Professional Documents
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Bese 135b2e PDF
Bese 135b2e PDF
Information and
Indira Gandhi
National Open University Communication
School of Education
Technology
Block
2
TEACHING-LEARNING RESOURCES
UNIT 5
Non-digital Teaching-Learning Resources 5
UNIT 6
Digital Teaching-Learning Resources 31
UNIT 7
Open Educational Resources 58
UNIT 8
Educational Software Applications 84
EXPERT COMMITTEE
Prof. I. K. Bansal (Chairperson) Prof. Anju Sehgal Gupta
Former Head, Department of Elementary Education School of Humanities
NCERT, New Delhi IGNOU, New Delhi
Prof. Shridhar Vashistha Prof. N. K. Dash (Director)
Former Vice-Chancellor School of Education
Lal Bahadur Shastri SanskritVidhyapeeth, New Delhi IGNOU, New Delhi
Prof. Parvin Sinclair
Prof. M. C. Sharma
Former Director, NCERT
Programme Coordinator- B.Ed.
School of Sciences
School of Education
IGNOU, New Delhi
IGNOU, New Delhi
Prof. Aejaz Mashih
Faculty of Education Dr. Gaurav Singh
Jamia Millia Islamia, New Delhi Programme Co-coordinator-B.Ed.
School of Education
Prof. Pratyush Kumar Mandal
IGNOU, New Delhi
DESSH, NCERT, New Delhi
PROGRAMME COORDINATORS
Prof. Saroj Pandey Dr. Gaurav Singh
School of Education School of Education
IGNOU, New Delhi IGNOU, New Delhi
COURSE COORDINATOR
Professor N.K. Dash, School of Education, IGNOU, New Delhi
Material Production
Prof. Saroj Pandey Mr. S.S. Venkatachalam
Director A.R. (Publication)
School of Education School of Education
IGNOU, New Delhi IGNOU, New Delhi
March, 2018
© Indira Gandhi National Open University, 2018
ISBN-
All rights reserved. No part of this work may be reproduced in any form, by mimeograph or any other
means, without permission in writing from the Indira Gandhi National Open University.
Further information on the Indira Gandhi National Open University courses may be obtained from the
University’s Office at Maidan Garhi, New Delhi-l10068.
Printed and published on behalf of the Indira Gandhi National Open University, New Delhi by Director,
School of Education, IGNOU, New Delhi.
Laser Typeset by Tessa Media & Computers, C-206, A.F.E.-II, Okhla, New Delhi.
Printed at:
BESE-135: Information and Communication
Technology
Block 1 UNDERSTANDING ICT
Unit 1 Meaning, and Nature of Information and
Communication Technology (ICT)
Unit 2 Scope and Evolution of Information and
Communication Technology (ICT)
Unit 3 Learning Theories: Implications for ICT
Unit 4 Teaching-learning Systems
Unit 6 is concerned with Open Educational Resources (OER). The Unit begins
with the meaning of OER, their uses, how to create and share OER. Limitations
of OER have been highlighted. A detailed discussion has been made on Creative
Commons License. We have presented OER repositories like MERLOT, You
Tube, Teacher Tube, SlideShare, Sakshat, E-Gyankosh, and NROER. and
discussed how these OER repositories can be used for teaching-learning purposes.
Unit 8 deals with educational software application. The meaning, categories and
principles of educational software have been discussed in the beginning of the
Unit. Difference between proprietary software and free and open software has
been mentioned. The unit discusses in details software for classroom learning,
software for special learners and software for assessment.
4
Non-digital Teaching-
UNIT 5 NON-DIGITAL TEACHING Learning Resources
LEARNING RESOURCES
Structure
5.1 Introduction
5.2 Objectives
5.3 Meaning and Purposes of Teaching Learning resources
5.3.1 Purpose of using Teaching Learning Resources
5.4 Non-digital Teaching Learning Resources
5.4.1 Meaning of Non-digital Teaching Learning Resources
5.5 Chalkboard
5.5.1 Types of Chalkboard
5.5.2 Chalkboard Writing
5.5.3 Chalkboard Drawing
5.6 Printed Materials
5.6.1 Textbooks
5.6.2 Workbook and Copybook
5.6.3 Programmed Learning Material (PLM) and Self-instructional Module
5.6.4 Newspapers and Magazines
5.6.5 Case Study and Case Report
5.7 Non-Projected Teaching Learning Resources
5.7.1 Charts
5.7.2 Maps
5.7.3 Models
5.7.4 Poster
5.7.5 Puppets
5.8 Projected Teaching Learning Resources
5.8.1 Overhead Projector (OHP)
5.8.2 Slides
5.8.3 Filmstrips
5.9 Preparation of Low Cost Teaching Learning Materials From Available Local
Resources
5.10 Shift from Non-digital to Digital Teaching-Learning Resources
5.10 Let Us Sum Up
5.11 Suggested Readings and References
5.12 Answers to Check Your Progress
5.1 INTRODUCTION
All of us have memories of our teachers who had taught us during school or
college days. A few of them were good, whereas others were not so good. Let us
analyze why did we call them good? Yes, they were caring, sympathetic, and
pleasant besides being effective in their teaching. One thing common among
This Unit has been adapted from Unit 8 of BES-002: Teaching, Learning and Assessment and
Unit 5 of ES-361: Educational Teachnology of IGNOU 5
Teaching-Learning them was that they used new methods, techniques and different teaching-learning
Resources
resources to make teaching interesting, thus, effective. Teaching -learning
resources facilitate a teacher in achieving the learning objectives formulated by
her/him prior to teaching-learning activities start. Teaching-learning resources
cover a wide range of teaching-learning materials, devices and tools. Some of
these resources are digital in nature, whereas others are non-digital in nature.
Many of you may be using non-digital teaching-learning resources like textbook,
chalkboard, chart, map, globe, models, etc. while teaching your students. With
the advent of digital technologies, now teachers use a number of digital teaching-
learning resources like radio, television, computer, Internet, mobile, etc.
In the present Unit, we will introduce you to various non-digital teaching learning
resources, which are used to make classroom teaching and learning interesting
and effective. In this chapter we shall discuss a variety of non-digital teaching
learning resources used in classroom teaching. We will also explain how to
prepare low or no cost teaching learning resources from locally available
resources.
5.2 OBJECTIVES
After going through this unit, you will be able to:
• explain the meaning and purposes of teaching learning resources;
• explain the meaning of non-digital teaching learning resources:
• distinguish the uses of different teaching learning resources;
• demonstrate the skill of chalkboard writing;
• discuss the uses of non-projected and projected teaching learning resources;
and
• prepare low cost TLM using locally available materials;
Draw picture
of a Rabbit.
Draw picture
of a Rabbit.
Figure 5.1: Instruction without the picture Figure 5.2: Instruction with the picture of
of a Rabbit a Rabbit
6 Look at these two pictures, what do you observe?
You are right that the learner will be more enthusiastic, willing to learn in second Non-digital Teaching-
Learning Resources
figure. Why? Because the picture of Rabbit in the second figure will help the
child to learn, how Rabbit looks and draw its picture. The picture of Rabbit is a
type of teaching learning resource about which you will study in this section.
Teaching learning resources are, therefore, tools, which are used by teachers to
help learners learn concept with ease and efficiency. Teaching learning resources
have been in existence in our educational system for a long time. The role of
teaching learning resources in the classroom is to make learning real, practical
and fun for children. Teachers use teaching learning resources to illustrate or
reinforce a skill, fact or idea. Teaching learning resources also help in bringing
novelty and freshness in classroom teaching as they relieve learners from anxiety,
fear and boredom.
Verbal
symbols
Visual
Symbols
Still pictures,
radio, recordings
Motion pictures
Exhibits
Field trips
Demonstrations
Dramatic participation
Contrived experiences
Direct, puposeful experiences
7
Teaching-Learning
Resources
As field or hands on experiences are not possible in all the cases, a teacher should
try and making the classroom instruction most direct using appropriate teaching
learning resource. The kind of teaching learning resource used affects the learning
of students. For example, the same content can be taught using different teaching
learning resources and the retention will vary according to teaching learning
resources used. If you want to teach parts of a plant, you can provide a continuum
of direct to indirect experience to learners. You can provide real experience of
plant, which a student can see, smell, touch, and handle in class. You may also
bring a model or chart of plant to show its parts. You may also explain the parts
of plant verbally with the help of diagram on chalkboard. Not all the learning
experiences of the same content ‘parts of plant’ are similar and therefore, learning
will not be similar as well. You want to guess in which case learning will be
more effective and permanent. Yes, you are right, the learning will be maximum
in providing real, direct experiences.
