usually NN 7 MotP

Elemental
Planes of
Earth, Water usually NN 9 MotP

Elemental
Planes of
Earth, Water usually NN 11 MotP

Elemental
Planes of Air,
Fire usually NN 1 MotP

Elemental
Planes of Air,
Fire usually NN 3 MotP
Elemental
Planes of Air,
Fire usually NN 5 MotP

Elemental
Planes of Air,
Fire usually NN 7 MotP

Elemental
Planes of Air,
Fire usually NN 9 MotP

Elemental
Planes of Air,
Fire usually NN 11 MotP

Baator
(Avernus) always LE 25 MotP

Celestia
(Mercuria) always LG 25 MotP

Mechanus
(Regulus) always LN 1/2 MotP

Mechanus
(Regulus) always LN 1/2 MotP

Mechanus
(Regulus) always LN 1 MotP

Mechanus
(Regulus) always LN 2 MotP

Mechanus
(Regulus) always LN 3 MotP
Mechanus
(Regulus) always LN 3 MotP

Mechanus
(Regulus) always LN 4 MotP

Mechanus
(Regulus) always LN 8 MotP

Mechanus
(Regulus) always LN 10 MotP

Mechanus
(Regulus) always LN 11 MotP

Mechanus
(Regulus) always LN 12 MotP

Mechanus
(Regulus) always LN 13 MotP

Mechanus
(Regulus) always LN 14 MotP
Mechanus
(Regulus) always LN 15 MotP

Mechanus
(Regulus) always LN 16 MotP

Mechanus
(Regulus) always LN 19 MotP

The Abyss always CE 4 MH Miniatures Handbook

Baator
(Nessus) always LE 9 MH

Celestia always LG 10 MH

The Abyss
(Brine Flats) always CE 9 MH

Acheron always LE 11 MH

Ysgard always CG 11 MH

The Abyss always CE 11 MH

Baator (Cania) always LE 9 MH

Carceri always NE 12 MH

The Abyss
(Thanatos) always CE 9 MH

Baator always CE 10 MH
Any always NE 10 MH
Warm
mountains usually CE 3 MH

Warm plains usually CN 1/2 MH

Underground always NN 6 MH

Underground always NN 5 MH

Underground always NN 5 MH

MH,
Warm deserts usually LN 2 Sand

Any always CE 3 MH

Warm forests usually CE 2 MH

Temperate
forests often LE 3 MH

Any always NE 3 MH

Warm plains usually LE 2 MH

Warm plains usually LE 4 MH

Warm plains usually LE 6 MH

Warm forests usually CE 2 MH

Elemental
Plane of Fire usually CE 3 MH

Underground usually XE 3 MH

Temperate
plains usually NN 5 MH

Temperate
plains usually NN 5 MH

Upper Planes always XG 2 MH

Celestia always LG 4 MH

Warm plains usually LE 5 MH

Plane of
Shadow always CX 7 MH

Plane of
Shadow always NE 8 MH

Plane of
Shadow always LE 9 MH

Warm
marshes usually CE 2 MH
Elemental
Plane of Earth usually NG 3 MH

Elemental
Plane of Earth usually LN 4 MH

Astral Plane always NN 16 Planar Planar Handbook

Ethereal Plane usually NN 9 Planar

The Abyss (Ice


Wastes) always CE 1 Planar

Elemental
Plane of Air usually NN 4 Planar

Elemental
Plane of Earth usually NN 4 Planar

Elemental
Plane of Fire usually NN 4 Planar

Elemental
Plane of Water usually NN 4 Planar

Temperate
aquatic usually NG 7 Planar

Elysium always NG 1/4 Planar

Gehenna
(Kalas) always NN 5 Planar

Limbo always NN 5 Planar

Beastlands always NN 5 Planar

Acheron
(Tintibulus) always NN 5 Planar

Baator (Cania) always NN 5 Planar

Dothion (btwn
Beastlands
Bytopia and always NN 10 Planar

Elem. Plane of
Fire) usually NG 1 Planar

Limbo always CN 8 Planar

Hades always NE 4 Planar

Hades always NE 8 Planar

Plane of
Shadow always NN 6 Planar

Inner Planes always LN 9 Planar

Outlands usually NN 1 Planar


Negative
Energy Plane always NN 8 Planar

Any land and


underground always NN 5 Psi Psionics Handbook (Web Enhancement)

Underground always NN 4 RoS Races of Stone

Temperate
mountains always NN 3 RoS

Elemental
Plane of Earth always NE 5 RoS

Celestia always LG 9 RoS

Underground usually NE 4 RoS

Underground always NN 2 RoS

Warm plains always NN 1 RotW Races of the Wild

Warm plains always NN 1/2 RotW

Temperate
forests always NN 2 RotW

Temperate
forests always NN 1 RotW

Any warm always NE 3 Sand Sandstorm

Warm deserts usually NN 1/2 Sand

Warm deserts always NN 2 Sand

Warm deserts usually LG 1/2 Sand

Warm deserts usually NG 3 Sand

Warm deserts always NN 4 Sand

Warm deserts always LE 11 Sand

Warm deserts usually NN 3 Sand

Baator always LE 6 Sand

Warm deserts always NN 3 Sand


Warm deserts always NN 5 Sand

Warm aquatic always NN 14 Sand

Warm deserts always NN 2 Sand

Warm hills always NN 4 Sand

Warm deserts always NN 8 Sand

Warm deserts always NN 3 Sand

Warm deserts always CN 2 Sand

Warm deserts always CN 3 Sand

Warm deserts always CN 5 Sand

Warm deserts always CN 7 Sand

Warm deserts always CN 9 Sand

Warm deserts always CN 12 Sand

Warm deserts always CN 14 Sand

Warm deserts always CN 16 Sand

Warm deserts always CN 18 Sand

Warm deserts always CN 21 Sand

Warm deserts always CN 24 Sand


Warm deserts always CN 27 Sand

Warm deserts always CE 4 Sand

Warm deserts usually NN 10 Sand

Warm deserts usually NE 3 Sand

Warm deserts usually NN 3 Sand

Warm deserts always NE 4 Sand

Warm deserts always NN 7 Sand

Warm deserts always NN 6 Sand

Warm
marshes always CE 4 Sand

Warm
marshes always CE 4 Sand

Warm
marshes always CE 4 Sand

Warm deserts usually NN 4 Sand

Warm deserts usually NN 5 Sand

Warm deserts usually NN 5 Sand

Warm deserts always XE 19 Sand

Elemental
Plane of Earth usually NN 3 Sand

Elemental
Plane of Air usually NN 3 Sand

Warm deserts always NN 6 Sand

Underground always NN 5 Sand

Warm deserts always NN 1 Sand


Warm deserts usually NN 9 Sand

Warm deserts always NN 12 Sand

Warm deserts usually NG 3 Sand

Warm deserts always NN 7 Sand

Warm deserts always NN 5 Sand

Warm deserts usually NE 5 Sand

Warm deserts always CE 12 Sand

Warm deserts usually NN 5 Sand

Warm deserts always NG 8 Sand

Temperate
deserts always CG 12 Sand

Warm
mountains usually CE 7 Sand

Warm deserts always NN 3 Sand

Mechanus always LN 9 Sand

Warm deserts always NN 1 Sand

Warm deserts always NN 1 Sand

Warm deserts always NN 2 Sand

Warm aquatic always NN 6 Sand

Warm deserts always NN 1/4 Sand


Warm deserts always NN 1/3 Sand

Warm plains always NN 1 Sand

Warm deserts always NN 1/3 Sand

Warm aquatic always NN 3 Sand

Temperate
deserts always NN 5 Sand

Warm plains always NN 1/3 Sand

Warm plains always NN 2 Sand


Warm plains always NN 1 Sand

Underground always CE 8 Sand

Any land and


underground always Any 3 SvgSp Savage Species (Web Enhancement)

