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5.

CONCLUSION
In conclusion, this report is to suggest a mobile application for depression in
Universiti Utara Malaysia. This kind of method had ever created before in Universiti
Utara Malaysia. We apply the concept of mobile application to create a platform for
helping students away from depression. The main reason is almost every
undergraduate has their own smartphone. Therefore, our application ‘snagbye' can
gain many users and get more support.

Every product has their own advantages, same goes with our concept that we
suggested. Snagbye is a mobile application that open to all people. It is because of our
mission is to spread information about depression. Anyone register as an user’s
Snagbye and they need to make Depression and Anxiety Test. They will know deeply
on their condition of psychological. Moreover, Snagbye is designed as mobile
application because can help student be more confident in socializing and more
courageous in dealing with others. Mobile application is a virtual reality and very
suitable for people to reveal their problem. Other than that, Snagbye’s user can refer
suggested clinically strategies and support to help student feel happier over time.

Lastly, Snagbye this mobile application can be promoted through website,


social media, public relations or others, so Snagbye can become one of the method to
help student reduce depression in Universiti Utara Malaysia.

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