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Advances in Engineering Software 81 (2015) 30–40

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Advances in Engineering Software


journal homepage: www.elsevier.com/locate/advengsoft

Virtual Reality in a shipbuilding environment


Rodrigo Pérez Fernández ⇑, Verónica Alonso
SENER, Ingeniería y Sistemas, Spain

a r t i c l e i n f o a b s t r a c t

Article history: A natural consequence of the extended use of CAD systems for the design and production of any kind of
Received 27 August 2014 vessel is its use in Virtual Reality environments, mainly because now it has become an accessible
Received in revised form 6 October 2014 technology. Virtual Reality is extended in every industry, in every sector, at any level. Important improve-
Accepted 8 November 2014
ments both in software and hardware have had an important impact in its use in the shipbuilding
industry, where it is necessary to handle complex ship 3D models with huge amount of data. So,
efficiency is the base condition in the Virtual Reality navigation around a vessel. To enhance it, there
Keywords:
are three important factors that play a fundamental role. The first one is having an appropriate CAD
Virtual Reality
Shipbuilding
system with all the information of the ship in a single data base. The second important issue is to have
Software a viewer, which is a tool that allows the management of the 3D model to be used in Virtual Reality
Technology environments. No need to say that a good integration between the viewer and the CAD system will be
Ship design translated into more functionality and better performance. Finally, the third important player is
Computer aided design hardware, which makes possibility the Virtual Reality navigation in many different environments.
This paper describes first of all different efficient uses of Virtual Reality in the shipbuilding industry,
taking in consideration all the agents involved and describing in particular the advantages for any of
them. Regarding the software requirements, it will be described in particular the new FVIEWER,
developed by SENER for the Virtual Reality navigation and design review and based on the FORAN system.
From the hardware side, it will be described some of the most relevant and feasible applications of the
Virtual Reality, taking in consideration potential uses and accessible technology in the market. The future
of the Virtual Reality in shipbuilding will be explained after that.
Ó 2014 Elsevier Ltd. All rights reserved.

1. Introduction more than 4 GB RAM, and taking advantage of the latest graphic
cards capabilities, FVIEWER can handle in an efficient way huge
Virtual Reality is defined, in any encyclopaedia, as a computer- amount of data.
simulated environment that can simulate physical presence in FVIEWER, with an intuitive and modern user interface, incorpo-
places in the real world or imagined worlds. Virtual reality can rates new scene navigations tools and other features to enhance
recreate sensory experiences. Most current virtual reality the user navigation. The viewing control in FVIEWER is performed
environments are primarily visual experiences, displayed either by direct mouse or joystick manipulation. Other capabilities are:
on a computer screen or through special stereoscopic displays,
but some simulations include additional sensory information, such  The design tree information is displayed in the main window for
as sound through speakers or headphones. object selection and to see information about the model and
FVIEWER VR is the new Virtual Reality and design review module annotations. Selection of components is done by different
developed by SENER that contains all the functionality of the criteria.
module FVIEWER and add the possibility of tracking. It is fully  Operation with groups of selected items.
integrated in the FORAN environment. FVIEWER gives the user the  Possibility to check the ergonomic of the design by importing in
possibility to review the ship 3D model, walk through it in real the scene human models.
time, interrogate it about properties and attributes, detect  Information about references available, such as frame system,
collisions, and make annotations and measure clearances and dis- and significant points.
tances. Being developed in native 64 bits thus allowing the use of  Query of object attributes.
 Measurement by selection in the scene, surface on objects or
⇑ Corresponding author. Tel.: +34 666423062. significant points for exact positions.
E-mail address: rodrigo.fernandez@sener.es (R. Pérez Fernández).  Addition of notes.

http://dx.doi.org/10.1016/j.advengsoft.2014.11.001
0965-9978/Ó 2014 Elsevier Ltd. All rights reserved.
R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40 31

