Professional Documents
Culture Documents
EX T ID
CO IN
R O L L S O U T H I S C I T Y- B U I L D I N G S T U N N E R
TR EN E
N
tabletopgaming.co.uk April 2019
A T
S
W TO
HO
H O S T T HTE
PERFEC
GAME
N IG H T
+
20
REVIEWS
D&D: VAULT
OF DRAGONS
WINGSPAN
BATTLETECH
ANDROID RPG
MARVEL
STRIKE TEAMS
THINGS FROM
IVE!
THE FLOOD WORLD EXCLUS
ROOT
TREASURE
ISLAND
M A RT IN WA LL A CE 'S
TW
WILDLANDS:
M ON
MAP PACK 1: A E
THE WARLOCK’S TOWER PS W
& THE CRYSTAL CANYONS !
Stirred by the shattering of the arcane crystals, an
ancient warlock’s tower has risen from the depths in which
it has long hidden. The magical energies that were released
have reactivated ancient portals, and the lure of further secrets
draws groups from far and near.
The mines in which the irst arcane crystals were found, known to
many as the Crystal Canyons, have also seen renewed interest from
adventurers and explorers. Could there still be crystals that have
retained their magical power somewhere deep within the mines?
Welcome
MINIATURES EDITOR
James Winspear
james.dyson@warnersgroup.co.uk
A
Richard Jansen-Parkes, Dan Jolin, pril: a month of showers and pranks. Clearly the
Andy Leighton, Phil Robinson, perfect excuse to get together, play board games
Alex Sonechkina, Charlie Theel,
Paul Wake, James Wallis, and read the latest issue of Tabletop Gaming!
Chad Wilkinson Speaking of showers, there’s a flood of must-read features
in this month’s mag, from our chat with Matt ‘Pandemic’
HEAD OF DESIGN & PRODUCTION
Lynn Wright Leacock about his new roll-and-build game Era: Medieval Age
(p28) and a look at the making of real-time smash Space
DESIGN Richard Hallam Cadets (p36) to the history of L’Attaque (p42), the forgotten
COVER IMAGE inspiration for Stratego played by Winston Churchill. And
Root: The RPG by Kyle Ferrin speaking of, erm, floods, we also take a look at Tales from
the Loop sequel Things from the Flood (p50) and then
ADVERTISING
TO ADVERTISE PLEASE CALL Now Playing... review the ‘90s-set RPG in a packed Played section (p63).
MULTI MEDIA SALES EXECUTIVES Sekigahara: The If you receive Tabletop Gaming through your door each
Danielle Warr 01778 391 129 month, you’ll notice that this month’s magazine marks the
danielle.warr@warnersgroup.co.uk Unification of Japan
debut of our new exclusive subscriber covers, kicking off
Elizabeth Ridge 01778 395 059 by showcasing the breathtaking artwork of Kyle Ferrin to
elizabeth.ridge@warnersgroup.co.uk
Get in touch celebrate our lead feature on Root: The RPG. Turn to page
18 to get a world-first in-depth look at the board game’s
ADVERTISING DESIGN tabletopgaming.co.uk
AND PRODUCTION upcoming roleplaying spin-off with designer Mark Truman.
Nicola Lock 01778 392 420 tabletopmag You’ll also find the first of our subscriber-exclusive free
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gifts: a free demo for cryptic guessing game Concept!
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Katherine Brown 01778 395 092
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PUBLISHED BY
PUBLISHER Claire Ingram
Warners Group Publications PLC
Matt
Matt Jarvis Editor
The Maltings, West Street,
Bourne, Lincolnshire, PE10 9PH matt.jarvis@warnersgroup.co.uk | @liquidmatt
01778 391 000
www.warnersgroup.co.uk Q U I C K S TA R T
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC
I want this You get a There are no
01778 391 150 to be a lot of the rules that can
PRINTING game people are joy that you get kill a character in
This publication is
printed by Warners
playing ten years with playing Tales from the Loop.
01778 395111 from now – with Lego. In Things from the
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
that is a big Flood there’s a
the content of this magazine is accurate, but we assume no
responsibility for any effect from errors or omissions. While
challenge. mechanic for it.
every care is taken with unsolicited material submitted for We get a world-exclusive look Matt Leacock rolls and builds a new Things from the Flood’s 1990s:
publication, we cannot be responsible for loss or damage.
While every care is taken when accepting advertisements, we
at Root: The RPG, p18 series in Era: Medieval Age, p30 darker, moodier, deadlier, p50
are not responsible for the quality and/or the performance
of goods and/or services advertised in this magazine. The
Advertising Standards Authority (ASA) exists to regulate the
content of advertisements. Tel: 020 7429 2222
© Warners Group Publications Plc, 2019 tabletopgaming.co.uk 3
In this issue
06 AT A GLANCE 35 THE INDEPENDENT SHELF 63 PLAYED
Definitive verdicts on the latest releases
09 FIRST TURN 36 HOW WE MADE
Dungeon Alliance designer Andrew Parks on Geoff Engelstein on blasting off Space Cadets 85 PAINTING GUIDE
waging war with ideas in 2003’s Ideology with the help of his co-designers: his kids Is that a brush, or a wand? Giving Harry
Potter’s Order of the Phoenix a touch of magic
10 10 OF THE BEST 42 L’ATTAQUE
Don’t be a fool this April 1st with a Discover the forgotten story of the game that 90 DUNGEON MASTER’S
list of laugh-out-loud funny games inspired Stratego and was played by Churchill GUIDE TO ROLEPLAYING
13 ROLE CALL 45 AROUND THE 93 EVENT REPORT
WORLD IN 80 PLAYS
14 ALL THE JAHRES 94 CLUB DIRECTORY
We’ve got a Ticket to Ride, and we do care! 46 EAT PLAY LOVE 96 SHOP SPOTLIGHT
Host the perfect game night with our
17 MY FAVOURITE GAME readymade recipes for flavour and fun
SEAL Team Flix co-creator Mark Thomas on the 98 TABLETOP TIME MACHINE
post-apocalyptic pleasure of Neuroshima Hex 49 PLAY IT SMART Wheat! Wheat! Wheat! The chaos and fun of Pit
ON THE COVER!
50 THINGS FROM THE FLOOD
18 ROOT: THE RPG Meet the moody sequel to RPG Tales from the Loop WANT TO SUBSCRIBE?
Get a world-exclusive first look at the RPG set in Receive subscriber exclusive benefits
the woodland warzone of 2018’s hit board game 53 THROUGH THE AGES PLUS save money, time and effort!
Celebrating Plaid Hat’s ten-year journey from See page 27 for more info.
26 MICROGAME OF THE Summoner Wars to Stuffed Fables
MONTH: WRECKDIVERS
Hold your breath – for real – as you dive for 54 WAR OF THE WORLDS:
treasure in this month’s free playable game THE NEXT WAVE
The Martians return to conquer Earth in the
28 HAVE YOU PLAYED? deckbuilding battle to save humanity
Wargaming without the effort: it’s Sekigahara
59 UNEARTHED ARTEFACTS S E E I T | P L AY I T | B U Y I T 2019
30 ERA: MEDIEVAL AGE TICKETS NOW ON SALE
Matt Leacock tells us about his ‘roll-and-build’ 60 PAUL BONNER Turn to page 41 to book yours today!
spiritual successor to Roll Through the Ages The veteran Warhammer artist on his work and life
4 April 2019
EXTRA CONTENT IN
YOUR DIGITAL EDITION
LOOK OUT FOR THESE ICONS AND ENJOY EXTRA REVIEWS,
Y O U T U B E V I D E O S A N D M O R E ! A L L J U S T O N E C L I C K AWAY ! THE GAMES
Amazing Tales 83
Android: Netrunner 65
BattleTech 68
City of Gears 71
More info Kickstarter Gallery Zoom Panoramic 360˚ Sound Video YouTube Core Space 70
Crown of Emara 74
Dead of Winter 53
30 Dual Powers: 76
Revolution 1917
Dungeons & Dragons 90
Era: Medieval Age 32
The Game of Life 49
Genesys 65
Harry Potter 85
42 Miniatures Adventure Game
Ideology 09
Illusion 73
Invisible Sun 79
L’Attaque 42
Lindisfarne 81
Marvel Strike Teams 69
85 Mutant Chronicles 60
Neuroshima Hex 17
Ninja Squad 78
Photosynthesis 59
Pirate Tricks 35
Pit 98
Rising Sun 46
Root: The RPG 18
Sekigahara 28
Showtime 78
Space Cadets 69
Stratego 42
Swordcrafters 77
Telestrations 10
Terminator Genisys 80
Things from 50, 72
50 the Flood
Ticket to Ride 14
60 54 Treasure Island 66
Tudor 82
Vadoran Gardens 73
Vault of Dragons 67
Visitor in 75
Blackwood Grove
War of the Worlds: 54
The New Wave
Warhammer 60
Wildlands 83
Wingspan 64
Wreckdivers 26
tabletopgaming.co.uk 5
AT A GLANCE WATCH
TABLETOP GAMING LIVE 2019 TO OUR
HOST CATAN NATIONAL QUALIFIER TRAILER
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The Catan national qualifier will
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We’ll also have the latest games from
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Can you trade wood for sheep like nobody Championship and face off against the tabletop, you’ll be able to find it, play it and
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tabletopgaming.co.uk 7
FIRST TURN
ANDREW PARKS
The designer of Dungeon Alliance and Assault of the
Giants on his 2003 debut Ideology: The War of Ideas
Interview by Dan Jolin
BACKGROUND
“It was a long path of failure, my friend. I had always said, ‘This is really
enjoyed game design. Over the years I made a lot of different,’ and while
homebrew variations of games with my friends – we we were playing it Tom
played an inordinate amount of Talisman. Then in 1998 I Slizewski of InQuest Gamer
was a stay-at-home dad and, when I wasn’t watching my magazine came by. Then about a month later I
daughters, I tried to work on various projects. So I spent got a call from Zev Shlasinger of Z-Man Games. He
five years trying to get one of my designs published: a said, ‘What’s this Ideology game Tom told me he
Lord of the Rings card game called Doom, a similar card saw you demoing?’ He wanted to see it. So I went
game called Lords of Eternity, The Venture Card Game, to Zev’s house and played it on his kitchen table,
which you can still download on BoardGameGeek and he said, ‘I’m going to print this.’ Wow.”
and which became an Arthurian game called Camelot
Adventures [later released as Camelot Legends]. But after HOW TO PLAY
four years I was still an unpublished designer with no “Each player is one of the five chief
prospects. However, after 9/11, I’d started working on ideologies of the 20th century: capitalism,
Ideology – something I had no intention of pitching…” communism, fascism, imperialism and
Islamic fundamentalism. You have one
COMPONENTS region on the board that you begin with and new
“Like many other people, I was so blindsided by 9/11 I felt I regions keep coming out in a random order. These are
knew nothing about how the world worked. I really wanted worth one, two or three points, based on their level of
to understand the different ideas that formed everything influence in the world. You’re all trying to influence
that happened in the 20th century and culminated in them with three different types of resources, and
this event. So I started doing research, watching a lot of each ideology has special powers that allow them to
documentaries, a lot of stuff on the Afghanistan War of the manipulate certain types of influence. The first person
’80s and all these other things that I kind of knew, but didn’t to get to 12 global region points wins the game.”
really understand how they all linked together. I created
Ideology as a way of combining different concepts of the END OF THE GAME
20th century in such a way that would make sense for me.” “It’s a flawed game that I’m very proud of. The very first
review I got was in German and I had to use Google
OBJECT Translate to figure out it was a negative review. But a lot of
“I wanted to make something that used more streamlined people did like it and it got a very good response at Essen.
mechanics than the Ameritrash games I was brought up Zev sold all the copies that he was able to get over there,
on. So I knew I didn’t want to make a game like Risk; I which was very exciting, and the game sold out in nine
wanted it to have a more European feeling to it. The whole or 10 months. The second printing didn’t do as well,
thing was sort of a thought experiment. It’s an abstract but I’m still so happy because now there is this really
game. Not very theme-based like most of my later games.” much nicer looking edition of my first-ever design.”
April 2019
tabletopgaming.co.uk 9
2 YOGI
Best described as ‘Twister stood up’, Yogi is an even
funnier physical challenge of contorting yourself
in response to a deck of instruction cards. Some
cards even have to be balanced or held between
parts of your body
– fail to keep up with your mounting
list of directions and you’re out! For a
more expressive art style, try Yogi’s
original incarnation, In a Bind, which
was followed
by a kid-friendly
Jr. edition that
added animal
noises and silly
poses to the
OF THE BEST
10 FUNNY GAMES
LOL, ROFL and have TOTT (tears of laughter on the
tabletop) with these hilarious cardboard crackers that
will leave you in creases for April Fools’ Day
Picked by Matt Jarvis
3 THE EXTRAORDINARY
ADVENTURES OF
BARON MUNCHAUSEN
Designed by James Wallis – whom many of you will recognise as a regular contributor to
this magazine – this social game is a spectacular competition of one-upmanship inspired
by the titular real-life teller of tall tales. Players take turns to weave their fantastic and 100%,
definitely, absolutely true yarns, accounting for sudden details their fellow storytellers can
throw in at the cost of a token. (“You forget that the alligator you rode to the moon
was in fact made of marshmallow!”) Once everyone’s had a go, the group picks
their favourite – but it’s more about the laughing than the winning. The rules
themselves only take up about a page in the book, the rest being amusing
observations on suggested topics; it’s well worth a read in full.