Motivate
Learners
Concept Help in
formation Retention of
Information
Making
Teaching
learning fun Facilitate
learning
TLMs
resources Holistic
learning
Practical Help in
applications Organizing
Facilitate Classroom
change in Teaching
Attitude
5.5 CHALKBOARD
The chalkboard provides the teacher with an opportunity to create verbal and
visual messages in the class. If properly developed, the words, graphics and
visuals on a chalkboard can contribute immensely to classroom learning. As a
10
teaching-learning resource, the chalkboard has always occupied the pride of place Non-digital Teaching-
Learning Resources
and alongwith the textbook, is the most used aid.
Apart from the material of which they are made or their colour, chalkboards can
also be classified on the basis of their arrangement and mounting in a classroom.
Normally, chalkboards are either painted or mounted on the wall. But they are
also mounted on a stand with three/two legs or hung on the wall or can be rolled-
up. The roll-up board has two rods on both ends and is made of flexible plastic,
or rexin. The stand mounting and the roll-up boards are portable.
Chalkboards may have other fittings also. The wall mounted board may have a
wooden frame, concealed tubelights on top and firments to place chalks and
duster at the bottom. Chalks are also available in different colours such as blue,
yellow and red even though the white chalk is most extensively used, as it contrasts
well with black, green and grey background. Needless to say, all colours are not
equally visible for students on all chalkboards and hence one should know the
colour that contrasts most and otherwise. So, while using more than one colour,
maximum writing is done with the most contrasting colour.
7) If, in the beginning, the writings are not parallel to the base use guidelines
for practice.
8) Avoid running hand, write bold, independent letters.
9) Underline important words and sentences, use different colour, if necessary.
10) Let the chalkboard writing be in points. Avoid writing notes on a chalkboard.
11) Try to preserve the writing for a review at the end of the lesson.
12) Half a stick of chalk is better to write with than a whole stick. Hold it
between the thumb and forefinger so that an inch or less projects.
13) The most convenient place to stand is towards the left side of the board.
This allows convenient turning to face the class or board.
14) Use a duster to erase the writing and not your hand.
15) For the sake of practice, try drawing parallel lines from one end to the other
vertically, horizontally and diagonally without lifting the chalk.
Fig.5.7: Chalk may be sharpened like a drawing pencil, shaped with a knife or with a
sand peper pad
Constitution of
di o n
In u t i
Indian Principles/
of s t i t
a
Practices
n
Co
13
Teaching-Learning
Resources 5.6 PRINTED MATERIALS
5.6.1 Textbooks
You must have read many books. In books, text is the method of communicating.
Books are written by authors for learners to help them learn new things. The
book specially written by authors for learners of a particular course is known as
textbook. Textbook is very important basic teaching learning resource. It is written
specifically to satisfy specific needs of the syllabus. In most cases, a textbook
serves as a focal point base for organizing learning activities. In some textbooks
like the NCERT textbooks both teacher’s and pupil’s activities are included in
form of questions, suggestions, experiments, topics for discussion, etc. As often
they are prescribed by the schools, and are based on specified syllabus under a
curriculum, they are often referred to as curricular resource.
While writing a text book for students at secondary level, the author needs to
keep in mind the following points:
i) Text book should provide authentic content knowledge.
ii) Contents in the text book should be logical, coherent and sequential.
14
iii) Language used in the textbook needs to be simple and comprehensible by Non-digital Teaching-
Learning Resources
students.
iv) Presentation of contents needs to be conversational and based on sound
pedagogic principles.
v) Concepts and propositions need to be explained with examples and
illustration.
vi) There need to be a lot of activities, cases built into the textbook.
vii) Presentation of contents needs to motivate the learners throughout the process
of learning.
Activity
Analyze the textbook of your class with respect to following points:-
1) Is it relevant to the prescribed curriculum?
2) Is language suitable for the grade?
3) How many illustrations are there?
4) Do you find any difficulties using it in class?
If you look around, you will find wide variety of charts being used. The different
types of charts are-
1) Process charts – which are used to show steps in a process. Life cycles of
insects, energy cycles, etc are shown as cyclical processes. Stepwise making
of a slide box or any other object may also be shown with the help of process
chart.
2) Organizational chart – are used to represent functional relation among the
different components in our organization whether manmade or natural. Food
chain, administrative hierarchy in institution, etc. can be shown on
organizational chart.
3) Time Chart – are used to represent events, occurrences in chronological
sequences. Evolution of human beings, political empires, etc can be shown
using time chart, which helps learners compare and contrast events in relation
to time. It is very important for wholistic comprehension of the topic or
subject under study.
4) Tabular chart – represents data in tabular form for easy comparison and
understanding. For example, types of crops, plants, etc. are represented in
tabular form, which makes comprehension easier.
5) Tree chart – shows growth and development from single source to many
branches like in a tree. In a time chart, it is generally a single line
representation whereas in a tree chart many branches are there like a tree.
For example, family tree is a familiar example.
6) Stream chart – is opposite to tree chart wherein may branches come together
to converge into a single stream. For example – many rivers like Yamuna
fall in Ganga, which then flows down to fall in the sea.
17
Teaching-Learning
Resources
7) Sequence Charts or Flip Charts are collection of charts like flip charts used
to show many events or series of events in succession.
The flip chart is like a calendar with a sheet each for twelve months. As the
month changes the sheet is flipped over. Actually, flip chart consists of several
charts arranged in a sequential order and fastened together at one end with this
spiral, metal or wooden strip. (IGNOU, 2000)
5.7.2 Maps
Source: http://en.wikipedia.org/wiki/File:India_topo_big.jpg
18
You must have used maps to find your way to a new place. Google maps have Non-digital Teaching-
Learning Resources
become almost indispensable finding our way around places. Maps are scaled
down representations of the real earth’s surface on paper. Every map is symbolized
summary of earth’s surface; therefore, it provides information in condensed form.
The symbols used are through lines, dots, colours, words and signs.
Maps are useful tool in every discipline. In social science, it is very important for
learning geographical, historical, and economical concepts. Details in map at
elementary level are kept simple enabling learners to locate places, different
physical features and to read directions.
Maps are broadly classified into following categories:
• Physical Maps, which show climate, soil, forest areas, resources, rainfalll,
etc.
• Political Map which show political divisions of countries and places.
• Economic Maps are those maps showing the crop distribution, land use,
transport, etc.
• Social Maps, show demographic distribution, in country. The literacy rate,
language, tribes etc. are shown on maps for easy comprehension.
• Historical Maps show boundaries, of the empires, routes taken by travelers,
places of war, treaties, etc.
Activity
Go to Google maps (https://maps.google.co.in/?hl=en). Find out the location
of your school. Also find out the route from your school to your home
5.7.3 Models
Model is recognizable imitation of real thing (eyes) or abstract thing (magnetic).
Usually a model is similar to the original object in every aspect except the size.
The size of an object may be reduced or enlarged. When size is reduced, the
object is simplified to show only the essential parts. For example, globe is model
of earth simplified to show earth’s essential parts only. On the other hand, when
size is enlarged, it shows the details of the object. For example, model of eye is
enlarged to allow all the details to be seen easily and clearly.
Source: http://www.keystone.fi.edu/photos/nikidonato/001.jpg
20
Models are useful as these: Non-digital Teaching-
Learning Resources
• Simplifies difficult concepts.
• Reduce large objects to a conveniently observable size.
• Demonstrate interior structure of an object or system.
• Help learners to understand difficult part of object or system.
It simplifies difficult concepts, processes or complex situations by focusing on
essential features only and eliminating complex details, which may hinder in
understanding the concept. Models are useful teaching learning resources. While
using models certan points need to be to the taken care of-
• Models should be large enough to be seen easily by everyone in the class.
• Models may be supplemented with other teaching learning resources like
chart to help leaners understand the relationships.
• If it is working Model – check before you use in your class.
• Leaners should be allowed to touch the model and feel it for effective
learning.
• True colour should be used in models for realistic learning. It also makes
the model more eye-catching.
Model can be of two types:
1) Stationary or Non-working Model- Stationary or non-working model is
the type of model in which all the parts of model are stationary i.e there is
no movement. It is easier to make and is widely used as teaching learning
resource, for eg. Model of eye is a non-working model.
2) Working Model- Working Model is a model in which either all or some
parts are moving to show the process in the system. They appear interesting
to learners. Solar system where all planets revolve around Sun is an example
of working model.
Preparation of models
The following standard techniques may be used to prepare models (IGNOU,
2000)
• Use cheap materials such as cardboard, wood and are to prepare static models
like models of a dam, a building and the like.
• Use materials like modelling clay and plastic line to produce realistic models
of living creatures, organs of a human body, etc.
• Use materials like plaster of paris and paper mache to produce a physical
map of a continent, or a country, or landscape of a particular area.
5.7.4 Poster
Poster is symbolic representation of a single idea. As a single idea is depicted
posters are usually bold, eye-catching to attract learners for giving a message.
Posters have both visual and textual components. Visual component is to attract
the attention of learner and thus has to be colourful and eye-catching. Text is
used to convey message related to visual and is called ‘Caption’. Caption conveys
the important message and the visual is to attract attention and therefore to support
21
Teaching-Learning the message to be converged. Ministry of Health for generating awareness
Resources
regarding Rural Health.
