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Play: When your character passes a Until the end of this scenario… Until the end of this scenario…

Until the end of this scenario… Until the end of this scenario… Until the end of this scenario…
challenge.
Bonus: While this plot point is in Bonus: While this plot point is in Bonus: While this plot point is in
Effect: The scenario is extended by your character’s control, you draw their control, this character receives their control, this character receives
1 additional turn. +1 additional Fortune card at the +1d bonus for all Might rolls. +1d bonus for all Finesse rolls.
start of each turn.
May only be played once per game.
For holding this card at the end of For holding this card at the end of For holding this card at the end of
Roll 2 successes with: the game your league receives: the game your league receives: the game your league receives:
Cunning or Might
Peril: 2 hits if failed
+1 Tip +1 Backup +1 Contact
Pulp Alley © 2010 #45 / x1 #P1 Pulp Alley © 2010 #P2 Pulp Alley © 2010 #P3 Pulp Alley © 2010
Fortune Cards — Before the start of each game, one
The card number appears towards the bottom-right

run out of cards in the deck. When this happens,


that particular card appears in the finished Fortune

a plot point is completed, the player draws one of the


Fortune deck is shuffled and set beside the table for
all players to draw from. As cards are played, lay

Through the course of some scenarios it is possible to


corner of each card, followed by the number of times

Plot Point Rewards — The 5 plot point rewards are


also set beside the table at the start of the game. After
See Mila’s helpful tips on the Pulp Alley forum for

simply shuffle the discard pile, start a new deck, and


 Cards #01 through #20 are duplicated in each deck.
deck. A complete Fortune deck contains 45 cards.

 For example, the card at the right is Card #45

Until the end of this scenario… Only once per scenario...

them along side the deck to form a discard pile.


 Cards #41 to 45 only appear once per deck.

Bonus: While this plot point is in Bonus: While this plot point is in
and only appears once (x1) in the deck.
Fortune Deck

their control, this character receives their control, this character may (as
+1d bonus for all Cunning rolls. an action) extend the scenario by 1
additional turn.

making your own Fortune deck.

remaining rewards at random.


continue to draw.
For holding this card at the end of For holding this card at the end of
the game your league receives: the game your league receives:

winwly win (Order #21769319)


+1 Gear +1 Experience
#P4 Pulp Alley © 2010 #P5 Pulp Alley © 2010
Play: When an enemy fails a Health Play: When your character passes a Play: Before you roll to pass a Play: When an enemy activates.
check. peril. challenge.
Effect: The enemy may not move
Effect: The enemy may not roll a Effect: You take the Initiative. Effect: You may use Any Skill for more than 3” this activation.
Recovery check at the end of this this roll.
turn. “There is nothing which you can pos-
sess, which I cannot take away.” “What’re you waiting for? Just shoot it!” “Hey mister, what’s the rush?”
“We both know how this is going to end.”
Roll 2 successes with: Roll 1 success with: Roll 1 success with: Roll 1 success with:
Cunning or Might Might Cunning Finesse
Peril: 2 hits if failed Peril: 1 hit if failed Peril: 1 hit if failed Peril: 1 hit if failed
Pulp Alley © 2010 #17 / x2 Pulp Alley © 2010 #18 / x2 Pulp Alley © 2010 #19 / x2 Pulp Alley © 2010 #20 / x2
Play: When an enemy activates. Play: Before you roll to brawl. Play: Before you roll to dodge. Play: Before you roll to shoot.
Effect: Characters may not run, Effect: You receive a +1d bonus for Effect: You receive a +1d bonus for Effect: You receive a +1d bonus for
rush, or attack for the remainder this attack. this dodge. this attack.
of this turn.
“It’s easy, just zig when he thinks “Soon you will come to know, when the
“Hold it! Can’t we talk about this?” “What’s that behind you?” you’re going to zag.” bullet hits the bones.”
Roll 3 successes with: Roll 3 successes with: Roll 2 successes with: Roll 2 successes with:

winwly win (Order #21769319)