 Clipping planes. enhancing productivity. It is true that due to the size and complex-
 Advanced searching tools. ity of 3D CAD models used in shipbuilding, there are current limi-
 Advanced algorithms are included, allowing detection of colli- tations imposed by the software and hardware that affect the
sions indicated by color highlighting and sound notification. viability of this approach.
 A path editor is available, making possible to assign paths to PLM tools are used for configuration management of the digital
objects and also for the camera, thus allowing of checking mock-up. The Virtual Reality applied to PLM will bring together the
removal routes, escape routes and design inconsistencies. product, tooling and production line around a single database. The
 An overview map following the actual position of the camera totality of processes and data necessary for the different functions
allows the user to know the relative position inside the model, will be included. As well as integrating the different skill areas, this
and to easily and quickly change it by selecting a new position Virtual Reality applied to PLM could be used to apply the design-to-
in the map. build concept and enable complete product lifecycle management.
 Stereoscopic vision: The stereoscopic vision requires a quad- Industrialization process must be optimized. The Virtual Reality
buffer enabled graphic card such as the NVIDIAÒ QuadroÒ series. applied to PLM could also be used to simulate production processes
Stereo may be used with NVIDIA 3D Vision compatible screens and maintenance operations. Finally, Virtual Reality applied to PLM
and projectors. will achieve ever greater degrees of optimization: automatically
 Object texturing: An object or part of an object may be assigned a produce instructions and documentation and follow project
texture image (PNG image file). progress, reviewing the mock-up in Virtual Reality.
 Full screen mode: All the short-cut keys, selection, popup menus
and navigation modes are available when navigating in full-
screen. 3. Virtual Reality in a shipbuilding environment
 Tracking: Tracking of head coordinates for immersive Virtual
Reality with use of wand for navigation and model interaction. Shipbuilding industry is affected by a global and extremely
 FVIEWER incorporates a new file format v3D generated by merg- competitive environment. All processes and systems have to be
ing information from p3D files, which makes easier to handle adapted to this challenging scenario, making special efforts in
big scenes. innovation and applying the most advanced technology available
in the market. The Virtual Reality application to shipbuilding is
In addition, the module uses some techniques for improving the not new, but it is more extended now thanks to the important
performance, such as occlusion culling to speed up the rendering of improvements in software and hardware. From a user point of
large scenes by omitting hidden objects from the graphics pipeline view, it is possible now to find a wide range of solutions to meet
that geometry hidden behind other geometry is not sent to the the most demanding requirements, to achieve measurable results,
graphics pipeline, and incorporates better visualization capabilities in terms of efficiency and costs.
without performance penalty. The ship 3D model is the core to all tasks related to ship design
and manufacturing.
It is the starting point of a series of thousands of tasks that are
2. State of the art: the current software research absolutely based on the coherence of the model. As an added value,
CAD suppliers develop smart tools to use this model in realistic
A quick examination of shipbuilding magazines over the last navigations in Virtual Reality environments with multiple
five years will reveal that there has been much talk about the purposes. Some of the most important uses of Virtual Reality in
application of 3D models and applications of Virtual Reality. This shipbuilding are described in the following paragraphs.
all presupposes the existence of a digital prototype, in other words,
a digital or virtual mock-up of a ship. The concept behind using
digital prototypes is to do as much work, analysis, and communi- 3.1. Virtual Reality during the ship design stages
cation as possible within a 3D digital environment, rather than in
the physical world. This involves using computer simulations more Maybe the engineering department of a shipyard is where is
than physical models and viewing videos and fly-through, rather more extended the use of this kind of solutions. And production
than interpreting paper drawings. The concept of digital prototyp- department is maybe where it should be extended because is
ing goes beyond simply creating product designs in 3D. Having where there are the most costly errors. They are not usually work-
digital prototypes on a screen of the engineers in their office is ing with a Virtual Reality solution but now it is starting to be clear
one thing but getting the 3D model down onto the shop floor, that it is very useful to check the model, to avoid errors and incon-
extends the concept even further. This goes beyond than simply sistencies but also to improve the tasks of production.
having production workers viewing the design. It involves produc- So, the first and most important use of Virtual Reality is for
tion department utilizing the CAD model on a day to day basis. avoiding errors. The possibility of viewing the ship 3D model as
Most of CAD suppliers are developing the Virtual Reality concept much realistic as possible is really effective to find out errors, in
in order to achieve future success. For example, some of them are all stages of the design. From early design stages, to manufacturing
promoting the use of the shop floor 3D concept as a logical exten- and production phases, it is possible to use it to check all the
sion of its digital prototyping tools used in their programs. There elements, to see inconsistencies, to prevent interferences and col-
are still limitations on the number of parts that the software can lisions, to query about properties and attributes and to study dif-
handle. Only limited strides have been taken in the direction of ferent design alternatives and changes dynamically. In addition,
shop floor 3D at even the most progressive shipbuilding the user and model interaction has become much more realistic
companies. with the implementation of tracking devices which give the sense
Another way where the CAD companies want to improve the of being inside the model, walking and moving on it, touching it.
Virtual Reality tools is using tablets. Showing complete build Viewers allow an easy navigation and a fast-movement. Differ-
sequences, via 3D animations in tablets, would dramatically aid ent modes of visualization, search and query options, inclusion of
in communication compared to simply viewing static models. annotations and measurement of distances are important and use-
The use of tablets would also allow mobile shipyard workers to ful capabilities. Ergonomic aspects in the design can be studied and
bring the digital prototyping experience with them, further checked better having a Virtual Reality solution, with the possibility
32 R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40

to include dummies. It is possible also the collision detection, to with estimations to ensure customer satisfaction. To achieve it, it
check interferences and the insertion of annotations. is very important to have a clear idea about the progress of the pro-
Simulation is another important area of application of Virtual ject and also about changes that can affect further requirements,
Reality in ship design, engineering and production. It is being applied schedules and costs. Having the opportunity to check the Virtual
in the study of many tasks with different purposes, from the study of Reality model from early design stages is a great advantage and
escape routes to the simulation of dismantling for maintenance of allows a friendly checking, quick evaluation of alternatives and fast
equipments. The help in the study of critical assembly tasks and decision-making. At the end, the great impact in cost reduction is
how the surrounding elements are affected is relevant too. possible thanks to the early error detection, being much more
No need to say that the use of Virtual Reality for the control of expensive the modifications in manufacturing and production
the design is very useful, just to see the progress of the project. stages.
And more, once it is being built, the comparison between the
model and the real ship is necessary and Virtual Reality can help 3.4. Ship-owners management
to find out errors that need to be solved as soon as possible
eliminating further unnecessary costs. The presentation of the progress of the ship project to ship-
On the other hand, it is very common that the ship design and owners is another important use of Virtual Reality, adding the value
engineering and also the manufacturing is divided in different of being very easy to conceive the project in a very realistic and
blocks that are subcontracted to different design offices, subcon- intuitive way. This has become a great advantage in comparison
tractors and shipyards. The shipyard receives all the information with conventional presentations. In fact Virtual Reality can substi-
of the ship and needs to supervise that everything is correct. tute the old scale ship models that are expensive and with short
Having a Virtual Reality tool that allows the integration of all the level of detail. The capabilities to present the information available
information in a simple way makes possible to have a single model, in the Virtual Reality solutions are as big as the user’s ability,
which is much more effective than having many different models. because now it is possible to provide realistic finishes and all the
In Fig. 1 it is showed an example of operation checking in a cylin- level of detail required. Ship-owners can also check and monitor
drical screen. the progress of the model and also to promote design alternatives
less cost-effective than in further stages.
3.2. Virtual Reality for commercial uses
3.5. Naval shipbuilding management
Benefits of using Virtual Reality for marketing and commercial
purposes are evident. That is why Virtual Reality tools are having Military shipbuilding industry is affected by the most demand-
a great reception in sales and marketing activities. Thanks to the ing requirements both in the design and production stages. It is
wide range of possibilities available in the market, from small true that this kind of naval projects, both in submarines and in sur-
and portable solutions to big and on-demand solutions, the present face ships, are lengthy and complex although they have more
and future applications of Virtual Reality is higher than we can human resources. But, at the end, the project needs to comply with
imagine. the strictest rules and also with the budgets imposed by the min-
From the marketing point of view, the possibility to present a istries. This is not an easy task, and that is why all the help in the
ship 3D model with the higher level of detail in an immersive Vir- control and supervision of the process is really welcome. Is in this
tual Reality experience adds incalculable value to the sales activity. area of shipbuilding where Virtual Reality solutions have been well
Many shipyards are already taking advantage of this technology, received time ago. The application of the most advanced technolo-
not only in their facilities but also in fairs and exhibitions thanks gies usually starts in ambitious programmes with major innova-
to the portable solutions that will be described later. tions and budgets. That is the case of application of Virtual
Reality in shipbuilding, because we cannot forget that having an
3.3. Shipyard management appropriate Virtual Reality solution is costly, and that long-term
military projects are those that a priori have a larger budget to
Shipyard management play the role of ensuring that the afford them.
commitments made to the clients are fulfilled. The project needs Other important use around the naval shipbuilding is in the side
to be accurate, with the highest quality level and in accordance of the Army. The use of Virtual Reality is an advantage for the crew
training. In submarines this can be particularly interesting for the
lack of space. Simulation is the other important activity, since there
is really difficult to enhance some kind of operations inside a
submarine but also in a surface ship. The help of Virtual Reality to
simulate operations and dismantling and maintenance tasks is
unquestionable. Here there is a great area of improvement.

