You are on page 1of 5

[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Program Files/Steam/steamapps/common/Power & Revolution
2019 Edition/
[0:00:00 - 0] userpath: C:/users/crossover/My Documents/Power & Revolution 2019
Edition/
[0:00:00 - 0] SteamAPI_Init() ok. Id=1029630
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2016 SR /V=P19 SPANISH SR /P=P19 SPANISH SR
/M=40440000
[0:00:00 - 0] APP Version: 6.46.0.0
[0:00:00 - 0] REG Version: 6.32.0.0
[0:00:00 - 0] EXE Version: 6.32.0.0
[0:00:00 - 0] Date: 2020/1/27 18:2:57
[0:00:00 - 0] GEOL Interface (Tue Feb 26 23:57:08 2019), build (Mar 15 2019
09:48:27)
[0:00:00 - 0] OS version: 6.1 -32b (ADMIN)
[0:00:00 - 0] Nb cores: 4
[0:00:00 - 0] VRAM rate=440838264 size=8331486
[0:00:00 - 0] Mainthread id=284
[0:00:00 - 0] gsk=76561198314903824
[0:00:00 - 0] r_update httprequest failed (up). Error=-404
[0:00:00 - 0] reg=0/185315
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1000
[0:00:00 - 0] Myalloc: using standard malloc() for XP, VISTA, or WIN7-32bits
[0:00:00 - 0] Physic ram (Mb) = 4096
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1920x1080 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] FirstInit

[0:00:00 - 0] resize winddow top=0


[0:00:00 - 0] resize winddow h=973
[0:00:00 - 0] resize winddow top=0
[0:00:00 - 0] resize winddow h=973
[0:00:00 - 0] resize winddow top=0
[0:00:00 - 0] resize winddow h=973
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: Intel HD Graphics 4000 OpenGL Engine / OV:2.1 INTEL-
14.3.9 / SV:1.20
[0:00:00 - 0] Using Framebuffer Object with extention ARB
[0:00:00 - 0] Max combined textures supported = 16
[0:00:00 - 0] Max textures supported = 16
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 3
[0:00:00 - 0] Texture compression 1: 83f2
[0:00:00 - 0] Texture compression 2: 83f3
[0:00:00 - 0] Texture compression 3: 12345678
[0:00:00 - 0] Vram size (Mb)= 1528 / avail= 1490
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=1 (L=1872 H=973 B=32 WINDOWED)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vramlow=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 2] Directsound init ok. Buffer size=16384
[0:00:00 - 2] mxd=0
[0:00:00 - 2] inivideo done
[0:00:00 - 2] ======================== inisys completed ========================
[0:00:00 - 2] >>>>initobj: Nb=65536 Sizeof=1016 Total=63 Mb
[0:00:00 - 6] >>>fin initobj=65536
[0:00:01 - 100] TTF invalid char 32
[0:00:01 - 100] TTF invalid char 160
[0:00:01 - 101] TTF item bmp l=512 h=560 size=573440 zipsize=22444
[0:00:01 - 101] TTF invalid char 32
[0:00:01 - 102] TTF invalid char 160
[0:00:01 - 103] TTF item bmp l=512 h=560 size=573440 zipsize=22444
[0:00:01 - 103] TTF invalid char 32
[0:00:01 - 103] TTF invalid char 160
[0:00:01 - 105] TTF item bmp l=512 h=560 size=573440 zipsize=22444
[0:00:01 - 113] TTF invalid char 32
[0:00:01 - 113] TTF char 44 overflow 1 (rows)
[0:00:01 - 114] TTF char 59 overflow 1 (rows)
[0:00:01 - 114] TTF char 103 overflow 1 (rows)
[0:00:01 - 114] TTF char 106 overflow 1 (rows)
[0:00:01 - 114] TTF char 112 overflow 1 (rows)
[0:00:01 - 114] TTF char 113 overflow 1 (rows)
[0:00:01 - 114] TTF char 121 overflow 1 (rows)
[0:00:01 - 114] TTF char 124 overflow 2 (rows)
[0:00:01 - 114] TTF invalid char 160
[0:00:01 - 114] TTF char 161 overflow 1 (rows)
[0:00:01 - 114] TTF char 166 overflow 2 (rows)
[0:00:01 - 114] TTF char 181 overflow 1 (rows)
[0:00:01 - 114] TTF char 184 overflow 2 (rows)
[0:00:01 - 115] TTF char 191 overflow 1 (rows)
[0:00:01 - 115] TTF char 199 overflow 2 (rows)
[0:00:01 - 115] TTF char 231 overflow 2 (rows)
[0:00:01 - 115] TTF char 253 overflow 1 (rows)
