1. The document discusses different active learning strategies including cooperative learning, simulations, role-playing, case studies, and problem-based learning.
2. Cooperative learning involves learners working together in groups to learn concepts or skills. Simulations allow learners to practice decision-making and problem-solving in a safe environment. Role-playing and case studies expose learners to real-world situations.
3. Research has found that active learning strategies like these can promote higher achievement, improved attitudes, and increased retention compared to traditional lectures. They provide effective ways for learners to actively engage with content.
1. The document discusses different active learning strategies including cooperative learning, simulations, role-playing, case studies, and problem-based learning.
2. Cooperative learning involves learners working together in groups to learn concepts or skills. Simulations allow learners to practice decision-making and problem-solving in a safe environment. Role-playing and case studies expose learners to real-world situations.
3. Research has found that active learning strategies like these can promote higher achievement, improved attitudes, and increased retention compared to traditional lectures. They provide effective ways for learners to actively engage with content.
1. The document discusses different active learning strategies including cooperative learning, simulations, role-playing, case studies, and problem-based learning.
2. Cooperative learning involves learners working together in groups to learn concepts or skills. Simulations allow learners to practice decision-making and problem-solving in a safe environment. Role-playing and case studies expose learners to real-world situations.
3. Research has found that active learning strategies like these can promote higher achievement, improved attitudes, and increased retention compared to traditional lectures. They provide effective ways for learners to actively engage with content.
Activity-Based Learning • Cooperative learning has been found to ba a
A. Cooperative Learning cost-effective strategy
• Cooperative learning is based on the premise that • Effectiveness of cooperative learning has been learners work together and are responsible for not found in all ages and levels of education, both only their own learning but also for the learning of sexes, all nationalities studied, and all economic other group members. groups. Types of Cooperative Learning • Effects have been equally good for learners at Formal Groups all ability levels. Purpose: To complete a specific learning task consisting B. Simulations of concepts or skills. • Simulations are controlled representaions of Length od Existence: One class to many weeks. reality. They are exercises that learners engage in to learn about the real world without the risks Informal Groups of the real world. They also can be a lot of fun. Purpose: To enhance understanding of a specific unit of • Four Types of Simulations information, to make connections prior to learning. Simulation Exercise - a controlled representation of a Lenth of Existence: No more than one class and perhaps piece of reality that learners can manipulate to better for only a few minutes after during a class understand the corresponding real situation. Simulation Game - a game represents real-life Base Groups situations in which learners compete according to a set Purpose:To provide encouragement and to monitor of rules in order to win o achieve an objective. progress throughout the learning experience. Role-playing - a form of drama in which learners Length of Existence: The length of learning experience spontaneously act out roles in an interaction involving was usually long term. problems or challenges in human relations Case Study - an analysis of an incident or situation in Advantages of Cooperative Learning which characters and relationships are described, 1. Group members learn to function as part of a team factual or hypothetical events transpire, and problems 2. Working in a group for any length of time can need to be resolved or solved. teach or enhance social and communication skills. Purpose and Uses of Simulations 3. Can help to address individual learning needs and Help learners practice decision-making and learning styles problem-solving skills, to develop human interaction 4. Critical thinking is promoted abilities, and to learn psychomotor skills in a safe Grading in Cooperative Learning and controlled setting. Provide opportunities for self and peer evaluations Used to achieve many learning objectives Contract with each group as to which portions of An avenue for attitude change the work will be done by each individual Decision-making skills can be fostered by simulation Assign a group grade for the project Can ba applied to the teaching of psychomotor skills Give bonus points to each group member if each Can be used to evaluate learning and competence Role of the Educator person's individual grade surpasses their grades Research on Cooperative Learning Planning - begin with choosing or developing an Cooperative learning procedures higher appropriate simulation that will meet learning objectives achievment levels than do individualistic or competitive learning approaches Facilitator - the educator should function as a Outcome measures of achievement are facilitator during the actual progress of the knowledge gain, retention of knowledge, problem simulation. solving, reading, mathematics, and procedural Defriebing Session - most important part of the role tasks, all of which show increases with of an educator is the final discussion or the cooperative learning. debriefing session. Other outcomes found are increased self-esteem, improved attitude toward learning, social competence, and decreased anxiety in learning o in previous projects or exams. 1.Simulation Exercises • Pretest - is usually but not always included in • Categorized by the degree of fidelity a module • Fidelity is the degree to which the simulation • Learning Activities - make up the most accurately mimics the real world situation that it is creative portion of the self-learning module. supposed to represent. • Self-Evaluations - usually included at the • Simulation exercises primarily focus on learning end of every lesson or sub-concept. It is process generally some form of quiz, either multiple- 2.Simulation Games choice questions or short-answer questions. • Focus either on content or on process learning. • Posttest - used to determine whether • Content games - focus on teaching or reinforcing learners have mastered the module factual information. objectives • Process games - are those that emphasize Advantages and Disadvantages of Self-learning problem solving or application of information Modules • Frame games - games that follow the format of Advantages established board games,television games, and Ability to learn independently and at one's own pace word games and in one's own time 3. Role-playing Promote active learning and provide immediate • Role-playing is a form of drama in which learners feedback on performance spontaneously act out roles in an interaction involving Modules make it possible for a curriculum to be problems or challenges in human relations standardized This teaching method is effective in helping people can Reach the same learning outcomes skill in interpersonal and therapeutic relationships and Reduce the cost of in-service education in teaching them how to handle interpersonal conflicts Disadvantages 4. Case Study Miss learning with other people Case study is an analysis of an incident or situation in Miss the interactions that take place in a classroom which characters and relationships are described, Lack of structure and deadlines factual or hypothetical events transpire, and problems Less than honest about their results and thus forego need to be resolved or solved needed learning Can be used successfully to apply principles discussed Modules take many hours to design and test. in class, to encourage independent study and critical Research on Effectiveness thinking, and to safely expose learners to real-world • A considerable amount of research has been situations they will encounter in the future. conducted on the effectiveness of self- If you want to construct a case study for a group of learning modules. Several researchers learners, you should follow these steps: compared the amount of knowledge gained o Develop objectives by nurses or medical staff using self-learning o Select a situation modules to those taught by lectures and found o Develop the characters no significant differences. o Develop the discussion questions • All the strategies discussed in this chapter o Lead the group discussion involve active learning on the part of the C. Problem-Based Learning learner. All have found ther place in the • Problem-based learning is an approach to learning teacher's portfolio of methods, and all have that involves confronting students with real-life received some research support. These are problems that provide a stimulus for critical thinking powerful tools to help motivate learners, to and self-taught content. teach critical thinking, and to help learners D. Self-Learning Modules construct their own knowledge. • Self-learning modules are also called self-directed learning modules, self-paced learning modules, self-learning packets, and individualized learning activity packages Components of Self-learning Modules • Introduction and instructions • Behavioral Objectives - in a self-learning module are no different from those you have already learned about and written