NX
or
Any land always XN 1 SvgSp

Cold aquatic usually LE 2 Storm Stormwrack

Temperate
aquatic often LG 1/2 Storm

Temperate
aquatic often LG 3 Storm

Any aquatic always NE 4 Storm

Any aquatic always NE 9 Storm

Temperate
aquatic always NN 1/2 Storm

Temperate
aquatic always NN 2 Storm

Temperate
aquatic always NN 4 Storm

Temperate
aquatic always NN 7 Storm

Temperate
aquatic always NN 10 Storm

Temperate
aquatic always NN 13 Storm

Temperate
aquatic often CN 1/2 Storm

Temperate
aquatic often CN 3 Storm

Warm aquatic always NN 8 Storm

Warm aquatic always NN 6 Storm

Warm aquatic always NN 10 Storm

Warm aquatic always NN 10 Storm

Warm aquatic always NN 4 Storm

Warm aquatic always NN 3 Storm

Temperate
aquatic usually CG 1/2 Storm
Temperate
aquatic usually NG 3 Storm

Warm aquatic always NN 9 Storm

Warm forests often NN 1/2 Storm

Warm forests often NN 3 Storm

Temperate
aquatic usually NE 4 Storm

Temperate
aquatic always NN 2 Storm

Warm
marshes always NN 1/3 Storm

Elemental
Plane of Water usually CN 4 Storm

Temperate
aquatic always NN 7 Storm

Cold aquatic always LE 13 Storm

Temperate
aquatic always CE 3 Storm

Temperate
aquatic always CE 3 Storm

Temperate
aquatic always CE 3 Storm

Temperate
aquatic usually LN 8 Storm

Warm aquatic always NN 5 Storm

Warm
marshes always NN 1 Storm

Warm aquatic always NN 4 Storm

Underground usually CE 6 Storm

Hades always NE 8 Storm

Warm aquatic always NN 1/4 Storm

Warm aquatic always NN 1/2 Storm

Warm aquatic always NN 1/2 Storm

Temperate
aquatic always NN 1/4 Storm
Cold aquatic always NN 1 Storm

Cold aquatic always NN 1/3 Storm

Temperate
marshes always NN 1 Storm

Warm aquatic always NN 1/3 Storm

Temperate
aquatic always NN 1/4 Storm

Temperate
aquatic always NN 1/2 Storm

Temperate
aquatic always NN 1 Storm

Temperate
aquatic always NN 2 Storm

Temperate
aquatic always NN 5 Storm

Temperate
aquatic always NN 8 Storm

Temperate
aquatic always NN 11 Storm

Warm aquatic always NN 1/3 Storm


Warm aquatic always NN 1/2 Storm

Warm aquatic always NN 1 Storm


Warm aquatic always NN 2 Storm
Warm aquatic always NN 3 Storm

Any always NE 7 ToB Tome of Battle

Acheron
(Thuldanin) usually LE 4 ToB

Ysgard always CN 9 ToB

Any warm often CN 3 ToM Tome of Magic

Any usually CE 7 ToM

Temperate hills usually NE 4 ToM

Any land often NE 1 ToM

Any warm always NN 3 ToM

Temperate
forests always NN 2 ToM

Temperate
forests always NN 2 ToM
Underground usually NN 7 ToM

Urban or
underground always CE 7 ToM

Plane of
Shadow usually CN 6 ToM

Plane of
Shadow usually NE 2 ToM

Plane of
Shadow usually NE 4 ToM

Plane of
Shadow usually NE 7 ToM

Plane of
Shadow usually NE 9 ToM

Plane of
Shadow usually NE 11 ToM

Plane of
Shadow usually NE 13 ToM

Celestia always LG 9 ToM

Baator always LE 14 ToM

Underground always CN 8 ToM

Warm deserts always NN 8 ToM

Any always NE 4 ToM

Any land often LE 9 DCS Dragonlance Campaign Setting

Any land usually CE 2 DCS

Any land usually LE 5 DCS


Any land usually LE 4 DCS

Any land usually LE 4 DCS

Any land usually LE 6 DCS

Any land usually LE 6 DCS

The Abyss always CE 6 DCS

The Abyss always CE 10 DCS

Underground usually NG 2 DCS

Any land usually NE 1/2 DCS

Any cold usually NE 2 DCS

Temperate
aquatic always NE 3 AoM Age of Mortals

Temperate
aquatic always NE 4 AoM

Temperate
aquatic always NE 5 AoM

Temperate
aquatic always NE 8 AoM

Temperate
aquatic always NE 11 AoM

Temperate
aquatic always NE 14 AoM
Temperate
aquatic always NE 16 AoM

Temperate
aquatic always NE 18 AoM

Temperate
aquatic always NE 19 AoM

Temperate
aquatic always NE 21 AoM

Temperate
aquatic always NE 23 AoM

Temperate
aquatic always NE 25 AoM

Underground always LN 1/4 KoD Key of Destiny

Underground always LN 1 KoD

Underground always LN 3 KoD

Underground always LN 6 KoD

The Abyss always CE 4 KoD


Underground always CE 5 KoD

Temperate
mountains usually LN 1 KoD

Temperate
plains always NN 2 KoD

Warm aquatic always NE 1 BoKR Bestiary of Krynn Revised

Warm aquatic always NE 2 BoKR

Warm aquatic always NE 3 BoKR

Warm aquatic always NE 5 BoKR

Warm aquatic always NE 7 BoKR

Warm aquatic always NE 9 BoKR

Warm aquatic always NE 11 BoKR

Warm aquatic always NE 14 BoKR

Warm aquatic always NE 16 BoKR


Warm aquatic always NE 17 BoKR

Warm aquatic always NE 18 BoKR

Warm aquatic always NE 20 BoKR

Any aquatic always CG 3 BoK Bestiary of Krynn

Any aquatic always CG 4 BoK

Any aquatic always CG 5 BoK

Any aquatic always CG 7 BoK

Any aquatic always CG 9 BoK


Any aquatic always CG 11 BoK

Any aquatic always CG 14 BoK

Any aquatic always CG 16 BoK

Any aquatic always CG 18 BoK

Any aquatic always CG 19 BoK


Any aquatic always CG 20 BoK

Any aquatic always CG 22 BoK

Warm
mountains always CE 4 BoK

Warm
mountains always CE 5 BoK

Warm
mountains always CE 7 BoK

Warm
mountains always CE 10 BoK

Warm
mountains always CE 12 BoK

Warm
mountains always CE 14 BoK

Warm
mountains always CE 16 BoK
Warm
mountains always CE 18 BoK

Warm
mountains always CE 19 BoK

Warm
mountains always CE 21 BoK

Warm
mountains always CE 23 BoK

Warm
mountains always CE 25 BoKR

Cold plains always CE 4 BoK

Cold plains always CE 5 BoK

Cold plains always CE 6 BoK

Cold plains always CE 9 BoK


Cold plains always CE 12 BoK

Cold plains always CE 14 BoK

Cold plains always CE 17 BoK

Cold plains always CE 19 BoK

Cold plains always CE 20 BoK

Cold plains always CE 22 BoK

Cold plains always CE 23 BoK


Cold plains always CE 25 BoK

Cold
mountains always CE 2 BoK

Cold
mountains always CE 3 BoK

Cold
mountains always CE 4 BoK

Cold
mountains always CE 7 BoK

Cold
mountains always CE 9 BoK

Cold
mountains always CE 11 BoK

Cold
mountains always CE 13 BoK

Cold
mountains always CE 16 BoK

Cold
mountains always CE 18 BoK

Cold
mountains always CE 19 BoK
Cold
mountains always CE 20 BoK

Cold
mountains always CE 22 BoK

Any land usually CG 2 BoK

Any land usually CG 4 BoK

Any land usually LG 5 BoK

Any land always LG 7 BoKR

Any land often CG 8 BoKR

Temperate hills always NE 1 BoKR

Temperate
deserts usually CN 8 BoK

Any usually Any 6 BoKR

Underground usually LE 3 BoK

Underground usually NN 4 BoKR

Underground usually LE 11 BoK

Warm
mountains often NN 2 BoK
Cold
mountains usually NN 4 BoK

Warm hills usually LE 2 BoKR

Warm aquatic usually LE 2 BoKR

Temperate
plains usually NG 1 BoK

Temperate
plains usually CN 2 BoKR

Temperate
forests often NE 11 BoKR

Cold forests usually LN 4 BoKR

Underground always NN 1/4 BoKR

Underground always NN 2 BoK

Warm forests always NN 5 BoKR

Any forest always NN 1/2 BoKR

Any forest always NN 1 BoK

Cold forests always NN 1 BoK

Temperate
plains always NN 2 BoK

Warm plains always NN 1/2 BoK

Temperate hills always NN 1 BoK

Cold deserts always NN 5 BoK

Warm aquatic always CE 10 BoKR

Underground always NN 2 BoK

Underground always NN 6 BoK

Warm hills always CE 6 BoKR

Warm forests always CE 13 BoK


Any always CE 1 BoK

Any always CE 9 BoKR

Temperate
forests usually NE 4 BoK

Temperate
marshes always NN 10 BoKR

The Abyss always CE 2 BoK

The Abyss always CE 4 BoKR

The Abyss always CE 4 BoKR

The Abyss always CE 15 BoK

The Abyss always CE 4 BoKR

The Abyss always LE 1 BoKR

Elemental
Plane of Air always LN 4 BoK
Elemental
Plane of Earth always LN 4 BoKR

Elemental
Plane of Fire always LN 4 BoK

Elemental
Plane of Water always LN 4 BoK

Warm aquatic always CE 1 BoKR

Mountains or
underground usually LN 14 BoKR

Any always Any 7 BoK

Any always CE 8 BoKR

Any always CE 8 BoK

Any always NE 13 BoKR

Any always NE 8 BoKR

The Abyss always CE 16 BoKR

Temperate hills often CE 5 BoKR

Underground usually CE 5 BoKR

Underground always NN 12 BoKR

Warm aquatic always NN 2 BoKR

Warm
mountains usually NN 11 BoKR
Temperate
marshes usually NE 2 BoKR

Temperate
marshes usually NE 10 BoKR

Underground usually CE 9 BoKR

Temperate hills usually NN 2 BoKR

Temperate hills always NE 7 BoKR

Warm hills usually LE 12 BoKR

Warm deserts usually NN 9 DoK Dragons of Krynn

Warm hills usually NN 14 DoK

Dreamscapes,
Ethereal Plane always XE 8 ToHS Towers of High Sorcery

Cold hills always NE 10 ToHS

Ethereal Plane always NN 6 ToHS

Temperate
aquatic usually CE 3 SoS Spectre of Sorrows

Ethereal Plane always CE 17 PoC Price of Courage

Any marsh always NN 13 PoC

Any marsh always NN 12 PoC


Any always Any 17 PoC

Underground usually NG 18 ECS Eberron Campaign Setting

Warm aquatic usually NN 8 ECS

Warm forests always NN 2 ECS

Warm plains always NN 1/2 ECS

Warm hills always NN 3 ECS

Underground usually LE 2 ECS

Underground usually LE 6 ECS

Underground usually CE 1 ECS

Temperate
marshes usually NN 4 ECS

Any always Any 1/2 ECS

Any always Any 1/3 ECS

Any always Any 1/2 ECS

Any always Any 1 ECS

Any always NN 1 ECS

Any always NN 7 ECS

Warm
marshes always LE 8 ECS

Underground usually LE 1 ECS


Underground usually LE 1 ECS

Underground usually LE 1 ECS

Underground usually NG 9 ECS

Underground usually NG 2 ECS

Any usually LN 8 ECS

Warm deserts always CE 9 Sarlo Secrets of Sarlona

Any always NN 2 Xen'd Secrets of Xen'drik

Warm forests often NN 6 Xen'd

Warm forests often NN 8 Xen'd

Any usually CE 7 Xen'd

Any usually CE 7 Xen'd

Warm forests always CE 2 Xen'd

Any usually NE 6 Xen'd

Warm forests usually CE 1 Xen'd

Any always NN 5 FoW The Forge of War

Any always NN 3 FoW

Any land usually LN 8 FoW

Any always NN 15 FN Five Nations


Any always NN 8 FN

Any always NN 8 FN

Any always LG 3 FN

Temperate
mountains always NN 6 FN

Underground usually LE 4 MoE Magic of Eberron

Any always CE 4 MoE

Underground always NE 7 MoE

Any always Any 1/2 MoE

Any always Any 1 MoE

Any always Any 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground usually LE 1 MoE

