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SolidWorks Tutorials
Tutorials by Category
Productivity Enhancements
Getting Started
Customization Overview
Introduction to SolidWorks
SolidWorks Design Checker -
AutoCAD and SolidWorks Overview Overview
Lesson 1 - Parts - Overview Design Tables
Lesson 2 - Assemblies DimXpert Tutorial Overview
Lesson 3 - Drawings FeatureWorks Overview
Building Models Workgroup PDM Overview
3D Sketching Smart Components
3D Sketching with Planes SolidWorks API Overview
Advanced Design Techniques Custom PropertyManager Page Add-
Assembly Mates in Tutorial Overview
Fillet Features Costing Overview
Import/Export Overview SolidWorks Utilities
Loft Features SolidWorks Tolerance Analysis
Pattern Features SolidWorks Toolbox
Revolve and Sweep Features DriveworkaXpress
Working with Models Design Analysis
Advanced Drawings Overview SolidWorks Motion Tutorial
Animation Tutorial SolidWorks SimulationXpress-
SolidWorks eDrawings Overview Overview
Special Types of Models SolidWorks FloXpress Tutorial
Blocks
Molds Design Introduction
Multibody Parts
Electrical Routing
Routing - Pipes and Tubes
Sheet Metal
Surfaces Overview
Weldments Overview
Molded Product Desgn:Advanced
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Introduction to SolidWorks
Introduction to SolidWorks
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MyFirst
My FirstPart
Part
For your first part, you create the pressure plate
shown below. A part is a 3D model made up of
features
2.Click Part.
3.Click OK.
When toolbar buttons have an orange border, for example , you can click them in the tutorial
window to flash the corresponding button in the SolidWorks window
The first feature in the part is a cylinder extruded from a sketched circular profile.
2.Move the pointer over the Top plane to highlight it, then click to select it.
The display changes so that the Top plane is facing you. A sketch opens on the Top plane.
The pointer changes to . This indicates a coincident relation between the center of the circle and the origin.
6.Move the mouse and notice a preview of the circle dynamically follows the pointer.
The size of your sketch entities does not need to be exact. For
example, this circle does not need to be 61.3mm.
You later add dimensions to specify the size of sketch entities
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Adding Dimensions
3.Move the pointer to where you want the dimension and click to add the dimension
.
4.In the Modify box, type 128, then click and click in the graphics area.
b.Set Depth to 7.
3.Click .
The first feature is complete. Boss-Extrude1 appears in the FeatureManager design
tree in the left panel.
2.In the dialog box, type Pressure Plate for File name.
3.Click Save.
The extension .sldprt is added to the file name, and the file is saved.
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Sketching the Boss
Create a sketch for the ring boss.
The ring boss is concentric with the base cylinder because you started both at the origin.
4.In the Modify box, type 75, then click and click in the graphics area.
Offsetting Entities
The sketched circle represents the outside of the ring. Next create the inside of the ring using the Offset
Entities tool.
2.Click Trimetric on the Standard Views toolbar for a better view of the model.
4.Click
4.In the Modify box, type 25, then click and click in the graphics area.
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Creating a Hole
Cut a hole through the center of the part.
3.In the PropertyManager, under Direction 1, select Through All for End Condition.
4.Click .
3.In the PropertyManager, on the Type tab, under Hole Type, select:
5.Under Options:
7. In the graphics area, click the base cylinder inside the ring boss,
then click again above the center hole to place a hole.
The hole position does not need to be exact. You later move the hole
to the centerline.
8. Move the pointer under the center hole so the inference centerline appears,
then click to place another hole
2. Click Zoom to Area (View toolbar) and zoom in on the two holes.
5. Select the center of the top hole and the origin, then click to place the dimension
6. In the Modify dialog box, set the value to 22, then click .
Adding Fillets
Add a fillet feature to round off the edges of the part
2.Click Trimetric on the Standard Views toolbar for a better view of the model.
4.Select the top face of the ring boss and the outside face of the base. 9
5.. Click
Sketching the Tall Cylinder Extrusion
Sketch a circle for the tall cylinder extrusion
click Centerline .
5. Move the pointer over the origin until the pointer changes to and
click to start the centerline.
7. Click again to end the line. Make the line about 45mm long.
10.Move the pointer over the endpoint of the line (not the endpoint by the origin).
12. Move the pointer to define the circle and click to finish.
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Dimensioning the Tall Cylinder Sketch
4. In the Modify box, enter 27 for the circle dimension, click , and
4.Click .
5.Click Trimetric on the Standard Views toolbar for a better view of the model.
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Sketching the Tall Cylinder Hole
Make a sketch for a hole through the tall cylinder extrusion
4. Move the pointer to the edge of the tall cylinder and leave it there until the center point
of the tall cylinder appears as shown.
8.Click .
4.In the Modify box, type 15, click , and click in the graphics area.
Create a hole in the tall cylinder that cuts through the entire part.
2.In the PropertyManager, under Direction 1, select Through All for End Condition.
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3.Click .
Adding Fillets to the Tall Cylinder
The radius is already set to 2mm to match the last fillet you added to the model.
4. Click .
This shows all of the system-generated axes in the part. You select one as
the central axis of the pattern.
2.On the Features toolbar, expand the Linear Pattern flyout toolbar and
a.Select the temporary axis in the center of the part for Pattern Axis.
b.Select Equal spacing to pattern the number of instances uniformly
around the axis within 360°.
c.Set Number of Instances to 6.
The last feature is a fillet that runs around the inside and outside edges of the patterned items
3.Select two edges as shown. You need to select one edge on the inside of the ring and
one edge on the outside of the ring.
My First Drawing
For your first drawing, you create the drawing shown below. The drawing contains many views, centerlines,
center marks, and dimensions.
If Pressure Plate.sldprt is not open from the My First Part lesson, click here to open it
(or browse to <install_dir>\samples\tutorial\IntroToSW\pressure_plate.sldprt).
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Creating a New Drawing
Create a drawing for the Pressure Plate.
3.Under Tangent edges in new views, select Removed to hide transition edges
between rounded or filleted faces, then click OK.
SolidWorks creates a drawing and begins the process to place a model view.
6. In the PropertyManager:
2.Move the pointer over the outside edge of the pressure plate
until the center point appears.
7.Move the pointer to the right to place the view and click to finish.
9.Click . 15
Creating a Detail View
2.Move the pointer over the section view and click to place the center of the detail circle.
3.Move the pointer to define the detail circle and click to finish.
4.Move the pointer to place the detail view and click to add the view.
7.Click Yes if prompted to save referenced models to also save the part.
3. Click Next .
.7. Click .
If the view is not in the correct location on the drawing sheet, you can drag the view.
Move your pointer over the view until the pointer includes , then drag the view.
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Adding Center Marks
2.In the Top view, click the outside edge of one of the tall bosses in the pattern as shown.
3.Click in the graphics area to propagate the center marks to all the other holes
in the pattern.
4.Click .
Adding Centerlines
Add centerlines to the section view and detail view
2.In the section view, select the two edges of the top hole.
3.Repeat for other holes in the section and detail views to add three more centerlines.
4.Click .
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Placing Dimensions
5.Move the pointer to the outside edge of the top view and click.
8.Move to the detail view and select the left edge of the plate.
The dimension now indicates that there are six cylinders of the same size in the drawing.
4.Repeat steps 1 through 3 for the cylinder boss hole diameter (15) dimension. This completes the drawing
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Lesson 1
Lesson 1 - Parts
1. Lesson 1 - Parts – Overview
2. Setting up a new part document
A. Creating the base feature
B. Adding a boss feature
C. Creating a cut feature
D. Adding fillets
E. Adding a shell feature
F. Editing features
o Editing Features
o Editing the Base Feature
o Modifying the Base Fillets
o Recreating the Face Fillets
G. Completed Part
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Lesson 1 - Parts - Overview
In this lesson, you create your first SolidWorks part.
You can begin with the first section or skip to a later section to bypass tasks you already
know how to do.
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
A.Setting Up a New Part Document
Task
Open a new part document and save it as Tutor1
5.Click Save.
In tutorials, click toolbar buttons with orange borders (for
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example ) to flash the corresponding button in the
SolidWorks window.
Creating the Base
Task
Extrude a rectangle with one corner on the origin and dimensioned as shown
The Front, Top, and Right planes appear and the pointer changes to .
As you move the pointer over a plane, the border of the plane is highlighted.
5.Click the origin and drag the pointer up and to the right. Notice that it displays
the current dimensions of the rectangle.
The sides of the rectangle that touch the origin are black. Because you started sketching at the origin, the
vertex of these two sides is automatically coincident with the origin, as shown by the symbol . This
2.Drag one of the blue sides or drag the vertex to resize the rectangle.
5.Click .
The sketch resizes to reflect the 120mm dimension.
6.Click Zoom to Fit (View toolbar) to display the entire rectangle and
center it in the graphics area.
7.Repeat steps 2-6, with a vertical line, setting the height of the rectangle to 120mm.
The sketch is now fully defined, as shown in the status bar at the bottom of
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the SolidWorks window
Extruding the Base
The Boss-Extrude PropertyManager appears in the left pane, the view of the sketch changes to Trimetric, and
a preview of the extrusion appears in the graphics area.
3.Click .
The new feature, Boss-Extrude1, appears in the FeatureManager design tree and in the graphics area.
You can now verify your model. If it is incorrect or you skipped earlier steps, open a correct version before
proceeding:
Task
Extrude a boss, centered on the model and dimensioned as shown.
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Sketching and Dimensioning the Boss
1.Click the front face of the model to preselect the sketch plane for the next feature.
5.Click near the center of the face and move the pointer to sketch a circle.
9.Move the pointer outside the model to see the current dimension.
b.Click .
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2.In the Modify dialog box:
a.Set the value to 60.
b.Click .
3.Repeat steps 1 and 2, selecting the right edge of the face and the circle.
The circle turns black, and the status bar indicates that the sketch is fully defined.
4.Click .
Boss-Extrude2 appears in the FeatureManager design tree.
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Cutting the Hole
•Verify your model .
Task
Cut a hole through the entire part with a radius 10mm less than the boss
7.Click Smart Dimension and set the diameter of the hole to 50.
Task
Create fillets:
• 5mm radius for:
o The edge between the base and boss
o The corners of the base
o The front perimeter of the base
• 1.5mm radius for the top edges of the boss and hole
a.Set Radius to 5.
b.Select Full Preview.
As you move the pointer over hidden lines, they highlight so you can select them.
As you select each edge, its name is added to Edges, Faces, Features and Loops
6.Click .
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Creating the Boss Fillets
3. Right-click on either the inner or outer edge of the boss face and click Select Other.
6. Click
Task
Hollow out the part by:
Removing the back face
Leaving a shell thickness of 2 mm
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Creating the Shell
2. Drag the pointer to rotate the part until you can see the back.
7. Click .
The shell operation removes the selected face and leaves a thin-walled part.
5.Click .
You can rotate and zoom the section view. Only the display of the part is cut,
not the model itself.
3.Double-click 30.
4.In the Modify dialog box, set the value to 50 and click .
5.Click Rebuild (Standard toolbar) to regenerate the model with the new dimension.
3.Click Delete.
The fillets on the face are removed. 5. Click
Finish
•Quiz yourself by repeating this tutorial without using the Instructions sections.
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Lesson 2
Lesson 2 – Assemblies
Lesson 2 – Assemblies
Creating the Base Feature
Creating the Base Feature (Continued)
Creating a Lip on the Part
Changing the Color of a Part
Creating the Assembly
Mating the Components
Mating the Components (Continued)
Adding More Mates
Using Display States
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Lesson 2 - Assemblies
An assembly is a combination of two or more parts, also called components, within one SolidWorks document. You
position and orient components using mates that form relations between components.
In this lesson, you build a simple assembly based on the part you created in Lesson 1.
2.Click Extruded Boss/Base (Features toolbar) and select the Front plane.
A sketch opens on the Front plane.
6.Under Direction1:
•Set End Condition to Blind.
9. Click Fillet (Features toolbar) and select the four edges shown.
5. Click .
1.Click Zoom to Area (View toolbar) and drag-select to a corner of the part,
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3.Click Extruded Cut (Features toolbar).
The outer edges of the selected face are projected (copied) onto the sketch plane
as lines and arcs
9.Click .
A set of lines is added to the sketch, offset from the outside edge of the selected face
by 2mm. This relation is maintained if the original edges change.
The material between the two lines is cut, creating the lip.
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12.Click Zoom to Fit (View toolbar).
Changing the Color of a Part
You can change the color and appearance of a part or its features.
2.Right-click the Tutor2 icon at the top of the FeatureManager design tree.
3.On the shortcut menu, select Appearances , and then select tutor2.
4.In the PropertyManager, under Color, select the desired color on the color palette,
then click OK
1. If Tutor1.sldprt is not open, click Open (Standard toolbar) and open the part you created, or browse
to <install_dir>\samples\tutorial\lesson2\Tutor1.sldprt.
2. Click New on the Standard toolbar, click Assembly, then click OK.
A preview of Tutor1 appears in the graphics area, and the pointer changes to .
4. Click Keep Visible in the PropertyManager, so you can insert more than
one component without having to re-open the PropertyManager.
8. Click .
10. Save the assembly as Tutor. (The .sldasm extension is added to the file name.)
If you see messages about rebuilding the assembly and saving referenced 37
documents, click Yes.
Mating the Components
In this topic, you define assembly mating relations between the components, making them align and fit
together.
2.In the graphics area, select the top edge of Tutor1, then select the outside
edge of the lip on the top of Tutor2.
The Mate pop-up toolbar appears, and the components move into place, previewing the mate. The edges are
listed
2. On the Mate pop-up toolbar, click Coincident , then click Add/Finish Mate .
3. Repeat steps 1 and 2, but select the top faces of both components, to add another
Coincident mate.
4. Click OK .
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5. Save the assembly.
Using Display States
You can change the display settings of the components and save the settings in a display state.
1.At the top of the FeatureManager design tree, to the right of the tabs, click Show Display Pane
.
The Display Pane shows the different display settings (appearances, transparency, etc.) of each component.
2.Right-click anywhere in the Display Pane and select Add Display State.
4.Move the pointer over Tutor2 in the FeatureManager design tree, then:
b.When the pointer changes to , click, then select Hidden Lines Visible .
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Lesson 3
Lesson 3 – Drawings
Lesson 3 – Drawings
Setting Up the Tutorial Template
Opening a Drawing from a Template
Opening a Drawing from a Template (continued)
Saving the Drawing Sheet Format
Setting the Detailing Options
Creating a Drawing of a Part
Moving Drawing Views
Adding Dimensions to a Drawing
Modifying Dimensions
Modifying Dimensions (continued)
Adding Another Drawing Sheet
Inserting Another View
Printing the Drawing
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Lesson 3 - Drawings
In this lesson, you create a multi-sheet drawing of the parts and assembly from Lessons 1 and 2. This lesson includes:
4.Click Add.
5.In the Browse For Folder dialog box, navigate to install_dir\Program Files\SolidWorks
Corp\SolidWorks\lang\english\Tutorial.
6.Click OK twice.
2.Right-click anywhere in the drawing sheet, and select Edit Sheet Format.
3.In the title block, double-click the variable text, <COMPANY NAME>.
You can use the zoom tool to make selection easier. Click Zoom to Area on the View toolbar,
and
drag-select to the title block at the lower right. Click Zoom to Area again to turn off the tool.
8.Right-click anywhere in the drawing sheet, and select Edit Sheet to exit
the edit sheet format mode
1.To replace this format as the standard A-Landscape format, click File, Save Sheet Format.
2.In Save in, navigate to the file location where you save sheet formats.
The file location is set in Tools > Options > System Options > File Locations for Sheet Formats.
3.Click a - landscape.slddrt, then click Save.
4.Click Yes to confirm that you want to overwrite the existing sheet format.
When you choose this sheet format for your own drawings, you do not need to perform these edits again.
To save the sheet format with a new name and to not overwrite the standard sheet format, click File,
Save Sheet Format. Navigate to the directory where you want to save the format. Type a name and
click Save.
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Setting the Detailing Options
Next, set the default dimension font, and set the style of dimensions, arrows, and other detailing options.
For this lesson, use the settings described below. Later, you can set the detailing options to match your
company’s standards.
2.On the Document Properties tab, under Drafting Standard, click Annotations.
6.Select Remove in Trailing zeroes to remove all trailing zeroes from the dimensions displayed.
7.Click OK.
b.Click Next .
c.Under Orientation:
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4.Move the pointer into the graphics area.
After the PropertyManager is closed, when you move the pointer over this view, the tooltip identifies it as
Drawing View1.
6.Move the pointer up, and click to place Drawing View2, then move to the side and click to place Drawing
View3.
7.Click OK .
This tutorial uses Third angle projection, so Drawing View2 is the Top view, and Drawing View3 is the
Right view.
To use First angle projection, right-click anywhere on the drawing sheet, and click Properties. Then
select First angle in the Sheet Properties dialog box.
In first angle projection, Drawing View2 is the Bottom view and Drawing View3 is the Left view
1.Click Drawing View2 (the upper left view on the sheet), then drag it up and down.
2.Click Drawing View3 (the lower right view), then drag it left and right.
Drawing View2 and Drawing View3 are aligned to Drawing View1, and move in only one direction to
preserve the alignment.
3.Click Drawing View1 and drag it in any direction. The other two views move to maintain alignment with
Drawing View1.
4.4. Move the views on the drawing sheet to the approximate positions shown.
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Adding Dimensions to a Drawing
Drawings contain 2D views of models. You can choose to display dimensions specified in the model in
all of the drawing views.
The Model Items PropertyManager appears. You can select which types of dimensions, annotations, and
reference geometry to import from the model.
2.Under Source/Destination:
•Under Source, select Entire model to import all the model dimensions.
•Select Import items into all views.
3.Under Dimensions:
•Click Marked for drawing to insert only those dimensions that are marked
in parts for drawings.
•Select Eliminate duplicates to insert unique model items only.
4.Click OK .
Dimensions are imported into the view where the feature they describe is most visible.
6.Click Save on the Standard toolbar and save the drawing document as Tutor1.
The default extension is .slddrw.
Modifying Dimensions
When you change a model dimension in the drawing view, the model is automatically
updated to reflect the change, and vice versa.
1.In Drawing View2, double-click the dimension for the depth (25) of the boss extrusion.
The Modify dialog box appears.
3. Click
4. Save the drawing.
The system notifies you that the model referenced in the drawing has been modified,
and asks if you want to save it. 45
5. Click Save All to save both the drawing and the updated model
Modifying Dimensions (continued)
Now check the part.
1.Click Window, and select the Tutor1.sldprt window.
2.Double-click Boss-Extrude2 in the FeatureManager design tree to display
the dimensions of the feature.
If the message does not appear, click Rebuild on the Standard toolbar.
2.Right-click on any open area of the drawing sheet and select Add Sheet.
You can use Standard 3 View to add all three standard views to a drawing at once, or you
can use
Model View to add one view at a time. The resulting views are the same.
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Inserting Another View
You can add more views to drawings to show the model in different orientations. In this topic you add a
standard isometric view of the assembly.
b.Click Next .
4. Click
6.Click OK again to close the Print dialog box and to print the drawing.
8.If the system notifies you that the model referenced in the drawing has been modified, and asks if you want to
save it, click Save All.
It is recommended that you complete the Lesson 1 - Parts, Lesson 2 - Assemblies, and Lesson 3 - Drawings tutorials
before starting any of the AutoCAD lessons. It is also recommended that you complete the AutoCAD lessons in this order:
Time Tutorial
Importing an AutoCAD File shows how to import an AutoCAD drawing and modify it.
Creating a Drawing from a 3D Model shows how to add a new drawing sheet and drawing views.
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Importing an AutoCAD Drawing
this lesson, you take an existing 2D design created in AutoCAD, import it into SolidWorks, modify it, and
save it as a SolidWorks drawing. You change the size and pattern of the bolt holes in a flange, a task you
might typically perform when implementing an engineering change order (ECO).
3.Browse to <install_dir>\samples\tutorial\autocad.
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Editing the Drawing
To improve the contrast between the dimension text and the background of the drawing, change the color
of the dimension text.
2.In the dialog box, in the row for the CENTER layer, click the solid green square in the Color column.
3.In the Color dialog box, select dark purple , then click OK.
5.Click OK
Because you delete the entire note later, it is okay if you delete the arrow now.
3.Delete the other circles and their center marks except the top one.
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Editing the Drawing (continued)
Now change the radius of the remaining circle.
1.Click Zoom to Area (View toolbar) and zoom in on the remaining circle.
2.Press Enter to repeat the last command , which in this case releases the Zoom to Area tool.
The PropertyManager is equivalent to a Windows dialog box; however, a PropertyManager does not
obscure your work area.
You can type either a mathematical expression or a numerical value for most numerical inputs.
If Circular Sketch Pattern is not visible on the Sketch toolbar, click the button in the tutorial window.
This action places the button on the Sketch toolbar and highlights its position on the toolbar or in a flyout menu.
2.In the PropertyManager, if the name of the circle does not appear in Entities to Pattern, then click in Entities
to Pattern and select the circle in the graphics area.
set Radius to 1.625 and Arc Angle to 270. By default, three new instances
of the circle will be created 90° apart.
5. Click .
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Four instances of the circle are patterned equally around the flange.
Changing Note Text
Next, delete the old note and insert a new note for the new circular pattern.
1.Click Zoom to Area (View toolbar), zoom to the flange, and press Enter to release the tool.
2.Box select the note and leader as shown, then press Delete.
4.Move the pointer toward the hole circle. As you move over items in the drawing, the pointer changes.
When the pointer is over the circle, it changes to indicating that you are inferencing it.
5.Click on the circle to place the note leader, then click a blank area in the drawing sheet to place the note
6.Type 4X and a comma (,) in the note box in the drawing sheet.
If you move the pointer over an item in the PropertyManager, a tooltip appears with the name of the box
or icon.
8.In the Symbols dialog box, select Diameter in the list of symbols and click OK.
9.Type 0.201 after and press Enter to start a new line in the note.
10. Add another diameter symbol to indicate the diameter of the bolt circle, and type 3.25 B.C.
11.Click OK .
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Updating the Revision and Title Blocks
Now update the information in the revision block to reflect the changes made to the drawing.
2.Click anywhere inside the drawing sheet and zoom in to the revision block:
•Press Shift+Z to zoom in.
•Hold down Ctrl and press the arrow keys to pan.
If you zoom in too close to the revision block, press Z to zoom out. If the Drawing View PropertyManager
3.In the FeatureManager design tree, right-click Layout1 and select Lock Sheet Focus so you can select
items outside the drawing view.
4.To create another row in the revision block, select the bottom line of the revision block and click Offset
5.In the PropertyManager, set Offset Distance to 0.28, clear Add dimensions, then click . The offset
line is added to the drawing
If Extend Entities is not visible on the Sketch toolbar, click the button in the tutorial window.
This action places the button on the Sketch toolbar and highlights its position.
2.Select the lines shown to extend them to the offset horizontal line.
A preview of the extension is displayed when the pointer is over the line to be extended.
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Updating the Revision and Title Blocks (continued)
Now copy, paste, and edit the revision text.
3.Click in the cell beneath A and press Ctrl+V to paste the text into this cell.
4.Double-click the pasted text and change A to B. To exit editing mode, click anywhere in the drawing sheet.
5.To align A and B, first select both annotations while holding down Ctrl. Then use the tools on the Align toolbar
(Align Left , for example) to align the selected annotations. Click anywhere outside the annotations to
release the tool.
If the Align toolbar is not visible, click View, Toolbars, Align. Aligning the annotations may require some
experimentation. You can use Undo on the Standard toolbar to reverse recent changes. You can also
drag an annotation to a new location.
6.Repeat steps 1 through 5 for the other columns until the revision block
appears as shown.
To insert the diameter symbol, click Add Symbol in the Note PropertyManager and select Diameter as
before.
7.Pan down in the SolidWorks window to the title block, then double-click
the revision letter at the lower-right and change A to B.
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Saving the File
3.Click Save.
4.Click Close (Standard toolbar) and click Yes if prompted to save your changes.
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Converting an AutoCAD Drawing to 3D
56
Converting an AutoCAD Drawing to 3D
In this lesson, you use an AutoCAD drawing to create a solid 3D part. First import an AutoCAD DWG file as a
SolidWorks part document.
1.Click Open (Standard toolbar), then select DWG (*.dwg) file in Files of type.
The entities in the DWG file are imported to a 2D sketch in a new part document.
4.Click View, Sketch Relations to clear the display of sketch relations icons in the graphics area.
2.Delete all the sketch entities except the upper cross-section and the line beneath it, as shown. Be sure to delete
the entities in the upper cross-section shown on the right.
Use box selection and cross selection to select groups of entities. Use the zoom tools to locate other entities.
57
Creating the Solid Part (continued)
The sketch lines are blue, indicating that the sketch is under defined. To fully define the sketch, you must dimension
sketch entities and create relations between the sketch and the origin of the part.
4.Select the long side of the sketch of the flange, then click to place the dimension.
5.In the dialog box, set the value to 1.86, then click .
4.Click .
The sketch entities now all black, indicating that the sketch is fully defined. The sketch is dimensioned to the sketch
origin.
1. Select Model in the FeatureManager design tree, then click Revolved Boss/Base (Features toolbar).
4. Click in Selected Contours and select inside each portion of the enclosed sketch.
5. Click .
6. In the FeatureManager design tree, expand the Revolve1 feature to see the absorbed feature , Model.
Next, add the bolt holes on the flange. To create the first bolt hole, use the Hole Wizard tool. You define
the type of hole you want to make, select a location for the hole, then the Hole Wizard inserts the hole.
a.Hole
b.Ansi Inch in Standard.
c.Screw Clearances in Type.
4.Under Hole Specifications, select #12 in Size.
Next, you add a sketch point on the face to indicate the center point of the hole.
6. Select the Positions tab, then click the flange face in the
approximate area as shown
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Creating the First Bolt Hole (continued)
Next, dimension the sketch to finish creating the first bolt hole.
2.Select the sketch point for the hole origin, then click to place the dimension.
3.In the Modify dialog box, set the value to 1.3, then click .
which you create in this example using the Axis tool. You can also use temporary axes to create circular
patterns.
4.In the graphics area, select the cylindrical face of the flange as shown for Reference Entities .