3.6. Areas of improvement

From another point of view, there are still some drawbacks to


mention around the use of this kind of technology in shipbuilding.
The most important one is the price, because although there are
cheaper devices available in the market, the true is that the hard-
ware is expensive, and it is necessary to add the costs of the soft-
ware, the implementation, the conditioning of the room, the
training, etc.
Another important drawback is that there is necessary to have a
good ship 3D model of the ships. Sometimes this is not possible,
Fig. 1. Operation checking in a cylindrical screen with a virtual hand controlled because there are multiple CAD systems applied in the same
display. project, with the difficult of having just one model of the ship with
R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40 33

all the information. To avoid this situation it is much better to moving using inertial speed, inspection mode, orbiting camera
develop the whole project in the same CAD, or at least to have around a defined center and others.
the necessary tools to integrate the information in a viewer com- The overview maps show small images of the model in two
patible to all of them, which sometimes it is a very difficult task. different projections with a symbol which indicates the camera
Finally, the ergonomic aspect of the solution is important too. position and orientation. The use of the maps simplifies to see
The use of 3D glasses for a long time is annoying for the eyes, where the camera is located in the scene and to move to a deter-
and the standing position looking to a screen without any light mined location by selecting a new position in the maps. Camera
could be unpleasant if used too often. bookmarks may be used to store named camera position for rapid
positioning.
Items obstructing the review may be easily moved by dragging
them to new temporary positions or by making them invisible or
4. FORAN solution for Virtual Reality transparent. Clip planes are available for quick occlusion of parts
of the model by clipping out portions.
As it has been mentioned before, the software is one of the key All the objects in the scene are available for selection and
factors to consider in the efficient use of a Virtual Reality solution. interrogation to obtain model information. A tree structure view
SENER has developed a state-of-the-art solution for the Virtual displays the design structure and the build strategy defined in
Reality navigation and design review, called FVIEWER, the second the product model, and may be used for object selection, interroga-
generation application that improves and replaced the VISUAL 3D tion and moving the camera to an object or an interim product.
application in FORAN [3]. The new application offers real-time Distance and angle measuring is easily available by selecting geo-
walkthrough for ship model review and it can be used both on a metrical points or exact reference points defined in the product
normal workstation and with high-end hardware specially made model. The ship frame may be displayed to act as a quick visual ref-
for immersive Virtual Reality environments. erence for the location.
The important advantages of using FVIEWER as a Virtual Reality A query by example search tool makes it easy to look up items
solution are based on both its technology and functionality, as it is in a big model by specifying the object identification or by
described in detail below. attributes.
FVIEWER implements the graphic using OpenGL which is the The appearance of the model may be enhanced by changing the
most widely adopted graphics standard for high performance object color, texture and transparency. Light sources can be applied
applications. Several additional techniques are employed to speed and modified to give a more realistic presentation of the model.
up the rendering of big scenes which makes it possible to visualize The lights are specified by color, attenuation and the position
an entire ship using the adequate hardware. The geometry is orga- which may be a fixed point or attached to the camera.
nized in KD-trees (space-partitioning data structures for organizing Review comments are attached to the model as annotations
the geometry in the space) which make fast occlusion culling pos- while objects with attached information may be highlighted to
sible. The occlusion culling consists of filtering out the objects that easily identify them in the model. An annotation manager makes
are entirely hidden behind other opaque objects from the graphic all the attached information accessible together with the product
pipeline significantly reducing the number of polygons processed model identification for the objects. The annotation information
by the GPU. OpenGL shaders are employed to pass part of the gra- can be exported for processing in other applications.
phic rendering calculations directly to the GPU. These techniques Dummies may be used to carry out an ergonomic check of the
together with the use of native 64 bits application architecture design. Any number of dummies can be added with different stat-
makes it possible to handle a great quantity of geometry real-time, ures, postures and orientations. When placing them in the model
in fact on a normal workstation it may even be possible to visualize the system automatically detects and warns the user about inter-
an entire ship. For example, using clipping planes, see Fig. 2, it is ferences between the dummy and the model objects. Clashes are
possible to visualize inner parts of the ship easily. indicated both audible and visually by marking the interferences
FVIEWER facilitates the navigation in the model by offering sev- with a different color. In Fig. 3 it is possible to see an ergonomic
eral manners to move around. For beginners the navigation is
made easy by limiting the movement to a plane while more
advanced users may take advantage of navigation functions like

