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~~~~ ENGINE

- Game Version updated to v0.9.1.1


- Game Icon improved
- Game will now check for all required DLL files on booting
- If itempoint fails to initialize properly, a message will display. If this
occurs, restart your PC
-- This itempoint error has potentially been fixed, please bug report if you get
this error message at all
- Multi-KO bug fixed
- Crusade Air Dodge can no longer slide along ground (known as wavedash/waveland)
-- Landlag greatly increased
-- Speed increased
-- Less difference between air dodge speeds by character
-- Endlag (air) decreased
-- Can now be performed out of attack interrupt frames
-- Overall - The dodge is more useful for aerial mobility and attack followups, but
has lost air->ground transition mobility the melee dodge excels in
- Brawl Air Dodge startup increased, endlag decreased, invincible duration greatly
increased
-- Overall - More in line with it's Brawl frame data, but with slightly lowered end
lag and compensating lower invincibility duration than Brawl's iteration
- Characters in locked state (yoshi egg for example) can no longer fast fall or
float
- Tech chase attack KB can no longer be cancelled
- flac, aiff, wma, mp2, xm, mod, s3m and it music format support added
(experimental)
- Respawn platform visuals on magnifying glass fixed
- Respawn invincibility fixed
- Hold2Run setting changes
-- A Smash no longer requires held run button
-- Tap Jump no longer requires held run button
-- Start of the match forced run fixed
-- Holding run button after landing yields a run instead of a walk
- Grabs from behind can no longer be teched
- Non-shielding grabs can no longer be teched from inside a shield. Shield grabs
can still be teched from within a shield
- Stamina KB scaling fixed based on HP setting
- Multi-Man Crusade enemy scaling adjusted
- Controller Sensitivity settings adjusted and Analog Previewers added
- Invincible state fixed against certain projectiles and items, such as Link's
bombs and Petey's goop
- Temporary music now stops when match ends
- Game Window's close button and the esc button now work during pause
- AI shield holding on repeated jabs reduced
- AI training tweaks added
- AI dodge tweaks added
- Wall and Ceiling tech fixed
- Final Smashes AI improved
- Get Up Attacks and Edge Attacks now have transcendent priority to avoid clashing
with other attacks

~~~~ MENUS

- Online Mode Lobby palette preview fixed


-- Chat no longer cleans automatically at random
-- Chat list cleans from old messages properly
-- "waiting... disconnected" no longer appears if somebody connects in the middle
of the match
-- Esc button no longer works in Online Mode
-- Easy player setting copying/cleaning added to Lobby
-- Speech cloud now shows up above the player who chats in an online match
- Item Select can now be navigated by players other than P1
- Bowser's Castle preview/icons updated
- Credits updated
- Loading Screen VFX added

~~~~ STAGES

- Excitebike infinite bikers glitch fixed


- Mushroom Kingdom clipping issues fixed
-- blocks breakable from the bottom
-- blocks hitbox collision detection improved
-- blocks have a new destruction effect
- Sector Z clipping issues fixed
-- Players no longer appear in front of the wing under Great Fox
- Tetris overlay improved
- Race to the Finish bottom blastzone fixed
- Burned Tower star/screen KO disabled
- Outer Space projectiles now end on Match End, and Asteroids can no longer hit on
spawn invincibility
- Bowser's Castle AI improved, conveyor belt removed, side blastlines widened

~~~~ ITEMS

- Minimum spawn distance from players increased


- Starman invincibility issues fixed
-- Starman now freezes briefly on item pickup
-- Starman freezes when Training menu is up
- Metal Box sound loads properly
- Item pickup capabilities of air dodges limited
- Item pickup range increased and priority given to closest item
- Item interactions with Master Hand fixed

~~~~ CHARACTERS

Ashley

- AI no longer falls slowly after Up Special

Bowser

- Forward Throw animation polished

C. Falcon

-Forward Air launch angle lowered


-Back Air hitbox launch angles lowered
-Neutral Air hitstun buffed
-Up Air hitstun buffed

Chun-Li

- Fixed Street Fighter Input bugs and made them more strict
Crash

- Up Throw KB scaling reduced


- Down Air jump-cancel window delayed

Dr. Mario

- Final Smash projectile fixed

Evil Ryu

- Cancelling Down Air correctly resets sprite angle


- Fixed Street Fighter Input bugs and made them more strict

Falco

- AI no longer performs Side Special in the wrong direction for recovery

Fox

- AI no longer performs Side Special in the wrong direction for recovery

Ganondorf

- Up B clipping through stages prevention added

Geno

- Final Smash given proper precise hitbox


- Side B will no longer work against players who shielded the initial projectile

Ice Climbers

- Bust properly changes when switching alts


- Solo final smashes fixed
- Nana fixed during duo final smash
- Final Smash push effect buffed
- Solo win/lose screens now only show the appropriate climber
- Down Throw KB scaling fixed
- Nana weight increased
- Nana's throws (duo alt) can now be chosen by the player in the first 7 frames
- Nana now finishes star/screen KO when Popo does
- Nana desyncs during landing, helpless, edge grab, and hitstun. Fixes bugs with
Up Special and other weird sync bugs

Jigglypuff

- Palette duplicate removed, orange and shiny palettes added, blue palette adjusted