4 APPLES TO APPLES
The inspiration for Cards Against Humanity and roughly a billion terrible party games
on Kickstarter, Apples to Apples is a simple game of picking the right thing: literally. A
player pulls a ‘description’ card that everyone else tries to match with the best ‘thing’
card from their hand, with the selected winner becoming the next judge. What’s
more dysfunctional: the Vatican or the MTV Music Awards? Debating over this
answer and thousands more provides plenty of opportunity for laughs.
10 April 2019
5 HAPPY SALMON
Who can resist a silly, quick card game that comes
in a fish? Get the muscles in your arms and cheeks
working as you high-five, fist-bump (pound it!), swap
places (switcheroo!) and happy salmon (once
6
you know it, you know it) with players who match
your action cards. The first to ditch their whole
deck wins, but you’ll absolutely want to play again
– if your throat hasn’t been worn out by shouting
“Happy salmon!” over and over
again, that is. The older
Pit is just as shouty and
chaotic, but is less about
bashing body parts and
more about quickly trading
MONIKERS
Based on the public domain party game Celebrities (which also saw a
resources to complete sets. published release as Time’s Up!), Monikers rolls a combination of charades
Happy Salmon sequel Funky and Taboo into a single game, where players have to get their team to guess
Chicken, meanwhile, clues using descriptions (minus the answer itself), then just a single word,
can be played alone or then no words – just mimes or noises. With a readymade deck of inventive
combined with the original answers that range from drunk Jeff Goldblum and the Kraken to a Russian
and adds dance moves to an nesting doll and the Doge meme (such guess, wow), it’s a great way to enjoy
uproarious couple of minutes. a classic social game that will leave you in stitches.
7 SAY
ANYTHING
Parties love a debate, it seems. Say
Anything invites a more open whose-
is-better discussion than fill-the-blank
alternatives, with players writing answers
8
FUNEMPLOYED
How do you find the funny in the harrowing
process of being interviewed for a job? With
to questions such as “What’s the
best activity for a first date?” Funemployed, of course. Everyone’s a rival
and chucking them into the applicant for a relatively reasonable role – if
middle of the table. The asker you count secret agent, bounty hunter and
secretly picks their favourite astronaut – and they each have some interesting
answer, and everyone else qualifications that they need to prove makes them
tries to guess what they’ve the right hire. Why could having a beard and being
picked to score points. It a spontaneous crier make you the perfect dog
works particular wonders food taster? Or being soulless but a black belt in
among close friends, but it’s also martial arts be ideal for a cheerleader? As you
a fun way of finding out more about answer those, you’ll likely find yourself employed in
newcomers to the table. the profession of giggling.
DIXIT KOBOLDS
9 It might not seem laugh-a-minute,
but Dixit is one of the best ways
of getting players to come up
with gags around the table. Each
turn sees someone trying to
describe an abstract picture card with a single
sentence, while everyone else adds their own card
into the mix to try and get people to guess their
10 ATE MY
BABY!
A parody of fantasy roleplaying
staples in Dungeons &
Dragons and the like, KAMB!
puts players in the shoes of
image as the right answer. The teller doesn’t want sword-fodder kobolds as they
everyone to guess their card, though, or they’ll try and survive a world out to
get nothing – so being vague but not too get them. The BEER engine
vague is the order of the day. (it stands for the key traits
With surreal illustrations and of Brawn, Ego, Extraneous
endless room and Reflexes, obviously) that
for players’ powers the RPG encourages
creativity, loud behaviour (“All hail King
Dixit will have Torg!”) and a high body count
you laughing as dice are rolled, kobolds
with the best dispatched and drinks are
of them. inevitably spat.
tabletopgaming.co.uk 11
Role Call
Weird creatures abound in this month’s RPG round-up, whether they’re Lovecraftian
cowboys, the spirits of Invisible Sun or the dangerous foes of Monster of the Week
Words by Richard Jansen-Parkes
TICKET TO RIDE
n Germany Ticket to Ride is called Zug a route, which scores points, with more points
14 April 2019
Everything’s a choice, and
none of the choices are
obvious or uninteresting.
tabletopgaming.co.uk 15
my favourite game
MARK THOMAS
The SEAL Team Flix co-designer and House of Spirits creator
explains why the tough tactics of Neuroshima Hex make for
his ideal post-apocalypse
arth lies in ruins. Those who didn’t die
April 2019
tabletopgaming.co.uk 17
Root was 2018’s standout board game: a triumph of asymmetrical
design, breathtaking presentation and a stirring sylvan world.
This year, Mark Truman leads the way deeper into a war-torn
woodland with Root: The Roleplaying Game
Words by Matt Jarvis
18 April 2019
“I
t’s very much this convergence between which there’s a big war, or a cold war, going on in the
‘Obviously!’ and ‘Whoa!’ These feelings of background, and you all are playing the adventurers
surprise and inevitability.” who come to make your fortunes. That immediately
Mark Truman is talking about Root: The leapt out to us as an idea that would give a whole bunch
Roleplaying Game, the upcoming RPG of gamers an opportunity to do what they wanted with
based on last year’s phenomenal board game of warring Root in an exciting way.”
woodland creatures. Designed by Cole Wehrle and To provide players the chance to freely interact with
brought to life by the gorgeous pastel artwork of illustrator the woodland’s varied inhabitants and forge their
Kyle Ferrin, Root handed control of industrialist cats, own path through the trees, the team settled on the
aristocratic birds, scrappy rodent rebels and a lone raccoon Vagabond as the focus of the RPG. In the board game,
adventurer to players and set them against each other the Vagabond’s solo adventurer – one of several different
in a battle for supremacy truly red in tooth and claw. class-like characters picked by the player – could ally with
Each side operated their animal army in a completely or antagonise any of the other factions, moving freely
unique way, from the Marquis de Cat’s resource-driven between areas of conflict as they gathered items and
expansion across the map to the Eyrie’s stringent fulfilled quests. The experience was already that of an
commitment to an ever-growing list of commands that, if RPG-lite, albeit driven by victory points rather than story.
broken, would plunge its hierarchy into turmoil. “We’re big fans of COIN games and other things that
Truman first discovered the game almost a year after capture that feeling of being the insurgents, being the
it was crowdfunded to the tune of more than $600,000 powers that be. One of the reasons we love thrusting
in October 2017. Playing in a hotel bar during the players into that as the Vagabonds is that you end up
US gaming fair Gen Con with Brendan Conway, who in the middle of everything. You are the creatures, the
would later join him as a co-designer on Root: The RPG, fighters, the warriors that are wanted by all sides because
Truman was left stunned. you could tilt this battle, this quagmire, one way or
“I remember Brendan and I kinda looking at each another,” Truman says of the RPG.
other and being like, ‘Wow, this is really something “Part of what we wanted was to give people the option
special,’” he recalls. “The combination of the intricacy of choosing their faction kind of in the game. You can
and asymmetry and the depth of it echoing wargames play any animal as a Vagabond; there’s a cat that’s a
and counterinsurgency games – COIN games, they’re Vagabond in the original game, the Scoundrel. So you
often called – but matched with this really evocative can be a cat or a bird or a badger or whatever. There’s
fictional world thanks to Kyle’s art and Cole’s sort of not a one-to-one correlation in Root between the faction
fiction. We were just blown away from minute one.” and the animals. Even though all the cat meeples are
As co-founder and CEO of roleplaying studio Magpie cats, the cats have recruited all kinds of other animals to
Games, responsible for RPGs including the superhero- their army. When they’re out there doing recruiting in
inspired Masks and gritty political fantasy game Urban the woodland, they’re not recruiting more cats – the cats
Shadows, Truman saw the potential for Root’s setting to come from somewhere else – they’re recruiting ordinary
become the backdrop to an even wider stage. mice, bunnies, foxes to their cause. So every faction in
“On the eighth or tenth playthrough we were like, Root is already kind of a heterodox faction.”
‘Y’know, what would be pretty cool here is if we could see Taking control of Root’s remaining factions is the
more of this world, if we could do more with it,” he says. RPG’s game master, who under the guise of the Marquis
He reached out to Patrick Leder, head of Root de Cat, Eyrie and Woodland Alliance will give players’
publisher Leder Games, who Truman says was Vagabonds the chance to co-operate – or clash – with
immediately interested and excited about the the opposed groups.
opportunity to explore the game’s universe in an RPG. “One of the things that we wanted was for people to
“Leder Games has always been super supportive of be able to think through the ideologies of each faction in
trying to make this a broader world that people can engage the game,” Truman explains. “So rather than say, ‘Okay,
with beyond the board game,” Truman says. “They have you’re all cats let’s go and do some cat stuff,’ and have to
plans for what that looks like beyond Root, too.” really define what ‘cat stuff’ is, we’re going to let the GM
represent the cats as a faction – the Marquis de Cat.
DIFFERENT SIDES “Those factions want things from you; they want you to
As Magpie Games began working on Root: The Roleplaying fight their enemies, they want you to do errands for them,
Game, Truman and his team pondered how to best bring they want you to go seek treasures for them. And as you do
the board game’s distinctive factions of creatures alive. so you might become more closely allied with that faction,
“We thought of Root right off the bat as a game that and at some point even find yourself directly working for
could speak to the complexities of asymmetric conflict, them. If you want to protect the woodland, become rebels
of having lots of different perspectives, but also it’s an and join the Woodland Alliance and be the Han Solo of the
adventure game,” the designer says. Woodland Alliance – where you came here to make money
“When we think about Root, one of the things but these damn mice just won your heart and now you must
we were most excited about was this is a game in fight for them – that’s a thing you can do as a Vagabond.”
tabletopgaming.co.uk 19
R O O T: T H E R P G
MORE THAN ANIMALS a Vagabond is not just making new friends, but having
Part of Root’s asymmetrical depiction of its woodland enemies – and those enemies, like Robin Hood-style,
warfare was the way its animal combatants symbolised trying to catch you and you evading their grasp.”
conlicting ideologies and behaviours, continuing Truman cites Robin Hood as a particular inluence on
a tradition that stretches from Animal Farm to the the feel of playing a Vagabond in Root: he RPG – as well as
Redwall novels. From industrialist felines to tradition- acknowledging Root’s existing similarities with Disney’s
bound birds, the allegorical gameplay relected a living, animal-illed take on the Sherwood-dwelling outlaw.
breathing world of difering beliefs and ambitions – all in “What we deinitely think about is that Robin Hood,
a few bits of cardboard and wood. woodland feel,” he says. “We want the Vagabonds to be
Root: he RPG is able to dig even further into the history the lovable scoundrels of the woodland. So we’ve spent a
and nature of each faction and their place in the forest, lot of time thinking through what it takes to give players
with the underlying symbolism giving players’ portrayal the ability to play tricks, persuade people to give them
and perspective of the sylvan setting a huge amount what they want, sometimes get in ights but also have a
of potential for richer storytelling and worldbuilding. whole plethora of other options for resolving conlicts.
Truman highlights the Lizard Cult introduced in the So we see that as an opportunity to do what we always
board game’s irst expansion – a faction he hopes to do, which is build highly thematic mechanical systems
explore further in a supplement for the RPG – as a perfect to get across what options players have.
example of Root’s ability to go beyond its charming “What we’re doing right now is trying to build out a
visuals and hand players room for interesting stories. game in that style, in that fashion of: what does it take to
“I love that they worship the Great Dragon and they’re produce scoundrel iction at the table? [...] Are people
religious fundamentalists and they have their little skulls having an experience at the table that mirrors that sense
and they hiss about everything,” he says. “hat for me as of playing Robin Hood?”
a GM is really exciting: to get to play all those diferent Although there’ll be plenty of opportunity for
factions and have them be represented as metaphors for jaunty woodland adventure and witty interaction with
those kinds of people. animal characters, Truman is keen that Root: he RPG
“he Eyrie being an aristocratic, above-it-all faction of presents players with tougher decisions and potentially
birds is super fun to play, and it reminds us of what we love darker implications as the result of their Vagabonds’
about things like Mouse Guard – which is an RPG which I’ve mercenary ways.
loved for a long time – and of course anything, any movie, “One of the parts of that is we also feel that there’s
any iction like he Rescuers Down Under where the animals a strong Game of hrones-style inluence here as well,
are not just animals; they’re metaphors for what it feels where you could also play the Hound,” he compares.
like to be a mouse in a big world or a fox in a big world.” “You could also play a Vagabond who works for the
As in the board game, Root: he RPG’s metaphorical cats and you’re wrestling with the moral challenges of
layers won’t just sit below its cute and cuddly surface. working for the ‘villains’, but who might be making the
Truman promises that the roleplaying game’s systems woodland a better place, maybe? here’s some questions
will bring the individuality of its characters to the fore. there about whether you’re on the right side.
“If you’ve played any of our games, we’re very rarely “We don’t want it to just be light scoundrel fun – we
just like, ‘It’s a theme!’ and wave our hands,” he assures. also love the idea that you roll into town and the local
“Everything is always rooted in mechanics.” people have things they want you to do, but those things
he roleplaying game will feature tracks similar to the are in direct opposition to what your allies want to
alliance system used by the Vagabond player in the board have happen. And you as a group of Vagabonds have to
game. As the group works with – or against – particular choose: who are we really working for? And if we want
factions, the GM will be able to track their standings fame and fortune, are we willing to go our own way
with certain characters and groups. As their favour and perhaps earn the enmity of everybody – of all the
or notoriety grows, the players might ind eventually diferent factions! – to be our own Vagabonds? ‘No cats,
themselves confronted by particular situations as the no masters,’ right? hat’s sort of the core moral challenge
result of their past decisions, in a more concrete and we want to put into the game.
impactful way than other roleplaying games. “All the systems we’re building are trying to give
“If the cats make an opportunity available to you and the Vagabonds the option of being very powerful,
you turn them down, then they’re going to remember that,” very exciting – have a lot of agency as players but also
Truman explains. “And as you go through the adventures be confronted with touch choices about what the
that you have, the cats are going to have a mechanical efect woodland’s going to look like when they’re done.”
on your options that are available, on their reactions and
on some of the ictional setups for the adventures that AWAY FROM THE ROOTS
you have. And eventually they’re going to be enemies, While Truman vows that Root: he Roleplaying Game
right? hey’re going to put up posters all over the will be faithful to the board game’s world and characters,
woodland. Y’know: ‘REWARD for these Vagabonds!’ We he says that the experience of actually playing the RPG
think that that’s part of the fun. Part of the fun of being will feel signiicantly diferent for fans.