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Creating Additional Bolt Holes (continued)
Now create a circular pattern of the bolt hole.
If Axis1 is not already selected, then select it in the flyout FeatureManager design tree.
3.Under Features to Pattern, click in Features to Pattern , then select the inside face of the bolt hole.
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Saving the Part
62
Creating a Drawing from a 3D Model
63
Creating a Drawing from a 3D Model
In this lesson, you add a drawing sheet to a SolidWorks drawing document and insert model views. A SolidWorks
drawing sheet is a page in a drawing document, similar to an AutoCAD paper space. A SolidWorks model view is
similar to an AutoCAD viewport.
2. Right-click in the sheet tab area below the graphics area and select Add Sheet.
A new sheet named Sheet 1 is added to the drawing document.
3. Right-click in the drawing sheet and select Properties.
4. In the dialog box:
a) Type Flange for Name.
b) Set Scale to 1:1.
c) Under Sheet Format/Size:
Select B-Landscape in Standard sheet size.
Clear Display sheet format.
5. Click OK.
The sheet is now B landscape size and named Flange.
Inserting a Block
Now add a point and insert a block inferenced to the point.
4. Click .
8. Click .
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Creating a Shortcut Key
You can create shortcut keys so that the SolidWorks interface more closely resembles the AutoCAD interface.
All of the commands in the Tools menu appear in the Command column.
4. Type b.
Do not press the Shift key. The SolidWorks software automatically creates this shortcut key as an uppercase B.
The letter B appears under Shortcut(s).
5. Select Show only commands with shortcuts assigned to see the tools with shortcut keys.
You can print the list currently displayed, or copy it to the clipboard to paste into other documents.
6. Click OK.
1.Expand the Blocks folder in the FeatureManager design tree, then right-click TITLE_BLOCK and select Edit
Block.
3.Click Note (Annotations toolbar), click in the REV box, and type A.
4.In the PropertyManager, under Block Attribute, type REV for Attribute name
5.Click .
2.Select Drawings, clear Automatically scale new drawing views, then click OK.
•*Isometric .
•Preview.
•*Left
•Preview
6.Click . 66
Inserting a Section View
Now insert a section view of the part.
2.Sketch a vertical line through the center of the *Left view as shown.
4.If the section line and section view on your drawing are reversed,
select or clear Flip direction in the
PropertyManager.
6. Click
If a message box appears, select Don't prompt me again in this session, then click Yes to update
views on inactive sheets.
Change the bolt hole pattern in the part file and update the drawing.
1.Right-click an empty area in any of the drawing views (do not right-click the model in the view) and select
Open Part
.
2.In the FeatureManager design tree, right-click CirPattern1 and select Edit Feature
.
3.Under Parameters, set Number of Instances to 6 to change the number of bolt holes.
4. Click .
You created these drawing views from a 3D part model. Alternatively, you can create views in drawing
documents by drafting .
Formatting a Note
Insert and format a note.
NOTES:
PART SHALL BE CLEAN AND BURR FREE. ALL INTERSECTIONS SHALL HAVE X RADIUS OR
CHAMFER.
6.Select all the note text. On the Formatting toolbar, select 16 for point size.
8.Select CLEAN, click Color (Formatting toolbar), select Red, then click OK.
9.Select X, click Stack (Formatting toolbar), type 0.005 for Upper and
0.015 for Lower, then click OK.
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Formatting a Note (continued)
Finish formatting the note.
2.In the PropertyManager, under Text Format, click Insert Geometric Tolerance
4.Insert the pointer before PART and click Number (Formatting toolbar).
6.Drag the lower-right handle of the note to just before RADIUS so the second line of the note wraps to
the next line.
3.Click .
4.In the Task Pane, select the Design Library tab and click .
7.In the PropertyManager, expand Design Library folder and select annotations.
8.Click .
9.On the Design Library tab, select the annotations folder. Note1 appears in lower pane.
3D Sketching
3D Sketching
Using a 3D Sketch to Create an Oven Rack Frame
Using a 3D Sketch to Create an Oven Rack Frame
(Continued)
Using Sweep to Complete the Feature
Extruding the Supports
Patterning the Extrusion
Mirroring All
3D Sketching
Using SolidWorks, you can create 3D sketches. You use a 3D sketch as a sweep path, as a guide curve for a sweep or loft, as
a centerline for a loft, or as one of the key entities in a routing system. A useful application of 3D sketching is designing
routing systems.
This lesson introduces you to 3D sketching and describes the following concepts:
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Using a 3D Sketch to Create an Oven Rack Frame
In this lesson, you build the outer frame of a wire oven rack by sweeping a circle along a 3D sketch. After
you complete half of the rack, you use the Mirror All function to finish the model.
3.Click Line (Sketch toolbar) and sketch a line about 135mm long on
the XY plane from the origin. The pointer changes to while sketching
Sketch the line to an approximate length, then dimension to the exact length later.
4.Click Select (Standard toolbar), and select the beginning endpoint of the line.
5.In the PropertyManager, make sure that the endpoint is exactly at the origin (0, 0, 0 as shown under
Parameters), is Coincident with the origin (as shown in Existing Relations) and is Fully Defined
7.Reduce the size of the sketch to provide open sketching area on the right side
of the graphics area.
8.Click Line (Sketch toolbar) and continue sketching the other lines from the endpoint of the 135mm
line. Each time you begin a new line, the origin for the current coordinate system is displayed at the
beginning of the new line to help orient you.
Sketch the following lines to an approximate length, then dimension to the exact length later.
71
c.Press Tab to change the sketch plane to the YZ plane
.
d.Sketch along the Z axis for 240.
e.Press Tab twice to change the sketch plane back to the XY plane.
10.Click Sketch Fillet (Sketch toolbar), and fillet each intersection with a 5mm fillet.
To fillet the intersections, select the point where two lines meet.
1.Select the Right plane in the FeatureManager design tree, then click Sketch (Sketch toolbar) to open a 2D
sketch on that plane.
6.Click .
•If necessary, click Reverse Direction so the arrow in the graphics area points
in the correct direction to meet the other side.
•If necessary, select Merge result. Merge result controls whether or not you create
separate solid bodies.
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10.Click to complete the support.
Patterning the Extrusion
Now pattern the extrusion.
1.Click View, Temporary Axes to turn on the display of all temporary axes.
The axes must be visible because you need to select them to create a pattern.
4.Click the temporary axis on the face of the frame where you sketched the circle.
In the graphics area, a preview of the pattern appears, and an arrow indicating the direction of the pattern
appears on the frame at the right end of the axis. In the Property Manager, Axis <1> appears in Pattern
Direction.
5.Under Direction 1:
•Check the preview of the extrusions to make sure they are patterned towards the outer edge, as shown
6.Click .
The extrusion pattern is completed.
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Mirroring All
Use the Mirror function to complete the wire rack.
3.Rotate the half-rack and click on the end face of the frame.
5.Click to mirror the half rack body about the selected face.
Finished Model
Approaches to 3D Sketching
There are two approaches to 3D sketching.
• 2D Sketching with 3D Sketch Planes. Activate a planar face by adding a 3D sketch plane, sketch in 2D along the plane,
and add 3D sketch planes each time you need to move sketch entities to create a 3D sketch. This tutorial uses this
approach.
• 3D Sketching. Open a 3D sketch, and press Tab each time you need to move sketch entities to a different axis. The
sketch origin is placed wherever you first start the sketch.
• Define planes
• Add relations:
o To planes
o Between planes
o Between sketch entities on different planes
• Move and resize planes
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Sketching on 3D Sketch Planes
1.Open a new part, and in the FeatureManager design tree, select the Top plane
3.Click Centerline (Sketch toolbar), and sketch a vertical construction line through the origin.
5.In the graphics area, select the construction line and the origin for Selected Entities.
•Midpoint
•Coincident
7.Click .
8.Sketch an equal, vertical construction line to the left of the first.
As you sketch, use sketch snaps to guide you so that relations are added by inference.
9.Click Line (Sketch toolbar), and sketch two horizontal lines connecting
the end points of the construction lines.
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Adding Tangent Arcs
1.Click Tangent Arc (Sketch toolbar), and add tangent arcs between each set of end points.
2.Click Smart Dimension (Dimensions/Relations toolbar), and dimension one of the arcs to fully
define the sketch.
3.Click and then click Save (Standard toolbar), and save as 3d_loft.sldprt.
Using References
1.Click Isometric (Standard Views toolbar).
3.In the FeatureManager design tree, select the Top plane for First Reference.
5.Click .
A 3D sketch plane, offset 40mm from the first 3D sketch plane, is added to 3DSketch1.
To center the plane to the sketch, drag the points at the corners to resize.
2.Click PropertyManager to display the 3DSketch PropertyManager (top of the left column, next to the
graphics area).
Plane2 is displayed under Planes (only planes that you add are listed).
The plane is hidden, and all the sketch relations are displayed.
6.In the PropertyManager, under Add Relations click Concentric , then click
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Redefining the Splines
1.Click Centerline (Sketch toolbar), and sketch:
•Two vertical lines coincident to the end points of the splines
•A vertical line coincident to the sketch origin
2.In the PropertyManager, under Add Relations, click Tangent , then click
.
3.Repeat steps 1 and 2 with the other spline and the adjacent construction line.
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4.In the graphics area, select the construction line that spans the circle
diameter, then press CTRL and select one of the splines.
then click .
Curvature was added to the two point splines while maintaining sketch
integrity.
82
Sketching Construction Lines
click .
83
Creating Lofts With Single 3D Sketches
4.In the graphics area, select the spline and the vertical
construction line.
With sketching finished, you can turn off plane visibility. Click PropertyManager ,
and under Visibility, clear Planes.
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Creating the Loft
1.Click Lofted Surface (Surfaces toolbar).
a.Click .
6.Select the four segments of the elliptical sketch for Profiles and click .
9. In the graphics area, select a spline for Guide Curves and click .
11.Click .
Some analysis and planning can help you develop a design that is flexible, efficient, and well defined. You can then
adjust the size as needed, and the hinge assembly still satisfies the design intent.
This tutorial assumes that you know how to perform basic assembly operations, such as moving and rotating
components, and adding mates.
3.Beginning at the origin, sketch a vertical line upwards and dimension it to 60 mm in length.
•Set Thickness to 5.
6.Click OK .
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7.Open a sketch on the narrow vertical face. Sketch a circle at the upper edge,
with its center at the front vertex.
8.Add a coincident relation between the edge of the circle and the back vertex to
fully define the sketch.
12.Click OK .
4.In the PropertyManager, under Direction 1, select Through All in End Condition
.
5.Click OK .
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Adding the Screw Holes
i.Click Countersink .
88
7.Click twice to close both PropertyManagers.
Adding the Screw Holes (continued)
Add equations to control the locations of the screw holes.
ii.Right-click the sketch that positions the holes and select Edit Sketch.
iii.Double-click the large model face in the graphics are to display its dimensions.
This sets the distance between the point and the bottom edge to one-half the height of
This sets the distance between the point and the side edge to one-third the length of the hinge. Under
Evaluates to, the values should be 30mm for equation 1, and 40mm for equation 2.
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Adding the Screw Holes (continued)
Now mirror the holes to quickly copy the existing hole features across the Front plane.
•Under Mirror Face/Plane , select the Front plane in the FeatureManager design tree.
•Under Features to Mirror , select the hole feature in the FeatureManager design
tree or in the graphics area.
3.Click OK .
The holes are mirrored across the large face of the hinge.
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Creating the Layout Sketch
The layout sketch you create in this topic divides the length of the hinge into five equal parts. Using equations
and mirroring ensures that the five parts remain equal when you change the overall length of the hinge.
You use this layout as a guide for making the cuts in the topics that follow.
It may be easier to select edges in these exercises with Hidden Lines Removed on the View
toolbar selected.
1.Open a sketch on the large model face, and name it layout for cuts.
2.Select the lower edge of the extrude-thin feature and click Offset Entities
on the Sketch toolbar.
4.Click OK .
5.Press Ctrl, select the edges shown, then click Convert Entities on
the Sketch toolbar to convert the selected model edges into sketch entities.
6.Click Extend Entities on the Sketch toolbar, then click the converted edges.
Each vertical line is extended to meet the offset horizontal line.
7.Sketch a horizontal line to connect the two converted edges across the top.
8.Sketch two vertical lines, then dimension them as shown.
Click View, Sketch Relations to hide the display of sketch relations in the graphics
area when too many relations cover the sketch geometry.
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Creating the Layout Sketch (continued)
Add equations to control the length of the cuts.
1.In the FeatureManager design tree, right-click Equations and select Manage Equations.
2.Add equations that set each dimension to one-fifth of the dimension of the overall length:
The distance for each equation should evaluate to 24mm in the dialog box.
4.Click OK.
6.Select the two vertical lines and the centerline, then click Mirror Entities to mirror the two vertical lines
around the centerline.
3.In the PropertyManager, click Select chain and select the bottom
line in the layout sketch.
The software copies the entire outside contour into the current sketch.
Chain<1> appears in the PropertyManager.
4.Click .
5. Select one of the vertical lines near the edge of the part, then click Offset Entities on the Sketch toolbar.
6. In the PropertyManager:
7.Click .
8.Repeat steps 5 to 7 for the vertical line near the opposite edge of the part.
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Creating the Hinge - 3Cuts (continued)
Now complete the 3cuts feature.
1.Select one of the vertical lines near the center of the part, and offset the line by 1 mm toward the outside of the
part (making the center cut wider). Repeat for the remaining vertical line.
c.Click OK .
4. In the PropertyManager, select Through All in End Condition for both Direction 1 and Direction 2.
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Creating the Hinge - 2Cuts
Now use the same methods to create the cuts for the other half of the hinge.
1.Roll back the design to the 3Cuts feature by dragging the rollback bar to just below the layout for cuts sketch.
2.Open a sketch on the large model face and click Convert Entities on the Sketch toolbar.
3.In the PropertyManager, click Select chain and select the bottom line in the layout sketch.
4.Click
5.Select one of the vertical lines near the edge of the part, then click Offset Entities .
7.Click OK .
8.Repeat for the vertical line near the opposite edge of the part.
9.Select one of the vertical lines near the center of the part, and offset it by 1 mm toward the middle of the part.
Repeat for the remaining vertical line.
10.Use the Trim Entities tool to trim the three segments at each end and the two segments in the middle,
leaving two closed rectangles
95
Creating the Hinge - 2Cuts (continued)
Now complete the 2cuts feature.
2.In the PropertyManager, select Through All in End Condition for both Direction 1 and Direction 2.
3.Click OK .
1.Roll the model forward by dragging the rollback bar to the bottom of the FeatureManager design tree.
The entire barrel is removed by the two cut features. This is the default configuration that includes all the
features.
2.Click the ConfigurationManager tab at the top of the left panel to change to the ConfigurationManager.
3.Right-click the part name at the top of the ConfigurationManager tree, and select Add Configuration.
5.Click the FeatureManager design tree tab at the top of the left panel to switch back to the FeatureManager
design tree. Notice the configuration name besidethe part name at the top of the tree: Hinge (OuterCuts).
6.Click the 2Cuts feature, then click Suppress on the Features toolbar.
The 2Cuts feature is suppressed and displayed in gray in the FeatureManager design tree. It is inactive in the
current configuration.
96
Creating the Part Configurations (continued)
Now create the InnerCuts configuration.
2.Right-click the part name at the top of the ConfigurationManager tree, and select Add Configuration.
4.Switch back to the FeatureManager design tree. Notice the configuration name: Hinge (InnerCuts).
5. Click the 3Cuts feature, then click Suppress on the Features toolbar.Now both cuts are suppressed.
6. Click the 2Cuts feature, then click Unsuppress on the Features toolbar.
The 3Cuts feature remains suppressed and is displayed in gray in the FeatureManager design tree. The 2Cuts
feature is active in the current configuration.
7.Hold down Ctrl, then drag the Hinge from either the graphics area or the FeatureManager design tree.
Drop it to the right of the first Hinge in the graphics area to create another instance, Hinge<2>.
8.Use Move Component and Rotate Component on the Assembly toolbar to turn Hinge<2>
so that it faces Hinge<1>.
When using Rotate Component , select About Entity in Rotate ,and select the appropriate
9.To change the named configuration, edit the Component Properties of Hinge<2>, select OuterCuts
from the list, and click OK.
10.Create a Coincident mate between the narrow front faces of the components. Create a Concentric mate
between the cylindrical faces of the barrels.
11.Open and close the component from Hinge<2> using Move Component on the Assembly toolbar.
Notice that Hinge<1> is fixed.
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Creating a New Part in the Assembly
Now you add the pin. The pin references the inner diameter of the barrel and the overall length of the hinge
pieces. Once you reference an entity of one part (the barrel) to create an entity in another part (the pin), you
create a reference in the context of the assembly. If you modify the referenced entity, the new entity updates to
reflect that change.
2.Select the narrow model face on the front of the assembly. The new part is positioned on this face, with
its location fully defined by an InPlace mate.An InPlace mate is a coincident mate that is added when you
create a componentin the context of an assembly.
A sketch opens automatically on the selected face. Notice that Edit Component on the Assembly
toolbar is selected because you are editing a component in the context of the assembly.
3. Select the inner circular edge of the barrel, then offset it to the inside by 0.25 mm.
4. Exit the sketch. Click Rebuild on the Standard toolbar.The components that you are not editing
become transparent.
5.In the FeatureManager design tree, right-click the new part, select Rename Part, type Pin, and
press Enter.
8. In the FeatureManager design tree, expand the pin component, select the Right plane, and open
a sketch.
9. Select one of the long edges of the model, then click Convert Entities on the Sketch toolbar to create the
sketch path for a sweep feature.
11. Click Swept Boss/Base on the Features toolbar. Use the circle (Sketch1) for Profile and the line
(Sketch2) for Path , then click OK to create the base feature of the pin as a sweep.The status bar in the
lower-right corner indicates that you are still editing the part.
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Adding a Head to the Pin
Now reference the barrel of the hinge to create the head of the pin.
1.Open a sketch on the flat end of the pin, and sketch a circle.
2.Select the circle and the outer circular edge of the barrel, and add a Coradial relation.
3.Click Extruded Boss/Base on the Features toolbar. Select Blind in End Condition, set
4. To add a dome to the head of the pin, click Dome on the Features toolbar.
5. Select the flat face of the pin for Faces to Dome , and set Distance to 3. Observe the preview of
the dome.
8. If a dialog box asks you to save the document and the referenced models, click Yes.
5.Move Hinge<2>. Notice that you cannot make it pass through the vertical side
of Hinge<1> and that the faces highlight when they contact each other.
Examine the other collisions.
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6.Click OK .
Editing the Hinge Components
Now you can resize the hinge assembly.
1.In the FeatureManager design tree, expand the hinge component that uses the InnerCuts configuration.
Double-click the Extrude-Thin feature to display its dimensions.
3.In the dialog box, change the dimension value, and make sure All Configurations is selected so all
configurations update with the new value.
5.All components in the assembly update automatically. (If a dialog box indicates thatthe pin has rebuild
101
Advanced Drawings
Advanced Drawings
1. Advanced Drawings Overview
2. Creating Drawing Views
Creating Drawing Views
Creating a Section View
Dimensioning the Section View
Creating a Broken Out Section View
Creating a Broken Out Section View
Creating a Broken Out Section View (continued)
Creating a Broken Out Section View (continued)
Creating a Crop View
Creating a Crop View
Creating a Crop View (continued)
3. Detailing
Detailing
Autodimensioning the Drawing
Inserting a Datum Feature Symbol
Inserting a Geometric Tolerance Symbol
Inserting a Note
Saving a Note to the Design Library
Inserting Model Items
4 Assembly Drawing Views
Assembly Drawing Views
Creating an Exploded View
Creating a Detail View
Inserting a Bill of Materials
Customizing a Bill of Materials
Inserting Balloons
Displaying Assembly Structure and Balloons
102
Advanced Drawings Overview
Lesson 3 introduces drawing basics. This tutorial contains three lessons, wherein four drawing sheets are created. It is
recommended that you complete the lessons in this order:
Time Tutorial
Creating Drawing Views shows how to create and dimension different drawing views.
Assembly Drawing Views shows how to create an exploded assembly view and use
annotations specifically designed for assemblies.
103
Creating a Section View
Open a drawing and create a section view from the existing front view.
3.Sketch a horizontal line through the middle of the front view as shown.
The pointer changes to . Inferencing lines and position indicators indicate whether you are
sketching through the middle of the view.
4.Drag the section view below the front view and click to place it.
As you move the pointer, a preview of the section view position is displayed.
The section view is aligned in the direction of the cut, as indicated by the arrows of the section line. The arrows of
the section line should point down. To reverse the direction of the arrows, double-click the section line.
If you reverse the direction of the section line arrows, the section view is marked with a crosshatch pattern,
which indicates that the view is out of date.
Click Update View (Drawing toolbar) to update the section view only,
5.Click .
104
Dimensioning the Section View
Now insert dimensions for the section view.
10.Click .
105
Creating a Broken Out Section View
The broken-out section view exposes inner details of a model in a drawing. A broken-out section view is part
of an existing drawing view. First you create a projected view, then you create the broken-out section view.
3.Drag the pointer upwards, then click to place the view above Drawing View1 as shown.
4.Select the projected view, then click Zoom to Selection (View toolbar).
2.Sketch a spline approximately as shown. The spline that you sketch designates the boundaries of the
broken-out section view.
When you sketch a spline, the spline points snap to geometry. To temporarily turn off snapping, hold down
Ctrl as you sketch the spline. Release Ctrl when you want to connect the beginning and end of the spline.
3.In the graphics area, select the edge of the hole as shown in Drawing View1 for Depth Reference . The
broken-out section view will be up to the depth of the selected hole.
4.Click .
106
Creating a Broken Out Section View (continued)
Edit the crosshatch of the broken-out section view so it is easier to see.
1.Select the projected view, then click Hidden Lines Removed (View toolbar).
2.Move the pointer over the crosshatch in the broken-out section view. When
3.Under Auto insert on view creation, select Center marks-holes -part, Center marks-fillets -part, and
Centerlines, then click OK.
2.In the PropertyManager, under Part/Assembly to Insert, make sure base plate is selected, then click .
4.Click in the graphics area to place the view next to the existing front view.
5.Click .
6.Right-click the view and select Tangent Edge, Tangent Edges
Removed. With the tangent edges removed, it is easier to
dimension the view.
107
Creating a Crop View (continued)
Now sketch a closed profile to define the boundaries of the crop view.
1.Click Spline (Sketch toolbar), and sketch the spline approximately as shown.
3.Click Smart Dimension (Dimensions/Relations toolbar), and dimension the view as shown.
Detailing
In this lesson, you learn to use the following detailing tools to annotate a drawing:
Autodimension
Datum feature symbol
Geometric tolerance symbol
Note
Model items
108
Autodimensioning the Drawing
In the previous lesson you manually inserted dimensions into the drawing. Now you insert dimensions
automatically.
1.If it is not already open, click here to open FoodProcessor.slddrw (or browse to
install_dir\samples\tutorial\advdrawings\FoodProcessor.slddrw).
2.Select the Sheet2 tab at the lower-left corner of the drawing. The sheet contains four drawing views.
5.Select Selected entities for Entities to Dimension and select the front drawing view in the lower-left
corner of the sheet
6. Make sure the edges shown below are selected for the horizontal and vertical points of origination.
To change the edges, click in the horizontal or vertical point of origin box in the PropertyManager, then
select the appropriate edge in the drawing view.
9.Select the drawing view in the upper left corner of the sheet.
10.In the PropertyManager, under Vertical Dimensions, set Dimension placement to Right of view.
11.In the graphics area, select the lines shown for the horizontal and vertical points
of origination for the view.
12.Click Apply.
13.Select the drawing view in the lower right corner of the sheet.
14.In the graphics area, select the lines shown for the horizontal and vertical points of origination
for the view.
109
15.Click .
16.Drag the dimensions so they are aligned as shown.
•Front view:
•Top view:
•Right view:
2.In the graphics area, click to place the leader in the drawing view as shown.
4. Click
110
Inserting a Geometric Tolerance Symbol
Next, insert a geometric tolerance symbol that references the datum feature symbol.
1.Click the top edge as shown. When you pre-select the edge, the geometric tolerance symbol is automatically
placed.
Inserting a Note
You can create a note, then save it in the Design Library for reuse in other drawings.
2.Click in the lower-left corner of the drawing sheet to place the note.
3.Type NOTE:.
4.Press Enter.
5.Type ALL CORNERS AND FILLETS TO HAVE 0.05R UNLESS OTHERWISE SPECIFIED.
111
Saving a Note to the Design Library
The Design Library provides a central location for reusable elements, such as notes.
1.Select the Design Library tab of the Task Pane, if it is not already visible. The Task Pane is on the right
side of the SolidWorks window.
4.In the graphics area, click the note and click Add to Library on the Task Pane Design Library tab.
5.In the PropertyManager, under Save To, type a value for File name, then click .
The note is saved in the Design Library, within the annotations folder.
If you move the pointer over the note in the Design Library, a preview appears.
7.From the Design Library, drag the note you saved to the lower-left corner of the drawing sheet.
a.Click to place the annotation.
b.Right-click to accept the note when the pointer changes to .
3.Click .
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Zoom in to this image .
Assembly Drawing Views
In this lesson, you use the following tools to create an assembly drawing:
Exploded view
Detail view
Bill of materials
Auto balloons
1.If it is not already open, click here to open FoodProcessor.slddrw (or browse to
install_dir\samples\tutorial\advdrawings\FoodProcessor.slddrw).
2.Select the Sheet4 tab at the lower-left corner of the drawing. The drawing sheet is empty.
113
Creating a Detail View
Create a detail view to show a portion of the exploded view at an enlarged scale.
2.Sketch a circle over the base plate and fasteners approximately as shown.
5.Click .
The detail view makes it easier to see the fasteners.
4.Click to place the BOM in the lower-left corner of the drawing sheet.
114
Customizing a Bill of Materials
The bill of materials has two empty columns, PRICE and COST. Use custom properties and equations to
fill the columns.
1.Select the PRICE column by moving the pointer just above the column and double-clicking when the pointer
changes to .
115
Inserting Balloons
After you insert a BOM, use balloons to help identify individual items in the BOM. Balloons can be inserted
manually or automatically. You insert them automatically in this tutorial.