Underground always NE 6 Sharn Sharn - City of Towers

Any always CE 9 Sharn

Any land usually LE 11 Sharn

Any warm always NN 6 Sharn


Any warm always NN 6 Sharn

Any warm usually NE 2 Sharn

Any warm usually NE 2 Sharn

Any warm usually CG 1 Sharn

Underground always NN 3 FRCS Forgotten Realms Campaign Setting

Underground always NN 2 FRCS

Underground always NN 1/3 FRCS

Temperate hills always NN 1 FRCS

Temperate
forests always NN 2 FRCS

Any land and


underground always NE 13 FRCS

Any land and


underground usually CE 2 FRCS

Underground always NN 2 FRCS

Any cold always NN 2 FRCS

Any cold always NN 2 FRCS

Warm
mountains often NG 1/2 MoF Monsters of Faerûn

Any land and


underground always NN 4 MoF

Temperate
forests often NN 4 MoF

Temperate
deserts usually LE 1 MoF

Temperate
deserts usually LE 3 MoF

Any land always LE 3 MoF

Any land and


underground always NE 2 MoF

Any land and


underground usually NE 1 MoF
Any land and
underground usually LN 3 MoF

Any land always CE 11 MoF

Any land always CE 11 MoF

Any land always CE 11 MoF

Any land usually NE 11 MoF

Underground usually NE 1/2 MoF

Underground usually NE 11 MoF

Temperate
marshes usually CE 1 MoF

Underground usually CE 1 MoF

Underground always CE 4 MoF

Any land always CE 2 MoF

Underground usually CN 7 MoF

Any land always NE 4 MoF

Any land and


underground usually NE 12 MoF

Any desert usually NE 3 MoF

Any desert usually NE 4 MoF

Any desert usually NE 6 MoF

Any desert usually NE 8 MoF

Any desert usually NE 11 MoF

Any desert usually NE 14 MoF


Any desert usually NE 16 MoF

Any desert usually NE 18 MoF

Any desert usually NE 19 MoF

Any desert usually NE 21 MoF

Any desert usually NE 23 MoF

Any desert usually NE 25 MoF

CG
or
Any land always CN 2 MoF
CG
or
Any land always CN 4 MoF

CG
or
Any land always CN 6 MoF

CG
or
Any land always CN 8 MoF

CG
or
Any land always CN 10 MoF

CG
or
Any land always CN 13 MoF

CG
or
Any land always CN 15 MoF

CG
or
Any land always CN 18 MoF

CG
or
Any land always CN 19 MoF

CG
or
Any land always CN 21 MoF

CG
or
Any land always CN 22 MoF

CG
or
Any land always CN 24 MoF

Any land always NE 3 MoF

Warm
mountains usually NE 1 MoF
Underground always CE 5 MoF

NG
Temperate or
marshes usually NE 8 MoF

Warm
mountains always NN 1 MoF

Underground always CN 1/3 MoF

Mountains or
underground usually LE 1 MoF

Any land and


underground always NN 11 MoF

Any land and


underground always NN 12 MoF

Any land and


underground always NN 12 MoF

Temperate
forests usually CG 4 MoF

Any land and


underground always LE 2 MoF

Any land and


underground usually NN 12 MoF

Underground always CE 5 MoF

Temperate
plains usually NG 1 MoF

Any land and


underground always LN 5 MoF

Cold plains always NN 3 MoF

Any land and


underground always CE 4 MoF

Any marsh usually CE 4 MoF

The Abyss always CE 4 MoF

Any land usually LE 5 MoF

Any temperate always CE 5 MoF

Any land often NN 1/2 MoF

Any land often NN 1/2 MoF

Any land often NN 1/2 MoF


Any often NN 1/2 MoF

Any land and


underground usually CE 2 MoF

Any land and


underground usually CE 2 MoF

Warm forests usually NE 3 MoF

Warm forests usually NE 3 MoF

Warm forests usually NE 3 MoF

Underground usually NE 3 MoF

Warm aquatic usually NN 1/2 MoF

Any land and


underground always CN 8 MoF

Any marsh usually LE 1 MoF

Any land usually NE 4 MoF

Underground always NN 1/2 MoF

Underground always NN 5 MoF

Any land and


underground usually NE 4 MoF

Underground always NN 14 MoF

Any forest always CE 3 MoF

Temperate
plains usually NN 3 MoF

Any land and


underground always XE 3 MoF

Any always NN 7 MgoF Magic of Faerûn

Underground usually NN 7 MgoF

Any land always NN 1/6 SM Silver Marches


Any cold always NN 1 SM

Any cold always NN 4 SM

Cold
mountains usually NN 8 SM

Any cold usually NN 4 SM

Underground always CE 9 CotSQ City of the Spider Queen

Underground always NE 18 CotSQ

Underground always NN 14 CotSQ

Any always CE 19 CotSQ

Underground always CE 1/2 CotSQ

Underground always CE 1 CotSQ

Underground always CE 3 CotSQ

Underground always CE 5 CotSQ

Underground always CE 9 CotSQ

Underground always CE 12 CotSQ

Any land and


underground usually NE 5 CotSQ

Underground always NN 8 CotSQ

Any land and


underground always NN 1 CotSQ

Any land and


underground always NN 2 CotSQ

Any warm always NN 2 CotSQ

Any land and


underground always NN 6 CoV Champions of Valor

Any land and


underground always NN 1/2 CoV
Temperate
plains always NN 1/4 CoV

Temperate
plains always NN 1 CoV

Temperate
deserts always NN 1/3 CoV

Cold
mountains always NN 1/2 CoV

Temperate
forests usually CN 7 WD City of Splendors: Waterdeep

Any always NN 2 WD

Cold hills usually CE 4 WD

Cold hills usually CE 5 WD

Underground always NN 8 WD

Any always LN 18 WD

Warm forests usually CN 1 WD

Warm forests usually CN 2 WD

Cold aquatic always CE 5 WD

Underground always NE 4 ExUn Expedition to Undermountain

Underground always LE 3 ExUn

Any land and


underground always NE 2 LEoF Lost Empires of Faerûn

Any land and


underground always NE 3 LEoF

Underground always NN 2 LEoF

Underground usually CE 10 LEoF


The Abyss always CE 12 LEoF

Any always NE 2 LEoF

Any always LE 4 LEoF

Temperate
mountains usually CE 12 LEoF

Any usually NN 8 LEoF

Any usually LE 12 LEoF

Underground usually CE 4 LEoF

Underground always NE 4 LEoF

Underground always NE 4 LEoF

Underground always NE 4 LEoF

Temperate
plains always CG 4 LEoF

Temperate
plains always CG 4 LEoF

Temperate
plains always CG 4 LEoF

Warm
marshes always NE 3 LEoF

Warm
marshes always NE 3 LEoF

Warm
marshes always NE 3 LEoF

Warm aquatic always NE 4 LEoF

Warm aquatic always NE 4 LEoF


Warm aquatic always NE 4 LEoF

Underground usually CE 5 LEoF

Plane of
Shadow always CE 12 LEoF

Any land usually CN 6 LEoF

Underground usually NE 1 LEoF

Underground usually NE 5 LEoF

Underground usually NE 9 LEoF

Underground usually NE 12 LEoF

Underground usually NE 15 LEoF

Underground usually NE 18 LEoF

Underground usually NE 21 LEoF

Underground always NN 13 LEoF


Any temperate usually CG 1/4 LEoF

Warm
marshes always NN 5 LEoF

Any land always NN 1 RoF Races of Faerûn

Any marsh always NN 1/4 RoF

Any land always NN 1/2 RoF

Underground usually NN 1/2 RoF

Any land and


underground always NE 3 RoF

Underground always NN 1 RoF

Any forest usually NN 1/2 RoF

Underground always NN 4 RoF

Temperate
marshes always NN 5 Serp Serpent Kingdoms

Temperate
forests always CE 7 Serp

Warm forests always NN 7 Serp

Warm hills always NN 3 Serp

Warm plains always NN 7 Serp

Warm forests always CE 3 Serp

Temperate
marshes usually CE 2 Serp

Warm forests usually CE 3 Serp

Warm forests usually CE 3 Serp

Warm forests usually CE 3 Serp

Warm plains always NN 1 Serp


Temperate
marshes usually LE 1/4 Serp

Temperate
aquatic usually LE 8 Serp

Temperate
forests usually CG 8 Serp

Temperate
forests usually NN 18 Serp

Underground always NN 2 Serp

Warm deserts always NE 21 Serp

Any always NE 8 Serp

Temperate
aquatic always NN 2 Serp

Cold
mountains always NN 2 Serp

Temperate
plains always NN 1/2 Serp

Temperate
marshes always NN 2 Serp

Temperate
forests usually CE 2 Serp

Temperate
marshes always NN 2 Serp

Temperate
aquatic usually CE 3 Serp

Warm forests usually CE 8 Serp

Warm forests usually CE 9 Serp

Temperate
forests usually NG 1 Serp

Temperate
forests usually NG 1 Serp

Temperate
forests usually NG 1 Serp
Temperate
forests usually NG 1 Serp

Warm plains always NN 1 ShSo Shining South

Warm forests usually NE 7 ShSo

Warm deserts always LE 2 ShSo

Warm deserts always LE 3 ShSo

Warm deserts always LE 4 ShSo

Warm deserts always LE 6 ShSo

Warm deserts always LE 8 ShSo

Warm deserts always LE 10 ShSo

Warm deserts always LE 12 ShSo

Warm deserts always LE 14 ShSo

Warm deserts always LE 16 ShSo

Warm deserts always LE 18 ShSo

Warm deserts always LE 19 ShSo

Warm deserts always LE 20 ShSo

Warm
mountains usually CE 8 ShSo

Warm plains usually NN 2 ShSo

Warm hills usually CE 8 ShSo


Warm plains always CN 5 ShSo

Warm forests usually NN 5 ShSo

Warm forests usually CE 1/3 ShSo

Temperate
deserts usually CN 1 ShSo

Cold
mountains always CE 9 UE Unapproachable East

Cold
mountains always CE 9 UE

Cold plains always CE 10 UE

Any land usually CE 2 UE

Ethereal Plane usually LE 7 UE

Temperate
mountains usually NG 1/2 UE

Temperate
aquatic usually NG 1/2 UE

Cold
mountains usually NE 1 UE

Any cold always CE 14 UE

Cold hills always CE 4 UE

Any land always CE 10 UE

Cold forests usually CE 3 UE

Cold forests usually CN 1 UE

Underground always NE 8 Under Underdark

Underground always NE 15 Under

Underground usually CE 2 Under

Underground usually NE 12 Under

Underground always NN 2 Under


Any always NN 1/2 Under

Underground often NG 7 Under

Underground always CE 5 Under

Temperate
aquatic always LE 15 Under

Underground always CE 6 Under

Underground always NN 3 Under

Underground often NN 11 Under

Underground often NN 11 Under

Underground usually NE 2 Under

Underground often NE 5 Under

Underground usually NE 3 Under

Warm aquatic always NN 6 DDen Dangerous Denizens - The Monsters of Tellene

Astral Plane always NE 3 DDen

Warm deserts always NN 5 DDen

Any land and


underground usually LE 12 DDen

Warm aquatic always NN 1 DDen

Warm forests usually NN 5 DDen

Underground often CE 4 DDen

Any land always NN 7 DDen

Any marsh always CE 2 DDen

Any land and


underground always NN 10 DDen

Any land and


underground usually NE 1 DDen
Any aquatic always NN 2 DDen

