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Book1490165005638 1 PDF
Book1490165005638 1 PDF
TO WIN
player must find the clues that lead to the code
that unlocks a door.
LOSE
When the time is up and the user has not
unlocked the door.
OVERVIEW
LOCATION 3 - CAFÉ
Resaurant / Interior
The café provides a setting where the kidnapper could
have taken the girl.
• There is a door with a key pad, a child’s drawing on a
placemat and a toy cricket.
• When user focuses on the toy it moves to reveal a
detective’s business card with a code on it. User
should enter code on keypad to win the game.