1.Hold down Ctrl and select the detail view first, and then select the exploded view.
3.In the PropertyManager, under Balloon Layout, clear Ignore multiple instances. This way, balloons
4.appear in both drawing views.
4.Click .
The item numbers in the balloons correspond to those in the BOM. Move the views and balloons around to
organize them as you want.
A balloon is indicated for each BOM component that has at least one balloon. The numbers inside the
balloons indicate the number of balloons per component.
116
Animation
Animation
Animation Tutorial
Animation by Graphical Positioning
Opening the Plunger Model and the Motion Study
Zooming the Timeline and Setting the Start Position
Defining the Animation Positions
Changing Component Positions in Time
Hiding Components
Changing Component Color
Changing Component Appearance to Wireframe
Playing the Animation Back
Creating a Movie
Animation by Precise Positioning
Opening the Plunger Hook Model
Setting Distance Mate Values at Keypoints
Adding a View Key and Calculating the Motion
Rotating the Model While Running the Animation
Disabling Playback of View Keys
Disabling View Key Creation
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Animation
Animations are motion studies that model changes in component position and appearance in time. You can create
animation motion studies to display how parts move in a mechanism. You can use animations for presentations or
marketing materials.
You can create motion studies from a Motion Study tab for a SolidWorks model. When you open the motion study,
you can use the MotionManager tools to define the motion of the mechanism. The MotionManager tree lists the
model features. The most basic method of defining motion is to modify the feature position, appearance, or other
properties in time. You can define an animation by adding keypoints along the MotionManager timeline for selected
features, and modifying the properties of those features at the keypoints.
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Animation by Graphical Positioning
The simplest way to create an animation in a motion study is to drag components
to specify the positions of the moving parts of a mechanism at different times.
You can also include appearance changes or suppress features for a time period
during the animation. You can insert keypoints along the feature timeline to
specify the times when feature position or other feature changes occur.
3.Select the Motion Study 1 tab (lower-left portion of the graphics area).
The MotionManager appears in the lower portion of the graphics area. The
MotionManager includes a set of tools that allow you specify the motion study.
The availability of the tools depends on the type of study you create. For this
model, the type of study (top-left of the MotionManager) is set to Animation.
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Defining the Animation Positions
Next, you move the position of the plunger handle at 5 seconds.
Why did I move the time bar before moving the component?
3.Right-click the arm left component timeline at 5 seconds, and click Place Key .
A new key point and changebar for the arm left component appears along the arm
left timeline at 5 seconds.
4.In the graphics area, drag the arm left.sldprt component to a vertical position.
The software calculates the animation and displays it in the graphics area.
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Changing Component Positions in Time
Next, you specify that the arm left component starts and ends at the same
position in the animation. You also change the time for the intermediary
position of the arm left component.
2.Right-click the arm left key point at 0 sec, and click Copy.
3.Right-click the arm left timeline at 9.5 seconds and click Paste.
This sets the final position of arm left.sldprt to be the same as the initial position.
Hiding Components
Next, you hide the arm left.sldprt and arm right.sldprt components at the end
of the animation.
You can play the animation rather than calculating it because the
appearance changes to not affect the calculated motion.
5.Click .
2. Right-click the plunger Appearance key point at 0 seconds and click Copy.
No 5 122
Playing the Animation Back
1.Click Playback Mode (MotionManager toolbar) and click Playback Mode: Loop .
Creating a Movie
2.In the dialog box, for Save in, navigate to a folder, and click Save.
3.
3.In the Video Compression dialog box, click OK.
4.Locate the .avi file on your hard drive and play it.
You can set the model view at different times in the animation. You can set orientation and
camera view commands to prevent view key creation and to ignore existing view keys. In
this lesson, you observe animations resulting from the different orientation and camera
view commands.
install_dir\samples\tutorial \motionstudies\animation\plunger_hook.sldasm.
3.Select the Motion Study 1 tab (lower-left portion of the graphics area).
The plunger collar slides along the rod, stops for three seconds, and returns to the start position.
The distance mate defines the distance between the collar and the central
column.
8.Double-click the Distance1 mate, and in the dialog box, enter 0in.
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9.Click , and then click .
Adding a View Key and Calculating the Motion
Next, you add a view key partway through the animation and then
calculate the motion.
1.Drag the time bar to 3.5 seconds and click Front View (Standard
Views toolbar).
A new view key appears in the Orientation and Camera Views timeline.
2.If you are not in loop playback mode, click Playback Mode
(MotionManager toolbar), and click Playback Mode: Loop .
The distance mate defines and limits the collar motion and the view
orientation changes at 3.5 seconds.
3.Click the model to set the position and click Rotate View (View toolbar) to
resume the animation.
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Disabling Playback of View Keys
Next, you disable the playback of view keys and rotate the model as the animation
runs in a loop.
1.In the MotionManager tree, right-click Orientation and Camera Views , and click
When you select Disable Playback of View Keys , the button appears
•Click Rotate View (View toolbar) and click + drag the pointer on the
assembly.
•Click View > Modify > Rotate and click + drag the pointer on the
assembly.
4.Click to position the model and click Rotate View (View toolbar) to continue
the animation.
The animation ignores the view orientation setting at 0 seconds, and the Orientation
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Disabling View Key Creation
You can prevent view key creation when creating an animation. Next, you disable
view key creation and set time-based views.
You have enabled view key playback, which is required for disabling view key
creation.
When you select Disable View Key Creation, the button appears selected
3.Drag the time bar to 0 seconds and click Top View (Standard Views
toolbar).
4.Drag the time bar to 10 seconds and click Bottom View (Standard Views
toolbar).
The view keys for the new views are not created in the Orientation and
Mode: Reciprocate .
The views do not appear in the animation because you disabled the view keys.
You can repeat steps 1 through 7 to observe the animation when you
enable view key creation.
8.Close my_plunger_hook.sldasm..
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Assembly Mates
Assembly Mates
1. Assembly Mates
2. Introduction
3. Inserting the First Part into the Assembly
Inserting the First Part into the Assembly (continued)
4. Bringing More Components into the Assembly
Bringing More Components into the Assembly (continued)
5. Mating the Saddle and Knee
Mating the Saddle and Knee (continued)
6. Mating the Table and Saddle
Mating the Table and Saddle (continued)
Mating the Table and Saddle (continued)
Mating the Table and Saddle (continued)
7. Using Windows Explorer to Add Components
8. Mating the Bracket and Saddle
Mating the Bracket and Saddle (continued)
Mating the Bracket and Saddle (continued)
9. Positioning the Encoder Head
Positioning the Encoder Head (continued)
Positioning the Encoder Head (continued)
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Assembly Mates
Assembly Mates
10. Mating the Scale and Head
11. Using SmartMates
Using SmartMates (continued)
12. Using File Explorer to Add Components
13. Mating the Clamp, Pin, and Pillar
Mating the Clamp, Pin, and Pillar (continued)
Mating the Clamp, Pin, and Pillar (continued)
14. Mating the Scale and Pin
15. Copying Components
Copying Components (continued)
Copying Components (continued)
16. Reviewing the Mates
Reviewing the Mates (continued)
17. Editing a Mate
18. Checking the Assembly
Checking the Assembly (continued)
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Assembly Mates
In this tutorial, you create a milling machine assembly. You use mates to create geometric relationships between the
components of the assembly.
This tutorial demonstrates:
Bringing parts into an assembly
Using these assembly mates:
o Coincident
o Concentric
o Parallel
o Distance
Using SmartMates
Testing mates
Editing mates
Introduction
This assembly uses the following parts, located in the <install_dir>\samples\tutorial\assemblymates folder.
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Inserting the First Part into the Assembly
1.Click here: to open knee.sldprt (or browse to <install_dir>\samples\tutorial\assemblymates\knee.sldprt).
3.If the origin is not visible in the graphics area, click View, Origins to display it.
When you place a component this way, the component origin is located coincident with the assembly origin,
and the planes of the part and the assembly are aligned. This procedure, while not required, helps you
establish an initial orientation for the assembly. You can create this type of inference with any component
as you add it to the assembly.
The FeatureManager design tree contains the feature (f) knee<1>. Because this is the first component inserted
into the assembly, knee is fixed (f). It cannot be moved or rotated unless you float (unfix) it. The <1> means that
this is the first instance of knee in the assembly.
The assembly also contains an empty Mates folder. This folder is a placeholder for the mates that you
add later.
2.Click View, Origins to clear the origin from the graphics area. If planes are visible, click View, Planes to clear
them from the graphics area.
3.Click Window, knee.sldprt, and close the part document. The assembly remains open.
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Bringing More Components into the Assembly
Use the Insert Components tool to add more components to the assembly.
2.In the PropertyManager, click to pin the PropertyManager. This keeps the PropertyManager visible,
so you can insert more than one component without having to re-open the PropertyManager.
5.Click in the graphics area to place the component approximately as shown below.
The saddle.sldprt component is added to the assembly. You can zoom the view by pressing Z (zoom out)
or Shift+Z (zoom in).
7.Click .
The prefix (-) before a component name indicates that the position of the component is under-defined.
You can move and rotate these components.
3.To collapse the entire FeatureManager design tree in one step, right-click Assem1 at the top of the
FeatureManager design tree and select Collapse Items.
You can also click Move Component or Rotate Component (Assembly toolbar), and drag to
move or rotate components.
5.Save the assembly as mill.sldasm. If a message prompts you to rebuild before saving, click Yes.
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Mating the Saddle and Knee
Add mates to define relationships between the assembly components.
To make selections easier, rotate the view by dragging with the middle mouse button in the graphics area.
Then,after making the selection, click Previous View (View toolbar). Other tools on the View toolbar are
useful as you work through this tutorial.
2.Select the top face of the knee and the bottom face of the saddle for
Entities to Mate .
The Mate pop-up toolbar appears in the graphics area. Coincident is selected in both the PropertyManager
and the pop-up toolbar. A preview of the coincident mate appears.
3.To see how you can flip the alignment of the saddle, under Standard Mates,
for Mate alignment:
a.Click Aligned .
b.Click Anti-Aligned .
The face of the knee and the face of the saddle now lie in the same infinite plane. The mate appears in the
PropertyManager under Mates.
You can only drag side to side and front to back, but not up and down. In some views, it might look like the
saddle is moving out of the coincident plane, but if you check in the Front view or Right view, you can see
that it is not.
b.Click Rotate Component (Assembly toolbar), and drag the saddle. You can rotate the saddle only within
the plane coincident with the knee.
7.Click
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Mating the Saddle and Knee (continued)
Add another mate between the saddle and knee.
2.Select the corresponding angular faces on the saddle and knee as shown.
The Mate pop-up toolbar appears in the graphics area. Coincident is selected in both the PropertyManager
and the pop-up toolbar. A preview of the coincident mate appears.
1. Select the top face of the saddle and the bottom face of the table.
o Click (PropertyManager).
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3.Select the corresponding angular faces on the table and saddle.
You can also select the items to mate before opening the PropertyManager. Hold down Ctrl as you
select the items.
First, mate the right plane of the saddle to the right plane of the table.
If an item was already selected in the graphics area, it appears under Mate Selections. Right-click in the
selection box and click Clear Selections.
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Mating the Table and Saddle (continued)
Mate the front plane of the saddle to the front plane of the assembly.
1.In the flyout FeatureManager design tree, select the following for Entities to Mate :
a.Front Plane of the assembly mill
b.Front Plane of the component saddle
Do not accept the coincident mate. Instead, add a distance mate.
a.Click Distance .
b.Type 250 for Distance and press Enter.
c.To see how you can flip the direction of the dimension, select and then clear
Flip Dimension several times.
d.Position the saddle near the center of the knee.
The positions of the saddle and table are fully defined. In the FeatureManager design tree, the prefix (-) no longer
appears for saddle and table.
5.Right-click mill at the top of the FeatureManager design tree and select Collapse Items.
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Using Windows Explorer to Add Components
Another way to add components to the assembly is to drag them in from Windows Explorer.
3. Click each item listed below individually, and drag it into the graphics area. Place the items approximately
as shown.
head.sldprt
bracket.sldprt
scale.sldprt
Hide the table to make it easier to mate the bracket and saddle.
1.In the FeatureManager design tree, right-click table<1> and select Hide components . The table is hidden,
but not removed from the assembly. The icon in the FeatureManager design tree changes from to .
3.Add a Coincident mate between the back face of the bracket and the front face of the saddle.
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Mating the Bracket and Saddle (continued)
Set the distance between the bracket and saddle.
1.Select the top face of bracket and the top face of saddle.
c.Click Flip Dimension if necessary to position the bracket below the saddle face.
1.Click Isometric .
2.Add a Coincident mate between the Right Plane of bracket and the Right Plane of saddle.
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Positioning the Encoder Head
Add mates to position the encoder head on the bracket.
1.Click Mate .
2.Add a Coincident mate between one of the small bottom faces of the head and the top face of
the bracket.
Add a concentric mate between a hole in the bottom of the head and the corresponding hole in the bracket.
1.Use Select Other to select one of the holes in the bottom of the head:
a.Right-click the side face of the head approximately over the hidden hole.
The side face is hidden so you can see the faces underneath.
The pointer changes to . A box appears with a list of the items that were beneath the pointer
when you right-clicked. Hover the pointer over items, either in the list or in the graphics area,
to highlight them in the graphics area.
If the pointer was not directly over the hidden hole when you right-clicked, the hole does not appear on the list.
However, you can still highlight the hole in the graphics area.
c.Click with the left mouse button when the intended face is highlighted.
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3.Accept the Concentric mate.
Positioning the Encoder Head (continued)
To fully define the position of the head, add a mate between the head and saddle.
1.Drag the head to see that it still has one degree of freedom.
b.Click Parallel .
c.Accept the mate.
1.Click Mate .
2.Add a Concentric mate between the scale and the cylindrical face of the hole that runs lengthwise
through the head.
Leave the scale free to move back and forth.
4.In the FeatureManager design tree, right-click table<1> and select Show components .
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Using SmartMates
With SmartMates, you can create mating relationships automatically by inferencing the geometry of existing
components as you drag new components into the assembly.
Here you create a concentric mate and a coincident mate automatically.
2.Tile the windows so you can see the part and assembly windows.
1.In the FeatureManager design tree of the pillar document, select Extrude2, the feature with the cylindrical
face you want to mate.
2.Drag the feature name into the assembly document and over the hole.
The pointer changes to . This pointer indicates that if the pillar is dropped at this location, a concentric
mate and a coincident mate will result. A preview snaps into place.
3.Press Tab several times to see how you can toggle the alignment (aligned/anti-aligned).
1.Click Isometric .
3.Click in the title bar to pin the File Explorer (to keep it visible).
5.Click each item listed below individually, and drag it into the graphics area.Place the items approximately
as shown.
•clamp.sldprt
•pin.sldprt
6.Click to unpin the File Explorer, then close it by clicking anywhere in the graphics area.
1. Check the Front, Top, and Right views, and drag the clamp and pin into approximately the positions shown.
the table.
142
Mating the Clamp, Pin, and Pillar (continued)
Rotate the pin so it is vertical.
2.Right-click the center sphere of the triad and select Show Rotate Delta XYZ Box.
143
Mating the Scale and Pin
1.Add a Concentric mate between the scale and pin. Flip the alignment (aligned/anti-aligned) if
necessary to correctly orient the pin.
Because the scale is already constrained to be concentric with the head, the pin and the clamp move within
their degrees of freedom to the position shown.
Copying Components
At the left end of the table, make copies of the clamp and pin.
1.Hold down Ctrl and drag clamp<1> from the FeatureManager design tree into the graphics area.
Another clamp appears in the graphics area, and clamp<2> appears in the FeatureManager design tree.
The <2> notation indicates the second instance of this part in the assembly.
144
Copying Components (continued)
Rotate the clamp to reposition the flats.
4.Click Isometric .
145
5.Save the assembly.
Reviewing the Mates
You can use the FeatureManager design tree to review the mates you added.
Each mate is identified by the type, instance number, and names of the components.
2.Click any mate in the FeatureManager design tree to see the relevant components
highlight in the graphics area.
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2.Right-click the assembly icon at the top of the FeatureManager design tree and select Tree Display,
View Mates and Dependencies.
The mates that involve pillar<1> are displayed. The features used to make the pillar
are listed in the Features folder. Displaying the FeatureManager design tree in this way is useful if you
want to focus on the structure or hierarchy of the assembly rather than the details of the sketches and features.
The icon indicates mates that are in the path to ground. These mates hold the part in position relative
to the origin of the assembly.
Editing a Mate
Change the Coincident mate between scale<1> and pin<1> to a Distance mate. First use View Mates to find
the mate.
1.Right-click scale<1> in the FeatureManager design tree and select View Mates . Components that are
not involved in mates to scale<1> are hidden. The View Mates dialog box appears and displays a list of all
the mates that involve scale<1>. Two mates between scale<1> and pin<1> are listed - one Concentric and
one Coincident.
The mate highlights in the graphics area and a mate callout appears.
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5.In the mate callout, click Edit .
a.Click Distance .
b.Type 5 for Distance and press Enter.
c.Select or clear Flip Dimension if necessary to position the scale as shown.
7.Click twice.
Check the assembly to make sure you added all the necessary mates.
1.Click Isometric .
2.Right-click mill at the top of the FeatureManager design tree and select Collapse Items.
4.Examine the components in the FeatureManager design tree. The prefixes indicate the status of the locations
of the components:
The under-defined components still have a rotational degree of freedom. Their rotational positions are not
relevant to the design intent of this assembly, so it is not necessary to fully constrain them.
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Checking the Assembly (continued)
Suppress the Table Lock and Saddle Lock mates so you can see how the assembly components move in
relationship to each other.
1.Expand Mates , hold Ctrl, and select Table Lock and Saddle Lock.
The table and saddle move. All the mating relationships (except the two you suppressed) are maintained.
4.Hold Ctrl, and select Table Lock and Saddle Lock again.
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Assembly Visualization
Assembly Visualization
Assembly Visualization
Activating the Assembly Visualization Tool
Visualizing Gradient Properties
Adding Another Color
Hiding Components
Changing the Sorting Property
Creating an Equation for Sorting
Editing the Value of a Property
Visualizing Discrete Properties
Saving the List as a Text File
Saving as a Display State
Viewing the Display State
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Assembly Visualization
Assembly Visualization provides different ways to display and sort an assembly's components in a list and in the graphics
area.
You can rank components based on the values of their custom properties, and activate a spectrum of colors that reflects
the relative values of the properties for each component.
The Assembly Visualization tab in the Manager Pane contains a list of all components in the assembly,
sorted initially by file name. The blue value bars indicate the relative value of the mass of each component.
For a complete list of possible icons, see SolidWorks Help: Assembly Visualization Tab. 151
Visualizing Gradient Properties
You can use a spectrum that blends gradually from one color to the next to help you visualize a numerical
property, such as Mass or Volume, whose value changes in irregular increments from one component to the next.
1.At the top of the last column, click Mass to sort the components by mass.
2.Click Mass again (if necessary) to list the components from heaviest to lightest.
3.On the left side of the panel, click the vertical bar.
The vertical bar displays a spectrum of colors from red to blue. In the graphics area, the components change
to the color that is beside their entry in the Assembly Visualization panel. The colors indicate the relative mass
of the components. The heaviest components are shown in red, the lightest in blue, and the others in shades in
between.
2.In the Color dialog box, select (yellow) and click OK.
A yellow slider is added to the spectrum. The parts change color in the graphics area.
You can move the color sliders up and down to modify the spectrum. You can right-click a color slider
and change its color or delete it. To return to the original two sliders, right-click any slider and click
Reset all.
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Hiding Components
You can use rollbars to temporarily hide components, to help you focus on a subset of components.
1.Under the column headers, drag the horizontal bar down and position it below gear-caddy.
2. At the bottom of the list, drag the horizontal bar up and position it above shaft gear insert.
The three components that weigh the least are hidden. Note that the spectrum adjusts to the visible components,
showing their relative values.
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Changing the Sorting Property
You can change the property used to sort components.To change the sorting property:
The flyout list contains some commonly used properties. You can also select from any other custom properties
already defined in the components, as demonstrated in the following steps.
2.Click More.
4.Click OK.
Cost appears at the top of the property column, and the components are sorted from highest to lowest cost.
In the graphics area, the colors of the parts change accordingly.
Now create and sort by an equation that calculates the extended cost for each part.
2.Click More.
Extended Cost appears at the top of the property column and the components are sorted from highest to
lowest extended cost. Component rubber feet moves up to the middle of the list. In the graphics area, the
colors of the parts adjust accordingly.
You can right-click in the header area and select Unit Precision to change the number of decimal places.
You cannot change calculated properties such as Volume, Mass, and Quantity.
The property MakeOrBuy has already been added to the components.Each component has a value of either
M or B.
1.Click the arrow to the right of Extended Cost and click More.
3.Click OK.
At the bottom of the list, note that rubber feet does not have a value for MakeOrBuy.
5.In the sorting property column, click-pause-click on the blank area for rubber feet.
The value for property MakeOrBuy is set to B for component rubber feet, and the component moves up with
the other B components.
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Visualizing Discrete Properties
can use a spectrum that steps from one distinct color to the next to help you visualize a property with discrete
values, such as MakeOrBuy. In this case, the blend of colors applied in the graphics area does not accurately
represent the fact that only two discrete values are possible.
The red, yellow, and blue sliders disappear, and are replaced by four new sliders. Two of the new sliders are
one color, and two are a contrasting color. In the graphics area, all the B parts are one color and all the M parts
are another.
The colors in your model might be different from those shown here. The colors are randomly assigned.
If rubber feet is still selected, it appears in a third color (the selection color). Click a blank region of the
graphics area to clear the selection and show rubber feet in its Assembly Visualization color.
To change the colors, you can right-click and click Group Identical again. To change to specific colors,
you can right click each slider and select Change Color.
The custom column data is saved so it will appear the next time you access Assembly Visualization in this
model.
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Saving the List as a Text File
You can save the list information in a separate file.
1.In the header area of the list, right-click and click Save As.
1.Click the arrow to the right of MakeOrBuy and click Add Display
State.
The panel closes and its tab disappears. In the graphics area, the
model returns to its original coloring.
The display state is a snapshot of the assembly colors when you created the display state. If you change the
value of a component's MakeOrBuy property, The display state does not update. If you want an updated display
state, you need to return to Assembly Visualization and create a new one.
3.Under Display States, right-click Visualization Display State-1 and click Properties.
Blocks to Assembly
1. Blocks
2. Basic – Four Bar Linkage
2.1.Sketching the Linkage
2.2. Making Blocks
2.3. Adding Relations
2.4. Testing the Linkage
3. Advanced – Crane
a. Creating, Editing, Inserting Blosks
Making Blocks-the Base
Editing Blocks
Inserting the Upper Arm
Moving and Renaming Blocks
Saving Blocks and Linking Files
b. Connecting Blocks
Inserting the Central Arm
Connecting the Arm and Base
Connecting the Arms
Testing the Arms
c.Advanced – Crane
d.Using Nested Blocks and Links
Inserting the Cylinder and Piston
Connecting the Cylinder and Piston
Making Nested Blocks
Scaling and Linking to File
Inserting a Second Piston Mechanism
4. Finishing The Layout Sketch
Exploding Blocks
Linking the First Piston Mechanism
Linking the First Piston
Linking the First Cylinder
Linking the Second Piston
Linking the Second Cylinder
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Blocks
Create blocks from single or multiple sketch entities. With blocks, you can quickly develop conceptual models of
mechanisms or linkages. These models ultimately include several parts that pivot, slide, or rotate.
The benefit of modeling mechanisms with layout sketches is the speed and flexibility with which designers can
experiment with design variations.
1.Open a new part, click Sketch (Sketch toolbar) and open a sketch on the Front plane.
2.Click Line (Sketch toolbar), and coincident with the origin, sketch a horizontal line to the right.
3.Click Smart Dimension (Dimensions/Relations toolbar), and dimension the line to 76.
Although dimensions are not required in this layout sketch, you add one dimension as a reference to
proportion the rest of the sketch. This allows you to insert another compatibly-sized block in the sketch.
Later, when you build the crane, you learn how to scale blocks.
4.Click Line (Sketch toolbar), and using inferences as you sketch, add three non-parallel and non-
perpendicular sketch entities.
2.Select the horizontal line for Block Entities, and in the PropertyManager click .
•Four blocks, identified as Block1-1 through Block4-1, are displayed in the FeatureManager design tree
under Sketch1.
•The geometry in the graphics area for all blocks is displayed in gray.
Adding Relations
1.Right-click Sketch1 and select Edit Sketch .
6.In the PropertyManager, under Add Relations, click Horizontal , then click
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Testing the Linkage
1.Select the end point on the right, and drag the Four Bar linkage.
2.Click Line (Sketch toolbar), and coincident with the origin, sketch
the figure using inference as you sketch to create the relations.
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Editing Blocks
Edit the block so new sketch entities are included in the block.
1.In the FeatureManager design tree, right-click Block1-1, and select Edit Block.
2.Click Point (Sketch toolbar) and add two points to the crane base sketch.
6.In the graphics area, choose the bottom left point for Selected Entities.
8.In the graphics area, choose the horizontal base line for Selected Entities,
1.In the FeatureManager design tree, right-click Sketch1 and click Edit Sketch
4.Click to place the block in the graphics area, and then click .
Click once in the graphics area, and then click to insert a single instance of the block. Although you may
see a second image of the block as you move the cursor, only one instance of the block is inserted. You
can leave the upper arm anywhere in the graphics area, and position it later.
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Moving and Renaming Blocks
In the FeatureManager design tree, -1 is added to both blocks, to indicate they are the first instance of each
block in Sketch1.
3.With Upper Arm selected, drag the block to approximately the distance shown from Crane Base and click in
the graphics area to deselect.
You can select any sketch entity in a block to drag, rotate, and position an unconstrained block. If the block's
movement is restricted, it means a relation by inference exists between the Crane Base and the Upper Arm.
Delete any relation except the Fix and Horizontal relations applied earlier
1.In the FeatureManager design tree, right-click Crane Base-1, and select Save Block.
2.In the Save As dialog box, navigate to the location where you want to save the block, type crane_base (the
.sldblk extension is added) and click Save.