Activity
A) Find out the various posters published by Sarva Shiksha Abhiyan (SSA).
B) Give a Caption to the following Poster.
(Source: http://www.ssapunjab.org/images/1.jpg)
5.7 .5 Puppets
Puppets are a very useful media in the teaching of history, drama, and literary
topics. They are available in the market or can be prepared locally according to
the requirements. Puppets can be made of cardboard, cotton, colour and other
locally available materials. They are used to dramatise any historical events like
war, life of people during a particular historical period etc.
Continuous roll – OHP has provision of winding acetate rolls from one end to
other. You may start from one end to use it as you proceed through the class.
Some may use it in lieu of chalkboard. Some may use it for calculation,
derivations, etc. Roll may also be used where visuals need to be shown in
continuity for better comprehension.
5.8.2 Slides
A slide is a film transparency contained in a frame or mount. When pictures,
diagrams, specimens, etc are to be shown to students, they can be mounted on
slides and projected on screen by the use of slide projectors or viewer. Slides are
a versatile medium. They are easy to arrange and rearrange to meet a variety of
instructional needs. There are several ways of preparing slides. Diagrams,
pictures, graphs, and illustrations can be drawn on a glass slide using ink or by
enclosing them between two glass slides (of 120 mm) and binding them together.
A micro-specimen can be projected by mounting it on a slide (e.g. blood). These
are usually projected, using an epidiascope. An epidiascope is also used to project
opaque objects like a page book or a small three-dimensional specimen. Slides
24
of 35 mm can be prepared by photographing objects, pictures, events, landscapes, Non-digital Teaching-
Learning Resources
etc. and by getting a dia-positive mode. An over exposed scrap film negative
can be used to make/ethnic a needle on it. Another way of improving it is to
project photographic negatives, which is much cheaper in comparison to a dia-
positive. Now-a-days, it is possible to use a computer to design and produce
photographic slides.
5.8.3 Filmstrips
A filmstrip is a length of 35 mm film containing a series of still pictures intended
for projection in sequence on at a time (Gerlach and Ely, 1980). Just like slides,
filmstrips can be prepared for pictures, diagrams, graph, etc. But unlike slides,
there is sequential movement of filmstrips on a screen. Filmstrips are projected
with the help of a filmstrip projector. Filmstrips can be hooked to a tape-recorder
to provide the commentary. The teacher can teach a lesson very affectively by
way of stopping and moving different frames in a filmstrip. The teacher can
prepare filmstrips by shooting appropriate frames in the film of a camera, and
then sequencing them according to the lesson or theme he wants to deal with
25
Teaching-Learning
Resources Check Your Progress
Notes: a) Write your answers in the space provided.
b) Compare your answers with the one given at the end of the unit.
8) Fill in the Blanks
A) OHP transparencies are made up of ........................................
B) OHP slides should be made in .....................................................
position.
C) OHP helps teachers to .................................................while
showing the visuals.
D) While using OHP progressive ............................................ of
transparency should be done.
E) If you have to show derivation of a theorem which type of slides,
you will use ..............................................................
You are right. You can easily make many teaching learning resources with the
help of locally available materials. The waste materials like used wrapping papers,
cardboards, etc.can be used to prepare teaching learning resources. You will be
able to design and develop teaching learning resources at low cost using waste
materials. Also the locally available materials can be used which will not be
costly and you will be able to use teaching learning resources in your classroom
teaching without financial burden. It will also give you an opportunity to involve
your students in creating teaching learning resources. Let us discuss how to make
teaching learning material using local resources with some examples.
Steps –
1) Procure a large sheet of paper and coloured papers to draw the map.
2) Sit in-group and identify important and most frequented places in the
neighborhood.
26
3) Make a list of places. Also, select pictures and symbols to represent those Non-digital Teaching-
Learning Resources
4) Start from your school. Make it in the middle so that you can map the
surrounding neighborhood. Indicate the roads and important places in
vicinity.
5) Then you can move around in Maps and make the important places and the
roads connecting.
6) You will get a neighborhood map to teach your learners.
7) The map will help you in teaching Neighborhood to children in your class.
It will generate their interest as it reflects the learner’s own lives. Thus, you
are able to use Map at a very low cost.
8) Maps can be used for community’s natural resources; level of education;
out of schoolchildren, etc.
8) Flannel Board
Flannel boards can be used in classrooms in variety of situations. Advantage of
using a Flannel board is that it provides flexibility of using material to teach
students.
Steps in making the flannel Board:
• A plywood board of desired dimension should be obtained.
• Cloth like Velvet, Wool blanket or any other hard textured cloth can be
used. The cloth needs to be stretched and fixed on the board with the help of
nails.
• Flannel boards are used to display pictures, messages. You can add, move
the pictures easily on flannel board.
• For pictures to stick on flannel board a small piece of sand paper or two-
way tape should be used on the back of the pictures.
27
Teaching-Learning Steps-
Resources
• Empty fused bulb.
• Fix an empty ball point refill inside the cork.
• Fill the bulb with colored water as expansion will be more visible in
coloured water.
• Fix the cork on the bulb.
• Heat the bulb.
• You will see the water over flowing through the refill. This shows that
gases expand on heating.
iii) Use of Cardboards- Cardboards may be effectively in teaching concepts in
Math. Shapes, sizes, addition, subtraction, multiplication, fraction, etc, can
be taught using cardboards.
iv) Use of Match Sticks – Match sticks may also be used for teaching children
geometrical shapes. Two sticks may be joined by a bicycle valve tube or any
other narrow tube material.
The above examples are suggestive list of low and no cost teaching and learning
materials. You can try to make a large number of teaching learning resources at
home at no or very little cost. You only have to let your imagination run free and
you will realize that you have a basket full of teaching learning resources to
choose and use.
Non digital teaching learning resources, as the name suggests, means those
teaching learning resources which are developed by a teacher or any other
individual, not with the help of digital technology. Prior to the availability of
digital mediums like computer, Mobile, Internet, etc. a teacher used to take the
help of teaching-learning aids developed by him/her in his/her teaching activities.
There are a variety of non-digital teaching learning resources to choose from
depending on the context, level of learner and availability.
You can easily make teaching learning resources with the help of locally available
materials. The waste materials like used wrapping papers, cardboards, etc. can
be used to prepare teaching learning resources. This way you will be able to
design and develop teaching learning resources at low or almost no cost. Also 29
Teaching-Learning the locally available materials can be used which will not be costly and you will
Resources
be able to use and teaching learning resources in your classroom teaching and
share them with others without financial burden.
Larva
Egg
Caterpillar
Adult
6) A) d.
7) The two types of models are Stationary or non-working Model and working
model.
8) a) Acetate sheets
b) Landscape
c) talk
d) disclosure.
e) Continuous roll.
9) Teaching learning resources can be easily made from low cost from used or
locally available resources. On one hand it helps in motivating and orienting
learners towards local resources. It also helps in saving environment because
resources are not wasted but recycled for good cause.
31
Teaching-Learning
Resources UNIT 6 DIGITAL TEACHING LEARNING
RESOURCES
Structure
6.1 Introduction
6.2 Objectives
6.3 Digital Teaching Learning Resources
6.3.1 Meaning of Digital Teaching Learning Resources
6.4 Digital Teaching-Learning Resources for use in Education
6.4.1 Radio and Television
6.4.2 Computer
6.4.3 Internet
6.4.4 Web Radio
6.4.5 Web 2.0
6.4.6 E-book
6.4.7 Chat Rooms
6.4.8 E-Conference
6.4.9 Search Engine
6.5 Mobile
6.5.1 Meaning of Mobile
6.5.2 Use of Mobiles in Education
6.6 Let Us Sum Up
6.7 Suggested Readings and References
6.8 Answers to Check Your Progress
6.1 INTRODUCTION
With the widespread use of ICT, teachers are increasingly use modern digital
resources that enable students to effectively engage in the learning process. As
we know, apart from the new digital resources like blog, wiki, social networking
sites, internet, e-book, e-conference, etc., traditional digital devices like radio,
television are also used in teaching-learning process owing to their advantages
in making learning contents available to wider population. Thus, both traditional
and information and communication technologies (ICTs) based teaching-learning
resources are in use in the educational process. In this unit, we will discuss the
meaning of digital teaching –learning resources and the difference between
traditionaland new digital mediums. Also, the pedagogical utility and method of
integrating various digital mediums in the teaching –learning process will be
discussed.
6.2 OBJECTIVES
After going through this unit, you will be able to;
• describe digital teaching-learning resources;
• explain the uses of Internet in education;
32
• use web 2.0 tools in teaching learning sessions; Digital Teaching-Learning
Resources
• explain use of e-books, advantages and disadvantages;
• organise e-conference;
• set up chat rooms; and
• practice m-learning applications in teaching –learning.