Any aquatic always NN 3 DDen

Any aquatic always NN 5 DDen

Plane of
Shadow always CE 7 DDen

Baator always LE 8 DDen

Any land and


underground usually NN 5 DDen

Any aquatic usually LN 4 DDen

Any aquatic usually LN 6 DDen

Any aquatic usually LN 8 DDen

Any aquatic usually LN 10 DDen

Any aquatic usually LN 13 DDen

Any aquatic usually LN 15 DDen

Any aquatic usually LN 18 DDen

Any aquatic usually LN 20 DDen


Any aquatic usually LN 21 DDen

Any aquatic usually LN 23 DDen

Any aquatic usually LN 24 DDen

Any aquatic usually LN 26 DDen

Any warm usually LN 1 DDen

Any warm usually LN 2 DDen

Any warm usually LN 3 DDen

Any warm usually LN 5 DDen

Any warm usually LN 7 DDen

Any warm usually LN 9 DDen

Any warm usually LN 11 DDen


Any warm usually LN 14 DDen

Any warm usually LN 16 DDen

Any warm usually LN 17 DDen

Any warm usually LN 18 DDen

Any warm usually LN 20 DDen

Any aquatic usually CE 7 DDen

Any land and


underground often NE 5 DDen

Any land and


underground usually NN 6 DDen

Any land and


underground usually NN 6 DDen

Underground usually NN 6 DDen

Any land and


underground usually NN 6 DDen

Any land and


underground usually NN 6 DDen

Any land and


underground usually NN 6 DDen

Pandemonium always CE 6 DDen

Urban usually NG 2 DDen


Temperate
forests usually NG 3 DDen

Temperate
aquatic usually CG 2 DDen

Any land and


underground always NE 3 DDen

Any land and


underground always CE 2 DDen

Any forest often NN 6 DDen

Underground always CE 5 DDen

Any aquatic usually LN 2 DDen

Any land and


underground always NN 10 DDen

Any land and


underground always NN 11 DDen

Any land and


underground always NN 3 DDen

Any land always NN 6 DDen

Any land always NN 10 DDen

Any cold always NN 8 DDen

Any land always NN 7 DDen

Any land and


underground always NN 9 DDen

Any land always NN 7 DDen

Any land always NN 2 DDen

Any land always NN 4 DDen

Any land always NN 5 DDen

Any land always NN 3 DDen

Any land always NN 3 DDen

Any land and


underground always NN 4 DDen
Warm forests always NN 4 DDen

Any land and


underground always NN 4 DDen

Arcadia usually LG 9 DDen

Underground always CE 4 DDen

Any temperate usually CE 3 DDen

Temperate
plains always NN 7 DDen

Any warm always NN 2 DDen

Any land and


underground always NN 5 DDen

Any land and


underground always NN 5 DDen

Cold
mountains often NN 6 DDen

Temperate hills usually LE 2 DDen

Any warm always NN 3 DDen

Warm forests always NN 3 DDen

Any warm usually NN 4 DDen

Temperate
marshes usually LN 1 DDen

Any aquatic usually NN 3 DDen

Underground usually LE 4 DDen

Warm hills always NN 5 DDen

Any warm usually LE 1/2 DDen

Any cold always NN 2 DDen

Any land and


underground always LE 3 DDen
Any land and
underground always LE 7 DDen

Any land and


underground always LE 4 DDen

Any land and


underground always LE 3 DDen

Any land and


underground always LE 6 DDen

Any land and


underground always LE 5 DDen

Underground always NN 1/2 DDen

Any land usually NN 3 DDen

Any land and


underground usually LE 2 DDen

Any land usually XE 1 DDen

Any land and


underground always NE 1 DDen

Underground always NN 3 DDen

Any land always CE 3 DDen

Any aquatic always CE 4 DDen

Any warm always NN 8 DDen

Cold
mountains always NN 1 DDen

Any always CE 3 DDen

Any always CE 1 DDen

Temperate
forests usually CE 2 DDen

Temperate
forests usually CE 4 DDen

Temperate
plains often CE 3 DDen

Any desert usually NN 6 DDen

Temperate
forests usually NG 1 DDen

Any forest often CN 1 DDen

Any cold always NN 5 DDen


Any land and
underground always NN 1/2 DDen

Temperate
deserts usually NN 5 DDen

Any forest often NE 7 DDen

Any land and


underground usually NE 1 DDen

Any cold always CE 6 DDen

Any land and


underground always CE 6 DDen

Any land and


underground always CE 5 DDen

Any land and


underground always CE 9 DDen

Underground always CE 11 DDen

Any land and


underground always CE 6 DDen

Temperate
marshes always CE 4 DDen

Any land and


underground always CE 6 DDen

Underground always CE 7 DDen

Warm deserts always CE 4 DDen

Any aquatic always CE 5 DDen

Mountains or
underground always CE 4 DDen

Any mountain always CE 5 DDen

Any aquatic always NN 5 DDen

Any desert always NN 2 DDen

Temperate
mountains always LE 5 DDen

Any usually NE 3 DDen

Cold
mountains always NN 1 DDen

Any land always NN 2 DDen


Any land always NN 2 DDen

Any land always NN 1 DDen

Any land always NN 1 DDen

Warm forests always NN 2 DDen

Any land always NN 2 DDen

Cold hills always NN 5 DDen

Warm forests always NN 1 DDen

Warm forests always NN 1 DDen

Any marsh always NN 1 DDen

Any warm always NN 1 DDen

Cold forests always NN 1 DDen

Warm forests always NN 1 DDen

Warm forests always NN 1 DDen

Any cold always NN 1 DDen

Any warm always NN 1 DDen

Warm plains always NN 1/2 DDen

Any forest always NN 1 DDen

Any forest always NN 1 DDen

Any land always NN 1 DDen

Any land always NN 1 DDen

Warm plains always NN 9 DDen

Temperate
forests always NN 1/3 DDen

Any land always NN 1/4 DDen

Any land always NN 1/2 DDen

Any land always NN 1/2 DDen


Any plains always NN 1/8 DDen

Warm plains always NN 1 DDen

Any land always NN 1 DDen

Any land always NN 1 DDen

Any land always NN 1 DDen

Warm plains always NN 1/4 DDen

Any mountain always NN 1 DDen

Cold plains always NN 9 DDen

Warm aquatic always NN 1/4 DDen

Temperate
forests always NN 2 DDen

Any land always NN 1 DDen

Temperate hills always NN 1/3 DDen

Temperate
marshes always NN 1/3 DDen

Warm forests always NN 2 DDen

Any usually NN 3 DDen

Any always NN 20 DDen

Any always NN 17 BaS Blood and Shadows - The Dark Elves of Tellene

Warm forests usually CE 3 BaS

Warm forests usually CE 3 BaS

Warm forests usually CE 3 BaS

Underground always NN 2 BaS

Any forest always NN 1/2 GotP Garden of the Plantmaster

Any warm always NN 1 GotP


Any land and
underground always NN 1 GotP

Any land always NN 1/6 GotP

Any land always NN 1/4 GotP

Any land always NN 1/2 GotP

Any land always NN 1 GotP

Any land always NN 4 GotP

Any land always NN 7 GotP

Any land always NN 15 GotP

Any land and


underground always NN 1/2 GotP

Temperate
forests always NN 1 GotP

Temperate
forests always NN 1/10 GotP
Temperate
forests always NN 1/10 GotP

Warm forests always NN 4 GotP

Temperate
forests always NN 1 GotP

Any land and


underground always CE 5 GotP

Any land and


underground always CE 7 GotP

Any land and


underground always CE 9 GotP

Temperate
forests always NN 2 GotP

Any aquatic always NN 6 GotP

Warm forests always NN 5 GotP

Temperate
forests usually CN 1/2 GotP

Temperate
aquatic always NE 1 GotP

Temperate
forests always NN 4 GotP

Temperate
forests always NN 3 GotP
Any forest always NG 4 GotP

GotP,
Warm aquatic always NN 1 SaD

Warm forests always NN 1 GotP

Any marsh always NN 1/4 HoD Harvest of Darkness

Temperate
aquatic always NN 1/2 LoMys Lands of Mystery

Temperate
aquatic always NN 1 LoMys

Temperate
aquatic always NE 4 LoMys

Temperate
aquatic always NN 1 LoMys

Temperate
aquatic always NN 4 LoMys

Temperate
aquatic always NN 1/3 LoMys

Any always NE 1 Aldriv Aldriv's Revenge

Temperate
forests always NN 1 Aldriv

Any always NE 3 Aldriv

Temperate
forests always NN 1/4 Aldriv

Temperate
aquatic always NN 1/6 Loona Loona, Port of Intrigue

Any temperate always NN 1/2 Loona

Warm deserts always CN 1 MT

Warm deserts always NN 2 MT Midnight's Terror

Warm deserts always NE 5 MT

Warm deserts always NE 7 MT

Warm deserts always NN 8 MT

Warm deserts always NE 7 MT

Warm deserts always CE 5 MT

Warm deserts always NG 2 MT


Any always NN 4 MT

The Abyss always CE 5 MT

Any always NE 2 MT

Warm
marshes always NN 6 SotAC Secrets of the Alubelok Coast

Any aquatic usually CG 12 SotAC

Any marsh usually NN 1 SotAC

Warm
marshes always NN 3 SotAC

Warm aquatic always NN 1/10 SotAC

Any land always NN 1/6 SotAC

Temperate
marshes always NN 1/4 SotAC

Temperate
mountains always NN 1/2 SotAC

Temperate
marshes always NN 1/10 SotAC
Warm
marshes always NN 1/2 SotAC

Warm
marshes always NN 1/2 SotAC

Temperate
marshes always NN 1/10 SotAC
Temperate
forests always NN 1/3 SotAC

Temperate
marshes always NN 1/3 SotAC

Any always NN 1/8 SotAC

Any always NN 1/8 SotAC

Any always LG 4 SaD Stand and Deliver

Any always LG 4 SaD

Any always CE 5 Kruk The Lost Tomb of Kruk-Ma-Kali

Any always NN 10 Kruk


Any mountain always NN 3 Kruk

Any desert always LE 9 Kruk

Any mountain always CE 8 Kruk

Any land and


underground always NN 3 SoCo Something's Cooking

Underground always NN 3 Forge The Forge of Fury

Any always NN 1/8 WndW The Secret of the Windswept Wall

Temperate
forests always NN 2 WndW

Any land and


underground always LE 9 RTEE Return to the Temple of Elemental Evil

Any land and


underground always CE 3 RTEE

Any always NN 3 RTEE

Any land and


underground usually NN 3 RTEE

Any always NN 5 TVoS The Vessel of Stars

Any always NN 5 SlvSk The Silver Skeleton

Any always NN 4 LDR Lest Darkness Rise

Any forest always NE 3 StSt The Standing Stone

Temperate
forests always NE 8 EnvIm Environmental Impact

Any usually LE 4 ToBV The Treasure of the Black Veils

Beastlands always NE 9 Exp Expedition to the Demonweb Pits

The Abyss
(Azzagrat) always CE 11 Exp
The Abyss
(Zionyn) always CE 12 Exp

The Abyss
(Zionyn) always CE 8 Exp

The Abyss
(Yeenoghu's
Realm) always CE 10 Exp

Outlands
(Sigil) always NN 2 Exp

The Abyss always CE 5 Exp

The Abyss always CE 9 Exp

The Abyss always CE 13 Exp

The Abyss
(Demonweb
Pits) always CE 12 Exp