3.In the graphics area, select any sketch entity on Upper Arm-1.
4.In the PropertyManager, under Definition, select Link to file and then click
.
When you select Link to File, changes made to the original file propagate to all instances of the block or
nested block. When linked to file, you cannot edit the block in the current document.
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Inserting the Central Arm
Insert and scale the central arm.
You can insert blocks and modify the scale, enabling you to use the same block with multiple models.
4.Click to place the block in the graphics area, and then click .
1.In the FeatureManager design tree, right-click Sketch1 and click Edit Sketch .
2.Select any sketch entity on Central Arm-1, drag the block adjacent to the left point in the base, and then
click .
3.Click Zoom to Area (View toolbar) and zoom in to the top of the base and the bottom of the central
arm.
164
4.Click Add Relations (Dimensions/Relations toolbar).
5. Select the point on the base, and the center point of the arc for Selected Entities.
If the pointer does not allow you to select the center of arc, use Zoom to Area to magnify the image.
6.In the PropertyManager, under Add Relations, select Coincident , and click .
1.Select any sketch entity on Upper Arm-1, drag the block close to Central Arm-1, and then click .
2.Click Zoom to Area (View toolbar), zoom in to the top of Central Arm-1and the point on Upper
Arm-1.
3.Press Esc to clear the view tool, select the point on Upper Arm-1, and drag it until it is coincident to the
center of arc from Central Arm-1.
4.Click in the graphics area to close the PropertyManager and click Zoom to Fit (View toolbar).
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Testing the Arms
Test the motion of the blocks by moving the arms. The crane should look as follows:
1.With the model in the Edit Sketch mode and none of the blocks underneath selected, pick an entity on the
upper arm and pivot the crane arms by dragging.
Add a cylinder and a piston between the central and upper arms.
4. Click to place the block in the graphics area, and then click
If the piston is not displayed at approximately the same angle as the cylinder,
under Parameters, change the angle for Block Rotation , and then click .
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Connecting the Cylinder and Piston
Connect the cylinder and the piston to create a piston mechanism.
1.Edit the sketch by dragging the piston so that it fits into the cylinder, click , and then click in the graphics
area to clear the selection.
To select a sketch entity, you must clear Zoom to Area and some of the other tools on the View toolbar.
To clear a tool, press Esc or Enter, or select another tool in its place.
5.In the PropertyManager, under Add Relations, select Colinear , and then click
6.Click Zoom to Fit (Dimensions/Relations toolbar), and then click in the graphics area to clear the
selection.
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Making Nested Blocks
You can create nested blocks by creating and saving a block that includes multiple blocks. Use nested blocks to:
1.In the FeatureManager design tree, press Ctrl and select cylinder-1 and piston-1.
3.Click , and in the FeatureManager design tree, right-click Block2-1 and select Save Block.
4.In the Save As dialog box, type piston_mechanism (the .sldblk extension is added) and click Save.
6.Right-click Block2-1, select Properties, type Piston Mechanism for Name and click OK.
1.In the FeatureManager design tree, right-click Sketch1 and click Edit Sketch .
3.In the graphics area, drag the piston mechanism so it is adjacent to the central arm.
Piston Mechanism-1 is too small relative to the rest of the model and needs scaling.
d.Click .
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e.Click Rebuild (Standard toolbar).
Inserting a Second Piston Mechanism
Insert another instance of the nested block.
Since Piston Mechanism was linked to file during the scaling edit, the block you insert is sized correctly.
3.In the graphics area, click to place the block to the right of central arm, then click
.
A second instance of the nested block, Piston Mechanism-1, is added to the FeatureManager design
tree.
Exploding Blocks
Nested blocks prevent motion between sets of blocks below the top level. Explode dissolves blocks from any
sketch entity. To allow motion between the cylinder and the piston, explode the nested block.
2.In the FeatureManager design tree, right-click Piston Mechanism-1 and select Explode Block.
Piston Mechanism-1 > is removed and Piston-1 and Cylinder-1 are displayed.
4.Select a piston and drag to verify it slides in the cylinder and the colinear relation is intact.
You can explode a block before or after you add relations between the blocks that belong to the
nested block.
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Linking the First Piston
Link the first piston to the upper arm.
The piston mechanisms are no longer nested blocks. Each piston and its accompanying cylinder are
separate blocks with a relation.
2.Drag Piston-1 adjacent to Upper Arm-1, and then click in the graphics area to clear selection.
5. Clear the view tool, and then select the centers of the arcs for Selected Entities.
6.In the PropertyManager, under Add Relations, select Coincident , then click
170
Linking the First Cylinder
Link the first cylinder to the crane base.
1.Click Zoom to Fit (View toolbar), clear the view tool, and drag Cylinder-1.
Place the cylinder adjacent to Central_Arm-1, and then click in the graphics area to clear the selection.
2.Click Zoom to Area (View toolbar) and zoom in to the lower section of the Cylinder-1 and the left side of
Central_Arm-1.
5.Clear the view tool, and then select the centers of the arcs for Selected Entities.
6.In the PropertyManager, under Add Relations, select Coincident , then click
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Linking the Second Piston
Link the second piston to the central arm.
2.Drag Piston-2 adjacent to Central_Arm-1, and then click in the graphics area to clear the selection.
4.Clear the Zoom tool, click Add Relations (Dimensions/Relations toolbar), and select the centers of the
arcs for Selected Entities.
5.In the PropertyManager, under Add Relations, select Coincident , then click
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Linking the Second Cylinder
Link the second cylinder to the crane base.
1.Click Zoom to Fit (View toolbar) and drag the bottom of Cylinder-2 adjacent to the second point in
the crane base.
2.Zoom in to the bottom of the cylinder, clear the Zoom tool, and click Add Relations
(Dimensions/Relations toolbar).
3.Select the center of the arc on the cylinder and the point on the base for selected entities.
5.Click Zoom to Fit (View toolbar), select any sketch entity on the upper arm, and move the arm
up and down and back and forth.
173
Customizing Solidworks
Customizing Solidworks
Customization
Customization Overview
Saving and Restoring Settings
Creating Custom Templates
Creating Custom Templates
Creating a Custom Part Template
Creating a Custom Part
Template Overview
Opening a Part Document
Setting Document Properties
Applying Material Properties
Setting Custom Properties
Saving the Part Template
Creating a Custom Drawing Template
Creating a Custom Drawing
Template Overview
Opening a Drawing
Document
Editing the Sheet Format
Editing the Sheet Format (continued)
Editing the Sheet Format
Editing the Sheet Format (continued)
Inserting Predefined Drawing Views
Setting Document Properties
Saving the Drawing Template
174
Customizing Solidworks
Customizing Solidworks
Customization
User Interface
User Interface Overview
Task Pane
CommandManager
Toolbars
Menus
Keyboard Shortcuts
System Options
Color Options
User Work Flow
Saving Custom Settings
Saving Custom Settings Overview
Setting System Options
Saving System Options Settings
175
Customization Overview
This tutorial helps you customize the SolidWorks environment.
Save your current settings before starting this lesson so you can restore the original settings later.
Lessons:
Creating custom templates. Customize templates to ensure that everyone uses the same standards, options,
etc.
Customizing the user interface. Customize the Task Pane, toolbars, menus, keyboard shortcuts, etc.
Saving custom settings. Create backups of your settings and share them among users.
You can only restore settings if you saved them prior to completing a lesson.
In this procedure, you are asked to close SolidWorks. When you do,
this tutorial closes as well. After you close SolidWorks, you can start it up again
and then open the tutorial to this page to continue with these instructions.
2.Click Start, Programs, SolidWorks <version>, SolidWorks Tools, Copy Settings Wizard .
176
Creating Custom Templates
In this lesson, you create templates that allow everyone to use the same settings (standards, options, etc.).
Choose from:
• Part template
• Drawing template
Save your current settings before starting this lesson so you can restore the original settings later.
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Opening a Part Document
3.Click OK.
There are several document properties that you can set to customize a template. This topic introduces you to
a subset of these properties. You can set additional document properties during this lesson if you find ones
that are suitable to your needs.
For system options, which are remembered through multiple sessions and releases of the software, see
the User Interface lesson.
8. Click OK.
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Applying Material Properties
1.In the FeatureManager design tree, right-click Material <not specified> and select Edit Material.
The material in the FeatureManager design tree updates to Cast Stainless Steel .
179
Setting Custom Properties
When custom properties (also known as metadata) are pre-defined in a template, you do not need to define them for
each document.
1.Click File, Properties.
2.On the Custom tab:
a) In row 1, select CompanyName in Property Name.
b) Type SolidWorks in Value / Text Expression.
c) Press Enter.
d) In row 2, select PartNo in Property Name.
e) Type a dash (-) in Value / Text Expression.
The dash indicates a placeholder for users to replace with relevant information.
f.Press Enter.
g.In row 3, select Material in Property Name.
h.Select Material in Value / Text Expression.
The Value / Text Expression changes to "SW-Material@Part1.SLDPRT" and the Evaluated Value indicates
Cast Stainless Steel, which is linked to the material you applied earlier.
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Saving the Part Template
Finally, you save the part document as a template.
If you want multiple users to have access to this template, browse to a shared network location. All
computers must have file locations set up to access the template
.
b.Type steel part for File name.
c.Click Save.
4.In the dialog box, click Advanced if you are in novice mode.
The Templates tab shows the template, steel part. You can use this template for building parts in the future.
If you saved your original settings before completing this lesson, you can restore the settings with the
Copy Settings Wizard.
In this lesson, you create a drawing template that allows everyone to use the same settings (standards,
options, etc.).
Save your current settings before starting this lesson so you can restore the original settings later.
181
Opening a Drawing Document
To create a drawing template, open a new drawing.
To complete this tutorial, you must use the drawing tutorial template .
2.In the Advanced version of the dialog box, on the Tutorial tab, click draw.
You are in the Advanced version of the dialog box if the button in the lower left corner of the dialog box
says Novice.
3.Click OK.
4.If necessary, in the PropertyManager, click because you do not want to insert a view into the drawing.
2.Use Zoom to Area (View toolbar) to zoom to the title block and then press Esc.
3.Move the pointer over the text, <COMPANY NAME>. When the pointer changes to ,double-click
the note.
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5. Click Note (Annotation toolbar).
Because the text may extend off the screen, press CTRL+A to
select all of the text.
9.Click
3.Type Author:
5.In the dialog box, select SW-Author from the list, then click OK.
When you set the author as a custom property in the drawing document, the name will appear in the title block
when you use this template. If you want to use the author specified in the part or assembly document, select
Model in view specified in sheet properties.
6.Press Enter.
7.Type Date:
8. Click Link to Property .
9. In the dialog box, select SW-Long Date from the list, then click
OK.
Because the text may extend off the screen, press CTRL+A to
select all of the text.
11.Click .
In the PropertyManager, under Orientation,* Front is selected. When you insert a model into this view,
a front view will appear.
3.Click .
5.In the PropertyManager, under Orientation, click *Top .When you insert a model into this view, a top
view will appear.
6.Click
7.Insert another predefined view, and click to place the view as shown.
8.In the PropertyManager, under Orientation, click *Right . When you insert a model into this view, a right
view will appear.
9.Click . 184
Setting Document Properties
The Options dialog box contains System Options and Document Properties. Document properties apply
to the active document and to document templates rather than to the software environment.
There are several document properties that you can set to customize a template. This topic introduces you
to a subset of these properties. You can set additional document properties during this lesson if you find ones
that are suitable to your needs.
For system options, which are remembered through multiple sessions and releases of the software, see
the User Interface lesson.
6.On the right pane, under Unit system, select MMGS (millimeter, gram, second).
7.Click OK.
If you want multiple users to have access to this template, browse to a shared network location. All
computers must have file locations set up to access the template.
4.In the dialog box, click Advanced if you are in novice mode.
The Templates tab shows the template, ISO drawing. You can use this template for future drawings.
If you saved your original settings before completing this lesson, you can restore the settings with the
Copy Settings Wizard.
185
User Interface Overview
You can customize the SolidWorks user interface. The software remembers your choices through multiple
sessions and releases.
Save your current settings before starting this lesson so you can restore the original settings later.
In this lesson, you learn how to customize the Task Pane, toolbars, menus, keyboard shortcuts, and other
elements of the user interface.
Task Pane
The Task Pane is at the right of the window when you first open the software. You can collapse, pin, float,
and hide the Task Pane.
•To adjust the size of the Task Pane, drag it from the left.
•To prevent the Task Pane from collapsing, click to pin it open.
The pin changes to . You can still float and hide the Task Pane when it is pinned.
•To float the Task Pane, double-click or drag the title bar.
•To dock the Task Pane again, drag it back to the border or double-click the header.
•To collapse the Task Pane so that only its tabs are visible, click to the left of the Task Pane tabs.
186
CommandManager
You can add toolbars to the CommandManager, float it, and hide descriptions.
The CommandManager is above the graphics area, with Features selected in the control area.
4.In the dialog box, on the Commands tab, in Categories, select Flyout Toolbars.
5.Under Buttons, drag Curves next to the Sketch on the CommandManager, then click OK.
6.To toggle visibility of the descriptions of the toolbars and tools, right-click in the CommandManager
and select Use Large Buttons with Text.
You can also toggle the CommandManager visibility. Right-click in the window border and select
CommandManager.
Toolbars
You can customize display of toolbars and their tools. The visibility of toolbars is based on the document type
(part, assembly, drawing, or none). You can add flyout toolbars and tools, and move and remove tools to
make the tools you use frequently more readily available.
The Standard and View toolbars and the CommandManager are visible in the new part document you opened.
Another useful toolbar is Standard Views.
3.On the Commands tab, select Flyout Toolbars in Categories, then drag Tools onto the far right of
the Standard Views toolbar.
4.Select Explode Sketch in Categories, then drag Jog Line onto the same toolbar to the left of Tools .
5.With the Customize dialog box still open, on the toolbar, drag Isometric into a position second from the left.
6.Drag Trimetric from the toolbar into the graphics area to remove it from the toolbar. The pointer
changes to as you drag the tool off the toolbar.
7.Click OK.
Shortcut menus display a short version and, by clicking , a long version. Customizing a shortcut menu
determines which items appear on the short version.
Keyboard Shortcuts
You can add, delete, and edit keyboard shortcuts.
3.Click in the Shortcut(s) field and press a lowercase t; it will be capitalized automatically .
Letters are shown only in uppercase; for example, Shift+Z. A message informs you if a key is already
assigned to another command.
4.Click OK.
2.Press t.
For Document Properties, which apply only to the active document and are often saved in document
templates, see the Creating a Custom Part Template lesson. Set file locations.
4.Click Add.
5.Browse to My Documents, click Make New Folder, type Sheet Formats, then click OK.
6.If a prompt asks whether to change the search paths, click Yes.
7.Under Folders, select the new entry and click Move Up.
Click Reset to restore factory defaults for all system options or only for options on this page. Added file
locations are deleted from the list; however, folders are not deleted from the computer.
4.Click , browse to My Documents, click Make New Folder, type Backups, then click OK.
5.Click OK.
6.If a prompt asks whether to change the search paths, click Yes.
189
Color Options
Color options are another category of system options. In this topic, you specify the background color for the
graphics area and a color for the sketch grid.
4.In the Color dialog box, under Basic colors, select white , then click OK.
The Viewport Background color applies when Plain is selected. Top Gradient Color and Bottom
Gradient Color apply when Gradient (Top/Bottom Gradient colors above) is selected.
6.Select Grid Lines, Minor, click Edit, select red , then click OK.
7.Click Save As Scheme, type White Background for New scheme name, and click OK.
10.Click Sketch (Sketch toolbar), select the Front plane to view the grid lines,
then close the sketch.
You can customize the CommandManager and menus manually to achieve the same or similar results.
2.On the Options tab, select Machine design, then click OK.
The Sheet Metal and Weldments toolbars are added to the CommandManager because they apply to Machine
Design.
4.Click Insert, Customize Menu.
5.To show the hidden menu item, select Molds, then click outside the menu.
6.Click Insert to see the menu item.
If you saved your original settings before starting this lesson, you can restore the settings 190
with the Copy Settings Wizard.
Saving Custom Settings Overview
In this lesson, you use the Copy Settings Wizard to save user interface settings and system options for
backups or for sharing with others.
Save your current settings before starting this lesson so you can restore the original settings later.
On the System Options tab, select the following options from the left and right panes (or confirm that they
are already selected):
2.Click OK.
191
Saving System Options Settings
Use the Copy Settings Wizard to save settings to two different files.
In this procedure, you are asked to close SolidWorks. When you do, this tutorial closes as well.
After you close SolidWorks, you can start it up again and then open the tutorial to this page to
continue with these instructions.
If you saved your original settings before completing this lesson, you can restore the settings with
the Copy Settings Wizard.
192
Design Checker
Design Checker
SolidWorks Design Checker Overview
Building the Design Requirements
Checking a Document
Fixing the Document
193
Building the Design Requirements
First, set the requirements to evaluate the document.
Close the welcome page if it appears and reduce the size of the SolidWorks Design Checker window .
b.Select ISO.
The document to be evaluated will be checked to ensure that the Overall drafting standard in Tools,
Options, Document Properties, Drafting Standard is set to ISO.
The document to be evaluated will be checked to ensure that the units in Tools, Options, Document
Properties, Units is set to MMGS (millimeter, gram, second). The document is only evaluated to
determine the units used in Tools, Options, Document Properties, Units. This check ignores dimensions
in the graphics area that override the document properties units.
3.On the Dimension Checks tab, click Units Setting .
The document to be evaluated will be checked throughout the graphics area to ensure that the units are the
same as those defined in Tools, Options, Document Properties, Units. This check differs from the
Document Check Unit Setting because that check ensures that the units at the document level are
compliant, whereas this check looks at the units at the graphics area level.
The above file path is valid for the Windows 7 operating system. To check the location of the
sheet format templates, click Tool, Options, System Options, File Locations. In Show folders for,
select Sheet Formats.
Design Checker ensures that each sheet uses the c - Landscape format with third angle projection.
194
Checking a Document
Now that you have created a requirements file, you can run the file against a SolidWorks document to see if
the document meets your requirements.
1.In the SolidWorks window, click here: to open FoodProcessor.slddrw (or browse to
<install_dir>\samples\tutorial\advdrawings\FoodProcessor.slddrw).
3.On the Design Checker tab in the Task Pane, click Add Standards , browse to tutorial.swstd, then
click Open.
4.Select tutorial in Standard files and clear all other selected standard files.
This option lets you check your model using one or more *.swstd files. Make sure that only tutorial is
selected for a standard file.
5.Click Check Document.
The Design Checker runs the requirements file against the drawing and reports only the failed tests.
Failed Checks are organized by criticality level: Critical, High, Medium, and Low. Because you did not
assign any criticality levels to the checks, all are set to the default, High.
6.Expand each check and select the failed entity to see the failing parameters and values:
•Dimension's Units Setting Check. This check failed because two dimensions do not use the document's
settings.
•Drawing Document's Standard Template Check. This check failed because:
a.Sheet4 uses A3 - Landscape instead of c - Landscape.
b.Sheet1, Sheet2, and Sheet3 do not reference the c - Landscape format from the correct directory path.
1.In the Design Checker task pane, click Auto Correct All.
Auto Correct All corrects all failed checks for which Design Checker supports autocorrection and triggers
revalidation of the document.
3.Click Recheck Document to revalidate the document. The drawing is now per standard.
195
Design Tables
Design Tables
Design Tables
Renaming Features
Displaying Dimensions
Renaming Dimensions
Verifying Relations
Verifying Relations (continued)
Verifying Relations (continued)
Inserting a New Design Table
Inserting a New Design Table (continued)
Inserting a New Design Table (continued)
Inserting a New Design Table (continued)
Viewing the Configurations
Editing the Design Table
196
Design Tables
In this lesson you use a design table to create several variations of a part.
If you have completed the lessons on basic parts, assemblies, and drawings, you have already created the sample part.
If not, you can find the sample part in the sample folder <install_dir>\samples\tutorial\designtables.
To use a design table, you must have Microsoft Excel on your computer.
Renaming Features
It is a good practice to give meaningful names to the features in your parts, especially when you plan to use
a design table. This eliminates confusion in complex parts, and helps other people who use the parts later.
You can also select features in the FeatureManager design tree, then press F2 to rename them.
To give descriptive names to features as you create them, click Tools > Options. Under System Options, select
FeatureManager, then select Name feature on creation. Each time you create a new feature, the name of the new
feature in the FeatureManager design tree is automatically highlighted, and ready for you to type a new name.
197
Displaying Dimensions
You can display or hide all the dimensions for all the features of the part. Then you can turn the display of
dimensions on and off, either individually, or on a feature-by-feature basis.
1.Right-click the Annotations folder in the FeatureManager design tree, and select Show Feature
Dimensions.
All the dimensions for the part appear. Notice that the dimensions that are part of a feature’s definition
(such as the depth of an extruded feature) are blue.
If you cannot see the dimensions, click Rebuild (Standard toolbar). You may need to move the
dimensions to see them clearly
2.Right-click the Fillet2 feature, and select Hide All Dimensions. Do the same for the Fillet3 and Shell1
features.
To restore hidden dimensions, right-click the feature in the FeatureManager design tree whose dimensions
are either partially or completely hidden, and select Show All Dimensions.
The dimension names appear below the values in the model. Dimension names appear with default names.
You can rename dimensions, similar to renaming features. You will rename dimensions later in this lesson.
Renaming Dimensions
You can change individual dimension names. Renaming dimensions is especially useful when you plan to use
a design table. You use the dimension names to identify the elements you plan to change, and as headings in
the design table worksheet.
3.Click .
198
Verifying Relations
Before you proceed, you should define some geometric relations that ensure that the knob is positioned correctly
with respect to the center of the box, regardless of the size. Relations add to the integrity of the design, and they
are often the most effective way to convey the design intent accurately.
1.In the FeatureManager design tree, right-click Knob and select Edit Sketch .
3.Delete the dimensions (60) between the circle and the sides of the box so the circle feature location is no
4.longer fixed. (Select the dimension and press Delete.)
4.Select the center point of the circle, and drag the circle to one side.
5.Click Centerline (Sketch toolbar) and sketch a diagonal centerline as shown to use for positioning the
circle. Press Esc to exit the Centerline tool.
The circle turns black, indicating the sketch is now fully defined.
199
4. Click .
Verifying Relations (continued)
Now verify the relations in this sketch. You display sketch relations to see a list of the relations in the sketch.
The Display/Delete Relations PropertyManager lists all the relations in the current sketch, including both
relations that are added automatically as you sketch and relations that you add manually. You control the
type of relation you want to see with the Filter option.
2.In the PropertyManager, under Relations, select All in this sketch in Filter.
If you move the pointer over a box or an icon in the PropertyManager, a tooltip appears with the name of
the box or icon.
The entities are highlighted in the graphics area. More information about each relation is shown under Entities.
4.Click .
If you have Microsoft Excel on your computer, you can use it to embed a new design table directly in the
document. A design table allows you to build several different configurations of a part by applying the values
in the table to the dimensions of the part.
First you prepare to insert the design table.
2.Right-click the Annotations folder in the FeatureManager design tree, and select Details.
4.Press Z to zoom out or Shift+Z to zoom in so you can see all of the part’s
dimensions in the graphics area. Use Pan , if necessary, to move the part to the lower-right corner of
the window.
To pan, you can also hold down Ctrl and press the arrow keys.
200
Inserting a New Design Table (continued)
Now you are ready to insert a new design table.
If you accidentally click outside the worksheet before entering all the values, the worksheet closes.
the top of the FeatureManager design tree, expand Tables , right-click Design Table , and select Edit
Table.
3.Click .
An Excel worksheet appears in the part document window. Excel toolbars replace the SolidWorks toolbars. By
default, the third row (cell A3) is named First Instance, and column header cell B2 is active.
4.Double-click the box_width dimension value (120) in the graphics area.
Notice that the pointer changes to when it is over a dimension value, and a tooltip with the dimension name
appears briefly.
The dimension name is inserted in cell B2 and the dimension value is inserted in cell B3. The adjacent column
header cell, C2, is activated automatically.
To uncover dimensions hidden by the design table, point at the Excel worksheet’s outer dashed border and
drag the worksheet to another location in the graphics area. To resize the worksheet, drag the handles at the
corners or sides.
If you see $STATE@ followed by a feature name in a column header cell, you selected a face instead of a dimension
value in the graphics area. To replace a feature name with a dimension name, click the cell in the worksheet, then
double-click the correct dimension value in the graphics area.The worksheet should now match the images below.
2. Name the rows (cells A4:A6) blk2, blk3, and blk4. These are
the names of the new configurations that you will create. 201
Inserting a New Design Table (continued)
1. Type the dimension values for blk2, blk3, and blk4, as shown below, into the worksheet.
2. Click anywhere outside the worksheet in the graphics area. The worksheet closes. A message box appears, listing the new
configurations that the design table created.
3. Click OK to close the message box. The design table is embedded and saved in the part document.
4. Save the part. If a message box asks if you want to rebuild the part, click Yes.
202
Viewing the Configurations
Now look at each of the configurations generated by the table.
1.Right-click the Annotations folder in the FeatureManager design tree, and click to clear the check
mark next to Show Feature Dimensions. This hides all the dimensions.
2.Click the ConfigurationManager tab at the top of the FeatureManager design tree. The list of
configurations appears.
As you display each of the configurations, the part rebuilds using the dimensions
for the selected configuration.
2.Right-click Design Table , and select Edit Table. The design table opens in the SolidWorks document.
To facilitate viewing the table, you can press F9 or click to toggle the visibility of the FeatureManager
design tree area.
3.Make the desired changes.
4.To close the design table, click anywhere in the graphics area outside the design table.
When using design tables or any other OLE object, you may need to click Zoom to Fit when returning
to the SolidWorks window.
To delete the design table, right-click Design Table and select Delete. In the dialog box, click Yes to delete
the design table, or No to retain it.
203
DimXpert Tutorial
DimXpert Tutorial
DimXpert Tutorial Overview
Auto Dimensioning a Prismatic Part
Creating a Drawing from the Part
Auto Dimensioning a Turned Part
Combining Dimension Schemes
• Prepare a model for conversion to a manufacturing drawing to ensure that the part will be built correctly.
• Prepare several parts for the TolAnalyst add-in. TolAnalyst automatically recognizes tolerances and dimensions
• created in DimXpert.
