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Designing English Learning Media for Starter Learners at Elementary

Schools based on Interactive Multimedia


T. Sy. Eiva Fatdha#, Dewi Sari Wahyuni*
#
Computer Engineering, STMIK Amik Riau, Pekanbaru, 28293, Indonesia
E-mail: syarifaheiva@stmik-amik-riau.ac.id, dewisariwahyuni@stmik-amik-riau.ac.id

Abstract— Millennial generation is naturally connected with digital learning. Therefore, the usage of technology in enhancing
learning is crucial in order to achieve better learning outcome. The problem was some Elementary schools in Pekanbaru still insisted
in employing manual learning style. Instead of using digital tools, they worked on manual books as teachers complained that the main
issue was children short attention span, that no matter how interesting the presentation, the pupils were not into them more than
allocated time for them to be interested in. Moreover, the existing digital materials were not sufficient enough, irrelevant with the
curriculums and even teachers, themselves, especially the digital immigrant generations faced difficulties in composing and adjusting
those digital materials due to their lack of skills in dealing with technology. This happened to almost all subjects taught at schools.
Based on this case, the researchers tried to design an integrated learning media, focusing only on English language learning as
English was one of considered difficult subjects. Designing a digital application for this subject which is in line with curriculums and
targeted learning outcomes, as well as it combined animation, audio and video and text are expected to help teachers in working out
with pupils’ lack attention span, and its handy features eases them to operate the digital media, that it is not necessary for the
teachers to attend a special class in comprehending the way to make use the said media.