Fig. 3. Ergonomic check of the design using dummies where the interferences are
Fig. 2. The interior if the ship is made visible by use of a clip plane in FORAN marked in red. (For interpretation of the references to color in this figure legend, the
FVIEWER. reader is referred to the web version of this article.)
34 R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40

check of the design using dummies and the interferences are


marked in red.
The definition of paths can be used for both camera and objects.
The camera path is a feature which offers recording of the naviga-
tion (camera movement) in the model. The recorded paths can be
reproduced and modified in the path editor which makes it a
valuable tool for presentations and design reviews.
Object path is the tool for simulation of the mounting and dis-
mounting of equipment in the ship. The path specifies the object
movement and orientation. The reproduction of the object paths
is used for visual verification and includes notification of clashes
between the object moved and the rest of the model.
FORAN Virtual Reality and design review solution offers support
for stereoscopic 3D displays which enhances the illusion of depth
in the image. This feature is available on any workstation with a
graphic card supporting OpenGL 3D and with a 3D ready monitor.
To give the user a sensation of being inside the model a power-
wall is an attractive solution. The wall projects the image in 3D on a
Fig. 4. Example of several Virtual Reality technology devices, where they make
big screen and a head tracking device registers the movement of
possible to navigate through the 3D ship model.
the user. The users head position and orientation is used to calcu-
late the camera which gives the user a sensation of moving around
inside the model. A wand device is used to replace the keyboard
can be used in marketing and commercial presentations to poten-
and mouse and handles functions as navigation, object interroga-
tial customers, ship-owners or management teams, where live
tion, measuring, moving object and clip planes.
navigations around the ship 3D model, videos or even shipyard
A 3D Head Mounted Display (HMD) together with tracking is
facilities may be displayed.
another solution which gives the user an even more realistic
These rooms have to be dimensioned according to certain
sensation of moving inside the model. The head-mounted displays
parameters: the maximum required capacity of people that will
are used with tracking sensors that allow changes of angle and ori-
participate in a working session; the desired size of the screen;
entation to be recorded. The tracking data is used to generate the
and the consideration of the use of rear projection. These are all
appropriate projection for the angle-of-look at the particular time.
factors that will dictate the size requirements of such candidate
This allows the user to look around in a Virtual Reality environment
rooms.
simply by moving the head without the need for a separate con-
The screen size and aspect ratio are important factors to
troller to change the angle of the imagery. When a HMD is used,
consider for the selection of a projector or projectors, being the
the screen cursor is replaced by a virtual hand controlled by the
technical specifications required in order to display the 3D images
wand, the hand is used to handle the user interaction.
at highest quality. In case of using a rear projection, an extra space
is required at the back of the screen. The length of this space is rel-
5. Virtual Reality applications ative to the size of screen and the lens fitted to the projector. This
length can be reduced by using a solution with a mirror. The main
As it was mentioned before, shipbuilding industry is taking advantages of rear projection are the clearing of space in front of
advantage of the benefits of using Virtual Reality. There are in the the screen to allow users a more freedom to move, and also to
market many applications where it is possible to navigate through avoid the possibility of shadows being cast by the users onto the
the 3D model of the ship in a Virtual Reality experience. Depending images they are viewing.
on the different working environments and the specific shipbuild- The most common components required in a Virtual Reality
ing Virtual Reality applications, different hardware solutions are room are described below.
available in the market. Some of the most relevant will be There are two different modes of 3D viewer technology called
described in Fig. 4, below [2]. active and passive. Active viewers have displays in the glasses
which interact with the images. An alternative to active glasses is
the passive approach or ZScreen, which is a special kind of liquid
5.1. Virtual Reality rooms
crystal polarization modulator and requires the installation of a sil-
ver screen. The ZScreen is placed in front of the projector lens like a
The most common use within the applications of Virtual Reality
sheet-polarizing filter. The device changes the characteristic of
is a room with a screen where multiple viewers with their glasses
polarized light and switches between left and right handed polar-
can review the 3D model. These rooms are equipped with a large
ized light at the set field rate. This will be described later in the
high-resolution display wall (powerwall) used for projecting large
projector and glasses description.
computer generated 3D images. Powerwall is a 3D immersive
display that is used to present and interact with a wide variety
of media and content. The main advantage of these flat screen visu-
alization walls is the amplitude of the field of vision, providing an 5.1.1. Filmscreens
excellent sense of immersion as the 3D objects are displayed close In most cases this is a flexible rear projection surface that can be
to life size. available in either fixed frame or retractable models. There are
Most part of the applications of the Virtual Reality to shipbuild- different standard sizes and used to be tailored to specific room
ing can be carried out in a common Virtual Reality room. The requirements. They are made of a special fabric that is designed
engineering design review, navigation through the 3D model, anal- to optimize stereoscopic view. The fabric employs special metallic
ysis and inspections, can done by a group of people working in the elements, formulated to preserve light polarization. The high gain
same environment. Another important application is focused and high contrast of the fabric compensate the loss of quality in
toward supporting business development, where this installation case of using polarization filters. Virtual Reality provides the user
R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40 35