In this tutorial, you learn how to:
• Automatically dimension a prismatic part using plus-minus tolerancing.
• Create a drawing from the dimensioned part.
• Automatically dimension a turned part using geometric tolerancing.
• Use manual and automatic dimensioning to prepare a part for TolAnalyst.
204
Auto Dimensioning a Prismatic Part
In this section, you create an automatic dimension scheme to fully define a part.
1.With the dimensioned part open, click File > Make Drawing from Part.
2.In the FeatureManager Design Tree, right-click Sheet1 and click Properties.
a.Set Scale to 2 : 1.
b.Under Type of projection, select Third angle.
c.Under Sheet Format/Size, select Standard Sheet Size, clear Only show standard format, and then
select C (ANSI) Landscape.
d.Click OK.
4.On the Task Pane, on the View Palette , under Options, select:
•Import Annotations
•DimXpert Annotations
•Auto-start projected view
a.Drag the Front view from the Task Pane to the lower left corner of
b.Move the cursor to the Front view, move the cursor up, and then click to place
the Top view.
c.Move the cursor to the Front view, move the cursor right, and then click to place
the Right view.
d.Move the cursor to the Front view, move the cursor up and to the right, and then 205
click to place the Isometric view.
e.Click
Auto Dimensioning a Turned Part
In this section, you create an automatic dimension and tolerance scheme for a
turned part.
206
DriveWorksXpress
DriveWorksXpress
DriveWorksXpress
Creating a Working Directory
Creating a Database
Capturing Model Information
Selecting Beam Length
Selecting Beam Height
Selecting Leg Height
Selecting Leg Overlap
Selecting Leg Inner Diagonal
Selecting Custom Properties
Selecting Drawings to Generate
Enabling Configurations
Creating a Form: Safe Working Load
Creating a Form: Opening Height
Creating a Form: Opening Width
DriveWorksXpress Rules
File Name Rule: Adding the Project Number to the Model File Name
File Name Rule: Adding to the Universal Beam File Name
File Name Rule: Adding to the Leg Part File Name
Creating a Configurations Rule
Creating Custom Property Rules
Creating Height Dimension Rules
Creating an Overlap Dimension Rule
Creating a Feature Rule
Generating Model Variations
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DriveWorksXpress
Use DriveWorksXpress to set up base models from which you can generate custom versions of models and drawings.
Do the design work only once: identify the key variables and their interrelationships and design a form to collect the
required data. You specify the characteristics of the new model, and the variation is generated automatically.
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Creating a Database
Next, you create the database file used by the DriveWorksXpress software to store model variation information.
1.In the DriveWorksXpress task pane, select Add Models and click Next (DriveWorksXpress toolbar).
If you have already created a database and added a model, this option is Add/Edit Models.
2.Select Use current open model and click Next (DriveWorksXpress toolbar). The Captured Models tab
appears, displaying a tree view of the open model.
6. Click Capture (DriveWorksXpress toolbar), to display the Captured Assembly Structure tab.
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Selecting Beam Length
Next, you select the beam length and height to control the gantry width and
height in the model variations.
If the Dimensions and Features tab is not visible, click Drawings and
Configurations , and then click Dimensions and
Features .
4. Click the beam length dimension 1800 in the graphics area. The DriveWorksXpress software enters D1@Right
End@universal beam.Part for Address.
5. In the DriveWorksXpress task pane, for Name, type Beam Length, and click Add. The beam length is listed under
Dimensions.
If Name is unavailable, select the dimension line and not the dimension value.
2.Click the beam height dimension 203 in the graphics area. The DriveWorksXPress software enters
D1@Sketch1@universal beam.Part for Address.
3.In the DriveWorksXpress task pane, for Name, type Beam Height, and click Add. The beam height is listed
under Dimensions.
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Selecting Leg Height
Next, you select the leg height dimension to control the gantry height in the model variations.
3.Double-click the Lower Layout sketch in the SolidWorks FeatureManager to display the leg height and
minimum overlap dimensions.
5. In the DriveWorksXpress task pane, for Name, type Leg Height, and click Add.
The leg height is listed under Dimensions in the DriveWorksXpress task pane.
2. In the DriveWorksXpress task pane, for Name, type Minimum Overlap, and click Add.
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The minimum overlap is listed under Dimensions in the DriveWorksXpress task pane.
Selecting Leg Inner Diagonal
The leg inner diagonal support is not required for beams smaller than 3000 mm, so you can generate configurations with
or without this support. Next, you select the inner diagonal feature to control the suppression of the inner diagonal support
in generated models.
1.In the FeatureManager design tree, select the Inner Diagonal feature.
The DriveWorksXpress software enters Inner Diagonal for Address and for Name.
The inner diagonal is listed under Features in the DriveWorksXpress task pane.
1.Click Captured Models , and double-click Mobile Gantry to open the model.
3.To include the project number and safe working load in drawings of generated models, select Project and Safe
Working Load.
Next, you associate a drawing with the original model to generate revised drawings for each new model variation.
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Enabling Configurations
Next, you select the beam, which has three configurations, to define configuration-based model variations.
1.Click Captured Models , and double-click universal beam to open the model.
2.In the DriveWorksXpress task pane, type Project Number in the Name text box.
4.Select Required.
6.For Name, type Safe Working Load, and for Type, select Drop Down.
To refer to this text as string values later in the tutorial, you must enter the text in those string values exactly
as you enter it under Options.
Next, you specify opening height as a variable input to control model variations.
1.For Name, type Opening Height for Name, and for Type, select Spin Button. The Minimum Value, Maximum
Value, and Increment text boxes appear.
2.For Minimum Value, type 1500 for Maximum Value, type 2500, and for Increment, type 50.
The units for these values (metric) are taken from the gantry model and are not entered in the form.
1.Click Add.
2.For Name, type Opening Width, for Type, select Numeric Text Box, and select Required.
3.For Minimum Value, type 1500, and for Maximum Value, type 4000 .
DriveWorksXpress Rules
Based on your captured parameter selections, you can click Rules (DriveWorksXpress toolbar) to list the
rules you must create. For this tutorial, you create:
•Three rules to specify file names for the generated model, parts, and drawings
•One configuration rule
•Two custom property rules
•Four dimension rules
•One feature rule
File Name Rule: Adding the Project Number to the Model File Name
Next, you create a file name rule for the model to append the project number to the model name.
2.In the DriveWorksXpress task pane, select the Edit check box adjacent to the File Names rule type, and
4.In the DriveWorksXpress Rule Builder dialog box, select Inputs > Project Number.
2.In the DriveWorksXpress Rule Builder dialog box, select Inputs > ProjectNumber and Math > &.
You can enter the & operator between two entities to concatenate the two entities.
3.Type " " (including the space), and select Math > & and Inputs > OpeningWidth.
You can type quotes " " to specify strings within the quotes.
4.Select Math > & and type " Wide - " (including the quotes, spaces, and hyphen).
5.Select:
o Math > &
o Inputs > Safe Working Load
o Math > &
6. Type " Safe Working Load" (including the quotes and spaces).
Under Formula, the rule appears as =ProjectNumber & " " & OpeningWidth & " Wide - " & SafeWorkingLoad &
"Safe Working Load".
You can scroll or expand the DriveWorksXpress task pane to view the Formula column.
For example, you can enter the following values in the form:
o Project number = 1
o Opening width = 1600
o Safe working load = 1500 Kg
With this rule, the beam part file name for the configuration generated by DriveWorksXpres is
universal beam 1 1600 Wide - 1500 Kg Safe Working Load.sldprt
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File Name Rule: Adding to the Leg Part File Name
Next, you create a file name rule that appends entered or calculated model data to the leg part file name. In
this example you append the project number, the opening height, and some text to the leg part name for each
generated model variation.
The rule is listed in the Formula column as =ProjectNumber & OpeningHeight & " High".
2.In the DriveworksXpress task pane, clear Edit next to File Names and select Edit next to Configurations.
3.Click Next (DriveWorksXpress toolbar), and double-click Configuration in the Name column.
4.In the DriveWorksXpress Rule Builder dialog box, select Inputs > SafeWorkingLoad.
5.Click OK.
2.In the Rules pane, clear Edit next to Configurations and check Edit next to Custom Properties.
4.In the DriveWorksXpress Rule Builder dialog box, select Inputs > ProjectNumber.
5.Click OK.
7.In the DriveWorksXpress Rule Builder dialog box, select Inputs > SafeWorkingLoad. 216
8.Click OK.
Creating Height Dimension Rules
Dimensions of the generated model can depend the data you enter in the forms. Dimension rules specify the
value of dimensions in the model variation you generate. Next, you create a dimension rule that computes the
beam height of the generated model based on the safe working load value. You also create dimension rules that
specify other generated model part dimensions from the form data.
2.In the DriveWorksXpress task pane, clear Edit next to Custom Properties and check Edit next to Dimensions.
4.In the DriveWorksXpress Rule Builder dialog box select Inputs > OpeningHeight.
9. Type = "500 Kg" after the variable. Place the cursor after the first comma and type 200, then place it after the
second comma and type 250. Click OK.
This expression specifies the beam height according to the value of the safe working load. If the value of
the variable SafeWorkingLoad is 500 Kg, the beam height is set to 200 mm. Otherwise, the beam height
is 250 mm.
You must place quotes around the string value "500 Kg" for the SafeWorkingLoad variable in the rule. You
must type the string exactly as you enter it in the form.
3.Type or cut and paste the following text after the division symbol: 10) + 100. The rule (OpeningHeight / 10) +
100 divides the opening height by 10 and adds 100 to the result.
4.Click OK.
2.In the DriveWorksXpress task pane, clear Edit next to Dimensions, check Edit next to Features.
4.In the DriveWorksXpress Rule Builder dialog box, select Logic > IF. The cursor appears before the first comma
of the IF expression IF( , , ).
5.Select Inputs > OpeningWidth and type > 3000. IF(OpeningWidth > 3000 , , )
6.Place the cursor after the first comma and type "Unsuppress". IF(OpeningWidth > 3000 , "Unsuppress",)
7.Place the cursor after the second comma, type "Suppress" and click OK. The rule is: IF(OpeningWidth > 3000 ,
"Unsuppress", "Suppress")
This rule displays the inner diagonal feature when the beam length is greater than 3000 and otherwise
suppresses it. You are done configuring DriveWorksXpress.
The 500 Kg safe working load model variation appears in SolidWorks with the inner diagonal feature suppressed. The new
assembly, parts, and drawings files are created in the DriveWorksXpressTutorial folder:
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Event-based Motion Studies
Event-based motion requires a set of tasks. The tasks can be sequential or can overlap in time. Each task is defined by a
triggering event and its associated task action. Task actions control or define motion during the task.
The tutorial model is set up for the following event-based motion study tasks:
• Task 1: Use a position sensor to stop the motion of a plate at a given location after .01 seconds.
• Tasks 2-4: Turn on three displacement servo motors. Each servo motor is set to move in one of the three spatial
directions.
• Task 5: Activate the servo motors to move the robot to its welding X, Y, Z position.
• Task 6: Begin welding when the robot is in position.
• Task 7: Activate the servo motors to move the robot back to its original position.
You must have a SolidWorks Simulation® Professional license and you must add in
SolidWorks Motion to run this tutorial.
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Opening the Model
First, you open the model and examine some components.
Notice there are four linear motors listed in the MotionManager and one sensor listed in the FeatureManager
design tree.
Next, you examine values for the motors and the sensor in this study.
1.Place your pointer over the MotionManager time slider to check that the time is at 0 sec. If it is not,
drag the slider all the way to the left.
This step places the assembly components in their initial positions and initializes the motor values.
2.Right-click LinearMotor4 in the MotionManager tree and click Edit Feature to view the motor parameters.
3.Click .
4.Right-click the sensor in the FeatureManager design tree and click Edit Sensor.
Notice this is a proximity type sensor, sensing the position of an assembly component in motion. For this
model, the sensor is in place to indicate when the plate to weld has reached its required position.
5.Click .
6.Repeat Steps 2 and 3 for the other motors in this study and observe that these are displacement servo
motors.
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Viewing Trigger and Control Actions
Next, you open the Trigger and Features dialog boxes to better understand the event-triggered motion setup.
1.In the Trigger column, double-click the sensor Proximity1 , the trigger for Task1.
o You can specify triggers from sensors or tasks, or you can specify time-based triggers.
o From the Trigger dialog box, you can click Add Sensor to create a new sensor trigger.
2. Do not change the trigger selection and click OK to close the dialog box.
You can specify actions by activating or changing motors, torques, or forces, or by toggling mate
suppression. You can also apply an action that stops the motion altogether.
1.Click Timeline View (MotionManager toolbar) to see the motion events in a timeline.
Event-based key points appear in the timeline as the events take place.
You can calculate event-based motion from the Event-based View or the Timeline View
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Changing the Linear Motor Speed
Changing the linear motor speed affects the simulation time.Next, you duplicate the study and change the
linear motor speed.
1.Right-click the Motion Study 1 tab of the motion study and click Duplicate.
Notice that changing the speed with which the plate moves into place does not affect
the overall simulated motion. The welding task does not begin until the plate is properly placed.
1.Right-click the Motion Study 1 tab of the motion study and click Duplicate.
4.Adjust the column widths under Actions so that you can view the feature names and their profiles.
Notice that all of the motors have a linear profile. The servo motor profile specifies the displacement path of
the motor.
7.From the Duration column, change the action duration for Task6-Task9 from 0.3 seconds to 0.5 seconds.
You might have to click the scrollbar to the right of the task list to view some tasks.
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Calculating the Motion for the New Profile
Next, you calculate the motion for the new servo motor displacement profile.
The simulation takes 2.5533 seconds, which is slightly slower than with the original profile.
3.Close the assembly and click No if you are prompted to save the document.
FeatureWorks
FeatureWorks
FeatureWorks Overview
FeatureWorks Basics
FeatureWorks Basics
Setting Options
Interactive Feature Recognition
Local Recognition and Re-Recognition
Recognizing Cut Revolves
Recognizing Cut Extrudes
Recognizing Holes
Recognizing Boss Extrudes
Sheet Metal Recognition
Sheet Metal Recognition
Setting Options
Recognizing an Edge Flange
Recognizing a Sketched Bend
Recognizing Cut Extrudes in Sheet Metal
Recognizing the Base Flange 223
FeatureWorks Overview
The FeatureWorks software recognizes features on an imported solid body in a SolidWorks part document.
Recognized features are the same as features that you create using the SolidWorks software. You can edit
the definition of recognized features to change their parameters. For features that are based on sketches, y
ou can edit the sketches to change the geometry of the features.
When recognizing features, you sometimes need to create features from sketches that are not fully defined.
Therefore, you need to turn off the Use fully defined sketches option.
•Click Options (Standard toolbar). On the System Options tab, click Sketch. Clear Use fully defined
sketches, then click OK.
FeatureWorks Lessons
There are two lessons in this tutorial:
FeatureWorks Basics
In this lesson, you recognize features such as fillets, extruded cuts, holes, and extruded bosses, using both
interactive and automatic feature recognition
224
Setting Options
Before you recognize features, set the FeatureWorks options.
3.If a FeatureWorks message box prompts you to proceed with feature recognition, click No.
4. Click FeatureWorks Options (Features toolbar) or Insert, FeatureWorks, Options.
•For General:
oSelect Overwrite existing file.
oClear Prompt for feature recognition as part opens.
•For Dimensions/Relations, under Relations, select Add constraints to sketch to fully define the sketch.
6.Click OK.
When you select Interactive recognition mode, FeatureWorks enables the SolidWorks selection filters
during entity selection. You can only select entities based on the Feature type you selected. For
example, you can only select faces when you select Fillet/Round in Feature type.
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e.Select Chain fillet faces.
f.Click Recognize.
The recognized feature disappears from the solid body. Any geometry not yet
recognized still appears in the graphics area.
FeatureWorks recognizes one fillet feature at a time unless the fillets have
the same radius. You must recognize some fillets before others. For
example, you must recognize small radii fillets before large radii fillets.
4. Do not close the PropertyManager
2.Under Automatic Features, select Extrudes and clear the other check boxes.
3.Select the face shown. You can select either the front or back face.
The Intermediate Stage PropertyManager appears. Under Recognized Features, FeatureWorks has
automatically recognized five Cut-Extrudes and one Boss-Extrude, plus the fillets from the interactive
recognition.
5. Select Cut-Extrude1 in the list which corresponds to the large central cut extrude. Under Re-Recognize, select
Hole and click Re-Recognize.
6.Click .
A FeatureWorks message informs you that FeatureWorks will continue recognizing features on the remaining
imported body.
7.Click OK.
The software returns to the FeatureWorks PropertyManager. FeatureWorks
recognizes the local features and they disappear from the mode
8. Do not close the PropertyManager
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Recognizing Cut Revolves
1.In the PropertyManager:
a) Under Recognition Mode, select Interactive.
b) Under Feature Type, select Standard features.
c) Under Interactive Features, select Cut Revolve in Feature type.
d) Select the inside face of the revolve shown.
f.Click Recognize.
FeatureWorks chains together faces for the revolve feature from a minimum set of faces you select, and recognizes features
with similar characteristics. Both side revolve features are recognized.
2.In the PropertyManager, click .
e. Click .
6.Click .
A message reports two circular patterns found.
7.Click OK.
In the Intermediate PropertyManager, CirPattern1 and CirPattern2 are listed.
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8.Click and OK
9. Select any face inside the housing such as the one shown.
10. In the PropertyManager, under Interactive Features, select Cut Extrude in
Feature type and clear Recognize similar.
Recognizing Holes
In this topic, you automatically recognize hole features.
d.Click .
FeatureWorks recognizes four new hole features automatically and lists them under Recognized Features.
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4.Select the top face of the bottom boss as shown and click Recognize.
5. Select the remaining base feature face as shown, and click Recognize.
The part automatically rebuilds, and its features are recognized as SolidWorks features. The Imported
feature no longer appears in the FeatureManager design tree.
FeatureWorks can recognize features specific to sheet metal. These features include base flange, edge flange, miter
flange, hem, and sketched bend. Using these features, you can bypass the recognition of other features such as fillets
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Setting Options
Before you recognize features, set the FeatureWorks options.
3.If a FeatureWorks message box prompts you to proceed with feature recognition, click No.
6.Click OK.
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Recognizing a Sketched Bend
Next, recognize the sketched bend.
d. Click Recognize.
Now that you have recognized all of the features in the part, the Intermediate Stage PropertyManager appears.
The entire part appears in the graphics area.
2. Click .
The part rebuilds, and its features are recognized as SolidWorks features.
Fillets
Building the Fillet Features Sample Part
Building the Fillet Features Sample Part
Creating the Base
Creating the Base (continued)
Creating the Grip
Adding Draft to the Grip
Fillet Features
Fillet Features
Creating a Face Fillet
Creating Constant Radius Fillets
Creating a Variable Radius Fillet
Creating a Variable Radius Fillet (continued)
Mirroring the Model
Filleting the Parting Line
Inserting a Library Feature
Editing a Library Feature
232
Building the Fillet Features Sample Part
In this lesson, you learn how to build the sample part used in the Fillet Features tutorial.
When you relate features to the origin and the planes, you need fewer dimensions and construction entities,
and you can more easily modify the part.
2.Click Extruded Boss/Base on the Features toolbar and open a sketch on the Front plane.
5. Click and drag an arc approximately 180° counterclockwise around the origin.
6.Draw a vertical line from the bottom endpoint of the arc, through the origin, and ending near the upper endpoint
of the arc.
7.Press escape to release the tool.
8.Hold down Ctrl and select the upper endpoints of both the line and arc.
9. In the PropertyManager, under Add Relations, select Merge.
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Creating the Base (continued)
Now you add relations and create an extrude feature.
1.Click Select on the Standard toolbar, hold down Ctrl, then select the vertical line and the origin.
The Properties PropertyManager appears.
4.Under Direction 1:
•Select Blind in End Condition.
3.Sketch four lines approximately as shown to create the profile. Do not create
any inferenced perpendicular relations between lines.
4. Add a Collinear relation between the vertical sketch line and the model edge as shown.
5. Dimension as shown.
•Set Depth to 5.
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Adding Draft to the Grip
You add draft to taper the grip, giving it an aesthetically pleasing design in the finished part.
3. In the PropertyManager:
Click Manual.
•Select Neutral Plane in Type of Draft. The neutral plane is the plane or face that you choose to determine
the pull direction when creating a mold. The Z axis direction of the neutral plane is the direction in which the
part ejects from the mold.
•Select the Right plane for Neutral Plane, using the flyout FeatureManager design tree.
a.In the upper left corner of the graphics area, click the plus sign to expand the design tree.
b.Select the Right plane.
Fillet Features
This lesson describes how to use different types of fillets. In this lesson, you modify this knob part by:
•Adding different fillet types:
o face
o constant radius
o variable radius
•Using mirroring to assure symmetry
•Applying a library feature
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Creating a Face Fillet
You need the sample part, Knob.sldprt, to complete this tutorial. Do one of the following:
In this section, you blend some of the faces using a face fillet with a hold line. For a face fillet, you
can specify the radius between faces, or you can specify a hold line. When you specify a hold line,
the face that shares an edge with the hold line is removed. The radius of the fillet is determined by t
he position of the hold line relative to the selected faces.
a.Click inside the first selection box, Face Set 1 . In the graphics area, select the face labeled below as
Face Set 1.
b.Click inside the second selection box, Face Set 2 . In the graphics area, select the face labeled
below as Face Set 2.
4.Under Fillet Options, click inside the Hold line selection box, then select the edge labeled Hold Line.
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Creating Constant Radius Fillets
Now you round some of the edges using a series of constant radius fillets.
5. Click OK .
6. Repeat steps 1 through 5 to add fillets to the edges labeled 2 and 0.5. Change
the radius values to match the values of the labels.
When filleted edges intersect, it is good practice to add the larger fillet first.
The value 1mm appears for vertex V1 in Attached Radii and in the callout in the graphics area.
3.For each remaining vertex, set the radius to match the corresponding value shown in the illustration.
Mirror Face/Plane .
5.Click OK .
A mirror image of the original part is joined to the part at the selected plane to make a complete, symmetrical part.
2.Click Fillet on the Features toolbar and select the edge shown
3. Under Fillet Type, select Constant radius.
5. Make sure Tangent propagation is selected, so that the fillet extends along all of the
segments of the edge.
6. Click OK .
238
Inserting a Library Feature
A library feature is a frequently used feature, or combination of features, that you create once and then save
in a library for future use. The SolidWorks software comes with several pre-made library features in the
Design Library.
Here, you insert a keyway.
3.Navigate to features\metric\keyways.
a.
b.Link to library part. If you edit the library feature, this option ensures that
the changes you make in the original library feature are applied to this part.
6.In the graphics area, select the outer edge for the reference edge, then click
2.In the FeatureManager design tree, right-click bore with square keyway bs 4500p1 and select Edit In
3.In the FeatureManager design tree, right-click Keyway and select Edit Feature .
b.Set Depth to 5.
5.Click .
Import/Export
Import/Export Overview
Import/Export Basics
Import/Export Basics
Importing an IGES File
Inserting a DXF File
Extruding the Company Logo
Editing Imported Features
Exporting an STL File
Diagnosing and Repairing Import Errors
Diagnosing and Repairing Import Errors
Using the Import Diagnostics Tool
Repairing Gaps and Faces
Correcting Repair Errors
Recreating Missing Fillets
Thickening the Model
Loft
Loft Features
Setting Up the Planes
Sketching the Profiles
Copying a Sketch
Creating the Loft
Creating a Boss Loft
Creating a Boss Loft (continued)
Bending the Part with the Flex Feature
240
Import/Export Overview
There are two lessons in this tutorial:
Import/Export Basics
This lesson guides you through the import of a gasket and company logo, and
demonstrates the following:
1.Click Open .
2.In the dialog box, select IGES (*.igs; *.iges) in Files of type.
3.Click Options to set the import options.
4.In the Import Options dialog box, click General.
5.Select Surface/solid entities and Try forming solid(s).
The SolidWorks software attempts to form solids from the surface or solid
entities in the imported file.
6.Click OK to accept the other default settings.
7.Browse to <install_dir>\samples\tutorial\importexport, select gasket.igs,
and click Open.
8.If prompted to run Import Diagnostics, click No.
The SolidWorks software forms a base feature from the imported surfaces.
The imported body appears in the graphics area, and Imported1 appears in
the FeatureManager design tree.
9.When prompted to proceed with feature recognition, click No.
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Inserting a DXF File
You can insert a DXF or DWG file directly into the SolidWorks document. The DXF file that you insert in this
lesson contains the company logo for a fictitious company, Rainbow Corporation. The gasket file should still
be open.
3.In the graphics area, select the front face of the gasket.
5.In the dialog box, browse to <install_dir>\samples\tutorial\importexport, select rainbow.dxf, then click Open.
6.In the DXF/DWG Import dialog box, select Import to part as: and 2D sketch, then click Next.
7.In the DXF/DWG Import - Document Settings dialog box, clear Add constraints to solve all apparent relations
and constraints in the sketch, then click Next.
8.In the DXF/DWG Import - Drawing Layer Mapping dialog box, select Merge points closer than and accept
the Distance of 0.001. This option merges points that, after import, are within a specified merge distance.
9.Click Finish.
10.Click Rebuild .
A new sketch that contains the company logo is created in the part.
1.In the FeatureManager design tree, right-click Sketch1 and select Edit Sketch .
2.Add the dimensions from the lower left corner of the rainbow to the gasket edges, as shown, to position the
sketch entities.
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Extruding the Company Logo
To finish the part, extrude the company logo into the gasket.
•Set Depth to 1.
5.Click OK .
3.In the PropertyManager, under Color, select a color from the color palette, then click OK .
4.Click Shaded With Edges to display the colored logo on the gasket.
1.In the FeatureManager design tree, right-click Imported1 and select Edit Feature .
3.In the dialog box, browse to <install_dir>\samples\tutorial\importexport, select gasket_edited.igs, then click
Open.
The Imported1 feature is replaced with the new imported body that has a larger central hole. The software also
rebuilt the pre-existing cut-extrude feature. The software rebuilds pre-existing features whenever possible.
243
Exporting an STL File
You can save a SolidWorks part document as an STL file. The STL format is intended for transfer to rapid
prototyping machines.