20 April 2019
tabletopgaming.co.uk 21
22 April 2019
R O O T: T H E R P G
“It’s usually a bad idea to try and parallel mechanics, be true about the tabletop RPG, too; but we want it to be
because the way that a board game functions – true in a storytelling way, not necessarily ‘And now I do
it’s limited, it’s constrained, it’s focused – is just plus-two damage against cats with my crossbow.’”
fundamentally different from how a roleplaying game The aim is, Truman adds, to give the players the power
functions,” he explains. “But we’re certainly looking at to make their characters – and the world – their own,
those elements to capture their feeling.” going beyond the relatively rigid gameplay of a board
He gives the example of the Arbiter, one of the possible game to bring Root’s setting fully alive.
Vagabond classes, who can serve as an extra defender for “As they have adventures, the way that the mechanics
another faction during combat in the board game. play out is that they have options for moving forward
“That doesn’t really transfer to a roleplaying game, ‘cause that aren’t just fighting every group of cats they come
you’re supposed to be the actor, right? This is happening across but engaging in the kind of delightful trickery-
on someone else’s turn. So we’ve actually looked at giving slash-persuasion-slash-sneaking around that kind of
the Arbiter a special ability to basically say, ‘Thou shall not typifies woodland scoundrel fiction,” he explains.
pass.’ The Arbiter’s cool thing is they can hold an area – a Several of Magpie Games’ previous RPGs have been
bridge, a door – and no-one can get through it. It gives you built on Powered by the Apocalypse, the flexible and
that sense of, ‘Yeah, I matter to this fight! I was the one who straightforward roleplaying engine used in other games
held them off,’ but in a different mechanical way.” such as Apocalypse World and Monsterhearts that
Another possible character type is the Tinker. Like defines characters’ actions as ‘moves’ resolved by two
the Arbiter, the class opens up a different approach to six-sided dice and modifiers. Truman confirms that
encounters and situations – this time, by building and Root: The RPG will likely follow a similar structure.
using mechanical objects. “We’re still playing around with exactly what this
“Other Vagabonds might try to do that or learn to do system looks like, but one of the reasons we love
that over time, but the Tinker’s going to have options that that system in particular is that it’s not a hard-coded
no other character has,” Truman explains. system of, ‘Oh, you definitely have these moves, these
“This game is going to look a lot like Dungeon World, playbooks, these things’ – it’s a framework for thinking
Masks, other places we’ve worked in, where players get a about roleplaying games,” he says. “So if you’ve tried
playbook or a character type that gives them unique ways Dungeon World, Monster of the Week, Masks or Urban
to engage with the setting. So it’s a little asymmetric.” Shadows, they’re very, very different games.”
Playing just as important a role in the RPG as it did in Truman is confident the solid roleplaying foundation and
the board game is the Vagabonds’ gear and equipment, fleshed-out setting of Root: The RPG will satisfy roleplaying
which opened up additional actions and abilities in the veterans looking for a vast new world to venture into. But
original Root as it was collected from the forest. just as important as proving the game could live up to the
“Whether you have a crossbow, whether you have a second half of its name was ensuring those attracted by its
hammer, matters a lot,” Truman says. “We want that to familiar title wouldn’t find themselves lost in the woods.
I want this to be
a game people
are playing ten years
from now – that is a
big challenge.
tabletopgaming.co.uk 23
R O O T: T H E R P G
“here’s got to be a lot of people for whom this is advice and systems that allow people to take whatever
going to be their irst RPG,” the designer predicts. “We’re Leder Games is doing and go deeper with it. So when
thinking about that in terms of the mechanics that the Riverfolk Company and Lizard Cult are introduced
are being developed, in terms of the book that we’re to your board game, you’re like, ‘his is cool, these have
outlining and starting to write. We’re already thinking totally new perspectives.’ But when they’re introduced to
about: how can someone who’s never played an RPG your roleplaying game, suddenly you have these disaster
before have this be their irst game and have a blast with capitalists and religious fundamentalists – how will your
their friends? Or maybe you played Root last week as a Vagabonds deal with the challenges they pose and the
board game and this week you’ve convinced that same opportunities they ofer? Because before the otters come to
group of four or ive people to give it a shot as a tabletop town, being straight mercenaries isn’t really a thing – you’re
roleplaying game. he game has to work for those folks. picking a side. But the Riverfolk Company, they just want
“We want to move away from gaming as spreadsheets, as to pay you money – and how will you react when you’re
‘Here is this thing you have to absorb and understand before ofered a big sack of gold to deal with problems instead of the
we can even start playing,’ to gaming, tabletop roleplaying, promises that birds and cats always make for future loyalty?”
as a storytelling experience with you and your friends. hat Truman expresses his hope to bring all of the board
doesn’t mean we want to make a mechanically light game.” game’s additional factions to the RPG, including the Great
Underground Duchy of moles and the Corvid Conspiracy
FOREST FOR THE TREES – a murder of crows who excel in espionage – introduced
With a background as ripe for roleplaying potential as in this year’s upcoming Underworld expansion.
the world of Root, Truman admits it’s easy to get carried “hose new factions, we look at them and we’re like,
away with ideas. ‘Oh, those are so cool!’ but we’re not going to get to
“One of the challenges of publishing is you say, ‘We’re them until like 2021,” he laughs. “We move a lot slower
going to do these things!’ and then, like, three years later in some ways because we have the obligation of writing
everything inally comes out,” he says. “he irst thing we tens of thousands of words to get a book out the door.”
want to do is make an absolutely fantastic core game. I With the border of Root’s woodland world set to grow
want this to be a game people are playing ten years from further in both the board game and RPG, Truman says
now, and that is a big challenge. It’s a big challenge to that keeping players in command of the setting’s story
make a game that people really pick up and run with and will remain central.
have a great time with. So that’s our irst thing, and if we “Leder Games has always been committed to Root as
do nothing but that I will feel like we’ve done Root right.” a playground more than a set story,” he explains. “he
hat doesn’t mean the designer doesn’t have a wish idea is we’re working to support their development of
list of plans for Root: he RPG, of course. he game’s core new factions and new ideas for the setting, but we’re
rulebook will focus on the four factions from the original really unlikely to say, ‘And then the cats win and book
board game: the Marquis de Cat, Woodland Alliance, four is where you must ight…’”
Eyrie and Vagabond. With a crowdfunding campaign on Kickstarter this
“We want to give people a sense of really how to play year ahead of a planned release next spring, Truman
the cats and the birds and the Woodland Alliance in a diplomatically comments that the Root: he RPG team is
concrete solid way irst,” Truman says. “hat gives us the taking the right amount of “extra time” to ensure that the
option of bringing [other] factions in in a real way once roleplaying game is exactly what fans hope for.
we’ve built a system that really supports the core game.” “here’s a lot of precision that sometimes we might
Beyond that, supplements and expansions will bring go out there and try a thing and not care too much if it
more options to the table for both players and the works, but we’re putting a lot of time and energy into
GM, as well as exploring new types of adventures for making sure that what Leder Games is doing is a thing
characters to embark on – and bringing fresh voices to we’re supporting and that we’re clear about what their
Root’s political commentary. future vision is for the product,” he says. “So there’s these
“What we like about Root is the way that all the kind of pulls here. On one hand, it’s really clear, it’s really
factions are positioned in tension with each other,” easy for us to write to what this game is about and we’re
Truman says. “So the Woodland Alliance looks great, it so excited about what this game is about. On the other
looks like they’re the good guys. But they’re also distinct hand, we have to move a little bit more cautiously; we
from the other creatures of the woodland; they’re a rebel have to take our time and make sure all our ducks are in
faction. here are many creatures in the woodland who a row before we say, ‘Oh, it’s deinitely going to be this
don’t necessarily support them. So we don’t want to ever kind of game,’ or ‘It’s deinitely coming out on this date!’”
have a situation in which we’re saying, ‘Well, these are But even he can’t contain his own excitement at the
the good guys and these are the bad guys and that’s it, potential to venture deeper into one of gaming’s most
we’re done.’ Instead we see every supplement as a way of engrossing and breathtaking worlds.
delving deeper into what the game has to ofer. “Our main thing right now is making sure that people
“A lot of what we’re going to do is build and support are really clear that this isn’t going to happen in ive
the world that Leder Games puts out with mechanics and years from now; it’s happening now.”
24 April 2019
tabletopgaming.co.uk 25
MICROGAME OF THE MONTH A F R E E G A M E F O R YO U T O P L AY I N S I D E E V E R Y I S S U E O F TA B L E T O P G A M I N G !
WORD WARS
A game of doing maths while holding your breath
By Tim Barribeau
ou are a proud child of Charolus-By-Sea, a small fishing your gold behind in your hasty retreat. Mark 0 gold for
While Diving, roll both sets of d6 as many times as you can. Each OPTIONAL RULES
time you roll, add up the total of the white dice and the total of the Hide the timer from the diver, so it’s harder for them to know
red dice. If the white dice total is higher than the red dice total, how much time is left to Ascend.
the difference is how much gold you find. Record this number
on your sheet. If the red total is higher than the white, you get WHO MADE THIS?
nothing on this roll. Keep rolling until you Ascend or Bail Out. Tim Barribeau is a lead editor at the US-based site The
Wirecutter, where he organises bag and pet coverage. You
Doubles: If you roll double whites, take 2x as much gold as you can follow him on Twitter (@tbarribeau) for dumb jokes and
normally would (so if the roll is higher than the red). If you roll bad puns, or Instagram for pictures of food, cats, and clothing
– any further game design he does will find its way to one or
double reds, you see a shark and drop your gold – reset your
both of those places. The art for Wreckdivers was done by
gold tally to 0 for this turn, but keep rolling! freelance artist Matt H Taylor, who you can follow on Twitter
(@MattHTaylor),), or read his web comic about the Titanic,
ASCEND Admiral,, at tapas.io/series/Admiral-Comic.
You safely make it to the surface, treasure in tow!
Wreckdivers v0.8 by Tim Barribeau (@tbarribeau).
Released under an Attribution-NonCommercial-
You may Ascend at any point during The Dive before the timer NoDerivatives 4.0 International license. Art by Matt For a free PDF
runs out. Add the gold you’ve collected this turn to your game total. H. Taylor (@matthtaylor) of Wreckdivers
visit ttgami.ng/
Signal your Ascent non-verbally to other players: clap, rap the table,
wreckdivers
flip a token, anything you all agree on before the game starts.
BAILING OUT
Something went wrong! Get to the surface ASAP,
forget the treasure!
26 December
April 20192017
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WHAT’S IT ABOUT?
Sekigahara is based on the 1600 battle of the same
name that would ultimately bring Japan together
for hundreds of years at the conclusion of seven
weeks of fighting for control of the nation.
Each player takes one side of the clash: Ishida
Mitsunari, who must defend the seven-year-old
son of the late warlord whose death triggered
the war, and Tokugawa Ieyasu, the former
28 April 2019
their warriors betraying them and changing sides
to join the enemy.
While most of Sekigahara’s battles take place
out in the open along its titular highway, castles
can be besieged in an attempt to diminish the
opponent’s resources – the player with the most
castles under their control draws an additional
card each round, and the strongholds grant the
most victory points if it comes down to score.
With its ruleset masterfully tight – there are
almost as many pages detailing the history of
Sekigahara in the slim 20-page manual – the
game keeps the complexity and detail in the act
of playing, with the uncertainty of players’ units
and cards creating a tense and tactical showdown
without the distraction of fine-checking rules or
spending time operating its simplified but highly
involving simulation.
tabletopgaming.co.uk 29
DICE AGE
A decade after Roll hrough the Ages, Matt Leacock’s
spiritual successor to his breezy civ game is taking
the action into the 3D streets of medieval cities.
A new Era of roll-and-build is upon us…
Words by Matt Jarvis
30 April 2019
008 was the year of Matt Leacock. “I talked with the publisher about different can see mine. So there’s a better sense of that.
tabletopgaming.co.uk 31
E R A : M E D I E VA L A G E
32 April 2019
publisher’s database, it was just so long! It was “We had the first one out and we had a good you can really just try to polish them up like
like Through the Ages: The Dice Game: The start on the second one, but we learned a lot little gems.”