The Abyss often CE 11 Exp

The Abyss usually CE 11 Exp

Plane of
Mirrors always NN 3 Exp

Yggdrasil often CG 1 Exp

Yggdrasil often CG 2 Exp


The Abyss often CE 9 Exp

Any always CE 11 ToH Tomb of Horror

Any always NN 9 ToH

Any always NN 4 ToH

Any always NE 12 ToH

Frog Swamp always LN 9 RTF Return to the Temple of the Frog

Frog Swamp always LN 9 RTF

Frog Swamp always LN 9 RTF

Frog Swamp always LN 9 RTF

Frog Swamp always NN 14 RTF

Any land always NE 7 Sheep Sheep's Clothing

Warm deserts usually NG 9 DS Desert Sands

Any land always NN 16 SD Stone Dead

Positive
Energy Plane often NN 16 BoBS Bastion of Broken Souls

Positive
Energy Plane always NN 16 BoBS
Positive
Energy Plane always NN 20 BoBS

Positive
Energy Plane always XG 22 BoBS

Elemental
Plane of Fire usually CX 16 FoN Force of Nature

The Abyss always CE 6 GW Ghostwalk

Any land and


underground always NE 3 GW

Any land and


underground always NN 1/3 GW

Any land and


underground always NN 1/2 GW

Any land and


underground always NN 1 GW

Any land and


underground always CE 6 GW

Any land and


underground usually NN 3 GW

Any land and


underground usually NN 3 GW

Any land and


underground always CE 3 GW

Any land and


underground usually NE 3 GW

Any land and


underground usually NE 3 GW

Temperate
forests often CG 10 GW

Any land and


underground always XE 2 GW
Temperate
forests usually NN 4 OA Oriental Adventures

Any always NE 1/2 OA

Any always NE 1 OA

Any always NE 2 OA

Any always NE 3 OA
Any always NE 5 OA

Any always NE 7 OA

Any always NE 10 OA

Temperate
forests usually NN 4 OA

Elysium always NG 9 OA

Upper Planes always XG 4 OA

Upper Planes always XG 7 OA

Warm aquatic usually NN 1/2 OA

Any always LE 2 OA

Any always LE 2 OA

Any always LE 2 OA

Temperate
forests usually CG 7 OA

Temperate
plains usually XG 1/2 OA

Temperate
forests always NE 3 OA

Temperate
marshes usually CE 6 OA

OA,
Warm forests always CE 3 318

Temperate
forests always NN 5 OA

Temperate
forests always CE 3 OA
OA,
Any land always NN 1/2 318

OA,
Any land always NN 1/2 318

OA,
Any land always NN 1 318

OA,
Any land always NN 1 318

OA,
Any land always NN 1 318

OA,
Any land always NN 2 318

OA,
Any land always NN 2 318

OA,
Any land always NN 2 318

OA,
Any land always NN 2 318

OA,
Any land always NN 2 318

Any land always NN 6 OA

Any warm usually NN 2 OA

Any warm usually NN 4 OA

Any warm usually NN 6 OA

Warm aquatic usually LN 9 OA

Warm aquatic usually LN 12 OA

Warm aquatic usually LN 14 OA


Warm aquatic usually LN 17 OA

Warm aquatic usually LN 19 OA

Warm aquatic usually LN 20 OA

Warm aquatic usually LN 22 OA

Warm aquatic usually LN 23 OA

Warm aquatic usually LN 25 OA

Any warm usually NN 8 OA

Any warm usually NN 10 OA

Any warm usually NN 13 OA

Any warm usually NN 15 OA

Any warm usually NN 18 OA

Any warm usually NN 19 OA


Any warm usually NN 21 OA

Any warm usually NN 22 OA

Any warm usually NN 24 OA

Any aquatic usually NN 10 OA

Any aquatic usually NN 13 OA

Any aquatic usually NN 15 OA

Any aquatic usually NN 18 OA

Any aquatic usually NN 20 OA

Any aquatic usually NN 21 OA

Any aquatic usually NN 23 OA

Any aquatic usually NN 24 OA


Any aquatic usually NN 26 OA

Any warm usually LN 7 OA

Any warm usually LN 9 OA

Any warm usually LN 11 OA

Any warm usually LN 14 OA

Any warm usually LN 16 OA

Any warm usually LN 18 OA

Any warm usually LN 19 OA

Any warm usually LN 20 OA

Any warm usually LN 22 OA

Any warm usually LN 8 OA


Any warm usually LN 11 OA

Any warm usually LN 14 OA

Any warm usually LN 16 OA

Any warm usually LN 18 OA

Any warm usually LN 19 OA

Any warm usually LN 21 OA

Any warm usually LN 22 OA

Any warm usually LN 24 OA

Warm
mountains usually LN 10 OA
Warm
mountains usually LN 13 OA

Warm
mountains usually LN 15 OA

Warm
mountains usually LN 18 OA

Warm
mountains usually LN 20 OA

Warm
mountains usually LN 21 OA

Warm
mountains usually LN 23 OA

Warm
mountains usually LN 24 OA

Warm
mountains usually LN 26 OA

Warm aquatic usually NE 9 OA

Warm aquatic usually NE 12 OA

Warm aquatic usually NE 14 OA


Warm aquatic usually NE 17 OA

Warm aquatic usually NE 19 OA

Warm aquatic usually NE 20 OA

Warm aquatic usually NE 22 OA

Warm aquatic usually NE 23 OA

Warm aquatic usually NE 25 OA

OA,
Any land always CE 6 318

OA,
Any land always CE 1 318

OA,
Any land always CE 4 318

OA,
Any land always CE 4 318

OA,
Any land always CE 4 318

Any warm usually LE 15 OA


OA,
Any usually CX 1/2 318

OA,
Any land always CE 5 318

OA,
Any aquatic usually CN 2 318

Any land always LG 29 OA

Warm
OA,
mountains usually CG 1/2 318
OA,
Any forest usually LN 1/2 318

OA,
Any forest usually LN 1 318

OA,
Any forest usually LN 2 318

OA,
Any forest usually LN 3 318

OA,
Any forest usually LN 3 318

OA,
Warm forests always CG 1 318

OA,
Warm forests always NN 3 318

OA,
Warm forests always CE 4 318

OA,
Any land usually NN 1 318

OA,
Any land usually NN 3 318

OA,
Any land usually NN 5 318

Any temperate usually NE 7 OA

Any land usually LN 9 OA

Any land usually LN 10 OA

Any land usually CE 2 OA

OA,
Any land always LG 14 318

OA,
Any forest usually LG 1/2 318

OA,
Any aquatic usually NG 1/2 318

OA,
Any aquatic usually CG 1/2 318

Any aquatic usually LN 3 OA

OA,
Warm forests usually CE 1/2 318

OA,
Any land usually NN 1 318
Any land usually NN 6 OA

Any temperate always NN 1 OA

Any temperate always NN 2 OA

Any temperate always CN 2 OA

Any cold always NN 3 OA

Temperate
mountains usually LE 4 OA

Cold
mountains usually NN 3 OA

CE
or
Any cold usually CG 4 OA

Any land and


underground always LG 25 272 Dragon Magazine

Any land and


underground always LE 25 272

Temperate hills always NN 3 274

Temperate hills usually CN 1 274

Any forest always NN 1 274

Underground usually CE 2 274

Urban usually CE 1 276

Any land and


underground usually CE 2 276
Underground always NN 5 276

Underground always NN 7 276

Temperate
mountains always NN 3 276

The Abyss
(Belistor) always CE 6 277

The Abyss
(Belistor) always CE 16 277

Warm
marshes always NN 5 280

Warm
marshes always NN 3 280

Warm
marshes always NN 2 280

Warm
marshes always NN 8 280

Underground always CN 14 281

Underground always CE 6 281

Underground always CE 1/4 281

Underground always NN 3 281

Underground usually CG 4 281

Underground always CN 1/2 281

Any land usually NN 9 284

Any mountain usually NN 10 284

Warm plains usually NN 7 284

Temperate
forests usually NN 5 284
Any land usually NN 9 284

Elemental
Plane of Fire always NE 4 285

The Abyss always NE 5 285

Underground usually NE 7 285

Any land always NN 9 285

Any land and


underground always LE 12 286

Any land and


underground always LE 13 286

Any temperate always NN 8 286

Any mountain usually LN 1 286

Any always NE 8 286

Any temperate always CE 2 286

Any land and


underground always NE 1 286

Any always CE 5 287

Any land and


underground always CN 12 287

Any forest usually CN 3 290

Any forest usually CG 2 290

Any always NN 1/4 291

Any always NN 2 291

Any aquatic usually NG 1 292

Warm forests always NN 2 292


Any land always CE 7 293

Any land always NE 5 293

Any aquatic always CE 4 293

Any land always NE 5 293

Any land always CE 4 293

Any land always CE 6 293

The Abyss always CE 12 295

Ethereal Plane usually NN 1 295

Ethereal Plane often NE 2 295

Ethereal Plane often NE 2 295

Ethereal Plane usually NE 4 295

Ethereal Plane usually NE 7 295

Any forest usually NG 5 296

Any forest usually NG 9 296

Any forest usually NG 15 296

Any forest usually NG 23 296

Cold plains usually CN 5 296

Cold plains usually CN 9 296


Cold plains usually CN 15 296

Cold plains usually CN 23 296

Any desert usually LN 5 296

Any desert usually LN 9 296

Any desert usually LN 15 296

Any desert usually LN 23 296

Any marsh usually NN 5 296

Any marsh usually NN 9 296

Any marsh usually NN 15 296

Any marsh usually NN 23 296

Any aquatic usually NE 5 296

Any aquatic usually NE 9 296

Any aquatic usually NE 15 296

Any aquatic usually NE 23 296

Any aquatic usually NN 5 296


Any aquatic usually NN 9 296

Any aquatic usually NN 15 296

Any aquatic usually NN 23 296

Temperate hills usually NG 5 296

Temperate hills usually NG 9 296

Temperate hills usually NG 15 296

Temperate hills usually NG 23 296

Warm
mountains usually NE 5 296

Warm
mountains usually NE 9 296

Warm
mountains usually NE 15 296
Warm
mountains usually NE 23 296

Any land usually CN 5 296

Any land usually CN 9 296

Any land usually CN 15 296

Any land usually CN 23 296

Underground usually LN 5 296

Underground usually LN 9 296

Underground usually LN 15 296

Underground usually LN 23 296

Any mountain usually CN 5 296

Any mountain usually CN 9 296

Any mountain usually CN 15 296


Any mountain usually CN 23 296

Underground always CE 3 298

Underground always CE 9 298

Underground always CE 14 298

Any always CE 3 299

Any always CN 8 299

Any land and


underground always NE 1 299

Temperate
forests usually CN 2 299

Plane of
Shadow always NN 4 299

Any usually LE 5 300

Any usually LE 5 300

Any always NN 12 302

Any always NN 14 302

Any always NN 10 302

Any often CE 7 303

Underground often CE 6 303

Any mountain usually NE 9 303

Any land usually CN 4 304

Any forest always NN 14 304

Any land always NN 7 304


Any land usually CE 1 304

Astral Plane,
N'gati always CN 12 305

The Abyss always CE 3 306

The Abyss always CE 4 306

306,
The Abyss always CE 5 DrC

306,
The Abyss always CE 7 DrC

306,
The Abyss always CE 6 DrC

306,
The Abyss always CE 4 DrC

