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CoC7eFlowCharts PDF
CoC7eFlowCharts PDF
Yes No
Use normal Attack gains
RESOLVE IN DEX ORDER DEX order Bonus die
Extreme Success?
Attacker Only
Outnumbered?
Impale
Once character has done Dodge or Fight Back max dmg
subsequent attacks +1 Bonus Die + max DB
Does not apply to those with multiple attacks + wpn dmg
damage < half max HP damage ≥ half max HP damage > max HP
YES Dying
NO Has a
Unconscious
Major Wound? Tick Dying box
IL
NO
PASS
FA
L CON roll
FAI
YES
DEATH
CON roll
Major Wound Healing
until ≥ half HP or Extreme success CON roll
Weekly CON roll Bonus Die
Healing Begins Fail = No healing Successful Medicine roll
Pass = heal 1d3 HP Complete comfortable rest
Untick Dying box Extreme Pass = heal 2d3 HP Penalty Die
Weekly CON roll Major Wound cured Conditions dirty/poor
Fumble = Lasting complication Medicine Fumble
PASS
SAN Lose
Test SAN
Y Involuntary
FAIL
Response
IT
N
SA
YES
NO
NO
This Loss ≥ 5 TEMPORARY
INDEFINITE
INSANITY INSANITY
Memory
YES
Repressed
S S
PA
FAIL INT
Test
BOUT OF Amend
MADNESS Backstory
PHASE 1
With Other Investigators
YES
NO
Summary
1–10 rounds
1–10 hrs
Side Effect
Phobia Lose
Mania UNDERLYING Any
Delusion INSANITY SAN
Reality Check
Cthulhu Mythos
PHASE 2
1-10 hrs
TEMPORARY INDEFINITE Requires
good rest in
RECOVERY Treatment
INSANITY INSANITY
safe place
PHASE 3
EXTREME +1 MOV
SUCCESS
C List Participants List
A
opposed roll to determine / name
S tie-break locations
optional
E
Place other pursuers Calculate Move Actions
+
Chase Round Spend MAs
One Attack: cost 1 MA
or
damage < half max HP damage ≥ half max HP damage > max HP
NO
YE
S
Regular PASS CON
YES
Damage Roll
Recover 2 HP/day
DYING
FAIL
E
FUMBL
Unconscious RY
GLO
FAIL
NO
PA
S
+1d6 HP
SS
NO
30 minimum
NO
IL
FA
NO
-1d3 HP
SAN Roll FAIL CON Roll
0/1
DEATH