Bronze Age or something like that, it was just from the community as they enjoyed the first With no less ambition to be ahead of
way too long. So I’m happy that the name has one that we could then roll those insights into the curve ten years on (among projects
gone on a bit of a diet.” the second,” he says. “I don’t want to get too mentioned in passing is a dexterity game he’s
far ahead of myself before we see what people been “hacking away at” – “I’ve really been
TIME ROLLS ON think of Medieval.” trying – those are difficult!” he laughs – as well
Leacock and his games have come a long way Speaking of legacy games, Leacock is quick as his current fascination with playing with
since Roll Through the Ages first landed on to dismiss any notion of feeling pressured into “dimensionality” and “physicality”), Leacock
tables, but despite his stardom in the decade transforming more of his earlier projects – or reflects on his own journey through the ages
since the designer is keen to keep his feet on their later successors, for that matter – into the into a new era.
the ground. grand, story-focused format. “I just feel a little bit more confident when
“We haven’t released this one, so I’m trying to “Those things are really big undertakings, I come to designing these things,” he says. “I
take it one at a time,” he comments carefully when so I don’t take them lightly,” he laughs. have more of a process, so I think I can watch
discussing the future of the Era series. “I really “I’m happy to work on lighter games in- people play a little bit more objectively and am
want to learn and see: how does this one go?” between. It’s fun; you can bring them to a a little bit more in tune with what I’m feeling
He compares the measured approach really high level of quality because you can when I’m playing the games. But nothing
to Pandemic Legacy, the hugely innovative really obsess about every single little detail dramatic; more of just, y’know, you get some
episodic spin on his other 2008 release co- where in a legacy game you’re pouring your more experience and you can apply that to the
created with Rob Daviau that helped cement obsession into the story and the longer-term next project and, each one, you feel a little bit
Leacock’s celebrity presence on the tabletop. arc elements. With these smaller games, more confident.”
Medieval Age’s
‘roll-and-build’
gameplay
features players
building up a 3D
city on their board
tabletopgaming.co.uk 33
DOUBLE-SIDED BATTLE MATS
22x30 inch size
irate Tricks is an odd duck as a different – something that appears simple at bonus money as they lean into the more
tabletopgaming.co.uk 35
SPACE CADETS
Geoff Engelstein and his children set off on a mission to explore strange
new gaming worlds together. What they discovered was this frantic
co-op game of operating a starship in real time (and space)
Words by Owen Duffy
36 April 2019
eal-time games are among the
tabletopgaming.co.uk 37
HOW WE MADE SPACE C ADE T S
INTO THE VOID fun when they were really just roleplaying
Geoff and Brian began thinking of ways to being on the bridge in Star Trek. The mini-
translate the idea of a Star Trek-inspired games didn’t need to be super detailed,
online game into a physical product, and this they just needed to be suggestive of the jobs
time they worked alongside Geoff’s daughter, people were doing on the ship, and the more LEECH
Sydney. Their design saw players piloting a complicated those control panels were, the
spacecraft through a succession of missions, less people liked it.” Leech must be first Enemy ship
activated. If it hits players, shield hit STEAL
with each person at the table responsible for a The family went back to the drawing board, Two sensor po
different aspect of the ship’s operations. Every creating a collection of mini-game elements drops to zero after damage is applied.
four for Super
job came with its own mini-game, which that weren’t just mechanically easy to grasp,
players aimed to complete simultaneously in a but which sought to evoke the feeling of 2 1 6 1
series of frenzied 30-second rounds. particular tasks through their physical design.
“I designed Space Cadets with my kids, and “For the weapons officer, for the torpedo
they were about 15 and 13 at that time,” Geoff tubes, you’re taking pieces that look a bit like 4 3
says. “One of the things we really wanted to Tetris blocks and assembling them into certain
do was have the mini-games be reflective of shapes,” Geoff says. “The more of these little
the roles they were supposed to represent. So puzzles you can complete in 30 seconds the
in the initial incarnations of the game it was more torpedoes you have, and to fire them you V
really more of a starship simulator. The control just flick a disc down a little track. There are no
HADES Add dama
panels were quite complicated, and tried to be arcs of where your weapons can shoot, there If player speed <3 will not attempt to to damage
more like what you would expect to see if you are no fancy charts and tables and modifiers – lock on. Still locks on automatically as
were really flying a spaceship. The weapons you’re just flicking a disc. normal if damaged.
had different arcs they could fire in, and there “For sensors, which is one of the ones we 2
were different types of phasers and torpedoes
and things that had to work in certain ways.
really liked, you have a bag with differently-
shaped pieces in it, and you’re reaching
0 0 12
“But when we actually set up the game and in and trying to identify them though only 4
tested it, we found that people had the most your sense of touch in order to get a lock on 7
the enemy. So it’s very simple to explain to
someone: here’s this bag, you’re reaching
into it, but it’s very suggestive of the role
you’re trying to perform.”
With such a variety of mechanical moving the game proved tricky. Geoff says the
parts, the process of tweaking and developing approach also provided answers to some
particularly thorny design problems.
“On each round you only have 30 seconds
to do your little mini-game,” he says. “Part
of the reason for that was to avoid having an
‘über player’ telling everybody else what to do.
If everyone’s doing everything in the same 30
seconds, you literally cannot do that.
“But at the same time, we wanted to have
links between the different stations in some
fashion in order to make it work. So, for
38 April 2019
Z-75 HUNTER-KILLER
LTH OSPREY No superlocks allowed.
oints required for lock, FRIGATE Cannot be target of tractor beams.
rlock. CRUISER Lock on Z-75 lost at end of each turn.
2 2 5 3 2 5
3 4 2 2 3
4 +2 5 -2
-1 45
SCOUT DRONE
VENGEANCE If locked onto players at end of its
age Vengeance has suffered STILETTO activation, enemy nearest Scout Drone
e caused on players. gains lock (if unlocked) and fires on PROXIMITY MINE
Each torpedo fired at Stiletto does -1 players if in range.
damage. (minimum of zero) Remove if it explodes.
0 5 2 1 2
3 2 2 4 0 2
+? 4
2 0
tabletopgaming.co.uk 39
HOW WE MADE SPACE C ADE T S
Radioactive
Crystal Unstable
At end of Step 4, if player Crystal
ship is in same square Stealth
Explodes when success- Crystal
Massive take two damage. If
adjacent, take 1 damage. fully tractored.
Two sensor points
Crystal May be stopped by Range 0: 4 damage
Range 1: 2 damage required to gain lock.
shields, does not affect
+2 to required Tractor enemies.
Range 2: 1 damage Superlock not possible.
Beam points. May be stopped by
shields.
NANOBOTS CHRONO WARP
Affects enemy ships.
SKIP BUBBLE
Ignore ongoing effects Extend any Step by 30 Blink without inactivat-
of Damage Cards at all seconds. ing a Jump Flux card.
stations this turn.
URING URING
D AFTER D
1 ? 8
it down. It was so easy to just poke my head into simplified. It’s only a ship-versus-ship, team- approaches, but one thing it taught me is
their room and say: ‘Hey, what about this?’” versus-team game, which is very fun.” that we were worried about players making
“We ran into some conflict sometimes. Geoff returned to real-time design with mistakes and cheating, whether intentionally
Occasionally I had to put my foot down, his 2017 release Pit Crew, a game about or not. Captain Sonar doesn’t worry about
although more often than not it later turned out mechanics rushing to repair cars in the that at all. Everything’s behind the screens;
I was wrong, which they never let me forget. I middle of a high-stakes motor race. He argues people could make mistakes and you’d never
guess that’s just an occupational hazard!” that the approach creates an atmosphere know. Maybe in a tournament setting that’s
around the table that turn-based games find important, but when people are just getting
THE FINAL FRONTIER it hard to match. together with friends they’re much more
The collaborative process ultimately paid “It certainly has a different sort of feel willing to take the game on its own terms. You
off, and Space Cadets was released in 2012, to it,” he says. “You’re trying to create don’t need to make it mistake-proof, and if
meeting with a positive response from fans. that anxiety, that rush. Because of my you don’t need to do that then it opens up a
“I was pretty excited about it,” Geoff says. background in video games, I’ve always tried lot of fun and interesting possibilities.”
“We got a lot of great press over it. I took it to to recreate that digital game experience as a In the years since Space Cadets’ release,
the conventions in the US, then we showed it board game. Having real-time elements is a Geoff has continued to produce games, and
at the Essen Spiel game fair in Germany, and way to do that, because people are so used he’s particularly enthusiastic about some of
just seeing people having fun with something to doing that in a video game. It also helps his most recent projects.
you’ve created is very gratifying. people stay focused, because everyone’s “My most recently released game was Trade
“But one of the first bits of feedback we got constantly involved in the game.” on the Tigris,” he says. “It’s a trading game with
was from people saying: ‘Hey, I’d love to be He points to other real-time designs as an open-ended real-time phase where people
able to fight ship-to-ship against another team examples of the format’s advantages. are yelling at each other, and I’m very pleased
of players.’ We had tentatively started working “I’m a bit fan of Space Alert, and the first with that.
on some rules for that, but it all got a little bit stages of Galaxy Trucker, by the same designer, “Coming out this year we have Versaille
crazy – and that’s what led to the successor where people are trying to put together their 1919, which is a simulation of the negotiations
game, Space Cadets: Dice Duel. ship,” he says. around the Treaty of Versailles at the end of
“It’s a similar concept in that each person “I think Captain Sonar is really neat World War I. We’re not trying to do that in real-
has a different station, but it’s kind of as well. It’s similar to Dice Duel in some time, though.”
40 April 2019
S E E I T | P L AY I T | B U Y I T
WATCH
OUR
TEASER
F O R M O R E I N F O R M AT I O N TRAILER
ttgami.ng/watch
AND TO BUY TICKETS VISIT me
tabletopgaming.co.uk/shows
everal years before famed A two-player showdown, L’Attaque played out As well as standard soldiers, players could
42 April 2019
It was the ‘rival to chess’ played by Winston Churchill
that inspired Stratego and Dover Patrol. Over a century
since its invention by a female French designer, we
discover the forgotten story of a piece of gaming history
Words by Matt Jarvis
Michael says negotiated with Edan for the “We don’t know why the French name was leading Britain to victory in the Second
English rights to L’Attaque in the early 1920s retained, but maybe at the time there was World War!”
following its success in France. some charisma in a game with a French title,” L’Attaque became the first in Gibsons’ ‘Big
“I believe that Robert Gibson personally Michael suggests. Four’ series of military strategy games based on
travelled to Paris to conclude the transaction Among the more high-profile British players a similar gameplay experience. Dover Patrol
and to take possession of the printing blocks,” of the game was politician Winston Churchill, was a naval wargame with ships and the need
he recalls. who was noted as being a fan. to return the flag to your base; submarines
“In its heyday, almost every schoolboy and flying boats introduced unique movement
PLAN OF ATTACK would have enjoyed playing L’Attaque and, and attack rules. Aviation, meanwhile, took
H.P. Gibson & Sons – the family-owned business because it is a two-player game, it tended to the action into the air, with planes and airships
founded by Harry A. and Robert’s father Harry generate considerable competition between weaving around barrage balloons, searchlights
Percy in 1919 – began printing Edan’s game in its school friends, each vying to become the class and AA guns that could pick off planes at
London premises on Aldersgate Street. Promoted champion,” Michael says. range; the objective was to escort a troop
with the grand promise of being “a game to “It is common knowledge that Prime carrier to an aerodrome on the opposite side
rival chess”, the game retained its French Minister Winston Churchill greatly enjoyed of the board. Published not long before the
name of L’Attaque for the British audience. a game of L’Attaque, when he wasn’t busy Second World War, 1935’s Tri-Tactics combined
tabletopgaming.co.uk 43
L’ A T T A Q U E
the land, sea and sky action into a single The first edition of Stratego was published “Stratego is clearly a variation of the same
game, with coastlines and the opportunity for in 1946 but, despite the game’s popularity, game, but whether we just obtained the UK
units in different environments to interact. Mogendorff struggled financially as the result rights and not world rights is unknown,” Michael
While Dover Patrol, Aviation and Tri-Tactics of the war and his inability to sell the game after Gibson comments. “There would not appear to
were based on Edan’s design for L’Attaque, his original licence expired in 1949. In 1958, the be any evidence of any legal dispute between
they were credited as being created by designer sold the rights to publisher Jumbo. ourselves and Jumbo, the publisher of Stratego.”
Harry Gibson – who has been occasionally During the following year, Stratego sold more
miscredited with the design for L’Attaque, too. than 15,000 copies across Europe. Its success BACK L’ATTAQUE
L’Attaque continued to be produced in soon saw it cross the Atlantic to the US, where While Stratego has become a widely-known
London for almost two decades, until the the game shifted 100,000 copies in 1962 alone competitive classic – the game has a dedicated
Gibsons site was destroyed during the Blitz – five years later it sold 300,000 copies in a year, governing body, the International Stratego
bombings during World War II. followed by its peak success in 1980 as over Federation, that organises multiple championships
700,000 copies were bought. In the decades each year – L’Attaque isn’t nearly as well-known
WAY TO STRATEGO since, numerous versions have followed, among players. Its most recognisable version
The story of L’Attaque would take another including a home computer release and from recent years may be Sharpe’s Attack, an
significant turn toward the end of World War II. handheld video game for the Nintendo DS. edition released by Gibsons in the mid-1990s
While evading the Nazis in the Netherlands, Stratego’s differences to L’Attaque are slight. based on the Sean Bean-starring television series
trader Jacques Johan Mogendorff had come The ten-by-ten board is more square, the players’ that proclaimed itself as “developed from the
up with the design for a game very similar to armies slightly inflated with 40 pieces each. Mines, original game of L’Attaque” on the front of its box.
Edan’s L’Attaque while playing with his sons. spies, sappers and the commander-in-chief (now Despite being somewhat overshadowed in
According to historian Fred Horn, Mogendorff’s known as the general) all made a return. Later the years since its release, Edan’s game has been
design appears to have been inspired by a game variations would introduce more unique properly recognised as an important milestone in
he had played called Tek, the creation of a shot- roles and rules, ranging from the four-player the history of gaming, with the game appearing in
down Canadian pilot sheltering in The Hague Ultimate Stratego to Stratego Fortress, which the collections of museums such as London’s V&A.
in around 1941 to 1942. Tek itself seems to have added multi-storey 3D terrain and movement. This May sees a re-release of L’Attaque with
been based on the British rules of L’Attaque, Although Stratego’s lineage to L’Attaque is a faithful recreation of the game’s original
which the pilot may have played back home widely acknowledged, the complete destruction box, components and rules sheet – although
and recalled from memory. of Gibsons’ company records in 1940 means an updated way of playing is also included.