Any Skill Any Skill Might or Finesse Finesse or Cunning
Peril: 3 hits if failed Peril: 3 hits if failed Peril: 2 hits if failed Peril: 2 hits if failed
Pulp Alley © 2010 #41 / x1 Pulp Alley © 2010 #42 / x1 Pulp Alley © 2010 #43 / x1 Pulp Alley © 2010 #44 / x1
Play: When an enemy activates. Play: Before you roll to shoot an Play: Before you roll to shoot or Play: When your character passes a
enemy in cover. brawl. challenge.
Effect: The opponent must discard 1
random Fortune card. Effect: The enemy receives no Effect: Your character ignores the Effect: Draw 2 Fortune cards.
benefit from being in cover. multiple combats penalty for the
“Can you feel the fortune slipping remainder of this turn.
through your fingers?” “I have you now.” “Fortune favours the bold!”
“I can do this all day.”
Roll 2 successes with: Roll 3 successes with: Roll 1 success with: Roll 1 success with:
Finesse or Cunning Any Skill Might Finesse
Peril: 2 hits if failed Peril: 3 hits if failed Peril: 1 hit if failed Peril: 1 hit if failed
Pulp Alley © 2010 #09 / x2 Pulp Alley © 2010 #10 / x2 Pulp Alley © 2010 #11 / x2 Pulp Alley © 2010 #12 / x2
Play: Instead of rolling to dodge a Play: When you score 2+ hits on an Play: When you score 2+ hits on an Play: When you score 2+ hits on an
brawl or peril. enemy enemy. enemy.
Effect: Immediately move your Effect: You may move the enemy 1” Effect: The enemy may not shoot for Effect: The enemy may not move for
character 1” to 3” away—all hits to 3” away. the remainder of this turn. the remainder of this turn.
are cancelled. He raised his pistol to fire, but, in a Ears ringing, vision blurred, and feet
“Wait here… I’ll go get help!” “WHAAAAAAAAAA!...” blur, he found his hand empty. too heavy to move.
Roll 1 success with: Roll 2 successes with: Roll 2 successes with: Roll 2 successes with:

winwly win (Order #21769319)


Cunning Might or Finesse Finesse or Cunning Cunning or Might
Peril: 1 hit if failed Peril: 2 hits if failed Peril: 2 hits if failed Peril: 2 hits if failed
Pulp Alley © 2010 #13 / x2 Pulp Alley © 2010 #14 / x2 Pulp Alley © 2010 #15 / x2 Pulp Alley © 2010 #16 / x2
Play: When an enemy activates. Play: When an enemy activates. Play: When an enemy activates. Play: When an opponent plays a
Fortune card.
Effect: The enemy has a -1d on all Effect: The enemy immediately Effect: The enemy may not shoot
Might, Cunning, and Finesse rolls encounters a random peril. during this activation. Effect: The effect of their card is
during this activation. cancelled.
She smirked, “Spectacular…aren’t they?” “Listen! Do you smell something?” Click, click… click “You’re luck just ran out.”
Roll 2 successes with: Roll 3 successes with: Roll 1 success with: Roll 1 success with:
Might or Finesse Any Skill Might Finesse
Peril: 2 hits if failed Peril: 3 hits if failed Peril: 1 hit if failed Peril: 1 hit if failed
Pulp Alley © 2010 #01 / x2 Pulp Alley © 2010 #02 / x2 Pulp Alley © 2010 #03 / x2 Pulp Alley © 2010 #04 / x2
Play: Before you roll to pass a Play: When an enemy activates. Play: Instead of rolling a Health Play: Instead of rolling a Recovery
challenge. check. check.
Effect: The enemy immediately
Effect: You receive a +1d bonus for encounters a random peril. Effect: Your character passes this Effect: Your character passes this
this roll. Health check. Recovery check.
“Listen and listen well. The road before
“Only one chance… better make it count.” you is beset with many perils.” “It’s only a scratch. I’ve had worse!” “I ain’t done yet,” he growled.
Roll 1 success with: Roll 1 success with: Roll 1 success with: Roll 1 success with:

winwly win (Order #21769319)


Cunning Might or Finesse Finesse or Cunning Cunning or Might
Peril: 1 hit if failed Peril: 1 hit if failed Peril: 1 hit if failed Peril: 1 hit if failed
Pulp Alley © 2010 #05 / x2 Pulp Alley © 2010 #06 / x2 Pulp Alley © 2010 #07 / x2 Pulp Alley © 2010 #08 / x2
winwly win (Order #21769319)
Fortune Deck
The card number appears towards the bottom-right
corner of each card, followed by the number of times
that particular card appears in the finished Fortune
deck. The basic Fortune deck contains 45 cards.

 Cards #01 through #20 are duplicated in each deck.

 Cards #41 to 45 only appear once per deck.


See Mila’s helpful tutorial on the Pulp Alley forum for
making your own Fortune deck:

http://pulpalley.com/index.php

High quality printed Fortune Decks are available on


our Pulp Alley Online Store:

http://pulpalleycom.ipage.com/store/
Printed on premium 310gsm plastic coated (linen),
each deck also comes with a sturdy plastic case –
worthy of protecting your Pulp Alley cards.

In addition to the basic 45 Fortune cards and 5 Reward


cards, the deck includes 2 blank Fortune cards and 2
blank Reward cards.

Developed by Phipps & Daughter


Published by Pulp Alley, a family company
Copyright Pulp Alley 2013. All rights reserved

winwly win (Order #21769319)

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