33
Teaching-Learning
Resources
Let us discuss some of the uses of radio in education. The following are the three
main uses of radio in the teaching-learning process.
i) Radio can be used to teach students directly from a centralised radio station
through interactive radio technology.This provides students opportunity to
interact with the experts and clear queries.
ii) Radio can be used as a support to regular teaching sessions by providing
additional and supplementary lectures. For example, after teaching the
concept of democracy, students may be asked to listen to radio programme
on the topic ‘Democracy-Advantages and Disadvantages’
iii) Radio is used to provide general information about the various aspects of
the educational programme/course and career opportunities. Counselling
sessions in distance learning system can also be organised through radio.
Fig. 6.1: Ineractive Radio Instruction Fig. 6.2: Interactive Radio Counselling
Source: http://nohadraradio.com/ Source: http://www.educationinnovations.org
One of the limitations of radio is that it broadcasts only sound and not visuals.
Through television both visuals and sound are transmitted together. So,viewers
get real feel of events.The educational programmes telecast through television
are called educational television programmes. Like radio, earlier television
broadcast was done through analogue mode. Now television broadcast is being
done using digital mode. Like radio, television can also be used to transmit direct
teaching lessons, supplementary teaching lessons and provide counselling classes.
But the greatest advantage of television programmes is that students get real
experiences by watching visuals presented through it. Both radio and televisions
programmes can be prepared in different formats like direct talks, dialogues,
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Teaching-Learning discussions, interviews, documentary, quizzes, docu-drama, drama,
Resources
demonstration, and experiments.
6.4.2 Computer
Computer is one of the commonly used digital devices in teaching –learning
process. Computer has a lot of applications in the field of education such as
preparing digital documents, accessing Internet, communication between students
and teachers, storing data, etc. Due to growing importance of computers in
education, you should have basic knowledge about the various aspects of
computers. Let us discuss them.
Meaning of Computer
First, let us understand what is a computer. Computer is an electronic device
that accepts raw data from the user, processes these data under the control of a
set of instruction (called programme), gives the result (output), and saves output
for future use (storage). Thus,computer accepts data, processes it and gives result.
These are the major operations/functions of computers. Computer has mainly
four components; input devices, central processing unit (CPU), storage device
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and output device. Input device, the piece of hardware component,is used to Digital Teaching-Learning
Resources
enter data/instructions to the computer. The piece of hardware component used
to provide output data/convey information are called output device. The device
that is used to store data is called storage device.The central processing unit
(CPU) is the unitthat performs most of the processing inside a computer. CPU
consists of Control Unit (CU) and Arithmetic Logic Unit (ALU). The different
types of computers include microcomputer, minicomputer, super computer and
main frame computers. Various input devices, output devices, storage device
and components of CPU are shown below.
Fig. 6.4: Input Device, Storage Devices and Out put Devices
Source: http://www.computersprofessor.com; Source: http://www.aimgovtjob.com/Source: https:/
/www.tes.com/
Fig. 6.11a: Searching the Internet Fig. 6.11b: Searching the Internet
Let us understand the generations of web technologies. The web 1.0 technologies
include mainly read only materials, while web 2.0 technologies allow to create
and share information through varied means. The latest web 3.0 technologies
are live in nature where the individual get real experiences through virtual settings.
The differences among these technologies are given in Fig 6.13. You may try to
use these technologies in your teaching- learning sessions. In this section, we
restrict our discussions to web 2.0 technologies. What do you mean by web 2.0
technologies? According to Devis (2010), “web 2.0 is a social philosophy that
aims at abandoning the individual control over matters and gaining a greater
number of participation”. It provides learner freedom to actively engage in learning
activities. Miller (2010)defines, “the web 2.0 as an equal regrouping of the
evolution and revolution which benefitted from existing standards such as HTML,
CSS and XML and the Web browser”.According to Richard Mac Manus, “Web
2.0 is social and open; it leaves the control of data and combines the global with
the local. It corresponds to new manners to search and access to content. It is a
ready platform for educators, media, politics, and communities and for everyone
else”. Thus, web 2.0 technologies help users to create contents, and publish and
share them with other users. Web 2.0 technologies also operate through various
social networking.The web 2.0 technologies include blogs, wikis and social
media, social bookmarking, podcast/vodcast, RSS feeds and tagging. Let us
briefly discusssome of these technologies/tools and their uses in teaching –
learning.
Wikis
Wikis are open dynamic websites where collaborative constructed knowledge
is available for the use of public. Wikis are webpages that carry information on
varied topics. You may use those materials in your teaching-learning sessions.
One of the common wiki is the Wikipedia. In Wikipedia, you can search for any
topic that you want. Similarly, you can also edit contents available in the
Wikipedia. Similarly, you may also direct your students to update contents on
Wikipedia which help them develop skill of writing and enhancing subject
knowledge. How do you edit contents in Wikipedia? Create an account in
Wikipedia and use the edit option to edit contents that are available.
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Digital Teaching-Learning
Resources
Social media
Social media are one of the most influential learning tools of the twenty first
century. They help individuals maintain social relationships through social
networks. Social media serve as a platform to create social networks or social
relations among people who, for example, share interests, activities,
backgrounds, or real-life connections. Some of the most popular social media
websites are Facebook, LinkedIn, Twitter and MySpace, etc.Social networks help
in teaching –learning process in a variety of ways. As teacher you can create
student groups of your class in social media sites through which educational
contents can be made available to them. This helps you interact with your students
using tools available for chatting. How will you create groups in social media
cites?For example, in face book, you may login and click on the link ‘Create’
(shown below in Fig. 6.15a) .Then a new window opens (Fig 6.15b) where you
can type the group name and personalize the privacy setting of the group.
Fig. 6.15a: Creating Groups in Social Media Fig. 6.15b: Creating Groups in Social Media 45
Teaching-Learning Podcast and videocast
Resources
Now let us discuss about podcast and videocast. The short digital audio and
video files containing meaningful learning contents are termed as podcast
and videocast respectively.The process of creating and distributing such
materials are known as podcasting/videocasting. You can use any digital tool
(mobile, computer, etc) or any application software (free or paid) to develop
podcast/videocast. Thereafter, the same may be posted in the Internet for use by
students.
6.4.6 E-book
Meaning of E-book
Textbooks are the most common learning resource used by students. For
enhancing subject knowledge students also use reference books. Both textbooks
and reference books are available in printed form and follow a specifc style of
aligning contents. But with the emergence of technology, books are now prepared
electronically. E-books are electronic version of printed books. JISC defines e-
books as “an online version of printed books, accessed via the Internet”.The
electronic version of the whole book is generally treated as e-book.It is
downloaded to a computer, PC, Mac, laptop, PDA or any other kind of computer,
and is read on the screen. E-book can exist in different formats (i.e., PDF, EXE-
compiled HTML pages, PDA, etc.). Similar to printed books, e-books also contain
table of contents, page numbers, pictures, graphics, illustrations, hyperlinks and
other attachments. Even video and animations can also be embedded in e-books.
How are e-books developed? You may use any application software used for
developing texts/documents. For example, open office, word document software
developed by Microsoft or Adobe Page Maker can be used. Once you have inserted
the text, the same may be saved. Now the saved file is an e-book. Thereafter, e-
book can be uploaded in the Internet. Even e-books can be accessed from the
stored location and you can read them off-line. To read e-books, computer and
reading devices/software (e-book reader) is essential. Some of the reading devices
(e-book reader) are Kindle, Kindle DX, Sony Daily Readers and Nook, Nook
Color, KOBO, Astak EZ Reader.Thus, the process is simple; search the e-book
and read it using an e-book reader.
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Digital Teaching-Learning
Resources
Chat rooms are virtual rooms that are used to chat individually or in groups
via the Internet. Chat room is a website, part of a website or part of an online
service that allows individual or communities of common interest to communicate
in real time. Generally, one to one chat or one to many chat (group chat) is
conducted in chat rooms. As discussed above, generally text messages are sent
through chat rooms. But today, people also sent files of different formats like
audio, video, etc. through chat rooms.Even, individual can see each other in chat
room for which cameras need to be installed in the chatting device. Chat room
users can register to any chat room of their choice by logging in using user name
and password. After logging in, they can see the list of people who are online
anddecide the individual they want to send messages to and to receive messages
from.
6.4.8 E-Conference
Traditionally, conference means gathering of individuals to discuss matters of
common interest face to face. In such conference people are invited to specific
location and meetings are conducted. Digital technology has changed the way of
organising conference. Now there is no need to travel to any specific location,
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Teaching-Learning instead you may use the Internet connected digital devices to organise the
Resources
conference. Such conference organised in a virtual environment is called e-
conference. E-conference refers to electronic conference. So, any conference
conducted through electronic mediumis termed as e-conference. In e-conference,
people are present to discuss matters of their interest in a virtual space. So, any
one located at any place of the world can attend the conference through the
Internet connected electronic devices such as computer, mobile, iPad, etc. In e-
conference, People can see each other though video call facility; share files,
attachments, audio and video files; make presentations; discuss among
themselves, etc. E- conference is also known as e-meeting, web conference, web
seminar, webinar, etc.