with a complete tool, see Fig. 5, for design review of the 3D model Head tracking allows the user’s perspective viewpoint to be
in all design stages checking progress of the project. communicated to the application software, which gives the ability
to walk in and around simulated objects for a very convincing and
5.1.2. Projector viewer-oriented experience. Tracking systems may use different
There are a wide range of advanced 3D visualization projectors technologies: mechanical, optical, magnetic, acoustic or inertial.
available offering different illumination platforms, such as LED or
Xenon. The main features of them are maximum image quality, 5.1.5. Head mounted displays
best resolution, solid reliability, excellent brightness capability, Head/helmet mounted displays are used to insert the user into a
color and brightness uniformity and multi-channel capability. virtual environment in a realistic 360° immersive experience.
Due to the high resolution used, the projected 3D images maintain
fidelity even at very close viewing distances. The decision on pro- 5.1.6. Workstation: server
jection method, active or passive, will dictate the type of projector In order to manage the vast quantity of information such as
and the glasses that will be required. large 3D ship models, a computer with the optimum specification
Some projectors use DLP technology with the following advan- is required. In these immersive solutions, workstations are used
tages: highest definition and wide resolution, filter free design, tailored to get the most out of the processor, memory, graphics,
lamp free design, quality colors, low cost maintenance and highest operating system and software technology. In order to process
readability. The use of multiple projectors for a single display wall tasks faster, quad or six-core processors are normally used.
creates large, bright, detailed and truly eye-catching images. How- The most important component in this kind of computer is the
ever, where the projected images overlap, there is often a visible graphic card. Professional GPUs are the professional graphics
band across the display. The appearance of banding effect can be solution of choice for the majority of Virtual 3D applications. High
eliminated using blending software or hardware devices. level GPUs can process more than one billion triangles per second –
completely outperforming all real-world professional 3D solutions.
5.1.3. 3D glasses
Depending on having active or passive technologies, different 5.1.7. Sound system
glasses are needed. Active eyewear devices are wireless battery- Many corporate videos have music and audio and therefore the
powered glasses with liquid crystal shutters that are run in syn- installation of a digital audio system is required. Virtual Reality
chrony with the video field rate. Synchronization information is rooms can be equipped with high fidelity speaker systems.
communicated to the glasses by means of an infrared (IR) emitter.
Passive glasses are cheaper and simple. 5.1.8. Room conditioning
The final requirement it the preparation of the visualization
5.1.4. Tracking system room itself. The floor should be covered using a gray or black carpet
The possibility to add a motion tracking system is the most so as to avoid reflected light interfering with the projected display.
effective way to improve interaction with the information in case The walls and ceiling should be painted in matt black so as to
of working with complex 3D objects or data sets in an immersive reduce the ambient light and allow the participants to focus on
environment. Motion tracking is achieved via special devices that the screen clearly. Sound insulation should be considered also.
can track a user head movements.
They consist of a head tracker that attaches to the stereo glasses 5.2. Meeting rooms
and a tracked wand that incorporates buttons and a joystick for
interaction with the content. These devices are available in wired All companies have rooms that are available to conduct meet-
and wireless versions with a convenient rechargeable docking ings. These spaces are also used in the presentations of projects,
station. shipyard facilities or for technical sessions. They are often

Fig. 5. Virtual Reality provides the user with a complete tool for design review of the 3D model in all design stages checking progress of the project.
36 R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40

equipped with media displays such as conventional projectors and


LED or plasma monitors.
Meeting rooms can be upgraded to professional high grade 3D
projectors or to the latest large format 3D monitors. 3D monitors
give viewers a real experience that cannot be achieved through
standard definition or simple high-definition monitor sets. 3D
monitors and 3D projectors allow viewers to observe corporate
videos and CAD presentations in 3D simply by wearing a special
pair of compatible 3D glasses. Tracking solutions for portable sys-
tems also exist and their components can be quickly mounted
around a display frame for quick and easy use.

5.3. Workstations

Designers use workstations that have advanced CAD software


applications. These computers are fitted with high performance
Fig. 6. Detail of a clipping plane in FVIEWER.
processors and graphic cards and normally TFT monitors in the size
range of about 2200 . This is the common screen size for designers in
shipbuilding. With the use of software applications where stereo-
scopic viewing can be activated, the standard monitor could be examining and demonstrating content, searching for ground-
replaced by a 3D monitor and 3D glasses. breaking solutions, etc. All depicted in a one–one scale model,
which will be a tremendous aid for engineering work. Through this
system, the 3D environment could be watched by users in full-size,
5.4. Portable solutions
giving them an accurate idea of the model dimensions, the real
feelings it will produce or the ergonomics of a system. As example,
There are compact Virtual Reality technology devices, apart from
Fig. 6 where it is possible to visualize any part of the ship, using
3D monitors, TVs and projectors, available in today’s markets that
clipping planes.
are very useful for application at exhibitions and events. Some of
Shipbuilding industry is known to be one of the most
these devices are:
labour-intensive industries and requires skilled workers. Hundreds
of people in a shipyard work together with different specialties
 3D Laptops.
including welding, painting, heating, piping, and so on. While most
 3D Pico projectors.
of the jobs in the shipbuilding industry involve hard and difficult
work, there some tasks that create a continuous demand on human
A wide range of new laptops are equipped with specialized
resources since many workers resign due to the poor working envi-
screens and software that add a third dimension to corporate vid-
ronment, for example, workers are exposed to noxious gasses and
eos and stereoscopic software. nVidia’s 3D Vision, is the technology
heat produced in paint and welding processes. In these tasks, the
solution employed in many of these laptops. They can provide an
Virtual Reality could help simulating the virtual environment in
immersive 3D experience, and indicate the exciting potential of
as real a manner as possible, providing additional information for
these future virtual products and applications taking advantage
training, such as virtual motion guides could improve the proposed
of the small size and weight of this solution.
training system. With such features, it would be much easier for
There are ultra-portable and compact projectors that can be
trainees to correct their faults and practice in a more standardized
used anytime, anywhere. These are easily connected to video-out
way.
ports of countless devices. The main features of these projectors
The use of modern digital design and evaluation tools is indis-
are the long lasting solid state LED illumination, amazing picture
pensable to take safe predictions about the future characteristics
quality and DLP Pico chipset technology.
of a ship. The evaluation about how certain engineering and design
changes impact the overall ship can be done with the help of
6. Virtual Reality future application in shipbuilding industry modern simulation and visualization technologies, much easier
and faster than before. For this reason one of the main task in
Virtual Reality technology is going to be evolved for the purpose the future, for the shipbuilding software developers is to improve
of providing virtual experience to users. Not only do they the Virtual Reality tools.
reproduce a real-world experience in a virtual space, Virtual Reality There are important challenges in the ship design and produc-
systems could also provide, in future, virtual experiences that are tion around the Virtual Reality application. This is especially true
impossible to reproduce in real life. In some cases, experiences in when dealing with heterogeneous data structures (multiple,
virtual spaces appear to work even better than in real-world situ- discrete authoring systems). Also the high collaboration and dis-
ations in terms of safety and cost [1]. cussion efforts in the construction and detail design stage
The future applications of Virtual Reality to shipbuilding and the (especially for distributed, collaborative projects) and the high
technology progression will be analyzed in the following degree of interaction between supplier and customer during the
paragraphs. development and production phase (triggered by the time and cost
pressures in the design and production and the often very complex
6.1. New ways of dealing with ship design systems and equipment) are another important issues to be
considered.
The Virtual Reality is a tool to evaluate, analyze, simulate and Painting and welding jobs in the shipbuilding industry require a
visualize the design/model in advance on a secure and interdisci- continuous supplement of human resources since many workers
plinary basis to take necessary decisions (see Fig. 6, as an example leave due to the poor working environment. While painting and
of how easy is to check 3D model error). This solution could be welding are known to be difficult jobs, they are also ones of the
improved to be used for more purposes: for reviewing projects, most important processes in ship construction. Not only affecting
R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40 37

