You are on page 1of 3

BEAR, POLAR ICE BEAST

Size/Type: Large ConstructLarge Animal


Hit Dice: 8d10 +30 (74) 8d8+32 (68 hp)
Initiative: 1
Speed: 40 ft. (8 squares), swim
30 ft.
Armor Class: 16 (+6 natural armor from 15 (–1 size, +1 Dex, +5
ice beast natural), touch 10, flat-
footed 14

Base Attack/Grapple: 6 attack/18 grapple


Attack: Claw +13 (1d8+8)
Full Attack: 2 claws +13 melee
(1d8+8) and bite +8
melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: slam attack 1d8 Improved grab
Special Qualities: Low-light vision, scent

Saves: fort +3, ref +3, Will +3


Fort +10, Ref +7, Will
+3
Abilities: Str 27, Dex 13, Con 0, Int Str 27, Dex 13, Con 19,
0, Wis 10, Cha 1 Int 2, Wis 12, Cha 6

Skills: NONE Hide –


2*, Listen +5, Spot +7,
Swim +16
Feats: Endurance, Run, Track

Environment: Cold plains


Organization: Solitary or pair
Challenge Rating: 1 4
Treasure: None
Alignment: Always neutral
Advancement: 9–12 HD (Large)
Level Adjustment: —

These long, lean carnivores are slightly


taller than brown bears.

COMBAT
Polar bears fight just as brown bears do.
Improved Grab (Ex): To use this ability,
a polar bear must hit with a claw attack. It
can then attempt to start a grapple as
a free action without provoking an attack
of opportunity.

Skills: A polar bear has a +8 racial bonus


on any Swim check to perform some
special action or avoid a hazard. It can
always choose to take 10 on
a Swim check, even if distracted or
endangered. It can use the run action
while swimming, provided it swims in a
straight line. *A polar bear’s white coat
bestows a +12 racial bonus
on Hide checks in snowy areas.

Special Attacks:
Cold Aura (Su): The ice beast Frigid Touch (Su): The ice
deals 1d6 points of cold beast deals an extra 1d6
damage to all creatures points of cold damage with
within 10 feet as a free each successful melee
action at the beginning of its attack.
turn each round.

Damage Reduction
(Su): The ice beast gains
damage reduction
Cold Subtype (Ex): An ice
beast has immunity to based on its Hit Dice, as
cold. It has vulnerability shown below:
to fi re, which means it
takes half again as much
(+50%) damage as normal
from fi re, regardless of
whether a saving throw is
allowed, or if the save is a
success or a failure.
Hit Dice Damage
Reduction
Engulf (Su): As a standard action, the ice beast can Ice Breath (Su): As a standard
attempt to engulf a single opponent it threatens. The action, the ice beast can
opponent must be one size or more smaller than the ice breathe cold. Its breath weapon
beast, so a Large ice beast can engulf Medium or smaller deals 1d6 points of cold damage
creatures. The target is entitled to a Refl ex save (DC 10 + per 2 HD it possesses (minimum
1/2 the ice beast’s Hit Dice + the ice beast’s Str modifi er) 1d6, maximum 10d6) in a 30-
to avoid being engulfed. A creature engulfed by the ice foot cone (DC 10 + 1/2 the ice
beast is considered to be pinned and trapped inside its beast’s HD, Refl ex save half).
body. The engulfed creature takes 2d6 points of cold Once an ice beast uses its ice
damage per round on its turn, and may begin to drown breath, it must wait 1d4 rounds
(although it can hold its breath). An ice beast can only before it can use its breath
engulf one victim at a time. To escape, the victim must weapon again.
escape the pin and then escape the grapple by winning
grapple checks against the ice beast. The victim can
choose to make Escape Artist checks in place of grapple
checks. If the ice beast is killed, any engulfed victims are
freed.

Construct Traits: An ice beast has immunity to


poison, sleep effects, paralysis, stunning, disease,
death effects, necromancy effects, mind-affecting
effects (charms, compulsions, phantasms, patterns,
and morale effects), and any effect that requires a
Fortitude save unless it also works on objects or is
harmless. It is not subject to extra damage from
critical hits, nonlethal damage, ability damage,
ability drain, fatigue, exhaustion, or energy drain.
Cannot heal damage, but can be repaired. It has
darkvision out to 60 feet and lowlight vision.
1–4 HD None, 5–9 HD 5/magic, 10–19 HD
10/magic, 20 HD+ 15/magic

You might also like