‘Stratego’ was first registered as a trademark that even its creators remain somewhat in the Gibson expresses his hope that modern players
in 1942, although who registered the name dark as to the exact relationship between the who pick up the game will find more than a
is unknown. Two years later, Mogendorff and two games. Mogendorff is even alleged to have historical artefact to appreciate.
his family were deported to the Bergen-Belsen called L’Attaque “an exact copy” of Stratego “L’Attaque is a clever little game and, although
concentration camp; they would be freed in upon seeing the earlier game, seemingly it passed out of fashion in the eighties, partly due
April 1945, though Mogendorff’s suffering in unaware that Edan’s design predated his by to the advent of computers, it still provides 60
the camp would contribute to his death in 1961. several decades. minutes or so of stimulating entertainment.”
44 April 2019
around the world in 80 plays
W
N
UGANDA
Words by Chad Wilkinson
,500 miles west of last month’s trip to young people from across northern Uganda to the
tabletopgaming.co.uk 45
GO O D TIME
EAT PLAY LOVE BLOODY ho Raiders
Play: Ps
yc
Watch : M
Eat : Rar
andy
e Steak
ary
r i n k : B loody M
D lew my m
ind. By
Raiders,
it b e indie
. This lit tl
I p la ye d Psycho and full of awe l Evil is jam-
time rbed rna
The first n it left me distu Emperors of Ete e that Nicholas
a ris
Ensure your next game night is an unforgettable evening with our readymade recipes
io
that I me game from stud ere. It’s no surp same cranial
e h e
magazin h brutal atmosp andy cuts into th wonder.
it nd
packed w 18 horror flick M ce with dread a ant to serve a
0 pa w e
Cage’s 2 fills the empty s violence you will Accompanying th
d of ch. ry.
lobes an ff this road trip u can s to m a
ll Blo o d y M a
To top o ak, as rare as yo n the nose is a ta more blood.
ic y ste te ly o h , well,
nic e ju co mp le loo d w it ly over
eat and or and b is cer tain ’re
carved m n a night of terr ompassing gore e charm. If you
of games, films, food and drinks that make for the perfect playable pairings
w c f th
Wash do coction of all-en ut that’s par t o d on spectacle,
This con bit facetious, b h a film premise
nd a atc
th top a lay a game and w of it.
e
g to p n igh t
goin ke a
then you
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Words by Charlie Theel
46 April 2019
PSYCHEDELICACY
Play: Fire in the Lake
Watch : Apocalypse Now
Eat: Pho
Drink: Bia Hoi
their own
in the Lake each provide
Apocalypse Now and Fire k of art fea turing a
a cinematic wor
brand of bizarre. One is tor tur ed Ma rtin Sheen, the
ndo and
deranged Marlon Bra plex war in
ulation detailing the com
other a magnificent sim
Southeast Asia. king through someone else
’s fever
Apocalypse Now is like wal its black heart. Fire in the Lake
ctly into
dream and staring dire then trying
aking tha t dre am down into blocks and
is like bre
gam e util ises the phenomenal
. This
to reassemble the pieces GM T and provides a
cy) system from
COIN (counterinsurgen whi le stil l maintaining a strong
t of det ail
tremendous amoun
degree of playability. workout.
r noggin a mind-bending
So kick back and give you se bre w Bia Hoi . This
in the Vietname
To stay fuelled, par take wit h the sou py street food Pho and
pai rs wel l
delicious local beer the jungle
d long into the night. As
will keep your table satisfie delic collision of art and immersion
V FOR VICTORY P around you burns, this psy
che
ted and contemplative.
It will be an
OINTS will leave everyone exhaus
experience none will for get .
Play: Escape from
Colditz
Watch : The Great
Escape
Eat : Bratwurst & Sa
uerkraut
Drink: Moonshine
Released in 1963
, The Great Escape
This war film featur is a
es an ensemble ca stone cold classic.
Richard At tenboro st
ugh, James Garner of Steve McQueen,
Fit ting then that it and many more.
serves as an open
exemplar Escape ing salvo to the eq
from Colditz. ually
This 75-year -old bo
escape from a W ar d ga me similarly features
orld a climactic
re-release is a beau War II German POW camp. The 20
tiful sprucing up – 16
original integrit y isn a remastering wher
’t sacrificed. e the
If you’re going to be
prison break, you digging a tunnel an
can’t be hungry. Br d lau nching a massive
are obvious choic atwurst and saue
es, reflecting the rkraut
manning the wire tas te of the German so
fence. Moonshine ldiers
suggested bevera , on the other hand
ge due to a signifi , is the
Escape where the cant scene in The
prisoners perform Great
Just as these soldie some clandestine
rs celebrated in ca brewing.
initiating their risky maraderie before
gambit, dull your se
blood flow before nses a bit and let
assembling your es the
cape kit.
47
GAME NIGHTS
MY
3:10 TO YUM
Legends
Play: Western
the Ugly
tc h : Th e G o o d, The Bad and
Wa
i
Eat: Spaghett
ey
Drink: Whisk .
n film, full stop
th e Ug ly is th e best wester en a of
Bad and in the ar
The Good, the s earns that same accolade ter development
nd ac
Western Lege offer an intense arc of char your brain like
a
cardboard. Bo
th
em bl az on th emselves upon
n. Both
through actio etop gaming.
smoldering br
and. comes to tabl
n is an od d genre when it tr ai n wi th in boundaries
The wester or ie s is difficult to cons m s of the greater
su ch st oc os
The scope of in m os tly sh or t-form micr going full adventure,
lted d by
which has resu rn Legends bucks the tren erchants &
te nre greats M
narrative. Wes ns established by other ge .
er em
mimicking patt a: Legends of a Drift Syst usted.
ar au de rs an d Xi an d boar d wi ll leave you exha iskey.
M ey ac ro ss film d a sh ot of wh
an
This epic journ jolt to the nervous system a huge plate of
ver wi th a n dig int o
Best reco rned you ca n westerns
lties have retu d towards Italia
Once your facu eeky, but this humorous no you on the trail.
ch th
spaghetti. A bit genre fans riding shotgun wi
ht
is sure to delig
HEAVEN SAM
URAI
Play: Rising Su
n
Watch : Ran
Eat: Sushi
Drink: Sake
Our final game
nig
plastic monstro ht is one for the ages. Risin
sit y of feudal Ja g Su
control with fa panese warfare n is Eric Lang’s
ntasy elements . It blends area
much to explo and dramatic
re over the thre negotiation. Th
asymmetrical e-hour playtim ere’s
abilit e as
combos to supp ies and a CCG-esque upgrad you grapple with
lement strategy e system of ex
Of similar emot . ploiting
Ran ional complexit
n. This magnifi y is the legenda
cent period film ry Akira Kurosa
Shakespeare’s
King Lear, altho features a plot derived from wa’s
unparalleled se ugh it reshapes
ns th
the truly special e of st yle and poise. Like Lang e story with an
members of his , Kurosawa is
bear witness to field and we ar one of
his work. e fortunate en
The sake and su ough to
the overall atm shi are almost
os to o pe rfe ct . Bo
immersion of de phere of the experience and th will heighten
lvi su
of entertainmen ng into such prodigious poet ppor t the natural
t and vit tles wi ry
experiences a ll provide one of . This pairing
hobbyist can en the best total
counter.
48 April 2019
¦^
+y ^ (a)
a+b
180 (b)
La
Ga
Play it smart
What’s in ‘a game’? Our professors of play consider what lies behind
the seemingly straightforward definition of a tabletop experience
Am
Es
tabletopgaming.co.uk 49
STRANGER THINGS
Tales from the Loop’s beautiful art, exciting premise
and subtly Scandinavian tone helped the game sweep
roleplaying awards and top countless ‘Best of’ lists.
Get ready to meet its darker, moodier teenage cousin
Words by Richard Jansen-Parkes
ou don’t get too many follow-ups “Perhaps you could call it a sister to Tales players to grunge music, girl power and the
50 April 2019
The Loop – the titular research facility that
accounts for most of the weird phenomena – is
all-but erased from sight, buried beneath a
morass of brackish floodwater and sealed off
from the public. Machinery developed from
its breakthroughs is erupting with hideously
organic growths and fluids, AI independence
movements in Russia have led to a brutal
government crackdown and the grown-ups in
your home town all seem to be acting weird.
Weirder than usual, that is.
Everywhere you look in Things from the
Flood things are changing, and not always for
the better.
One of the reasons for this, explains
Härenstam, is that the shift in mood mirrors
what many Swedes were experiencing around
the time in our own reality.
“It’s hard to separate the tone of the era
from the countries that it’s set in,” he admits.
“In Sweden the ‘90s were a time of big change.
That was when Sweden opened up to the
outside world – suddenly we had commercials Along with older characters, Things from the Flood features more mature
on television! Before that it was state- themes and gameplay – including the potential for its heroes to die
controlled TV with only two channels.
“There was a lot of change, a huge shift
in power throughout the country. And we Härenstam is quick to point out “it’s not a proud of – here you have a ‘shame’. It fills the
thought that paralleled the changes that particularly deadly game”, though. same kind of space in the rules but, rather than
teenagers underwent at that time, leaving “We have things called scars that are showing off something you’re good at, you’re
childhood and becoming adults. permanent damage of a sort. If you get enough trying to overcome something you’re ashamed of
“Of course, when we looked at building our of these scars, there’s a risk that you might die. – whether that’s the fact that your dad’s in prison
US version of the setting, the parallels weren’t “Even then, the way we handle death is or the way you feel about your appearance.
quite so clear, so we had to consider that a different from how it’s handled in a normal
little differently.” fantasy game where you’re simply killed in LOOK TO THE FUTURE
the middle of a fight. You’re always given a Over the next few months there will be a
DEATH IN THE WATER chance to choose how you exit the story – to hardback release of Things from the Flood as
Things from the Flood is a dark and often create some kind of final farewell that feels well as a book of adventures set in both the
dangerous experience. Where the mysteries appropriate to the character. ‘80s and ‘90s. Härenstam teases more products
in Tales from the Loop were knockabout “But the stakes are higher and the set in the shared universe; he’s keen to make
adventures that might land you in trouble with challenges more serious, so we wanted to it clear that “it’s not like we’ve abandoned
your parents or with a warning from the local make sure you could lose a character. It’s Tales from the Loop – we still plan to put out
police, the stakes are an awful lot higher this important almost as much as a signal as it is a supplements for it”.
time around. rule. The mere fact that it exists – the fact that Beyond that? Well, Free League always has
Indeed, one of the news announcements you can die – puts that thought into the heads plans in motion below the surface, but anyone
sent out in the lead-up to the game’s release of players.” holding on for the noughties version starring
ended its headline with a stark warning: Beyond that, Härenstam says, the core disaffected twentysomethings is probably
“THIS TIME YOU CAN DIE.” According systems between Tales from the Loop and going to have to wait a while.
to Härenstam, the team didn’t make the Things from the Flood are “very, very close”. “We don’t have any plans for a third game
decision lightly. You have the same attributes and mostly the right at this moment,” says Härenstam. “But
“Nils Hintze was the lead designer for both same skills, and the mechanics around rolling we’ll see. Both Tales from the Loop and Things
games, and that’s one point that we had a lot dice are pretty much identical. from the Flood are based on art books by
of discussions about,” he explains. “How could There are a few minor differences, however, Simon Stålenhag and his third book – The
we make that change mechanically?” and like those around character death they help Electric State – isn’t set in the same universe.
“I mean, there was nothing stopping you to paint a picture of the world the Härenstam If we were to do a game based on that, it
from killing off a kid in Tales from the Loop if and his colleagues were working towards. wouldn’t be the same universe, but perhaps
you want to, but it would be all in the narrative There’s no luck mechanic anymore, for more of its own thing.”
– there are no rules that can kill a character. In example, and where you had ‘pride’ in Tales – Read our full review of Things from the Flood
Things from the Flood there’s a mechanic for it.” something you were really good at and really on page 72.
tabletopgaming.co.uk 51
Presented by the South
London Warlords,
Salute 2019 is the
biggest independent
one-day wargaming
and gaming event in
the UK. Once again, we
have a huge number
of UK and international
traders attending the
show at ExCel London
as well as plenty of
demonstration and
participation games
to enjoy. We will, of
course, be running
our renowned painting
competition on the day.
efore founding Plaid Hat Games in through Heroscape, and got work through [the from Risk Legacy and Pandemic Legacy pioneer
54 April 2019
alk about bad luck. “The chances number of years, taking the necessary steps to
MARS ATTACKS
Like the Martians’ second run at turning
humanity into space dust, The New
Wave has been in the works for a
tabletopgaming.co.uk 55
WA R O F T H E W O R L D S : T H E N E W WAV E
no less. One player takes control of the The cards provide resources and abilities attacks and influence. Almost each part of the
technologically advanced Martian invaders that. The human player might relocate civilians playing experience is different.”
attempting to spread their control from their to avoid marauding Martians, making use of Humanity’s last-minute stay of execution
landing zone in Scotland, forcing their way barrage balloons, the army and Royal Navy thanks to Earthly pathogens and a hefty dose
south in an effort to completely annihilate to bombard the aliens. The extraterrestrial of luck in Wells’ original story doesn’t exactly
Great Britain’s remaining civilians. The other attackers, meanwhile, can unleash UFOs and bode well for its chances this time around –
commands the human resistance forces of fearsome tripods as they rampage through the it’s hard to see as many players relishing the
the nation, desperately trying to deal enough countryside, leaving towns and villages – and chance to play the side facing near-impossible
damage to drive the aliens away before all their inhabitants – little more than scorched earth. odds. Plastinin insists that although each
hope is lost. side’s deck and options stays faithful to
“It’s currently a duel game, as in the their depiction in the narrative, when
classic story: humans versus aliens,” The game it comes to gameplay both forces begin
says Plastinin. “By developing the on a level playing field.
game for two players, we managed to underwent more “While developing the game, we were
achieve good balance and very high
gameplay dynamics. The downtime is than 500 test games, constantly facing balance issues for one
or the other side of the conflict; we had
absolutely minimal and during all 40
to 60 minutes of play both players are
and now we’re finally to change abilities and numbers on the
cards often and start testing both decks
totally involved.”