the construction schedule, these processes are also directly related 6.2.2. Connexion with haptic technology devices
to the quality of the ship under construction. So it is particularly Developers are constantly seeking new ways to increase the
important to train workers so that they can paint evenly on large realism of the experience of Virtual Reality. A way to do this is by
surfaces with a uniform thickness and they can weld properly too. allowing users to use their sense of touch through a peripheral
The Virtual Reality greatly simplifies the planning and re-plan- device such as a control, to move. This technology allows users
ning process, making it easy to create a good production plan to use their sense of touch is called haptic technology. The haptic
and keep it current. This simulation model of the shipyard produc- technology is the study of how to couple the human sense of touch
tion process captures both the essential physical shipbuilding with a computer-generated world. There are two types of haptic
activities and the essential management decision-making activities feedback: kinesthetic force feedback and tactile feedback. In Virtual
that support the physical production processes. Reality the haptic feedback usually is originated in the control of
The Virtual Reality could identify the overall shipyard facility the actions. All haptic devices are derived from a convergence of
and manpower resources and the construction tasks required to mechanical and electrical engineering and software.
build a ship. The Virtual Reality will interact to calculate the specific
allocation of resources over time necessary to produce the ship. 6.2.3. Collaborative work environment remote between Virtual Reality
The Virtual Reality will provide both schedule and resource use. CAVES and multiuser interface
The Virtual Reality can also help to quantify the cost and schedule One of the advantages of doing 3D visualization of a ship in an
impact of delay and disruption as well as assist in identifying the immersive environment is the ability to have geographically dis-
most effective management actions to overcome such problems. tributed participants sharing space with each other and the objects
Nowadays simulators only can handle simple object move- under discussion. This allows the different participants to point at
ments. In the future it will be possible to do complex consecutive specific objects in the scene or set the parameters of the simulation
movements with, for example, equipments, topological move- to specific values to clarify the information. It gives the users a
ments, dismounting elements, advance information displayed common context for their discussions, especially in international
and connexion to a Product LifeCycle Management (PLM). collaborations.
A Virtual Reality navigation tool could involves superimposing a When there are collaborators (very common in this days), and
3D virtual model on a user’s real-time, natural perception of real- they are distributed in different workstations, inclusive around
ity. The Virtual Reality concept is designed to enrich perception of the world, Virtual Reality becomes more challenging as this
the real world by adding virtual elements that are not normally involves multiple networks, multiple time zones, and multiple
perceptible. The Virtual Reality system would moreover, improve cultures. Because of time zone issues it may be inconvenient to
management of bridge crew stress in conditions of reduced visibil- schedule meetings, so Multiuser Interface may be the most appro-
ity, fog, poor visibility, darkness, etc. priate mode for transoceanic Virtual Reality. Multiuser Interface
Training, as it is mentioned before, is one of the representative will also have the advantage that geographically distributed teams
application fields of Virtual Reality technology where users can could work on the same Virtual Reality project.
have virtual experience in a training task and working environ-
ment. Widely used in the medical and military fields, Virtual Real-
ity-based training systems are also useful in industrial fields, such 7. Comparison between traditional and new technologies
as the aerospace industry, since they show superiority over real
training environments in terms of accessibility, safety, and cost. In many areas of the industry, before producing a certain prod-
uct, it should have a physical prototype to allow validation before
starting the manufacturing stage.
6.2. Advanced technology applications Develop a physical prototype from a design is expensive,
because it requires time and resources. Virtual Reality allows to
Progression is running very fast in hardware Virtual Reality simulate the real world as it allows an immersion into the system
applications. One the most representative applications in this field from 3D visualization; interaction with the model because of
are the immersive displays. There are two main types of immersive motion tracking systems and the ability to act with the product
displays widely used in Virtual Reality systems for providing high- in real time.
level spatial presence: CAVE display and HMD. CAVE displays uti- The main advantage of Virtual Reality is that it allows to
lize a number of large projection screens forming a cubical room anticipate possible problems in the production phase. This can pro-
to cover the whole view of the user. On the other hand, an HMD vide a virtual prototype without the costs of a physical model and
is worn by the user, and the display screen is attached to the user’s available from the prototype design stage.
head, following the user’s view. By tracking the user’s head motion, The virtual display scale prototype 1:1 enables absolute realism
an omni-directional view of a virtual scene can be provided to the due to immersion in the scene.
user by updating the virtual scene image according to the user’s Virtual Reality tools interface with the work and equipment
view direction. movement tracking systems allow a fully realistic interaction. It
is possible to interact with the components of the product through
6.2.1. Immersive CAVE simulations and the behavior becomes real.
The future is a six-walled Cave Automatic Virtual Environment Finally, Virtual Reality environments allow locally or remotely
(CAVE) equipped with six projectors, designed for a complete collaboration. Therefore, the Virtual Reality opens up endless new
immersion of the user in the simulation. The viewer is surrounded possibilities so far and that would justify an investment in such
by six walls (front, left, right and back side, floor and ceiling) so facilities.
that they can experience a true feeling of realism and of touching The use of the Virtual Reality Rooms is being very productive so
objects which seem to be next to the viewer in the middle of the far. It could be highlighted the following aspects:
room. The immersive CAVE is the main challenge, in this moment,
of Virtual Reality installation. This system is very difficult to get  Cost reduction. Trained people are able to detect issues regard-
right, because the images must be razor-sharp and adjust perfectly ing the position of the equipments having in mind the operation
to the different walls, to the mirrors hanging in the middle and the of the vessel. These changes imply modifications to the 3D
position of the projectors. model and new releases of constructive drawings rather than
38 R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40