Baator always LE 7 306

Baator always LE 4 306

Baator always LE 13 306

Baator always LE 6 306

Baator always LE 3 306

Baator always LE 6 306

Gehenna always NE 1 306

Gehenna always NE 2 306

Gehenna always NE 2 306


Gehenna always NE 2 306

Gehenna always NE 3 306

Gehenna always NE 3 306

Limbo always LN 10 306

The Abyss always NE 10 308

Underground usually LE 1/8 308

Underground usually LE 1/8 308

Underground usually LE 1/8 308

Underground usually LE 1/8 308

Underground usually LE 1/8 308

Underground usually LE 1/8 308

Underground usually LE 3 308

Underground usually LE 1/4 308

Any land and


underground always NN 8 309

Baator always LE 11 309

Any land always NN 9 309

Any land usually NG 3 309

Any land usually NE 9 309


Any always NN - 312

The Abyss always CE 12 312

The Abyss always CE 27 312

The Abyss always CE 30 312

NX
Temperate or
plains usually XN 1/2 313

Elemental
Plane of Earth always NN 6 314

Elemental
Plane of Fire usually XE 1/2 314

Elemental
Plane of Fire usually XE 1 314

Temperate
marshes usually LN 1/2 315

Any Elemental
Plane often CG 1/2 315

Any Elemental
Plane often CE 1/2 315

Any Elemental
Plane often NE 1/2 315

Any Elemental
Plane often CN 1/2 315

Underground always NN 20 317

Any temperate usually CN 2 317


Any land usually NN 1 317

Any usually NN 6 317

Any hills usually CN 8 317

Any temperate always CE 3 317

Any always LE 13 317

Warm forests always NN 7 317

Warm forests always NN 1/2 318

Warm
marshes always NN 2 318

Temperate
plains always NN 12 318

Warm plains always NN 13 318

Any aquatic always NN 5 318

Any aquatic always NN 15 318

Temperate hills always NN 6 318

Warm
marshes always NN 7 318

Warm forests always NN 1/4 318

Warm forests always NN 1/2 318

Bytopia always NG 6 321

Bytopia always NG 8 321

Bytopia always NG 10 321

Bytopia always NG 12 321


Bytopia always NG 15 321

Bytopia always NG 16 321

Bytopia always NG 19 321

Bytopia always NG 20 321

Bytopia always NG 21 321

Bytopia always NG 22 321

Bytopia always NG 23 321


Bytopia always NG 24 321

Arborea
(Arvendor) always CG 3 321

Arborea
(Arvendor) always CG 5 321

Arborea
(Arvendor) always CG 6 321

Arborea
(Arvendor) always CG 9 321

Arborea
(Arvendor) always CG 12 321

Arborea
(Arvendor) always CG 13 321

Arborea
(Arvendor) always CG 16 321

Arborea
(Arvendor) always CG 18 321

Arborea
(Arvendor) always CG 19 321

Arborea
(Arvendor) always CG 20 321

Arborea
(Arvendor) always CG 21 321
Arborea
(Arvendor) always CG 22 321

Mechanus always LN 4 321

Mechanus always LN 5 321

Mechanus always LN 8 321

Mechanus always LN 10 321

Mechanus always LN 13 321

Mechanus always LN 17 321

Mechanus always LN 19 321

Mechanus always LN 21 321

Mechanus always LN 22 321

Mechanus always LN 23 321

Mechanus always LN 25 321

Mechanus always LN 27 321


CG
or
Beastlands always NG 3 321

CG
or
Beastlands always NG 5 321

CG
or
Beastlands always NG 7 321

CG
or
Beastlands always NG 9 321

CG
or
Beastlands always NG 12 321

CG
or
Beastlands always NG 15 321

CG
or
Beastlands always NG 16 321

CG
or
Beastlands always NG 18 321

CG
or
Beastlands always NG 19 321

CG
or
Beastlands always NG 20 321
CG
or
Beastlands always NG 22 321

CG
or
Beastlands always NG 23 321

Outlands always NN 3 321

Outlands always NN 5 321

Outlands always NN 7 321

Outlands always NN 10 321

Outlands always NN 12 321

Outlands always NN 15 321

Outlands always NN 17 321

Outlands always NN 19 321


Outlands always NN 21 321

Outlands always NN 22 321

Outlands always NN 23 321

Outlands always NN 24 321

Warm aquatic always NN 3 321

Any aquatic always NN 5 321

Temperate
forests always NN 2 321

Temperate
forests usually NN 1/2 321

Plane of
Radiance always NN 6 321

Plane of
Radiance always CN 4 321

Underground always NN 5 322

Warm plains always NN 2 323

Warm plains always NN 2 323

Any cold always NE 14 324


Cold aquatic always CE 5 324

Any cold always CE 4 324

Cold
mountains always NE 5 324

Cold aquatic always NN 5 328

Warm
marshes always NN 2 328

Any aquatic always NN 1 328

Temperate
mountains usually NG 3 328

Cold marsh always CE 9 329

Cold marsh always CE 13 329

Cold
mountains always NE 20 329

The Abyss always CE 15 329

Any always NN 4 329

Far Realm always NN 3 330

Far Realm always NE 3 330

Far Realm always NE 8 330

Far Realm always NN 14 330

Temperate
forests always CG 1 331

The Abyss
(Hollow's
Heart) always CE 10 333

The Abyss always CE 5 333

Any aquatic usually LG 14 333


Temperate
forests always NN 2 333

Any land often LE 11 334

Any always NN 4 334

Warm hills often NN 1/3 334

Any warm usually LN 15 334

Any always NN 9 334

Warm hills always LG 7 334

Any always NN 18 336

Any always NN 18 336

Any always NN 18 336

Underground always LE 4 337

Underground always LE 6 337

Underground always LE 9 337

Underground always LE 10 337

Underground always LE 12 337

Underground always LE 14 337


Underground always LE 16 337

Underground always LE 17 337

Underground always LE 20 337

Underground always LE 21 337

Underground always LE 23 337

Underground always LE 25 337

Underground always NN 2 337

Any aquatic usually LE 17 337

Any land and


underground usually LE 10 337

Underground always NN 2 337


The Abyss
(Shedaklah) always CE 9 337

Temperate
forests always NN 5 337

Underground always NN 3 337

The Abyss always CE 12 337

Lower Planes always NE 3 338

Lower Planes always NE 3 338

Lower Planes always NE 3 338

Lower Planes always NE 3 338

Any marsh usually CE 3 339

Any usually CE 3 339

Any land usually NN 5 339

Temperate
marshes usually CN 2 339

Any land usually NE 2 339

Any always NN 6 339

Any forest usually CG 1/2 339

Any forest usually CE 1/3 339

The Abyss
(Endless
Maze) always CE 9 341

The Abyss
(Endless
Maze) always CE 8 341

Any always Any 1/2 341

Any always Any 1 341


Any always Any 2 341

Any always Any 1 341

Any always Any 1 341

Any always Any 1/2 341

Any always Any 1 341

Any land always NN 4 341

Any land always NN 5 341

Any land always NN 1 341

Any land always NN 3 341

Any land always NN 2 341

Any land always NN 3 341

Warm plains usually NE 3 343

Warm plains usually NE 3 343

Any marsh usually NE 3 343

Any marsh usually NE 4 343

Any marsh usually NE 6 343

Any marsh usually NE 8 343

Any marsh usually NE 10 343


Any marsh usually NE 12 343

Any marsh usually NE 15 343

Any marsh usually NE 17 343

Any marsh usually NE 19 343

Any marsh usually NE 20 343

Any marsh usually NE 21 343

Any marsh usually NE 24 343

Any mountain usually LN 3 343

Any mountain usually LN 5 343


Any mountain usually LN 7 343

Any mountain usually LN 10 343

Any mountain usually LN 13 343

Any mountain usually LN 16 343

Any mountain usually LN 18 343

Any mountain usually LN 20 343

Any mountain usually LN 22 343

Any mountain usually LN 23 343


Any mountain usually LN 25 343

Any mountain usually LN 26 343

Any forest always NN 8 343

Any always XE 9 343

Baator always LE 13 343

Demiplane of
Nightmares always CE 6 343

Any land and


underground usually CE 1/2 343

Any aquatic usually CE 6 343

Warm aquatic always NN 4 343

Any forest usually CG 5 343

Warm forests usually NE 3 343

Astral Plane always NN 3 344

Astral Plane always NN 5 344

Astral Plane always NN 6 344

Astral Plane always NN 8 344


Astral Plane always NN 11 344

Astral Plane always NN 13 344

Astral Plane always NN 15 344

Astral Plane always NN 17 344

Astral Plane always NN 19 344

Astral Plane always NN 21 344

Astral Plane always NN 23 344


Astral Plane always NN 24 344

The Abyss
(518th Layer) always CE 4 344

The Abyss
(518th Layer) always CE 5 344

The Abyss
(518th Layer) always CE 7 344

The Abyss
(518th Layer) always CE 9 344

The Abyss
(518th Layer) always CE 12 344

The Abyss
(518th Layer) always CE 14 344

The Abyss
(518th Layer) always CE 16 344

The Abyss
(518th Layer) always CE 18 344

The Abyss
(518th Layer) always CE 20 344
The Abyss
(518th Layer) always CE 21 344

The Abyss
(518th Layer) always CE 23 344

The Abyss
(518th Layer) always CE 25 344

The Abyss
(518th Layer) always CE 4 344

The Abyss
(518th Layer) always CE 5 344

The Abyss
(518th Layer) always CE 7 344

The Abyss
(518th Layer) always CE 9 344

The Abyss
(518th Layer) always CE 12 344

The Abyss
(518th Layer) always CE 14 344

The Abyss
(518th Layer) always CE 16 344
The Abyss
(518th Layer) always CE 18 344

The Abyss
(518th Layer) always CE 20 344

The Abyss
(518th Layer) always CE 21 344

The Abyss
(518th Layer) always CE 23 344

The Abyss
(518th Layer) always CE 25 344

The Abyss
(518th Layer) always CE 4 344

The Abyss
(518th Layer) always CE 5 344

The Abyss
(518th Layer) always CE 7 344

The Abyss
(518th Layer) always CE 9 344

The Abyss
(518th Layer) always CE 12 344
The Abyss
(518th Layer) always CE 14 344

The Abyss
(518th Layer) always CE 16 344

The Abyss
(518th Layer) always CE 18 344

The Abyss
(518th Layer) always CE 20 344

The Abyss
(518th Layer) always CE 21 344

The Abyss
(518th Layer) always CE 23 344

The Abyss
(518th Layer) always CE 25 344

The Abyss
(518th Layer) always CE 4 344

The Abyss
(518th Layer) always CE 5 344
The Abyss
(518th Layer) always CE 7 344

The Abyss
(518th Layer) always CE 9 344

The Abyss
(518th Layer) always CE 12 344

The Abyss
(518th Layer) always CE 14 344

The Abyss
(518th Layer) always CE 16 344

The Abyss
(518th Layer) always CE 18 344

The Abyss
(518th Layer) always CE 20 344

The Abyss
(518th Layer) always CE 21 344

The Abyss
(518th Layer) always CE 23 344
The Abyss
(518th Layer) always CE 25 344