Box 1
Free Applications: Amazon Chime, Any Desk, Anyplace Control, Appear.in,
Big Blue Button, Blab, Drum, JoinME, Learn Cube, Manage Meet,
Mikogo,Share Anywhere, Uberconference, WebEx, Yugma, Zoom
Box 2
Commercial Applications: Adobe Connect, Any Meeting, Big Marker,
Blackboard Collaborate, Click Meeting, Demio, eBVLD, Gather Place,
Google Hangouts, GoToMeeting, Mega Meet, Mighty Meeting, OmniJoin,
Presenter Net, Screen Connect, Vison Pro, Vitero
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6.4.9 Search Engine Digital Teaching-Learning
Resources
One of the most prominent features of the Internet is to make information available
to the doorsteps of the users. Suppose, anyone wants to collect the details about
‘the Parliament of India’ from the Internet, how does he/she do it? The key word
‘the Parliament of India’ has to be fed into the Internet. The keywords are entered
to the search engine. Thus search engine is a software programme or script
available throughthe Internet that searches documents and files for
keywords and returns the results of any files containing those keywords. Or
else the search engine is a computer programme that searches data bases and the
Internet for the documents containing key words specified by the user. In short,
we may say that, search engine is the software that is used for searching
information on the world wide web. There are a number of search engines
available on the Internet. Some of the most popular search engines are Google,
Bing, Yahoo, Ask.com.AOL.com,Baidu, Wolframalpha, DuckDuckGo,Internet
Archice,ChaCha.com,Dogpile Search, Yippy Search andWebopedia, etc.
11) Briefly discuss search engines and browsers. List a few examples for
both.
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6.5 MOBILE
6.5.1 Meaning of Mobile
Mobile phone or simply mobile is a wireless hand-held device that allows
users to make calls, capture photos, send messages, etc. Mobile phone connects
to wireless network through radio waves or satellite transmissions. The earlier
form of mobile phone was very heavy and used only for making calls. These
mobile phones were called cellular phone or cell phone. Now, advanced cell
phones are available. Today cell phone is used to send messages both text and
multimedia, make video calls, access the Internet, etc. The mobile phones with
advanced features are called smart phones.
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Mobile Apps Digital Teaching-Learning
Resources
• Interactivity and communication: Classroom communication between
teacher and students is confined to the four walls of classrooms, but mobile
technology has expanded the scope of communication among the various
stakeholders of education. Teacher and students can communicate, share,
exchange information and learning materials beyond classroom timings.
For that, various social media apps need to be used. Similarly, those apps
can also be used for communication among parents. For this, you need to
use chat apps or create social media groups. The most popular social media
are WhatsApp, Facebook, Twitter, etc.
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Teaching-Learning
Resources UNIT 7 OPEN EDUCATIONAL RESOURCES
Structure
7.1 Introduction
7.2 Objectives
7.3 Open Educational Resources
7.3.1 Meaning of OER
7.3.2 Use and Identification of OER
7.3.3 Creation of OER
7.3.4 Sharing of OER
7.3.5 Limitations of OER
7.4 Creative Commons License
7.5 OER Repositories
7.5.1 Wikipedia
7.5.2 MERLOT
7.5.3 YouTube
7.5.4 Teacher Tube
7.5.5 Slide share
7.5.6 Sakshat
7.5.7 E-Gyankosh
7.5.8 NROER
7.5 Let Us Sum Up
7.6 Suggested Readings and References
7.7 Answers to Check Your Progress
7.1 INTRODUCTION
Learning resources play a pivotal role in the teaching –learning process as they
help teachers organise an effective classroom environment and students to actively
participate in learning. Learning is more live and effective in classrooms supported
by learning resources. Apart from the traditional audio visual teaching aids,
development in information and communication technology (ICT) has provided
various innovative teaching-learning resources, which teachers need to use them
in their teaching-learning activities. Open Educational Resources (OERs) are
such resources, which are readily available in the internet. Teachers are free to
use such resources. They need to select, adapt and integrate those OERs in teaching
–learning process. This unit discusses the concept and nature of OERs, types of
licences associated with OERs and various OER repositories. In the end, we will
discuss various initiatives taken by both state and central agencies in utilizing
and maintaining OER repositories.
7.2 OBJECTIVES
After reading this unit, you will be able to:
• describe the meaning of open educational resources(OERs);
• explain uses of OERs;
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• create OERs suitable for teaching-learning process; Open Educational
Resources
• identify and share OERs online for public use;
• describe the limitations of OERs;
• explain different creative commons licences;
• locate creative commons license in OERs;
• describe OERs repositories;
The above definitions explain that OERs are any form of teaching -learning
materials that are available in the public domain with open license. Generally,
OERs refer to online materials that can be adapted, reused, shared and even used
for commercial purpose. Thus, OERs are reusable teaching-learning materials.
OERs can be as short as small text, audio, video, image files, etc. as well as big
files like textbooks or whole courses. The OERs that are arranged in logical and
sequential manner to accomplish particular objectives are called “learning
objects”. Similarly, OERs developed as a whole course are called as Massive
Open Online Course (MOOC).
Examples of OERs
Let us discuss a few examples of OERs. The National Repository of Open
Educational Resources (NROER) of NCERT is an OER repository containing
digital textbooks and audio video files for various classes.The educational
resources available in the NROER repositories can be used by the public without
taking the permission from NCERT.Similarly, there are many such repositories
like MERLOT, OER commons, etc.
Apart from OER repositories, educational resources are also available in the
Internet/online and such resources are identified using the open license attached
to it. To identify OERs in the Internet, you have to check for the license attached
to it. Generally, the open license of creative commons is attached to OERs. For
example, the report ‘The United Nations World Water Development Report 2014’
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available at http://unesdoc.unesco.org/ images/ 0022/002257/225741E.pdf Open Educational
Resources
(accessed on 08/12/17), is an OER as it is attached with CC-BY-SA license as
shown in figure given below.
Step 1
Step 4
Step 3
Step 4
The other commonly used method to identify OER is searching OER repositories.
OER repositories are websites where digital materials are stored. The digital
materials include e-texts, audio and video files, multimedia files, etc. Thus, OER
repositories are web spaces where educational resources of varied nature are
stored. In the Internet, there are many such OER repositories where educational
resources are stored. Some of the OER repositories are NROER, MERLOT,
Sakshat, Wikipedia, Teacher Tube, You Tube, etc. The description of some of
these OER repositories are given in section 7.4.
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We have discussed the search strategies for identification of OERs. Let us discuss Open Educational
Resources
how to utilize OERs in teaching-learning process.The three common ways of
utilizing OERs in teaching-learning process are mixing, adaption and asset
extraction (COL,2015). Mixing means combining different OERs and adding
additional content to produce entirely a new content that suits local context. For
example, you can develop a new video for students of class ten by mixing two
videos available at teacher tube (OER repository) and adding a video produced
by yourself to it. Adaption occurs when one OER is used and multiple adaptations
are developed to suit multiple contexts. For example, you can select an OER and
translate the same into different languages for use.. In asset extraction, only
selected assets/parts of an educational resources/material are extracted (taken)
and used in a completely different context. For example, a single image from an
OER in PDF format is used for teaching in ninth standard.
Having discussed the common ways of using OERs,let us understand how OER
is used with an example. Suppose you are teaching the concept of energy to
students of eighth class.They find it difficult to understand. In such a situation,
you may think that a video on the concept of energy will make your children
understand better. But you have not developed such a video. Therefore, you can
search OER repositories for videos on the concept of energy. You may download
a video available at YouTube or Teacher Tube for use. But make sure that the
videos that you download are OERs and are attached with open
licence.Acknowledge/ give credit to the owner of the videos depending on the
licence attached to it. In this way you can utilize the available open educational
resources in the teaching-learning process.
How can you convert your teaching-learning resources as OERs? To do so, you
may first develop the teaching learning resources; could be text, audio, video,
presentations, images, etc. After developing the material, you may attach an open
license to it. Depending upon the nature of open license attached to your teaching
learning resource, the public may distribute, remix, share, develop new material
using your material or may use it for commercial purpose. The public has to
necessarily give credit to or acknowledge your work.
Let us see how open licenses are attached to the educational resources/materials
that you develop. As discussed earlier, first develop your teaching learning material
and thereafter select an open license. To select an open license, decide upon the
right that you plan to give to the public. For example, whether you permit them
to simply share your work, remix, make derivatives or use it for commercial
purpose. Depending upon the right that you assign, the public can use your
teaching learning material. The six creative commons license types are given in
Fig 7.2. You may use any of these licenses for the material that you develop.
