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Pit Trap CR 1 Type mechanical; Perception DC 20; Disable Device DC 20

Trigger location; Reset manual

Effect 20-ft.-deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple targets (all targets in a
10-ft.-square area)
Probing for the pits with a pole or weapon grants a +5 circumstance bonus on the Reflex save to
avoid falling into a pit.
dc 7 acrobatics to jump over pit (5 for distance 2 for sandy)

Falling Bricks CR 3 XP 800 Type mechanical; Perception DC 20; Disable Device DC 20

Trigger manual; Reset manual

Effect falling bricks (all in a 10-ft.-square area); 4d6 damage (DC 20 Reflex save for half damage)

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