major and expensive changes in the production stage. Many Its main disadvantages are the need to be installed in an envi-
people in the production department are not trained to under- ronment where the projected image is not affected by ambient
stand 3D models and they find much easier to visualize the ves- light, laborious installation and calibration, and the need for more
sel in the Virtual Reality Room due to the immersive sensation. space when it is necessary a back-projection mode.
During the sessions, they are foreseeing later production issues Factors for choosing an ideal projector for the Virtual Reality
in a very easy way. environment are: screen size, resolution required, lighting power,
 Space understanding. The possibility of placing dummies is very lamp technology.
important in vessels with little room (especially submarines). Approximate cost prices for professional projectors range are
Placing dummies in realistic positions grants a full understand- shown in the following Table 2.
ing of the real space in the vessel compartments.
 Commercial activities. The whole vessel is being presented to new 8.2.3. Helmets
customers before it is built. They realize the complexity of it and The helmets have the advantage of providing a total immersion
appreciate the high level of details in the models (because the in all directions as a function of how the head is moved and it will
lack of room). Explanations of the functionality of the different see all the space around. The main disadvantage is that just one
systems are better understood if they are visualizing them at person can use the helmet at time and one of the characteristics
the same time. The walkthrough navigation is very realistic of this type of solutions, such as collaboration, would not apply.
and makes the new customer to have a deep knowledge of the Prices of helmets from different manufacturers vary depending
vessel structure (decks, bulkheads, ladders. . .). on the resolution of viewers incorporated. Therefore some approx-
imate prices are showed in the following Table 3.
With products which it is possible to replace a real prototype by Another factor that can increase its price is the power supply.
a virtual one, it can be questionable to use traditional technology The helmet can be connected to the electrical network to obtain
or Virtual Reality, but in types of product where conduct a full-scale
prototype is not possible, as the case of shipbuilding, applied to Table 1
Cost prices for 3D displays, depending on the size and considering two different
civil, military and artifacts, undoubted advantages have in offshore
screen resolutions.
vessels.
Screen resolution Maximum screen size Cost
FULL HD 6500 5.000€
8. Viability study of the implementation costs 4K 8400 15.000€

8.1. Introduction

Table 2
A solution of Virtual Reality needs to be composed of the follow- Cost prices for 3D projectors, depending on the size and considering the same range of
ing components: products than before.

Screen resolution Maximum screen size Cost


 A system display: 3D Monitor, 3D screen/projector, Virtual Real-
ity helmet. WXGA 2.5 m  1.40 m 2000€
FULL HD 3 m  1.68 m 5000€
 A motion tracking system.
FULL HD 4 m  2.25 m 25k€–50k€
 Computer: PC, laptop. 4K 6 m  3.17 m < 120k€
 Infrastructure.
 Virtual Reality Software.
Table 3
The costs associated with the transportation of all components Prices of helmets and different manufacturers vary depending on the resolution of
and their installation in the room used for that purpose should be weapons sights incorporating.
considered.
Screen resolution Cost
Obviously, the cost range for each of the above items will vary
640  480 1000€
widely, depending upon a number of factors that they will be ana-
800  600 5000€
lyzed below. 1280  1024 15k€
FULL HD 30k€
8.2. Visualization systems

8.2.1. 3D display Table 4


They are mainly used in meeting rooms and commercial Prices according to working area.
applications. The main advantage would always bring brightness
Technology Working area Cost
in high ambient lighting situation. Another advantage would be
the ease of installation in any location. Optic 2m2m 1000€
Optic 3m3m 5000€
The main disadvantage is the size/price ratio compared to Ultrasounds 2m2m 15k€
projectors; for a definite screen size, its price would be consider- Ultrasounds 3m3m 30k€
ably higher.
Prices, see following table, oscillate depending on the size and
considering a range of products for professional use (Table 1).
Table 5
On the other hand, there are already successful 4 K resolution
Prices for different solutions.
monitors, so prices may be higher.
Solutions by projection Minimum cost Maximum cost

8.2.2. 3D proyector Laptops 40k€ 100k€


Powerwalls 100k€ 500k€
As indicated in previous section, the projector display would be
Caves 400k€ 1.5M€
the lower cost visualization solution, for large screen formats.
R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40 39

Table 6 Table 7
Main applications and advantages in shipbuilding are. Key features of the FVIEWER VR and Virtual Reality rooms are.

Design. Review of the 3D model Native 64-bits/OpenGL


Engineering. Avoid errors and inconsistencies as interferences and collisions Walkthrough for rapid check of 3D model
Planning. Review progress of project and supervise subcontracted works Simulation of assembly/disassembly
Operation. Dismantling of equipments. Maintenance tasks Collision detection
Project Management. Evaluation of new requirements and changes Handling of huge models
Production. Simulation of critical assembly tasks Measures within the scene
Marketing. Commercial uses, fairs, exhibitions and product demonstrations Path editor
Military Shipbuilding. Crew trainings and Ergonomic studies Lighting
Early error detection in as designed model. Avoid expensive modifications in Object annotations
manufacturing and production stages Clipping planes
Cost reduction Camera positions
Simulation of critical tasks Dummy operators
Quick evaluation of design alternatives 3D Stereo projection
Fast decision making Tracking support
Investment in Virtual Reality solutions is recovered HMD support

