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Air of Authority Fel 30

Ambidexterous Ag 30
Armour of Contempt WP 40
Assassin Strike Ag 40, Acro
Autosanguine
Basic Weapon Training
Bastion of Iron Will Psy Rating,
Battle Rage Frenzy
Berserk Charge
Binary Chatter
Blademaster WS 30, Mel
Blessed Radiance Pure Faith,
Blind Fighting Per 30
Bloodtracker
Bulging Biceps S 40
Catfall Ag 30
Chem Geld
Cleanse and Purify Flame Weapo
Combat Formation Int 40
Combat Master WS 30, Mel
Combat Sense Per 40
Concealed Cavity
Counter Attack WS 40
Crack Shot BS 40
Crippling Strike WS 50
Crushing Blow S 40
Dark Soul
Deadeye Shot BS 30
Decadence T 30
Die Hard WP 40
Disarm Ag 30
Disturbing Voice
Divine Ministration Pure Faith
Double Team
Dual Shot Ag 40, Two
Dual Strike Ag 40, Two
Duty Unto Death WP 45
Electrical Succour Mechanicus
Electro Graft Use
Enemy
Energy Cache Mechanicus
Enhanced Bionic Frame Machinator
Exotic Weapon Training
Favoured by the Warp WP 35
Fearless
Feedback Screech Mechanicus
Ferric Lure Mechanicus
Ferric Summons Mechanicus
Flame Weapon Training
Foresight Int 30
Frenzy
Furious Assault WS 35
Good Reputation Fel 50, Peer
Guardian Ag 40
Gun Blessing Mechanicus
Gunslinger BS 40, Two
Hard Bargain
Hard Target Ag 40
Hardy T 40
Hatred
Heavy Weapon Training
Heightened Senses
Hip Shooting BS 40, Ag 4
Hotshot Pilot Pilot Skill,
Improved Warp Sense Warp Sense
Independent Targeting BS 40
Infused Knowledge Int 40
Inspire Wrath Fel 30
Into the Jaws of Hell Iron Discipl
Iron Discipline WP 30, Co
Iron Jaw T 40
Jaded WP 30
Last Man Standing Nerves of S
Leap Up Ag 30
Light Sleeper Per 30
Lightning Attack Swift Attac
Lightning reflexes
Litany of Hate Hatred
Logis Implant
Luminen Blast Mechanicus
Luminen Charge Mechanicus
Luminen Shock Mechanicus
Machinator Array Mechanicus
Maglev Grace Mechanicus
Maglev Transcendence Machanicus
Marksman BS 35
Master & Commander Int 35, Fel
Master Chirurgeon Medicae +1
Master Enginseer Tech-Use +
Master Orator Fel 30
Mechadendrite Use Mechanicus
Meditation
Melee Weapon Training
Mighty Shot BS 40
Mimic
Navigator
Navigator Power Navigator
Nerves of Steel
Orthoproxy
Paranoia
Peer Fel 30
Pistol Weapon Training
Polyglot Int 30, Fel
Precise Blow WS 40, Sure
Prosanguine
Psy Rating
Psychic Discipline
Psychic Technique
Pure Faith
Purge the Unclean Pure Faith
Quick Draw
Rapid Reaction Ag 40
Rapid Reload
Renowned Warrant
Resistance
Rite of Awe Mechanicus
Rite of Fear Mechanicus
Rite of Pure Thought Mechanicus
Rite of Sanctioning Psy Rating,
Rival
Sharpshooter BS 40, Dea
Sound Constitution
Sprint
Step Aside Ag 40, Dod
Strong Minded WP 30, Resi
Sure Strike WS 30
Swift Attack WS 35
Takedown
Talented
Technical Knock Int 30
The Emperor Protects Pure Faith
The Flesh is Weak Mechanicus
Thrown Weapon Training
Total Recall Int 30
True Grit T 40
Two-Weapon Wielder WS 35 or BS
Unarmed Master WS 45, Ag
Unarmed Warrior WS 35, Ag
Unremarkable
Unshakeable Faith
Void Tactician Int 35
Wall of Steel Ag 35
Warp Affinity Psy Rating,
Warp Conduit Psy Rating,
Warp Sense Navigator or
Whispers Int 40, Fel
Wrath of the Righteous Pure Faith
Affect more targets with Test
Use either hand equally well
The Explorer is resistant to corruption
On a successful Acrobatics Test after making a melee attack, the Explorer may move as a Free Action
Heal 2 damage/day, always Lightly Wounded
Use weapon group without penalty
Double Defensive Psy Rating for Opposed Tests
Parry while Frenzied
Gain +20 bonus when charging
+10 bonus to control servitors
Re-roll missed attack, once per Round
Extends Faith Powers to allies
Suffer half the usual penalties when vision is obscured
Receive the benefits for capturing bounties
Remove bracing requirements for certain weapons
Reduce falling Damage
Immune to seduction, resistant to charm
Penalty to avoid being hit by the Explorer's flamer attacks
Use Intelligence Bonus for initiative
Opponents get no bonus for outnumber the Explorer
Use Per Bonus instead of Ag Bonus for initiative
The Explorer has a secret compartment on his person
Gain free attack with successful Parry
Deal +2 Critical Damage with ranged weapon
Deal +4 Critical Damage with melee weapon
Deal +2 Damage with melee weapons
Take half the penalty on Malignancy Tests
Called shots are at -10 penalty
Gain uncanny resistance to drugs and alcohol
Re-roll death chance incurred by blood loss.