Elysium always NG 3 344

Elysium always NG 4 344

Elysium always NG 6 344

Elysium always NG 8 344

Elysium always NG 10 344

Elysium always NG 12 344

Elysium always NG 14 344

Elysium always NG 16 344

Elysium always NG 18 344

Elysium always NG 19 344

Elysium always NG 20 344


Elysium always NG 22 344

Hades always NE 3 344

Hades always NE 4 344

Hades always NE 5 344

Hades always NE 7 344

Hades always NE 9 344

Hades always NE 11 344

Hades always NE 14 344


Hades always NE 16 344

Hades always NE 17 344

Hades always NE 18 344

Hades always NE 20 344

Hades always NE 22 344

The Abyss
(Iron Wastes) always CE 10 345

The Abyss always CE 9 345

Temperate
aquatic usually NE 3 345
Temperate
aquatic usually NE 4 345

Temperate
aquatic usually NE 5 345

Temperate
aquatic usually NE 7 345

Temperate
aquatic usually NE 8 345

Temperate
aquatic usually NE 11 345

Temperate
aquatic usually NE 13 345

Temperate
aquatic usually NE 15 345

Temperate
aquatic usually NE 18 345

Temperate
aquatic usually NE 20 345
Temperate
aquatic usually NE 22 345

Temperate
aquatic usually NE 24 345

Temperate
aquatic always LE 4 345

Temperate
aquatic always LE 5 345

Temperate
aquatic always LE 7 345

Temperate
aquatic always LE 8 345

Temperate
aquatic always LE 10 345

Temperate
aquatic always LE 12 345

Temperate
aquatic always LE 14 345
Temperate
aquatic always LE 16 345

Temperate
aquatic always LE 19 345

Temperate
aquatic always LE 21 345

Temperate
aquatic always LE 23 345

Temperate
aquatic always LE 25 345

Temperate
aquatic always CE 2 345

Temperate
aquatic always CE 4 345

Temperate
aquatic always CE 5 345

Temperate
aquatic always CE 7 345

Temperate
aquatic always CE 9 345
Temperate
aquatic always CE 11 345

Temperate
aquatic always CE 14 345

Temperate
aquatic always CE 16 345

Temperate
aquatic always CE 18 345

Temperate
aquatic always CE 20 345

Temperate
aquatic always CE 21 345

Temperate
aquatic always CE 23 345

Underground always NN 2 345

Underground always NN 7 345

Underground always NN 4 345

Underground always NN 1 345


Elemental
Planes of Air,
Water always NE 22 347

Elemental
Plane of Fire always NE 22 347

Elemental
Plane of Earth always NE 24 347

Elemental
Plane of Water always NE 22 347

Elemental
Plane of Air always NE 21 347

Elemental
Planes of Air,
Water usually NN 17 347

Elemental
Planes of
Earth, Fire usually NN 17 347

Elemental
Planes of
Earth, Water usually NN 17 347

Elemental
Planes of Air,
Fire usually NN 17 347

Elemental
Plane of Air always NN 5 347

Elemental
Plane of Earth always NN 5 347

Elemental
Plane of Fire always NN 5 347
Elemental
Plane of Water always NN 5 347

Any always NN 7 348

Any always NN 7 348

Any usually CE 4 348

Warm
marshes always NN 2 348

Underground usually CE 17 348

Underground usually NE 7 348

The Abyss
(Shadowsea) always CE 16 349

Any plains always CE 4 349

Any plains always CE 5 349

Any plains always CE 6 349

Any plains always CE 7 349

Any plains always CE 9 349

Any plains always CE 11 349

Any plains always CE 13 349

Any plains always CE 17 349


Any plains always CE 19 349

Any plains always CE 20 349

Any plains always CE 21 349

Any plains always CE 23 349

Cold hills usually LE 8 349

Cold hills usually LE 8 349

Any usually NE 6 350

Underground always NN 3 350

Temperate
mountains usually LN 1 350

Temperate
forests usually CG 1 350

Warm plains usually CN 1 350

Temperate
plains usually LE 1 350

Any land and


underground always LE 2 350

Lower Planes always NE 3 350

Any warm usually CN 7 352

Any warm usually NN 1 352

Any desert usually CN 1 352


Cold aquatic usually NE 6 352

Any land and


underground always LE 3 352

Any land and


underground always LE 3 352

Urban usually LN 4 352

Urban always NE 9 352

Any land and


underground always CN 15 352

Urban often CN 1/3 352

Any always NE 11 352

Any always LE 3 352

Any aquatic always CE 9 352

The Abyss
(Shendilavri) always CE 3 353

Elemental
Plane of Water always NG 22 353

Elemental
Plane of Air always NG 22 353

Elemental
Plane of Earth always NG 24 353
Elemental
Plane of Fire always NG 20 353