With the human and alien forces having
happy with the result. anew, again and again, in different
variations,” he says. “The playing board
such wildly different weaponry and tactics was also adding lots of variations
at their disposal, the players’ separate during the tests, and so the borders
decks of cards are equally distinct. Both and the board concept itself also had
sides start with a starting deck of ten cards; “We tried to let the players really feel the to be redrawn several times. But still, the most
in typical deckbuilder fashion, from there it’s difference in the game’s atmosphere, playing different part was to create two balanced
up to them which cards they purchase from as one of the sides,” says Shamolin. “Each side and asymmetrical decks of the factions. As a
an available ‘offer’ row and add to their deck, of the conflict has its own tactical and strategic result, the game underwent more than 500 test
steadily increasing their power and customising opportunities. They have different targets, games, and now we’re confident to say that
their strategy to overcome the enemy. different economy, units, buildings, kinds of we’re finally happy with the result.”
56 April 2019
ARMY ROYAL NAVY
GUERRILLAS Move 1 Army unit LANDMINES
EVACUATE to an adjacent land region AIRSTRIKE Move 1 Navy unit to an adjacent navy region
RELOCATE In a region with any Civilians token,
In a coastal region adjacent
When enemy land unit enters the region
if that token did not deal damage this
Move In a region with Army unit
up to 2 different Civilians tokens
Move any 1 Civili ans token turn to navy region with a Navy unit
n containing the Landmines token:
to an adjacent land regio In a region with any Civilians token,
to their adjacent land region(s)In a
region with Army unit In a coastal region adjacent
III to navy region with a Navy unit II to Alien forces
if that token did not deal damage this turn
IV II
VI V II
WORLD IN FLAMES Meanwhile, Jet Games is already planning its War of the Worlds: The New Wave,
Although the Martians of The War of the next tabletop tribute to a sci-fi classic. Shamolin meanwhile, is due to land this summer,
Worlds have largely had an obsession with the describes co-operative game Forbidden Lands following a successful Kickstarter at the start
British – Steven Spielberg’s big-screen, US-set as an survival experience inspired by The Thing, of the year. After years of work, its creators
take on the story aside – the creators of The John Carpenter’s horrifying cinematic vision express hope that their continuation of Wells’
New Wave are keen to see how the rest of the of John W. Campbell’s short story Who Goes seminal tale will have been worth it.
globe copes with an alien invasion. There? Alongside “space pirate” deckbuilding “We think the classic never gets old,”
The first announced expansion for the game game Tortuga 2199, it rounds out the studio’s says Shamolin. “People love that book, it’s
crosses the Irish Sea to add Ireland to the line-up for 2019. really inspiring.”
theatre of interplanetary war, with Plastinin
revealing that Jet Games is considering
whether to expand The New Wave’s
battleground to Russia, China and the USA in
the future. Another expansion said to currently
be in the works will add another asymmetrical
side to the game, allowing an extra player to
take control of an unspecified third force.
OPPOSITE + TOP
The aliens and
humans have
unique card decks
representing
their different
– but balanced
– firepower
RIGHT As well as
cards, there’s a
board-based battle
tabletopgaming.co.uk 57
SPACE FLEET WARFARE
BY RICHARD BORG
www.pscgames.co.uk
the game’s end, gaps have appeared due to
<UNEARTHED ARTEFACTS>:// the removal of the largest trees, and sunlight
breaks through again.
t’s not hard to spot recurrent motifs in It’s those little details like a nose or grubby
60 April 2019
as an artist. The company was at the beginning of
the meteoric ascent that would propel it to new
heights over the course of the decade.
“It was a great company to work in,” he explains,
“but it was turning into a much bigger, more
faceless operation. I’d had a wonderful time there,
but you could sort of see it changing so to be Many of Bonner’s
honest it wasn’t really a big decision [to leave].” illustrations take
With no attachments, he decided to up sticks inspiration from a
and went to live in Denmark, a country he’d fallen mixture of classic
in love with after a close friend had invited him fantasy and
there on holiday. Much of his choice was down to Scandinavian folklore
his interest in Nordic and Scandinavian mythology
he’d picked up from Tolkien, though there were
more earthly reasons as well.
“I was a lot younger then, obviously;
Copenhagen just had the most beautiful girls THE ART LIFE bunch of dwarves and goblins fighting in a forest?’
there and everything was open 24 hours a day – Target collapsed in 1999, though it was through He didn’t have to say anything else!”
clearly that was important to me back then!” Mutant Chronicles that Bonner got his name out Trudvang, now in its eighth edition, has
Despite the change of scenery, Bonner there in the gaming world, and the closing of constituted one of Bonner’s main area of output
soon found himself back in a familiar situation one door opened up others. For a time around from 2000 onwards, though there have been
working on children’s books. the end of the millennium, he worked on short- several other projects of note as well. For a time he
“They were even worse than the ones I’d be doing lived miniatures title Vor: The Maelstrom, a worked with Rackham, a French miniatures and
in London!” he laughs. “It was all young teenagers game pitting humans – split between the North roleplaying studio set up in 1997, which he’d been
with problems at home running away or stuff American Union and the Neo-Soviets – against introduced to through Paulo Parenti, a comic artist
about being bullied at school; there was no fantasy various aggressive alien races. for Mutant Chronicles. Rackham’s Confrontation
market to speak of, especially not in Denmark.” The main development, however, was when Theo was a skirmish-level miniatures game set in the
Fortune was on his side, however. Some time Bergquist of Riotminds – another Swedish gaming fantasy world of Aarklash; though always niche,
after moving to Denmark Bonner was tracked company – approached Bonner about working on a the game’s beautiful artwork and miniatures
down by Nils Gulliksson, who approached him project called Trudvang. This proved an ideal match; attracted a small but dedicated following, who
with an offer to work for Target Games. Target was an RPG, the game draws heavily on Norse and Celtic helped to a crowdfund a new version of the game
a Swedish games company founded in 1980 whose mythology to create a world that mixes common last year after Rackham went bust in 2010.
most famous creation was Mutant Chronicles – a fantasy tropes with traditional Scandinavian Bonner also did a few pieces for Games
science-fantasy RPG that later became a card game, creatures and sagas. Best of all, it had dwarves. Workshop’s Forge World miniatures division in the
a tabletop wargame and even a film. Gulliksson “It was rather ironic,” notes Bonner. “When Theo mid-2000s, as well as some paintings for World of
was the art director for the series and became the first approached me I don’t think he actually knew Warcraft and Magic: The Gathering. More recently,
main point of contact for Bonner, who worked my fantasy work; he just knew me from Mutant CMON released a set of figures for its Zombicide
as a freelancer for Target from his workspace in Chronicles. He got in contact and said, ‘We heard sequel Black Plague based on some of his illustrations.
Copenhagen. The subject matter differed heavily you were available; would you like to a painting of a (“They’re fantastic-looking miniatures – oh jeepers
from his usual comfort zone – being a futuristic they’re good!”) What’s impressive is that during all
setting that contained no standard fantasy races, this time Bonner has remained freelance; Games
instead featuring evil zombies and slightly less evil Workshop remains the only office he’s physically
mega-corporations – but his output during this worked in for the best part of 30 years.
period constitutes some of the most iconic imagery “I’m a lucky guy,” he admits, “I’m just a happy
from the Mutant Chronicles universe nonetheless. chap doing my own thing in my own little world.”
Nowadays, Bonner continues to illustrate from
his workspace in his home in Copenhagen. He also
My main thing has a number of personal projects; although he
doesn’t play many wargames, he still sculpts and
is a need to paints miniatures for various dioramas.
“If someone would pay me for it I’d sit and
portray some kind of do it all day; it’s a lot easier than painting and
tabletopgaming.co.uk 61
PLAYED
64
67 70 81
64 WINGSPAN 74 CROWN OF EMARA
65 GENESYS: SHADOW 75 VISITOR IN BLACKWOOD GROVE
OF THE BEANSTALK
76 DUAL POWERS: REVOLUTION 1917
66 TREASURE ISLAND
77 SWORDCRAFTERS: EXPANDED EDN.
67 VAULT OF DRAGONS
78 NINJA SQUAD
68 BATTLETECH: A GAME
OF ARMORED COMBAT 78 SHOWTIME
69 MARVEL STRIKE TEAMS 79 INVISIBLE SUN
70 CORE SPACE 80 TERMINATOR GENISYS
71 CITY OF GEARS 81 LINDISFARNE
72 THINGS FROM THE FLOOD 82 TUDOR
73 VADORAN GARDENS 83 AMAZING TALES
73 ILLUSION 83 WILDLANDS: ADVENTURING PARTY
S H O U L D Y O U P L AY I T ? M U S T - P L AY | Y E S | P R O B A B LY | M AY B E | N O
April
December
2019 2018 tabletopgaming.co.uk 63
P L AY E D
WINGSPAN
We’ve just hit beak board game
40-70m 1-5 10+ £50
irds are inspiring creatures. WHAT’S IN Each turn, you select one of four sounds like it might start to turn dull,
64 April 2019
GENESYS: SHADOW
OF THE BEANSTALK
Jacking back into the world of Android
256 13+ £40
tabletopgaming.co.uk 65
P L AY E D
66 April 2019
WHAT’S IN
THE BOX?
◗ 12 location tiles
◗ Seven dungeon tiles
◗ Yawning Portal tile
◗ 21 secrets counters
◗ 30 rumours tokens
◗ 20 action tokens
◗ 50 treasure cards
◗ 50 magic item cards
◗ Four faction tiles
◗ 40 followers pieces
◗ 12 polyhedral dice
◗ Five casualty dice
◗ Six City Watch tokens
◗ Initiative marker
◗ Dungeon revisited token
◗ Assorted coin tokens
VAULT OF DRAGONS
Looking for a new dungeon-basher? Keep looking
90m 2-4 14+ £40
ragons and dungeons: two the City Watch to be avoided, and other of Waterdeep wrestling for control of
tabletopgaming.co.uk 67
P L AY E D
WHAT’S IN
THE BOX?
◗ Eight mech
miniatures
◗ 16-page record
sheet booklet
◗ 16-page
universe primer
◗ 24-page novella
◗ Eight pilot cards
◗ Two reference sheets
◗ Two 18-by-22-
inch double-sided
paper hex maps
◗ Punchboard of
additional mechs
and terrain tokens
◗ Two six-sided dice
ho doesn’t love a mech? – but this is, if you like, BattleTech Classic. on dice feels at best quaintly retro and
68 April 2019
MARVEL STRIKE TEAMS and become more expensive to perform
as damage is taken, so there’s no
feeling of spamming the same powerful
Clix bait move to mow down row after row of
Designer: Andrew Parks | Artist: Errick Dadisman, WizKids team opponents – although the mastermind
1-2h 2-5 14+ £58
player will certainly feel the might of
their superpowered foes, especially
with fewer players.
With such dependable and fun
gameplay at its centre, it’s a shame that
Marvel Strike Teams’ outer layers don’t
quite live up to the promise of its colourful
superhero brawling. Missions consist of a
random map (one of six, plus the tutorial)
and three random ‘stages’, each consisting
of a generic objective that typically
lasts for around four game rounds and
presents a way for either side to score
points: rescue a prisoner, attack a given
object and so on. While the randomised
nature provides a good dose of
replayability, it lacks any real throughline
to hang a full campaign on and feels
quite bland – especially as winning or
losing comes down to points, rather than
a specific epic moment for the goodies
or baddies. The lack of personality
outside of the heroes themselves is
arvel Strike Teams is a WHAT’S IN spent by any member of the group made worse by the map tiles, which can
tabletopgaming.co.uk 69
P L AY E D
WHAT’S IN
THE BOX?
◗ Eight trader miniatures
◗ Nine purge miniatures
◗ Three civilian miniatures
◗ 11 character boards
◗ Eight class boards
◗ Purge board
◗ Two ship boards
◗ Eight plastic
crew dashboards
◗ Plastic hostility tracker
◗ Seven dice
◗ 20 event cards
◗ 42 counters
C as a hybrid of a miniatures
skirmish game and dungeon-
crawling RPG. Players control a crew of
is really best played as a running
campaign, and it’s the sort of title that’s
meant to be played over the course of a
what order civilians should act in if there’s
more than one, as well as how many
health points each Purge unit or civilian
traders as they attempt to gather loot, few evenings with the same group. (The has. Minor complications like these don’t
complete various objectives and avoid core box has enough for two players, derail the experience too much, however,
the deadly Purge, either in a standalone with expansions allowing for more.) as once you get started you find the game
scenario or as part of a larger campaign. In essence, the action is divided sequence to be fairly intuitive.