Force opponent to drop weapon
+10 bonus to Intimidate and interrogation, -10 penalty to Fel
Spend a Fate Point to remove Fatigue or heal
Gain additional +10 bonus for ganging up
One Ballistic Skill Test hits target twice
One Weapon Skill Test hits target twice
Temporarily ignore injuries
+10 bonus to T Tests to remove Fatigue
+10 bonus to Inquiry, Tech-Use, Common Knowledge
An organisation or group particularly despises the Explorer
Luminen Blast, Chrage, and Shock Fatigue-free
The Explorer gains the Auto-stabilised Trait
Gain proficiency with an exotic weapon type
Roll twice for Psychic Phenomena and take the better result
Immune to fear and pinning
30m radius, test WP or lose Half Action
WP Test to call 1kg/WP Bonus of metal objects
WP Test to call 2kg/WP Bonus of metal objects
Gain proficincy with a group of flame weapons
Contemplate to gain +10 bonus to next Test
Enter psychotic rage to gain combat bonuses
On a successful WS Test, gain a free second attack
The Explorer has a good reputation amongst a certain group
Switch location with an ally
Un-jam Int bonus guns in 10m radius
Fighting with two pistols incurs only -10 penalty
Gain +1 to Profit Factor
Opponents take -20 to BS Tests when the Explorer charges or runs
The Explorer always heals as if Lightly Wounded
Gain +10 bonus to attack hated creatures
Gain proficiency with a heavy weapon group.
Gain +10 bonus to particular sense
Gain a free attack when the Explorer moves
All Pilot Skills are Basic Skills
Allows Psyniscience Test as Free Action
Fire at two or more targets further than 10m apart
Treat Common and Scholastic Lore as Basic Skills
Inspires crowds to anger
Minions gain immunity to pinning and fear whilst in the Explorer's presence
Minions can re-roll fear and pinning Tests
Test Toughness to overcome stunning
Never gain IP from ordinary horrors
Immune to Pinning by Pistols and Basic Weapons; improves Cover
Stand up as a Free Action
Counts as awake, even when asleep
Attack three times with a Full Action
Add twice AB to Initiative rols
Extend benefits of Hatred to allies
+10 bonus on WS and BS on successful Tech-Use Test
1d10+WP Bonus Energy Damage Bolt; causes Fatigue
T Test to power/charge tech; causes Fatigue
1d10+3 Energy Damage Shock; causes Fatigue
The Explorer has advanced Mechanicus augmetics
Hover 1d10+TB minutes once per day
Hover 2d10+TB minutes twice per day
No penalties for firing at long or extreme range
The Explorer's commands coordinate others in combat
Perform advanced medical procedures
Use a Fate Point for automatic success
Affect 10 times the normal numbers with a Fellowship Test
The Explorer can use a type of Mechadendrite
The Explorer may enter a trance to remove Fatigue
Gain roficiency with a group of melee weapons
Deal +2 damage with ranged attacks
The Explorer can copy voices
The Explorer possesses the Navigator gene
Gain the ability to use a power within one of the Explorer's groups
Re-roll failed tests to avoid pinning
+20 bonus to resist mind control or interrogation
The Explorer is alert for danger
Gain +10 bonus on Fel Tests to interact with organisation
Gain proficiency with a group of pistol weapons
The Explorer has an innate ability with languages
No penalty for attacks against specific locations
Heal 1d5 Damage once per day
Become a more powerful Psyker, rated 1-10
Gain access to an additional Psychic Discipline
Gain an extra Psychic Technique
The Explorer is immune to Daemonic Presence
Spend a Fate Point to repel daemons
Ready as a Free Action
Test Ag to negate surprise