Kirby

- Classic Mode stage assignment corrected


- Wheel power sound now cancels when appropriate

Klonoa

- Grab now properly escapable like other grabs


- Pummel glitch fixed
- Back Throw no longer escapable
- Side Special projectile works properly against Master Hand

Lucario

- Fixed the case where having tap jump on would make it impossible to perform Up
Smash

Mega Man

- Removed stray white pixel from Leaf Shield animation


- Throw animations, sounds, effects, and general feel greatly improved
- Rock Ball now properly works
- Up B jump cancel removed
- Up B no longer makes Rush vanish when he hits someone
- Get Up Attack cleaned up
- Side Smash SFX improved
-- Projectiles now properly respond to smash charging
- Up Smash now properly responds to smash charging
- Up Smash projectile now properly follows Mega Man
- Edge Attack moved to Jab
- Jab moved to Side Tilt
- Side Tilt moved to Edge Attack
-- This separates the sword attacks for a less redundant moveset layout on the
ground, and provides a new and interesting Jab
- New Jab hitboxes, animation and sounds cleaned up
- New Side Tilt hitboxes and animation cleaned up
- Up Tilt now includes forward movement in startup, improving range
-- KB Scaling increased
- Back Air now animates better
-- Damage of both hits increased
-- Sweetspot KB increased
-- Startup, endlag and landlag decreased
- Forward Air significantly sped up and weakened
- Small projectiles now have a disappearing effect (down tilt, back air, down air)
- Neutral Air now has whirling GFX
- Neutral Special received many animation fixes
-- Can now activate Neutral Special while in run state
-- Charging sound on Neutral Special has been changed
- Finishing air attacks no longer replays the jump animation

Nega Shantae

- Up Tilt no longer freezes against Master Hand

Ness

- Adjusted Down Smash sprite


- Fixed the case where the yoyo charging hitbox would still linger if Ness gets hit
during charging
- Adjusted the hitbox of Up Smash and Down Smash

Olimar

- Voice added
- Hurtbox sizes increased
- Pikmin are now invulerable when synced with Olimar
- Down Smash and Up Throw now animate properly
- No longer plays the jump animation after air attacks
Pac-Man

- Infinite recovery removed


- Final Smash fixed

Petey

- Down B early hitboxes can now hit smaller characters


-- Glitch against characters on platforms and other such problems fixed

Pichu

- Neutral Special can now be absorbed by projectile absorbers such as G&W Bucket
and P. Wright Briefcase

P. Wright

- Up Special endlag increased


-- Aerial Up Special now properly follows Phoenix's body and has a smaller hitbox
- Side Special has a bit more endlag
- Up Smash has less active frames and rescaled kb (kills around the same percent)
- Forward Air no longer produces projectile on clean hit, and also has more KB
scaling when Wright has evidence

Rayman

- Side B - Rayman is no longer permanently stuck if the opponent dies while he


holds them
- Neutral Special animation fixed

Ridley

- Infinite recovery removed

Ristar

- Run speed very slightly increased


- Forward Air damage increased, base KB lowered, hitstun increased
- Up Air damage increased
- Back Air damage increased
- Forward Throw KB scaling slightly increased
- Back Throw KB scaling slightly increased
- Neutral Special KB scaling slightly increased

R.O.B.

- Item positioning improved for Up Tilt, Item Shoot and Dash Attack

Ryu

- Fixed Street Fighter Input bugs and made them more strict
- Down Air sprite adjusted

Samus

- Neutral Special KB charging adjusted

Shadow
- Win animation fixed

Shantae

- Up Tilt no longer freezes against Master Hand

Snivy

- Down Tilt animation now ends at crouch instead of stand

Tails

- Fixed infinite jump bug


- It is now possible to perform Down Air out of Up B hover. Can end hover without
attacking by holding downwards for 10 frames
- Up B hits link together better
- Run Speed, initial Dash Speed, and Air Speed decreased
- Forward Air
-- Endlag increased
-- Damage slightly reduced
-- KB scaling slightly reduced
- Back Air endlag increased
- Up Air startup increased and launch angle changed
- Down Air KB decreased
- Neutral B
-- Slower projectile speed
-- More endlag
-- Added new mechanic to allow Tails to delay his shot by holding B/Special
- Down Tilt damage reduced
- Dash Attack
-- Removed huge ground slide
-- Buffs added to improve hit links
- Up Tilt hitstun slightly increased

Toad

- Jump heights increased


- Fall speed increased
- Forward Air meteor KB scales differently
- Back Air now has longer range, changed KB scaling, and higher damage
- Up Air animation improved, different launch angle, and better hitstun for combos
- Up Tilt has better hitstun and KB for combos without linking into itself too
much, damage slightly increased
- All smashes have changed KB scaling
- Down Smash launch angle lowered
- Grab has less vertical range and more horizontal range
- Up Throw has better hitstun and KB for combos
- Back Throw scaling changed, overall weaker for killing
- Side Special now has significant landlag, changed KB scaling for all stages of
the attack
- Up Special height decreased

Weegee

- Final Smash fixed


- Virus fixed

ZSS
- Side B final hit no longer can have KB properties of earlier hits in certain
cases

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