The action takes place on a decent between exploring and combat on the one On that note, the gameplay has a
quality playmat divided by modular 3D hand, and resource and crew management nicely balanced level of risk and reward
scenery, with each mission having its own on the other. The progression system has a that helps create a sense of urgency.
unique layout. The game certainly looks very strong RPG element; each member of You often need to try and complete
impressive when it’s all set up, though your crew not only comes with an innate secondary objectives and gain valuable
the game’s generic sci-fi setting feels skill, but a choice of different skill trees items to upgrade your crew or trade for
like a missed opportunity in terms of art containing half a dozen or so different cash. This is vital in a campaign, since TRY THIS IF
direction. Whilst the board is gridded, abilities apiece. On top of this, each as well as outfitting your characters
YOU LIKED…
STAR SAGA
traders and NPCs – the civilians and Purge ability often has a number of upgradable to deal with greater challenges, you’ll Sharing the same
miniatures – all move by ruler in inches levels that have a different effect on your also have to keep your ship maintained developer as Core
and shoot using line of sight, making the crewmember. Some items also confer and have enough funds to deal with Space, Star Saga
moment-to-moment gameplay more akin their own abilities. It’s certainly an in- unexpected developments. However, is a more linear,
to something you’d find in a skirmish- depth system, but its sheer size means it the Purge are an omnipresent threat streamlined game
level wargame than a traditional board can often be a little overwhelming, and whose numbers increase as the game that tones down
game. The grids are instead primarily there’ll almost definitely be times you progresses, and things can go south the RPG elements
used for as a reference point for laying forget that one of your characters had a very quickly if you’re not careful. in favour of a
greater emphasis
out the scenery for each mission, though specific ability at their disposal. All the JAMES WINSPEAR
on combat.
in practice they’re also quite useful for different variables also means that the
quickly eyeballing distance as well. box comes with a lot of tokens and such,
The need to clip together walls and which can be a bit finicky at times.
PLAY IT? P R O B A B L Y
If you’re prepared to invest the
fill crates with items means that setting The only other major bugbear comes time required to properly get into
up will definitely take a good 20 minutes down to a few hiccups in the rulebook. the meat of Core Space, you’ll find
to half an hour or so, particularly for the Some of this is just a matter of slightly an entertaining romp with mostly
first few games. Your attitude to this fact unintuitive layout, though there are a few intuitive mechanics whose gameplay
will probably be indicative of whether outright omissions as well. For example, clips along at a solid pace.
70 April 2019
CITY OF GEARS
Clockwork, not hard work
45m 2-4 8+ £55
tabletopgaming.co.uk 71
P L AY E D
he nineties were a weird time to flesh along their wiring and all the adults services catch wind of the broken bones
72 April 2019
VADORAN GARDENS
30m 2-4 8+ £17
et in the universe of The City of three or more symbols, with bonus can be played, taking away some of the
PLAY IT? M A Y B E
ILLUSION
15m 2-5 8+ £10
hen the designer of one the one in play, placing it before (less
tabletopgaming.co.uk 73
P L AY E D
WHAT’S IN
CROWN OF EMARA THE BOX?
◗ Scoring track
Not quite fit for a king ◗ Four countryside
locations
45-75m 1-4 12+ £46 ◗ Four town locations
◗ Nobility board
◗ Four player boards
n a game of generic Eurogame Throughout the game, players will The decisions in Crown of Emara
PLAY IT? M A Y B E
Attempting but failing to break away
from some of the more overused
Eurogame staples, Crown of Emara
is as beautiful as it is generic.
74 April 2019
VISITOR IN
BLACKWOOD GROVE
I want to believe in this alien deduction game, but...
5-15m 3-6 8+ £20
eduction games can be some of WHAT’S IN boundary by attempting to pass various The trouble is that there are times when
tabletopgaming.co.uk 75
P L AY E D
76 April 2019
SWORDCRAFTERS: EXPANDED EDITION
Well weapon
20-30m 1-5 6+ £48
n Swordcrafters you craft a sword. version of that way of splitting cake the Expanded Edition. It contains so
tabletopgaming.co.uk 77
P L AY E D
NINJA SQUAD
20-40m 2-4 8+ £27
he intriguing thing about the city streets. Along the way you’ll
78 April 2019
INVISIBLE SUN something should work they turned
the dial until it broke, leaning into the
concept so fully that it straddles a line
Treading the line ‘twixt genius and madness between enthralling and off-putting.
One of the most striking examples of
500+ 13+ £234
this is the way it approaches language.
Despite that fact that every player
character casts magic, the rulebooks
note that describing them as ‘wizards’
is rather gauche and old-fashioned.
Instead, they are known as Vislae,
though some prefer to be known as
‘esoterics’, ‘canny ones’ or any one of a
half-dozen other rather flowery terms.
Almost every page adds a fresh
word to the glossary, so rather than
applying bonuses to rolls you build
them into a ‘venture’ that you subtract
from the difficulty of the task, creating
a target number that you want to
hit on a d10 – or possibly several of
them, depending on how things are
shaking down. Instead of levelling
up you combine ‘joy’ and ‘despair’ to
create ‘crux’, which you can spend to
advance your abilities and position.
ne of the cardinal rules of rulebooks, but its flesh and blood This, perhaps, is what best sums up
tabletopgaming.co.uk 79
P L AY E D
TERMINATOR GENISYS:
RISE OF THE RESISTANCE
Roll your dice if you want to live
90-120m 1-4 14+ £60
80 April 2019
LINDISFARNE
A snack for Odin
Designer: Damien Fleury, Alain Pradet | Artist: ann&seb 30-45m 2-4 15+ £15
indisfarne is a whole lot of game largest collection and offer bonus score come a final scoring sheet, cards score
tabletopgaming.co.uk 81
P L AY E D
WHAT’S IN
THE BOX?
◗ Double-sided
game board
◗ 18 influence tokens
◗ 18 intrigue tokens
◗ Eight
opportunity tokens
◗ 140 faction tokens
◗ 70 faction cards
◗ Six scoring cards
◗ Five scenario cards
◗ Four lord figures
◗ 56 courtier figures
◗ Four scoring markers
◗ Round marker
◗ Cloth bag
◗ Four player
hand screens
◗ 21 rings
◗ Start Player marker
◗ Ring stand
◗ Ring sticker sheet
TUDOR
More choices than Henry VIII had wives
90-120m 2-4 12+ £70
n Tudor, predictably, players are Rings are put on creepy cardboard of several scenarios, which give a
82 April 2019
AMAZING TALES
20-40m 2-4 4+ £17
WILDLANDS:
THE ADVENTURING PARTY
30-60m 2-4 14+ £20
ast year, Martin Wallace’s this deck: a heal, for the cleric character, tower and a deep, crystal-studded
tabletopgaming.co.uk 83
HARRY POTTER
MINIATURES ADVENTURE GAME
Whether it’s dragon heartstring or unicorn hair, grab your bristled wand THE
ORDER
and cast some painting magic on the goodies of the wizarding world OF THE
PHOENIX
Words and photographs by Andy Leighton
e’re off to the wizarding world of creating characters, ensuring they really feel begging to snap. My biggest gripe is with the
86 April 2019
SIRIUS BLACK & PADFOOT
STAGE 2 STAGE 2
Nuln Oil: Apply a wash Druchii Violet: Apply a
to the waistcoat, shirt wash to the entirety of
and trousers. the werewolf.
Agrax Earthshade: Apply Agrax Earthshade: Apply
a wash to the jacket a wash to everything but
and hair. the skin of Lupin.
Reikland Fleshshade: Reikland Fleshshade: Apply
Apply a wash to the skin. a wash to Lupin’s skin.
STAGE 3 STAGE 3
Dark Reaper: Line highlight Slaanesh Grey: Apply a
the waistcoat and shirt. layer to the werewolf’s skin.
Apply a layer to Padfoot’s Skavenblight Dinge: Apply a
fur, focusing on raised layer to the werewolf’s hair.
areas and facial features. Jokaero Orange: Apply a
Balor Brown: Apply a layer layer to the werewolf’s eyes.
to Padfoot’s teeth. Balor Brown: Apply a layer to
Tallarn Sand: Apply a layer the werewolf’s teeth.
to the jacket. Abaddon Black: Apply a layer
Kislev Flesh: Apply a layer to the claws of the werewolf.
to the skin. Death World Forest: Apply a
Dawnstone: Apply a line layer to the suit and trousers.
highlight to the trousers. Dark Reaper: Apply a line
Steel Legion Drab: Apply a highlight of the robes.
layer to the hair. Skrag Brown: Apply a layer
Retributor Armour: Apply to Lupin’s hair.
a layer to the buttons. Kislev Flesh: Apply a layer
Leadbelcher: Apply a layer to to the skin.
the pocket watch chain.
STAGE 4 STAGE 4
Russ Grey: Apply a spot Ionrach Skin: Apply
highlight to the waistcoat a line highlight to the
and shirt. Apply a spot werewolf’s skin.
highlight to Padfoot’s fur. Dawnstone: Apply a
Yriel Yellow: Apply a layer line highlight to the
to Padfoot’s eyes. werewolf’s hair.
Flayed One Flesh: Apply a Yriel Yellow: Apply a layer
line highlight to the skin, as to the eyes.
well as a spot highlight to Flayed One Flesh: Apply a
Padfoot’s teeth. line highlight to Lupin’s skin
Karak Stone: Apply a line and a spot highlight to the
highlight to the jacket. werewolf’s teeth.
Celestra Grey: Apply a spot Deathclaw Brown: Apply a
highlight to the trousers. spot highlight to the roots
of Lupin’s hair.
Russ Grey: Apply a spot
highlight to the robes.
Tallarn Sand: Apply a line
highlight to the suit.
tabletopgaming.co.uk 87
ALASTOR ‘MAD-EYE’ MOODY H A R R Y P O T T E R M I N I AT U R E S
KINGSLEY SHACKLEBOLT
STAGE 1 STAGE 1
XV-88: Apply a basecoat Xereus Purple: Apply
to the jacket. a basecoat to the
Cadian Fleshtone: Apply a inner robes.
basecoat to the skin. Caledor Sky: Apply a
Skavenblight Dinge: Apply basecoat to the cloak.
a basecoat to the trousers Mournfang Brown:
and top. Apply a basecoat to
Mournfang Brown: Apply the skin and wand.
a basecoat to the staff. Liberator Gold:
Jokaero Orange: Apply a Apply a basecoat to
basecoat to the hair. the shirt detailing.
STAGE 2 STAGE 2
Agrax Earthshade: Apply Nuln Oil: Apply a wash to
a wash to the staff, jacket the skin.
and hair. Drakenhof Nightshade:
Reikland Fleshshade: Apply a wash to all the
Apply a wash to the skin. robes and hat.
Nuln Oil: Apply a wash to
the trousers and top.
STAGE 3 STAGE 3
Zandri Dust: Apply a line Teclis Blue: Apply a
highlight to the jacket. line highlight to the
Russ Grey: Apply a line outer robes.
highlight to the trousers Genestealer Purple:
and top. Apply a line highlight to
Kislev Flesh: Apply a layer the inner robes.
to the skin. Bugmans Glow: Apply a
Lugganath Orange: Apply layer to the skin.
a layer to the hair.
Steel Legion Drab: Apply a
line highlight to the staff.
Sycorax Bronze: Apply a
layer to the buckles on the
jacket as well as around
the ‘magical eye’.
Ceramite White: Apply a
layer to the magical eye.
STAGE 4 STAGE 4
Flayed One Flesh: Apply a Temple Guard Blue:
highlight to the skin. Apply a line highlight to
Cadian Fleshtone: Apply a the outer robes.
spot highlight to the roots Dechala Lilac: Apply
of the hair. a spot highlight to the
Fenrisian Grey: Apply inner robes.
a spot highlight to the Cadian Fleshtone: Apply a
trousers and top. highlight to the skin.
Karak Stone: Apply a spot
highlight to the staff. Also
apply a spot highlight to
the jacket.
Caledor Sky: Apply a pupil
in the centre of the eye.
88 April 2019
NYMPHADORA TONKS
BASES
STAGE 1 STAGE 1
Xereus Purple: Apply a Mournfang Brown: Apply
basecoat to the cloak. a basecoat to the bases.
Genestealer Purple: Apply
a basecoat to the hair.
Dawnstone: Apply a
basecoat to the top.
Skavenblight Dinge:
Apply a basecoat to
the trousers.
Cadian Fleshtone: Apply a
basecoat to the skin.
STAGE 2 STAGE 2
Nuln Oil: Apply a wash to Skavenblight Dinge: Apply
the top and trousers. a fairly heavy drybrush
Druchii Violet: Apply a across each base.
wash to the jacket.
Reikland Fleshshade:
Apply a wash to the skin.
STAGE 3 STAGE 3
Fulgrim Pink: Apply a layer Dawnstone: Apply a light
to the hair. drybrush to each base.
Genestealer Purple:
Apply a line highlight to
the jacket.
Dawnstone: Apply a layer
to the trousers.
Celestra Grey: Apply a
layer to the top.
Kislev Flesh: Apply a layer
to the skin.
Abaddon Black: Make a
mix with around one part
water and carefully apply
lines down the trousers.
STAGE 4 STAGE 4
Flayed One Flesh: Apply a Celestra Grey: Apply a fine
highlight to the skin. edge highlight to the front
Dechala Lilac: Apply a line and side of each stone.
highlight to the jacket. Abaddon Black: Apply
Ulthuan Grey: Apply a a coat to the rim of
spot highlight to the top. the base.