Reduce reload time
Provides bonus to Interaction Tests
Gain +10 bonus to Resistance Tests
50m radius, -10 to all Tests due to fear
Fear rating 1 for two minutes in a 50m radius
The Explorer is immune to motion
Reduces Psychic Phenomenon
A group or organisation bears the Explorer animosity
No penalties for called shots
Gain an additional Wound
Move more quickly in combat
Gain an extra Dodge each Round
Re-roll failed WP Tests made to resist Pyschic Techniques
Choose ocation on a successful attack
Attack twice with a Full Action
Make a special attack to stun the Explorer's opponent
Gain +10 bonus to corresponding Skill Test
Un-jam a gun as a Half Action
Spend a Fate Point to inspire fearlessness and heroism
The Explorer gains the Machine Trait
Gain proficiency with a group of thrown weapons
The Explorer can remember trival facts and minor details
Reduce Critical Damage the Explorer takes
Attack twice when wielding two weapons
Attacks do 1d10+SB damage and lack the Primative trait
Deal 1d10-3+SB with unarmed attacks
The Explorer is easily forgettable
The Explorer may re-roll failed Fear Tests
Grants a bonus to starship combat
Gain extra Parry each round
Re-roll Phsychic Phenomena
+1 to Psy Rating when pushing
Allows Psynicscience Test as Half Action
Provides bonuses to Investigations
Spend a Fate Point to deal extra Damage
Auto-stabilised
Bestial
Blind
Brutal Charge
Burrower
Crawler
Daemonic
Dark-sight
Incorporeal
Fear
Flyer
From Beyond
Machine
Multiple Arms
Natural Armour
Natural Weapons
Phase
Quadruped
Regeneration
Size
Sonar Sense
Soul-bound
Strange Physiolog
Stuff of Nightmare
Sturdy
Toxic
Unnatural Characte
Unnatural Speed
Warp Instability
Warp Weapons
Always counts as braced
No need to make Survival Tests in natural habitat, test Willpower to avoid fight
Cannot see
+3 damage on a charge
Moves by digging
Calculate Movement by half Agility Bonus; no penalties for moving over difficult terrain
Double TB against normal weapons, immune to disease and poison
See in darkness
Insubstantial and weightless, cannot be affected by mundane weaponry
Forces others to make Fear Tests to avoid Shock and Madness
Can fly and enter any altitude
Immune to Fear, Pinning, Insanity Points, and mind-affecting powers
Creature gains immunities and resistances
Creature gains extra attack with multiple attack action, +10 T, +10 Strength Tests involving movement
Gain one more Armour Point to all locations
Unarmed attacks deal 1d10+SB damage
Switch between incorporeal and corporeal as a half action
Movement equals ABx2
Test Toughness to remove 1 damage
Determines creatures size and benefits
Perceive surroundings flawlessly within 30 meters
Bound to a particular group or creatures in exchange for certain benefits
Death when damage equals Wounds
Gain appalling list of immunities
+20 bonus to resist grapple and takedown
Gain a poisonous attack
Increases one Characteristic Bonus
Double Agility Bonus for purposes of dermining movement
Creature must deal damage if damaged, or be cast back into the Warp
Creature's attacks ignore armour
<Talent n Air of Auth" prereqs=" Fel 30 " descripti Affect more" />
<Talent n Ambidexte" prereqs=" Ag 30 " descripti Use either" />
<Talent n Armour of " prereqs=" WP 40 " descripti The Explore" />
<Talent n Assassin St" prereqs=" Ag 40, Acr " descripti On a succes" />
<Talent n Autosangu" prereqs=" " descripti Heal 2 dam" />
<Talent n Basic Weap" prereqs=" " descripti Use weapon " />
<Talent n Bastion of " prereqs=" Psy Rating " descripti Double Def" />