Also, you make use of the creative commons website to decide upon the license
you want to assign. For this visit creative commons website. While visiting
creative commons website, the homepage appears (Fig. 7.3). Thereafter, click
on the ‘share your work’ link. After clicking on the link, you may choose the
option for two questions ‘allow adaptations of your work to be shared’ or ‘allow
commercial uses of your work’. Depending upon the options that you provide,
the website automatically selects the type of license that you may use.
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Open Educational
Resources
i) The first limitation is the policy pertaining to OER use. It is difficult on the
part of the stakeholders of education to use and adapt OERs available online
in the absence of a well-defined policy on OER.
ii) Second, the copy right issues also hinder the use of OERs. Even though
OERs have an open licence, the restrictions imposed on them make them
difficult for many users in identifying and adapting as per their contextual
requirement. This brings out the issues of identification and
contextualisation. Online provides numerous OER materials but to identify
context specific OERs using specialised search engines are time consuming
and difficult. Even if the OER is identified, adapting it with context specific
examples is difficult.
iii) The third limitation is associated with quality concerns and validity of
OERs. Today, it is possible for anyone to develop educational resource and
upload the same as OER. But those who create OERs may find problem in
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Teaching-Learning identifying reliable OER repositories or websites that assure the copyright
Resources
concerns.
v) The fifth limitation is concerned with the quality of OERs. No one can
assure that the OERs available online are valid and reliable as there is no
such well-defined policy checking the quality of OERs. So many OERs
may not be relevant and authentic. There are issues of language and cultural
barriers of OERs. OERs might have been developed by their creators keeping
in view of their own culture and language, but they may not be suitable for
public at large and may be difficult to contextualise as per the local
requirement.
vi) The last limitation is concerned with technical issues associated with OERs.It
is fact that teachers and learners are technologically literate but they may
not possess computer and Internet facilities. For them, searching and
identifying OERs may be a difficult task.
Thus, OERs always attach some kind of licenses commonly called the open
licenses. What are those licenses? The commonly used and most popular licenses
in use are Creative Commons (CC) licenses. Creative Commons Licenses are
internationally recognised, standardised and well established. CC licenses are
easy to understand. CC licenses allow others legally to use work, edit, and
remix(You may be aware of the remix of songs by singers.). In remixing, different
songs are mixed to produce a new tune or a new version of the song. In the
similar way, various educational resources can be clubbed and new materials
can be produced, adapted and redistributed without taking the permission of the
copyright holder. Once the educational resources (text, audio, video, images,
presentations, etc.) are developed, the owner attaches the CC licenses to it so
that anyone can use and reuse, depending on the license attached, without taking
the permission of the owner. But while you reuse other’s content/educational
resources, you need to give credit to the copyright owner. If you fail to give
credit to or acknowledge the author/owner, then it is considered as plagiarism.
Now let us discuss the various CC licenses. There are six CC licenses and these
licenses describe the rights that others can use while reusing educational resources
that are located in the public domain. The licenses describe the restrictions and
permission attached to educational resources and these licenses are represented
using the symbols given below:
69
Teaching-Learning You will see these symbols or combination of these symbols in OERs. Depending
Resources
on the license attached to OERs, the public can reuse it. The six CC licenses and
the meaning of each of these licenses are described below:
3) Attribution-NoDerivatives(CC BY-ND)
This license allows for redistribution, commercial and non-commercial, as
long as it is passed along unchanged and in whole, with credit given to
you(https://creativecommons.org/licenses/). This license is opposite of the
Attribution Only license which means, you
have to give credit to other’s works but are
not allowed to make any changes in the
content. But you can use other’s content for
any commercial, non-commercial, educational purposes, or whatever
purposes you look for by giving due credit to the original owner. In the
educational context, you can use a OER video available online but cannot
remix (edit) to produce a new video.
10) Explain the meaning of the terms ‘public domain’ and ‘all rights reserved’
in the context of OERs
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Box-2
Now let us discus some of the international and national level OER repositories
in brief.
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Teaching-Learning 7.4.1 MERLOT
Resources
MERLOT (Multimedia Resources for Learning and Online Teaching) is a program
of the California State UniversitySystem partnering with education
institutions,professional societies, and industry. Thus, MERLOT associate with
various educational organisations, partnering institutions and other industries
and all those stakeholders contribute educational resources to MERLOT and
they are converted to OERs and made available in the website. The MERLOT
project began in 1997 and is an online digital repository that houses different
OERs useful for teaching learning of higher education. The MERLOT community
staff, volunteers and members collects, peer review, organise and make available
higher education learning resources belonging to various academic discipline in
the MERLOT website www.merlot.org. Thus, MERLOT is a curated collection
of free and open online teaching, learning, and faculty development services
contributed and used by an international education community. You may access
educational resources available at MERLOT by community (discipline) wise,
ISBN number wise, etc. Also, educational organisations can associate with
MERLOT by taking membership or by partnering and can provide educational
resources.
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7.4.2 YouTube Open Educational
Resources
You Tube is an American video sharing website founded in 2005 and its
headquarters is at California. Presently, Google owns You Tube. Today, You Tube
is the most popular website where different videos like movies, TV
show clips, music videos, shortand documentary films, audio recordings, movie
trailers, live streams, and other contents such as video blogging, short original
videos, and educational videos, etc. are stored/archived and can be watched
anytime. Generally, individuals register (those who create accounts) in YouTube
and upload videos of different nature, while some companies/organisations also
upload their videos in You Tube. Unregistered users are free to watch videos
available at YouTube. Thus YouTube allows users to upload, view, rate, share,
add to favourites, report, comment on videos, and subscribe to other users. Today,
You Tube is available across the world in about fifty languages.
The videos available at You Tube are copyrighted and thus you must properly
acknowledge/give credit to the creator while reusing it. There are two ways by
which you can make your videos copyrighted while uploading in You Tube.
First, while you upload videos, it becomes the part of You Tube and You Tube
provides a default copyright license. Second, you may attach a creative commons
license to the video that you create and then upload the video in You Tube. Thus,
You Tube is a website where educational resources in video form can be stored
and archived and can be reused by the public depending upon the copyrights
attached to them.
Similar to You Tube, one has to register (create account and sign in) with Teacher
Tube to upload his/her educational videos. The videos uploaded are copy righted
by Teacher Tube. You can also attach creative commons license to your videos
that helpspublic understand the way your videos are to be reused and adapted.
Those who have not registered with Teacher Tube can watch the educational
resources and are free to comment, like, subscribe, etc. Thus, Teacher Tube is
basically a video sharing website that allows individual to upload, watch and
reuse videos at a later stage depending on the copyright attached to them.
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7.4.4 SlideShare Open Educational
Resources
SlideShare was founded in 2006 with the objective of sharing knowledge across
the world. In the near 2012, Linked In has taken over SlideShare and it is
commonly known as SlideShare. As the name indicates, SlideShare website is
basically for archiving slide shows (presentations). Thus, SlideShare is a
repository that stores slide shows (presentations). Also, individual has the freedom
to upload his/her slide shows (presentations). Today, SlideShare stores 18 million
slide shows belonging to 35 different categories and is one of the most visited
website across the world. The categories include arts, business, automotive, career,
data analytics, design, hardware, economy, finance, engineering, education,
entertainment, environment, food, health, internet, law, management, lifestyle,
medicine, marketing, mobile, politics, real estate, presentation and public
speaking, politics, HR, retail, sales, services, social media, software spiritual,
sports, technology, travel, etc.
Similar to You tube and Teacher Tube, registered users (those who create account
and then sign in) are able to upload their slide shows to SlideShare. The slide
shows uploaded is copy righted with LinkedIn Corporation. Users can upload
files privately or publicly in the following file formats: PowerPoint, PDF, Keynote
or Open Document presentation. It also supports documents, PDFs, videos
and webinars. SlideShare also provides users the ability to rate, comment on,
and share the uploaded content. You may also upload your presentations in
SlideShare by attaching Creative Commons license, so that the same will be
available for public reuse and thereby sharing your knowledge to a wider
community.
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Teaching-Learning
Resources Check Your Progress
Notes: a) Write your answers in the space provided.
b) Compare your answers with the one given at the end of the unit.
13) Why is SlideShare used? Briefly discuss.
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7.4.5 Sakshat
Along with the other objectives of National Mission on Education through ICT
(NMEICT) by the Govt. of India, it is decided to develop an online educational
portal to provide educational services to stakeholders of education. The facilities
include: information about scholarships, certification and testing, making
available educational resources and lectures/talks of educational experts/teachers,
etc. With this view, an education helpline – ‘One Stop Education Portal-
SAKSHAT’ was developed by Ministry of Human Resource Development,
Government of India. In Sakshat portal, various educational resources like audio
and video lectures, MOOC courses, virtual classrooms and various other
educational resources in e-content form are available. These educational resources
are licensed under creative commonslicense.
