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Interaction Design
Copyright © 2015 by UXPin Inc.
Introduction7
We’d love to hear your thoughts on this book, and feel free to share
the book if you find it helpful.
Before we dive too deep into dev veloping a delightful design, let’s talk
about interactions. Think of an interaction as a conversation between
your product and your user, and if the conversation is boring, your
user will leave and talk to someone more interesting. Interactions
are the essences of all user experiences. Without interactions, there
wouldn’t be any delight.
as IxD) helps create memorable user experiences that are fluid and
lifelike. As described in Interaction Design Best Practices Vol. 1, inter-
action design requires an understanding of multiple UX disciplines
– which makes sense, since it’s not easy to make a system of objects
and text be friendly, learnable, and useful.
Let’s start by defining IxD, breaking down the core principles, and
explaining a five-step process to better interaction design.
Interactions are part of our daily lives. Every time you make a decision
on a digital device – checking sports scores, returning your mom’s
email – you project your needs into a machine that must then respond
as though it knows you. IxD is about bridging the gap between the
device, the interface and the tasks we want to accomplish.
IxD is concerned with how users engage with the UI, and how that
UI will respond so users know how to accomplish their goals. As
a result, the users delight in the ease of an interface – which be-
comes part of their larger product enjoyment – forms the overall
user experience.
Photo Credit: “User Experience Treasure Map,” Peter Morville. Creative Commons 2.0
You can’t design a user experience any easier than a business can
just make more money, but you can certainly design better UIs and
interactions. That’s why IxD is so imperative – it makes the difference
between having a system that merely works, and having one that
your users will be delighted to use.
Making the right decisions in UI design is hiring the right staff. Mak-
ing the right decisions in interaction design is training that staff to
work in the most efficient and pleasant manner possible.
Then came the metrocard, which replaced the coin drop with a card
swipe. This made using the subway easier because people didn’t need
to carry around coins. However, the swipe was a little more difficult
action, and sometimes takes two or three tries to get it right. It also
didn’t create the click noise of a token sliding into place, signalling
people to lean into the turnstile.
While the metrocard certainly made life easier, some people still
preferred the tokens. The coins were simpler and gave immediate
feedback. Giving users the appropriate cues at the appropriate times
allows them to better interact with your product. If you app or site
doesn’t account for all the nuances and shortcomings of human be-
havior, then users won’t be quick to prefer it over the familiar.
Interactions: The Building Block of Delightful Design 14
1. Goal-driven Design
While you might not be the person who’s conducting the user re-
search (especially if there’s a UX researcher or UX designer around),
you still need to know how to apply the results. As Maier writes:
2. Usability
In many ways, usability is the bare minimum of interaction de-
sign. If your audience can’t use your product, they certainly won’t
desire it.
For an example that goes above and beyond, let’s look at Eventbrite’s
seat designer. This online app lets event organizers create a re-
served-seating event from start to finish with a high level of detail
(such as determining rows, tables, and a dance floor, if needed). It
consolidates what otherwise would be a multi-step, multi-program
process into a single linear path.
One of the most common signifiers is the blue underline for link
text. This is a cue to almost every user that clicking on the text
will take you to a new page.
The play button on a video invites you to watch it, whereas a video
with no play button might be mistaken for a static photo. In the
above example, you can see the progression of button design. The
Interactions: The Building Block of Delightful Design 19
first stage lacks any signifiers and looks just like standard text,
while the third stage starts to resemble a button with its rounded
edges and gradient.
4. Learnability
In an ideal world, a user would remember every function after
only a single use, but we do not live in idealism. The reality is
that familiarity and intuition must be consciously designed into
the interface.
Photo Credit: “Be consistent not uniform,” Paul Downey. Creative Commons 2.0
For a fuller list of web UI patterns, check out the Pattern Tap by
ZURB and UI-Patterns (two of our favorite pattern libraries). We
also wrote this free e-book analyzing 63 of the most popular web
UI patterns.
In this example from Hootsuite, the owl simply “goes to sleep” after
a long period of user inactivity, which makes sense since the app
pulls in data from Twitter (and doesn’t want to overload the API).
The feedback is intelligent and fun, and actually turns a possibly
negative experience (stopping updates) into a positive one.
Takeaway
Interaction design isn’t about how interfaces behave, it’s about how
people behave, and then adapting technology accordingly.
It’s a two-part challenge. First, you must know your target users on a
level that reveals what they like and what they expect. Second, you
must figure out how to satisfy those needs given your technological
constraints. If you get those right, you’ll have the building blocks to
create interactions that delight your users.