<Talent n Battle Rag " prereqs=" Frenzy " descripti Parry whil " />
<Talent n Berserk Ch" prereqs=" " descripti Gain +20 b" />
<Talent n Binary Cha" prereqs=" " descripti +10 bonus "t />
<Talent n Blademast" prereqs=" WS 30, Mel" descripti Re-roll mi " />
<Talent n Blessed Ra" prereqs=" Pure Faith," descripti Extends Fai" />
<Talent n Blind Fight" prereqs=" Per 30 " descripti Suffer half " />
<Talent n Bloodtrack" prereqs=" " descripti Receive the" />
<Talent n Bulging Bi " prereqs=" S 40 " descripti Remove bra " />
<Talent n Catfall " prereqs=" Ag 30 " descripti Reduce fal" />
<Talent n Chem Geld" prereqs=" " descripti Immune to" />
<Talent n Cleanse an" prereqs=" Flame Weap " descripti Penalty to " />
<Talent n Combat Fo" prereqs=" Int 40 " descripti Use Intelli " />
<Talent n Combat Ma" prereqs=" WS 30, Mel" descripti Opponents" />
<Talent n Combat Se" prereqs=" Per 40 " descripti Use Per Bon " />
<Talent n Concealed " prereqs=" " descripti The Explor" />
<Talent n Counter At" prereqs=" WS 40 " descripti Gain free a" />
<Talent n Crack Shot" prereqs=" BS 40 " descripti Deal +2 Cr " />
<Talent n Crippling S" prereqs=" WS 50 " descripti Deal +4 Cr " />
<Talent n Crushing B" prereqs=" S 40 " descripti Deal +2 D " />
<Talent n Dark Soul " prereqs=" " descripti Take half " />
<Talent n Deadeye S" prereqs=" BS 30 " descripti Called shot" />
<Talent n Decadence" prereqs=" T 30 " descripti Gain uncan" />
<Talent n Die Hard " prereqs=" WP 40 " descripti Re-roll dea" />
<Talent n Disarm " prereqs=" Ag 30 " descripti Force oppo" />
<Talent n Disturbing " prereqs=" " descripti +10 bonus "t />
<Talent n Divine Mini" prereqs=" Pure Faith " descripti Spend a Fa" />
<Talent n Double Te " prereqs=" " descripti Gain addit " />
<Talent n Dual Shot " prereqs=" Ag 40, Tw " descripti One Ballisti" />
<Talent n Dual Strike" prereqs=" Ag 40, Tw " descripti One Weapon " />
<Talent n Duty Unto " prereqs=" WP 45 " descripti Temporarily " />
<Talent n Electrical " prereqs=" Mechanicus " descripti +10 bonus " />
<Talent n Electro Gra" prereqs=" " descripti +10 bonus " />
<Talent n Enemy " prereqs=" " descripti An organisa" />
<Talent n Energy Cac" prereqs=" Mechanicus " descripti Luminen Bl" />
<Talent n Enhanced B" prereqs=" Machinator" descripti The Explore" />
<Talent n Exotic Wea" prereqs=" " descripti Gain profi " />
<Talent n Favoured b" prereqs=" WP 35 " descripti Roll twice " />
<Talent n Fearless " prereqs=" " descripti Immune to" />
<Talent n Feedback S" prereqs=" Mechanicus " descripti 30m radius," />
<Talent n Ferric Lure" prereqs=" Mechanicus " descripti WP Test to" />
<Talent n Ferric Su " prereqs=" Mechanicus " descripti WP Test to" />
<Talent n Flame Weap " prereqs=" " descripti Gain profi " />
<Talent n Foresight " prereqs=" Int 30 " descripti Contemplat" />
<Talent n Frenzy " prereqs=" " descripti Enter psyc " />
<Talent n Furious As" prereqs=" WS 35 " descripti On a succes" />
<Talent n Good Repu" prereqs=" Fel 50, Pee" descripti The Explor" />
<Talent n Guardian " prereqs=" Ag 40 " descripti Switch loca" />
<Talent n Gun Blessi " prereqs=" Mechanicus " descripti Un-jam Int" />
<Talent n Gunslinger" prereqs=" BS 40, Tw " descripti Fighting wi" />
<Talent n Hard Barga" prereqs=" " descripti Gain +1 to " />
<Talent n Hard Targe" prereqs=" Ag 40 " descripti Opponents" />
<Talent n Hardy " prereqs=" T 40 " descripti The Explor" />
<Talent n Hatred " prereqs=" " descripti Gain +10 b" />
<Talent n Heavy Weap " prereqs=" " descripti Gain profi " />
