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Talents

NAME:___________________ CONCEPT:_________________
PLAYER:__________________ ANIMA:___________________
CASTE:___________________ SUPERNAL ABILITY:___________

ATTRIBUTES
STRENGTH___________OOOOO
● CHARISMA__________ ●OOOOO PERCEPTION_________ ●OOOOO
DEXTERITY__________●
OOOOO MANIPULATION_______ ●
OOOOO INTELLIGENCE________ ●
OOOOO
STAMINA____________OOOOO
● APPEARANCE_________ ●
OOOOO WITS_____________ ● OOOOO

ABILITIES SPECIALIZATIONS MERITS


¨ ARCHERY___________ OOOOO _______________________ _________________ OOOOO
¨ A THLETICS __________
OOOOO _______________________ _________________ OOOOO
¨ AWARENESS____________
OOOOO _______________________ _________________ OOOOO
¨ BRAWL____________ OOOOO _______________________ _________________ OOOOO
¨ BUREAUCRACY__________
OOOOO _______________________ _________________ OOOOO
¨ C RAFT _____________OOOOO _______________________ _________________ OOOOO
¨ DODGE_____________ OOOOO _______________________ _________________ OOOOO
¨ INTEGRITY__________ OOOOO _______________________ _________________ OOOOO
¨ INVESTIGATION________
OOOOO _______________________ _________________ OOOOO
¨ L ARCENY ___________OOOOO
¨ LINGUISTICS__________
OOOOO WILLPOWER LIMIT BREAK
¨ LORE______________ OOOOO O O O O O O O O O O
¨ MARTIAL ARTS___________
OOOOO ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
¨ M EDICINE ____________
OOOOO
¨ MELEE_____________ OOOOO ESSENCE LIMIT TRIGGER
¨ OCCULT____________ OOOOO O O O O O _______________________
¨ PERFORMANCE__________
OOOOO PERSONAL ___|___ _______________________
¨ P RESENCE ____________
OOOOO PERIPHERAL ___|___ _______________________
¨ RESISTANCE___________
OOOOO COMMITTED ________ _______________________
¨ RIDE______________ OOOOO
¨ SAIL_______________ OOOOO EXPERIENCE SOLAR EXPERIENCE
¨ S OCIALIZE ___________
OOOOO
¨ STEALTH___________ CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____
OOOOO
¨ SURVIVAL____________OOOOO
¨ THROWN___________ OOOOO WEAPONS
¨ W AR ______________OOOOO WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL
__________ ____ ____ ____ ____ __________ ____
ADDITIONAL ABILITIES __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
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OOOOO __________ ____ ____ ____ ____ __________ ____
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OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
HEALTH & DEFENSE
ARMOR SOAK HARD MP TAGS PARRY:________ RESOLVE:________
____________ ___ ___ ___ ______________ EVASION:_______ GUILE:__________
____________ ___ ___ ___ ______________ RUSH:_________ DISENGAGE:_______
NATURAL SOAK:_________ FINAL SOAK:________ JOIN BATTLE:_________
HEALTH LEVELS
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
_
-0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
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CHARMS
NAME TYPE DURATION COST BOOK PAGE# EFFECT
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INVENTORY
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