Now that we’ve got the basics of interaction design out of the way.
Let’s dive deeper into the finer points of creating a delightful expe-
rience in the following chapters.
When Usability Isn’t Enough
Why Designing for Delight is Important
On paper, fanny packs should have revolutionized the way the world
carries their belongings. The innovators behind the fanny pack may
have designed one of the most useful products of the century, and yet
they failed to account for the one aspect which killed their popularity.
Fanny packs don’t delight users because they’re ugly and garish. You
feel shame and embarrassment wearing one.
When Usability Isn’t Enough 25
Photo Credit: “Childhood Fanny Pack,” Michelle Roy. Creative Commons 2.0
There’s the notion that new products should fulfil a need in order to
be successful. Sure, that’s true. But it’s not the whole truth. However,
no matter what the product is – whether a new app or a means to
hold your wallet – there’s always one need that must be met.
What the gaming industry knew all along is that by giving the user
that special kind of delight in the form of feedback, they’ll want to
come back for more.
Don Norman takes this a step further in Emotion & Design: Attractive
Things Work Better.
1. Focus on aesthetics
While it may seem superficial to focus on looks over substantiality,
history shows that looks are substantial (in fact, Norman explains
how delightful products are more quickly learned and used with
better proficiency). If a cutesy mascot is too cheesy, you can still
add stimulating visuals to almost any design.
leave your site after 10-20 seconds. After all, we put our faith in
aesthetics and gravitate to products that are polished.
Which brings to mind that you shouldn’t neglect the other areas of
design. Just as the joy from a purely usable product is short-lived,
so too is the satisfaction from a product that relies only on its looks.
You’re trying to construct the complete package here – designing
for delight is not an excuse to ignore usability.
3. Give a gift
You can alway delight users through bribery, even if you’re only
phrasing an existing feature as a gift. When the user feels like they
were done a favor, they’re more likely to return the favor.
If your design permits, try to give away small gifts (like free newslet-
ters or a sample chapter for a book as designer Steven Bradley does
for his excellent web design e-book) in exchange for a link, referral,
or purchase. This concept ties in closely with the principle of reci-
procity for UX.
Takeaway
Don’t be afraid to include a flourish here and there that, while not
mandatory for usability, brightens the mood and makes an emotional
impact on the user. Those can make the difference between a prod-
uct that’s usable, and a product that’s lovable. But remember, those
are just the bare minimum for creating a delightful product. There’s
much more that goes into it than adding a few flashy elements or
pretty pixels, as we’ll get into in our following chapters.
Don’t Delight for
Delight’s Sake
Why “Delight” Is a 4-Letter Word in Design
No, we’re not monsters. We don’t think the Internet should be de-
void of fun and/or laughter. The truth is that we find delight rather
delightful. As we highlighted in our previous chapter, our problem
is when it takes priority over usability or function.
In this chapter, we’ll dive into how delight fits into creating an overall
experience while not sacrificing usability and function.
These delightful quirks work great for promoting your site’s personal-
ity. A cute mascot, playful word choice, game-like interactive elements,
or fun sound effects can all instill excitement into an otherwise dull
Don’t Delight for Delight’s Sake 36
design, not to mention set you apart from your competition. They can
be the exact flourish your design needs to complete itself... as long
as you recognize where it fits into the grand scheme of user needs.
Rather, delightful elements should be the icing on top of the cake. This
isn’t just a colorful analogy, though. To better understand the role of
delight in web design, let’s look at Abraham Maslow’s Hierarchy of
Needs, published in 1943 to prioritize the basic human needs, which
you can see in this image. Aarron Walter further took this concept
and applied it to web design.
Delightful elements are not quite an “extra” factor (no one wants to
eat a cake with no icing), but they’re not quite one of the fundamen-
tals. They exist somewhere in between “necessary” and “nice.” But
the problem arises when designer overesteem the value of delight,
and center the whole process around it.
As Glenn Gould once said (sang), “Never be clever for the sake of
being clever.”
Photo credit: “Our Fair Share of Hipsters”. Christopher Michel. Creative Commons 2.0.
• Confusing titles – We see this all the time. Sites say something
like, “Great, let’s go!” instead of simply “Submit,” which leads to
momentary confusion and hesitation. It’s fine to add some per-
sonality, but always ask yourself if the interface feedback is clear
enough to guide a total novice. If not, stick with the basics.
that good feeling that designers wish to recreate. But a large part
of that is the surprise, to say nothing of the uniqueness. Excessive
delightful elements kill that – they make these experiences common,
and then expected.