the necessary energy, so the cable itself could disrupt in the The solution proposed here could be more expensive if this
working area. So, instead of using cables, it is possible to use a solution incorporated an audio system, or a control system of the
separate battery that could be fitted into a backpack. entire system using a touch panel.
Another element that can also be expensive, it is the need to
project on the floor. In this is the case, it is necessary to have a crys-
8.3. Tracking systems
tal with the ability to withstand the weight of several individuals
(450 kg/m2), clamping infrastructure, etc.
The motion capture systems are the hardware device that trans-
forms a 3D visualization system in a Virtual Reality. There are two
main technologies: optical tracking systems and tracking systems 8.6. Software
using ultrasound.
Another factor that can affect the price of the final solution A solution of Virtual Reality must have software that allows the
would be the size of the working area to cover, connecting the nav- interaction with the virtual prototype. There are different software
igation device and operator sensor, via cable or wireless device, solutions and they could be applied to various industrial products.
and for capturing accurate position data (Table 4). Software companies usually offer modular solutions, so from an
initial configuration, the solution can be improved with new fea-
tures based on customers’ needs.
8.4. IT systems The requirements or the needs of basic or advanced features for
Virtual Reality, would determine the price. Another factor that
For Virtual Reality solutions is necessary to have a computer that determine the final price would be the kind of software solution
has the ability to move graphical models with certain speed so that required. If a display system, using projectors, is chosen in order
both immersion and navigation provide the same feel as in a real to have the product display on the front screen, and a screen on
environment. the floor, most of the software require a product license for projec-
Therefore computers to be used should have a high tion channel. The range of prices varying from 10,000€ to 300k€.
performance processor, sufficient RAM and disk space. The main
component, apart from the above, is the graphic card. It should
8.7. Solution configurations
be compatible with the 3D settings, and should take the necessary
GPU memory. In some types of Virtual Reality solutions, it is
So far, the features of the hardware/software and the different
necessary to equip a cluster of graphic cards considerably more
options available have been explained along this paper. When mak-
expensive of such solutions.
ing the decision to implement a solution, another factors must be
As indicative, in a computer with a graphic card type K6000
considered, such as the degree of immersion in the scene that it is
could be priced at 5000€, and if the equipment has double CPU
needed to be achieved with one or more supports visualization,
and double K6000, the price would be around 15,000€.
the size of the working area, screen size should be considered dis-
play screens, number of people participating in a single session, etc.
8.5. Infrastructure If the technical paper now focus on a display system using pro-
jectors to take shipbuilding real component level, a solution with a
For each type of Virtual Reality solution is necessary to prepare single screen can be configured, two (front and floor), three (front,
the necessary infrastructure. Wall supports to install a monitor, side and floor), four (front, sides and floor) and five (front, sides,
screens for projection systems, supports to install projectors, track- floor and ceiling). The latter solution is called Virtual Reality cave
ing systems, etc. and which would provide the greatest sense of immersion in the
If a display system is chosen using a projector and in case it is scene (Table 5).
required to employ back-projection, it should consider the space In conclusion indicate that a solution can be equipped with a
available in the back of the screen. If the room, used for Virtual Virtual Reality low cost or otherwise, with sufficient complexity
Reality, does not have the space required for this method, the so a large investment is required. In any case, it is necessary to ana-
projection system have to be equipped with reflection mirrors. lyze the added value to the project, involving an investment deal
So the prices may vary greatly depending on the complexity of with these characteristics.
the facility. Prices usually vary between 150€, required to install a Notice that prices in this technical paper are for guidance only,
small projector on the ceiling of a room, to 60k€ if there are multi- and mainly hardware components have important variations, and
ple screens, mirrors, supports multiple projectors, etc. new products constantly appear on the market.
40 R. Pérez Fernández, V. Alonso / Advances in Engineering Software 81 (2015) 30–40

9. Conclusions forward for the use of Virtual Reality in shipbuilding. The use of
new technologies in different ship design stages, will be a great
The great advantage from the old Virtual Reality is based in benefit for the ship design offices, shipyards and ship-owners,
important improvements in hardware and software. Regarding and will improve hugely the production process.
the software, the intensive use of advanced CAD applications At the end, there are several scenarios of improvements for the
ensures an accurate ship 3D model that can be used in Virtual Real- next years. Some of these improvements seem to be unreal or very
ity navigations with the aid of specific tools with the necessary difficult in short term, but the reality often exceeds expectations in
capabilities for the visualization and navigation. This tools, the any field, and probably more in the technology.
viewers, need to handle a huge amount of data, need to have
advanced capabilities to ensure a friendly navigation to the user, Acknowledgements
and more, they need to give users important advantages such as
the possibility to see in 3D (stereoscopic vision) and the interaction We are heartily thankful to our families whose encouragement,
with the model (tracking). From the hardware side, important guidance and support from the initial to the final level of the tech-
advantages have been introduced in the market, which now offers nical paper.
solutions for any kind of requirement, both from the most simple Lastly, we offer our regards and blessings to all of those who
and portable to the most sophisticated and complex. supported us in any respect during the completion of the technical
In this paper it has been described in detail the main application paper.
and uses of Virtual Reality in shipbuilding, from different points of
view. As a conclusion of the paper, to mention that the main appli- References
cations and advantages in shipbuilding are mentioned in detail, in
[1] Alonso F, Gonzalez C, y Pérez R. Advanced CAD–PLM integration in a naval
the following Table 6.
shipbuilding environment. Warship 2012: The Affordable Warship; 2012, p 41–
And the key features of the FVIEWER VR and Virtual Reality 9. ISBN 978-1-909024-00-7.
Rooms are exposed in the following Table 7. [2] Alonso V, Perez R, Reidar T, y Sanchez L. Advantages of using a Virtual Reality
The future solutions have been explained during the paper. The tool in shipbuilding. COMPIT 2012; 2012. ISBN 978-3-89220-660-6.
[3] Perez R, y Doo-Jin Lee. An innovative approach for Korean CADres. The Naval
collaboration between an improvement in the marine technology Architect magazine; July–August 2014, p. 58–61. ISSN 0306-0209.
and developments in CAD/CAM/CAE software, will be a great step

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