Affect Heuristic- A rule of thumb in which we choose between alternatives based
on emotional or “gut” reactions to stimuli Algorithm- A precise, step-by-step set of rules that will reliably generate a solution to a problem Aphasia- The loss of the ability to speak or understand language Availability Heuristic- A rule of thumb in which the frequency of an event’s occurrence is predicted by the ease with which the event is brought to mind Bilingual- Proficient in two languages Cognition- Internal mental processes including information processing, thinking, reasoning, and problem solving Concept- An organizing principle derived from experience Crystallized Intelligence- The ability to think logically using specific learned knowledge Exemplary- A specific member of a category used to represent the category Fluid Intelligence- The ability to think logically without the need to use learned knowledge Functional Fixedness- A possible barrier to successful problem solving in which a concept is considered only in its most typical form General Intelligence (G)- A measure of an individual’s overall intelligence as opposed to specific abilities Giftedness- An extreme of intelligence defined as having an IQ score of 130 or above Heuristic- A shortcut to problem solving; also known as a rule of thumb Intellectual Disability- A condition diagnosed in individuals with IQ scores below 70 and poor adaptive behaviors; also known as mental retardation Intelligence Quotient (IQ)- A measure of individual intelligence relative to a statistically normal curve Intelligence- The ability to understand complex ideas, adapt effectively to the environment, learn from experience, engage in reasoning, and overcome obstacles Language- A system for communicating thoughts and feelings using arbitrary signals Morpheme- The smallest component of speech that carries meaning Phoneme- A speech sound Problem- A situation in which a current state is separated from an ideal state by obstacles Problem Solving- The use of information to meet a specific goal Prototype- A representation of a category formed by averaging all members of the category Recognition Heuristic- A rule of thumb in which a higher value is placed on the more easily recognized alternative Representativeness Heuristic- A rule of thumb in which stimuli similar to a prototype are believed to be more likely than stimuli that are dissimilar to a prototype