Social media sharing tends to work with that same “herd” mentality.
Users will think twice about sharing something too different than
what they’re used to, simply out of fear of what their friends will think.
In other words, push for new ground but not at the expense of us-
ability.
Don’t Delight for Delight’s Sake 42
The best delightful designs are the ones that improve the product
overall. They’re not just present for flair, they add something to ex-
perience as a whole – the way icing improves the taste of the cake.
The best kind of delightful designs follow the iceberg principle: there’s
much more than you can see on the surface. The less the design draws
attention to itself, the more “magical” the experience seems.
Don’t Delight for Delight’s Sake 43
Now compare this to a website that overuses a jokey tone for the sake
of appearing clever. Which is more useful? Which is just for show?
The further you iterate your designs, the more you need to consid-
er (and reconsider) how the whole experience feels. It’s easy to get
lost in Dribbblized visuals and slick interactions, but never forget
the purpose of design is to present information in a way that helps
people accomplish goals.
Usability is your entree and delight is the sauce. Add just enough
delight to make the functionality memorable, then get out of the way
and let the product speak for itself.
Don’t Delight for Delight’s Sake 45
Delightful design is about knowing what your users want, what they
like, and what they’d appreciate...so the first step is knowing your
users. If one of delight’s best uses is showcasing personality, as we
explained earlier, then you’ll want your entire design to “get along”
with your target user. That involves knowing them inside and out.
Basing your designs on concrete research about your users will pre-
vent you from doing something for the sake of delight. You will always
have a user-focused reason. You’ll never end up with saccharine or
trying-too-hard design.
Takeaway
Designer Dave Gorum says this about his approach to delightful de-
sign:
“My rule was and is to add fun up to the point that it distracts
from the message.”
What delights your user most isn’t clever wordplay or superfluous in-
teractivity – it’s a product that always accomplishes what it promises.
The Art of
Unforgettable UX Design
How delight captivates users
Any relationship worth its salt starts with a courtship. When you’re
trying to get someone to fall in love with your product, the same
principles of courtship apply. Try too hard, you’ll repulse users. Don’t
try enough, and they’ll pass you over.
Photo Credit: “UX Hierarchy of Needs,” Rob Enslin, Creative Commons 2.0
The Art of Unforgettable UX Design 48
Inspiring Flow
1. Control – The user must feel in control the entire time. This is
why seduction favors subtlety over aggressive approaches. This
also helps build trust with the users, who’ll feel more confident
The Art of Unforgettable UX Design 49
Still other experts, like Stephen P. Anderson, go into more detail about
how to get your users into a state of flow. To him, the first step is
understanding as much as possible about people.
The better you know your users, the more you can deliver delight-
ful surprises as part of the experience. Anderson brought up some
tactics to make your website or app more attractive to the common
person, which we’ve found highly effective in our own experience:
• Recognition Over Recall – The more the user must think, the less
they’ll enjoy the product. Design your interface with recognizable
patterns so users don’t need to relearn basic controls. For example,
link text should be labelled the same as the headlines of the linked
content. ZURB has collected some great examples of recognition
over recall.
While we’re on the topic of the human element, let’s explore emo-
tion in interaction design. First we’ll explain the difference between
usability and enjoyment, and then we’ll discuss some practical tips
for designing emotional experiences.
For example, let’s look at Wufoo. It applies shapes, colors, and ty-
pography in a way that makes the mundane task of form creation
actually feel fun.
Image Source: Wufoo via Emotional Design as the Gateway to Passionate Users by Aarron Walter
Wufoo works better and looks better, which makes it feel better.
Don’t make the mistake of designing only for usability. Make sure
you design experiences that also fulfill emotional needs.
2. Focus on Delight
One of the reasons a lot of designers miss the top part of the pyr-
amid is because it’s difficult.
The Art of Unforgettable UX Design 55
d. Trust – This should go without saying, but if users don’t trust you
– i.e., product pictures don’t match descriptions – they will turn
off emotionally. It’s best to be honest with your content and me-
The Art of Unforgettable UX Design 57
dia, albeit with your best foot forward. Like we previously dis-
cussed, personality and social proof are also some of the factors
that build trust.
e. Reciprocation – When the user feels like they were done a favor,
they’re more likely to return the favor. If your design permits, try
to give away small gifts (like a sample chapter for a book as au-
thor Nir Eyal does for subscribing to his newsletter) in exchange
for a link, referral, or purchase.