<Talent n Heightened" prereqs=" " descripti Gain +10 b" />
<Talent n Hip Shooti" prereqs=" BS 40, Ag " descripti Gain a fre " />
<Talent n Hotshot Pil" prereqs=" Pilot Skill, " descripti All Pilot Sk" />
<Talent n Improved " prereqs=" Warp Sens" descripti Allows Psyn" />
<Talent n Independen " prereqs=" BS 40 " descripti Fire at two" />
<Talent n Infused Kn" prereqs=" Int 40 " descripti Treat Commo " />
<Talent n Inspire Wr " prereqs=" Fel 30 " descripti Inspires c " />
<Talent n Into the Ja" prereqs=" Iron Discip" descripti Minions gai" />
<Talent n Iron Discip" prereqs=" WP 30, C " descripti Minions can " />
<Talent n Iron Jaw " prereqs=" T 40 " descripti Test Tough" />
<Talent n Jaded " prereqs=" WP 30 " descripti Never gain" />
<Talent n Last Man S" prereqs=" Nerves of S" descripti Immune to" />
<Talent n Leap Up " prereqs=" Ag 30 " descripti Stand up as" />
<Talent n Light Sleep" prereqs=" Per 30 " descripti Counts as " />
<Talent n Lightning A" prereqs=" Swift Attac" descripti Attack thre" />
<Talent n Lightning r" prereqs=" " descripti Add twice A " />
<Talent n Litany of H" prereqs=" Hatred " descripti Extend bene " />
<Talent n Logis Impl " prereqs=" " descripti +10 bonus " />
<Talent n Luminen Bl" prereqs=" Mechanicus " descripti 1d10+WP Bo " />
<Talent n Luminen C" prereqs=" Mechanicus " descripti T Test to " />
<Talent n Luminen S" prereqs=" Mechanicus " descripti 1d10+3 Ene " />
<Talent n Machinator" prereqs=" Mechanicus " descripti The Explor" />
<Talent n Maglev Gr " prereqs=" Mechanicus " descripti Hover 1d10" />
<Talent n Maglev Tr " prereqs=" Machanicus " descripti Hover 2d10" />
<Talent n Marksman" prereqs=" BS 35 " descripti No penaltie" />
<Talent n Master & " prereqs=" Int 35, Fel " descripti The Explor" />
<Talent n Master Chi" prereqs=" Medicae +" descripti Perform ad" />
<Talent n Master Eng" prereqs=" Tech-Use +" descripti Use a Fate " />
<Talent n Master Ora" prereqs=" Fel 30 " descripti Affect 10 " />
<Talent n Mechadend " prereqs=" Mechanicus " descripti The Explor" />
<Talent n Meditation" prereqs=" " descripti The Explor" />
<Talent n Melee Wea" prereqs=" " descripti Gain rofic " />
<Talent n Mighty Sho" prereqs=" BS 40 " descripti Deal +2 da" />
<Talent n Mimic " prereqs=" " descripti The Explor" />
<Talent n Navigator " prereqs=" " descripti The Explor" />
<Talent n Navigator " prereqs=" Navigator " descripti Gain the ab" />
<Talent n Nerves of S" prereqs=" " descripti Re-roll fai " />
<Talent n Orthoprox " prereqs=" " descripti +20 bonus "t />
<Talent n Paranoia " prereqs=" " descripti The Explore" />
<Talent n Peer " prereqs=" Fel 30 " descripti Gain +10 bo " />
<Talent n Pistol Wea" prereqs=" " descripti Gain profic" />
<Talent n Polyglot " prereqs=" Int 30, Fel " descripti The Explore" />
<Talent n Precise Bl " prereqs=" WS 40, Sur" descripti No penalty" />
<Talent n Prosangui " prereqs=" " descripti Heal 1d5 D" />
<Talent n Psy Rating " prereqs=" " descripti Become a m " />
<Talent n Psychic Dis" prereqs=" " descripti Gain access" />
<Talent n Psychic Te " prereqs=" " descripti Gain an ex" />
<Talent n Pure Faith " prereqs=" " descripti The Explor" />
<Talent n Purge the " prereqs=" Pure Faith " descripti Spend a Fa" />
<Talent n Quick Dra " prereqs=" " descripti Ready as a" />
<Talent n Rapid Reac" prereqs=" Ag 40 " descripti Test Ag to " />
<Talent n Rapid Relo" prereqs=" " descripti Reduce rel" />
<Talent n Renowned" prereqs=" " descripti Provides bo" />
<Talent n Resistance" prereqs=" " descripti Gain +10 b" />
<Talent n Rite of Aw " prereqs=" Mechanicus " descripti 50m radius," />