[0:00:01 - 115] TTF char 254 overflow 1 (rows)
[0:00:01 - 115] TTF char 255 overflow 1 (rows)
[0:00:01 - 115] TTF char 327 overflow 1 (rows)
[0:00:01 - 115] TTF char 330 overflow 1 (rows)
[0:00:01 - 115] TTF char 336 overflow 1 (rows)
[0:00:01 - 115] TTF char 337 overflow 1 (rows)
[0:00:01 - 115] TTF char 345 overflow 1 (rows)
[0:00:01 - 116] TTF invalid char 65440
[0:00:01 - 116] TTF char 488 overflow 2 (rows)
[0:00:01 - 116] TTF invalid char 12288
[0:00:01 - 116] TTF char 536 overflow 1 (width)
[0:00:01 - 116] TTF char 554 overflow 3 (rows)
[0:00:01 - 116] TTF char 557 overflow 3 (rows)
[0:00:01 - 116] TTF char 561 overflow 8 (rows)
[0:00:01 - 116] TTF char 562 overflow 8 (rows)
[0:00:06 - 409] TTF item bmp l=4080 h=4096 size=33423360 zipsize=3739260
[0:00:07 - 436] g_playfilm: vid/eversim.avi (FI_WIN)
[0:00:10 - 622] ds_closefilm out
[0:00:10 - 622] g_playfilm stop=1
[0:00:10 - 622] g_playfilm: vid/intro.AVI (FI_WIN)
[0:01:14 - 4489] ds_closefilm out
[0:01:14 - 4489] g_playfilm stop=1
[0:01:16 - 4613] bootgame
[0:01:18 - 4719] _fopen info carre :ic_v4w.dat
[0:01:19 - 4791] exit info carre :ic_v4w.dat
[0:01:19 - 4791] read base_mini:dat_4/gps_base.dam
[0:01:21 - 4881] g_face3d
[0:01:23 - 5034] Cgps baseinit done.
[0:01:23 - 5034] Accueil
[0:01:23 - 5036] Versi�n: 6.46 E19
[0:01:24 - 5040] bootgameend
[0:02:16 - 8170] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:02:16 - 8180] _wintobmp out=9109505
[0:03:07 - 11225] _fopen es_base :dat_4/gps_base.dat
[0:03:20 - 12043] _fopen info carre :dat_4/ic_v4wa.dat
[0:03:21 - 12110] exit info carre :dat_4/ic_v4wa.dat
[0:03:21 - 12115] newgame scenar=4043 joue:ES:P-20,
[0:03:22 - 12135] lod=0
[0:03:30 - 12624] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:03:30 - 12625] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=12618
[0:03:30 - 12626] ->cleared: size=190890226 nb=282 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=-1
[0:03:30 - 12626] t_clrwintex=-5
[0:03:30 - 12626] ->clrwintex vram avail (mb)=-1
[0:03:30 - 12626] free all vtx=1215
[0:03:30 - 12628] ->freevtx vram avail (mb)=-1
[0:03:30 - 12628] ->free all mshzip=0
[0:03:30 - 12628] MALLOC=290M (nb=1139 err=0 max=306M)
[0:03:30 - 12628] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:03:43 - 13385] 3Dto2D
[0:17:57 - 64650] ach: ACH_43 = 1
[0:22:06 - 79567] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=79536
[0:22:06 - 79567] ->cleared: size=197864216 nb=287 (remaining entries=224 with
keep=0 bmpvram=0) Free entries=287 Vram avail (mb)=-1
[0:26:42 - 96125] ach: ACH_71 = 1
[0:28:42 - 103351] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=103340
[0:28:42 - 103352] ->cleared: size=205902820 nb=379 (remaining entries=132
with keep=0 bmpvram=0) Free entries=379 Vram avail (mb)=-1
[0:29:58 - 107924] ach: ACH_44 = 1
[0:34:39 - 124790] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=124766
[0:34:39 - 124791] ->cleared: size=198463972 nb=357 (remaining entries=154
with keep=0 bmpvram=0) Free entries=357 Vram avail (mb)=-1
[0:38:37 - 139032] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=139003
[0:38:37 - 139033] ->cleared: size=274783212 nb=413 (remaining entries=98 with
keep=0 bmpvram=0) Free entries=413 Vram avail (mb)=-1
[0:53:08 - 191335] Visage vide: iperso=0 , vis.iperso=29544 , phy=68725633 ,
acc=363 , src=0
[0:53:09 - 191349] Visage vide: iperso=0 , vis.iperso=35839 , phy=270318496 ,
acc=949 , src=0
[0:53:09 - 191377] Visage vide: iperso=0 , vis.iperso=35840 , phy=270124161 ,
acc=701 , src=0
[0:53:09 - 191396] Visage vide: iperso=0 , vis.iperso=29615 , phy=1805696 ,
acc=1077969329 , src=0