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Open Educational
Resources
7.4.7 E-Gyankosh
E-Gyankosh is a National Digital Repository maintained by the Indira Gandhi
National Open University, New Delhi to store, index, preserve, distribute and
share the digital learning resources developed by the open and distance learning
institutions in the country. The educational resources available at E-Gyankosh
are OERs can be accessed by anyone but while reusing one has to acknowledge
and give credit to IGNOU. Presently E-Gyankosh stores self-learning materials
(SLMs) of different programmes offered by IGNOU. These SLMs are arranged
as per schools of studies of the university and programme wise (doctoral, masters,
degree, diploma and certificate programme) in E-Gyankosh. Apart from SLMs,
the video programmes developed by various school of IGNOU is also available
at E-Gyankosh. 79
Teaching-Learning
Resources
7.4.7 NROER
NROER is a digital repository for Open Education Resources. The Repository
housesa wide range of educational content and resources covering all subjects
and all gradesfor school student teachers and other stakeholders. In addition to
the educational resources which are available in a wide variety of forms, the
NROER also provides opportunities to users to enroll in various online courses
and participate in online contests. NROER is initiated by the Department of
School Education and Literacy, Ministry of Human Resource Development,
Government of India and managed by the Central Institute of Educational
Technology, National Council of Educational Research and Training
(NROER,2017). All the educational contents available at NROER arelicensed
under creative commons CC BY SA license which allows it to legally reuse,
revise, remix and redistribute content. To contribute to the repository, one must
ensure that they are hosting the resources under a Creative Commons license
(CC BY-SA) and that the documents uploaded are encoded using non-proprietary,
open standards.
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Open Educational
Resources
2) OERs can be located either using specialised search engines or search engines
like Google search (use advanced search option). Or else, OERs can also be
located from OER repositories.
6) The possible ways are; post the OER in your own website,post the OER in
institutional website, post it in OER repositories, Create OER online, anduse
social networks. Examples of institutional OER repositories includes e-
Gyankosh(IGNOU), NROER(NCERT), etc.
8) Open licences are the license attached to OERs. Open licences describe the
ways of reusing the OERs i.e. the permission and restriction imposed on
OERs. Depending on the open licence attached to OERS, public can adapt,
reuse, remix and can use even for commercial purpose
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9) Refer to section 7.3 Open Educational
Resources
10) OERs mentioning‘public domain’can be reused without taking the
permission of the author/creator of that particular educational resource, while
for reusing OERs mentioning ‘all rights reserved’, permission needs to
obtained from the author/creator
11) OER repositories are space/place (usually website) where OERs are stored.
MERLOT, SlideShare, YouTube, NROER, E-Gyankosh are some of the
examples of OER repositories.
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Teaching-Learning
Resources UNIT 8 EDUCATIONAL SOFTWARE
APPLICATION
Structure
8.1 Introduction
8.2 Objectives
8.3 Educational Software
8.3.1 Principles of Educational Software
8.3.2 Free Open Source Software (FOSS)
8.4 Software for Classroom Learning
8.4.1 Multimedia
8.4.2 CD and DVD
8.4.3 Computer Assisted Instruction (CAI)
8.5 Software for Special Learners
8.6 Software for Assessment
8.7 Let Us Sum Up
8.8 Suggested Readings and References
8.9 Answers to Check Your Progress
8.1 INTRODUCTION
When you look around, you will find world full of electronic gadgets. These
have slowly pervaded each and every aspect of our life. All systems and their
operations have slowly switched from manual to digital. You are aware of Digital
India movement. When you see electronic gadgets, for example, a television or
a computer, you assume that it is the hardware which is important. But actually
these hardwares are being operated with the help of software. It is pertinent to
know here that the hardware is not complete in it and needs software to function.
Software are used in all ICT based systems or gadgets,
Software are also used in teaching and learning and other areas of education and
are known as educational software. In this unit, we will discuss educational
software.
8.2 OBJECTIVES
After studying this unit, you will be able to:
• explain educational software;
• discuss the importance of educational software;
• explain the role of multimedia in teaching-learning process;
• describe the free and open source software;
• explain various technologies used for learners’ with special needs; and
• describe various uses of ICT for assessment.
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Educational Software
8.3 EDUCATIONAL SOFTWARE Applications
Software are used for a variety of purposes. The software which are used in
teaching-learning process by teachers and students are called educational software.
Wikipedia defines educational software as computer software, the primary
purpose of which is teaching or self-learning. Educational software help teachers
improve their teaching skills and students their learning skills.
Educational software are available in plenty, though many of them may not suit
everyone’s requirements. . Thus, you have to select a software as per your
requirement and context. You can choose appropriate software from a huge range
of educational software. You have to be very careful in selection of the software
for their use for educational purposes..
3) Desirability: The quality which makes the software popular and desirable
is its quality to motivate learners to learn new learning tasks. It should be
effective in helping learners attain new concepts and clarify doubts.
Any good software, especially educational software, must have all the three
characteristics. All of these are interlinked to each other like desirability depends
on usability.
The GNU General Public License (GNU GPL or GPL) is a widely used free
software license, which guarantees end users (individuals, organizations,
companies) the freedoms to run, study, share (copy), and modify the software.
The license was originally written by Richard Stallman of the Free Software
Foundation (FSF) for the GNU Project.
Limitations:
Though it seems very attractive, the use of open software also has its limitations:
i) User Interface - Sometimes the user interface is not as user friendly as in
case of proprietary software. This is because in case of Open and free
software, commercial angle is not involved, and therefore, it is more in
terms of developer’s perception of the need of the users than the researched
need of the user.
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Teaching-Learning ii) Service support - As the software is free and open, there is absence of any
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dedicated support service as in case of proprietary software. There is
community of users who respond and fix problems for the user but that is
not as prompt as in case of proprietary software.
iii) Compatibility issues - In case of some proprietary hardware, there is
requirement of specialized drivers to run open source programs. These have
to be procured from the equipment manufacturer. This can potentially add
to the cost of your project. Even if an open source driver exists, it may not
work with your software as well as the proprietary driver.
iv) Hidden costs - Software that is free up-front but later costs money to run
can be a major burden, especially if you haven’t considered these hidden
costs from the outset.
The quality and effectiveness of a multimedia package depends both on the types
and kind of media used and also how the parts are integrated together to create a
whole. Multimedia, initially were linear and had very little interactivity other
than pressing of arrow key or mouse press for moving forward. This gave learner
very little option to be active and interactive. It was realized that interactivity is
as important an aspect of multimedia as the types of media integrated. Let us
understand more about Multimedia.
8.4.1 Multimedia
Of late, we come across many modern electronic devices in classroom, like
computer. Communication through these devices is done using images,
animations, videos and graphics. Many media are used for concept formation,
attainment as well as clarification. Multimedia are used on the premise that
students learn better from well-designed multi-media materials in comparison
to traditional modes of communication. The basic premise is that more the number
of senses involved, the more efficacious is student learning.
Multimedia uses text, graphic, animation, video and sound in a unified and
integrated manner so that the content is presented to students comprehensively.
This comprehensibility would have been less if only one medium was used.
Thus, we may say that Multimedia uses text, graphic art, sound, animation, and
video in different combinations but in an integrated and holistic manner.
Elements of Multimedia
Text Audio
Image Video
Multimedia Animation
Graphic
ii) Images: A picture says louder than thousand words. It can be digital picture,
scanned image, slide, or painting. All of these are mostly used in multimedia.
It can be easily used for clarification of concepts and also generation of
student interest.
Types of Multimedia:
Multimedia are broadly of two types: Linear and Non-linear.
• Linear Multimedia: In linear multimedia, the content is presented in linear
way i.e. without any navigational control for the viewer. Here the sequence
of content is pre-determined and learner is passive receiver and interacts
with the multimedia application in which the content is sequentially
presented. The viewer does not control the progress of the content. For
example, in a video there is a combination of audio, graphics and animations,
but the viewer has no control over the sequence of events presented in the
video.
Interactive Multimedia:
According to Reimann (as stated in Andresen, 2013), interactivity influences the
process of learning and the content through a broad range of possibilities. It
could vary from simply manipulating objects on the screen by mouse activities
to immersed contextual interactivity wherein within virtual reality the user
ventures into a simulated three-dimensional world.
• Linear navigation: It means only moving forward/backward on the screen
is allowed.
• Hierarchic navigation: It allows the learner to select content/links by using
special menus.
• Interactive help: This kind of help, which is available through special menu
buttons, is most effective when adapted to the topical presentation of
information;
• Feedback: The programme answers by giving an assessment on the quality
of user activities. These answers are visible on the screen. The further
programme may be dependent on this assessment, i.e. adaptability is
established.
• Communicative interaction: There is possibility of interaction with other
persons, i.e. other users or ‘friends’ in social networks. Since, social networks
consist of people who are connected by a shared object, networks can foster
learning about these objects (Zengestrom, 2005).
• Constructive interaction: The programme provides an opportunity for
constructing or configuring objects on the screen. For example, users have
a possibility to actively create their own nodes and link models, i.e. they
can add new nodes and new links between already existing nodes and in
this way develop their own hypertext structure.
