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Example Turn 2
from the game board. A player may not willingly:
• Connect his or her own ship wake to the edge of the
board (thereby forcing himself out of the game) unless On Turn 2, the active player rolls a 2 for the
no other move is possible. Near the end of the game, movement of the daikaiju. This daikaiju simply
it is possible to eliminate your ship in this manner. rotates in place—which is very lucky for the active
• Place his or her wake tile in such a way as to place his player. If the die roll result had been a 5, then the
ship into an “endless loop” (thereby forcing himself daikaiju would have moved into the square in front
out of the game) unless no other move is possible. of his ship. The daikaiju would have then eliminated
• Connect his or her wake tile to a daikaiju tile him from the game by preventing him from placing
(thereby forcing himself out of the game) unless no a tile and destroying his ship. At the end of Turn
other move is possible. 2 the lucky player places a ship wake tile that takes
• Place his or her wake tile in such a way that it him away from the daikaiju and prays that the next
would cause two ships to travel the same ship wake player doesn’t roll a 4!
Example: A gold die result of 2 and a blue die
in the same direction.
result of 5 places a daikaiju at the white square. OPTIONAL RULES
Move The Ship No Daikaiju: Players who prefer to play the game
PLAYING THE GAME The active player moves his or her ship forward with no random elements can play without placing
The oldest player takes the first turn. Play continues to the open end of the ship’s wake. If the new tile daikaiju. All other rules apply.
to the left. The first player places his or her ship on connects to the wake of any other player’s ship,
move that ship to the end of the ship’s wake. If the FREQUENTLY ASKED QUESTIONS
any of the start marks (short white marks) on the Q: What happens if the game tiles fill the board and two or
outside edge of the game board. Continue clockwise active player’s wake tile placement connects two
players’ ship wakes, each ship moves to the open end more ships remain? A: Those two players tie for the win.
around the board until each player has chosen a Q: What happens if all remaining players are eliminated
start mark and placed his or her ship on that mark. of the new tile. The ships pass each other and do not
collide. A player is eliminated from the game if the on the same move? A: Those players tie for the win.
open end of his or her wake connects to the edge of Q: What is a daikaiju? A: Diakaiju are giant monsters.
All players should place their ships on start marks The word is pronounced dī-kī-jū and represents both the
before any wake tiles are played. Each round has four the board or a daikaiju tile.
singular and plural form of the monsters.