Arborea always CG 5 353

Baator always LE 11 353

Plane of
Shadow always NE 11 353

Mechanus
(Regulus) always LN 1/2 354

Mechanus
(Regulus) always LN 1/2 354

Mechanus
(Regulus) always LN 1 354

Mechanus
(Regulus) always LN 3 354

Mechanus
(Regulus) always LN 4 354

Mechanus
(Regulus) always LN 4 354
Mechanus
(Regulus) always LN 5 354

Warm aquatic always CE 6 354

Pandemonium always CE 14 355

Underground usually NN 3 355

Underground always NE 6 355

Temperate
forests usually CE 8 355

Any land always NN 14 355

Warm
marshes usually LE 4 355

Warm forests always NE 1 355

Any always NN 3 355

Any always NE 4 355

Any always NN 3 355

Any land always NN 1 355

Any land always NN 7 355

Marsh or
underground always NN 7 355
Urban usually CE 8 355

Cold
mountains always LE 3 356

Cold
mountains always LE 5 356

Cold
mountains always LE 7 356

Cold
mountains always LE 9 356

Cold
mountains always LE 12 356

Cold
mountains always LE 15 356

Cold
mountains always LE 17 356

Cold
mountains always LE 19 356

Cold
mountains always LE 20 356

Cold
mountains always LE 22 356

Cold
mountains always LE 23 356
Cold
mountains always LE 25 356

Any forest always LE 3 356

Any forest always LE 5 356

Any forest always LE 7 356

Any forest always LE 9 356

Any forest always LE 11 356

Any forest always LE 14 356

Any forest always LE 16 356

Any forest always LE 19 356

Any forest always LE 20 356

Any forest always LE 22 356

Any forest always LE 23 356


Any forest always LE 25 356

Temperate
mountains always LN 4 356

Temperate
mountains always LN 5 356

Temperate
mountains always LN 7 356

Temperate
mountains always LN 10 356

Temperate
mountains always LN 13 356

Temperate
mountains always LN 15 356

Temperate
mountains always LN 18 356

Temperate
mountains always LN 20 356
Temperate
mountains always LN 21 356

Temperate
mountains always LN 23 356

Temperate
mountains always LN 24 356

Temperate
mountains always LN 26 356

Any marsh always LE 3 356

Any marsh always LE 4 356

Any marsh always LE 5 356

Any marsh always LE 7 356

Any marsh always LE 9 356

Any marsh always LE 11 356


Any marsh always LE 14 356

Any marsh always LE 16 356

Any marsh always LE 18 356

Any marsh always LE 19 356

Any marsh always LE 20 356

Any marsh always LE 22 356

Temperate
deserts always LG 3 356

Temperate
deserts always LG 4 356

Temperate
deserts always LG 6 356

Temperate
deserts always LG 8 356

Temperate
deserts always LG 10 356
Temperate
deserts always LG 12 356

Temperate
deserts always LG 15 356

Temperate
deserts always LG 17 356

Temperate
deserts always LG 19 356

Temperate
deserts always LG 20 356

Temperate
deserts always LG 21 356

Temperate
deserts always LG 23 356

Any aquatic always LE 21 356

Any always NN 13 356


The Abyss
(Screaming
Jungle) always CE 14 357

Any forest always LE 4 357

Underground always LE 2 357

Underground always NE 2 357

Cold hills always LE 3 357

Any always NE 3 357

Any land and


underground always CN 5 357

Temperate
forests always NE 6 357

Arborea always CX 21 357

Any always NN 1 357

Mechanus usually LN 2 358

Mechanus usually LN 4 358

Mechanus usually LN 5 358

Mechanus usually LN 7 358

Mechanus usually LN 7 358


Mechanus usually LN 7 358

Mechanus usually LN 9 358

Mechanus usually LN 10 358

Mechanus usually LN 9 358

Far Realm always NE 4 358

Any always NN 12 358

Any always NN 26 359

Any always NN 33 359


Any always NN 39 359

Any always NN 45 359

Any always NN 53 359

Any always NN 60 359


Any always NN 67 359

Any always NN 73 359

Any always NN 70 359

Any always NN 76 359


Any always NN 82 359

Any always NN 90 359

The Abyss always CE 12 359

Any always NN 4 359

The Abyss always CE 6 360

Baator
(Avernus) always LE 22 360

Baator (Dis) always LE 22 360


Baator
(Minauros) always LE 23 360

Baator
(Phlegethos) always LE 19 360

Baator
(Phlegethos) always LE 19 360

Baator (Stygia) always LE 22 361

Baator (Stygia) always LE 12 361

Baator
(Malbolge) always LE 24 361

Baator
(Maladomini) always LE 25 361

Baator (Cania) always LE 26 361


Baator
(Nessus) always LE 27 361

Elemental
Plane of Fire often CE 6 361

Elemental
Plane of Fire often CE 7 361

Elemental
Plane of Fire often CE 8 361

Any always CE 22 362

Demiplane
Prison of
Tharizdun always CE 18 362

Any forest always LE 16 363

Any always CE 6 A00 Dragon Magazine Annual 2000

Any always CE 7 A00

Any always NN 4 A00

Urban always NN 1/4 A00


Urban always CE 2 A00

Urban always CE 14 A00

Any land always NE 5 A01

Cold
mountains usually NN 3 Web Web content

Any always NN 1 Web

Any always NN 2 Web

Any always NN 3 Web

Any always NN 5 Web

Any always NN 7 Web

Any always NN 10 Web

Any land always NN 6 Web

Temperate
mountains always NN 7 Web

Any always NE 2 Web

Any always NE 6 Web

Any always CE 18 Web

Any always CE 18 Web

The Abyss always CE 4 Web

Any land and


underground always NN 2 Web

Any land and


underground always NN 1 Web
Warm desert always CE 12 Web

Warm desert usually NN 4 Web

Any desert usually CN 18 Web

Temperate
mountains always NN 3 Web

Any land and


underground always NN 6 Web

Any temperate usually NN 4 Web

Any aquatic always NN 4 Web

Any aquatic always NN 7 Web

Demiplane of
Ectoplasm always CN 5 Web

Demiplane of
Ectoplasm always CN 7 Web

Demiplane of
Ectoplasm always CN 9 Web

Demiplane of
Ectoplasm always CN 11 Web

Demiplane of
Ectoplasm always CN 14 Web

Demiplane of
Ectoplasm always CN 16 Web

Demiplane of
Ectoplasm always CN 19 Web
Demiplane of
Ectoplasm always CN 21 Web

Demiplane of
Ectoplasm always CN 22 Web

Demiplane of
Ectoplasm always CN 24 Web

Demiplane of
Ectoplasm always CN 25 Web

Demiplane of
Ectoplasm always CN 27 Web

Inner Planes always NE 3 Web

Inner Planes always NE 4 Web

Inner Planes always NE 6 Web

Inner Planes always NE 9 Web

Inner Planes always NE 12 Web


Inner Planes always NE 14 Web

Inner Planes always NE 17 Web

Inner Planes always NE 19 Web

Inner Planes always NE 20 Web

Inner Planes always NE 22 Web

Inner Planes always NE 23 Web

Inner Planes always NE 25 Web

Temperate
marshes always NN 1 Web

Temperate
marshes always NN 1 Web

Temperate
marshes always NN 2 Web

Temperate
marshes always NN 3 Web

Any forest always NE 10 Web

Demiplane of
Ectoplasm always NN 1/3 Web

Demiplane of
Ectoplasm always NN 1/3 Web

Demiplane of
Ectoplasm always NN 1/2 Web

Demiplane of
Ectoplasm always NN 1 Web

Demiplane of
Ectoplasm always NN 2 Web
Demiplane of
Ectoplasm always NN 2 Web

Demiplane of
Ectoplasm usually NN 1 Web

Demiplane of
Ectoplasm usually NN 3 Web

Demiplane of
Ectoplasm usually NN 5 Web

Demiplane of
Ectoplasm usually NN 7 Web

Demiplane of
Ectoplasm usually NN 9 Web

Demiplane of
Ectoplasm usually NN 11 Web

Astral Plane always CE 5 Web

Any forest always NE 14 Web

Any land and


underground always NE 7 Web

Temperate
forests usually NN 3 Web

Temperate
aquatic always NN 1 Web

Any land and


underground always NN 6 Web

Any land and


underground always CE 4 Web

Any land and


underground always CE 4 Web

Cold
mountains usually NE 28 Web

Any mountain usually CN 8 Web

Any always NE 45 Web

Any land always NN 10 Web

Any land and


underground always NN 12 Web
Any always NN 15 Web

Any temperate usually LE 6 Web

Underground always NN 5 Web

Any always NN 3 Web

Any aquatic usually LE 4 Web

Any aquatic usually NN 13 Web

Cold forests always NN 4 Web

Cold forests always NN 4 Web

Cold plains always NE 8 Web

Temperate
forests always NN 9 Web

Warm
mountains always NN 2 Web

Any land always NN 1 Web

Warm
mountains always CE 25 Web

Underground always NN 9 Web

Any land and


underground always NN 14 Web

Any land and


underground always NN 14 Web

Any land and


underground always NN 14 Web

Any marsh usually LN 2 Web

Underground always NN 8 Web


Underground always LE 13 Web

Any always NN 3 Web

Any usually NN 20 Web

Any aquatic usually NE 14 Web

Temperate
aquatic always NN 3 Web

Temperate
aquatic always NN 11 Web

Temperate
forests always CN 16 Web

Temperate
forests always NN 2 Web

Temperate
forests always NE 9 Web

Temperate
aquatic always NE 8 Web

Forest or
aquatic always NE 5 Web

Any land and


underground usually NN 14 Web

Any land and


underground always NN 4 Web

Warm forests usually NN 1 Web

Any land and


underground always NN 9 Web

Temperate
forests usually NN 4 Web

Warm forests always NN 3 Web

Warm forests always NN 1 Web


Warm forests usually NE 16 Web

Warm desert always NN 5 Web

Underground usually NE 2 Web

Any forest always NN 10 Web

Warm plains usually NN 2 Web

Upper Planes always LG 6 Web

Upper Planes always LG 6 Web

Upper Planes always LG 10 Web

Upper Planes always LG 10 Web

Forest or
plains always NN 1 Web

Any land and


underground usually NN 11 Web

Any land and


underground always LE 4 Web

Any forest usually NN 19 Web

Any forest always NN 8 Web


Temperate
marshes usually CE 2 Web

Warm
mountains usually NE 17 Web

Any land and


underground usually NN 11 Web

Underground usually CN 1 Web

Void always XE 5 Web

Void always NE 3 Web

Void always NE 8 Web

Void always NE 11 Web

Temperate
forests usually NN 4 Web

Astral Plane always NN 5 Web

Any always NN 7 Web

Underground usually NE 3 Web

Underground always NN 15 Web

Any land always LN 2 Web

Any land always LN 2 Web

Any land always LN 2 Web

Any land always LN 2 Web

Any land always LN 2 Web

Any land always LN 2 Web

Warm forests usually CG 1/2 Web

Any always NN 2 Web

Any always NN 6 Web


Any usually CE 18 Web

Any always NN 1/3 Web

Any always NN 1/2 Web

Any always NN 1/2 Web

Any always NN 1/2 Web

Any always NN 1/2 Web

Any always NN 1 Web

Any always NN 1 Web

Any always NN 1 Web

Any always NN 2 Web

Any always NN 2 Web

Any always NN 2 Web

Any always NN 2 Web

Any always NN 2 Web

Any always NN 2 Web

Any always NN 3 Web

Any always NN 3 Web

Any always NN 3 Web

Any marsh always CE 6 Web


Any usually NN 9 Web

Urban usually NE 3 Web

Any forest usually CN 3 Web

Any marsh usually CN 8 Web

Underground always CE 7 Web

Any aquatic always NN 3 Web

Any aquatic always NN 4 Web

Any aquatic always NN 5 Web

Any aquatic always NN 6 Web

Any aquatic always NN 8 Web

Any aquatic always NN 10 Web

Any aquatic always NN 12 Web

Any aquatic always NN 15 Web


Any aquatic always NN 17 Web

Any aquatic always NN 18 Web

Any aquatic always NN 19 Web

Any aquatic always NN 21 Web

Warm
mountains always CG 3 Web

Warm
mountains always CG 4 Web

Warm
mountains always CG 5 Web

Warm
mountains always CG 6 Web

Warm
mountains always CG 8 Web

Warm
mountains always CG 10 Web

Warm
mountains always CG 12 Web
Warm
mountains always CG 15 Web

Warm
mountains always CG 17 Web

Warm
mountains always CG 18 Web

Warm
mountains always CG 19 Web

Warm
mountains always CG 21 Web

LG
or
Urban usually LN 2 Web

LG
or
Urban usually LN 4 Web

LG
or
Urban usually LN 4 Web

LG
or
Urban usually LN 5 Web

LG
or
Urban usually LN 7 Web
LG
or
Urban usually LN 8 Web

LG
or
Urban usually LN 11 Web

LG
or
Urban usually LN 12 Web

LG
or
Urban usually LN 13 Web

LG
or
Urban usually LN 15 Web

LG
or
Urban usually LN 16 Web

LG
or
Urban usually LN 18 Web

Any always NN 15 Web

Any always NN - Web

Temperate
mountains usually NN 8 Web

Warm desert usually NN 5 Web

Temperate
marshes always NE 5 Web

Temperate
forests always NN 5 Web
Cold aquatic always CN 1 Web

Temperate
marshes usually CN 2 Web

Temperate
marshes always NN 7 Web

Any marsh always CE 24 Web

Any usually CN 1 Web

Any always CE 8 Web

Any usually LN 16 Web

Any marsh always NE 5 Web

Any always CN 4 Web

Any always CN 4 Web

Any always CN 4 Web

Temperate hills often CE 12 Web

Temperate hills often CE 12 Web

Temperate hills often CE 12 Web


Any land and
underground always NE 3 Web

Any usually NE 24 Web

Any aquatic always LE 7 Web

Temperate
forests usually CG 3 Web

Temperate
marshes always NN 2 Web

Any land and


underground always NN 1/8 Web

Any land and


underground always NN 1/10 Web
Any land and
underground always NN 7 Web

Any land and


underground always NN 8 Web

Any land and


underground always NN 6 Web

Any land and


underground always NN 14 Web

Any land and


underground always NN 13 Web

Any land always NN 17 Web

Baator always LE 9 Web

Warm
marshes always NN 7 Web

Warm forests always CE 3 Web

Any always NN - Web

Any always NN 2 Web

Any always NN 4 Web

Any always NN 2 Web

Temperate
plains usually LN 4 Web

Warm forests usually LG 3 Web


Warm forests usually LG 5 Web

Warm forests usually LG 5 Web

Warm forests usually LG 5 Web

Warm forests usually LG 5 Web

Warm forests usually LG 5 Web

Warm forests usually LG 7 Web

The Abyss always LE 14 Web


atures whose description includes a "x as characters" entry and who have a level adjustment. Player's Handbook races and their variants th

been modified to resemble these entries in format

use only the most recently release statblock

re unique creatures

Dungeonscape Planar Planar Handbook SoS

Elder Evils Psi Psionics Handbook (Web Enhancement) PoC

Environmental Impact RoS Races of Stone ECS

Epic Level Handbook RotW Races of the Wild Sarlo

Expanded Psionics Handbook Sand Sandstorm Xen'd

Fiend Folio SvgSp Savage Species (Web Enhancement) FoW

Fiendish Codex 1 Storm Stormwrack FN

Fiendish Codex 2 ToB Tome of Battle MoE

Frostburn ToM Tome of Magic Sharn

Heroes of Battle DCS Dragonlance Campaign Setting FRCS

Heroes of Horror AoM Age of Mortals MoF


Libris Mortis KoD Key of Destiny MgoF

Lords of Madness BoKR Bestiary of Krynn Revised SM

Magic of Incarnum BoKR Bestiary of Krynn CotSQ

Manual of the Planes DoK Dragons of Krynn CoV

Miniatures Handbook ToHS Towers of High Sorcery WD


Player's Handbook races and their variants that do not include level adjustments will be omitted from this database.

Spectre of Sorrows ExUn Expedition to Undermountain SaD

Price of Courage LEoF Lost Empires of Faerûn Kruk

Eberron Campaign Setting RoF Races of Faerûn SoCo

Secrets of Sarlona Serp Serpent Kingdoms Forge

Secrets of Xen'drik ShSo Shining South WndW

The Forge of War UE Unapproachable East RTEE

Five Nations Under Underdark TVoS

Magic of Eberron DDen Dangerous Denizens - The Monsters of Tellene SlvSk

Sharn - City of Towers BaS Blood and Shadows - The Dark Elves of Tellene LDR

Forgotten Realms Campaign Setting GotP Garden of the Plantmaster StSt

Monsters of Faerûn HoD Harvest of Darkness EnvIm


Magic of Faerûn LoMys Lands of Mystery ToBV

Silver Marches Aldriv Aldriv's Revenge Exp

City of the Spider Queen Loona Loona, Port of Intrigue ToH

Champions of Valor MT Midnight's Terror RTF

City of Splendors: Waterdeep SotAC Secrets of the Alubelok Coast Sheep


Stand and Deliver DS Desert Sands

The Lost Tomb of Kruk-Ma-Kali SD Stone Dead

Something's Cooking BoBS Bastion of Broken Souls

The Forge of Fury FoN Force of Nature

The Secret of the Windswept Wall GW Ghostwalk

Return to the Temple of Elemental Evil OA Oriental Adventures

The Vessel of Stars ### Dragon Magazine

The Silver Skeleton A## Dragon Magazine Annual 00/01

Lest Darkness Rise Web Web content

The Standing Stone

Environmental Impact 104 total sources


The Treasure of the Black Veils

Expedition to the Demonweb Pits

Tomb of Horror

Return to the Temple of the Frog

Sheep's Clothing

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