• Reflective interactions: The programme stores the learner’s individual
activities for further analysis (e.g. a navigation path within a hypermedia
lesson). Furthermore, the programme can provide the learner with an ‘expert
path’ or a ‘guided tour’;
• Simulative interactivity: Objects on the screen are linked together and
exchange information in such a way that a particular configuration of objects
produces ‘behavior’ of these objects (simulations of machines, simulations
of social interactions, etc.);
• Non-immersed contextual interactivity: The learner is involved in an
activity that implies a pedagogical purpose. Many edutainment applications
(software which combines education and entertainment) and adventure
games use this kind of interactivity .
• Immersed contextual interactivity: This is virtual reality. Within virtual
reality the user dives into a simulated three-dimensional world.
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Teaching-Learning 8.4.2 CD and DVD
Resources
With the rise of demand for educational software and the personal computers
having very limited storing space approximately 10 MB of data (in initial years
of personal computers), compact disc (CD) became a very appealing option for
storing and retrieving data as well as playing the educational software. CD is an
optical media storage device which has enhanced storage capacity than the earlier
used magnetic media storage device like Floppy disc. One CD could contain
data equivalent data capacity of 500 floppies and is almost seven times more
durable than the floppy.
A compact disc (CD) is a round, thin portable storage medium that can be used
to record, store and play back audio, video and other data in digital form. A
standard compact disc measures 4.7 inches, or 120 millimeters (mm), and is 1.2
mm thick. You can store up to 700 MB data in any form, though initially CD was
used for storing audios.
CD has many formats like:
• CD-Read-Only Memory or the CD-ROM could only be read by CD-ROM
drive on any computer. It was available in 1985.
• CD-interactive was released in 1993 wherein more interactivity was
introduced. It started with educational music and self improvement titles
but later on games were added.
• CD-Rewritable (CD-RW) was available for rewriting data as the CD used
earlier when burnt could not be used again. The problem in using CD-RW
was that it was unreadable to many early CD players as CD-RW used a
metallic alloy that reflected differently than regular compact discs.
• CD-Recordable (CD-R) is a compact disc that can be written once and read
many times, but unlike the CD-RW, the CD-R can be read on CD players
released prior to its own introduction.
• CD-ROM extended Architecture: The CD-ROM XA is an extension of the
standard CD-ROM that allows audio, video and computer data to be accessed
simultaneously.
CD was widely used for multimedia and educational software. As its cost became
more affordable, its popularity gained tremendously. But now-a-days, its use is
on decline with the availability of cloud services and other digital data managing
and storing options.
A more advanced and somewhat digital version of CD is DVD. DVD is Digital
Versatile Disc or Digital Video Disc. A DVD or DVD-ROM is a disc capable of
storing large amounts of data on one disc though it is of the size of a standard
CD. Like a CD, any kind of media data may be stored on DVD and retrieved
whenever needed. DVD can be played on a computer through a part or unit
called DVD drive and its associated software. One of the free and open source
media player which works across many operating systems like Windows, Mac,
and Linux is VLC. The Windows Media Player on Windows operating system
also supports most DVDs and CDs as well as all DVD drives are capable of
reading both CDs and DVDs. DVDs are especially used for large sized multimedia
programs and video programmes. Also educational games with high level of
interactivity are available on DVDs.
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Although with advent of cloud, streaming and pen drives, DVD usage has Educational Software
Applications
declined, but it is still quite popular and widely used. In spite of more cloud,
streaming and other storage options, CD and DVD are available for games and
other uses.
Besides the use of CD and DVD, other computer based teaching learning
programmes are Computer Assisted Instruction (CAI), Computer Based
Instruction (CBI), etc.
There are many technological innovations which can help learners with special
needs to learn in the regular classroom. There are many assistive technologies
and many software which can help learners with special needs (Fig. 8.2).
The technology which helps students with special needs are commonly called
assistive technology (AT) which simply means technology that helps a learner
with special needs to enhance or maintain his/her level of functioning. AT includes
technologies like laptops with specialized programs, like speech to text, text to
speech, graphic organizers and word prediction software which increase, maintain,
or improve the functional capabilities of a child with a disability. It is enabling
and empowering for all individuals with special needs, various range of cognitive/
learning, and physical disabilities, to be more independent, self-confident,
productive and better included in everyday life, education, employment and living.
As with normal children learners with special needs have their own unique set of
strengths, weaknesses, interests, experiences and special abilities. Therefore,
technology needs to be individualized and chosen with reference to the special
abilities of learners and the context of learning. The technology varies from low
grade technology to medium to high, sophisticated technology. Some commonly
used technological devices are:
• Digital recorders, and books which are reading systems that utilize a
computer, scanner, and software to “read” scanned book pages out loud,
e.g. Kurzweil
• Speech recognition software that allows a computer to operate by speaking
to it, e.g. Siri, Watson
• Speech recognition system that turn oral language into written text, e.g.
Dragon. Google also provides this facility.
• Software that predicts and edits words for students who struggle with
spelling, e.g. WordQ.
• Mind mapping/outlining software.
• Global Positioning System (GPS)
Besides these, there are some specialized software which help learners with special
needs in their learning. These are screen reading software or the screen readers.
Screen Reader is a screen reading software especially designed for visually 95
Teaching-Learning impaired learner to learn the displayed matter on the computer screen. It is
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especially designed to recognize and detect text as input and give speech or the
voice as output. Thus, it acts by recognizing the text being displayed on computer
screen, which is spoken aloud by speech synthesizer as speech which is enabling
and empowering for a visually impaired learner to be independent in use of
computer. If a print is required in form of tactile dots, the system may be connected
to Braille display wherein the Braille printed matter will be provided as output.
With the use of screen readers, a visually impaired learner can communicate
through computer like a sighted person. There are many screen readers available
compatible with different operating systems of the computer. They may be chosen
according to the context and need of the user.
JAWS10.00
JAWS for Windows is one of the most popular
screen reader which reads aloud what’s on the
computer screen and helps the visually
impaired person to be an independent
individual as a learner as well as a worker. It
was developed by Freedom Scientific
Company. JAWS are compatible with most
of the commonly used applications. It has an array of versatile features wherein
it provides for Braille output in addition to speech output.
ICT has also opened numerous possibilities for assessment. Software for
assessment are readily available like other fields of education for assessing student
learning and providing feedback. Digital devices and software are available for
construction, delivery, storage or reporting of student assessment tasks, responses,
grades or feedback.
Various terms are used to describe the use of a computer for assessment purposes.
These include:
• Computer-Assisted Assessment or Computer-Aided Assessment (CAA);
• Computer-Based Assessment (CBA);
• Online Assessment.
Although these terms are commonly used interchangeably, they have distinct
meanings. Computer Assisted/Mediated Assessment refers to any application of
computers in the assessment process. The role of the computer may be extrinsic
or intrinsic in the assessment process. Computer Assisted Assessment is also
known as e-assessment, which describes a wide range of computer-assisted
assessment. In computer-assisted assessment, the computer often plays no part
in the actual assessment of responses but merely facilitates the recording and
transfer of responses between candidate and human assessor.
There are many online service providers, both free and paid, for designing and
developing online tests and quizzes.
Rogo:
Rogô is the University of Nottingham e-Assessment
management system used to create and deliver online
assessments. This online system supports the full
process from question and paper creation (including
peer and external examiner reviews) to the analysis of exam results and creation
of reports. (refernce: http://www.nottingham.ac.uk/rogo/)
Hot Potatoes:
The Hot Potatoes software is a freeware since
October 2009which is widely used to design e-
assessment. It includes five applications that can
create assessment exercises for the World Wide
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Teaching-Learning Web. The applications are JCloze, JCross, JMatch, JMix and JQuiz. There is
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also a sixth application called The Masher that will compile all the Hot Potatoes
exercises into one unit. Hot Potatoes was created by the Research and
Development team at the University of Victoria Humanities Computing and Media
Centre. Commercial aspects of the software are handled by Half-Baked Software
Inc. (reference: https://hotpot.uvic.ca/)
E-Box
E-Box is a Technology Enabled Active Learning and
Assessment platform. Apart from the basic LMS components
like quizzes, assignments, lesson components, resource
components etc. It has numerous activity components
pertaining to technology and engineering concepts that could be used for design
of analysis oriented learning. These components are also used for assessing the
design and analysis of skills of candidates, apart from testing their regular
knowledge. (reference: http://e-box.co.in/#page-top)
myexambox
myexambox is platform to create your own online
examinations and share them privately free. You may also
create and share your quality online examinations with
others and publicly. The platform also allows you to
modify and update your online exams on the basis of learners’ performance,
feedback and ratings. The platform also provides publicly available quality online
exams which may be used anytime. (reference: https://www.myexambox.com/)
Activity
• Explore the websites of any three assessment tools
• Compare the features of these tools
• Find any two assessment tools you think good.
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