2.In the Save As dialog box, select STL (*.stl) in Save as type, then click Options to set the export options.
The Export Options dialog box appears with STL selected on the File Format tab.
•Show STL info before file saving to display a dialog box when you save the file that contains numerical data
about the STL file.
4.Click OK.
You can experiment with the Resolution settings to determine the best settings for your own rapid
prototyping machines.
5.Click Save to save the file with the default name, gasket.STL.
A message box appears displaying the number of Triangles, File Size, and File Format.
7.If a dialog box asking if you want to export all bodies appears, click OK .
This lesson guides you through diagnosing and repairing common import errors using these tools:
244
Using the Import Diagnostics Tool
Inconsistencies can occur when you import geometry from another design system. You need to check,
and sometimes repair, imported files. You can use Import Diagnostics to identify and repair problems with
imported geometry.
A message automatically prompts you to run Import Diagnostics when you open a part with an imported
feature.
4.In the FeatureManager design tree, click to highlight each of the two imported surface bodies to familiarize
yourself with the model.
6.Under Gaps between faces, right-click a gap and select Zoom to Selection to zoom to the gap. Examine
each gap to familiarize yourself with how the part currently looks.
The list displays the gap number and the number of free edges. For example, Gap<2> [10] means the second
gap that has 10 edges.
To view a gap from the opposite direction, right-click a gap and select Invert Zoom to Selection.
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Repairing Gaps and Faces
1.Under Gaps between faces, click Attempt to Heal All to repair the reported gaps.
Import Diagnostics checks for faulty faces, then tries to re-knit gaps. If that fails to completely repair the model,
Import Diagnostics attempts to close gaps by creating new smaller faces and knitting them into place.
The PropertyManager reports one gap and 19 faulty faces.
2.Under Faulty faces, right-click a face and select Zoom to Selection to zoom to the face. Examine each face
to check if it makes sense with respect to the correct part geometry.
Examination reveals that problems seem to exist around the area by the vent and screw holes and that
Face<2> is a duplicate face. The model cannot be knitted together because the duplicate face causes invalid
topology.
All faces now display a checkmark which indicates they are repaired. The Message box reports that the last
operation to heal a gap failed and that you can model a patch for the gap manually.
The message box changes colors to indicate the number of errors remaining. Red indicates a high number, while
green means no errors remain.
4.For each of the remaining gaps, right click and select Heal gap.
5.Click .
Within Import Diagnostics, use these optional tools from the shortcut menu:
2.Rotate the model to view it as shown. Examine the two screw mounting holes.
Note that they have been incorrectly filled in.
After selecting a face, you can also right-click it in the graphics area and select
Delete Face from the shortcut menu.
6.Select the second face, then right-click and delete it.
7.Repeat these steps to delete the two incorrect faces covering the other screw
hole. 246
8.Check the model to make sure the incorrect faces are deleted.
Recreating Missing Fillets
Import Diagnostics reports that four gaps remain because there are two missing
fillets for each screw hole.
1.Click to close the PropertyManager.
•Select the top faces surrounding the screw hole for Face Set 1.
Sometimes, healing the model fails to repair all import errors. In that case, you cannot form a solid model
from the imported surfaces because they do not completely enclose a volume.
You can build the missing surfaces using surface tools, such as Fill Surface, Lofted Surface, or Planar
Surface, and where necessary, the 3D Sketch tool. Then use the Knit Surface tool to knit all the surfaces
together and either select Try to form solid in the PropertyManager or run the Thicken command.
3.In the PropertyManager, select Create solid from enclosed volume to turn the surface into a solid.
4.Click .
•Check Tools. Checks model geometry and identifies undesirable geometry in parts.
•Creating planes
•Sketching, copying, and pasting the profiles
•Creating a solid by connecting the profiles (lofting)
•Adding a flex feature to bend the model
The planes in a SolidWorks model are not always visible. However, you can display them. For this lesson, it is
helpful to display the Front plane.
3.Right-click the Front plane in the FeatureManager design tree and select Show . The Front plane
appears in the graphics area.
4.With the Front plane still selected, click Plane on the Reference Geometry toolbar. The Plane
PropertyManager appears. A preview of the new plane, Plane1, appears in the graphics area. Under First
The planes used in a loft do not have to be parallel, but they are for this lesson.
5.With Plane1 selected, click Plane on the Reference Geometry toolbar
again, and add another offset plane at a distance of 25mm. (This is Plane2).
6.Click OK .
Drag the edge or the label, not the handles. Dragging the handles changes the
size of the plane display.
8.To set the offset distance for the new plane, set Offset distance to 40 in
the PropertyManager.
9.Click OK . 248
1.Select the Front plane, then click Sketch on the Sketch toolbar.The view orientation changes to a front
view.
You may find it easier to see the sketch entities if the planes are not shaded.
Click Options on the Standard toolbar. On the System Options tab, select Display/Selection. Clear
Display shaded planes and click OK.
2.Sketch and dimension a 60mm square as shown to center it about the origin.
It appears as though you are sketching on top of the first sketch. However, the first sketch is on the Front plane, and it
is not affected by sketching on Plane1, a parallel plane in front of it.
8.Open a sketch on Plane2, and sketch a circle, centered on the origin. As you drag, make the diameter of the circle
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Copying a Sketch
You can copy a sketch from one plane to another to create another profile.
1.Click Isometric on the Standard Views toolbar to see how the sketches line up.
If a sketch is on the wrong plane, you can change the plane. Right-click the sketch in the FeatureManager
design tree or the graphics area, and select Edit Sketch Plane . Select the new plane for the sketch,
then click OK in
4.Select Plane3.
When you paste a sketch on a plane, a new sketch is created automatically on that plane.
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Creating the Loft
Now use the Lofted Boss/Base feature to create a solid model based on the profiles.
2.In the graphics area, click near the same place on each profile (for example, the upper-right side), so the loft
path travels in a straight line and does not get twisted. Select the sketches in the order you want to connect
them.
A preview shows you how the profiles will be connected. The system connects the points or vertices closest to
where you click.
4.Examine the preview of how the profiles will be connected.
•If the sketches appear to be connected in the wrong order, you can use
the Move Up or Move Down buttons under Profiles in the PropertyManager to rearrange the order.
•If the preview indicates that the wrong points will be connected, right-click in the graphics area, select Clear
Selections, and select the profiles again.
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Creating a Boss Loft
For the pointed end of the hammer head, you create another loft.
1.Hold down Ctrl, and drag the Front plane to create an offset plane behind the original Front plane.
3.Make sure that Flip is selected so the new plane is created behind the Front plane, then click OK to create
the new Plane4.
5.Click OK .
6.Click Shaded With Edges on the View toolbar, and save the part.
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Bending the Part with the Flex Feature
The flex feature deforms a model. You can use the flex feature to bend, twist, taper, or stretch a model. Here
you use the flex feature to bend the hammer head.
5.Right-click the triad's center sphere as shown, and select Align to.
If you do not see this option, click in Bodies for Flex and try again.
6.Expand the flyout FeatureManager design tree and select the Right plane to align the trim
plane axis (blue Z axis on the triad) parallel to the Right plane.
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7.Right-click the triad's center sphere and select Move Triad to Plane 2.
The center of the model is aligned with the center of the triad.
8.Drag the pointer over an edge of Trim Plane 1. When the pointer changes to , click and drag the pointer
up and down. Only the material between the trim planes moves.
9.Click
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Molds Design
Molds Design
Molds Design Introduction
Finishing the Model
Opening the Model
Inserting Mounting Bosses
Mirroring the Mounting Bosses
Preparing The Mold
Checking for Draft
Adding Draft
Applying Scaling
Creating The Mold
Generating Parting Lines
Adding Shut-off Surfaces
Creating Parting Surfaces
Finishing the Mold
Preparing for the Tooling Split
Applying the Tooling Split
Applying the Tooling Split (continued)
Moving the Core from the Cavity
Enhancing Mold Visibility
Enhancing Mold Visibility (continued)
Creating the Tooling Assembly
Creating the Tooling Assembly (continued)
Molded Product Design- Advanced
Mouse Gestures / Belum
Multibody Parts / Belum
PhotoView 360 and Appearances
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Molds Design Introduction
In this lesson, you create a mold tooling for a telephone handset.
You start with a model of a telephone handset. Before creating the mold tooling, you add
mounting bosses to the model. This demonstrates the fastening features commonly used on
molded products.
Then you create the mold, which is composed of a core and cavity. The core duplicates the
inner surface of the model, and the cavity duplicates the outer surface of the model. A parting
surface divides the core from the cavity.
To manufacture the telephone handset, the core and cavity are joined together, and liquid
plastic or metal is injected to fill the open areas between the core and the cavity. After the
liquid cools and solidifies, the core and cavity are separated, and the part is ejected. Before
you create the core and cavity, you prepare the model using the tools listed below, to ensure
that the part will eject properly.
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Inserting Mounting Bosses
First, you add mounting bosses to the part.
a.Expand Boss-Extrude1.
3.Select the face as shown. This is where the mounting boss will be placed.
Select a top face and not an edge. If you select an edge, right-click the
selected edge of Boss-Extrude 1 part and click Select Other to select the
top face from the list.
b.Circular sketch for Select circular edge to position the mounting boss
5.In the PropertyManager, under Boss:
a. Set Enter diameter of the boss to 5.
b. Click Select mating face, then select the top face of the boss as you did in step 4. This creates the mounting
boss at the same height as the boss.
c. Set Enter draft angle of the main boss to 1.
6.In the PropertyManager:
a. Under Fins, set Enter number of fins to 0.
b. Under Mounting Hole/Pin, set Enter height of the inside hole/pin to 20.
7.Click
8.Repeat steps 2 through 7 to create a second mounting boss on the opposite side of the
phone as shown.
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Mirroring the Mounting Bosses
Now that you have two mounting bosses, you can mirror them to create two more.
3.the FeatureManager design tree, select the Front plane, then click .
A plane is created parallel to the Front plane through the selected point. You can
mirror the mounting bosses about this plane.
4.In the FeatureManager design tree, right-click Sketch14 and select Hide
.
5.Click Mirror (Features toolbar).
7.Click .
The mounting bosses are mirrored to the other side of the part.
First, verify that all faces include sufficient draft with the Draft Analysis tool.
(Draft is a slight taper on selected model faces that facilitates removal of the
part from the mold tooling.)
3.Select the Top plane in the FeatureManager design tree for Direction of
Pull in the PropertyManager.
• The draft colors shown are the default values. Edited values may display
different colors.
• To identify problem faces, hide faces that have correct draft (Positive draft
and Negative draft) by clicking Show/Hide
6.Click Front (Standard Views toolbar) to examine the lower edge of the
model, below the positive draft.
7.Click Zoom to Area (View toolbar) to magnify the area that requires draft.
The color indicates that these faces have a draft angle less than the 0.5 specified for Draft Angle .
8.Click .
Draft Analysis does not add an item to the FeatureManager design tree.
You can also run Undercut Analysis if the model includes undercut areas (trapped areas that prevent the part
from ejecting from the mold).
Adding Draft
Not all faces meet the .5° specified in Draft Angle . Use the Draft tool to
add draft to the faces.
•If necessary, click Reverse Direction so the preview arrow points down.
6.For Parting Lines , select each edge along the bottom of the model. You
can select each edge individually, or right-click one edge and click Select
Tangency.
Why do I do this?
2.Expand Solid Bodies(1) in the FeatureManager design tree and select Draft2 as the Solid and Surface
or
The body in Solid Bodies(1) assumes the name of the last feature applied to it.
6.Click
2.Select the Top plane in the FeatureManager design tree for Direction of Pull in
the PropertyManager.
Under Parting Lines, the eight edges that define the path of the parting line appear for Edges . Under
Message, a message warns that you might need to create shut-off surfaces.
If the model includes a closed-loop chain of edges that runs between positive and negative faces
(without straddle faces), the parting line is generated along that chain of edges. However, a system-
generated parting line does not guarantee that all faces have sufficient draft.
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5.Compare the colors on the model with the colors under Mold Parameters.
6.Click Rotate View (View toolbar) to examine the flip side of the model.
Rotate the model and verify that there are no Straddle faces or faces that
display No Draft
The model meets all of the requirements needed to separate the core from the cavity.
The draft colors shown are the default values. Edited values may display different colors. To verify the draft
type, place the pointer over the color to display the tooltip.
The changes to the geometry required to patch so many areas are very complex. Depending on variables
such as your hardware, the number of processes running, and so on, these shut-off surface operations
might require a few minutes to complete.
In the graphics area, callouts identify each loop with the default surface fill type, Contact.
A closer look at shut-off surfaces fill types
5.Click .
The parting surface appears in Parting Surface Bodies , which is under Surfaces Bodies in the
FeatureManager design tree.
1.Click Rotate View (Standard Views toolbar), and turn the model to view
the bottom side with negative draft.
2.Click Zoom to Area (View toolbar), zoom in to the rectangular rib above the
mouthpiece, and select the top face of the rib.
5.In the PropertyManager, under First Reference, Face<1> appears in First Reference :
•If necessary, select Flip to position the plane below the reference face.
6.Click
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Applying the Tooling Split
Next, sketch a rectangle on the plane to create a planar surface.
1.Click Draft Analysis (Mold Tools toolbar) to turn off the draft analysis
results.
A sketch opens.
The vertical dimension (85) is from the endpoint of the arc to the bottom
edge of the rectangle. The horizontal dimension (175) is from the origin
to the left edge of the rectangle.
6.Exit the sketch.
You can also create side core features if the model includes undercut areas (trapped areas that prevent
the part from ejecting from the mold).
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Moving the Core from the Cavity
Use the Move/Copy Bodies feature to separate the core from the cavity.
The cavity is highlighted, and Tooling Split1[2] appears for Solid and
4.Click
Now display the core and cavity entities without additional bodies or surfaces.
1.To hide the solid body of the phone: Under Solid Bodies(3) , right-click Parting Line1 and select Hide .
2.To hide the cavity, core, and parting surfaces: Under Surface Bodies(4) , right-click each of the following
folders and select Hide :
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Enhancing Mold Visibility (continued)
Use the Appearances PropertyManager to change the colors and to apply transparency to the core and cavity.
1.Near the bottom of the FeatureManager design tree, click Tooling Split1 >
5.Click .
You now have a multibody part file, which maintains your design intent in one
convenient location. Changes to the telephone handset model are
automatically reflected in the tooling bodies. Now create an assembly where
you can add other supporting hardware, create assembly features, and so on.
4.n the FeatureManager design tree, in Solid Bodies , right-click Cavity and select Insert into New Part.
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Creating the Tooling Assembly (continued)
Now create an assembly containing the tooling parts.
3.Under Part/Assembly to Insert, select MyTelephone-Core and drop it in the graphics area.
The two tooling parts are now components of the assembly, with external references to MyTelephone.sldprt.
You can add other supporting hardware, create mates, and so on. Changes to the telephone handset model are
automatically reflected in the tooling parts in the assembly.
266
Pattern Features
Pattern Features
Building the Pattern Features Sample Part
Building the Pattern Features Sample Part
Creating the Revolved Base Feature
Creating the Revolved Base Feature (continued)
Extruding a Thin Feature
Shelling the Part
Pattern Features
Pattern Features
Creating an Oblong Cut
Creating an Oblong Cut
Creating an Oblong Cut (continued)
Creating the Linear Pattern
Creating a Circular Pattern
Using an Equation in the Pattern
Testing the Equation in the Pattern
267
Building the Pattern Features Sample Part
In this lesson, you learn how to build the sample part used in the Pattern Features tutorial.
The display changes so that the Front plane is facing you, and a sketch opens on the Front plane.
268
2.Click Sketch Fillet on the Sketch toolbar.
•Select Keep constrained corners so that the corner dimensions and relations are retained to a virtual
intersection point.
4.Select the endpoint of the 50mm vertical line that is coincident with the endpoint of the diagonal line, then
click OK .
The corner is filleted away.
The filleted corner is visible, as well as the virtual sharp of the two lines,
indicated by the witness lines.
A virtual sharp is the virtual intersection point of two entities. Dimensions and
relations to the virtual intersection point are retained even though the actual
intersection no longer exists
6.Click Zoom to Fit on the View toolbar to return to a view of the entire sketch
3.Click OK .
4.Click Save on the Standard toolbar, and save the part as mhousing_<your name>.sldprt.
269
Extruding a Thin Feature
Now create a thin-walled extrusion for the microphone capsule.
•Set Depth to 5.
•Set Thickness to 3.
270
Shelling the Part
Hollow out the part by removing the top and bottom faces.
•Set Thickness to 3.
Use Select Other from the shortcut menu to select the lower face.
4.Click OK
5.To see the shelled part better, click Shaded With Edges on the
View toolbar and rotate the part.
Pattern Features
In this lesson, you learn how to create a linear pattern and a circular pattern. A linear pattern is a one- or two-
dimensional array of features. A circular pattern is a circular array of features.
271
Creating an Oblong Cut
You need the sample part, mhousing.sldprt, to complete this tutorial. Do one of the following:
First you create the feature that you are going to pattern. You create a profile of an oblong on a
reference plane. Use mirroring to take advantage of symmetry and to decrease the number of
relations needed to fully define the sketch.
The SolidWorks application enters sketch mode because no active sketch is selected.
For extrude and revolve features, if no active sketch is selected when you select the tool,
you are prompted to select a plane, planar face, or edge on which to sketch the feature, or to
select an existing sketch to use for the feature.
4.Select Front Plane in the FeatureManager design tree to open a sketch on that
plane.
6.Click Line on the Sketch toolbar, and sketch two horizontal lines of equal
length, beginning at the centerline.
Watch for the on-curve pointer that indicates when you are exactly on
the centerline. Also, click View, Sketch Relations to turn off the display
of relations in the graphics area if the relations obscure the sketch geometry.
7.Click Tangent Arc on the Sketch toolbar, or right-click in the graphics area
and select Tangent Arc. Create a tangent arc as shown. Then press Esc to
deselect the tool.
8.Hold down Ctrl, and select the centerline, both horizontal lines, and the tangent arc.
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The sketch is fully defined.
Creating an Oblong Cut (continued)
Now create the cut.
4.In the PropertyManager, under Direction 1, select Through All in End Condition.
3.Under Direction 1:
•For Pattern Direction, click 60 in the graphics area to create the pattern along
the same direction as the dimension line.
•If necessary, click Reverse Direction so the arrow in the graphics area
points up
•Set Spacing to 10. This value is the distance between corresponding points
on the patterned feature.
•Set the Number of Instances to 4. This value includes the original cut-
extrude feature.
The Geometry pattern option speeds up the creation and rebuilding of the
pattern. Individual instances of the feature are copied, but not solved.
6.Click OK .
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7.Save the part.
Creating a Circular Pattern
Now create a circular pattern of the linear pattern, using a temporary axis as the axis of revolution.
•For Pattern Axis, select the temporary axis that passes through the center
of the revolved feature.
•If necessary, click Reverse Direction so the arrow in the graphics area points up.
A preview of the circular pattern updates in the graphics area as you enter
the parameters in the PropertyManager.
6.Click OK .
A circular pattern of the linear pattern is created around the part’s axis of revolution
.
7.Click View, Temporary Axes to turn off the display of axes, then click
274
Using an Equation in the Pattern
You can also use an equation to drive the circular pattern. In this section,
the equation calculates the spacing angle by dividing 360° by the number
of instances desired. This creates a full circle of equally spaced patterns.
Two values appear on the part: 3 (total instances) and 120° (spacing angle)
.
You may need to move the dimensions to see them clearly.
The name of the spacing angle dimension, D2@CirPattern1 (the second dimension in the circular pattern),
appears under Equations.
7.Click OK to complete the equation and to close the dialog box. An Equations folder is added to the
FeatureManager design tree.
To add, delete, or edit an equation, right-click the folder and select Manage Equations.
The part updates to show four instances of the pattern. The spacing
angle value changes to 90 in the graphics area. 275
4.Save the part.
Revolve and Sweep
276
Revolve and Sweep Features
In this lesson, you create the candlestick shown below. This lesson demonstrates:
4.Click Line on the Sketch toolbar. Sketch a vertical line from the origin, and
sketch the two horizontal lines as shown.
5.Click Smart Dimension on the Sketch toolbar. Dimension the lines as shown.
Now sketch and dimension the arcs and lines needed to complete the profile.
First create the small arc at the top of the sketch.
Watch the pointer for feedback and for inferencing. As you sketch, inferencing
pointers and lines help you align the pointer with existing sketch entities and
model geometry.
3.When the radius is approximately 10mm (R=10) and the vertical inferencing line
is visible, click again.
4.Click Smart Dimension on the Sketch toolbar and dimension the arc radius to 10.
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Sketching a Revolve Profile (continued)
Now create the vertical line and the second arc.
1.Click Line on the Sketch toolbar, or right-click in the graphics area and
select Line from the shortcut menu.
2.Sketch a vertical line downward approximately 150mm long, starting at the lower
endpoint of the arc. Do not dimension the line at this time.
3.Click 3 Point Arc on the Sketch toolbar, or right-click in the graphics area
and select 3 Point Arc.
You might need to click the down arrow on the Arc flyout button to select
the 3 Point Arc tool.
4.Sketch an arc so that the arc endpoints are coincident with the line.
5.After clicking to end the arc, set the angle to 180° in the Parameters section of
the PropertyManager.
6.Click Smart Dimension on the Sketch toolbar or right-click in the graphics area
and select Smart Dimension, then dimension the arc radius to 20.
278
Sketching a Revolve Profile (continued)
Now add relations and a tangent arc.
1.Click Select on the Standard toolbar, then hold down Ctrl and select
2.In the PropertyManager, under Add Relations, click Equal , then click OK .
The Equal relation ensures that both vertical lines will maintain equal length.
3.Click Tangent Arc on the Sketch toolbar, then click the endpoint of
4.Move the pointer downward to create an arc that has an angle of 90° and
a radius of approximately 60mm. Click to place the arc.
5.Sketch another tangent arc. Move the pointer until the endpoint of the arc is
coincident with the endpoint of the bottom horizontal line as shown.
6.Click View, Sketch Relations to hide the sketch relations in the graphics area.
When you are done dimensioning, the sketch is fully defined (All lines and
endpoints are black).
279
Creating the Revolve Feature
Now that you created the sketch profile, you revolve the profile around
the centerline to create the revolve feature.
2.For Axis of Revolution , select the long vertical line in the sketch.
3.Under Direction1:
•In Revolve Type, select Blind.
3.Click .
1.Select the Front plane in the FeatureManager design tree, then click Sketch on the Sketch toolbar
to open a new sketch.
4.Click View, Temporary Axes. Notice that the temporary axis of the revolved base appears.
5.Right-click in the graphics area and select Line, then move the pointer over the temporary axis.
The pointer changes to indicating that the pointer is exactly on the temporary axis.
280
7.Right-click in the graphics area and select Tangent Arc.
8.Sketch an arc starting at the endpoint of the line. Dimension the arc to a radius of 150.
If the radial dimension is out of view, click the Leaders tab in the Dimension
9.Select the endpoints of the arc and set the vertical dimension to 65.
As you move the pointer, the dimension snaps to the closest orientation.
When the preview indicates the dimension type and location you want,
right-click to lock the dimension type. Click to place the dimension.
10.Right-click and select Tangent Arc, then sketch another arc as shown. Dimension it to a
radius of 20.
1.Click Select on the Standard toolbar, then hold down Ctrl and select the endpoints of the tangent arc you
just sketched.
The Properties PropertyManager appears. The two endpoints are listed under Selected Entities.
3.Click .
The dimensions and relations prevent the sweep path from changing size and shape when moved.
5.In the PropertyManager, under Relations, select All in this sketch in Filter.
As you select each relation, its entities are highlighted in the graphics area.
7.Click
.
Why did I display the sketch relations?
281
Sketching the Sweep Path (continued)
Next, dimension the sweep path with respect to the revolved base.
1.Dimension the distance between the horizontal line of the sweep path and
the bottom edge of the revolved feature to 10.
1.Select the Right plane in the FeatureManager design tree, then click Sketch on the Sketch toolbar to
open a new sketch.
3.Click Ellipse on the Sketch toolbar, then sketch an ellipse anywhere in the graphics area.
To sketch an ellipse, drag horizontally from the center point of the ellipse to set the width of the ellipse,
release the pointer, then click and drag vertically to set the height.
4.Click Select on the Standard toolbar, then hold down Ctrl and click the endpoints of the ellipse as
shown.
5.In the PropertyManager, under Add Relations, click Horizontal , then click OK
.
This relation ensures that the ellipse is not slanted.
7.Click OK .
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8.Click Isometric on the Standard Views toolbar.
9.Hold down Ctrl and click the center point of the ellipse and the endpoint of the horizontal line of the sweep path.
10.In the PropertyManager, under Add Relations, click Coincident , then click OK .
This coincident relation ensures that the center point of the sweep section lies on the plane of the sweep path.
283
Completing the Part
The final step is to create a cut to hold a candle.
1.Select the top face of the revolved base feature, then click Extruded Cut
on the Features toolbar.
3.Click Circle on the Sketch toolbar, and select the sketch origin. Sketch and
7.Click .
1.At the top of the FeatureManager design tree, to the right of the tabs,
2.Move the pointer over cstick at the top of the FeatureManager design tree,
In the graphics area, the part becomes transparent. You can see the angled cut in
the top of the candlestick.
284
Routing – Electrical
Routing – Electrical
Electrical Routing
Opening the Model
Setting Routing Options
Manually Creating a Harness
Inserting Connectors
Creating the Route Using Auto Route
Specifying the Wire and Pins
Including Clips in the Route
Routing Through the Clips
Splitting The Route
Defining Split Points
Connecting from the Split
Routing from the Split Point
Specifying the New Cable Wires
Saving the Harness
Importing From-To Information
Inserting Components
Connecting the Route
Flattening the Harness
Setting Drawing Options
285
Electrical Routing
You can model cables or harnesses with Solidworks electrical routing tools.
•In this tutorial, you learn how to:
Add Routing to SolidWorks and set routing options.
•Manually create a route:
• Drag connectors and clips from the electrical routing Design Library to
create a harness.
• Specify wires and pins within the harness.
• Split a route.
•Import a route.
•Create a drawing from the route.
3.Click OK.