[0:53:10 - 191415] Visage vide: iperso=0 , vis.iperso=29608 , phy=201540624 ,
acc=3715 , src=0
[0:53:10 - 191415] Visage vide: iperso=0 , vis.iperso=29545 , phy=106988944 ,
acc=1073743417 , src=0
[0:53:10 - 191418] Visage vide: iperso=0 , vis.iperso=35842 , phy=292224 ,
acc=945 , src=0
[0:53:10 - 191418] Visage vide: iperso=0 , vis.iperso=29539 , phy=73742880 ,
acc=1073742635 , src=0
[0:54:02 - 194553] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=194536
[0:54:02 - 194555] ->cleared: size=192225136 nb=390 (remaining entries=121
with keep=0 bmpvram=0) Free entries=390 Vram avail (mb)=-1
[0:56:34 - 203654] Visage vide: iperso=0 , vis.iperso=29622 , phy=629504 ,
acc=871 , src=0
[0:56:34 - 203654] Visage vide: iperso=0 , vis.iperso=29409 , phy=274256257 ,
acc=1073742387 , src=0
[0:56:34 - 203654] Visage vide: iperso=0 , vis.iperso=29405 , phy=4298752 ,
acc=1073744515 , src=0
[0:56:36 - 203793] Visage vide: iperso=0 , vis.iperso=29622 , phy=629504 ,
acc=871 , src=0
[0:56:36 - 203793] Visage vide: iperso=0 , vis.iperso=29409 , phy=274256257 ,
acc=1073742387 , src=0
[0:56:36 - 203793] Visage vide: iperso=0 , vis.iperso=29405 , phy=4298752 ,
acc=1073744515 , src=0
[0:56:45 - 204356] Visage vide: iperso=0 , vis.iperso=29622 , phy=629504 ,
acc=871 , src=0
[0:56:45 - 204356] Visage vide: iperso=0 , vis.iperso=29409 , phy=274256257 ,
acc=1073742387 , src=0
[0:56:45 - 204357] Visage vide: iperso=0 , vis.iperso=29405 , phy=4298752 ,
acc=1073744515 , src=0
[0:56:56 - 204999] Visage vide: iperso=0 , vis.iperso=29403 , phy=136911904 ,
acc=1073743533 , src=0
[0:58:10 - 209448] Visage vide: iperso=0 , vis.iperso=29406 , phy=205208449 ,
acc=1073743443 , src=0
[0:58:10 - 209448] Visage vide: iperso=0 , vis.iperso=35292 , phy=1577217 ,
acc=1073743927 , src=0
[0:58:14 - 209671] Visage vide: iperso=0 , vis.iperso=29406 , phy=205208449 ,
acc=1073743443 , src=0
[0:58:14 - 209671] Visage vide: iperso=0 , vis.iperso=35292 , phy=1577217 ,
acc=1073743927 , src=0
[1:04:19 - 231572] exit info carre :
[1:05:18 - 235087] stop_thread ?
[1:05:18 - 235087] stop_thread Ok
[1:05:18 - 235088] endgame1
[1:05:18 - 235089] endgame2
[1:05:18 - 235089] endgame3-a
[1:05:18 - 235089] endgame3-b
[1:05:18 - 235089] endgame4
[1:05:18 - 235089] reset frontieres
[1:05:18 - 235094] endgame5
[1:05:18 - 235136] endgame6
[1:05:18 - 235137] endgame7
[1:05:18 - 235137] endgame8
[1:05:18 - 235138] bootgame
[1:05:20 - 235215] _fopen info carre :ic_v4w.dat
[1:05:21 - 235288] exit info carre :ic_v4w.dat
[1:05:21 - 235288] read base_mini:dat_4/gps_base.dam
[1:05:22 - 235373] g_face3d
[1:05:25 - 235522] Cgps baseinit done.
[1:05:26 - 235565] Accueil
[1:05:26 - 235566] Versi�n: 6.46 E19
[1:05:26 - 235568] bootgameend
[1:05:26 - 235568] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[1:05:26 - 235568] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=235562
[1:05:26 - 235570] ->cleared: size=211940280 nb=387 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=-1
[1:05:26 - 235570] t_clrwintex=-5
[1:05:26 - 235570] ->clrwintex vram avail (mb)=-1
[1:05:26 - 235570] free all vtx=2526
[1:05:26 - 235575] ->freevtx vram avail (mb)=-1
[1:05:26 - 235575] ->free all mshzip=4
[1:05:26 - 235575] MALLOC=298M (nb=1390 err=0 max=354M)
[1:05:26 - 235575] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[1:05:45 - 236751] _quit=0
[1:05:45 - 236751] ======================== endsys completed
========================
[1:05:45 - 236751] Item cache size=78M (nb=960 keep=1M max=83M)
[1:05:45 - 236751] MALLOC=300M (nb=1392 err=0 max=354M) / NOBJMAX=13463
(total=65536)
[1:05:45 - 236751] EXIT CODE=0 FRAME=236745 (3945 sec)

You might also like