<Talent n Rite of Fea" prereqs=" Mechanicus " descripti Fear rating" />
<Talent n Rite of Pu " prereqs=" Mechanicus " descripti The Explor" />
<Talent n Rite of San" prereqs=" Psy Rating," descripti Reduces P " />
<Talent n Rival " prereqs=" " descripti A group or" />
<Talent n Sharpshoot" prereqs=" BS 40, Dea" descripti No penaltie" />
<Talent n Sound Cons" prereqs=" " descripti Gain an ad" />
<Talent n Sprint " prereqs=" " descripti Move more" />
<Talent n Step Aside" prereqs=" Ag 40, Dod" descripti Gain an ex" />
<Talent n Strong Mi " prereqs=" WP 30, Res" descripti Re-roll fai " />
<Talent n Sure Strike" prereqs=" WS 30 " descripti Choose oca" />
<Talent n Swift Attac" prereqs=" WS 35 " descripti Attack twic" />
<Talent n Takedown " prereqs=" " descripti Make a spec " />
<Talent n Talented " prereqs=" " descripti Gain +10 bo " />
<Talent n Technical " prereqs=" Int 30 " descripti Un-jam a g" />
<Talent n The Empero " prereqs=" Pure Faith " descripti Spend a Fat" />
<Talent n The Flesh " prereqs=" Mechanicus " descripti The Explor" />
<Talent n Thrown We" prereqs=" " descripti Gain profi " />
<Talent n Total Recal" prereqs=" Int 30 " descripti The Explor" />
<Talent n True Grit " prereqs=" T 40 " descripti Reduce Cri" />
<Talent n Two-Weapo " prereqs=" WS 35 or B" descripti Attack twi " />
<Talent n Unarmed M " prereqs=" WS 45, Ag " descripti Attacks do " />
<Talent n Unarmed W " prereqs=" WS 35, Ag " descripti Deal 1d10-" />
<Talent n Unremarka" prereqs=" " descripti The Explore" />
<Talent n Unshakeabl" prereqs=" " descripti The Explore" />
<Talent n Void Tactic" prereqs=" Int 35 " descripti Grants a b " />
<Talent n Wall of Ste" prereqs=" Ag 35 " descripti Gain extra " />
<Talent n Warp Affin" prereqs=" Psy Rating," descripti Re-roll Ph " />
<Talent n Warp Cond" prereqs=" Psy Rating " descripti +1 to Psy " />
<Talent n Warp Sens" prereqs=" Navigator o" descripti Allows Psyn" />
<Talent n Whispers " prereqs=" Int 40, Fel " descripti Provides bo" />
<Talent n Wrath of t " prereqs=" Pure Faith " descripti Spend a Fa" />
<Trait namAuto-stabil" descripti Always cou" />
<Trait namBestial " descripti No need to" />
<Trait namBlind " descripti Cannot see" />
<Trait namBrutal Cha" descripti +3 damage" />
<Trait namBurrower " descripti Moves by d" />
<Trait namCrawler " descripti Calculate M" />
<Trait namDaemonic " descripti Double TB " />
<Trait namDark-sight " descripti See in dar " />
<Trait namIncorporea" descripti Insubstant" />
<Trait namFear " descripti Forces oth" />
<Trait namFlyer " descripti Can fly and" />
<Trait namFrom Beyo" descripti Immune to" />
<Trait namMachine " descripti Creature g" />
<Trait namMultiple A" descripti Creature ga" />
<Trait namNatural Ar " descripti Gain one m" />
<Trait namNatural W " descripti Unarmed a" />
<Trait namPhase " descripti Switch bet" />
<Trait namQuadrupe " descripti Movement" />
<Trait namRegenerati" descripti Test Tough" />
<Trait namSize " descripti Determines" />
<Trait namSonar Sens" descripti Perceive s " />
<Trait namSoul-boun " descripti Bound to a" />
<Trait namStrange Ph" descripti Death whe" />
<Trait namStuff of N " descripti Gain appall" />
<Trait namSturdy " descripti +20 bonus " />
<Trait namToxic " descripti Gain a poi " />
<Trait namUnnatural C" descripti Increases " />
<Trait namUnnatural " descripti Double Agi" />
<Trait namWarp Instab" descripti Creature m" />
<Trait namWarp Wea" descripti Creature's " />

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