Keywords— English Learning Media, Interactive Multimedia

composing and adjusting those digital materials due to their


I. INTRODUCTION lack of skills in dealing with technology.
Elementary school students who were born as millennial, From the above explanation, the writers saw the urgency
digital native have been inseparable with digital devices. of providing learning media, especially English language
They know how to deal with those gadgets better than adults which copes with students’ need and assists teachers as well
as digital immigrants. It is their nature to absorb any in delivering the materials.
information shared digitally. As this technology has been in The writers decided that the subject should be English
touch with them at the very beginning, the usage of because the need for communicating in written or spoken
technology in enhancing learning should be the taken into an English can no longer be avoided. English also functions as
account. Its essentiality is required to earn targeted output. tool for accessing information as well as for building
In Pekanbaru, most of Elementary school still did not interpersonal relationship in this global era. In order to learn,
show the urge of using technology as media in learning for language learners will always deal with vocabulary at the
basically two reasons; the inadequate facility provided by very beginning. This vocabulary mastery is foundation of
school and the capability of digital immigrant teachers in any languages; in this case, English, which should be
operating these technology devices. Consequently, the acquired for it is internationally recognized and used
manual learning style was employed for avoiding further worldwide.
problems. Children short attention span is often one of As the most crucial thing that a learner should be able to
excuses used by teachers in avoiding to integrate digital understand, this activity in acquiring vocabulary should be
technology that no matter how interesting the presentation, taken into an account by starter to advanced learners.
the pupils were not into them more than allocated time for Reaching targeted competency in English language is
them to be interested in. Moreover, the existing digital undoubtedly supported by a wide range of vocabulary that
materials were not sufficient enough, irrelevant with the learners have. Consulting dictionaries is one of solution that
curriculums and even teachers, themselves, especially the can be done. There are many dictionaries available in the
digital immigrant generations faced difficulties in
market; manually or digitally provided. Many words are The inception of multimedia utilized in education is a
covered by them completed with explanation and pictures. part of development computer-based learning. In 1990,
However, those different kinds of dictionaries are interactive media-based computer started to be employed.
considered too much for elementary school students, as Educators, then, considered what implications emerged from
starter learners. Their objectives are limited and to find this new media if it was applied in teaching and learning
media which covers these specific learners is what the process.
writers were trying to discover. It should be interesting, eye- In a relatively short period of time, the emersion of
catching and has clear sound for pronunciation and adjusted related multimedia and communication technology has
with the targeted learners’ capacity to avoid overwhelmed. broken through almost every aspects of community life. In
addition, Munir (2012) said that, initially, interactive
II. THE MATERIALS AND METHOD multimedia was considered as a choice of technology in
The usage of multimedia in assisting learning has widely education context for social, economy and pedagogy reasons
spread and, especially in English language subject, this which have became necessary in education. Many education
connection can be seen by various kinds of English learning institutions invest their time, efforts and money on this usage
materials presented in combination of text and audio, of technology.
pictures and text or audio, pictures and text and video. On the other hand, Suyanto (2012) stated that multimedia
as presentation media is dissimilar with that as learning
A. Multimedia media. Presentation media does not require the user to be
Tay Vaughan (2004) is in the opinion that multimedia is actively interacting in it, despite the cover interactivity.
a combination of text, art, audio, pictures, animation and Learning media involved user in activities which are
video displayed by means of computer or digitally mentally demanding in learning. From this perspective,
manipulated and interactively controlled. There are three specific mental access which is necessary in learning media
kinds of multimedia: can be generated through systematic manipulation of
1. Interactive multimedia instructional events. It is expressly stated the important roles
User can control what and when the elements of of an instructional design in educational multimedia. Hence,
multimedia which were sent or displayed. educationa multimedia is interactive multimedia package
2. Hyperactive Multimedia where it contains instructional steps designed to involved
This kind of multimedia has a structure of related active users in teaching and learning process.
elements with user direction. It can be concluded that this B. Multimedia and Education
multimedia has many links which connect the existing
elements. A lot of efforts have been done to integrate Multimedia
3. Linear Multimedia in language teaching and learning process. Schools or other
The user is only audience and enjoys the presented formal or informal institutions involved in education
product from the beginning to the end. compete for purchasing the latest technology devices such as
As media for learning, the designed application will be computers or any other digital tools and internet access as
part of interactive multimedia for it is the most appropriate well. The teachers, the digital immigrant are trained how to
choice for teaching and learning process. use these devices to cope with their digital native students’
According to Munir (2012:1), the definition of needs. Since this integration is a means to be used, the
multimedia can differ for it depends on one’s point of view. teachers are introduced to different methods, advised on
In general, multimedia connects more than one media to using a number of approaches and pedagogically provided
present information. For example, musical video is one of with, so that they can use and control the usage of the said