Most electrical routing options are available only when you edit a route. If you exit this
3.Click OK.
286
Inserting Connectors
Next, you insert plug connectors from the Design Library into the assembly.
When you drag a component from the Routing Library into the
assembly, the Route Properties PropertyManager appears. When you
close it, a new subassembly for the route harness opens in 3D sketch
mode. Assembly colors appear gray in 3D sketch mode. In addition,
the Auto Route PropertyManager appears.
1.Click Rotate View (View toolbar) and rotate the assembly to view
the holes in
3.Drag the plug into the assembly and mate it with the right-most hole on the blue
side.
Click Yes if prompted to set options for routing, and click to close
the Route Properties PropertyManager if it appears.The assembly
turns gray and the Auto Route PropertyManager appears.
4.Click Rotate View (View toolbar) and rotate the assembly to view the
5.Drag another plug-5pindin.sldprt into the assembly and mate it with the lower
middle hole on the side opposite the first plug.
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Creating the Route Using Auto Route
Each route component has a CPoint. CPoints are the connection points
from which you connect electrical route segments. When you drag routing
components into the assembly, a small length of cable extends a stub
from the CPoint.
Next, you use Auto Route to route cables between the stub ends of two
components.
1.Zoom in on one of the plugs in the assembly and select the stub at the
end of its CPoint.
3.Click
Selecting 20g blue assigns the 20-gauge blue wire part to the internal
cable wire when you complete this procedure. 20g blue appears in
Selected Wires.
8.Click .
The harness contains a single 20-gauge blue wire connected to Pin 1 on each plug
.
9.Click Exit Sketch and click .
288
A closer look at editing wires
Including Clips in the Route
Next, you insert clips to organize the harness.
2.Drag the clip to the lower left hole of the side of the assembly and mate it
with the hole.
This is the side of the assembly that has holes but no plugs. You might
need to rotate the assembly to display this side.
3.Click to place the clip when it mates with the left hole of the side wall.
4.Drag two more clips where they mate with the other holes as shown.
With each click, the cable is routed through the selected clip.
4.Click
289
Defining Split Points
Next, while editing the route, you specify the point at which to split the route.
2.Rotate and zoom the model to display the wall with six holes.
3.Select a point in the middle of the cable to define the split point.
You can enter more than one split point before you exit the sketch.
3.Drag plug-5pindin.sldprt from the electrical Routing Library and insert it into
the lower right hole as shown..
290
Routing from the Split Point
Next, you use Auto Route to connect the split point to the stub at the end of
the plug.
3.Click .
5.Click OK.
291
7.Select the other route segment to route the wires between two plugs.
8.Click .
9.Click .
The from-to list used in this example references parts in the default
setup for the Routing Library. You must have this default library setup
to use the supplied from-to list.
4.In the PropertyManager, click to browse for the From-to list file.
7.Click
Next, you insert the listed components and complete the route specified
by the from-to list.
for access to the short side of the assembly with six holes.
2.Insert battery1 in the lower middle hole and motor1 in the upper right hole as
shown.
When you mate a connector, it is removed from the Insert route
connectors list in the PropertyManager.
3.Insert xcon1, xcon2, and xcon3 from left to right in the opposite wall of the
assembly.
4.Click Yes when prompted to start the route.
1.In the Auto Route PropertyManager, click Guidelines. The new route harness
guidelines appear.
2.In the PropertyManager, click Merge guidelines to form routes .
4.Click .
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Flattening the Harness
To flatten a harness for an electrical drawing, if your route subassembly is a virtual component, you must first
save it to an external file.
2.If prompted to save the virtual route as an assembly, click Yes and in the Save As dialog box, select the
harness and click Same As Assembly and click OK.
1.In the Flatten Route PropertyManager, for Flatten Type, select Annotation.
4.Click .
5.Click Yes when prompted to add a length field to the BOM template.
The drawing includes the flattened harness, the BOM, the cut list, the
connector tables, and the balloons.
The flattened configuration and drawing are simplified representations of the route. The annotations on the route
segments display the length of the routed wire.
6.Click File > Save As to save the drawing.
7.Navigate to a directory away from your installation directory and save the
drawing (along with its references) as my_top_assy_fromto_drawing.slddrw.
Click Yes if you are prompted to save the drawing references.
8.Close the drawing and click File > Save As to save the assembly.
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Routing - Pipes and Tubes
295
Routing - Pipes and Tubes
With SolidWorks Routing, you can create a special type of subassembly that
builds a path of pipes, tubes, or electrical cables between components.
SolidWorks Routing is available with SolidWorks Office Premium.
In the Pipe and Tube Routes lesson, you create the pipe and tube routes shown
below.
In the Route Drawings lesson, you create a drawing for the above assembly.
•A bill of materials
•Pipe length information
•Auto balloons
2.In the Active Add-ins column, select SolidWorks Routing to activate it for
this session.
In addition, you can select it in the Start Up column to automatically activate
Routing every time you start the SolidWorks application. This is useful if you
work with Routing often.
3.Click OK.
You can find additional information about SolidWorks Routing in the SolidWorks Help. Click Help,
SolidWorks Help. On the Contents tab, expand SolidWorks Routing.
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Customizing Routing Templates
After you add in SolidWorks Routing, the software generates a default routing template, which uses the same
settings as the standard assembly template, but also contains special routing-related model data. You cannot
access the routing-related model data.
In this tutorial, you copy the default routing template and create a custom routing template. You must make sure
hidden files and folders are visible.
2.On the View tab, under Advanced settings, make sure Show hidden files and folders is selected.
3.Click OK.
1.From the Windows Start menu, click All Programs > SolidWorks version > SolidWorks Tools >
SolidWorks version Routing Library Manager . The Routing Library Manager appears.
2.Select the File Locations and Settings tab.The default template location is listed next to Routing
Template. The path is typically C:\Documents and Settings\All Users\Application Data\SolidWorks\
SolidWorks version\templates or C:\ProgramData\SolidWorks\SolidWorks version\templates,
depending on your operating system.
3.Do not exit the Routing Library Manager.
1.In Windows Explorer, browse to your default template location.The default routing template,
routeAssembly.asmdot, appears in the folder.
1.In Windows Explorer, create a folder on your local drive called C:\MyRoutingTutorial.
3.Click Options .
You must have write access to your Design Library to create folders and add parts. If you do not have
write access, you can skip this page and use a default part already in the library.
Create a new folder in the Routing Library and add a rubber tubing part.
The tubing folder contains several sub-folders, such as flanges, tees, and tubes.
3.At the top of the Task Pane, click Create New Folder .
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Specifying the Default Routing Template
Now specify that the template you created is the default template.
c.Browse to C:\MyRoutingTutorial.
d.Select MyRouteAssembly.asmdot.
e.Click Open.
MyRouteAssembly.asmdot is now the routing template. To revert to the default template click Load Default
in the Routing Library Manager.
Starting a Route
Add some pipe and tube routes to an assembly.
2.On the System Options tab, select Assemblies, clear Save new
components to external files and click OK.
If shadows are on, turn them off by clicking Shadows In Shaded Mode (View toolbar).
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Starting a Route (continued)
Start the first route by dragging a flange into the assembly.
You can use tools on the View toolbar to zoom, rotate, and pan
the model view to facilitate working with the model.
The Design Library opens to the piping section of the Routing Library.
3.Drag slip on weld flange.sldprt from the library to the flange face
on the regulator.
1.Click .
If you have cleared the Routing Option, Save route assembly externally,
the new subassembly is saved as a virtual component. To view Routing
Options,
•A stub of pipe appears, extending from the flange you just placed.
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Creating the Route
Start creating the segments of the route.
1.Drag the endpoint of the stub to increase the pipe length as shown. You do not
need to be exact.
Now add the horizontal flange to the route, so you can connect the pipe to it.
2.Zoom to the horizontal flange.
On the View menu, make sure Routing Points is selected and Hide All
Types is cleared.
3.Move the pointer over the connection point (CPoint1) in the center of the
flange.
3.Click the centerline of the pipe approximately where shown to add a split
point.
2.Move the pointer over the connection point (CPoint1) in the center of the
flange.
2.Select the endpoints of the two stubs (one at the tee fitting, the other at the flange).
The points are listed under Current Selection in the PropertyManager. Because this is a rigid pipe route,
Orthogonal route is automatically selected under Auto Route. An orthogonal route between the two points
appears in the graphics area.
3.In the PropertyManager, under Auto Route, for Alternate paths, click the up and down arrows until the path
appears as shown.
4.Click .
In the FeatureManager design tree, the new tee and elbows appear in Components and new pipe parts
appear in Route Parts .
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Adding a Ball Valve Assembly
Now add a ball valve assembly to the route. First, you need to create
another split point.
3.Click the centerline of the pipe approximately where shown to add a split
point.
Sketch the straight lines only - the sketch fillets are added
automatically.
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Creating A Flexible Tube Route
All the route segments you have created so far are part of the same route
subassembly. Now create a new route subassembly containing a flexible tube
route between the tube fittings on the tops of the regulator and filter.
First you need to change the editing focus from the route subassembly
back to the top-level assembly.
Route Drawings
In this lesson you create a drawing for the routes you created in the Pipe and Tube Routes lesson. In
addition to views of the routes, the drawing has a bill of materials (BOM) that includes pipe length information.
2.Click New .
b.Click .
3.Click
Adding a BOM
Now add a BOM.
b.Click .
Change the scale of the view by changing the scale of the drawing.
3.Change Scale to 1 : 8.
4.Click OK.
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5.Select the view in the graphics area, and then drag it to position it
on the sheet.
Adding Balloons
Now add balloons.
4.Click .
306
Sheet Metal
Sheet Metal
Sheet Meta
Base Flange
Creating a Base Flange
FeatureManager Design Tree
Miter Flange
Adding a Miter Flange
Adding a Miter Flange (continued)
Mirroring the Sheet Metal Bends
Edge Flanges
Creating an Edge Flange
Mirroring a Sheet Metal Feature
Tabs
Adding a Tab
Bending a Tab
Cutting Across a Bends
Adding a Cut Across a Bend
Adding a Cut Across a Bend (continued)
Adding a Cut Across a Bend (continued)
Closed Corners
Creating Closed Corners
Creating Closed Corners (continued)
Flattening and Folding the Part
Sheet Metal Drawings
Creating a Sheet Metal Drawing
Creating a Sheet Metal Drawing (continued)
Adjusting the Bend Notes
Adjusting the Bend Notes (continued) 307
Sheet Metal
In this lesson, you create the sheet metal part. This lesson demonstrates:
•Creating a base flange
•Adding a miter flange
•Mirroring the part and creating new bends
•Adding an edge flange and editing its sketch profile
•Mirroring a feature
•Adding and bending a tab
•Adding a cut across a bend
•Folding and unfolding bends
•Creating a closed corner
•Creating a sheet metal drawing
•Adding bend line notes
•Set Thickness to 3.
• Sheet-Metal1. Contains the default bend parameters including bend radius, bend allowance, and
relief type.To edit, right-click Sheet-Metal1 and on the context toolbar, click Edit Feature .
• Base-Flange1. Designates the first solid feature of the sheet metal part. To edit the Base-Flange
parameters, right-click Base-Flange1 and on the context toolbar, click Edit Feature .
• Flat-Pattern1. Flattens the sheet metal part. The flat pattern is suppressed by default because the part
is in its bent state. To flatten the part, right-click Flat-Pattern1 and on the context toolbar, click Unsuppress .
When the Flat-Pattern feature is suppressed, new features are automatically inserted above the
Flat- Pattern feature in the FeatureManager design tree. When the Flat-Pattern feature is
unsuppressed, new features go below it in the FeatureManager design tree and are not shown in the
folded part.
1.Click Extruded Cut (Features toolbar), and select the bottom face.
2.Sketch and dimension a circle with its center coincident to the midpoint of
the edge, as shown.
7.Select the inside vertical edge as shown to create a sketch plane normal to
the selected edge with its origin at the closest endpoint of the edge. Make sure
to select the upper portion of the edge.
8.Click Bottom (Standard Views toolbar).
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9.Click Zoom to Area (View toolbar) and zoom to the sketch origin.
10.Starting at the origin, sketch as shown.
indicates tangency.
4.Click Propagate .
The miter flange is propagated to the tangent edges, stopping at the notch.
6.Click
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Mirroring the Sheet Metal Bends
When you mirror a sheet metal part, many of the bends are mirrored as
well.
4.Select one of the back planar faces, as shown, for Mirror Face/Plane
.
5.Click Bodies to Mirror , and select the sheet metal body as shown, for
Solid/Surface Bodies to Mirr
6.Click .
8.Expand Mirror1 in the FeatureManager design tree to view new bends for
the mirrored geometry.
5.Select the end points along the base flange (inside edge) and drag them
towards the center as shown.
Repositioning the end points removes the relation between the width of
the base flange and the width of the edge flange.
6.Click Smart Dimension (Dimensions/Relations toolbar) and
dimension the edge flange as shown.
7.Click Finish to close the Profile Sketch dialog box and complete the edge flange.
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Mirroring a Sheet Metal Feature
You can mirror sheet metal bodies as well as selected sheet metal
features. Use the Right plane to mirror the edge flange feature.
The plane used to mirror the sheet metal feature must be centered
between the edges of the base flange.
to Mirror
3.Click
Adding a Tab
1.Select the face as shown, then click Base Flange/Tab (Sheet Metal toolbar).
No 1
No 2
2.Sketch a rectangle, making one edge of the
rectangle coincident to the upper edge of the
edge flange.
5.Add a coincident relation between the midpoint of one of the long lines of
the rectangle and the edge flange:
a.Right-click one of the long lines of the rectangle, and click Select Midpoint.
c.Right-click the long edge of mirrored edge flange, and click Select Midpoint.
d.In the PropertyManager, under Add Relations, click Coincident, then click
6.Click Exit Sketch (Sketch toolbar).
7.Click .
The tab is added to the part. The SolidWorks software links the thickness of the
tab to the thickness of the base flange.
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Bending a Tab
Now you specify how to bend the tab.
1.Select the top face of the tab, then click Sketched Bend (Sheet Metal
toolbar).
The bend line does not need to be the exact length of the face
you are bending.
3.Click Exit Sketch (Sketch toolbar).
a.Select the face with the sketch below the bend line for Fixed Face
2.In the graphics area, select the face and bend as shown for Fixed face
You can only select bends when the Bends to unfold box is active.
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Adding a Cut Across a Bend (continued)
Next, you create a cut through the bend.
2.Select the face shown, and click Normal To (Standard Views toolbar).
3.Sketch and dimension a rectangle, and add a Collinear relation between the
rectangle edge and the edge of the edge flange as shown.
2.In the PropertyManager, click Collect All Bends to add all unfolded bends to Bends to fold .
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Creating Closed Corners
Now add a closed corner to one side of the base flange. A closed corner
extends a flange so that the gap between two flanges is narrowed.
To create a closed corner, first add an edge flange to the base flange.
2.Select the face of the base flange as shown for Faces to Extend
4.Click
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Flattening and Folding the Part
You can flatten all the bends of a sheet metal part at once.
1.Verify that the rollback bar is rolled to the end, then click Flatten
The flattened sheet metal part appears with all of the bend lines shown.
You may also see a bounding box around the part. The bounding box is the
smallest rectangle in which the flat pattern can fit.
3.Under Tangent edges in new views, select Visible, and click OK.
4.Click Make Drawing from Part/Assembly (Standard toolbar), then click OK to open a drawing sheet.
5.Drag the Isometric view from the View Palette to the upper-right corner of the drawing sheet.
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Creating a Sheet Metal Drawing (continued)
Next, add a view of the unfolded model. A flat pattern view is automatically
added in the PropertyManager when you create a sheet metal part.
a.Click .
b.Under Orientation, in More views select (A) Flat pattern.
c.Under Scale, select Use custom scale. Select User Defined in
the list and type 1:3.
d.Click to place the view in the drawing sheet.
select the drawing, click Rotate (View), and make your choices in
the dialog box. You may also need to use Flip view in the PropertyManager.
3.Click .
Click Save All to save both the drawing and the updated model if a message box notifies you that the model
referenced in the drawing was modified.
You can set font size as well as other options as part of the drawing
template.
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Adjusting the Bend Notes (continued)
Now adjust the bend notes for clarity by hiding, moving, and adding
leaders to selected notes.
In this example, the bend notes are positioned Above Bend Line
.
1.Press Ctrl and select UP 59.04° R7 and DOWN 90.00° R1 from the
miter flange located at the bottom, as shown.
2.Right-click and select Hide.
3.Repeat steps 1 and 2 with the miter flange bend line notes at the top, as
shown.
4.Select UP 59.04° R7 from the miter flange located at the top, drag outside
the part's shape to the left, and click to position.
You can change the angle of a bend note, the leader type, and the arrow style.
6.Repeat steps 4 and 5 with the three remaining miter flange notes.
8.Press Ctrl and select the five vertical instances of UP 90.00° R1 and
DOWN 90.00° R1 along the center of the drawing.
10.Click to place the bend notes so the drawing view approximately resembles the
image below.
318
Smart Components
Smart Components
Smart Components
Training Assemblies
Creating Smart Components
Setting Diameter Values
Examining Smart Component Definition
Inserting Smart Components
Inserting Smart Features
Editing Smart Components
Smart Components
To make a component smart, you associate it with other components and features, such as bolts and mounting
holes. When you insert Smart Components into assemblies, you can choose to insert the associated components and
features.In this tutorial, you make a pillow block bearing smart, and then add it to a stepped shaft assembly.
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Training Assemblies
You define a Smart Component in a training assembly. A training assembly
contains:
The assembly used to define the pillow block bearing as a Smart Component
was previously created.
When you define the bearing as being smart, the following data is captured in the bearing file as a
Smart Feature :
•External references to the files of associated components (cap screws and washers).
After you establish the bearing as smart, you no longer need the files for the training assembly or the part
containing the mounting boss feature, because the information is stored in the bearing file. You do
still need the files of associated components (cap screws, lock washers, and flat washers), because the bearing file
contains external references to these files.
The bearing (the component that you are making smart) is highlighted.
4.Select the cap screws, lock washers, and flat washers for Components
The cap screws, lock washers, and flat washers are components you
want to associate with the bearing selected in step 3.
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5.In the PropertyManager, under Features, click in Features to make
smart
.
The entities already selected are hidden in the graphics area to
facilitate choosing
the features you want to associate with the bearing. You can toggle
the visibility by clicking Show Components/Hide Components.
8.In the graphics area, select the inside cylindrical face in the pillow block for
2.Click in the cells of the Configurator Table, and select the values shown.
5.Click Save (Standard toolbar). In the Save Modified Documents dialog box, click Save All.
All the Smart Component's defining data is saved in the component document bearing.sldprt.
321
Examining Smart Component Definition
Examine the definition of the Smart Component where all the defining
data is stored.
<install_dir>\samples\tutorial\smartcomponents\bearing.sldprt.
3.Expand each folder under Smart Feature , then select items from
these folders to highlight them in the preview window.
4.Click anywhere outside the preview window to close it, then close the
model.Click No when prompted to save the changes.
4.Browse to <install_dir>\samples\tutorial\smartcomponents\bearing.sldprt.
5.Move the pointer along the shaft.
6.Click to place the bearing on the medium diameter section of the stepped
shaft.
7.Click Add/Finish Mate (Mate pop-up toolbar) to accept the
concentric mate.
A preview window appears that highlights the reference face in the training
assembly for which you need to select a corresponding face in the stepped shaft
assembly.
2.In the graphics area, select the top face of the base.
3.Click .
The boss extrude extends from the bottom of the bearing to the base plate, and the screws and washers are inserted.
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Editing Smart Components
1.Open bearing.sldprt.
2.In the FeatureManager design tree, right-click Smart Feature and select
Edit in Defining Assembly.
5.For bearing configuration NPD-28, use same screws and washer as for bearing
configuration NPD-32.
The temporary assembly disappears. The updated defining data is saved in the component document bearing.sldprt.
324
Surfaces
Surfaces
Surfaces Overview
Creating the Base Entities
Lofted Surface - Creating the Base
Swept Surface - Creating the Handle
Swept Surface - Creating the Exit Nozzle
Split Lines - Dividing the Exit Nozzle
Split Lines - Dividing the Base
Lofted Surface - Surface Bodies
Lofted Surface - Surface Bodies (continued)
Lofted Surface - Surface Bodies (continued)
Fom The Basic Model
Knit Surface - Joining the Base Entities
Filled Surface - Enclosing an Open Area
Filled Surface - Enclosing an Open Area (continued)
Planar Surface
Knit Surface - Joining the New Entities
Extend And Modify The Model
Revolved Surface
Move/Copy Bodies - Moving a Surface
Trim Surface - Removing Surfaces
Extruded Surface - Creating a Trim Tool
Move/Copy Bodies - Copying a Body
Finish The Model
Trim Surface - Creating Cuts - Set 1
Trim Surface - Creating Cuts - Set 2
Delete Solid/Surface - Deleting Trim Tools
Untrim Surface - Patching a Surface
325
Thicken Surface - Creating a Solid
Surfaces Overview
Surfaces are a type of geometry with zero thickness. To create surfaces, you use many of the same methods used to
create solids, such as extrudes, revolves, and sweeps. Surfaces also use other functions or features such as trim,
untrim, extend, and knit.
Surfaces have advantages over solids. They are more flexible than solids because you do not have to define the
boundaries between the surfaces until the final steps of the design. This flexibility helps product designers work
with smooth, extended curves such as those used in automobile fenders or telephone housings.
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply
the following surface features to create a nozzle:
Finished nozzle
Existing sketch
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Lofted Surface - Creating the Base
First, create the base for the nozzle using a surface loft between two arcs.
Surface lofts include the same options as solid lofts. You can specify
Start/End Tangency types, use Guide Curves, and so on.
For clarity, many images display only the sketches relevant to that procedure.
5.Click OK
6.Click OK
327
Swept Surface - Creating the Exit Nozzle
Create another swept surface for the exit nozzle.
3.Under Selections:
3.Under Selections:
•Click in Faces to Split , and select the face of the base. 328
4.Click OK
Lofted Surface - Surface Bodies
Connect the three surface bodies using surface lofts. First, connect the exit nozzle
to the grip.
2.Select the top segment edge of the exit nozzle (created by the split feature), and
5.Click OK .
2.Select the edges on the base and the grip for Profiles in the PropertyManager.
Switch the start and end lengths as required, to apply the value of 7 to the side
near the grip.
5.Click OK
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Lofted Surface - Surface Bodies (continued)
Finally, connect the base to the exit nozzle.
2.Select the edges on the base and the exit nozzle for Profiles in the PropertyManager.
3.Under Start/End Constraints, select Tangency to Face for Start constraint and End
constraint.
5.Click OK
6.Save the model.
3.Select all the surface bodies in the folder for Surfaces and Faces to Knit .
4.Click OK .
330
Filled Surface - Enclosing an Open Area
Fill each side of the area enclosed between the base, the grip, and the exit nozzle
using the Filled Surface tool. To manipulate the curvature of the surface, use a sketch
point to constrain the curve. Constraint Curves allow you to add slope control to
the patch.
3.Select an edge, right-click and choose Select Open Loop for Patch Boundaries
in the PropertyManager.
Select Open Loop finds all the edges in a closed loop, creating the surface fill.
3.Select an edge, right-click and choose Select Open Loop for Patch Boundaries
in the PropertyManager. Select an edge
4.Under Edge settings:
5.Click in Constraint Curves , and select Pull Point2. Select Open Loop
6.Click OK
331
Planar Surface
Apply a planar surface to close the openings on the grip and the exit nozzle.
2.Select the edges on the exit nozzle for Bounding Entities in the
PropertyManager.
3.Click OK
6.Click OK
3.Select all the surface bodies in the folder for Surfaces and Faces to Knit .
4.Click OK .
Revolved Surface
Use the Revolved Surface tool to create a surface that extends the nozzle base.
4.Click OK 332
Move/Copy Bodies - Moving a Surface
Move the revolved surface, and position it below the existing nozzle base with
the Move/Copy Bodies tool. This tool moves, rotates, or copies bodies and surfaces,
and places the bodies in any position using coordinates.
4.Clear Copy.
6.Click OK
7.Click OK
333
Before After
Extruded Surface - Creating a Trim Tool
With the Extruded Surface tool, create a trim tool at the base of the nozzle.
Trimming the surface creates the first notch at the nozzle base.
1.Select Sketch14.
3.Under Direction 1:
3.In the FeatureManager design tree, expand Surface Bodies , and select
Surface-Extrude1.
•Select Copy.
or Vertex) .
Line1 is the axis used with Sketch13 to create the surface revolve.
• Set Angle to 90.
7.Click OK . 334
Trim Surface - Creating Cuts - Set 1
Create the first of two cuts at the base of the nozzle with the Trim Surface tool.
3.Under Selections:
•Select the trimmed surface Surface-Trim1-Trim1 in the graphics area for Pieces to Keep
4.Click OK .
3.Under Selections:
or Sketch .
•Select the other surface trimmed surface Surface-Trim2-Trim1 in the graphics area
for Pieces to Keep
4.Click OK .
335
Delete Solid/Surface - Deleting Trim Tools
Delete the surface extrude and the surface body created with the move copy tool.
These entities were used to trim the model and need to be removed for the final
thicken surface operation.
Bodies to Delete
4.Click OK
2.Select Edge1 in the graphics area for Selected Face/Edges in the PropertyManager.
The Untrim Surface tool extends an existing surface along its natural boundaries, so you
can select any edge from Surface-Trim3.
3.Under Options:
•Select Extend edges.
•Select Merge with original.
4.Click OK
3.Click OK
TolAnalyst
SolidWorks Tolerance Analysis
Introducing TolAnalyst
Selecting Features to Measure
Defining the Assembly Sequence
Setting Assembly Constraints
Completing Assembly Constraints
Viewing the Analysis Results
Analyzing Offset Tolerances
Reviewing DimXpert Dimensions
Defining the Measurement
Completing the Definition
Defining the Assembly Sequence
Defining the Assembly Constraints
Modifying the Contributing Tolerances
Changing the Top Plate Dimension Scheme
Analyzing Minimum Clearance
Reviewing DimXpert Dimensions
Activating a Display State
Defining the Measurement
Defining the Assembly Sequence
Analyzing Minimum Clearance
Analyzing Minimum Clearance
Defining Axle-1 Constraints
Defining Bushing-2 Constraints
Defining Axle_support-2 Constraints
Reviewing the Study Results
Modifying the Hole Tolerances 337
SolidWorks Tolerance Analysis
These tutorials introduce you to using of TolAnalyst to study how tolerances and assembly methods affect dimensional
stack-up between two features of an assembly.