Fulgrim Pink & Ceramite
White: Make a 1:1 mix
and apply a spot highlight
to the roots of the hair.
tabletopgaming.co.uk 89
90
T H E D U N G E O N M A S T E R ’ S G U I D E T O R O L E P L AY I N G
April 2019
AN OPTIMAL SITUATION
Does min-maxing your character’s fighting so reliably as having a meticulously planned
combo go off just the way I want it. In Diablo
prowess suck the fun out of the tale you’re telling? III this might mean crafting equipment that
causes enemies to explode the moment they
We weigh up the challenge of juggling story and skill attack me, while in D&D it first manifested in
a warlock who endlessly exploited their ability
Words by Richard Jansen-Parkes | Image courtesy of Wizards of the Coast to see in magical darkness using a spell that
summoned an inky sphere of night.
hen you looked at The fallacy revolves around an assumption Even when I’m not pushing the boundaries
tabletopgaming.co.uk 91
In Call to Adventure, players compete to craft
the hero with the greatest destiny. Play cards
to build your character, cast runes to face
challenges, and choose whether to follow a
path of heroism or villainy. Competitive, solo,
and co-op options included in the base game!
In stores now!
www.brotherwisegames.com
UPCOMING EVENTS
CONPULSION DEATH
Friday April 5th to Sunday 7th
Teviot Row House, Edinburgh
conpulsion.org
SALUTE
Saturday April 6th
ExCel, London
The biggest wargaming-focused show
in the UK, the South London Warlords’
one-day event includes trades, demos and
EVENT REPORT participation games to enjoy.
salute.co.uk
Conpulsion has been running a long time. When did Each year the GMs are asked to relate their games UNCON 5.0
it start, and how has it changed over the years? to the theme as much as possible, and ‘death’ Saturday April 6th to Sunday 7th
Conpulsion has had a tumultuous journey which may be the easiest theme to incorporate so far! St. George’s School, Broadstairs
Run by a local group, this family-friendly
started sometime in the late ‘80s/early ‘90s, RPGs are often illed with NPC, and sometime
event puts socialising at the front of its
providing nerds of all ages a place to celebrate PC, deaths, acting as a catalyst for many welcoming feel.
and share their hobby for many decades. adventures, but we have plenty of lighthearted unconuk.co.uk
Hosted by the University of Edinburgh’s and family-friendly games on ofer too.
roleplaying games society, GEAS, it has steadily HAMMERHEAD
grown to a convention that attracts attendees As well as playing games (of course), what else is Sunday April 28th
from all over the world, while maintaining its happening over the weekend? Newark Showground, Newark
unique sense of community and highlighting Other than RPGs and LARPs we will be ofering a This historical, fantasy and sci-fi miniatures
local talent, businesses and charities. trade hall with some of the best independent and show features tables of visitor participation
games, letting you jump into titles new and old.
local businesses in our community, demo tables of
hammerheadshow.co.uk
What’s new for this year’s event? exciting new games and panels/workshops, board
We are moving to a bigger room for traders games, logo and best games competitions, and CONTRAPTION
this year for the irst time in a while due to high even a chance to try out medieval sword ighting! Friday May 3rd to Sunday 5th
demand, as well as bringing back a selection of Chatsworth Hotel, Worthing
panels and workshops from a variety of topics and What advice would you give to those attending a Sessions of Pathfinder, Starfinder and Call of
with some very talented and experienced guests. roleplaying/gaming convention for the first time? Cthulhu join a packed three days of gaming,
For our convention, the wide variety of RPG one- plus meals and a film screening.
You feature a different theme each year. What shots available are the highlights of the weekend, warhorn.net/events/contraption-2019
does this bring to the event, and what have so I would recommend arriving as soon as doors
NORTH STAR
some of your favourites been? open on Saturday morning to grab a programme Saturday May 11th to Sunday 12th
he theme each year is voted upon during our and make your choices! Sign-ups will open straight The Garrison Hotel, Sheffield
logo competition over the course of the weekend, before each game slot, so keeping an eye on the A weekend of sci-fi roleplaying awaits
allowing our community to be involved with the clock and making sure you arrive early is key to those that come along to this con held in
selection process. avoid disappointment! Sheffield’s unofficial home of gaming, the
We believe that the themes make each Garrison Hotel.
Conpulsion memorable and varied, whilst also Why is Edinburgh’s Teviot Row House the perfect northstarcon.org.uk
giving us an excuse to reimagine our logo and place to hold a gaming get-together?
produce more merch! he one constant we Afordable food and drink, a relaxed atmosphere,
UK GAMES EXPO
Friday May 31st to Sunday June 2nd
employ is our mascot, Grify, which has had evocative décor and architecture are some of the NEC, Birmingham
many diferent reincarnations thanks to the irst things that spring to mind, as well as all the A mainstay of the UK gaming calendar, the
wonderful interpretations of the artists taking friendly members of the roleplaying society! long-running convention returns to its Brum
part. It allows us to showcase the artistic talent home for another year.
of the members of our community and to What have you got planned for next year’s ukgamesexpo.co.uk
lavour the RPGs and LARPs that will be ofered Conpulsion – and beyond?
at each convention. We want Conpulsion to grow bigger and stronger
each year, and be at the forefront of innovation in
Your 2019 theme is ‘death’. What are you roleplaying games and board games. From a more
expecting to see in the vein of the macabre practical sense, we hope to have at least enough
subject during the weekend? conventions to complete the alphabet!
ABERDEENSHIRE HEFFERS GAMES - BOARDGAMES SMIPHEES GAMES CLUB EAST SUSSEX GREATER MANCHESTER HERTFORD BEER &
ABERDEEN WARGAMES CLUB AT THE BOOKSHOP Callington, PL17 7AN 1066 WARGAMING CLUB TABLETOP MANCHESTER BOARDGAMES
Aberdeen, AB15 4YQ Cambridge, CB2 1TY St. Leonards-on-Sea, Cheadle Hulme, M15 4ST Hertford, SG14 1HH
THE DICE AND DAGGER TN38 8BL
BROCH BOARDGAME NIGHT NEWMARKET KNIGHTS GAMING CLUB GWENT HITCHIN HERETICS
Fraserburgh, AB43 9AH GAMES CLUB Bude, EX23 9BL FAMOUS COLLECTABLES GWENT REAVERS TABLETOP Hitchin, SG5 1XL
Ely, CB7 5HS Bexhill-on-Sea, TN40 1DU GAMING CLUB
OLDMELDRUM WEDNESDAY NIGHT GAMING Abertillery, NP13 3DJ LOST ARK GAMES RPG CLUB
WARGAMES GROUP PETERBOROUGH Redruth, TR15 3QY UCKFIELD TABLETOP GAMERS Stevenage, SG1 1EE
Inverurie, AB51 0AA WARGAMES CLUB Uckfield, TN22 5DT GWYNEDD
Peterborough, PE1 1NA COUNTY TYRONE CONWY WARGAMES CLUB NORTH HERTFORDSHIRE
ANGUS OMAGH WARGAMES CLUB WADHURST WARGAMERS Llandudno, LL30 3LB WARGAMES CLUB
ANGUS WARGAMES CLUB ROLL WITH IT! Omagh, BT78 1HL & ROLEPLAYERS Hitchin, SG5 1XL
Forfar, DD8 3AQ Huntingdon, PE29 3TF Wadhurst, TN5 6UL HAMPSHIRE
CUMBRIA ARBBL NORTH LONDON
KIRRIEMUIR WARGAMES CLUB THE CHATTERIS WARLORDS THE WIZARDS OF WINDERMERE EAST YORKSHIRE Andover, SP10 1DQ WARGAMES CLUB
Kirriemuir, DD8 4HN GAMES CLUB Windermere, LA23 1DY WOLDS WARGAMERS Waltham Cross, EN8 9AJ
Chatteris, PE16 6NA Driffield, YO25 6SS BLACK HOLE WARGAMERS
AYRSHIRE DERBYSHIRE Petersfield, GU32 3HS POTTERS BAR GAMES CLUB
NORTH AYRSHIRE THE GAMES TABLE CONSORTIUM GAMES ESSEX Potters Bar, EN6 5BT
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OF READING WARGAMES SOCIETY SOUTHBOURNE TABLETOP FLINTSHIRE Canterbury, CT1 2DR
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DWG IWARPUK CALAMITY COMICS HATFIELD
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Thurso, KW14 8HN CO LONDONDERRY CARMARTHEN OLD GUARD Lechlade, GL7 3HA London, N12 7JE Sevenoaks, TN15 9HA
THE SIEGE BUNKER Carmarthen, SA31 3JS
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2D6 LODGE GAMEPARK GAMING WARGAMES SOCIETY St. Albans, AL3 4BL WARGAMES SOCIETY
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CORNWALL MINIATURE HEMEL HEMPSTEAD
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Ely, CB7 5NG Newquay, TR8 4LA Ammanford, SA18 1DX Cheltenham, GL50 3HA Hemel Hempstead, HP1 1LD Whitstable, CT5 1DA
94 April 2019
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LANARKSHIRE GRIMSBY WARGAMES SOCIETY PHOENIX GAMING CLUB SOUTH HUMBERSIDE GUILDFORD BOARD SOUTH DOWNS SIEGEBREAKERS
CARLUKE WARGAMES CLUB Grimsby, DN32 9HT Rushden, NN10 9YE SCUNTHORPE GAMES CLUB Pulborough, RH20 4DR
Carluke, ML8 5JQ TABLETOP GAMERS Guildford, GU1 4LH
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Glasgow, G2 5AP Brackley, NN13 6LF SOUTH YORKSHIRE GAMES CLUB Bradford, BD14 6RE
LOUTH STRATEGY GAMES CLUB MALTBY AND DISTRICT East Molesey, KT8 0BT
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Motherwell, ML1 1BS Wellingborough, NN9 5TU Rotherham, S66 8JB KINGSTON GAMES GROUP Bradford, BD1 2DX
LONDON Kingston upon Thames,
ML2 GAMERS CROSS GAMING CLUB NORTHUMBERLAND ROTHERHAM WARGAMES CLUB KT2 6LN HALIFAX BOARD GAMERS
Hamilton, ML3 6BU London, SE1 1DX BOARD TO DEATH Rotherham, S60 1JE Halifax, HX1 1SJ
Alnwick, NE66 3NP REIGATE WARGAMES GROUP
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Blackpool, FY4 4ND K.I.A GAMES CLUB Rotherham, S60 1JE STAINES WARGAMES
TANELORN WAR Nottingham, NG17 8LA ASSOCIATION MIDLIFE DICES
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BURNLEY BOARD GAMERS THE ROLE PLAY HAVEN (STRATFORD) Nottingham, NG2 1NB VAULT 14 Woking, GU21 5BG Otley, LS21 2AU
Burnley, BB10 3LF London, E15 2HU Doncaster, DN1 3JU
THE CLUB WITH NO NAME SURREY GIRL GAMERS PENNINE RAIDERS
BURNLEY WARGAMES CLUB THE ROLE PLAY HAVEN (LEWISHAM) Nottingham, NG2 1NB ZONE OUT GAMES CLUB Woking, GU21 4AL Halifax, HX3 6AW
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FAN BOY THREE BOARDGAME NIGHT Southport, PR8 1NH Bicester, OX26 3HA Salisbury, SP1 3TA
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ST. HELENS BOARDGAMES, NORTH OXFORDSHIRE Lichfield, WS13 6EB Chessington, KT9 1PF WORCESTERSHIRE
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WARGAMING GUILD BRIGHTON WARLORDS
HARLEQUINS BLACKPOOL MID GLAMORGAN OXFORD GAMING CLUB Stone, ST15 8TG Brighton, BN1 1UB KIDDERMINSTER AND
Blackpool, FY1 3QA CAERPHILLY BOARD GAMERS Oxford, OX2 7DP AREA ROLEPLAYERS
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HOUSE LANCASTER OXFORD ON BOARD Tamworth, B79 7DJ AFTERNOON PLAY
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OXFORD OUTRIDERS GAMING CLUB BOARD GAME CAFE
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Lytham St. Annes, FY8 4BX BATTLEUX WARGAMES CLUB Birmingham, B16 0EZ Worcester, WR1 1DN
Uxbridge, UB10 0RY RENFREWSHIRE THE VINE INN GAMERS
PRESTON’S GAMERS GUILD GLASGOW AND DISTRICT Rugeley, WS15 2AT BRAVO ONE GAMING REDDITCH
Preston, PR1 7DP DICE CLUB WARGAMING SOCIETY Birmingham, B1 1QP WARGAMING SOCIETY
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CHARNWOOD ROLE Bath, BA2 6AA BIRMINGHAM WARGAMES Leeds, LS25 2HD
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LEICESTER ALL SCARS Wells, BA5 2PU IPSWICH COUNTY LIBRARY
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WARGAMES CLUB PIGMAR WARGAMING CLUB Ipswich, IP1 3DE Kingswinford, DY6 8AP Holmfirth, HD9 7HP
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NORWICH BOARD GAMERS THE ESCAPE COMMITTEE Stowmarket, IP14 4SH Solihull, B90 3GG Hull, HU1 3HG
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SECTION 31 GAMES CLUB WHITE EAGLES Bognor Regis, PO21 5EU
Leicester, LE1 1PA NORTH YORKSHIRE Frome, BA11 1PU WARGAMES CLUB LEEDS GAMING
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THE LEICESTER WARGAMES WARGAMING CLUB WARGAMING @ RADSTOCK Surbiton, KT6 5NJ
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DESBOROUGH ROLEPLAYING WSM BOARD GAMING CLUB
GRANTHAM FRIENDLY GAMERS AND WARGAMES CLUB Weston-super-Mare, EAGLE GAMING CLUB MID SUSSEX MEEPLES SHEFFIELD WARGAMES SOCIETY
Grantham, NG31 6LJ Kettering, NN14 2NQ BS22 8PD London, SW18 2PT Burgess Hill, RH15 8DX Sheffield, S8 0PS
tabletopgaming.co.uk 95
You stock all sorts of games. What’s been proving
particularly popular so far in 2019?
he Games Workshop releases have been
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96 December
April 20192017 tabletopgaming.co.uk
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