multimedia because it uses audio and video. It is dissimilar devices wisely.
with musical recording which only uses audio and therefore, In spite of the things mentioned above, it should be re-
it is called mono-media. The concept of multimedia can be emphasized that this technology should be appropriately
defined as combination of various media; text, pictures, used that it can, indeed, be of considerable assistance to the
video and animation in a program on computer basis which teaching and learning process itself. The appropriate usage
enable to facilitate interactive communication, as described of technology can be much of benefit for it has been easier
in the following Figure 1: to find plenty of online materials that are ready-to-use in the
classroom. Using the digital media is surely be an effective
assistance in acquiring more skills.
Unfortunately, this technology has not yet spreaded
evenly. Some parts of Indonesian regions, over and above,
some parts of the world have not been touched by this
technology. Albeit some has been, it is so limited that the
teachers and/or educators should work hard in making use
the low technology available in their classroom effectively
so that the aims of the teaching and learning process can be
achieved or the teachers do not even use them at all
considering the benefits that the students will get. Why
bother using these devices when the their usage that is
supposed to lead the students to the main artery, direct them
Figure 1. Multimedia Concepts
to be out of the railway. Furthermore, when the objective is D. Research Method
possible to be reached by means of simple devices, there is This research is aimed to develop multimedia interactive
no need for the teachers on imposing high technology as per framework described below:
devices.
Students needs to learn on the domain concept and
connection on former and latter information, therefore, Observation
designing teaching materials acts as one of crucial aspect for
facilitating this need. Teacher attending the class cannot be
automatically be replaced by the digital materials
themselves. The existence of materials is intended as a Data Analysis
supplementary for enhancing learners.
Current instructional methods, in this case, assisted by
interactive multimedia, support learning process, focusing System Design
on specific information adjusted to curriculum. (Attapatu:
2017). However, students have to detect connection on the
information. This integration of materials in interactive
Creating Application
multimedia increases the effectiveness of learning input and
output. However, the manual construction of concept maps
from teaching materials places an additional workload on the
academics involved. Evaluation
Ina Blau (2017) stated that learning of new content
mostly occurs through watching videos and transferring
information from teachers to students utilizing technological Documentation
tools. The urgency of technology and digital devices in
assisting and developing learning both in and out class is no Figure 2. Research Framework
longer can be hold.
Based on the above framework, the steps are described as
C. Multimedia and English follows:
English is the language that should be mastered in this 1. Observation
recent technology development and globalization era. The Conducting observation and collecting data on the
development of technology is one of the reasons why pupils problem under study.
or students as learners have to acquire English. Being 2. Data Analysis
capable of spoken and written English is crucial. Analyzing data obtained from observation by combining
According to Dicky (2009), learning English is not easy, the survey report and user policy into a structures
especially when the technique used is not appropriate. specification by modeling.
However, this need on English mastery had been facilitated 3. System Design
by learning English since Elementary School. Comprehending information system as per the obtained
For pupils at this level, English is still span-new and at data and implementing the user’s desired model
their age, learning new things is fun and absorbing new 4. Creating Application
things is relatively easy for their amazing and instant Creating application and presenting result designs into
absorbance capability. That is why teachers as facilitators completed application based on designed system.
should deliver the material in appropriate and fun ways so 5. Evaluation
that the maximum learning outcome can be achieved. In this Trial and error process is necessary to ensure that
case, the writers proposed using media as per their age. interactive multimedia application for learning English
In their learning, starters of every language learners, is correctly designed as per stipulated characteristics and
specifically English, has to acquire sufficient words to be no error contains therein. ng terkandung didalamnya.
able to produce the language. Lack of vocabulary puts them 6. Documentation
into difficult situation for the language is incomprehensible. Documenting system created in a journal/article.
Many of English language learners faced this situation and it
were the monolinguals who suffered the most. E. Analysis and Design
Using multimedia in learning English has contributed to
higher teaching and learning quality. However, teacher This analysis and design are intended to describe created
should consider that multimedia is only an additional or a system and its implementation to the user.
way to make teaching more interesting. Multimedia will 1. Analysis of Required System
never replaced teacher role in learning English. This analysis describes required systems focusing on
By making taking the advantages of multimedia and property of the perpetrator owned by system, software,
reducing its negative impact to learn, hopefully, Elementary hardware, brain ware and others that should be fulfilled in
students who are guided by their teacher, will be able to the implementation of designed system.
increase their level of vocabulary into a wider scope that
learning in a higher level is going to be much more easier
than having lack vocabulary as starters.
2. Analysis of Required Software F. Application Design
To ease the process of design, it is needed to design
It is necessary to provide at least two software; software hierarchy application diagram. The outline of application
for processing 3Dimension, Macromedia Director and structure built can be seen in Figure 3.
software for processing learning media, 3dmax, and it can
be developed by using these following software:

Computer
Sistem Operasi Windows8.1Prox64
SketchUp
Makromedia Director
AdobePhotoshop CS 3
Adobe After effect

Figure 3. Required Software

3. Analysis of Required Hardware


An adequate specification of hardware supports the
running of software. The minimum specifications of
hardware are as follows:

Computer
Processor Intel Core i3 1.70 GHz
Figure 5. Interactive Multimedia Hierarchy Diagram
RAM 2 GB DDR3
Harddisk 500GB G. Performance Indicators
Mouse dan Keyboard The achievement of this research is very important for it
VGA Intel(R) NVIDIA GeForce 920M is used as benchmark of performance indicators. Scope of
the research is employed as area under study so that
Figure 4. Required Hardware performance indicators are set as the followings:
1. Creating English learning media based on Interactive
4. Analysis of required Brainware Multimedia
This designed learning media is accessed by a user. In 2. Providing convenience to the learners as users to learn
general, the flow of application system as stated below: every presented learning material.
1. Teacher runs the application 3. Evaluating each and every material at this learning
2. Teacher chooses the material media.
3. When it is chosen and clicked, automatically The outline of framework used for designed learning
objects will be displayed. multimedia application is described in Interactive
Multimedia Hierarchy Diagram and the followings are
Despite the high specifications needed to create the functions for each frame:
application, teacher as end user will not be bothered by 1. Home shows the start screen at the time the application
complicated ways of its operation. It is completely handy for is running.
a person with a very limited knowledge and skills on 2. Introduction is used as introductory display which
technology. And when the teacher has more competence on functions to share basic knowledge and interesting
IT, its usage in the web can also be optimized. More group information to the users of this learning application.
of students are possible to be engaged and, perhaps, 3. Material is the core view of designed application. It is
collaborative learning of students more than one class or intended for starters and it consists of 5 sub-sections, for
more than a school participates in learning by using this introducing things, colors, functions and etcetera.
learning media. 4. Exercises functions as frame to detect how far the
Combination of system, software and hardware in material is mastered by scoring system.
creating media learning and operating by brainware is a
combination of ways of learning that its effectiveness has III. RESULTS AND DISCUSSION
been acknowledged recently.
Although there has been many of multimedia used as A. Implementation
media to learn English, this application is designed for At this stage developing application was carried out based
specific used of students at elementary schools in Pekanbaru on completed application design on hierarchy diagram and
and Indonesia in general. It is possible to adjust the material design storyboard. Application was implemented by using
with curriculums used by the Schools or specific teachers. Software Macromedia Director and any other software
The integration of various media integrated in this specified previously to support the design of application to
interactive media is expected to attract students’ attention the maximum display.
and enhance their cognitive skills as well as their motivation.
1.Home Scene Display: Materials can be changed as per needed for further
designed. In this context, they are merely vocabulary for
personalization based on places. For example, when it is
about School, things at school will be displayed and each
can also be clicked. At school, there are classrooms.
Clicking one of these classrooms will result in having shown
things in the classroom.
In further application design planning development, the
functions and further explanation of each object will be
available to be clicked, so that this application is possible to
be used for adult learners as well as individual learners.
3.Material Scene Display

Figure 6. Home Scene Display

At this scene menu, there are four buttons that can be


clicked; Introduction, Material, Exercise and Exit. When
pointer mouse is directed to one of the buttons, information
will be shown up regarding targeted scene by clicking the
button. The information is placed on the right side of the
program. Exit button functions to exit the application.
2.Introduction Scene Display

Figure 8. Material Scene Display

4.Exercises Scene Display

Figure 7. Introduction Scene Display

At this Introduction Scene, there are three buttons that


can be selected; History, Video 1 and Video 2. History Figure 9. Exercises Scene Display
button contained the importance of English language, and its
role at various aspects. Video 1 and Video 2 cover At Exercise scene, there are five buttons; Chapter 1,
supporting introduction of that history. Chapter 2, Chapter 3, Chapter 4, Chapter 5. Each exercise is
Activities contained in those three buttons are for adjusted with Material Scene.
collaborative classroom activities. History is used to The exercises are in the form of multiple choice and it is
motivate students to learn English and Videos are used to planned to be developed to various type of exercises in the
deliver excitement that learning English is fun and easy if future which will cover four of English language skills;
one’s has been motivated to learn. listening, speaking, reading and writing.
B. Implication
This designed learning media (application) is intended to
be possibly used at a very limited technology access, such as
by using desktop or laptop for small number of students. It
can also projected by using LCD Projector in a classroom
with large number of students.
Teacher with lack of IT knowledge and skills finds it
handy to be used as it is installed in their computer. There is
no need for specific IT skills in using this learning media
after the installation.

IV. CONCLUSIONS
Based on the analysis and discussion and description, it is
expected that this design on interactive multimedia as
learning media, specifically in English will enhance
learner’s interest in learning this language. This application
is also expected to deliver new innovation to interactive
learning by combining animation, video, audio, text and
pictures.
The learning multimedia designed by writers is only
operated on desktop and at some points; it is expected to be
developed in Android and Smart Module.

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