One last note before we wrap up: designing for human interactions
can do more than just create an enjoyable UX, it can also reduce the
amount of displeasure for unavoidable errors.
Smart websites have fun with their 404 pages, as you can see by Mint
above. When done right, even error messages can delight users.
The interaction design for this 404 page is perfectly executed. The
humor deflects the frustration of the moment, while the fun employ-
ee information instantly creates a human connection. All this isn’t
done at the cost of usability, of course, since suggested links are still
provided to help the user access the content.
Takeaway
Seductive design isn’t about tricking your user into behaving a certain
way. It’s about getting them to want to behave that way on their own.
Our goal is to help you understand that interaction design isn’t just
about creating interfaces. It’s about mastering human-to-human de-
sign, because your goal is to make the black box of technology feel
as empathetic and alive as possible.
Delightful Design in Action
4 Memorable Examples of Delightful Design
Now that we’ve looked at the why, how and when you should use
delightful design, it’s time to look at a few good examples. After all,
some websites provide us a service, other websites make us smile –
but the best ones do both.
The best sites, products and services are the ones that go above and
beyond. They serve their purpose first and foremost, and then offer
that little something extra. And while no one can really put into words
what that “little something extra” actually is, you can get a good idea
by looking at the examples in this chapter.
Delightful design is the icing on the cake, but only the very best icing
– sometimes even the best part of the cake. A dry and bland cake is
unappetizing, and if there are better options available (more colorful
and sugary options), hungry users will choose them. But, on the oth-
er hand, no matter how delicious and tasty your icing is, not many
people can stomach eating icing alone.
Let’s explain what we mean. These following sites are the whole
package: a solid premise, a functional interface, comprehensive us-
ability...and that little something extra.
1. Bitly
Bitly is a good place to start, as it’s a well-known brand these days.
The reason it’s popular is because, in the earlier era of the Internet,
it provided a service that was greatly needed and appreciated.
Bitly shortens URLs to only a few characters, making them “bite-
sized” so that, when sharing links, you don’t overwhelm people
with long streams of incoherent letters and numbers. It’s a perfect
Delightful Design in Action 63
example of how, with a little ingenuity, you can create your own
niche-market where no one else has looked before.
That’s the core appeal of Bitly, and we’d guess that, with a less
interesting interface, they’d still have some success on the fulfill-
ing that service. But what makes them stand out is the delightful
interaction design.
Source: Bitly
2. Medium
Delightful design is not simply fun colors and cartoons. As Rowe
was saying, the experience builds a stronger connections, so de-
lightful design relies on empowerment through usability – which,
as we’ve pointed out before, requires far more than a cutesy mascot.
Source: Medium
But beyond the surface layer of visual delight, the simplicity is only a
vehicle for the user to concentrate on writing. Medium is the perfect
example of invisible design because it provides just enough interface
to accomplish the core user goal, then gets out of the way and lets
the magic happen on its own.
they are unexpectedly helpful. These features don’t just make users
smile, they make them better at what they do. If you want to create
meaningful delight, always strive to incorporate these “magical dis-
coverables” into your interaction design.
3. Carbonmade
What happens when you mix a solid experience with fun colors
and cartoons? You get something like Carbonmade, a site that
allows professionals to create online portfolios painlessly.
As you dive a bit deeper, you’ll see they’ve certainly fulfilled their
promise with a smooth experience that feels like the Medium of
portfolio sites. Create your project, drag and drop the works you’d
like to show off, type in the text in the left-hand sidebar, and the
changes automatically reflect in a true WYSIWIG interface.
Want to update your profile? Just type it in the sidebar, and you’ll
see the new text exactly as it would look live. Instant gratification.
4. MailChimp
Last but not least is MailChimp, an ideal balance of usefulness
and delight. Like Bitly, MailChimp fulfills a fairly technical niche,
one so practical they could theoretically survive with a barebones
interface. What takes them actually thrive is their smooth func-
tionality wrapped in cheeky humor and visually friendly design.
But aside from the cute monkey mascot Freddie, the entire site
also feels friendly and lively. The sans-serif fonts give a casual air,
and the tone of the text is simple and light (certainly no accident).
The humor and mascot are all part of the surface layer of delight. But
when we dive deeper, we see that the conversational feedback and
effortless task flow helps MailChimp connect with users on a more
intangible level. The product instructs, entertains, and facilitates. As
a result, even the most novice email marketer feels like a pro – and
that’s a truly unforgettable experience.
Delightful Design in Action 73
Takeaway
Never forget that “people don’t buy better products, they buy better
versions of themselves.”