Complete the DimXpert for parts tutorials before starting the TolAnalyst tutorials.
Perform these tutorials in sequence:
•
Introducing TolAnalyst
•Analyzing Offset Tolerances
•Analyzing Minimum Clearance Tolerances
Introducing TolAnalyst
This tutorial demonstrates using TolAnalyst to perform stack-up analysis of a simple
assembly.
3.Click OK.
Before running TolAnalyst, you must use DimXpert for parts to add tolerance dimensions
to the components. The sample assembly has already been dimensioned using DimXpert.
338
Selecting Features to Measure
You measure from the center shaft to the hole in the front cover plate.
1.To ensure that the parts of the assembly are resolved when you open the assembly:
d.Click OK.
4.For the Measure From field in the 5.For the Measure To field,
PropertyManager, select the shaft. select the cut-extrude on the
cover plate.
Simple Hole1@Round
Boss2@Worm Gear Cover Plate-2 appears
Shaft-1 appears in the in the list.
list.
8.Click .
339
Defining the Assembly Sequence
The analysis results vary based on the order that you assemble parts.
2.Select (f)Housing<1>.
In the PropertyManager, Housing-1@Gear Box is listed as the base part under Tolerance
Assembly, and as the first component under Components and Sequence.
The base's neighboring parts become transparent and appear in the PropertyManager
under Neighbors. All other parts are shown in wireframe.
3.Under Neighbors, select Round Cover Plate-1 and click Add.
The cover plate is added under Components and Sequence.
4.Add the remaining parts under Components and Sequence in this order:
o Worm Gear Shaft-1
o Round Cover Plate-2
5.Click .
To save the TolAnalyst study data and exit, click in any TolAnalyst
PropertyManager. Edit the study to return to the saved data and continue the analysis.
PropertyManager, under Tolerance Assembly, three components marked with require constraints.
Round Cover Plate-1 is selected. Constraint callouts show:
For example, means you can set a coincident type of constraint with Plane1 as the first
feature availablefor the primary constraint. The , , and boxes change state after you select them
as the constraint.
1.Hover over the Plane1 constraint callout.
Available constraint features highlight. Although the features are on the back
side of the model, you can see them because the model is transparent.
The tooltip describes the features and components constrained. It tells you
the features that are listed under Constraints when you select a constraint
The Round Cover Plate-1 icon changes to , indicating the part has the required
single primary constraint.
Result Concentric constraint between the worm gear shaft and the
hole in the cover plate.
3.To define the secondary constraint:
Action In constraint callout Plane1, click .
Result Coincident constraint between the cover plate and the housing.
Result Concentric constraint between the hole pattern of the cover plate and the
341
hole pattern of the housing.
Viewing the Analysis Results
The Analysis Results PropertyManager reports the results.
Under Analysis Summary, the minimum gap dimension between Boss2@Worm Gear Shaft-1
and Simple Hole1@Round Cover Plate-2 is -1.35 and the maximum gap dimension is 5. RSS
values are also listed.
The Analysis Data and Display box reports on the dimensions and geometric tolerances that
contribute to the minimum and maximum dimensions.
To view the analysis results:
1.Click Min and Max to toggle between the contributors.
A callout in the graphics area reports the results.
1.To ensure that the parts of the assembly are resolved when you open the assembly:
a.Click Tools > Options.
b.On the System Options tab, click Performance.
c.Under Assemblies, disable Automatically load components lightweight.
d.Click OK.
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2.Click here or open <install_dir>\samples\tutorial\TolAnalyst\Offset\Caster.sldasm
3.In the FeatureManager design tree, right-click Top_plate and select
Open Part .
The part is not completely dimensioned or toleranced. TolAnalyst does not require
you to fully constrain each part to evaluate a study. However, TolAnalyst gives
warning messages when the tolerance chains required to evaluate a study are
incomplete or broken.
5.Close the part and return to the assembly.
You can only select those faces that are associated with a DimXpert feature.
Refer to the graphic to ensure that you have selected the correct
Axle_support<1> face.
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Completing the Definition
A zero length dimension is applied between the two borings along the Z-axis.
The Message box turns from yellow to green, indicating the measurement is defined.
4.To modify the dimension to be along the Y-axis, under Measurement Direction,
select .
Part order in the FeatureManager design tree does not necessarily reflect assembly
order during production. The assembly order you define can impact a study's
worst-case results.
To define the assembly sequence:
1.Expand the flyout FeatureManager design tree.
2.Select Top_plate<1>.
5.Click
The types of constraints you choose and the order in which you apply
them can significantly impact the worst-case results. The assembly mates
you define do not have to reflect the actual production practices.
This primary constraint is a coincident constraint between the top face of the axle support and the
corresponding bottom face of the top plate.
In the PropertyManager, the constraint appears under Constraints. In the Components list, precedes
the part name.
The appears for each part having at least one constraint. You should consider whether adding
additional constraints will affect the results. For example, since this is a simple one-dimensional
study along the Y-axis, a single constraint is sufficient. If the study were to determine the offset along
the Z-axis, you would need additional constraints. When uncertain, you should fully constrain each
part where possible.
5.Click
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Modifying the Contributing Tolerances
TolAnalyst computes the worst-case results and displays them in the Analysis Results step of the TolAnalyst study.
A callout in the graphics pane displays the worst-case maximum dimension between the bores, 0.67 mm.
In the PropertyManager, the Analysis Summary reports minimum and maximum dimensions of -0.67 and 0.67,
and RSS (Root Sum Square) minimum and maximum of -0.373 and 0.373. Both exceed the 0.275 requirement.
To determine which method to use, you need to know which variables can be changed and which cannot, and how
each change affects manufacturing, assembly, and inspection.
For example, if a part being used in the assembly is an existing or purchased part, changing its tolerance values
and/or dimension schemes may not be possible. However, it may be possible make these changes for new parts
being designed exclusively for the assembly.
In this tutorial, you reduce the tolerance value of the key contributing tolerances.
Changes you make to the tolerance values are persisted in the part. To make changes,
you must have both read and write access to the part you are editing.
Under Analysis Data and Display, the Contributors list states each contributing feature and its percent contribution to
the worst-case minimum or maximum condition. These percentages tell you which tolerance contributors to reduce.
1.Rotate the model as shown.
2.Under Analysis Data and Display, in the Contributors list, combine the contributions of
P4@Top_Plate-1 (37.31%) and P5@Top_plate-1 (37.31%). The contribution of this surface
profile tolerance to the tolerance stack is over 74%.
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4Under either P4@Top_plate-1 or P5@Top_plate-1, double-click Surface
Profile1@Top_plate-1.
5.In the dialog box, change the tolerance from 0.5 to 0.2 and click OK.
If you base the requirements for the assembly on statistical RSS values, the change made to the surface profile
tolerance exceeds the requirements.
However, if you base the requirements on the worst-case analysis, the assembly remains non-compliant.
1.In the FeatureManager design tree, right-click Top_plate<1> and select Open Part .
TolAnalyst recalculates the results of the study using the updated tolerance scheme. The
new results for the minimum and maximum offset are 0.27, which is within the specified
limit of 0.275.
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Analyzing Minimum Clearance
This tutorial shows how to perform a TolAnalyst study to compute the worst-case conditions for a measurement
defined between two of the 11 mm holes in the axle supports for a caster. You use the results of the study to
determine the size of the minimum clearance hole required to allow 10 mm screws to pass through the axle
supports and into the threaded holes in the top plate under the worst-case conditions.
1.To ensure that the parts of the assembly are resolved when you open the assembly:
a.Click Tools > Options.
b.On the System Options tab, click Performance.
c.Under Assemblies, disable Automatically load components lightweight.
d.Click OK. No 3
2.Click here or open <install_dir>\samples\tutorial\TolAnalyst\Minimum_clearance\
Caster.sldasm
3.In the FeatureManager design tree, right-click Top_plate and click Open Part
4.Notice the +0.25 position tolerance applied to the threaded holes on the top plate.
This tolerance is added to the size of the screw (10 mm) to determine the virtual size of the
threaded holes when you compute the hole size.
No 4
5.Close the part.
6.In the FeatureManager design tree, right-click Axle_support<1> and click Open Part
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7.Notice the dimension for the diameter of the hole pattern, .
The current dimension is 11 mm. This TolAnalyst study gives you the information
needed to modify the dimension to accept 10 mm screws under worst-case conditions.
9.Optionally, open the following parts and review their DimXpert dimensions:
Although the dimensions of these parts are not affected by this TolAnalyst study, they give you a more complete
picture of the assembly.
2.Return to the FeatureManager design tree. The top plate and wheel are hidden.
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Defining the Measurement
You create a new TolAnalyst study to define the measurement to analyze.
In this study, the measurement is between the two rear holes in the axle supports,
along the X axis.
To define the measurement:
The Message box turns from yellow to green, indicating the measurement is defined.
5.Click
3Under Neighbors, or from the graphics area, select components in this order. Click
Add after each selection:
a) Bushing-1
b) Axle-1
c) Bushing-2
d) Axle_support-2
The components appear under Components and Sequence. The Message box turns
from yellow to green, indicating the measurement is defined.
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4.Click Next
Defining the Assembly Constraints
Define how each part is constrained when it is added to the assembly.
To define the assembly constraints:
1.Under Constraint Filters, select Use Smart Filters to hide constraints that are not
within close proximity to the considered feature.
Constraint B1@Bushing-1
SH1@Axle_support-1
In the PropertyManager, the constraint appears under Constraints. In the Components list, precedes the part
name.
b.To add a secondary constraint, click in constraint callout P2.
Constraint P2@Bushing-1
P2@Axle_support-1
A tertiary constraint is not required for parts created using revolves. These parts do not require a rotational constraint
about the part axis.
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Defining Axle-1 Constraints
To define Axle-1 constraints:
Result Coincident constraint between the shoulder of the bushing and the face of the axle support
1.Select Bushing-2.
Result Coincident constraint between the shoulder of the axle and the face of the bushing
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Defining Axle_support-2 Constraints
To define Axle_support-2 constraints:
1.Select Axle_support-2:
Result Concentric constraint between the bore in the axle support and
the outside diameter of the bushing
4.Click .
The accumulation of the tolerances applied to the three contributors results in a max/min condition
of 105 =+/- 0.6.
2.Review the contributing dimensions listed under Analysis Data and Display. Information appears for
the bushings and the axle.The accumulation of the tolerances applied to the three contributors results
in a max/min condition of 105 =+/- 0.6.
3.Click 353
Modifying the Hole Tolerances
You can now compute the minimum size for the clearance holes in the axle supports and modify the tolerances as
needed.Changes you make to the tolerance values are persisted in the part. To make changes, you must have both
read and write access to the part you are editing.
4.In the DimXpert PropertyManager, under Tolerance /Precision, for Tolerance Type ,
select Symmetric.
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Toolbox
Toolbox
SolidWorks Toolbox
Toolbox Basic
Toolbox Basic Tutorial
Creating a Part
Creating an Assembly
Adding a Hex Bolt
Adding a Second Hex Bolt
Adding Nuts to the Assembly
Changing the Length of the Bolts
Smart Fasteners
Smart Fasteners Tutorial
Configuring the Smart Fasteners Browser
Inserting and Editing Smart Fasteners
Adding Washers and Nuts
Adding Washers and Nuts (continued)
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SolidWorks Toolbox
With SolidWorks Toolbox, you can add standard hardware components to an
assembly.To enable SolidWorks Toolbox:
2.In the dialog box, select SolidWorks Toolbox and SolidWorks Toolbox Browser,
then click OK.Toolbox Lessons There are two lessons in this tutorial:
•Toolbox Basic Tutorial
•Smart Fasteners Tutorial
Creating a Part
First, you create a part to use as a component in an assembly.
2.Use the Hole Wizard (Features toolbar) to create two holes with
the following parameters:
Click , select points on the block for the hole locations, and click
The location of the holes does not need to exactly match the image below.
2.Change one of the instances to a different color so you distinguish between the two.
2.Expand Toolbox, ISO, Bolts and Screws, Hex Bolts and Screws.
If you are prompted to configure Toolbox, see your Toolbox administrator. If you
are the Toolbox administrator, click Configure and close the Toolbox Settings wizard
.
The lower pane of the Design Library displays thumbnail previews of the available
hardware types.
3.Drag a Hex Screw Grade AB ISO 4014 to the graphics area of the assembly,
but do not drop it yet.
The Configure Component PropertyManager appears. You set the parameters of the selected
component in this PropertyManager.
7.Select 50 in Length.
Because of SmartMates and Mate References on the SolidWorks Toolbox components, the software
automatically adds two mates between the block and the bolt. A Concentric mate aligns the bolt to
the hole and a Coincident mate aligns the bolt head to the block.
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Adding a Second Hex Bolt
Next, you add a second hex bolt to the assembly. The Insert Components
PropertyManager is open allowing you to add more instances of the same Toolbox
component.
1.Drop a second fastener on the other hole of the assembly in the graphics area.
2.The second screw appears in the assembly. Its size parameters match the first screw
because you inserted a second instance of the same fastener without closing the
PropertyManager.
3.Click
1.Rotate the view so you can see the back of the assembly.
2.In the Design Library , expand Toolbox, ISO, Nuts, Hex Nuts.Notice the
thumbnail previews update.
3.Drag a Hex Nut Grade C ISO-4034 nut into the assembly and drop it on the
edge of the hole where the bolt protrudes.
6.Click .
Because of SmartMates and Mate References on the SolidWorks Toolbox components, the software
automatically adds mates between the block and the nuts. A Concentric mate aligns the nut to the hole
and a Coincident mate aligns a flat face of the nut to the block.
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Changing the Length of the Bolts
Now that you have added the nuts, you can see that the bolts are not long enough.
You can edit the definition of the bolts to change their length.
1.In the FeatureManager design tree, right-click one of the bolts, and select
Edit Toolbox Component.
The Part Numbers list for the new length setting displays Part Number Unassigned.
This is because the description you added earlier was for a bolt with a length of 50.
To easily reference the bolt with a length of 60, click Add and add the description:
Tutorial Bolt 60.
3.Click .
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Configuring the Smart Fasteners Browser
Before inserting the Smart Fasteners, you need to configure the Smart Fastener
browser default settings.
1.To open the lens mount assembly, click here: Open \samples\tutorial\
toolbox\lens_mount.sldasm.
2.Click Tools > Add-Ins, select SolidWorks Toolbox Browser, and click OK
.
3.Click Toolbox, Configure and then click 1 - Hole Wizard.
4.Expand the Hole Wizard tree to display ANSI Metric > Counterbore Holes
and
5.Click Reassign and expand ANSI Metric > Bolts and Screws> Hex Head.
8.On the Smart Fasteners page, for Fastener to use with Non-Hole Wizard holes:
•Click Browse .
•Expand ANSI Inch > Bolts and Screws > Countersunk Head and select Countersunk Elevator Bolt.
10.Under Automatic fastener change, clear Change stack components when fastener size is changed.
This limits the available types of washers to only those that exactly match the fastener size.
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Inserting and Editing Smart Fasteners
Now, you insert Smart Fasteners for all the holes.
Smart Fasteners populates all of the suitable holes with the default fasteners you
previously set. A list of fasteners appears as groups under Results in
the PropertyManager.
2.Under Series Components, Fastener, right-click Countersunk Elevator Bolt and select
3.Change fastener type.
4.Select ANSI Inch > Bolts and Screws > Machine Screws > Hex Screw.
5.Click OK.
1.Under Properties, select 1.5 for Length, so the bolts are long enough for the bottom stack fasteners.
3.Under Series Components, for Bottom Stack, in Add to Bottom Stack, select :
• Plain Washers (Type B) - Narrow
• Plain Washers (Type B) - Narrow (select twice to add two washers)
• Machine Screw - Hex Nut
3.Rotate the model to see the washers and nuts. Keep the PropertyManager open.
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Adding Washers and Nuts (continued)
Add nuts to exposed bolts:
1.Rotate the assembly. Notice that the bottom pan cross heads are exposed.
3.Under Series Components, for Bottom Stack, in Add to Bottom Stack, select Hex Nuts - Jam
(B18.2.4.5M)
Smart Fasteners adds one jam hex nut to each pan cross head bolt.
4.Click .
5.Note that the screws are still too long. To shorten them:
a.In the FeatureManager design tree, right-click Smart Fastener12 and select Edit Smart Fastener.
c.Click .
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Weldments
Weldments
Weldments Overview
Weldment Parts
Weldment Parts
Adding a Structural Member
Adding More Groups
Adding the Cross Member
Trimming the Structural Members
Adding End Caps
Adding Gussets
Adding Fillet Weld Beads
Sketching a New Segment
Changing the Pierce Point
Creating a Sub-Weldment
Creating a Sub-Weldment (continued)
Weldment Drawings
Weldment Drawings
Adding Weld Symbols
Creating Cut List Items
Adding Custom Properties
Adding a Cut List
Adding a Cut List (continued)
Adding a Column to the Cut List
Adding Balloons to the Drawing View
Creating a View of a Weldment Body
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Weldments Overview
Weldments functionality allows you to design a weldment structure as a single part. There are two lessons in this tutorial.
In the Weldment Parts lesson, you create the weldment shown below. The weldment includes:
•Structural members
•Cut list (before update)
•Trim and extend features
•End caps
•Gussets
•Weld beads
Weldment Parts
You use 2D and 3D sketches to define the basic framework of a weldment part.
Then you add structural members along the sketch segments. To start this lesson,
open the part document weldment_box.sldprt, which already contains some 2D and
3D sketches.
In the FeatureManager design tree, click Sketch1, then 3DSketch1, then Sketch2. When you click each item, the
corresponding sketch segments are highlighted in the graphics area.
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Adding a Structural Member
Add a group within a structural member along the four front segments.
When you create the first structural member in a part, a weldment feature is created and added
to the FeatureManager design tree. The software also creates two default configurations in the
ConfigurationManager: a parent configuration Default<As Machined> and a derived configuration
Default<As Welded>.
Structural members contain one or more groups, which can be treated as a single unit. Segments
in a group can be parallel or contiguous.
3.Under Selections:
You can use the weldment profiles supplied with the software, as in the previous step, or you can
create your own custom weldment profiles. See Weldments - Creating a Custom Profile in the
SolidWorks Help.
Use Zoom to Area on the View toolbar to see the mitered corners.
The sample part in this lesson creates structural members along straight segments only. However, you can also
create structural members along curved segments .
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Adding More Groups
In the same structural member, add a group along the side segments.
All groups within a single structural member share the same profile, defined by
settings under Selections.
Why did I create Group2, instead of making the side segments part of Group1?
1.Under Selections:
•Select iso in Standard.
•Select rectangular tube in Type.
•Select 50 x 30 x 2.6 in Size.
•Select the sketch entity shown for Path segments.
Because this segment has a rectangular profile, you need to check the orientation of
the structural member.
2.Click Right (Standard Views toolbar), and zoom to the end of the segment.
The rectangular profile of the segment is oriented vertically, so it extends above and
below the existing square segment.
3.Under Settings, set Rotation Angle to 90 and press Enter.
In the FeatureManager design tree, Structural Member2 appears and Cut list
is incremented.
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Trimming the Structural Members
Now trim the structural members so they butt against each other correctly in
the weldment part. First, trim the ends of the cross member.
4.In the graphics area, select the rectangular tube for Bodies to be Trimmed.
Now add end caps to close the open ends of the segments of the back structural member
.
1.Click End Cap (Weldments toolbar).
3.Under Parameters:
•Select the two upper faces in the back corners for Face . Zoom into the corners
as necessary.
•Set Thickness direction to Inward to make the end cap flush with the original extent of the structure.
•Set Thickness to 3.
4.Under Offset :
6.Repeat steps 3 through 5 to cap the two lower faces in the back corner.
7.Click to close the PropertyManager.
In the FeatureManager design tree, End cap1 and End cap2 appear and
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Adding Gussets
You can add gusset features between two adjoining planar faces. Gussets
can have triangular or polygonal profiles. In this lesson, you add triangular gussets
to the four front corners of the weldment part.
1.Click Trimetric (Standard Views toolbar), then zoom to the lower left corner
of the model.
5.Under Profile:
You can allow room for a weld bead under the gusset by creating a chamfered gusset.
7.Click
8.Repeat steps 4 through 7 to add gussets to the other three corners of Structural Member1, as shown. The distances,
thickness, and parameters are already set to match the first gusset.
In the FeatureManager design tree, Gusset1 through Gusset4 appear and Cut list is incremented.
368
Adding Fillet Weld Beads
Add fillet weld beads between the gussets and Structural Member1
.
1.Zoom to the bottom left corner of the front group.
The software assigns the Intersecting edges based on your selections for
a.Use the same Bead type and Fillet size as in Arrow Side.
b.Rotate the part, then select the gusset face shown for Face set 1 .
You can rotate the view about a selected edge. Click Rotate View (View toolbar),
click the vertical edge of the gusset, then drag to rotate the view.
c.Click in Face set 2 , then select the same two flat faces as in Arrow Side.
6.Click .
7.Repeat steps 4 through 6 to apply fillet weld beads to the remaining three gussets.
In the FeatureManager design tree, Fillet Bead1 through Fillet Bead4 appear and
After you update the Cut list , fillet beads are not listed as Cut-List-Items,
2.To hide the weld symbols while you work on the new sketch, right-click Annotations
in the FeatureManager design tree, and clear Display Annotations.
3.For the sketch plane, select a face on one of the bottom structural members as shown.
To filter so that only faces are available for selection, click Toggle Selection Filter
Toolbar (Standard toolbar). Click Filter Faces (Selection Filter toolbar) and
select a face in the graphics area. Click Clear All Filters (Selection Filter toolbar)
to turn off the filter, then close the Selection Filter toolbar.
The display zooms to the profile of the structural member. The default pierce point
centers the profile on the sketch segment.
6.Select the point in the center of the top edge of the profile, as shown.
The profile location changes so that the top edge of the profile is on the sketch
segment. Because the sketch is on the bottom face of the part, the top face of the new
structural member is flush with the bottom face of the part.
7.Click .
In the FeatureManager design tree, Structural Member3 appears and
the Cut list is incremented. 370
8.Save the model.
Creating a Sub-Weldment
You can group related entities together into sub-weldments. Create a sub-weldment
for the back of the box, to group the four structural member segments and four end caps
.
1.In the FeatureManager design tree, expand Cut list .
Your numbers may differ from the numbers specified in the cut list. If your numbers
differ, make sure you select the cut list items shown in the image below.
The selected entities are highlighted in the graphics area.
A new folder named Sub-weldment1(8), containing the selected entities, appears under Cut list(31) .
The (8) after Sub-weldment1 indicates the number of entities in the sub-weldment.
1.Right-click the Sub-weldment1 folder and select Insert into New Part.
The sub-weldment opens in a new SolidWorks window and the Save As dialog
box appears.
2.Type a new name for File name or accept the default. If a message asks if you
want to save the component documents, click Save All.
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Weldment Drawings
In this lesson you create a drawing for the part you created in the Weldment Parts
lesson. The drawing includes views of the part and a cut list with custom properties.
4.In the PropertyManager, do the following (if the PropertyManager does not
appear, click Model View (Drawing toolbar) or Insert, Drawing View, Model):
a.Under Part/Assembly to Insert, select MyWeldment_Box2.
b.Click .
3.Click .
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Creating Cut List Items
You can display a cut list on the drawing sheet.The cut list:
•Groups identical items, such as the four gussets or the two I-beam members
•Isolates items that do not belong on a cut list, such as the eight fillet beads
Identical items are grouped together in Cut-List-Item folders, and the cut list icon changes from to .
4.Under Cut List(31), select each cut list item to highlight the entities in the graphics area.
1.In the FeatureManager design tree, right-click Cut-List-Item1(8) and select Properties.
4.Click Cut-List-Item8.
PARTNUMBER G9876
DESCRIPTION Gusset
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6.Click Cut-List-Item5.
The properties LENGTH, ANGLE1, ANGLE2, DESCRIPTION, and MATERIALare already listed for Cut-List-Item5.
DESCRIPTION is defined in the profile that you selected to create the structural member. The values for LENGTH ,
ANGLE1, ANGLE2, are calculated by the software. MATERIAL is linked to the material applied to the body.
6.Add the custom property, PARTNUMBER, with the Value / Text Expression M1234-01
.
8.Repeat step 7 for the remaining cut list items, assigning the following values for PARTNUMBER:
• Cut-List-Item6: M1234-02
• Cut-List-Item7: M1234-03
• Cut-List-Item9: M1234-04
You can display these part numbers in the cut list that you add to the drawing.
9.Click OK.
5.Click in the graphics area to place the cut list in the upper-left corner of
the drawing sheet.
The Table Formatting pop-up toolbar appears. Column headers appear with
column A highlighted.
1.Right click in the LENGTH column, and select Insert, Column Right.
3.Click .
A new column is added to the cut list, listing the part numbers you defined for
the cut list items in the part document.
4.Select the PART NO. column and use the pop-up toolbar to change the font
height to 12.
6.Set Column Width to 40 and Row Height to 10, then click OK.
3.In the PropertyManager, under Balloon Layout, click Layout Balloons to Square
4.Click .
Balloons are added to the drawing view. The item number in each balloon
corresponds to the item number on the cut list.
Balloon numbers may vary based on how you created the model.
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Creating a View of a Weldment Body
To create a drawing view of a single body from the weldment part, you select
the body and define the view orientation in the part document, then return to
the drawing document to place the view. Create a view of the rectangular cross member.
2.In the drawing document, click Relative View (Drawing toolbar). If you are
asked to use the auto-saved version of the part, click Yes.
•In Bodies for creating view, pick the cross member in the graphics area.
•Select Front in First, then select the face shown for Front.
•Select Bottom in Second, then select the face shown for Bottom.
This selects the rectangular cross member and defines the front and bottom
orientations of the drawing view.
5.Click .
The face you selected for Front is facing frontward, and the face you selected
for Bottom is facing downward.
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8.Save the drawing.
377