ARCANIST
‘Bound only by your casting ability, you seek to understand.
and harness the infinite power of the Weave. While most
wizards specialise in a particular school of magic, you
focus your studies on the subtle forces and energies that
surround you. As your power grows, you learn to control
these forces to repel attackers, create magical effects
without so much as a breath, and move objects over ten
times your weight with the power of your mind.
RITUAL SAVANT
Beginning when you select this school at 2nd level, the
time and gold you must spend to copy a ritual spell into
your spellbook is halved.
ARCANE PRACTITIONER
‘When you choose this schoo! at 2nd level, you learn two
wizard cantrips of your choice. These cantrips don't count
against your number of cantrips known,
KINETIC BLAST
Starting at 6th level, you have the ability to turn your
enemies’ own kinetic energy against them. When another
creature hits you with a melee attack, you can use your
reaction to add 1d6 + your Intelligence modifier to your
AC for that attack, potentially causing the attack to miss
you. If the attack misses, you subject the creature to a
Kinetic Blast. The creature is pushed 15 feet away from
‘you, and its speed becomes 0 for the rest of the turn.
Once you use this feature, you can't use it again until
you finish a long rest or you cast a spell using a slot that is
of a higher level than the spell.
SUBTLE CANTRIPS
Beginning at 10th level, you no longer need to provide any
verbal, somatic, or material components when casting a
cantrip,
FORCE OF MIND
At 14th level, you add the felekinesis and catapult spells
{0 your spellbook, if they are not there already. You always
hhave telekinesis prepared, and it doesn't count against the
number of spells you have prepared.
Furthermore, while you are concentrating on a
telekinesis spell, you have additional benefits:
+ You add your proficiency bonus to ability checks made
to move creatures or objects by thought.
+ The maximum weight of an object you can try to move
with your mind is doubled.
+ Asa bonus action on your turn, you can expend one:
spell slot to cast catapult at its lowest level, without
needing to have it prepared.